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	<updated>2026-11-15T11:40:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=22453</id>
		<title>GTM EMP Adv.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=22453"/>
		<updated>2009-04-19T13:51:28Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-14 EM Pulse Adv.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Empadv.gif]]|caption=The GTM-14 EM Pulse Adv.}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 375|2.0|275|45|Full|45|Good|36|Average|22.5|80 / 300|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Causes [[Weapons.tbl#&amp;quot;EMP&amp;quot;|EMP]] within its shockwave radius.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you&#039;re trying to get aspect lock on something, or even just trying to keep your bearings, this missile is evil incarnate. The EMP scrambling effect causes your target to change randomly, and the missile includes a small shockwave effect to knock you around and make sure you&#039;re not quite certain what direction you&#039;re pointed in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with this weapon is that it&#039;s a double-edged sword, if you&#039;re too close to your enemy, your sensors get screwed up, too. The solution: use this weapon at its maximum effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even after it seemed like everything was fine, I still got some residual effects every now and then.  Not the HUD flickering, but I did get some random target changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The EMP effect prevents AI fighters and bombers from acquiring aspect lock.  This is remarkably useful in an anti-bomber role, since as long as the effect is in place, the bombers can&#039;t fire their warheads.  The EMP effect will also cause AI fightercraft to select random targets to attack, which can either make a mission much easier (by sending said fighters dozens of kilometers away on a wild goose chase) or much more difficult (by allowing them to attack ships that would otherwise never be targeted for attack).  Finally, warship turrets caught in an EMP blast will briefly cease fire.&lt;br /&gt;
&lt;br /&gt;
The EMP Adv. is useful in escort missions with few present fighters, and many bombers. Be wary however, and only mount the missile on your own fighter as your wingmen will quickly remove any hope of targeting anything for the duration of the mission.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=22452</id>
		<title>GTM EMP Adv.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=22452"/>
		<updated>2009-04-19T13:51:03Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: Added Veteran Comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-14 EM Pulse Adv.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Empadv.gif]]|caption=The GTM-14 EM Pulse Adv.}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 375|2.0|275|45|Full|45|Good|36|Average|22.5|80 / 300|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Causes [[Weapons.tbl#&amp;quot;EMP&amp;quot;|EMP]] within its shockwave radius.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you&#039;re trying to get aspect lock on something, or even just trying to keep your bearings, this missile is evil incarnate. The EMP scrambling effect causes your target to change randomly, and the missile includes a small shockwave effect to knock you around and make sure you&#039;re not quite certain what direction you&#039;re pointed in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with this weapon is that it&#039;s a double-edged sword, if you&#039;re too close to your enemy, your sensors get screwed up, too. The solution: use this weapon at its maximum effective range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even after it seemed like everything was fine, I still got some residual effects every now and then.  Not the HUD flickering, but I did get some random target changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The EMP effect prevents AI fighters and bombers from acquiring aspect lock.  This is remarkably useful in an anti-bomber role, since as long as the effect is in place, the bombers can&#039;t fire their warheads.  The EMP effect will also cause AI fightercraft to select random targets to attack, which can either make a mission much easier (by sending said fighters dozens of kilometers away on a wild goose chase) or much more difficult (by allowing them to attack ships that would otherwise never be targeted for attack).  Finally, warship turrets caught in an EMP blast will briefly cease fire.}}&lt;br /&gt;
