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	<updated>2026-11-15T10:25:01Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=23508</id>
		<title>GVF Tauret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=23508"/>
		<updated>2009-06-18T09:20:00Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:tauret320x240.jpg]]|caption=The GVF Tauret}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Tauret is replacing the Seth as the Vasudans&#039; heavy assault fighter. While integrating cutting-edge technology developed in collaboration with the Terrans, the Tauret boasts a distinctly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed and firepower to challenge both fighters and warships.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Fighter|Sahr Corporation|Poor|65.0 - 75.0|135.0|Medium|300|530|17.5}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way. It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It&#039;s still not a really good dogfighter, but for its given role it&#039;s probably the best you could ask for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tauret has the qualities that make a heavy assault fighter attractive (thick shields, tough hull, near-bottomless secondary bays), yet it also has speed and maneuverablity that are closer to those of a space superiority fighter than an assault. In the hands of a skilled pilot the Tauret can fight on even or nearly even terms with just about any other fighter in the game. Lastly, roll this thought around in your head for awhile: 160 Tornados. That&#039;s the ability to kill 20 enemy fighters or light bombers outright before touching the primaries button.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small profile except from below or above.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cannot carry the Maxim gun, thus reducing the effectiveness of this ship against capital ships.  Otherwise, this is a decent Vasudan stand-in for the GTF Erinyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is probably one of the best Vasudan fighters, if not the best. That &amp;quot;Poor&amp;quot; maneuverability rating is rubbish; this fighter can act as an interceptor, no problem at all! It even has more missile space than the [[GTF Ares]]. Compare this: both missile banks of the Tauret can hold 80 [[GTM Tornado|Tornados]] each, while that of the Ares can only hold 72 in the first bank, and 80 in the second. If [[GTM Hornet|Hornets]] were just as good as Tornados, this ship can literally obliterate anything below corvette class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tauret is let down by its primary energy supply. Its recharge is respectable, the same as [[GTF Hercules|either]] [[GTF Hercules Mark II|Hercules&#039;]] and greater than the [[GTF Myrmidon|Myrmidon&#039;s]] even if only a little more than half that of the exceptional Ares. However, its energy reserves are scarcely more than half that of the Hercs or Ares and two thirds that of the Myrm. This is a common weakness of Vasudan craft and limits their ability in extended engagements.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don&#039;t fly this fighter like a [[GTF Hercules Mark II|Herc II]]. The Tauret has less shielding than the [[GTF Hercules Mark II|Herc]], has slightly better acceleration, and is slightly less maneuverable as well, but is faster by about 10 m/s when cruising or afterburning. Also as was mentioned before, although it can recharge just as fast as the [[GTF Hercules Mark II|Herc II]] it has an additional two guns, and its weapon energy reserves are 2/3 the size, so don&#039;t put in quad [[GTW UD-8 Kayser|Kaysers]] like you would in an [[GTF Ares|Ares]]. It does, however, has exceptional firepower, with six primary and two 100 [[GTM Hornet|Hornet]] slots. Honestly I&#039;d much prefer losing this fighter and its small speed and firepower advantage for the stamina and hardiness of the [[GTF Hercules Mark II|Herc II]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maneuverability is better than stated, speed is still slightly slow (but faster than the [[GTF Hercules Mark II|Herc II]]), can&#039;t carry the Maxim cannon (but can still carry the Kayser and Prometheus S), cavernous missile banks (both are the same size as the [[GTF Ares|Ares]]&#039; largest bank!)... Load up with Harpoons, Trebs, or Hornets/Tornados and Kaysers/Mekhu HL-7s, fly like a space superiority, and watch your kill count skyrocket.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Small target profile aside, this is no dogfighter. Its turn rate is less than that of a [[GVB Bakha]], and similar to that of a [[GTF Ares]]. Its primaries have a small capacitor, so load [[GTW UD-8 Kayser|Kaysers]] at your own risk. It cannot carry the [[GTW Maxim]] either. That said, the Tauret has an obscene missile capacity and a good top speed. Between the Herc II, Tauret, and Ares, I would pick the Ares.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As said above, the Ares does have advantages over this ship in terms of primary weapon power and durability.  However, this ship has a ridiculously thin target profile for a heavy assault fighter, making it almost as hard to hit as a slow-moving Horus or Pegasus.  The second primary bank&#039;s guns are set in very tightly-grouped pairs, so close together that I had to move to an external view before I even realized that the ship had four guns in that bank.  This does give it a much smaller field of fire than a ship where the quad guns are spread apart, such as an Erinyes or Ares, but makes it more likely that all four shots will hit if you are on target.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23487</id>
		<title>GVC Aten</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23487"/>
		<updated>2009-06-16T11:39:13Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GVC &#039;&#039;Aten&#039;&#039;&#039;&#039;&#039; is the oldest and weakest cruiser-type vessel still in use in the [[Vasudan]] fleet. The Aten was the primary Vasudan cruiser during the [[Terran-Vasudan War]] and the [[Great War]]. The [[Reconstruction]] period, and the development of the [[GVC Mentu|GVC &#039;&#039;Mentu&#039;&#039;]] and the [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]] diminished the significance of the Aten, but it was still in service during the [[Second Shivan Incursion]] in 2367.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:aten320x240.jpg]]|caption=The GVC Aten}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Aten class cruiser, while far stronger than most of the Vasudans warships, falls short as a attack cruiser. It does not have the armor or the firepower to stand up to GTA weaponry. With a cruiser speed of 25 m/s and only six weapon turrets, the Aten just cannot muster the kind of firepower needed to do real damage to targets of size. Most GTA pilots have learned to exploit the primary weakness of the Aten: its extremely weak weapons subsystem. The Aten class cruiser is considered by the GTA to be a Class B threat. &lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVC Aten is among the smallest and weakest of the GTVA&#039;s cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terran and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear guard defense for convoys or installations, backing up wings of fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Aten was the solar disc in Egyptian mythology that gave light to humanity. He became the only deity in the monotheistic religion of Amenhotep IV.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Parliamentary Vasudan Navy|N/A|25.0|N/A|N/A|18 000|N/A|230}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;Extremely weak little cruiser - its biggest weakness is its woeful turret coverage, especially on the underside. With only six turrets all told, and only one covering the lower section, the Aten really is easy pickings in FS1 and the addition of anti fighter beams in FS2 doesn&#039;t add much more threat. It has virtually no capacity for anti-capital ship work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Worst cruiser in the game. &#039;Nuff said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slightly better armored than the [[GTC Fenris]] class, the Aten is also even more woefully armed. Its [[AAAf|AAA]] beams can be useful as fire support for a wing of fighters escorting a convoy, however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its Weapons subsystem and turrets are very small. It makes more sense to just blow it up swiftly without sapping it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I don&#039;t know why the Vasudans would make the SVas, but then have such pathetic cruisers which don&#039;t even mount it.  The Aten is especially bad, lacking the armor or firepower to fight off even a single Satis-class freighter.  Unless it has been modified, is doing a suicide run, or is specifically part of your mission, just ignore it.  If it is friendly, forget about it.  It&#039;s a lost cause. If you need to just disable it, the engines subsystem is both weak and covers a huge area.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23486</id>
		<title>GVC Aten</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23486"/>
		<updated>2009-06-16T11:37:46Z</updated>

