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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dilmah+G</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dilmah+G"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Dilmah_G"/>
	<updated>2026-11-15T11:26:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Dilmah_G&amp;diff=64902</id>
		<title>User:Dilmah G</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Dilmah_G&amp;diff=64902"/>
		<updated>2023-06-28T06:00:14Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Dilmah_G&amp;diff=29609</id>
		<title>User:Dilmah G</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Dilmah_G&amp;diff=29609"/>
		<updated>2010-06-13T06:37:59Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: Created page with &amp;#039;&amp;#039;&amp;#039;I came.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;I fucked shit up.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;I left.&amp;#039;&amp;#039;    &amp;#039;&amp;#039;&amp;#039;The motherfrakking Dilmah.&amp;#039;&amp;#039;&amp;#039;  - FREDer  - Tester  - Armchair general  - Pilot wannabe  - Resident BlackMan&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;I came.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I fucked shit up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I left.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The motherfrakking Dilmah.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- FREDer&lt;br /&gt;
&lt;br /&gt;
- Tester&lt;br /&gt;
&lt;br /&gt;
- Armchair general&lt;br /&gt;
&lt;br /&gt;
- Pilot wannabe&lt;br /&gt;
&lt;br /&gt;
- Resident BlackMan&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=High_Noon_2.0&amp;diff=23259</id>
		<title>High Noon 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=High_Noon_2.0&amp;diff=23259"/>
		<updated>2009-06-11T11:05:13Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Dilmah G &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Released on:&amp;lt;/b&amp;gt; 2009 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Version needed to play:&amp;lt;/b&amp;gt; FreeSpace 2 and FreeSpace Open, 3.6.10 mediavps, 3.6.10 RC3 exe&#039;s &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Short description:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;A re-imagining of the retail [[High Noon]] mission, with dramatically more ships present. Player takes the role of Alpha 2. Includes a custom soundtrack&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Download:&amp;lt;/b&amp;gt; http://freespacemods.net/download.php?view.467 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes before download:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Users should ensure their components are fully up to date to avoid any hiccups in game.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Missions]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=High_Noon_2.0&amp;diff=23043</id>
		<title>High Noon 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=High_Noon_2.0&amp;diff=23043"/>
		<updated>2009-06-08T10:01:22Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: New page: ==High Noon 2.0== &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Dilmah G &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Released on:&amp;lt;/b&amp;gt; 2009 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Version needed to play:&amp;lt;/b&amp;gt; Freespace 2 and Freespace Open, 3.6.10 mediavps, 3.6.10 RC3 exe&amp;#039;s &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Short ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==High Noon 2.0==&lt;br /&gt;
&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Dilmah G &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Released on:&amp;lt;/b&amp;gt; 2009 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Version needed to play:&amp;lt;/b&amp;gt; Freespace 2 and Freespace Open, 3.6.10 mediavps, 3.6.10 RC3 exe&#039;s &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Short description:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;A re-imaging of the retail High Noon mission, with dramatically more ships present. Player takes role of Alpha 2. Includes custom soundtrack,&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Download:&amp;lt;/b&amp;gt; http://freespacemods.net/download.php?view.467 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes before download:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Make sure you have the correct version needed to play&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=20326</id>
		<title>GTM Harpoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=20326"/>
		<updated>2009-01-16T13:46:26Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-19 Harpoon&#039;&#039;&#039; is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking &amp;quot;fuzzy logic&amp;quot; guidance computer, a powerful thruster, and high agility.  The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Perseus fighter, for example, can carry 32 of these warheads.  With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space.  Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Crossbow_320x240.jpg]]|caption=The GTM-19 Harpoon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile&#039;s warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harpoon===&lt;br /&gt;
{{Secondary|1 250|2.0|250|100|Full|100|Good|80|Average|50|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon#Weak===&lt;br /&gt;
{{Secondary|1 250|3.0|250|60|Full|60|Good|48|Average|30|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon D===&lt;br /&gt;
{{Secondary|900|3.5|180|70|Full|70|Good|56|Average|35|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The signature dogfighter&#039;s missile, accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.&lt;br /&gt;
&lt;br /&gt;
The Harpoon is ideal for situations where you need to engage a lot of hostiles and you need to do it quickly. Its locking speed is notably faster than the [[GTM Tornado|Tornado]], and while it has lesser stopping power, a bank of 16 Harpoons is good for 8 separate fighter targets with a little use of your primaries; the same bank is good for only 4 targets loaded with [[GTM Tornado|Tornados]], though those targets will be effectively dead the moment the missiles leave the tubes. The only truly significant drawback of the Harpoon is its relatively short range; 900 meters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before firing off your double Harpoons, shoot up your target with your primaries a little, Shields weakened most fighters will die on impact. Really I can do pretty well without this missile, it has a really good target / lock / kill time, but it just doesn&#039;t have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or [[GTM Tornado|Tornados]] to this, on all but a few missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Take this on nearly every mission you go on.&lt;br /&gt;
