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	<updated>2026-11-15T12:50:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=30902</id>
		<title>GTD Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=30902"/>
		<updated>2010-09-01T06:13:34Z</updated>

		<summary type="html">&lt;p&gt;Cransona: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hades&#039;&#039;&#039;&#039;&#039; was a warship of the class of the same name during and after the [[Great War]]. The &#039;&#039;Hades&#039;&#039; was an effort by [[Galactic Terran Intelligence|Galactic Terran Intelligence (GTI)]] to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] led to the [[Hades Rebellion]], during which the &#039;&#039;Hades&#039;&#039; was destroyed by two squadrons of GTA fighters and bombers and the GTC &#039;&#039;Orff&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades-old.jpg]]|caption=The GTD Hades}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Nothing much is known about the GTD Hades.  It seems to be the GTI&#039;s top project.  We believe the goal of the project&lt;br /&gt;
is to recreate the SD Lucifer.&lt;br /&gt;
&lt;br /&gt;
The GTD Hades should be considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI&#039;s activities. These reports have yet to be confirmed by government sources.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD &#039;&#039;Hades&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|800 000/400 000|N/A|3404}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades.jpg]]|caption=The GTD Hades in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Has too many hitpoints. In [[Secrets Revealed]], standard practice is to hide in the &amp;quot;trench&amp;quot; halfway between fore and aft of this ship, and jam your keyboard&#039;s firing key down. I&#039;ve found, however, that this is not as effective in [[Portal:FreeSpace 2|FreeSpace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I&#039;ve seen an Orion take out a Hades with relative ease, although it took a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades is pretty capable in FS2. I&#039;ve seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades&#039; effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades&#039; subsystems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak.  In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it...  In an Athena.  I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only &#039;&#039;&#039;ONE&#039;&#039;&#039; engine subsystem ... and it&#039;s located at, of all places, the point where the destroyer&#039;s engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coupling the obvious structural similarities and fact that it was the first Terran or Vasudan ship to wield beam weaponry, it goes to assume that the Hades was adopted as a &amp;quot;prototype&amp;quot; for the GTVD Colossus. Both ships have a very large structural projection 2/3 astern (looks similar to &amp;quot;the handle&amp;quot; if the ship were envisioned as a pistol) and they both have &amp;quot;chins,&amp;quot; and the Colossus was a completely &amp;quot;new&amp;quot; ship design rather than any kind of expansion of an existing fielded space-frame architecture.  Also, the Hades was birthed and killed in classified secrecy, which would enable the facile transfer of classified Hades data to the classified Colossus Project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Hades]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=30901</id>
		<title>GTD Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=30901"/>
		<updated>2010-09-01T06:12:39Z</updated>

