<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrianU</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrianU"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/BrianU"/>
	<updated>2026-11-15T10:43:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=33824</id>
		<title>GTM Harpoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=33824"/>
		<updated>2011-03-16T06:57:45Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-19 Harpoon&#039;&#039;&#039; is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking &amp;quot;fuzzy logic&amp;quot; guidance computer, a powerful thruster, and high agility.  The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Perseus fighter, for example, can carry 32 of these warheads.  With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space.  Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harpoon.gif]]|caption=The GTM-19 Harpoon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile&#039;s warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harpoon===&lt;br /&gt;
{{Secondary|1 250|2.0|250|100|Full|100|Good|80|Average|50|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon#Weak===&lt;br /&gt;
{{Secondary|1 250|3.0|250|60|Full|60|Good|48|Average|30|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon D===&lt;br /&gt;
{{Secondary|900|3.5|180|70|Full|70|Good|56|Average|35|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The signature dogfighter&#039;s missile, accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.&lt;br /&gt;
&lt;br /&gt;
The Harpoon is ideal for situations where you need to engage a lot of hostiles and you need to do it quickly. Its locking speed is notably faster than the [[GTM Tornado|Tornado]], and while it has lesser stopping power, a bank of 16 Harpoons is good for 8 separate fighter targets with a little use of your primaries; the same bank is good for only 4 targets loaded with Tornados, though those targets will be effectively dead the moment the missiles leave the tubes. The only truly significant drawback of the Harpoon is its relatively short range; 1200 meters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before firing off your double Harpoons, shoot up your target with your primaries a little, Shields weakened most fighters will die on impact. Really I can do pretty well without this missile, it has a really good target / lock / kill time, but it just doesn&#039;t have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or Tornados to this, on all but a few missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take this on nearly every mission you go on.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=33795</id>
		<title>BFRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=33795"/>
		<updated>2011-03-14T04:50:57Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;BFRed&#039;&#039;&#039; is a super-heavy beam cannon used by the [[Shivans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Four of these cannons form the primary forward firepower of the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]. The damage output of a single BFRed far exceeds any Terran or Vasudan beam cannon designed, let alone any anti-warship weapon ever designed by either species. In addition, the BFRed does not have a recharge cycle and can be fired continuously, just like the less powerful [[LRed]], . The BFRed is the most powerful anti-warship weapon the Shivans have ever brought to bear against the [[Galactic Terran-Vasudan Alliance]]. With it, the [[Shivans]] inflicted massive losses on the GTVA, including the destruction of at least one fleet and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]], the Alliance&#039;s most powerful space-faring warship.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|7400|10|7|Direct|1|11 550|8 085|80 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is a beam cannon [[Weapons.tbl#.22beam.22|(beam)]]&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the undisputed king of all beam cannons in FreeSpace 2, beating out the [[MjolnirBeam]] and [[BFGreen]]. Four of these cannons can easily destroy a [[GTD Hecate]] twice over in a single volley ([[Bearbaiting]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a little note for new pilots playing the game on Medium difficulty or higher: the BFRed has the exact same recharge time as the LRed, which means that, on the highest difficulty levels, there is no recharge time at all; it will charge, fire, then &#039;&#039;&#039;immediately&#039;&#039;&#039; charge and fire again. On lower difficulties, the recharge time is increased a little across all beams, so there will be a pause of about five seconds while the BFRed recharges.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=LRed&amp;diff=33794</id>
		<title>LRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=LRed&amp;diff=33794"/>
		<updated>2011-03-14T04:49:02Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Large Red Beam&#039;&#039;&#039; is the basic beam used by the [[Shivans]] in the [[Portal:FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Shivan anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4000|10|7|Direct|1|3 300|2 310|23 100}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;Standard enough [[Shivan]] beam cannon, roughly equivalent to the [[BGreen]] or [[BVas]], but does more sustained damage / second. Mounted on the [[SC Lilith]] making it into kind of a monitor (see &#039;&#039;&#039;Wikipedia&#039;&#039;&#039;: [http://en.wikipedia.org/wiki/Monitor_%28warship%29 Monitor]) as well as the destroyers [[SD Demon]] and [[SD Ravana]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The LRed actually does more damage per minute than the [[BFGreen]] or [[LRBGreen]], according to the [[Weapon Comparison (FS2)#Beam Weapons|Beam Reference]], and only slightly less damage per minute than the [[MjolnirBeam]] due to its long firing time and short recharge rate. If not for the random turret re-fire delay, this beam can actually fire again as soon as its life expires.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=LRed&amp;diff=33793</id>
		<title>LRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=LRed&amp;diff=33793"/>
		<updated>2011-03-14T04:45:45Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Large Red Beam&#039;&#039;&#039; is the basic beam used by the [[Shivans]] in the [[Portal:FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Shivan anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4000|10|7|Direct|1|3 300|2 310|23 100}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;Standard enough [[Shivan]] beam cannon, roughly equivalent to the [[BGreen]] or [[BVas]], but does more sustained damage / second. Mounted on the [[SC Lilith]] making it into kind of a monitor (see &#039;&#039;&#039;Wikipedia&#039;&#039;&#039;: [http://en.wikipedia.org/wiki/Monitor_%28warship%29 Monitor]) as well as the [[SD Demon]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The LRed actually does more damage per minute than the [[BFGreen]] or [[LRBGreen]], according to the [[Weapon Comparison (FS2)#Beam Weapons|Beam Reference]], and only slightly less damage per minute than the [[MjolnirBeam]] due to its long firing time and short recharge rate. If not for the random turret re-fire delay, this beam can actually fire again as soon as its life expires.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVC_Mentu&amp;diff=33792</id>