		<summary type="html">&lt;p&gt;Chammy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GVC &#039;&#039;Aten&#039;&#039;&#039;&#039;&#039; is the oldest and weakest cruiser-type vessel still in use in the [[Vasudan]] fleet. The Aten was the primary Vasudan cruiser during the [[Terran-Vasudan War]] and the [[Great War]]. The [[Reconstruction]] period, and the development of the [[GVC Mentu|GVC &#039;&#039;Mentu&#039;&#039;]] and the [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]] diminished the significance of the Aten, but it was still in service during the [[Second Shivan Incursion]] in 2367.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:aten320x240.jpg]]|caption=The GVC Aten}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Aten class cruiser, while far stronger than most of the Vasudans warships, falls short as a attack cruiser. It does not have the armor or the firepower to stand up to GTA weaponry. With a cruiser speed of 25 m/s and only six weapon turrets, the Aten just cannot muster the kind of firepower needed to do real damage to targets of size. Most GTA pilots have learned to exploit the primary weakness of the Aten: its extremely weak weapons subsystem. The Aten class cruiser is considered by the GTA to be a Class B threat. &lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVC Aten is among the smallest and weakest of the GTVA&#039;s cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terran and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear guard defense for convoys or installations, backing up wings of fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Aten was the solar disc in Egyptian mythology that gave light to humanity. He became the only deity in the monotheistic religion of Amenhotep IV.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Parliamentary Vasudan Navy|N/A|25.0|N/A|N/A|18 000|N/A|230}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;Extremely weak little cruiser - its biggest weakness is its woeful turret coverage, especially on the underside. With only six turrets all told, and only one covering the lower section, the Aten really is easy pickings in FS1 and the addition of anti fighter beams in FS2 doesn&#039;t add much more threat. It has virtually no capacity for anti-capital ship work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Worst cruiser in the game. &#039;Nuff said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slightly better armored than the [[GTC Fenris]] class, the Aten is also even more woefully armed. Its [[AAAf|AAA]] beams can be useful as fire support for a wing of fighters escorting a convoy, however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its Weapons subsystem and turrets are very small. It makes more sense to just blow it up swiftly without sapping it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I don&#039;t know why the Vasudans would make the SVas, but then have such pathetic cruisers which don&#039;t even mount it.  The Aten is especially bad, lacking the armor or firepower to fight off even a single Satis-class freighter.  Unless it has been modified, is doing a suicide run, or is specifically part of your mission, just ignore it.  If it is friendly, forget about it.  It&#039;s a lost cause.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=23212</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=23212"/>
		<updated>2009-06-10T03:59:09Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Hecate320X240.jpg]]|caption=The GTD Hecate}}The &#039;&#039;&#039;GTD Hecate&#039;&#039;&#039;-class of destroyers is the advanced, more developed version of the [[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]. Specifically developed to mount advanced weaponry such as flak or beam cannons, it meant a threat to any capital-sized ships.&lt;br /&gt;
&lt;br /&gt;
One of the most famous of these destroyers was the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]], a ship that played a major part in the [[Second Shivan Incursion]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it&#039;s in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oddly enough, I found this to be more vulnerable to bombers than an Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I disagree with the previous posts. The Hecate is designed to be able to defend itself from all angles and not allow itself to be outflanked. While it is not as effective against other destroyers as an Orion, its turret placement means it would be able to outmaneuver other ships and attack them from angles they would not be able to return fire from.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It can be outflanked. At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from angles that are unguarded. I find the Hecate inferior to the Orion in almost every way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn&#039;t criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear TerSlash is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward BGreen and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The massive turrets on top carry only Heavy Flak. This leaves them rather unfulfilling, and their size means they&#039;re easily taken out, leaving the top part of the ship more or less open to bomber attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I certainly agree with the above statements.  Now, if we replaced that BGreen with a Mjolnir beam...}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23052</id>
		<title>GVC Aten</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23052"/>
		<updated>2009-06-08T14:27:24Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GVC &#039;&#039;Aten&#039;&#039;&#039;&#039;&#039; is the oldest and weakest cruiser-type vessel still in use in the [[Vasudan]] fleet. The Aten was the primary Vasudan cruiser during the [[14 Year War]] and [[The Great War]]. The [[Reconstruction]] period, and the development of the [[GVC Mentu|GVC &#039;&#039;Mentu&#039;&#039;]] and the [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]] diminished the significance of the Aten, but it was still in service during the [[Second Shivan Incursion]] in 2367.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:aten320x240.jpg]]|caption=The GVC Aten}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Aten class cruiser, while far stronger than most of the Vasudans warships, falls short as a attack cruiser. It does not have the armor or the firepower to stand up to GTA weaponry. With a cruiser speed of 25 m/s and only six weapon turrets, the Aten just cannot muster the kind of firepower needed to do real damage to targets of size. Most GTA pilots have learned to exploit the primary weakness of the Aten: its extremely weak weapons subsystem. The Aten class cruiser is considered by the GTA to be a Class B threat. &lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVC Aten is among the smallest and weakest of the GTVA&#039;s cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terran and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear guard defense for convoys or installations, backing up wings of fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Aten was the solar disc in Egyptian mythology that gave light to humanity. He became the only deity in the monotheistic religion of Amenhotep IV.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Parliamentary Vasudan Navy|N/A|25.0|N/A|N/A|18 000|N/A|230}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;Extremely weak little cruiser - its biggest weakness is its woeful turret coverage, especially on the underside. With only six turrets all told, and only one covering the lower section, the Aten really is easy pickings in FS1 and the addition of anti fighter beams in FS2 doesn&#039;t add much more threat. It has virtually no capacity for anti-capital ship work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Worst cruiser in the game. &#039;Nuff said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slightly better armored than the [[GTC Fenris]] class, the Aten is also even more woefully armed. Its [[AAAf|AAA]] beams can be useful as fire support for a wing of fighters escorting a convoy, however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its Weapons subsystem and turrets are very small. It makes more sense to just blow it up swiftly without sapping it.&#039;&#039;\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FS1 description: &amp;quot;While far stronger than most Vasudan warships...&amp;quot;  Puh-leez.  I&#039;ve seen this thing beaten by a single Isis.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23041</id>
		<title>GVC Aten</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVC_Aten&amp;diff=23041"/>
		<updated>2009-06-08T05:54:53Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GVC &#039;&#039;Aten&#039;&#039;&#039;&#039;&#039; is the oldest and weakest cruiser-type vessel still in use in the [[Vasudan]] fleet. The Aten was the primary Vasudan cruiser during the [[14 Year War]] and [[The Great War]]. The [[Reconstruction]] period, and the development of the [[GVC Mentu|GVC &#039;&#039;Mentu&#039;&#039;]] and the [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]] diminished the significance of the Aten, but it was still in service during the [[Second Shivan Incursion]] in 2367.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:aten320x240.jpg]]|caption=The GVC Aten}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Aten class cruiser, while far stronger than most of the Vasudans warships, falls short as a attack cruiser. It does not have the armor or the firepower to stand up to GTA weaponry. With a cruiser speed of 25 m/s and only six weapon turrets, the Aten just cannot muster the kind of firepower needed to do real damage to targets of size. Most GTA pilots have learned to exploit the primary weakness of the Aten: its extremely weak weapons subsystem. The Aten class cruiser is considered by the GTA to be a Class B threat. &lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVC Aten is among the smallest and weakest of the GTVA&#039;s cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terran and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear guard defense for convoys or installations, backing up wings of fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Aten was the solar disc in Egyptian mythology that gave light to humanity. He became the only deity in the monotheistic religion of Amenhotep IV.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Parliamentary Vasudan Navy|N/A|25.0|N/A|N/A|18 000|N/A|230}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;Extremely weak little cruiser - its biggest weakness is its woeful turret coverage, especially on the underside. With only six turrets all told, and only one covering the lower section, the Aten really is easy pickings in FS1 and the addition of anti fighter beams in FS2 doesn&#039;t add much more threat. It has virtually no capacity for anti-capital ship work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Worst cruiser in the game. &#039;Nuff said.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slightly better armored than the [[GTC Fenris]] class, the Aten is also even more woefully armed. Its [[AAAf|AAA]] beams can be useful as fire support for a wing of fighters escorting a convoy, however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its Weapons subsystem and turrets are very small. It makes more sense to just blow it up swiftly without sapping it.&#039;&#039;\&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FS1 description: &amp;quot;While far stronger than most Vasudan warships...&amp;quot;  Puh-leez.  Put this thing up against a single Satis freighter and it will die.  Every time.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVFr_Satis&amp;diff=23040</id>
