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	<updated>2026-11-15T12:45:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Their_Finest_Hour&amp;diff=8491</id>
		<title>Their Finest Hour</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Their_Finest_Hour&amp;diff=8491"/>
		<updated>2006-12-19T22:51:09Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Walkthrough */ Removed useless and incorrect statement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Dunkerque|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans II|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: [[70th Blue Lions]]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The title says it all. Mind that it says &amp;quot;they&amp;quot; (Shivans) not &amp;quot;our&amp;quot; (Terrans) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The [[70th Blue Lions]] are, along with the [[GTVA Colossus]] and a small contingent of warships, to create a diversion while the Meson bomb laden [[GTD Bastion|Bastion]] eliminates the Capella - Epsilon Pegasi jump node.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission was planned big and executed small, there is evidence that the [[GTVA Colossus|Colossus]] had a complicated set of waypoints, that are never executed. Also, although all allied ships are beam freed, they are beam freed &#039;&#039;before&#039;&#039; they jump in... so they never fire their beams. You basically need to take an [[GTF Ares|Ares]] with [[GTM Trebuchet|Trebs]] and a quad bank of [[GTW Maxim|Maxims]] and dedicate yourself to killing everything within Treb range, especially cruisers. Hang out near the [[GVCv Sobek]] to prevent yourself from getting wasted by interceptors.&lt;br /&gt;
&lt;br /&gt;
Near the middle, a [[SD Ravana]] would jump in to attack the Colossus. The Colossus would destroy it, but have a moderate damage. Once the Ravana had been destroyed, a (Oh dear, oh dear. Why now?)a SJ Sathanas jumps in. Shock! The Colossus struggles to fight the Juggernaut, but bearing with the luck they have, not so smart. At the end, the captain of the Colossus ordered to stand ground, and fought to death. A long with its 30,000+ crew, they said &amp;quot;Lets just hope the plan works.&amp;quot; Et voila! 30,000+ crew killed in a few minutes.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
*[[SJ Sathanas]] [[Freespace_2_Shivan_Ship_Database#SJ_Sathanas_17|#17]]&lt;br /&gt;
*[[SD Ravana|SD Beast]]&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Politics&amp;diff=8482</id>
		<title>Politics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Politics&amp;diff=8482"/>
		<updated>2006-12-18T03:15:32Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: This is in the FS Ref Bible. How is it non-canon?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Organizations==&lt;br /&gt;
[[Galactic Terran Alliance]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Galactic Terran Intelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Tactical Operations Group]] &amp;lt;i&amp;gt;(non-canon)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Parliamentary Vasudan Empire]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hammer of Light]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Galactic Terran-Vasudan Alliance]]&lt;br /&gt;
*[[Special Operations Command]]&lt;br /&gt;
*[[Vasudan Central Intelligence]] &amp;lt;i&amp;gt;(non-canon)&amp;lt;/i&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Neo-Terran Front]] &amp;lt;br&amp;gt;&lt;br /&gt;
*[[Neo-Terran Remnant]] &amp;lt;i&amp;gt;(non-canon)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pacts, agreements==&lt;br /&gt;
[[The Beta Aquilae convention]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pan Galactic Treaty]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Pan-Galactic_Treaty&amp;diff=8481</id>
		<title>Pan-Galactic Treaty</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Pan-Galactic_Treaty&amp;diff=8481"/>
		<updated>2006-12-18T03:15:14Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: This is in the FS Ref Bible. How is it non-canon?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Pan-Galactic Treaty&#039;&#039;&#039; was first drafted upon formal diplomatic contact between the Terran and Vasudan governments, but was rejected by both sides. The cease-fire and non-aggression pact in 2335 that ended [[The 14-Year War]] was based on this treaty.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Keng666&amp;diff=8480</id>
		<title>User talk:Keng666</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Keng666&amp;diff=8480"/>
		<updated>2006-12-18T03:11:12Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: Welcome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do &#039;&#039;&#039;not&#039;&#039;&#039; use main FSwiki page for testing. In general use [[Sandbox]] or simply the preview option instead. - [[User:Wanderer|Wanderer]] 10:37, 17 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Hello texts and similars ought to placed in your own personal page ([[User:Keng666]])&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the HLP wiki. I see you have already become accustomed with the editing controls here. Hope to see some productive edits. Sorry about the block, that was most likely a mistake. [[User:Dylnuge|Dylnuge]] 21:11, 17 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Capella&amp;diff=8476</id>
		<title>Capella</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Capella&amp;diff=8476"/>
		<updated>2006-12-16T23:49:48Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: Capella went nova, all nodes collapsed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; 42.2 lyrs, 12.9 par&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Binary&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; G8 III / G0 III&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; 5h 16m 41.353s&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; +45Â° 59&#039; 52.9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*2367: A [[SC Rakshasa|Rakshasa]] cruiser (presumably the SC Rakshasa) and a wing of [[SF Mara|Mara]] fighters destroy the GTC Vigilant, marking the beginning of the [[Second Shivan Incursion]].&lt;br /&gt;
*2367: The &#039;&#039;[[GTVA Colossus]]&#039;&#039; destroys the first [[SJ Sathanas|Sathanas juggernaught]].&lt;br /&gt;
*2367: [[SJ Sathanas|Sathanas juggernaughts]], by means unknown, cause the Capella star to go supernova.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Epsilon Pegasi]] (collapsed in 2367)&lt;br /&gt;
*[[Gamma Draconis]] (collapsed in 2367)&lt;br /&gt;
*[[Vega]] (collapsed in 2367)&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*In [[Freespace 2]], this is the home star of the [[GTVA]] third fleet, of which the player is a pilot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=8442</id>
		<title>The King&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=8442"/>
		<updated>2006-12-13T20:45:48Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Confirmed Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Proving Grounds|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[The Sicilian Defense|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2, MISSION 4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: [[64th Raptors]]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description: The 64th attempts to cripple the [[NTF]] as they come through the &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
[[Admiral Bosch]] sends his forces on a banzai charge to the [[Knossos]] subspace portal. The 3rd Terran fleet and 11th Vasudan Battle Group attempt to hold him off. &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is also a bombing run mission. You have to destroy as many hostile capital ships as you can. The [[GTB Artemis]] with the primary bank of [[GTW Prometheus S]], and all three banks of [[GTM Cyclops]] is the most ideal for this mission. The Artemis is the most maneuverable [[GTVA]] bomber you can use. It is also the lightest, but you have chance to survive only in the Artemis. A Vasudan [[GVD Typhon]]-class destroyer and several [[GTSG Mjolnir]] cannons are assisting you with their firepower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately, you can choose a fighter from another wing and let your allies run the bombing missions. With good instructions, the beam turrets, the typhon and your allied wings can destroy the [[NTF]] ships without difficulty. Hunt down fighters if you choose this path, and be sure to bring [[GTM Harpoon]]s with you.&lt;br /&gt;
The first [[NTF]] ship that arrives in the NTD Uhuru ([[GTD Orion]]-class). You have to fire a few Cyclops at it to ensure its destruction. With the Uhuru, [[GTF Hercules]] fighters jump in and they head after the Mjolnir sentry guns. Your fighter assistance can handle them most of the times, but I suggest you move against the fighters after you delivered a dew bombs at the Uhuru. Losing the Mjolnir cannons or the Vasudan destroyer can mean as serious loss of firepower as you won&#039;t have the firepower to neutralize enemy warships which jump in. So head against the fighters, as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Order your squadron to attack the next series of warships which jump in. Since the Ai in Freespace are quite forgetting, you would better remind them they are not only there as spectators. Target one of the warships you consider the most serious threats, and hit C, 2, 1, 1. This orders your squadron to attack your target. You have to take down at least 50% of the incoming warships.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damaging the engines of the warships immediatly gains you more time before they jump out. If you manage to disable one of the warships, it won&#039;t be able to escape at all. Acquiring quick lock on a moving target with Cyclops requires time, if you practice more, and understand the targeting engine of Freespace, you can gain advantage. Shoot, shoot, shoot, kill, kill, kill. These are the rules.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GVD Hedetet&lt;br /&gt;
*NTD Uhuru&lt;br /&gt;
*GTCv York&lt;br /&gt;
*NTCv Pax&lt;br /&gt;
*NTCv Perseverance&lt;br /&gt;
*GTC Warwick&lt;br /&gt;
*NTC Liberty&lt;br /&gt;
*NTC Undaunted&lt;br /&gt;
*GVC Unut&lt;br /&gt;
*NTT Inspiration&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTW Prometheus S]]&lt;br /&gt;
&lt;br /&gt;
==Confirmed Glitches==&lt;br /&gt;
*At times, the ship selection will offer the Artemis D.H. Although this seems like a potential advantage, the weapon selection screen also does &#039;&#039;&#039;not&#039;&#039;&#039; offer bombs of any type. This will be the first major problem you will encounter, other minor problems you should have noticed by now: odd readouts for secondary weapons, no simulated voice in techroom. These problems are caused by having a player file which was used with FS2_Open 3.7 or older, and having upgraded to FS2_Open 3.9 or newer. Unfortunatly, the only known fix is to either downgrade your FS_Open version or create a new pilot (yes, sadly, losing all progress). Of course, you could also attempt to complete the missions using the Rockeyes which replace the unavailable Cyclopses. Or you could switch to available Hornets and EMPs. Otherwise, you are pretty much sunk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=8441</id>
		<title>The King&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=8441"/>
		<updated>2006-12-13T19:32:19Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Proving Grounds|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[The Sicilian Defense|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2, MISSION 4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: [[64th Raptors]]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description: The 64th attempts to cripple the [[NTF]] as they come through the &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
[[Admiral Bosch]] sends his forces on a banzai charge to the [[Knossos]] subspace portal. The 3rd Terran fleet and 11th Vasudan Battle Group attempt to hold him off. &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is also a bombing run mission. You have to destroy as many hostile capital ships as you can. The [[GTB Artemis]] with the primary bank of [[GTW Prometheus S]], and all three banks of [[GTM Cyclops]] is the most ideal for this mission. The Artemis is the most maneuverable [[GTVA]] bomber you can use. It is also the lightest, but you have chance to survive only in the Artemis. A Vasudan [[GVD Typhon]]-class destroyer and several [[GTSG Mjolnir]] cannons are assisting you with their firepower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately, you can choose a fighter from another wing and let your allies run the bombing missions. With good instructions, the beam turrets, the typhon and your allied wings can destroy the [[NTF]] ships without difficulty. Hunt down fighters if you choose this path, and be sure to bring [[GTM Harpoon]]s with you.&lt;br /&gt;
The first [[NTF]] ship that arrives in the NTD Uhuru ([[GTD Orion]]-class). You have to fire a few Cyclops at it to ensure its destruction. With the Uhuru, [[GTF Hercules]] fighters jump in and they head after the Mjolnir sentry guns. Your fighter assistance can handle them most of the times, but I suggest you move against the fighters after you delivered a dew bombs at the Uhuru. Losing the Mjolnir cannons or the Vasudan destroyer can mean as serious loss of firepower as you won&#039;t have the firepower to neutralize enemy warships which jump in. So head against the fighters, as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Order your squadron to attack the next series of warships which jump in. Since the Ai in Freespace are quite forgetting, you would better remind them they are not only there as spectators. Target one of the warships you consider the most serious threats, and hit C, 2, 1, 1. This orders your squadron to attack your target. You have to take down at least 50% of the incoming warships.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damaging the engines of the warships immediatly gains you more time before they jump out. If you manage to disable one of the warships, it won&#039;t be able to escape at all. Acquiring quick lock on a moving target with Cyclops requires time, if you practice more, and understand the targeting engine of Freespace, you can gain advantage. Shoot, shoot, shoot, kill, kill, kill. These are the rules.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GVD Hedetet&lt;br /&gt;