&lt;br /&gt;
THE staple missile of the game, and pretty much every pilot in the GTVA}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=19470</id>
		<title>SJ Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=19470"/>
		<updated>2008-11-28T13:47:34Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SJ &#039;&#039;Sathanas&#039;&#039;&#039;&#039;&#039; is the most powerful space-faring warship ever encountered by the [[Galactic Terran-Vasudan Alliance|GTVA]].  With four ultra-heavy beam cannons, a Sathanas outstrips even a [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;-class vessel]] in terms of raw firepower.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:sathanas320x240.jpg]]|caption=The SJ Sathanas}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The prowess of this class was tragically demonstrated when a Sathanas juggernaut destroyed the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] in the [[Capella]] system.  The only apparent weakness of the Shivan juggernaut is that the massive beam cannons are concentrated at the bow.  Aside from a comparatively diminuative anti-warship beam cannon at the stern, the other flanks of the massive warship are covered only by point-defense weapons.  However, a Sathanas is still more than able to defend itself and project offensive power via the many hundreds of fighters and bombers it carries in its cavernous hangar. Thus, stopping a juggernaut is almost impossible.  Even the &amp;quot;expedient&amp;quot; of disabling the massive warship is hardly worth considering, due to the numerous redundant engines found on the hull.  In essence, any attack on a &#039;&#039;Sathanas&#039;&#039;-class juggernaut can be considered almost suicidal. Only the &#039;&#039;Colossus&#039;&#039; demonstrated enough firepower to take on a Sathanas.&lt;br /&gt;
&lt;br /&gt;
Its prefix designation, SJ, stands for &amp;quot;Shivan Juggernaut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The first combat appearance of a Shivan Juggernaut was in the nebula theater, beyond the first [[Knossos]] portal in [[Gamma Draconis]], when the warship destroyed a Vasudan task force assaulting a Shivan gasmining operation.  The GTVA immediately began to withdraw from the nebula, though not before sending a pilot in the new [[GVF Ptah|&#039;&#039;Ptah&#039;&#039;]]-class stealth fighter to scan the vessel. Based on this information, the Alliance launched a targetted bombing mission to eliminate several of the forward beam cannons (there is no canon consensus concerning exactly how many were destroyed, but at least two were taken out) in the Gamma Draconis system, and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] engaged and destroyed the weakened juggernaut after it jumped to the Capella system.&lt;br /&gt;
&lt;br /&gt;
After that victory, the GTVA were confident they could eliminate any threats the Shivans could present, and returned to the nebula with the objective of locating and capturing [[Admiral Aken Bosch]].  However, that goal failed to be achieved as GTVA forces discovered that multiple &#039;&#039;Sathanas&#039;&#039;-class juggernauts were en route to GTVA space.  Gamma Draconis was quickly overrun by the swift advance of the juggernaut fleet, which shortly entered Capella.  In a desperate gamble, the GTVA fleet held the Shivans at bay while civilians were evacuated to [[Epsilon Pegasi]] and [[Vega]].  During the closing stages of the battle, the GTVA &#039;&#039;Colossus&#039;&#039; was destroyed in Capella by a Shivan juggernaut while providing a diversion for the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]], which was tasked with collapsing the jump corridor to Epsilon Pegasi.  In a final startling turn of events, the Shivan juggernauts instigated the super-nova of the Capella star as the jump corridor to Vega was destroyed.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The Shivan juggernaut fleet is the single, most serious threat to the survival of the Terran and Vasudan species. The GTVA barely managed to stop one Sathanas, and even then it was with a warship that took two decades and enormous amounts of resources to construct. An encounter with any more Shivan juggernauts will only be able to be stopped with extreme difficulty. All technical data concerning &#039;&#039;Sathanas&#039;&#039;-class juggernauts has been classified Level Epsilon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Very little is known about the SJ Sathanas class. This juggernaut seems comparable in strength to the GTVA Colossus.  All intelligence concerning the Sathanas has been classified level Epsilon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 000 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 5978 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFRed|Very Big Red Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
This ships also appears in [[Inferno]], where it makes use of a subspace weapon&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| &#039;&#039;Despite being made out as the Shivans uber-weapon, 2 Orions and a cruiser (Or just any 2 destroyers and a corvette, a Hatshepsut seems pretty capable of the job) can easily flank and (slowly) take down the Sath. Combined with the player wing taking down the beam cannons (2 Wings of Boanerges bombers attacking from the front were pretty good, about the only good thing the Boanerges can do) and several bomber wings making a direct attack, it&#039;s possible to take down the Juggernaught in under 15 mins (FRED made simulation)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sathanas, like most FS2 Shivan capital craft, has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping (at least in capital craft) to deal devastating first-strike blows. If itself attacked, it has problems. It has a single other anti-capital beam, an LRed in a &amp;quot;stinger&amp;quot; position aft and below; this weapon is not sufficent to prevent the Sathanas from being flanked. The Sathanas&#039; defenses against fightercraft assault are respectable, but poorly sited to defend against an attack on its main armament. (The Colossus is notably superior in this regard.) In a way the Sathanas is a microcosm of the Shivan war machine, which is dependent on continually being on the assault to keep its flaws from being exposed. On