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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T10:27:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Circe&amp;diff=26598</id>
		<title>GTW Circe</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Circe&amp;diff=26598"/>
		<updated>2009-11-03T11:30:35Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-19 Circe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Circe.gif]]|caption=The GTW-19 Circe}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Derived from advanced electromagnetic weaponry, such as the Banshee, the GTW-19 Circe disrupts shield systems by focusing a barrage of widely varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe is most effective when paired with a hull-damaging partner, such as the Maxim or Prometheus.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1350|2.5|450|45|None|0|Full|45|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The yin to the [[GTW Maxim|GTW-66 Maxim Cannon]]&#039;s yang, the Circe eats shields for breakfast, but has no real other purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I like to use this weapon in an [[GTF Erinyes]] with the [[GTW Maxim|GTW-66 Maxim Cannon]]. It&#039;s quite simple to fire off a couple of Circe bursts: completely stripping away a fighter&#039;s shields instantly, and then switch over to the Maxim and blow your target away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tech Room says it&#039;s a development of the [[GTW Banshee]] but in terms of damage values, it&#039;s more related to the [[GTW Shield Breaker]]. I would say that the spiritual successor of the Banshee would be the Kayser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the others said, the Circe is to be used only against shielded targets. The idea behind the Circe and the Shield Breaker was to break through the Shivans&#039; shields, and finish off the target with a hull-damaging weapon. It could be used well against waves of bombers and their fighter escorts, but in the &#039;&#039;FreeSpace 2&#039;&#039; main campaign, you also have to engage capital ships in the same mission, meaning that you also need a good hull and/or subsystem damaging primary. Ideally, that would be the Maxim. Beware, however, of the extreme energy consumption. If you choose this combination, learn to be quick at diverting energy and switch between your two primaries. You won&#039;t be needing them simultaneously. You must be quick in order to save time, and not use both banks simultaneously to save energy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Difficult weapon to use. Relatively high energy usage, making it hard to pair with hull weapons like the Prom-S and Maxim. It does strip shields quite quickly, but the projectile speed is relatively slow making it hard to hit with. Only real use I can think of is bomber-killing when paired with a maxim.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus_R&amp;diff=26579</id>
		<title>GTW Prometheus R</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus_R&amp;diff=26579"/>
		<updated>2009-11-02T14:03:39Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-5a Prometheus (retrofit) Cannon&#039;&#039;&#039; is a retrofitted version of the Great War-era Prometheus cannon (whose modern descendant is designated the [[GTW Prometheus S]]).  It supposedly maintains the original weapon&#039;s high hull damage, and lost the shield-destroying punch, but in reality has failed its predecessor in all fields.  It is best used in conjunction with another weapon that does high shield damage, such as the [[GTW Circe]].  &lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Promr.gif]]|caption=The GTW-5a Prometheus (retrofit) Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTVA had been unable to obtain sufficient quantities of argon (a required element in the Prometheus&#039;s power-generation module) to continue to manufacture the standard Prometheus. GTVA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms of the Banshee. The technology has not been perfected, however, and the Prometheus R suffers from a long recharge cycle and high energy requirements. &lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Prometheus R===&lt;br /&gt;
{{Primary|900|2.22|450|19.8|Full|19.8|Good|14.4|Poor|6.3}}&lt;br /&gt;
&lt;br /&gt;
===[[GTW Prometheus S#Statistics - Prometheus D|Statistics - Prometheus D]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Overall the Prometheus R is a difficult weapon to recommend. It has a lethargic rate of fire, and consumes a lot more power than other basic weapons like the [[GTW Subach HL-7]].  The Subach seems to make up for its lower damage with greater rate of fire and better energy efficiency.  Even the Prometheus R&#039;s high compatibility isn&#039;t an advantage, since the S variant also has compatibility with most ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bottom line: the Prom-R is a piece of crap firing little green bolts. The Subach outstrips it in all categories save single-hit anti-hull power, thanks to a better refire rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This gun is statistically inferior to every other Allied weapon in FreeSpace 2, in virtually all categories, causing some to theorize that this weapon is meant to be used  by enemy forces, often citing the fact that the Shivan laser weapons have very close damage values to this gun.&lt;br /&gt;
&lt;br /&gt;
Note to the above: I once used [[Modular Tables|TBMs]] to make the Prometheus R only slightly inferior to the Prometheus S, suffice it to say the NTF missions were much more difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to check that you never have this loaded on any craft that you can change. A lot of early missions will throw this in one of the two banks, along with a Subach. &lt;br /&gt;
&lt;br /&gt;
As mentioned above this weapon is largely used by the NTF. Most of the NTF fighers are on default loadouts during the campaign and as such carry Prom-Rs on a pretty regular basis. Probably a game-difficulty balance issue, since there are always enough HL-7s for yourself, even if not enough for all the wings that are flying. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Nephilim&amp;diff=26577</id>
		<title>SB Nephilim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Nephilim&amp;diff=26577"/>
		<updated>2009-11-02T03:37:34Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SB &#039;&#039;Nephilim&#039;&#039;&#039;&#039;&#039; is a [[Shivans|Shivan]]-designed bomber. It is one of the heaviest Shivan bombers ever encountered to date. Sporting a shield system twice as strong as that of the [[GTB Ursa|GTB &#039;&#039;Ursa&#039;&#039;]] and comparable hull integrity, two automated turrets, four massive secondary banks and a single, hepta-linked primary fire system, the &#039;&#039;Nephilim&#039;&#039;&#039;s greatest weaknesses comes from its large target profile, abysmal maneuverability and the fact that it has no afterburner.&lt;br /&gt;