*NTD Uhuru&lt;br /&gt;
*GTCv York&lt;br /&gt;
*NTCv Pax&lt;br /&gt;
*NTCv Perseverance&lt;br /&gt;
*GTC Warwick&lt;br /&gt;
*NTC Liberty&lt;br /&gt;
*NTC Undaunted&lt;br /&gt;
*GVC Unut&lt;br /&gt;
*NTT Inspiration&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTW Prometheus S]]&lt;br /&gt;
&lt;br /&gt;
==Confirmed Glitches==&lt;br /&gt;
*At times, the ship selection will offer the Artemis D.H. Although this seems like a potential advantage, the weapon selection screen also does &#039;&#039;&#039;not&#039;&#039;&#039; offer bombs of any type. Since you are flying a bomber, you will need to reload. If reloading does not work, then there is no known solution.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancients&amp;diff=8438</id>
		<title>Ancients</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancients&amp;diff=8438"/>
		<updated>2006-12-13T04:42:08Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Relationship to the Vasudans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Ancients&#039;&#039;&#039; are the fourth and final canon species within the &#039;&#039;Freespace&#039;&#039; universe. Though their empire was at one point extensive, they are believed to have been made extinct by a massive [[Shivan]] assault around 8,000 years prior to the events of &#039;&#039;Freespace 1&#039;&#039; (i.e. circa 5,500 BC, note that this is also near the time the Crab Nebula would have been a supernova, hence leading to the question of whether the Shivans used their anti-stellar weapons on the Ancients). Though they have never been directly encountered by modern [[Terrans]] or [[Vasudans]], their influence on Terran and Vasudan affairs have been considerable. It was Ancient knowledge of subpace tracking that allowed the &#039;&#039;[[SD Lucifer|Lucifer]]&#039;&#039; to be destroyed, and the Ancient built [[Knossos]] portals that provided a link between Shivan and [[GTVA]]-held space, which allowed the [[Second Shivan Incursion]] to occur in 2367. &lt;br /&gt;
&lt;br /&gt;
==Ancient Culture==&lt;br /&gt;
Though Terran and Vasudan archaeologists have been studying Ancient ruins for many years, and presumably have at least some understanding of their culture, very little of this knowledge has been passed on to the player. We know that they were arrogant, warlike and expansionist, and that they enslaved and destroyed many other less advanced species in their rise to galactic prominence.&lt;br /&gt;
&lt;br /&gt;
==Ancient Technology==&lt;br /&gt;
Again, while the GTVA probably has a degree of understanding in this area, very little data on the level of technological sophistication has been given in game. We know that their knowledge of subspace exceeded that of the GTVA, and allowed them to create both the subspace tracking technology and the Knossos portals. Beyond that, no official canon data is available, though comments by [[Volition]] developers state that the Ancients were no more than a few decades ahead of the GTA and PVN at the time of &#039;&#039;Freespace 1&#039;&#039;, except in the area of subspace.&lt;br /&gt;
&lt;br /&gt;
==Relationship to the Vasudans==&lt;br /&gt;
The existence of a relationship between the Ancients and the Vasudans is based on circumstantial but compelling evidence. &lt;br /&gt;
*The written language of the Ancients is similar to that of the Vasudans.&lt;br /&gt;
*The Ancient homeworld is described as being &amp;quot;near to Vasuda&amp;quot;.&lt;br /&gt;
*The prophecies referenced by the [[Hammer of Light]] speak of predictions of cosmic destroyers, and may have been referring to the Shivans. The only way the primitive Vasudans of the time could have known about the Shivans would have been for a more advanced species to have told them about them. For this knowledge (and presumably dire warnings) to be mutated into prophecy is not unlikely.&lt;br /&gt;
*The climate of Vasuda Prime is far from conducive to the emergence of technologically sophisticated sentient beings like the Vasudans. It is theorized that they had outside help in their development.&lt;br /&gt;
*The Ancient ruins that have been found are centred around systems near to Vasuda (Altair, Deneb, etc.). It is unlikely that the Ancients could have avoided passing through Vasuda, and therefore encountering the Vasudans. Since they obviously did not destroy the Vasudans entirely, it is possible their relationship was more complex.&lt;br /&gt;
&lt;br /&gt;
Overall, the likelihood of some kind of relationship between the two species seems likely, but without more information or direct confirmation, it is difficult to speculate on the nature of that relationship. It is also important to remember that with no exact date for the Ancient race&#039;s extinsion or the Vasudan&#039;s evolution, there is no confermation that this is even possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Battle_of_Endor_Syndrome&amp;diff=8437</id>
		<title>Battle of Endor Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Battle_of_Endor_Syndrome&amp;diff=8437"/>
		<updated>2006-12-13T04:35:37Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What do we mean by Battle of Endor-syndrome missions?==&lt;br /&gt;
The Battle of Endor is a historic and very important battle in the Star Wars universe, which is unique among many science fiction films and universes. The Battle of Endor involved several dozen warships and hundreds of fighters at each side. If you ever hear somebody from the ~FreeSpace community mention about a Battle of Endor-type mission, he is thinking about a mission which involves several warships(often big ones, corvettes and larger) facing each other with space teeming with fighters. In FreeSpace, people are advised not to choose this type of mission for convincing reasons. They are listed below.&lt;br /&gt;
&lt;br /&gt;
==Why should I not make such missions?==&lt;br /&gt;
Here are the few, but convincing reasons why you should not:&lt;br /&gt;
*Frames per second: Not everybody has a machine that is capable of handling such a large number of craft. This problem is even worse if the person in question uses [[FreeSpace Open]], which increases the hardware demand when its enhanced graphical features have been turned on.&lt;br /&gt;
*The FreeSpace engine: The engine is not designed for massive battles. The AI malfunctions, warships collide, fighters become less accurate and even less intellignet than they are usually.&lt;br /&gt;
**Another note on the engine: The Retail engine (not [[FreeSpace Open]]) tends to crash when there is such a large load on the engine. [[FreeSpace Open]] is less sensitive, but even that program cannot handle these types of missions very well. If it could, we would have fewer problems.&lt;br /&gt;
*Beam weapons: Beam battles are neat and everything in FreeSpace, but having numerous warships shooting at each other at the same time is considered overkill. At the least, the player might accidentally run into a beam weapon and die at once, but warships tend to unintentionally hit their friendlies and that &#039;drops mission balance into the dustbin.&#039;&lt;br /&gt;
*Mission designer&#039;s nightmare: If you are a precise and circumspecting mission designer, you will find making such missions terribly painful and nerve-wracking. Testing these missions is not the easiest thing to do, either.&lt;br /&gt;
&lt;br /&gt;
==I still insist on doing a Battle of Endor-type mission, what should I do?==&lt;br /&gt;
Go ahead, with time and experience you will discover for yourself why this is a bad idea. &amp;lt;br&amp;gt;&lt;br /&gt;
No-one doubts a good Battle of Endor-type mission could be made, but so far, nobody succeeded in doing it.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[http://www.volitionwatch.com/articles/ArticleDisp.php?ID=26 Article about the Battle of Endor syndrome at VolitionWatch]&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED Mistakes]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Tutorial_-_Autopilot_missions&amp;diff=8436</id>
		<title>Tutorial - Autopilot missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Tutorial_-_Autopilot_missions&amp;diff=8436"/>
		<updated>2006-12-13T02:59:05Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Remark */ Typo repaired&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following &#039;&#039;&#039;tutorial&#039;&#039;&#039; is to show you how to build a fully functional &#039;&#039;&#039;&#039;&#039;autopilot-mission&#039;&#039;&#039;&#039;&#039;. Note, that even when I describe my way of doing it, there may be other or better ways to build it. &lt;br /&gt;
&lt;br /&gt;
By Starman©&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please post any comments or questions concerning the autopilot missions tutorial to the [[Talk:Tutorial_-_Autopilot_missions|talk page]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required:== &lt;br /&gt;
&lt;br /&gt;
Freespace SCP 3.6.7 or higher (higher highly recommended) &amp;lt;br&amp;gt;&lt;br /&gt;
Same for the Fred-Build (should be from the same date as the exe) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Building your Mission==&lt;br /&gt;
&lt;br /&gt;
===Important Notes===&lt;br /&gt;
*Make yourself a little drawing to think about the placement of the waypoint. Don’t forget the Y-Axis, think 3-dimensional.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*When your mission is planned, place simple &#039;&#039;&#039;Waypoints&#039;&#039;&#039; for the final &#039;&#039;&#039;Navpoints&#039;&#039;&#039;. Call them &#039;&#039;&#039;&#039;&#039;Waypoint Nav 1&#039;&#039;&#039;&#039;&#039; see SEXP-Explanation below. The templates already includes 6 &#039;&#039;&#039;Waypoints&#039;&#039;&#039; for that purpose though, just move them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*By placing your ships, keep in mind how the autopilot works. It drops you out of automatic flight-control when you reached the nav-point (get within 1000 meters) or if enemies are within 5.000 meters range. It will also disallow to activate the autopilot when  enemies are closer than 5500 meters (there is also a message for that in the template-mission).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Don’t forget to give your wingmates special orders (according to the mission), as soon&amp;lt;br&amp;gt; you reached the navpoints (waypoints, guard, attack, stay near etc.), otherwise the AI reacts really annoying.&lt;br /&gt;
&lt;br /&gt;
===The New Operators===&lt;br /&gt;
*Two new keys have been implemented, &lt;br /&gt;
**ALT-A is for activation of the autopilot,&lt;br /&gt;
**ALT-N is for choosing nav-points ingame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Let’s take a look on the new operators. A new operator-section has been added, called [[SCP_SEXP_Reference#Autopilot.2FNavpoints|Autopilot/Navpoints]]. Also important the new operator in [[SCP_SEXP_Reference#Hud|Change/HUD]] called [[radar-set-max-range]]. Kazan has added small Fred-explanations to all operators, so I’m sure you will have no difficulties.&lt;br /&gt;
&lt;br /&gt;
====[[add-nav-waypoint]]====&lt;br /&gt;
*Takes 3 arguments:&lt;br /&gt;
**a) Name (manually tipping), this is the name of the Navpoint while ingame (i.e. &amp;quot;Wellington Nav&amp;quot;).&lt;br /&gt;
**b) the fred-name of the waypoint you set earlier in the mission area&lt;br /&gt;
**c) Number of waypoint, I always used &amp;quot;1&amp;quot;, cause I have no waypoint-paths added for nav-points.&lt;br /&gt;
&lt;br /&gt;
====[[add-nav-ship]]====&lt;br /&gt;
*Same as above, but you can bind the Navpoint directly to a ship. So you can create a “moving” navpoint.&lt;br /&gt;
&lt;br /&gt;
====[[del-nav]]====&lt;br /&gt;
*Never used it till now, but it’s rather obvious what’s it used for.&lt;br /&gt;
&lt;br /&gt;
====[[hide-nav]]====&lt;br /&gt;
*Hides a Navpoint and make it unselectable while playing. If the nav-map is ever going to be implemented, then it isn’t visible there either.&lt;br /&gt;
&lt;br /&gt;
====[[restrict-nav]]====&lt;br /&gt;
* Same as “hide-nav”, but would make it visible (but not selectable)on the nav-map. I haven’t tried that yet, but it would be recommended using this, if it has the same-ingame-effect than [[hide-nav]].&lt;br /&gt;
&lt;br /&gt;
====[[unhide-nav]]====&lt;br /&gt;
*Makes navpoints visible again&lt;br /&gt;
&lt;br /&gt;
====[[unrestrict-nav]]====&lt;br /&gt;
*Make them accessable again&lt;br /&gt;
&lt;br /&gt;
====[[set-nav-visited]]====&lt;br /&gt;
*A navpoint will be normally marked “visited” (gets green) when you are within 1000 meters. With this and the following function you can control this too.&lt;br /&gt;
&lt;br /&gt;
====[[unset-nav-visited]]====&lt;br /&gt;
*See above.&lt;br /&gt;
&lt;br /&gt;
====[[set-nav-carry]]====&lt;br /&gt;
*Second important function. &lt;br /&gt;
*Every ship or fighter-wing, which receives this flag, will follow the player on the next autopilot-move. The slowest ship is always giving the cruising-speed.&lt;br /&gt;
&lt;br /&gt;
====[[unset-nav-carry]]====&lt;br /&gt;
* The contrary again. Unset-nav-carry a ship, and it won’t follow you anymore (i.e. used for dropping an escorted freighter at the jumppoint).&lt;br /&gt;
&lt;br /&gt;
====[[radar set-max range]]====&lt;br /&gt;
*Same as in the launcher, reduces the visibility  of the radar (but still allows targeting, hope this will get fixed soon). Suggestion is 30 K or 40 K meters. I recommend using this, otherwise the illusions of big distances is not given if everything is visible on the radar.&lt;br /&gt;
