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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T10:01:20Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=44057</id>
		<title>GTB Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=44057"/>
		<updated>2014-06-08T19:25:50Z</updated>

		<summary type="html">&lt;p&gt;Apollo: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS2_Ships}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[image:Gtbartemis-old.jpg]]|caption=The GTB Artemis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTB &#039;&#039;Artemis&#039;&#039;&#039;&#039;&#039; is an [[Terrans|Terran]] strike bomber introduced during the [[Second Shivan Incursion]], making its first appearance in [[The King&#039;s Gambit]]. The &#039;&#039;Artemis&#039;&#039; also played a pivotal role in the latter stages of the [[NTF Rebellion]]. The &#039;&#039;Artemis&#039;&#039; has an [[GTB Artemis D.H.|experimental, D.H. variant]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
===FS2 [[MetaStream]] Model Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Artemis was the twin sister of [[GTF Apollo|Apollo]], and the daughter of [[GTB Zeus|Zeus]] and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated with the moon, in contrast to Apollo who was the sun, hence the name Lucifera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Poor|5.0, 4.5, 5.0|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:GTBArtemis.png|thumb|right|480px|Sab0o&#039;s HTL Artemis.]]&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: bomber2t-03.pof&lt;br /&gt;
:Textures: bomber2T-03a(/b/c), thruster01&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: artemis.pof&lt;br /&gt;
:Textures: artemis, glass-turq, Tercoc01, artdebris, damage&lt;br /&gt;
:Model and textures and POFing by &#039;&#039;&#039;Sab0o&#039;&#039;&#039;&lt;br /&gt;
:Release thread: [http://www.hard-light.net/forums/index.php?topic=73768.msg1477306#msg1477306 GTB Artemis] on 22 February 2011&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Aristeia10.png|&amp;lt;center&amp;gt;An Artemis strike against the Wargods in [[Aristeia]].&lt;br /&gt;
Image:RScreen0106.png | A wing of Artemis on a bombing run.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Artemis may be the physical successor to the [[GTB Medusa]], but something of the FS1 [[GTB Athena]]&#039;s spirit must have snuck in there, as the Artemis maneuvers fairly well and is faster than the [[GTF Hercules Mark II]], on a par with the Vasudan [[GVF Tauret]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;While it may feel a bit like a heavy fighter, the Artemis isn&#039;t one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis&#039; single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Personally I find the poor primary placement on the Artemis more an irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the &amp;quot;hail of fire&amp;quot; approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definitely hit, as they&#039;re travelling too fast to be hit. A true strike bomber, in every sense of the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the energy usage on your primaries with this, four guns firing at full rate of fire will tear through your energy very quickly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Artemis is a good bomber, but its one fault is the placement of its sensors, which are directly in front.  The problem this poses is that if you charge in on a corvette or a destroyer and receive an AAA beam to the face, the sensors are as good as gone.  Without sensors, you can&#039;t target anything or fire any bombs, which sort of defeats a bomber&#039;s purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wanted to like this bomber, because I was hopeful that it would fly like the beloved Athena, but it&#039;s really hard to recommend flying one. Compared to the Athena, it gains the ability to carry torpedoes, but loses the Athena&#039;s superbly placed gunpoints. As the most important reason to take a lighter strike bomber over a heavier craft like the Medusa or Ursa is the speed and ability to protect yourself against fighters, the fact that it&#039;s difficult to hit anything smaller than a Nephilim with your primaries sort of defeats the purpose. If you&#039;re flying surgical strike, all you need is the Trebuchet (plus, with only one gun bank, the Artemis lacks the flexibility to carry anti-subsystem cannons); if you&#039;re looking to torpedo capital ships into oblivion, it&#039;s advisable to take something heavier with a larger payload capacity. The Artemis just suffers from having no real role in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its tech description, the Artemis is no more agile than a Medusa, though it is much faster.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42675</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42675"/>
		<updated>2013-08-20T03:11:46Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
Alternative strategy:&lt;br /&gt;
&lt;br /&gt;
The key to this mission is timing.  As soon as the bombers jump in, order all your wingmen to engage the enemy; next is the hard part, getting through the fighter screen to strike at the Anvil&#039;s weapons subsystem.  I find that a loadout of Phoenix/Harbinger/Harbinger works best here as the HoL fighters will often attack you frontally on your way in, making them vulnerable to a couple of anti-bomber warheads to the face.  You should concentrate on getting close to the Anvil but if you&#039;re getting pounded by the Thoths, don&#039;t hesistate to fight back and take evasive maneuvers until they lose interest.  If all is proceeding as planned, the Omega transports should be coming under attack from the Anvil just before you take out the subsystem.  Be prepared to micromanage your wingmen between engaging the enemy and hanging back by the transports as often a single Horus or Thoth will rudely attempt to wreck the cargo.  Whilst doing this, try to get in position to disable the Anvil.  If you can manage that, and both Omega transports are at 30%+ integrity at this point, then you&#039;ve most likely got the medal in the bag.  Call in support and finish off the destroyer at your leisure.&lt;br /&gt;
&lt;br /&gt;
FSPort strategy:&lt;br /&gt;
&lt;br /&gt;
Take a Medusa with one rack of Phoenix 5s, one rack of Stilettos, and one rack of Tsunamis. Order your wingmen to engage enemy, and head towards the jumpnode. When Leo arrives, destroy them. Charge the Anvil and destroy its weapons subsystem with your Stilettos. At this point, Omega &#039;&#039;may&#039;&#039; be safe, but don&#039;t count on it. Attack the Anvil and disable it, keeping a very close eye on the transports. Make sure you tell your wingmen to ignore it once its hull integrity integrity drops below forty percent--this prevents them from stealing your kill. You could try this mission with an Ursa, but I wouldn&#039;t recommend it; its horrible speed and maneuverability will make your task much harder.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega transport survived the last mission, then only one Omega transport will be in this mission. In this scenario, you receive the Medal of Valor, no matter your performance in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If the Anvil is still hanging around if the Omega transports make it to the node, the destroyer will jump out shortly afterwards, robbing you of a medal and making the next mission tougher than it needs to be. A solution to this is to disable the Anvil, but usually ends up happening most of the time since a Typhon tends to get disabled when one or two warheads explode on it near the rear.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Anvil|PVD &#039;&#039;Anvil&#039;&#039;]] ([[Hammer of Light]])&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Apollo&amp;diff=42504</id>
		<title>User talk:Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Apollo&amp;diff=42504"/>
		<updated>2013-04-28T23:29:02Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.&lt;br /&gt;
Also, that means no to retextures! - ktistai228, 10:15 PM GMT+2 12 may 2011&lt;br /&gt;
*Is this about the [[GTC Marauder]]? I don&#039;t think it&#039;s such a blasphemy to have one extra ship on this Wiki, even if it is just a simple reskin. Everybody has to start somewhere. - [[User:Snail|Snail]] 19:29, 12 May 2011 (UTC)&lt;br /&gt;
** Blasphemy? No. But I think we already had this talk regarding the Hydra. There are a lot of ships already, and adding retextures of canon ships is just a waste of time for those that wan&#039;t to browse around. Also to be noted, I have nothing against it being on the wiki. I have quite a lot against it being on the User-made Ships page. &lt;br /&gt;
*I read that line, but since the Marauder was retabled, I didn&#039;t really think about it. - [[User:Apollo|Apollo]] 21:05, 13 May 2011&lt;br /&gt;
**Maybe we should continue the discussion about having an extra list for reskins. BTW, ktistai, please sign your posts with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;, it makes your posts easier to identify and autogenerates the time stamp so it&#039;ll save you time, too. &amp;lt;br&amp;gt;@Apollo: I think the consensus last time this came up was that any reskins, even if they are retabled, weren&#039;t really &amp;quot;new ships&amp;quot; in and of themselves. I believe we decided they could have a Wiki page but weren&#039;t to be listed on the [[User-made Ships]] list (they can still be accessed from [[:Category:User-made Ships]]). We could reopen that discussion, I think it would be sensible to have a list of reskins as well, especially for &amp;quot;notable&amp;quot; ones like the reskins from Derelict. - [[User:Snail|Snail]] 08:57, 14 May 2011&lt;br /&gt;
*Okay, sorry about that. - [[User:Apollo|Apollo]] 13:48, 14 May 2011&lt;br /&gt;
**Don&#039;t worry, nobody&#039;s at fault. - [[User:Snail|Snail]] 13:52, 14 May 2011 (UTC)&lt;br /&gt;
*Stay calm Apollo, it wasn&#039;t your fault. Snail, thanks for the [[User:Ktistai228|Ktistai228]] 19:43, 14 May 2011 (UTC) tip. About the reskin list, I do agree for canon ships, it would be a great idea. There is a whole lot for them, some people are searching for them, yet they aren&#039;t listed. It is a must do. For non-canon ships however, reskins can quite easily be incorporated in their respective Wiki pages. [[User:Ktistai228|Ktistai228]] 19:44, 14 May 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Profanity ==&lt;br /&gt;
&lt;br /&gt;
Please note that the community decided to avoid profanity whenever possible on the Wiki, veteran comments and other opinion pieces included. Exaggerations (&amp;quot;piece of junk&amp;quot;) are fine, but &amp;quot;piece of crap&amp;quot; is not, even if it&#039;s said in relation to the Osiris. Thanks. - [[User:TopAce|TopAce]] 07:05, 1 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==comment edits==&lt;br /&gt;
&lt;br /&gt;
Please comment all edits! [[User:General Battuta|General Battuta]] 22:49, 3 November 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42409</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42409"/>
		<updated>2013-04-13T03:05:49Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Made my strategy more helpful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
Alternative strategy:&lt;br /&gt;
&lt;br /&gt;
The key to this mission is timing.  As soon as the bombers jump in, order all your wingmen to engage the enemy; next is the hard part, getting through the fighter screen to strike at the Anvil&#039;s weapons subsystem.  I find that a loadout of Phoenix/Harbinger/Harbinger works best here as the HoL fighters will often attack you frontally on your way in, making them vulnerable to a couple of anti-bomber warheads to the face.  You should concentrate on getting close to the Anvil but if you&#039;re getting pounded by the Thoths, don&#039;t hesistate to fight back and take evasive maneuvers until they lose interest.  If all is proceeding as planned, the Omega transports should be coming under attack from the Anvil just before you take out the subsystem.  Be prepared to micromanage your wingmen between engaging the enemy and hanging back by the transports as often a single Horus or Thoth will rudely attempt to wreck the cargo.  Whilst doing this, try to get in position to disable the Anvil.  If you can manage that, and both Omega transports are at 30%+ integrity at this point, then you&#039;ve most likely got the medal in the bag.  Call in support and finish off the destroyer at your leisure.&lt;br /&gt;
&lt;br /&gt;
FSPort strategy:&lt;br /&gt;
&lt;br /&gt;
Take a Medusa with one rack of Phoenix 5s, one rack of Stilettos, and one rack of Tsunamis. Order your wingmen to engage enemy, and head towards the jumpnode. When Leo arrives, destroy them. Charge the Anvil and destroy its weapons subsystem with your Stilettos. At this point, Omega &#039;&#039;may&#039;&#039; be safe, depending on how good of a job your wingmen do shooting down enemy fighters. Attack the Anvil and disable it, but keep a very close eye on the transports. Make sure you tell your wingmen to ignore it once its hull integrity integrity drops below forty percent-this prevents them from stealing your kill. You could try this mission with an Ursa, but I wouldn&#039;t recommend it; its horrible speed and maneuverability will make your task much harder.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega transport survived the last mission, then only one Omega transport will be in this mission. In this scenario, you receive the Medal of Valor, no matter your performance in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If the Anvil is still hanging around if the Omega transports make it to the node, the destroyer will jump out shortly afterwards, robbing you of a medal and making the next mission tougher than it needs to be. A solution to this is to disable the Anvil, but usually ends up happening most of the time since a Typhon tends to get disabled when one or two warheads explode on it near the rear.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Anvil|PVD &#039;&#039;Anvil&#039;&#039;]] ([[Hammer of Light]])&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=42390</id>
		<title>Talk:Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=42390"/>
		<updated>2013-04-07T03:47:35Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve seen the Bravos? O_o - Snail&lt;br /&gt;
&lt;br /&gt;
I&#039;m no expert on Derelict. I&#039;ve &amp;quot;only&amp;quot; played the campaign once. Feel free to correct anything else I screwed up in the mission descriptions. [[User:Mustang19|Mustang19]]&lt;br /&gt;
&lt;br /&gt;
:The Bravos are definitely there, they should be in the top right just before YOU GET A HUG. [[User:Bruce89|Bruce89]] 12:15, 24 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yep, and their IFF tag is &amp;quot;Marie Celeste&amp;quot; (sic) - a reference to dialog in Derelict Mission 3 - [[User:Machaka|Machaka]] 23:06, 24 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Through_the_Looking_Glass&amp;diff=42389</id>