{{shipimage|image=[[Image:Sbnephilim-old.jpg]]|caption=The SB Nephilim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Nephilim class bomber is the most alien of the Shivan ships.  We are still unsure as to why the Shivans chose this odd shape for arguably their most powerful attack craft.  However, with four primary cannons and two turrets, as well as a massive payload, the Nephilim is undoubtedly a serious threat to the GTA.  We have already lost two Orion class destroyers to a wing of Nephilims.  Unless we learn a weakness soon, we will most likely lose two more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Nephilim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Nephilim is the slowest of the Shivan bomber classes. These craft were first encountered during the Great War and are still found in many Shivan attack formations. Nephilims are heavily armored and shielded, enabling them to deliver their devastating payloads despite their lack of speed.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 53 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 7&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;I loathe Nephilims and their Seraphim clones, especially in FS1. They just &#039;&#039;&#039;won&#039;t die&#039;&#039;&#039;. With 1600 shields and 500 armor, it takes 4 Trebuchets to bring one down. God help you if you get in front of it, because it has seven gun mounts, all in one bank for increased rate of fire, with which it will smack you up. However, this should really be a non-issue, as the Nephilim is very slow, very unmaneuverable, and has NO AFTERBURNER. I recommend chucking a couple of missiles at it from a distance and then charging in (not head-on) and dropping behind it where it will be completely helpless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beware the Nephilim&#039;s primary weapons, of which it has quite a few. Should for some reason it take notice of you and turn to attack, do not go head-to-head with this ship, as it is more than likely to tear anything short of a heavy assault fighter to shreds. Also as a FREDder note that it doesn&#039;t carry any bombs in its default configuration and remember to fix that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nephilim usually carries Cyclops torpedoes and appears in the last few convoy missions of the FS2 campaign. Destroying them might take a slightly longer time than usual, as it has a very sturdy shield.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps one of the few targets where the Infyrno missiles would be good. Do not attack with ordinary means. The Circe and Maxim gun combination are the most effective way of destroying them. An Inyrno hit, even if they&#039;re caught in the submunitions, will severely hinder their shielding, opening them up for Maxim fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using Infyrno is a reasonable suggestion at first sight, keep in that the only Terran fighters that can carry the Infyrno AND Maxim are Herc, Herc Mk.II, Erinyes and Ares. You probably do not need much manueverability to handle the Nephilim, but the speed is a huge disadvantage in terms of interception. Against Nephilims I would stick by the Prometheus and probably use something with better speed.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Nephilim&amp;diff=26576</id>
		<title>SB Nephilim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Nephilim&amp;diff=26576"/>
		<updated>2009-11-02T03:37:21Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SB &#039;&#039;Nephilim&#039;&#039;&#039;&#039;&#039; is a [[Shivans|Shivan]]-designed bomber. It is one of the heaviest Shivan bombers ever encountered to date. Sporting a shield system twice as strong as that of the [[GTB Ursa|GTB &#039;&#039;Ursa&#039;&#039;]] and comparable hull integrity, two automated turrets, four massive secondary banks and a single, hepta-linked primary fire system, the &#039;&#039;Nephilim&#039;&#039;&#039;s greatest weaknesses comes from its large target profile, abysmal maneuverability and the fact that it has no afterburner.&lt;br /&gt;
{{shipimage|image=[[Image:Sbnephilim-old.jpg]]|caption=The SB Nephilim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Nephilim class bomber is the most alien of the Shivan ships.  We are still unsure as to why the Shivans chose this odd shape for arguably their most powerful attack craft.  However, with four primary cannons and two turrets, as well as a massive payload, the Nephilim is undoubtedly a serious threat to the GTA.  We have already lost two Orion class destroyers to a wing of Nephilims.  Unless we learn a weakness soon, we will most likely lose two more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Nephilim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Nephilim is the slowest of the Shivan bomber classes. These craft were first encountered during the Great War and are still found in many Shivan attack formations. Nephilims are heavily armored and shielded, enabling them to deliver their devastating payloads despite their lack of speed.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 53 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 7&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;I loathe Nephilims and their Seraphim clones, especially in FS1. They just &#039;&#039;&#039;won&#039;t die&#039;&#039;&#039;. With 1600 shields and 500 armor, it takes 4 Trebuchets to bring one down. God help you if you get in front of it, because it has seven gun mounts, all in one bank for increased rate of fire, with which it will smack you up. However, this should really be a non-issue, as the Nephilim is very slow, very unmaneuverable, and has NO AFTERBURNER. I recommend chucking a couple of missiles at it from a distance and then charging in (not head-on) and dropping behind it where it will be completely helpless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beware the Nephilim&#039;s primary weapons, of which it has quite a few. Should for some reason it take notice of you and turn to attack, do not go head-to-head with this ship, as it is more than likely to tear anything short of a heavy assault fighter to shreds. Also as a FREDder note that it doesn&#039;t carry any bombs in its default configuration and remember to fix that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Nephilim usually carries Cyclops torpedoes and appears in the last few convoy missions of the FS2 campaign. Destroying them might take a slightly longer time than usual, as it has a very sturdy shield.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps one of the few targets where the Infyrno missiles would be good. Do not attack with ordinary means. The Circe and Maxim gun combination are the most effective way of destroying them. An Inyrno hit, even if they&#039;re caught in the submunitions, will severely hinder their shielding, opening them up for Maxim fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Using Infyrno is a reasonable suggestion at first sight, keep in that the only Terran fighters that can carry the Infyrno AND Maxim are Herc, Herc Mk.II, Erinyes and Ares. You probably do not need much manueverability to handle the Nephilim, but the speed is a huge disadvantage in terms of interception. Against Nephilims I would stick by the Prometheus and probably use something with better speed.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_the_Maelstrom&amp;diff=26531</id>
