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	<updated>2026-11-15T11:45:47Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Arcadia&amp;diff=23857</id>
		<title>GTI Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Arcadia&amp;diff=23857"/>
		<updated>2009-06-30T22:19:51Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:arcadia320x240.jpg]]|caption=The GTI Arcadia}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTI &#039;&#039;Arcadia&#039;&#039;&#039;&#039;&#039; is the only known class of space stations. These installations were known to be durable, but lacked proper self-defense capabilities, especially after the development of beam cannons.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Early Terran space stations were constructed much smaller, and were mostly used for Zero-G research purposes.  Later on, with advancements in space construction technologies, stations grew bigger and bigger.  When the first Arcadia-class station was commissioned, GTA decided to rename it to an Installation rather than a Space Station.  Used for a variety of purposes, almost all major systems are home to at least one Installation, which is often used as the center of trade and communications.  Home to scores of small ship, including repair vessels, fighters, and transports, an Arcadia class Installation is always a safe haven for a convoy of attack ships, returning from battle.  Where the Orion is the symbol of Terran power, the Arcadia is the shining beacon of stability.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Arcadia is a region on the Peloponnesus peninsula, both in ancient and modern Greece. Arcadia, being a mountainous area, is a classical refuge. The word Arcadia also has some artistic (especially literary) meaning.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Installation|Unknown|N/A|N/A|N/A|N/A|100 000|N/A|3792}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 19&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 5 &lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;There is nothing tactically good about the Arcadia, it is armed only with [[FighterKiller]]s and [[Terran Turret]]s, and only has two and a half squadrons of fighters, compared to the [[GTD Hecate|Hecate&#039;s]] twelve and a half, and the [[GTD Orion|Orion&#039;s]] eight. A [[GTC Leviathan]] can simply sit and bombard this installation, but it is after all, a civilian installation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When armed with flak cannons (as in [[Operation Templar]]), their effectiveness increases greatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has as many turrets as the Lucifer, and nearly twice as many as on the Orion, yet can&#039;t defend itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcadia is the oldest installation used in the GTVA, although that does not say much, since the only other &amp;quot;installation&amp;quot; used by the Alliance, the [[GTI Ganymede|Ganymede]], is essentially a drydock for shipbuilding and repairs. Despite the Arcadia&#039;s poor defences, it is surprisingly durable. If it is guarded by two to three fighter wings, it is capable of holding out against about fifteen minutes&#039; worth of bombers and fighters, or even a Deimos corvette. Within that time frame, it is possible to evacuate most, if not everyone, in the installation, and that, I think, is something worth noting in such an aging design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A single corvette can wipe and Arcadia out without adequate fighter cover. A Deimos, for example, is the single largest threat to an Arcadia (discounting larger capital vessels) and will take this installation down in minutes. Not to mention, there are plenty of safe places for bombers to hide and deliver their payload. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Arcadia&amp;diff=23856</id>
		<title>GTI Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Arcadia&amp;diff=23856"/>
		<updated>2009-06-30T22:19:39Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:arcadia320x240.jpg]]|caption=The GTI Arcadia}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTI &#039;&#039;Arcadia&#039;&#039;&#039;&#039;&#039; is the only known class of space stations. These installations were known to be durable, but lacked proper self-defense capabilities, especially after the development of beam cannons.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Early Terran space stations were constructed much smaller, and were mostly used for Zero-G research purposes.  Later on, with advancements in space construction technologies, stations grew bigger and bigger.  When the first Arcadia-class station was commissioned, GTA decided to rename it to an Installation rather than a Space Station.  Used for a variety of purposes, almost all major systems are home to at least one Installation, which is often used as the center of trade and communications.  Home to scores of small ship, including repair vessels, fighters, and transports, an Arcadia class Installation is always a safe haven for a convoy of attack ships, returning from battle.  Where the Orion is the symbol of Terran power, the Arcadia is the shining beacon of stability.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Arcadia is a region on the Peloponnesus peninsula, both in ancient and modern Greece. Arcadia, being a mountainous area, is a classical refuge. The word Arcadia also has some artistic (especially literary) meaning.