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	<updated>2026-11-15T11:18:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Journey%27s_End&amp;diff=23153</id>
		<title>Journey&#039;s End</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Journey%27s_End&amp;diff=23153"/>
		<updated>2009-06-09T01:25:08Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Filled in ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Universal Truth|last=|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[222nd Nightwolves]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Home at last, the 14th Battle Group must carry out its original mission...&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Your mission was not what it seemed.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Before your journey you might have watched this happen, sullen, helpless.&lt;br /&gt;
&lt;br /&gt;
But not now. This betrayal will not stand.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Many players have questioned the motives behind the beachhead operation. Replaying the campaign will uncover a few clues in the early missions - why were the initial probes not simple greetings? Why was the advance into Sol so cautious and militaristic, if the GTVA anticipated a joyful reunion with its GTA brethren? Why were no Vasudans included in the mission?&lt;br /&gt;
&lt;br /&gt;
Further exploration of the reasons will have to wait for [[War in Heaven]].&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[GTVA]] 14th Battlegroup&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[United Earth Federation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[GTD Orestes]]&lt;br /&gt;
*[[GTD Temeraire]]&lt;br /&gt;
*[[GTCv Labouchere]]&lt;br /&gt;
*[[GTCv Miranda]]&lt;br /&gt;
*[[GTCv Boreas]]&lt;br /&gt;
*[[GTL Solace]]&lt;br /&gt;
*[[GTL Fortune]]&lt;br /&gt;
*[[GTD Sanctuary]]&lt;br /&gt;
*[[GTC Duke]]&lt;br /&gt;
*[[GTC Bretonia]]&lt;br /&gt;
*[[GTC Persephone]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[UEFg Renjian]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Alpha Wing, [[222nd Nightwolves]]&lt;br /&gt;
*[[GTEP Hermes|Shuttle]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |None, however several ships defected to the UEF&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[UEFg Renjian]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
&#039;&#039;To be added later&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Universal_Truth&amp;diff=23150</id>
		<title>Universal Truth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Universal_Truth&amp;diff=23150"/>
		<updated>2009-06-09T01:14:39Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Named the unnamed cruisers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=A Time for Heroes|next=Journey&#039;s End|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[222nd Nightwolves]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;It&#039;s time to go home.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Engineers believe they&#039;ve replicated the conditions that originally caused the inter-universe transit. It&#039;s a long shot, but by jumping back through the Delta Serpentis node to Sol, you should be able to return to your home universe.&lt;br /&gt;
&lt;br /&gt;
As the 14th Battle Group attempts to make its way home, a massive war has erupted between the Shivans and Vishnans.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Disregard the two massive Shivan and Vishnan presences. Engage incoming Shivan bombers, and be careful of the bomb shockwaves.&lt;br /&gt;
&lt;br /&gt;
Make sure to keep an eye on the overall situation. Use the F3 menu to highlight Shivan wings if need be. If any of the vulnerable cruisers come under attack, sortie your wingmen to defend them.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
It&#039;s unclear whether the jump home would have succeeded without Vishnan assistance.&lt;br /&gt;
&lt;br /&gt;
The revelations in the dialogue between the Preserver and the Dante are ambiguous. The war between the two powers may be over, or it may continue to rage in this universe (or even between universes.)&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[GTVA]] 14th Battlegroup/[[Vishnans]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Shivans]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*[[GTD Orestes]]&lt;br /&gt;
*[[GTD Temeraire]]&lt;br /&gt;
*[[GTCv Labouchere]]&lt;br /&gt;
*[[GTCv Miranda]]&lt;br /&gt;
*[[GTCv Boreas]]&lt;br /&gt;
*[[GTL Solace]]&lt;br /&gt;
*[[GTL Fortune]]&lt;br /&gt;
*[[GTD Sanctuary]]&lt;br /&gt;
*[[GTC Duke]]&lt;br /&gt;
*[[GTC Bretonia]]&lt;br /&gt;
*[[GTC Persephone]]&lt;br /&gt;
*Vishnan [[Great Preserver]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[SSJ Dante]]&lt;br /&gt;
*[[SC Lucifuge]]&lt;br /&gt;
*[[SC Dmitri]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[222nd Nightwolves]]&lt;br /&gt;
*[[GTD Sanctuary]] fighters and bombers &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Multiple fighters and bombers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Negligible fighters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Multiple fighters and bombers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=23149</id>
		<title>Fallen Angel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=23149"/>
		<updated>2009-06-09T01:12:39Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Added Sathanas to ships involved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Keepers of Hell|next=Demons of the Past|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;Vishnan Great Psyche&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam and his Vishnan allies come to the rescue of the Orestes, cornered by the Lucifer.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The destruction of the &#039;&#039;Orestes&#039;&#039; is imminent. You must intervene to save your father and the thousands of lives under his command.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your allies - including the Vishnan Arbiters - should be able to handle themselves well. Focus on taking out the Lucifer&#039;s reactors. Remember, your shields are extremely resilient and recharge very quickly, so if you&#039;re in trouble, boost power.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission is foreshadowed almost perfectly by &#039;Curse of Prescience.&#039;&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, the Lucifer&#039;s shielding system is inoperative. This is almost certainly due to FREDding reasons: the ship should not be invulnerable (because beams can likely pierce its shields), but the model lacks a shield mesh.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[GTVA]] 14th Battlegroup/[[Vishnans]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[Shivans]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[GTD Orestes]]&lt;br /&gt;
*GTCv Boreas&lt;br /&gt;
*GTCv Miranda&lt;br /&gt;
*GTC Persephone&lt;br /&gt;
*GTL Fortune&lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Vishnan Arbiters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*SD Hyde&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Multiple fighters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Multiple fighters and bombers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*SD Lucifer&lt;br /&gt;
*SD Hyde&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=22200</id>
		<title>UEC Sanctus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=22200"/>
		<updated>2009-04-11T06:15:02Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Added Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:UEC_Sanctus.jpg|480px]]|caption=UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sanctus occupies a tactical space between the Karuna frigates and the old GTA Great War-era cruisers. The UEF military officially designates the Sanctus as a next-generation cruiser, though the ship&#039;s dimensions approach those of the Vasudan Sobek corvette. The cruiser was designed with the Federation Navy&#039;s philosophy of generalisation in mind, and as such has enough cargo space to serve as a military freighter and transport while still performing adequately as a warship. &lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:&#039;&#039;&#039;Meaning:&#039;&#039;&#039; &#039;&#039;Holy&#039;&#039; (masculine form)&lt;br /&gt;
:&#039;&#039;&#039;Language:&#039;&#039;&#039; &#039;&#039;Latin&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alternate spellings:&#039;&#039;&#039; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|United Earth Federation|N/A|N/A|N/A|N/A|N/A|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=21076</id>
		<title>Engine limitations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=21076"/>
		<updated>2009-03-13T04:48:49Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that &#039;Inferno&#039; refers to INF builds, developed to boost limits at the cost of multiplayer compatibility (although this problem has been recently fixed). Those builds are named after the [[Inferno]] mod, but are extensively used by many other projects, like [[The Babylon Project|TBP]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
The maximum types of an entity that can exist in the table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ships.tbl|Ship Classes]]&lt;br /&gt;
| 130&lt;br /&gt;
| 250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Weapons.tbl|Weapon Classes]]&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Shots&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Objecttypes.tbl|Object Types]]&lt;br /&gt;
| colspan=2| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iff_defs.tbl|IFFs]]&lt;br /&gt;
|  colspan=2|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ai_profiles.tbl|AI Profiles]]&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cutscenes.tbl|Cutscenes]]&lt;br /&gt;
| colspan=2| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hud_gauges.tbl|Hud Gauges]]&lt;br /&gt;
| colspan=2| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Species.tbl|Intelligence Entries]]&lt;br /&gt;
| colspan=2| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
The maximum number of objects that can exist in a mission at any given time (except for ships, which applies to the whole mission)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Objects&lt;br /&gt;
| 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships&lt;br /&gt;
| 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapons&lt;br /&gt;
| 350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beams&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wings==&lt;br /&gt;
The maximum number wings or ships in a wing that can exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wings&lt;br /&gt;
| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships per Wing&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Starting Wings&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Squadron Wings&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Teams&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings per Team&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
The maximum number of models that can exist at one time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Polygon Models&lt;br /&gt;
| 128&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum number of a certain entity that can exist within a model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Primary Banks&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Secondary Banks&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=19726</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=19726"/>
		<updated>2008-12-23T05:18:11Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: /* FreeSpace Universe */ War in Heaven with no s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Note to Wiki contributors: After adding your campaign to this page, make sure that it&#039;s included in the [[Campaign List]] page as well.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War]]|| Work-in-Progress  || No  || FSO || Various || Complete mod || Unknown|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSO || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main Freespace Campaign]]|| Released|| Yes || FSO &amp;amp; FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSO &amp;amp; FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSO &amp;amp; FSP or FS1  || [[Volition]] || Offical Campaign|| 13|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Work-in-progress|| Yes     || FSO|| Various || Unknown|| Unknown|| &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer, the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FS0 &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSO &amp;amp; FSP ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| No  ||   FSO     ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSO &amp;amp; FSP or FS1||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the ancient, the frontline is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| No || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  || Unknown||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.freespacemods.net/download.php?view.18 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (&amp;lt;16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense Version 1]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDing has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|Freespace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Webpage]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Work-in-progress||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,55929.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| Unknown ||FSO  || [[User:TopAce|TopAce]]||None||10|| Unknown&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box]]||  Released   || No||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]||  Partial - no information on future releases   || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || Yes || FSO   ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Release  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11||   2369, Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| [ http://www.hard-light.net/forums/index.php/topic,58351.0.html] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released||Partial||FSO||Various||New ships, new weapons||9+10||The SOC is sent to thwart a planetory coup d&#039;Etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath||Unknown||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Work-in-progress || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||KappaWing||New ships|||About 30||Unknown||[http://www.hard-light.net/forums/index.php/topic,57464.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO||  Various||New ships, new weapons||40ish ||  In 2378, a new subspace node is discovered in Beta Cygni&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30|| In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released as demo|| In the weeks after the Capella accident, the GTVA decides to explore new systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 Freespacemods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tegmen&#039;s Stair]]||Conceptualisation||Unknown||FSO||ITA Master||Unknown||None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet|Age of Aquarius]]||Released||Planned||FSO||Darius||Complete mod||Unknown||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet|War in Heaven]]||Work-in-progress||Planned||FSO||Darius||Complete mod||Unknown||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Derelict&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FSO||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Cold Element]] sub-continuity of the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath]]||Unknown||Unknown||FS1||Various||Unknown||Unknown||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://freespace.volitionwatch.com/aftermath/ Webpage]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||Unknown||Various ||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released||Voiced||FSO|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Derelict]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel ||None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||30||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||Unknown||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FSO||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno Source Code Project]]||Work-in-progress||No||INF SCP||INF SCP Team||||Unknown||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non Freespace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO||Woolie Wool and Various ||Complete mod||4 released||Long ago, the Shivans were defeated by the ancients, and nothing prevents the war between Terrans and Vasudans from stopping || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Stormfront&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Stormfront]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| What if, during the Great War, the Shivans had beams, and the GTA-PVN Flak cannons ?&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,49827.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,51939.0.html Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 or FSO ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDer and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||None||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||3||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||First episode of the retelling of the B5 TV show from a Raider/Mercanary point of view &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES INF-build.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Work-in-progress||||Vidmaster||Unknown||||Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Completed||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined). It features a seminewtonian flight model. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Completed||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Wars Conversion]]||[http://swc.hard-light.net/ Link]||Work-in-progress||||Fate of the Galaxy (FotG), also known as The Star Wars Conversion, is a singleplayer and multiplayer total conversion for the FreeSpace 2 SCP engine set in the Star Wars universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTF_Aurora&amp;diff=19659</id>
		<title>Talk:GTF Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTF_Aurora&amp;diff=19659"/>
		<updated>2008-12-20T06:07:42Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t blowfish&#039;s HTL Aurora be shown in the picture instead? Its much sexier. -[[User:Droid803|Droid803]]&lt;br /&gt;
&lt;br /&gt;
Is Blowfish&#039;s HTL Aurora released? If not, then no. Because the MOD database is for released and downloadable mods only and last I heard the HTL Aurora was a WIP. Trashman&#039;s upgraded Valkyrie 2/Stentor is however, released, and so I will upload a new picture and edit in new links [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
I released a test model a little while ago.  Not quite finished, but downloadable and usable in-game (no LODs or debris).  -[[User:Blowfish|blowfish]]&lt;br /&gt;
&lt;br /&gt;
Well hurry up and finish that bad boy. Though, actually might be a bit of a double standard since I put up a page for my GVF Anouke but it&#039;s not downloadable yet, but I didn&#039;t want to waste time editing the page again later so I just put it up there. So yeah, I&#039;d prefer to only list finished models personally, not that it&#039;s my webpage or anything. But finish up the Aurora, I&#039;ll finish up my guy, then we can add links for both and there&#039;ll be two more finished models that everyone can play around with. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
HTL version done.  If anyone wants to take a better picture of it, be my guest. [[User:Blowfish|blowfish]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Aurora&amp;diff=19658</id>
		<title>GTF Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Aurora&amp;diff=19658"/>