		<title>Into the Maelstrom</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_the_Maelstrom&amp;diff=26531"/>
		<updated>2009-10-31T11:27:17Z</updated>

		<summary type="html">&lt;p&gt;Asakura: Hitting Maelstrom&amp;#039;s beam first&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Feint! Parry! Riposte!|previous=The Sixth Wonder|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1, MISSION 9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[242nd Suicide Kings]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 242nd defends a resupply convoy for the GTVA Colossus from NTF attacks.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the unveiling of the [[GTVA Colossus]] and its destruction of the NTCv Hawkwood in Epsilon Pegasi, the [[Neo-Terran Front]] are now avoiding direct conflict with the juggernaut and targeting its resupply convoys instead. The 242nd is ordered to protect one such convoy.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You cannot choose your ship for this mission and will be flying the [[GTF Perseus]]. It is recommended that you load a bank of [[GTM Tempest|Tempest dumbfire missiles]].&lt;br /&gt;
&lt;br /&gt;
You have to defend a supply convoy through an asteroid field in this mission. The NTF will attack the convoy continuously with [[GTB Medusa|Medusa bombers]]. You should intercept the bombers to avoid losing a single convoy ship. Near the end of the convoy&#039;s transit through the asteroid field, a [[GTC Fenris|Fenris-class cruiser]], the NTC Maelstrom, will jump in from the nearby jump node.&lt;br /&gt;
&lt;br /&gt;
Command will order you to neutralize its forward beam turret. This does not have to be done immediately, but it is recommended that you complete this objective before the convoy reaches within 2 clicks of the Maelstrom as you will risk failing it either by losing a ship to the beam, or having the reinforcements destroy it before the beam is taken out. Target the Maelstrom&#039;s front beam cannon and fire your lasers and missiles continuously to destroy it, and try to avoid its anti-fighter beam cannons. After the Maelstrom is destroyed, you only have to take care of the fighters. Upon the arrival of the Colossus, you will be authorised to leave.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* There is a bonus objective in this mission. Destroy all rebel sentry guns in the asteroid field before you return to base.&lt;br /&gt;
* To destroy the Maelstrom&#039;s forward beam cannon quickly, load one of your banks with Rockeyes and set to double fire. Approaching the beam cannon from a good angle, a few salvos of Rockeyes will take it out swiftly.&lt;br /&gt;
* A good way to time when to head for the Maelstrom is using the Hercs that jump in from the direction of the node. By the time they reach within range of the convoy, it should be your cue to head for the Fenris. Leave your wingmen to defend the convoy, and there should only be 1-2 wing of bombers left by this point, not too much trouble for the escort and the convoy&#039;s own guns.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* There are two meaningless [[GTT Elysium]] transports in this mission tagging along with the convoy. According to the messages sent by the CO of the [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;]], those transports were probably supposed to take off from the &#039;&#039;Colossus&#039;&#039; itself and head to the convoy at the end of the mission.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Neo-Terran Front|NTF]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*1 [[GTVA Colossus]]&lt;br /&gt;
** &#039;&#039;Colossus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 [[GTCv Deimos|GTCv &#039;&#039;Deimos&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTCv Parapet|&#039;&#039;Parapet&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 [[GVG Anuket|GVG &#039;&#039;Anuket&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Vasudan Ship Database#GVG Jooyun|&#039;&#039;Jooyun&#039;&#039;]]&lt;br /&gt;
*** Cargo: &#039;&#039;Fuel&lt;br /&gt;
&lt;br /&gt;
*1 [[GTG Zephyrus|GTG &#039;&#039;Zephyrus&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTG Avila|&#039;&#039;Avila&#039;&#039;]]&lt;br /&gt;
*** Cargo: &#039;&#039;Fuel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 [[GTFR Triton|GTFr &#039;&#039;Triton&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTFR Parracombe|&#039;&#039;Parracombe&#039;&#039;]]&lt;br /&gt;
*** Docked: &#039;&#039;TAC 163 Cargo Pod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*2 [[GTT Elysium|GTT &#039;&#039;Elysium&#039;&#039;]] (*)&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#Hauler 1|&#039;&#039;Hauler 1&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#Hauler 2|&#039;&#039;Hauler 2&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*1 [[TC-TRI|&#039;&#039;TC-TRI&#039;&#039; Container]]&lt;br /&gt;
** &#039;&#039;TAC 163 Cargo Pod&#039;&#039;&lt;br /&gt;
*** Cargo: &#039;&#039;Foodstuffs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*1 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTC Maelstrom|&#039;&#039;Maelstrom&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*11 [[GTSG Alastor|GTSG &#039;&#039;Alastor&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Gun1&#039;&#039; through &#039;&#039;Gun9&#039;&#039;, &#039;&#039;Gun14&#039;&#039;, &#039;&#039;Gun17&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*3-7 [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]] &lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (4) (**)&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;Theta&#039;&#039;&#039;&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*4 [[GVF Serapis|GVF &#039;&#039;Serapis&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Kappa&#039;&#039; (4)&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*9 [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Gemini&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*12 [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Pisces&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Capricorn&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Aquarius&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Aries&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*0-1 [[GVG Anuket|GVG &#039;&#039;Anuket&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Vasudan Ship Database#GVG Jooyun|&#039;&#039;Jooyun&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*0-1 [[GTG Zephyrus|GTG &#039;&#039;Zephyrus&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTG Avila|&#039;&#039;Avila&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*0-1 [[GTFR Triton|GTFr &#039;&#039;Triton&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTFR Parracombe|&#039;&#039;Parracombe&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*0-1 [[TC-TRI|&#039;&#039;TC-TRI&#039;&#039; Container]]&lt;br /&gt;
** &#039;&#039;TAC 163 Cargo Pod&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*3-6 [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (3) (**)&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;Theta&#039;&#039;&#039;&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*0-4 [[GVF Serapis|GVF &#039;&#039;Serapis&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Kappa&#039;&#039; (4)&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*1 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTC Maelstrom|&#039;&#039;Maelstrom&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*0-11 [[GTSG Alastor|GTSG &#039;&#039;Alastor&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Gun1&#039;&#039; through &#039;&#039;Gun9&#039;&#039;, &#039;&#039;Gun14&#039;&#039;, &#039;&#039;Gun17&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*0-9 [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Gemini&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*0-12 [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Pisces&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Capricorn&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Aquarius&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Aries&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(*) [[FreeSpace 2 Terran Ship Database#Hauler 1|Haulers 1]] and [[FreeSpace 2 Terran Ship Database#Hauler 2|2]] are supposed to take off from the [[GTVA Colossus|Colossus]], but instead they&#039;re already on the battlefield at the beginning of the mission&#039;&#039;&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(**) It is possible to use the [[GTF Ulysses]] and/or the [[GTF Loki]] instead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Mystery_of_the_Trinity&amp;diff=26503</id>
		<title>Mystery of the Trinity</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Mystery_of_the_Trinity&amp;diff=26503"/>
		<updated>2009-10-31T11:05:45Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=The Great Hunt (FS2)|previous=A Lion at the Door|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1, MISSION 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[107th Ravens]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The GTD Aquitaine sends out many fighter patrol wings to explore the nebula and report any findings.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The Aquitaine entered the Knossos portal in [[Gamma Draconis]] and fetched up in a nebula, a vast field of cloud and gas. With the destroyer&#039;s long-range sensors severely compromised by this natural phenomenon, Alpha, Iota, Kappa and Zeta wings from the 107th Ravens are deployed to scout the nebular theater around the Aquitaine and report any findings as they do so.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the first mission in the nebula. You can take off, even without authorization, and follow Zeta 1. Stay within 600 meters of Zeta 1 or he will warn you to stay close to him. If you fall too far behind, you will lose him in the nebula, and Command will order you to return to base.&lt;br /&gt;
&lt;br /&gt;
During your journey with Zeta 1, you will encounter two waves of [[Shivan]] [[SF Manticore|Manticore fighters]]. Command will issue directives to destroy them, so do so. In the nebula, you may encounter problems seeing your opponent, so rely on your targeting system to hit them. If you loaded your ship with [[GTM MX-64|Rockeye heat-seeking missiles]], use them to handle the fighters.&lt;br /&gt;
&lt;br /&gt;
Eventually, Zeta wing and your wing will enter a small field littered with Terran Debris. Beware that they give off a small blast when you or your wingmen shoot them up. At about the same time you start seeing pieces of debris drifting about, Zeta 1 discovers &amp;quot;something big, a cruiser or a corvette&amp;quot;. When Command asks him if it is a [[SC Rakshasa|Rakshasa]] or a [[SC Cain|Cain]], he replies that it is neither, and that it is a Terran [[GTC Fenris|Fenris cruiser]].&lt;br /&gt;
&lt;br /&gt;
A long sequence of dialogue ensues as Zeta 1 hails the cruiser, and it identifies as the Trinity, with Captain Arthur Roemig, an [[Neo-Terran Front|NTF]] commander, speaking. Command threatens Roemig with destruction if he does not surrender the Trinity, so Roemig complies, but only if Command gets the cruiser out of the nebula. Roemig continues by saying that his ship repelled a Shivan attack, but suffered critical engine damage in the process. He powered down non-essential systems on the Trinity to avoid detection, and the cruiser has been drifting in the nebula uneventfully since then. Roemig also adds that his chief engineer believes that a field repair of the ship is possible; doing so should re-enable the Trinity&#039;s engines and allow it to jump out. Command asks for the cruiser&#039;s diagnostics and deploys a damage control team before asking Roemig what he was doing out in the nebula. Roemig, in response, declines to answer, using [[BETAC]] as protection.&lt;br /&gt;
&lt;br /&gt;
Shortly after this, the Discovery, a [[GTT Elysium|Elysium-class transport]], will jump in very near the Trinity and approach its docking point. At the same time, your radar will show several new hostile contacts out of sensor range. As they fly closer, these hostile contacts are revealed to be Shivan fighters. Engage and destroy them. Once they are eliminated, the Discovery will dock with the Trinity.&lt;br /&gt;
&lt;br /&gt;
You receive new orders from Command to defend the Trinity and the docked Discovery while the cruiser undergoes a quick repair. You have to hold the Shivans off for about fifteen minutes in order for repair works to be complete. However, after two waves of [[SF Basilisk|Basilisk fighters]], the Shivans start to swarm the area with many [[SF Dragon|Dragon-class fighters]], and your wingmen lose ground.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the Trinity &#039;&#039;must&#039;&#039; be destroyed in this mission, so do not get too frustrated if you fail to defend it for fifteen minutes. Dragons are notorious for their speed and maneuverability, and in the nebula, flying a [[GTF Hercules Mark II|Hercules Mark II]], you and your squadmates are ill-suited to repel them. The Discovery, however, will undock with the Trinity and take severe damage just as the cruiser blows up and try to make a run for it. You &#039;&#039;can&#039;&#039; try to protect it, although the chances of it surviving long enough to jump out is very low. Its survival will not change the debriefing anyway; you will still get the same debrief as when both ships are destroyed.&lt;br /&gt;