the defensive it can still deal out heavy blows, but ultimately it is not prepared for the role. It is worth noting that the only time ingame the Sathanas was actually attacked, by a Vasudan corvette in &amp;quot;A Monster in the Mist&amp;quot;, it was unable to come to grips with its opponent. Even in &amp;quot;High Noon&amp;quot; the Sathanas was essentially on the offensive, in motion towards the statically positioned Colossus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also vulnerable to fighters and bombers if they attack near enough to the weapons subsystem, making it impossible for the anti-fighter beams to reach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not clear if the Sathanas is a warship at all, or some kind of colonization vessel or Shivan living quarters fitted with heavy weaponry. It certainly has some kind of secondary non-combat capabilites, such as the bizarre equipment that the Shivans used to destroy the Capella star. Via Petrarch&#039;s statements in the end cutscenes, Volition seems to imply that the Shivans destroyed Capella to create subspace access to their homeworld and used the Sathanses as glorified personnel transports for their journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This giant warship is curious, neither the [[GTVA Colossus|Colossus]] nor the Sathanas have very good anti-fighter defenses. A squadron of [[GTM Helios|Helios]] capable bombers can take out all of its main beam cannons, leaving it vulnerable to attack. If it wasn&#039;t for the &amp;quot;supercap&amp;quot; flag, the Sathanas in such a state would be vulnerable to attacks by destroyers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is one bigass mother of a ship. However, its defensive capabilities against fighters and bombers are far below par, so you can easily see why I disagree with the first comment. A quick salvo of Helios missiles should take care of the four front beams. The only annoying thing one should be warned about this is the forward flak cannon constantly bombarding your ship. If you can get rid of that, the ship is easily fried into helpless cap-ship fodder. Given an endless amount of time, enough missiles, and enough patience, it&#039;s possible that a single fighter or bomber could take down this juggernaut, as the Shivans apparently weren&#039;t planning on engineering defenses into their cap-ship destroyer. Unless its forward beam turrets are intact, it&#039;s as harmless as a fly (although not easily as squashed). Just be warned not to sit in front of it as it jumps out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is true that a Sathanas &#039;&#039;&#039;CAN&#039;&#039;&#039; be flanked by a smaller warship, but do not underestimate the strength of its rear-facing LRed. Without any fighters or bombers to disable it, even a [[GVD Hatshepsut|Hatshepsut-class]] destroyer may not be able to survive attacking it from behind. If that single turret is destroyed, however, it will change the outcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the ship&#039;s turn radius: if ordered to attack a nearby target, the AI code will tell the Sathanas to move forward while turning (rather than just pivot in place), so a warship placed to the side of the Sathanas in the right &amp;quot;sweet spot&amp;quot; can harass the juggernaut while remaining out of range of the short-range anti-fighter beams and blobs guarding the Sath&#039;s flanks. The Sath will turn in a wide circle and will never bring its main guns to bear. In this way a Fenris can defeat a Sathanas over the course of an hour, assuming that the latter&#039;s fighterbays are empty, and that the person who FREDed the mission didn&#039;t simply give the Shivan vessel a decent waypoint path to follow. For example, telling the Sath to head for a distant waypoint will cause it to pivot tightly, in which case the Fenris is screwed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite all this, remember that the Sathanas is not meant to be left immobile and unescorted. If you create a mission, make sure that the ship turns to face the opponent, or at least move to evade. Also, the Sath&#039;s presumably very large fighter complement should be enough to overwhelm GTVA bombers and warships. Consider these factors when designing a strike against a Sathanas. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find that as long as you&#039;re nowhere near any flak cannons, staying low and close to the hull like you&#039;re walking on it is a method that can allow you to effectively neutralize every one of its turrets. Of course it&#039;ll take a while, since you&#039;re certainly not going to get your wingmen to follow you in your plan. The Sathanas in my opinion really only poses a threat to big ships. (A really, really big threat.)  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=16361</id>
		<title>GTF Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=16361"/>
		<updated>2008-05-31T14:30:10Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Using the old [[GTF Angel]] Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High speed recon and bomber-intercept fighter.  Offers high weapon compatibility and payload.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin&#039;s hall.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Roland Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 165.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you&#039;re probably going to want something sturdier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flies like a dream. You&#039;ll love the huge Afterburner capacity with all power shunted to Engines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don&#039;t expect much backup if you&#039;ve been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I found its guns placements rather lousy, and the singular bay is really restrictive. Not to say it isn&#039;t a bad craft. It has an extremely high afterburner velocity, as well as larger reserves of the latter than its descendant. In addition, it has a smaller profile than the Perseus either. The Valkyrie would probably be a better interceptor, but the Perseus overall is a much better craft. The Valkyrie is simply too fragile, and restricted to interception and nothing else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re going to fly this thing in one of the earlier missions in FS1 without shields, you&#039;ll come to learn the hard way about the poor placement of the Communication Subsystem, I don&#039;t know about anyone else having issues with the Comm SS being prone to a cheap shot, but be warned, have a support ship in the area if there&#039;s some mission critical dialogue going on in the middle of a dogfight (it shouldn&#039;t be there in the first place, but there is), or your going to miss something important.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=16360</id>