		<title>GVC Mentu</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVC_Mentu&amp;diff=33792"/>
		<updated>2011-03-14T04:22:59Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVC &#039;&#039;Mentu&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] cruiser. Despite being deficient in terms of armaments, the &#039;&#039;Mentu&#039;&#039; is extremely durable for its class.&lt;br /&gt;
{{shipimage|image=[[Image:Gvcmentu-old.jpg]]|caption=The GVC Mentu}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today&#039;s GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu&#039;s 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.&lt;br /&gt;
===FS2 [[MetaStream]] Model Description===&lt;br /&gt;
The GVC Mentu cruiser is the lightest of the next generation of Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today’s GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu improves on the old PVC Aten cruiser in size and firepower. Its 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off fighters and bombers. The GVC Ibis and the GVC Mycerinus recently demonstrated the strength of the Mentu against rebel forces in Epsilon Pegasi.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Mentu (more correctly spelled &#039;&#039;Menthu&#039;&#039;, meaning &#039;&#039;nomad&#039;&#039;) was one of the many Egyptian gods of war. Menthu was said to transform himself into a bull when angered. In that form, he was referred to as [[GVB Bakha|Bakha]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Unknown|N/A|35.0|N/A|N/A|60 000|N/A|322}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Mentu is victim of poor weapons placement. Its main weaponry, flaks and AAA beams, is pointed upwards; attack from below, and pay the most attention to enemies below. It is also worth noting that, despite the techroom description, the Mentu mounts no anticapital beams. That said, if deployed in pairs arranged to provide mutual protection to their undersides (read that: bottom facing the other&#039;s bottom at 50 meters or less) or providing additional anti-aerospace protection to a larger ship with its guns facing outwards from the larger craft&#039;s hull and using the larger ship to protect its vulnerable underside, the Mentu can be every bit as dangerous as the Aeolus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its absence of capship weapons, it is best in its role as a cargo escort against lots of bombers and no capital ships.  Having a group of them in a convoy can cause trouble for all sorts of enemy bombers despite the lack of significant defensive weaponry on its underside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The role this ship would most likely find itself in would be in convoy duty, as it is relatively fast, can take a pounding and is well suited to interdicting fighters and bombers so long as they don&#039;t approach its vulnerable sides. The Mentu unfortunately sports no anticap weapons heavier than flak cannons, so any capital ship heavier than a Fenris will blow the Mentu out of the water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=33791</id>
		<title>GVF Tauret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=33791"/>
		<updated>2011-03-14T04:02:54Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVF &#039;&#039;Tauret&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] heavy assault fighter. The unusual design of the &#039;&#039;Tauret&#039;&#039; is based on the [[Apsu-Hek]], a creature that once existed in the deserts of [[Vasuda Prime]]. Compared to its predecessor, the [[GVF Seth|GVF &#039;&#039;Seth&#039;&#039;]], the &#039;&#039;Tauret&#039;&#039; is faster in terms of normal and afterburner velocity, has larger secondary banks and has slightly thicker armor. However, the &#039;&#039;Tauret&#039;&#039;&#039;s shield system is slightly weaker than that of the &#039;&#039;Seth&#039;&#039;.&lt;br /&gt;
{{shipimage|image=[[Image:Gvftauret-old.jpg]]|caption=The GVF Tauret}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Tauret is replacing the Seth as the Vasudans&#039; heavy assault fighter. While integrating cutting-edge technology developed in collaboration with the Terrans, the Tauret boasts a distinctly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed and firepower to challenge both fighters and warships.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Fighter|Sahr Corporation|Poor|65.0 - 75.0|135.0|Medium|300|530|17.5}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way. It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It&#039;s still not a really good dogfighter, but for its given role it&#039;s probably the best you could ask for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tauret has the qualities that make a heavy assault fighter attractive (thick shields, tough hull, near-bottomless secondary bays), yet it also has speed and maneuverability that are closer to those of a space superiority fighter than an assault. In the hands of a skilled pilot the Tauret can fight on even or nearly even terms with just about any other fighter in the game. Lastly, roll this thought around in your head for awhile: 160 Tornados. That&#039;s the ability to kill 20 enemy fighters or light bombers outright before touching the primaries button.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small profile except from below or above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cannot carry the Maxim gun, thus reducing the effectiveness of this ship against capital ships.  Otherwise, this is a decent Vasudan stand-in for the GTF Erinyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tauret is let down by its primary energy supply. Its recharge is respectable, the same as either Hercules&#039; and greater than the Myrmidon&#039;s even if only a little more than half that of the exceptional Ares. However, its energy reserves are scarcely more than half that of the Hercs or Ares and two thirds that of the Myrm. This is a common weakness of Vasudan craft and limits their ability in extended engagements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don&#039;t fly this fighter like a Herc II. The Tauret has less shielding than the Herc, slightly better acceleration, and slightly less maneuverable as well but is faster by about 10 m/s when cruising or afterburning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second primary bank&#039;s guns are set in very tightly-grouped pairs, so close together that I had to move to an external view before I even realized that the ship had four guns in that bank.  This does give it a much smaller field of fire than a ship where the quad guns are spread apart but makes it more likely that all four shots will hit if you are on target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While getting high marks for heavy missile load and numerous guns, bear in mind that this fighter&#039;s guns are grouped rather oddly. The guns are placed on opposite sides of the ships front, making hitting a fighter with all six rather difficult. Against most bombers and heavy fighters this is not really an issue, but against fighters with thin target profiles (such as the Astaroth or the Taurvii) this can be a major handicap.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=33790</id>