&lt;br /&gt;
Once the Trinity is destroyed, you will be ordered to return to base immediately. Do not try to engage the Shivans, or else Command will scold you.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This mission can end only if the Trinity is destroyed. You can try to keep it alive for over fifteen minutes, but the repairs on the Trinity are not meant to be finished quick enough for the cruiser to survive the engagement.&lt;br /&gt;
* You can, against command&#039;s orders, continue to engage the Dragons for a reasonable period of time for kills. However it is not recommended even if you are able to handle the Dragons, as waves will continue to jump in endlessly as you kill them, eventually overwhelming you.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Shivan|Shivans]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Neo-Terran Front|NTF]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*1 [[GTD Hecate|GTD &#039;&#039;Hecate&#039;&#039;]]&lt;br /&gt;
** [[GTD Aquitaine|&#039;&#039;Aquitaine&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*1 [[GTT Elysium|GTT &#039;&#039;Elysium&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTT Discovery|Discovery]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*1 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[NTC Trinity|&#039;&#039;Trinity&#039;&#039;]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*12 [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Zeta&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Kappa&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Iota&#039;&#039; (3)&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*12 [[SF Manticore|SF &#039;&#039;Manticore&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aries&#039;&#039; (5)&lt;br /&gt;
** &#039;&#039;Leo&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Virgo&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*4 [[SF Basilisk|SF &#039;&#039;Basilisk&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aquarius&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
*42 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (6) &#039;&#039;&#039;*5 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (4) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*1 [[GTT Elysium|GTT &#039;&#039;Elysium&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTT Discovery|Discovery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*3-10 [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Zeta&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Iota&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;Kappa&#039;&#039;&#039;&#039;&#039; (3) (MIA)&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*9-12 [[SF Manticore|SF &#039;&#039;Manticore&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;Aries&#039;&#039;&#039;&#039;&#039; (5)&lt;br /&gt;
** &#039;&#039;&#039;&#039;&#039;Leo&#039;&#039;&#039;&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Virgo&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*4 [[SF Basilisk|SF &#039;&#039;Basilisk&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aquarius&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
*0-42 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (6) &#039;&#039;&#039;*5 waves&#039;&#039;&#039; (unlikely)&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (4) &#039;&#039;&#039;*3 waves&#039;&#039;&#039; (unlikely)&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*1 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[NTC Trinity|&#039;&#039;Trinity&#039;&#039;]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=26479</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=26479"/>
		<updated>2009-10-30T22:14:26Z</updated>

		<summary type="html">&lt;p&gt;Asakura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Erinyes&#039;&#039;&#039;&#039;&#039; was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the &#039;&#039;Erinyes&#039;&#039; for their dangerous missions.&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It&#039;s the only &#039;Everyman&#039; Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes&#039;s specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It&#039;s pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn&#039;t be too mad over the Erinyes&#039; small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=26414</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=26414"/>
		<updated>2009-10-30T15:33:55Z</updated>

		<summary type="html">&lt;p&gt;Asakura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Erinyes&#039;&#039;&#039;&#039;&#039; was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the &#039;&#039;Erinyes&#039;&#039; for their dangerous missions.&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It&#039;s the only &#039;Everyman&#039; Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes&#039;s specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It&#039;s pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn&#039;t be too mad over the Erinyes&#039; small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=26413</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=26413"/>
		<updated>2009-10-30T15:33:31Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Erinyes&#039;&#039;&#039;&#039;&#039; was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the &#039;&#039;Erinyes&#039;&#039; for their dangerous missions.&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It&#039;s the only &#039;Everyman&#039; Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes&#039;s specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It&#039;s pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn&#039;t be too mad over the Erinyes&#039; small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Infyrno&amp;diff=26408</id>
		<title>GTM Infyrno</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Infyrno&amp;diff=26408"/>
		<updated>2009-10-30T13:17:10Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the [[GTM Piranha]], the &#039;&#039;&#039;GTM-11 Infyrno&#039;&#039;&#039; is an anti-fighter weapon carried by bombers to clear a path through defenders as they close with their primary objective. The Infyro is a much different device than the Piranha however.  It is, again, a manually detonated dumb-fire missile. But intead of using seeking submunitions, it depends solely on high-energy explosives released within a very tight detonation pattern.  It does enormously higher damage, but to a small area.&lt;br /&gt;
