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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T11:30:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FRED_tutorials&amp;diff=67147</id>
		<title>FRED tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FRED_tutorials&amp;diff=67147"/>
		<updated>2026-03-13T16:08:55Z</updated>

		<summary type="html">&lt;p&gt;666maslo666: /* FRED Tutorial for Diasopora */ fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FRED2_Open, also known as FRED, is the mission editor for FreeSpace 2 Open (FSO). This page lists the getting started tutorials for FRED. The tutorials all cover everything needed to design a working mission, though they represent examples with different mods. Note that FRED is under constant development and improvement, thus the interface presented in the guides, especially the older ones, my not exactly match the most recent version of FRED. &lt;br /&gt;
&lt;br /&gt;
These tutorial walkthroughs touch on everything you&#039;ll need to know to get you started in FRED, and it&#039;s a brilliant tool. However, it&#039;s still only an introduction to FRED. The advanced features and additional FRED lessons are listed in the [https://wiki.hard-light.net/index.php/Portal:FRED FRED portal of this wiki], and the [https://discord.gg/VRv3QYCc46 FRED subchannel] on the community Discord is a fanatic and friendly place to ask for additional guidance and help. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRED Tutorial for Retail FreeSpace 2==&lt;br /&gt;
&lt;br /&gt;
[https://fredzone.hard-light.net/freddocs This tutorial] is the original walkthrough for FRED that was provided when FreeSpace 2 was first released. This is the oldest walkthrough tutorial in this list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FRED Tutorial for Diaspora==&lt;br /&gt;
&lt;br /&gt;
[http://diaspora.fs2downloads.com/FREDDocs/index.html This tutorial] adapts and updates the FRED tutorial walkthrough for the contents of the Diaspora Total Conversion, which used the FSO engine to make a standalone Battlestar Galactica game.&lt;br /&gt;
&lt;br /&gt;
==FRED Tutorial for Fate of the Galaxy==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1HRUfu9wU3tmZcbsOGLo27g_7FQWo7xmVteXNrXKk2Ns/edit?usp=sharing This tutorial] adapts and updates the FRED tutorial walkthrough for the contents of the Fate of the Galaxy Total Conversion, which used the FSO engine to make a standalone Star Wars game.&lt;/div&gt;</summary>
		<author><name>666maslo666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Node_Inconsistencies&amp;diff=66101</id>
		<title>Node Inconsistencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Node_Inconsistencies&amp;diff=66101"/>
		<updated>2025-04-12T17:43:13Z</updated>

		<summary type="html">&lt;p&gt;666maslo666: Added the mention of Antares-Vega jump node in Shell Game (FS1 Act 2 mission 6).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DuncanMacPhersonNodeMap.png|thumb|right|360px|From the notes of Duncan MacPherson]]&lt;br /&gt;
Those continuation flaws that occur regarding jump nodes between FreeSpace: The Great War and FreeSpace 2 are called &#039;&#039;&#039;node inconsistencies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are a number of jump node connections that are used in [[Portal:FreeSpace 1|FreeSpace]] but are not illustrated on the [[Official Volition Node Map]]. They are listed below, along with their references and how valid you should consider them. [[Volition]] says that the [[Official Volition Node Map|node map]] should overrule other references.&lt;br /&gt;
&lt;br /&gt;
Some of these node inconsistencies can be explained by referring to a slightly different node map drawn by Duncan MacPherson during FS1&#039;s development, as seen to the right.&lt;br /&gt;
&lt;br /&gt;
==Pseudocanon==&lt;br /&gt;
&lt;br /&gt;
These connections are used in-game and would be considered canon if it weren&#039;t for the official map.&lt;br /&gt;
&lt;br /&gt;
===[[Beta Cygni]] - [[Ikeya]]===&lt;br /&gt;
Used in [[First Strike]] (SM1-10). [[Famous persons|Admiral Wolf]] says that the [[SC Taranis|Taranis]] has been chased from the [[Beta Cygni]] system back to the [[Ikeya]] system, and the [[SC Taranis|Taranis]] is fleeing to the [[Beta Cygni]] node during the mission itself. It is very likely, however, that this is a mistake. The cutscene immediately preceding this mission (not to mention the official node map itself) shows that the only subspace node out of [[Ikeya]] leads to [[Ribos]]. Additionally, during the mission, Freighter Halkins tows the cruiser to Tombaugh Installation, which is located in [[Ribos]]. It is probable that the mission designer just confused [[Ribos]] with [[Beta Cygni]].&lt;br /&gt;
&lt;br /&gt;
