<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Basilisk135</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Basilisk135"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Basilisk135"/>
	<updated>2026-11-15T11:32:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=34181</id>
		<title>GTD Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=34181"/>
		<updated>2011-04-03T20:55:44Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hades&#039;&#039;&#039;&#039;&#039; was a warship of the class of the same name during and after the [[Great War]]. The &#039;&#039;Hades&#039;&#039; was an effort by [[Galactic Terran Intelligence|Galactic Terran Intelligence (GTI)]] to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] led to the [[Hades Rebellion]], during which the &#039;&#039;Hades&#039;&#039; was destroyed by two squadrons of GTA fighters and bombers and the GTC &#039;&#039;Orff&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades-old.jpg]]|caption=The GTD Hades}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Nothing much is known about the GTD Hades.  It seems to be the GTI&#039;s top project.  We believe the goal of the project&lt;br /&gt;
is to recreate the SD Lucifer.&lt;br /&gt;
&lt;br /&gt;
The GTD Hades should be considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI&#039;s activities. These reports have yet to be confirmed by government sources.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD &#039;&#039;Hades&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|800 000/400 000|N/A|3404}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades.jpg]]|caption=The GTD Hades in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|To me, this is a failed Colossus. This is the terrans first attempt at creating a superdestroyer that can rival the Lucifer in power (it&#039;s the terrans version of the Lucifer.) It was probably built to take on another Lucifer, even though an Orion can destroy it with time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Has too many hitpoints. In [[Secrets Revealed]], standard practice is to hide in the &amp;quot;trench&amp;quot; halfway between fore and aft of this ship, and jam your keyboard&#039;s firing key down. I&#039;ve found, however, that this is not as effective in [[Portal:FreeSpace 2|FreeSpace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I&#039;ve seen an Orion take out a Hades with relative ease, although it took a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades is pretty capable in FS2. I&#039;ve seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades&#039; effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades&#039; subsystems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak.  In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it...  In an Athena.  I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only &#039;&#039;&#039;ONE&#039;&#039;&#039; engine subsystem ... and it&#039;s located at, of all places, the point where the destroyer&#039;s engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With only 2 BGreens, the Hades has actually less firepower than the Orion (with 3 along with [[TerSlash]]es), and like the Orion, it can focus the two of them in one spot, making it fairly deadly. However, the Hades falls easily to flanking techniques.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Hades]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=34179</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=34179"/>
		<updated>2011-04-03T20:48:19Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTCv &#039;&#039;Deimos&#039;&#039;&#039;&#039;&#039; was a common ship in [[FreeSpace 2]], in the hands of both the [[Galactic Terran-Vasudan Alliance]] and the [[Neo-Terran Front]]. Faster and more maneuverable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]], filled a much-needed role in between these two classes. Their armor is made from collapsed-core molybdenum, which provides additional protection against beam fire, and giving them around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.&lt;br /&gt;
&lt;br /&gt;
Two Deimos-class corvettes (The GTCv &#039;&#039;Actium&#039;&#039; and the GTCv &#039;&#039;Lysander&#039;&#039;), along with 2 wings of fighters, were the first GTVA vessels to officially come into contact with a [[SD Ravana|&#039;&#039;Ravana&#039;&#039;-class destroyer]]. The &#039;&#039;Lysander&#039;&#039; was destroyed by a beam from this ship before anyone even knew it was out there.&lt;br /&gt;
&lt;br /&gt;
On the retail FreeSpace 2 box, the &#039;&#039;Deimos&#039;&#039; is shown with several side-mounted multi-part turrets, which are not possible in the retail version. Side multiple-part turrets are possible in [[FreeSpace Open]], but the Deimos does not possess them for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtcvdeimos-old.jpg]]|caption=The GTCv Deimos}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Greek mythology, Deimos was the personification of fear. He is the son of [[GTF Ares|Ares]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|Unknown|N/A|30.0|N/A|N/A|80 000|N/A|717}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcvdeimos.jpg]]|caption=The GTCv Deimos in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: corvette2T-01.pof&lt;br /&gt;