		<title>GVF Tauret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=33790"/>
		<updated>2011-03-14T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVF &#039;&#039;Tauret&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] heavy assault fighter. The unusual design of the &#039;&#039;Tauret&#039;&#039; is based on the [[Apsu-Hek]], a creature that once existed in the deserts of [[Vasuda Prime]]. Compared to its predecessor, the [[GVF Seth|GVF &#039;&#039;Seth&#039;&#039;]], the &#039;&#039;Tauret&#039;&#039; is faster in terms of normal and afterburner velocity, has larger secondary banks and has slightly thicker armor. However, the &#039;&#039;Tauret&#039;&#039;&#039;s shield system is slightly weaker than that of the &#039;&#039;Seth&#039;&#039;.&lt;br /&gt;
{{shipimage|image=[[Image:Gvftauret-old.jpg]]|caption=The GVF Tauret}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Tauret is replacing the Seth as the Vasudans&#039; heavy assault fighter. While integrating cutting-edge technology developed in collaboration with the Terrans, the Tauret boasts a distinctly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed and firepower to challenge both fighters and warships.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Fighter|Sahr Corporation|Poor|65.0 - 75.0|135.0|Medium|300|530|17.5}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way. It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It&#039;s still not a really good dogfighter, but for its given role it&#039;s probably the best you could ask for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tauret has the qualities that make a heavy assault fighter attractive (thick shields, tough hull, near-bottomless secondary bays), yet it also has speed and maneuverability that are closer to those of a space superiority fighter than an assault. In the hands of a skilled pilot the Tauret can fight on even or nearly even terms with just about any other fighter in the game. Lastly, roll this thought around in your head for awhile: 160 Tornados. That&#039;s the ability to kill 20 enemy fighters or light bombers outright before touching the primaries button.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small profile except from below or above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cannot carry the Maxim gun, thus reducing the effectiveness of this ship against capital ships.  Otherwise, this is a decent Vasudan stand-in for the GTF Erinyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tauret is let down by its primary energy supply. Its recharge is respectable, the same as either Hercules&#039; and greater than the Myrmidon&#039;s even if only a little more than half that of the exceptional Ares. However, its energy reserves are scarcely more than half that of the Hercs or Ares and two thirds that of the Myrm. This is a common weakness of Vasudan craft and limits their ability in extended engagements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don&#039;t fly this fighter like a Herc II. The Tauret has less shielding than the Herc, slightly better acceleration, and slightly less maneuverable as well but is faster by about 10 m/s when cruising or afterburning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The second primary bank&#039;s guns are set in very tightly-grouped pairs, so close together that I had to move to an external view before I even realized that the ship had four guns in that bank.  This does give it a much smaller field of fire than a ship where the quad guns are spread apart but makes it more likely that all four shots will hit if you are on target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While getting high marks for heavy missile load and numerous guns, bear in mind that this fighter&#039;s guns are grouped rather oddly. The guns are placed on opposite sides of the ships front, making hitting a fighter with all six rather difficult. Against most bombers and heavy fighters this is not really an issue, but against fighters with thin target profiles (such as the Astaroth or the Taurvii) this can be a major handicap.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33586</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33586"/>
		<updated>2011-02-27T15:31:42Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hecate&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|&#039;&#039;Orion&#039;&#039; line of destroyers]]. While the &#039;&#039;Hecate&#039;&#039; lacks the sheer anti-warship armaments of the &#039;&#039;Orion&#039;&#039;, it has a slightly larger fighterbay and much better anti-fighter and bomber defenses. The &#039;&#039;Hecate&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;s numerous engine subsystems also makes it harder to disable than an &#039;&#039;Orion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One of the most famous &#039;&#039;Hecate&#039;&#039;-class destroyers was the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]], flagship of the GTVA 3rd Fleet. The &#039;&#039;Aquitaine&#039;&#039; was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate.jpg]]|caption=The GTD Hecate in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3( /c), capital4( /b/c), capital6( /c), capital7( /b/c), lights( /c), tbodyA, tbody2, ctile1, ctile2, ctile3, ctile4A, ctile5, SoupTurrets, damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3, capital4, capital6, capital7, TSoupTile01, lights, tbody, nameplate, SoupTurrets1, doctile6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=33757.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Raven2001 on 07/08/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it&#039;s in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oddly enough, I found this to be more vulnerable to bombers than an Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from unguarded angles. I find the Hecate inferior to the Orion in almost every way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn&#039;t criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear [[TerSlash]] is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward [[BGreen]] and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The massive turrets on top carry only [[Heavy Flak]]. This leaves them rather unfulfilling, and their size means they&#039;re easily taken out, leaving the top part of the ship more or less open to bomber attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps the best way to think of this vessel would be as a carrier, rather than as a combat destroyer. This parallels the change in focus from battleships (i.e. the [[Orion]]) to carriers between World Wars I and II, and the similar growth of importance of small fighter craft. While capable of defending itself against fighter and bomber threats, it is really out of its league fighting other warships. The Hecate&#039;s real strength is in its much larger complement of fighters and bombers, which give it a far greater theoretical striking power than the [[Orion]] does; like the carrier though, if this ship is caught at close range its toast.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Basilisk&amp;diff=33546</id>