		<updated>2008-12-20T06:06:53Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Added HTL version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTF &#039;&#039;&#039;Aurora&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfaurora.jpg]]|caption=GTF Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===CoW Tech Room Description===&lt;br /&gt;
The Aurora is a heavily adapted variant of the Perseus and the old Valkyrie class interceptors. Although similar in performance - albeit slightly faster  -the Aurora is purpose built to use 30% less hanger space - extremely useful for the cramped Agamenmon fighterbay.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Aldo&#039;&#039;&#039;&lt;br /&gt;
*HTL version by &#039;&#039;&#039;Blowfish&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 25 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[Gauss Railgun]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[Subach HL-9]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[Banshee X]], [[Gauss Railgun]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 45&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP. Adv|Emp. Adv]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|It flies like the Perseus, even a little better, but the Aurora has a noticible drop in durablity. While not made of cardboard and glue like a Serapis, the Aurora is not quite the perfect blend of speed, manuverablity, and durablity that the Perseus is.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*HTL Version: http://www.freespacemods.net/download.php?view.449&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Gtfaurora.jpg&amp;diff=19657</id>
		<title>File:Gtfaurora.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Gtfaurora.jpg&amp;diff=19657"/>
		<updated>2008-12-20T06:00:36Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: uploaded a new version of &amp;quot;Image:Gtfaurora.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image for Ship Mod Database&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Blowfish&amp;diff=19061</id>
		<title>User:Blowfish</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Blowfish&amp;diff=19061"/>
		<updated>2008-10-01T05:06:01Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi.  So I&#039;m blowfish.  I joined the community sometime in 2007 (my first contact with Freespace was the [[Beyond the Red Line|BtRL]] demo, though I didn&#039;t really get into Freespace until some time after that.  My skills include tabling, model converting, modeling, and coding, in that order.  I also have very limited texturing abilities, and I have been known to FRED in a text editor :-P .  I am currently involved in these projects:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Diaspora]]&lt;br /&gt;
&lt;br /&gt;
[http://www.game-warden.com/earthdefence/ Earth Defense]&lt;br /&gt;
&lt;br /&gt;
[[Teeth of the Tiger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am also working on my own campaign, Destiny, though don&#039;t expect that anytime soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Blowfish|blowfish]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Blowfish&amp;diff=19060</id>
		<title>User:Blowfish</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Blowfish&amp;diff=19060"/>
		<updated>2008-10-01T05:04:30Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: New page: Hi.  So I&amp;#039;m blowfish.  I joined the community sometime in 2007 (my first contact with Freespace was the BtRL demo, though I didn&amp;#039;t really get into Freespace until s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi.  So I&#039;m blowfish.  I joined the community sometime in 2007 (my first contact with Freespace was the [[Beyond the Red Line|BtRL]] demo, though I didn&#039;t really get into Freespace until some time after that.  My skills include tabling, model converting, modeling, and coding, in that order.  I also have very limited texturing abilities, and I have been known to FRED in a text editor :-P .  I am currently involved in these projects:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Diaspora]]&lt;br /&gt;
&lt;br /&gt;
[http://www.game-warden.com/earthdefence/ Earth Defense]&lt;br /&gt;
&lt;br /&gt;
[[Teeth of the Tiger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am also working on my own campaign, Destiny, though don&#039;t expect that anytime soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[Blowfish|blowfish]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PVI_Karnak&amp;diff=18646</id>
		<title>PVI Karnak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PVI_Karnak&amp;diff=18646"/>
		<updated>2008-09-21T20:45:19Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: /* Veteran Comments */ Fixed BWO link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;PVI &#039;&#039;&#039;Karnak&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:karnak.jpg]]|caption=PVI Karnak}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
&#039;&#039;The original models created by Dark did not come with a tech description.  Here is the description from the FSPort:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The gargantuan Karnak installation is the Vasudans&#039; answer to the GTI Arcadia.  This monstrous facility bristles with dozens of turrets and can house up to two full squadrons of fighters.  Its primary purpose is to serve as a construction and maintenance yard for the Vasudan fleets.&lt;br /&gt;
&lt;br /&gt;
Because of its enormous logistical and strategic value, the Karnak is considered a class A threat.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Original &amp;quot;some assembly required&amp;quot; models by &#039;&#039;&#039;Ace&#039;&#039;&#039; and &#039;&#039;&#039;Dark&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;Fused&amp;quot; model by &#039;&#039;&#039;Galemp&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;Fused&amp;quot; HTL model by &#039;&#039;&#039;Galemp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200 000 (for the FSPort combined model)&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 2804 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 5164 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 5292 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The original installation by Dark was not a single model.  It was distributed in three parts: model A, a third of the outer ring; model B, the spherical hub; and model C, the internal reactor.  The canonical installation was assembled by arranging three model A&#039;s in a circle, with models B and C in the exact center.  However, there&#039;s no reason the models can&#039;t be arranged in other ways.  In fact, the fourth mission of the [[Blackwater Operations|BWO]] demo did just this.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Original model: http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=99&lt;br /&gt;
*Updated Model (Direct Download): http://pjfoliver.googlepages.com/karnak.zip&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18587</id>
		<title>GVF Khepri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18587"/>
		<updated>2008-09-14T06:56:51Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: /* Statistics */ Length&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GVF &#039;&#039;&#039;Khepri&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GVF_Khepri.jpg|480px]]|caption=GVF Khepri}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by Aldo&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21.5 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This model is provided as a POF with textures and has no table data or interface graphics.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.370 Aldo&#039;s 4th Modeldump]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18586</id>
		<title>GVF Khepri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18586"/>
		<updated>2008-09-14T04:01:11Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Again...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GVF &#039;&#039;&#039;Khepri&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GVF_Khepri.jpg|480px]]|caption=GVF Khepri}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by Aldo&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This model is provided as a POF with textures and has no table data or interface graphics.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.370 Aldo&#039;s 4th Modeldump]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Kephri&amp;diff=18585</id>
		<title>GVF Kephri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Kephri&amp;diff=18585"/>
		<updated>2008-09-14T04:00:18Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: GVF Kephri moved to GVF Khepri: Again...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[GVF Khepri]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18584</id>
		<title>GVF Khepri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18584"/>
		<updated>2008-09-14T04:00:18Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: GVF Kephri moved to GVF Khepri: Again...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GVF &#039;&#039;&#039;Kepri&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GVF_Kephri.jpg|480px]]|caption=GVF Kepri}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by Aldo&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This model is provided as a POF with textures and has no table data or interface graphics.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.370 Aldo&#039;s 4th Modeldump]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File_talk:GVF_Kephri.jpg&amp;diff=18583</id>
		<title>File talk:GVF Kephri.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File_talk:GVF_Kephri.jpg&amp;diff=18583"/>
		<updated>2008-09-14T03:59:17Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: New page: Could this be deleted?  It was uploaded under the wrong filename. - blowfish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could this be deleted?  It was uploaded under the wrong filename. - [[User:Blowfish|blowfish]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:GVF_Khepri.jpg&amp;diff=18582</id>
		<title>File:GVF Khepri.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:GVF_Khepri.jpg&amp;diff=18582"/>
		<updated>2008-09-14T03:57:49Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Aldo&amp;#039;s GVF Khepri&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aldo&#039;s GVF Khepri&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Khephri&amp;diff=18581</id>
		<title>GVF Khephri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Khephri&amp;diff=18581"/>
		<updated>2008-09-14T03:56:28Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: GVF Khephri moved to GVF Kephri: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[GVF Kephri]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18580</id>
		<title>GVF Khepri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18580"/>
		<updated>2008-09-14T03:56:28Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: GVF Khephri moved to GVF Kephri: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GVF &#039;&#039;&#039;Kepri&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GVF_Kephri.jpg|480px]]|caption=GVF Kepri}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by Aldo&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This model is provided as a POF with textures and has no table data or interface graphics.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.370 Aldo&#039;s 4th Modeldump]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18579</id>
		<title>GVF Khepri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18579"/>
		<updated>2008-09-14T03:56:12Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Fixed spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GVF &#039;&#039;&#039;Kepri&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GVF_Kephri.jpg|480px]]|caption=GVF Kepri}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by Aldo&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This model is provided as a POF with textures and has no table data or interface graphics.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.370 Aldo&#039;s 4th Modeldump]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:User-made_Ships&amp;diff=18578</id>
		<title>Talk:User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:User-made_Ships&amp;diff=18578"/>
		<updated>2008-09-14T03:51:02Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would be nice if this could be renamed to Modded Ships, as that&#039;s all it covers. Is renaming possible? Because User-made Mods could include effects, music, interfaces, HUDs, and so on. [[User:Mustang19|Mustang19]]&lt;br /&gt;
&lt;br /&gt;
The uploader is somewhat borked on my end and I just realised that a tech entry can&#039;t have more than one ship image (or I don&#039;t know how to do this), not to mention there&#039;s a size limit of sorts. If someone can delete the Ezechiel.jpg, Ezechielsoc.jpg and Ezechielsoc_sm.jpg it would be greatly appreciated. I&#039;ll stick to the picture of the standard skin, small version. [[asyikarea51|aa51]]&lt;br /&gt;
&lt;br /&gt;
Could this be organized in a way that&#039;s easier to edit?  As it is, to add an entry, and keep everything in alphabetical order, you have to manually move everything else down a row. -[[User:Blowfish|blowfish]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18577</id>
		<title>GVF Khepri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Khepri&amp;diff=18577"/>
		<updated>2008-09-14T03:47:56Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: New page: {{User-made Ships|&amp;#039;&amp;#039;GVF &amp;#039;&amp;#039;&amp;#039;Kephri&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;}}   {{shipimage|image=480px|caption=GVF Kephri}}  ==Description:==  ===Tech Room Description=== None  ===Credits List=== *Mo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GVF &#039;&#039;&#039;Kephri&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GVF_Kephri.jpg|480px]]|caption=GVF Kephri}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by Aldo&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Unknown&lt;br /&gt;
| Unknown&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None Listed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|This model is provided as a POF with textures and has no table data or interface graphics.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.370 Aldo&#039;s 4th Modeldump]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Vampire&amp;diff=18574</id>
		<title>GTF Vampire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Vampire&amp;diff=18574"/>
		<updated>2008-09-14T00:21:41Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: /* Armaments */ Fixed Kayser link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTF &#039;&#039;&#039;Vampire&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfvampire.jpg]]|caption=GTF Vampire}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Ghost Revenants Tech Room Description===&lt;br /&gt;
The Vampire is the first attempt for Shinohara to build a space fighter. Shinohara is most famous for its successful range of atmospheric fighters.The Vampire, thanks to the WE technology, displays unique 3 dimension motion habilities similar to those witnessed on several shivan ships. Like the Phoenix , the Vampire is able to repair itself, the Vampire can carry almost each type of weapon.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by ???&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Shinohara&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85.0 - 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 200.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Vindicator]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[Gauss]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Maxim|Maxim]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[Kayser ADV]], [[Avenger T2]], [[Ripper]], [[Beamer]], [[Hastor]], [[Plasma]], [[Vindicator]], [[Gauss]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[Arrow]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[Sniper]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Arrow]], [[Sniper]], [[Vortex]], [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP. Adv|Emp. Adv]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Ghost Revenants Campaign: http://www.freespacemods.net/download.php?view.258&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTF_Aurora&amp;diff=18478</id>
		<title>Talk:GTF Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTF_Aurora&amp;diff=18478"/>
		<updated>2008-09-09T23:25:03Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn&#039;t blowfish&#039;s HTL Aurora be shown in the picture instead? Its much sexier. -[[User:Droid803|Droid803]]&lt;br /&gt;
&lt;br /&gt;
Is Blowfish&#039;s HTL Aurora released? If not, then no. Because the MOD database is for released and downloadable mods only and last I heard the HTL Aurora was a WIP. Trashman&#039;s upgraded Valkyrie 2/Stentor is however, released, and so I will upload a new picture and edit in new links [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
I released a test model a little while ago.  Not quite finished, but downloadable and usable in-game (no LODs or debris).  -[[User:Blowfish|blowfish]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Kelpie&amp;diff=18399</id>
		<title>GTF Kelpie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Kelpie&amp;diff=18399"/>
		<updated>2008-09-07T06:26:06Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: /* Credits List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTF &#039;&#039;&#039;Kelpie&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfkelpie.jpg]]|caption=GTF Kelpie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Kelpie-class had been in service for just over three years at the time of the Capella incident. Only certain fleets, such as the 13th Vasudan Battlegroup, or the 103rd Sirian Fleet have recieved shipments. Kelpie class fighters are currently being phased out as they become replaced by newer Losna-class fighters.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by Taristin&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 135.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 29 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning &lt;br /&gt;
&lt;br /&gt;
Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP. Adv|Emp. Adv]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
Transcend Campaign: http://www.freespacemods.net/download.php?view.69&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=18047</id>
		<title>GTM Tornado</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=18047"/>
		<updated>2008-09-05T06:22:29Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4a Tornado&#039;&#039;&#039; is the direct descendant of the [[GTM Hornet]] swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo.  This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind.  First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay.  And second, due to the way the Tornado&#039;s guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can&#039;t shoot &#039;from the hip&#039; like you can with the Hornet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Tornado_320x240.jpg]]|caption=The GTM-4a Tornado}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Tornado===&lt;br /&gt;
{{Secondary|1 610|2.5|230|50|Full|50|Average|25|Minimal|7.5|10 / 20|Aspect Seeking|N / A|2.25 s|1.25 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Tornado D===&lt;br /&gt;
{{Secondary|1 610|3.0|230|24|Full|24|Good|17|Poor|6|10 / 20|Aspect Seeking|N / A|3.5 s|1.35 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missile launches in swarms of 4 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion.&lt;br /&gt;
*Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will not cause full damage.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Tornado is FS2&#039;s wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] is one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you&#039;re a superiority, intercept or heavy. The first secondary should always go to Harpoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things don&#039;t shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot at almost the same instant, wich makes the punch bigger compared to the Hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won&#039;t save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One single volley of Tornadoes can do as much damage as a double volley of Harpoons, provided that all missiles hit.  If they do, the target fighter is in really bad shape.  Keep that in mind when deciding what missiles to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tornado&#039;s some kind of missile, all right. Unlike the Hornet, which takes some skill to use effectively, this one doesn&#039;t really require much skill; just get aspect lock and fire. It hardly misses, unless you&#039;re unlucky. It also travels very fast, achieves aspect lock quickly, and deals a lot of damage too. Dual-fire mode can almost destroy any small craft in the game, apart from obscenely heavy-duty spacecraft like the [[SB Seraphim|Seraphim]]. Unfortunately, it is a tad larger than its predecessor, and resupplying can take some time. If anything, this would be the [[GTW UD-8 Kayser|Kayser]] of missiles in the GTVA arsenal.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16861</id>
		<title>Teeth of the Tiger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16861"/>
		<updated>2008-07-09T02:40:31Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Added Snail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Lead:&#039;&#039;&#039; BengalTiger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039; Hellstryker, Retsof, 0rph3u5, blowfish, Titan, shiv, Colonol Dekker, Warp Shadow, Snail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Mission count for final release is unknown, 3 will be included in the demo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numerous, including:&lt;br /&gt;
&lt;br /&gt;
*1 entirely new species, plus several more to discover along the way&lt;br /&gt;
*Numerous new GTVA ships (in later chapters)&lt;br /&gt;
*Many new Shivan ships&lt;br /&gt;
*And more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lightspeed&#039;s Nebulae &lt;br /&gt;
* MediaVPs (3.6.8z recommended)&lt;br /&gt;
* FreeSpace Open 3.6.9 or later.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teeth of the Tiger: Intro&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;3 missions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The demo of Teeth of the Tiger takes place 5 weeks after the Capella Incident. GTVA Command had decided to explore the numerous unidentified nodes leading out of allied systems. Regulus was first in line, with Command deciding to explore the Struve AB system. Soon after entering the node, a Shivan ship was sighted, and Command decided to use Meson warheads to close the node. Their actions that day set in motion a chain of events that would decide the very fate of humanity.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://freespacemods.net/forum/viewforum.php?f=505 Official TotT forums on Freespacemods.net]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16860</id>
		<title>Teeth of the Tiger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16860"/>
		<updated>2008-07-09T00:26:39Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Lead:&#039;&#039;&#039; BengalTiger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039; Hellstryker, Retsof, 0rph3u5, blowfish, Titan, shiv, Colonol Dekker, Warp Shadow&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Mission count for final release is unknown, 3 will be included in the demo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numerous, including:&lt;br /&gt;
&lt;br /&gt;
*1 entirely new species, plus several more to discover along the way&lt;br /&gt;
*Numerous new GTVA ships (in later chapters)&lt;br /&gt;
*Many new Shivan ships&lt;br /&gt;
*And more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lightspeed&#039;s Nebulae &lt;br /&gt;
* MediaVPs (3.6.8z recommended)&lt;br /&gt;
* FreeSpace Open 3.6.9 or later.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teeth of the Tiger: Intro&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;3 missions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The demo of Teeth of the Tiger takes place 5 weeks after the Capella Incident. GTVA Command had decided to explore the numerous unidentified nodes leading out of allied systems. Regulus was first in line, with Command deciding to explore the Struve AB system. Soon after entering the node, a Shivan ship was sighted, and Command decided to use Meson warheads to close the node. Their actions that day set in motion a chain of events that would decide the very fate of humanity.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://freespacemods.net/forum/viewforum.php?f=505 Official TotT forums on Freespacemods.net]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16767</id>
		<title>Teeth of the Tiger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16767"/>
		<updated>2008-07-04T19:55:16Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Lead:&#039;&#039;&#039; BengalTiger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039; Hellstryker, Retsof, 0rph3u5, blowfish, Titan, shiv, Colonol Dekker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Unknown, 3 in demo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numerous, including:&lt;br /&gt;
&lt;br /&gt;
*1 entirely new species, plus several more to discover along the way&lt;br /&gt;
*Numerous new GTVA ships (in later chapters)&lt;br /&gt;
*Many new Shivan ships&lt;br /&gt;
*And more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lightspeed&#039;s Nebulae &lt;br /&gt;
* Mediavp&#039;s &lt;br /&gt;
* FS Open 3.6.9 or later.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teeth of the Tiger: Intro&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;3 missions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Takes place starting 5 weeks after Capella. GTVA Command has decided to explore the systems beyond the unidentifed nodes in places such as Mirfak. Regulus was first in line, with a node leading to Struve AB. Soon after, however, a Shivan ship is sighted, and Command decides to close the node. The actions that day set in motion the events that will decide the very survival of humanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://freespacemods.net/forum/viewforum.php?f=505 Official TotT forums on Freespacemods.net]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=16755</id>
		<title>Engine limitations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=16755"/>
		<updated>2008-07-04T05:44:05Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: A few links I forgot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maximum numbers of certain types of entities that can exist in the FS2_Open engine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
The maximum types of an entity that can exist in the table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ships.tbl|Ship Classes]]&lt;br /&gt;
| 130&lt;br /&gt;
| 250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Weapons.tbl|Weapon Classes]]&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Shots&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Objecttypes.tbl|Object Types]]&lt;br /&gt;
| colspan=2| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iff_defs.tbl|IFFs]]&lt;br /&gt;
|  colspan=2|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ai_profiles.tbl|AI Profiles]]&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cutscenes.tbl|Cutscenes]]&lt;br /&gt;
| colspan=2| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hud_gauges.tbl|Hud Gauges]]&lt;br /&gt;
| colspan=2| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Species.tbl|Intelligence Entries]]&lt;br /&gt;
| colspan=2| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
The maximum number of objects that can exist in a mission&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Objects&lt;br /&gt;
| 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships&lt;br /&gt;
| 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapons&lt;br /&gt;
| 350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beams&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wings==&lt;br /&gt;
The maximum number wings or ships in a wing that can exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wings&lt;br /&gt;
| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships per Wing&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Starting Wings&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Squadron Wings&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Teams&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings per Team&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
The maximum number of models that can exist at one time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Polygon Models&lt;br /&gt;
| 128&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum number of a certain entity that can exist within a model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Primary Banks&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Secondary Banks&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=16754</id>
		<title>Engine limitations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=16754"/>
		<updated>2008-07-04T02:49:25Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maximum numbers of certain types of entities that can exist in the FS2_Open engine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
The maximum types of an entity that can exist in the table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ships.tbl|Ship Classes]]&lt;br /&gt;
| 130&lt;br /&gt;
| 250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Weapons.tbl|Weapon Classes]]&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Shots&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Object Types&lt;br /&gt;
| colspan=2| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| IFFs&lt;br /&gt;
|  colspan=2|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AI Profiles&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| colspan=2| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hud Gauges&lt;br /&gt;
| colspan=2| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Intelligence Entries&lt;br /&gt;
| colspan=2| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
The maximum number of objects that can exist in a mission&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Objects&lt;br /&gt;
| 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships&lt;br /&gt;
| 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapons&lt;br /&gt;
| 350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beams&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wings==&lt;br /&gt;
The maximum number wings or ships in a wing that can exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wings&lt;br /&gt;
| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships per Wing&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Starting Wings&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Squadron Wings&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Teams&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings per Team&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
The maximum number of models that can exist at one time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Polygon Models&lt;br /&gt;
| 128&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum number of a certain entity that can exist within a model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Primary Banks&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Secondary Banks&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=16753</id>
		<title>Engine limitations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=16753"/>
		<updated>2008-07-04T02:48:11Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: New page: The maximum numbers of certain types of entities that can exist in the FS2_Open engine.   ==Tables== The maximum types of an entity that can exist in the table   {| border=1 cellpadding=4 ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maximum numbers of certain types of entities that can exist in the FS2_Open engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
The maximum types of an entity that can exist in the table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ships.tbl|Ship Classes]]&lt;br /&gt;
| 130&lt;br /&gt;
| 250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Weapons.tbl|Weapon Classes]]&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Shots&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Object Types&lt;br /&gt;
| colspan=2| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| IFFs&lt;br /&gt;
|  colspan=2|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AI Profiles&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cutscenes&lt;br /&gt;
| colspan=2| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hud Gauges&lt;br /&gt;
| colspan=2| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Intelligence Entries&lt;br /&gt;
| colspan=2| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
The maximum number of objects that can exist in a mission&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Objects&lt;br /&gt;
| 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships&lt;br /&gt;
| 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapons&lt;br /&gt;
| 350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beams&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wings==&lt;br /&gt;
The maximum number wings or ships in a wing that can exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wings&lt;br /&gt;
| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships per Wing&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Starting Wings&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Squadron Wings&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Teams&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings per Team&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
The maximum number of models that can exist at one time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Polygon Models&lt;br /&gt;
| 128&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum number of a certain entity that can exist within a model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Primary Banks&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Secondary Banks&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ships.tbl&amp;diff=15928</id>
		<title>Ships.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ships.tbl&amp;diff=15928"/>
		<updated>2008-04-12T06:44:20Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Fixed spacing issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableVersion|4562|4499}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I&#039;ll leave these here - commented away - until we can be sure they are not needed&lt;br /&gt;
Links to archived versions:&lt;br /&gt;
*[[Ships.tbl/CVS_version|CVS version of ships.tbl]]&lt;br /&gt;
*[[Ships.tbl/Retail_version|Retail version of ships.tbl]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==General Format==&lt;br /&gt;
*Ship.tbl is formed of several different sections.&lt;br /&gt;
*All sections beginning with &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; need &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;End before the next section.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Default Player Ship&#039;&#039;&#039;&lt;br /&gt;
***Defines the default player ship in the game and also in the FRED. If in a mission appears a ship that has not been properly included to tables then game replaces the ship with the Default Player Ship.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Engine Wash Info&#039;&#039;&#039;&lt;br /&gt;
***Includes all the definitions of all engine washes used in the game.&lt;br /&gt;
{{Table37|&lt;br /&gt;
:*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Ship Templates&#039;&#039;&#039;&lt;br /&gt;
:**Includes entries for ship templates}}&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Ship Classes&#039;&#039;&#039;&lt;br /&gt;
:**Includes entries for every ship and also defines their attributes that are used in the game&lt;br /&gt;
:**Is discussed in detail at [[Ships.tbl#Table_Options|Table Options]] section.&lt;br /&gt;
:*&#039;&#039;&#039;$Player Ship Precedence&#039;&#039;&#039;&lt;br /&gt;
:**Player Ship Precedence is used in ship selection when a ship specified by the mission designer is not available to the player.  The next ship on the list is used in its place (assuming that ship is allowed for the player)&lt;br /&gt;
&lt;br /&gt;
==Default Player Ship==&lt;br /&gt;
*Defines the default ship in the game.&lt;br /&gt;
*Syntax: &#039;&#039;Name&#039;&#039;, name of ship model as defined in [[Ships.tbl#Table_Options|Table Options]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Engine Wash==&lt;br /&gt;
*Defines the engines washes&lt;br /&gt;
*First entry must be named &#039;default&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Defines the name of the engine wash. &lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+nocreate===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*In [[Modular Tables]] name can be followed by line &#039;&#039;&#039;+nocreate&#039;&#039;&#039; that prevent game from creating an incomplete entry by leaving the entry unread unless it already exists (either in ship.tbl or in earlier parsed *-shp.tbm files) by the time the *-shp.tbm is read.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Angle:===&lt;br /&gt;
*Defines the angle from the engine where the engine wash exists&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, degrees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Radius Mult:===&lt;br /&gt;
*Defines engine wash multiplier&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Length:===&lt;br /&gt;
*Defines the length of the engine wash&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Intensity:===&lt;br /&gt;
*Defines the strength of the engine wash&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, blast effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
   $Name:           Default&lt;br /&gt;
   $Angle:          10.0&lt;br /&gt;
   $Radius Mult:    1.2&lt;br /&gt;
   $Length:         400&lt;br /&gt;
   $Intensity:      1.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Template Options==&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Example of template usage [[Ship_Templates]] in which both [[GTB Artemis]] variants have been defined using a single template}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Template:===&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Defines the name of template&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Use Template:===&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Another template can be used as template for the current template&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ships Table Options==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Model name that is used also in game. It is also used as name for the whole ship entry.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&#039;, name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+nocreate===&lt;br /&gt;
{{Table36| &lt;br /&gt;
*In [[Modular Tables]] name can be followed by line &#039;&#039;&#039;+nocreate&#039;&#039;&#039; that prevent game from creating an incomplete entry by leaving the entry unread unless it already exists (either in ship.tbl or in earlier parsed *-shp.tbm files) by the time the *-shp.tbm is read.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Use Template:===&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Sets the table entry to use template based on an existing table entry instead of creating totally new one&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the template}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Short name:===&lt;br /&gt;
*Shortened model name, for FRED, Usually more descriptive than the real name.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Species:===&lt;br /&gt;
