<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Durandal</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Durandal"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Durandal"/>
	<updated>2026-11-15T10:44:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PVFr_Ma%27at&amp;diff=65567</id>
		<title>PVFr Ma&#039;at</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PVFr_Ma%27at&amp;diff=65567"/>
		<updated>2024-02-19T06:17:46Z</updated>

		<summary type="html">&lt;p&gt;Durandal: Change deprecated username of modeler.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;PVFr &#039;&#039;Ma&#039;at&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] freighter. It holds the distinction of being the only Vasudan ship to retain the PV (Parliamentary Vasudan) faction prefix even after the dissolving of the [[Parliamentary Vasudan Empire]], formation of the [[Galactic Terran-Vasudan Alliance]] and subsequent prefix change of all other Vasudan [[Great War]]-era vessels from PV to GV (Galactic Vasudan).&lt;br /&gt;
{{shipimage|image=[[image:Pvfrmaat-old.jpg]]|caption=The PVFr Ma&#039;at}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
With three turrets, the Ma&#039;at is a hairy target for GTA pilots to attack.  However, it is slow enough that it can be destroyed with enough patience.  As always, supply ships for the PVN are considered to be valid targets.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Ma&#039;at freighter class has served the Vasudan navy for over 50 years. More than 200 of these vessels still serve the GTVA, carrying desperately needed supplies, foodstuffs, and munitions to every theatre of the war. With only three weapon turrets, a lone Ma&#039;at is easy prey for a wing of enemy bombers. Thus Ma&#039;ats usually travel in mixed convoys with other freighters, guarded by cruisers and fighter wings.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PVFr_Ma&#039;at.png|Early Ma&#039;at concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Ma&#039;at was an Egyptian goddess of law, morality, and justice. She was also said to mediate between disputes, both between other deites and the mortals.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Freighter|Unknown|N/A|25.0, 25.0, 25.0|50.0 - 60.0|N/A|N/A|4 500|N/A|56}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;| [[VAC 4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
[[Image:PVFrMaat.png|thumb|right|480px|The PVFr Ma&#039;at by Durandal and Oddgrim.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: freighter05.pof&lt;br /&gt;
:Textures: freighter05-01a(/b/c), thruster01&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: HTL-Ma&#039;at.pof&lt;br /&gt;
:Textures: HTL-Ma&#039;at, HTL-Ma&#039;at-Debris&lt;br /&gt;
:Model and textures by: Durandal &amp;amp; Oddgrim&lt;br /&gt;
:Release thread: [http://www.hard-light.net/forums/index.php?topic=81203.0]&lt;br /&gt;
:p3d model preview: [http://p3d.in/at2hp]&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Ma&#039;at is quite dangerous in the FS1 demo when you must fight it in an Apollo, with the ML-16, without shields. Even a single hit from a Terran Turret hurts an unshielded FS1 ship severely, and most people playing the FS1 demo are new players who will find the Ma&#039;at a formidable opponent. However, in any other situation, this freighter is all but helpless. Terran Turrets are pitiful against shields, and decent weapons will chew the Ma&#039;at up very quickly. It was made for the Terran-Vasudan war, and it shows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very similar to the [[GVFr Bes]] but it looks better and has another turret, a [[GTW Avenger|Avenger]] / [[GTW Mekhu HL-7|Vasudan HL-7]] turret, and not another useless [[Terran Turret]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PVFr_Ma%27at&amp;diff=65566</id>
		<title>PVFr Ma&#039;at</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PVFr_Ma%27at&amp;diff=65566"/>
		<updated>2024-02-19T06:16:36Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;PVFr &#039;&#039;Ma&#039;at&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] freighter. It holds the distinction of being the only Vasudan ship to retain the PV (Parliamentary Vasudan) faction prefix even after the dissolving of the [[Parliamentary Vasudan Empire]], formation of the [[Galactic Terran-Vasudan Alliance]] and subsequent prefix change of all other Vasudan [[Great War]]-era vessels from PV to GV (Galactic Vasudan).&lt;br /&gt;
{{shipimage|image=[[image:Pvfrmaat-old.jpg]]|caption=The PVFr Ma&#039;at}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
With three turrets, the Ma&#039;at is a hairy target for GTA pilots to attack.  However, it is slow enough that it can be destroyed with enough patience.  As always, supply ships for the PVN are considered to be valid targets.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Ma&#039;at freighter class has served the Vasudan navy for over 50 years. More than 200 of these vessels still serve the GTVA, carrying desperately needed supplies, foodstuffs, and munitions to every theatre of the war. With only three weapon turrets, a lone Ma&#039;at is easy prey for a wing of enemy bombers. Thus Ma&#039;ats usually travel in mixed convoys with other freighters, guarded by cruisers and fighter wings.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PVFr_Ma&#039;at.png|Early Ma&#039;at concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Ma&#039;at was an Egyptian goddess of law, morality, and justice. She was also said to mediate between disputes, both between other deites and the mortals.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Freighter|Unknown|N/A|25.0, 25.0, 25.0|50.0 - 60.0|N/A|N/A|4 500|N/A|56}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;| [[VAC 4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
[[Image:PVFrMaat.png|thumb|right|480px|The PVFr Ma&#039;at by Hellstryker and Oddgrim.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: freighter05.pof&lt;br /&gt;
:Textures: freighter05-01a(/b/c), thruster01&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: HTL-Ma&#039;at.pof&lt;br /&gt;
:Textures: HTL-Ma&#039;at, HTL-Ma&#039;at-Debris&lt;br /&gt;
:Model and textures by: Durandal &amp;amp; Oddgrim&lt;br /&gt;
:Release thread: [http://www.hard-light.net/forums/index.php?topic=81203.0]&lt;br /&gt;
:p3d model preview: [http://p3d.in/at2hp]&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Ma&#039;at is quite dangerous in the FS1 demo when you must fight it in an Apollo, with the ML-16, without shields. Even a single hit from a Terran Turret hurts an unshielded FS1 ship severely, and most people playing the FS1 demo are new players who will find the Ma&#039;at a formidable opponent. However, in any other situation, this freighter is all but helpless. Terran Turrets are pitiful against shields, and decent weapons will chew the Ma&#039;at up very quickly. It was made for the Terran-Vasudan war, and it shows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very similar to the [[GVFr Bes]] but it looks better and has another turret, a [[GTW Avenger|Avenger]] / [[GTW Mekhu HL-7|Vasudan HL-7]] turret, and not another useless [[Terran Turret]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Battle_of_Rexias_4&amp;diff=65497</id>
		<title>Battle of Rexias 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Battle_of_Rexias_4&amp;diff=65497"/>
		<updated>2024-01-22T21:55:17Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Battle of Rexias 4&#039;&#039;&#039; was an early engagement during the [[Terran-Vasudan War]], taking place circa 2323, less than two years into the conflict. Over the course of the battle, the [[Terran]] destroyer [[GTD Goliath|GTD &#039;&#039;Goliath&#039;&#039;]] was destroyed by [[Vasudan]] kamikaze wings in the first known occurrence of this radical maneuver.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties resulting from the loss of the &#039;&#039;Goliath&#039;&#039; led the [[Galactic Terran Alliance|GTA]] to introduce the [[GTEP Hermes|Hermes escape pod]], which would go on to save many lives during subsequent conflicts.&lt;br /&gt;
&lt;br /&gt;
There is no system named Rexias on the official Volition nodemap. While this is likely a simple error on Volition’s behalf, there are a few possibilities for writers as to the true site of the battle:&lt;br /&gt;
&lt;br /&gt;
- Rexias 4 may be a moon of a larger planet, such as a gas giant or super earth named Rexias.&lt;br /&gt;
&lt;br /&gt;
- Rexias may be a Vasudan name for canonical system.&lt;br /&gt;
&lt;br /&gt;
- The node to Rexias may have collapsed.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Battle_of_Rexias_4&amp;diff=65496</id>
		<title>Battle of Rexias 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Battle_of_Rexias_4&amp;diff=65496"/>
		<updated>2024-01-22T21:53:57Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Battle of Rexias 4&#039;&#039;&#039; was an early engagement during the [[Terran-Vasudan War]], taking place circa 2323, less than two years into the conflict. Over the course of the battle, the [[Terran]] destroyer [[GTD Goliath|GTD &#039;&#039;Goliath&#039;&#039;]] was destroyed by [[Vasudan]] kamikaze wings in the first known occurrence of this radical maneuver.&lt;br /&gt;
&lt;br /&gt;
The large number of casualties resulting from the loss of the &#039;&#039;Goliath&#039;&#039; led the [[Galactic Terran Alliance|GTA]] to introduce the [[GTEP Hermes|Hermes escape pod]], which would go on to save many lives during subsequent conflicts.&lt;br /&gt;
&lt;br /&gt;
There is no system named Rexias on the official Volition nodemap. While this is likely a simple error on Volition’s behalf, there are a few possibilities for writers as to the true site of the battle:&lt;br /&gt;
&lt;br /&gt;
- Rexias 4 may be a moon of a larger planet, such as a gas giant or super earth named Rexias.&lt;br /&gt;
- Rexias may be a Vasudan name for canonical system.&lt;br /&gt;
- The node to Rexias may have collapsed.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Named_Ships_(disambiguation)&amp;diff=65189</id>
		<title>Named Ships (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Named_Ships_(disambiguation)&amp;diff=65189"/>
		<updated>2023-09-26T23:31:13Z</updated>

		<summary type="html">&lt;p&gt;Durandal: Created page with &amp;quot;{{disambiguation}}  &amp;#039;&amp;#039;&amp;#039;FreeSpace 1&amp;#039;&amp;#039;&amp;#039; *FreeSpace 1 Ship Database  &amp;#039;&amp;#039;&amp;#039;FreeSpace 2&amp;#039;&amp;#039;&amp;#039; *FreeSpace 2 Ship Database  &amp;#039;&amp;#039;&amp;#039;Blue Planet&amp;#039;&amp;#039;&amp;#039; *Blue Planet Orders of Battle&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
*[[FreeSpace 1 Ship Database]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Ship Database]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
*[[Blue Planet Orders of Battle]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=61990</id>
		<title>GTW Akheton SDG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Akheton_SDG&amp;diff=61990"/>
		<updated>2020-09-21T22:08:09Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Akheton SDG&#039;&#039;&#039;, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans.  Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target.  This has obvious utility in disarming or disabling operations.  The SDG also does a moderate amount of shield damage to small craft. However, the weapon&#039;s high energy requirements and low rate of fire make it an undesirable choice for dogfighting.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Akheton.gif]]|caption=The Akheton SDG}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|750|2.86|500|30|None|0|Average|15|Full|30}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you&#039;re a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it&#039;s not one of your assigned mission goals, you might wish to take the Akheton. In general, however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage.  Unless the mission specifically calls for a target to be disabled with minimal damage, or it&#039;s a freighter/transport/something-else-that-might-explode-if-sneezed-on, one should leave the SDG at home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon has a short firing range compared to the most other primaries and is largely replaced by the long-range [[Maxim]] Cannon later in the game for cruiser disarmament.}}  &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Mekhu_HL-7&amp;diff=61989</id>
		<title>GTW Mekhu HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Mekhu_HL-7&amp;diff=61989"/>
		<updated>2020-09-21T22:02:22Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Vasudan variant of the [[GTW Subach HL-7]], the &#039;&#039;&#039;GTW Mekhu HL-7&#039;&#039;&#039; is, statistically, a slightly superior weapon.  It boasts a higher rate of fire, better range, and a fraction more damage, however, it is less efficient and lacks the single hit power of its Terran counterpart.  Although less efficient than the Subach, the Mekhu HL-7 still consumes very little power and, like the Subach gives an acceptable level of damage, making it a viable choice throughout your tour of duty.  The Mekhu HL-7 can only be mounted on Vasudan fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach.gif]]|caption=The GTW Mekhu HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Mekhu HL-7===&lt;br /&gt;
{{Primary|970|6.67|485|12|Full|10.8|Very Good|9.6|Poor|3.6}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Mekhu HL-D===&lt;br /&gt;
{{Primary|970|6.67|485|18|Very Good|16.8|Full|18|Very Poor|3.6}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;The Mekhu is used in place of the [[GTW Subach HL-7]] in [[Vasudan]] fighters. The Mekhu has a huge fire rate, moves faster than the Subach HL-7, does (slightly) more damage-per-second, but has less overall hitting power (per shot damage), and is less efficient. I personally prefer the Subach HL-7 to this weapon, but it is quite effective.  For more details on exact specifications see [[Weapon Comparison (FS2)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I personally prefer the rapid fire of the Mekhu to the Subach. A constant bombardment with this weapon wears down both shields and hull rather fast. It&#039;s simply better at dealing damage and it&#039;s easier to hit fast opponents with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Mekhu is, for me, the main attraction of Vasudan fighters. In my opinion, it is the best all-around primary weapon in the entire game. It has a higher rate of fire than any other gun except the Morning Star and the Maxim, neither of which are effective against shields, and it uses next to no energy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I don&#039;t mind using the Mekhu, since my accuracy&#039;s one of the worst in GTVA history. I could fire both primaries (loaded with Mekhus) at once and they&#039;ll do even more damage than a single Subach at the exact same fire rate as it. The fire rate of this weapon is especially useful when shooting down bombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A better weapon than the Subach in most circumstances, for several reasons: better range, better rate of fire, better projectile velocity, better sustained damage-per-second, and it still retains a negligible power draw. This translates into greater effectiveness in intercepting warheads, escorting convoys, hitting speedy targets, and keeping sustained fire on target. If your shots travel faster, the target has less time or ability to dodge, and the amount of lead you have to account for is lessened. If you&#039;re taking a high-energy weapon like the Maxim or Prometheus S in one bank, putting the Mekhu in the other is a good option.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=61988</id>
		<title>GTW UD-8 Kayser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=61988"/>
		<updated>2020-09-21T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW UD-8 Kayser&#039;&#039;&#039; is an advanced primary weapon that is now in its late OpEval period. It has high marks for both shield and armor penetration, beyond even the formidable [[GTW Prometheus S]].  Its shots move fast, reach a decent range, and pack a heck of a punch. That&#039;s the good news. The bad news is that, as expected for a prototype weapon, its compatibility with existing fighters and bombers is poor. Few craft can mount this cannon. The weapon&#039;s energy requirements are also very high. Still, when you see one of these on the battlefield, you should immediately be very cautious. It&#039;s a powerful device, given only to veteran and elite squadrons. Special Operations Command, especially, seems to have priority selection.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Kayser.gif]]|caption=The GTW UD-8 Kayser}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - UD-8 Kayser===&lt;br /&gt;
{{Primary|975|4|650|28|Full|28|Very Good|25.2|Poor|9.8}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - UD-D Kayser===&lt;br /&gt;
{{Primary|975|3.33|650|16.8|Full|16.8|Full|16.8|Average|9.8}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fighters to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he&#039;s not going to do it for long, but you could well be dead before he stops.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When I first got to use the Kayser, I stopped using other primary weapons when I had the chance. This gun delivers such a punch that it can actually deplete weak shields and &#039;&#039;&#039;still&#039;&#039;&#039; have enough power to damage the hull. In fact, for some of the fighters with little hull plating, even a direct hit from four Kayser projectiles can knock their shields from full to null.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is a good anti-fighter and anti-bomber primary. However, it devours too much energy to be of much use against freighters and cruisers. In such cases, it is advisable to take some Trebuchets or forget the Kayser and take a Maxim or dual Prometheus S cannons. Like most high-consumption anti-bomber cannons, sacrifice some speed for a higher primary recharge rate. With Kaysers, you may run out of energy real fast and at the worst time. Most typically, you will use the Kayser in the main campaign with a [[GTF Erinyes]], the eight guns of which will eat all your primary energy in a few seconds. This might be discouraging, but on a 4-gun [[GTF Perseus|Perseus]], Kaysers serve well, both as anti-fighter and anti-bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is an excellent dogfight weapon if you have a quick, moderately-armored ship.  You&#039;ll need the extra speed and padding so you can divert some energy to your primaries. If you need your speed and all the shielding you can, you should go with something else, such as dual Prom-S.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is essentially a more balanced [[Banshee]], sacrificing extra shield damage for more hull devastation.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=61987</id>