		<title>GTF Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=16360"/>
		<updated>2008-05-31T14:29:40Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: Vet Comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Using the old [[GTF Angel]] Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High speed recon and bomber-intercept fighter.  Offers high weapon compatibility and payload.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin&#039;s hall.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Roland Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 165.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you&#039;re probably going to want something sturdier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flies like a dream. You&#039;ll love the huge Afterburner capacity with all power shunted to Engines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don&#039;t expect much backup if you&#039;ve been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I found its guns placements rather lousy, and the singular bay is really restrictive. Not to say it isn&#039;t a bad craft. It has an extremely high afterburner velocity, as well as larger reserves of the latter than its descendant. In addition, it has a smaller profile than the Perseus either. The Valkyrie would probably be a better interceptor, but the Perseus overall is a much better craft. The Valkyrie is simply too fragile, and restricted to interception and nothing else.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re going to fly this thing in one of the earlier missions in FS1 without shields, you&#039;ll come to learn the hard way about the poor placement of the Communication Subsystem, I don&#039;t know about anyone else having issues with the Comm SS being prone to a cheap shot, but be warned, have a support ship in the area if there&#039;s some mission critical dialogue going on in the middle of a dogfight (it shouldn&#039;t be there in the first place, but there is), or your going to miss something important.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Mara&amp;diff=16212</id>
		<title>SF Mara</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Mara&amp;diff=16212"/>
		<updated>2008-05-21T09:13:08Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: quad- squad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:mara320x240.jpg]]|caption=The SF Mara}}&lt;br /&gt;
&lt;br /&gt;
The extensively used &#039;&#039;&#039;SF &#039;&#039;Mara&#039;&#039;&#039;&#039;&#039; was one of the [[Shivans|Shivan]] fighters used during their [[Second Shivan Incursion|second invasion]]. The Mara was fast, maneuverable, tough, and relatively small. The craft also had a superior secondary weapon capability that could even compete with that of a bomber-type. Like all Shivan fighters, the Mara was extremely well-shielded and its armoring was somehow superior to that of a typical Shivan fighter. Although it was still weaker than a Terran fighter&#039;s, its heavy shielding and swiftness made the Mara a formidable opponent in a dogfight. However, despite its specifications as a fighter-type, Maras were still impractical against larger vessels, thus they were often tasked with bomber escort.&lt;br /&gt;
&lt;br /&gt;
It is the Mara class that was first designated of all Second Incursion-era Shivan fighters after a group of Mara fighters were detected emerging from the [[Knossos]] subspace portal in [[Gamma Draconis]]. The fighters, with the help of a [[SC Rakshasa|&#039;&#039;Rakshasa&#039;&#039;-class cruiser]], easily took down the patrolling GTVA force.&lt;br /&gt;
&lt;br /&gt;
A special [[Special Operations Command|SOC]] managed to capture a squad of these fighters, and engineers retrofitted them for [[Terran]] use. Later, they were used in another SOC operation that discovered the actual size of the Shivan fleet, as well as a third Knossos device.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
&#039;&#039;Seems to be inaccurate&#039;&#039;&lt;br /&gt;
The Mara seems to be a Shivan heavy attack fighter. It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry.  Most often they have been used in attacking our supply convoys and transports.&lt;br /&gt;
Treat the Mara as a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Mara has many meanings and connotations. Most likely, The fighter class is named after the Hindu goddess of death. In Buddhism, Mara is not a goddess, but a male demon.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 70.0 - 78.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 620&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17.8 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|It would be a disservice to the Mara to say it&#039;s just a Herc II with the speed and manueverability of the Perseus. But that&#039;s the Mara in a nutshell.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one disadvantage of the Mara is the fairly large target profile it presents to the enemy, but its combination of maneouverability, firepower and durability easily makes up for this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Terran Mara&amp;quot; you use in [[Into the Lion&#039;s Den]] is slightly superior to the Shivan version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above comment is at best an understatement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara is a highly-capable craft. It can outmanuver most heavier GTVA fighters and bombers, has enough speed at its disposal to be competitive, and finally has enough weaponry to be a significant threat. All this, even in the hands of an AI pilot. If the Mara were being piloted by players it would be a terror. And the uprated [[SF Mara (Terrans)]] is a truly a nightmare, but fortunately one for the other guy.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Blue_Planet&amp;diff=16044</id>
		<title>Talk:Blue Planet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Blue_Planet&amp;diff=16044"/>
		<updated>2008-04-29T12:38:00Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Random ==&lt;br /&gt;
&lt;br /&gt;