		<summary type="html">&lt;p&gt;Cransona: /* Veteran Comments */ Added relationship to Collosus, removed a &amp;quot;it would be better if you modified this&amp;#039;&amp;quot; comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hades&#039;&#039;&#039;&#039;&#039; was a warship of the class of the same name during and after the [[Great War]]. The &#039;&#039;Hades&#039;&#039; was an effort by [[Galactic Terran Intelligence|Galactic Terran Intelligence (GTI)]] to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] led to the [[Hades Rebellion]], during which the &#039;&#039;Hades&#039;&#039; was destroyed by two squadrons of GTA fighters and bombers and the GTC &#039;&#039;Orff&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades-old.jpg]]|caption=The GTD Hades}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Nothing much is known about the GTD Hades.  It seems to be the GTI&#039;s top project.  We believe the goal of the project&lt;br /&gt;
is to recreate the SD Lucifer.&lt;br /&gt;
&lt;br /&gt;
The GTD Hades should be considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI&#039;s activities. These reports have yet to be confirmed by government sources.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD &#039;&#039;Hades&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|800 000/400 000|N/A|3404}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades.jpg]]|caption=The GTD Hades in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Has too many hitpoints. In [[Secrets Revealed]], standard practice is to hide in the &amp;quot;trench&amp;quot; halfway between fore and aft of this ship, and jam your keyboard&#039;s firing key down. I&#039;ve found, however, that this is not as effective in [[Portal:FreeSpace 2|FreeSpace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I&#039;ve seen an Orion take out a Hades with relative ease, although it took a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades is pretty capable in FS2. I&#039;ve seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades&#039; effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades&#039; subsystems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak.  In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it...  In an Athena.  I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only &#039;&#039;&#039;ONE&#039;&#039;&#039; engine subsystem ... and it&#039;s located at, of all places, the point where the destroyer&#039;s engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Coupling the obvious structural similarities and fact that it was the first Terran or Vasudan ship to wield beam weaponry, it goes to assume that the Hades was adopted as a &amp;quot;prototype&amp;quot; for the GTVD Colossus. Both ships have a very large structural projection 2/3 astern (looks similar to &amp;quot;the handle&amp;quot; if the ship were envisioned as a pistol), and the Colossus was a completely &amp;quot;new&amp;quot; ship design rather than any kind of expansion of an existing fielded space-frame architecture.  Also, the Hades was birthed and killed in classified secrecy, which would enable the facile transfer of classified Hades data to the classified Colossus Project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Hades]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=30859</id>
		<title>GTW Akheton SDG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=30859"/>
		<updated>2010-08-23T04:16:00Z</updated>

		<summary type="html">&lt;p&gt;Cransona: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Akheton SDG&#039;&#039;&#039;, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans.  Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target.  This has obvious utility in disarming or disabling operations.  The SDG also does a moderate amount of shield damage to small craft. However, the weapon&#039;s high energy requirements make it an undesirable choice for dogfighting.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Akheton.gif]]|caption=The Akheton SDG}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|750|2.86|500|30|None|0|Average|15|Full|30}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you&#039;re a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it&#039;s not one of your assigned mission goals, you might wish to take the Akheton. In general, however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage.  Unless the mission specifically calls for a target to be disabled with minimal damage, or it&#039;s a freighter/transport/something-else-that-might-explode-if-sneezed-on, one should leave the SDG at home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon has a short firing range compared to the most other primaries and is largely replaced by the long-range [[Maxim]] Cannon later in the game for cruiser disarmament.}}  &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=30858</id>
		<title>GTW Akheton SDG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=30858"/>
		<updated>2010-08-23T04:15:28Z</updated>

		<summary type="html">&lt;p&gt;Cransona: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Akheton SDG&#039;&#039;&#039;, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans.  Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target.  This has obvious utility in disarming or disabling operations.  The SDG also does a moderate amount of shield damage to small craft. However, the weapon&#039;s high energy requirements make it an undesirable choice for dogfighting.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Akheton.gif]]|caption=The Akheton SDG}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|750|2.86|500|30|None|0|Average|15|Full|30}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you&#039;re a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it&#039;s not one of your assigned mission goals, you might wish to take the Akheton. In general, however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage.  Unless the mission specifically calls for a target to be disabled with minimal damage, or it&#039;s a freighter/transport/something-else-that-might-explode-if-sneezed-on, one should leave the SDG at home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon has a short firing range compared to the most other primaries and is largely replaced by the long-range Maxim Cannon later in the game for cruiser disarmament.}}  &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=30857</id>
		<title>GTW Akheton SDG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=30857"/>
		<updated>2010-08-23T04:15:10Z</updated>

		<summary type="html">&lt;p&gt;Cransona: /* Veteran Comments */  Added a bit about Maxim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Akheton SDG&#039;&#039;&#039;, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans.  Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target.  This has obvious utility in disarming or disabling operations.  The SDG also does a moderate amount of shield damage to small craft. However, the weapon&#039;s high energy requirements make it an undesirable choice for dogfighting.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Akheton.gif]]|caption=The Akheton SDG}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|750|2.86|500|30|None|0|Average|15|Full|30}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you&#039;re a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it&#039;s not one of your assigned mission goals, you might wish to take the Akheton. In general, however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage.  Unless the mission specifically calls for a target to be disabled with minimal damage, or it&#039;s a freighter/transport/something-else-that-might-explode-if-sneezed-on, one should leave the SDG at home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon has a short firing range compared to the most other primaries and is largely replaced by the long-range Maxim Cannon later in the game for cruiser disarmament.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Common_FRED_Issues&amp;diff=30672</id>
		<title>Common FRED Issues</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Common_FRED_Issues&amp;diff=30672"/>
		<updated>2010-08-09T02:16:41Z</updated>