&lt;br /&gt;
The EMP Adv. is useful in escort missions with few present fighters, and many bombers. Be wary however, and only mount the missile on your own fighter as your wingmen will quickly remove any hope of targeting anything for the duration of the mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTC_LoneWolf&amp;diff=22205</id>
		<title>Talk:GTC LoneWolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTC_LoneWolf&amp;diff=22205"/>
		<updated>2009-04-11T22:27:09Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* Is ST:R a cameo? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tania Australis=Tau Sigma?&lt;br /&gt;
&lt;br /&gt;
Eh... I don&#039;t know. The BWO nodemap lists them as two seperate systems, I assume they know what they&#039;re talking about. [[User:Mustang19|Mustang19]]&lt;br /&gt;
&lt;br /&gt;
Sigma is not a constellation, but Tau is a greek letter (Bayer letter). I assume it is Tau Cygni. [[User:Bruce89|Bruce89]] 10:39, 9 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Is ST:R a cameo? ==&lt;br /&gt;
&lt;br /&gt;
Well obviously it&#039;s a cameo, but it&#039;s a good explanation of the history of the ship.&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_LoneWolf&amp;diff=22204</id>
		<title>GTC LoneWolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_LoneWolf&amp;diff=22204"/>
		<updated>2009-04-11T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: Added that LoneWolf is in ST:R&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Derelict}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler|&lt;br /&gt;
*Derelict}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ship class:&amp;lt;/b&amp;gt; [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]]&lt;br /&gt;
*&amp;lt;b&amp;gt;In service:&amp;lt;/b&amp;gt; [[Derelict]], [[Silent Threat: Reborn]]; has made cameos in other user-created campaigns&lt;br /&gt;
*&amp;lt;b&amp;gt;Commander:&amp;lt;/b&amp;gt; Unknown&lt;br /&gt;
*&amp;lt;b&amp;gt;First appeared:&amp;lt;/b&amp;gt; [[Welcome to the Boonies]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Fate:&amp;lt;/b&amp;gt; Has &amp;quot;made it through every battle she&#039;s ever fought&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship history==&lt;br /&gt;
&lt;br /&gt;
The GTC &#039;&#039;LoneWolf&#039;&#039; was a veteran of the [[Second Shivan Incursion]] and possibly the [[Great War]]. 5 years after the destruction of Capella, she was assigned to guard the [[Tau Sigma Station]] from pirate attack. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;LoneWolf&#039;&#039; and Alpha Wing of the [[212th Silver Scythes]] was ordered to attack a suspected pirate base. After about a minute of fighting, the &amp;quot;pirate base&amp;quot; was found to be a civilian research installation of the [[Tepoheh Raleigh Research Group]]. The GTVA forces ceased their attack, but stayed in the area long enough to intercept a pirate attack.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16786</id>
		<title>Teeth of the Tiger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Teeth_of_the_Tiger&amp;diff=16786"/>
		<updated>2008-07-05T17:33:48Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: Fixed a bit of grammar and stuff that stuck out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Lead:&#039;&#039;&#039; BengalTiger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039; Hellstryker, Retsof, 0rph3u5, blowfish, Titan, shiv, Colonol Dekker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; Mission count for final release is unknown, 3 will be included in the demo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numerous, including:&lt;br /&gt;