		<title>GVFr Satis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVFr_Satis&amp;diff=23040"/>
		<updated>2009-06-08T05:38:18Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:satis320x240.jpg]]|caption=The GVFr Satis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The dreaded Satis freighter was thought to be a warship when it was first encountered in the Aldebaran Encounter.  It has five turrets and a strong hull, making it quite dangerous to the inexperienced pilot.  However, most experienced pilots in the GTA know enough to attack the Satis&#039; main weakness: its weak plating around the turrets.  Disarming a Satis is most often the best way to destroy it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While capturing supply ships is often an intelligent plan, the Satis has been considered dangerous enough to rank as a Class C threat.  Treat it as one.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
When the first Satis-class freighter was encountered by Terran forces during the Terran-Vasudan War, its firepower led Terran Command to classify it as a light cruiser. Only after a disabled Satis was captured did its true nature become known. Now designated the GVFr Satis class, these freighters still serve as an iron fist within the velvet glove of a freighter convoy. Few enemy fighters who mistake a Satis for a Ma&#039;at or Bes live to regret their error.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Satis was a deification of floods. She was symbolized as an arrow and a running river.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Freighter|Unknown|N/A|50.0 - 60.0|N/A|N/A|5 000|N/A|107}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
The Satis really behaves more like a transport than a freighter. It couldn&#039;t dock with [[Containers|cargo containers]] originally. Generally [[Terran Turret]]s are useless blobs of goo, but in a convoy formation, the five guns of the Satis could mean the difference between the convoy surviving or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Satis&#039; ability to escort itself died with advent of shielding for fighters, but they are somewhat like sentry guns: get about four of them together, and they will cause you trouble. They are also very good at bomb-interception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know about you, but to me the Satis always looks like it&#039;s upside-down.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Aeolus&amp;diff=23039</id>
		<title>GTC Aeolus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Aeolus&amp;diff=23039"/>
		<updated>2009-06-08T05:32:38Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[image:Aeolus320X240.jpg]]|caption=GTC Aeolus}}The &#039;&#039;&#039;GTC &#039;&#039;Aeolus&#039;&#039;&#039;&#039;&#039; is a [[Galactic Terran-Vasudan Alliance]] cruiser. It boasts more turrets in total than any other [[canon]] cruiser in the [[Freespace_2_Era_Craft|GTVA arsenal]]. Both the GTVA and the Neo-Terran Front use several of these vessels in &#039;&#039;[[FreeSpace 2]]&#039;&#039;, and the [[:Category:Freespace 2 Demo|FreeSpace 2 Demo]] places another in the hands of the GTVA. The &#039;&#039;FreeSpace 2&#039;&#039; tech description states that production was discontinued two years prior to [[the Second Shivan Incursion]], and only 24 were produced. However, the tech description was never made available to the player in the game, making its reliability debatable. In-game references warn of this ship&#039;s formidable anti-fighter weaponry.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:&#039;&#039;&#039;Meaning:&#039;&#039;&#039; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Language:&#039;&#039;&#039; &#039;&#039;Latin&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alternate spellings:&#039;&#039;&#039; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Greek mythology, Aeolus was the ruler of the nation of Aeolia, and had the power to control the winds. He was supposed to live in an island in Southern Italy, now called &#039;&#039;Lipari&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|RNI Shipyards|N/A|30.0|N/A|N/A|38 000|N/A|272}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen|Small Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. Its anti-capital capability is good for a cruiser with two [[SGreen]]s; however, the mounting scheme, and the [[SGreen]] being the woefully inefficient piece of junk that it is, the Aeolus will make most warship kills by bathing them in flak fire. This is actually surprisingly effective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I&#039;m concerned only the [[GTCv Deimos|Deimos]] really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it&#039;s really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of [[Portal:FreeSpace 2|FreeSpace 2]] are cruel to the Aeolus and do not show its full potential. For example, in [[Clash of the Titans II]] all of the cruisers were severely damaged,  even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When an enemy Aeolus arrives in range, there&#039;s just one chance to survive: Blow it up, before it blows up you! This thing is horrible for any newcomer in FS and a great threat for anybody else. It has the best anti-fighter and bomber capability of all capital ships (I tested this!), so stay away from that ship, if you don&#039;t have a friendly capital ship or a volley of [[Cyclops]] torpedoes to deal with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the [[GTC Leviathan]] has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. It is not. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn&#039;t sound like much, but one competently-flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus&#039; fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you&#039;ll notice that it only takes a wing or two of [[GTB Medusa|Medusas]] to kill this &#039;badass&#039; ship. The exact number depends on the difficulty level, as the bombers&#039; AI is better on higher difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Aeolus is a highly effective ship. While the [[GTC Leviathan|Leviathan]] does have more beams, beams aren&#039;t the whole equation. The Aeolus has virtually a 360 sphere of fire. The [[GTC Leviathan|Leviathan&#039;s]] anti-fighter weaponry has a far more limited field of fire. [[Standard Flak|Flak]] is a highly effective weapon. It will eventually bring you down, and is absolutely deadly to larger craft like [[GTB Ursa|Ursa]] which take the full brunt of the impacts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the FRED-ed battles I&#039;ve run between this thing and other cruisers, I&#039;ve noticed something very interesting: the SGreens have a tremendous field of fire.  When I put an Aeolus up against a Rakshasa, the Aeolus continuously looped around the Rakshasa, main beams always managing to find their target unless it&#039;s directly underneath them.  It took forever, but the Aeolus almost always came out of that battle victorious, usually with about 35% H.I. remaining.  It would be more, but I put the ships far enough a part to let the Rakshasa get in one or two shots with its SReds.  Otherwise, it would have been a slaughter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=23038</id>
		<title>SC Rakshasa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=23038"/>
		<updated>2009-06-08T05:25:46Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:rakshasa320x240.jpg]]|caption=The SC Rakshasa}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Rakshasa&#039;&#039;&#039;&#039;&#039; was a [[Shivans|Shivan]] cruiser used during the [[Second Shivan Incursion]]. A Rakshasa had three anti-capital ship beam cannons; however, it was not particularly effective against larger targets.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The Rakshasa is one of the most deadliest crusiers in the Shivan fleet.  The four &amp;quot;prongs&amp;quot; on its front hull comprise four laser beam weapons of devastating accuracy.  The other parts of the ship are well defended with 10 other gun banks.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Though not as thickly armored as the Lilith class, the SC Rakshasa class of Shivan cruisers is far deadlier. With over a dozen turrets, the Rakshasa is the most heavily armed Shivan cruiser class. It was a Rakshasa cruiser that destroyed the GTC Vigilant at the Gamma Draconis node in the Capella system.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hindu and Buddhist tradition, a rakshasa (name in lower case, being a common name) is a men-eater demon of unrighteous spirit. Rakshasas are known of desecrating graves and harassing priests.