&lt;br /&gt;
The missile moves fast and has a fair range, making it safer to deploy. But this is a very difficult weapon to use in its intended role since one must gauge by eye the necessary lead factor on its unguided path. Enemy fighters also have the annoying habit of seeing the massive chunk of ordnance come sailing their way, and break formation evade it.  When it works, it works amazingly well, and entire wings go out with a single brilliant detonation;  but it doesn&#039;t often work.&lt;br /&gt;
&lt;br /&gt;
However the Infyrno is not entirely useless, since it can dish up absolutely catastrophic damage to light warships, freighters, transports, etc.  Against these targets, the Infyrno can be considered a sort of quick-loading, dumb-fire antiship torpedo. The standard version has 3/4 the damage of the [[GTM Cyclops|Cyclops]], greater velocity, and actually &#039;&#039;increased&#039;&#039; subsystem damage. Be cautious however, not to release too near the target, since you will almost certainly be vaporized by your own weapon if you&#039;re caught in the blast radius.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Infyrno.gif]]|caption=The GTM-11 Infyrno}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-11 Infyrno is an area-effect bomber suppression weapon, often employed to knock out incoming waves of slow-moving bombers. Upon detonation, the Infyrno releases multiple submunitions that contain ultra-high-explosive charges. The Infyrno is detonated remotely by pressing the Secondary weapon trigger a second time. A HUD indicator displays the distance from the warhead to the firing ship. If the pilot triggers the detonation too early, he risks being caught in the Infyrno&#039;s extensive blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Infyrno===&lt;br /&gt;
{{Secondary|840|5.0|120|150|Full|150|Good|112.5|Full|150|30 / 100|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Infyrno D===&lt;br /&gt;
{{Secondary|1 155|5.0|165|100|Full|100|Good|75|Full|100|30 / 100|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spawned warheads===&lt;br /&gt;
{{Secondary|75|0|250|100|Full|100|Full|100|Average|50|20 / 60|Heat Seeking|45 degrees|N / A|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon can be [[Weapons.tbl#Weapon Flags|remotely detonated]]&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 14 smaller warheads (Standard)&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 5 smaller warheads (Infyrno D)&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|I&#039;ve never gotten the hang of the Infyrno, personally, but when you get it right, it&#039;s quite effective at shaking up formations and causing people pain. A direct hit will leave a target in very bad shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon takes considerable skill and timing to use against fighters, but can be quite effective against them if you do have the listed requisites. However, I found that for those less able like me, it works well against cruisers, as well as transports, although for those, you could use the much better suited [[GTM Tempest|Tempest]], or simply hammer them with your guns. Personally I feel that this could dispense with the complicated bomblet crap and a bigger boom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like old Indiana Jones says, &amp;quot;If you don&#039;t know how to use a whip, you&#039;ll just end up hurting yourself.&amp;quot;  If you detonate an Infyrno too close to yourself, you will most likely cause yourself to explode.  Though, once you get the hang of using these, the same stands for enemy fighters, which even the burliest of which have problems taking two hits.  These also have a very high chance to knock out a specific subsystem you may be aiming for, just by their sheer power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speaking with true experience of using the Infyrno, it is useful against [[SB Seraphim]] and [[SB Nephilim]] bombers, notorious for their heavy shield and hull plating. Against even a glancing hit from one of these, all that will be for naught. Time your detonation of it when the range of the missile is near/at the same range of the target from you. Best to fly straight into the oncoming wave of bombers and fire, it is VERY tricky to use otherwise. If they won&#039;t destroy your target, they will certainly shake off some of its shielding for you. Also a viable weapon for harassing cruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re attacking a convoy of freighters, gas miners or AWACS, the Infyrno is actually a very good weapon against these targets. Don&#039;t leave this behind if you&#039;re going on a convoy assault mission. Also be careful of detonating it too early, especially on the higher difficulties since it can do some heavy damage to your fighter if it&#039;s too close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The AI is formidable with this weapon, but be careful with wingmen who have Infyrnos! They&#039;ll not care if you&#039;re within the blast radius. You&#039;ll die of your wingmen&#039;s Infyrnos more often than your enemies&#039; Tornado swarms, so overall, it&#039;s better to forget about giving this weapon toyour AI-controlled wingmen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For all that the description is worth, the Infyrno is hardly effective against strike craft. With a speed of 120, unless your target is stationary or remaining on a straight course, odds are that you will hardly even do any damage. Moreover, you probably will need to keep an eye on the warhead if you want a manual detonation, which leaves a high chance of getting caught in the blast yourself. What the Infyrno can really be used for is a substitute for torpedoes - being dumbfire you are spared from long lock-ons, and capships can hardly dodge. If you are good with primaries consider flying a fighter that can carry these, not that there are a lot of chances of doing so in the campaign.&lt;br /&gt;
&lt;br /&gt;
If this thing can a heck of a lot faster, it would be able to kill those pesky wings in a short order and less time for them to get away and escape. Otherwise, it can only really hit bombers facing head on into you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does not work on bombers flying head on to you either. Even AI knows how to dodge this thing from up front, and if you are close enough detonate before the bombers turn away, you are probably close enough to toast your own fighter.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Infyrno&amp;diff=26001</id>
		<title>GTM Infyrno</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Infyrno&amp;diff=26001"/>