&lt;br /&gt;
===Building the Mission===&lt;br /&gt;
Now that you know the flags, the rest explains itself. I will show you now some examples, and will give you some more tips, and that should do the trick. I will use demo-mission 2 for explanation, so you can refer to the mission itself (and me too of course), if you have questions:&lt;br /&gt;
&lt;br /&gt;
====Setting up the navpoints====&lt;br /&gt;
{|&lt;br /&gt;
|[[image:nav_point_pic1.jpg]]&lt;br /&gt;
|&lt;br /&gt;
*TCS-Aurora is the transport, see how it get it’s own &#039;&#039;&#039;set-nav-carry&#039;&#039;&#039;-flag. The newer builds are more stable, so you can add more than one ship to a &#039;&#039;&#039;set-nav-carry&#039;&#039;&#039; It will get &#039;&#039;&#039;unset-nav-carry&#039;&#039;&#039; when it reaches Nav4 (not visible here, just place an operator).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Nav 1 is typed in manually, this will be displayed above the nav-point target-box in the game-engine. Keep this kind of naming for all Navs, we don’t want different ways of handling for each fredder, because it is only one game&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Wayppoint Nav 1 is the waypoint, that we set in Fred as navpoints.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*1 is the number of the waypoint, if a waypoint-path is used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Hide Navpoints and Set Radar-range====&lt;br /&gt;
{|&lt;br /&gt;
|[[image:nav_point_pic2.jpg]]&lt;br /&gt;
|&lt;br /&gt;
*As said, this is for restricting the selection of Nav-points. The line of order, how the nav-points must be flown is given by the fredders. Of course there will be exceptions like bonus-goals or special mission-assignments.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Usage :  At the mission-start is only Nav1 visible, maybe not even that, if you have big mission-chatter at the beginning. Simply activate the nav-point whenever you want using &#039;&#039;&#039;unhide-nav&#039;&#039;&#039;. On later Nav-Points there are only 2 visible, the green visited one where you currently are, and the next one (maybe activated a little later, according to the mission-script.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*This will prevent that the player flies somewhere and miss vital mission-events.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remark====&lt;br /&gt;
These pictures are old, I highly recommend that you use &#039;&#039;&#039;restrict nav&#039;&#039;&#039; instead of &#039;&#039;&#039;hide nav&#039;&#039;&#039;. I have no Idea if we will get a navmap someday,  but if we do we must not change the missions again.&lt;br /&gt;
&lt;br /&gt;
==Also important==&lt;br /&gt;
&lt;br /&gt;
*To make the autopilot flight not too long, I suggest making the distances between the navpoints to something like 50K or 100K meters (better 50 K when escorting slow capships). However, that leaves a small problem that the ships of your battlegroup (if you have one) are still staying visible. To avoid that (since we don’t want that, the idea is that the simulated distance is much bigger than only 50 km), I’m usually changing the models after a distance of 25000 meter to the invisible “Ghost” model that you will find In the table. Same for returning paths, rechange the models back when getting closer than 25000 meters.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*The enemy appearance should be that way, that capital ships show up (without warp) when the player is getting closer than 10K to 15K meters to a navpoint (maybe varify that a little, depends on the incoming ship size). Same goes for leaving navpoints. No need to keep the ships there and waste memory when you not intend the player to return to that nav (therefore “restrict Nav” again). Let fighters appear in the same moment when you arrive at the nav. Otherwise you risk that the autotarget-function is on and the player sees them cruising at 64xtime compression. Believe me, this sucks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*So that was the biggest deal in creating autopilot-missions. You have to experiment a little with it, but that’s the core of the new feature. Everything else is set in the code. I want to say, it’s still a little buggy but that’s already being worked on from the SCP-Guys.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Example==&lt;br /&gt;
[http://www.wcsaga.com/~team/Starman/downloads/template.fs2 Template Mission (template.fs2)]. NOTE: Uses ships from WC: Saga. Will be later replaced with FreeSpace version &lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials|Autopilot Missions]]&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...But_Hate_the_Traitor&amp;diff=8434</id>
		<title>...But Hate the Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...But_Hate_the_Traitor&amp;diff=8434"/>
		<updated>2006-12-13T01:42:22Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: Cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Love the Treason...|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Battle of the Wilderness|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SOC LOOP 1, MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: 134th Barracudas&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description: You will help the NTF with a raid on GTVA cargo depot.&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Snipes has been reassigned, and now you have no SOC contact. What&#039;s worse: you have been recognised as a traitor.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
As the mission begins, you are presented with a small cargo depot. Stop your engines and do not attack the sentry guns. The sentry guns can inflict damage on the NTF fighters shield. An Elysium jumps in, a civilian ship. You will be given the order to destroy it. Do not follow these orders. If you do, even though the mission will not end immediatly, when you return there will be problems.&lt;br /&gt;
&lt;br /&gt;
Either way, you will trigger the other ships of your wing to attack. The best method from a purely practical standpoint is to ignore the Elysium and park yourself directly behind the other ships of your wing so you can tear them to shreds with minimum effort once they go hostile.&lt;br /&gt;
&lt;br /&gt;
Unfortunatly, to make matters worse, it seems your jump drive has failed. You will need to take out the ships before it comes back online.&lt;br /&gt;
&lt;br /&gt;
This is a pure dogfight mission, and your goal is simply to outlast the NTF fighters; not just your wing but others will arrive as well.&lt;br /&gt;
&lt;br /&gt;
You will recieve no information on Snipes after the mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=8433</id>
		<title>Love the Treason...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=8433"/>
		<updated>2006-12-13T01:33:12Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rebels &amp;amp; Renegades|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[...But Hate the Traitor|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SOC LOOP 1, MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The GTVA wants to capture the NTT Sunder, an Argo class transport carrying valuable supplies relating to ETAK. Fortunately the pilot is an Allied operative however the transport has a vast fighter escort which must be dealt with. Fortunately the 99th Skulls (the elite of the elite) are on hand to help out. They destroy the escort and bring in the GTA Hamako to block all rebel transmissions from the area. It won&#039;t be easy going though, two Aeolus cruisers and numerous fighters attempt to stop you.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Sabatoge!===&lt;br /&gt;
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too. About 10 seconds into the mission, explosions will take out half of the ships and leave the remaining standing. They will all be marked hostile, and it will become apperant that you and Beta 2-Commander Snipes-are trators to the surviving ships. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will alert you that he rigged jamming and detonation devices in all of the ships. Since the detonators did not work perfectly, it is possible that the communications got through. Your acutal objective is to guard the Sunder, so that SOC can bring in a Sunder decoy and detonate it. The Sunder has SOC members on board.&lt;br /&gt;
&lt;br /&gt;
===Unfriendly Assistance===&lt;br /&gt;
Soon after Snipes tells you that its possible the entire NTF armada will show up, two wings of NTF fighters will jump in to assist. Both wings are marked friendly. The wings mention that they recieved a partial transmission regarding a core reactor breach, but don&#039;t mention anything about you and Snipes. Snipes handles the communications, but alerts you that he has friends who will be arriving shortly. Once his friends arrive, both new wings will turn hostile. Destroy them quickly, with the help of the 99th Skulls. The Skulls-SOC&#039;s main battle fleet-are flying new Enyrnies class fighters. &lt;br /&gt;
&lt;br /&gt;
===On the Offensive===&lt;br /&gt;
Your new objective will be to guard the Sunder and the Hamako, a ship which is jamming communications. Although Snipes mentions that it is essential that the Hamako survive, the Sunder will be the main target of the fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. Now some more waves of fighters and two crusiers will arive (one by one). Take them out, and make sure to protect the Sunder, as it is weak and defenseless.&lt;br /&gt;
&lt;br /&gt;
===Planting the Decoy===&lt;br /&gt;
Soon the Naxos and the Sunder&#039;s decoy will jump in. The Naxos will help in taking out the crusier if it is still alive. Once the NTF threat is neutralized, the Naxos will capture the Sunder (with the help of the onboard SOC members). The Sunder will warp out, and the Sunder&#039;s decoy will detonate. Job well done, pilot. Return to base.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GTA Hamako: First field use of the [[GTA Charybdis]]&lt;br /&gt;
*NTC Mylae: First cruiser that jumps in and attempts to stop the Sunder&lt;br /&gt;
*NTC Hellespont: Second Aeolus cruiser, destroyed by 99th skulls with fire support from the GTCv Naxos&lt;br /&gt;
*GTCv Naxos: Deimos class corvette, assisted in destroying Aeolus cruiser and capturing Sunder&lt;br /&gt;
*Sunder decoy: The decoy that was destroyed in an attempt to fool the NTF into believing it was the real sunder&lt;br /&gt;
*Beta 1: Piloting by Lt. Commander Snipes, the operative you take orders from. &lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Sixth_Wonder&amp;diff=8428</id>
		<title>The Sixth Wonder</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Sixth_Wonder&amp;diff=8428"/>
		<updated>2006-12-12T04:48:50Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Slaying Ravana|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Into the Maelstrom|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1, MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: [[242nd Suicide Kings]]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:The 242nd must protect a vital [[GTVA]] base of operations.&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
In a contested [[Sirius]] a vital [[GTVA]] installation, Enif Station is under attack by the [[NTF]]. The 242nd must defend the installation.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
I suggest you use the [[GTW Subach HL-7]] in both of your primary banks. Do have no need for the [[GTW Prometheus R]] in this mission. Also, arm yourself with a bank of [[GTM Harpoon]] and a bank of [[GTM Tempest]]. The mission is to save the [[GTI Arcadia]]-class installation (GTI Enif Station). You begin a few clicks away from the installation. Start approaching on it, and target the [[GTF Hercules]] fighters, who mean danger to the escaping civilian freighters. If you fail to take them out quickly, you lose a civilian freighter, and you fail to accomplish the secondary goal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
A [[GTC Leviathan]]-class cruiser (NTC Cato) is attacking the station with its beam cannon. You should take that main beam cannon down to prevent the hostile cruiser from attacking the station dangerously. The [[GTM Tempest]] missile has a good use here. Fire at will while the beam cannon is in your reticle, and once the beam cannon is down, you should get as far from the cruiser as possible. It is too dangerous for you with 4 anti-fighter beam cannons. Even if you disarm the cruiser from all of its beam cannons, you won&#039;t have time to destroy it because enemy bombers jump in and attack the station. You should divert all your power to engines and approach on the bombers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
With the agility of the [[GTF Perseus]], you can easily reach the [[GTB Zeus]]-class hostile bombers before they could fire their warheads onto the station. Even if they do so, you can destroy the bomb by hitting it. Press &#039;B&#039; to target the nearest hostile bomb. Several waves of hostile bombers and fighters jump in, but they do not mean much danger for you. Concentrate on the bombers. While you are fighting the bombers, an additional [[GTCv Deimos|hostile corvette]] (NTCv Hawkwood) jumps in, but you do not have to do special efforts against it. A huge GTVA warship ([[GTVA Colossus]]) jumps in to assist the station. After the Colossus arrives, you only have to watch as she takes down the hostile corvette with a single shot.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t order any of your wingmen to ignore the corvette, or else the Colossus will ignore it too when she jumps in (making the mission impossible to complete).  This is due to a bug in Freespace.  If your wingmen keep attacking the corvette, distract them with other orders, such as attacking the Cato or the bombers. &#039;&#039;&#039;(Not an issue in recent CVS builds)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is possible for the Colossus to jump in before the Cato is destroyed. If this happens, all of your wingmen will automaticly stop fighting (as they would normally). Since the Colossus will not attack the Cato, and Enif Station is still threatened, make sure to order your wingmen to take out the Cato. Once the Hawkwood enters, it will be taken out in a single shot, as normal.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