		<title>SF Basilisk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Basilisk&amp;diff=33546"/>
		<updated>2011-02-25T22:41:47Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Basilisk&#039;&#039;&#039;&#039;&#039; is a [[Shivans|Shivan]]-designed heavy fighter first seen during the [[Great War]]. While the &#039;&#039;Basilisk&#039;&#039; lacks the speed and maneuverability of other Shivan fighters, it more than makes up for this with its superior weaponry, durable shields and extremely large missile banks. A single wing of &#039;&#039;Basilisk&#039;&#039;s loaded with swarm missiles is capable of posing the same threat to an unarmed transport like the [[GTT Argo|GTT &#039;&#039;Argo&#039;&#039;]] as two wings of assault bombers would to a corvette.&lt;br /&gt;
{{shipimage|image=[[Image:Sfbasilisk-old.jpg]]|caption=The SF Basilisk}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Basilisk seems to be a Shivan heavy attack fighter.  It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry.  Most often they have been used in attacking our supply convoys and transports.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Treat the Basilisk as a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Basilisk is a Shivan heavy attack fighter. Slow but heavily armed and well-protected, the Basilisk targets slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In European legends, a basilisk is a reptilian beast that can cause death by a single glance. It is referred to as the snake king and represented the royal power in the Babylonian traditions. The basilisk was demonized by the Bible, making it an unholy beast.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 68.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21.5 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters.  If allowed to reach their target, a wing of Basilisks will make one&#039;s escort list shorter very quickly.  &lt;br /&gt;
&lt;br /&gt;
However, the Basilisk is both slow and ungainly.  Between its lack of maneuverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Basilisk is in fact, the most heavily shielded fighter in [[Portal:FreeSpace 1|FreeSpace 1]], that really doesn&#039;t matter, however, because of its horrible maneuverability and large target profile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite that they are very slow, they ARE heavily shielded, more so in fact than any other fighter in the game. Once you punch through their shields, however, they&#039;re toast since their underlying hull is paper-thin. However, they are not to be ignored if you are protecting a transport, freighter or even light cruiser. It also has a smaller rotation time than the Tauret or indeed the Myrmidon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I love this ship!  Get a Herc with Banshees and Hornets in FS1, spear these ships, serve them on a silver platter, and watch your kill count go up.  Nice large target, slow, no maneuverability, and the shields are easy to get through with the Banshee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deceptively small, the Basilisk lacks the sheer bulk of a Terran-style assault fighter when seen from a distance. But it packs the firepower; don&#039;t treat it otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I actually find this and the Aeshma hard to hit, for some strange reason. They are at the same time slower than a bomber and as agile as a fighter to me. And watch out, they tend to be loaded with hornets. If you&#039;ve ever played the Knossos mission in BP, you&#039;ll know how deadly an attack run by a wing of these can be. Break them up before your screen fills with yellow streaks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be honest: junk. The design is easy to shatter with most fighters and some bombers, and by FS2, later designs with 2 Kaysers, a Maxim and Circe, or 2 Prometheus cannons will make short work of these. They are rather slow and cumbersome, so if you don&#039;t want to close in on them, then blast them with a double Tornado or Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter exists for one reason and one reason only: to pummel mission-critical transports like the [[Argo]] into scrap. At this task it excels, as they are usually deployed in groups of four to six, and can launch a storm of Hornets unless shot up beforehand. Otherwise, these things are cannon fodder and are easily dispatched.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Basilisk&amp;diff=33545</id>
		<title>SF Basilisk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Basilisk&amp;diff=33545"/>
		<updated>2011-02-25T22:41:30Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Basilisk&#039;&#039;&#039;&#039;&#039; is a [[Shivans|Shivan]]-designed heavy fighter first seen during the [[Great War]]. While the &#039;&#039;Basilisk&#039;&#039; lacks the speed and maneuverability of other Shivan fighters, it more than makes up for this with its superior weaponry, durable shields and extremely large missile banks. A single wing of &#039;&#039;Basilisk&#039;&#039;s loaded with swarm missiles is capable of posing the same threat to an unarmed transport like the [[GTT Argo|GTT &#039;&#039;Argo&#039;&#039;]] as two wings of assault bombers would to a corvette.&lt;br /&gt;
{{shipimage|image=[[Image:Sfbasilisk-old.jpg]]|caption=The SF Basilisk}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Basilisk seems to be a Shivan heavy attack fighter.  It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry.  Most often they have been used in attacking our supply convoys and transports.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Treat the Basilisk as a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Basilisk is a Shivan heavy attack fighter. Slow but heavily armed and well-protected, the Basilisk targets slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In European legends, a basilisk is a reptilian beast that can cause death by a single glance. It is referred to as the snake king and represented the royal power in the Babylonian traditions. The basilisk was demonized by the Bible, making it an unholy beast.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 68.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21.5 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters.  If allowed to reach their target, a wing of Basilisks will make one&#039;s escort list shorter very quickly.  &lt;br /&gt;
