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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CP5670</id>
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	<updated>2026-11-15T10:38:34Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=65177</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=65177"/>
		<updated>2023-09-18T02:29:37Z</updated>

		<summary type="html">&lt;p&gt;CP5670: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a classic campaign for FreeSpace 2 released in 2007. The story begins in the year 2368, 18 months after the end of the main FreeSpace 2 story. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance fights back against an insurgent separatist regime and discovers much greater forces at play.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 22 or later and 4.6.7 Media VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|GTW-24 Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|GTW-81 Phalanx sniper cannon]]&lt;br /&gt;
** MX-75 Thunder heat-seeking Missile&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
* Additional sound files to enhance audio effects&lt;br /&gt;
* Several game balance table edits&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with a lot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams a lot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/ Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[https://fsnebula.org/mod/Procyon_Insurgency Campaign download, version v1.7.2 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=65176</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=65176"/>
		<updated>2023-09-18T02:28:56Z</updated>

		<summary type="html">&lt;p&gt;CP5670: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a classic campaign for FreeSpace 2 released in 2007. The story begins in the year 2368, 18 months after the end of the main FreeSpace 2 story. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance fights back against an insurgent separatist regime and discovers much greater forces at play.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later and 2014 Media VPs (v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|GTW-24 Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|GTW-81 Phalanx sniper cannon]]&lt;br /&gt;
** MX-75 Thunder heat-seeking Missile&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
* Additional sound files to enhance audio effects&lt;br /&gt;
* Several game balance table edits&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with a lot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams a lot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/ Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[https://fsnebula.org/mod/Procyon_Insurgency Campaign download, version v1.7.2 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64203</id>
		<title>ATT Dallie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64203"/>
		<updated>2022-11-21T05:23:34Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;ATT &#039;&#039;&#039;Dallie&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:dallie.jpg]]|caption=ATT Dallie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
This small shuttle, designated Dallie, is lightly armed. However, instead of transporting personnel, they seem to be used instead to dock with enemy ships and self-destruct causing massive compression damage directly to the hull.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039; with textures by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno Release 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pharnec&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The ATT prefix seems to be either a mistake or a new designation. Woomeister has said that it may stand for &amp;quot;Ancient Tactical Transport&amp;quot;, denoting how it is used for a purpose other than personnel transportation (kamikaze docking). In other words, this transport may work as a flying bomb that docks with its target and then self-destructs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two of these are used as the Ancient &amp;quot;subspace transmitter components&amp;quot; in The Procyon Insurgency and are unmanned.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[https://www.freespacemods.net/download_95.html | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64202</id>
		<title>ATT Dallie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64202"/>
		<updated>2022-11-21T05:23:27Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;ATT &#039;&#039;&#039;Dallie&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:dallie.jpg]]|caption=ATT Dallie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