		<title>Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Through_the_Looking_Glass&amp;diff=42389"/>
		<updated>2013-04-07T03:47:20Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Rewrote dumb commentary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Derelict}}&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Derelict Campaign Walkthrough|Campaign Walkthrough]]&lt;br /&gt;
| [[Marie Celeste|Previous Mission]]&lt;br /&gt;
| [[Last Leg|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; [[212th Silver Scythes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Um?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
*Alpha leader, I think we&#039;re lost. While you were in your sleep stage, we&#039;ve come out of subspace into some kind of dense gas field. Our instruments are scrambled, and we don&#039;t quite know where we are. Keep a sharp lookout. Seems we&#039;ve stumbled into some kind of rabbit hole that wasn&#039;t on the charts. We won&#039;t launch any beacons until we can find out where we are...&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is the dream mission. Another example of the Derelict team&#039;s creativity. The Volition Bravos actually make an appearance in this mission as a sensor blip, and you can catch a glimpse of them as they jump out.&lt;br /&gt;
&lt;br /&gt;
There is basically no way of failing this mission. The events will unfold themselves.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The nightmare coincides with some dialogue about Kyle Athanas, a pilot who was traumatized in his fighter by something that may or may not have been a hallucination. If the latter is true, this mission likely has some relation to it. Chilling, to say the least.&lt;br /&gt;
==Notable ships present==&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Turret_Laser&amp;diff=42379</id>
		<title>Shivan Turret Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Turret_Laser&amp;diff=42379"/>
		<updated>2013-04-02T19:56:30Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Veteran comment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Turret Laser&#039;&#039;&#039; is a primary weapon used in turrets of the large vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Shivan turret weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1250|0.83|250|60|Full|60|Full|60|Full|60}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Shivan Turret Laser is the Shivan equivalent to the [[Terran Turret]]. This weapon is slow, and doesn&#039;t do much damage, but it does more than its counterpart, doing slightly less damage a second to hull plating than the [[GTW Banshee|Banshee]] and [[GTW Prometheus R|Prometheus R]]. The Shivan Turret Laser can kill a slow moving and damaged fighter or bomber, but in general isn&#039;t much of a threat. It is, however, adept at killing bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blobs in general are the new point-defense weapons, knocking down incoming ordnance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deals mediocre damage, but more (particularly in terms of shield damage) than its [[Terran Turret|Terran counterpart]]. These lasers are often found in groups of four or five, and are quite capable of taking down incoming fighters and bombers. However, they can dodged fairly easily.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Turret_Laser&amp;diff=42370</id>
		<title>Shivan Turret Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Turret_Laser&amp;diff=42370"/>
		<updated>2013-04-01T07:28:25Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Turret Laser&#039;&#039;&#039; is a primary weapon used in turrets of the large vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Shivan turret weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1250|0.83|250|60|Full|60|Full|60|Full|60}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Shivan Turret Laser is the Shivan equivalent to the [[Terran Turret]]. This weapon is slow, and doesn&#039;t do much damage, but it does more than its counterpart, doing slightly less damage a second to hull plating than the [[GTW Banshee|Banshee]] and [[GTW Prometheus R|Prometheus R]]. The Shivan Turret Laser can kill a slow moving and damaged fighter or bomber, but in general isn&#039;t much of a threat. It is, however, adept at killing bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blobs in general are the new point-defense weapons, knocking down incoming ordnance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deals mediocre damage, but more (particularly in terms of shield damage) than its [[Terran Turret|Terran counterpart]]. These lasers are often found in groups of four or five, and are quite capable of taking down incoming fighters and bombers. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Turret_Laser&amp;diff=42369</id>
		<title>Shivan Turret Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Turret_Laser&amp;diff=42369"/>
		<updated>2013-04-01T07:28:12Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Turret Laser&#039;&#039;&#039; is a primary weapon used in turrets of the large vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Shivan turret weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1250|0.83|250|60|Full|60|Full|60|Full|60}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Shivan Turret Laser is the Shivan equivalent to the [[Terran Turret]]. This weapon is slow, and doesn&#039;t do much damage, but it does more than its counterpart, doing slightly less damage a second to hull plating than the [[GTW Banshee|Banshee]] and [[GTW Prometheus R|Prometheus R]]. The Shivan Turret Laser can kill a slow moving and damaged fighter or bomber, but in general isn&#039;t much of a threat. It is, however, adept at killing bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blobs in general are the new point-defense weapons, knocking down incoming ordnance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deals mediocre damage, but more (particularly in terms of shield damage) than its [[Terran Turret|Terran counterpart]]. These lasers are often found in groups of four or five, and are quite capable of taking down oncoming fighters and bombers. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=42365</id>
		<title>User-made music</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User-made_music&amp;diff=42365"/>
		<updated>2013-03-30T16:14:29Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Added a source.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloadable Community Music==&lt;br /&gt;
&lt;br /&gt;
The [http://nix1999.shackspace.com/index.html FreeSpace Music Restoration Project (FSMRP)] was a now-defunct effort to retrieve the uncompressed versions of the FS1 and FS2 musical scores. What music the FSMRP did collect can be downloaded [http://nix1999.shackspace.com/audio here]. The music shipped with the FreeSpace games was in a compressed format, and the lossless FLAC files were stored on tape drives. Some of the information on the tape drives have been recovered by [[Volition]] and released to the community; the rest has been either unreleased (mainly because either FSMRP or Volition didn&#039;t bother to share) or corrupted. Hiring a data recovery specialist to retrieve this data has not been a priority for the company.&lt;br /&gt;
&lt;br /&gt;
===Music in User-Made Campaigns===&lt;br /&gt;
&lt;br /&gt;
* [[Beyond the Red Line]] has a completely original soundtrack composed by MaX. The BTRL soundtrack has been widely praised by the FreeSpace community, and has been used in more than one [[FreeSpace Port|FSPort]] campaign by Orpheus.&lt;br /&gt;
&lt;br /&gt;
* [[Blue Planet]] has a sprawling selection of original and Fair Use music and has been widely praised for its soundtrack. Highlights include remixes by Darius, original work by Belisarius, and selections from outside works such as Brian Tyler&#039;s Dune soundtrack and Two Steps from Hell.&lt;br /&gt;
&lt;br /&gt;
* [[Earth Defense]] will be released with a considerable set of totally exclusive music, probably the biggest one ever made for a FreeSpace mod, ranging from soundtracks to briefing tracks.&lt;br /&gt;
&lt;br /&gt;
* [[Inferno: Alliance Standalone]] will feature exclusive music files by multiple music composers.&lt;br /&gt;
&lt;br /&gt;
* The abandoned [[Machina Terra]] project had a number of new soundtracks, which can be found in its asset dump.&lt;br /&gt;
&lt;br /&gt;
* [[Syrk: The Unification Wars]] was planned to feature a large amount of exclusive music written by ShadowsOfLight. A general asset dump (including music) is being considered by the staff.&lt;br /&gt;
&lt;br /&gt;
* [[Wing Commander Saga]] contains a single original track, wcsagaidea.ogg, used for the &amp;quot;mainhall&amp;quot;. It also contains many of the old Wing Commander tracks, which can also be downloaded at [http://www.wcnews.com WCNews].&lt;br /&gt;
&lt;br /&gt;
* [[Transcend]] has been praised for its Betrayal.wav, the campaign&#039;s only &amp;quot;original&amp;quot; (eg taken from a game other than FS2) music track.&lt;br /&gt;
&lt;br /&gt;
* [[The Procyon Insurgency]] and BrShivans.rar contained some music tracks taken from other games. PI also used some FSMRP music (see above); in fact, CP5670 (the campaign designer) was a member of the FSMRP.&lt;br /&gt;
&lt;br /&gt;
* [[Twilight]] included some original music.&lt;br /&gt;
&lt;br /&gt;
===Sources of Free Music===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeplaymusic.com Freeplay Music]&lt;br /&gt;
* [http://www.newgrounds.com/audio/  Newgrounds Music Portal]&lt;br /&gt;
* [http://www.ctgmusic.com CTG Music]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42321</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42321"/>
		<updated>2013-03-27T05:12:34Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Reworded my strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
Alternative strategy:&lt;br /&gt;
&lt;br /&gt;
The key to this mission is timing.  As soon as the bombers jump in, order all your wingmen to engage the enemy; next is the hard part, getting through the fighter screen to strike at the Anvil&#039;s weapons subsystem.  I find that a loadout of Phoenix/Harbinger/Harbinger works best here as the HoL fighters will often attack you frontally on your way in, making them vulnerable to a couple of anti-bomber warheads to the face.  You should concentrate on getting close to the Anvil but if you&#039;re getting pounded by the Thoths, don&#039;t hesistate to fight back and take evasive maneuvers until they lose interest.  If all is proceeding as planned, the Omega transports should be coming under attack from the Anvil just before you take out the subsystem.  Be prepared to micromanage your wingmen between engaging the enemy and hanging back by the transports as often a single Horus or Thoth will rudely attempt to wreck the cargo.  Whilst doing this, try to get in position to disable the Anvil.  If you can manage that, and both Omega transports are at 30%+ integrity at this point, then you&#039;ve most likely got the medal in the bag.  Call in support and finish off the destroyer at your leisure.&lt;br /&gt;
&lt;br /&gt;
FSPort strategy:&lt;br /&gt;
&lt;br /&gt;
Take a Medusa with one rack of Phoenix 5s, one rack of Stilettos, and one rack of Tsunamis. Order your wingmen to engage enemy, and head towards the jumpnode. When Leo arrives, destroy them. Charge the Anvil and destroy its weapons subsystem with your Stilettos. Omega should mostly be safe at this point, so you&#039;re free to attack the Anvil. Make sure you tell everyone to ignore it once it reaches a low hull integrity. This ensures that you get the kill for it.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega transport survived the last mission, then only one Omega transport will be in this mission. In this scenario, you receive the Medal of Valor, no matter your performance in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If the Anvil is still hanging around if the Omega transports make it to the node, the destroyer will jump out shortly afterwards, robbing you of a medal and making the next mission tougher than it needs to be. A solution to this is to disable the Anvil, but usually ends up happening most of the time since a Typhon tends to get disabled when one or two warheads explode on it near the rear.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Anvil|PVD &#039;&#039;Anvil&#039;&#039;]] ([[Hammer of Light]])&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42320</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=42320"/>
		<updated>2013-03-25T19:12:15Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
Alternative strategy:&lt;br /&gt;
&lt;br /&gt;
The key to this mission is timing.  As soon as the bombers jump in, order all your wingmen to engage the enemy; next is the hard part, getting through the fighter screen to strike at the Anvil&#039;s weapons subsystem.  I find that a loadout of Phoenix/Harbinger/Harbinger works best here as the HoL fighters will often attack you frontally on your way in, making them vulnerable to a couple of anti-bomber warheads to the face.  You should concentrate on getting close to the Anvil but if you&#039;re getting pounded by the Thoths, don&#039;t hesistate to fight back and take evasive maneuvers until they lose interest.  If all is proceeding as planned, the Omega transports should be coming under attack from the Anvil just before you take out the subsystem.  Be prepared to micromanage your wingmen between engaging the enemy and hanging back by the transports as often a single Horus or Thoth will rudely attempt to wreck the cargo.  Whilst doing this, try to get in position to disable the Anvil.  If you can manage that, and both Omega transports are at 30%+ integrity at this point, then you&#039;ve most likely got the medal in the bag.  Call in support and finish off the destroyer at your leisure.&lt;br /&gt;
&lt;br /&gt;
FSPort strategy:&lt;br /&gt;
&lt;br /&gt;
Take a Medusa with one rack of Phoenix 5s, one rack of Stilettos, and one rack of Tsunamis. Order your wingmen to engage enemy, and head towards the jumpnode. When Leo arrives, destroy them. Charge the Anvil and destroy its weapons subsystem with your Stilettos. Omega should mostly be safe at this point, so you&#039;re free to attack the Anvil. Since you don&#039;t have Harbingers, you should tell everyone to ignore it once it reaches a low hull integrity. Doing so ensures that you get the kill for it.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega transport survived the last mission, then only one Omega transport will be in this mission. In this scenario, you receive the Medal of Valor, no matter your performance in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If the Anvil is still hanging around if the Omega transports make it to the node, the destroyer will jump out shortly afterwards, robbing you of a medal and making the next mission tougher than it needs to be. A solution to this is to disable the Anvil, but usually ends up happening most of the time since a Typhon tends to get disabled when one or two warheads explode on it near the rear.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Anvil|PVD &#039;&#039;Anvil&#039;&#039;]] ([[Hammer of Light]])&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=41810</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=41810"/>