:Textures: TCov1(A/B/C), TCov2(A/B), TCov3(A/B), TCov4(A/B), TCov5(A/B), TCov6(A/B), TCov7(A/B), TSoupdebris01b&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: corvette2T-01.pof&lt;br /&gt;
:Textures: TCov1, TCov2, TCov3, TCov4, TCov5, TCov6, TCov7, Corvette2T-01, thrust, damage, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=28154.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=36722.0 11/15/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0046.png | A Hercules Mark II fighter providing fighter cover for a Deimos.&lt;br /&gt;
Image:RScreen0049.png | Alongside her escorts, a Deimos patrols the outer orbit of a gas giant.&lt;br /&gt;
Image:RScreen0026.jpg | The GTCv &#039;&#039;Parapet&#039;&#039; blockading the [[Capella]] jump node in the [[Epsilon Pegasi]] system. The [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;]] stands guard in the distance. ([[Into the Maelstrom]])&lt;br /&gt;
Image:RScreen0024.jpg | Behind the fog of the [[Nebula System|Shivan nebula]], the GTCv &#039;&#039;Warspite&#039;&#039; holds an important position. ([[Battle of the Wilderness]]).&lt;br /&gt;
Image:RScreen0027.jpg | Fighting [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
Image:RScreen0029.jpg | An insurgent Deimos battling allied warships in [[The Procyon Insurgency]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This is probably the best corvette in the game. It may not be small, or have a fighterbay, but its got the firepower while still balancing Anti-Fighter capabilities. When FREDing, it&#039;s not uncommon to see the 2 slashing beams on the bow switched to BGreens. These ships make a fine addition to the GTVA fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it&#039;s as powerful as a destroyer kinda... debatable. It&#039;s probably accurate to say though, that its anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle (from the front or above).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from&#039;&#039; &#039;&#039;&#039;both&#039;&#039;&#039; &#039;&#039;[[GTM Piranha|Piranha]] launchers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]], for instance, is vulnerable to bombers, and a [[GTD Hecate|Hecate]] to enemy warships, whereas a Deimos can challenge both large and small targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Probably the most dangerous capital ship to attack in a fighter or a bomber, and its 4 smaller anti-warship beams compared to the Sobek&#039;s 2 larger [[VSlash]] beams means Deimos can take more damage than the Vasudan corvette while remaining effective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best method of attacking this vessel is from the top, where it is guarded by only a few blob turrets; any other angle leaves you at the mercy of a storm of flak or staring down the business end of two possibly firing TerSlashes. Depending on the angle at which it engages, the Deimos can take down any ship its own weight or below, but is terribly vulnerable to a destroyer broadside.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=34175</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=34175"/>
		<updated>2011-04-03T20:38:17Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{ship box&lt;br /&gt;
|name =GTC Fenris&lt;br /&gt;
|type =Cruiser&lt;br /&gt;
|manufacturer =Han-Ronald Corp.&lt;br /&gt;
|max_velocity =20&lt;br /&gt;
|hitpoints =8 000 (FS1) / 10 000 (FS2)&lt;br /&gt;
|length =253&lt;br /&gt;
|turrets =9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{|{{turret_box_background}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Turret_box&lt;br /&gt;
|setting =FreeSpace 1&lt;br /&gt;
|1_weapon =[[Terran Turret]]&lt;br /&gt;
|1_number =8&lt;br /&gt;
|2_weapon =[[Fusion Mortar]]&lt;br /&gt;
|2_number =1&lt;br /&gt;
}}&lt;br /&gt;
|{{Turret_box&lt;br /&gt;
|setting =FreeSpace 2&lt;br /&gt;
|1_weapon =[[Terran Turret]]&lt;br /&gt;
|1_number =5&lt;br /&gt;
|2_weapon =[[Fusion Mortar]]&lt;br /&gt;
|2_number =1&lt;br /&gt;
|3_weapon =[[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
|3_number =2&lt;br /&gt;
|4_weapon =[[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
|4_number =1&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris.jpg]]|caption=The GTC Fenris in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01.pof&lt;br /&gt;
:Textures: cruiser01-01(a/b/c), cruiser01-02a, cruiser01-03a, cruiser01-04a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01.pof&lt;br /&gt;
:Textures: Fenris-HTL, Fenris-HTL_debris, Doctile6A, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,20020.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: KARMA on 01/09/2004&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: Bobboau on 03/17/2004&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0017.jpg | A Fenris backing up a fighter patrol in [[Shrouding the Light]].&lt;br /&gt;
Image:RScreen0003.jpg | The GTC &#039;&#039;Ravage&#039;&#039; defending the GTSC &#039;&#039;Asimov&#039;&#039; from a furious [[Shivan]] assault. ([[The Big Bang]])&lt;br /&gt;