&lt;br /&gt;
However, the Basilisk is both slow and ungainly.  Between its lack of maneuverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Basilisk is in fact, the most heavily shielded fighter in [[Portal:FreeSpace 1|FreeSpace 1]], that really doesn&#039;t matter, however, because of its horrible maneuverability and large target profile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite that they are very slow, they ARE heavily shielded, more so in fact than any other fighter in the game. Once you punch through their shields, however, they&#039;re toast since their underlying hull is paper-thin. However, they are not to be ignored if you are protecting a transport, freighter or even light cruiser. It also has a smaller rotation time than the Tauret or indeed the Myrmidon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I love this ship!  Get a Herc with Banshees and Hornets in FS1, spear these ships, serve them on a silver platter, and watch your kill count go up.  Nice large target, slow, no maneuverability, and the shields are easy to get through with the Banshee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deceptively small, the Basilisk lacks the sheer bulk of a Terran-style assault fighter when seen from a distance. But it packs the firepower; don&#039;t treat it otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I actually find this and the Aeshma hard to hit, for some strange reason. They are at the same time slower than a bomber and as agile as a fighter to me. And watch out, they tend to be loaded with hornets. If you&#039;ve ever played the Knossos mission in BP, you&#039;ll know how deadly an attack run by a wing of these can be. Break them up before your screen fills with yellow streaks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To be honest: junk. The design is easy to shatter with most fighters and some bombers, and by FS2, later designs with 2 Kaysers, a Maxim and Circe, or 2 Prometheus cannons will make short work of these. They are rather slow and cumbersome, so if you don&#039;t want to close in on them, then blast them with a double Tornado or Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter exists for one reason and one reason only: to pummel mission-critical transports like the [[Argos]] into scrap. At this task it excels, as they are usually deployed in groups of four to six, and can launch a storm of Hornets unless shot up beforehand. Otherwise, these things are cannon fodder and are easily dispatched.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=33544</id>
		<title>GTW Subach HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=33544"/>
		<updated>2011-02-25T22:35:11Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW Subach HL-7&#039;&#039;&#039; (more commonly referred to simply as the &#039;&#039;&#039;Subach&#039;&#039;&#039;) is one of the [[Galactic Terran-Vasudan Alliance|GTVA&#039;s]] basic weapons, along with the [[GTM Tempest]] dumbfire and [[GTM MX-64|GTM Rockeye]] heat-seeking missiles. It is the first primary weapon granted to new recruits and is thus the first one encountered by the player in FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
Though it lacks the sheer hitting power of many weapons encountered later in the campaign, the Subach remains a useful weapon throughout much of the game for its high compatibility and refire rate, and its well balanced shield/hull damage ratio.  It also consumes much less power than heavier guns, a powerful advantage since it allows one to direct power to the shields and engines instead of energy-hungry weapons.&lt;br /&gt;
&lt;br /&gt;
The Vasudans have a variant of the Subach HL-7 that can be mounted only on their ships, the [[GTW Mekhu HL-7]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach.gif]]|caption=The GTW Subach HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn&#039;t stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Subach HL-7===&lt;br /&gt;
{{Primary|900|5|450|13.5|Full|13.5|Good|10.5|Poor|4.5}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Subach HL-D===&lt;br /&gt;
{{Primary|900|5|450|15|Full|15|Full|15|Poor|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Operation Templar and Subach HL-7===&lt;br /&gt;
* It should be noted that the Subach is conspicuously absent from the canon campaign, [[Operation Templar]], which took place sometime after the GTVA&#039;s formation in 2345. This indicates that the Subach had not reached mass production at the time. However, it is not entirely clear which year Templar took place in, apart from the fact that the GTVA existed at the time.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;This is my favorite cannon throughout the game (especially on a [[GTF Erinyes]] or [[GTF Myrmidon]] or other fighter with double banks). Unlike the [[GTW Prometheus S]] or the [[GTW UD-8 Kayser]] this gun doesn&#039;t really eat much energy at all, continuing to work consistently. Some people may find its relatively low raw damage a disadvantage, but some will find the high rate-of-fire, efficiency, and compatibility balance out those issues.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Subach is a balanced weapon that can be adapted to fighting anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The HL-7 variants are generally never a bad choice. However, a less energy-efficient gun often allows for a quicker kill, particularly against heavy fighters and bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subachs are the saving grace of any Terran stealth fighter. Since stealth fighters can only carry one primary weapon, they would either be left with this, the [[GTW Mekhu HL-7|Mekhu]] or the [[GTW Prometheus S|Prometheus]]. With its high rate of fire, fairly high speed of projectile and energy efficiency, I would use this on a [[GTF Pegasus|Pegasus]] any day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Subach isn&#039;t a bad weapon, but it&#039;s dwarfed by more advanced primaries. Everything can be equipped with it, and you can keep firing it forever even with decreased laser recharge. However, most combat situations in FreeSpace 2 don&#039;t require you to sustain fire for very long, thereby negating the Subach&#039;s strongest feature. Against warships, it just doesn&#039;t do that much damage, not to mention that the Prom S has a longer range, and thus it&#039;s more useful against turrets. While attacking blind spots, a pilot with Prom S can sustain his fire just as well as a pilot with Subach, with full power on laser recharge. NTF fighters are traditionally equipped with Subachs and Prom Rs for balance reasons, and they aren&#039;t very good with them. Despite this, it&#039;s still superior to the Prometheus R, so prefer the Subach over it under any circumstance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a dogfighter&#039;s weapon, best used to tag fast moving but poorly defended opponents like the [[Ulysses]] or the [[Loki]]. If you don&#039;t mind a low hit percentage you can pretty much fire this thing continuously, using the bolts as ersatz tracers. Against Shivan bombers like the [[Nephilim]] or [[Seraphim]], however, you are going to have to shoot for a LONG time to get any kind of penetration. Even on heavy fighters like the [[Basilisk]] this weapon can do more harm than good, as its kinetic power will push it out of your gun sights before you&#039;ve penetrated the shields.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]}}&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=33543</id>
