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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24517</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24517"/>
		<updated>2009-08-09T04:09:18Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually [[Medusa]]or [[Ursa]]) and a loadout of [[Tsunami]]s or [[Harbinger]]s. If your mission requires the escort of a bomber wing, then you better have a few [[Ulysses]] with [[Interceptor]]s ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the [[Demon]] and [[Typhon]] destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the [[Avenger]]). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: [[GTF Ulysses]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: [[PVF Horus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: [[GTF Hercules]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[PVF Seth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Bomber: [[GTB Ursa]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTB Medusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: [[GTW Prometheus|Prometheus Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best/Most Compatible Primary Weapon: [[GTW Avenger|Avenger Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Gun: [[GTW Banshee|Banshee Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Missile: [[GTW Hornet|Hornet Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Missile: [[GTM Interceptor|Interceptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Anti-Bomber: [[GTM Phoenix V|Phoenix V]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Space Bomb: [[GTM Harbinger|Harbinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24516</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24516"/>
		<updated>2009-08-09T04:09:00Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually [[Medusa]]or [[Ursa]]) and a loadout of [[Tsunami]]s or [[Harbinger]]s. If your mission requires the escort of a bomber wing, then you better have a few [[Ulysses]] with [[Interceptor]]s ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the [[Demon]] and [[Typhon]] destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the [[Avenger]]). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: [[GTF Ulysses]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: [[PVF Horus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: [[GTF Hercules]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[PVF Seth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Bomber: [[GTB Ursa]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTB Medusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: [[GTW Prometheus|Prometheus Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best/Most Compatible Primary Weapon: [[GTW Avenger|Avenger Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Gun Mention: [[GTW Banshee|Banshee Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Missile: [[GTW Hornet|Hornet Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Missile: [[GTM Interceptor|Interceptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Anti-Bomber: [[GTM Phoenix V|Phoenix V]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Space Bomb: [[GTM Harbinger|Harbinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24515</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24515"/>
		<updated>2009-08-09T04:07:58Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually [[Medusa]]or [[Ursa]]) and a loadout of [[Tsunami]]s or [[Harbinger]]s. If your mission requires the escort of a bomber wing, then you better have a few [[Ulysses]] with [[Interceptor]]s ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the [[Demon]] and [[Typhon]] destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the [[Avenger]]). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: [[GTF Ulysses]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: [[PVF Horus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: [[GTF Hercules]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[PVF Seth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Bomber: [[GTB Ursa]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTB Medusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: [[GTW Prometheus|Prometheus Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best/Most Compatible Primary Weapon: [[GTW Avenger|Avenger Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Gun Mention: [[GTW Banshee|Banshee Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Missile: [[GTW Banshee|Banshee Cannon]]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Missile: [[GTM Interceptor|Interceptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Anti-Bomber: [[GTM Phoenix V|Phoenix V]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Space Bomb: [[GTM Harbinger|Harbinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24198</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24198"/>