&lt;br /&gt;
*1 entirely new species, plus several more to discover along the way&lt;br /&gt;
*Numerous new GTVA ships (in later chapters)&lt;br /&gt;
*Many new Shivan ships&lt;br /&gt;
*And more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lightspeed&#039;s Nebulae &lt;br /&gt;
* MediaVPs (3.6.8z recommended)&lt;br /&gt;
* FreeSpace Open 3.6.9 or later.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teeth of the Tiger: Intro&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;3 missions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The demo of Teeth of the Tiger is takes place 5 weeks after the Capella Incident. GTVA Command had decided to explore the numerous unidentified nodes leading out of allied systems. Regulus was first in line, with Command deciding to explore the Struve AB system. Soon after entering the node, a Shivan ship is sighted, and command decides to use Meson Warheads to close the node. The actions that day set in motion a chain of events that will decide the very fate of humanity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://freespacemods.net/forum/viewforum.php?f=505 Official TotT forums on Freespacemods.net]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FRED_Academy&amp;diff=16041</id>
		<title>FRED Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FRED_Academy&amp;diff=16041"/>
		<updated>2008-04-27T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* How can I enter the FRED Academy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is the FRED Academy and what is its purpose?==&lt;br /&gt;
The [[Portal:FRED|FRED]] Academy is an attempt by the community to help develop the skills of new [[FREDders]]. Too often new people join the community and work for a little while on a campaign, before getting bored by the solitude of working on a mod singlehanded and leave.&lt;br /&gt;
The idea of the academy is to let these people work as part of a team on their first few missions while simultaneously helping improve their skills.&lt;br /&gt;
People who just want to brush up their FREDding skills are also welcome to join.&lt;br /&gt;
&lt;br /&gt;
The Academy will also serve as a place where the hosted campaigns can spot talented new FREDders and sign them up.&lt;br /&gt;
&lt;br /&gt;
==How does the Academy work?==&lt;br /&gt;
Basically the [[FREDders]] write missions for one of the campaigns described in the FRED Academy main thread. The missions are then playtested by the other members of the Academy and passers-by looking for missions to play. They post their impressions of the mission. What worked, what didn&#039;t and if any bugs were found.&lt;br /&gt;
In addition to this general testing, missions will also be tested by some of the more able [[FREDders]] in the community. Not only will these people spot bugs etc. but they will be on hand to advise on how to correct them.&lt;br /&gt;
&lt;br /&gt;
==How can I enter the FRED Academy?==&lt;br /&gt;
&amp;lt;b&amp;gt;FOLLOW THESE INSTRUCTIONS:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go to the [http://www.hard-light.net/forums/ Hard Light Productions forum] and register, if you have not registered yet&lt;br /&gt;
*Go to the [http://www.hard-light.net/forums/index.php/board,125.0.html FRED Academy forum]&lt;br /&gt;
*View the thread named FRED Academy and read all the necessary info&lt;br /&gt;
*If you decide to enroll, post in the thread, mentioning your intentions of joining&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;or&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can contact karajorma by sending him a Private message via Hard Light Productions&lt;br /&gt;
*You can also contact another member of the Community, TopAce, by sending a message via ICQ to #235325080 or sending him a Private Message via [http://www.hard-light.net Hard Light Productions]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FRED_Academy&amp;diff=16040</id>