		<title>GTW Subach HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=33543"/>
		<updated>2011-02-25T22:33:23Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW Subach HL-7&#039;&#039;&#039; (more commonly referred to simply as the &#039;&#039;&#039;Subach&#039;&#039;&#039;) is one of the [[Galactic Terran-Vasudan Alliance|GTVA&#039;s]] basic weapons, along with the [[GTM Tempest]] dumbfire and [[GTM MX-64|GTM Rockeye]] heat-seeking missiles. It is the first primary weapon granted to new recruits and is thus the first one encountered by the player in FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
Though it lacks the sheer hitting power of many weapons encountered later in the campaign, the Subach remains a useful weapon throughout much of the game for its high compatibility and refire rate, and its well balanced shield/hull damage ratio.  It also consumes much less power than heavier guns, a powerful advantage since it allows one to direct power to the shields and engines instead of energy-hungry weapons.&lt;br /&gt;
&lt;br /&gt;
The Vasudans have a variant of the Subach HL-7 that can be mounted only on their ships, the [[GTW Mekhu HL-7]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach.gif]]|caption=The GTW Subach HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn&#039;t stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Subach HL-7===&lt;br /&gt;
{{Primary|900|5|450|13.5|Full|13.5|Good|10.5|Poor|4.5}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Subach HL-D===&lt;br /&gt;
{{Primary|900|5|450|15|Full|15|Full|15|Poor|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Operation Templar and Subach HL-7===&lt;br /&gt;
* It should be noted that the Subach is conspicuously absent from the canon campaign, [[Operation Templar]], which took place sometime after the GTVA&#039;s formation in 2345. This indicates that the Subach had not reached mass production at the time. However, it is not entirely clear which year Templar took place in, apart from the fact that the GTVA existed at the time.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;This is my favorite cannon throughout the game (especially on a [[GTF Erinyes]] or [[GTF Myrmidon]] or other fighter with double banks). Unlike the [[GTW Prometheus S]] or the [[GTW UD-8 Kayser]] this gun doesn&#039;t really eat much energy at all, continuing to work consistently. Some people may find its relatively low raw damage a disadvantage, but some will find the high rate-of-fire, efficiency, and compatibility balance out those issues.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Subach is a balanced weapon that can be adapted to fighting anything.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The HL-7 variants are generally never a bad choice. However, a less energy-efficient gun often allows for a quicker kill, particularly against heavy fighters and bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subachs are the saving grace of any Terran stealth fighter. Since stealth fighters can only carry one primary weapon, they would either be left with this, the [[GTW Mekhu HL-7|Mekhu]] or the [[GTW Prometheus S|Prometheus]]. With its high rate of fire, fairly high speed of projectile and energy efficiency, I would use this on a [[GTF Pegasus|Pegasus]] any day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Subach isn&#039;t a bad weapon, but it&#039;s dwarfed by more advanced primaries. Everything can be equipped with it, and you can keep firing it forever even with decreased laser recharge. However, most combat situations in FreeSpace 2 don&#039;t require you to sustain fire for very long, thereby negating the Subach&#039;s strongest feature. Against warships, it just doesn&#039;t do that much damage, not to mention that the Prom S has a longer range, and thus it&#039;s more useful against turrets. While attacking blind spots, a pilot with Prom S can sustain his fire just as well as a pilot with Subach, with full power on laser recharge. NTF fighters are traditionally equipped with Subachs and Prom Rs for balance reasons, and they aren&#039;t very good with them. Despite this, it&#039;s still superior to the Prometheus R, so prefer the Subach over it under any circumstance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a dogfighter&#039;s weapon, best used to tag fast moving but poorly defended opponents like the [[Ulysses]] or the [[Loki]]. Against Shivan bombers like the [[Nephilim]] or [[Seraphim]], you are going to have to shoot for a LONG time to get any kind of penetration. Even on heavy fighters like the [[Basilisk]] this weapon can do more harm than good, as its kinetic power will push it out of your gun sights before you&#039;ve penetrated the shields.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]}}&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=33542</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=33542"/>
		<updated>2011-02-25T22:14:43Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTCv &#039;&#039;Deimos&#039;&#039;&#039;&#039;&#039; was a common ship in [[FreeSpace 2]], in the hands of both the [[Galactic Terran-Vasudan Alliance]] and the [[Neo-Terran Front]]. Faster and more maneuverable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]], filled a much-needed role in between these two classes. Their armor is made from collapsed-core molybdenum, which provides additional protection against beam fire, and giving them around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.&lt;br /&gt;
&lt;br /&gt;
Two Deimos-class corvettes (The GTCv &#039;&#039;Actium&#039;&#039; and the GTCv &#039;&#039;Lysander&#039;&#039;), along with 2 wings of fighters, were the first GTVA vessels to officially come into contact with a [[SD Ravana|&#039;&#039;Ravana&#039;&#039;-class destroyer]]. The &#039;&#039;Lysander&#039;&#039; was destroyed by a beam from this ship before anyone even knew it was out there.&lt;br /&gt;
&lt;br /&gt;