Image:RScreen0027.jpg | The Fenris&#039; light armor is no match for Shivan beam weaponry. From the [[Homesick]] campaign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|Weakest cruiser in the game in terms of armor. The Argos has just 2,000 points less than the Fenris. A hornet barrage will cripple this cruiser, if not destroy it. In terms of firepower, it is adequetly armed. 2 AAA beams, LTerSlash (Doesn&#039;t do much, but good against freighters and such, even though most freighters can out run this cruiser.) and fusion mortars. A group of these cruisers is not to be under estimated, they&#039;re combined AAA beams will rip your fighters and bombers apart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=34174</id>
		<title>GTC Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=34174"/>
		<updated>2011-04-03T20:22:59Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The first of the &#039;&#039;&#039;GTC &#039;&#039;Leviathan&#039;&#039;&#039;&#039;&#039; cruisers were built during the [[Terran-Vasudan War]] when it turned out that the war would not be over in a short time. &#039;&#039;Leviathan&#039;&#039;s improve upon the much more fragile [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]] with heavier armoring and deadlier weaponry. The &#039;&#039;Leviathan&#039;&#039; has an extremely long commission period, beginning from the Terran-Vasudan War till the end of the [[Second Shivan Incursion]]. After the [[Great War]]&#039;s conclusion and the development of [[beam cannons]], &#039;&#039;Leviathan&#039;&#039;s were armed with a deadly array of four [[AAAf|anti-fighter beam]]s and one [[SGreen|small anti-warship beam cannon]]. This class of warship has the most anti-fighter beams of any GTVA cruiser, and the second most powerful anti-warship weaponry after the [[GTC Aeolus|GTC &#039;&#039;Aeolus&#039;&#039;]], which has two anti-warship beams versus the &#039;&#039;Leviathan&#039;&#039;&#039;s one.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;Leviathan&#039;&#039;-class cruisers joined the [[Neo-Terran Front]] and saw deployment against the [[Galactic Terran-Vasudan Alliance]]. Many of these vessels were destroyed during the [[NTF Rebellion]].&lt;br /&gt;
&lt;br /&gt;
Despite its superior armoring and armament compared to those of the GTC &#039;&#039;Fenris&#039;&#039;, the &#039;&#039;Leviathan&#039;&#039; is much slower and thus impractical for swift hit-and-run strikes, but in situations where a &#039;&#039;Fenris&#039;&#039; does not have a chance of survival, there is still hope for the crew of a Leviathan to manage through.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Leviathan}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser. Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships. Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull. Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system. Because of the on-again off-again nature of this vessel&#039;s production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They&#039;re also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Old Testament, Leviathan is a large sea creature, associated with the Devil or Satan.&lt;br /&gt;
&lt;br /&gt;
In the English language, &#039;&#039;leviathan&#039;&#039; functions as an adjective meaning &amp;quot;monstrous&amp;quot; and also a noun meaning &amp;quot;something very large.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Defensive Cruiser|Han-Ronald Corp.|N/A|10.0|N/A|N/A|35 000|N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[SGreen|Small Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcleviathan.jpg]]|caption=The GTC Leviathan in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01.pof&lt;br /&gt;
:Textures: cruiser01-01(a/b/c), cruiser01-02a, cruiser01-03a, cruiser01-04a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01x.pof&lt;br /&gt;
:Textures: Levy-HTL, Fenris-HTL_debris, Doctile6A, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,20020.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: KARMA on 01/09/2004&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: Bobboau on 03/17/2004&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|Though slow, the Leviathan is a destructive cruiser. It has a SGreen that can hit anything within a 180 degree view of it. A wing of 3 of these cruisers can wipe out wings of fighters and bombers within minutes, thanks to it&#039;s 4 AAAf beams. This would be one of the best  cruisers if it had the speed that the Fenris or Aeolous has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a discrepancy between the FreeSpace 1 and 2 technical descriptions. While the FreeSpace 1 description seems to indicate that the Leviathan was in service during [[Terran-Vasudan War]] the FreeSpace 2 description states that it entered service during [[The Great War]]. This discrepancy can be explained as the author of the FreeSpace 2 description getting mixed up with the two wars. In the FreeSpace community, the Leviathan is generally recognized as coming into service during the [[Terran-Vasudan War]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s just