*Enif Station&lt;br /&gt;
*NTC Cato&lt;br /&gt;
*NTCv Hawkwood&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[GTF Perseus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Inferno&amp;diff=8427</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Inferno&amp;diff=8427"/>
		<updated>2006-12-12T03:47:47Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Story */ Can&amp;#039;t find it anywhere. If this is wrong please tell me where i can get it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Original Authors:&#039;&#039;&#039; Steven &#039;Woomeister&#039; Woosey, SadisticSid &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;R1 Missions:&#039;&#039;&#039; 14 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039; Various&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
The Inferno campaign continues many decades after the events in FS2. A massive mod with 140 new models ranging from the smallest of fighters to the largest capital ships ever seen in FS2 so far.&lt;br /&gt;
&lt;br /&gt;
Released in July 2003, Inferno Release 1 became more popular than the INF team could imagine. With over 20000 downloads across the internet, R1 continues to be one of the most popular FS2 mods.&lt;br /&gt;
&lt;br /&gt;
Release 1 covers the battle for Sol and the return of the GTVAs nemesis, the Shivans. Release 1 is designed to work as a mod for retail FS2 and so requires a full copy of FS2 to work. SCP users can also download the patch to fix the known issues with normal SCP builds.&lt;br /&gt;
&lt;br /&gt;
The newer version of Inferno, known as Inferno R2 or Inferno: SCP, uses a custom SCP build, and is completely stand alone, not needing any copy of FS2. Inferno: SCP has not yet been released.&lt;br /&gt;
&lt;br /&gt;
Another campaign, known as Inferno: Alliance, is also in the works and covers what happend in Sol 15 years after the jump node collapsed.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://inferno.hard-light.net/ Inferno: SCP Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,20.0.html Forums]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://inferno.hard-light.net/SOL Inferno Alliance Site]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Reference_Bible&amp;diff=8421</id>
		<title>FreeSpace Reference Bible</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Reference_Bible&amp;diff=8421"/>
		<updated>2006-12-11T00:13:24Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;FreeSpace Reference Bible&#039;&#039;&#039; (also known as the FreeSpace Bible or FS Bible) is a Word Document by Volition that contains original information from the Freespace game. Essentially, it is the original design document for Freespace. It incudes transcripts of the cutscenes, many changed, and transcripts of some cutscenes that never got included. It includes background information on the Freespace universe, exclusive concept art, and notes from the game designers. It was released for science fiction writers and for mod writers for the game. It is very usefull in getting a more complete picture of what Volition imagined the freespace world to originally be. A must have for any great freespace fan or mod writer.&lt;br /&gt;
&lt;br /&gt;
Avalible from [http://www.volition-inc.com/fs/downloads.cfm Volition&#039;s Downloads]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Reference_Bible&amp;diff=8420</id>
		<title>FreeSpace Reference Bible</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Reference_Bible&amp;diff=8420"/>
		<updated>2006-12-11T00:09:16Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;FreeSpace Reference Bible&#039;&#039;&#039; (also known as the FreeSpace Bible or FS Bible) is a Word Document by Volition that contains original information from the Freespace game. Essentially, it is the original design document for Freespace. It incudes transcripts of the cutscenes, many changed, and transcripts of some cutscenes that never got included. It includes background information on the Freespace universe, exclusive concept art, and notes from the game designers. It was released for science fiction writers and for mod writers for the game. It is very usefull in getting a more complete picture of what Volition imagined the freespace world to originally be. A must have for any great freespace fan or mod writer.&lt;br /&gt;
&lt;br /&gt;
Availale from [http://www.volition-inc.com/fs/downloads.cfm Volition&#039;s Downloads]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Official_Volition_Node_Map&amp;diff=8419</id>
		<title>Official Volition Node Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Official_Volition_Node_Map&amp;diff=8419"/>
		<updated>2006-12-10T22:56:48Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: Notice on real world&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fsnodemap.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Volition released this map in 1998 as the standard reference for all jump nodes in the Freespace Universe.  While FS2 adheres to this map, there are unfortunately some conflicts between what we see here and what is documented in FS1.  See [[Node Inconsistencies]] for a list of these conflicts.&lt;br /&gt;
&lt;br /&gt;
The systems on this map do not adhere with the stars positions as seen in the night sky from Earth (for those that exist in real life).&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Friendly_wing_names&amp;diff=8418</id>
		<title>Friendly wing names</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Friendly_wing_names&amp;diff=8418"/>
		<updated>2006-12-10T22:52:54Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: Added Commonness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Volition used letters of the Greek alphabet to designate friendly wings.&lt;br /&gt;
&lt;br /&gt;
*Alpha-Player Character Wing (Alpha 1 is Player Character)&lt;br /&gt;
*Beta-Common&lt;br /&gt;
*Gamma-Common&lt;br /&gt;
*Delta-Common&lt;br /&gt;
*Epsilon-Common&lt;br /&gt;
*Zeta-Common&lt;br /&gt;
*Eta&lt;br /&gt;
*Theta-Common&lt;br /&gt;
*Iota-Common&lt;br /&gt;
*Kappa-Common&lt;br /&gt;
*Lambda-Common for Recovery Ships (Transports)&lt;br /&gt;
*Mu&lt;br /&gt;
*Nu&lt;br /&gt;
*Xi&lt;br /&gt;
*Omikron&lt;br /&gt;
*Pi&lt;br /&gt;
*Rho&lt;br /&gt;
*Sigma&lt;br /&gt;
*Tau&lt;br /&gt;
*Upsilon&lt;br /&gt;
*Phi&lt;br /&gt;
*Chi&lt;br /&gt;
*Psi&lt;br /&gt;
*Omega&lt;br /&gt;
&lt;br /&gt;
A mission designer need not follow this naming system, although this system is very common among mission designers.&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2_Campaign_Walkthrough&amp;diff=8417</id>
		<title>FreeSpace 2 Campaign Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2_Campaign_Walkthrough&amp;diff=8417"/>
		<updated>2006-12-10T18:20:00Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: Added Colossus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Act I==&lt;br /&gt;
*[[Surrender, Belisarius]]&lt;br /&gt;
*[[The Place of Chariots]]&lt;br /&gt;
*[[The Romans Blunder]]&lt;br /&gt;
*[[A Lion at the Door]]&lt;br /&gt;
*[[Mystery of the Trinity]]&lt;br /&gt;
*[[The Great Hunt (FS2)|The Great Hunt]]&lt;br /&gt;
*[[Slaying Ravana]]&lt;br /&gt;
*[[The Sixth Wonder]]&lt;br /&gt;
*[[Into the Maelstrom]]&lt;br /&gt;
*[[Feint! Parry! Riposte!]]&lt;br /&gt;
&lt;br /&gt;
==Act II==&lt;br /&gt;
*[[Battle of the Wilderness]]&lt;br /&gt;
*[[A Game of TAG]]&lt;br /&gt;
*[[Proving Grounds]]&lt;br /&gt;
*[[The King&#039;s Gambit]]&lt;br /&gt;
*[[The Sicilian Defense]]&lt;br /&gt;
*[[Endgame]]&lt;br /&gt;
*[[The Fog of War]]&lt;br /&gt;
*[[A Monster in the Mist]]&lt;br /&gt;
*[[Speaking in Tongues]]&lt;br /&gt;
*[[A Flaming Sword]]&lt;br /&gt;
&lt;br /&gt;
==Act III==&lt;br /&gt;
*[[Bearbaiting]]&lt;br /&gt;
*[[High Noon]]&lt;br /&gt;
*[[Return to Babel]]&lt;br /&gt;
*[[Straight, No Chaser]]&lt;br /&gt;
*[[Argonautica]]&lt;br /&gt;
*[[Exodus(FS2)|Exodus]]&lt;br /&gt;
*[[Dunkerque]]&lt;br /&gt;
*[[Their Finest Hour]]&lt;br /&gt;
*[[Clash of the Titans II]]&lt;br /&gt;
*[[Apocalypse]]&lt;br /&gt;
&lt;br /&gt;
==SOC Loop 1==&lt;br /&gt;
*[[Rebels &amp;amp; Renegades]]&lt;br /&gt;
*[[Love the Treason...]]&lt;br /&gt;
*[[...But Hate the Traitor]]&lt;br /&gt;
&lt;br /&gt;
==SOC Loop 2==&lt;br /&gt;
*[[As Lightning Fall]]&lt;br /&gt;
*[[Into the Lion&#039;s Den]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Freespace 2 Demo==&lt;br /&gt;
*[[Crimson Sky]]&lt;br /&gt;
*[[Crisis in Capella]]&lt;br /&gt;
&lt;br /&gt;
==Freespace 2 Colossus==&lt;br /&gt;
This limited version of Freespace 2 is included with some Logitech Force Feedback joysticks. It includes only Act 1 of the Freespace campaign (it does not include the SOC loop). FRED Missions still work with it, but Freespace 2 Open does not.&lt;br /&gt;
&lt;br /&gt;
==[[Operation Templar]]==&lt;br /&gt;
*Short separate multiplayer Co-Op campaign included to Freespace 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Romans_Blunder&amp;diff=8416</id>
		<title>The Romans Blunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Romans_Blunder&amp;diff=8416"/>
		<updated>2006-12-10T18:16:37Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Tips */ Fixed Tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Place of Chariots|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[A Lion at the Door|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1, MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; [[53rd Hammerheads]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; You have been ordered to intercept the Iceni&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The 53rd is scrambled to intercept the [[NTF Iceni|Iceni]], before it reaches Sirius, but somone high up made a mistake... if it was a mistake.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a more difficult mission. You seem to have no chance of catching the [[NTF Iceni]], and it leaves the area. After a small conversation between the pilots and Command, two enemy freighters jump in with cargo, who are escorted by some fighters. Prioritize the fighters. Once they are gone, destroy the freighters. Do not splurge much effort at the containers, they are always destroyed by the shockwave of the explosion of the freighter carrying it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
After the freighters and the fighters are down, two [[NTF]] cruisers (NTC Glorious, NTC Imporvious) jump in and make your day difficult. They have fighter assistance as well. Try to lure them away by pulling back at the time they begin approaching on you. Without the assistance of the cruisers, they do not stand much long against you and your wingmen. Attack the cruisers after the fighters. The Glorious is the weaker one, target the anti-fighter beam(s) on it, and attack it with the [[GTM Tempest]]s. Fire at will with your rockets to destroy the cruiser.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Impervious is tougher ([[GTC Leviathan]]-class), the [[GVD Psamtik]] jumps in and will destroy it on her own. After these cruisers have been destroyed, you can leave the area. The mission is more difficult to survive than completing its mission goals. Disarm the cruisers of their anti-fighter beam turrets first.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
The Psamtik won&#039;t arrive until you take out the cruisers&#039; fighter cover, so make sure you do that first. Despite what command says, the cruiser&#039;s anti-fighter beam cannons will not fire at you.&lt;br /&gt;
&lt;br /&gt;
As usual, your teammate&#039;s AI is lacking. it may be difficult to keep them alive in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[NTF Iceni]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[GVD Psamtik]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Romans_Blunder&amp;diff=8415</id>
		<title>The Romans Blunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Romans_Blunder&amp;diff=8415"/>
		<updated>2006-12-10T15:38:13Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Tips */ Added tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Place of Chariots|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[A Lion at the Door|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1, MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; [[53rd Hammerheads]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; You have been ordered to intercept the Iceni&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The 53rd is scrambled to intercept the [[NTF Iceni|Iceni]], before it reaches Sirius, but somone high up made a mistake... if it was a mistake.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a more difficult mission. You seem to have no chance of catching the [[NTF Iceni]], and it leaves the area. After a small conversation between the pilots and Command, two enemy freighters jump in with cargo, who are escorted by some fighters. Prioritize the fighters. Once they are gone, destroy the freighters. Do not splurge much effort at the containers, they are always destroyed by the shockwave of the explosion of the freighter carrying it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