		<updated>2009-07-25T11:50:45Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually [[Medusa]]or [[Ursa]]) and a loadout of [[Tsunami]]s or [[Harbinger]]s. If your mission requires the escort of a bomber wing, then you better have a few [[Ulysses]] with [[Interceptor]]s ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the [[Demon]] and [[Typhon]] destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the [[Avenger]]). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: [[GTF Ulysses]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: [[PVF Horus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: [[GTF Hercules]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[PVF Seth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Bomber: [[GTB Ursa]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTB Medusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: [[GTW Prometheus|Prometheus Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best/Most Compatible Primary Weapon: [[GTW Banshee|Banshee Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Most Chosen Secondary Gun: [[GTW Avenger|Avenger Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Missile: [[GTM Hornet|Hornet]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Missile: [[GTM Interceptor|Interceptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Anti-Bomber: [[GTM Phoenix V|Phoenix V]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Space Bomb: [[GTM Harbinger|Harbinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24118</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24118"/>
		<updated>2009-07-20T16:41:59Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually [[Medusa]]or [[Ursa]]) and a loadout of [[Tsunami]]s or [[Harbinger]]s. If your mission requires the escort of a bomber wing, then you better have a few [[Ulysses]] with [[Interceptor]]s ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the [[Demon]] and [[Typhon]] destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the [[Avenger]]). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: [[GTF Ulysses]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: [[PVF Horus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: [[GTF Hercules]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[PVF Seth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Bomber: [[GTB Ursa]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTB Medusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: [[GTW Prometheus|Prometheus Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best/Most Compatible Primary Weapon: [[GTW Banshee|Banshee Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Gun: [[GTW Avenger|Avenger Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Missile: [[GTM Hornet|Hornet]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Missile: [[GTM Interceptor|Interceptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Anti-Bomber: [[GTM Phoenix V|Phoenix V]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Space Bomb: [[GTM Harbinger|Harbinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24117</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24117"/>
		<updated>2009-07-20T16:40:47Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually [[Medusa]]or [[Ursa]]) and a loadout of [[Tsunami]]s or [[Harbinger]]s. If your mission requires the escort of a bomber wing, then you better have a few [[Ulysses]] with [[Interceptor]]s ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the [[Demon]] and [[Typhon]] destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the [[Avenger]]). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: [[GTF Ulysses]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: [[PVF Horus]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTF Valkyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: [[GTF Hercules]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[PVF Seth]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best Bomber: [[GTB Ursa]]&amp;lt;br&amp;gt;&lt;br /&gt;
Second Place: [[GTB Medusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: [[GTW Prometheus|Prometheus Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best/Most Compatible Primary Weapon: [[GTW Banshee|Banshee Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Weapon: [[GTW Avenger|Avenger Cannon]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Secondary Missile: [[GTM Hornet|Hornet]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Killing Power Missile: [[GTM Interceptor|Interceptor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Anti-Bomber: [[GTM Phoenix V|Phoenix V]]&amp;lt;br&amp;gt;&lt;br /&gt;
Best Space Bomb: [[GTM Harbinger|Harbinger]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24060</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=24060"/>
		<updated>2009-07-16T17:13:07Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually Medusa or Ursa) and a loadout of Tsunamis or Harbingers. If your mission requires the escort of a bomber wing, then you better have a few Ulysses with Interceptors ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the Demon and Typhon destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the Avenger). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: GTF Ulysses&lt;br /&gt;
Second Place: GTF Valkyrie&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: PVF Horus&lt;br /&gt;
Second Place: GTF Valkyrie&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: GTF Hercules&lt;br /&gt;
Second Place: PVF Seth&lt;br /&gt;
&lt;br /&gt;
Best Bomber: GTB Ursa&lt;br /&gt;
Second Place: GTB Medusa&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: Prometheus Cannon&lt;br /&gt;
Best/Most Compatible Primary Weapon: Banshee Cannon&lt;br /&gt;
Best secondary weapon: Avenger Attack Cannon&lt;br /&gt;
&lt;br /&gt;
Best Secondary Missile: Hornet&lt;br /&gt;
Best Killing Power Missile: Interceptor&lt;br /&gt;
Best Anti-Bomber: Phoenix&lt;br /&gt;
Best Space Bomb: Harbinger&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=23962</id>
