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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=70.160.104.191</id>
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	<updated>2026-11-15T13:37:24Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=856</id>
		<title>GTF Ulysses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=856"/>
		<updated>2005-11-17T22:07:08Z</updated>

		<summary type="html">&lt;p&gt;70.160.104.191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-ulysses.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Space Superiority Fighter&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Triton Dynamics&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Excellent&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 70.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 94.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.0, 2.6, 5.0 &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 150.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 180&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 380&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 16 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - ML-16 Laser, Disruptor, Flail, Prometheus, Avenger, D-Advanced&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - Subach HL-7, Akheton SDG, Morning Star, Prometheus, Prometheus R, Lamprey, Circe, Maxim, Targeting Laser&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - Avenger, ML-16 Laser&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 80.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 1&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - MX-50, Fury, D-Missile, Hornet, Interceptor, EMP&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - Rockeye, Tempest, Hornet, Tornado, Harpoon, EMP Adv., TAG-A&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - MX-50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - Harpoon&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an Excellent all-around fighter.  It offers superior maneuverability and a high top speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Affectionately nicknamed &#039;&#039;The Bat&#039;&#039; by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Offers superior maneuverability and a high top speed.  Smaller missile payload than other GTA fighters.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
The GTF Ulysses is one of the oldest fighters the [[Galactic Terran-Vasudan Alliance|GTVA]] is using after the [[Reconstruction]] Period. Originally designed by both Vasudan and Terran contractors during the [[The Great War]], the first deployment of the GTF Ulysses-class involved the capture of a [[SF Dragon|Shivan Dragon class fighter]]. The mission succeeded. After this mission, the production of the GTF Ulysses-class was begun. The Ulysses appeared to be a true interceptor fighter. The speed and the maneuveribility of this fighter can make it a dangerous opponent in dogfights despite of its relatively low firepower. Pilots nicknamed the Ulysses as &#039;&#039;the bat&#039;&#039; after its shape. Since there are more advanced [[FS2 Terran Fighters|GTVA fighters]], like the [[GTF Loki]] or the [[GTF Perseus]], the GTVA seems to have decreased the number of deployments of the Ulysses-class. The Ulysses carries four primary and a single secondary bank. The secondary bank is capable of carrying 16 Harpoon missiles, and it is also compatible with the [[Trebuchet]] and the older [[Phoenix V]] missiles. Some pilots find the Ulysses too maneuverable, and because of its high turn rate, the Ulysses is unable to do smooth movements, decreasing the chances of a pilot to hit a smaller target. Since this class of fighter is small in size, it is relatively hard to hit. The Ulysses seems to be the best choice for use against the more dangerous and much smaller [[SF Dragon]].&lt;br /&gt;
&lt;br /&gt;
The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity. -Salawat&lt;/div&gt;</summary>
		<author><name>70.160.104.191</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=1535</id>
		<title>GTM Helios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=1535"/>
		<updated>2005-11-17T21:55:18Z</updated>

		<summary type="html">&lt;p&gt;70.160.104.191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the most powerful, most devestating, most awe-inspiring weapon that can be crammed on a bomber.  A single Helios antimatter torpedo has several times the destructive payload of the [[GTM Cyclops]]. The large weapon is so expensive and dangerous, that its issue is limited only to those who have been given special authorization by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
A Helios torpedo is even slower than a Cyclops, making its effective deployment difficult.  As with the more common torpedo,  range is everything: you don&#039;t want any.  Get in close and make your shot count.  Due to the Helios&#039; slow speed, it is advised to engage your burners BEFORE you release the weapon and begin your evasive maneuver. This will give the torpedo some badly needed speed as it crosses the (hopefully short) distance to the target.&lt;br /&gt;
&lt;br /&gt;
Puzzlingly, the GTF Myrmidon space-superiority fighter has the ability to mount a Helios torpedo in one of its bays. It is unknown whether this was a very quiet design feature, or an interesting quirk of fate.&lt;/div&gt;</summary>
		<author><name>70.160.104.191</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=1519</id>
		<title>GTW Maxim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=1519"/>
		<updated>2005-11-17T21:46:52Z</updated>

		<summary type="html">&lt;p&gt;70.160.104.191: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maxim is a brand new design;  a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.&lt;br /&gt;
&lt;br /&gt;
A tactically invaluable weapon since it outranges any existing anti-fighter defenses, the Maxim&#039;s primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil.  It&#039;s also somewhat difficult to score long-range hits on small targets simply due to the limitations of fighter maneuvering thrusters&lt;br /&gt;
&lt;br /&gt;
If you&#039;re expecting to see some warships jump into your operations area, and you have access to this weapon, it&#039;s definetely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship&#039;s armaments before it gets anywhere close.&lt;/div&gt;</summary>
		<author><name>70.160.104.191</name></author>
	</entry>
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