*Defines species (Terran, Vasudan or Shivan). Determines many things, including the color of the engine glow, the flyby sound effects, the briefing icon and the support ship. &lt;br /&gt;
{{Table36|&lt;br /&gt;
*More species have been enabled, and all of these have to be defined in [[species_defs.tbl]].}}&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the species&lt;br /&gt;
**Example: &#039;&#039;Terran&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Technical description===&lt;br /&gt;
List of descriptive terms for techroom and ship selection screens. Number after the quotes refers to [[tstrings.tbl]]&lt;br /&gt;
&lt;br /&gt;
====+Type:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Maneuverability:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Armor:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Manufacturer:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Description:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Requires &#039;&#039;&#039;$end_multi_text&#039;&#039;&#039; after the entry&lt;br /&gt;
*Example: &lt;br /&gt;
::XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
::$end_multi_text&lt;br /&gt;
&lt;br /&gt;
====+Tech Description:==== &lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Requires &#039;&#039;&#039;$end_multi_text&#039;&#039;&#039; after the entry&lt;br /&gt;
*Example: &lt;br /&gt;
::XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
::$end_multi_text&lt;br /&gt;
&lt;br /&gt;
====+Length:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Gun Mounts:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Missile Banks:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Cockpit POF file:===&lt;br /&gt;
{{Table36|*Filename of the cockpit model file&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String.pof&#039;&#039;&#039;&#039;&#039;, model filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Cockpit offset:===&lt;br /&gt;
{{Table36|*Defines the offset of the cockpit model&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$POF file:===&lt;br /&gt;
*Filename of the model file (.pof) at data/models folder&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String.pof&#039;&#039;&#039;&#039;&#039;, model filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Texture Replace:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;+old:&#039;&#039;&#039;&lt;br /&gt;
*Defines the texture to be replaced&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
*&#039;&#039;&#039;+new:&#039;&#039;&#039;&lt;br /&gt;
*Defines the new texture&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$POF target file:===&lt;br /&gt;
*Optional hud targeting model&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String.pof&#039;&#039;&#039;&#039;&#039;, model filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$POF target LOD:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the LOD (Level-Of-Detail) of target model used in the HUD targetbox&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Detail distance:===&lt;br /&gt;
*Defines the distance where the change between different Levels-Of-Details (LODs) occurs&lt;br /&gt;
*Take notice that these are base values. Model detail in Detail options, (within game press F2), applies a multiplier to these values. &#039;&#039;(We need a coder to post here the multiplier values that each level sets)&#039;&#039;.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;(Detail Distances)&#039;&#039;&#039;&#039;&#039; , list of &#039;&#039;&#039;integers&#039;&#039;&#039; (same amount as LODs), distances from the model in meters&lt;br /&gt;
**Example: &#039;&#039;(0, 80, 300, 900)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$ND:===&lt;br /&gt;
*No Dim field field was used in FreeSpace for ship lights. Use of glowmaps is preferred to the $ND entry. Only noticeable in Glide or Software mode.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Color&#039;&#039;&#039;&#039;&#039;, red, green, blue respectively, value from 0 to 255&lt;br /&gt;
**Example: &#039;&#039;42, 42, 224&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Show damage:===&lt;br /&gt;
*No known function. Best left alone to avoid possible compatibility issues.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Boolean&#039;&#039;&#039;&#039;&#039;, yes or no, usually yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Impact:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;+Damage Type:&#039;&#039;&#039;&lt;br /&gt;
**Defines the damage type of the collision&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Impact Spew:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Used to define the impact particle spew&lt;br /&gt;
*&#039;&#039;&#039;+Max particles:&#039;&#039;&#039;&lt;br /&gt;
**Defines the maximum number of particles spewed&lt;br /&gt;
**Setting to zero causes model to generate no particles at all&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Table37|&lt;br /&gt;
*In 3.7 impact spew earlier entry has been replaced with full particle emitter&lt;br /&gt;
*&#039;&#039;&#039;+Texture:&#039;&#039;&#039;&lt;br /&gt;
**Defines the texture used for the particle&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
*&#039;&#039;&#039;+Relative Position:&#039;&#039;&#039;&lt;br /&gt;
**Defines the relative position of the particle&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively&lt;br /&gt;
*&#039;&#039;&#039;+Relative Velocity:&#039;&#039;&#039;&lt;br /&gt;
**Defines the relative velocity of the particle emitter&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively&lt;br /&gt;
*&#039;&#039;&#039;+Relative Normal:&#039;&#039;&#039;&lt;br /&gt;
**Defines the relative normal of the particle emitter&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively&lt;br /&gt;
*&#039;&#039;&#039;+Normal Variance:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Radius:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Radius:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Speed:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Speed:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Lifetime:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Lifetime:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Particles:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Particles:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Damage Spew:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Used to define the damage particle spew&lt;br /&gt;
*&#039;&#039;&#039;+Max particles:&#039;&#039;&#039;&lt;br /&gt;
**Defines the maximum number of particles spewed&lt;br /&gt;
**Setting to zero causes model to generate no particles at all&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Table37|&lt;br /&gt;
*In 3.7 damage spew earlier entry has been replaced with full particle emitter&lt;br /&gt;
*&#039;&#039;&#039;+Texture:&#039;&#039;&#039;&lt;br /&gt;
**Defines the texture used for the particle&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
*&#039;&#039;&#039;+Relative Position:&#039;&#039;&#039;&lt;br /&gt;
**Defines the relative position of the particle&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively&lt;br /&gt;
*&#039;&#039;&#039;+Relative Velocity:&#039;&#039;&#039;&lt;br /&gt;
**Defines the relative velocity of the particle emitter&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively&lt;br /&gt;
*&#039;&#039;&#039;+Relative Normal:&#039;&#039;&#039;&lt;br /&gt;
**Defines the relative normal of the particle emitter&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively&lt;br /&gt;
*&#039;&#039;&#039;+Normal Variance:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Radius:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Radius:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Speed:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Speed:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Lifetime:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Lifetime:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Min Particles:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Max Particles:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Debris:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;+Damage Type:&#039;&#039;&#039;&lt;br /&gt;
**Defines the damage type of the debris&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
{{Table37|&lt;br /&gt;
*&#039;&#039;&#039;+Min Lifetime:&#039;&#039;&#039;&lt;br /&gt;
**Defines the minimum lifetime of the debris&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*+Max Lifetime:&lt;br /&gt;
**Defines the maximum lifetime of the debris&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*+Min Speed:&lt;br /&gt;
**Defines the minimum speed of the debris&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*+Max Speed:&lt;br /&gt;
**Defines the maximum speed of the debris&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*+Min Rotation speed:&lt;br /&gt;
**Defines the minimum rotational speed of the debris&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&lt;br /&gt;
*+Max Rotation speed:&lt;br /&gt;
**Defines the maximum rotational speed of the debris&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Density:===&lt;br /&gt;
*This defines how hard you hit something. If you set it very high, a collision will severely damage your ship, and push the lower density object away; the higher the numbers are, the harder they will hit and the farther they will be pushed. Setting a density of 10 on a fighter with 180 hitpoints will cause the fighter to immediately explode if it collides with, say, an asteroid.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, usually 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Damp:===&lt;br /&gt;
*Damp affects how quickly you will accel/decel to your target velocity. Higher damp means slow acceleration and deceleration. The lower this number, the faster the ship responds. For example, specifying a value of 0.0 means there is no damping, in other words, people would say, &amp;quot;this has no physics, like Wing Commander.&amp;quot; The more damping, the harder to control, but the more smoothly it moves.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Rotdamp:===&lt;br /&gt;
*Same thing, but for rotational movement.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Banking Constant:===&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Defines a factor for how much roll is added during a yaw. Set as 1 for full roll and 0 is no roll. Default is 0.5.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max Velocity:===&lt;br /&gt;
*Defines maximum velocities with standard energy settings on x (left/right), y (up/down), and z (forward) -axis (respectively). z -axis velocity defines the maximum forward velocity.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively, meters per second&lt;br /&gt;
**Example: &#039;&#039;0.0, 0.0, 80.0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Rotation time:===&lt;br /&gt;
*Defines rotation times around the x, y, and z -axis. Number is seconds it takes to complete rotate a ship (360 degrees) around the given axis&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, seconds per 360 degree turn around x-axis, y-axis, z-axis, respectively&lt;br /&gt;
**Example: &#039;&#039;3.0, 2.6, 5.0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Rear Velocity:===&lt;br /&gt;
*Defines rear velocity&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Forward accel:===&lt;br /&gt;
*Number of seconds needed from full stop to maximum velocity&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Forward decel:===&lt;br /&gt;
*Number of seconds needed from maximum velocity to full stop&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Slide accel:=== &lt;br /&gt;
*Same for sliding as the $Forward accel: is for for normal movement.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Slide decel:===&lt;br /&gt;
*Same for sliding as the $Forward decel: is for for normal movement.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Glide:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Allows gliding in game, i.e. turning the ship&#039;s facing without changing its direction.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Boolean&#039;&#039;&#039;&#039;&#039;, yes or no}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Max Glide Speed:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the maximum glide speed if the glide has been enabled&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Autoaim FOV:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the field of view for autoaim&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin type:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Allow an animation to be defined as a warpin effect.&lt;br /&gt;
*Can be defined as:&lt;br /&gt;
**&#039;&#039;Default&#039;&#039;&lt;br /&gt;
**&#039;&#039;BTRL&#039;&#039;&lt;br /&gt;
**&#039;&#039;Homeworld&#039;&#039;&lt;br /&gt;
**&#039;&#039;Hyperspace&#039;&#039;&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Can be defined as:&lt;br /&gt;
**&#039;&#039;Default&#039;&#039;&lt;br /&gt;
**&#039;&#039;BTRL&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin speed:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Sets the speed at which the ship warps in for &#039;&#039;&#039;default&#039;&#039;&#039; warpin effect&lt;br /&gt;
*Sets the time that the ships warp in (not the animation itself) takes for &#039;&#039;&#039;BTRL&#039;&#039;&#039; type warpin effects&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters per second or miiliseconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin time:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the effect duration&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin radius:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the effect radius&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin animation:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the animation used as the warpin effect.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout type:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Allow an animation to be defined as a warpout effect.&lt;br /&gt;
*Can be defined as &#039;&#039;BTRL&#039;&#039; or &#039;&#039;default&#039;&#039;.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout speed:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Sets the speed at which the ship warps out for &#039;&#039;&#039;default&#039;&#039;&#039; warpout effect&lt;br /&gt;
*Sets the time that the ships warp out (not the animation itself) takes for &#039;&#039;&#039;BTRL&#039;&#039;&#039; type warpout effects&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters per second or milliseconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout time:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the effect duration&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout radius:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the effect radius&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout animation:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the animation used as the warpout effect.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Player warpout speed:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Sets the speed at which the player warps out from the game&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl inner rad:===&lt;br /&gt;
*Radius at which the full explosion damage is done&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl outer rad:===&lt;br /&gt;
*Maximum radius at which any damage is done&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl damage:===&lt;br /&gt;
*Amount of damage done inside the inner radius&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl blast:===&lt;br /&gt;
*The intensity of the blast effect when you&#039;re within the outer radius&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, blast effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl Propagates:===&lt;br /&gt;
*This decides whether the ship explodes into debris immediately, or whether it has the many small explosions before breaking apart slowly&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Boolean&#039;&#039;&#039;&#039;&#039;, yes or no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Damage Type:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;REQUIRES ADDITIONAL TABLE&#039;&#039;&#039;. Defines the damage type used for the ship explosions&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Speed:===&lt;br /&gt;
*Speed shockwave expands at, 0 means no shockwave&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave count:===&lt;br /&gt;
*Defines the number of shockwaves to spawned&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave model:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the textured model used as the ship&#039;s 3D shockwave&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String.pof&#039;&#039;&#039;&#039;&#039;, model filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave name:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the name of the animation to used for the 2D shockwave&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Weapon Model Draw Distance:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Distance that external weapons are shown, ie. missiles and such.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
**Default: &#039;&#039;200&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primary Weapons===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Allowed PBanks:====&lt;br /&gt;
*List of allowed primary weapons in brackets (weapon name marked with quotes). &lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;, names of the weapons&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Each of the primary weapon banks &#039;&#039;&#039;can optionally&#039;&#039;&#039; be given their own list of allowed weapons, in which case each bank has its own bracketed entry.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Allowed Dogfight PBanks:====&lt;br /&gt;
*Primary weapons for multiplayer dogfights.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;, names of the weapons&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Each of the primary weapon dogfight banks &#039;&#039;&#039;can optionally&#039;&#039;&#039; be given their own list of allowed weapons, in which case each bank has it&#039;s own bracketed entry.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Default PBanks:====&lt;br /&gt;
*Defines default primary weapons for each of the primary weapon banks&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;, names of the weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$PBank Capacity:====&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines ammunition capacity of primary weapon banks. In brackets, different weapon banks separated by commas.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( Integer, Integer )&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Show Primary Models:====&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the use of weapon models for primary weapons. In brackets, different weapon banks may have different definitions&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( Boolean Boolean )&#039;&#039;&#039;&#039;&#039;, yes or no&lt;br /&gt;
**Example: &#039;&#039;( YES YES )&#039;&#039; - Note the spaces on the insides of the brackets.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Allowed SBanks:====&lt;br /&gt;
*Same for secondary weapons.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;, names of the weapons&lt;br /&gt;
{{Table36| &lt;br /&gt;
*Each of the secondary weapon banks can be given their own list of allowed weapons, in which case each bank has it&#039;s own bracketed entry.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Allowed Dogfight SBanks:====&lt;br /&gt;
*Same for secondary weapons.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;, names of the weapons&lt;br /&gt;
{{Table36| &lt;br /&gt;
*Each of the secondary weapon dogfight banks can be given their own list of allowed weapons, in which case each bank has it&#039;s own bracketed entry.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Default SBanks:====&lt;br /&gt;