		<summary type="html">&lt;p&gt;Cransona: Added comment on loading mods with the launcher, as I can&amp;#039;t modify the file target on Vista Home SP2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Problem:&#039;&#039;&#039; I placed a ship in [[FRED]], and now I can&#039;t deselect it by clicking in an empty area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; You probably have models and/or wireframes turned off, and can&#039;t see the actual size of the ship you placed. [[FRED]] still knows how big it is, though. Turn on wireframes or models, and if necessary zoom out, then try again.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; When I play my mission, the background nebulae are showing up in front of the planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; Backgrounds are rendered in the order they are placed. Make sure you don&#039;t place your planets until after placing all the nebulae.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; None of the ships in my mission use their beams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; You need to either check &#039;All Ships Beam-Freed By Default&#039; in the mission specs editor to free beams on all ships in the mission, or use the [[beam-free]]/[[beam-free-all]] SEXPs to free beams on a specific ship.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; Some ships do not show up at all, even as wireframes. All I get is a green dot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; [[FRED]] hasn&#039;t found any textures for the ships. Add -jpgtga to your [[FRED]] shortcut to enable .jpg and .tga textures, as those are not used by default. Alternatively, update to a 3.6.10 build (or higher), which has .jpg and .tga enabled by default.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Problem:&#039;&#039;&#039; [[FRED]] doesn&#039;t seem to be using any of my MediaVP enhancements or other mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solution:&#039;&#039;&#039; By default, no mods are enabled. To use MediaVPs, create a shortcut to FRED2_open and add &amp;quot;-mod mediavps&amp;quot; to the command line. To use a different mod, replace &amp;quot;mediavps&amp;quot; with the name of that mod.&lt;br /&gt;
Note that, in the case of mods that depend on other mods (like, for example, ST:R, which depends on the fsport), you will have to enter the entire -mod argument as generated by the Launcher. For example, if you have a mod folder called yourmod, which holds all your data, and you want to use both that and the mediavps, the -mod commandline would have to be -mod yourmod,mediavps.  Alternatively, if you encounter errors with changing the file target, you can load a mod of choice in the FS Launcher and FRED will open with that mod loaded.&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Weapons.tbl&amp;diff=30528</id>
		<title>Talk:Weapons.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Weapons.tbl&amp;diff=30528"/>
		<updated>2010-07-30T17:16:56Z</updated>

		<summary type="html">&lt;p&gt;Cransona: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Layout==&lt;br /&gt;
So opinions about the layout change? For better? For worse? - [[User:Wanderer|Wanderer]] 16:22, 25 July 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Weapons.tbl&amp;diff=30519</id>
		<title>Talk:Weapons.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Weapons.tbl&amp;diff=30519"/>
		<updated>2010-07-30T16:29:18Z</updated>

		<summary type="html">&lt;p&gt;Cransona: /* FS1 Port Compatibility? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Layout==&lt;br /&gt;
So opinions about the layout change? For better? For worse? - [[User:Wanderer|Wanderer]] 16:22, 25 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== FS1 Port Compatibility? ==&lt;br /&gt;
&lt;br /&gt;
I extracted the weapons.tbl from the FS port, created a tables folder, and plopped the table in.  Then I got to thinking: Which of the flags and features in this article are applicable to FS2 only (or rather which are incompatible with FS1 port)?&lt;/div&gt;</summary>
		<author><name>Cransona</name></author>
	</entry>
</feed>