		<title>GTW UD-8 Kayser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=61987"/>
		<updated>2020-09-21T21:41:49Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW UD-8 Kayser&#039;&#039;&#039; is an advanced primary weapon that is now in its late OpEval period. It has high marks for both shield and armor penetration, beyond even the formidable [[GTW Prometheus S]].  Its shots move fast, reach a decent range, and pack a heck of a punch. That&#039;s the good news. The bad news is that, as expected for a prototype weapon, its compatibility with existing fighters and bombers is poor. Few craft can mount this cannon. The weapon&#039;s energy requirements are also very high. Still, when you see one of these on the battlefield, you should immediately be very cautious. It&#039;s a powerful device, given only to veteran and elite squadrons. Special Operations Command, especially, seems to have priority selection.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Kayser.gif]]|caption=The GTW UD-8 Kayser}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - UD-8 Kayser===&lt;br /&gt;
{{Primary|975|4|650|28|Full|28|Very Good|25.2|Poor|9.8}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - UD-D Kayser===&lt;br /&gt;
{{Primary|975|3.33|650|16.8|Full|16.8|Full|16.8|Average|9.8}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fighters to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he&#039;s not going to do it for long, but you could well be dead before he stops.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When I first got to use the Kayser, I stopped using other primary weapons when I had the chance. This gun delivers such a punch that it can actually deplete weak shields and &#039;&#039;&#039;still&#039;&#039;&#039; have enough power to damage the hull. In fact, for some of the fighters with little hull plating, even a direct hit from four Kayser projectiles can knock their shields from full to null.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is a good anti-fighter and anti-bomber primary. However, it devours too much energy to be of much use against freighters and cruisers. In such cases, it is advisable to take some Trebuchets or forget the Kayser and take a Maxim or dual Prometheus S cannons. Like most high-consumption anti-bomber cannons, sacrifice some speed for a higher primary recharge rate. With Kaysers, you may run out of energy real fast and at the worst time. Most typically, you will use the Kayser in the main campaign with a [[GTF Erinyes]], the eight guns of which will eat all your primary energy in a few seconds. This might be discouraging, but on a 4-gun [[GTF Perseus|Perseus]], Kaysers serve well, both as anti-fighter and anti-bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is an excellent dogfight weapon if you have a quick, moderately-armored ship.  You&#039;ll need the extra speed and padding so you can divert some energy to your primaries. If you need your speed and all the shielding you can, you should go with something else, such as dual Prom-S.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is essentially a more balanced [[Banshee]], sacrificing extra shield damage for more hull devastation.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=61986</id>
		<title>GTW UD-8 Kayser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=61986"/>
		<updated>2020-09-21T21:39:59Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW UD-8 Kayser&#039;&#039;&#039; is an advanced primary weapon that is now in its late OpEval period. It has high marks for both shield and armor penetration, beyond even the formidable [[GTW Prometheus S]].  Its shots move fast, reach a decent range, and pack a heck of a punch. That&#039;s the good news. The bad news is that, as expected for a prototype weapon, its compatibility with existing fighters and bombers is poor. Few craft can mount this cannon. The weapon&#039;s energy requirements are also very high. Still, when you see one of these on the battlefield, you should immediately be very cautious. It&#039;s a powerful device, given only to veteran and elite squadrons. Special Operations Command, especially, seems to have priority selection.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Kayser.gif]]|caption=The GTW UD-8 Kayser}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - UD-8 Kayser===&lt;br /&gt;
{{Primary|975|4|650|28|Full|28|Very Good|25.2|Poor|9.8}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - UD-D Kayser===&lt;br /&gt;
{{Primary|975|3.33|650|16.8|Full|16.8|Full|16.8|Average|9.8}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fighters to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he&#039;s not going to do it for long, but you could well be dead before he stops.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When I first got to use the Kayser, I stopped using other primary weapons when I had the chance. This gun delivers such a punch that it can actually deplete weak shields and &#039;&#039;&#039;still&#039;&#039;&#039; have enough power to damage the hull. In fact, for some of the fighters with little hull plating, even a direct hit from four Kayser projectiles can knock their shields from full to null.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is a good anti-fighter and anti-bomber primary. However, it devours too much energy to be of much use against freighters and cruisers. In such cases, it is advisable to take some Trebuchets or forget the Kayser and take a Maxim or dual Prometheus S cannons. Like most high-consumption anti-bomber cannons, sacrifice some speed for a higher primary recharge rate. With Kaysers, you may run out of energy real fast and at the worst time. Most typically, you will use the Kayser in the main campaign with a [[GTF Erinyes]], the eight guns of which will eat all your primary energy in a few seconds. This might be discouraging, but on a 4-gun [[GTF Perseus|Perseus]], Kaysers serve well, both as anti-fighter and anti-bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is an excellent dogfight weapon if you have a quick, moderately-armored ship.  You&#039;ll need the extra speed and padding so you can divert some energy to your primaries. If you need your speed and all the shielding you can, you should go with something else, such as dual Prom-S.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is essentially a more balanced [[Banshee]], sacrificing extra shield damage for more hull devastation.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=61985</id>
		<title>GTW Maxim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=61985"/>
		<updated>2020-09-21T21:35:43Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-66 Maxim Cannon&#039;&#039;&#039; is a brand new design;  a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.&lt;br /&gt;
&lt;br /&gt;
A tactically invaluable weapon since it out-ranges any existing anti-fighter defenses, the Maxim&#039;s primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil per shot, strong enough to affect the pilot&#039;s visual aim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Maxim.gif]]|caption=The GTW-66 Maxim Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Maxim===&lt;br /&gt;
{{Primary|3600|6.67|1800|26|Full|26|Poor|4|Good|20}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Maxim D===&lt;br /&gt;
{{Primary|2700|6.67|1800|20|Good|16|Poor|4|Full|20}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The weapon has high recoil values [[Weapons.tbl#Weapon Flags|(Shudder)]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships&#039; lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some &amp;quot;shake&amp;quot; effect as it fires, degrading its accuracy somewhat, but if you fly in third person mode, your screen doesn&#039;t shake. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maxim is a very convenient weapon if you know when and where to use it (destroying turrets and subsystems and intercepting bombs at long range). Remember it devours a lot of energy, so I suggest you keep your recharge rate maximum while firing, unless you are in a hurry to approach your target.  The &amp;quot;shake&amp;quot; effect does not affect your accuracy if you do not steer your ship; however, it will be distracting during a dogfight. If you are expecting a hard dogfight, either take &amp;quot;Dogfight Primary&amp;quot; + Trebuchets or Maxim + lots of &amp;quot;Dogfight Missiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon is of little use against Shivan fighters, as they have strong shields and hulls so weak, that you can destroy them with a few hits from anything. Larger ships, or even heavy bombers, are different thing, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The classic combination of the Circe and the Maxim are excellent against Shivan fighters and bombers &#039;&#039;&#039;when fired in short bursts&#039;&#039;&#039;.  They both use up so much energy that it&#039;s hard to keep a steady stream of fire.  The long range and the high hull damage of the Maxim is excellent against anything that&#039;s slow and unshielded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maxim is described in the techroom and when first introduced by Admiral Khafre (of the [[GVD Psamtik]]) as &amp;quot;by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon&amp;quot;; this appears to be the result of some confusion on the part of whoever wrote the description, as the Maxim behaves like an energy weapon (shooting glowy blue projectiles and eating through your ship&#039;s energy) but is by definition a mass driver (it accelerates uranium slugs, after all).}}&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
The Maxim gun was one of the first machine guns, operated around the turn of the 19th and 20th centuries. The gun was developed by an American inventor, Sir Hiram Maxim in 1884.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Lamprey&amp;diff=61984</id>
		<title>GTW Lamprey</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Lamprey&amp;diff=61984"/>
		<updated>2020-09-21T21:30:47Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-83 Lamprey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Lamprey.gif]]|caption=The GTW-83 Lamprey}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW-83 Lamprey cannon is a second-generation Leech gun. It drains the energy systems of its target, depleting the reserves available to the target&#039;s Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|900|3.33|450|14|Very Poor|1.4|Full|14|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon [[Weapons.tbl#&amp;quot;Esuck&amp;quot;|leeches]] energy from the target with every hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|In multiplayer, the Lamprey loses out somewhat, although it functions as predicted, it doesn&#039;t prevent the target from firing missiles. In many ways it&#039;s simply more efficient to take dual [[GTW UD-8 Kayser]], [[GTW Prometheus S]], or [[GTW Subach HL-7]] to the target and get done with it rather than fiddle around with such whimsy as the Lamprey. I&#039;m sure that under some tactical situations this is an excellent weapon, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This thing can be quite annoying if it is used against you. If you get constantly shot at by this thing, you won&#039;t even be able to shoot a single bullet, because your energy reserves are already drained within the first 3-5 shots... not even mentioning the shields going haywire. Very effective against people who rely a lot on highly energy consumptive weaponry, such as a [[GTF Erinyes]] with a full loadout of Kaysers. Shoot him with this several times, and he&#039;s helpless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the above commenter mentioned, this is very useful if someone has a ship with few missiles but lots of high-power-draw primaries. If energy drain is hell to Kayser users, this is the devil himself; otherwise, it&#039;s nearly useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon DOES find a use in single-player missions. If you load out some of your wingmen with Lampreys and/or [[GTW Morning Star]]s, then order them to cover you, you&#039;ll be barely scratched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lamprey has the same weakness as the Morning Star: It can be used under a very limited number of circumstances. The Lamprey is good at leeching fast fighters&#039; afterburners, practically incapacitating them. Its prowess against shields is conspicuous, so is its weakness against hulls. However, if you are in a rush to kill, it&#039;s likely that taking something with more firepower is of more use. If I were to take something on a mission I don&#039;t know, the Lamprey will not be my weapon of choice. I recommend this in the 2-gun banks of Myrmidons and Areses, but hardly anywhere else.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Lamprey&amp;diff=61983</id>
		<title>GTW Lamprey</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Lamprey&amp;diff=61983"/>
		<updated>2020-09-21T21:29:17Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-83 Lamprey&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Lamprey.gif]]|caption=The GTW-83 Lamprey}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW-83 Lamprey cannon is a second-generation Leech gun. It drains the energy systems of its target, depleting the reserves available to the target&#039;s Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|900|3.33|450|14|Very Poor|1.4|Full|14|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon [[Weapons.tbl#&amp;quot;Esuck&amp;quot;|leeches]] energy from the target with every hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|In multiplayer, the Lamprey loses out somewhat, although it functions as predicted, it doesn&#039;t prevent the target from firing missiles. In many ways it&#039;s simply more efficient to take dual [[GTW UD-8 Kayser]], [[GTW Prometheus S]], or [[GTW Subach HL-7]] to the target and get done with it rather than fiddle around with such whimsy as the Lamprey. I&#039;m sure that under some tactical situations this is an excellent weapon, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This thing can be quite annoying if it is used against you. If you get constantly shot at by this thing, you won&#039;t even be able to shoot a single bullet, because your energy reserves are already drained within the first 3-5 shots... not even mentioning the shields going haywire. Very effective against people who rely a lot on highly energy consumptive weaponry, such as a [[GTF Erinyes]] with a full loadout of Kaysers. Shoot him with this several times, and he&#039;s helpless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the above commenter mentioned, this is very useful if someone has a ship with few missiles but lots of high-power-draw primaries. If energy drain is hell to Kayser users, this is the devil himself; otherwise, it&#039;s nearly useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon DOES find a use in single-player missions. If you load out some of your wingmen with Lampreys and/or [[GTW Morning Star]]s, then order them to cover you, you&#039;ll be barely scratched.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lamprey has the same weakness as the Morning Star: It can be used under a very limited number of circumstances. The Lamprey is good at leeching fast fighters&#039; afterburners, practically incapacitating them. Its prowess against shields is conspicuous, so is its weakness against hulls. However, if you are in a rush to kill, it&#039;s likely that taking something with more firepower is of more use. If I were to take something on a mission I don&#039;t know, the Lamprey will not be my weapon of choice. I recommend this in the 2-gun banks of Myrmidons and Areses, but hardly anywhere else.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Circe&amp;diff=61982</id>
		<title>GTW Circe</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Circe&amp;diff=61982"/>
		<updated>2020-09-21T21:23:14Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-19 Circe&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Circe.gif]]|caption=The GTW-19 Circe}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Derived from advanced electromagnetic weaponry, such as the Banshee, the GTW-19 Circe disrupts shield systems by focusing a barrage of widely varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe is most effective when paired with a hull-damaging partner, such as the Maxim or Prometheus.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1350|2.5|450|45|None|0|Full|45|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✗&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The yin to the [[GTW Maxim|GTW-66 Maxim Cannon]]&#039;s yang, the Circe eats shields for breakfast, but has no real other purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I like to use this weapon in an [[GTF Erinyes]] with the [[GTW Maxim|GTW-66 Maxim Cannon]]. It&#039;s quite simple to fire off a couple of Circe bursts: completely stripping away a fighter&#039;s shields instantly, and then switch over to the Maxim and blow your target away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Tech Room says it&#039;s a development of the [[GTW Banshee]] but in terms of damage values, it&#039;s more related to the [[GTW Shield Breaker]]. I would say that the spiritual successor of the Banshee would be the Kayser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the others said, the Circe is to be used only against shielded targets. The idea behind the Circe and the Shield Breaker was to break through the Shivans&#039; shields, and finish off the target with a hull-damaging weapon. It could be used well against waves of bombers and their fighter escorts, but in the &#039;&#039;FreeSpace 2&#039;&#039; main campaign, you also have to engage capital ships in the same mission, meaning that you also need a good hull and/or subsystem damaging primary. Ideally, that would be the Maxim. Beware, however, of the extreme energy consumption. If you choose this combination, learn to be quick at diverting energy and switch between your two primaries. You won&#039;t be needing them simultaneously. You must be quick in order to save time, and not use both banks simultaneously to save energy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Difficult weapon to use. Relatively high energy usage, making it hard to pair with hull weapons like the Prom-S and Maxim. It does strip shields quite quickly, but the projectile speed is relatively slow, making it hard to hit with. Only real use I can think of is bomber-killing when paired with a Maxim.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=61981</id>
