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	<updated>2026-11-15T12:23:06Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=22812</id>
		<title>SF Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=22812"/>
		<updated>2009-05-18T23:00:07Z</updated>

		<summary type="html">&lt;p&gt;Durga: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:dragon320x240.jpg]]|caption=The SF Dragon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039; is one of the most rarely seen of Shivan fighters. The Dragon is armed with five primary cannons, as well as a low-capacity secondary bank. Despite the small number of missiles it can carry it is very fast and maneuverable, as well as small, making it a very powerful adversary of any GTVA fighter. However the Shivans make limited use of the Dragon, deploying them in small numbers in most cases.  But even one wing can cause serious trouble for any GTVA force.&lt;br /&gt;
&lt;br /&gt;
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Shivan Dragon is easily the most impressive fightercraft we have yet seen.  Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields.  It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.&lt;br /&gt;
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own.  They also rely on primary weapons far more then secondaries, as evidenced by the Dragon&#039;s small capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the Dragon as a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon&#039;s weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Dragon&#039;s name derives from the mythical reptilian creature depicted in tales throughout the world.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 12.6 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficient in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather then getting into a dogfight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is to be noted that the version of the Dragon you fly in FS1&#039;s Playing Judas is much, much weaker then the genuine article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hell in space. A wing of them show up in the last mission of the main FS2 campaign. If you&#039;re flying an Ares, you&#039;re screwed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A nasty piece of work, to be sure, that&#039;ll rip you to ribbons if you&#039;re not careful.  Best policy?  Harpoon &#039;em at range and try and keep your distance(!) as much as possible.  Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers.  The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire.  Try and get all your wingmates on one at a time; isolate and obliterate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is minuscule.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is no other fighter that I dread encountering more than the Dragon. It&#039;s fast, agile, and packs a rather nasty punch for a fighter that moves as quickly as it does. Unfortunately, the one you get to pilot in FS1 is not anything like the ones you have to fight, which is a pity, considering how much effort you put into capturing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon is, to be completely honest, that hard-to-reach itch. In a [[GTF Hercules Mark II|Herc II]] on Very Easy difficulty, even a single Dragon can be insanely difficult to hit. The Dragon would be pretty much like what the tech description of the [[GTF Loki|Loki]] says; very little firepower, but with immense speed and maneuverability to dissuade pursuers. You could get all your wingmen to try and destroy it, but that would be impossible unless they&#039;re flying ships with very good maneuverability and speed like the [[GVF Horus|Horus]] or [[GVF Serapis|Serapis]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And this itch is best scratched by a friendly capship, such as a Deimos in the final mission and you are flying an Ares. Even if you are in a more maneuverable fighter like the Perseus, it can still be somewhat a waste of time to do so (even if you can kill it) so it may not be a bad idea to stay near the Lemnos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given that it is one of the few ships you fight that carries Heavy Lasers, I would hardly describe these as an &amp;quot;itch&amp;quot;. Unless it&#039;s one of those really, really painful itches that feel like something sharp and hot is pinching your skin. . .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SF Dragon is the fighter that would have ended the war the minute it started had the Shivans deployed it from the start. It has strong shields, yet it has relatively weak armor. The Dragon makes up for this by being crazy hard to hit and infuriating to disable in [[Enter the Dragon]]. I&#039;ve always dealt with Dragons by hanging back and shooting them with Interceptors or Phoenix Vs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is hell in space.  My advice, don&#039;t bother dealing with them, your wingmen can do it better.  Even in the best fighter you can fly, the dragon is still faster and more maneuverable.  It&#039;s a shame Terran Intelligence couldn&#039;t let us use its full extent in Playing Judas.  As was said before, don&#039;t succumb to target fixation, especially in A Failure to Communicate.  They&#039;re kinda like little gnats flying around your head biting you all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;ve noticed in the campaign that the AI in the Dragon will actually shift energy between systems depending on what they&#039;re doing.  For example, on Mystery of the Trinity, if you hang around to shoot some down (on very-easy), the fighter you start shooting at and/or chasing will put extra power on shields and engines.  The other fighters will put energy on guns and engines.  If, in the middle of a chase, you quickly double back toward the main group, you can catch a couple of them with hardly any shields at all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best, but a dangerous way to hit a Dragon with a slow, well-shielded fighter is to work like a 360 degree cannon. Slow down almost to a halt, use banking in the same direction to increase maneuverability. In this way, you can get a few of them in most heavier fighters and lighter bombers. Trying that against two wings of them when alone is suicide though...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mods exist which allow you to fly shivan fighters. Flying the Dragon is orgasmic. NOTHING can touch you, the merest touch of the mouse sends you flying, while still being able to aim well. Secondary banks are pitiful, but the sheer maneuverability make up for it. Miles ahead of [[Serapis|Serapis&#039;]] and [[Perseus|Perseus&#039;]].}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durga</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Aeshma&amp;diff=22757</id>
		<title>SF Aeshma</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Aeshma&amp;diff=22757"/>
		<updated>2009-05-13T21:57:43Z</updated>