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 349 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Rakshasa, with its three forward-mounted SReds, packs a nasty punch that&#039;s difficult to knock out with primaries (the beam emitters are very small sections of the prongs and you just &#039;&#039;&#039;can&#039;t hit&#039;&#039;&#039; the things with primaries)... but very vulnerable to secondaries. The Rakshasa is powerful but fragile, and poorly defended against fightercraft attack, with only a single ventral AAA beam and no flak guns, like the other Shivan cruisers. A careful and determined heavy assault fighter can deal with it well, but give the Rakshasa no chances to shoot at friendly capital craft: one of these could probably kill a Hecate if it didn&#039;t engage head-on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its overwhelming frontal firepower courtesy of 3 [[SRed]]s, the [[GTC Aeolus]] can cream the Rakshasa in a toe-to-toe fight with its [[Standard Flak|flak]] and [[AAAf|AAA]] turrets, as well as its [[Terran Huge Turret]]s. The Rakshasa is designed to kill things right away, if they survive and get past its main beam turrets, the Rakshasa is toast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa is not exactly fragile. With 40,000 hitpoints, it has a little over half the armor of the Lilith, but slightly more armor than either the Leviathan or Aeolus. Its SReds are superior to the Leviathan and the Aeolus&#039;s [[SGreen]]s, plus the Rak has 3 of &#039;em vs. the Leviathan&#039;s 1 beam and 1 Fusion Mortar or the Aeolus&#039; two SGreens. Think of it as a mini-Sathanas: awesome firepower, as long as the target stays in front and doesn&#039;t bomb the beams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The AAA turret is very annoying, as it has a very good field of fire. Deal with it and the Rakhasa is done for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I dread facing a hostile Rakshasa as much as I dread facing a [[SJ Sathanas|Shivan Juggernaut]]. Not only does it look fearsome, it &#039;&#039;is&#039;&#039; fearsome. The rear turrets of the Rakshasa can actually destroy a [[GVF Serapis|Serapis]] if the pilot doesn&#039;t take them out quickly. On the upside, the Rakshasa has only one [[SAAA]] mounted on some protruding spike in its underbelly. That allows the Rakshasa to strike at enemy fighters and bombers from anywhere except the rear and above. However, it was also placed such that it cannot be destroyed easily from the sides, rear and top... so the only option is to destroy it from the front or bottom, and that means trouble. There are ways to destroy that single SAAA, though. For one, the Rakshasa always seem to target bombs first, rather than fighters. If you have any wingmen, get them to lob a [[GTM Cyclops|Cyclops]] at it, and the SAAA will blast away. During the time it takes to reload, you can destroy it. For another, its turrets aren&#039;t that sturdy; you could fly over it and blow up the turrets on its rear and it&#039;ll be mostly harmless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Because of its small size, its conventional turrets pose some threat to you, but if you&#039;re fast enough with the Tempest trick, you&#039;re safe. Be careful when you see one jump in and you&#039;re in front of it: one of its three SRed beams can easily hit you. I suggest you attack the Rakshasa from below, or if you decide to go in from above, target its Weapons subsystem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa&#039;s forward armament is asymmetrical. While it has four prongs which are turrets (the two largest spikes lower center aren&#039;t turrets at all), only three of them are [[SRed]]s and the fourth, leftmost turret is a regular &amp;quot;blob&amp;quot; turret. Keep this in mind if disarming by sight as it will save some time that may otherwise have been spent firing on a relatively low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Database#SC_Iblis|SC Iblis]] which only has a single SRed on its lower starboard spike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve run several FRED-ed battles between this ship and Terran cruisers.  Even against a Leviathan, with its pathetic single SGreen, the Rakshasa didn&#039;t always win.  While this cruiser has the edge in frontal firepower, as soon as the ships pull alongside, this thing is toast.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=23037</id>
		<title>SC Rakshasa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=23037"/>
		<updated>2009-06-08T05:25:27Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:rakshasa320x240.jpg]]|caption=The SC Rakshasa}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Rakshasa&#039;&#039;&#039;&#039;&#039; was a [[Shivans|Shivan]] cruiser used during the [[Second Shivan Incursion]]. A Rakshasa had three anti-capital ship beam cannons; however, it was not particularly effective against larger targets.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The Rakshasa is one of the most deadliest crusiers in the Shivan fleet.  The four &amp;quot;prongs&amp;quot; on its front hull comprise four laser beam weapons of devastating accuracy.  The other parts of the ship are well defended with 10 other gun banks.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Though not as thickly armored as the Lilith class, the SC Rakshasa class of Shivan cruisers is far deadlier. With over a dozen turrets, the Rakshasa is the most heavily armed Shivan cruiser class. It was a Rakshasa cruiser that destroyed the GTC Vigilant at the Gamma Draconis node in the Capella system.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hindu and Buddhist tradition, a rakshasa (name in lower case, being a common name) is a men-eater demon of unrighteous spirit. Rakshasas are known of desecrating graves and harassing priests.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 349 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Rakshasa, with its three forward-mounted SReds, packs a nasty punch that&#039;s difficult to knock out with primaries (the beam emitters are very small sections of the prongs and you just &#039;&#039;&#039;can&#039;t hit&#039;&#039;&#039; the things with primaries)... but very vulnerable to secondaries. The Rakshasa is powerful but fragile, and poorly defended against fightercraft attack, with only a single ventral AAA beam and no flak guns, like the other Shivan cruisers. A careful and determined heavy assault fighter can deal with it well, but give the Rakshasa no chances to shoot at friendly capital craft: one of these could probably kill a Hecate if it didn&#039;t engage head-on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its overwhelming frontal firepower courtesy of 3 [[SRed]]s, the [[GTC Aeolus]] can cream the Rakshasa in a toe-to-toe fight with its [[Standard Flak|flak]] and [[AAAf|AAA]] turrets, as well as its [[Terran Huge Turret]]s. The Rakshasa is designed to kill things right away, if they survive and get past its main beam turrets, the Rakshasa is toast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa is not exactly fragile. With 40,000 hitpoints, it has a little over half the armor of the Lilith, but slightly more armor than either the Leviathan or Aeolus. Its SReds are superior to the Leviathan and the Aeolus&#039;s [[SGreen]]s, plus the Rak has 3 of &#039;em vs. the Leviathan&#039;s 1 beam and 1 Fusion Mortar or the Aeolus&#039; two SGreens. Think of it as a mini-Sathanas: awesome firepower, as long as the target stays in front and doesn&#039;t bomb the beams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The AAA turret is very annoying, as it has a very good field of fire. Deal with it and the Rakhasa is done for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I dread facing a hostile Rakshasa as much as I dread facing a [[SJ Sathanas|Shivan Juggernaut]]. Not only does it look fearsome, it &#039;&#039;is&#039;&#039; fearsome. The rear turrets of the Rakshasa can actually destroy a [[GVF Serapis|Serapis]] if the pilot doesn&#039;t take them out quickly. On the upside, the Rakshasa has only one [[SAAA]] mounted on some protruding spike in its underbelly. That allows the Rakshasa to strike at enemy fighters and bombers from anywhere except the rear and above. However, it was also placed such that it cannot be destroyed easily from the sides, rear and top... so the only option is to destroy it from the front or bottom, and that means trouble. There are ways to destroy that single SAAA, though. For one, the Rakshasa always seem to target bombs first, rather than fighters. If you have any wingmen, get them to lob a [[GTM Cyclops|Cyclops]] at it, and the SAAA will blast away. During the time it takes to reload, you can destroy it. For another, its turrets aren&#039;t that sturdy; you could fly over it and blow up the turrets on its rear and it&#039;ll be mostly harmless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Because of its small size, its conventional turrets pose some threat to you, but if you&#039;re fast enough with the Tempest trick, you&#039;re safe. Be careful when you see one jump in and you&#039;re in front of it: one of its three SRed beams can easily hit you. I suggest you attack the Rakshasa from below, or if you decide to go in from above, target its Weapons subsystem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa&#039;s forward armament is asymmetrical. While it has four prongs which are turrets (the two largest spikes lower center aren&#039;t turrets at all), only three of them are [[SRed]]s and the fourth, leftmost turret is a regular &amp;quot;blob&amp;quot; turret. Keep this in mind if disarming by sight as it will save some time that may otherwise have been spent firing on a relatively low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Database#SC_Iblis|SC Iblis]] which only has a single SRed on its lower starboard spike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve run several FRED-ed battles between this ship and Terran cruisers.  Even against a Leviathan, with its pathetic single SGreen, the Rakshasa didn&#039;t always win.  While this cruiser has the edge in frontal firepower, as soon as the ships pull alongside, this thing is toast.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Taurvi&amp;diff=23036</id>
		<title>SB Taurvi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Taurvi&amp;diff=23036"/>