		<title>GTW Morning Star</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Morning_Star&amp;diff=61981"/>
		<updated>2020-09-21T21:18:42Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW ML-70 Morning Star&#039;&#039;&#039;  is an unusual weapon, described as a long-range tactical weapon.  The long-range aspect is undeniable: at 2km, it outranges ever other gun except the Maxim cannon, and even most missiles. Its high projectile speed and blistering rate of fire allow hits even at its maximum range.&lt;br /&gt;
&lt;br /&gt;
The most interesting part of the Morning Star, however, is its kinetic properties. When a target ship is hit by the weapon, it is shaken slightly; with repeated hits, the target can be driven completely off course and will tumble out of control.  This can make them easy prey for a follow-up volley of [[GTM Harpoon]] or [[GTM Tornado]] missiles.&lt;br /&gt;
&lt;br /&gt;
It also has other excellent properties. Given its range and accuracy, as well as its rate of fire, it makes an ideal weapon to intercept bombers and their warheads. The weapon does high shield damage, but minimal hull damage, making it relatively &amp;quot;safe&amp;quot; to fire at inbound torpedoes even if your shots are being backstopped by a friendly target.  It also works well as the opening weapon in a dogfight: if you start hitting your target at the weapon&#039;s maximum range, their shields should be badly drained by the time you close to range with other guns or missiles and chew up their armor.&lt;br /&gt;
&lt;br /&gt;
Because the Morning Star does extremely minimal hull damage, it is not a good choice if your craft has only one weapon mount.  Pilots should also be aware that this gun has fairly high energy requirements. If your ship has more than two firing cannons for one its mounts, the Morning Star should be mounted on the mount that has fewer firing points. Its already substantial advantages are not increased by firing more than two at once.  In theory the Morning Star and Maxim gun perfectly complement each other, but in practice the energy demand is simply too high to make this a viable tactic.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Morningstar.gif]]|caption=The GTW ML-70 Morning Star}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW ML-70 Morning Star improves upon the performance of the Flail gun, which was developed during the Great War. The original Flail was  too expensive to mass produce, because of its limited usage/effectiveness profile. Recent advances in high-temperature optics enable the main focusing chamber of the Morning Star to produce a much more coherent beam, increasing its range and damage levels. This comes at the expense of somewhat higher energy requirements, however.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Morning Star===&lt;br /&gt;
{{Primary|2000|6.67|1000|9.1|Poor|3.5|Full|9.1|Minimal|1.4}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Morning Star D===&lt;br /&gt;
{{Primary|2000|5.88|1000|7|Average|3.5|Full|7|Very Poor|1.4}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Morning Star is a totally tactical weapon unlike the [[GTW Flail]], which had a useful shield-damage value in addition to its knock-around capabilities. Use it to push folks around, but beyond that, forget it exists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ve never really favored this weapon for my own use; however, I sometimes find that it increases the effectiveness of AI fighter escorts in bombing missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things WILL juggle you, and you won&#039;t even be able to control yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Morning Star&#039;s low hull damage surprisingly is a benefit in certain scenarios. When chasing down bombers, you often have to attempt to shoot down bombs with what you&#039;re trying to escort as the backstop for the shots. If you attempt this with something like the Maxim (for its long range and high fire rate), what you&#039;re trying to defend can sometimes take a serious pounding, especially if it is one of the more fragile ships like Fenris cruisers. With the Morning Star, that isn&#039;t so much of an issue, and you still get the excellent fire rate and long range. Outside of this though, there is little reason to use this weapon other than for the novelty of knocking around enemy fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When mounted on at least a quad bank, the Morning Star alone will be a danger to any strike bomber that enters its barrage, since it will be unable to maintain its trajectory while at the same time having its shields and armour peeled off, layer by layer. However, this is hardly a viable tactic on anything weaker than an assault fighter as the Morning Star drains a lot of energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Morning Star actually is a better overall weapon than the Flail, but seeing as neither do much aside from shoving enemies away and destroying bombs, it really isn&#039;t that useful. When going for bomb intercept in a mission, I normally use the Maxim simply for the fact that it can be used for something else (anti-subsystem/cruiser killing), unlike the Morning Star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like the Flail, the Morning Star makes ships that are struck by it vulnerable to slower missiles, such as the [[GTM Hornet|Hornet]]. Like the Flail, it is also a fantastic anti-lag weapon and will increase your survivability in multiplayer dogfights. The main reason why the Morning Star is generally regarded as being worse than the Flail is because it consumes &#039;&#039;&#039;8x&#039;&#039;&#039; more energy &#039;&#039;&#039;per shot&#039;&#039;&#039; for approximately the same level of effectiveness. It thus becomes largely obsolete once the Maxim is introduced due to the latter&#039;s extreme damage against hulls, greater range and accuracy (its shots fly faster) compensating its significantly higher energy demands, as well as making it useful as a proper offensive weapon.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=61980</id>
		<title>GTW Prometheus S</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=61980"/>
		<updated>2020-09-21T21:14:18Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;GTW-5 Prometheus (standard) Cannon&#039;&#039;&#039; is a primary weapon developed by the [[Galactic Terran-Vasudan Alliance]]. It is a minor variant of the [[GTW Prometheus]], which saw widespread use during the [[Great War]] and [[Hades Rebellion]], and has similar performance statistics to the original weapon.&lt;br /&gt;
&lt;br /&gt;
The Prometheus S&#039;s power-generation module required, among other essential components, argon, which was obtained in large quantities from Earth and, by extension, [[Sol]]. Thus, when the [[Delta Serpentis]]-Sol jump node collapsed from the [[destruction of the SD Lucifer]], the GTVA was unable to obtain sufficient quantities of argon to continue the manufacture of the Prometheus S and was forced to temporarily remove it from service. Following the GTVA&#039;s deployment of [[GVG Anuket|gas]] [[GTG Zephyrus|miners]], production of the Prometheus S was resumed.&lt;br /&gt;
&lt;br /&gt;
The Prometheus S is an excellent weapon, boasting high hull damage, high shield damage, and very good range. Almost every Allied fighter and bomber can be equipped with the Prometheus S. Disadvantages include a moderate-to-high energy usage and a relatively slow rate of fire that requires patience and marksmanship to line up shots.&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
{{shipimage|image=[[File:Proms.gif]]|caption=The GTW-5 Prometheus (standard) Cannon}}&lt;br /&gt;
The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus&#039;s power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type&#039;s faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Prometheus S===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name= Prometheus S&lt;br /&gt;
|range= 1500&lt;br /&gt;
|rof= 2.857&lt;br /&gt;
|velocity= 750&lt;br /&gt;
|damage= 30&lt;br /&gt;
|armor_damage= 27&lt;br /&gt;
|shield_damage= 30&lt;br /&gt;
|subsystem_damage= 10.5}}&lt;br /&gt;
&lt;br /&gt;
===Prometheus D===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name= Prometheus D&lt;br /&gt;
|range= 900&lt;br /&gt;
|rof= 3.333&lt;br /&gt;
|velocity= 450&lt;br /&gt;
|damage= 20&lt;br /&gt;
|armor_damage= 16&lt;br /&gt;
|shield_damage= 20&lt;br /&gt;
|subsystem_damage= 7}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|There is much debate on which GTW-5 is better the Prometheus S or the [[GTW Prometheus]], it is up to the user to decide. The Prometheus S has lower energy requirements, longer range, and more single hit damage than the [[GTW UD-8 Kayser]], but consumes much more energy, has a slower firing rate, and is less efficient than the other standard FreeSpace 2 weapon, the [[GTW Subach HL-7]]. If you like firing very accurately, and don&#039;t care about fire rate as much, this is the perfect gun for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideal targets for the Prometheus are larger vessels, such as bombers, cruisers and corvettes. It does a great deal of hull damage. But because of its full shield damage value, it is extremely effective against bombers. As another note, the Prometheus of FS2 acts more like the Banshee of FS1, though with considerably better damage against hulls and lesser damage against shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires farther and faster, hits harder and penetrates shields better than the FS1 version, but pays with a slightly lower fire rate and greater energy consumption; in fact about all this and the [[GTW Prometheus]] have in common is superiority to the [[GTW Prometheus R]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its projectile speed is the fastest and longest lasting (thus extending its range) after the Maxim and the Morning Star. The higher speed increases accuracy for the same shooting distance (obviously!) against maneuvering targets. This weapon is in fact perfect for taking down Shivan bombers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that, if you outfit both primary banks of an Erinyes with this thing, it is entirely possible to one-salvo-kill some of the lighter fighters in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After spending a long time trying to determine what the best primary to give your wingmen in the FreeSpace 2 campaign was, I&#039;ve noticed that they seem to do best with this weapon. The high volley damage and relatively long range can be exploited to great effect by the AI&#039;s aiming abilities. If you want to boost your wingmates&#039; effectiveness, and you have this weapon available, it&#039;s a great choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The energy usage of this weapon, although significant, is not as severe as one may assume. For example, the [[GTF Perseus]], with all energy diverted away from weapons, can fire both banks simultaneously on Normal difficulty for about 40 times before running out of energy. These volleys are capable of destroying a Manticore in 2 hits and an Aeshma in 3.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus_R&amp;diff=61979</id>
		<title>GTW Prometheus R</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus_R&amp;diff=61979"/>
		<updated>2020-09-21T21:09:11Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;GTW-5a Prometheus (retrofit) Cannon&#039;&#039;&#039; is a primary weapon developed by the [[Galactic Terran-Vasudan Alliance]]. The Prometheus R is a retrofitted version of the Great War-era [[GTW Prometheus]].&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the [[Great War]], the newly-formed GTVA developed a minor variant of the original Prometheus, known as the [[GTW Prometheus S]]. The Prometheus S&#039;s power-generation module required, among other essential components, argon, which was obtained in large quantities from Earth and, by extension, [[Sol]]. Thus, when the [[Delta Serpentis]]-Sol jump node collapsed from the [[destruction of the SD Lucifer]], the GTVA was unable to gather sufficient argon to continue production of the Prometheus S and was forced to temporarily remove it from service. As a workaround, the original Prometheus design was modified to incorporate certain elements of the [[GTW Banshee]], which resulted in the creation of this weapon. Due to the imperfect technology used, the Prometheus R lacks several properties seen on both the original Prometheus as well as the Prometheus S, but still has relatively high power requirements as well as a slow fire rate. A more permanent solution was found after the GTVA began deploying [[GVG Anuket|gas]] [[GTG Zephyrus|miners]], which allowed the production of the Prometheus S to continue.&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
{{shipimage|image=[[Image:Promr.gif]]|caption=The GTW-5a Prometheus (retrofit) Cannon}}&lt;br /&gt;
The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTVA had been unable to obtain sufficient quantities of argon (a required element in the Prometheus&#039;s power-generation module) to continue to manufacture the standard Prometheus. GTVA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms of the Banshee. The technology has not been perfected, however, and the Prometheus R suffers from a long recharge cycle and high energy requirements. &lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name= Prometheus R&lt;br /&gt;
|range= 900&lt;br /&gt;
|rof= 2.222&lt;br /&gt;
|velocity= 450&lt;br /&gt;
|damage= 18&lt;br /&gt;
|armor_damage= 19.8&lt;br /&gt;
|shield_damage= 14.4&lt;br /&gt;
|subsystem_damage= 6.3}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Best used in conjunction with another weapon that does high shield damage, such as the [[GTW Circe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall the Prometheus R is a difficult weapon to recommend. It has a lethargic rate of fire, and consumes a lot more power than other basic weapons like the [[GTW Subach HL-7]].  The Subach seems to make up for its lower damage with greater rate of fire and better energy efficiency.  Even the Prometheus R&#039;s high compatibility isn&#039;t an advantage, since the S variant also has compatibility with most ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bottom line: the Prom-R is a piece of crap firing little green bolts. The Subach outstrips it in all categories save single-hit anti-hull power, thanks to a better refire rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This gun is statistically inferior to every other Allied weapon in FreeSpace 2, in virtually all categories, causing some to theorize that this weapon is meant to be used by enemy forces, often citing the fact that the Shivan laser weapons have very close damage values to this gun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to check that you never have this loaded on any craft that you can change. A lot of early missions will throw this in one of the two banks, along with a Subach. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=61978</id>
		<title>GTW Subach HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Subach_HL-7&amp;diff=61978"/>
		<updated>2020-09-21T20:45:07Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW Subach HL-7&#039;&#039;&#039; (more commonly referred to simply as the &#039;&#039;&#039;Subach&#039;&#039;&#039;) is one of the [[Galactic Terran-Vasudan Alliance|GTVA&#039;s]] basic weapons, along with the [[GTM Tempest]] dumbfire and [[GTM MX-64|GTM Rockeye]] heat-seeking missiles. It is the first primary weapon granted to new recruits and is thus the first one encountered by the player in FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
Though it lacks the sheer hitting power of many weapons encountered later in the campaign, the Subach remains a useful weapon throughout much of the game due to its high compatibility, refire rate, and consistent damage across both shields and hulls. It also consumes much less power than heavier guns, a powerful advantage since it allows one to divert extra power to shields and engines, increasing the efficiency of these systems, while still being able to continuously fire the Subach without running out of gun energy.&lt;br /&gt;
&lt;br /&gt;
The Vasudans have a variant of the Subach HL-7 that can be mounted only on their ships, the [[GTW Mekhu HL-7]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach.gif]]|caption=The GTW Subach HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Subach-Innes HL-7 is a xaser weapon, firing an intense, highly focused beam of x-ray emissions. Until the Shivans appeared with their shield technology, these weapons were considered an unnecessary and costly extravagance. But Great War dogfights against Shivan craft quickly taught the Allies that their ships didn&#039;t stand a chance unless they could punch through shields. The HL-7 works superbly against shields of all varieties and has become the standard issue Primary weapon for all Terran fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Subach HL-7===&lt;br /&gt;