another cruiser, but significantly tougher than most, in FS1. However, in FS2, you need to fear this ship. It has four [[AAAf|AAA]] beams, covering every direction save dead aft and directly ahead. It can bring at least two of them to bear on any target further than a hundred meters. The single forward-mounted [[SGreen]] is not particularly well-suited to anti-capital work, but decent in the role (and don&#039;t forget the Fusion Mortar, which does more damage than its beam). Overall the Leviathan is probably the third most effective cruiser in the game, falling after the [[Shivan]] [[SC Lilith|Lilith]] and the [[GTC Aeolus|Aeolus]]. Basically, the Leviathan can be considered a Class A threat to any fighter or bomber, but isn&#039;t meant to battle other capital ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With its four AAA beams and its thick hull plating the Leviathan could be a very good escort cruiser, but with just 10 mp/s it&#039;s much too slowly for that job. Even destroyers are faster! Anyway the Leviathan is quite useful in fighting enemy bombers at long range. In my opinion, the best location for this ships is near installations, depots or planets, where speed is secondary. If you have to attack a Leviathan, attack it from the front, where the [[SGreen]] is, that&#039;s the only place the AAA beams can not hit you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Leviathan is the slowest large ship in the entire Terran fleet. While it has more AAAfs than an Aeolus, this only gives it a minor advantage, for an Aeolus&#039; turrets were built such that they can hit at any fighter or bomber from any given direction. Against a Leviathan, you could go up close, shoot the whole length across its broadside and get away with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worst mistakes I&#039;ve ever made are to forget the difference between blue and red. Attacking a Leviathan as if it were a [[Fenris]] is a very bad idea. Your first thought is, wow is this Fenris only paying attention to me? The next second you&#039;re torn apart by beams and being angry at yourself for not noticing this ship is blue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is to be noted that the red-blue difference is only present in mods or in the media vps.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=34162</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=34162"/>
		<updated>2011-04-03T08:58:55Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the &#039;&#039;&#039;GTVA &#039;&#039;Colossus&#039;&#039;&#039;&#039;&#039; was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battle groups, the &#039;&#039;Colossus&#039;&#039; was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]-class super-destroyers, and it was deemed that the &#039;&#039;Colossus&#039;&#039; would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a &#039;&#039;Lucifer&#039;&#039;&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
Although the &#039;&#039;Colossus&#039;&#039; is supposedly a joint endeavor of both the Terrans and Vasudans, it is apparent that the ship itself exhibits mostly Terran design traits. It can be assumed that any Vasudan elements manifest themselves in less immediately overt ways.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat deployment of the &#039;&#039;Colossus&#039;&#039; was against the [[Neo-Terran Front]].  It can be truthfully said that it was the &#039;&#039;Colossus&#039;&#039; that was the ultimate factor in the NTF&#039;s collapse.  NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the &#039;&#039;Colossus&#039;&#039; and her battle group, and the rebels made every effort to avoid direct combat with the warship.  With his fleet shattered, and the remnants being actively pursued and destroyed by the &#039;&#039;Colossus&#039;&#039;, [[Famous persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the &#039;&#039;Colossus&#039;&#039; was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]-class juggernaut.  Twenty years of constant struggle finally culminated with the &#039;&#039;Colossus&#039;&#039;&#039;s destruction of the [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]], all at the cost of moderate damage to the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the &#039;&#039;Colossus&#039;&#039; was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] to engage the &#039;&#039;Colossus&#039;&#039;.  In her weakened state, it was obvious that the &#039;&#039;Colossus&#039;&#039; would not survive an engagement with another &#039;&#039;Sathanas&#039;&#039;-class juggernaut, and Allied Command ordered the &#039;&#039;Colossus&#039;&#039; to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the &#039;&#039;Bastion&#039;&#039;&#039;s critical mission in doubt, the &#039;&#039;Colossus&#039;&#039; disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the &#039;&#039;Colossus&#039;&#039; was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the &#039;&#039;Colossus&#039;&#039; willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Known victims of the &#039;&#039;Colossus&#039;&#039;==&lt;br /&gt;