This small shuttle, designated Dallie, is lightly armed. However, instead of transporting personnel, they seem to be used instead to dock with enemy ships and self-destruct causing massive compression damage directly to the hull.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039; with textures by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno Release 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pharnec&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The ATT prefix seems to be either a mistake or a new designation. Woomeister has said that it may stand for &amp;quot;Ancient Tactical Transport&amp;quot;, denoting how it is used for a purpose other than personnel transportation (kamikaze docking). In other words, this transport may work as a flying bomb that docks with its target and then self-destructs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two of these are used as the Ancient &amp;quot;transmitter components&amp;quot; in The Procyon Insurgency and are unmanned.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[https://www.freespacemods.net/download_95.html | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64201</id>
		<title>ATT Dallie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64201"/>
		<updated>2022-11-21T05:23:17Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;ATT &#039;&#039;&#039;Dallie&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:dallie.jpg]]|caption=ATT Dallie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
This small shuttle, designated Dallie, is lightly armed. However, instead of transporting personnel, they seem to be used instead to dock with enemy ships and self-destruct causing massive compression damage directly to the hull.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039; with textures by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno Release 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pharnec&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The ATT prefix seems to be either a mistake or a new designation. Woomeister has said that it may stand for &amp;quot;Ancient Tactical Transport&amp;quot;, denoting how it is used for a purpose other than personnel transportation (kamikaze docking). In other words, this transport may work as a flying bomb that docks with its target and then self-destructs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two of these are used as the Ancient &amp;quot;transmitter components&amp;quot; in The Procyon Insurgency and is unmanned.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[https://www.freespacemods.net/download_95.html | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64200</id>
		<title>ATT Dallie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64200"/>
		<updated>2022-11-21T05:21:01Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;ATT &#039;&#039;&#039;Dallie&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:dallie.jpg]]|caption=ATT Dallie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
This small shuttle, designated Dallie, is lightly armed. However, instead of transporting personnel, they seem to be used instead to dock with enemy ships and self-destruct causing massive compression damage directly to the hull.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039; with textures by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno Release 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pharnec&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The ATT prefix seems to be either a mistake or a new designation. Woomeister has said that it may stand for &amp;quot;Ancient Tactical Transport&amp;quot;, denoting how it is used for a purpose other than personnel transportation (kamikaze docking). In other words, this transport may work as a flying bomb that docks with its target and then self-destructs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is used as the Ancient &amp;quot;transmitter component&amp;quot; in The Procyon Insurgency and is unmanned.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[https://www.freespacemods.net/download_95.html | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64199</id>
		<title>ATT Dallie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64199"/>
		<updated>2022-11-21T05:20:47Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;ATT &#039;&#039;&#039;Dallie&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:dallie.jpg]]|caption=ATT Dallie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