		<updated>2013-02-10T05:50:17Z</updated>

		<summary type="html">&lt;p&gt;Apollo: rewrote my comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVB &#039;&#039;Osiris&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] bomber, brought into service prior to or during the [[Terran-Vasudan War]]. While it served as the [[Parliamentary Vasudan Navy|Parliamentary Vasudan Navy (PVN)]]&#039;s main bomber during the Great War, the aftermath of that conflict, as well as developments in the Vasudan fleet from 2335 to 2367, meant that, although still commissioned, the &#039;&#039;Osiris&#039;&#039; is classified as a reserve bomber by the time of the [[Second Shivan Incursion]].&lt;br /&gt;
&lt;br /&gt;
Among the three bombers in the Vasudan fleet (the other two being the [[GVB Bakha|GVB &#039;&#039;Bakha&#039;&#039;]] and [[GVB Sekhmet|GVB &#039;&#039;Sekhmet&#039;&#039;]]) during the time of the Second Shivan Incursion, the &#039;&#039;Osiris&#039;&#039; is the slowest, the least agile, carries the lightest payload, and has the worst shield system of the three. However, the &#039;&#039;Osiris&#039;&#039; is also the most durable, and is the only bomber among the three to sport two automated turrets&amp;amp;mdash;or any turrets, for that matter.&lt;br /&gt;
{{shipimage|image=[[image:Gvbosiris-old.jpg]]|caption=The GVB Osiris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Osiris has now become the standard bomber for use in PVN operations.  It has replaced the Amun, correcting many of the faults of its predecessor.  It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|5.0, 5.0, 5.0|50.0 - 64.0|100.0|Heavy|600|600|40}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Osiris, is, simply put, a piece of junk. It has widely-placed gunpoints useless for attacking fightercraft (it is possible to completely miss a Perseus or a Seth that&#039;s in the center of your reticule at short range!), and deficient payload space: it is capable of only a single pass with FS2-era weaponry, though you might manage to squeeze out a second pass with Tsunamis in FS1 if you&#039;re lucky. It&#039;s a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you&#039;re escorting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn&#039;t too dangerous to fighters, but it makes them stronger in action than on paper simply because they&#039;re laying down fire in every direction as they shuffle along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its turrets get deadly if you&#039;re unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it&#039;s very easy to get caught in the crossfire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn&#039;t stand a comparison with most other FS2-era bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This insult to Vasudan engineering combines the Artemis&#039;s terrible gun placement with the Medusa&#039;s poor handling and the Zeus&#039;s deficient payload. An assault fighter with Maxims and Trebuchets is far more dangerous to capital ships than this piece of junk.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=41645</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=41645"/>
		<updated>2013-02-02T08:23:54Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Made more accurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first release will follow the 5th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May 2013&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New GTVA and Shivan warships&lt;br /&gt;
*Two new primary weapons: the Avenger E and the Nightstick&lt;br /&gt;
*Three new flyable ships: the GTB Highlander, GTB Stheno and a refitted GTF Apollo&lt;br /&gt;
*Piranha isn&#039;t completely useless anymore&lt;br /&gt;
*Better point-defenses&lt;br /&gt;
*Several unlockable bonus craft, each with a unique design feature or ability&lt;br /&gt;
*All FS1 soundtracks, and several tracks taken from Blueplanet and other sources&lt;br /&gt;
*A new race (sort of)&lt;br /&gt;
*Some missions will be flown as capital ships&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. We have created devastating long-range beam and torpedo weaponry, and advances in armor technology have allowed us to produce warship hulls up to 80% stronger that previous designs. It seems that we can finally match the Destroyers.&lt;br /&gt;
&lt;br /&gt;
But when they finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=41644</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=41644"/>
		<updated>2013-02-02T08:22:42Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Made description more accurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a Total Conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Partial  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Abandoned || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.hard-light.net/forums/index.php?board=201.0 Forum]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| No  || No  || FSO || Various || Complete mod || Unknown|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Unification War]]|| Released  || No  || FSO || Various || Complete mod || 9 released||  The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Vasudan Imperium]]||Partial||No||FSO &amp;amp; FSP||Red Streblo|| Art, music, background|| 13 released|| Unknown|| [http://www.hard-light.net/forums/index.php?topic=71795.msg1418887#msg1418887 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || 13|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php?topic=58358.0.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Counterstrike]]||Released|| No||FS1||Derek McBurney|| None || 4|| Your a different pilot, doing a different mission, in the same war. This campaign  takes place from 36 hours before the death of the Lucifer, to 8 hours after.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| Yes  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Raji]]||    Released|| No  ||   FSP or FS1   ||    Agentsmith@sprintmail.com|| None || 7|| After the Lucifer cut us from our home... and before the GTI&#039;s corruption was known the real threat to humanity was seen||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Duke Squad]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 9||  You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellwolf]]||Released||No||FSP||Unknown||None||5|| Chronicles of the Hellwolf clan of pirates. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Infinite Dimension]]||    Released|| No  ||   FSP or FS1   ||    Laser Ray|| None || 8|| None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Internal Conflicts]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 12|| The Shivans are destroying the galaxy... but now we&#039;ve got some new friends... or so we thought...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| Yes || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  ||7||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Nubian Conflict]]||    Released|| Yes  ||   FSP or FS1   ||    All American Flight Test Center || None || 4|| Pushed to the edge of destruction the Terrans, Vasudans &amp;amp; Shivans face new challenges in rebuilding their respective empires.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Vasudan War]]||Released||No||FS1||Unknown|| None|| 5|| The Vasudans can&#039;t be trusted as war breaks out again. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Special Ops]]||Released||No||FS1||Unknown|| None|| 3|| Special Ops takes a superior pilot. Are you up to the Challenge? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Start of the Terran-Vasudan War]]||Released||No||FS1||Unknown|| None|| 4||The start of the 14 year Terran &amp;amp; Vaudsan War. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The McCarthy Campaign]]||Released||No||FSO||???|| None||20||As the 14-year war rages on, you have been asked by Lt. Alexander McCarthy to aid him in his rebellion. Is he defecting out of selfishness, or is there truly a dark threat, ready to destroy both the Terran and Vasudan races? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || [http://freespacemods.net/download.php?view.430 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[War]]||Released||No||FS1||MadMax|| None|| 5|| More battles for FreeSpace...By MadMax||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wolfpack Legacy]]||Released||No||FS1||Alex Harris|| None|| 11|| The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions.  Or so they thought.  They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy.  If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.||&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None||4|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| 18|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon ||  [http://www.freespacemods.net/download.php?view.49 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Between the Ashes]]||Work-in-progress||No||FSO || Mjn.Mixael||Complete mod||17 || The losses to the Shivans and the crippled state of the GTA from the Fourteen Year War has caused many to lose faith in a unified government. And the Hammer of Light has become a dangerous terrorist group, but to what end? || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published) ||  None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie||Several table hacks, retextures||4||Alpha 1 and his best buddy start their own security company|| [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy || [http://www.hard-light.net/forums/index.php/topic,19306.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1 &amp;amp; FSP||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA || [http://www.freespacemods.net/download.php?view.344 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||Released||No||FreeSpace Open||[[User:TopAce|TopAce]]||Insubstantial||8||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=74936.0;topicseen Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system || [http://www.freespacemods.net/download.php?view.108 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission  ||  [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||Yes || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || Yes||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || Yes||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||9|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Relased  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| A powerful new Shivan technology leads to trouble for the GTVA||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released (v2)||Partial||FSO||Various||New ships, weapons, backgrounds||9 (v2)+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.hard-light.net/forums/index.php?topic=74695.new#new Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||Yes||Unknown||Gai Daigoji||None||11|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eos (campaign)|Eos: The Coward&#039;s Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Luyten Civil War]]||Released||No||FSO||[[User:TopAce|TopAce]]||Some||13 + cutscenes||A pure, [[Silent Threat: Reborn]]-inspired military campaign with most emphasis on gameplay and quality mission design.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||To be determined||FSO||  Sesquipedalian||New ships, new weapons||40ish ||  In this Vasudan campaign, set in 2378, a new subspace node is discovered in Beta Cygni, leading to hope and peril. || [http://scroll.hard-light.net Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||12||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Titan Rebellion]]||Released||Yes||FSO||FSCRP||Large Battles||16|| The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel&#039;s quest for peace! ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Partial||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||45 + 1 Credits Mission|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||Yes||FS1/FSO/FSPort||Cold Element Team,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| Yes ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||25|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Storm Front]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Storm Chasers]] ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[DW]] ||Released||Yes||FSPort ||TheAiler (Joacim Holst) and Zhapod (Robert Nilsson) ||None||2||A slow patrol becomes a fight for your life.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Freespace 3 the search For bosch]] ||Released||No||FSO ||xX_LORD_ULTRA_DEATH_Xx||Music||5||A character-driven post-Capella epic that at last gives us answers about Bosch, the Shivans, and the nature of the universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.21: You Are (Not) Alpha 1]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Tons o&#039; Stuff||9|| You are not Alpha 1, but that&#039;s okay. There&#039;s still lots of fun to be had.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren&#039;t Alpha 1, but you don&#039;t care. You&#039;re having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ridiculous]]||Released||No|| FSO||[user:IronBeer|IronBeer ||Music, New Effects||1|| This mod is Ridiculous, and you should feel ridiculous while playing it.||[http://www.hard-light.net/forums/index.php?topic=72554.0 Thread]&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released|| Spoon||28 + 5||Main campaign|| WoD is a FreeSpace mod with a strong anime vibe, filled with custom content. || [http://www.hard-light.net/forums/index.php?topic=71092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Nordera Day]]||Released|| Spoon ||2|| || A Nordera Day is a short addon for Wings of Dawn that describes the average life of a Nordera pilot. || [http://www.hard-light.net/forums/index.php?topic=72092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stranded]]||Released|| Spoon ||8 + 4|| || After a freak incident involving a subspace drive malfunction, Johan Sturmritter finds himself stuck behind enemy lines. He must now fight his way back into friendly space! || [http://www.hard-light.net/forums/index.php?topic=82674.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn 2| Wings of Dawn 2: Into the Void]]||Work-in-Progress|| Spoon ||Unknown|| || Sequel to [[Wings of Dawn]]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Dimensional Eclipse]]|| None || Released || Released || Anime themed mod featuring high speed, fast paced, high stakes gameplay. Oh, and lots of pettanko too.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Released||Released||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEFg_Karuna_MK2&amp;diff=41622</id>