		<updated>2009-06-08T05:17:13Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:taurvi320x240.jpg]]|caption=The SB Taurvi}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Taurvi is a Shivan vessel that has only recently been encountered. The Taurvi is one of the weaker Shivan bomber classes, but still the equal of every bomber in the GTVA arsenal. Not as maneuverable as a Nahema, nor as tough as a Seraphim or Nephilim, the Taurvi appears to be a Shivan compromise between speed and power.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Taurvi is rather... unimpressive, particularly for a Shivan bomber. It has very small secondary banks for its role, limiting it to only one or two passes with Cyclops-type weaponry. Its primary weaponry is not particularly intimidating, and its shields and armor are rather thin. Nor is it fast or maneuverable. The Taurvi&#039;s one advantage is its small front-back and side target profiles. From above or below, however, the Taurvi presents no great problem for gunnery. In the context of the Shivan bomber lineup, the Taurvi is the unfortunate inheritor of the SB Shaitan&#039;s &amp;quot;completely outclassed&amp;quot; status.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taurvi is a trade-off. Although it has half the capacity of the [[SB Nephilim]] it is faster, and although it&#039;s slower than a [[SB Nahema]], it is better armored, capable of standing up to dual [[GTM Trebuchet]]s which is an incredible advantage. The worst thing about this bomber is its small capacity, but it gets its payload to its target pretty well most of the time. It&#039;s not a great, but not a horrible bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its armor is higher than most Shivan fighters&#039; and bombers&#039;; it can survive multiple hits from Trebuchets and Tornados.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not really that terrible&amp;amp;mdash;as a previous commenter said, it&#039;s a trade-off. It may not have any exceptional capabilities, but it&#039;s a sturdy and well-made bomber, and it does have a rather thin target profile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a bomber, rather ineffective. Its secondaries are incredibly small and primary firepower is less than most fighters&#039; and bombers&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This bomber really annoys.  Between the shields and armor, it has *just* enough hit points to survive a dual treb hit.  But if both missiles hit, the bomber is now reduced to 6% HI, making it an easy target but not enough to justify using another treb on it if it is out of primary range.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Taurvi&amp;diff=23035</id>
		<title>SB Taurvi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Taurvi&amp;diff=23035"/>
		<updated>2009-06-08T05:16:39Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:taurvi320x240.jpg]]|caption=The SB Taurvi}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Taurvi is a Shivan vessel that has only recently been encountered. The Taurvi is one of the weaker Shivan bomber classes, but still the equal of every bomber in the GTVA arsenal. Not as maneuverable as a Nahema, nor as tough as a Seraphim or Nephilim, the Taurvi appears to be a Shivan compromise between speed and power.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 65.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Taurvi is rather... unimpressive, particularly for a Shivan bomber. It has very small secondary banks for its role, limiting it to only one or two passes with Cyclops-type weaponry. Its primary weaponry is not particularly intimidating, and its shields and armor are rather thin. Nor is it fast or maneuverable. The Taurvi&#039;s one advantage is its small front-back and side target profiles. From above or below, however, the Taurvi presents no great problem for gunnery. In the context of the Shivan bomber lineup, the Taurvi is the unfortunate inheritor of the SB Shaitan&#039;s &amp;quot;completely outclassed&amp;quot; status.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Taurvi is a trade-off. Although it has half the capacity of the [[SB Nephilim]] it is faster, and although it&#039;s slower than a [[SB Nahema]], it is better armored, capable of standing up to dual [[GTM Trebuchet]]s which is an incredible advantage. The worst thing about this bomber is its small capacity, but it gets its payload to its target pretty well most of the time. It&#039;s not a great, but not a horrible bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its armor is higher than most Shivan fighters&#039; and bombers&#039;; it can survive multiple hits from Trebuchets and Tornados.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not really that terrible&amp;amp;mdash;as a previous commenter said, it&#039;s a trade-off. It may not have any exceptional capabilities, but it&#039;s a sturdy and well-made bomber, and it does have a rather thin target profile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a bomber, rather ineffective. Its secondaries are incredibly small and primary firepower is less than most fighters&#039; and bombers&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This bomber really annoys.  Between the shields and armor, it has *just* enough hit points to survive a dual treb hit.  But if both missiles hit, the bomber is now reduced to 6% HI, making it an easy target but not enough to justify using another treb on it if it is out of primary range.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Terrans&amp;diff=22868</id>
		<title>Terrans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Terrans&amp;diff=22868"/>
		<updated>2009-05-29T01:31:18Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* History */  fixed link to the Soviet Union wikipedia page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Terrans&#039;&#039;&#039;, or humans, are bipedal, carbon-based life forms that evolved from primates several thousand years ago on the third planet in the [[Sol]] system. They have an internal skeleton that supports and protects all their internal organs, musculature, and external skin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terran1.jpg]]&lt;br /&gt;
==Physiology==&lt;br /&gt;
Compared to [[Vasudans]] or [[Shivans]], or even many terrestrial animals, humans are physically weak, able to lift only slightly more than their own body weight (although the species encompasses a wide variety of exceptions). Humans have circumvented this weakness by using their relatively compact and powerful brains to develop tools that give them advantages over their adversaries and the ability to manipulate/change their environments. The ability to reason and use logic has enabled this species to outsmart their competitors. The combination of intelligence and versatility has given the Terran species the flexibility it needed to adapt to the various threats it has faced, and allowed Terrans to evolve from tribal, nomadic primates (not entirely unlike their progenitors) to a spacefaring race.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Image:Terran2.jpg]] &amp;lt;br&amp;gt; The Terran homeworld of [[Earth]] is the third planet in the [[Sol]] system, and is well suited to life. Vast oceans cover two thirds of the planet, and a protective magnetospere guards the planet from extreme levels of radiation. The landscape varies between grassy plains, lush forests, frozen wastes and barren deserts. Earth history is one filled with constant turmoil and strife, due to the highly competitive nature of its dominant species. Humans possess conflicting instincts of social grouping, political interests, and a basic drive for individualism.&lt;br /&gt;
&lt;br /&gt;
The first great age of [[Earth]] was that of [[Wikipedia:Antiquity|Antiquity]], circa 200 BCE. Prominent among these was the [[Wikipedia:Roman Empire|Roman Empire]], which conquered much of the subcontinent of [[Wikipedia:Europe|Europe]], was the progenitor of much of present Terran politics and social structure. The [[wikipedia:Ancient Greece|ancient Greeks]] were responsible for much of the philosophical underpinnings for contemporary political and social thought. The Greeks were the great scientists and artisans of their day, and most Terran ships were later named after the gods of this culture. The Ancient Egyptians formed the basis for nomenclature presently assimilated by [[Vasudan]] society.&lt;br /&gt;
&lt;br /&gt;
The fall of [[wikipedia:Ancient Rome|Rome]] by barbarian invaders circa 500 CE marked the beginning of the Dark Ages, a time where most of the grandeur of Rome was lost. Civilizations such as the [[wikipedia:Mongols|Mongols]], the [[wikipedia:Aztecs|Aztecs]], and the [[wikipedia:Chinese|Chinese]] rose and declined. The fragmented states of Europe fought constantly amongst themselves, and developed newer and deadlier technologies with which to defeat their enemies.&lt;br /&gt;
&lt;br /&gt;
Islamic scientists preserved most of the knowledge of Greece and Rome that was rediscovered in the [[wikipedia:Renaissance|Renaissance]] over one thousand years later. Transportation during this time grew to the point where global travel became possible. During the 17th and 18th centuries Europeans discovered, and frequently annihilated, other cultures across the planet in other continents. Colonists settled and prospered over the planet, and the first truly global empire was the [[wikipedia:British Empire|British Empire]] during the 19th century. By this point in history, much of the world had consolidated into &amp;quot;[[wikipedia:nation states|nation states]]&amp;quot;, or countries where a culture (&amp;quot;nation&amp;quot;) and its state were located within the same geographical area. The creation of these &amp;quot;nation states&amp;quot; was a key step in Terran political evolution.&lt;br /&gt;
&lt;br /&gt;
The 20th century saw great sweeping technological advancements that made instantaneous communication possible over the entire planet, but it also saw the first incidences of global warfare. The most profound of these wars took place in the middle of the century and involved almost every nation on the planet. Over 55 million Terrans were killed in the [[wikipedia:Second World War|Second World War]], and terrible weapons, including nuclear weapons, were developed and used. Out of this drive to overcome the enemy came the First Space Age, which saw the first launches of satellites into orbit, and lunar landings made. Efforts were focused on the exploitation of near earth space for commercial and military purposes.  &lt;br /&gt;