This small shuttle, designated Dallie, is lightly armed. However, instead of transporting personnel, they seem to be used instead to dock with enemy ships and self-destruct causing massive compression damage directly to the hull.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039; with textures by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno Release 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pharnec&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The ATT prefix seems to be either a mistake or a new designation. Woomeister has said that it may stand for &amp;quot;Ancient Tactical Transport&amp;quot;, denoting how it is used for a purpose other than personnel transportation (kamikaze docking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words, this transport may work as a flying bomb that docks with its target and then self-destructs.&lt;br /&gt;
&lt;br /&gt;
This is used as the Ancient &amp;quot;transmitter component&amp;quot; in The Procyon Insurgency and is unmanned.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[https://www.freespacemods.net/download_95.html | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64198</id>
		<title>ATT Dallie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ATT_Dallie&amp;diff=64198"/>
		<updated>2022-11-21T05:20:24Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;ATT &#039;&#039;&#039;Dallie&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:dallie.jpg]]|caption=ATT Dallie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
This small shuttle, designated Dallie, is lightly armed. However, instead of transporting personnel, they seem to be used instead to dock with enemy ships and self-destruct causing massive compression damage directly to the hull.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Woomeister&#039;&#039;&#039; with textures by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 31 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno Release 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pharnec&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The ATT prefix seems to be either a mistake or a new designation. Woomeister has said that it may stand for &amp;quot;Ancient Tactical Transport&amp;quot;, denoting how it is used for a purpose other than personnel transportation (kamikaze docking).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words, this transport may work as a flying bomb that docks with its target and then self-destructs.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{comment|&#039;&#039;This is used as the Ancient &amp;quot;transmitter component&amp;quot; in The Procyon Insurgency and is unmanned.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[https://www.freespacemods.net/download_95.html | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=63808</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=63808"/>
		<updated>2022-06-25T02:09:31Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.05 (08/07/14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a classic campaign for FreeSpace 2 released in 2007. The story begins in the year 2368, 18 months after the end of the main FreeSpace 2 story. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance fights back against an insurgent separatist regime and discovers much greater forces at play.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later and 2014 Media VPs (v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|GTW-24 Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|GTW-81 Phalanx sniper cannon]]&lt;br /&gt;
** MX-75 Thunder heat-seeking Missile&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
* Additional sound files to enhance audio effects&lt;br /&gt;
* Several game balance table edits&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with a lot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams a lot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/ Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[https://fsnebula.org/mod/Procyon_Insurgency Campaign download, version v1.7.2 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58729</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58729"/>
		<updated>2019-05-05T04:06:21Z</updated>

		<summary type="html">&lt;p&gt;CP5670: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.05 (08/07/14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a classic campaign for Freespace 2 released in 2007. The story begins in the year 2368, 18 months after the end of the main Freespace 2 story. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance fights back against an insurgent separatist regime and discovers much greater forces at play.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later and 2014 Media VPs (v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|GTW-24 Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|GTW-81 Phalanx sniper cannon]]&lt;br /&gt;