*Defines default primary weapons for each of the primary weapon banks&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;, names of the weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$SBank Capacity:====&lt;br /&gt;
*Defines ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( Integer, Integer )&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Show Secondary Models:====&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the use of weapon models for secondary weapons. In brackets, different weapon banks may have different definitions&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( Boolean Boolean )&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**Example: &#039;&#039;(YES YES)&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shields:===&lt;br /&gt;
*Determines the shield strength&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, total shield strength&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shield Color:===&lt;br /&gt;
*RGB value for shield color&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Color&#039;&#039;&#039;&#039;&#039;, red, green, blue respectively, value from 0 to 255&lt;br /&gt;
**Example: &#039;&#039;100, 100, 255&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Power Output:===&lt;br /&gt;
*The amount of energy available. The higher the output, the faster your weapons recharge.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shield Regeneration Rate:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Repair rates for shields at percent per second&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, multiplier of total shield hitpoints recharged each second. (&#039;&#039;&#039;NOT A PERCENTAGE&#039;&#039;&#039;, 0.02 equals 2% recharged per second)&lt;br /&gt;
**Default: &#039;&#039;0.02&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Weapon Regeneration Rate:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Regeneration rates for primary guns at percent per second&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, multiplier of total gun energy recharged each second (&#039;&#039;&#039;NOT A PERCENTAGE&#039;&#039;&#039;, 0.04 equals 4% recharged per second)&lt;br /&gt;
**Default: &#039;&#039;0.04&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max Oclk Speed:===&lt;br /&gt;
*Can also be &#039;&#039;&#039;$Max Overclock Speed:&#039;&#039;&#039;&lt;br /&gt;
*Maximum velocity with all energy diverted to engines&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max Weapon Eng:===&lt;br /&gt;
*Can also be &#039;&#039;&#039;$Max Weapon Energy:&#039;&#039;&#039;&lt;br /&gt;
*The maximum amount of energy you can store in your primary weapons bank.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Hitpoints:===&lt;br /&gt;
*How much damage the ship can take&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, hitpoints&lt;br /&gt;
**Default: &#039;&#039;100&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Hull Repair Rate:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Repair rates for hull at percent per second&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, multiplier of hitpoints repaired per second, &#039;&#039;&#039;NOT A PERCENTAGE&#039;&#039;&#039;, 0.01 equals 1% recharged per second}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Subsystem Repair Rate:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Repair rates for sybsystems percent per second&lt;br /&gt;
*Syntax: &#039;&#039;Value&#039;&#039;, multiplier of total subsystem hitpoints repaired per second, &#039;&#039;&#039;NOT A PERCENTAGE&#039;&#039;&#039;, 0.01 equals 1% recharged per second}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Armor Type===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;REQUIRES ADDITIONAL TABLE&#039;&#039;&#039;. Defines armor type used for the ship&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Flags:===&lt;br /&gt;
*See [[Ships.tbl#Ships.tbl_flags|below]]&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )&#039;&#039;&#039;&#039;&#039;, names of the flags assigned to the ship&lt;br /&gt;
**Example: ( &amp;quot;fighter&amp;quot; &amp;quot;in tech database&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$AI Class:===&lt;br /&gt;
*Default AI class&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the AI class as defined in [[ai.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Afterburner:===&lt;br /&gt;
*Defines if the ships has afterburner&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Boolean&#039;&#039;&#039;&#039;&#039;, yes or no&lt;br /&gt;
*&#039;&#039;&#039;+Aburn Max Vel:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x-axis, y-axis, z-axis, respectively, meters per second&lt;br /&gt;
*&#039;&#039;&#039;+Aburn For accel:&#039;&#039;&#039;&lt;br /&gt;
**Defined only for the forward acceleration. In same format as $Forward accel:&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds&lt;br /&gt;
*&#039;&#039;&#039;+Aburn Fuel:&#039;&#039;&#039;&lt;br /&gt;
**Amount of afterburner fuel the ship has&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, fuel&lt;br /&gt;
*&#039;&#039;&#039;+Aburn Burn Rate:&#039;&#039;&#039;&lt;br /&gt;
**Rate the fuel is consumed when afterburner is engaged (in units per seconds)&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, fuel units per second&lt;br /&gt;
*&#039;&#039;&#039;+Aburn Rec Rate:&#039;&#039;&#039;&lt;br /&gt;
**Rate the fuel is restored.&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, fuel units per second&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;$Trails:&#039;&#039;&#039;&lt;br /&gt;
**Allows afterburner trails to be used&lt;br /&gt;
**&#039;&#039;&#039;+Bitmap:&#039;&#039;&#039;&lt;br /&gt;
***Texture used to draw the afterburner trail&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
**&#039;&#039;&#039;+Width:&#039;&#039;&#039;&lt;br /&gt;
***Width of afterburner trail at the beginning of it (ie. the thruster end)&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
**&#039;&#039;&#039;+Alpha:&#039;&#039;&#039;&lt;br /&gt;
***Transparancy of the trail, value from 1 (non-transparent) to 0 (totally transparent)&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;+Life:&#039;&#039;&#039;&lt;br /&gt;
***How long the trail will last&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Countermeasure Type:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the weapon used as a countermeasure. Weapon does not have to be included in the countermeasure section of the weapons.tbl, but it has to have &amp;quot;countermeasure&amp;quot; flag in that case.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name of the weapon as defined in [[weapons.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Countermeasures:===&lt;br /&gt;
*Number of countermeasures that can be loaded to the ship&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Scan time:===&lt;br /&gt;
*Time it takes to scan the ship&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;, milliseconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$EngineSnd:===&lt;br /&gt;
*Engine sound used for the ship with number referring to sounds.tbl&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Closeup_pos:===&lt;br /&gt;
*How the model will show at techroom. The position of the camera relative to the model in the tech room and the target box view&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x, y and z values respectively&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Closeup_zoom:===&lt;br /&gt;
*How the model will show at techroom. How far the camera&#039;s zoomed in, defines camera&#039;s FOV.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, radians&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Topdown offset:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Specifies how high the camera is above the center point of a ship in topdown camera views, or 2D missions.&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shield_icon:===&lt;br /&gt;
*This .ani file must be at data/hud and included to the hud.tbl.&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Reference to the hud.tbl is no longer needed.}}&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;Filename&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Ship_icon:===&lt;br /&gt;
*The icon used in ship selection. &lt;br /&gt;
{{Table36|&lt;br /&gt;
*Ship model is used by default to generate the image.}}&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;Filename&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Ship_anim:===&lt;br /&gt;
*The glowing green grid animation used in ship selection.&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Ship model is used by default to generate the image.}}&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Ship_overhead:===&lt;br /&gt;
*The overhead view used in the weapons loadout. &lt;br /&gt;
{{Table36|&lt;br /&gt;
*Ship model is used by default to generate the image.}}&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Score:===&lt;br /&gt;
*Points awarded for destroying the ship&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Customized Thruster Effects===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;Defines the primary thruster glow - the one visible only from behind&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;$Thruster Bitmap 1:&#039;&#039;&#039;&lt;br /&gt;
***Defines the effect for the standard drives. Overrides [[Species_defs.tbl]] line &#039;&#039;&#039;+Normal:&#039;&#039;&#039; under the &#039;&#039;&#039;$Thrustglows:&#039;&#039;&#039; entry.&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
**&#039;&#039;&#039;$Thruster Bitmap 1a:&#039;&#039;&#039;&lt;br /&gt;
***Defines the effect for the afterburner. Overrides [[Species_defs.tbl]] line &#039;&#039;&#039;+Afterburner:&#039;&#039;&#039; under the &#039;&#039;&#039;$Thrustglows:&#039;&#039;&#039; entry.&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
**&#039;&#039;&#039;$Thruster01 Radius factor:&#039;&#039;&#039;&lt;br /&gt;
***Defines the radius multiplier&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defines the secondary glow type-effect for thrusters - the feathery trail like haze behind the main glow&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;$Thruster Bitmap 2:&#039;&#039;&#039;&lt;br /&gt;
***Defines the effect for the standard drives. Overrides [[Species_defs.tbl]] line &#039;&#039;&#039;+Sec_Normal:&#039;&#039;&#039; under the &#039;&#039;&#039;$ThrustAnims:&#039;&#039;&#039; entry.&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
**&#039;&#039;&#039;$Thruster Bitmap 2a:&#039;&#039;&#039;&lt;br /&gt;
***Defines the effect for the afterburner. Overrides [[Species_defs.tbl]] line &#039;&#039;&#039;+Sec_Afterburn:&#039;&#039;&#039; under the &#039;&#039;&#039;$ThrustAnims:&#039;&#039;&#039; entry.&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
**&#039;&#039;&#039;$Thruster02 Radius factor:&#039;&#039;&#039;&lt;br /&gt;
***Defines the radius multiplier&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;$Thruster02 Length factor:&#039;&#039;&#039;&lt;br /&gt;
***Defines the length multiplier for the trail type (secondary) glowpoint thrusters&lt;br /&gt;
***Replaces the older &#039;&#039;&#039;$Thruster01 Length factor:&#039;&#039;&#039;&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Defines the tertiary glow type-effect for thrusters - the one visible from all directions&#039;&#039;&#039;&lt;br /&gt;
**NOTE: The rotation of this effect is jittered, which can look quite bad with certain types of effects.&lt;br /&gt;
**&#039;&#039;&#039;$Thruster Bitmap 3:&#039;&#039;&#039;&lt;br /&gt;
***Defines the effect for the standard drives. Overrides [[Species_defs.tbl]] line &#039;&#039;&#039;+Ter_Normal:&#039;&#039;&#039; under the &#039;&#039;&#039;$ThrustAnims:&#039;&#039;&#039; entry.&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
**&#039;&#039;&#039;$Thruster Bitmap 3a:&#039;&#039;&#039;&lt;br /&gt;
***Defines the effect for the afterburner. Overrides [[Species_defs.tbl]] line &#039;&#039;&#039;+Ter_Afterburn:&#039;&#039;&#039; under the &#039;&#039;&#039;$ThrustAnims:&#039;&#039;&#039; entry.&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
**&#039;&#039;&#039;$Thruster03 Radius factor:&#039;&#039;&#039;&lt;br /&gt;
***Defines the radius multiplier&lt;br /&gt;
***Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===$Thruster Particles:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines the alternative particle thruster&lt;br /&gt;
*&#039;&#039;&#039;$Thruster Particle Bitmap:&#039;&#039;&#039; OR &#039;&#039;&#039;$Afterburner Particle Bitmap:&#039;&#039;&#039;&lt;br /&gt;
**Name of the animation used for particle thrusters, up to &#039;&#039;&#039;three&#039;&#039;&#039; can be defined for both &#039;&#039;&#039;standard&#039;&#039;&#039; thrusters and &#039;&#039;&#039;afterburners&#039;&#039;&#039; (6 in total). Afterburner particles require at least 1 existing particle thruster entry.&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
*&#039;&#039;&#039;$Min Radius:&#039;&#039;&#039;&lt;br /&gt;
**Defines the minimum radius of new particles&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
*&#039;&#039;&#039;$Max Radius:&#039;&#039;&#039;&lt;br /&gt;
**Defines the maximum radius of new particles&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
*&#039;&#039;&#039;$Min created:&#039;&#039;&#039;&lt;br /&gt;
**Defines the minimum amount of particles created&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;$Max created:&#039;&#039;&#039;&lt;br /&gt;
**Defines the maximum amount of particles created&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;$Variance:&#039;&#039;&#039;&lt;br /&gt;
**Value that describes the randomness of particle generation, values close to 0 will cause particles to spew very close to the thrusters normal while values close 1 will cause some particles to be spewed even to opposite direction&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Stealth:===&lt;br /&gt;
*Defines: Ship behaves as a stealth-ship: non-targettable, and not on radar. &lt;br /&gt;
{{Table36|&lt;br /&gt;
This field is deprecated, and mods using 3.6.8 and above should use the &amp;quot;stealth&amp;quot; flag.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max decals:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines: Maximum number of weapon decals on a ship&lt;br /&gt;
*Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;, maximum number of decals on ship&lt;br /&gt;
**Default: 50 for anything below cruiser size, 100 for anything below superdestroyer/installation size, 300 for anything above destroyer size, 10 for everything else.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Trail:===&lt;br /&gt;
*These are the origins of the white contrails that appear in the nebula missions. Ship may have multiple trails.&lt;br /&gt;
*&#039;&#039;&#039;+Offset:&#039;&#039;&#039;&lt;br /&gt;
**The position of the contrail&#039;s head&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Vector&#039;&#039;&#039;&#039;&#039;, three &#039;&#039;&#039;floats&#039;&#039;&#039;, x, y and z values respectively, relative to the center point of the model&lt;br /&gt;
*&#039;&#039;&#039;+Start Width:&#039;&#039;&#039;&lt;br /&gt;
**The width of the contrail&#039;s head&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
*&#039;&#039;&#039;+End Width:&#039;&#039;&#039;&lt;br /&gt;
**The width of the contrail&#039;s tail&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
*&#039;&#039;&#039;+Start Alpha:&#039;&#039;&#039;&lt;br /&gt;
**The opacity of the contrail&#039;s head&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, value between 0 and 1&lt;br /&gt;
*&#039;&#039;&#039;+End Alpha:&#039;&#039;&#039;&lt;br /&gt;
**The opacity of the contrail&#039;s tail&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, value between 0 and 1&lt;br /&gt;
*&#039;&#039;&#039;+Max Life:&#039;&#039;&#039;&lt;br /&gt;
**How long the contrail remains&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;&#039;, seconds&lt;br /&gt;
*&#039;&#039;&#039;+Spew Time:&#039;&#039;&#039;&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Bitmap:&#039;&#039;&#039;&lt;br /&gt;
**The image to use for the contrail.&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Thruster:===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines maneuvering thrusters. Ship may have multiple $Thrusters defined.&lt;br /&gt;
*&#039;&#039;&#039;+Index:&#039;&#039;&#039;&lt;br /&gt;
**Defines the index number of the manoeuvring thruster defined in this entry&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+Used for:&#039;&#039;&#039;&lt;br /&gt;
**Defines the maneuver that triggers the maneuvering thruster&lt;br /&gt;
**List of maneuvers: Bank right, Bank left, Pitch up, Pitch down, Roll right, Roll left, Slide right, Slide left, Slide up, Slide down, Forward, Reverse&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{Table37|&lt;br /&gt;
*&#039;&#039;&#039;+Flags:&#039;&#039;&#039;&lt;br /&gt;
**Flags that modify thruster behavior. As of now, only &amp;quot;no scale&amp;quot; exists, which causes all thrusters to be displayed at the same size regardless of thrust amount.&lt;br /&gt;
**List of flags: no scale&lt;br /&gt;
**Syntax: (&amp;quot;&#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;&amp;quot;), names of the flags}}&lt;br /&gt;
{{Table36|&lt;br /&gt;
*&#039;&#039;&#039;+Position:&#039;&#039;&#039;&lt;br /&gt;
**Defines thruster location&lt;br /&gt;
**Syntax: ( &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039; ), position from the ships center point, x, y, z axis respectively&lt;br /&gt;
*&#039;&#039;&#039;+Normal:&#039;&#039;&#039;&lt;br /&gt;
**Defines the direction where the thruster points to&lt;br /&gt;
**Syntax: ( &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039; ), direction of the thrusters normal, x, y, z axis respectively&lt;br /&gt;
*&#039;&#039;&#039;+Texture:&#039;&#039;&#039;&lt;br /&gt;
**Defines the graphic that will be used for trail, rendered like beams&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, filename&lt;br /&gt;
*&#039;&#039;&#039;+Radius:&#039;&#039;&#039;&lt;br /&gt;
**Defines the radius of cylinder&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
*&#039;&#039;&#039;+Length:&#039;&#039;&#039;&lt;br /&gt;
**Defines the length of thruster trail&lt;br /&gt;
**Syntax: &#039;&#039;&#039;&#039;&#039;Float&#039;&#039;&#039;&#039;&#039;, meters&lt;br /&gt;
*&#039;&#039;&#039;+StartSnd:&#039;&#039;&#039;&lt;br /&gt;
**Defines the sound played when the thruster is started &lt;br /&gt;
**Syntax:  &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*&#039;&#039;&#039;+LoopSnd:&#039;&#039;&#039;&lt;br /&gt;
**Defines the sound played when the thruster is continuously used&lt;br /&gt;
**Syntax:  &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*&#039;&#039;&#039;+StopSnd:&#039;&#039;&#039;&lt;br /&gt;
**Defines the sound played when the thruster is shutting down&lt;br /&gt;
**Syntax:  &#039;&#039;&#039;&#039;&#039;Integer&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;String&#039;&#039;&#039;&#039;&#039;, name or identification number of the sound as defined in [[sounds.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Subsystems|$Subsystem:]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ships.tbl flags==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no_collide&amp;quot;===&lt;br /&gt;
*Defines ship as non-collideable, ie. everything will go through it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;player_ship&amp;quot;===&lt;br /&gt;
*Makes it possible to player to fly the ship&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;default_player_ship&amp;quot;===&lt;br /&gt;
*Makes this ship as a default part of the loadout options in FRED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ship Type===&lt;br /&gt;
*Flags in this section are used to define the type of the ship&lt;br /&gt;
*Use only one &#039;&#039;&#039;ship type&#039;&#039;&#039; flag per table entry&lt;br /&gt;
{{Table36|&lt;br /&gt;
*New ship types can be defined in [[objecttypes.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;repair_rearm&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;support&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====&amp;quot;support&amp;quot;====&lt;br /&gt;