After the freighters and the fighters are down, two [[NTF]] cruisers (NTC Glorious, NTC Imporvious) jump in and make your day difficult. They have fighter assistance as well. Try to lure them away by pulling back at the time they begin approaching on you. Without the assistance of the cruisers, they do not stand much long against you and your wingmen. Attack the cruisers after the fighters. The Glorious is the weaker one, target the anti-fighter beam(s) on it, and attack it with the [[GTM Tempest]]s. Fire at will with your rockets to destroy the cruiser.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Impervious is tougher ([[GTC Leviathan]]-class), the [[GVD Psamtik]] jumps in and will destroy it on her own. After these cruisers have been destroyed, you can leave the area. The mission is more difficult to survive than completing its mission goals. Disarm the cruisers of their anti-fighter beam turrets first.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
The Psamtik won&#039;t arrive until you take out the cruisers&#039; fighter cover, so make sure you do that first. Despite what command says, the cruiser&#039;s anti-fighter beam cannons will not fire at you.&lt;br /&gt;
&lt;br /&gt;
As usual, your teammate&#039;s AI is lacking. Since you do not have control over your team, it may be difficult to keep them alive.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[NTF Iceni]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[GVD Psamtik]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Getting_FreeSpace&amp;diff=8412</id>
		<title>Getting FreeSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Getting_FreeSpace&amp;diff=8412"/>
		<updated>2006-12-09T22:33:25Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Freespace Zone */ Removed info on how to avert .cue files, as they now exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several different ways of &#039;&#039;&#039;getting FreeSpace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Buy it ==&lt;br /&gt;
Of course, there are still a few copies of FreeSpace 2 floating around, up for sale on eBay, or maybe lying in the bargain bin at your local computer store - although the latter&#039;s pretty doubtful. FreeSpace 2 has not been mass-produced in the United States for several years, so checking places that sell used software is your only recourse. FreeSpace, of course, has been out-of-print (so to speak) for even longer.&lt;br /&gt;
&lt;br /&gt;
== Get it from a friend ==&lt;br /&gt;
&lt;br /&gt;
Oddly enough, FreeSpace 2 actually has a clause in the license agreement that states that it&#039;s legal to give a copy of FreeSpace 2 to a friend - as long as it&#039;s for noncommercial use. So, be nice to anyone who has it, and maybe they&#039;ll burn it for you.&lt;br /&gt;
&lt;br /&gt;
== Get it from HOTU ==&lt;br /&gt;
&lt;br /&gt;
HOTU also has FreeSpace 2 [http://www.the-underdogs.info/game.php?id=4150 listed] in their downloads. Although this download went down for a brief time in the past, it is one of the most reliable ways of getting FreeSpace 2 over the internet. Unfortunately, the version included with HOTU is stripped-down.&lt;br /&gt;
&lt;br /&gt;
As of January 30th, 2006 &amp;quot;The game is already updated to v1.2 so there is no need to run the update.&amp;quot; according to the readme.txt included with the HOTU version.&lt;br /&gt;
&lt;br /&gt;
== Freespace Zone ==&lt;br /&gt;
&lt;br /&gt;
The [http://www.freespacezone.com Freespace Zone] has .bin type images of all three CDs of FreeSpace 2 and the single CD of original FreeSpace, archived in the RAR format. The .cue files are now also included.&lt;br /&gt;
&lt;br /&gt;
== BitTorrent ==&lt;br /&gt;
&lt;br /&gt;
FreeSpace 2 is soon going to be made available via HLP&#039;s BitTorrent tracker. See the [[BitTorrent(Main)|main BitTorrent article]] for more information about this method of distribution.&lt;br /&gt;
&lt;br /&gt;
== Get it from another source ==&lt;br /&gt;
&lt;br /&gt;
There are other sources out there, that may have ISOs of the CDs, the VPs, etc.&lt;br /&gt;
You may find some info on this thread of the HLP forums : http://www.hard-light.net/forums/index.php/topic,38195.0.html&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Their_Finest_Hour&amp;diff=8411</id>
		<title>Their Finest Hour</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Their_Finest_Hour&amp;diff=8411"/>
		<updated>2006-12-09T22:00:26Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Notable ships present */ 17 destroyed the Colossus. Linked to 17&amp;#039;s info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Dunkerque|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans II|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: [[70th Blue Lions]]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The title says it all. Mind that it says &amp;quot;they&amp;quot; (Shivans) not &amp;quot;our&amp;quot; (Terrans) &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The [[70th Blue Lions]] are, along with the [[GTVA Colossus]] and a small contingent of warships, to create a diversion while the Meson bomb laden [[GTD Bastion|Bastion]] eliminates the Capella - Epsilon Pegasi jump node.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission was planned big and executed small, there is evidence that the [[GTVA Colossus|Colossus]] had a complicated set of waypoints, that are never executed. Also, although all allied ships are beam freed, they are beam freed &#039;&#039;before&#039;&#039; they jump in... so they never fire their beams. You basically need to take an [[GTF Ares|Ares]] with [[GTM Trebuchet|Trebs]] and a quad bank of [[GTW Maxim|Maxims]] and dedicate yourself to killing everything within Treb range, especially cruisers. Hang out near the [[GVCv Sobek]] to prevent yourself from getting wasted by interceptors.&lt;br /&gt;
&lt;br /&gt;
Near the middle, a [[SD Ravana]] would jump in to attack the Colossus. The Colossus would destroy it, but have a moderate damage. Once the Ravana had been destroyed, a (Oh dear, oh dear. Why now?)a SJ Sathanas jumps in. Shock! The Colossus struggles to fight the Juggernaut, but bearing with the luck they have, not so smart. At the end, the captain of the Colossus ordered to stand ground, and fought to death. A long with its 30,000+ crew, they said &amp;quot;Lets just hope the plan works.&amp;quot; Et voila! 30,000+ crew killed in a few minutes. &lt;br /&gt;
&lt;br /&gt;
Its OK to cry, being the witness of:&amp;lt;br&amp;gt;&lt;br /&gt;
- The first battle that the Colossus fought&amp;lt;br&amp;gt;&lt;br /&gt;
- And the last battle that the Colossus would ever fight.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
*[[SJ Sathanas]] [[Freespace_2_Shivan_Ship_Database#SJ_Sathanas_17|#17]]&lt;br /&gt;
*[[SD Ravana|SD Beast]]&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2_Terran_Ship_Database&amp;diff=8410</id>
		<title>FreeSpace 2 Terran Ship Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2_Terran_Ship_Database&amp;diff=8410"/>
		<updated>2006-12-09T21:56:48Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* GTD &amp;#039;&amp;#039;Labam&amp;#039;&amp;#039; */ fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Freespace_2_Ship_Database|Freespace 2 Ship Database]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====GTFr &#039;&#039;Calypso&#039;&#039;====&lt;br /&gt;
*[[GTFr Triton]] class freighter&lt;br /&gt;
*Escaped from [[Freespace_2_Terran_Ship_Database#GTI Enif Station|GTI &#039;&#039;Enif Station&#039;&#039;]] in [[The Sixth Wonder]] (sm1-08)&lt;br /&gt;
*Cargo: Medical Supplies&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Parracombe&#039;&#039;====&lt;br /&gt;
*[[GTFr Triton]] class freighter&lt;br /&gt;
*Part of a supply convoy headed for [[Freespace_2_Terran_Ship_Database#GTCv Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] in [[Into the Maelstrom]] (sm1-09)&lt;br /&gt;
*Cargo: Foodstuffs&lt;br /&gt;
*Docked with a [[Containers#TC-TRI|TC-TRI]] cargo unit, which contained Foodstuffs&lt;br /&gt;
*Escorted by [[242nd Suicide Kings]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Erinpura&#039;&#039;====&lt;br /&gt;
*[[GTFr Triton]] class freighter&lt;br /&gt;
*Carried TAG prototypes to [[Freespace_2_Terran_Ship_Database#GTCv Warspite|GTCv &#039;&#039;Warspite&#039;&#039;]] in [[Battle of the Wilderness]] (sm2-01)&lt;br /&gt;
*Cargo: TAG Missiles&lt;br /&gt;
*Docked with a [[Containers#TC-TRI|TC-TRI]] cargo unit, which contained TAG Missiles&lt;br /&gt;
*Escorted to [[Freespace_2_Terran_Ship_Database#GTCv Warspite|GTCv &#039;&#039;Warspite&#039;&#039;]] by [[134th Barracudas]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Vauban&#039;&#039;====&lt;br /&gt;
*[[GTFr Triton]] class freighter&lt;br /&gt;
*Carried TAG prototypes to [[Freespace_2_Terran_Ship_Database#GTCv Warspite|GTCv &#039;&#039;Warspite&#039;&#039;]] in [[Battle of the Wilderness]] (sm2-01)&lt;br /&gt;
*Cargo: TAG Missiles&lt;br /&gt;
*Docked with a [[Containers#TC-TRI|TC-TRI]] cargo unit, which contained TAG Missiles&lt;br /&gt;
*Escorted to [[Freespace_2_Terran_Ship_Database#GTCv Warspite|GTCv &#039;&#039;Warspite&#039;&#039;]] by [[134th Barracudas]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Sulla&#039;&#039;====&lt;br /&gt;
*[[GTFr Triton]] class freighter&lt;br /&gt;
*Part of a civilian convoy escaping from [[Capella]]to [[Epsilon Pegasi]] in [[Exodus(FS2)|Exodus]] (sm3-06)&lt;br /&gt;
*Cargo: Troops&lt;br /&gt;
*Docked with a [[Containers#TC-TRI|TC-TRI]] cargo unit, which contained Foodstuffs&lt;br /&gt;
*Escorted by [[Freespace_2_Vasudan_Ship_Database#GVCv Nebtuu|GVCv &#039;&#039;Nebtuu&#039;&#039;]] (before [[Exodus(FS2)|Exodus]] (sm3-06)) and [[70th Blue Lions]] squadron (during [[Exodus(FS2)|Exodus]] (sm3-06))&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Io&#039;&#039;====&lt;br /&gt;
*[[GTFr Triton]] class freighter&lt;br /&gt;
*Evacuated [[Capella]] in [[Apocalypse]] (sm3-10) (sometimes destroyed by [[Shivans]])&lt;br /&gt;
*Docked with a [[Containers#TC-TRI|TC-TRI]] cargo unit, which contained Medical Supplies&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Miranda&#039;&#039;====&lt;br /&gt;
*[[GTFr Triton]] class freighter&lt;br /&gt;
*Evacuated [[Capella]] in [[Apocalypse]] (sm3-10) (sometimes destroyed by [[Shivans]])&lt;br /&gt;
*Docked with a [[Containers#TC-TRI|TC-TRI]] cargo unit, which contained Dravis&#039; Diary&lt;br /&gt;
&lt;br /&gt;
====GTFr &#039;&#039;Sophron&#039;&#039;====&lt;br /&gt;
*[[GTFr Poseidon]] class freighter&lt;br /&gt;
*Evacuated [[Capella]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Docked with a [[Containers#TSC 2|TSC 2]] cargo unit, which contained Foodstuffs&lt;br /&gt;
&lt;br /&gt;
====GTT &#039;&#039;Discovery&#039;&#039;====&lt;br /&gt;
*[[GTT Elysium]] class transport&lt;br /&gt;
*Appeared near [[Freespace_2_Terran_Ship_Database#GTC Trinity|GTC &#039;&#039;Trinity&#039;&#039;]] in [[Mystery of the Trinity]] (sm1-05) and attempted to capture it&lt;br /&gt;
*Jumped out after [[Freespace_2_Terran_Ship_Database#GTC Trinity|GTC &#039;&#039;Trinity&#039;&#039;]] was destroyed&lt;br /&gt;
&lt;br /&gt;
====GTT &#039;&#039;Mannheim&#039;&#039;====&lt;br /&gt;
*[[GTT Elysium]] class transport&lt;br /&gt;
*Escaped from [[Freespace_2_Terran_Ship_Database#GTI Enif Station|GTI &#039;&#039;Enif Station&#039;&#039;]] in [[The Sixth Wonder]] (sm1-08)&lt;br /&gt;
*Cargo: Civilians&lt;br /&gt;
&lt;br /&gt;
====GTT &#039;&#039;Liberty&#039;&#039;====&lt;br /&gt;
*&#039;&#039;&#039;NOTE: inconsistency: repeated name&#039;&#039;&#039;&lt;br /&gt;
*[[GTT Elysium]] class transport&lt;br /&gt;
*Sent into [[Sirius]] to recover Admiral Khu from [[Freespace_2_Rebel_Ship_Database#HLI Nagada Outpost|HLI &#039;&#039;Nagada Outpost&#039;&#039;]] in [[Final Outpost]] (Templar-04)&lt;br /&gt;
*Escorted by [[Freespace_2_Terran_Ship_Database#GTC Impunity|GTC &#039;&#039;Impunity&#039;&#039;]] and two fighter wings&lt;br /&gt;
&lt;br /&gt;
====GTT &#039;&#039;Sunder Decoy&#039;&#039;====&lt;br /&gt;
*[[GTT Argo]] class transport&lt;br /&gt;
*Appeared from [[Regulus]] jump node in [[Polaris]] in [[Love the Treason...]] (loop1-2)&lt;br /&gt;
*Self-destructed after [[Freespace_2_Rebel_Ship_Database#NTT Sunder|NTT &#039;&#039;Sunder&#039;&#039;]] had departed&lt;br /&gt;
*Released a [[GTEP Hermes|Hermes escape pod]] (presumably containing the pilot) right before it detonated&lt;br /&gt;
&lt;br /&gt;
====GTT &#039;&#039;Notus&#039;&#039;====&lt;br /&gt;
*[[GTT Argo]] class transport&lt;br /&gt;
*Attempted to evacuate [[Capella]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Destroyed by supernova shockwave&lt;br /&gt;
&lt;br /&gt;
====GTG &#039;&#039;Avila&#039;&#039;====&lt;br /&gt;
*[[GTG Zephyrus]] class gas miner&lt;br /&gt;
*Part of a supply convoy headed for [[Freespace_2_Terran_Ship_Database#GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] in [[Into the Maelstrom]] (sm1-09)&lt;br /&gt;
*Cargo: Fuel&lt;br /&gt;
*Escorted by [[242nd Suicide Kings]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTSC &#039;&#039;Erikson&#039;&#039;====&lt;br /&gt;
*[[GTSC Faustus]] class science cruiser&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Mapped out the [[Gamma Draconis]] system in 2352&lt;br /&gt;
&lt;br /&gt;
====GTSC &#039;&#039;Darwin&#039;&#039;====&lt;br /&gt;
*[[GTSC Faustus]] class science cruiser&lt;br /&gt;
*Evacuated [[Capella]] in [[Apocalypse]] (sm3-10) (sometimes destroyed by [[Shivans]])&lt;br /&gt;
&lt;br /&gt;
====GTA &#039;&#039;Hamako&#039;&#039;====&lt;br /&gt;
*[[GTA Charybdis]] class AWACS ship&lt;br /&gt;
*Sent into [[Polaris]] to provide a radar shroud for [[Freespace_2_Rebel_Ship_Database#NTT Sunder|NTT &#039;&#039;Sunder&#039;&#039;]] capture operation in [[Love the Treason...]] (loop1-2)&lt;br /&gt;
*Escorted to [[Regulus]] jump node by [[Freespace_2_Terran_Ship_Database#GTCv Naxos|GTCv &#039;&#039;Naxos&#039;&#039;]], [[99th Skulls]] squadron and rogue [[NTF]] pilots (player and [[Famous_Persons#Lieutenant Commander Christopher Snipes|Snipes]])&lt;br /&gt;
&lt;br /&gt;
====GTA &#039;&#039;Lucidity&#039;&#039;====&lt;br /&gt;
*[[GTA Charybdis]] class AWACS ship&lt;br /&gt;
*Used for testing AWACS capabilities in [[Battle of the Wilderness]] (sm2-01)&lt;br /&gt;
*Escorted to [[Freespace_2_Terran_Ship_Database#GTCv Warspite|GTCv &#039;&#039;Warspite&#039;&#039;]] by [[134th Barracudas]] squadron&lt;br /&gt;
*Provided AWACS radar coverage in [[A Game of TAG]] (sm2-02)&lt;br /&gt;
&lt;br /&gt;