** MX-75 Thunder heat-seeking Missile&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
* Additional sound files to enhance audio effects&lt;br /&gt;
* Several game balance table edits&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with alot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams alot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58728</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58728"/>
		<updated>2019-05-05T04:03:24Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.05 (08/07/14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a classic campaign for Freespace 2 released in 2007. The story begins in the year 2368, 18 months after the end of the main Freespace 2 story. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance fights back against an insurgent separatist regime and discovers much greater forces at play.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later (v1.05) or FS2_Open 3.6.9 RC7.9X (pre-v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|GTW-24 Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|GTW-81 Phalanx sniper cannon]]&lt;br /&gt;
** MX-75 Thunder heat-seeking Missile&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
* Additional sound files to enhance audio effects&lt;br /&gt;
* Several game balance table edits&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with alot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams alot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58727</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58727"/>
		<updated>2019-05-05T04:01:42Z</updated>

		<summary type="html">&lt;p&gt;CP5670: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.05 (08/07/14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a classic campaign for Freespace 2 released in 2007. The story begins in the year 2368, 18 months after the end of the main Freespace 2 story. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance fights back against an insurgent separatist regime and discovers much greater forces at play.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later (v1.05) or FS2_Open 3.6.9 RC7.9X (pre-v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|Phalanx rifle]]&lt;br /&gt;
** Thunder Missile&lt;br /&gt;
** Subach HL-10 and UD Kayser 2 weapons for PCA ships.&lt;br /&gt;
** Tornado2 Missile for PCA ships&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
** Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&lt;br /&gt;
* Additions to and reallocations of sound files, to enhance audio effects&lt;br /&gt;
* Several game balance table edits; underpowered weapons more potent, overpowered weapons (like Trebuchet) decreased in effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with alot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams alot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58726</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=58726"/>
		<updated>2019-05-05T04:00:59Z</updated>

		<summary type="html">&lt;p&gt;CP5670: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.05 (08/07/14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a classic campaign for Freespace 2. It begins in the year 2368, 18 months after the end of the main Freespace 2 story. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance fights back against an insurgent separatist regime and discovers much greater forces at play.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later (v1.05) or FS2_Open 3.6.9 RC7.9X (pre-v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|Phalanx rifle]]&lt;br /&gt;
** Thunder Missile&lt;br /&gt;
** Subach HL-10 and UD Kayser 2 weapons for PCA ships.&lt;br /&gt;
** Tornado2 Missile for PCA ships&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
** Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&lt;br /&gt;
* Additions to and reallocations of sound files, to enhance audio effects&lt;br /&gt;
* Several game balance table edits; underpowered weapons more potent, overpowered weapons (like Trebuchet) decreased in effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with alot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams alot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:PCALogo.jpg&amp;diff=26660</id>
		<title>File:PCALogo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:PCALogo.jpg&amp;diff=26660"/>
		<updated>2009-11-04T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;CP5670: uploaded a new version of &amp;quot;File:PCALogo.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=13098</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=13098"/>