On the retail FreeSpace 2 box, the &#039;&#039;Deimos&#039;&#039; is shown with several side-mounted multi-part turrets, which are not possible in the retail version. Side multiple-part turrets are possible in [[FreeSpace Open]], but the Deimos does not possess them for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtcvdeimos-old.jpg]]|caption=The GTCv Deimos}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Greek mythology, Deimos was the personification of fear. He is the son of [[GTF Ares|Ares]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|Unknown|N/A|30.0|N/A|N/A|80 000|N/A|717}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcvdeimos.jpg]]|caption=The GTCv Deimos in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: corvette2T-01.pof&lt;br /&gt;
:Textures: TCov1(A/B/C), TCov2(A/B), TCov3(A/B), TCov4(A/B), TCov5(A/B), TCov6(A/B), TCov7(A/B), TSoupdebris01b&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: corvette2T-01.pof&lt;br /&gt;
:Textures: TCov1, TCov2, TCov3, TCov4, TCov5, TCov6, TCov7, Corvette2T-01, thrust, damage, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=28154.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=36722.0 11/15/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0046.png | A Hercules Mark II fighter providing fighter cover for a Deimos.&lt;br /&gt;
Image:RScreen0049.png | Alongside her escorts, a Deimos patrols the outer orbit of a gas giant.&lt;br /&gt;
Image:RScreen0026.jpg | The GTCv &#039;&#039;Parapet&#039;&#039; blockading the [[Capella]] jump node in the [[Epsilon Pegasi]] system. The [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;]] stands guard in the distance. ([[Into the Maelstrom]])&lt;br /&gt;
Image:RScreen0024.jpg | Behind the fog of the [[Nebula System|Shivan nebula]], the GTCv &#039;&#039;Warspite&#039;&#039; holds an important position. ([[Battle of the Wilderness]]).&lt;br /&gt;
Image:RScreen0027.jpg | Fighting [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
Image:RScreen0029.jpg | An insurgent Deimos battling allied warships in [[The Procyon Insurgency]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it&#039;s as powerful as a destroyer kinda... debatable. It&#039;s probably accurate to say though, that its anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle (from the front or above).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from&#039;&#039; &#039;&#039;&#039;both&#039;&#039;&#039; &#039;&#039;[[GTM Piranha|Piranha]] launchers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]], for instance, is vulnerable to bombers, and a [[GTD Hecate|Hecate]] to enemy warships, whereas a Deimos can challenge both large and small targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Probably the most dangerous capital ship to attack in a fighter or a bomber, and its 4 smaller anti-warship beams compared to the Sobek&#039;s 2 larger [[VSlash]] beams means Deimos can take more damage than the Vasudan corvette while remaining effective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best method of attacking this vessel is from the top, where it is guarded by only a few blob turrets; any other angle leaves you at the mercy of a storm of flak or staring down the business end of two possibly firing TerSlashes. Depending on the angle at which it engages, the Deimos can take down any ship its own weight or below, but is terribly vulnerable to a destroyer broadside.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33541</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33541"/>
		<updated>2011-02-25T22:07:52Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hecate&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|&#039;&#039;Orion&#039;&#039; line of destroyers]]. While the &#039;&#039;Hecate&#039;&#039; lacks the sheer anti-warship armaments of the &#039;&#039;Orion&#039;&#039;, it has a slightly larger fighterbay and much better anti-fighter and bomber defenses. The &#039;&#039;Hecate&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;s numerous engine subsystems also makes it harder to disable than an &#039;&#039;Orion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One of the most famous &#039;&#039;Hecate&#039;&#039;-class destroyers was the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]], flagship of the GTVA 3rd Fleet. The &#039;&#039;Aquitaine&#039;&#039; was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate.jpg]]|caption=The GTD Hecate in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3( /c), capital4( /b/c), capital6( /c), capital7( /b/c), lights( /c), tbodyA, tbody2, ctile1, ctile2, ctile3, ctile4A, ctile5, SoupTurrets, damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3, capital4, capital6, capital7, TSoupTile01, lights, tbody, nameplate, SoupTurrets1, doctile6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=33757.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Raven2001 on 07/08/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it&#039;s in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oddly enough, I found this to be more vulnerable to bombers than an Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from unguarded angles. I find the Hecate inferior to the Orion in almost every way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn&#039;t criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear [[TerSlash]] is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward [[BGreen]] and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The massive turrets on top carry only [[Heavy Flak]]. This leaves them rather unfulfilling, and their size means they&#039;re easily taken out, leaving the top part of the ship more or less open to bomber attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps the best way to think of this vessel would be as a carrier, rather than as a combat destroyer. This parallels the change in focus from battleships (i.e. the [[Orion]]) to carriers between World Wars I and II. While capable of defending itself against fighter and bomber threats, it is really out of its league fighting other warships. The Hecate&#039;s real strength is in its much larger complement of fighters and bombers, which give it a far greater theoretical striking power than the [[Orion]] does; like the carrier though, if this ship is caught at close range its toast.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33540</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33540"/>