		<title>FRED Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FRED_Academy&amp;diff=16040"/>
		<updated>2008-04-27T18:05:58Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* How can I enter the FRED Academy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is the FRED Academy and what is its purpose?==&lt;br /&gt;
The [[Portal:FRED|FRED]] Academy is an attempt by the community to help develop the skills of new [[FREDders]]. Too often new people join the community and work for a little while on a campaign, before getting bored by the solitude of working on a mod singlehanded and leave.&lt;br /&gt;
The idea of the academy is to let these people work as part of a team on their first few missions while simultaneously helping improve their skills.&lt;br /&gt;
People who just want to brush up their FREDding skills are also welcome to join.&lt;br /&gt;
&lt;br /&gt;
The Academy will also serve as a place where the hosted campaigns can spot talented new FREDders and sign them up.&lt;br /&gt;
&lt;br /&gt;
==How does the Academy work?==&lt;br /&gt;
Basically the [[FREDders]] write missions for one of the campaigns described in the FRED Academy main thread. The missions are then playtested by the other members of the Academy and passers-by looking for missions to play. They post their impressions of the mission. What worked, what didn&#039;t and if any bugs were found.&lt;br /&gt;
In addition to this general testing, missions will also be tested by some of the more able [[FREDders]] in the community. Not only will these people spot bugs etc. but they will be on hand to advise on how to correct them.&lt;br /&gt;
&lt;br /&gt;
==How can I enter the FRED Academy?==&lt;br /&gt;
&amp;lt;b&amp;gt;FOLLOW THESE INSTRUCTIONS:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go to the [http://www.hard-light.net/forums/ Hard Light Productions forum] and register, if you have not registered yet&lt;br /&gt;
*Go to the [http://www.hard-light.net/forums/index.php/board,125.0.html FRED Academy forum]&lt;br /&gt;
*View the thread named FRED Academy and read all the necessary info&lt;br /&gt;
*If you decide to enroll, post in the thread, mentioning your intentions of joining&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;or&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can contact karajorma by sending him a Private message via Hard Light Productions&lt;br /&gt;
*You can also contact another member of the Community, TopAce, by sending a message via ICQ to #235325080 or send him a PM via [http://www.hard-light.net Hard Light Productions]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FRED_Academy&amp;diff=16039</id>
		<title>FRED Academy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FRED_Academy&amp;diff=16039"/>
		<updated>2008-04-27T18:05:46Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* How can I enter the FRED Academy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is the FRED Academy and what is its purpose?==&lt;br /&gt;
The [[Portal:FRED|FRED]] Academy is an attempt by the community to help develop the skills of new [[FREDders]]. Too often new people join the community and work for a little while on a campaign, before getting bored by the solitude of working on a mod singlehanded and leave.&lt;br /&gt;
The idea of the academy is to let these people work as part of a team on their first few missions while simultaneously helping improve their skills.&lt;br /&gt;
People who just want to brush up their FREDding skills are also welcome to join.&lt;br /&gt;
&lt;br /&gt;
The Academy will also serve as a place where the hosted campaigns can spot talented new FREDders and sign them up.&lt;br /&gt;
&lt;br /&gt;
==How does the Academy work?==&lt;br /&gt;
Basically the [[FREDders]] write missions for one of the campaigns described in the FRED Academy main thread. The missions are then playtested by the other members of the Academy and passers-by looking for missions to play. They post their impressions of the mission. What worked, what didn&#039;t and if any bugs were found.&lt;br /&gt;