		<title>UEFg Karuna MK2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEFg_Karuna_MK2&amp;diff=41622"/>
		<updated>2013-02-01T21:33:11Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Noted that each missile launcher carries two Hydras.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:UEFgKarunaMK2.png|750px]]|caption=The UEFg Karuna MK2}}&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
While the baseline Karuna battle frigate has proven its worth several times over in the current conflict, the war has revealed several shortcomings in the original design. With the GTVA specializing in rapid beam strikes, it has become apparent that the standard weapons loadout carried by the frigate, geared towards peacekeeping duties and attrition warfare, is insufficient to deliver sufficient counterfire in direct combat. This proposed upgrade, tentatively called the Karuna Mark 2, is intended to address these deficiencies by replacing several of the original&#039;s Flak cannons with Mass Drivers, as well as installing launch systems for the Slammer Area Denial System. Active armour belts at critical points have been improved, and crew requirements have been lowered through a greater use of automated systems than previously thought practical. However, implementing this upgrade to existing Karuna hulls currently requires a long stay in a fleet yard, a luxury the UEF cannot afford given the fleets&#039; operational status at this time.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEFg &#039;&#039;Karuna&#039;&#039; MK2&lt;br /&gt;
|type = Frigate&lt;br /&gt;
|manufacturer =  Manadyne Designs &lt;br /&gt;
|yaw_pitch_roll = 100.0, 100.0, 80.0&lt;br /&gt;
|max_velocity = 40&lt;br /&gt;
|hitpoints = 120,000&lt;br /&gt;
|length = 1489&lt;br /&gt;
|width = 369&lt;br /&gt;
|height = 357&lt;br /&gt;
|turrets = 27&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gattler Turret|Gattler Turret (Karuna MK2)]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hydra|Hydra (Karuna)]]&lt;br /&gt;
| 2X2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass Driver#Karuna|Mass Driver (Karuna)]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gauss_Cannon#Gauss Cannon.23Karuna|Gauss Cannon (Karuna)]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Morena_MacDuff&amp;diff=41621</id>
		<title>Morena MacDuff</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Morena_MacDuff&amp;diff=41621"/>
		<updated>2013-02-01T21:31:08Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Noted that each missile launcher carries two Ousters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:BigMac.png|800px]]|caption=The Morena MacDuff}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Morena MacDuff is a singular act of tenacity and hubris. Built by the Gaian Effort Kostadin Cell, still faithful to the ecoterrorist agenda of its leader, the MacDuff began its life as one of the modified mining ships that ferried Fringe Alliance citizens to their new homes in the Kuiper Belt and Oort Cloud. The Gaian Effort grew out of Reverend Iain MacDuff&#039;s generosity in these days, and, in turn, the warship Morena MacDuff grew out of the gradual disintegration of MacDuff&#039;s dream.&lt;br /&gt;
&lt;br /&gt;
As those who had turned to MacDuff for protection and salvation splintered into numerous cells, many diverging from his agenda, MacDuff armed the Morena and used it as an enforcer. Over the decades, Kostadin Cell has expanded the ship by accretion, adding new armor, weapons, and power systems in a cascading and almost biological growth. Confined to a few carefully plotted jump points by the subspace hazards of the Solar periphery, the MacDuff looms as a symbol of Kostadin Cell&#039;s hardline politics and MacDuff&#039;s madness.&lt;br /&gt;
&lt;br /&gt;
The vessel is named after MacDuff&#039;s beloved wife, whose remains are rumoured to be enshrined deep in the bowels of the warship. With the Reverend MacDuff now nearing 150 years old, his ship - patchwork, unpredictable, barely sustained by constant attention - seem a fitting totem. Her current status is unknown, as the increasingly cultish Kostadin Cell protects her reverentially.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Cadius&#039;&#039;&#039;&lt;br /&gt;
*Modifications by &#039;&#039;&#039;Darius&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = &#039;&#039;Morena MacDuff&#039;&#039;&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer = Kostadin Cell&lt;br /&gt;
|yaw_pitch_roll = 100.0, 100.0, 100.0&lt;br /&gt;
|max_velocity = 20&lt;br /&gt;
|hitpoints = 90,000&lt;br /&gt;
|length = 2,214&lt;br /&gt;
|width = 640&lt;br /&gt;
|height = 519&lt;br /&gt;
|turrets = 51&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass Driver|Mass Driver (Karuna)]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass Driver|Mass Driver (Sanctus)]]&lt;br /&gt;
| 14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ouster]]&lt;br /&gt;
| 6X2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Terran_Huge_Turret_2&amp;diff=40964</id>
		<title>Terran Huge Turret 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Terran_Huge_Turret_2&amp;diff=40964"/>
		<updated>2012-11-10T19:25:54Z</updated>

		<summary type="html">&lt;p&gt;Apollo: fixed some grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
===Description===&lt;br /&gt;
==Blue Planet Tech Room Description==&lt;br /&gt;
The Super Djinn Heavy Tactical Engagement System is slower to fire than the [[Terran Turret 2|Super Houndtooth]], but it offers more than triple the damage against hulls. Due to problems with plasma pulse cohesion, the Super Djinn tends to dissipate on shield matrices. The Super Djinn is an inadequate point defense weapon, but it is able to supplement beam weapons and torpedoes in inflicting hull damage. It is unable to defeat the contingent hull design of modern warships.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2520|.66|175|100|Very Good|125|Good|50|Good|75}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039; Essentially identical to the [[Terran Huge Turret]] statistically, but with a slightly longer range; other than that and graphical improvements, it is completely unchanged. Unlike the [[STerPulse|pulse cannons]] that Alliance ships mount in Blue Planet, it has no built in inaccuracy. Until torpedoes start coming in armored, the [[Terran Turret 2]] is by far a better warhead interceptor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This weapon actually fires twice as fast as the [[Terran Huge Turret|Djinn]] while doing the same amount of damage, making it fairly powerful (at least against hulls). However, the [[Terran Turret 2|Super Houndtooth]] has higher ROF and speed, and slightly higher DPS. The Super Djinn does have a large advantage in terms of range, however.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=40936</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=40936"/>
		<updated>2012-11-05T11:05:30Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Changed my comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ASW.jpg|center|Ain&#039;t she pretty?]]&lt;br /&gt;
::&#039;&#039;For canon information about the Ancients, click [[Ancients|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Image:RScreen0012.jpg|thumb|right|480px|An [[AD Odigitria | Odigitria]]-class destroyer in action]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign features many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as some brand-new ships. Along with the new ships there are multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as they take their part in the epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==The Ancients==&lt;br /&gt;
[[Image:ASWAct1galaxy.jpg|thumb|right|Act I galaxy map]]&lt;br /&gt;
&lt;br /&gt;
The mod portrays the Ancients as an arrogant race confident in its superiority. Briefings and mission messages constantly reinforce this self-identity. At one point, the Ancient Empire is regarded as invincible.&lt;br /&gt;
&lt;br /&gt;
Technologically speaking, their fighters are heavy armored, but lack shields. Their warships are equipped with relatively strong standard turrets, unlike the Aesdherians, who possess both shields and beam weaponry. It is never directly explicated why the Ancients did not steal either shielding or beam technology from the [[Aesdherians]], but it is suggested by various staff members that the Ancients could not be bothered to study an inferior race&#039;s technology.&lt;br /&gt;
&lt;br /&gt;
The Ancient Empire is governed by &amp;quot;the Core,&amp;quot; which is their equivalent of the government. However, the Ancient pilots do address &amp;quot;Command&amp;quot; in the missions. The highest known Ancient military rank is Fleetmaster. During Act I, only one Fleetmaster is referred to: Fleetmaster Im&#039;Halus, who abdicates at the end of [[A bridge too far]]. Pilots are referred to as &amp;quot;(battle) brothers and sisters&amp;quot; or simply &amp;quot;warriors.&amp;quot; &#039;&#039;Pilot&#039;&#039; also appears at some points in dialog.&lt;br /&gt;
&lt;br /&gt;
Ancient war assets are classified along the lines of their GTVA equivalents: They possess fighters and bombers, distinguish between interception, space superiority, heavy assault, and bomber roles. They use a similar array of destructive weaponry such as heat- and aspect-seeking missiles, dedicated anti-warship bombs. Surprisingly, there are no pure tactical weapons like subsystem disruptors or EMP weapons.&lt;br /&gt;
&lt;br /&gt;
===Ancient ranks===&lt;br /&gt;
The Ancient Navy distributed the following ranks:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Warrior&lt;br /&gt;
*Knight&lt;br /&gt;
*Knight Commander&lt;br /&gt;
*Commander&lt;br /&gt;
*Exarch&lt;br /&gt;
*High Exarch&lt;br /&gt;
*Rear Fleetmaster&lt;br /&gt;
*Vice Fleetmaster&lt;br /&gt;
*Fleetmaster&lt;br /&gt;
&lt;br /&gt;
There are two missions in Act I which automatically grant promotion. Consequently, it is possible to advance two ranks for each play through.&lt;br /&gt;
&lt;br /&gt;
==Introductory cutscene transcript==&lt;br /&gt;
&#039;&#039;&#039;Altair&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;3.1.2335&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personal diary of Khor-tu-khet, stranded on Altair IV.&#039;&#039;&lt;br /&gt;
&#039;&#039;The Shivans have attacked and destroyed our outpost. With only very little cover available - we were a civilian research station after all - we started evacuating as soon as they jumped in. But it was no use. We, and Rho wing covering us, were the only ones that could make it out. The others either fell to the Shivans, or died when the station&#039;s reactor exploded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We headed for Altair IV, an uncharted planet. Although our escape pods are not meant for atmospheric flight, they should - in theory - be able to withstand a forced landing. We wanted to get out of space as soon as possible, so the Shivans wouldn&#039;t follow us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To us, it has been painfully proven that theory is just that, theory. During the descent, our pod became so hot that water would evaporate inside it, and it shook so violently that we didn&#039;t know when it had touched the ground. None of us came out unbruised, but luckily we were still alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While exploring the area and looking for the fighters - they had landed at a safe distance away from us - we found a cave. It looked like a good place for shelter. It turned out to be an incredible discovery...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course we knew that there had been species before our own, but we had never found any traces of them. This discovery was more than we could ever have dreamt of... It seemed as if they had come back to life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Project members==&lt;br /&gt;
*&#039;&#039;&#039;FSF&#039;&#039;&#039; - Team leader, jack-of-all-trades&lt;br /&gt;
*&#039;&#039;&#039;Droid803&#039;&#039;&#039; - FREDding, model converting, general modding&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath&#039;&#039;&#039; - Ex-team leader, effects, general modding&lt;br /&gt;
*&#039;&#039;&#039;Starwolf1991&#039;&#039;&#039; - FREDding, general modding&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - FREDding, website works&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - Ideas, suggestions, testing&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceKing&#039;&#039;&#039; - Texturing&lt;br /&gt;
*&#039;&#039;&#039;Tantalus53&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Bigchunk1&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - Modelling&lt;br /&gt;
&lt;br /&gt;
==Special thanks==&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; - Granting hosting for ASW, and making the forums&lt;br /&gt;
*&#039;&#039;&#039;Aldo&#039;&#039;&#039; - The original Achladia, Odigitria, Vassago and Tylisos models&lt;br /&gt;
*&#039;&#039;&#039;Flaming_Sword&#039;&#039;&#039; - Effects, interface templates&lt;br /&gt;
*&#039;&#039;&#039;Alex Navarro&#039;&#039;&#039; - Gathering sound effects&lt;br /&gt;
*&#039;&#039;&#039;[[Inferno]]&#039;&#039;&#039; - Exclusive Ancient models&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Nighteyes&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Freeplaymusic.com&#039;&#039;&#039; - Music&lt;br /&gt;
*&#039;&#039;&#039;[[Earth Defense]]&#039;&#039;&#039; - More music&lt;br /&gt;
*&#039;&#039;&#039;Blackhole&#039;&#039;&#039; - Even more music&lt;br /&gt;
*&#039;&#039;&#039;Ryan Main&#039;&#039;&#039; - Intro cutscene music&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
ASW is a solid, high-quality mod with a unique atmosphere. While the plot is rather simple, it provides a much-needed background for further releases. The Ancients are portrayed as an arrogant race that views itself invincible, and that&#039;s essentially the point of Act I. Combat is slower paced than that of most FS mods, which derives from the underdeveloped weapons the belligerents use. The mod placed the most emphasis on graphics (including a new interface, effects, backgrounds) and it looks really good. Custom music also gives a boost to an already alien atmosphere. The only problem I can see with the re-release is the endless wave of uncounterable Aesdherian missiles in the early missions, making survival a matter of luck, not skill or clever tactics. I recommend ASW for all who seek a diversion from the original FreeSpace feel. - [[User:TopAce|TopAce]] 18:18, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