*NTCv &#039;&#039;Hawkwood&#039;&#039; (Destroyed at Enif Station)&lt;br /&gt;
*NTD &#039;&#039;Repulse&#039;&#039; (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD &#039;&#039;Andronicus&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Camisard&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Vanguard&#039;&#039; (&#039;&#039;Reported destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Congreve&#039;&#039; (&#039;&#039;Implied destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Danton&#039;&#039; (&#039;&#039;Endgame&#039;&#039;)&lt;br /&gt;
*SJ &#039;&#039;Sathanas&#039;&#039; (First, High Noon mission)&lt;br /&gt;
*SD &#039;&#039;Beast&#039;&#039; (Destroyed shortly before &#039;&#039;Sathanas 17&#039;&#039; destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus cutscene==&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA &#039;&#039;Colossus&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khonsu II:&#039;&#039;&#039; &#039;&#039;Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The &#039;&#039;Colossus&#039;&#039; is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the &#039;&#039;Colossus&#039;&#039; has taken over twenty years to complete. Twelve &#039;&#039;Lucifer&#039;&#039;-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The &#039;&#039;Colossus&#039;&#039; wields more firepower than five &#039;&#039;Orion&#039;&#039;-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the &#039;&#039;Colossus&#039;&#039; will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA &#039;&#039;Colossus&#039;&#039; resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The &#039;&#039;Colossus&#039;&#039; is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the &#039;&#039;Colossus&#039;&#039; is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Used in Latin to refer to large statues, the term is used in English (in lower case, being a common noun) to refer to anything of large size.&lt;br /&gt;
&lt;br /&gt;
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This is why the first mission featuring the &#039;&#039;Colossus&#039;&#039; is named &amp;quot;[[The Sixth Wonder]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|[[GTVA_Colossus_ship_type_debate|Not explicitly specified]]|[[Colossus manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft (organized as 60 wings or 20 squads)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus.jpg]]|caption=The GTVA Colossus in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:RScreen0025.jpg | Admiral Koth engages the GTVA Colossus. &lt;br /&gt;
Image:RScreen0073.png | Demonstrating the meaning of superior firepower.&lt;br /&gt;
Image:RScreen0044.png | The GTVA Colossus. &lt;br /&gt;
Image:RScreen0047.png | The Colossus meets its end at the hands of the [[Shivans]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments=&lt;br /&gt;
{{Comment|The Colossus could be considered a carrier since it houses 240 fighters and bombers. It&#039;s 6 Bgreen beams are powerful and have no trouble taking on multiple destroyers at once while taking minimal damage. Like the comment below, it is not good at dealing with juggernauts. BFreds are just too powerful for the Colossus to take arms against with out destroying the main beams of a Sathanas first with bomber support(Bearbaiting). However, the Colossus is a good ship, it&#039;s difficult to destroy, its got tons of death dealing turrets, plus it&#039;s fast for a ship of its size. GTVA destroyers can&#039;t even go as fast as the Colossus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The GTVA Colossus is not that great at killing ships of equal size to it as the above. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think that the blind spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. This is also partly because its pivot point is located at the very back, where the huge engines are. Most other ships in contrast, including the Sathanas, have their pivot point located near the centre of the ship, so their turns look more normal even if their moment-of-inertia value is similar to the Colossus&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus&#039; default beams with more powerful beams without even mentioning overloads is not good at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Colossus, GTVA]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=34161</id>
		<title>GTB Boanerges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=34161"/>