In addition to this general testing, missions will also be tested by some of the more able [[FREDders]] in the community. Not only will these people spot bugs etc. but they will be on hand to advise on how to correct them.&lt;br /&gt;
&lt;br /&gt;
==How can I enter the FRED Academy?==&lt;br /&gt;
&amp;lt;b&amp;gt;FOLLOW THESE INSTRUCTIONS:&amp;lt;/b&amp;gt;&lt;br /&gt;
*Go to the [http://www.hard-light.net/forums/ Hard Light Productions forum] and register, if you have not registered yet&lt;br /&gt;
*Go to the [http://www.hard-light.net/forums/index.php/board,125.0.html FRED Academy forum]&lt;br /&gt;
*View the thread named FRED Academy and read all the necessary info&lt;br /&gt;
*If you decide to enroll, post in the thread, mentioning your intentions of joining&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;or&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*You can contact karajorma by sending him a Private message via Hard Light Productions&lt;br /&gt;
*You can also contact another member of the Community, TopAce by sending a message via ICQ to #235325080 or send him a PM via [http://www.hard-light.net Hard Light Productions]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=10343</id>
		<title>FS Abbrevations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=10343"/>
		<updated>2007-07-06T15:15:16Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* Designation Suffixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Abbreviations==&lt;br /&gt;
&lt;br /&gt;
* FRED - FReespace EDitor.  The program created by Volition to make the mission and campaigns for both FreeSpace games.  Released to the public along with said games.&lt;br /&gt;
* SEXP - Symbolic EXPressions.  Special function strings within FRED that allow for complex mission objectives and other things to be carried out by a mission bulider.&lt;br /&gt;
* FS1 - Descent: FreeSpace, The Great War.  Also called Conflict: FreeSpace, The Great War in Europe.  The first game of the series.&lt;br /&gt;
* FS2 - FreeSpace 2. The second game of the series.&lt;br /&gt;
* FS3 - FreeSpace 3. Would be the third game of the series, but it won&#039;t happen.  There is no FS3.&lt;br /&gt;
* FS2_Open - The open source version of FS2.&lt;br /&gt;
* FSO - The open source version of FS2. Used interchangably with FS2_Open.&lt;br /&gt;
* SCP - Source Code Project.  The people responsible for creating, maintaining and debugging FS2_Open.&lt;br /&gt;
* V or [V] - Volition Inc., the developer of FreeSpace and FreeSpace 2.&lt;br /&gt;
* VBB - Volition Bulletin Board.  The boards Volition maintained as a centre for the FS community.  Now defunct.&lt;br /&gt;
* HLP - Hard Light Productions, the hub of the FreeSpace community.&lt;br /&gt;
* VW - Volition Watch, developer fansite covering the FreeSpace, Red Faction and Summoner series. Awaiting demolition.&lt;br /&gt;
* F2S - FreeSpace 2 Sector - Smaller FS2 community.&lt;br /&gt;
* SG - Sectorgame - Network which hosts F2S. Often used interchangably (though inaccurately) with F2S.&lt;br /&gt;
&lt;br /&gt;
==Designation Prefixes==&lt;br /&gt;
* GT_  - Galactic Terran&lt;br /&gt;
* NT_  - Neo-Terran&lt;br /&gt;
* GV_  - Galactic Vasudan&lt;br /&gt;
* PV_  - Parliamentary Vasudan&lt;br /&gt;
* GTV_ - Galactic Terran-Vasudan&lt;br /&gt;
* S_   - Shivan&lt;br /&gt;
* A_   - Ancient (non-canon)&lt;br /&gt;
&lt;br /&gt;
==Designation Suffixes==&lt;br /&gt;
* _A - AWACS&lt;br /&gt;
* _B - Bomber&lt;br /&gt;
* _C - Cruiser&lt;br /&gt;
* _Ca - Carrier *&lt;br /&gt;
* _Cv - Corvette&lt;br /&gt;
* _D - Destroyer&lt;br /&gt;
* _Dr - Drone&lt;br /&gt;
* _Dn - Dreadnaught *&lt;br /&gt;
* _EP - Escape Pod&lt;br /&gt;
* _F - Fighter&lt;br /&gt;
* _Fg - Frigate *&lt;br /&gt;
* _Ff - Frigate *&lt;br /&gt;
* _Fr or FR - Freighter&lt;br /&gt;
* _G - Gas Miner&lt;br /&gt;
* _I - Installation&lt;br /&gt;
* _J - Juggernaut&lt;br /&gt;