		<title>SF Scorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=23962"/>
		<updated>2009-07-09T17:19:03Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SF &#039;&#039;Scorpion&#039;&#039;&#039;&#039;&#039; was a Shivan interceptor fighter used during the [[Great War]] in 2335 by the [[Shivan]]s.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:scorpion320x240.jpg]]|caption=The SF Scorpion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
We originally thought the Scorpion was the Shivans best fighter.  However, we now believe that the Scorpion is nothing more than a Shivan scout ship.  Their vast numbers and seeming unimportance to the Shivan war effort leads us to this belief.  Regardless of its purpose, the Scorpion is highly maneuverable, fast, and difficult to destroy.  It can also do damage equivalent to our space superiority fighters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the event that you encounter Scorpions, regard them as a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&#039;&#039;None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
A scorpion is an eight-legged arthropod with a deadly poison.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Recon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 70.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17.3 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Scorpion is lighter and more agile than most Shivan craft, but not particularly fast. Armament is middle-of-the-road and neither impressive nor laughable, while its protection is on the light side but still capable of standing up to enemy fire briefly. It does possess the unique ability to move in three dimensions at once, something not often seen on lower difficulty levels but very annoying on higher ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting a scorpion on the insane or hard difficulty is one of the most aggravating things to do. They move extremely fast one there hit with the guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is one of the few shivan ships that can dogfight really well against other fighters, Althought its hull is... ha you no, good for light skirmishs. When flying this ship you will note that on the number pad pressing the &amp;quot;1end and 3pgdn&amp;quot; keys the scorpion will move side to side as one of the fast shivan ships for this movement, and your speed accelerates when hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All in all the Scorpion is quite comparable to the GTF Apollo. It does most of the same things with about the same level of competency at them.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=23961</id>
		<title>SF Scorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=23961"/>
		<updated>2009-07-09T17:08:04Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SF &#039;&#039;Scorpion&#039;&#039;&#039;&#039;&#039; was a Shivan interceptor fighter used during the [[Great War]] in 2335 by the [[Shivan]]s.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:scorpion320x240.jpg]]|caption=The SF Scorpion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
We originally thought the Scorpion was the Shivans best fighter.  However, we now believe that the Scorpion is nothing more than a Shivan scout ship.  Their vast numbers and seeming unimportance to the Shivan war effort leads us to this belief.  Regardless of its purpose, the Scorpion is highly maneuverable, fast, and difficult to destroy.  It can also do damage equivalent to our space superiority fighters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the event that you encounter Scorpions, regard them as a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&#039;&#039;None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
A scorpion is an eight-legged arthropod with a deadly poison.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Recon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 70.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17.3 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Scorpion is lighter and more agile than most Shivan craft, but not particularly fast. Armament is middle-of-the-road and neither impressive nor laughable, while its protection is on the light side but still capable of standing up to enemy fire briefly. It does possess the unique ability to move in three dimensions at once, something not often seen on lower difficulty levels but very annoying on higher ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighting a scorpion on the insane or hard difficulty is one of the most aggravating things to do. They move extremely fast one there hit with the guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All in all the Scorpion is quite comparable to the GTF Apollo. It does most of the same things with about the same level of competency at them.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Vasudan_Ship_Database&amp;diff=23960</id>
		<title>FreeSpace 1 Vasudan Ship Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Vasudan_Ship_Database&amp;diff=23960"/>
		<updated>2009-07-09T16:57:03Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* PVFr Andromeda */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Parliamentary Vasudan Navy==&lt;br /&gt;
&lt;br /&gt;
====Freighter 1====&lt;br /&gt;
*[[PVFr Bast|&#039;&#039;Bast&#039;&#039;]]-class freighter&lt;br /&gt;
*Transiting Vasudan supply depot in Antares in [[Small Deadly Space]]&lt;br /&gt;