		<updated>2009-10-16T17:27:39Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the [[GTM Piranha]], the &#039;&#039;&#039;GTM-11 Infyrno&#039;&#039;&#039; is an anti-fighter weapon carried by bombers to clear a path through defenders as they close with their primary objective. The Infyro is a much different device than the Piranha however.  It is, again, a manually detonated dumb-fire missile. But intead of using seeking submunitions, it depends solely on high-energy explosives released within a very tight detonation pattern.  It does enormously higher damage, but to a small area.&lt;br /&gt;
&lt;br /&gt;
The missile moves fast and has a fair range, making it safer to deploy. But this is a very difficult weapon to use in its intended role since one must gauge by eye the necessary lead factor on its unguided path. Enemy fighters also have the annoying habit of seeing the massive chunk of ordnance come sailing their way, and break formation evade it.  When it works, it works amazingly well, and entire wings go out with a single brilliant detonation;  but it doesn&#039;t often work.&lt;br /&gt;
&lt;br /&gt;
However the Infyrno is not entirely useless, since it can dish up absolutely catastrophic damage to light warships, freighters, transports, etc.  Against these targets, the Infyrno can be considered a sort of quick-loading, dumb-fire antiship torpedo. The standard version has 3/4 the damage of the [[GTM Cyclops|Cyclops]], greater velocity, and actually &#039;&#039;increased&#039;&#039; subsystem damage. Be cautious however, not to release too near the target, since you will almost certainly be vaporized by your own weapon if you&#039;re caught in the blast radius.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Infyrno.gif]]|caption=The GTM-11 Infyrno}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-11 Infyrno is an area-effect bomber suppression weapon, often employed to knock out incoming waves of slow-moving bombers. Upon detonation, the Infyrno releases multiple submunitions that contain ultra-high-explosive charges. The Infyrno is detonated remotely by pressing the Secondary weapon trigger a second time. A HUD indicator displays the distance from the warhead to the firing ship. If the pilot triggers the detonation too early, he risks being caught in the Infyrno&#039;s extensive blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Infyrno===&lt;br /&gt;
{{Secondary|840|5.0|120|150|Full|150|Good|112.5|Full|150|30 / 100|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Infyrno D===&lt;br /&gt;
{{Secondary|1 155|5.0|165|100|Full|100|Good|75|Full|100|30 / 100|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spawned warheads===&lt;br /&gt;
{{Secondary|75|0|250|100|Full|100|Full|100|Average|50|20 / 60|Heat Seeking|45 degrees|N / A|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon can be [[Weapons.tbl#Weapon Flags|remotely detonated]]&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 14 smaller warheads (Standard)&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 5 smaller warheads (Infyrno D)&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|I&#039;ve never gotten the hang of the Infyrno, personally, but when you get it right, it&#039;s quite effective at shaking up formations and causing people pain. A direct hit will leave a target in very bad shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon takes considerable skill and timing to use against fighters, but can be quite effective against them if you do have the listed requisites. However, I found that for those less able like me, it works well against cruisers, as well as transports, although for those, you could use the much better suited [[GTM Tempest|Tempest]], or simply hammer them with your guns. Personally I feel that this could dispense with the complicated bomblet crap and a bigger boom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like old Indiana Jones says, &amp;quot;If you don&#039;t know how to use a whip, you&#039;ll just end up hurting yourself.&amp;quot;  If you detonate an Infyrno too close to yourself, you will most likely cause yourself to explode.  Though, once you get the hang of using these, the same stands for enemy fighters, which even the burliest of which have problems taking two hits.  These also have a very high chance to knock out a specific subsystem you may be aiming for, just by their sheer power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speaking with true experience of using the Infyrno, it is useful against [[SB Seraphim]] and [[SB Nephilim]] bombers, notorious for their heavy shield and hull plating. Against even a glancing hit from one of these, all that will be for naught. Time your detonation of it when the range of the missile is near/at the same range of the target from you. Best to fly straight into the oncoming wave of bombers and fire, it is VERY tricky to use otherwise. If they won&#039;t destroy your target, they will certainly shake off some of its shielding for you. Also a viable weapon for harassing cruisers.&lt;br /&gt;
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If you&#039;re attacking a convoy of freighters, gas miners or AWACS, the Infyrno is actually a very good weapon against these targets. Don&#039;t leave this behind if you&#039;re going on a convoy assault mission. Also be careful of detonating it too early, especially on the higher difficulties since it can do some heavy damage to your fighter if it&#039;s too close.&lt;br /&gt;
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The AI is formidable with this weapon, but be careful with wingmen who have Infyrnos! They&#039;ll not care if you&#039;re within the blast radius. You&#039;ll die of your wingmen&#039;s Infyrnos more often than your enemies&#039; Tornado swarms, so overall, it&#039;s better to forget about giving this weapon toyour AI-controlled wingmen.&lt;br /&gt;
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For all that the description is worth, the Infyrno is hardly effective against strike craft. With a speed of 120, unless your target is stationary or remaining on a straight course, odds are that you will hardly even do any damage. Moreover, you probably will need to keep an eye on the warhead if you want a manual detonation, which leaves a high chance of getting caught in the blast yourself. What the Infyrno can really be used for is a substitute for torpedoes - being dumbfire you are spared from long lock-ons, and capships can hardly dodge. If you are good with primaries consider flying a fighter that can carry these, not that there are a lot of chances of doing so in the campaign.}}&lt;br /&gt;
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[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Infyrno&amp;diff=26000</id>
		<title>GTM Infyrno</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Infyrno&amp;diff=26000"/>
		<updated>2009-10-16T17:27:08Z</updated>