* _M - Medical Ship&lt;br /&gt;
* _NB - Navigation Buoy&lt;br /&gt;
* _PD - Planet Destroyer *&lt;br /&gt;
* _S - Support Ship&lt;br /&gt;
* _SG - Sentry Gun&lt;br /&gt;
* _SJ - Super Juggernaught *&lt;br /&gt;
* _T - Transport&lt;br /&gt;
* _W - Weapon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Star indicates a non-canon ship designation.&amp;lt;/i&amp;gt;&lt;br /&gt;
[[Category:Lists|Abbreviations]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=10342</id>
		<title>FS Abbrevations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=10342"/>
		<updated>2007-07-06T15:14:50Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* Designation Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Abbreviations==&lt;br /&gt;
&lt;br /&gt;
* FRED - FReespace EDitor.  The program created by Volition to make the mission and campaigns for both FreeSpace games.  Released to the public along with said games.&lt;br /&gt;
* SEXP - Symbolic EXPressions.  Special function strings within FRED that allow for complex mission objectives and other things to be carried out by a mission bulider.&lt;br /&gt;
* FS1 - Descent: FreeSpace, The Great War.  Also called Conflict: FreeSpace, The Great War in Europe.  The first game of the series.&lt;br /&gt;
* FS2 - FreeSpace 2. The second game of the series.&lt;br /&gt;
* FS3 - FreeSpace 3. Would be the third game of the series, but it won&#039;t happen.  There is no FS3.&lt;br /&gt;
* FS2_Open - The open source version of FS2.&lt;br /&gt;
* FSO - The open source version of FS2. Used interchangably with FS2_Open.&lt;br /&gt;
* SCP - Source Code Project.  The people responsible for creating, maintaining and debugging FS2_Open.&lt;br /&gt;
* V or [V] - Volition Inc., the developer of FreeSpace and FreeSpace 2.&lt;br /&gt;
* VBB - Volition Bulletin Board.  The boards Volition maintained as a centre for the FS community.  Now defunct.&lt;br /&gt;
* HLP - Hard Light Productions, the hub of the FreeSpace community.&lt;br /&gt;
* VW - Volition Watch, developer fansite covering the FreeSpace, Red Faction and Summoner series. Awaiting demolition.&lt;br /&gt;
* F2S - FreeSpace 2 Sector - Smaller FS2 community.&lt;br /&gt;
* SG - Sectorgame - Network which hosts F2S. Often used interchangably (though inaccurately) with F2S.&lt;br /&gt;
&lt;br /&gt;
==Designation Prefixes==&lt;br /&gt;
* GT_  - Galactic Terran&lt;br /&gt;
* NT_  - Neo-Terran&lt;br /&gt;
* GV_  - Galactic Vasudan&lt;br /&gt;
* PV_  - Parliamentary Vasudan&lt;br /&gt;
* GTV_ - Galactic Terran-Vasudan&lt;br /&gt;
* S_   - Shivan&lt;br /&gt;
* A_   - Ancient (non-canon)&lt;br /&gt;
&lt;br /&gt;
==Designation Suffixes==&lt;br /&gt;
* _A - AWACS&lt;br /&gt;
* _B - Bomber&lt;br /&gt;
* _C - Cruiser&lt;br /&gt;
* _Ca - Carrier *&lt;br /&gt;
* _Cv - Corvette&lt;br /&gt;
* _D - Destroyer&lt;br /&gt;
* _Dr - Drone&lt;br /&gt;
* _Dn - Dreadnaught *&lt;br /&gt;
* _EP - Escape Pod&lt;br /&gt;
* _F - Fighter&lt;br /&gt;
* _Fg - Frigate *&lt;br /&gt;
* _Ff - Frigate *&lt;br /&gt;
* _Fr or FR - Freighter&lt;br /&gt;
* _G - Gas Miner&lt;br /&gt;
* _I - Installation&lt;br /&gt;
* _J - Juggernaut&lt;br /&gt;
* _M - Medical Ship&lt;br /&gt;
* _NB - Navigation Buoy&lt;br /&gt;
* _PD - Planet Destroyer&lt;br /&gt;
* _S - Support Ship&lt;br /&gt;
* _SG - Sentry Gun&lt;br /&gt;
* _SJ - Super Juggernaught&lt;br /&gt;
* _T - Transport&lt;br /&gt;
* _W - Weapon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Star indicates a non-canon ship designation.&amp;lt;/i&amp;gt;&lt;br /&gt;
[[Category:Lists|Abbreviations]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Various_Terms&amp;diff=10204</id>
		<title>Various Terms</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Various_Terms&amp;diff=10204"/>
		<updated>2007-07-03T15:01:40Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* Abbreviations of campaign names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terms used by the Freespace community= &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Terms related to abbreviations==&lt;br /&gt;