===[[Beta Cygni]] - [[Ribos]]=== &lt;br /&gt;
Used by the shield prototype convoy in [[The Hammer and the Anvil]] (SM1-08). The shield prototypes are escorted from the Cygni Installation in [[Beta Cygni]] to the [[Ribos]] node.&lt;br /&gt;
&lt;br /&gt;
===[[Deneb]] - [[Altair]]===&lt;br /&gt;
Used by the player&#039;s squadron and Omega wing. The node is seen in [[Reaching the Zenith]] (SM3-04) and used in [[Running the Gauntlet]] (SM3-05) and [[Black Omega]] (SM3-06). Xenolinguists are transported to [[Altair]] to retrieve the ancient records and back to [[Deneb]] to rejoin the Terran fleet.&lt;br /&gt;
&lt;br /&gt;
===[[Sirius]] - [[Delta Serpentis]]===&lt;br /&gt;
Used by the [[GTD Bastion]] in [[Clash of the Titans]] (SM3-07). The Bastion tries to intercept the [[SD Lucifer]] before it can reach [[Sol]]. Also seen in CB_starmap13 and CB_starmap14.&lt;br /&gt;
&lt;br /&gt;
===[[Vega]] - [[Antares]]===&lt;br /&gt;
Mentioned in [[Shell Game]]. Also seen in CB_starmap04, although the jump line isn&#039;t explicitly drawn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Command Briefing Animation==&lt;br /&gt;
&lt;br /&gt;
These connections are shown in the animations that accompany the FS1 command briefings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
&lt;br /&gt;
====[[Beta Aquilae]] - [[Sol]]====&lt;br /&gt;
Seen in CB_starmap06 and in CB_starmap08&lt;br /&gt;
&lt;br /&gt;
====[[Ribos]] - [[Betelgeuse]]====&lt;br /&gt;
Seen in CB_starmap06, although Betelgeuse isn&#039;t labeled.  However, considering that the Command Briefing cutscene locates Ikeya where Betelgeuse should be, it is possible that this cbani is meant to refer to the Ribos-Ikeya node.&lt;br /&gt;
&lt;br /&gt;
====[[Ribos]] - [[Vega]]====&lt;br /&gt;
Seen in CB_starmap08, although the jump line isn&#039;t explicitly drawn&lt;br /&gt;
&lt;br /&gt;
====[[Sol]] - [[Deneb]]====&lt;br /&gt;
Seen in CB_starmap08&lt;br /&gt;
&lt;br /&gt;
===Animation Usage===&lt;br /&gt;
&lt;br /&gt;
====CB_starmap04====&lt;br /&gt;
Is seen in [[La Ruota della Fortuna]] (SM2-03), showing ships being attacked in [[Vega]] and subsequently jumping to [[Deneb]] and [[Antares]]. Admiral Wolf says that the Vasudan fleet is retreating after having been decimated by the [[Hammer of Light]].&lt;br /&gt;
&lt;br /&gt;
====CB_starmap06====&lt;br /&gt;
Is seen in [[Tenderizer]] (SM2-05), showing several possible jumps from [[Ribos]] through the surrounding systems. Admiral Wolf says that although there are dozens of star systems accessible from [[Ribos]], the [[GTA]] can&#039;t afford to give up one more inch to the [[Shivans]].&lt;br /&gt;
&lt;br /&gt;
====CB_starmap08====&lt;br /&gt;
Is seen in [[Enter the Dragon]] (SM2-07) and in [[Playing Judas]] (SM2-08), showing the Lucifer jumping from [[Ribos]] to [[Vega]] and the Galatea jumping from [[Beta Aquilae]] to [[Sol]] to [[Deneb]]. In [[Enter the Dragon]], Admiral Wolf says that fighter patrols have detected advance ships from the [[Lucifer]] fleet approaching [[Vasuda Prime]]. In [[Playing Judas]], Admiral Wolf says that the [[Galatea]] has entered [[Deneb]] to guard the system against the Deneb prong of the Shivan attack on Vasuda.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hearsay==&lt;br /&gt;
&lt;br /&gt;
These connections are mentioned but are not shown visually.&lt;br /&gt;
&lt;br /&gt;
===[[Betelgeuse]] - [[Antares]]===&lt;br /&gt;
Mentioned in [[The Field of Battle]] (SM1-02). Admiral Wolf says that Vasudans have been conducting strikes on Terran convoys en route to the Betelgeuse-Antares jump point. This jump corridor may also be alluded to in [[Paving the Way]] (SM1-06) when Admiral Wolf says that standard procedure would have the Galatea circumvent the Antares-Beta Cygni jump corridor and make two jumps. Jumping from [[Antares]] to [[Betelgeuse]] to [[Beta Cygni]] would satisfy this requirement. (But so would Antares to [[Ribos]] to Beta Cygni, through the pseudocanon Ribos-Beta Cygni corridor.)&lt;br /&gt;
&lt;br /&gt;
===[[Deneb]] - [[Alpha Centauri]]===&lt;br /&gt;
Mentioned in [[Surrender, Belisarius!]] (SM1-01). Allied Command orders the [[GVD Psamtik]] to the otherwise unreferenced [[Alpha Centauri]] jump node.&lt;br /&gt;
&lt;br /&gt;
==Implied==&lt;br /&gt;
&lt;br /&gt;
These connections are only implied, not described or illustrated.&lt;br /&gt;
&lt;br /&gt;
===[[Beta Aquilae]] - [[Vasuda]]===&lt;br /&gt;