		<updated>2007-10-09T07:24:54Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; CP5670&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 17 (21 actual mission files)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[GVB Amun Mark II]]&lt;br /&gt;
*[[AJ Akrotiri]]&lt;br /&gt;
*[[GVF Reshef]]&lt;br /&gt;
*[[PCD Saturn]]&lt;br /&gt;
*Vulcan cannon&lt;br /&gt;
*Phalanx rifle&lt;br /&gt;
*&#039;&#039;Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&#039;&#039;&lt;br /&gt;
*&#039;&#039;Additions to and reallocations of sound files, to enhance audio effects&#039;&#039;&lt;br /&gt;
*&#039;&#039;Several game balance table edits; underpowered weapons more potent,&#039;&#039; &lt;br /&gt;
&#039;&#039;overpowered weapons (like [[GTM Trebuchet|Trebuchet]]) decreased in effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the campaign [http://pi.hard-light.net/about.htm website]&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The Procyon Insurgency (PI) is a high quality 17 mission campaign for Freespace 2. It is set 18 to 20 months after the end of the main Freespace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.&lt;br /&gt;
&lt;br /&gt;
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the Freespace Source Code Project and requires a fairly recent version of FS2 Open.&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://pi.hard-light.net/walk.htm Website]&lt;br /&gt;
&lt;br /&gt;
[http://pi.hard-light.net/dl.htm Download page]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=13097</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=13097"/>
		<updated>2007-10-09T07:23:32Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; CP5670&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[GVB Amun Mark II]]&lt;br /&gt;
*[[AJ Akrotiri]]&lt;br /&gt;
*[[GVF Reshef]]&lt;br /&gt;
*[[PCD Saturn]]&lt;br /&gt;
*Vulcan cannon&lt;br /&gt;
*Phalanx rifle&lt;br /&gt;
*&#039;&#039;Procyon Confederacy ships have their GT/GV prefixes renamed to PC&#039;&#039;&lt;br /&gt;
*&#039;&#039;Additions to and reallocations of sound files, to enhance audio effects&#039;&#039;&lt;br /&gt;
*&#039;&#039;Several game balance table edits; underpowered weapons more potent,&#039;&#039; &lt;br /&gt;
&#039;&#039;overpowered weapons (like [[GTM Trebuchet|Trebuchet]]) decreased in effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the campaign [http://pi.hard-light.net/about.htm website]&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The Procyon Insurgency (PI) is a high quality 17 mission campaign for Freespace 2. It is set 18 to 20 months after the end of the main Freespace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.&lt;br /&gt;
&lt;br /&gt;
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the Freespace Source Code Project and requires a fairly recent version of FS2 Open.&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
[http://pi.hard-light.net/walk.htm Website]&lt;br /&gt;
&lt;br /&gt;
[http://pi.hard-light.net/dl.htm Download page]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Music.tbl&amp;diff=9029</id>
		<title>Music.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Music.tbl&amp;diff=9029"/>
		<updated>2007-02-20T08:19:34Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Music Tracks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Format==&lt;br /&gt;
*Music.tbl consist of several sections. Some are used to define in-game soundtracks and others various other musics.&lt;br /&gt;
*Sountrack entries&lt;br /&gt;
**&#039;&#039;&#039;#SoundTrack Start&#039;&#039;&#039;&lt;br /&gt;
**Soundtracks names and definitions&lt;br /&gt;
**&#039;&#039;&#039;#SoundTrack End&#039;&#039;&#039;&lt;br /&gt;
*Other musics&lt;br /&gt;
**&#039;&#039;&#039;#Menu Music Start&#039;&#039;&#039;&lt;br /&gt;
**Music names and definitions&lt;br /&gt;
**&#039;&#039;&#039;#Menu Music End&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack Musics==&lt;br /&gt;
&lt;br /&gt;
===$Soundtrack Name:===&lt;br /&gt;
*Soundtrack Name is immediately followed by the soundtrack order number and the name of the soundtrack.&lt;br /&gt;
*Syntax: &#039;&#039;Value&#039;&#039;: &#039;&#039;Name&#039;&#039;&lt;br /&gt;
**Example: 1: Genesis&lt;br /&gt;
&lt;br /&gt;
===Soundtrack Flags===&lt;br /&gt;
If the music should be played according to the FS1 style, the following flags should be added after $Soundtrack Name:&lt;br /&gt;
&lt;br /&gt;
*+Cycle: FS1&lt;br /&gt;
**This cycles the NRML and BTTL tracks the FS1 way, instead of the FS2 way.&lt;br /&gt;
&lt;br /&gt;
*+Allied Arrival Overlay: NO&lt;br /&gt;
**This allows the Allied Arrival track to play on its own, as it did in FS1.&lt;br /&gt;
&lt;br /&gt;
