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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=216.107.195.239</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T13:22:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=1327</id>
		<title>GVF Tauret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=1327"/>
		<updated>2005-11-17T08:24:16Z</updated>

		<summary type="html">&lt;p&gt;216.107.195.239: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way.  It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It&#039;s still not a really good dogfighter, but for its given role it&#039;s probably the best you could ask for.&lt;/div&gt;</summary>
		<author><name>216.107.195.239</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=859</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=859"/>
		<updated>2005-11-17T08:18:43Z</updated>

		<summary type="html">&lt;p&gt;216.107.195.239: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Bomber/Reserve Bomber (FS1/FS2)&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Akheton Corporation&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Poor/Very Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 5.0, 5.0, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 600&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 600&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 40 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Allowed FS2 Secondaries]]&#039;&#039; -  &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039;  - &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Phoenix V&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039;  - &amp;quot;Piranha&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40, 40, 20&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;ngtm1r&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Osiris, is, simply put, a piece of junk. It&#039;s a piece of junk with bombs, however, so put it out of its misery quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;M&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Something cute about these though is that they have two turrets, on the outside left and right of their outriders. The Prometheus-R they come with as standard equipment isn&#039;t too dangerous to fighters, but it makes them stronger in action than on paper simply becaue they&#039;re laying down fire in every direction as they shuffle along.&lt;/div&gt;</summary>
		<author><name>216.107.195.239</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTCv_Deimos&amp;diff=2700</id>
		<title>Talk:GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTCv_Deimos&amp;diff=2700"/>
		<updated>2005-11-17T07:08:58Z</updated>

		<summary type="html">&lt;p&gt;216.107.195.239: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>216.107.195.239</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=851</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=851"/>
		<updated>2005-11-17T07:08:20Z</updated>

		<summary type="html">&lt;p&gt;216.107.195.239: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Corvette&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - &lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; -&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]&amp;lt;/i&amp;gt; (FS1/FS2)&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 01]] - &lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
The GTCv Deimos was a Terran corvette in Freespace 2.  They are faster and more maneuverable than [[GTD Hecate]] and [[GTD Orion]] class destroyers.  They are powered by Vasudan designed reactors.&lt;br /&gt;
&lt;br /&gt;
Their armour is made from collapsed-core molybdenum, which gives protection against beam fire, which gives it 80% of the hull strength of the much larger Orion and Hecate destroyers.&lt;br /&gt;
&lt;br /&gt;
Deimos corvettes have excellent anti-fighter and bomber coverage, and four large anti-capital ship beams.  Its anti-capital ship firepower is close to that of a Hecate, and it&#039;s anti-fighter coverage far outstrips an Orion&#039;s.&lt;br /&gt;
&lt;br /&gt;
Two Deimos class corvettes (The GTCv Actium and the GTCv Lysander), along with 2 wings of fighters, were the first GTVA vessels to officially come into contact with a [[Ravana]] class vessel, designated SD Ravana.  One of the corvettes was destroyed. -- &amp;lt;i&amp;gt;Kietotheworld&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it&#039;s as powerful as a destroyer kinda... debatable. It&#039;s probably accurate to say though, that it&#039;s anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle.-- &amp;lt;i&amp;gt;M&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>216.107.195.239</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTCv_Deimos&amp;diff=843</id>
		<title>Talk:GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTCv_Deimos&amp;diff=843"/>
		<updated>2005-11-17T06:52:03Z</updated>

		<summary type="html">&lt;p&gt;216.107.195.239: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we have a &amp;quot;Veteran comments&amp;quot; section for warships like there exists for fighters and bombers?  Because realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it&#039;s as powerful as a destroyer kinda... debatable.  Plus its anti-fighter defenses are completely ineffective if you approach it from the right angle. Should we be adding such thoughts to the page?&lt;/div&gt;</summary>
		<author><name>216.107.195.239</name></author>
	</entry>
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