		<summary type="html">&lt;p&gt;Durga: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:aeshma320x240.jpg]]|caption=The SF Aeshma}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Aeshma is a relatively rare, and only recently encountered, class of Shivan fighter. It appears to be a heavy attack fighter, like the Basilisk. With a low known top speed, Aeshmas seem to target slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Aeshma is the demon of wrath in Zoroastrianism, a religion based on the tenets of Iranian religious leader Zoroaster.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 68.0 - 68.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Slower and less maneuverable than the Basilisk it descends from, and also presenting a much larger top-bottom and side target profile, the Aeshma is pretty much cannon fodder in the face of GTVA fighter attack. It is well-armed cannon fodder, however, and going head-to-head with an Aeshma should be avoided, as those Shivan Mega Lasers can be somewhat painful. Outmaneuvering the Aeshma should not present great problems for anything short of a Boanerges or Ursa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surprisingly, I find it &#039;&#039;&#039;WEAKER&#039;&#039;&#039; than the Basilisk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Worst Shivan ship in the game. I bet even Amazons could dogfight this thing... and win. In [[As Lightning Fall]], these things seem to have the dumbest AI ever. They just sit around you and try to take a peek in your cockpit... Really. They just come around, get in front of you and look at you, firing an occasional, badly aimed shot. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you end up fighting wings of these fighters, take the opportunity to kill them all. They&#039;re slow, big bullseyes, and will help you rack up more kills towards promotions and aces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Practice your sniping skills on this fighter. Take the [[GTW Prometheus S|Prometheus]], target one Aeshma and start shooting at max range. Usually I can take one of them before they close in at 1100m, the second one goes down soon after the first. These things don&#039;t even try to evade shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the [[Derelict]] mission where the [[SD Nyarlathotep|Nyarlathotep]] awakens, these things can barely hold their own against Amazons guarding the destroyer. Try editing the tables and flying an Aeshma yourself sometime. You&#039;ll see why the AI has so much trouble with it; maneuverability is terrible and isn&#039;t compensated for with armor or armament.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This class of ship is ridiculous. As per the above comments, it always flies head-on towards you! I think even cargo containers pose a greater threat than the Aeshma. No strategies are needed to kill a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contrary to the above, if you&#039;ve ever played the infamous Knossos mission from Blue Planet, you&#039;ll know how dangerous a group of these can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The joke fighter of the game, use Aeshma&#039;s in your campaigns when you want the player to rack up a huge amount of kills without presenting any sort of threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It looks and handles terribly, and is worse in the hands of the AI. The lack of hornets make it weaker than the [[Basilisk]]. Overall, a poorly armed and arourmed cargo container which gives kills.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durga</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Aeshma&amp;diff=22756</id>
		<title>SF Aeshma</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Aeshma&amp;diff=22756"/>
		<updated>2009-05-13T21:57:22Z</updated>