		<updated>2011-04-03T08:44:35Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTB &#039;&#039;Boanerges&#039;&#039;&#039;&#039;&#039; is a [[Terrans|Terran]] heavy bomber that was brought into active service sometime before the [[Second Shivan Incursion]]. While lacking in maneuverability and speed, the &#039;&#039;Boanerges&#039;&#039; possesses a remarkably large secondary capacity.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtbboanerges-old.jpg]]|caption=The GTB Boanerges}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In the Christian religion, Boanerges is the Greek rendition of the names James and John, two brothers that are surnamed by Jesus Christ for their impetuosity, hence the literal meaning of the surname Jesus gave them, &amp;quot;Sons of Thunder&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Bomber|RNI Systems|Very Poor|55.0 - 65.0|85.0|Very Heavy|325|850|34}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtbboanerges.jpg]]|caption=The GTB Boanerges in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Boanerges is a flying coffin for me. I flew it in Slaying Ravana and died every time flying it. I took an Ursa and made it back on the first try. The Boanerges may have a bigger payload, but the Ursa has more gun points, a turret, and a faster afterburner velocity, and for me, slightly better handling. The Boanerges may be smaller, but it doesn&#039;t have the afterburner power or the turret to ward off incoming hostiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Most people seem to have been disappointed with the Boanerges. I&#039;m one of them. Despite the tech description, the Boanerges really does not seem to handle better than an [[GTB Ursa|Ursa]]. It also lacks the Ursa&#039;s second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you&#039;ll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a Maxim is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you&#039;re not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull than an Ursa. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry... but sometimes this really does not seem enough to justify its use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren&#039;t), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The primary guns of the Boanerges are almost as bad as the triple-gun mount on the Ursa and I can hardly ever hit anything with them because shots fired from them fly slightly upwards. The other issue I have with the Boanerges is that it has no turret.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges actually has &#039;&#039;&#039;less&#039;&#039;&#039; armour than the Ursa (325 vs 550), and its secondary capacity is equal, but redistributed (40-100-100 as opposed to 80-80-80). This means that overall, it still does less damage, due to the lack of the turret and triple gun rack. Also note that the larger the bank capacity, the longer it takes to fill, and each bank is filled at the simultaneously (i.e. the Ursa will spend less time as a sitting duck while rearming).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Boanerges has the same secondary capacity as the Ursa, it carries two more Cyclops torpedoes (in an all-Cyclops loadout) than the Ursa because of the redistribution. The Ursa has a 5/5/5 (15 total) distribution while the Boanerges has a 3/7/7 (17 total) distribution. However, when carrying Cyclopes in only the last two banks (for example, to accommodate an anti-fighter missile in the first bank), the Boanerges is able to carry 4 more Cyclops torpedoes than the Ursa (14 versus the Ursa&#039;s 10).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges is faster than the GTB Ursa by 10 meters per second, and it also has a smaller profile.  However, the Ursa has a higher afterburner velocity and hull integrity, while the other stats are nearly identical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The largest advantage the Boanerges has over the Ursa is its ability to get more bombs out in a shorter period of time. Due to the distribution of the Boanerges&#039; missile capacity, it can fire 5 dual-linked Helios before running dry, whereas the Ursa only manages 3 dual-fires, with &amp;quot;leftovers&amp;quot; that need to be fired individually.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVD_Hatshepsut&amp;diff=34160</id>
		<title>GVD Hatshepsut</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVD_Hatshepsut&amp;diff=34160"/>
		<updated>2011-04-03T08:22:05Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVD &#039;&#039;Hatshepsut&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] destroyer. It was designed by the Akheton Corporation to be able to fire the [[BVas|photon beam cannon]] without draining a massive amount of power from the destroyer&#039;s reactors. Retrofitting older [[GVD Typhon|GVD &#039;&#039;Typhon&#039;&#039;]] destroyers with beam cannons was only partially successful, as the beams drew too much power from the &#039;&#039;Typhons&#039;&#039;&#039; reactors, making them prone to blackouts and reactor overloads.&lt;br /&gt;
&lt;br /&gt;
In addition to a power grid that supplies enough power for the &#039;&#039;Hatshepsut&#039;&#039; to sport three photon beam cannons, the destroyer is also built with a slightly stronger hull than other destroyers in the Terran and Vasudan fleets. The &#039;&#039;Hatshepsut&#039;&#039; also has two fighterbays, allowing it to launch more ships from its hangars within a shorter amount of time than any other Terran or Vasudan destroyer should the need arise.&lt;br /&gt;