{{Primary|900|5|450|13.5|Full|13.5|Good|10.5|Poor|4.5}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Subach HL-D===&lt;br /&gt;
{{Primary|900|5|450|15|Full|15|Full|15|Poor|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#000025;&amp;quot;| &#039;&#039;&#039;Terran Compatibility&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#303020;&amp;quot;| &#039;&#039;&#039;Vasudan Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Thoth]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Serapis]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Horus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules Mark II]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Seth]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Myrmidon]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Tauret]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Perseus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVF Ptah]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Pegasus]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Osiris]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Erinyes]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Bakha]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ares]]&lt;br /&gt;
| ✓&lt;br /&gt;
| [[GVB Sekhmet]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SF Mara (Terrans)]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Artemis]] (Inc. D.H.)&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Boanerges]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Operation Templar and Subach HL-7===&lt;br /&gt;
* It should be noted that the Subach is conspicuously absent from the canon campaign, [[Operation Templar]], which took place sometime after the GTVA&#039;s formation in 2345. This indicates that the Subach had not reached mass production at the time. However, it is not entirely clear which year Templar took place in, apart from the fact that the GTVA existed at the time.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;This is my favorite cannon throughout the game (especially on a [[GTF Erinyes]] or [[GTF Myrmidon]] or other fighter with double banks). Unlike the [[GTW Prometheus S]] or the [[GTW UD-8 Kayser]] this gun doesn&#039;t really eat much energy at all, continuing to work consistently. Some people may find its relatively low raw damage a disadvantage, but some will find the high rate-of-fire, efficiency, and compatibility balance out those issues.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The HL-7 variants are generally never a bad choice. However, a less energy-efficient gun often allows for a quicker kill, particularly against heavy fighters and bombers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subachs are the saving grace of any Terran stealth fighter. Since stealth fighters can only carry one primary weapon, they would either be left with this, the [[GTW Mekhu HL-7|Mekhu]] or the [[GTW Prometheus S|Prometheus]]. With its high rate of fire, fairly high speed of projectile and energy efficiency, I would use this on a [[GTF Pegasus|Pegasus]] any day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Subach isn&#039;t a bad weapon, but it&#039;s dwarfed by more advanced primaries. Everything can be equipped with it, and you can keep firing it forever even with decreased laser recharge. However, most combat situations in FreeSpace 2 don&#039;t require you to sustain fire for very long, thereby negating the Subach&#039;s strongest feature. Against warships, it just doesn&#039;t do that much damage, not to mention that the Prom S has a longer range, and thus it&#039;s more useful against turrets. While attacking blind spots, a pilot with Prom S can sustain his fire just as well as a pilot with Subach, with full power on laser recharge. NTF fighters are traditionally equipped with Subachs and Prom Rs for balance reasons, and they aren&#039;t very good with them. Despite this, it&#039;s still superior to the Prometheus R, so prefer the Subach over it under any circumstance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]}}&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=61975</id>
		<title>GTW Leech Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=61975"/>
		<updated>2020-09-21T16:29:22Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-43 Leech Cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Leech.gif]]|caption=The GTW-43 Leech Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Leech Cannon depletes the power supply of enemy fighters.  Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|900|3.33|450|1|Minimal|0.1|Full|1|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Weapon [[Weapons.tbl#&amp;quot;Esuck&amp;quot;|leeches]] energy from the target with every hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This weapon is literally useless, much like the [[GTW ML-16]] (after shields), the [[GTW Prometheus R]], or the [[GTW Training Laser|Training Laser]] used by the [[GTDr Amazon]]. Unlike its descendant the [[GTW Lamprey]] which at least has some shield damage, the Leech does almost nothing other than energy leeching, which doesn&#039;t do squat in single player and does little in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tech Room data would lead you to believe that the weapon was similar to the Prometheus cannon. In actuality, the weapon does extremely poorly against both shields AND hulls. If for some reason you wish to wield this weapon, take along another cannon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The AI will use the &amp;quot;shields to energy transfer&amp;quot; command to restore their gun energy quicker if you hit them with this. I wouldn&#039;t be surprised if they also set their power settings to a high gun level as well. Because of these measures, the Leech Cannon will probably only succeed at slowing down movement, due to the afterburner drain, and doing weak shield &amp;quot;damage&amp;quot; thanks to the rapid use of the energy transfer.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Shield_Breaker&amp;diff=61974</id>
		<title>GTW Shield Breaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Shield_Breaker&amp;diff=61974"/>
		<updated>2020-09-21T16:22:01Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-99 Shield Breaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Sbreaker.gif]]|caption=The GTW-99 Shield Breaker}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Developed as an anti-Shivan weapon, the Shield Breaker inflicts massive damage to enemy defensive systems. This weapon causes no structural damage, but coupling it with an anti-hull cannon is very effective against larger Shivan bombers such as the Seraphim.&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
The anti-subsystem weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|3.33|400|40|None|0|Full|40|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Developer note seems to be remnant from a previous weapon as the S-breaker has no subsystem factor. (Identical to Disruptor comment, actually.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shield Breaker is &#039;almost&#039; identical to the FreeSpace 2 [[GTW Circe]], close enough that most any comments that apply to one apply to the other. The Shield Breaker is commonly known as the S-Breaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The S-Breaker could be considered a poor man&#039;s Banshee. On one hand, it doesn&#039;t harm hulls at all, and is pretty much useless once the shields are gone. On the other...it has an excellent rate of fire, doesn&#039;t consume that much energy, and can be installed on pretty much any fighter. What&#039;s more, is that it damages shields even more than the Banshee does. Coupled with a hull damaging weapon such as the Avenger or Prometheus, this weapon can be devastating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please also note its extraordinarily long range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does surprisingly more damage than its FreeSpace 2 replacement, the Circe, while draining less energy. The S-Breaker also has the exact same rate of fire as the Prometheus and a very close(for a primary) speed for the bolts. I&#039;d argue that taking an S-Breaker and a Prometheus is more effective a means of dealing with Shivan ships than fitting an all-Avenger loadout.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Shield_Breaker&amp;diff=61973</id>
		<title>GTW Shield Breaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Shield_Breaker&amp;diff=61973"/>
		<updated>2020-09-21T16:20:54Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-99 Shield Breaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Sbreaker.gif]]|caption=The GTW-99 Shield Breaker}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Developed as an anti-Shivan weapon, the Shield Breaker inflicts massive damage to enemy defensive systems. This weapon causes no structural damage, but coupling it with an anti-hull cannon is very effective against larger Shivan bombers such as the Seraphim.&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
The anti-subsystem weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|3.33|400|40|None|0|Full|40|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Developer note seems to be remnant from a previous weapon as the S-breaker has no subsystem factor. (Identical to Disruptor comment, actually.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shield Breaker is &#039;almost&#039; identical to the FreeSpace 2 [[GTW Circe]], close enough that most any comments that apply to one apply to the other. The Shield Breaker is commonly known as the S-Breaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The S-Breaker could be considered a poor man&#039;s Banshee. On one hand, it doesn&#039;t harm hulls at all, and is pretty much useless once the shields are gone. On the other...it has an excellent rate of fire, doesn&#039;t consume that much energy, and can be installed on pretty much any fighter. What&#039;s more, is that it damages shields even more than the Banshee does. Coupled with a hull damaging weapon such as the Avenger or Prometheus, this weapon can be devastating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please also note its extraordinarily long range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does surprisingly more damage than its FreeSpace 2 replacement, the Circe, while draining less energy. The S-Breaker also has the exact same rate of fire as the Prometheus and a very close(for a primary) speed for the bolts. I&#039;d argue that taking an S-Breaker and a Prometheus is more effective a means of dealing with Shivan ships than fitting an all-Avenger loadout.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_D-Advanced&amp;diff=61970</id>
		<title>GTW D-Advanced</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_D-Advanced&amp;diff=61970"/>
		<updated>2020-09-21T15:28:36Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-41x Advanced Disruptor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Dadvanced.gif]]|caption=The GTW-41x Advanced Disruptor}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Advanced Disruptor Cannon is much like the GTW-41 Disruptor.  However, its speed and higher subsystems damage make it much more useful in operations against faster moving targets.&lt;br /&gt;
&lt;br /&gt;
===Command Brief Animation===&lt;br /&gt;
[[Image:CB dadvanced 299 M.png|The GTW-41x Advanced Disruptor schematic in a CB Animation.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|860|1.67|525|25|None|0|Full|25|Full|25}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Only mountable on the [[GTF Ulysses]], the ADC&#039;s main use is for disabling that pesky [[SF Dragon]] in FS1&#039;s main campaign. No real purpose otherwise.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=61969</id>
		<title>GTW Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=61969"/>
		<updated>2020-09-21T15:22:12Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-7 Banshee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Banshee.gif]]|caption=The GTW-7 Banshee}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship&#039;s materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTW-7&#039;s impressive anti-shielding capabilities make it the weapon of choice against the Shivans.  The main limitation of this weapon is low weapons compatibility.  It can only be fitted on a GTF Valkyrie or a GTF Hercules.&lt;br /&gt;
&lt;br /&gt;
===Command Brief Animation===&lt;br /&gt;
[[Image:CB Banshee 20 M.png|The GTW Banshee schematic in a CB Animation.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name =GTW Banshee&lt;br /&gt;
|range =975&lt;br /&gt;
|rof =2.5&lt;br /&gt;
|velocity =650&lt;br /&gt;
|damage =31.2&lt;br /&gt;
|armor_damage =18.2&lt;br /&gt;
|shield_damage =31.2&lt;br /&gt;
|subsystem_damage =9.1}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Banshee&#039;s higher energy requirements, extremely slow firing rate in paired banks, and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful anti-hull cannon, or missiles like the Hornet or Interceptor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only primary weapon with an actual value matched to it. The yield is 163 kJ, which is about equivalent to about nine .50 BMG rounds, and several orders of magnitude below the yields stated for the missiles.&lt;br /&gt;
&lt;br /&gt;
The Banshee is useful for Shivan vessels with high shield to armor ratios, best when coupled with hull damaging weapons- either the [[GTW Avenger]] or the [[GTW Prometheus]], or even the [[GTM Fury]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it&#039;s nothing you can&#039;t alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You&#039;ll also find that, in a pinch, the Banshee isn&#039;t *that* bad against hulls on its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even on its own, the Banshee is lethal, though mainly to weakly armoured, heavily shielded Shivan fightercraft. If you plan to do intercept in a mission, it&#039;s not a bad idea to equip all gun banks with this, but not entirely advisable either. They are not spectacular when it comes to hitting hulls, but not horrible either.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=61968</id>
		<title>GTW Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=61968"/>
		<updated>2020-09-21T15:17:20Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-7 Banshee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Banshee.gif]]|caption=The GTW-7 Banshee}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship&#039;s materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTW-7&#039;s impressive anti-shielding capabilities make it the weapon of choice against the Shivans.  The main limitation of this weapon is low weapons compatibility.  It can only be fitted on a GTF Valkyrie or a GTF Hercules.&lt;br /&gt;
&lt;br /&gt;
===Command Brief Animation===&lt;br /&gt;
[[Image:CB Banshee 20 M.png|The GTW Banshee schematic in a CB Animation.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name =GTW Banshee&lt;br /&gt;
|range =975&lt;br /&gt;
|rof =2.5&lt;br /&gt;
|velocity =650&lt;br /&gt;
|damage =31.2&lt;br /&gt;
|armor_damage =18.2&lt;br /&gt;
|shield_damage =31.2&lt;br /&gt;
|subsystem_damage =9.1}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Banshee&#039;s higher energy requirements, extremely slow firing rate in paired banks, and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful anti-hull cannon, or missiles like the Hornet or Interceptor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The only primary weapon with an actual value matched to it. The yield is 163 kJ, which is about equivalent to about nine .50 BMG rounds, and several orders of magnitude below the yields stated for the missiles.&lt;br /&gt;
&lt;br /&gt;
The Banshee is useful for Shivan vessels with high shield to armor ratios, best when coupled with hull damaging weapons- either the [[GTW Avenger]] or the [[GTW Prometheus]], or even the [[GTM Fury]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it&#039;s nothing you can&#039;t alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You&#039;ll also find that, in a pinch, the Banshee isn&#039;t *that* bad against hulls on its own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even on its own, the Banshee is lethal, though mainly to weakly armoured, heavily shielded Shivan fightercraft. If you plan to do intercept in a mission, it&#039;s not a bad idea to equip all gun banks with this, but not entirely advisable either. They are not spectacular when it comes to hitting hulls, but not horrible either.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Flail&amp;diff=61967</id>
		<title>GTW Flail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Flail&amp;diff=61967"/>
		<updated>2020-09-21T15:02:44Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-32 Flail Rifle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Flail.gif]]|caption=The GTW-32 Flail Rifle}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A rapid-fire, low energy, ceramic optic focused, krypton laser - used in tactical situations to distract or lead an enemy to their destruction at the hands of other allied fighters - this weapon, if used over an extended period of in-flight battle, can destroy an enemy fighter, but, as a destructive weapon, should only be used as a last resort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fast firing rate and high mass of the Flail make it great for changing the velocity vector of an enemy fighter or bomber.  It is slightly more effective than the Avenger against shields, rated at damage/second.  Its low energy consumption rate makes it useful for prolonged engagements.  Note, however, that once you have taken out an enemy&#039;s shields, switching to another weapon is advised.&lt;br /&gt;
&lt;br /&gt;
===Command Brief Animation===&lt;br /&gt;