This is a truly brilliant campaign, I&#039;m surprised it hasn&#039;t been voiced yet. Anyway, at the end of the mission where Bei rendezvous with the Sleeper Sanctuary, I hit continue and then get a message about a missing cruiser file or something similiar and then the game crashes, is there anything I can do to fix the problem? Sorry if I am posting this on the wrong page, but I couldn&#039;t find a forum article about BP or a link to the campaign&#039;s creator. [[User:Dilmah G|Dilmah G]] 03:48, 23 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No problem. [http://www.hard-light.net/forums/index.php/board,151.0.html The SCP support forum is here.] If that doesn&#039;t work, try the [http://www.hard-light.net/forums/index.php/topic,49876.820/topicseen.html Blue Planet campaign thread]. This is a pretty standard problem; most likely, something didn&#039;t install right- maybe you have stray tables or files laying around. In any case, you need to be very specific with tech reports- state exactly what happened, what the error report says, and your &#039;&#039;&#039;system specs&#039;&#039;&#039;, or else noone can help. In any case, there&#039;s a lot of friendly people on Hard Light, so check out the support forums. [[User:Mustang19|Mustang19]] 09:32, 23 April 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok thanks, downloaded the update and now I&#039;m back in, thanks. [[User:Dilmah G|Dilmah G]] 07:38, 29 April 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Blue_Planet&amp;diff=16013</id>
		<title>Talk:Blue Planet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Blue_Planet&amp;diff=16013"/>
		<updated>2008-04-23T08:48:52Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: Bug?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a truly brilliant campaign, I&#039;m surprised it hasn&#039;t been voiced yet. Anyway, at the end of the mission where Bei rendezvous with the Sleeper Sanctuary, I hit continue and then get a message about a missing cruiser file or something similiar and then the game crashes, is there anything I can do to fix the problem? Sorry if I am posting this on the wrong page, but I couldn&#039;t find a forum article about BP or a link to the campaign&#039;s creator. [[User:Dilmah G|Dilmah G]] 03:48, 23 April 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Capellan_barbecue_theory&amp;diff=15982</id>
		<title>Talk:Capellan barbecue theory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Capellan_barbecue_theory&amp;diff=15982"/>
		<updated>2008-04-20T14:30:49Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any reference to this? I haven&#039;t read anything of the kind in anything released by V, either officially -- briefings, in-mission dialogue, de/command briefings, et cetera -- or inofficially. --[[User:Selectah|Selectah]] 13:29, 31 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
:There isnt really any - good - reference to any of the various Shivan theories. Only fan made observations and conclusions made from those. This theory isnt perhaps the most likely one but it is still one of fan made theories - which are more or less the same value. - [[User:Wanderer|Wanderer]] 03:14, 1 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
::There&#039;s a reason these all have non canon flags you know, there&#039;s virtually nothing to support any of these, as a matter of fact, these aren&#039;t even supposed to convince anyone, these are here to get people&#039;s &amp;quot;creative juices&amp;quot; flowing... take that in the best possible way. --[[User:Moniter|Mars]] 18:05, 1 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Okay then, I was reading through the mission briefings and the transcribed cutscene dialogues -- both from &#039;&#039;Descent: FreeSpace&#039;&#039; and &#039;&#039;FreeSpace 2&#039;&#039; -- and I couldn&#039;t find any information about the Shivans eating habits and such. --[[User:Selectah|Selectah]] 13:40, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I do not think that this theory was meant to be taken seriously. However if V said that it was true.... &#039;&#039;/me shudders&#039;&#039; --[[User:Capercorn|Capercorn]] 21:54, 19 December 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
LOL, i agree with above comment, however I found it to be quite humorous. along with the trailer theory. [[User:Dilmah G|Dilmah G]] 09:30, 20 April 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=15981</id>
		<title>SJ Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=15981"/>
		<updated>2008-04-20T13:53:37Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: typo, Epsilon is spelt with an E&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SJ &#039;&#039;Sathanas&#039;&#039;&#039;&#039;&#039; is the most powerful space-faring warship ever encountered by the [[Galactic Terran-Vasudan Alliance|GTVA]].  With four ultra-heavy beam cannons, a Sathanas outstrips even a [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;-class vessel]] in terms of raw firepower.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|[[FreeSpace 2]].}}&lt;br /&gt;
{{shipimage|image=[[Image:sathanas320x240.jpg]]|caption=The SJ Sathanas}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The prowess of this class was tragically demonstrated when a Sathanas juggernaut destroyed the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] in the [[Capella]] system.  The only apparent weakness of the Shivan juggernaut is that the massive beam cannons are concentrated at the bow.  Aside from a comparatively diminuative anti-warship beam cannon at the stern, the other flanks of the massive warship are covered only by point-defense weapons.  However, a Sathanas is still more than able to defend itself and project offensive power via the many hundreds of fighters and bombers it carries in its cavernous hangar. Thus, stopping a juggernaut is almost impossible.  Even the &amp;quot;expedient&amp;quot; of disabling the massive warship is hardly worth considering, due to the numerous redundant engines found on the hull.  In essence, any attack on a &#039;&#039;Sathanas&#039;&#039;-class juggernaut can be considered almost suicidal. Only the &#039;&#039;Colossus&#039;&#039; demonstrated enough firepower to take on a Sathanas.&lt;br /&gt;
&lt;br /&gt;
Its prefix designation, SJ, stands for &amp;quot;Shivan Juggernaut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The first combat appearance of a Shivan Juggernaut was in the nebula theater, beyond the first [[Knossos]] portal in [[Gamma Draconis]], when the warship destroyed a Vasudan task force assaulting a Shivan gasmining operation.  The GTVA immediately began to withdraw from the nebula, though not before sending a pilot in the new [[GVF Ptah|&#039;&#039;Ptah&#039;&#039;]]-class stealth fighter to scan the vessel. Based on this information, the Alliance launched a targetted bombing mission to eliminate several of the forward beam cannons (there is no canon consensus concerning exactly how many were destroyed, but at least two were taken out) in the Gamma Draconis system, and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] engaged and destroyed the weakened juggernaut after it jumped to the Capella system.&lt;br /&gt;