*Defines the ship as repair and rearm vessel and sets AI behaviour accordingly&lt;br /&gt;
*Only one such vessel can be defined per species&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;cargo&amp;quot;====&lt;br /&gt;
*Defines ship as a cargo crate and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;fighter&amp;quot;====&lt;br /&gt;
*Defines ship as a fighter and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 only ships flagged as fighters or bombers can accept the full set of player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;bomber&amp;quot;====&lt;br /&gt;
*Defines ship as a bomber and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 only ships flagged as fighters or bombers can accept the full set of player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;transport&amp;quot;====&lt;br /&gt;
*Defines ship as a transport and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;freighter&amp;quot;====&lt;br /&gt;
*Defines ship as a freighter and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;capital&amp;quot;====&lt;br /&gt;
*Defines ship as a capital ship and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;supercap&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;super cap&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;super cap&amp;quot;====&lt;br /&gt;
*Defines ship as a super capital ship and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;drydock&amp;quot;====&lt;br /&gt;
*Defines ship as a drydock and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;cruiser&amp;quot;====&lt;br /&gt;
*Defines ship as a cruiser and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;navbuoy&amp;quot;====&lt;br /&gt;
*Defines ship as a navbuoy and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;sentrygun&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;sentry gun&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;sentry gun&amp;quot;====&lt;br /&gt;
*Defines ship as a sentrygun and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;escapepod&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;escape pod&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;escape pod&amp;quot;====&lt;br /&gt;
*Defines ship as a escapepod and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;corvette&amp;quot;====&lt;br /&gt;
*Defines ship as a corvette and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;gas miner&amp;quot;====&lt;br /&gt;
*Defines ship as a gas miner and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;awacs&amp;quot;====&lt;br /&gt;
*Defines ship as a AWACS and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;knossos&amp;quot;====&lt;br /&gt;
*Alternate name for the &amp;quot;Knossos device&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;knossos device&amp;quot;====&lt;br /&gt;
*Defines ship as a Knossos and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;stealth&amp;quot;====&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Defines ship as a stealth-ship: non-targettable, and not on radar.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;no type&amp;quot;====&lt;br /&gt;
*Does ???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;ship copy&amp;quot;===&lt;br /&gt;
*Defines the ship as a copy of another model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;in tech database&amp;quot;===&lt;br /&gt;
*Includes ships description to the tech database from the beginning of the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;in tech database multi&amp;quot;===&lt;br /&gt;
*Includes the ship to multiplayer tech database&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;dont collide invisible&amp;quot;===&lt;br /&gt;
*Defines invisible textures as non-collideable (For example, a hangar entrace)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;big damage&amp;quot;===&lt;br /&gt;
*Limits the damage made to the ship by non-huge weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no_fred&amp;quot;===&lt;br /&gt;
*Ship will not appear in FRED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;ballistic primaries&amp;quot;===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Enables the ship to use ballistic primaries&lt;br /&gt;
*No longer needed, game handles it automatically}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;flash&amp;quot;===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Makes a flash when a ship dies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;surface shields&amp;quot;===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Shots that impact the hull are applied to shields, regardless of if the ship has a shield mesh.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;show ship&amp;quot;===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Enable rendering the ship even when the ship is a player ship&lt;br /&gt;
*Will result in the player&#039;s ship model being rendered, when in cockpit mode}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;generate icon&amp;quot;===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Creates a HUD icon from the model itself}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;gun convergence&amp;quot;===&lt;br /&gt;
{{Table36|&lt;br /&gt;
*Enables ship to use the firing points&#039; normals in defining the direction where the weapon fire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no primary linking&amp;quot;===&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Prevents ships from linking primary weapons}}&lt;br /&gt;
&lt;br /&gt;
==Player Ship Precedence==&lt;br /&gt;
*Syntax: ( &#039;&#039;&#039;&#039;&#039;&amp;quot;String&amp;quot; &amp;quot;String&amp;quot;&#039;&#039;&#039;&#039;&#039;)&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$Player Ship Precedence: (&lt;br /&gt;
     &amp;quot;GTF Ulysses&amp;quot;&lt;br /&gt;
     &amp;quot;GTF Hercules&amp;quot;&lt;br /&gt;
     &amp;quot;GTB Medusa&amp;quot;&lt;br /&gt;
     &amp;quot;GTB Ursa&amp;quot;   )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sample==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Default Player Ship&lt;br /&gt;
&lt;br /&gt;
$Name:                       GTF Ulysses&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Engine Wash Info&lt;br /&gt;
&lt;br /&gt;
$Name:                       Default&lt;br /&gt;
$Angle:                      10.0&lt;br /&gt;
$Radius Mult:                1.2&lt;br /&gt;
$Length:                     400&lt;br /&gt;
$Intensity:                  1.0&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Ship Classes&lt;br /&gt;
$Name:                       GTF Ulysses&lt;br /&gt;
$Short name:                 TFight&lt;br /&gt;
$Species:                    Terran&lt;br /&gt;
   +Type:                       XSTR(&amp;quot;Space Superiority&amp;quot;, -1)&lt;br /&gt;
   +Maneuverability:            XSTR(&amp;quot;Excellent&amp;quot;, -1)&lt;br /&gt;
   +Armor:                      XSTR(&amp;quot;Light&amp;quot;, -1&lt;br /&gt;
   +Manufacturer:               XSTR(&amp;quot;Triton / Mekhu&amp;quot;, -1)&lt;br /&gt;
   +Description:                XSTR( &amp;quot; &amp;quot;, -1)&lt;br /&gt;
   $end_multi_text&lt;br /&gt;
   +Tech Description:           XSTR(&amp;quot;Descriptive text&amp;quot;, -1)&lt;br /&gt;
   $end_multi_text&lt;br /&gt;
   +Length:                     16 m&lt;br /&gt;
   +Gun Mounts:                 4&lt;br /&gt;
   +Missile Banks:              1&lt;br /&gt;
$POF file:                   fighter01.pof&lt;br /&gt;
$Detail distance:            (0, 80, 300, 900)&lt;br /&gt;
$ND:                         42 42 244&lt;br /&gt;
$Show damage:                YES&lt;br /&gt;
$Density:                    1&lt;br /&gt;
$Damp:                       0.1&lt;br /&gt;
$Rotdamp:                    0.35&lt;br /&gt;
$Max Velocity:               0.0, 0.0, 70.0&lt;br /&gt;
$Rotation time:              3.0, 2.6, 5.0&lt;br /&gt;
$Rear Velocity:              0.0&lt;br /&gt;
$Forward accel:              2.0&lt;br /&gt;
$Forward decel:              1.5&lt;br /&gt;
$Slide accel:                0.0&lt;br /&gt;
$Slide decel:                0.0&lt;br /&gt;
$Expl inner rad:             25.0&lt;br /&gt;
$Expl outer rad:             55.0&lt;br /&gt;
$Expl damage:                15.0&lt;br /&gt;
$Expl blast:                 1000.0&lt;br /&gt;
$Expl Propagates:            NO&lt;br /&gt;
$Shockwave Speed:            0.0&lt;br /&gt;
$Allowed PBanks:             ( &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot;)&lt;br /&gt;
$Allowed Dogfight PBanks:    ( &amp;quot;Subach HL-D&amp;quot; &amp;quot;Prometheus D&amp;quot; )&lt;br /&gt;
$Default PBanks:             ( &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot; )&lt;br /&gt;
$Allowed SBanks:             ( &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; )&lt;br /&gt;
$Allowed Dogfight SBanks:    ( &amp;quot;Tempest D&amp;quot;  &amp;quot;Hornet D&amp;quot; )&lt;br /&gt;
$Default SBanks:             ( &amp;quot;Harpoon&amp;quot; )&lt;br /&gt;
$SBank Capacity:             ( 40 )&lt;br /&gt;
$Shields:                    380&lt;br /&gt;
$Shield Color:               100 100 255&lt;br /&gt;
$Power Output:               2.0&lt;br /&gt;
$Max Oclk Speed:             94.0&lt;br /&gt;
$Max Weapon Eng:             80.0&lt;br /&gt;
$Hitpoints:                  180&lt;br /&gt;
$Flags:                      (  &amp;quot;player_ship&amp;quot;&lt;br /&gt;
                                &amp;quot;default_player_ship&amp;quot;&lt;br /&gt;
                                &amp;quot;fighter&amp;quot;&lt;br /&gt;
                                &amp;quot;in tech database&amp;quot;)&lt;br /&gt;
$AI Class:                   Captain&lt;br /&gt;
$Afterburner:                YES&lt;br /&gt;
   +Aburn Max Vel:              0.0, 0.0, 150.0&lt;br /&gt;
   +Aburn For accel:            0.7&lt;br /&gt;
   +Aburn Fuel:                 300.0&lt;br /&gt;
   +Aburn Burn Rate:            50.0&lt;br /&gt;
   +Aburn Rec Rate:             25.0&lt;br /&gt;
$Countermeasures:            25&lt;br /&gt;
$Scan time:                  2000&lt;br /&gt;
$EngineSnd:                  128&lt;br /&gt;
$Closeup_pos:                0.0, 0.0, -22&lt;br /&gt;
$Closeup_zoom:               0.5&lt;br /&gt;
$Shield_icon:                shield-f01&lt;br /&gt;
$Ship_icon:                  iconfighter01&lt;br /&gt;
$Ship_anim:                  ssfighter01&lt;br /&gt;
$Ship_overhead:              loadfighter01&lt;br /&gt;
$Score:                      8&lt;br /&gt;
$Trail:&lt;br /&gt;
   +Offset:                     -7.75 -2.8 0.75&lt;br /&gt;
   +Start Width:                0.25&lt;br /&gt;
   +End Width:                  0.05&lt;br /&gt;
   +Start Alpha:                1.0&lt;br /&gt;
   +End Alpha:                  0.0&lt;br /&gt;
   +Max Life:                   1.0&lt;br /&gt;
   +Spew Time:                  60&lt;br /&gt;
   +Bitmap:                     Contrail01&lt;br /&gt;
$Trail:&lt;br /&gt;
   +Offset:                     7.75 -2.8 0.75&lt;br /&gt;
   +Start Width:                0.25&lt;br /&gt;
   +End Width:                  0.05&lt;br /&gt;
   +Start Alpha:                1.0&lt;br /&gt;
   +End Alpha:                  0.0&lt;br /&gt;
   +Max Life:                   1.0&lt;br /&gt;
   +Spew Time:                  60&lt;br /&gt;
   +Bitmap:                     Contrail01&lt;br /&gt;
$Subsystem:    communication,   10, 0&lt;br /&gt;
$Subsystem:    navigation,      10, 0&lt;br /&gt;
$Subsystem:    weapons,         20, 0&lt;br /&gt;
$Subsystem:    sensors,         10, 0&lt;br /&gt;
$Subsystem:    engines,         35, 0&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
$Player Ship Precedence: (&lt;br /&gt;
      &amp;quot;GTF Ulysses&amp;quot;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Weapon_Comparison_(FS2)&amp;diff=15927</id>
		<title>Weapon Comparison (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Weapon_Comparison_(FS2)&amp;diff=15927"/>
		<updated>2008-04-12T06:41:10Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Fixed range of Standard Flak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|   style=&amp;quot;margin: 0 0 1em 1em; background: #302020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 90%; float:right; clear:right&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=185px align=&amp;quot;center&amp;quot; style=&amp;quot;background: #503030; border-right:1px #AA2020 solid&amp;quot; |&#039;&#039;&#039;[[Weapons_Database_(FS1)|FreeSpace 1 Weapons]]&#039;&#039;&#039;&lt;br /&gt;
| width=185px align=&amp;quot;center&amp;quot; style=&amp;quot;background: #503030&amp;quot; |&#039;&#039;&#039;[[Weapons_Database_(FS2)|FreeSpace 2 Weapons]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;border-right:1px #AA2020 solid&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Weapons_Database_(FS1)#Primaries|Primaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS1)#Secondaries|Secondaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS1)#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Weapon_Comparison_(FS1)|Weapon Comparison Table, FS 1]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Weapons_Database_(FS2)#Primaries|Primaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS2)#Secondaries|Secondaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS2)#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Weapon_Comparison_(FS2)|Weapon Comparison Table, FS 2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Primary Weapons==&lt;br /&gt;
===Standard Primaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Primaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Energy Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Energy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.2 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 67.5&lt;br /&gt;
| 52.5&lt;br /&gt;
| 22.5&lt;br /&gt;
| 67.5&lt;br /&gt;
| 52.5&lt;br /&gt;
| 22.5&lt;br /&gt;
| 1 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
| 970 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 485 mps&lt;br /&gt;
| 72&lt;br /&gt;
| 64&lt;br /&gt;
| 24&lt;br /&gt;
| 54.1&lt;br /&gt;
| 48.1&lt;br /&gt;
| 18&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Akheton SDG|Akheton SDG]]&lt;br /&gt;
| 750 m&lt;br /&gt;
| 0.35 s&lt;br /&gt;
| 500 mps&lt;br /&gt;
| 0&lt;br /&gt;
| 42.9&lt;br /&gt;
| 85.7&lt;br /&gt;
| 0&lt;br /&gt;
| 9.4&lt;br /&gt;
| 18.8&lt;br /&gt;
| 4.57 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Puncture]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Morning Star|Morning Star]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 1000 mps&lt;br /&gt;
| 23.3&lt;br /&gt;
| 60.7&lt;br /&gt;
| 9.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 11.4&lt;br /&gt;
| 1.8&lt;br /&gt;
| 5.33 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.45 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 44&lt;br /&gt;
| 32&lt;br /&gt;
| 14&lt;br /&gt;
| 33&lt;br /&gt;
| 24&lt;br /&gt;
| 10.5&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus S|Prometheus S]]&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 0.35 s&lt;br /&gt;
| 750 mps&lt;br /&gt;
| 77.1&lt;br /&gt;
| 85.7&lt;br /&gt;
| 30&lt;br /&gt;
| 27&lt;br /&gt;
| 30&lt;br /&gt;
| 10.5&lt;br /&gt;
| 2.86  s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Maxim|Maxim]]&lt;br /&gt;
| 3600 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 1800 mps&lt;br /&gt;
| 173.3&lt;br /&gt;
| 26.7&lt;br /&gt;
| 133.3&lt;br /&gt;
| 26&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Shudder]], [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 975 m&lt;br /&gt;
| 0.25 s&lt;br /&gt;
| 650 mps&lt;br /&gt;
| 112&lt;br /&gt;
| 100.8&lt;br /&gt;
| 39.2&lt;br /&gt;
| 23.3&lt;br /&gt;
| 21&lt;br /&gt;
| 8.2&lt;br /&gt;
| 4.8 / s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Circe|Circe]]&lt;br /&gt;
| 1350 m&lt;br /&gt;
| 0.4 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 0&lt;br /&gt;
| 112.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5 / s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Lamprey|Lamprey]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 4.7&lt;br /&gt;
| 46.7&lt;br /&gt;
| 0&lt;br /&gt;
| 1.2&lt;br /&gt;
| 11.7&lt;br /&gt;
| 0&lt;br /&gt;
| 4 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Leech]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 1 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 950 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 475 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 37.5&lt;br /&gt;
| 37.5&lt;br /&gt;
| 37.5&lt;br /&gt;
| 0.8 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
| 600 m&lt;br /&gt;
| 0.75 s&lt;br /&gt;
| 400 mps&lt;br /&gt;
| 40&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| 33.3&lt;br /&gt;
| 20&lt;br /&gt;
| 33.3&lt;br /&gt;
| 1.2 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#000035;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Training Laser]]&lt;br /&gt;
| 800 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 200 mps&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 16.7&lt;br /&gt;
| 3.3&lt;br /&gt;
| 0&lt;br /&gt;
| 0.6 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#353500;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vasudan Light Laser]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 300 mps&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 16.7&lt;br /&gt;
| 3.3&lt;br /&gt;
| 16.7&lt;br /&gt;
| 0.6 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Targeting Laser]]&lt;br /&gt;
| n/a&lt;br /&gt;
| 0.2 s&lt;br /&gt;
| n/a&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1.0 / s&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dogfight Primaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Primaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Energy Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Energy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-D]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.2 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 22.5&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 22.5&lt;br /&gt;
| 1 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-D]]&lt;br /&gt;
| 970 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 485 mps&lt;br /&gt;
| 112&lt;br /&gt;
| 120&lt;br /&gt;
| 24&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 18&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Morning Star|Morning Star D]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 0.17 s&lt;br /&gt;
| 1000 mps&lt;br /&gt;
| 20.6&lt;br /&gt;
| 41.2&lt;br /&gt;
| 8.2&lt;br /&gt;
| 4.4&lt;br /&gt;
| 8.8&lt;br /&gt;
| 1.8&lt;br /&gt;
| 4.71 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus S|Prometheus D]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 53.3&lt;br /&gt;
| 66.7&lt;br /&gt;
| 23.3&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 17.5&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Maxim|Maxim D]]&lt;br /&gt;
| 2700 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 1800 mps&lt;br /&gt;
| 106.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 133.3&lt;br /&gt;
| 16&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Shudder]], [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-D Kayser]]&lt;br /&gt;
| 975 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 650 mps&lt;br /&gt;
| 56&lt;br /&gt;
| 56&lt;br /&gt;
| 32.7&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.6&lt;br /&gt;
| 3.3&lt;br /&gt;
| 10 / s&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret Guns===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Turret Guns&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Shot&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 1375 m&lt;br /&gt;
| 1.0 s&lt;br /&gt;
| 275 mps&lt;br /&gt;
| 43.8&lt;br /&gt;
| 29.8&lt;br /&gt;
| 26.3&lt;br /&gt;
| 43.8&lt;br /&gt;
| 29.8&lt;br /&gt;
| 26.3&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2100 m&lt;br /&gt;
| 3.0 s&lt;br /&gt;
| 175 mps&lt;br /&gt;
| 41.7&lt;br /&gt;
| 20.8&lt;br /&gt;
| 31.3&lt;br /&gt;
| 125&lt;br /&gt;
| 62.5&lt;br /&gt;
| 93.8&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret Weak]]&lt;br /&gt;
| 1375 m&lt;br /&gt;
| 1.0 s&lt;br /&gt;
| 275 mps&lt;br /&gt;