===Music Tracks===&lt;br /&gt;
*All music track lines beging with &#039;&#039;&#039;$Name:&#039;&#039;&#039; followed by the &#039;&#039;&#039;filename&#039;&#039;&#039; of music track. After the tracks filename the &#039;&#039;&#039;number of measures&#039;&#039;&#039; (NM) in the track is defined followed by the &#039;&#039;&#039;number of samples per measure&#039;&#039;&#039; (SPM).&lt;br /&gt;
*Syntax: $Name: &#039;&#039;Filename.xxx&#039;&#039; &#039;&#039;Value&#039;&#039; &#039;&#039;Value&#039;&#039;&lt;br /&gt;
**Example: $Name: FS2_Amb_A01.wav 25.0 105840&lt;br /&gt;
*The SPM value is computed using the formula &#039;&#039;&#039;SPM = (2*SF*L)/NM&#039;&#039;&#039;, where SF is the sampling frequency in hz and L is length of the music piece in seconds (only up to the point where the game is supposed to truncate it, not necessarily the length of the entire file). The NM value is irrelevant. You can put in anything for it as long as the SPM is calculated correctly, since the game internally just multiplies them together. The main piece of information that the game needs is L. It tells the game where to stop playing the file and make the transition to the next music piece, which in some cases is significantly earlier than the full length of the file. The track B enemy arrival piece, FS2_Btl_B04.wav, is one example of this.&lt;br /&gt;
&lt;br /&gt;
===Order of the music tracks:===&lt;br /&gt;
*&#039;&#039;&#039;Ambience&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Allied Arrival during Normal&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enemy Arrival during Normal&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Allied Arrival during Battle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enemy Arrival during Battle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Victory 1 ( goal completed )&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Victory 2  ( all enemies dead, goals completed )&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Goal Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Player dies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Menu Musics==&lt;br /&gt;
*Menu musics are defined with &#039;&#039;&#039;filename&#039;&#039;&#039; after the name of the tracks &#039;&#039;&#039;name&#039;&#039;&#039;.&lt;br /&gt;
*Syntax for all of the &#039;&#039;&#039;Menu Music&#039;&#039;&#039; entries are similar&lt;br /&gt;
*Syntax: $Filename: &#039;&#039;Filename.xxx&#039;&#039;&lt;br /&gt;
**Example: $Filename: FS2_Brief_01.wav &lt;br /&gt;
&lt;br /&gt;
===$Name: Brief1===&lt;br /&gt;
*Defines the file used for music when briefing music 1 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief2===&lt;br /&gt;
*Defines the file used for music when briefing music 2 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief3===&lt;br /&gt;
*Defines the file used for music when briefing music 3 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief4===&lt;br /&gt;
*Defines the file used for music when briefing music 4 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief5===&lt;br /&gt;
*Defines the file used for music when briefing music 5 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief6===&lt;br /&gt;
*Defines the file used for music when briefing music 6 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief7===&lt;br /&gt;
*Defines the file used for music when briefing music 7 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Success===&lt;br /&gt;
*Sets the music played during debriefing after successful mission&lt;br /&gt;
&lt;br /&gt;
===$Name: Average===&lt;br /&gt;
*Sets the music played during debriefing after average mission&lt;br /&gt;
&lt;br /&gt;
===$Name: Failure===&lt;br /&gt;
*Sets the music played during debriefing after failed mission&lt;br /&gt;
&lt;br /&gt;
===$Name: Aquitaine===&lt;br /&gt;
*Defines the main menu music&lt;br /&gt;
&lt;br /&gt;
===$Name: Psampik===&lt;br /&gt;
*Defines the alternate (Vasudan) menu music&lt;br /&gt;
&lt;br /&gt;
===$Name: Cinema===&lt;br /&gt;
*Defines the music that is playing when credits are shown&lt;br /&gt;
&lt;br /&gt;
==Sample==&lt;br /&gt;
*Uses normal soundtrack and menu musics from FS2&lt;br /&gt;
&lt;br /&gt;
   #SoundTrack Start&lt;br /&gt;
   $Soundtrack Name: 1: Genesis&lt;br /&gt;
   $Name:   FS2_Amb_A01.wav      25.0     105840&lt;br /&gt;
   $Name:   FS2_AArv_A01.wav     1.8      105840&lt;br /&gt;
   $Name:   FS2_Arv_B01.wav      3.8      81415&lt;br /&gt;
   $Name:   FS2_Btl_A01.wav      25.8     66150&lt;br /&gt;
   $Name:   FS2_Btl_A02.wav      27.8     81415&lt;br /&gt;
   $Name:   FS2_Btl_A03.wav      39.8     81415&lt;br /&gt;