Implied in [[Tenderizer]] (SM2-05). Admiral Wolf says that the [[Galatea]] will be moving to [[Beta Aquilae]] in case the [[Shivans]] decide to attack [[Vasuda Prime]] through there. This implies that there is a jump corridor from Beta Aquilae to Vasuda. The shortest alternate route, starting from Beta Aquilae, involves three jumps: [[Vega]] to [[Deneb]] to [[Vasuda]], or [[Sol]] to Deneb to Vasuda. (Of course, since they start in Antares, the Shivans could simply pulverize the Terran blockade and jump directly to Vasuda, but for whatever reason they don&#039;t decide to do that.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=99153.0  Duncan McPherson Blog | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[https://duncanmakesgames.wordpress.com/2017/05/24/from-the-vaults-of-game-design/  From the Vault of Game Design | Duncan Makes Games]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>666maslo666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Wiki_talk:Community_Portal&amp;diff=8510</id>
		<title>FreeSpace Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Wiki_talk:Community_Portal&amp;diff=8510"/>
		<updated>2006-12-22T17:38:13Z</updated>

		<summary type="html">&lt;p&gt;666maslo666: /* Old links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Old links ==&lt;br /&gt;
Since pretty much no-one from this community has the financial clout to uphold a genuine site on a genuine, dedicated server many links are, and will be, outdated. The GTD Bastion (Hippo&#039;s baby) went down quite some time ago, as have many others. Perhaps some of the FreeSpaceWiki&#039;s admins could be so kind as to remove (or correct) outdated links, no? --[[User:Selectah|Selectah]] 14:23, 6 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can see that the FreeSpaceWiki is &#039;&#039;&#039;actively&#039;&#039;&#039; maintained. Perhaps in the same fashion as &#039;&#039;FreeSpace: Close Quarters&#039;&#039;? (hint, hint) --[[User:Selectah|Selectah]] 11:21, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Add http://scp.indiegames.us/news.php and http://hades-combine.com/web/ pls to the list.&lt;br /&gt;
&lt;br /&gt;
== Locked ==&lt;br /&gt;
Why has Einstein locked this page, btw? --[[User:Selectah|Selectah]] 11:22, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Page received more than its fair share of vandalism earlier. - [[User:Wanderer|Wanderer]] 13:52, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alrighty. Cheers for the elucidation. However, it seems that ... hmm, &amp;quot;vandalism&amp;quot; is more a matter of definition than actual page changes, no? Perhaps a set policy could -- and would -- lessen any percieved vandalism / revert wars. I dunno. Just a thought, anyways. --[[User:Selectah|Selectah]] 18:14, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it would... If it wasnt pure bot &#039;attacks&#039; as the ones FSwiki got were. - [[User:Wanderer|Wanderer]] 18:21, 15 November 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>666maslo666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Wiki_talk:Community_Portal&amp;diff=8509</id>
		<title>FreeSpace Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Wiki_talk:Community_Portal&amp;diff=8509"/>
		<updated>2006-12-22T17:36:59Z</updated>

		<summary type="html">&lt;p&gt;666maslo666: /* Old links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Old links ==&lt;br /&gt;
Since pretty much no-one from this community has the financial clout to uphold a genuine site on a genuine, dedicated server many links are, and will be, outdated. The GTD Bastion (Hippo&#039;s baby) went down quite some time ago, as have many others. Perhaps some of the FreeSpaceWiki&#039;s admins could be so kind as to remove (or correct) outdated links, no? --[[User:Selectah|Selectah]] 14:23, 6 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I can see that the FreeSpaceWiki is &#039;&#039;&#039;actively&#039;&#039;&#039; maintained. Perhaps in the same fashion as &#039;&#039;FreeSpace: Close Quarters&#039;&#039;? (hint, hint) --[[User:Selectah|Selectah]] 11:21, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Add http://scp.indiegames.us/news.php pls to the list&lt;br /&gt;
&lt;br /&gt;
== Locked ==&lt;br /&gt;
Why has Einstein locked this page, btw? --[[User:Selectah|Selectah]] 11:22, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Page received more than its fair share of vandalism earlier. - [[User:Wanderer|Wanderer]] 13:52, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alrighty. Cheers for the elucidation. However, it seems that ... hmm, &amp;quot;vandalism&amp;quot; is more a matter of definition than actual page changes, no? Perhaps a set policy could -- and would -- lessen any percieved vandalism / revert wars. I dunno. Just a thought, anyways. --[[User:Selectah|Selectah]] 18:14, 15 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it would... If it wasnt pure bot &#039;attacks&#039; as the ones FSwiki got were. - [[User:Wanderer|Wanderer]] 18:21, 15 November 2006 (UTC)&lt;/div&gt;</summary>
		<author><name>666maslo666</name></author>
	</entry>
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