		<updated>2011-02-25T22:04:18Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hecate&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|&#039;&#039;Orion&#039;&#039; line of destroyers]]. While the &#039;&#039;Hecate&#039;&#039; lacks the sheer anti-warship armaments of the &#039;&#039;Orion&#039;&#039;, it has a slightly larger fighterbay and much better anti-fighter and bomber defenses. The &#039;&#039;Hecate&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;s numerous engine subsystems also makes it harder to disable than an &#039;&#039;Orion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One of the most famous &#039;&#039;Hecate&#039;&#039;-class destroyers was the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]], flagship of the GTVA 3rd Fleet. The &#039;&#039;Aquitaine&#039;&#039; was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate.jpg]]|caption=The GTD Hecate in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3( /c), capital4( /b/c), capital6( /c), capital7( /b/c), lights( /c), tbodyA, tbody2, ctile1, ctile2, ctile3, ctile4A, ctile5, SoupTurrets, damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3, capital4, capital6, capital7, TSoupTile01, lights, tbody, nameplate, SoupTurrets1, doctile6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=33757.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Raven2001 on 07/08/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it&#039;s in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oddly enough, I found this to be more vulnerable to bombers than an Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from unguarded angles. I find the Hecate inferior to the Orion in almost every way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn&#039;t criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear [[TerSlash]] is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward [[BGreen]] and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The massive turrets on top carry only [[Heavy Flak]]. This leaves them rather unfulfilling, and their size means they&#039;re easily taken out, leaving the top part of the ship more or less open to bomber attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps the best way to think of this vessel would be as a carrier, rather than as a combat destroyer. While capable of defending itself against fighter and bomber threats, it is really out of its league fighting other warships. The Hecate&#039;s real strength is in its much larger complement of fighters and bombers.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33539</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33539"/>
		<updated>2011-02-25T22:04:07Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hecate&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|&#039;&#039;Orion&#039;&#039; line of destroyers]]. While the &#039;&#039;Hecate&#039;&#039; lacks the sheer anti-warship armaments of the &#039;&#039;Orion&#039;&#039;, it has a slightly larger fighterbay and much better anti-fighter and bomber defenses. The &#039;&#039;Hecate&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;s numerous engine subsystems also makes it harder to disable than an &#039;&#039;Orion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One of the most famous &#039;&#039;Hecate&#039;&#039;-class destroyers was the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]], flagship of the GTVA 3rd Fleet. The &#039;&#039;Aquitaine&#039;&#039; was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate.jpg]]|caption=The GTD Hecate in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3( /c), capital4( /b/c), capital6( /c), capital7( /b/c), lights( /c), tbodyA, tbody2, ctile1, ctile2, ctile3, ctile4A, ctile5, SoupTurrets, damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3, capital4, capital6, capital7, TSoupTile01, lights, tbody, nameplate, SoupTurrets1, doctile6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=33757.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Raven2001 on 07/08/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it&#039;s in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oddly enough, I found this to be more vulnerable to bombers than an Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from unguarded angles. I find the Hecate inferior to the Orion in almost every way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn&#039;t criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear [[TerSlash]] is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward [[BGreen]] and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The massive turrets on top carry only [[Heavy Flak]]. This leaves them rather unfulfilling, and their size means they&#039;re easily taken out, leaving the top part of the ship more or less open to bomber attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps the best way to think of this vessel would be as a carrier, rather than as a combat destroyer. While capable of defending itself against fighter and bomber threats, it is really out of its league fighting other warships. The Hecate&#039;s real strength is in its much larger complement of fighters and bombers.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33538</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=33538"/>
		<updated>2011-02-25T22:03:45Z</updated>

		<summary type="html">&lt;p&gt;BrianU: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hecate&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|&#039;&#039;Orion&#039;&#039; line of destroyers]]. While the &#039;&#039;Hecate&#039;&#039; lacks the sheer anti-warship armaments of the &#039;&#039;Orion&#039;&#039;, it has a slightly larger fighterbay and much better anti-fighter and bomber defenses. The &#039;&#039;Hecate&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;s numerous engine subsystems also makes it harder to disable than an &#039;&#039;Orion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One of the most famous &#039;&#039;Hecate&#039;&#039;-class destroyers was the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]], flagship of the GTVA 3rd Fleet. The &#039;&#039;Aquitaine&#039;&#039; was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate.jpg]]|caption=The GTD Hecate in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3( /c), capital4( /b/c), capital6( /c), capital7( /b/c), lights( /c), tbodyA, tbody2, ctile1, ctile2, ctile3, ctile4A, ctile5, SoupTurrets, damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3, capital4, capital6, capital7, TSoupTile01, lights, tbody, nameplate, SoupTurrets1, doctile6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=33757.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Raven2001 on 07/08/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it&#039;s in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oddly enough, I found this to be more vulnerable to bombers than an Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from unguarded angles. I find the Hecate inferior to the Orion in almost every way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn&#039;t criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear [[TerSlash]] is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward [[BGreen]] and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The massive turrets on top carry only [[Heavy Flak]]. This leaves them rather unfulfilling, and their size means they&#039;re easily taken out, leaving the top part of the ship more or less open to bomber attack.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps the best way to think of this vessel would be as a carrier, rather than as a combat destroyer. While capable of defending itself against fighter and bomber threats, it is really out of its league fighting other warships. The Hecate&#039;s real strength is in its much larger complement of fighters and bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>BrianU</name></author>
	</entry>
</feed>