   $Name:   FS2_AArv_A01.wav     1.8      105840&lt;br /&gt;
   $Name:   FS2_Arv_B02.wav      3.8      81415&lt;br /&gt;
   $Name:   FS2_Vict_A01.wav     2.8      52920&lt;br /&gt;
   $Name:   FS2_Vict_A02.wav     30.8     52920&lt;br /&gt;
   $Name:   FS2_Dth_A01.wav      23.8     132300&lt;br /&gt;
   $Name:   FS2_Dth_A01.wav      23.8     132300&lt;br /&gt;
   #SoundTrack End&lt;br /&gt;
   #Menu Music Start&lt;br /&gt;
   $Name:      Brief1&lt;br /&gt;
   $Filename:  FS2_Brief_01.wav&lt;br /&gt;
   $Name:      Brief2&lt;br /&gt;
   $Filename:  FS2_Brief_02.wav&lt;br /&gt;
   $Name:      Brief3&lt;br /&gt;
   $Filename:  FS2_Brief_03.wav&lt;br /&gt;
   $Name:      Brief4&lt;br /&gt;
   $Filename:  FS2_Brief_04.wav&lt;br /&gt;
   $Name:      Brief5&lt;br /&gt;
   $Filename:  FS2_Brief_05.wav&lt;br /&gt;
   $Name:      Brief6&lt;br /&gt;
   $Filename:  FS2_Btl_A01.wav&lt;br /&gt;
   $Name:      Brief7&lt;br /&gt;
   $Filename:  FS2_Cinema2.wav&lt;br /&gt;
   $Name:      Success&lt;br /&gt;
   $Filename:  FS2_DB_01.wav&lt;br /&gt;
   $Name:      Average&lt;br /&gt;
   $Filename:  FS2_DB_02.wav&lt;br /&gt;
   $Name:      Failure&lt;br /&gt;
   $Filename:  FS2_DB_03.wav&lt;br /&gt;
   $Name:      Aquitaine&lt;br /&gt;
   $Filename:  Aquitaine.wav&lt;br /&gt;
   $Name:      Psampik&lt;br /&gt;
   $Filename:  Psampik.wav&lt;br /&gt;
   $Name:      Cinema&lt;br /&gt;
   $Filename:  FS2_Cinema2.wav&lt;br /&gt;
   #Menu Music End&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Music.tbl&amp;diff=9028</id>
		<title>Music.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Music.tbl&amp;diff=9028"/>
		<updated>2007-02-20T08:11:34Z</updated>

		<summary type="html">&lt;p&gt;CP5670: /* Music Tracks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Format==&lt;br /&gt;
*Music.tbl consist of several sections. Some are used to define in-game soundtracks and others various other musics.&lt;br /&gt;
*Sountrack entries&lt;br /&gt;
**&#039;&#039;&#039;#SoundTrack Start&#039;&#039;&#039;&lt;br /&gt;
**Soundtracks names and definitions&lt;br /&gt;
**&#039;&#039;&#039;#SoundTrack End&#039;&#039;&#039;&lt;br /&gt;
*Other musics&lt;br /&gt;
**&#039;&#039;&#039;#Menu Music Start&#039;&#039;&#039;&lt;br /&gt;
**Music names and definitions&lt;br /&gt;
**&#039;&#039;&#039;#Menu Music End&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Soundtrack Musics==&lt;br /&gt;
&lt;br /&gt;
===$Soundtrack Name:===&lt;br /&gt;
*Soundtrack Name is immediately followed by the soundtrack order number and the name of the soundtrack.&lt;br /&gt;
*Syntax: &#039;&#039;Value&#039;&#039;: &#039;&#039;Name&#039;&#039;&lt;br /&gt;
**Example: 1: Genesis&lt;br /&gt;
&lt;br /&gt;
===Soundtrack Flags===&lt;br /&gt;
If the music should be played according to the FS1 style, the following flags should be added after $Soundtrack Name:&lt;br /&gt;
&lt;br /&gt;
*+Cycle: FS1&lt;br /&gt;
**This cycles the NRML and BTTL tracks the FS1 way, instead of the FS2 way.&lt;br /&gt;
&lt;br /&gt;
*+Allied Arrival Overlay: NO&lt;br /&gt;
**This allows the Allied Arrival track to play on its own, as it did in FS1.&lt;br /&gt;
&lt;br /&gt;
===Music Tracks===&lt;br /&gt;
*All music track lines beging with &#039;&#039;&#039;$Name:&#039;&#039;&#039; followed by the &#039;&#039;&#039;filename&#039;&#039;&#039; of music track. After the tracks filename the &#039;&#039;&#039;number of measures&#039;&#039;&#039; (NM) in the track is defined followed by the &#039;&#039;&#039;number of samples per measure&#039;&#039;&#039; (SPM).&lt;br /&gt;
*Syntax: $Name: &#039;&#039;Filename.xxx&#039;&#039; &#039;&#039;Value&#039;&#039; &#039;&#039;Value&#039;&#039;&lt;br /&gt;
**Example: $Name: FS2_Amb_A01.wav 25.0 105840&lt;br /&gt;
*The SPM value is computed using the formula &#039;&#039;&#039;SPM = (2*SF*L)/NM&#039;&#039;&#039;, where SF is the sampling frequency in hz and L is length of the music piece in seconds (only up to the point where the game is supposed to truncate it, not necessarily the length of the entire file). The NM value is irrelevant. You can put in anything for it as long as the SPM is calculated correctly, since the game internally just multiplies them together. The main piece of information that the game needs is L. It tells the game where to stop playing the file and make the transition to the next music piece, which in some cases is signficantly earlier than the full length of the file. The track B enemy arrival piece, FS2_Btl_B04.wav, is one example of this.&lt;br /&gt;
&lt;br /&gt;
===Order of the music tracks:===&lt;br /&gt;