====GTA &#039;&#039;Panopticon&#039;&#039;====&lt;br /&gt;
*[[GTA Charybdis]] class AWACS ship&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Destroyed in the nebula between [[Battle of the Wilderness]] (sm2-01) and [[Argonautica]] (sm3-05)&lt;br /&gt;
&lt;br /&gt;
====GTM &#039;&#039;Vesalius&#039;&#039;====&lt;br /&gt;
*[[GTM Hippocrates]] class medical ship&lt;br /&gt;
*Part of a civilian convoy escaping from [[Capella]] to [[Epsilon Pegasi]] in [[Exodus(FS2)|Exodus]] (sm3-06)&lt;br /&gt;
*Cargo: Troops&lt;br /&gt;
*Escorted by [[Freespace_2_Vasudan_Ship_Database#GVCv Nebtuu|GVCv &#039;&#039;Nebtuu&#039;&#039;]] (before [[Exodus(FS2)|Exodus]] (sm3-06)) and [[70th Blue Lions]] squadron (during [[Exodus(FS2)|Exodus]] (sm3-06))&lt;br /&gt;
&lt;br /&gt;
====GTM &#039;&#039;Galen&#039;&#039;====&lt;br /&gt;
*[[GTM Hippocrates]] class medical ship&lt;br /&gt;
*Carried injured officers from [[Freespace_2_Terran_Ship_Database#GTI 3rd Fleet HQ|GTI &#039;&#039;3rd Fleet HQ&#039;&#039;]] in [[Dunkerque]] (sm3-07)&lt;br /&gt;
*Escorted out of the area by the [[70th Blue Lions]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTM &#039;&#039;Sydenham&#039;&#039;====&lt;br /&gt;
*[[GTM Hippocrates]] class medical ship&lt;br /&gt;
*Evacuated [[Capella]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
&lt;br /&gt;
====GTM &#039;&#039;Boerhaave&#039;&#039;====&lt;br /&gt;
*[[GTM Hippocrates]] class medical ship&lt;br /&gt;
*Evacuated [[Capella]] in [[Apocalypse]] (sm3-10) (leaves immediately after arriving; look at departure cue to see the mission design bug)&lt;br /&gt;
&lt;br /&gt;
====GTM &#039;&#039;Herophilus&#039;&#039;====&lt;br /&gt;
*[[GTM Hippocrates]] class medical ship&lt;br /&gt;
*Attempted to evacuate [[Capella]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Destroyed by supernova shockwave (sometimes makes it out)&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Trafalagar&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Destroyed in [[Deneb]] before [[Surrender, Belisarius]] (sm1-01) by [[NTF]] forces&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Coriolanus&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Assisted 13th Battle Group in destroying [[NTF]] forces during [[Surrender, Belisarius]] (sm1-01)*&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Oberon&#039;&#039;====&lt;br /&gt;
*[[GTC Fenris]] class cruiser - decommissioned&lt;br /&gt;
*Used for testing the [[GTF Pegasus]] in the [[Shivan_Nebula|Nebula]] in [[Proving Grounds]] (sm2-03)&lt;br /&gt;
*Destroyed by [[134th Barracudas]]/[[Shivan]] bombers&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Fortune&#039;&#039;====&lt;br /&gt;
*[[GTC Fenris]] class cruiser&lt;br /&gt;
*Deployed near [[Knossos]] portal in [[Gamma Draconis]] in [[The Sicilian Defense]] (sm2-05) and [[Endgame]] (sm2-06)&lt;br /&gt;
*Destroys [[Freespace_2_Rebel_Ship_Database#NTC Loyola|NTC &#039;&#039;Loyola&#039;&#039;]] with assistance from the [[Freespace_2_Terran_Ship_Database#GTCv Monitor|GTCv &#039;&#039;Monitor&#039;&#039;]] and the [[64th Raptors]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Heisenberg&#039;&#039;====&lt;br /&gt;
*[[GTC Leviathan]] class cruiser&lt;br /&gt;
*Sent into [[Shivan_Nebula|Nebula]] to assist in the destruction of [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]] during [[Slaying Ravana]] (sm1-07)&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Champion&#039;&#039;====&lt;br /&gt;
*&#039;&#039;&#039;NOTE: unknown designation&#039;&#039;&#039;&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Sent into [[Shivan_Nebula|Nebula]] to assist in the destruction of [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]] before [[Slaying Ravana]] (sm1-07)&lt;br /&gt;
*Destroyed by [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]] just before [[Slaying Ravana]] (sm1-07)&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Rampart&#039;&#039;====&lt;br /&gt;
*[[GTC Leviathan]] class cruiser&lt;br /&gt;
*Ordered to create a diversion in [[Epsilon Pegasi]] in [[Feint! Parry! Riposte!]] (sm1-10)&lt;br /&gt;
*Assisted in destruction of [[Freespace_2_Rebel_Ship_Database#NTC Majestic|NTC &#039;&#039;Majestic&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTC Refute|NTC &#039;&#039;Refute&#039;&#039;]]&lt;br /&gt;
*Used in the G-Ter simulation&lt;br /&gt;
*Destroyed by a wing of [[GTVA]] fighters&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Zollner&#039;&#039;====&lt;br /&gt;
*[[GTC Leviathan]] class cruiser&lt;br /&gt;
*Attempted to evacuate [[Capella]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Destroyed by supernova shockwave&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Vigilant&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Destroyed by a [[Shivan]] [[SC Rakshasa|Rakshasa]] cruiser between [[The Romans Blunder]] (sm1-03) and [[A Lion at the Door]] (sm1-04)&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Warwick&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Deployed near [[Capella]] jump node in [[Epsilon Pegasi]] to stage a blockade in [[The King&#039;s Gambit]] (sm2-04)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Rebel_Ship_Database#NTD Uhuru|NTD &#039;&#039;Uhuru&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTCv Pax|NTCv &#039;&#039;Pax&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Liberty|NTC &#039;&#039;Liberty&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Undaunted|NTC &#039;&#039;Undaunted&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTCv Perseverance|NTCv &#039;&#039;Perseverance&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Agrippa&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Ordered to escort a transport carrying repair materials for [[Freespace_2_Terran_Ship_Database#GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]] in [[Argonautica]] (sm3-05)&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Stalwart&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Ordered to assist the [[70th Blue Lions]] squadron in a diversion at the [[Gamma Draconis]] jump node in [[Capella]] in [[Their Finest Hour]] (sm3-08)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Shivan_Ship_Database#SC Baal|SC &#039;&#039;Baal&#039;&#039;]], [[Freespace_2_Shivan_Ship_Database#SC Demogorgon|SC &#039;&#039;Demogorgon&#039;&#039;]], [[Freespace_2_Shivan_Ship_Database#SC Orcus|SC &#039;&#039;Orcus&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Hela|SC &#039;&#039;Hela&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Templar&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Assigned to defend the [[Freespace_2_Terran_Ship_Database#GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]] in [[Clash of the Titans II]] (sm3-09)&lt;br /&gt;
*Ordered to cover the retreat of civilian convoys into [[Vega]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Shivan_Ship_Database#SC Thanatos|SC &#039;&#039;Thanatos&#039;&#039;]], [[Freespace_2_Shivan_Ship_Database#SC Bane|SC &#039;&#039;Bane&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Melchom|SC &#039;&#039;Melchom&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[Capella]] supernova shockwave&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Malta&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Assigned to defend the [[Freespace_2_Terran_Ship_Database#GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]] in [[Clash of the Titans II]] (sm3-09)&lt;br /&gt;
*Ordered to cover the retreat of civilian convoys into [[Vega]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Shivan_Ship_Database#SC Thanatos|SC &#039;&#039;Thanatos&#039;&#039;]], [[Freespace_2_Shivan_Ship_Database#SC Bane|SC &#039;&#039;Bane&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Melchom|SC &#039;&#039;Melchom&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[Capella]] supernova shockwave&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Ertanax&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Assigned to defend the [[Freespace_2_Terran_Ship_Database#GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]] in [[Clash of the Titans II]] (sm3-09)&lt;br /&gt;
*Ordered to cover the retreat of civilian convoys into [[Vega]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Shivan_Ship_Database#SC Thanatos|SC &#039;&#039;Thanatos&#039;&#039;]], [[Freespace_2_Shivan_Ship_Database#SC Bane|SC &#039;&#039;Bane&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Melchom|SC &#039;&#039;Melchom&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[Capella]] supernova shockwave&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Sparta&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser&lt;br /&gt;
*Ordered to cover the retreat of civilian convoys into [[Vega]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Shivan_Ship_Database#SC Thanatos|SC &#039;&#039;Thanatos&#039;&#039;]], [[Freespace_2_Shivan_Ship_Database#SC Bane|SC &#039;&#039;Bane&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Melchom|SC &#039;&#039;Melchom&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[Capella]] supernova shockwave&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Ascendant&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser - simulated&lt;br /&gt;
*Destroyed by a wing of [[GTVA]] fighters in the G-Ter simulation&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Ashaton&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser - simulated&lt;br /&gt;
*Team 1&#039;s cruiser in [[*Aeolus Duel]] (MT-01)&lt;br /&gt;
&lt;br /&gt;
====GTC &#039;&#039;Zanthar&#039;&#039;====&lt;br /&gt;
*[[GTC Aeolus]] class cruiser - simulated&lt;br /&gt;
*Team 2&#039;s cruiser in [[*Aeolus Duel]] (MT-01)&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Actium&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Deployed into the [[Shivan_ Nebula|Nebula]] between [[Mystery of the Trinity]] (sm1-05) and [[The Great Hunt (FS2)|The Great Hunt]] (sm1-06)&lt;br /&gt;
*Ordered to further explore the [[Shivan_ Nebula|Nebula]] in [[The Great Hunt (FS2)|The Great Hunt]] (sm1-06)&lt;br /&gt;
*Assisted [[Freespace_2_Terran_Ship_Database#GTCv Lysander|GTCv &#039;&#039;Lysander&#039;&#039;]] in destroying the [[Freespace_2_Shivan_Ship_Database#SC Iblis|SC &#039;&#039;Iblis&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Asuras|SC &#039;&#039;Asuras&#039;&#039;]]&lt;br /&gt;
*Jumped out before [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]] could destroy it&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Lysander&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Deployed into the [[Shivan_ Nebula|Nebula]] between [[Mystery of the Trinity]] (sm1-05) and [[The Great Hunt (FS2)|The Great Hunt]] (sm1-06)&lt;br /&gt;
*Ordered to further explore the [[Shivan_ Nebula|Nebula]] in [[The Great Hunt (FS2)|The Great Hunt]] (sm1-06)&lt;br /&gt;
*Assisted [[Freespace_2_Terran_Ship_Database#GTCv Actium|GTCv &#039;&#039;Actium&#039;&#039;]] in destroying the [[Freespace_2_Shivan_Ship_Database#SC Iblis|SC &#039;&#039;Iblis&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Asuras|SC &#039;&#039;Asuras&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]] (controversial; sometimes happens and sometimes doesn&#039;t)&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Yakiba&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Sent into [[Shivan_ Nebula|Nebula]] to assist in the destruction of [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]] during [[Slaying Ravana]] (sm1-07)&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Parapet&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Sent in to defend a convoy in [[Into the Maelstrom]] (sm1-09)&lt;br /&gt;
*Destroyed [[Freespace_2_Rebel_Ship_Database#NTC Maelstrom|NTC &#039;&#039;Maelstrom&#039;&#039;]] with the help of [[242nd Suicide Kings]]&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Warspite&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
**CO: Captain Forsythe&lt;br /&gt;
*Sent into [[Shivan_ Nebula|Nebula]] between [[The Sixth Wonder]] (sm1-08) and [[Battle of the Wilderness]] (sm2-01)*&lt;br /&gt;
*Met up with GTVA supply convoy during [[Battle of the Wilderness]] (sm2-01)&lt;br /&gt;
*Assisted in TAG missile field test in [[A Game of TAG]] (sm2-01)&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;York&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Deployed near the [[Capella]] jump node in [[Epsilon Pegasi]] to stage a blockade in [[The King&#039;s Gambit]] (sm2-04)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Rebel_Ship_Database#NTD Uhuru|NTD &#039;&#039;Uhuru&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTCv Pax|NTCv &#039;&#039;Pax&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Liberty|NTC &#039;&#039;Liberty&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Undaunted|NTC &#039;&#039;Undaunted&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTCv Perseverance|NTCv &#039;&#039;Perseverance&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Diomedes&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Ordered to attack an [[NTF]] rallying point in [[Gamma Draconis]] in [[The Sicilian Defense]] (sm2-05)&lt;br /&gt;
*Destroyed [[Freespace_2_Rebel_Ship_Database#NTD Vindicator|NTD &#039;&#039;Vindicator&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Alba|NTC &#039;&#039;Alba&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTCv Yoshitomo|NTCv &#039;&#039;Yoshitomo&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTC Epigoni|NTC &#039;&#039;Epigoni&#039;&#039;]] with help from the [[Freespace_2_Vasudan_Ship_Database#GVCv Hyksos|GVCv &#039;&#039;Hyksos&#039;&#039;]] and the [[64th Raptors]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Monitor&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Deployed near [[Knossos]] portal in [[Gamma Draconis]] in [[The Sicilian Defense]] (sm2-05) and [[Endgame]] (sm2-06)&lt;br /&gt;