		<summary type="html">&lt;p&gt;Asakura: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the [[GTM Piranha]], the &#039;&#039;&#039;GTM-11 Infyrno&#039;&#039;&#039; is an anti-fighter weapon carried by bombers to clear a path through defenders as they close with their primary objective. The Infyro is a much different device than the Piranha however.  It is, again, a manually detonated dumb-fire missile. But intead of using seeking submunitions, it depends solely on high-energy explosives released within a very tight detonation pattern.  It does enormously higher damage, but to a small area.&lt;br /&gt;
&lt;br /&gt;
The missile moves fast and has a fair range, making it safer to deploy. But this is a very difficult weapon to use in its intended role since one must gauge by eye the necessary lead factor on its unguided path. Enemy fighters also have the annoying habit of seeing the massive chunk of ordnance come sailing their way, and break formation evade it.  When it works, it works amazingly well, and entire wings go out with a single brilliant detonation;  but it doesn&#039;t often work.&lt;br /&gt;
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However the Infyrno is not entirely useless, since it can dish up absolutely catastrophic damage to light warships, freighters, transports, etc.  Against these targets, the Infyrno can be considered a sort of quick-loading, dumb-fire antiship torpedo. The standard version has 3/4 the damage of the [[GTM Cyclops|Cyclops]], greater velocity, and actually &#039;&#039;increased&#039;&#039; subsystem damage. Be cautious however, not to release too near the target, since you will almost certainly be vaporized by your own weapon if you&#039;re caught in the blast radius.&lt;br /&gt;
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{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Infyrno.gif]]|caption=The GTM-11 Infyrno}}&lt;br /&gt;
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==Tech Room Data==&lt;br /&gt;
The GTM-11 Infyrno is an area-effect bomber suppression weapon, often employed to knock out incoming waves of slow-moving bombers. Upon detonation, the Infyrno releases multiple submunitions that contain ultra-high-explosive charges. The Infyrno is detonated remotely by pressing the Secondary weapon trigger a second time. A HUD indicator displays the distance from the warhead to the firing ship. If the pilot triggers the detonation too early, he risks being caught in the Infyrno&#039;s extensive blast radius.&lt;br /&gt;
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==Performance==&lt;br /&gt;
===Statistics - Infyrno===&lt;br /&gt;
{{Secondary|840|5.0|120|150|Full|150|Good|112.5|Full|150|30 / 100|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
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===Statistics - Infyrno D===&lt;br /&gt;
{{Secondary|1 155|5.0|165|100|Full|100|Good|75|Full|100|30 / 100|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
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===Spawned warheads===&lt;br /&gt;
{{Secondary|75|0|250|100|Full|100|Full|100|Average|50|20 / 60|Heat Seeking|45 degrees|N / A|1.0 s}}&lt;br /&gt;
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==Notes==&lt;br /&gt;
*Weapon can be [[Weapons.tbl#Weapon Flags|remotely detonated]]&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 14 smaller warheads (Standard)&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 5 smaller warheads (Infyrno D)&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|I&#039;ve never gotten the hang of the Infyrno, personally, but when you get it right, it&#039;s quite effective at shaking up formations and causing people pain. A direct hit will leave a target in very bad shape.&lt;br /&gt;
&lt;br /&gt;
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This weapon takes considerable skill and timing to use against fighters, but can be quite effective against them if you do have the listed requisites. However, I found that for those less able like me, it works well against cruisers, as well as transports, although for those, you could use the much better suited [[GTM Tempest|Tempest]], or simply hammer them with your guns. Personally I feel that this could dispense with the complicated bomblet crap and a bigger boom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like old Indiana Jones says, &amp;quot;If you don&#039;t know how to use a whip, you&#039;ll just end up hurting yourself.&amp;quot;  If you detonate an Infyrno too close to yourself, you will most likely cause yourself to explode.  Though, once you get the hang of using these, the same stands for enemy fighters, which even the burliest of which have problems taking two hits.  These also have a very high chance to knock out a specific subsystem you may be aiming for, just by their sheer power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speaking with true experience of using the Infyrno, it is useful against [[SB Seraphim]] and [[SB Nephilim]] bombers, notorious for their heavy shield and hull plating. Against even a glancing hit from one of these, all that will be for naught. Time your detonation of it when the range of the missile is near/at the same range of the target from you. Best to fly straight into the oncoming wave of bombers and fire, it is VERY tricky to use otherwise. If they won&#039;t destroy your target, they will certainly shake off some of its shielding for you. Also a viable weapon for harassing cruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re attacking a convoy of freighters, gas miners or AWACS, the Infyrno is actually a very good weapon against these targets. Don&#039;t leave this behind if you&#039;re going on a convoy assault mission. Also be careful of detonating it too early, especially on the higher difficulties since it can do some heavy damage to your fighter if it&#039;s too close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The AI is formidable with this weapon, but be careful with wingmen who have Infyrnos! They&#039;ll not care if you&#039;re within the blast radius. You&#039;ll die of your wingmen&#039;s Infyrnos more often than your enemies&#039; Tornado swarms, so overall, it&#039;s better to forget about giving this weapon toyour AI-controlled wingmen.&lt;br /&gt;
&lt;br /&gt;
For all that the description is worth, the Infyrno is hardly effective against strike craft. With a speed of 120, unless your target is stationary or remaining on a straight course, odds are that you will hardly even do any damage. Moreover, you probably will need to keep an eye on the warhead if you want a manual detonation, which leaves a high chance of getting caught in the blast yourself. What the Infyrno can really be used for is a substitute for torpedoes - being dumbfire you are spared from long lock-ons, and capships can hardly dodge. If you are good with primaries consider flying a fighter that can carry these, not that there are a lot of chances of doing so in the campaign.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Asakura</name></author>
	</entry>
</feed>