{{shipimage|image=[[Image:Gvdhatshepsut-old.jpg]]|caption=The GVD Hatshepsut}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Hatshepsut was one of the most powerful Egyptian queens in history and was pharaoh in all but name when her husband died.  Like its namesake, this destroyer is the &amp;quot;reigning pharaoh&amp;quot; of the Vasudan Fleet.  Over 24 turrets, 5 beam weapons, and 2 separate fighter bays, this ship is to be feared and respected to all who go against it .&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to efficiently integrate the new beam cannon. The process of retrofitting the older Typhon-class warships yielded vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over as the primary Vasudan destroyer. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb&#039;s 13th Battle Group serve at the vanguard of the modern Vasudan fleet.&lt;br /&gt;
&lt;br /&gt;
===FS2 [[MetaStream]] Model Description===&lt;br /&gt;
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to integrate the new beam cannon efficiently within its power grid. The process of retrofitting the older Typhon-class warships yielded only marginal results, with vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over its role as the primary Vasudan carrier and command ship. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb’s 13th Battle Group serve at the vanguard of the modern Vasudan fleet.&lt;br /&gt;
&lt;br /&gt;
===Notable Ships of Class===&lt;br /&gt;
[[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[GVD Memphis|GVD &#039;&#039;Memphis&#039;&#039;]] (conjecture) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Hatshepsut (reigned 1479 BC &amp;amp;ndash; 1458 BC) was one of the most famous and successful pharaohs in Egyptian history. Hatshepsut literally means &amp;quot;Foremost of Noble Ladies&amp;quot; in Ancient Egyptian.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Akheton Corporation|N/A|15.0|N/A|N/A|135 000|N/A|2126}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|Not known. Presumably similar or superior to Typhon (30 wings).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SVas|Small Vasudan Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BVas|Big Vasudan Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:NewHatshepsut.png|300px]]|caption=The GVD Hatshepsut in FSO 3.6.12}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2v-01.pof&lt;br /&gt;
:Textures: VCtile1(A/B), CapVtile1C, CapVtile2(A/B/C), CapVtile3(A/B/C), CapVtile4(A/B/C), CapVtile5(A/B)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.12&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2v-01.pof&lt;br /&gt;
:Textures: Hats_1, Hats_2, Hats_3, CapVTile5, damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=64120.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Ragingloli on 01/07/2009&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: RgaNoris on 30/06/2010&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: RgaNoris on 05/08/2010&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0031.png | A Pre-HTL Hatshepsut, and a [[GTF Myrmidon]].&lt;br /&gt;
Image:RScreen0066.jpg | A GVD Hatshepsut leads a Vasudan battlegroup through the darkness. &lt;br /&gt;
Image:RScreen0069.jpg | The GVD Hatshepsut, in all its glory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|The Hatshepsut is a good destroyer. 3 Bvas, variety of Anti-fighter defense, it&#039;s a favorite among many. It is also the strongest GTVA destroyer in terms of armor; it has 35,000 more hit points than any terran destroyer. The only flaw with this ship is the placement of the main guns. The one on the bow is well placed, but in order for the other 2 to fire, a ship would have to be above it. Other than that, the Hatshepsut is a great warship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hatshepsut is not as effective against fighters as the [[GTD Hecate]]-class, but her BVas beams mean danger to anything that&#039;s larger than a bomber and can be targeted by heavy beam cannons. It is a setback that the beam turrets are large, thereby being easy to hit and vulnerable. On the plus side, the destroyer itself is more durable than any other [[GTVA]] destroyer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s the best GTVA destroyer, better than the Hecate or the Orion simply because it has no specific weakness. Besides its superiority against the Hecate and the Orion in terms of anti-warship and anti-fighter armament respectively, it has a better profile (which allows for a greater field of fire) than either and has 35% more hitpoints than them. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Curiously mounts several [[Fusion Mortar]] batteries in the multipart turrets on its upper surface, which looks somewhat odd and seems out of character for such a warship. The Hatshepsut can be very effective, used well, but her turret coverage is slightly thin to the fore and along that big connecting spar, and her main battery firing arcs actually leave a lot to be desired. Though the Hatshepsut mounts a lot of AAAfs forward, the upper pair are recessed and the lower face slightly to the rear, meaning that a shallow angle or dead-on approach against the bow is fairly easy. If one replaces the [[Fusion Mortar]] batteries with [[Standard Flak]], which looks a bit more rational in action but robs a lot of the anti-warship power (recall Fusion Mortars are more dangerous than some beams), however, then the Hatshepsut