*V: This is equal with Volition, the creator of both Freespace games. On most occassions, the V is encircled by square brackets or ordinary brackets.&lt;br /&gt;
*SEXP: Do not think it has anything to do with copulation, it is the abbreviation for Symbolic-Expression, a term used by Mission Editors.&lt;br /&gt;
*FRED: FReeepace EDitor. The program we make missions with.&lt;br /&gt;
*FREDder: Mission designer/maker. Somebody who uses FRED.&lt;br /&gt;
*Mapper: Newcomers who have had any preliminary experience in level designing/creating for action games may think this term is the same as FREDer. Mappers are the same who most people would call texturers. In a word, the terms Mapper and Texturer mean exactly the same.&lt;br /&gt;
*SCP: The Source Code Project. &amp;lt;br&amp;gt;&lt;br /&gt;
**See [[Freespace Source Code Project]] for a lot of details&lt;br /&gt;
*HLP: [http://www.3dap.com/hlp Hard Light Productions]. The best known and most important forum of the Freespace community&lt;br /&gt;
*NW: [http://nodewar.penguinbomb.com/forum NodeWars ], now also called Penguinbomb; a forum run by a community member called an0n&lt;br /&gt;
*SG: [http://www.sectorgame.com/f2s/ Sectorgame]&lt;br /&gt;
*WS: [http://www.warpstorm.com/ Warpstorm], another forum where a few people of this community post. Not directly FS related.&lt;br /&gt;
*VWBB: Volition Watch Bulletin Board (site removed)&lt;br /&gt;
*VBB: Volition Bulletin Board (site removed, once was the official forum at www.freespace2.com&lt;br /&gt;
*COB: COB is a file extension. which are models which can be converted into POF files and then into the game&lt;br /&gt;
*POF: FreeSpace ships MUST be in POF extension. POF files contain all the necessary information about the model/ship, including dockpoints, subsystems, squadron logo locations and paths.&lt;br /&gt;
*PCS: POF Constructor Suite. &amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;SEE ALSO:&amp;lt;/b&amp;gt;&lt;br /&gt;
[[PCS]]&lt;br /&gt;
*FS2: This can not only mean FreeSpace 2, it also stands for an extension that is used for FreeSpace Missions&lt;br /&gt;
*FSM: Extension for Conflict: FreeSpace Missions&lt;br /&gt;
*TS: [[Truespace]], a model creation programma that many people use and almost as many people hate.&lt;br /&gt;
*3DMAX: 3D Max is a model creation programme that is used by some people in the community&lt;br /&gt;
*GMax: GMax is just another model creation programme that a few people use.&lt;br /&gt;
&lt;br /&gt;
==Terms related to modelling==&lt;br /&gt;
*Greeble: Small piece of detail which serve no other purpose only to make a ship look better.&lt;br /&gt;
*LOD: Level of Detail. The further you get away from a ship, the less detailed it will be rendered.&lt;br /&gt;
*TrueView: A plugin utility for [[TrueSpace]]. Ideal for building hierarchy, however, not a must.&lt;br /&gt;
*Single-part turret: A single-part turret, is, in a word, a turret without any barrels.&lt;br /&gt;
*Multi-part turret: A multi-part turret is, in a word, a turret with one, two or three barrels.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Abbreviations of campaign names=&lt;br /&gt;
*The 158th: The 158th Banshee Squadron&lt;br /&gt;
*AAB: Ascension and Beyond (dead)&lt;br /&gt;
*AHTW: All Hands to War (not hosted at HLP)&lt;br /&gt;
*AotD: Angels of the Damned (not hosted at HLP)&lt;br /&gt;
*TAP: The Apocalypse Project&lt;br /&gt;
*TBP: The Bablyon Project&lt;br /&gt;
*BWO: Blackwater Operations&lt;br /&gt;
*CoW: Casualties of War&lt;br /&gt;
*CoS: Nukemod - Children of Shiva (also refered to as Nukemod-CoS or just Nukemod)&lt;br /&gt;
*DEM: Deus Ex Machina&lt;br /&gt;
*FA: FRED Academy (This is not a campaign)&lt;br /&gt;
*FSC or FSPort: Freespace Conversion or Freespace Port (they&#039;re the same project)&lt;br /&gt;
*FSU: Freespace Upgrade Project&lt;br /&gt;
*INF: Inferno, can refer to any Inferno mod&lt;br /&gt;
*INFA: Inferno Alliance&lt;br /&gt;
*INFR1: Inferno Release 1&lt;br /&gt;
*INFASA: Inferno Alliance Standalone&lt;br /&gt;
*INF SCP: Inferno SCP&lt;br /&gt;
