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	<updated>2026-11-15T13:37:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=2428</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=2428"/>
		<updated>2006-02-23T01:35:59Z</updated>

		<summary type="html">&lt;p&gt;151.196.36.178: /* Description: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=http://www.freespace2.com/images/ship_herc/smpic.jpg|caption=The GTF Hercules Mk II}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapsons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes i like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>151.196.36.178</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Battle_of_the_Wilderness&amp;diff=2614</id>
		<title>Battle of the Wilderness</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Battle_of_the_Wilderness&amp;diff=2614"/>
		<updated>2006-02-21T04:46:33Z</updated>

		<summary type="html">&lt;p&gt;151.196.36.178: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Feint! Parry! Riposte!|Previous Mission]] or [[...But Hate the Traitor|SOC Loop 1]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[A Game of TAG|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2, MISSION 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a long and boring mission. The swirling gases of the nebula make gunnery difficult, so pick your shots carefully. Don&#039;t be afraid to use warheads here; I suggest a double bank of [[GTM Harpoon]]s for your secondary armament.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The convoy you are tasked to defend consists of freighters and their cargo. The freighters must survive in order to complete the mission. Due to a &#039;bug&#039;, you can allow the cargo to be lost, as the game won&#039;t recognise that it was lost. The [[Shivans]] will use fighters and a few bombers to attack the convoy. Since the difficulty setting of the AI is decreased in each nebula mission, I suggest that you take on the bombers first.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The SC Malor, an [[SC Cain]] class cruiser will also attack the convoy. The Cain class is the weakest of all Shivan cruisers, so you won&#039;t find it difficult to destroy. However, you should destroy the main beam cannon below its nose to render her powerless against the freighters. You can also try to destroy the anti-fighter beam on the lower aft part of the ship to give you and your wingmen an easier time of taking her out. Once the two Alliance ships are reached (GTCv Warspite ([[GTCv Deimos]] class) and GTA Lucidity ([[GTA Charybdis]] class)), the mission is complete and you may return to base.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If things get too hot, a wing of Medusa bombers are at your disposal. Call them in if the freighters are in danger of destruction by the SC Malor.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[GTW Morning Star]]&lt;/div&gt;</summary>
		<author><name>151.196.36.178</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Battle_of_the_Wilderness&amp;diff=2051</id>
		<title>Battle of the Wilderness</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Battle_of_the_Wilderness&amp;diff=2051"/>
		<updated>2006-02-21T04:45:19Z</updated>

		<summary type="html">&lt;p&gt;151.196.36.178: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Feint! Parry! Riposte!|Previous Mission]] or [[...But Hate the Traitor|SOC Loop 1]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[A Game of TAG|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2, MISSION 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a long and boring mission. The swirling gases of the nebula make gunnery difficultng, so pick your shots carefully. Don&#039;t be afraid to use warheads here; I suggest a double bank of [[GTM Harpoon]]s for your secondary armament.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The convoy you are tasked to defend consists of freighters and their cargo. The freighters must survive in order to complete the mission. Due to a &#039;bug&#039;, you can allow the cargo to be lost, as the game won&#039;t recognise that it was lost. The [[Shivans]] will use fighters and a few bombers to attack the convoy. Since the difficulty setting of the AI is decreased in each nebula mission, I suggest that you take on the bombers first.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
The SC Malor, an [[SC Cain]] class cruiser will also attack the convoy. The Cain class is the weakest of all Shivan cruisers, so you won&#039;t find it difficult to destroy. However, you should destroy the main beam cannon below its nose to render her powerless against the freighters. You can also try to destroy the anti-fighter beam on the lower aft part of the ship to give you and your wingmen an easier time of taking her out. Once the two Alliance ships are reached (GTCv Warspite ([[GTCv Deimos]] class) and GTA Lucidity ([[GTA Charybdis]] class)), the mission is complete and you may return to base.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If things get too hot, a wing of Medusa bombers are at your disposal. Call them in if the freighters are in danger of destruction by the SC Malor.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[GTW Morning Star]]&lt;/div&gt;</summary>
		<author><name>151.196.36.178</name></author>
	</entry>
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