&lt;br /&gt;
The last global war type conflict between rival political powers ended just prior to the end of the 20th century. The collapse of the [[wikipedia:Soviet Union|Soviet Union]] brought about a period of relative peace up to the end of the century. This did not mean, however, that conflict did not take place. The end of the bi-polar conflict only loosened the strings of smaller, yet nonetheless vicious, rivalries across the globe. With no over-riding contest to keep them in check, the smaller rivalries quickly broke out into open conflict. Names like Sarajevo, Mogadishu, and Rwanda would cast a pall over these few years of &amp;quot;peace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The 21st century began with the phenomenal expansion of a new technology which would change fosever the direction of human culture, the [[wikipedia:Internet|Internet]]. With this any Terran could tap into the network of computers and their users all over the planet and discover any information they might desire. This tool was used and abused in various ways to inform and educate the populous at an ever increasing rate. By the end of the century, the vast majority of collected Terran knowledge had been spread throughout the globe, and most of the economic and health problems that had plagued humanity since its earliest days were solved, and the nation-state began to evolve into a global-state.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NB: Non-canon information has been colored gray.&#039;&#039;&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By the 22nd century, Earth&#039;s population had exceeded 10 billion. Despite the advancements, Earth could no longer support the needs of its people. Development of the Lunar and Martian colonies was stepped up, and the Second Space Age began. Huge terraforming processes were began and artificial gravity space stations were constructed, with most nations uniting in a common endeavor to save humanity. The population of [[wikipedia:Mars|Mars]] and Luna grew to the thousands, then the millions. With space travel, the Terran species furthered its growth, both in material ways and in immaterial, philosophical ways.&lt;br /&gt;
&lt;br /&gt;
Exploration of the outer reaches of the [[wikipedia:Solar system|Solar system]] was made a priority in the 23rd century, after the discovery of primitive life forms on the moon of Europa. During the expansive colonization projects, larger and larger space stations and ships were designed and manufactured. By the latter part of the century mining operations in the asteroid belt beyond Mars and on the moons of [[wikipedia:Jupiter|Jupiter]] and [[wikipedia:Saturn|Saturn]] was commonplace, but the speed of light limited Terran exploration. Not until the discovery of [[subspace]] in 2316 did the galaxy open up for real colonization, conquest, and exploitation. The system-state evolved into the inter-system state, and with the formation of the [[Galactic Terran Alliance]], a galactic-state.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Terran3.jpg]] &amp;lt;br&amp;gt; Terran culture is founded on the premise of social equality of all Terrans. After witnessing historical atrocities performed by humans solely on the basis that a physical trait or heritage made them somehow inferior, Terran governments forcibly induced human psychological conditioning in the early 22nd century. While unifying the Terran culture as a whole, this also had the unwanted side effects of arrogance and hostility toward alien races.&lt;br /&gt;
&lt;br /&gt;
Terrans are permitted to choose their own careers, and do what they enjoy within the limits of safety. Customs vary widely depending on the original nationality of the individual. Clothing is always worn and is frequently stylized depending on the occasion. Terran language is based on [[wikipedia:American English|American English]], which was a homogenization of several older languages. Religion is entirely dependent on the individual, with little government interference.&lt;br /&gt;
&lt;br /&gt;
While the individual human is usually polite, reasonable, and educated, as a group they can often exhibit irrational behavior. Politicians and dictators in the past have exploited these traits for their own gain.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
[[Image:Terran4.jpg]] &amp;lt;br&amp;gt; Terran ship design has not far departed from the utilitarian cylindrical segments and boxes that made up the first Terran spaceships and space stations. Dull grays and beiges were hallmarks of Terran design through the 24th century. They were utilitarian and cheap to produce, with embellishment limited to stripes of paint and squadron insignia. Despite this, Terran design aesthetics have held to the military-industrial themes. Legendary warships like the [[GTF Apollo|GTF &#039;&#039;Apollo&#039;&#039;]], [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]], and [[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]] are considered by many to represent the finest in unadulterated Terran design. The familiar lines and sturdy blocks are reassuring reminders of the durability and power of the ships. After [[Vasudan]] and [[Shivan]] technologies began being implemented, Terran design took a softer turn. Fighters and bombers became the hot-rods of their generation, with the sleek [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]], [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], and [[GTCv Deimos|GTCv &#039;&#039;Deimos&#039;&#039;]] adorning many a Terran teenager&#039;s wall.&lt;br /&gt;
&lt;br /&gt;
Weaponry on Terran ships is very diverse, reflecting both Terran adaptability for different circumstances and the philosophy that pilots should be able to customize their loadout to their own tastes. All-purpose weapons such as the [[GTW Subach HL-7|Subach HL-7]], [[GTW Avenger|Avenger]], and [[GTW Prometheus|Prometheus]] are complemented by weapons that have a special effect upon their targets, like the kinetic effect of the [[GTW Flail|Flail]] rifle and the energy-draining abilities of the [[GTW Lamprey|Lamprey]]. Kinetic-energy weapons were widely used until pulse cannons were developed. Early energy-based weapons were distinctly gaseous in their aural signatures and visual identifications, due to the use of gases like argon and nitrogen used to intensify the laser pulses. Later weaponry used during the [[Second Shivan Incursion|second Shivan conflict]] put more of an emphasis on plasma and electromagnetic weapons, such as the [[GTW Circe|Circe]].&lt;br /&gt;
&lt;br /&gt;
Terran missile design is mostly dependent on brute force, rather than finesse. Heavy ordnance like the [[GTM Phoenix V|Phoenix]] line of heavy missiles and the [[GTM Cyclops|Cyclops]] torpedo annihilate large targets, as Terrans prefer to use their primary weapons against smaller, faster targets. Many of the lighter missiles, such as the [[GTM Interceptor|Interceptor]], used by Terran fighters were only made possible through Vasudan improvements in aspect lock times and engine speeds.&lt;br /&gt;
&lt;br /&gt;
The heavy beam cannons mounted on most [[NTF]] era Terran warships were first known to be mounted on the [[GTI]]&#039;s pet project, the [[GTD Hades]], and was poised to overtake the surviving forces of the [[GTA]] and [[PVN]] towards the end of the [[Great War]]. [[Hades Rebellion|The ill-fated rebellion]] of these engineers in their bid to overthrow the [[Galactic Terran Alliance]] apparently led to the development of the comparatively advanced weaponry. Many ship classes were re-outfitted with these new weapons, but, according to the tech room, this wasn&#039;t always practical, the primary motivation for the decommissioning of many [[GVD Typhon]] destroyers was their particular problems with the integration of large beam cannons. Several variants appear to exist, some firing a steady, unmoving beam, other &amp;quot;slashing&amp;quot; across the hull area of the target. These &#039;slash&#039; beams maximize the spread of the beam fire on a wide arc across the target&#039;s hull, increasing the chances of disabling subsystems and turrets. Both Slash beams and Line-of-Sight (LOS) beams are standard by the time of the Second Shivan Incursion on Terran and Vasudan warships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=22814</id>
		<title>GTM Helios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=22814"/>
		<updated>2009-05-19T04:44:02Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-13 Helios&#039;&#039;&#039; is the most powerful, most devastating, and the most awe-inspiring weapon that can be crammed on a bomber.  A single Helios antimatter torpedo has several times the destructive payload of the [[GTM Cyclops]]. The large weapon is so expensive and dangerous, that its issue is limited only to those who have been given special authorization by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
A Helios torpedo is even slower than a Cyclops, making its effective deployment difficult.  As with the more common torpedo,  range is everything: you don&#039;t want any.  Get in close and make your shot count.  Due to the Helios&#039;s slow speed, it is advised to engage your burners before you release the weapon and begin your evasive maneuver. This will give the torpedo some badly needed speed as it crosses the (hopefully short) distance to the target.&lt;br /&gt;
&lt;br /&gt;
Puzzlingly, the [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]] space-superiority fighter has the ability to mount a Helios torpedo in one of its bays. It is unknown whether this was a very quiet design feature, or an interesting quirk of fate.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Helios.gif]]|caption=The GTM-13 Helios}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet&#039;s arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 950|30|65|6 800|Full|6 800|Minimal|136|Very Good|5 780|100 / 270|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It&#039;s a big bomb that creates an equally big boom. The Helios is the bomb of choice for anti-destroyer work, or blowing up heavily armored juggernaut turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bomb is physically huge, looking funny coming from a [[GTF Myrmidon]] and also making it easy to visually target and destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its apparent purpose, the Helios does little damage against Sathanas juggernauts, but is very effective against its turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As befits its role as an FS2 Harbinger replacement, the Helios does do a lot more damage than a Harbinger.  However, it lacks the harbinger&#039;s ultimate anti-subsystem capabilities.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=22813</id>