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Installation|Unknown|N/A|N/A|N/A|N/A|100 000|N/A|3792}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 19&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 19&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 5 &lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;There is nothing tactically good about the Arcadia, it is armed only with [[FighterKiller]]s and [[Terran Turret]]s, and only has two and a half squadrons of fighters, compared to the [[GTD Hecate|Hecate&#039;s]] twelve and a half, and the [[GTD Orion|Orion&#039;s]] eight. A [[GTC Leviathan]] can simply sit and bombard this installation, but it is after all, a civilian installation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When armed with flak cannons (as in [[Operation Templar]]), their effectiveness increases greatly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has as many turrets as the Lucifer, and nearly twice as many as on the Orion, yet can&#039;t defend itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Arcadia is the oldest installation used in the GTVA, although that does not say much, since the only other &amp;quot;installation&amp;quot; used by the Alliance, the [[GTI Ganymede|Ganymede]], is essentially a drydock for shipbuilding and repairs. Despite the Arcadia&#039;s poor defences, it is surprisingly durable. If it is guarded by two to three fighter wings, it is capable of holding out against about fifteen minutes&#039; worth of bombers and fighters, or even a Deimos corvette. Within that time frame, it is possible to evacuate most, if not everyone, in the installation, and that, I think, is something worth noting in such an aging design.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A single corvette can wipe and Arcadia out without adequate fighter cover. A Deimos, for example, is the single largest threat to an Arcadia (discounting larger capital vessels) and will take this installation down in minutes. Not to mention, there are plenty of safe places for bombers to hide and deliver their payload. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=23750</id>
		<title>GTM EMP Adv.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=23750"/>
		<updated>2009-06-30T07:18:07Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-14 EM Pulse Adv.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Empadv.gif]]|caption=The GTM-14 EM Pulse Adv.}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 375|2.0|275|45|Full|45|Good|36|Average|22.5|80 / 300|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Causes [[Weapons.tbl#&amp;quot;EMP&amp;quot;|EMP]] within its shockwave radius.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you&#039;re trying to get aspect lock on something, or even just trying to keep your bearings, this missile is evil incarnate. The EMP scrambling effect causes your target to change randomly, and the missile includes a small shockwave effect to knock you around and make sure you&#039;re not quite certain what direction you&#039;re pointed in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with this weapon is that it&#039;s a double-edged sword, if you&#039;re too close to your enemy, your sensors get screwed up, too. The solution: use this weapon at its maximum effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even after it seemed like everything was fine, I still got some residual effects every now and then.  Not the HUD flickering, but I did get some random target changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The EMP effect prevents AI fighters and bombers from acquiring aspect lock.  This is remarkably useful in an anti-bomber role, since as long as the effect is in place, the bombers can&#039;t fire their warheads.  The EMP effect will also cause AI fightercraft to select random targets to attack, which can either make a mission much easier (by sending said fighters dozens of kilometers away on a wild goose chase) or much more difficult (by allowing them to attack ships that would otherwise never be targeted for attack).  Finally, warship turrets caught in an EMP blast will briefly cease fire.&lt;br /&gt;
&lt;br /&gt;
The EMP Adv. is useful in escort missions with few present fighters, and many bombers. Be wary however, and only mount the missile on your own fighter as your wingmen will quickly remove any hope of targeting anything for the duration of the mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A note to FREDders: Arming enemy ships with this thing is sadistic and immoral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When fighting Sobek corvettes or something else with hellish AAA beams, I always pack some of these. The EMP effect gives me time to knock out the turrets before they come back online. A good strategy is to pack Tempests with these EMP missiles, just in case you accidentally get EMP splashed. On missions with a lot of bomber waves, you can simply wait at their respawn point, then EMP splash them as they jump in. Mop up quickly and repeat.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=23749</id>
		<title>GVF Ptah</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=23749"/>
		<updated>2009-06-30T07:14:25Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:ptah320x240.jpg]]|caption=The GVF Ptah}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Ptah was a deity that called the world into being. His name means &#039;&#039;opener of the mouth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|90.0 - 110.0|160.0|Light|220|330|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;Almost statistically identical to the Pegasus. The main difference being that the Ptah can carry the [[GTW Mekhu HL-7|Mehku]] instead of the [[GTW Subach HL-7|Subach]]. Also, the Pegasus&#039;/Ptah&#039;s tabling is inconsistent and contains references stating that the Peg has 2 gun mounts and 1 missile rack versus Ptah&#039;s 1 and 2, respectively, but in defining secondary bay size and number of default primaries later in the same table ships are identical.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its target profile is much bigger than that of the Pegasus. Rather than being a razor-thin triangle, the Ptah is more of a scrunched up snail. The snail is compact but is not as difficult to hit as the Pegasus. In addition, it is not as hard to see as the Pegasus in space or nebula environments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is more of a recon craft than a fighter. Don&#039;t get in any big dogfights in this ship. It maneuvers like a dream, even better than the [[GVF Serapis]], but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ptah doesn&#039;t have the feeling of invulnerability that a Pegasus gives. A Ptah doesn&#039;t look like a spooky space fighter, it looks shockingly like every other Vasudan ship.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=23748</id>
		<title>GVF Ptah</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=23748"/>