[[Image:CB flail 35 M.png|The GTW Flail schematic in a CB Animation.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name =GTW Flail&lt;br /&gt;
|range =1 200&lt;br /&gt;
|rof =6.67&lt;br /&gt;
|velocity =1000&lt;br /&gt;
|damage =12&lt;br /&gt;
|armor_damage =1.5&lt;br /&gt;
|shield_damage =12&lt;br /&gt;
|subsystem_damage =0.6}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|FS2 veterans playing FS1 retroactively via the Port have a surprise in store with the Flail. This weapon isn&#039;t a mere knock-around gun like the Morning Star. It boasts useful shield and subsystem damage values in addition to its ability to knock an opponent silly. The Flail&#039;s high rate of fire also makes it much more useful than most guns when installed in the offset triple-rack of an Ursa bomber. It can still be used against subsystems to good effect, and with all the shots you&#039;re putting out, it&#039;s much easier to find a way to make an enemy fighter fly through them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great for close-up fighting, it can be a very frustrating experience to continually be hit with this cannon. It is possible to paralyze an opponent with the proper angle of fire, and render them near-helpless to your missile volleys. With almost as much shield damage as the Banshee, it will peel the shields right off of the target, but it is next to useless on hull plating... so be sure to couple it with another weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Best anti-lag weapon in FS1: highly recommended for multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great fun, your target never gets the chance to hit you, not to mention the amusement you get from rag dolling a fighter. Team it up with the Avenger, Banshee or Prometheus to beat your target&#039;s hull, found it easier to use than the Morning Star.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Flail is fun to use, but its efficiency against waves of bombers is low. I would recommend changing it to Avengers or Prometheus cannons if they are available, simply because your &amp;quot;kills over time&amp;quot; rate is better. If your goal is to defer the arrival of the next bomber wave, give a try to the Flail although it might needlessly elongate the mission or, under some weird circumstances, break it. If you do like using the Flail, increase your primary energy recharge rate as the Flail is not as power-efficient as the Avenger, and you&#039;re attacking bombers with it anyway, so having little energy on your engines will not disturb you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any fighter that uses the Flail in combination with twin Interceptor missiles is extremely lethal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Avenger&amp;diff=61966</id>
		<title>GTW Avenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Avenger&amp;diff=61966"/>
		<updated>2020-09-21T15:00:04Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-15 Avenger Cannon&#039;&#039;&#039; is a [[primary weapon]] which was used during the [[Great War]]. The main advantage of this weapon was that it was the only weapon that could inflict significant damage to [[Shivan]] [[Shields|shields]] during the onset of the [[Great War]]. Its predecessor, the [[ML-16]] was ineffective against shields and had to be replaced. After the development of the [[Prometheus]], the Avenger was no longer the preferred weapon of [[GTA]] pilots.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Avenger.gif]]|caption=The GTW-15 Avenger Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A rapid-fire, computer-controlled radar and gun system - capable of firing at a rate of more than 4500 rounds per minute - used primarily for close-defense situations - uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the advent of shield technology, the GTW-15 is preferred over the ML-16 in any ship that can carry it.  It&#039;s extra damage against hulls make it one of the best anti cruiser weapons.  It has also proven very effective against Vasudan fighters.  However, it&#039;s substandard anti-shield capabilities make it a poor choice for dogfighting Shivans, although far better than the ML-16.&lt;br /&gt;
&lt;br /&gt;
===Command Brief Animation===&lt;br /&gt;
[[Image:CB Avenger 20 M.png|The GTW Avenger schematic in a CB Animation.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name =GTW Avenger&lt;br /&gt;
|range =1 000&lt;br /&gt;
|rof =4.00&lt;br /&gt;
|velocity =525&lt;br /&gt;
|damage =20&lt;br /&gt;
|armor_damage =20&lt;br /&gt;
|shield_damage =13.6&lt;br /&gt;
|subsystem_damage =5.6}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===The heist of the prototype===&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Heist of the Avenger Prototype]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;The Avenger is a fine weapon due to the lower energy demand; it is sometimes even more ideal than the Prometheus because you don&#039;t have to divert so much power to weapons and can have more energy on shields and engines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is hands-down the BEST gun in the game, even better than the Prometheus! Here&#039;s why. The damage per second on hulls is marginally lower than that of the Prometheus...the Prometheus does 86.67 per second, and the Avenger does 80 per second. Yet the surprise comes when you look at the shield damage per second. The Avenger does 54.4 and the Prometheus does 46.67! Since shields can recharge and heal, shield damage should be given higher priority over hull damage. Also, many fighters, if not all, have more shield hitpoints than hull hitpoints.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Avenger also has other benefits over the Prometheus, including 100 more meters range, a higher velocity (improves accuracy on evading targets), and a faster rate of fire (becomes harder to dodge 100% due to the higher volume, even if it&#039;s not necessarily a higher damage rate as a result; great for the finishing blow).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As usual, the lab data isn&#039;t to be trusted in FS1, which lists the Avenger as &amp;quot;medium&amp;quot; shield damage, and the Prometheus as &amp;quot;very high&amp;quot; shield damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Intriguingly enough, in all aspects except for rate of fire, the Avenger actually turns out to be superior to the Subach that replaced it - which raises the question as to why the GTVA spent so much money on developing xaser weaponry when they already had an effective baseline primary weapon.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Disruptor&amp;diff=61965</id>
		<title>GTW Disruptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Disruptor&amp;diff=61965"/>
		<updated>2020-09-21T14:51:31Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-41 Disruptor Cannon&#039;&#039;&#039; is a [[primary weapon]] which can deliver heavy subsystem damage while inflicting only minor hull damage. This combination makes the Disruptor appropriate for disabling and disarming hostile ships in preparation for capture operations.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Disruptor.gif]]|caption=The GTW-41 Disruptor Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A gas-focused krypton laser - when the ship is in flight, the chamber of the GTW-41 rotates at a constant speed - a small amount of NO2 is injected into the container .05 ms prior to the emission of the laser light - the rotation  of the NO2 in the chamber focuses the laser pulse to a state that is only very slightly (1%) diffused - after the laser pulse is emitted from the chamber into space, the chamber expels the NO2 into space (thus expelling ionized molecules and moisture) - the process repeats for each subsequent burst of laser energy - as this laser is very slightly diffused, it is not effective as a destructive weapon, but as a tactical weapon - the Disruptor Cannon is best suited and is used for the permanent disabling of enemy ship subsystems.&lt;br /&gt;
&lt;br /&gt;
===Command Brief Animation===&lt;br /&gt;
[[Image:CB disruptor 80 M.png|The GTW Disruptor schematic in a CB Animation.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Disruptor Cannon should be utilized in all capture operations in order to minimize risk of targets destruction.&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
The anti-subsystem weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name =GTW Disruptor&lt;br /&gt;
|range =640&lt;br /&gt;
|rof =3.33&lt;br /&gt;
|velocity =475&lt;br /&gt;
|damage =15&lt;br /&gt;
|armor_damage =0.875&lt;br /&gt;
|shield_damage =1.5&lt;br /&gt;
|subsystem_damage =15}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon has [[Weapons.tbl#Weapon Flags|Puncture]] flag which reduces the damage inflicted to the target&#039;s hull&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|FS1&#039;s subsystem-buster. The Disruptor is marginally more effective against shields than the [[GTW ML-16]] Laser, so if you&#039;re trapped without [[GTW Avenger|GTW-15 Avenger Cannons]] and need to punch through shielding, a combination of this and the [[GTM Fury|GTM-3 Fury Missile]] will serve you fairly well. If the Avenger&#039;s available, though, take that in preference.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_ML-16_Laser&amp;diff=61964</id>
		<title>GTW ML-16 Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_ML-16_Laser&amp;diff=61964"/>
		<updated>2020-09-21T14:47:01Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;GTW ML-16 Laser&#039;&#039;&#039; is a [[Terrans|Terran-designed]] [[primary weapon]] which was used extensively by the [[GTA]] before the [[Great War]]. The ML-16 works adequately against hulls and consumes a negligible amount of energy per shot, allowing the pilot to divert more power to engines.&lt;br /&gt;
&lt;br /&gt;
Since the ML-16 was designed during the &amp;quot;shieldless&amp;quot; era of Terran and Vasudan history, it is largely ineffective against shielded targets, such as Shivan fighters and bombers. Despite being ultimately superseded by the [[GTW Avenger]] during the opening stages of the Great War, ML-16s were still being distributed among fighter squadrons even as of the [[Hades Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
{{shipimage|image=[[File:Ml16.gif]]|caption=The GTW ML-16 Laser}}&lt;br /&gt;
Argon laser weapon - uses transparent ceramic technology in order to create an optical system that is extremely durable and stable under battle conditions - provides adequate destructive damage to the hull of enemy ships by vaporizing molecular bonds at the target area and destabilizing molecular bonds across the grain of the hull material.&lt;br /&gt;
&lt;br /&gt;
The GTA issues ML-16 Lasers to every fighter and bomber in service.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name= ML-16 Laser&lt;br /&gt;
|range= 900&lt;br /&gt;
|rof= 5.00&lt;br /&gt;
|velocity= 450&lt;br /&gt;
|damage= 5&lt;br /&gt;
|armor_damage= 5&lt;br /&gt;
|shield_damage= 0.5&lt;br /&gt;
|subsystem_damage= 1.5}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The ML-16 is an acceptable weapon at the beginning of the main campaign. Unfortunately, after shielding on fighters become common, the weapon loses its efficiency. Prefer the Avenger to this weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ML-16 is not a bad gun against unshielded targets. In fact, try using it against a Shivan cruiser hull and you will be pleasantly surprised. However, without any ability to damage shields, it really isn&#039;t a viable choice later in the campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ML-16 does less than 1/3 of the armor damage of the [[GTW Avenger]], and between 1/3 and 1/2 of its FreeSpace 2 equivalent, the [[GTW Subach HL-7]] - for the same energy. However, the [[GTW Flail]] does less armor damage than the ML-16.}}&lt;br /&gt;
&lt;br /&gt;
{{FS1 Fighter Weapons}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus&amp;diff=61963</id>
		<title>GTW Prometheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus&amp;diff=61963"/>
		<updated>2020-09-21T14:40:38Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;GTW-5 Prometheus&#039;&#039;&#039; was a [[primary weapon]] which was developed and used by the [[GTA]] during the [[Great War]]. Its combination of heavy hull damage and wide compatibility made it the weapon of choice of GTA pilots during the latter parts of the Great War.&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
{{shipimage|image=[[Image:Prometheus.gif]]|caption=The GTW-5 Prometheus}}&lt;br /&gt;
Named after the Titan who gave fire to humanity, the Prometheus is a laser-based weapon - an advanced radar and X-ray tracking system lock on the target and determine the target&#039;s material structure - argon laser focused via transparent ceramic optics - the laser is generated at the destructive frequency (full out-of-phase) for the target&#039;s material structure - emitted no more than .02 ms after targeting and activation by the pilot, the Prometheus stands as one of the GTA&#039;s most effective deterrents to enemy attack, an effective form of defense for GTA pilots, and as a durable, portable, and highly destructive offensive tool.&lt;br /&gt;
&lt;br /&gt;
The Prometheus works best against target hulls.  Against shields, it only achieves mediocre performance.  Its slow speed and high energy consumption work against it as well.  However, the primary advantage of the Prometheus is that it can be equipped on almost any fighter in the GTA.&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
Prometheus was a Titan who stole fire from Zeus and gave it to the mortals. Prometheus&#039;s name is honored in modern culture numerous times. Most notably, and asteroid is named 1809 Prometheus and the 61st element is called &#039;&#039;Prometheum&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name= Prometheus&lt;br /&gt;
|range= 900&lt;br /&gt;
|rof= 3.333&lt;br /&gt;
|velocity= 450&lt;br /&gt;
|damage= 20&lt;br /&gt;
|armor_damage= 26&lt;br /&gt;
|shield_damage= 14&lt;br /&gt;
|subsystem_damage= 7}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Prometheus is the best all-around weapon you will be issued in FS1. A good gun to have, though the power requirements can be somewhat daunting on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should be noted that there are considerable differences between the original Prometheus (known in some circles as the Prometheus O) and the FreeSpace 2 [[GTW Prometheus S]]. There is debate as to which &amp;quot;is better&amp;quot;, but they are definitely not the same weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Never liked it myself, it&#039;s been a while since I played the original but it was either the rate of fire or its power drain to damage that never worked for me. I much preferred the Banshee, though if not available on the ship I was using then the Prometheus was a workable alternative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[GTW Avenger]] is likely better in most respects, but the Prometheus does have a superior hull volley damage. Against evading targets, you may find yourself able to score a single guaranteed hit, during a very brief instant, with a several second gap between each. In this case, the superior volley damage may help finish off targets stripped of their shields more quickly. The slower rate of fire doesn&#039;t matter in such a situation, and the rate of shield damage is basically identical there as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A better weapon against Terran and Vasudan fighters than Shivan craft. Given the Avenger&#039;s superior shield DPS and the minimal hull plating/superior shielding of most Shivan fighters, you&#039;ll find that the Prometheus kills Lokis and Zeuses faster than Manticores and Shaitans.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus&amp;diff=61962</id>
		<title>GTW Prometheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus&amp;diff=61962"/>
		<updated>2020-09-21T14:40:19Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;GTW-5 Prometheus&#039;&#039;&#039; was a [[primary weapon]] which was developed and used by the [[GTA]] during the [[Great War]]. Its combination of heavy hull damage and wide compatibility made it the weapon of choice of GTA pilots during the latter parts of the Great War.&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
{{shipimage|image=[[Image:Prometheus.gif]]|caption=The GTW-5 Prometheus}}&lt;br /&gt;
Named after the Titan who gave fire to humanity, the Prometheus is a laser-based weapon - an advanced radar and X-ray tracking system lock on the target and determine the target&#039;s material structure - argon laser focused via transparent ceramic optics - the laser is generated at the destructive frequency (full out-of-phase) for the target&#039;s material structure - emitted no more than .02 ms after targeting and activation by the pilot, the Prometheus stands as one of the GTA&#039;s most effective deterrents to enemy attack, an effective form of defense for GTA pilots, and as a durable, portable, and highly destructive offensive tool.&lt;br /&gt;
&lt;br /&gt;
The Prometheus works best against target hulls.  Against shields, it only achieves mediocre performance.  Its slow speed and high energy consumption work against it as well.  However, the primary advantage of the Prometheus is that it can be equipped on almost any fighter in the GTA.&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
Prometheus was a Titan who stole fire from Zeus and gave it to the mortals. Prometheus&#039;s name is honored in modern culture numerous times. Most notably, and asteroid is named 1809 Prometheus and the 61st element is called &#039;&#039;Prometheum&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name= Prometheus&lt;br /&gt;
|range= 900&lt;br /&gt;
|rof= 3.333&lt;br /&gt;
|velocity= 450&lt;br /&gt;
|damage= 20&lt;br /&gt;
|armor_damage= 26&lt;br /&gt;
|shield_damage= 14&lt;br /&gt;