		<title>GTM Helios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=22813"/>
		<updated>2009-05-19T04:43:47Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-13 Helios&#039;&#039;&#039; is the most powerful, most devastating, and the most awe-inspiring weapon that can be crammed on a bomber.  A single Helios antimatter torpedo has several times the destructive payload of the [[GTM Cyclops]]. The large weapon is so expensive and dangerous, that its issue is limited only to those who have been given special authorization by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
A Helios torpedo is even slower than a Cyclops, making its effective deployment difficult.  As with the more common torpedo,  range is everything: you don&#039;t want any.  Get in close and make your shot count.  Due to the Helios&#039;s slow speed, it is advised to engage your burners before you release the weapon and begin your evasive maneuver. This will give the torpedo some badly needed speed as it crosses the (hopefully short) distance to the target.&lt;br /&gt;
&lt;br /&gt;
Puzzlingly, the [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]] space-superiority fighter has the ability to mount a Helios torpedo in one of its bays. It is unknown whether this was a very quiet design feature, or an interesting quirk of fate.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Helios.gif]]|caption=The GTM-13 Helios}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet&#039;s arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 950|30|65|6 800|Full|6 800|Minimal|136|Very Good|5 780|100 / 270|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It&#039;s a big bomb that creates an equally big boom. The Helios is the bomb of choice for anti-destroyer work, or blowing up heavily armored juggernaut turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bomb is physically huge, looking funny coming from a [[GTF Myrmidon]] and also making it easy to visually target and destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its apparent purpose, the Helios does little damage against Sathanas juggernauts, but is very effective against its turrets.&lt;br /&gt;
&lt;br /&gt;
As befits its role as an FS2 Harbinger replacement, the Helios does do a lot more damage than a Harbinger.  However, it lacks the harbinger&#039;s ultimate anti-subsystem capabilities.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=22711</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=22711"/>
		<updated>2009-05-07T01:58:58Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[image:erinyes320X240.jpg]]|caption=The GTF Erinyes}}The &#039;&#039;&#039;GTF Erinyes&#039;&#039;&#039; was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the Erinyes for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles then the standard GTVA fighter. Those eight primary cannon, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However repeated firing will drain your power supply quickly, which  It also has lots of armour, and good maneuverability and speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility, it can mount nearly every non-Bomb weapon, sure most ships can do one or two things better than it can, but It betters every one of them in at least one useful respect. Its the only &#039;Everyman&#039; Fighter in either game not to suffer from not being able to mount some of the better ordinanace, and nothing chews through entire Shivan Bomber waves quite as fast as close in Primary fire from an Erinyes. This is the fighter that rewards good piloting more than any other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes&#039;s specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It&#039;s pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower. Getting from one side of a Hecate to another is time-consuming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
True, a simple all Subach loadout is very effective. I personally prefer to carry one Kayser and one Maxim, myself. The Kayser for normal dogfighting, the Maxim for attacking small capships, and shooting down bombs. Of course, this does eat energy like a pig...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t mind flying an Erinyes... but in my opinion, it eats up too much power. That&#039;s why I would prefer the [[GTF Ares]] to this, despite the fact that the Ares is slower. I will give praise to this fighter, however, for its durability and maneuverability. However, it is an energy hog if you attempt to fire dual [[GTW UD-8 Kayser|Kaysers]]. I won&#039;t be too mad over its secondary banks though; just fill them up with [[GTM Tempest|Tempests]] and be done with it! With the kind of primary firepower this ship sports, there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For sniping fighters, nothing beats an Erinyes with 8 Prometheus S: Comparable damage per shot to a Kayser, better range and accuracy and energy efficiency. The higher rate of fire of the Kayser is insignificant if we can&#039;t keep it up thanks to energy constraints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[GTF Ares]] is better in most regards, except sheer one-shot close range stopping power and more importantly, maneuverability. With this, you can destroy even a [[Dragon]] if you&#039;re good - it takes just one or two hits. Weigh this against additional [[Trebuchet]]s you can load on an [[Ares]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erineyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high great accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Cluster_Bomb&amp;diff=22709</id>
		<title>GTM Cluster Bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Cluster_Bomb&amp;diff=22709"/>
		<updated>2009-05-07T00:29:20Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-86 Cluster Bomb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Cluster.gif]]|caption=The GTM-86 Cluster Bomb}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A second-generation Synaptic bomb, this GTI-developed cluster warhead has been designed for attacks against entire wings of enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon reaching its target, the primary warhead fragments into multiple secondary warheads that explode within a split second.  The detonations produce a large field of blast field, making the cluster bomb most effective against fighter formations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|800|5.0|160|60|Full|60|Good|45|Full|60|30 / 100|Heat Seeking|180 degrees|N / A|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spawned warheads===&lt;br /&gt;
{{Secondary|75|0.0|250|35|Full|35|Full|35|Average|17.5|20 / 60|Heat Seeking|45 degrees|N / A|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 8 smaller warheads&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Like the [[GTM Infyrno]] the Cluster Bomb is difficult to use, unlike the [[GTM Infyrno]] the Cluster Bomb doesn&#039;t do a lot of damage, even when you get it right, because of the tiny damage caused by the &amp;quot;Cluster Bomb Baby&amp;quot; in FreeSpace 1 (see:[[Weapon Comparison (FS1)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged [[GTM MX-64|Rockeye]]. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely.  At the least, it&#039;s better than a [[GTM Synaptic|Synaptic]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cluster Bomb is quite similar in function to the [[GTM Infyrno|Infyrno missile]] of FS2, only that the former is a heat-seeking missile and the latter a remote-detonated cluster bomb. In basic English, the Cluster Bomb travels towards the nearest hostile target upon launch and explodes when it is near the target, spewing several small warheads that detonate simultaneously and almost immediately. While a successful hit almost always guarantees a kill, what lets the Cluster Bomb down and makes it almost useless is its relatively slow speed and horrible turn rate. For it to do a 360-degree turn in one second may seem like overkill, but most fighters are capable of turning harder and faster, and if they play it right, they can evade a Cluster Bomb simply by making quick turns and using the afterburners at the right moment. It is possible to kill some ships with this missile, but even a poor marksmen like myself prefer other missiles to this. If, however, the Cluster Bomb moves faster and can turn corners as hard as a [[GTF Ulysses|Ulysses]] can, I&#039;m certain that it will be of great use in the field.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Pegasus&amp;diff=22708</id>
		<title>GTF Pegasus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Pegasus&amp;diff=22708"/>
		<updated>2009-05-06T23:38:40Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Pegasus320x240.jpg]]|caption=The GTF Pegasus}}The &#039;&#039;&#039;GTF Pegasus&#039;&#039;&#039; is encountered in several missions, the first being [[Proving Grounds]]. It is specifically designed for reconnaissance and stealth missions, as such it has a high top speed, a small target profile, and a weak hull. It&#039;s statistically identical to its Vasudan equivalent, the [[GVF Ptah|GVF &#039;&#039;Ptah&#039;&#039;]], but has a different target profile and visibility properties.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Pegasus is used almost exclusively for reconnaissance missions. It&#039;s the fastest, most maneuverable ship in the Terran arsenal. The craft&#039;s contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Pegasus was a winged horse, and the son of Poseidon. &lt;br /&gt;