One of the best mods. The overall atmosphere is awesome, hugely thanks to the excellent choice of music. Everything works without a hitch, which is a lot in and of itself. The plot may not be a Blue Planet -esque in-depth work of art, but it is very solid. Definitely a Thumbs Up. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
From a gameplay perspective, ASW is interesting: combat is faster-paced than in FS1, but slower than in FS2; this is largely because of the weaponry the Ancient warships use. Instead of beam cannons, they are equipped with what are essentially advanced blob turrets. The storyline is fairly basic, but it does have one interesting feature; rather than being portrayed as victims, the Ancients, intentionally or unintentionally, come off as an army of xenocidal racists that brought on their own destruction. Definitely worth a playthrough. 8.5/10 - Apollo.&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ancient-Shivan War Campaign Walkthrough]]&lt;br /&gt;
* [[:Category:Ancient-Shivan War]]&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
* [http://www.sectorgame.com/ASW Ancient-Shivan War Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 Ancient-Shivan War Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:Ancient-Shivan War|*]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Terran_Huge_Turret_2&amp;diff=40924</id>
		<title>Terran Huge Turret 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Terran_Huge_Turret_2&amp;diff=40924"/>
		<updated>2012-11-03T02:02:17Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
===Description===&lt;br /&gt;
==Blue Planet Tech Room Description==&lt;br /&gt;
The Super Djinn Heavy Tactical Engagement System is slower to fire than the [[Terran Turret 2|Super Houndtooth]], but it offers more than triple the damage against hulls. Due to problems with plasma pulse cohesion, the Super Djinn tends to dissipate on shield matrices. The Super Djinn is an inadequate point defense weapon, but it is able to supplement beam weapons and torpedoes in inflicting hull damage. It is unable to defeat the contingent hull design of modern warships.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2520|.66|175|100|Very Good|125|Good|50|Good|75}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039; Essentially identical to the [[Terran Huge Turret]] statistically, but with a slightly longer range; other than that and graphical improvements, it is completely unchanged. Unlike the [[STerPulse|pulse cannons]] that Alliance ships mount in Blue Planet, it has no built in inaccuracy. Until torpedoes start coming in armored, the [[Terran Turret 2]] is by far a better warhead interceptor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This weapon actually fires twice as fast as the [[Terran Huge Turret|Djinn]] while doing the same amount of damage, making it fairly powerful (at least against hulls). However, the [[Terran Turret 2|Super Houndtooth]] has higher ROF and speed, and slightly higher DPS. The Super Djinn does a large advantage in terms of range, however.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Heavy_Turret&amp;diff=40881</id>
		<title>UEF Heavy Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Heavy_Turret&amp;diff=40881"/>
		<updated>2012-10-26T19:11:29Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Block 2 Uller is a UEF point-defense weapon. Designed to replace the obsolete [[Terran Huge Turret|Djinn]], it boasts high damage and decent projectile speed. However, it has largely been phased out in favor of the [[Point Defense Turret|Khatvanga]], which greatly outclasses it in terms of speed.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Block 2 Uller was designed alongside its smaller sibling as an upgrade to the Great War-era Djinn design. It was intended to serve as the primary weapon of a new generation of warships, but in spite of vast improvements over its predecessor - doubled damage, enhanced range and projectile speed - the fundamental concept of the Great War-era plasma weapon was obsolete. These heavy plasma weapons can engage targets out to nearly three kilometers, but they have largely been relegated to the secondary point defense role aboard some Federation warships and civilian spacecraft. The Sanctus cruiser, one of the Federation&#039;s oldest warship designs, still uses these weapons as part of its armament, relying on their low power draw and heat footprint to supplement its railguns and more modern point defense weapons.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2880|1|400|100|1.0x|100|1.0x|100|0.25x|25}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Medium_Turret&amp;diff=40876</id>
		<title>UEF Medium Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Medium_Turret&amp;diff=40876"/>
		<updated>2012-10-25T21:19:16Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Fixed several inconsistencies with the table files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The Block 0 Uller is a warship-mounted UEF anti-fighter weapon. Though it significantly improves on the [[Terran Turret|Houndtooth]], it was rendered obsolete by the [[Point Defense Turret|Khatvanga]], which far outclasses it in terms of speed and damage. The Uller has a remarkably long range.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Uller was a Han-Ronald weapon designed to replace the older plasma pulse weapons in use aboard GTA warships. Design was already in progress when the Lucifer detonation collapsed the node, and as the GTA in Sol lapsed into irrelevance, the program faltered. When the newborn Federation issued its first requirement for a tactical and patrol combatant, the Sanctus cruiser, the Uller was resurrected from Han-Ronald archives to provide light point defense. The Uller improves on older Djinn and Houndtooth designs primarily through improved power draw and heat generation. However, the Uller Block 0 does offer a slight damage improvement over the older Houndtooth. More impressively, Han-Ronald engineers were able to extend and improve the magnetic bottle, increasing the weapon&#039;s range and speed drastically. Unfortunately for Han-Ronald, these weapons continued to underperform against shielded fighter attack, and were rapidly rendered obsolete by new Jovian point defense weapons. They continue to serve in a limited fashion aboard Federation military and civilian shipping, primarily as antiwarhead defenses, where their three-kilometer range and pinpoint accuracy is a boon to early bomb intercept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|3360|1|400|50|1.0x|50|1.0x|50|0.25x|12.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UED_Solaris&amp;diff=40865</id>
		<title>UED Solaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UED_Solaris&amp;diff=40865"/>
		<updated>2012-10-21T23:40:28Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Fixed a severe misstatement about the Gattler Turret&amp;#039;s power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This article is about the ship class. For the lead ship of the class, see [[UED Solaris (WiH)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The be-all and end-all of the [[United Earth Federation|UEF]], the &#039;&#039;&#039;UED &#039;&#039;Solaris&#039;&#039;&#039;&#039;&#039; is the sole destroyer and carrier class of the UEF in [[Blue Planet]], as well as the largest and most powerful ship class in the entire Federation. The UEF has three of these behemoths in service, and each of them serve as mobile fortresses and a base of operations for the Federation&#039;s three fleets and their commanding officers.&lt;br /&gt;
&lt;br /&gt;
The firepower that the &#039;&#039;Solaris&#039;&#039; wields is immense: of its 67 turrets, twelve of them fire anti-warship torpedoes that can threaten even the [[GTVA]]&#039;s most powerful warships. Its anti-warship and anti-fighter armament is spread out evenly across the entire vessel, virtually eliminating any and all weak spots on the ship&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
The fact that the Federation&amp;amp;mdash;and to some extent, the Ubuntu Council of Elders&amp;amp;mdash;only has three active &#039;&#039;Solaris&#039;&#039; destroyers, however, means that &#039;&#039;Solaris&#039;&#039;-class destroyers are rarely seen on the front lines of battle despite their offensive and defensive capabilities. Instead, standard UEF doctrine has it that each &#039;&#039;Solaris&#039;&#039; destroyer deploys its complement of spacecraft for virtually all operations, while the destroyer in question is kept in a holding position around the planet or installation it is stationed at. The deployment of a &#039;&#039;Solaris&#039;&#039; destroyer in battle is often only used as a last resort, when it has no additional spacecraft to assist, or if the deployment of a smaller space-faring warship such as a [[UEFg Narayana|&#039;&#039;Narayana&#039;&#039;-class frigate]] is infeasible or impossible. In addition, because each &#039;&#039;Solaris&#039;&#039; destroyer holds nearly an entire fleet of spacecraft, the destruction of any of these vessels will deal a crippling blow to the military strength and morale of the UEF and, in turn, the Council.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:UEDSolaris.png|600px]]|caption=The UED Solaris}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Prior to the outbreak of the UEF-GTVA war, the Solaris class Destroyers were the most controversial pieces of military hardware in use by the Federation. They represented a massive investment of resources and manpower that, according to critics, was fundamentally unnecessary. Designed by an ad-hoc committee of the Federation&#039;s best engineering and tactical thinkers and built at Mars&#039; Bradbury Fleet Yards, these enormous warships seemed like answers to a nonexistent problem.&lt;br /&gt;
&lt;br /&gt;
There are currently 3 ships of this class in service: the Solaris under Admiral Byrne, the Eris under Admiral Netreba, and the Toutatis under Admiral Calder. They each serve as both flagships and primary strategic deterrents for their respective fleets.&lt;br /&gt;
The Solaris class&#039; primary firepower is delivered via 12 Hwacha Mk 2 missile launchers, each capable of firing up to 4 missiles before a reload cycle. Secondary armament is comprised of fast-firing mass drivers designed to kill enemy turrets, supplemented by a comprehensive suite of point defense and flak guns.&lt;br /&gt;
&lt;br /&gt;
They also carry a sizable fighter complement, befitting their role as carriers. While the Solaris destroyers themselves have barely seen combat in the war, their impact on the strategic situation is enormous, and the actions of their fighter wings are critical in the Federation&#039;s defensive efforts. Each Solaris serves as a single-handed &#039;fleet in being&#039;, deterring a crushing GTVA assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
This ship is derived from Esarai&#039;s Arashi concept, which was in turn inspired by the [[UEFg Karuna]] and [[FD Vexor]]. However, there are several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret layout was built to custom order, and the ship&#039;s maps and animations were produced by a collaborative effort between Esarai, The E and Herra Tohtori. This model is also somewhat infamous for breaking FSO at a few points, as its original iteration was too detailed for the [[pof]] model file format.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Concept based on UEFg Karuna and FD Vexor, both by &#039;&#039;&#039;Steve-O&#039;&#039;&#039;&lt;br /&gt;
* Original concept and model by &#039;&#039;&#039;Esarai&#039;&#039;&#039;&lt;br /&gt;
* Ship textures and animation by &#039;&#039;&#039;Esarai&#039;&#039;&#039;, &#039;&#039;&#039;Herra Tohtori&#039;&#039;&#039; and &#039;&#039;&#039;The E&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Named for the classic science fiction novel by Stanislaw Lem, which was notable for portraying truly unknowable aliens.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UED &#039;&#039;Solaris&#039;&#039;&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer = Bradbury Fleet Yards&lt;br /&gt;
|yaw_pitch_roll = 200.0, 200.0, 200.0&lt;br /&gt;
|max_velocity = 15&lt;br /&gt;
|hitpoints = 180 000&lt;br /&gt;
|length = 3496&lt;br /&gt;
|turrets = 67&lt;br /&gt;
|fighters = 16 squadrons (192 spacecraft)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Apocalypse_(torpedo)#Apocalypse.23Solaris|Apocalypse]]&lt;br /&gt;
| 12(x4)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gattler_Turret#Gattler_Turret.23Solaris|Gattler Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Solarisdd.jpg | The [[UED Solaris (WiH)|UED &#039;&#039;Solaris&#039;&#039;]], flagship of the First Fleet.&lt;br /&gt;
Image: ToutatisDD.png | The [[UED Toutatis|UED &#039;&#039;Toutatis&#039;&#039;]], flagship of the Jovian Rim Fleet.&lt;br /&gt;
Image: Erisdd.png | The [[UED Eris|UED &#039;&#039;Eris&#039;&#039;]], flagship of Second Fleet Mars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;It&#039;s designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Solaris still remains vulnerable to shock-jump attacks, such as by the GTVA&#039;s [[GTD Titan|Titan]] class destroyers and [[GTCv Chimera|Chimera]] or [[GTCv Bellerophon|Bellerophon]] class corvettes. The [[GTD Raynor|Raynor]] is theoretically weaker (according to UEF analysis.)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Solaris is indeed superior to the [[GTD Raynor|Raynor]]. Despite the generally inferior firepower of UEF warships, the Solaris&#039;s [[Apocalypse (torpedo)|Apocalypses]] are far superior to the Raynor&#039;s [[Eos (torpedo)|Eos]], and its [[Gattler Turret|Gattler Turrets]] are weak individually but the Solaris has enough of them to be effective. This ship also has excellent turret placement, significantly increasing its power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For much of War in Heaven Part 1&#039;s development cycle, the [[FD Vexor]] was used as the Solaris. It was only near the final stages of development that the decision was made to pull the Vexor out of the campaign on technical grounds and replace it with this new model.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship is capable of a missile barrage unlike anything else in Blue Planet; 12 launchers that fire swarms of 4 [[Apocalypse (torpedo)|Apocalypse torpedoes]] is 48 potential bombs in the air every 20 seconds. It proved more than a match for the GTD Hood, a [[GTD Hecate]] class destroyer during a direct engagment and BP canon says that the Solaris carries around 40 more strike-craft than the Hecate. Its anti-fighter defenses are comparable to GTVA warships like the [[GTCv Deimos]] and [[GTD Raynor]] but it lacks the shield piercing power of [[AAAf|AAA beams]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While an incredible ship with great capabilities, it&#039;s a case of &amp;quot;Awesome, But Impractical&amp;quot;: they are very expensive, and despite the nature of the UEF-GTVA War, none have been built--only the 3 Solarises that were built in the years prior. While boasting an impressive array of offensive and defensive armament, the ship is likely a logistical and financial nightmare to deploy--most of its weapons are munitions-based and operate on the principle of spamming as many attacks as possible, as soon as possible. Additionally, while the damage output of its weapons is fearsome, it does that damage comparatively slowly, and some of its anti-ship weapons can be easily shot down (such as its torpedoes, which are only effective because of the incredible numbers that can be rapidly deployed), thus giving the beam-centric destroyers of the GTVA an advantage in some circumstances. Thus (especially with its massive fighter complement), Solaris destroyers are fantastic for defensive roles, especially in critical and logistically-established areas, but are rather inefficient and somewhat vulnerable when on offense.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*Download as part of the War In Heaven campaign - [http://blueplanet.hard-light.net Blue Planet Website | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40860</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40860"/>