becomes a virtual fortress save for her bow blind spot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mentioned above, the Hatshepsut can be very effective against bombers. On both sides, but more on it&#039;s right side, there are many flak batteries. Though only [[Standard Flak]], wings of fighters and bombers are decimated. Even cruisers and corvettes take surprising damage when near the Hatshepsut&#039;s front-right or front-left sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hatshepsut&#039;s an all-round ship capable of defending itself from anything up to destroyer-class warships. While it is more durable than any other destroyer in the GTVA, I think its major flaw is that it has only three beams that can do serious damage to other ships as large as it is. This severely compromises its survival rate should it actually go toe-to-toe with another warship. In the main campaign, I&#039;ve never ever seen a Hatshepsut duke it out with an intact warship; the only thing I saw was it taking out two slightly damaged cruisers with its [[AAAf]]s and [[Fusion Mortar]]s. However, if it comes under attack by bombers, I could just sit back and watch it take them all out on its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another thing to note about the Hatshepsut is the awkward placement of its three main guns, which are only capable of firing simultaneously at enemies above the destroyer. Only one of its main guns is well-suited for a head-on assault which, when compared to the combined frontal firepower of its Second Shivan Incursion counterparts&amp;amp;mdash;the Ravana&#039;s two [[LRed]]s and [[SRed]]s and the Hecate&#039;s [[BGreen]] and [[TerSlash]]&amp;amp;mdash;isn&#039;t a lot for a destroyer.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=34159</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=34159"/>
		<updated>2011-04-03T08:11:58Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg]]|caption=The SC Lilith in FS2_Open 3.6.10}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|With 5,000 HP less than a Deimos, The Lilith is by far the strongest cruiser in the game. It has a Lred beam for a main gun, making it the only cruiser to have the weapon of a destroyer, especially one as powerful as the Lred. This ship, because of it&#039;s main gun, is more of a threat to ships of comperable size and larger. As a fighter or bomber, taking out its AAA turret should give you a much better chance at destroying a Lilith. It has no flak, but be wary of it&#039;s cluster launchers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilith poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith deserves exactly this title; small, but terrible. Its beam is insane - it makes it almost as deadly as the [[Demon]] itself attacking a ship from either of its sides!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=34158</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=34158"/>
		<updated>2011-04-03T08:11:25Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg]]|caption=The SC Lilith in FS2_Open 3.6.10}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&amp;quot;With 5,000 HP less than a Deimos, The Lilith is by far the strongest cruiser in the game. It has a Lred beam for a main gun, making it the only cruiser to have the weapon of a destroyer, especially one as powerful as the Lred. This ship, because of it&#039;s main gun, is more of a threat to ships of comperable size and larger. As a fighter or bomber, taking out its AAA turret should give you a much better chance at destroying a Lilith. It has no flak, but be wary of it&#039;s cluster launchers.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilith poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith deserves exactly this title; small, but terrible. Its beam is insane - it makes it almost as deadly as the [[Demon]] itself attacking a ship from either of its sides!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=34157</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=34157"/>
		<updated>2011-04-03T08:11:08Z</updated>

		<summary type="html">&lt;p&gt;Basilisk135: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg]]|caption=The SC Lilith in FS2_Open 3.6.10}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&amp;quot;With 5,000 HP less than a Deimos, The Lilith is by far the strongest cruiser in the game. It has a Lred beam for a main gun, making it the only cruiser to have the weapon of a destroyer, especially one as powerful as the Lred. This ship, because of it&#039;s main gun, is more of a threat to ships of comperable size and larger. As a fighter or bomber, taking out its AAA turret should give you a much better chance at destroying a Lilith. It has no flak, but be wary of it&#039;s cluster launchers.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilith poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith deserves exactly this title; small, but terrible. Its beam is insane - it makes it almost as deadly as the [[Demon]] itself attacking a ship from either of its sides!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Basilisk135</name></author>
	</entry>
</feed>