| 43.8&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.3&lt;br /&gt;
| 43.8&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.3&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 1250 m&lt;br /&gt;
| 1.2 s&lt;br /&gt;
| 250 mps&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Weak Turret Laser]]&lt;br /&gt;
| 1250 m&lt;br /&gt;
| 0.7 s&lt;br /&gt;
| 350 mps&lt;br /&gt;
| 28.6&lt;br /&gt;
| 28.6&lt;br /&gt;
| 28.6&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Megafunk Turret]]&lt;br /&gt;
| 1440 m&lt;br /&gt;
| 3.4 s&lt;br /&gt;
| 120 mps&lt;br /&gt;
| 57.4&lt;br /&gt;
| 9.6&lt;br /&gt;
| 38.2&lt;br /&gt;
| 195&lt;br /&gt;
| 32.5&lt;br /&gt;
| 130&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 30000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| 1000 mps&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 15000&lt;br /&gt;
| 15000&lt;br /&gt;
| 15000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flak Guns===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Flak Guns&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Shot&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 1050 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 700 mps&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 20 / 30 m&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1125 m&lt;br /&gt;
| 1.5 s&lt;br /&gt;
| 750 mps&lt;br /&gt;
| 33.3&lt;br /&gt;
| 33.3&lt;br /&gt;
| 13.3&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 30 / 60 m&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 3150 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 750 mps&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 8&lt;br /&gt;
| 20 / 60 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beam Cannons===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Beam Type&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Firing Time&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Sustained Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Small Red Beam &#039;&#039;([[SRed]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 25 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 3.8 s&lt;br /&gt;
| 1100&lt;br /&gt;
| 145&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Large Red Beam &#039;&#039;([[LRed]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 7 s&lt;br /&gt;
| 3300&lt;br /&gt;
| 1359&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Very Large Red Beam &#039;&#039;([[BFRed]])&#039;&#039;&lt;br /&gt;
| 7400 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 7 s&lt;br /&gt;
| 11550&lt;br /&gt;
| 4756&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Antifighter Beam &#039;&#039;([[SAAA]])&#039;&#039;&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 5 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 3.5 s&lt;br /&gt;
| 49.5&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weak Shivan Antifighter Beam &#039;&#039;([[S-AAA-Weak]])&#039;&#039;&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 5 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 3.0 s&lt;br /&gt;
| 27.5&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Small Green Beam &#039;&#039;([[SGreen]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 45 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 1155&lt;br /&gt;
| 61&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Big Green Beam &#039;&#039;([[BGreen]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 30 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 4 s&lt;br /&gt;
| 6600&lt;br /&gt;
| 776&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Very Big Green Beam &#039;&#039;([[BFGreen]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 35 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 4 s&lt;br /&gt;
| 10450&lt;br /&gt;
| 1072&lt;br /&gt;
| Huge, Supercap&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| LR Very Big Green Beam &#039;&#039;([[LRBGreen]])&#039;&#039;&lt;br /&gt;
| 8000 m&lt;br /&gt;
| 35 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 4 s&lt;br /&gt;
| 10450&lt;br /&gt;
| 1072&lt;br /&gt;
| Huge, Supercap&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Light Terran Slashing Beam &#039;&#039;([[LTerSlash]])&#039;&#039;&lt;br /&gt;
| 3500 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2.2 s&lt;br /&gt;
| 825&lt;br /&gt;
| 149&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Green Beam &#039;&#039;([[Green Beam]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2 s&lt;br /&gt;
| 1100&lt;br /&gt;
| 183&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Slashing Beam &#039;&#039;([[TerSlash]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2 s&lt;br /&gt;
| 1925&lt;br /&gt;
| 321&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Antifighter Beam &#039;&#039;([[AAAf]])&#039;&#039; &amp;amp; &#039;&#039;([[AAAh]])&#039;&#039;&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 5.5 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 77&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ULTRA Antifighter Beam &#039;&#039;([[ULTRA Anti-Fighter Beam]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 2.2 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 165&lt;br /&gt;
| 88&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mjolnir Beam &#039;&#039;([[MjolnirBeam]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 7 s&lt;br /&gt;
| Fixed &lt;br /&gt;
| 4 s&lt;br /&gt;
| 4125&lt;br /&gt;
| 1500&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mjolnir Beam &#039;&#039;([[MjolnirBeam]]#Home)&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 7 s&lt;br /&gt;
| Direct &lt;br /&gt;
| 4 s&lt;br /&gt;
| 2200&lt;br /&gt;
| 800&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Small Vasudan Beam &#039;&#039;([[SVas]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 20 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 1925&lt;br /&gt;
| 214&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Big Vasudan Beam &#039;&#039;([[BVas]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 24 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 3.7 s&lt;br /&gt;
| 6050&lt;br /&gt;
| 808&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vasudan Slashing Beam &#039;&#039;([[VSlash]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2 s&lt;br /&gt;
| 4125&lt;br /&gt;
| 688&lt;br /&gt;
| Huge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Weapons==&lt;br /&gt;
===Standard Secondaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Secondaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Size Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:30px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Size&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM MX-64|MX-64 Rockeye]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enemy MX-64&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1900 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1800 m&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0.5 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0.75 s&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150 mps&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 72&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 72&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Heat Seeking]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
| 650 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 360 mps&lt;br /&gt;
| 135&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 162&lt;br /&gt;
| 90&lt;br /&gt;
| 108&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Hornet#Weak &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1330 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1140 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 190 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1610 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.5 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 230 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 80&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1.25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]], [[Weapons.tbl#Weapon Flags|Lock Armed]], [[Weapons.tbl#Weapon Flags|Corkscrew]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Harpoon#Weak&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1250 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3.0 s&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 250 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 22.6&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11.3&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.66&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
| 5040 m&lt;br /&gt;
| 6.0 s&lt;br /&gt;
| 280 mps&lt;br /&gt;
| 52.5&lt;br /&gt;
| 29.2&lt;br /&gt;
| 140&lt;br /&gt;
| 39.4&lt;br /&gt;
| 21.9&lt;br /&gt;
| 105&lt;br /&gt;
| 8&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomber+]], [[Weapons.tbl#Weapon Flags|Huge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM TAG-A|TAG-A]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 3.0 s&lt;br /&gt;
| 400 mps&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 10 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|TAG-2; 11 s]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM TAG-B|TAG-B]]&lt;br /&gt;
| 1625 m&lt;br /&gt;
| 8.0 s&lt;br /&gt;
| 325 mps&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 10 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|TAG-2; 18 s]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM TAG-C|TAG-C]]&lt;br /&gt;
| 2665 m&lt;br /&gt;
| 8.0 s&lt;br /&gt;
| 205 mps&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 10 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|TAG-3; 10 s]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 360 m&lt;br /&gt;
| 5.0 s&lt;br /&gt;
| 90 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 8.3&lt;br /&gt;
| 6.3&lt;br /&gt;
| 8.3&lt;br /&gt;
| 12&lt;br /&gt;
| 75 / 150 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Spawn 15 x Cluster Baby]], [[Weapons.tbl#Weapon Flags|Remote Detonate]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
| 5500 m&lt;br /&gt;
| 2.0 s&lt;br /&gt;
| 220 mps&lt;br /&gt;
| 3.9&lt;br /&gt;
| -&lt;br /&gt;
| 387.5&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 96.9&lt;br /&gt;
| 8&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Heat Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Puncture]], [[Weapons.tbl#Weapon Flags|Huge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Infyrno|Infyrno]]&lt;br /&gt;
| 840 m&lt;br /&gt;
| 5.0 s&lt;br /&gt;
| 120 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 22.5&lt;br /&gt;
| 30&lt;br /&gt;
| 15&lt;br /&gt;
| 11.3&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| 30 / 100 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Spawn 14 x Cluster Bomb Baby]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Remote Detonate]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Cyclops#short&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2375 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1875 m&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 95 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 75 mps&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 133.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 66.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 133.3&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100 / 200 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Helios|Helios]]&lt;br /&gt;
| 1950 m&lt;br /&gt;
| 30.0 s&lt;br /&gt;
| 65 mps&lt;br /&gt;
| 226.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 192.7&lt;br /&gt;
| 272&lt;br /&gt;
| 5.4&lt;br /&gt;
| 231.2&lt;br /&gt;
| 25&lt;br /&gt;
| 100 / 270 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM EMP. Adv|EMP Adv.]]&lt;br /&gt;
| 1375 m&lt;br /&gt;
| 2.0 s&lt;br /&gt;
| 275 mps&lt;br /&gt;
| 22.5&lt;br /&gt;
| 11.3&lt;br /&gt;
| 18&lt;br /&gt;
| 11.3&lt;br /&gt;
| 5.6&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 80 / 300 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|EMP]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rebel Bomb]]&lt;br /&gt;
| 2375 m&lt;br /&gt;
| 20.0 s&lt;br /&gt;
| 95 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 0.4&lt;br /&gt;
| 40&lt;br /&gt;
| 26.7&lt;br /&gt;
| 0.5&lt;br /&gt;
| 53.3&lt;br /&gt;
| 15&lt;br /&gt;
| 100 / 200 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Unknown Bomb]]&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 20.0 s&lt;br /&gt;
| 60 mps&lt;br /&gt;
| 75&lt;br /&gt;
| 22.5&lt;br /&gt;
| 150&lt;br /&gt;
| 100&lt;br /&gt;
| 30&lt;br /&gt;
| 200&lt;br /&gt;
| 15&lt;br /&gt;
| 5 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Unknown Megabomb]]&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 30.0 s&lt;br /&gt;
| 50 mps&lt;br /&gt;
| 106.7&lt;br /&gt;
| 21.3&lt;br /&gt;
| 106.7&lt;br /&gt;
| 80&lt;br /&gt;
| 24&lt;br /&gt;
| 80&lt;br /&gt;
| 40&lt;br /&gt;
| 100 / 450 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dogfight Secondaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Secondaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Size Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:30px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Size&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM MX-64|Rockeye D]]&lt;br /&gt;
| 1900 m&lt;br /&gt;
| 1.5 s&lt;br /&gt;
| 190 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| 11.3&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Heat Seeking]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Tempest|Tempest D]]&lt;br /&gt;
| 504 m&lt;br /&gt;
| 0.35 s&lt;br /&gt;
| 360 mps&lt;br /&gt;
| 108&lt;br /&gt;
| 60&lt;br /&gt;
| 72&lt;br /&gt;
| 75.6&lt;br /&gt;
| 42&lt;br /&gt;
| 50.4&lt;br /&gt;
| 0.5&lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Hornet|Hornet D]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1330 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 190 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 72&lt;br /&gt;
|} &lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 36&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10.8&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Tornado|Tornado D]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1610 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.5 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3.0 s&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 230 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 32&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 22.7&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 19.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13.6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1.25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]], [[Weapons.tbl#Weapon Flags|Lock Armed]], [[Weapons.tbl#Weapon Flags|Corkscrew]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Harpoon|Harpoon D]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 3.5 s&lt;br /&gt;
| 180 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 28&lt;br /&gt;
| 22.4&lt;br /&gt;
| 14&lt;br /&gt;
| 2.5&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Infyrno|Infyrno D]]&lt;br /&gt;
| 1155 m&lt;br /&gt;
| 5.0 s&lt;br /&gt;
| 165 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 7.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 30 / 100 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Spawn 5 x Cluster Bomb Baby]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Remote Detonate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret Missiles===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Secondaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Missile&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:170px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
&amp;lt;br&amp;gt;per swarm&lt;br /&gt;
| 1050 m&lt;br /&gt;
| 30 s&lt;br /&gt;
| 150 mps&lt;br /&gt;
| 0.8&lt;br /&gt;
&amp;lt;br&amp;gt;6.7&lt;br /&gt;
| 0.3&lt;br /&gt;
&amp;lt;br&amp;gt;2.7&lt;br /&gt;
| 0.8&lt;br /&gt;
&amp;lt;br&amp;gt;6.7&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Heat Seeking, Swarm: 8&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 1 s&lt;br /&gt;
| 100 mps&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vasudan Flux Cannon]]&lt;br /&gt;
| 1200 m&lt;br /&gt;
| 5 s&lt;br /&gt;
| 80 mps&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 500&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 450 m&lt;br /&gt;
| 20 s&lt;br /&gt;
| 90 mps&lt;br /&gt;
| 3&lt;br /&gt;
| 2.3&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 50 / 100 m&lt;br /&gt;
| Bomb, Remote Detonate, Spawns x 8 Cluster Baby Weak&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 950 m&lt;br /&gt;
| 8 s&lt;br /&gt;
| 190 mps &lt;br /&gt;
| 12.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 6.3&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 50&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Swarmer]]&lt;br /&gt;
| 1250 m&lt;br /&gt;
| 15 s&lt;br /&gt;
| 250 mps&lt;br /&gt;
| 4&lt;br /&gt;
| 3.2&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 48&lt;br /&gt;
| 30&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Submunitions===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Submunitions&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:90px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Submunition&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:170px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#002000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cluster Baby&lt;br /&gt;
| 1050 m&lt;br /&gt;
| 175 mps&lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|- style=&amp;quot;background:#002000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cluster Baby Weak&lt;br /&gt;
| 1400 m&lt;br /&gt;
| 175 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 15 &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|- style=&amp;quot;background:#002000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cluster Bomb Baby&lt;br /&gt;
| 75 m&lt;br /&gt;
| 250 mps&lt;br /&gt;
| 100 &lt;br /&gt;
| 100 &lt;br /&gt;
| 50&lt;br /&gt;
| 20 / 60 m&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=15860</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=15860"/>
		<updated>2008-04-07T01:21:12Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Fixed spacing issue in Vereran Comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:colossus320x240.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
&lt;br /&gt;
The largest space-faring warship ever constructed by [[Terrans]] or [[Vasudans]], the &#039;&#039;&#039;GTVA &#039;&#039;Colossus&#039;&#039;&#039;&#039;&#039; was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six-kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battlegroups, the &#039;&#039;Colossus&#039;&#039; was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]-class super-destroyers, and it was deemed that the &#039;&#039;Colossus&#039;&#039; would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a &#039;&#039;Lucifer&#039;&#039;&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat use of the &#039;&#039;Colossus&#039;&#039; was against the [[Neo-Terran Front]].  NTF forces proved to be no match for the &#039;&#039;Colossus&#039;&#039; and her battlegroup, and the rebels made every effort to avoid direct combat with the [[juggernaut]].  It can be truthfully said that it was the &#039;&#039;Colossus&#039;&#039; that was the ultimate factor in the NTF&#039;s collapse.  With his fleet shattered, and the remnants being actively pursued and destroyed by the &#039;&#039;Colossus&#039;&#039;, [[Famous Persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the &#039;&#039;Colossus&#039;&#039; was finally to fulfil the role her designers had envisioned for her: the defeat of a Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyers, but rather a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]-class juggernaut.  Twenty years of constant struggle finally culminated with the &#039;&#039;Colossus&#039;&#039;&#039;s destruction of the [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]], all at the cost of moderate damage to the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the &#039;&#039;Colossus&#039;&#039; was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] to engage the &#039;&#039;Colossus&#039;&#039;.  In her weakened state, it was obvious that the &#039;&#039;Colossus&#039;&#039; would not survive an engagement with another &#039;&#039;Sathanas&#039;&#039;-class juggernaut, and Allied Command ordered the &#039;&#039;Colossus&#039;&#039; to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the &#039;&#039;Bastion&#039;&#039;&#039;s critical mission in doubt, the &#039;&#039;Colossus&#039;&#039; disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the &#039;&#039;Colossus&#039;&#039; was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the &#039;&#039;Colossus&#039;&#039; willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the&lt;br /&gt;