*Carrying Cargo 1&lt;br /&gt;
*Attacked by Alpha and Beta wings&lt;br /&gt;
*Attempted to escape&lt;br /&gt;
*If it survives, appears in [[Avenging Angels]]&lt;br /&gt;
&lt;br /&gt;
====Freighter 2====&lt;br /&gt;
*[[PVFr Ma&#039;at|&#039;&#039;Ma&#039;at&#039;&#039;]]-class freighter&lt;br /&gt;
*Transiting Vasudan supply depot in Antares in [[Small Deadly Space]]&lt;br /&gt;
*Carrying Cargo 2&lt;br /&gt;
*Attacked by Alpha and Beta wings&lt;br /&gt;
*Attempted to escape&lt;br /&gt;
*If it survives, appears in [[Avenging Angels]]&lt;br /&gt;
&lt;br /&gt;
====PVFr &#039;&#039;Andromeda&#039;&#039;====&lt;br /&gt;
*Arrives about 10,000 meters from [[FreeSpace 1 Terran Ship Database#GTI Beta Cyngi Installation|Beta Cygni Installation]] in [[The Hammer and the Anvil]]&lt;br /&gt;
*Requests help from Alpha and Beta wings, claiming that its convoy came under attack from the [[HoL]]&lt;br /&gt;
*Destroyed by HoL fighters, if saved goes to installation&lt;br /&gt;
&lt;br /&gt;
====PVD &#039;&#039;Hope&#039;&#039;====&lt;br /&gt;
*Engaged in battle in [[Antares]] before [[Last Hope]]&lt;br /&gt;
*Jumped to [[Beta Aquilae]] to repair damage&lt;br /&gt;
*Attacked by Shivans&lt;br /&gt;
*Succesfully defended by Alpha and Beta wings&lt;br /&gt;
&lt;br /&gt;
====PVC &#039;&#039;Mecross&#039;&#039;====&lt;br /&gt;
*Defends [[Vasuda Prime]]-[[Aldebaran]]-[[Sirius]] jump node cluster in [[Exodus]]&lt;br /&gt;
*If it survives, destroys SC &#039;&#039;Thunder&#039;&#039; in [[Last Hope]] and departs&lt;br /&gt;
&lt;br /&gt;
====PVD &#039;&#039;Pinnacle&#039;&#039;====&lt;br /&gt;
*Has &amp;quot;one of the most skilled crews in the [[PVE]]&amp;quot;&lt;br /&gt;
*Escorted Tombaugh Station survivors in [[The Aftermath]]&lt;br /&gt;
&lt;br /&gt;
====PVT &#039;&#039;Rasputin&#039;&#039;====&lt;br /&gt;
*Carrying Vasudan command staff in [[Avenging Angels]]&lt;br /&gt;
*Attempts to dock with [[FreeSpace 1 Terran Ship Database#GTT Omega|GTT Omega]] to transfer [[GTW Avenger|Avenger]] prototype&lt;br /&gt;
*Destroyed by or escaped from Alpha and Beta wings, or disabled and captured by [[GTI]]&lt;br /&gt;
&lt;br /&gt;
====PVC &#039;&#039;Taurus&#039;&#039;====&lt;br /&gt;
*Last Vasudan cruiser left in the [[Antares]] system before [[Out of the Dark, Into the Night]]&lt;br /&gt;
*Attempted to attack the [[FreeSpace 1 Terran Ship Database#GTSC Plato|GTSC &#039;&#039;Plato&#039;&#039;]]&lt;br /&gt;
*Destroyed by one of the first [[Shivan]] attacks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hammer of Light==&lt;br /&gt;
&lt;br /&gt;
====PVD &#039;&#039;Anvil&#039;&#039;====&lt;br /&gt;
*An HoL flagship&lt;br /&gt;
*Attacks Omega wing in [[Black Omega]] as Omega carries Altair artifacts&lt;br /&gt;
*Destroyed by fighters from the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====PVC &#039;&#039;Benedict&#039;&#039;====&lt;br /&gt;
*Arrived during the attack on the SC &#039;&#039;Zenith&#039;&#039; in [[Reaching the Zenith]]&lt;br /&gt;
*Destroyed by Alpha, Beta, and Gamma wings&lt;br /&gt;
&lt;br /&gt;
====PVC &#039;&#039;Malthusa&#039;&#039;====&lt;br /&gt;
*Defended HoL cargo depot in [[Beta Aquilae]]&lt;br /&gt;
*Destroyed by Shivans 40 seconds before mission in [[La Ruota Della Fortuna]]&lt;br /&gt;
&lt;br /&gt;
====PVC &#039;&#039;Mauler&#039;&#039;====&lt;br /&gt;
*Attempts to kamikaze [[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]] in [[Tenderizer]]&lt;br /&gt;
*Destroyed by Alpha and Beta wings&lt;br /&gt;
&lt;br /&gt;
====PVD &#039;&#039;Prophecy&#039;&#039;====&lt;br /&gt;
*Attempts to block [[Alpha 1]]&#039;s path to the node in [[The Great Hunt]]&lt;br /&gt;
*Set as team Neutral&lt;br /&gt;
&lt;br /&gt;
====PVC &#039;&#039;Ramses&#039;&#039;====&lt;br /&gt;
*Defends HoL cargo depot in [[Beta Cygni]] during [[The Darkness and the Light]]&lt;br /&gt;
*[[Alpha 1]] assigned to disable and disarm the &#039;&#039;Ramses&#039;&#039; for Omega transports to capture&lt;br /&gt;
*Attacked by [[SC Taranis|SC &#039;&#039;Taranis&#039;&#039;]] and fighter/bomber escort&lt;br /&gt;
*Destroyed by Shivans&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=23959</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=23959"/>
		<updated>2009-07-09T16:51:37Z</updated>

		<summary type="html">&lt;p&gt;Dude: /* Preferred Primary and Secondary Loadouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually Medusa or Ursa) and a loadout of Tsunamis or Harbingers. If your mission requires the escort of a bomber wing, then you better have a few Ulysses with Interceptors ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the Demon and Typhon destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the Avenger). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: GTF Ulysses&lt;br /&gt;
Second Place: GTF Valkyrie&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: PVF Horus&lt;br /&gt;
Second Place: GTF Valkyrie&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: GTF Hercules&lt;br /&gt;
Second Place: PVF Seth&lt;br /&gt;
&lt;br /&gt;
Best Bomber: GTB Ursa&lt;br /&gt;
Second Place: GTB Medusa&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: Prometheus Cannon&lt;br /&gt;
Best/Most Compatible Primary Weapon: Banshee Cannon&lt;br /&gt;
&lt;br /&gt;
Best Secondary Missile: Hornet&lt;br /&gt;
Best Killing Power Missile: Interceptor&lt;br /&gt;
Best Anti-Bomber: Phoenix&lt;br /&gt;
Best Space Bomb: Harbinger&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>Dude</name></author>
	</entry>
</feed>