*Destroys [[Freespace_2_Rebel_Ship_Database#NTC Loyola|NTC &#039;&#039;Loyola&#039;&#039;]] with assistance from the [[Freespace_2_Terran_Ship_Database#GTC Fortune|GTC &#039;&#039;Fortune&#039;&#039;]] and the [[64th Raptors]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Lemnos&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Ordered to cover the retreat of civilian convoys into [[Vega]] in [[Apocalypse]] (sm3-10)&lt;br /&gt;
*Assisted in the destruction of [[Freespace_2_Shivan_Ship_Database#SC Thanatos|SC &#039;&#039;Thanatos&#039;&#039;]], [[Freespace_2_Shivan_Ship_Database#SC Bane|SC &#039;&#039;Bane&#039;&#039;]] and [[Freespace_2_Shivan_Ship_Database#SC Melchom|SC &#039;&#039;Melchom&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[Capella]] supernova shockwave&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Naxos&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Defends decoy [[Freespace_2_Rebel_Ship_Database#NTT Sunder|NTT &#039;&#039;Sunder&#039;&#039;]] in [[Love the Treason...]] (loop1-2)&lt;br /&gt;
*Destroys [[Freespace_2_Rebel_Ship_Database#NTC Hellespont|NTC &#039;&#039;Hellespont&#039;&#039;]] with assistance from the [[99th Skulls]] squadron&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Bretagne&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Originally assumed to be destroyed in [[Shivan_ Nebula|Nebula]] but was discovered alive just before M-06&lt;br /&gt;
*Retreated from the [[Shivan_ Nebula|Nebula]] to the [[Gamma Draconis]] node in M-06&lt;br /&gt;
*Destroyed [[Freespace_2_Shivan_Ship_Database#SCv Sargatanas|SCv &#039;&#039;Sargatanas&#039;&#039;]] with aid from two [[GTVA]] fighter wings in M-06&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Murakami&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Attempted to defend the [[Deneb]] jump node in [[Sirius]] from three [[NTF]] cruisers in [[Blockade Run]] (M-03) after the [[Freespace_2_Vasudan_Ship_Database#GVCv Hakiki|GVCv &#039;&#039;Hakiki&#039;&#039;]] was destroyed&lt;br /&gt;
*Destroyed by [[Freespace_2_Rebel_Ship_Database#NTC Retribution|NTC &#039;&#039;Retribution&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Righteous|NTC &#039;&#039;Righteous&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Vindication|NTC &#039;&#039;Vindication&#039;&#039;]] and two fighter wings&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Steadfast&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette&lt;br /&gt;
*Does not appear and is not referenced to in any missions; is mentioned only in an unused but official voice file for M-02b&lt;br /&gt;
*The only surviving vessel in some [[Shivan_Nebula|Nebular]] battle with the [[Shivans]]&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Heraklion&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette - simulated&lt;br /&gt;
*Team 1&#039;s corvette in [[*Deimos Duel]] (MT-03)&lt;br /&gt;
&lt;br /&gt;
====GTCv &#039;&#039;Tomkin&#039;&#039;====&lt;br /&gt;
*[[GTCv Deimos]] class corvette - simulated&lt;br /&gt;
*Team 2&#039;s corvette in [[*Deimos Duel]] (MT-03)&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Enif Station&#039;&#039;====&lt;br /&gt;
*[[GTI Arcadia]] class installation&lt;br /&gt;
*[[GTVA]] military outpost in [[Epsilon Pegasi]]&lt;br /&gt;
*Attacked by [[Freespace_2_Rebel_Ship_Database#NTC Outrage|NTC &#039;&#039;Outrage&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Cato|NTC &#039;&#039;Cato&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Conquest|NTC &#039;&#039;Conquest&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTCv Hawkwood|NTCv &#039;&#039;Hawkwood&#039;&#039;]] before and during [[The Sixth Wonder]] (sm1-08)&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;3rd Fleet HQ&#039;&#039;====&lt;br /&gt;
*[[GTI Arcadia]] class installation&lt;br /&gt;
*[[GTVA]] 3rd Terran Fleet headquarters in [[Capella]]&lt;br /&gt;
*Attacked by [[Shivan]] forces between [[Exodus(FS2)|Exodus]] (sm3-06) and [[Dunkerque]] (sm3-07)&lt;br /&gt;
*Complete evacuation ordered by [[GTVA]] command just before [[Dunkerque]] (sm3-07)&lt;br /&gt;
**Cargo: Personnel&lt;br /&gt;
*Self-destructed due to remote detonation sequence controlled from [[Freespace_2_Terran_Ship_Database#GTD Messana|GTD &#039;&#039;Messana&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====GTI &#039;&#039;Kos&#039;&#039;====&lt;br /&gt;
*[[GTI Arcadia]] class installation - simulated&lt;br /&gt;
*Appears in the background in Training-2&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Carthage&#039;&#039;====&lt;br /&gt;
*[[GTD Orion]] class destroyer&lt;br /&gt;
*Arrives near [[Knossos]] portal in [[Gamma Draconis]] to help secure the area in [[A Lion at the Door]] (sm1-04)&lt;br /&gt;
*Destroys [[Freespace_2_Shivan_Ship_Database#SC Goliath|SC &#039;&#039;Goliath&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Aeneas&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Attacked in [[Deneb]]* by [[NTF]] forces during [[Surrender, Belisarius]] (sm1-01)&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Messana&#039;&#039;====&lt;br /&gt;
*[[GTD Orion]] class destroyer&lt;br /&gt;
*Deployed near [[Freespace_2_Terran_Ship_Database#GTI 3rd Fleet HQ|GTI &#039;&#039;3rd Fleet HQ&#039;&#039;]] in [[Dunkerque]] (sm3-07)&lt;br /&gt;
*Assisted in evacuation of [[Freespace_2_Terran_Ship_Database#GTI 3rd Fleet HQ|GTI &#039;&#039;3rd Fleet HQ&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====[[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]]====&lt;br /&gt;
*[[GTD Orion]] class destroyer - decommissioned&lt;br /&gt;
*Known squadrons:&lt;br /&gt;
**23rd Flying Panthers&lt;br /&gt;
**109th Flaming Skulls&lt;br /&gt;
**[[53rd Hammerheads]]&lt;br /&gt;
**79th Predators&lt;br /&gt;
**13th Reapers&lt;br /&gt;
**47th Cutthroats&lt;br /&gt;
**1st Avenging Angels&lt;br /&gt;
**33rd Jokers&lt;br /&gt;
**66th Black Knights&lt;br /&gt;
**81st Screaming Weasels&lt;br /&gt;
*Flagship of the 4th Terran Fleet in [[Vega]] before [[Surrender, Belisarius]] (sm1-01)&lt;br /&gt;
*Loaded with meson warheads and sent into [[Epsilon Pegasi]] jump node in [[Capella]] to destroy the subspace path in [[Their Finest Hour]] (sm3-08) and [[Clash of the Titans II]] (sm3-09)&lt;br /&gt;
&lt;br /&gt;
====[[GTD Nereid|GTD &#039;&#039;Nereid&#039;&#039;]]====&lt;br /&gt;
*[[GTD Orion]] class destroyer - decommissioned&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Loaded with meson warheads and sent into [[Capella]] jump node in [[Vega]] to destroy the subspace path after [[Apocalypse]] (sm3-10)&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Delacroix&#039;&#039;====&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Sent into nebular theater during [[Mystery of the Trinity]] (sm1-05)*&lt;br /&gt;
*Destroyed by [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]] between [[The Great Hunt (FS2)|The Great Hunt]] (sm1-06) and [[Slaying Ravana]] (sm1-07)&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Vengeance&#039;&#039;====&lt;br /&gt;
*&#039;&#039;&#039;NOTE: inconsistency: repeated name&#039;&#039;&#039;&lt;br /&gt;
*Does not appear in any missions&lt;br /&gt;
*Launches 77th Deadly Sevens squadron into [[Shivan]]-held sector in [[Gamma Draconis]] in M-05&lt;br /&gt;
&lt;br /&gt;
====[[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]]====&lt;br /&gt;
*[[GTD Hecate]] class destroyer&lt;br /&gt;
**CO: [[Famous_Persons#Admiral Petrarch|Admiral Petrarch]]&lt;br /&gt;
*Flagship of the 3rd Terran Fleet in [[Capella]]&lt;br /&gt;
*Known squadrons:&lt;br /&gt;
**[[53rd Hammerheads]]&lt;br /&gt;
**[[107th Ravens]]&lt;br /&gt;
**[[242nd Suicide Kings]]&lt;br /&gt;
**[[134th Barracudas]]&lt;br /&gt;
**[[64th Raptors]]&lt;br /&gt;
**[[70th Blue Lions]]&lt;br /&gt;
**19th&lt;br /&gt;
**83rd&lt;br /&gt;
**91st&lt;br /&gt;
**116th&lt;br /&gt;
**309th&lt;br /&gt;
*Dispatched to reinforce the 13th Vasudan Battle Group in [[Deneb]] in [[Surrender, Belisarius]] (sm1-01)&lt;br /&gt;
*Sent into the [[Knossos]] portal in [[Gamma Draconis]] to lead a reconnaissance force in [[A Lion at the Door]] (sm1-04)&lt;br /&gt;
*Ordered to return to [[Capella]] after [[Slaying Ravana]] (sm1-07) (defeat of [[Freespace_2_Shivan_Ship_Database#SD Ravana|SD &#039;&#039;Ravana&#039;&#039;]])&lt;br /&gt;
*Ordered to go back into the [[Shivan_Nebula|Nebula]] after [[NTF]] is defeated in [[Epsilon Pegasi]] and [[Sirius]] in [[The Sixth Wonder]] (sm1-08) through [[Feint! Parry! Riposte!]] (sm1-10)&lt;br /&gt;
*Oversaw the [[GTF Pegasus]] test in the [[Shivan_Nebula|Nebula]] in [[Proving Grounds]] (sm2-03)&lt;br /&gt;
*Attacked by [[Shivan]] fighters and [[Freespace_2_Shivan_Ship_Database#SCv Tiamat|SCv &#039;&#039;Tiamat&#039;&#039;]]&lt;br /&gt;
*Retreated to [[Gamma Draconis]]&lt;br /&gt;
*Sent back into the [[Shivan_Nebula|Nebula]] between [[The King&#039;s Gambit]] (sm2-04) and [[The Fog of War]] (sm2-07)&lt;br /&gt;
*Stationed near [[Gamma Draconis]] jump node in the [[Shivan_Nebula|Nebula]] after [[A Monster in the Mist]] (sm2-08) in an attempt to destroy the [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 01|SJ &#039;&#039;Sathanas&#039;&#039;]]&lt;br /&gt;
*Ordered out of the [[Shivan_Nebula|Nebula]] between [[Speaking in Tongues]] (sm2-09) and [[A Flaming Sword]] (sm2-10)&lt;br /&gt;
*Sent into the [[Shivan_Nebula|Nebula]] again between [[High Noon]] (sm3-02) and [[Return to Babel]] (sm3-03)&lt;br /&gt;
*Ordered to return to [[Gamma Draconis]] after [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 02|second SJ &#039;&#039;Sathanas&#039;&#039;]] is sighted between [[Straight, No Chaser]] (sm3-04) and [[Argonautica]] (sm3-05)&lt;br /&gt;
*Came under attack by [[Freespace_2_Shivan_Ship_Database#SC Urobach|SC &#039;&#039;Urobach&#039;&#039;]] just before [[Argonautica]] (sm3-05)&lt;br /&gt;
*Destroyed [[Freespace_2_Shivan_Ship_Database#SC Urobach|SC &#039;&#039;Urobach&#039;&#039;]] just before [[Argonautica]] (sm3-05)&lt;br /&gt;
*Came under attack by [[Freespace_2_Shivan_Ship_Database#SCv Abaddon|SCv &#039;&#039;Abaddon&#039;&#039;]] in [[Argonautica]] (sm3-05)&lt;br /&gt;
*Destroyed [[Freespace_2_Shivan_Ship_Database#SCv Abaddon|SCv &#039;&#039;Abaddon&#039;&#039;]] in [[Argonautica]] (sm3-05)&lt;br /&gt;
*Departed for [[Gamma Draconis]] in [[Argonautica]] (sm3-05)&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Phoenicia&#039;&#039;====&lt;br /&gt;
*[[GTD Hecate]] class destroyer&lt;br /&gt;
*Ordered to distract [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 01|SJ &#039;&#039;Sathanas&#039;&#039;]] in [[Bearbaiting]] (sm3-01) so that the [[203rd Scorpions]] squadron can take out the front beam cannons&lt;br /&gt;
*Destroyed by [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 01|SJ &#039;&#039;Sathanas&#039;&#039;]] (a bit controversial; usually is destroyed but occasionally survives)&lt;br /&gt;
&lt;br /&gt;
====GTD &#039;&#039;Labam&#039;&#039;====&lt;br /&gt;
*[[GTD Hades]] class destroyer - simulated&lt;br /&gt;
*Obstacle between teams in [[Ganymede Showdown]] (MT-10)&lt;br /&gt;
&lt;br /&gt;
====[[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]]====&lt;br /&gt;
*[[GTVA Colossus]] class super-destroyer&lt;br /&gt;
*First deployed in Epsilon Pegasi near [[Freespace_2_Terran_Ship_Database#GTI Enif Station|GTI &#039;&#039;Enif Station&#039;&#039;]] in [[The Sixth Wonder]] (sm1-08)&lt;br /&gt;
*Destroyed [[Freespace_2_Rebel_Ship_Database#NTCv Hawkwood|NTCv &#039;&#039;Hawkwood&#039;&#039;]]&lt;br /&gt;
*Sent to [[Capella]] jump node in [[Epsilon Pegasi]] to resupply in [[Into the Maelstrom]] (sm1-09)&lt;br /&gt;
*Sent into [[Epsilon Pegasi]] to attack [[NTF]] fortifications in [[Feint! Parry! Riposte!]] (sm1-10)&lt;br /&gt;
*Assisted [[Freespace_2_Terran_Ship_Database#GTC Rampart|GTC &#039;&#039;Rampart&#039;&#039;]] in destroying [[Freespace_2_Rebel_Ship_Database#NTC Majestic|NTC &#039;&#039;Majestic&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTC Refute|NTC &#039;&#039;Refute&#039;&#039;]]&lt;br /&gt;
*Destroyed [[Freespace_2_Rebel_Ship_Database#NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]]&lt;br /&gt;
*Destroyed [[Freespace_2_Rebel_Ship_Database#NTC Gaozu|NTC &#039;&#039;Gaozu&#039;&#039;]], [[Freespace_2_Rebel_Ship_Database#NTC Fronde|NTC &#039;&#039;Fronde&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTCv An Luchan|NTCv &#039;&#039;An Luchan&#039;&#039;]] in [[Polaris]] between [[Proving Grounds]] (sm2-03) and [[The King&#039;s Gambit]] (sm2-04)&lt;br /&gt;
*Chased and destroyed [[Freespace_2_Rebel_Ship_Database#NTCv Jacquerie|NTCv &#039;&#039;Jacquerie&#039;&#039;]] in [[Epsilon Pegasi]] between [[Proving Grounds]] (sm2-03) and [[The King&#039;s Gambit]] (sm2-04)&lt;br /&gt;
*Chased and destroyed [[Freespace_2_Rebel_Ship_Database#NTD Vasa|NTD &#039;&#039;Vasa&#039;&#039;]] in [[Capella]] between [[Proving Grounds]] (sm2-03) and [[The King&#039;s Gambit]] (sm2-04)&lt;br /&gt;
*Arrived in [[Gamma Draconis]] during [[The Sicilian Defense]] (sm2-05)&lt;br /&gt;
*Destroyed [[Freespace_2_Rebel_Ship_Database#NTC Vanguard|NTC &#039;&#039;Vanguard&#039;&#039;]] and [[Freespace_2_Rebel_Ship_Database#NTCv Congreve|NTCv &#039;&#039;Congreve&#039;&#039;]]&lt;br /&gt;
*Arrived near [[Knossos]] portal in [[Gamma Draconis]] in [[Endgame]] (sm2-06)&lt;br /&gt;
*Destroyed [[Freespace_2_Rebel_Ship_Database#NTCv Danton|NTCv &#039;&#039;Danton&#039;&#039;]]&lt;br /&gt;
*Unable to attack [[Freespace_2_Rebel_Ship_Database#NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]] due to a reactor sabotage, [[Freespace_2_Rebel_Ship_Database#NTF Iceni|&#039;&#039;Iceni&#039;&#039;]] escaped into the [[Shivan_Nebula|Nebula]]&lt;br /&gt;
*Attacked [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 01|SJ &#039;&#039;Sathanas&#039;&#039;]] in [[Capella]] in [[High Noon]] (sm3-02)&lt;br /&gt;
*Destroyed [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 01|SJ &#039;&#039;Sathanas&#039;&#039;]]&lt;br /&gt;
*Sustained heavy damage to weapon reactors&lt;br /&gt;
*Attacked by [[Freespace_2_Shivan_Ship_Database#SD Beast|SD &#039;&#039;Beast&#039;&#039;]] near the [[Gamma Draconis]] jump node in [[Capella]] in [[Their Finest Hour]] (sm3-08)&lt;br /&gt;