[[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Victims of the &#039;&#039;Colossus&#039;&#039;==&lt;br /&gt;
*NTCv &#039;&#039;Hawkwood&#039;&#039; (Destroyed at Enif Station)&lt;br /&gt;
*NTD &#039;&#039;Repulse&#039;&#039; (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD &#039;&#039;Andronicus&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Camisard&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Vanguard&#039;&#039; (&#039;&#039;Reported destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Congreve&#039;&#039; (&#039;&#039;Implied destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Danton&#039;&#039; (&#039;&#039;Endgame&#039;&#039;)&lt;br /&gt;
*SJ &#039;&#039;Sathanas&#039;&#039; (First, High Noon mission)&lt;br /&gt;
*SD &#039;&#039;Beast&#039;&#039; (Destroyed shortly before the second Shivan juggernaut destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus, the cutscene==&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA &#039;&#039;Colossus&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khonsu II:&#039;&#039;&#039; &#039;&#039;Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The &#039;&#039;Colossus&#039;&#039; is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the &#039;&#039;Colossus&#039;&#039; has taken over twenty years to complete. Twelve &#039;&#039;Lucifer&#039;&#039;-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The &#039;&#039;Colossus&#039;&#039; wields more firepower than five &#039;&#039;Orion&#039;&#039;-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the &#039;&#039;Colossus&#039;&#039; will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA &#039;&#039;Colossus&#039;&#039; resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The &#039;&#039;Colossus&#039;&#039; is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the &#039;&#039;Colossus&#039;&#039; is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Latin, &#039;&#039;colossus&#039;&#039; meant &amp;quot;large statue&amp;quot;. Nowadays in English, a &#039;&#039;colossus&#039;&#039; (lower case, as this is a common name) may refer to anything of giant sizes. &#039;&#039;Colossal&#039;&#039; is a related word.&lt;br /&gt;
&lt;br /&gt;
One of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue that was constructed over the entrance of the harbour to the city of Rhodes.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Juggernaught|[[Colossus Manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft (?) (60 wings)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The GTVA Colossus was an excellent warship, equipped perfectly for the job it was designed for.  While engaging the NTF hordes, we always knew the battle was over when the Colossus entered the fray.  The Colossus&#039; demise was one of the bravest sacrifices ever made by a ship in the GTVA. It remained in front of a Sathanas juggernaut, even though it had no chance of surviving, so that the Bastion might reach the Epsilon Pegasi node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus&#039; proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTVA Colossus is not that great at killing ships of equal size to it as the above veterans have said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTVA Colossus...just saying that makes you get shivers down your spine. When you are fighting out on the &amp;quot;field&amp;quot; and you see the 6-kilometre behemoth, you can&#039;t help but to stop and stare at it. The Colossus in my terms means blond and majestic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is a superb ship in my opinion. Its weapon placement ensures no capship or fighter can attack it and stay safe. While not designed to confront ships like the Sathanas, if properly positioned it can take them on and emerge victorious. Its real strength lies in its anti-fighter weaponry and is a killer machine when confronting smaller warships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems odd that it is the largest endeavour in Terran-Vasudan history with so many contractors, and with construction beginning well before the NTF Rebellion, and apparently the NTF and/or the average GTVA pilots didn&#039;t recognize or know about it. I don&#039;t buy it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
According to FRED-made simulations, it takes approximately 25 Nephilims to kill this thing, multiply that by two or three if you involve fighters escorting both the bombers and the Colossus. The Colossus better hope that it can make use of its 200+ plus fighters, because if not, this thing can get owned by bomber attack; most destroyers carry at least 40 fighters and bombers. Only an idiot would attack the Colossus with another capital ship, however; in general, it takes at least 6 destroyers to defeat one Colly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mince meat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Collosus&#039; upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that the weak spots of the Colossus are it&#039;s rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colly model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G&#039;s during one of these swings. It&#039;s possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000, it&#039;s possible that crew quarters are relatively small and are only found near the center of mass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This thing needs more firepower to justify its size. A lot more. The &amp;quot;more firepower than 5 Orions&amp;quot; boast from the cutscene would mean 15 [[BGreen]]s and 5 [[TerSlash]]es. Replace all the BGreens with [[BFGreen]]s and the TerSlashes with BGreens and maybe it will be adequately armed. More fighters too--at least 1,000. This thing is bigger than 10 Orions, for God&#039;s sake.}}&lt;br /&gt;
[[Category:Unique ships|Colossus]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=15855</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=15855"/>
		<updated>2008-04-06T03:50:07Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTB &#039;&#039;Ursa&#039;&#039;&#039;&#039;&#039; was the heaviest Terran bomber in use during [[The Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and most un-maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel.&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=15854</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=15854"/>
		<updated>2008-04-06T03:24:17Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Added FS2 Orions to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:orion320x240.jpg]]|caption=The GTD Orion}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Orion&#039;&#039;&#039;&#039;&#039; was a standard Terran destroyer mainly used during the [[The Great War|Great War]]. After the appearance of [[beam weapons]] and the development of the [[GTD Hecate|GTD &#039;&#039;Hecate&#039;&#039;]], Orions somehow lost their previous esteem and were gradually replaced by more advanced warships.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Orion is the capital ship of the GTA. Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years. There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety. In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GTVA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Canon Orions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The Orions that have actually appeared in-mission are bolded. At least one of the FreeSpace 1 ships may not be an Orion, but some other class of GTA destroyer. However, all of the NTF Orions have either appeared in-game or have been shown in a Command Briefing to be an Orion-class, with the exception of the &#039;&#039;[[NTD Jacobus|Jacobus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[GTA]]/[[GTVA]]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[GTD Amadeus|GTD &#039;&#039;Amadeus&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Intrepid|GTD &#039;&#039;Intrepid&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Krios|GTD &#039;&#039;Krios&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*[[GTD Minnow|GTD &#039;&#039;Minnow&#039;&#039;]]&lt;br /&gt;
*[[GTD Nereid|GTD &#039;&#039;Nereid&#039;&#039;]]&lt;br /&gt;
*[[GTD Soyakaze|GTD &#039;&#039;Soyakaze&#039;&#039;]]&lt;br /&gt;
*GTD &#039;&#039;Carthage&#039;&#039;&lt;br /&gt;
*GTD &#039;&#039;Messana&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Neo Terran Front]]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Andronicus|NTD &#039;&#039;Andronicus&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Cyrene|NTD &#039;&#039;Cyrene&#039;&#039;]]&lt;br /&gt;
*[[NTD Jacobus|NTD &#039;&#039;Jacobus&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Normandy|NTD &#039;&#039;Normandy&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Uhuru|NTD &#039;&#039;Uhuru&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Vasa|NTD &#039;&#039;Vasa&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Vindicator|NTD &#039;&#039;Vindicator&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Orion was a notorious hunter. There are numerous stories about his life.&lt;br /&gt;
&lt;br /&gt;
Orion is also one of the many known large constellations. The constellation is also referred to as &amp;quot;The Hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2023}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|96 - 120 (estimate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were nonexistent, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orion only carries eight squadrons of fighters to the [[GTD Hecate|Hecates]] twelve, but has massively more firepower, arranged better on its hull. The [[GTD Bastion]], however, canonically lists ten squadrons, it must be assumed that these are not full squadrons (twelve fighters per full squadron) or that the Bastion is not a typical Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great at eliminating capital ships. Those 6 anti-warship beams are nothing to laugh at. Rather vulnerable to enemy fighter craft but not as badly as people give it credit for. However, if you needed proof all warships over cruiser size need flak cannons, this would be it. The laser turrets cover long-range bomb destruction fairly well, but without flak, bombers could simply go closer and then let loose&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is worth noting that not all the canonical Orions in Freespace II mount standard weaponry, at least one (the NTD Uhuru) mounts [[Standard Flak|Flak Guns]] on its upper turrets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re looking for a true descendant of  &#039;&#039;HMS Dreadnaught &#039;&#039;in FS, put the Orion at the top of the list. Under ideal conditions it can bring two BGreens and two TerSlash to bear on a target; the heaviest broadside any GTVA destroyer can muster.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One thing worth noting is that the tech description is a bald-faced lie: the Orion does not have &amp;quot;dozens&amp;quot; of turrets. The fact is that it barely has a single dozen of them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be exact, the Orion has a dozen and one third turrets. This lack of turrets does not, however, compromise its ability against capital ships. Though the same cannot be said against a fighter assault.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Getting_the_FreeSpace2:_SCP_Source_Code&amp;diff=15695</id>
		<title>Getting the FreeSpace2: SCP Source Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Getting_the_FreeSpace2:_SCP_Source_Code&amp;diff=15695"/>
		<updated>2008-03-25T02:04:58Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Updated Unixes section for SVN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;IMPORTANT NOTES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On March 2008, the SCP team has changed the repository server from  CVS based to SVN based.&lt;br /&gt;
&lt;br /&gt;
Some terms have also changed with the new repository server:&lt;br /&gt;
*&#039;&#039;&#039;The stable branch&#039;&#039;&#039; (old CVS) is now called &#039;&#039;&#039;Trunk&#039;&#039;&#039; (new SVN).&lt;br /&gt;
*&#039;&#039;&#039;HEAD revision&#039;&#039;&#039; (new SVN) is latest version. Do not confuse it with &#039;&#039;&#039;the unstable branch&#039;&#039;&#039;, also called &#039;&#039;&#039;HEAD branch&#039;&#039;&#039;, in old CVS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ported from karajorma&#039;s [http://www.hard-light.net/forums/index.php/topic,52845.0.html thread] on the [http://www.hard-light.net/forums/index.php HLP Forums].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s how you set things up:&lt;br /&gt;
&lt;br /&gt;
*Go to the [http://tortoisesvn.tigris.org/ Tortoise SVN homepage] and download the latest version.&lt;br /&gt;
*Install it. You&#039;ll probably have to restart your PC afterwards.&lt;br /&gt;
*Make a new folder on your HD where you&#039;d like to install the code. You&#039;ll need a fair bit of space for the code + the intermediate files when building it. Press right mouse and choose SVN Checkout from the list.&lt;br /&gt;
::&#039;&#039;&amp;lt;font color=red&amp;gt;A image from the forum is needed here&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
*An new window will open up. Cut and paste this into the URL of repository box:&amp;lt;br&amp;gt;&#039;&#039;&#039;svn://svn.icculus.org/fs2open/trunk/fs2_open&#039;&#039;&#039;&lt;br /&gt;
*By default the HEAD revision will be selected. You probably don&#039;t want to change this. Your screen should now look like this:&lt;br /&gt;
::&#039;&#039;&amp;lt;font color=red&amp;gt;Another image from the forum is needed here&amp;lt;/font&amp;gt;&#039;&#039;&lt;br /&gt;
*Press OK to begin downloading from the repository.&lt;br /&gt;
&lt;br /&gt;
It&#039;s pretty easy. It shouldn&#039;t take you more than a minute or two to do once you&#039;ve installed Tortoise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unixes ==&lt;br /&gt;
&lt;br /&gt;
into your console, type the following : &lt;br /&gt;
 svn checkout svn://svn.icculus.org/fs2open/trunk/fs2_open&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=15496</id>
		<title>SB Seraphim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=15496"/>
		<updated>2008-03-03T04:55:01Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:seraphim320x240.jpg]]|caption=The SB Seraphim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The new Seraphim class bomber is the Shivan&#039;s latest threat.  It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim.  With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Hebrew Bible, a seraph (alternately or plural &amp;quot;seraphim&amp;quot;) is the highest class of angels. &#039;&#039;Seraph&#039;&#039; is often translated as &amp;quot;fiery flying serpent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 74 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it&#039;s going to be a Seraphim. Even if they aren&#039;t, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Shivan]] equivalent of the [[GTB Ursa|Ursa]], or [[GVB Sekhmet|Sekhmet]] is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try flying this. It is surprisingly fast and maneuverable. Gunpoints are lousy though, being unable to hit anything smaller than a cruiser, and even then you can miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Seraphim is an intercept pilot&#039;s worst nightmare in FreeSpace and FreeSpace 2. Even a direct hit from two [[GTM Trebuchet|Trebuchet]]s would only scratch its paint! Even worse are its gun mounts! They&#039;re everywhere! If you encounter any of these, try to fire four Trebuchets at long range. If you can&#039;t do that (or you don&#039;t have any), close in upon it at two clicks, augment your front shield and start firing like crazy. You&#039;ll probably get hit a few times before it goes down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extremely strong, rather fast (though it lacks an afterburner), lots of gun points, and can carry lots of warheads.  Don&#039;t go head to head with it or you will die.  Take it out at long range with [[GTM Trebuchet|Trebuchets]] and [[GTW Maxim|Maxims]], or get behind it and unload your primaries and [[GTM Tempest|Tempests]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SD_Ravana&amp;diff=15490</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SD_Ravana&amp;diff=15490"/>
		<updated>2008-03-02T19:25:15Z</updated>

		<summary type="html">&lt;p&gt;Blowfish: Veteran Comments - Added Mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SD &#039;&#039;Ravana&#039;&#039;&#039;&#039;&#039; class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv &#039;&#039;Lysander&#039;&#039; and the GTCv &#039;&#039;Actium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] and maybe the [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD &#039;&#039;Hecate&#039;&#039;]] or an [[GTD Orion|&#039;&#039;Orion&#039;&#039;]]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The &#039;&#039;Ravana&#039;&#039;-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|&#039;&#039;Demon&#039;&#039;]]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem &#039;&#039;Ramayana&#039;&#039;, Ravana is the king of the [[SC Rakshasa|rakshasa]]s.&lt;br /&gt;
&lt;br /&gt;
Ravana is a hindu deity famous in the ramayana for his legendary angers. His name means &amp;quot;he with the mighty roar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
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===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Ravana is scary-looking, but it&#039;s not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana&#039;s upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana&#039;s main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer&#039;s death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.&#039;&#039;&lt;br /&gt;
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&#039;&#039;In [[The Great Hunt]] I was actually able to destroy the Ravana&#039;s main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that&#039;s how weak they are. (Didn&#039;t make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.&#039;&#039;&lt;br /&gt;
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&#039;&#039;In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer&#039;s saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate&#039;s case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can&#039;t take as much punishment.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit...only that they&#039;re all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that&#039;s all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana&#039;s finished.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The Ravana is one of the most powerful destroyers in FS2 (in terms of anti-warship firepower), and can beat out even an Orion in a duel.  Its anti-fighter defenses are somewhat mediocre, however, and its main beams have weak armor in addition to its anti-fighter defenses being positioned poorly to defend them.  You should be able to take out its main beams in a matter of seconds with your primaries without being bothered by any of its defenses.&#039;&#039;}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Blowfish</name></author>
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