		<updated>2012-10-20T03:19:29Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first release will follow the 7th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May 2013&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New GTVA and Shivan warships&lt;br /&gt;
*Two new primary weapons: the Avenger E and the Nightstick&lt;br /&gt;
*Three new flyable ships: the GTB Highlander, GTB Stheno and a refitted GTF Apollo&lt;br /&gt;
*Piranha isn&#039;t completely useless anymore&lt;br /&gt;
*Better point-defenses&lt;br /&gt;
*Several unlockable bonus craft, each with a unique design feature or ability&lt;br /&gt;
*All FS1 soundtracks, and several tracks taken from Blueplanet and other sources&lt;br /&gt;
*A new race (sort of)&lt;br /&gt;
*Some missions will be flown as capital ships&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. We have created devastating long-range beam and torpedo weaponry, and advances in armor technology have allowed us to produce warship hulls up to 80% stronger that previous designs. It seems that we can finally match the Destroyers.&lt;br /&gt;
&lt;br /&gt;
But when they finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SD_Bhaal&amp;diff=40853</id>
		<title>Talk:SD Bhaal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SD_Bhaal&amp;diff=40853"/>
		<updated>2012-10-19T23:37:36Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy Futbuckery that&#039;s pretty. Textures &#039;&#039;&#039;look&#039;&#039;&#039; like FSKing, but that&#039;s probably not enough for a proper credit. [[User:Black Wolf|Black Wolf]] 07:24, 1 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This model was leaked without authorization, and ED internal is currently pretty crushed. This was intended to be a very secret asset. While I&#039;m not a big fan of exclusive assets myself, as a member of the ED I feel the need to voice this. The model&#039;s creator worked incredibly hard on it and hoped dearly that it would be a surprise. I can&#039;t imagine how disappointed he must be right now. [[User:General Battuta|General Battuta]] 17:39, 1 October 2012 (UTC)&lt;br /&gt;
*The team is asking for the model to be taken down, so for the moment I&#039;m gonna blank the page, okay? It should be easy enough to revert. Sorry. :( [[User:General Battuta|General Battuta]] 22:33, 1 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page locked until official release. Contact me or one of the other wiki admins to unlock. [[User:Black Wolf|Black Wolf]] 05:14, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At any rate, since it was found/leaked on FSMods... are you going to file a request to take that ship down from their lists? Oh, and one more thing! There&#039;s still a lo-res picture or two laying around that should probably be thrown out. [[User: Black_Yoshi1230|Black Yoshi]], 23:16 PDT, 1 Oct 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not like many people would actually download it unless they stumbled upon a picture. I mean, I was going to check if it was a reskin/tablehack and then ask to get it &#039;&#039;removed&#039;&#039; if it was judging from the description on FSMods... Turned out it was some top secret leak. I guess I should have assumed as much once I saw how awesome it was and how it had no credits, since we can&#039;t actually have nice things. I guess removing it or at least hiding the file from the main listing for now would be in order. [[User:Droid803|Droid803]] 06:38, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe we could put up fake pictures and download links? That might help to obscure this ship again. (just a thought) [[User:Apollo|Apollo]] 10:29, 18 October 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No. Misinformation is stupid. Just think about it &amp;amp;mdash; that would do nothing but draw more attention to it for no gain. IMO, the ED team should just commence damage control and release the damn thing, would probably do a whole damn lot more for them than it is now. I honestly thought they were &#039;&#039;dead&#039;&#039;, and all evidence I have of the contrary is Battuta&#039;s word. Now, I trust Battuta and all, but I&#039;m just waiting for them to say something, and if they don&#039;t in the near future, I will operate under the assumption that they are in fact, dead.  [[User:Droid803|Droid803]] 03:20, 19 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well the only internal activity lately has been the thread about this thing being leaked. [[User:General Battuta|General Battuta]] 04:21, 19 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have they decided what they want to do, if anything? Just trying to keep it all low-profile, or what? I suppose that is the main question here. [[User:Droid803|Droid803]] 05:15, 19 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Last I looked, the ship is still up on FSMods... why did they put it there (and possibly still leaving it there) if it&#039;s so super top secret? [[User:MjnMixael|MjnMixael]] 09:15, 19 October 2012 (UTC)&lt;br /&gt;
*They didn&#039;t put it there. A team member or ex-team member leaked the ship without permission. [[User:General Battuta|General Battuta]] 14:26, 19 October 2012 (UTC)&lt;br /&gt;
**Right. I see. Well, still... surely they could have contacted achtung by now and had it removed. [[User:MjnMixael|MjnMixael]] 9:52, 19 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You know, the mod database still has a link that leads here. Should we remove it? [[User:Apollo|Apollo]] 7:37, 19 October 2012&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40842</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40842"/>
		<updated>2012-10-19T03:26:34Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first release will follow the 7th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May 2012&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New GTVA and Shivan warships&lt;br /&gt;
*Two new primary weapons: the Avenger E and the Nightstick&lt;br /&gt;
*Three new flyable ships: the GTB Highlander, GTB Stheno and a refitted GTF Apollo&lt;br /&gt;
*Piranha isn&#039;t completely useless anymore&lt;br /&gt;
*Better point-defenses&lt;br /&gt;
*Several unlockable bonus craft, each with a unique design feature or ability&lt;br /&gt;
*All FS1 soundtracks, and several tracks taken from Blueplanet and other sources&lt;br /&gt;
*A new race (sort of)&lt;br /&gt;
*Some missions will be flown as capital ships&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. We have created devastating long-range beam and torpedo weaponry, and advances in armor technology have allowed us to produce warship hulls up to 80% stronger that previous designs. It seems that we can finally match the Destroyers.&lt;br /&gt;
&lt;br /&gt;
But when they finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SD_Bhaal&amp;diff=40840</id>
		<title>Talk:SD Bhaal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SD_Bhaal&amp;diff=40840"/>
		<updated>2012-10-19T02:30:13Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy Futbuckery that&#039;s pretty. Textures &#039;&#039;&#039;look&#039;&#039;&#039; like FSKing, but that&#039;s probably not enough for a proper credit. [[User:Black Wolf|Black Wolf]] 07:24, 1 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This model was leaked without authorization, and ED internal is currently pretty crushed. This was intended to be a very secret asset. While I&#039;m not a big fan of exclusive assets myself, as a member of the ED I feel the need to voice this. The model&#039;s creator worked incredibly hard on it and hoped dearly that it would be a surprise. I can&#039;t imagine how disappointed he must be right now. [[User:General Battuta|General Battuta]] 17:39, 1 October 2012 (UTC)&lt;br /&gt;
*The team is asking for the model to be taken down, so for the moment I&#039;m gonna blank the page, okay? It should be easy enough to revert. Sorry. :( [[User:General Battuta|General Battuta]] 22:33, 1 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page locked until official release. Contact me or one of the other wiki admins to unlock. [[User:Black Wolf|Black Wolf]] 05:14, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At any rate, since it was found/leaked on FSMods... are you going to file a request to take that ship down from their lists? Oh, and one more thing! There&#039;s still a lo-res picture or two laying around that should probably be thrown out. [[User: Black_Yoshi1230|Black Yoshi]], 23:16 PDT, 1 Oct 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not like many people would actually download it unless they stumbled upon a picture. I mean, I was going to check if it was a reskin/tablehack and then ask to get it &#039;&#039;removed&#039;&#039; if it was judging from the description on FSMods... Turned out it was some top secret leak. I guess I should have assumed as much once I saw how awesome it was and how it had no credits, since we can&#039;t actually have nice things. I guess removing it or at least hiding the file from the main listing for now would be in order. [[User:Droid803|Droid803]] 06:38, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe we could put up fake pictures and download links? That might help to obscure this ship again. (just a thought) [[User:Apollo|Apollo]] 10:29, 10 October 2012&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SD_Bhaal&amp;diff=40839</id>
		<title>Talk:SD Bhaal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SD_Bhaal&amp;diff=40839"/>
		<updated>2012-10-19T02:29:47Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holy Futbuckery that&#039;s pretty. Textures &#039;&#039;&#039;look&#039;&#039;&#039; like FSKing, but that&#039;s probably not enough for a proper credit. [[User:Black Wolf|Black Wolf]] 07:24, 1 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This model was leaked without authorization, and ED internal is currently pretty crushed. This was intended to be a very secret asset. While I&#039;m not a big fan of exclusive assets myself, as a member of the ED I feel the need to voice this. The model&#039;s creator worked incredibly hard on it and hoped dearly that it would be a surprise. I can&#039;t imagine how disappointed he must be right now. [[User:General Battuta|General Battuta]] 17:39, 1 October 2012 (UTC)&lt;br /&gt;
*The team is asking for the model to be taken down, so for the moment I&#039;m gonna blank the page, okay? It should be easy enough to revert. Sorry. :( [[User:General Battuta|General Battuta]] 22:33, 1 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page locked until official release. Contact me or one of the other wiki admins to unlock. [[User:Black Wolf|Black Wolf]] 05:14, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At any rate, since it was found/leaked on FSMods... are you going to file a request to take that ship down from their lists? Oh, and one more thing! There&#039;s still a lo-res picture or two laying around that should probably be thrown out. [[User: Black_Yoshi1230|Black Yoshi]], 23:16 PDT, 1 Oct 2012&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not like many people would actually download it unless they stumbled upon a picture. I mean, I was going to check if it was a reskin/tablehack and then ask to get it &#039;&#039;removed&#039;&#039; if it was judging from the description on FSMods... Turned out it was some top secret leak. I guess I should have assumed as much once I saw how awesome it was and how it had no credits, since we can&#039;t actually have nice things. I guess removing it or at least hiding the file from the main listing for now would be in order. [[User:Droid803|Droid803]] 06:38, 2 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maybe we could put up fake pictures and download links? That might help to obscure this ship again. [[User:Apollo|Apollo]] 10:29, 10 October 2012&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion_Phase_2&amp;diff=40831</id>
		<title>GTD Orion Phase 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion_Phase_2&amp;diff=40831"/>
		<updated>2012-10-18T02:44:32Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTD &#039;&#039;&#039;Orion Refit&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtdorionrefit.jpg]]|caption=GTD Orion Refit}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Orion Phase 2.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Two Orion class destroyers were under construction in Sol system prior to the Lucifer&#039;s assault on Earth in March 29th 2335. When it became apparent that the GTA and PVE were unable to stop the Shivans, GTA Command decided to salvage one destroyer and use the resources to retrofit the other, since known as the GTD Sanctuary. Housing the last remaining men and women of Earth, the GTD Sanctuary narrowly escaped Shivan genocide.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Hamano&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 692 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3003 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MjolnirBeam#home]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments (Blue Planet)===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Light Railgun&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerPulse&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Turret Old&lt;br /&gt;
| 28&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;These are the stats for the Sanctuary found in Blue Planet. Well-equipped Great War-era destroyer, but doomed against modern-day ships. In other mods, 4 sets of 5 turrets are formed to look like a large Mjolnir cannon, and are equipped with Mjolnir#home beam cannons, with the rest of the turrets made out of flak, AAA beams, and a few BGreen beams. Makes this other Orion Phase 2 a powerful destroyer against other destroyers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Considering its size and (in Blueplanet) nice appearance, it&#039;s rather surprising that this ship hasn&#039;t been used in more mods.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.509&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40767</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40767"/>