&lt;br /&gt;
After that victory, the GTVA were confident they could eliminate any threats the Shivans could present, and returned to the nebula with the objective of locating and capturing [[Admiral Aken Bosch]].  However, that goal failed to be achieved as GTVA forces discovered that multiple &#039;&#039;Sathanas&#039;&#039;-class juggernauts were en route to GTVA space.  Gamma Draconis was quickly overrun by the swift advance of the juggernaut fleet, which shortly entered Capella.  In a desperate gamble, the GTVA fleet held the Shivans at bay while civilians were evacuated to [[Epsilon Pegasi]] and [[Vega]].  During the closing stages of the battle, the GTVA &#039;&#039;Colossus&#039;&#039; was destroyed in Capella by a Shivan juggernaut while providing a diversion for the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]], which was tasked with collapsing the jump corridor to Epsilon Pegasi.  In a final startling turn of events, the Shivan juggernauts instigated the super-nova of the Capella star as the jump corridor to Vega was destroyed.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The Shivan juggernaut fleet is the single, most serious threat to the survival of the Terran and Vasudan species. The GTVA barely managed to stop one Sathanas, and even then it was with a warship that took two decades and enormous amounts of resources to construct. An encounter with any more Shivan juggernauts will only be able to be stopped with extreme difficulty. All technical data concerning &#039;&#039;Sathanas&#039;&#039;-class juggernauts has been classified Level Epsilon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Very little is known about the SJ Sathanas class. This juggernaut seems comparable in strength to the GTVA Colossus.  All intelligence concerning the Sathanas has been classified level Epsilon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 000 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 5978 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFRed|Very Big Red Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
This ships also appears in [[Inferno]], where it makes use of a subspace weapon&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Sathanas, like most FS2 Shivan capital craft, has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping (at least in capital craft) to deal devastating first-strike blows. If itself attacked, it has problems. It has a single other anti-capital beam, an LRed in a &amp;quot;stinger&amp;quot; posistion aft and below; this weapon is not sufficent to prevent the Sathanas from being flanked. The Sathanas&#039; defenses against fightercraft assault are respectable, but poorly sited to defend against an attack on its main armament. (The Colossus is notably superior in this regard.) In a way the Sathanas is a microcosm of the Shivan war machine, which is dependant on continually being on the assault to keep its flaws from being exposed. On the defensive it can still deal out heavy blows, but ultimately it is not prepared for the role. It is worth noting that the only time ingame the Sathanas was actually attacked, by a Vasudan corvette in &amp;quot;A Monster in the Mist&amp;quot;, it was unable to come to grips with its opponent. Even in &amp;quot;High Noon&amp;quot; the Sathanas was essentially on the offensive, in motion towards the statically positioned Colossus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also vulnerable to fighters and bombers if they attack near enough to the weapons subsystem, making it impossible for the anti-fighter beams to reach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s not clear if the Sathanas is a warship at all, or some kind of colonization vessel or Shivan living quarters fitted with heavy weaponry. It certainly has some kind of secondary non-combat capabilites, such as the bizzare equipment that the Shivans used to destroy the Capella star. Via Petrarch&#039;s statements in the end cutscenes, Volition seems to imply that the Shivans destroyed Capella to create subspace access to their homeworld and used the Sathanses as glorified personnel transports for their journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This giant warship is curious, neither the [[GTVA Colossus|Colossus]] nor the Sathanas have very good anti-fighter defenses. A squadron of [[GTM Helios|Helios]] capable bombers can take out all of its main beam cannons, leaving it vulnerable to attack. If it wasn&#039;t for the &amp;quot;supercap&amp;quot; flag, the Sathanas in such a state would be vulnerable to attacks by destroyers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is one bigass mother of a ship. However, its defensive capabilities against fighters and bombers are far below par, so you can easily see why I disagree with the first comment. A quick salvo of Helios missiles should take care of the four front beams. The only annoying thing one should be warned about this is the forward flak cannon constantly bombarding your ship. If you can get rid of that, the ship is easily fried into helpless cap-ship fodder. Given an endless amount of time, enough missiles, and enough patience, it&#039;s possible that a single fighter or bomber could take down this juggernaut, as the Shivans apparently weren&#039;t planning on engineering defenses into their cap-ship destroyer. Unless its forward beam turrets are intact, it&#039;s as harmless as a fly (although not easily as squashed). Just be warned not to sit in front of it as it jumps out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is true that a Sathanas &#039;&#039;&#039;CAN&#039;&#039;&#039; be flanked by a smaller warship, but do not underestimate the strength of its rear-facing LRed. Without any fighters or bombers to disable it, even a [[GVD Hatshepsut|Hatshepsut-class]] destroyer may not be able to survive attacking it from behind. If that single turret is destroyed, however, it will change the outcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A note about the ship&#039;s turn radius: if ordered to attack a nearby target, the AI code will tell the Sathanas to move forward while turning (rather than just pivot in place), so a warship placed to the side of the Sathanas in the right &amp;quot;sweet spot&amp;quot; can harass the juggernaut while remaining out of range of the short-range anti-fighter beams and blobs guarding the Sath&#039;s flanks. The Sath will turn in a wide circle and will never bring its main guns to bear. In this way a Fenris can defeat a Sathanas over the course of an hour, assuming that the latter&#039;s fighterbays are empty, and that the person who FREDed the mission didn&#039;t simply give the Shivan vessel a decent waypoint path to follow. For example, telling the Sath to head for a distant waypoint will cause it to pivot tightly, in which case the Fenris is screwed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite all this, remember that the Sathanas is not meant to be left immobile and unescorted. If you create a mission, make sure that the ship turns to face the opponent, or at least move to evade. Also, the Sath&#039;s presumably very large fighter complement should be enough to overwhelm GTVA bombers and warships. Consider these factors when designing a strike against a Sathanas. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find that as long as you&#039;re nowhere near any flak cannons, staying low and close to the hull like you&#039;re walking on it is a method that can allow you to effectively neutralize every one of its turrets. Of course it&#039;ll take a while, since you&#039;re certainly not going to get your wingmen to follow you in your plan. The Sathanas in my opinion really only poses a threat to big ships. (A really, really big threat.)  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=15980</id>
		<title>SJ Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=15980"/>
		<updated>2008-04-20T13:52:59Z</updated>

		<summary type="html">&lt;p&gt;Dilmah G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SJ &#039;&#039;Sathanas&#039;&#039;&#039;&#039;&#039; is the most powerful space-faring warship ever encountered by the [[Galactic Terran-Vasudan Alliance|GTVA]].  With four ultra-heavy beam cannons, a Sathanas outstrips even a [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;-class vessel]] in terms of raw firepower.&lt;br /&gt;
&lt;br /&gt;
{{spoiler|[[FreeSpace 2]].}}&lt;br /&gt;
{{shipimage|image=[[Image:sathanas320x240.jpg]]|caption=The SJ Sathanas}}&lt;br /&gt;
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==Overview==&lt;br /&gt;
The prowess of this class was tragically demonstrated when a Sathanas juggernaut destroyed the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] in the [[Capella]] system.  The only apparent weakness of the Shivan juggernaut is that the massive beam cannons are concentrated at the bow.  Aside from a comparatively diminuative anti-warship beam cannon at the stern, the other flanks of the massive warship are covered only by point-defense weapons.  However, a Sathanas is still more than able to defend itself and project offensive power via the many hundreds of fighters and bombers it carries in its cavernous hangar. Thus, stopping a juggernaut is almost impossible.  Even the &amp;quot;expedient&amp;quot; of disabling the massive warship is hardly worth considering, due to the numerous redundant engines found on the hull.  In essence, any attack on a &#039;&#039;Sathanas&#039;&#039;-class juggernaut can be considered almost suicidal. Only the &#039;&#039;Colossus&#039;&#039; demonstrated enough firepower to take on a Sathanas.&lt;br /&gt;
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Its prefix designation, SJ, stands for &amp;quot;Shivan Juggernaut.&amp;quot;&lt;br /&gt;
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===History===&lt;br /&gt;
The first combat appearance of a Shivan Juggernaut was in the nebula theater, beyond the first [[Knossos]] portal in [[Gamma Draconis]], when the warship destroyed a Vasudan task force assaulting a Shivan gasmining operation.  The GTVA immediately began to withdraw from the nebula, though not before sending a pilot in the new [[GVF Ptah|&#039;&#039;Ptah&#039;&#039;]]-class stealth fighter to scan the vessel. Based on this information, the Alliance launched a targetted bombing mission to eliminate several of the forward beam cannons (there is no canon consensus concerning exactly how many were destroyed, but at least two were taken out) in the Gamma Draconis system, and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] engaged and destroyed the weakened juggernaut after it jumped to the Capella system.&lt;br /&gt;
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After that victory, the GTVA were confident they could eliminate any threats the Shivans could present, and returned to the nebula with the objective of locating and capturing [[Admiral Aken Bosch]].  However, that goal failed to be achieved as GTVA forces discovered that multiple &#039;&#039;Sathanas&#039;&#039;-class juggernauts were en route to GTVA space.  Gamma Draconis was quickly overrun by the swift advance of the juggernaut fleet, which shortly entered Capella.  In a desperate gamble, the GTVA fleet held the Shivans at bay while civilians were evacuated to [[Epsilon Pegasi]] and [[Vega]].  During the closing stages of the battle, the GTVA &#039;&#039;Colossus&#039;&#039; was destroyed in Capella by a Shivan juggernaut while providing a diversion for the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]], which was tasked with collapsing the jump corridor to Epsilon Pegasi.  In a final startling turn of events, the Shivan juggernauts instigated the super-nova of the Capella star as the jump corridor to Vega was destroyed.&lt;br /&gt;
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===Conclusion===&lt;br /&gt;
The Shivan juggernaut fleet is the single, most serious threat to the survival of the Terran and Vasudan species. The GTVA barely managed to stop one Sathanas, and even then it was with a warship that took two decades and enormous amounts of resources to construct. An encounter with any more Shivan juggernauts will only be able to be stopped with extreme difficulty. All technical data concerning &#039;&#039;Sathanas&#039;&#039;-class juggernauts has been classified Level Epsilon.&lt;br /&gt;
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{{FS12_Ships}}&lt;br /&gt;
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==Description:==&lt;br /&gt;
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===FS2 Tech Room Description===&lt;br /&gt;
Very little is known about the SJ Sathanas class. This juggernaut seems comparable in strength to the GTVA Colossus.  All intelligence concerning the Sathanas has been classified level Upsilon.&lt;br /&gt;
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===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