		<summary type="html">&lt;p&gt;Durga: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:aeshma320x240.jpg]]|caption=The SF Aeshma}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Aeshma is a relatively rare, and only recently encountered, class of Shivan fighter. It appears to be a heavy attack fighter, like the Basilisk. With a low known top speed, Aeshmas seem to target slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Aeshma is the demon of wrath in Zoroastrianism, a religion based on the tenets of Iranian religious leader Zoroaster.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 68.0 - 68.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Slower and less maneuverable than the Basilisk it descends from, and also presenting a much larger top-bottom and side target profile, the Aeshma is pretty much cannon fodder in the face of GTVA fighter attack. It is well-armed cannon fodder, however, and going head-to-head with an Aeshma should be avoided, as those Shivan Mega Lasers can be somewhat painful. Outmaneuvering the Aeshma should not present great problems for anything short of a Boanerges or Ursa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surprisingly, I find it &#039;&#039;&#039;WEAKER&#039;&#039;&#039; than the Basilisk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Worst Shivan ship in the game. I bet even Amazons could dogfight this thing... and win. In [[As Lightning Fall]], these things seem to have the dumbest AI ever. They just sit around you and try to take a peek in your cockpit... Really. They just come around, get in front of you and look at you, firing an occasional, badly aimed shot. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you end up fighting wings of these fighters, take the opportunity to kill them all. They&#039;re slow, big bullseyes, and will help you rack up more kills towards promotions and aces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Practice your sniping skills on this fighter. Take the [[GTW Prometheus S|Prometheus]], target one Aeshma and start shooting at max range. Usually I can take one of them before they close in at 1100m, the second one goes down soon after the first. These things don&#039;t even try to evade shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the [[Derelict]] mission where the [[SD Nyarlathotep|Nyarlathotep]] awakens, these things can barely hold their own against Amazons guarding the destroyer. Try editing the tables and flying an Aeshma yourself sometime. You&#039;ll see why the AI has so much trouble with it; maneuverability is terrible and isn&#039;t compensated for with armor or armament.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This class of ship is ridiculous. As per the above comments, it always flies head-on towards you! I think even cargo containers pose a greater threat than the Aeshma. No strategies are needed to kill a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contrary to the above, if you&#039;ve ever played the infamous Knossos mission from Blue Planet, you&#039;ll know how dangerous a group of these can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The joke fighter of the game, use Aeshma&#039;s in your campaigns when you want the player to rack up a huge amount of kills without presenting any sort of threat.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It looks and handles terribly, and is worse in the hands of the AI. The lack of hornets make it weaker than the [[Basilisk]]. Overall, a poorly armed and arourmed cargo container which gives kills.&#039;&#039;&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durga</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=22736</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=22736"/>
		<updated>2009-05-08T20:50:38Z</updated>

		<summary type="html">&lt;p&gt;Durga: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:cain320x240.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilth poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser.  The only the [[Hatshepsut]] can match their combined forepower. Placed so that Liliths are above the hatshepsut, the sizeble number of beams within range and good profile allows it to take down both liliths in it&#039;s death throes.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durga</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=22735</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=22735"/>
		<updated>2009-05-08T20:50:08Z</updated>

		<summary type="html">&lt;p&gt;Durga: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:cain320x240.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilth poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser.  The only the [[Hatshepsut]] can match their combined forepower. Placed so that Liliths are above the hatshepsut, the sizeble number of beams within range and good profile allows it to take down [i]both[/i] liliths in it&#039;s death throes.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durga</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=22727</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=22727"/>
		<updated>2009-05-07T23:16:11Z</updated>

		<summary type="html">&lt;p&gt;Durga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:cain320x240.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilth poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does however have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Durga</name></author>
	</entry>
</feed>