		<updated>2009-06-30T07:14:13Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:ptah320x240.jpg]]|caption=The GVF Ptah}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Ptah was a deity that called the world into being. His name means &#039;&#039;opener of the mouth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|90.0 - 110.0|160.0|Light|220|330|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;Almost statistically identical to the Pegasus. The main difference being that the Ptah can carry the [[GTW Mekhu HL-7|Mehku]] instead of the [[GTW Subach HL-7|Subach]]. Also, the Pegasus&#039;/Ptah&#039;s tabling is inconsistent and contains references stating that the Peg has 2 gun mounts and 1 missile rack versus Ptah&#039;s 1 and 2, respectively, but in defining secondary bay size and number of default primaries later in the same table ships are identical.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its target profile is much bigger than that of the Pegasus. Rather than being a razor-thin triangle, the Ptah is more of a scrunched up snail. The snail is compact but is not as difficult to hit as the Pegasus. In addition, it is not as hard to see as the Pegasus in space or nebula environments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is more of a recon craft than a fighter. Don&#039;t get in any big dogfights in this ship. It maneuvers like a dream, even better than the [[GVF Serapis]], but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ptah doesn&#039;t have the feeling of invulnerability that a Pegasus gives. A Ptah doesn&#039;t look like a spooky space fighter, it looks shockingly like every other Vasudan ship.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Mega_Laser&amp;diff=23747</id>
		<title>Shivan Mega Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Mega_Laser&amp;diff=23747"/>
		<updated>2009-06-30T07:01:35Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Mega Laser&#039;&#039;&#039; is a basic Shivan primary weapon&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|600|1.33|400|30|Full|30|Average|18|Full|30}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Odd as it may seem, Shivan laser weapons do really poor damage to their targets, apparently Shivans depend on the quality of their ships and their vast numbers much more than they depend on their weapons. The Shivan Mega Laser is the slowest refire rate Shivan laser weapon, it does damage in between the [[Shivan Heavy Laser]] and the [[Shivan Light Laser]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shivan weapons are weaker than their Terran/Vasudan &amp;quot;Counterparts&amp;quot; and it is just an illusion that they seem to do more damage. You kill a lot of them; they only kill one of you.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Mega_Laser&amp;diff=23746</id>
		<title>Shivan Mega Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Mega_Laser&amp;diff=23746"/>
		<updated>2009-06-30T07:01:20Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Mega Laser&#039;&#039;&#039; is a basic Shivan primary weapon&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|600|1.33|400|30|Full|30|Average|18|Full|30}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Odd as it may seem, Shivan laser weapons do really poor damage to their targets, apparently Shivans depend on the quality of their ships and their vast numbers much more than they depend on their weapons. The Shivan Mega Laser is the slowest refire rate Shivan laser weapon, it does damage in between the [[Shivan Heavy Laser]] and the [[Shivan Light Laser]].&lt;br /&gt;
&lt;br /&gt;
Shivan weapons are weaker than their Terran/Vasudan &amp;quot;Counterparts&amp;quot; and it is just an illusion that they seem to do more damage. You kill a lot of them; they only kill one of you.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23745</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23745"/>
		<updated>2009-06-30T06:57:53Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morning Star]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it&#039;s no [[GTB Ursa|Ursa]]...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As has been previously stated, the Ares cannot hold it&#039;s own against fighters on Hard-Insane difficulties. If you&#039;re skilled, you can probably dogfight on Very Easy-Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23744</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23744"/>
		<updated>2009-06-30T06:57:17Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morning Star]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it&#039;s no [[GTB Ursa|Ursa]]...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As has been previously stated, the Ares cannot hold it&#039;s own against fighters on Hard-Insane difficulties. If you&#039;re skilled, you can probably dogfight on Very Easy-Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23743</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23743"/>
		<updated>2009-06-30T06:57:03Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morning Star]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it&#039;s no [[GTB Ursa|Ursa]]...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As has been previously stated, the Ares cannot hold it&#039;s own against fighters on Hard-Insane difficulties. If you&#039;re skilled, you can probably dogfight on Very Easy-Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23742</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=23742"/>
		<updated>2009-06-30T06:56:33Z</updated>

		<summary type="html">&lt;p&gt;Azile0: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}The &#039;&#039;&#039;GTF Ares&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware: the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI - use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morning Star]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it&#039;s no [[GTB Ursa|Ursa]]...&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As has been previously stated, the Ares cannot hold it&#039;s own against fighters on Hard-Insane difficulties. If you&#039;re skilled, you can probably dogfight on Very Easy-Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Azile0</name></author>
	</entry>
</feed>