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==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 000 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 5978 m&lt;br /&gt;
|}&lt;br /&gt;
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===Armaments===&lt;br /&gt;
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*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFRed|Very Big Red Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
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==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
This ships also appears in [[Inferno]], where it makes use of a subspace weapon&lt;br /&gt;
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===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Sathanas, like most FS2 Shivan capital craft, has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping (at least in capital craft) to deal devastating first-strike blows. If itself attacked, it has problems. It has a single other anti-capital beam, an LRed in a &amp;quot;stinger&amp;quot; posistion aft and below; this weapon is not sufficent to prevent the Sathanas from being flanked. The Sathanas&#039; defenses against fightercraft assault are respectable, but poorly sited to defend against an attack on its main armament. (The Colossus is notably superior in this regard.) In a way the Sathanas is a microcosm of the Shivan war machine, which is dependant on continually being on the assault to keep its flaws from being exposed. On the defensive it can still deal out heavy blows, but ultimately it is not prepared for the role. It is worth noting that the only time ingame the Sathanas was actually attacked, by a Vasudan corvette in &amp;quot;A Monster in the Mist&amp;quot;, it was unable to come to grips with its opponent. Even in &amp;quot;High Noon&amp;quot; the Sathanas was essentially on the offensive, in motion towards the statically positioned Colossus.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It is also vulnerable to fighters and bombers if they attack near enough to the weapons subsystem, making it impossible for the anti-fighter beams to reach.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It&#039;s not clear if the Sathanas is a warship at all, or some kind of colonization vessel or Shivan living quarters fitted with heavy weaponry. It certainly has some kind of secondary non-combat capabilites, such as the bizzare equipment that the Shivans used to destroy the Capella star. Via Petrarch&#039;s statements in the end cutscenes, Volition seems to imply that the Shivans destroyed Capella to create subspace access to their homeworld and used the Sathanses as glorified personnel transports for their journey.&#039;&#039;&lt;br /&gt;
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&#039;&#039;This giant warship is curious, neither the [[GTVA Colossus|Colossus]] nor the Sathanas have very good anti-fighter defenses. A squadron of [[GTM Helios|Helios]] capable bombers can take out all of its main beam cannons, leaving it vulnerable to attack. If it wasn&#039;t for the &amp;quot;supercap&amp;quot; flag, the Sathanas in such a state would be vulnerable to attacks by destroyers.&#039;&#039;&lt;br /&gt;
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&#039;&#039;This is one bigass mother of a ship. However, its defensive capabilities against fighters and bombers are far below par, so you can easily see why I disagree with the first comment. A quick salvo of Helios missiles should take care of the four front beams. The only annoying thing one should be warned about this is the forward flak cannon constantly bombarding your ship. If you can get rid of that, the ship is easily fried into helpless cap-ship fodder. Given an endless amount of time, enough missiles, and enough patience, it&#039;s possible that a single fighter or bomber could take down this juggernaut, as the Shivans apparently weren&#039;t planning on engineering defenses into their cap-ship destroyer. Unless its forward beam turrets are intact, it&#039;s as harmless as a fly (although not easily as squashed). Just be warned not to sit in front of it as it jumps out.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It is true that a Sathanas &#039;&#039;&#039;CAN&#039;&#039;&#039; be flanked by a smaller warship, but do not underestimate the strength of its rear-facing LRed. Without any fighters or bombers to disable it, even a [[GVD Hatshepsut|Hatshepsut-class]] destroyer may not be able to survive attacking it from behind. If that single turret is destroyed, however, it will change the outcome.&#039;&#039;&lt;br /&gt;
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&#039;&#039;A note about the ship&#039;s turn radius: if ordered to attack a nearby target, the AI code will tell the Sathanas to move forward while turning (rather than just pivot in place), so a warship placed to the side of the Sathanas in the right &amp;quot;sweet spot&amp;quot; can harass the juggernaut while remaining out of range of the short-range anti-fighter beams and blobs guarding the Sath&#039;s flanks. The Sath will turn in a wide circle and will never bring its main guns to bear. In this way a Fenris can defeat a Sathanas over the course of an hour, assuming that the latter&#039;s fighterbays are empty, and that the person who FREDed the mission didn&#039;t simply give the Shivan vessel a decent waypoint path to follow. For example, telling the Sath to head for a distant waypoint will cause it to pivot tightly, in which case the Fenris is screwed.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Despite all this, remember that the Sathanas is not meant to be left immobile and unescorted. If you create a mission, make sure that the ship turns to face the opponent, or at least move to evade. Also, the Sath&#039;s presumably very large fighter complement should be enough to overwhelm GTVA bombers and warships. Consider these factors when designing a strike against a Sathanas. &#039;&#039;&lt;br /&gt;
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I find that as long as you&#039;re nowhere near any flak cannons, staying low and close to the hull like you&#039;re walking on it is a method that can allow you to effectively neutralize every one of its turrets. Of course it&#039;ll take a while, since you&#039;re certainly not going to get your wingmen to follow you in your plan. The Sathanas in my opinion really only poses a threat to big ships. (A really, really big threat.)  &lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dilmah G</name></author>
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