|subsystem_damage= 7}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✗&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Prometheus is the best all-around weapon you will be issued in FS1. A good gun to have, though the power requirements can be somewhat daunting on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should be noted that there are considerable differences between the original Prometheus (known in some circles as the Prometheus O) and the FreeSpace 2 [[GTW Prometheus S]]. There is debate as to which &amp;quot;is better&amp;quot;, but they are definitely not the same weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Never liked it myself, it&#039;s been a while since I played the original but it was either the rate of fire or its power drain to damage that never worked for me. I much preferred the Banshee, though if not available on the ship I was using then the Prometheus was a workable alternative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[GTW Avenger]] is likely better in most respects, but the Prometheus does have a superior hull volley damage. Against evading targets, you may find yourself able to score a single guaranteed hit, during a very brief instant, with a several second gap between each. In this case, the superior volley damage may help finish off targets stripped of their shields more quickly. The slower rate of fire doesn&#039;t matter in such a situation, and the rate of shield damage is basically identical there as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A better weapon against Terran and Vasudan fighters than Shivan craft. Given the Avenger&#039;s superior shield DPS and the minimal hull plating/superior shielding of most Shivan fighters, you&#039;ll find that the Prometheus kills Lokis and Zeuses faster than Manticores and Shaitans.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus&amp;diff=61961</id>
		<title>GTW Prometheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus&amp;diff=61961"/>
		<updated>2020-09-21T14:19:00Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;GTW-5 Prometheus&#039;&#039;&#039; was a [[primary weapon]] which was developed and used by the [[GTA]] during the [[Great War]]. Its combination of heavy hull damage and wide compatibility made it the weapon of choice of GTA pilots during the latter parts of the Great War.&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
{{shipimage|image=[[Image:Prometheus.gif]]|caption=The GTW-5 Prometheus}}&lt;br /&gt;
Named after the Titan who gave fire to humanity, the Prometheus is a laser-based weapon - an advanced radar and X-ray tracking system lock on the target and determine the target&#039;s material structure - argon laser focused via transparent ceramic optics - the laser is generated at the destructive frequency (full out-of-phase) for the target&#039;s material structure - emitted no more than .02 ms after targeting and activation by the pilot, the Prometheus stands as one of the GTA&#039;s most effective deterrents to enemy attack, an effective form of defense for GTA pilots, and as a durable, portable, and highly destructive offensive tool.&lt;br /&gt;
&lt;br /&gt;
The Prometheus works best against target hulls.  Against shields, it only achieves mediocre performance.  Its slow speed and high energy consumption work against it as well.  However, the primary advantage of the Prometheus is that it can be equipped on almost any fighter in the GTA.&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
Prometheus was a Titan who stole fire from Zeus and gave it to the mortals. Prometheus&#039;s name is honored in modern culture numerous times. Most notably, and asteroid is named 1809 Prometheus and the 61st element is called &#039;&#039;Prometheum&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
{{Primary_weapon&lt;br /&gt;
|name= Prometheus&lt;br /&gt;
|range= 900&lt;br /&gt;
|rof= 3.333&lt;br /&gt;
|velocity= 450&lt;br /&gt;
|damage= 20&lt;br /&gt;
|armor_damage= 26&lt;br /&gt;
|shield_damage= 14&lt;br /&gt;
|subsystem_damage= 7}}&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Compatibility&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Ship Class&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Compatible&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Apollo]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Ulysses]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Valkyrie]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Hercules]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTF Loki]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Athena]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Zeus]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Medusa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTB Ursa]]&lt;br /&gt;
| ✓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Prometheus is the best all-around weapon you will be issued in FS1. A good gun to have, though the power requirements can be somewhat daunting on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It should be noted that there are considerable differences between the original Prometheus (known in some circles as the Prometheus O) and the FreeSpace 2 [[GTW Prometheus S]]. There is debate as to which &amp;quot;is better&amp;quot;, but they are definitely not the same weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Never liked it myself, it&#039;s been a while since I played the original but it was either the rate of fire or its power drain to damage that never worked for me. I much preferred the Banshee, though if not available on the ship I was using then the Prometheus was a workable alternative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[GTW Avenger]] is likely better in most respects, but the Prometheus does have a superior hull volley damage. Against evading targets, you may find yourself able to score a single guaranteed hit, during a very brief instant, with a several second gap between each. In this case, the superior volley damage may help finish off targets stripped of their shields more quickly. The slower rate of fire doesn&#039;t matter in such a situation, and the rate of shield damage is basically identical there as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A better weapon against Terran and Vasudan fighters than Shivan craft. Given the Avenger&#039;s superior shield DPS and the minimal hull plating/superior shielding of most Shivan fighters, you&#039;ll find that the Prometheus kills Lokis and Zeuses faster than Manticores and Shaitans.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=44789</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=44789"/>
		<updated>2015-08-11T19:45:47Z</updated>

		<summary type="html">&lt;p&gt;Durandal: Clarified ships which may *not* have been Orions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Orion&#039;&#039;&#039;&#039;&#039; was a standard Terran destroyer mainly used during the [[Terran-Vasudan War]], and later in the [[Great War]]. Because of the massive size of this ship, it incited fear into civilians, and therefore the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] did not send its &#039;&#039;Orion&#039;&#039; destroyers outside war zones. It was said that &amp;quot;Where these ships wander, war is certain to follow.&amp;quot; &amp;lt;small&amp;gt;([[FreeSpace Reference Bible]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the development of [[beam weapons]] and the ushering-in of the [[GTCv Deimos|&#039;&#039;Deimos&#039;&#039;-class corvette]] and [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;-class destroyer]] into service, the [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance (GTVA)]] began to gradually replace all remaining &#039;&#039;Orion&#039;&#039;-class destroyers in service with these new ships.&lt;br /&gt;
&lt;br /&gt;
During the [[NTF Rebellion]], a number of &#039;&#039;Orion&#039;&#039;-class destroyers defected to the [[Neo-Terran Front]]. Many of these ships were ultimately destroyed.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdorion-old.jpg]]|caption=The GTD Orion}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Orion is the capital ship of the GTA. Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years. There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety. In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GTVA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hangar bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Canon Orions===&lt;br /&gt;
:&#039;&#039;See also: [[:Category:GTD Orion-class destroyers|GTD Orion-class destroyers]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Note: The Orions that have actually appeared in-mission are bolded. At least one of the FreeSpace 1 ships may not be an Orion, but some other class of GTA destroyer. However, all of the NTF Orions have either appeared in-game or have been shown in a Command Briefing to be an Orion-class, with the exception of the &#039;&#039;[[NTD Jacobus|Jacobus]]&#039;&#039; and &#039;&#039;[[NTD Normandy|Normandy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====[[GTA]]/[[GTVA]]=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 1 Terran Ship Database#GTD|GTD]]&#039;&#039;&#039;&lt;br /&gt;
*[[GTD Amadeus|GTD &#039;&#039;Amadeus&#039;&#039;]] (possibly)&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 2 Terran Ship Database#GTD Carthage|GTD &#039;&#039;Carthage&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Intrepid|GTD &#039;&#039;Intrepid&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Krios|GTD &#039;&#039;Krios&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 2 Terran Ship Database#GTD Messana|GTD &#039;&#039;Messana&#039;&#039;]] &#039;&#039;&#039;&lt;br /&gt;
*[[GTD Minnow|GTD &#039;&#039;Minnow&#039;&#039;]] (possibly)&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 1 Terran Ship Database#GTD Myrmidon|GTD &#039;&#039;Myrmidon&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*[[GTD Nereid|GTD &#039;&#039;Nereid&#039;&#039;]]&lt;br /&gt;
*[[GTD Soyakaze|GTD &#039;&#039;Soyakaze&#039;&#039;]] (possibly)&lt;br /&gt;
&lt;br /&gt;
=====[[Neo Terran Front]]=====&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Andronicus|NTD &#039;&#039;Andronicus&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Cyrene|NTD &#039;&#039;Cyrene&#039;&#039;]]&lt;br /&gt;
*[[NTD Jacobus|NTD &#039;&#039;Jacobus&#039;&#039;]]  (possibly)&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Normandy|NTD &#039;&#039;Normandy&#039;&#039;]]  (possibly)&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Uhuru|NTD &#039;&#039;Uhuru&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Vasa|NTD &#039;&#039;Vasa&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Vindicator|NTD &#039;&#039;Vindicator&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Orion was a notorious hunter. There are numerous stories about his life.&lt;br /&gt;
&lt;br /&gt;
Orion is also one of the many known large constellations. The constellation is also referred to as &amp;quot;The Hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name =GTD Orion&lt;br /&gt;
|type =Destroyer&lt;br /&gt;
|max_velocity =15&lt;br /&gt;
|hitpoints =100 000&lt;br /&gt;
|length =2030&lt;br /&gt;
|turrets =16&lt;br /&gt;
|fighters =96 - 120&lt;br /&gt;
}}&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdorion.jpg]]|caption=The GTD Orion in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital01.pof&lt;br /&gt;
:Textures: Capital01-01(a/b/c), Capital01-02(a/b/c), Capital01-03(a/b), Capital01-04(a/b), Capital01-05(a/b), Capital01-06a, Capital01-07a, invisible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital01.pof&lt;br /&gt;
:Textures: capital01-01( /c), capital01-02, capital01-03, capital01-04, capital01-05, capital01-06, getile1, install01-01, damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=27491.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Bobboau on 10/03/2004&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=31212.0 03/11/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: Galemp on [http://www.hard-light.net/forums/index.php?topic=35063.0 09/10/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:OrionTM320x240.jpg]]|caption=TrashMan&#039;s GTD Orion}}&lt;br /&gt;
&#039;&#039;&#039;TrashMan&#039;s Version&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: Orion_FS1.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: capital01-01(a/c), capital01-02a, capital01-03a, capital01-04a, capital01-05a, capital01-06a, capital01-07a, install01-01a, damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=35154.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: TrashMan on 09/13/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: TrashMan on 09/14/2005&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model:TrashMan on [http://www.hard-light.net/forums/index.php?topic=49018.0 07/21/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0001.jpg | The bow of a mighty Orion destroyer.&lt;br /&gt;
Image:RScreen0006.jpg | On patrol above a desert world.&lt;br /&gt;
Image:Screen0445.png | The [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] transits the [[Beta Aquilae]]-[[Delta Serpentis]] node in hot pursuit of the [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]. ([[Clash of the Titans]])&lt;br /&gt;
Image:RScreen0005.jpg | A last ditch effort to save [[Earth]] from utter destruction launches from the &#039;&#039;Bastion&#039;&#039;. ([[The Great Hunt]])&lt;br /&gt;
Image:RScreen0045.jpg | The GTD &#039;&#039;Carthage&#039;&#039; and the GVCv &#039;&#039;Dashor&#039;&#039; guarding the [[Knossos|Subspace Portal]] in [[Gamma Draconis]]. ([[A Lion at the Door]])&lt;br /&gt;
Image:RScreen0032.png | Different angle of the same scene.&lt;br /&gt;
Image:RScreen0034.png | The anti-fighter defenses of the NTD &#039;&#039;Repulse&#039;&#039; in action. ([[Feint! Parry! Riposte!]])&lt;br /&gt;
Image:RScreen0025.jpg | Lured into a trap, Koth plots a collision course for the [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;]] in [[Epsilon Pegasi]]. ([[Feint! Parry! Riposte!]])&lt;br /&gt;
Image:RScreen0073.png | And the consequences of Koth&#039;s disastrous underestimation of the Colossus&#039; firepower.&lt;br /&gt;
Image:Kingsgambitorion1ck0.jpg | The NTD &#039;&#039;Uhuru&#039;&#039; under heavy beam fire from [[GTSG Mjolnir|remote beam cannons]]. ([[King&#039;s Gambit]])&lt;br /&gt;
Image:RScreen0029.jpg | An allied Orion destroyer combats insurgents in the [[Procyon]] system. From [[The Procyon Insurgency]].&lt;br /&gt;
Image:RScreen0043.jpg | From the Shadow Genesis mod: An Orion stands guard over an orbital [[GTI Aeglos|installation]].&lt;br /&gt;
Image:RScreen0022.jpg | Above the rings of Saturn, a lone Orion makes a stand against two [[United Earth Federation|UEF]] [[UEFg Karuna|frigates]]. From [[War in Heaven]].&lt;br /&gt;
Image:RScreen0068.png | An Orion passes an inhabited Terran world. From the B.D. mod.&lt;br /&gt;
Image:RScreen0071.jpg | The Carthage fires a beam. From the upcoming [[War in Heaven]] release.&lt;br /&gt;
Image:RScreen0072.jpg | An Orion class destroyer in the Spica system. From the Shadow Genesis campaign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were nonexistent, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orion only carries eight squadrons of fighters to the [[GTD Hecate|Hecate&#039;s]] twelve, but has massively more firepower, arranged better on its hull. The [[GTD Bastion]], however, canonically lists ten squadrons, it must be assumed that these are not full squadrons (twelve fighters per full squadron) or that the Bastion is not a typical Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great at eliminating capital ships. Those 6 anti-warship beams are nothing to laugh at. Rather vulnerable to enemy fighter craft but not as badly as people give it credit for. However, if you needed proof all warships over cruiser size need flak cannons, this would be it. The laser turrets cover long-range bomb destruction fairly well, but without flak, bombers could simply go closer and then let loose&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is worth noting that not all the canonical Orions in FreeSpace 2 mount standard weaponry, at least one (the NTD Uhuru) mounts [[Standard Flak|Flak Guns]] on its upper turrets. This may have happened due to balancing issues, anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re looking for a true descendant of  &#039;&#039;HMS Dreadnaught &#039;&#039;in FS, put the Orion at the top of the list. Under ideal conditions it can bring two BGreens and two TerSlash to bear on a target; the heaviest broadside any GTVA destroyer can muster. Be aware that in practice presenting this broadside to another destroyer is quite dangerous; the side of the ship without a fighterbay has no non-heavy-beam turrets, and the other side has only a single blob. AAAf&#039;s and sufficent blobs to intercept multiple inbound bombs are mounted only on the upper and lower surfaces of the hull, so attack from or protect the sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One thing worth noting is that the tech description is a bald-faced lie: the Orion does not have &amp;quot;dozens&amp;quot; of turrets. The fact is that it has a dozen and one third turrets. While this lack of turrets does not compromise its ability against capital ships, the same cannot be said against a fighter assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In FreeSpace 2, the Orion is basically a capital ship killer. Its three heavy beam cannons (as well as several slasher beams for fire support) provide an excellent perimeter of defense for the ship. However, I believe it is still outmatched by the [[Hatshepsut]] in two ways; one, the Hatshepsut can focus more firepower, making it a worthy opponent even for the deadly [[SD Ravana]]; two, the Hatshepsut has 35% more hitpoints. Though the Orion outranks the Hecate in anti-capital firepower, it packs a tragically poor anti-bomber armament; a single dedicated heavy bomber pilot can take out the Orion. Though it has less anti-bomber firepower than the Hecate, it more than compensates for its lethargic heavy beam weaponry.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Terran_Ship_Database&amp;diff=44784</id>
		<title>FreeSpace 1 Terran Ship Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Terran_Ship_Database&amp;diff=44784"/>
		<updated>2015-08-11T00:58:07Z</updated>