*ITHOV: Into the Halls of Valhalla&lt;br /&gt;
*JAD: Just Another Day&lt;br /&gt;
*JtEP: The Journey to Epsilon Pegasi&lt;br /&gt;
*LM: The Lightning Marshal&lt;br /&gt;
*MT: Machina Terra&lt;br /&gt;
*MG: Mind Games&lt;br /&gt;
*NTV: Neo-Terra victorious&lt;br /&gt;
*PI: The Procyon Insurgency &lt;br /&gt;
*RR: Renegade Ressurgence&lt;br /&gt;
*SA: Scroll of Antankharzim&lt;br /&gt;
*ST: Silent Threat&lt;br /&gt;
*ST:R: Silent Threat: Reborn (a Freespace Port campaign)&lt;br /&gt;
*SWC: Star Wars Conversion. Also SWTC&lt;br /&gt;
*TI: Twisted Infinities&lt;br /&gt;
*TTP: The Titan Project&lt;br /&gt;
*TS: Technological Superiority (discontinued)&lt;br /&gt;
*TVWP: Terran-Vasudan War Project&lt;br /&gt;
*WCS: Wing Commander Saga&lt;br /&gt;
&lt;br /&gt;
For more campaigns, and for info about them, see Skippy&#039;s campaign list.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=10203</id>
		<title>FS Abbrevations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=10203"/>
		<updated>2007-07-03T14:57:37Z</updated>

		<summary type="html">&lt;p&gt;Colecampbell666: /* Designation Suffixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Abbreviations==&lt;br /&gt;
&lt;br /&gt;
* FRED - FReespace EDitor.  The program created by Volition to make the mission and campaigns for both FreeSpace games.  Released to the public along with said games.&lt;br /&gt;
* SEXP - Symbolic EXPressions.  Special function strings within FRED that allow for complex mission objectives and other things to be carried out by a mission bulider.&lt;br /&gt;
* FS1 - Descent: FreeSpace, The Great War.  Also called Conflict: FreeSpace, The Great War in Europe.  The first game of the series.&lt;br /&gt;
* FS2 - FreeSpace 2. The second game of the series.&lt;br /&gt;
* FS3 - FreeSpace 3. Would be the third game of the series, but it won&#039;t happen.  There is no FS3.&lt;br /&gt;
* FS2_Open - The open source version of FS2.&lt;br /&gt;
* FSO - The open source version of FS2. Used interchangably with FS2_Open.&lt;br /&gt;
* SCP - Source Code Project.  The people responsible for creating, maintaining and debugging FS2_Open.&lt;br /&gt;
* V or [V] - Volition Inc., the developer of FreeSpace and FreeSpace 2.&lt;br /&gt;
* VBB - Volition Bulletin Board.  The boards Volition maintained as a centre for the FS community.  Now defunct.&lt;br /&gt;
* HLP - Hard Light Productions, the hub of the FreeSpace community.&lt;br /&gt;
* VW - Volition Watch, developer fansite covering the FreeSpace, Red Faction and Summoner series. Awaiting demolition.&lt;br /&gt;
* F2S - FreeSpace 2 Sector - Smaller FS2 community.&lt;br /&gt;
* SG - Sectorgame - Network which hosts F2S. Often used interchangably (though inaccurately) with F2S.&lt;br /&gt;
&lt;br /&gt;
==Designation Prefixes==&lt;br /&gt;
* GT_  - Galactic Terran&lt;br /&gt;
* NT_  - Neo-Terran&lt;br /&gt;
* GV_  - Galactic Vasudan&lt;br /&gt;
* PV_  - Parliamentary Vasudan&lt;br /&gt;
* GTV_ - Galactic Terran-Vasudan&lt;br /&gt;
* S_   - Shivan&lt;br /&gt;
&lt;br /&gt;
==Designation Suffixes==&lt;br /&gt;
* _A - AWACS&lt;br /&gt;
* _B - Bomber&lt;br /&gt;
* _C - Cruiser&lt;br /&gt;
* _Ca - Carrier *&lt;br /&gt;
* _Cv - Corvette&lt;br /&gt;
* _D - Destroyer&lt;br /&gt;
* _Dr - Drone&lt;br /&gt;
* _Dn - Dreadnaught *&lt;br /&gt;
* _EP - Escape Pod&lt;br /&gt;
* _F - Fighter&lt;br /&gt;
* _Fg - Frigate *&lt;br /&gt;
* _Ff - Frigate *&lt;br /&gt;
* _Fr or FR - Freighter&lt;br /&gt;
* _G - Gas Miner&lt;br /&gt;
* _I - Installation&lt;br /&gt;
* _J - Juggernaut&lt;br /&gt;
* _M - Medical Ship&lt;br /&gt;
* _NB - Navigation Buoy&lt;br /&gt;
* _PD - Planet Destroyer&lt;br /&gt;
* _S - Support Ship&lt;br /&gt;
* _SG - Sentry Gun&lt;br /&gt;
* _SJ - Super Juggernaught&lt;br /&gt;
* _T - Transport&lt;br /&gt;
* _W - Weapon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Star indicates a non-canon ship designation.&amp;lt;/i&amp;gt;&lt;br /&gt;
[[Category:Lists|Abbreviations]]&lt;/div&gt;</summary>
		<author><name>Colecampbell666</name></author>
	</entry>
</feed>