		<updated>2012-10-13T02:58:53Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Changed description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first release will follow the 7th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May 2012&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New GTVA and Shivan warships&lt;br /&gt;
*Two new primary weapons: the Avenger E and the Nightstick&lt;br /&gt;
*Three new flyable ships: the GTB Highlander, GTB Stheno and a refitted GTF Apollo&lt;br /&gt;
*Piranha isn&#039;t completely useless anymore&lt;br /&gt;
*Better point-defenses&lt;br /&gt;
*Several unlockable bonus craft, each with a unique design feature or ability&lt;br /&gt;
*All FS1 soundtracks, and several tracks taken from Blueplanet and other sources&lt;br /&gt;
*A new race (sort of)&lt;br /&gt;
*Some missions will be flown as capital ships&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. We have created devastating long-range beam and torpedo weaponry, and advances in armor technology have allowed us to produce warship hulls up to 80% stronger that previous designs. It seems that our technology has finally caught up with the Destroyers&#039; own designs.&lt;br /&gt;
&lt;br /&gt;
But when they finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Europa&amp;diff=40653</id>
		<title>GTD Europa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Europa&amp;diff=40653"/>
		<updated>2012-10-09T12:42:42Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=40651</id>
		<title>GTB Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=40651"/>
		<updated>2012-10-09T03:45:27Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS2_Ships}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[image:Gtbartemis-old.jpg]]|caption=The GTB Artemis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTB &#039;&#039;Artemis&#039;&#039;&#039;&#039;&#039; is an [[Terrans|Terran]] strike bomber introduced during the [[Second Shivan Incursion]], making its first appearance in [[The King&#039;s Gambit]]. The &#039;&#039;Artemis&#039;&#039; also played a pivotal role in the latter stages of the [[NTF Rebellion]]. The &#039;&#039;Artemis&#039;&#039; has an [[GTB Artemis D.H.|experimental, D.H. variant]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
===FS2 [[MetaStream]] Model Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Artemis was the twin sister of [[GTF Apollo|Apollo]], and the daughter of [[GTB Zeus|Zeus]] and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated with the moon, in contrast to Apollo who was the sun, hence the name Lucifera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Poor|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:GTBArtemis.png|thumb|right|480px|Sab0o&#039;s HTL Artemis.]]&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: bomber2t-03.pof&lt;br /&gt;
:Textures: bomber2T-03a(/b/c), thruster01&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: artemis.pof&lt;br /&gt;
:Textures: artemis, glass-turq, Tercoc01, artdebris, damage&lt;br /&gt;
:Model and textures and POFing by &#039;&#039;&#039;Sab0o&#039;&#039;&#039;&lt;br /&gt;
:Release thread: [http://www.hard-light.net/forums/index.php?topic=73768.msg1477306#msg1477306 GTB Artemis] on 22 February 2011&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px &amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Aristeia10.png|&amp;lt;center&amp;gt;An [[Artemis]] strike against the Wargods in [[Aristeia]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Artemis may be the physical successor to the [[GTB Medusa]], but something of the FS1 [[GTB Athena]]&#039;s spirit must have snuck in there, as the Artemis maneuvers fairly well and is faster than the [[GTF Hercules Mark II]], on a par with the Vasudan [[GVF Tauret]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;While it may feel a bit like a heavy fighter, the Artemis isn&#039;t one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis&#039; single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Personally I find the poor primary placement on the Artemis more an irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the &amp;quot;hail of fire&amp;quot; approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definitely hit, as they&#039;re travelling too fast to be hit. A true strike bomber, in every sense of the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watch the energy usage on your primaries with this, four guns firing at full rate of fire will tear through your energy very quickly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Artemis is a good bomber, but its one fault is the placement of its sensors, which are directly in front.  The problem this poses is that if you charge in on a corvette or a destroyer and receive an AAA beam to the face, the sensors are as good as gone.  Without sensors, you can&#039;t target anything or fire any bombs, which sort of defeats a bomber&#039;s purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wanted to like this bomber, because I was hopeful that it would fly like the beloved Athena, but it&#039;s really hard to recommend flying one. Compared to the Athena, it gains the ability to carry torpedoes, but loses the Athena&#039;s superbly placed gunpoints. As the most important reason to take a lighter strike bomber over a heavier craft like the Medusa or Ursa is the speed and ability to protect yourself against fighters, the fact that it&#039;s difficult to hit anything smaller than a Nephilim with your primaries sort of defeats the purpose. If you&#039;re flying surgical strike, all you need is the Trebuchet (plus, with only one gun bank, the Artemis lacks the flexibility to carry anti-subsystem cannons); if you&#039;re looking to torpedo capital ships into oblivion, it&#039;s advisable to take something heavier with a larger payload capacity. The Artemis just suffers from having no real role in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it&#039;s tech description, the Artemis is no more agile than a Medusa, though it is much faster.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=40650</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=40650"/>
		<updated>2012-10-09T03:08:45Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a Total Conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Partial  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Work-in-progress || Unknown  || FSO || Various || Complete mod || Unknown|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.game-warden.com/forum/forumdisplay.php?f=89 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| No  || No  || FSO || Various || Complete mod || Unknown|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Unification War]]|| Released  || No  || FSO || Various || Complete mod || 9 released||  The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Vasudan Imperium]]||Partial||No||FSO &amp;amp; FSP||Red Streblo|| Art, music, background|| 13 released|| Unknown|| [http://www.hard-light.net/forums/index.php?topic=71795.msg1418887#msg1418887 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || 13|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Counterstrike]]||Released|| No||FS1||Derek McBurney|| None || 4|| Your a different pilot, doing a different mission, in the same war. This campaign  takes place from 36 hours before the death of the Lucifer, to 8 hours after.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Raji]]||    Released|| No  ||   FSP or FS1   ||    Agentsmith@sprintmail.com|| None || 7|| After the Lucifer cut us from our home... and before the GTI&#039;s corruption was known the real threat to humanity was seen||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Duke Squad]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 9||  You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellwolf]]||Released||No||FSP||Unknown||None||5|| Chronicles of the Hellwolf clan of pirates. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Infinite Dimension]]||    Released|| No  ||   FSP or FS1   ||    Laser Ray|| None || 8|| None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Internal Conflicts]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 12|| The Shivans are destroying the galaxy... but now we&#039;ve got some new friends... or so we thought...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| Yes || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  ||7||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Nubian Conflict]]||    Released|| Yes  ||   FSP or FS1   ||    All American Flight Test Center || None || 4|| Pushed to the edge of destruction the Terrans, Vasudans &amp;amp; Shivans face new challenges in rebuilding their respective empires.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Vasudan War]]||Released||No||FS1||Unknown|| None|| 5|| The Vasudans can&#039;t be trusted as war breaks out again. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Special Ops]]||Released||No||FS1||Unknown|| None|| 3|| Special Ops takes a superior pilot. Are you up to the Challenge? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Start of the Terran-Vasudan War]]||Released||No||FS1||Unknown|| None|| 4||The start of the 14 year Terran &amp;amp; Vaudsan War. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The McCarthy Campaign]]||Released||No||FSO||???|| None||20||As the 14-year war rages on, you have been asked by Lt. Alexander McCarthy to aid him in his rebellion. Is he defecting out of selfishness, or is there truly a dark threat, ready to destroy both the Terran and Vasudan races? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || [http://freespacemods.net/download.php?view.430 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[War]]||Released||No||FS1||MadMax|| None|| 5|| More battles for FreeSpace...By MadMax||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wolfpack Legacy]]||Released||No||FS1||Alex Harris|| None|| 11|| The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions.  Or so they thought.  They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy.  If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.||&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None||4|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| 18|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon ||  [http://www.freespacemods.net/download.php?view.49 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published) ||  None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie||Several table hacks, retextures||4||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy || [http://www.hard-light.net/forums/index.php/topic,19306.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1 &amp;amp; FSP||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA || [http://www.freespacemods.net/download.php?view.344 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||Released||No||FreeSpace Open||[[User:TopAce|TopAce]]||Insubstantial||8||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=74936.0;topicseen Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system || [http://www.freespacemods.net/download.php?view.108 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission  ||  [http://www.hard-light.net/forums/index.php/topic,28610.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||9|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Relased  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| Unknown||  [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released (v2)||Partial||FSO||Various||New ships, weapons, backgrounds||9 (v2)+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.hard-light.net/forums/index.php?topic=74695.new#new Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||11|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eos (campaign)|Eos: The Coward&#039;s Blade]]||Work-in-progress||No||FSO||Apollo||Complete mod||12+||Join the 7th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Luyten Civil War]]||Released||No||FSO||[[User:TopAce|TopAce]]||Some||13 + cutscenes||A pure, [[Silent Threat: Reborn]]-inspired military campaign with most emphasis on gameplay and quality mission design.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||To be determined||FSO||  Sesquipedalian||New ships, new weapons||40ish ||  In this Vasudan campaign, set in 2378, a new subspace node is discovered in Beta Cygni, leading to hope and peril. || [http://scroll.hard-light.net Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Partial||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||45 + 1 Credits Mission|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||No||FS1/FSO/FSPort||Cold Element Team,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://www.hard-light.net/forums/index.php?topic=66833.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| Yes ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Storm Chasers]] ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[DW]] ||Released||Yes||FSPort ||TheAiler (Joacim Holst) and Zhapod (Robert Nilsson) ||None||2||A slow patrol becomes a fight for your life.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Freespace 3 the search For bosch]] ||Released||No||FSO ||xX_LORD_ULTRA_DEATH_Xx||Music||5||A character-driven post-Capella epic that at last gives us answers about Bosch, the Shivans, and the nature of the universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.21: You Are (Not) Alpha 1]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Tons o&#039; Stuff||9|| You are not Alpha 1, but that&#039;s okay. There&#039;s still lots of fun to be had.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren&#039;t Alpha 1, but you don&#039;t care. You&#039;re having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ridiculous]]||Released||No|| FSO||[user:IronBeer|IronBeer ||Music, New Effects||1|| This mod is Ridiculous, and you should feel ridiculous while playing it.||[http://www.hard-light.net/forums/index.php?topic=72554.0 Thread]&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released|| Spoon||28 + 5||Main campaign|| WoD is a FreeSpace mod with a strong anime vibe, filled with custom content. || [http://www.hard-light.net/forums/index.php?topic=71092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Nordera Day]]||Released|| Spoon ||2|| || A Nordera Day is a short addon for Wings of Dawn that describes the average life of a Nordera pilot. || [http://www.hard-light.net/forums/index.php?topic=72092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn 2| Wings of Dawn 2: Into the Void]]||Work-in-Progress|| Spoon ||Unknown|| || Sequel to [[Wings of Dawn]]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Dimensional Eclipse]]|| None || Released || Released || Anime themed mod featuring high speed, fast paced, high stakes gameplay. Oh, and lots of pettanko too.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Released||Released||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40649</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40649"/>