		<summary type="html">&lt;p&gt;Durandal: Amadeus was destroyed in Vega, as per CBrief of&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Galactic Terran Alliance==&lt;br /&gt;
&lt;br /&gt;
====GTS &#039;&#039;Charon&#039;&#039;====&lt;br /&gt;
*[[GTS Centaur|GTS &#039;&#039;Centaur&#039;&#039;]]-class support ship&lt;br /&gt;
*Captured Arjuna 1 during [[Enter the Dragon]]&lt;br /&gt;
&lt;br /&gt;
====GTEP &#039;&#039;Plato Escape&#039;&#039;====&lt;br /&gt;
*[[GTEP Hermes|GTEP &#039;&#039;Hermes&#039;&#039;]]-class escape pod&lt;br /&gt;
*Launched from the GTSC &#039;&#039;Plato&#039;&#039;&lt;br /&gt;
*Escaped to [[Ribos]]&lt;br /&gt;
&lt;br /&gt;
====GTT &#039;&#039;Omega&#039;&#039;====&lt;br /&gt;
*&#039;&#039;&#039;NOTE: generic name&#039;&#039;&#039;&lt;br /&gt;
*[[GTT Elysium|GTT &#039;&#039;Elysium&#039;&#039;]]-class transport&lt;br /&gt;
**CO: [[Alexander_McCarthy|Lieutenant Alexander McCarthy]]&lt;br /&gt;
*Defected to the Vasudans before [[Small Deadly Space]] (sm1-03a)&lt;br /&gt;
*Escaped from the GTD &#039;&#039;Intrepid&#039;&#039;&lt;br /&gt;
*Arrived at a secured Vasudan cargo depot in Antares.&lt;br /&gt;
**Cargo: Nothing&lt;br /&gt;
*Docked and transferred cargo from a cargo container in [[Small Deadly Space]] (sm1-03a)&lt;br /&gt;
**Cargo: Weapon Prototypes&lt;br /&gt;
*Escaped from area after securing prototypes&lt;br /&gt;
*Arrived at a Vasudan rendezvous point to give the [[Avenger|GTW-5 Avenger Prototypes]] to the Vasudans in [[Avenging Angels]] (sm1-04a)&lt;br /&gt;
*Disabled by Alpha and Beta wings of the [[242nd Suicide Kings]] of the [[GTD Galatea]] in [[Avenging Angels]] (sm1-04a)&lt;br /&gt;
*Captured by GTT &#039;&#039;Comet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====GTT &#039;&#039;Comet&#039;&#039;====&lt;br /&gt;
*[[GTT Elysium|GTT &#039;&#039;Elysium&#039;&#039;]]-class transport&lt;br /&gt;
*Dispatched to capture the rogue GTT &#039;&#039;Omega&#039;&#039; during [[Avenging Angels]] (sm1-04a)&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Halkins&#039;&#039;====&lt;br /&gt;
*[[GTFr Chronos|GTFr &#039;&#039;Chronos&#039;&#039;]]-class freighter&lt;br /&gt;
*Dispatched to capture the SC &#039;&#039;Taranis&#039;&#039; in [[First Strike]] (sm1-10a)&lt;br /&gt;
*Docked with SC &#039;&#039;Taranis&#039;&#039; and towed it to [[Ribos]] after [[First Strike]] (sm1-10a)&lt;br /&gt;
*Destroyed by SD &#039;&#039;Lucifer&#039;&#039; after [[First Strike]] (sm1-10a)&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Nelson&#039;&#039;====&lt;br /&gt;
*[[GTFr Chronos|GTFr &#039;&#039;Chronos&#039;&#039;]]-class freighter&lt;br /&gt;
*Attacked by Vishnu wing in [[The Aftermath]] (player can order it to warp out, preventing the &#039;&#039;Nelson&#039;&#039; from being destroyed)&lt;br /&gt;
&lt;br /&gt;
====GTF &#039;&#039;Mascheri&#039;&#039;====&lt;br /&gt;
&#039;&#039;&#039;NOTE: inconsistency: incorrect affix&#039;&#039;&#039;&lt;br /&gt;
*[[GTFr Poseidon|GTFr &#039;&#039;Poseidon&#039;&#039;]]-class freighter&lt;br /&gt;
*Drops cargo during training exercise&lt;br /&gt;
&lt;br /&gt;
====GTSC &#039;&#039;Plato&#039;&#039;====&lt;br /&gt;
*[[GTSC Faustus|GTSC &#039;&#039;Faustus&#039;&#039;]]-class science cruiser&lt;br /&gt;
*Dispatched to [[Antares]] to transport the [[Avenger|Avenger Prototype]] to Ribos from Antares in [[Out of the Dark, Into the Night]] (sm1-05a)&lt;br /&gt;
*Attacked by the PVC &#039;&#039;Taurus&#039;&#039; and two Vasudan attack squads&lt;br /&gt;
*Witnessed the destruction of the &#039;&#039;Taurus&#039;&#039; and its escorts at the fault of several unknown fighters&lt;br /&gt;
*Attacked by a second wave of unknown fighters&lt;br /&gt;
*Launched a GTEP &#039;&#039;Hermes&#039;&#039;-class escape pod&lt;br /&gt;
*Destroyed by the Shivans&lt;br /&gt;
&lt;br /&gt;
====GTSC &#039;&#039;Asimov&#039;&#039;====&lt;br /&gt;
*[[GTSC Faustus|GTSC &#039;&#039;Faustus&#039;&#039;]]-class science cruiser&lt;br /&gt;
*Assigned to [[GTM Tsunami|Project: Tsunami]]&lt;br /&gt;
*Attacked by Shivan forces in the Antares system&lt;br /&gt;
*Docked with GTT &#039;&#039;Spomer&#039;&#039;&lt;br /&gt;
*Transferred information and crew to GTT &#039;&#039;Spomer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====GTSC &#039;&#039;Aquilae Communications&#039;&#039;====&lt;br /&gt;
*[[GTSC Faustus|GTSC &#039;&#039;Faustus&#039;&#039;]]-class science cruiser&lt;br /&gt;
*Must be defended in [[A Failure to Communicate]]&lt;br /&gt;
*Receives transmission from Vasudan refugees in the Altair system.&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Orff&#039;&#039;====&lt;br /&gt;
*[[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]-class cruiser&lt;br /&gt;
*Suffered an engine breakdown in the Betelgeuse system before [[Eve of Destruction]] (sm1-01a)&lt;br /&gt;
*Attacked by several Vasudan wings remnant of a convoy the GTA hit a week before&lt;br /&gt;
*Relieved Terran forces attacking a Vasudan cargo depot in Antares after repair.&lt;br /&gt;
*Attacked the [[GTD Hades|GTD &#039;&#039;Hades&#039;&#039;]] in [[Secrets Revealed]]&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Neptune&#039;&#039;====&lt;br /&gt;
*[[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]]-class cruiser&lt;br /&gt;
*Attacked Alpha 1 during a training exercise&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Ravage&#039;&#039;====&lt;br /&gt;
*[[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]-class cruiser&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Goliath&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Destroyed by [[Vasudan]] kamikaze pilots&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Eisenhower&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Destroyed by a &#039;&#039;[[GVD Typhon|Typhon]]&#039;&#039;-class destroyer (PVD Typhon&#039;s tech desricption)&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Galatea&#039;&#039;====&lt;br /&gt;
*[[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]-class destroyer&lt;br /&gt;
**Commanding Officer: Admiral Wolf&lt;br /&gt;
*Known squadrons:&lt;br /&gt;
**[[242nd Suicide Kings]]&lt;br /&gt;
*Dispatched to Antares to reinforce [[Operation Thresher|Operation: Thresher]] in [[Eve of Destruction]] (sm1-01a)&lt;br /&gt;
*Ordered to capture traitor Lieutenant Alexander McCarthy after [[Small Deadly Space]] (sm1-03a)&lt;br /&gt;
*Withdrew from Antares after the first sighting of the [[Shivans]]&lt;br /&gt;
*Acquired Shivan shields from a cargo depot in [[Ikeya]] after [[Pandora&#039;s Box (FS1)|Pandora&#039;s Box]] (sm1-07a)&lt;br /&gt;
*Ordered to capture the SC &#039;&#039;Taranis&#039;&#039; before it escaped from [[Ikeya]]&lt;br /&gt;
*Reinforced Alpha and Beta wings after a failed attack on a Hammer of Light depot in Antares&lt;br /&gt;
*Attacked by SC &#039;&#039;Hellions 1&#039;&#039; and SC &#039;&#039;Hellions 2&#039;&#039;.&lt;br /&gt;
*Destroyed SC &#039;&#039;Hellions 1&#039;&#039; and SC &#039;&#039;Hellions 2&#039;&#039;.&lt;br /&gt;
*Ordered to relocate to [[Beta Aquilae]] to blockade [[Vasuda Prime]] from Shivan attack&lt;br /&gt;
*Attacked by Hammer of Light forces&lt;br /&gt;
*Attacked by PVC &#039;&#039;Mauler&#039;&#039;&lt;br /&gt;
*Destroyed PVC &#039;&#039;Mauler&#039;&#039;&lt;br /&gt;
*Attacked by Shivan forces during [[Evangelist]]&lt;br /&gt;
*Ordered to [[Deneb]] with the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]] once Shivans circumvented Terran blockade of [[Vasuda Prime]] at [[Antares]] and [[Beta Aquilae]]  &lt;br /&gt;
*Launched 3 GTEP &#039;&#039;Hermes&#039;&#039;-class ecape pods during [[Doomsday]]&lt;br /&gt;
*Attacked by [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]] in [[Deneb]] during Doomsday&lt;br /&gt;
*Destroyed by &#039;&#039;SD Lucifer&#039;&#039; during Doomsday&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Bastion&#039;&#039;====&lt;br /&gt;
*[[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]-class destroyer&lt;br /&gt;
**Commanding Officer: Admiral Shima&lt;br /&gt;
*Known squadrons:&lt;br /&gt;
**23rd Flying Panthers &lt;br /&gt;
**109th Flaming Skulls &lt;br /&gt;
**53rd Hammerheads &lt;br /&gt;
**79th Predators &lt;br /&gt;
**13th Reapers &lt;br /&gt;
**47th Cutthroats &lt;br /&gt;
**1st Avenging Angels &lt;br /&gt;
**33rd Jokers &lt;br /&gt;
**66th Black Knights &lt;br /&gt;
**81st Screaming Weasels &lt;br /&gt;
*Sent on a Special Operations mission to acquire Shivan technology in Ikeya&lt;br /&gt;
*Failed to chase the &#039;&#039;Lucifer&#039;&#039; into subspace&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Intrepid&#039;&#039;====&lt;br /&gt;
*[[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]-class destroyer&lt;br /&gt;
**Commanding Officer: Admiral Po&lt;br /&gt;
*[[McCarthy|Lieutenant Alexander McCarthy]] was stationed on the &#039;&#039;Intrepid&#039;&#039; before stealing the Avenger prototype.&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Amadeus&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*[[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]-class destroyer?&lt;br /&gt;
*Destroyed by Shivans in Vega&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Soyakaze&#039;&#039;====&lt;br /&gt;
*[[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]-class destroyer?&lt;br /&gt;
*[[Alpha 1]]&#039;s carrier during the latter part of &#039;&#039;[[Silent Threat]]&#039;&#039;&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Riviera&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Shown in opening cutscene&lt;br /&gt;
*GTA outpost based in [[Ross 128]]&lt;br /&gt;
*Attacked by [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]&lt;br /&gt;
*Destroyed by SD &#039;&#039;Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The name [http://en.wikipedia.org/wiki/Riviera Riviera] is usually used to define coastal areas popular with tourists.&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Tombaugh&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*GTA outpost based in [[Ribos]]&lt;br /&gt;
*Attacked by [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]&lt;br /&gt;
*Destroyed by SD &#039;&#039;Lucifer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Beta Cygni Installation&#039;&#039;====&lt;br /&gt;
*GTA outpost based in [[Beta Cygni]]&lt;br /&gt;
*Launched shield prototypes in [[The Hammer and the Anvil]] (sm1-08a)&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Beta Aquilae Installation&#039;&#039;====&lt;br /&gt;
*GTA outpost based in [[Beta Aquilae]]&lt;br /&gt;
*Launched 4 GTEP &#039;&#039;Hermes&#039;&#039;-class escape pods&lt;br /&gt;
*Destroyed by SD &#039;&#039;Lucifer&#039;&#039; during [[A Failure to Communicate]]&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Talus&#039;&#039;====&lt;br /&gt;
*Referred to as &amp;quot;Talus Mining Facility&amp;quot; in [[Cloak and Dagger]] briefing&lt;br /&gt;
*Mined asteroids and produced warheads (presumably) for the GTA&lt;br /&gt;
*Defeated [[pirates|pirate]] attack prior to [[Cloak and Dagger]]&lt;br /&gt;
*Evacuated while under attack from pirates and Shivans&lt;br /&gt;
*Destroyed by Terran bombers to prevent pirate capture&lt;br /&gt;
&lt;br /&gt;
==Galactic Terran Intelligence==&lt;br /&gt;
&lt;br /&gt;
====GTSC &#039;&#039;Einstein&#039;&#039;====&lt;br /&gt;
*[[GTSC Faustus|GTSC &#039;&#039;Faustus&#039;&#039;]]-class science cruiser&lt;br /&gt;
*Reportedly destroyed at the Shivan Ross 128 massacre&lt;br /&gt;
*Arrived in a containment field&lt;br /&gt;
*Destroyed by Alpha and Beta wings&lt;br /&gt;
*Launched several escape pods&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Odin&#039;&#039;====&lt;br /&gt;
*[[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]]-class cruiser&lt;br /&gt;
*Engaged Shivan forces at Ross 128&lt;br /&gt;
*Destroyed by Alpha and Beta wings&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Leviathan&#039;&#039;====&lt;br /&gt;
*[[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]]-class cruiser&lt;br /&gt;
*Engaged Shivan forces at Ross 128&lt;br /&gt;
*Destroyed by Alpha and Beta wings&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Vidar&#039;&#039;====&lt;br /&gt;
*[[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]]-class cruiser&lt;br /&gt;
*Attacked Krios&#039;s escape pods&lt;br /&gt;
*Destroyed by Alpha and Beta wings&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Myrmidon&#039;&#039;====&lt;br /&gt;
*[[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]-class destroyer&lt;br /&gt;
*Arrived to retrieve the &#039;&#039;Einstein&#039;&#039;&#039;s escape pods&lt;br /&gt;
&lt;br /&gt;
====GTD====&lt;br /&gt;
*&#039;&#039;&#039;NOTE: possible inconsistency or unnamed because it is an unrecognized destroyer: no name&#039;&#039;&#039;&lt;br /&gt;
*[[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]-class destroyer&lt;br /&gt;
*Arrived to retrieve the &#039;&#039;Einstein&#039;&#039;&#039;s escape pods&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Hades&#039;&#039;====&lt;br /&gt;
*[[GTD Hades|GTD &#039;&#039;Hades&#039;&#039;]]-class superdestroyer&lt;br /&gt;
*Arrived at &#039;&#039;Jotunheim&#039;&#039; to reinforce GTI defenses&lt;br /&gt;
*Destroyed by Alpha and Beta wings and GTC &#039;&#039;Orff&#039;&#039;&lt;br /&gt;
*The only &#039;&#039;Hades&#039;&#039; class to appear in retail&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Jotunheim&#039;&#039;====&lt;br /&gt;
*GTI outpost&lt;br /&gt;
*Attacked by Alpha and Beta wings&lt;br /&gt;
*Destroyed by Alpha and Beta wings&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Rodine&amp;diff=44776</id>
		<title>Rodine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Rodine&amp;diff=44776"/>
		<updated>2015-08-08T19:43:03Z</updated>

		<summary type="html">&lt;p&gt;Durandal: Created page with &amp;quot;A FreeSpace Reference Bible news report states that the &amp;quot;Terran shipyard outside the Rodine system&amp;quot; was destroyed by unknown attackers. The Hammer of Light claimed respon…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[FreeSpace Reference Bible]] news report states that the &amp;quot;Terran shipyard outside the Rodine system&amp;quot; was destroyed by unknown attackers. The [[Hammer of Light]] claimed responsibility for the attack, though no evidence of their involvement was ever confirmed. The Rodine system could be called semi-canon as it does not appear on the official [[Official Volition Node Map|node map]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PVFr_Ma%27at&amp;diff=40209</id>
		<title>PVFr Ma&#039;at</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PVFr_Ma%27at&amp;diff=40209"/>
		<updated>2012-09-13T20:36:36Z</updated>

		<summary type="html">&lt;p&gt;Durandal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;PVFr &#039;&#039;Ma&#039;at&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] freighter. It holds the distinction of being the only Vasudan ship to retain the PV (Parliamentary Vasudan) faction prefix even after the dissolving of the [[Parliamentary Vasudan Empire]], formation of the [[Galactic Terran-Vasudan Alliance]] and subsequent prefix change of all other Vasudan [[Great War]]-era vessels from PV to GV (Galactic Vasudan).&lt;br /&gt;
{{shipimage|image=[[image:Pvfrmaat-old.jpg]]|caption=The PVFr Ma&#039;at}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
With three turrets, the Ma&#039;at is a hairy target for GTA pilots to attack.  However, it is slow enough that it can be destroyed with enough patience.  As always, supply ships for the PVN are considered to be valid targets.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Ma&#039;at freighter class has served the Vasudan navy for over 50 years. More than 200 of these vessels still serve the GTVA, carrying desperately needed supplies, foodstuffs, and munitions to every theatre of the war. With only three weapon turrets, a lone Ma&#039;at is easy prey for a wing of enemy bombers. Thus Ma&#039;ats usually travel in mixed convoys with other freighters, guarded by cruisers and fighter wings.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PVFr_Ma&#039;at.png|Early Ma&#039;at concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Ma&#039;at was an Egyptian goddess of law, morality, and justice. She was also said to mediate between disputes, both between other deites and the mortals.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Freighter|Unknown|N/A|50.0 - 60.0|N/A|N/A|4 500|N/A|56}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;| [[VAC 4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
[[Image:PVFrMaat.png|thumb|right|480px|The PVFr Ma&#039;at by Hellstryker and Oddgrim.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: freighter05.pof&lt;br /&gt;
:Textures: freighter05-01a(/b/c), thruster01&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: HTL-Ma&#039;at.pof&lt;br /&gt;
:Textures: HTL-Ma&#039;at, HTL-Ma&#039;at-Debris&lt;br /&gt;
:Model and textures by: Hellstryker &amp;amp; Oddgrim&lt;br /&gt;
:Release thread: [http://www.hard-light.net/forums/index.php?topic=81203.0]&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Ma&#039;at is quite dangerous in the FS1 demo when you must fight it in an Apollo, with the ML-16, without shields. Even a single hit from a Terran Turret hurts an unshielded FS1 ship severely, and most people playing the FS1 demo are new players who will find the Ma&#039;at a formidable opponent. However, in any other situation, this freighter is all but helpless. Terran Turrets are pitiful against shields, and decent weapons will chew the Ma&#039;at up very quickly. It was made for the Terran-Vasudan war, and it shows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very similar to the [[GVFr Bes]] but it looks better and has another turret, a [[GTW Avenger|Avenger]] / [[GTW Mekhu HL-7|Vasudan HL-7]] turret, and not another useless [[Terran Turret]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=13422</id>
		<title>GVF Ptah</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=13422"/>
