<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=216.107.195.51</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=216.107.195.51"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/216.107.195.51"/>
	<updated>2026-11-15T14:17:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=1240</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=1240"/>
		<updated>2005-11-18T07:56:44Z</updated>

		<summary type="html">&lt;p&gt;216.107.195.51: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Bomber/Reserve Bomber (FS1/FS2)&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Akheton Corporation&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Poor/Very Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 5.0, 5.0, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 600&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 600&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 40 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Allowed FS2 Secondaries]]&#039;&#039; -  &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039;  - &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Phoenix V&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039;  - &amp;quot;Piranha&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40, 40, 20&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;ngtm1r&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Osiris, is, simply put, a piece of junk. It&#039;s a piece of junk with bombs, however, so put it out of its misery quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;M&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn&#039;t too dangerous to fighters, but it makes them stronger in action than on paper simply becaue they&#039;re laying down fire in every direction as they shuffle along.&lt;/div&gt;</summary>
		<author><name>216.107.195.51</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=1204</id>
		<title>GTF Ulysses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=1204"/>
		<updated>2005-11-18T05:11:04Z</updated>

		<summary type="html">&lt;p&gt;216.107.195.51: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-ulysses.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Space Superiority Fighter&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Triton Dynamics&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Excellent&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 70.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 94.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.0, 2.6, 5.0 &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 150.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 180&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 380&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 16 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - ML-16 Laser, Disruptor, Flail, Prometheus, Avenger, D-Advanced&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - Subach HL-7, Akheton SDG, Morning Star, Prometheus, Prometheus R, Lamprey, Circe, Maxim, Targeting Laser&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - Avenger, ML-16 Laser&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 80.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 1&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - MX-50, Fury, D-Missile, Hornet, Interceptor, EMP&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - Rockeye, Tempest, Hornet, Tornado, Harpoon, EMP Adv., TAG-A&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - MX-50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - Harpoon&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an Excellent all-around fighter.  It offers superior maneuverability and a high top speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Affectionately nicknamed &#039;&#039;The Bat&#039;&#039; by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Offers superior maneuverability and a high top speed.  Smaller missile payload than other GTA fighters.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
The GTF Ulysses is one of the oldest fighters the [[Galactic Terran-Vasudan Alliance|GTVA]] is using after the [[Reconstruction]] Period. Originally designed by both Vasudan and Terran contractors during the [[The Great War]], the first deployment of the GTF Ulysses-class involved the capture of a [[SF Dragon|Shivan Dragon class fighter]]. The mission succeeded. After this mission, the production of the GTF Ulysses-class was begun. The Ulysses appeared to be a true interceptor fighter. The speed and the maneuveribility of this fighter can make it a dangerous opponent in dogfights despite of its relatively low firepower. Pilots nicknamed the Ulysses as &#039;&#039;the bat&#039;&#039; after its shape. Since there are more advanced [[FS2 Terran Fighters|GTVA fighters]], like the [[GTF Loki]] or the [[GTF Perseus]], the GTVA seems to have decreased the number of deployments of the Ulysses-class. The Ulysses carries four primary and a single secondary bank. The secondary bank is capable of carrying 16 Harpoon missiles, and it is also compatible with the [[Trebuchet]] and the older [[Phoenix V]] missiles. Some pilots find the Ulysses too maneuverable, and because of its high turn rate, the Ulysses is unable to do smooth movements, decreasing the chances of a pilot to hit a smaller target. Since this class of fighter is small in size, it is relatively hard to hit. The Ulysses seems to be the best choice for use against the more dangerous and much smaller [[SF Dragon]].&lt;br /&gt;
&lt;br /&gt;
The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity. -Salawat&lt;br /&gt;
&lt;br /&gt;
I&#039;ll second the comments about its handling.  It turns extremely well, moves pretty quick, and it&#039;s tough to hit.  An adept pilot can become well schooled in ways to avoid presenting the ship&#039;s broad top silhouette, forcing chasers to try for hits on the narrow side and rear profiles. The small secondary bank limits the realistic ability of this craft to wade through a wing or two of enemy ships quickly, but as a dueling and harassing fighter it&#039;s near the top of its class.  -- M&lt;/div&gt;</summary>
		<author><name>216.107.195.51</name></author>
	</entry>
</feed>