		<updated>2012-10-09T03:01:45Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Updated description (again).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first release will follow the 7th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May 2012&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New GTVA and Shivan warships&lt;br /&gt;
*Two new primary weapons: the Avenger E and the Nightstick&lt;br /&gt;
*Three new flyable ships: the GTB Highlander, GTB Stheno and a refitted GTF Apollo&lt;br /&gt;
*Piranha isn&#039;t completely useless anymore&lt;br /&gt;
*Better point-defenses&lt;br /&gt;
*Several unlockable bonus craft, each with a unique design feature or ability&lt;br /&gt;
*All FS1 soundtracks, and several tracks taken from Blueplanet and other sources&lt;br /&gt;
*A new race (sort of)&lt;br /&gt;
*Some missions will be flown as capital ships&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40648</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40648"/>
		<updated>2012-10-09T00:09:27Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Another minor edit (sorry)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the Third Shivan Incursion. The first release will follow the 7th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40647</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40647"/>
		<updated>2012-10-09T00:08:37Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Minor wording fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the 3rd Shivan Incursion. The first release will be centered on the 7th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40646</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40646"/>
		<updated>2012-10-09T00:07:40Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Updated description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eos is an upcoming post-Capella campaign that will chronicle the events of the 3rd Shivan Incursion. The first release will follow the 7th Fleet as they attempt to reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
**Expected Release Date: Sometime between January and May&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40645</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40645"/>
		<updated>2012-10-08T23:56:20Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Made a word bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(torpedo)&amp;diff=40643</id>
		<title>Eos (torpedo)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(torpedo)&amp;diff=40643"/>
		<updated>2012-10-08T23:26:02Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Responding to another comment. Am I allowed to do that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Age of Aquarius Tech Room Description===&lt;br /&gt;
The Eos torpedo is a nuclear weapon carried in large numbers by Raynor-class destroyers. One of a number of munitions that can be launched from the Raynor&#039;s multiple missile batteries, the Eos is a long-range weapon with about half the yield of bomber-delivered Cyclops warheads. Though its role in the Raynor&#039;s arsenal is supplementary to that of beams, it has a powered flight range of nearly 6000 meters and it can engage enemies at any angle. Torpedoes are expected to play an even greater role in GTVA tactical doctrine in years to come.&lt;br /&gt;
==Performance==&lt;br /&gt;
===Eos===&lt;br /&gt;
{{Secondary|7140|30|170|1000|Full|1000|Low|100|Average|500|150 / 300|Aspect Seeking|360|3|1}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon lifetime not penalized if the angle to the target is too big [[Weapons.tbl#.22no_lifeleft_penalty.22|(No Lifeleft Penalty)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon fires on the designated rate of fire on all difficulty levels and all AI levels [[Weapons.tbl#.22same_turret_cooldown.22|(Same Turret Cooldown)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| &#039;&#039;This torpedo does not have the rate of fire or speed seen in the [[UEF]]&#039;s [[Apocalypse_(torpedo)|Apocalypse]], and it has similar damage to the [[Apocalypse_(torpedo)#Apocalypse.23Narayana|Narayana]] and [[Apocalypse_(torpedo)#Apocalypse.23Solaris|Solaris]], although the Narayana&#039;s variant has twice the range. The Eos does have SSM capability however, and any ship hit with a [[TAG-C|GTM TAG-C]] can expect to have 6 Eos drop in, nearly instantly in [[War in Heaven]].&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outside of its SSM capabilites, the Eos is garbage. Each warhead can easily be shot down, and even when they hit they don&#039;t do much damage-coupled with their long recharge time, this knocks the Eos&#039;s sustained damage down to about half that of the [[SGreen]]. The [[GTD Raynor|Raynor]] would do well to swap its Eos batteries with some [[GTM Cyclops|Cyclops]] or [[Fusion Mortar|Fusion Mortars]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Given that the Eos has nearly four times the range of the Fusion Mortar and Cyclops and twice that of the SGreen, some tradeoffs are to be expected. The [[GTD Raynor|Raynor]] carries twelve launchers, and the Eos is a good fit for the long-range indirect engagement niche, particularly when the destroyer&#039;s trying to outrun something rather than charge into its teeth. Probably the biggest reason the Raynor is better off carrying Eos is the warhead&#039;s remarkably high speed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Long range doesn&#039;t make much difference when every warhead gets shot down. The Eos&#039;s high speed gives it some advantage over the [[GTM Cyclops|Cyclops]], but the [[Fusion Mortar]]&#039;s much higher sustained damage and immunity to interception makes it a far better choice.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40627</id>
		<title>Talk:Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40627"/>
		<updated>2012-10-08T20:56:31Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo this campaign looks really awesome (I am pumped to play it!) but this page reads like an ad, not a wiki article. Very striking banner, though. [[User:General Battuta|General Battuta]] 19:33, 8 October 2012 (UTC)&lt;br /&gt;
*You know what, it&#039;s probably fine [[User:General Battuta|General Battuta]] 20:14, 8 October 2012 (UTC)&lt;br /&gt;
Sorry man, I put it together about five minutes before I went to school. When you say it reads like an ad, do you mean it&#039;s too brief? [[User:Apollo|Apollo]] 16:31, 8 October 2012 &lt;br /&gt;
*That reminds me, how do I get a content box? I&#039;ve looked at other campaign pages, and I can&#039;t see how to put one in. [[User:Apollo|Apollo]] 16:31, 8 October 2012&lt;br /&gt;
**I don&#039;t know. :( And I think I&#039;m just being dumb, actually, the page is fine. But please remember to comment all your edits, it&#039;s clogging up the log! [[User:General Battuta|General Battuta]] 20:39, 8 October 2012 (UTC)  &lt;br /&gt;
*** Ok, I&#039;ll remember to comment them in the future. Is there any way to comment the old ones? [[User:Apollo|Apollo]] 16:55 8 October 2012&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40624</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40624"/>
		<updated>2012-10-08T20:36:54Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Chapter 1:&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=82245.0] (Forum Thread)&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40623</id>
		<title>Talk:Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40623"/>
		<updated>2012-10-08T20:31:46Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo this campaign looks really awesome (I am pumped to play it!) but this page reads like an ad, not a wiki article. Very striking banner, though. [[User:General Battuta|General Battuta]] 19:33, 8 October 2012 (UTC)&lt;br /&gt;
*You know what, it&#039;s probably fine [[User:General Battuta|General Battuta]] 20:14, 8 October 2012 (UTC)&lt;br /&gt;
Sorry man, I put it together about five minutes before I went to school. When you say it reads like an ad, do you mean it&#039;s too brief? [[User:Apollo|Apollo]] 16:31, 8 October 2012 &lt;br /&gt;
*That reminds me, how do I get a content box? I&#039;ve looked at other campaign pages, and I can&#039;t see how to put one in. [[User:Apollo|Apollo]] 16:31, 8 October 2012&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40622</id>
		<title>Talk:Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40622"/>
		<updated>2012-10-08T20:30:08Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo this campaign looks really awesome (I am pumped to play it!) but this page reads like an ad, not a wiki article. Very striking banner, though. [[User:General Battuta|General Battuta]] 19:33, 8 October 2012 (UTC)&lt;br /&gt;
*You know what, it&#039;s probably fine [[User:General Battuta|General Battuta]] 20:14, 8 October 2012 (UTC)&lt;br /&gt;
Sorry man, I put it together about five minutes before I went to school. When you say it reads like an ad, do you mean it&#039;s too brief? [[User:Apollo|Apollo]]&lt;br /&gt;
*That reminds me, how do I get a content box? I&#039;ve looked at other campaign pages, and I can&#039;t see how to put one in.&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40621</id>
		<title>Talk:Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Eos_(campaign)&amp;diff=40621"/>
		<updated>2012-10-08T20:28:22Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo this campaign looks really awesome (I am pumped to play it!) but this page reads like an ad, not a wiki article. Very striking banner, though. [[User:General Battuta|General Battuta]] 19:33, 8 October 2012 (UTC)&lt;br /&gt;
*You know what, it&#039;s probably fine [[User:General Battuta|General Battuta]] 20:14, 8 October 2012 (UTC)&lt;br /&gt;
Sorry man, I put it together about five minutes before I went to school. When you say it reads like an ad, do you mean it&#039;s too brief? [[User:Apollo|Apollo]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40620</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40620"/>
		<updated>2012-10-08T20:25:38Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Chapter 1:&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Category:Eos(Campaign)&amp;diff=40619</id>
		<title>Category:Eos(Campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Category:Eos(Campaign)&amp;diff=40619"/>
		<updated>2012-10-08T20:25:10Z</updated>

		<summary type="html">&lt;p&gt;Apollo: Created page with &amp;quot;Category:Eos(Campaign)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Eos(Campaign)]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40618</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40618"/>
		<updated>2012-10-08T20:24:10Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Chapter 1:&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Eos(Campaign)|*]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40617</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40617"/>
		<updated>2012-10-08T20:18:22Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:EOS-Main.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Info===&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
*Length:&lt;br /&gt;
**The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
**Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
Chapter 1:&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40616</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40616"/>
		<updated>2012-10-08T20:15:37Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;                                          [[File:EOS-Main.png]]&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
----------&lt;br /&gt;
*Length:&lt;br /&gt;
*The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
*Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Chapter 1:&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40614</id>
		<title>Eos (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(campaign)&amp;diff=40614"/>
		<updated>2012-10-08T20:10:14Z</updated>

		<summary type="html">&lt;p&gt;Apollo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EOS-Main.png]]&lt;br /&gt;
==General Info==&lt;br /&gt;
*Author: Apollo&lt;br /&gt;
*Status: Unreleased&lt;br /&gt;
----------&lt;br /&gt;
*Length:&lt;br /&gt;
*The Coward&#039;s Blade: around 12 missions&lt;br /&gt;
*Future installments: undecided&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Chapter 1:&lt;br /&gt;
&lt;br /&gt;
[[File:EOS-TCB.png]]&lt;br /&gt;
&lt;br /&gt;
Twenty years have passed since the Second Shivan Incursion. When Capella was destroyed, it drove the Alliance into a state of panic. None of our warships-not even the Colossus-were able to stand up to the overwhelming firepower of the Shivan juggernauts, and had we not sealed them of in Capella, the Alliance would have been annihilated. As it stood, we had lost nearly all of the 3rd Fleet-save for the GTD Aquitaine-and billions of Capellan citizens. These events caused economic depression and severely damaged the reputation of the Security Council and the GTVA in general-they had promised a military solution to the Shivan threat, and when the time came they were arrogant and unprepared.&lt;br /&gt;
&lt;br /&gt;
To end the depression and again strengthen the military, the Security Council passed the Armada Declaration, a program of massive military spending. This plan would employ billions of civilian workers and create a fleet of next-generation warships capable of matching or exceeding the damage output of their Shivan counterparts. This ambitious project has taken over fifteen years to complete, and there are some within the Alliance that have criticized it, calling it an unnecessary and costly waste of resources-the Shivans have not been sighted for twenty years, and many doubt that they will ever return. Ultimately, though, the Declaration has been a success-at least from a military perspective. With the funds provided by the Declaration, we have improved every aspect of our fleet. New beam weapons and torpedos have been created, giving the next-generation warships a massive punch. Our laser turrets, once almost useless, have become a deadly threat to strikecraft, and our point-defense missiles have been upgraded with vastly enchanced range and ROF.&lt;br /&gt;
&lt;br /&gt;
But when the Shivans finally return, will we truly be ready?&lt;br /&gt;
&lt;br /&gt;
Shivan forces have taken over Eos-256, and the 7th Fleet is being sent to reclaim the system. You are a member of the elite 276th Highlanders bomber squadron, and you&#039;re about to be caught in a milennia-old war.&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Apollo</name></author>
	</entry>
</feed>