		<updated>2007-10-25T00:55:07Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:ptah320x240.jpg]]|caption=The GVF Ptah}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|90.0 - 110.0|160.0|Light|220|330|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;Statistically identical to the GTF Pegasus, only 2 meters shorter and somwhat thicker, this is more of a recon craft than a fighter; don&#039;t get in any big dogfights in this ship. It manuvers like a dream, even better than the GVF Serapis, but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship is a piece of ****! If the vasudans had done a joint terran/vasudan stealth fighter project like they did with the ullyses the result would have been somthing far better than this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is statistically identical to the Pegasus, but is actually worse. Its target profile is much bigger than that of the Pegasus. Rather than being a razor thin triangle, the Ptah is more of a scrunched up snail. The snail is compact, but is not as difficult to hit as the Pegasus.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=13421</id>
		<title>SB Seraphim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=13421"/>
		<updated>2007-10-25T00:49:05Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:seraphim320x240.jpg]]|caption=The SB Seraphim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The new Seraphim class bomber is the Shivan&#039;s latest threat.  It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim.  With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Ultra Heavy Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 74 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it&#039;s going to be a Seraphim. Even if they aren&#039;t, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;This [[Shivan]] equivalent of the [[GTB Ursa|Ursa]], or [[GVB Sekhmet|Sekhmet]] is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Even twin Trebuchets won&#039;t bring this beast down. So try not to use any missiles on it but rather get up behind one and tear it to pieces with your cannon and Tempests if you have any. Another good idea is not to stand in front of it, as it has alot of gun points, more than any other craft in the game, including the Erinyes.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You might want to bring those Trebs anyways; when hit by a pair from dead ahead they have an odd tendancy to drop to 3% hull and be disabled. This looks rather amusing, and if you can keep your wingmen away from it then you might be able to delay the next wave.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I agree with the comment above this, but instead of using trebs i usuaully use a circe/maxim combo to bring this thing down. if it weren&#039;t for the ammount of bombs this thing carries you could probably call it a gunboat}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=13420</id>
		<title>SB Seraphim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=13420"/>
		<updated>2007-10-25T00:47:02Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:seraphim320x240.jpg]]|caption=The SB Seraphim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The new Seraphim class bomber is the Shivan&#039;s latest threat.  It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim.  With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Ultra Heavy Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 74 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it&#039;s going to be a Seraphim. Even if they aren&#039;t, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;This [[Shivan]] equivalent of the [[GTB Ursa|Ursa]], or [[GVB Sekhmet|Sekhmet]] is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Even twin Trebuchets won&#039;t bring this beast down. So try not to use any missiles on it but rather get up behind one and tear it to pieces with your cannon and Tempests if you have any. Another good idea is not to stand in front of it, as it has alot of gun points, more than any other craft in the game, including the Erinyes.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You might want to bring those Trebs anyways; when hit by a pair from dead ahead they have an odd tendancy to drop to 3% hull and be disabled. This looks rather amusing, and if you can keep your wingmen away from it then you might be able to delay the next wave.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Astaroth&amp;diff=13419</id>
		<title>SF Astaroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Astaroth&amp;diff=13419"/>
		<updated>2007-10-25T00:40:42Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:astaroth320x240.jpg]]|caption=The SF Astaroth}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Astaroth&#039;&#039;&#039;&#039;&#039; was a Shivan fighter spotted right after the Shivans&#039; resurface in 2367. The &#039;&#039;Astaroth&#039;&#039; was regarded as a poor fighter despite its speed and maneuverability.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
We believe that the Astaroth is a Shivan Harpoon. It has a very high top speed, and its maneuverability is quite good. However, its shield system isn&#039;t strong enough to withstand constant fighting for long, which leads us to believe the Astaroth&#039;s primary purpose is to destroy enemy bombers.&lt;br /&gt;
The Astaroth ranks as a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
First encountered in Gamma Draconis, the SF Astaroth is a fast, agile fighter that appears to have achieved its maneuverability at the expense of its armor and weaponry. Once the shields of an Astaroth are down, the fighter can be dispatched quickly.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80.0 - 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 24 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Astaroth is similar to the Dragon in most respects, only more annoying. It has a ridiculously small target profile, the smallest of any ship in any Freespace game, and is fast and highly manuverable, making it annoyingly difficult to deal with via primaries. It also has a decent, though not impressive, amount of missiles to back up its lasers, unlike the Dragon. Destroy this ship at range via missiles if at all possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very hard to dogfight against. However, a few Harpoons bring it down quickly and painlessly at medium range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A couple of hits from eight banks of [[GTW Prometheus S|Prometheus]] from an [[GTF Erinyes|Erinyes]] will bring this thing down.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the SF &#039;&#039;Astaroth&#039;&#039; is very fast and maneuverable, its shielding and armor cannot stand much punishment and it simply lacks adequate weaponry. The &#039;&#039;Astaroth&#039;&#039; kind of reminds me of the Imperial TIE series of fighters in &#039;&#039;Star Wars&#039;&#039;, only with shields and missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Astaroth has less manoueverability than a Dragon, meaning that it won&#039;t run circles around you.  And despite the small target profile, it is easier to hit, especially if you approach from the rear where you can tear them up.  Also quite weak against Harpoons: if the Astaroth&#039;s shields are softened up sufficiently, a single Harpoon will punch through this ship like a hot knife through butter, even if it had 100% hull.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SFr_Asmodeus&amp;diff=13418</id>
		<title>SFr Asmodeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SFr_Asmodeus&amp;diff=13418"/>
		<updated>2007-10-25T00:35:04Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:asmodeus320x240.jpg]]|caption=The SFr Asmodeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Almost no data is available on the Asmodeus freighter.  We are aware that it has a strong hull and four turrets.  Any further data on this ship should be immediately delivered to Terran Intelligence.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Little is known about the SFr Asmodeus line of freighters. With a strong hull and four weapon turrets, they are the most dangerous Shivan freighters to attack. Nothing is known of the cargo Asmodeus freighters commonly carry.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Freighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 8 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 123 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]&#039;&#039;&#039;&lt;br /&gt;
| [[Containers#SAC 2|SAC 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Slightly tougher than the [[SFr Mephisto]] but with a larger profile, harder to destroy before the freighter jumps.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oddly enough, it comes with a Disruptor in FS1, which is at best a waste of a turret for a freighter.&lt;br /&gt;
&#039;&#039;Big, Bulky, Slow, and probably the worst nightmare of an escorting shivan fighterwing these things hold their cargo in a weird position where you could easily ram it off. the ships only saving grace is the flak cannon in FS2, though its not nearly enough to deter anything larger than a pegasus.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SFr_Asmodeus&amp;diff=13417</id>
		<title>SFr Asmodeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SFr_Asmodeus&amp;diff=13417"/>
		<updated>2007-10-25T00:34:31Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:asmodeus320x240.jpg]]|caption=The SFr Asmodeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Almost no data is available on the Asmodeus freighter.  We are aware that it has a strong hull and four turrets.  Any further data on this ship should be immediately delivered to Terran Intelligence.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Little is known about the SFr Asmodeus line of freighters. With a strong hull and four weapon turrets, they are the most dangerous Shivan freighters to attack. Nothing is known of the cargo Asmodeus freighters commonly carry.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Freighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 8 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 123 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]&#039;&#039;&#039;&lt;br /&gt;
| [[Containers#SAC 2|SAC 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Slightly tougher than the [[SFr Mephisto]] but with a larger profile, harder to destroy before the freighter jumps.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oddly enough, it comes with a Disruptor in FS1, which is at best a waste of a turret for a freighter.}}&lt;br /&gt;
&#039;&#039;Big, Bulky, Slow, and probably the worst nightmare of an escorting shivan fighterwing these things hold their cargo in a weird position where you could easily ram it off. the ships only saving grace is the flak cannon in FS2, though its not nearly enough to deter anything larger than a pegasus&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=13416</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=13416"/>
		<updated>2007-10-25T00:27:46Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don&#039;t need too much muscle, you&#039;re probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It&#039;s godly in comparison.) If you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For such a high tech looking ship, you get suprisingly less than what you would expect. the ONLY situation i might find this thing good in is where you need to disable or disarm somthing cruiser or corvette sized and need enough missle banks to do that and fend off hoardes of fighters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It&#039;s a strike bomber, which means that it&#039;s used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn&#039;t want to dogfight in it.  The Athena is better for dogfighting, but it can&#039;t carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the developers noted, it has a good afterburner supply. Press that tab or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and The Zeus significantly improves on the Athena as a bomber. In a real sense it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]], however by FS2 these newer ships are clearly preferable &#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SD_Ravana&amp;diff=13232</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SD_Ravana&amp;diff=13232"/>
		<updated>2007-10-14T14:16:41Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SD &#039;&#039;Ravana&#039;&#039;&#039;&#039;&#039; class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv &#039;&#039;Lysander&#039;&#039; and the GTCv &#039;&#039;Actium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] and maybe the [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD &#039;&#039;Hecate&#039;&#039;]] or an [[GTD Orion|&#039;&#039;Orion&#039;&#039;]]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The &#039;&#039;Ravana&#039;&#039;-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|&#039;&#039;Demon&#039;&#039;]]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;This thing is the GOD of what it was meant to do, unfortanately they made it much too big and bulky for the job, which is of course to take out hoards of fighters from all sides. it also has a fairly good anti cruiser armament though its hull plating is far to weak for it to excel at this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ravana is scary-looking, but it&#039;s not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana&#039;s upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana&#039;s main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer&#039;s death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In [[The Great Hunt]] I was actually able to destroy the Ravana&#039;s main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that&#039;s how weak they are. (Didn&#039;t make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer&#039;s saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate&#039;s case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can&#039;t take as much punishment.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SD_Ravana&amp;diff=13231</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SD_Ravana&amp;diff=13231"/>
		<updated>2007-10-14T14:15:47Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SD &#039;&#039;Ravana&#039;&#039;&#039;&#039;&#039; class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv &#039;&#039;Lysander&#039;&#039; and the GTCv &#039;&#039;Actium.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] and maybe the [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD &#039;&#039;Hecate&#039;&#039;]] or an [[GTD Orion|&#039;&#039;Orion&#039;&#039;]]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The &#039;&#039;Ravana&#039;&#039;-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|&#039;&#039;Demon&#039;&#039;]]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;This thing is the GOD of what it was meant to do, unfortanately they made it much too big and bulky for the job, which is of course to take out hoards of fighters from all sides. it also has a fairly good anti cruiser armament though its hull plating is far to weak for it to excel at this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ravana is scary-looking, but it&#039;s not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana&#039;s upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana&#039;s main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer&#039;s death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In [[The Great Hunt]] I was actually able to destroy the Ravana&#039;s main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that&#039;s how weak they are. (Didn&#039;t make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer&#039;s saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate&#039;s case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can&#039;t take as much punishment.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=13230</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=13230"/>
		<updated>2007-10-14T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;Durandal: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Ares&#039;&#039;&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Despite the bad rap everyone gives this fighter i find it effective loaded with a Circe-Maxim Combo against anything larger than a manticore (The dragon is an exception to this rule).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don&#039;t choose this one for the final missions. You almost always never make it to the node, and the sluggishness is just too much. You&#039;re constantly rearming with Trebutchets... no fun. :(&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excellent against Bombers (especially Seraphim and Nephilim) and Cruisers, but never, NEVER dogfight with this &#039;Fighter&#039;. The Ares handles like a log of wood and can easily be outmaneuvered by any real fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter feels like a Herc MKI, in fact, it is a Herc MKI with better shields and armor. If you liked the Herc MKI but hated the Herc MKII, you will love this fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can defend a ship against almost unlimited numbers of bombers in this ship. Hit B, lock on, fire Trebuchets, hit B again, lock on, fire, repeat until everybody dies. Forget interceptors, this is a bomber&#039;s worst nightmare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it handles like a log, the sheer shielding, armor and firepower more than make up for it. This ship is death incarnate in the right hands - nothing can stand before you. Six [[GTW UD-8 Kayser]]s will turn any enemy into space dust. If you&#039;re not a good shot and have trouble with faster fighters, it&#039;s generous secondary capacity will solve the problem. Either way, the best fighter in-game for me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornadoes, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its role is hard to describe. It has a massive amount of armour and shielding, and yet without the total lack of mobility that the Ursa displays, nor the bombs that the latter has. I guess its more of a super heavy assault fighter, because it is capable of engaging fighters better than many bombers, while being able to take on the heaviest ships.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durandal</name></author>
	</entry>
</feed>