*&#039;&#039;&#039;Ambience&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Allied Arrival during Normal&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enemy Arrival during Normal&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Battle 3&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Allied Arrival during Battle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Enemy Arrival during Battle&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Victory 1 ( goal completed )&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Victory 2  ( all enemies dead, goals completed )&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Goal Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Player dies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Menu Musics==&lt;br /&gt;
*Menu musics are defined with &#039;&#039;&#039;filename&#039;&#039;&#039; after the name of the tracks &#039;&#039;&#039;name&#039;&#039;&#039;.&lt;br /&gt;
*Syntax for all of the &#039;&#039;&#039;Menu Music&#039;&#039;&#039; entries are similar&lt;br /&gt;
*Syntax: $Filename: &#039;&#039;Filename.xxx&#039;&#039;&lt;br /&gt;
**Example: $Filename: FS2_Brief_01.wav &lt;br /&gt;
&lt;br /&gt;
===$Name: Brief1===&lt;br /&gt;
*Defines the file used for music when briefing music 1 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief2===&lt;br /&gt;
*Defines the file used for music when briefing music 2 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief3===&lt;br /&gt;
*Defines the file used for music when briefing music 3 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief4===&lt;br /&gt;
*Defines the file used for music when briefing music 4 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief5===&lt;br /&gt;
*Defines the file used for music when briefing music 5 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief6===&lt;br /&gt;
*Defines the file used for music when briefing music 6 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Brief7===&lt;br /&gt;
*Defines the file used for music when briefing music 7 is selected&lt;br /&gt;
&lt;br /&gt;
===$Name: Success===&lt;br /&gt;
*Sets the music played during debriefing after successful mission&lt;br /&gt;
&lt;br /&gt;
===$Name: Average===&lt;br /&gt;
*Sets the music played during debriefing after average mission&lt;br /&gt;
&lt;br /&gt;
===$Name: Failure===&lt;br /&gt;
*Sets the music played during debriefing after failed mission&lt;br /&gt;
&lt;br /&gt;
===$Name: Aquitaine===&lt;br /&gt;
*Defines the main menu music&lt;br /&gt;
&lt;br /&gt;
===$Name: Psampik===&lt;br /&gt;
*Defines the alternate (Vasudan) menu music&lt;br /&gt;
&lt;br /&gt;
===$Name: Cinema===&lt;br /&gt;
*Defines the music that is playing when credits are shown&lt;br /&gt;
&lt;br /&gt;
==Sample==&lt;br /&gt;
*Uses normal soundtrack and menu musics from FS2&lt;br /&gt;
&lt;br /&gt;
   #SoundTrack Start&lt;br /&gt;
   $Soundtrack Name: 1: Genesis&lt;br /&gt;
   $Name:   FS2_Amb_A01.wav      25.0     105840&lt;br /&gt;
   $Name:   FS2_AArv_A01.wav     1.8      105840&lt;br /&gt;
   $Name:   FS2_Arv_B01.wav      3.8      81415&lt;br /&gt;
   $Name:   FS2_Btl_A01.wav      25.8     66150&lt;br /&gt;
   $Name:   FS2_Btl_A02.wav      27.8     81415&lt;br /&gt;
   $Name:   FS2_Btl_A03.wav      39.8     81415&lt;br /&gt;
   $Name:   FS2_AArv_A01.wav     1.8      105840&lt;br /&gt;
   $Name:   FS2_Arv_B02.wav      3.8      81415&lt;br /&gt;
   $Name:   FS2_Vict_A01.wav     2.8      52920&lt;br /&gt;
   $Name:   FS2_Vict_A02.wav     30.8     52920&lt;br /&gt;
   $Name:   FS2_Dth_A01.wav      23.8     132300&lt;br /&gt;
   $Name:   FS2_Dth_A01.wav      23.8     132300&lt;br /&gt;
   #SoundTrack End&lt;br /&gt;
   #Menu Music Start&lt;br /&gt;
   $Name:      Brief1&lt;br /&gt;
   $Filename:  FS2_Brief_01.wav&lt;br /&gt;
   $Name:      Brief2&lt;br /&gt;
   $Filename:  FS2_Brief_02.wav&lt;br /&gt;
   $Name:      Brief3&lt;br /&gt;
   $Filename:  FS2_Brief_03.wav&lt;br /&gt;
   $Name:      Brief4&lt;br /&gt;
   $Filename:  FS2_Brief_04.wav&lt;br /&gt;
   $Name:      Brief5&lt;br /&gt;
   $Filename:  FS2_Brief_05.wav&lt;br /&gt;
   $Name:      Brief6&lt;br /&gt;
   $Filename:  FS2_Btl_A01.wav&lt;br /&gt;
   $Name:      Brief7&lt;br /&gt;
   $Filename:  FS2_Cinema2.wav&lt;br /&gt;
   $Name:      Success&lt;br /&gt;
   $Filename:  FS2_DB_01.wav&lt;br /&gt;
   $Name:      Average&lt;br /&gt;
   $Filename:  FS2_DB_02.wav&lt;br /&gt;
   $Name:      Failure&lt;br /&gt;
   $Filename:  FS2_DB_03.wav&lt;br /&gt;
   $Name:      Aquitaine&lt;br /&gt;
   $Filename:  Aquitaine.wav&lt;br /&gt;
   $Name:      Psampik&lt;br /&gt;
   $Filename:  Psampik.wav&lt;br /&gt;
   $Name:      Cinema&lt;br /&gt;
   $Filename:  FS2_Cinema2.wav&lt;br /&gt;
   #Menu Music End&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>CP5670</name></author>
	</entry>
</feed>