Pegasus is the winged horse who helped Bellerophon defeat the chimera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Nankam Aeronautical|Excellent|90.0 - 110.0|160.0|Light|220|330|19}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Pegasus - a stealth fighter. It&#039;s available only in [[Endgame]], so most players won&#039;t fly it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Besides that, it&#039;s a very nice fighter to pilot. It has only one gun mount, and a small secondary bank, but it&#039;s advantages are more than outweigh this. It&#039;s very maneuverable, so flying it is a dream, and it&#039;s invisible to radars. That means nobody can target you (unless there&#039;s enemy AWACS nearby), warheads immediately loose lock on you, while enemy fighters and capship&#039;s turrets can only shoot at you if they see you. But even this isn&#039;t easy, because it&#039;s color and shape make it hard to see at distances beyond 500 meters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quite a fighter, but it is rather disconcertingly fragile. The incredibly small profile helps counter this somewhat, as well as the stealth ability. In addition, the color scheme makes it difficult to see in space or in nebular environments, unlike the [[GVF Ptah|Ptah]]. It possesses superb maneuverability and a high speed, but has only one primary weapons bank and a small solitary secondary rack, meaning that it cannot accomplish anything beyond what you equip it for. In those few missions where you get to use it, try it out. But I&#039;d say that other craft would do it more efficiently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pegasus, while amazing for it&#039;s small target profile, speed, and almost complete radar invisibility, isn&#039;t really that impressive against skilled pilots.  When pitted up against a group of these for training, a decent pilot in a Herc2 can call a beat on at least one of these at a time, even hitting it with dumbfire missiles.  Granted though, the maneuverability is great, and it is fun to fly, in almost all situations, something with more armor and weapons will probably fit the bill better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I first saw the tech description for the Pegasus, I got turned off completely. Who in their right mind would fly this? I held that point of view until I tried flying it for myself. Only then did I regret that the FreeSpace 2 team never made more missions involving this fighter. This has become one of my favorite fighters in the game because of its speed and agility. It may have a thin hull, small secondary bank and only two gun banks, but there are always enough [[GTW Subach HL-7|Subachs]] and [[GTM Tempest|Tempests]] to pass around and the agility of this fighter is quite a boon to circumvent thin shields and hull. Indeed, this fighter also forced me to use these two weapons if I wanted to evade or speed up resupplying on the battlefield. Ever since, I&#039;ve started using these weapons more efficiently and frequently than I did before I came across this plate of metal. My only word of warning is this: don&#039;t attempt to attack anything beyond bomber-class in this, otherwise you&#039;ll end up dead...like one of my wingmen who tried to take down a [[GTCv Deimos|Deimos-class corvette]] in this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pegasus is one of those fighters that&#039;s only as good as the person behind the wheel. I once played a game against a pilot who used (and abused) the razor-thin profile of this thing and kept flying between my lasers. Very effective, but also very complicated to pull off. Unless you&#039;re packing a Morning Star, it&#039;s supremely irritating to take down. It also makes a decent interceptor, although with its rather flimsy hull and tiny secondary capacity its longevity on the battlefield is questionable. One thing is absolutely certain, though - this thing is an absolute dream to fly. Not the most accessible of fighters, but if you put in the effort, you are rewarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I selected this vessel the first time I played [[Endgame]] on normal mode, and loaded the thing up fully with [[GTM Tempest|Tempests]].  The stealth feature worked like a charm.  Not only did I survive, but I also managed to get around the NTC Loyola&#039;s flak turrets long enough to score the killing blow. I looked in the event log, and I saw that I was credited with 76% of that kill.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Pegasus&amp;diff=22707</id>
		<title>GTF Pegasus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Pegasus&amp;diff=22707"/>
		<updated>2009-05-06T23:38:18Z</updated>

		<summary type="html">&lt;p&gt;Chammy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Pegasus320x240.jpg]]|caption=The GTF Pegasus}}The &#039;&#039;&#039;GTF Pegasus&#039;&#039;&#039; is encountered in several missions, the first being [[Proving Grounds]]. It is specifically designed for reconnaissance and stealth missions, as such it has a high top speed, a small target profile, and a weak hull. It&#039;s statistically identical to its Vasudan equivalent, the [[GVF Ptah|GVF &#039;&#039;Ptah&#039;&#039;]], but has a different target profile and visibility properties.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Pegasus is used almost exclusively for reconnaissance missions. It&#039;s the fastest, most maneuverable ship in the Terran arsenal. The craft&#039;s contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Pegasus was a winged horse, and the son of Poseidon. &lt;br /&gt;
Pegasus is the winged horse who helped Bellerophon defeat the chimera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Nankam Aeronautical|Excellent|90.0 - 110.0|160.0|Light|220|330|19}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Pegasus - a stealth fighter. It&#039;s available only in [[Endgame]], so most players won&#039;t fly it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Besides that, it&#039;s a very nice fighter to pilot. It has only one gun mount, and a small secondary bank, but it&#039;s advantages are more than outweigh this. It&#039;s very maneuverable, so flying it is a dream, and it&#039;s invisible to radars. That means nobody can target you (unless there&#039;s enemy AWACS nearby), warheads immediately loose lock on you, while enemy fighters and capship&#039;s turrets can only shoot at you if they see you. But even this isn&#039;t easy, because it&#039;s color and shape make it hard to see at distances beyond 500 meters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quite a fighter, but it is rather disconcertingly fragile. The incredibly small profile helps counter this somewhat, as well as the stealth ability. In addition, the color scheme makes it difficult to see in space or in nebular environments, unlike the [[GVF Ptah|Ptah]]. It possesses superb maneuverability and a high speed, but has only one primary weapons bank and a small solitary secondary rack, meaning that it cannot accomplish anything beyond what you equip it for. In those few missions where you get to use it, try it out. But I&#039;d say that other craft would do it more efficiently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pegasus, while amazing for it&#039;s small target profile, speed, and almost complete radar invisibility, isn&#039;t really that impressive against skilled pilots.  When pitted up against a group of these for training, a decent pilot in a Herc2 can call a beat on at least one of these at a time, even hitting it with dumbfire missiles.  Granted though, the maneuverability is great, and it is fun to fly, in almost all situations, something with more armor and weapons will probably fit the bill better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I first saw the tech description for the Pegasus, I got turned off completely. Who in their right mind would fly this? I held that point of view until I tried flying it for myself. Only then did I regret that the FreeSpace 2 team never made more missions involving this fighter. This has become one of my favorite fighters in the game because of its speed and agility. It may have a thin hull, small secondary bank and only two gun banks, but there are always enough [[GTW Subach HL-7|Subachs]] and [[GTM Tempest|Tempests]] to pass around and the agility of this fighter is quite a boon to circumvent thin shields and hull. Indeed, this fighter also forced me to use these two weapons if I wanted to evade or speed up resupplying on the battlefield. Ever since, I&#039;ve started using these weapons more efficiently and frequently than I did before I came across this plate of metal. My only word of warning is this: don&#039;t attempt to attack anything beyond bomber-class in this, otherwise you&#039;ll end up dead...like one of my wingmen who tried to take down a [[GTCv Deimos|Deimos-class corvette]] in this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pegasus is one of those fighters that&#039;s only as good as the person behind the wheel. I once played a game against a pilot who used (and abused) the razor-thin profile of this thing and kept flying between my lasers. Very effective, but also very complicated to pull off. Unless you&#039;re packing a Morning Star, it&#039;s supremely irritating to take down. It also makes a decent interceptor, although with its rather flimsy hull and tiny secondary capacity its longevity on the battlefield is questionable. One thing is absolutely certain, though - this thing is an absolute dream to fly. Not the most accessible of fighters, but if you put in the effort, you are rewarded.&lt;br /&gt;
&lt;br /&gt;
I selected this vessel the first time I played [[Endgame]] on normal mode, and loaded the thing up fully with [[GTM Tempest|Tempests]].  The stealth feature worked like a charm.  Not only did I survive, but I also managed to get around the NTC Loyola&#039;s flak turrets long enough to score the killing blow. I looked in the event log, and I saw that I was credited with 76% of that kill.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Chammy</name></author>
	</entry>
</feed>