*Destroyed [[Freespace_2_Shivan_Ship_Database#SD Beast|SD &#039;&#039;Beast&#039;&#039;]]&lt;br /&gt;
*Attacked by [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 17|SJ &#039;&#039;Sathanas 17&#039;&#039;]]&lt;br /&gt;
*Destroyed by [[Freespace_2_Shivan_Ship_Database#SJ Sathanas 17|SJ &#039;&#039;Sathanas 17&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====[[Knossos#Knossos 1|&#039;&#039;Knossos 1&#039;&#039;]]====&lt;br /&gt;
*Discovered by [[Famous_Persons#Admiral Aken Bosch|Admiral Bosch]] sometime before [[Surrender, Belisarius]] (sm1-01)&lt;br /&gt;
*Activated by [[Freespace_2_Rebel_Ship_Database#NTC Trinity|NTC &#039;&#039;Trinity&#039;&#039;]] before* [[Surrender, Belisarius]] (sm1-01)&lt;br /&gt;
*Destroyed by [[GTVA]] meson bombs in [[A Flaming Sword]] (sm2-10)&lt;br /&gt;
&lt;br /&gt;
====[[Knossos#Knossos 2|&#039;&#039;Knossos 2&#039;&#039;]]====&lt;br /&gt;
*Discovered by [[203rd Scorpions]] squadron in [[Straight, No Chaser]] (sm3-04)&lt;br /&gt;
&lt;br /&gt;
====[[Knossos#Knossos 3|&#039;&#039;Knossos 3&#039;&#039;]]====&lt;br /&gt;
*Discovered by [[99th Skulls]] squadron in [[Into the Lion&#039;s Den]] (loop2-2)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Freespace_2_Ship_Database|Freespace 2 Ship Database]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Corporations&amp;diff=8409</id>
		<title>Corporations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Corporations&amp;diff=8409"/>
		<updated>2006-12-09T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Dylnuge: /* Akheton Corporation */ Fixed non-unicode formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NB: This is a partially non-canon entry and not all information contained herein is necessarily accurate for the FreeSpace Universe as a whole.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This list was largely compiled by Galemp, and though based on canon information, a lot of what&#039;s in here is conjecture. It also references several mods. As such, it cannot be taken as completely canon.&lt;br /&gt;
&lt;br /&gt;
=Terran contractors=&lt;br /&gt;
&lt;br /&gt;
==Triton Dynamics==&lt;br /&gt;
&lt;br /&gt;
[[GTF Ulysses]], [[GTF Erinyes]], [[SF Mara|SF Mara (terrans)]], [[GTS Hygeia]], [[GTFr Triton]], [[GTI Ganymede]], [[GTD Hades]], [[GTCv Deimos]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTM D-Missile|GTM-31 Disruptor Missile]]&lt;br /&gt;
&lt;br /&gt;
Triton Dynamics was the second-largest contractor of the Great War, a wholly-owned subsidiary of Galactic Terran Intelligence Research and Development. Triton oversaw the design of many prototypes and advanced fighters, including the Ulysses fighter, Disruptor cannon and Stiletto missile, and was privileged to refit the captured Shivan Dragon fighter. Triton is the without question the most innovative and adaptive company around, renowned for its ability to make things work. The new Erinyes fighter, for example, can carry almost any primary or secondary weapon in its large weapon banks, and Triton adapts Vasudan and even Shivan technologies with ease. Triton Dynamicsâ€™ claim to infamy is its large part in the design and construction of the GTD Hades in Delta Serpentis. After the GTI rebellion was ended in 2336 and the collapse of the GTA, Triton became an independent corporation and is now a respectable manufacturer of both military and civilian designs.&lt;br /&gt;
&lt;br /&gt;
==Subach-Innes==&lt;br /&gt;
&lt;br /&gt;
[[GTW Subach HL-7|Subach HL-7]], [[GTM Cyclops|GTM-12 Cyclops]], [[GTFr Poseidon]], [[GTT Argo]]&lt;br /&gt;
&lt;br /&gt;
The small-arms and land vehicle manufacturer Subach-Innes is a major seller to the GTVA army, producing many tanks, transports, and handheld weapons. Due to the high performance of their army models, Subach was the first choice for the GTVAâ€™s fighter-mounted weapons division when Bessimer-Kohn went out of business. Subach proved itself capable of the task by refining the xaser weaponry pioneered by Bessimer, and developed the phenomenally successful Subach HL-7 sidearm. The deployment of the Cyclops torpedo cemented Subachâ€™s hold on the GTVA weapons contract, and it is now experimenting in advanced subspace and meson-based technologies.&lt;br /&gt;
&lt;br /&gt;
==Bessimer-Kohn==&lt;br /&gt;
&lt;br /&gt;
[[GTSG Watchdog]], [[GTSG Cerberus]], [[GTSG Alastor]], [[GTS Centaur]]&lt;br /&gt;
&lt;br /&gt;
Bessimer-Kohn was a sister corporation to Han-Ronald, and the single largest weapons manufacturer during the Great War. Energy weapons and reactor producer Bessimer and Sons merged with missile and ballistic weapons manufacturer Kohn Industries shortly after the start of the Unification War, and sold its weaponry to anyone who would buy it. Their plasma turrets were cheap and energy efficient, and installed on every Fenris, Leviathan, and Orion that came off the lines. Their Fury missiles, as well as the MX and Phoenix series of missiles, were standard on Terran fighters long before first contact with the Vasudans. Bessimer-Kohn also produced the Watchdog, Cerberus, and Alastor sentry guns, as well as the Centaur support ship. Plasma turret factories ran at full-tilt until the development of beam weaponry and flak cannons. Bessimer-Kohn suddenly found itself with a huge surplus of unwanted and useless plasma turrets, and with the demise of Han-Ronald, the once-mighty corporation went bankrupt. The GTVA military acquired its assets and divided them up between contractors Subach-Innes and Mesa Corp. The only Bessimer-Kohn weapons still in service are the Hornet missile, Prometheus cannon, and Alastor sentry gun.&lt;br /&gt;
&lt;br /&gt;
==AGAY Fluctuators==&lt;br /&gt;
&lt;br /&gt;
AGAY Fluctuators handles power management systems for most GTVA ships, though RNI uses their own designs. AGAY developed the Energy Transfer System now in use on all Terran and Vasudan fighters and bombers, following the widespread use of energy-based primary weapons. AGAY&#039;s designs also assist in reactor overloads, power storage, and enery transfer.&lt;br /&gt;
&lt;br /&gt;
==RNI systems==&lt;br /&gt;
&lt;br /&gt;
[[GTF Hercules Mark II]], [[GTF Myrmidon]], [[GTB Boanerges]], [[GTSG Mjolnir]], [[GTC Aeolus]], [[GTG Zephyrus]]&lt;br /&gt;
&lt;br /&gt;
RNI was a short-lived corporation based in the GTVA colony of Laramis. After Han-Ronaldâ€™s decay, the new GTVA decided to find a new contractor to design their fleet from the ground up. The surprising choice of RNI Systems, previously known only for their lightweight alloys and mining colonies, was sound on paper but ultimately doomed. RNI recruited a new generation of architects, shipwrights, and engineers fresh out of university and set them to work, designing and manufacturing the wildly successful Hercules Mark II and Myrmidon fighters, and the famous Aeolus escort cruiser. Sadly, RNI never turned a profit on their military investments. Initial enthusiasm by the military tacticians was diluted by the excessive cost of the upgrades, and Aeolus production was stopped after only twenty-four units. Additionally, many of RNIâ€™s top designers went on to more promising careers at Nankam, leaving the corporation without any staff or financial resources. The RNI assets were purchased by Subach-Innes in 2367, but allowed the corporation to remain as an independently functioning satellite. RNI still manufactures the craft designed in its heyday, but has few new models in development, instead concentrating on mining, metallurgy, and alloys.&lt;br /&gt;
&lt;br /&gt;
==Han-Ronald Corp.==&lt;br /&gt;
&lt;br /&gt;
[[GTF Hercules]], [[GTF Loki]], [[GTF Apollo]], [[GTF Valkyrie]], [[GTB Artemis]], [[GTB Medusa]], [[GTB Ursa]], [[GTC Fenris]], [[GTC Leviathan]], [[GTD Orion]], [[GTI Arcadia]]&lt;br /&gt;
&lt;br /&gt;
When someone mentions Terran starship design, they&#039;re probably talking about Han-Ronald Corporation, the largest manufacturer of Terran spacecraft during the Great War. Every Terran warship that saw battle against the Shivans in that conflict, with the exception of the Ulysses fighter and Athena bomber, was designed and manufactured by Han-Ronald. The partnership with arms manufacturer Bessimer-Kohn led to significant decreases in subsystem installation costs, one of the keys to its success. Han-Ronald has had strong ties to the GTA military ever since the introduction, and phenomenal success of, the Fenris cruiser in the late days of the Unification War. Since the GTA military invested heavily in Sol-based Han-Ronald, the loss of Sol in 2335 brought significant financial difficulties on the corporation. While the design team completed the Loki scout fighter and was later responsible for the mediocre GTB Artemis, it never recovered from that crippling blow.&lt;br /&gt;
&lt;br /&gt;
==Morgan Technologies==&lt;br /&gt;
&lt;br /&gt;
Morgan Technologies was a research and development conglomerate in the [[Tau Sigma]] colonies, assisting in terraforming and colonization efforts there. At some point in the events surrounding the Derelict incident, Morgan went rogue and began outright attacks against GTVA installations, convoys, and warships. Their motivation remains unknown, and their flagship, the MTD Auriga, is still at large.&lt;br /&gt;
&#039;&#039;Non canon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dynamic Metamer==&lt;br /&gt;
&lt;br /&gt;
[[GTB Athena]], [[GTB Zeus]], [[GTFr Chronos]], [[GTDr Amazon]], [[GTT Elysium]], [[GTSC Faustus]], [[GTM Hippocrates]]&lt;br /&gt;
&lt;br /&gt;
One of the few devoted civilian corporations to turn out a military design, Dynamic Metamer provided drones, transports, and cargo containers for civilian purposes since before the discovery of Subspace. Why the GTA gave Dynamic Metamer the contract for the GTB Athena is unknown, but for a time it was a popular choice among bomber pilots for its decent armor and vast afterburner capacity. Dynamic Metamer was unfamiliar with the more advanced GTA weapons systems, however, and the bomber was mothballed after technicians discovered they couldnâ€™t mount Prometheus, Banshee, or Tsunami weapons on it. The company risked losing its first military contract, which had brought in more money in one year than the sales of the Elysium ever had, and asked Triton Dynamics to assist in the design of a replacement bomber. As a result the GTI gained sole ownership of the Zeus strike bomber, capable of mounting the most advanced weaponry they could develop. The Zeus saved Dynamic Metamer their strike bomber contract, but a number of factors, including the development of beam cannons, the Maxim gun, and advanced assault fighters, drained demand for light bombers. After many of the Zeus bombers in service defected to the NTF, Dynamic Metamer sold off the rest of the rights to Triton Dynamics and elected to return to the civilian market.&lt;br /&gt;
&lt;br /&gt;
==Comet propulsion systems==&lt;br /&gt;
&lt;br /&gt;
Comet&#039;s engine designs are unremarkable, slow, sturdy and reliable. Most GTVA capital ships use Comet engine systems because of their compartmentalized systems. Repair crews can isolate, circumvent, repair, or replace engine components in minutes instead of hours, making high-risk rescue missions possible. Many GTVA lives and capital ships have been saved by the choice of Comet&#039;s engines. High-performance fighter engines, however, are better left to Nankam and Triton.&lt;br /&gt;
&lt;br /&gt;
==Nankam Aeronautical==&lt;br /&gt;
&lt;br /&gt;
[[GTF Ares]], [[GTF Pegasus]], [[GTF Perseus]], [[GTB Artemis D.H.|Artemis DH powerplant]], [[GTD Hecate]], [[GTA Charybdis]]&lt;br /&gt;
&lt;br /&gt;
Nankam fills the niche in the SOC that was once Triton Dynamicsâ€™ role in the GTI. Once a manufacturer of high-performance aircraft for atmospheric combat, Nankam was heavily subsidized by the SOC to develop fighters that would outperform standard GTVA craft. The Charybdis AWACS, Pegasus stealth fighter, and various upgrades to the Artemis and Hercules II show promise in Nankamâ€™s future with the SOC. Much like the SOC reaches into every branch of the GTVA, Nankam is a consultant for many of Subach-Innes and Triton Dynamicsâ€™ latest designs. The Perseus fighter was successful enough to reach general deployment, and Nankam also had a large part in the design of the Hecate destroyer.&lt;br /&gt;
&lt;br /&gt;
==STX Exploration==&lt;br /&gt;
&lt;br /&gt;
STX Exploration is a Resource and Mining company, headquartered in Vega but with outposts in resource rich systems all over the GTVA, as far apart as Barnards Star and Mirfak. Though not a weapons or munitions company, it was STX&#039;s research in remote-controlled explosive devices that prompted GTVA scientists to begin upgrading the old MX-50 heat seeking missile to the Rockeye MX-64. STX has always maintained a good relationship with the GTVA, providing much of the raw material required for warship construction, and also as a significant contributer of purified deuterium to power the fusion drives of the fleet.&lt;br /&gt;
&lt;br /&gt;
==Snapka/Flegel Weapons Systems==&lt;br /&gt;
&lt;br /&gt;
Weapons control systems are Snapkaâ€™s specialty, enabling dozens of weapon turrets and beam artillery emplacements to track and attack their targets with a minimum of technical difficulty. Their revolutionary beam cannon fire control system, colloquially known as â€˜Beam-Free-All,â€™ was the greatest success for the company. BFA weapons subsystems were installed on the Colossus and every Hecate and Deimos that was ever produced, as well as on many retrofitted Orion-class destroyers.&lt;br /&gt;
&lt;br /&gt;
==Johnson Munitions==&lt;br /&gt;
&lt;br /&gt;
[[Fusion Mortar]], [[GTM Harbinger|N-1 Harbinger]]&lt;br /&gt;
&lt;br /&gt;
As a supplier to the GTA and later GTVA terrestrial military, Johnson Munitions pales in comparison to Subach-Innes in terms of size. However, their mortar and mobile artillery emplacements still have a place in the GTVA armies, and Johnson was contracted to build the missile launcher batteries of the Colossus.&lt;br /&gt;
&lt;br /&gt;
=Vasudan contractors:=&lt;br /&gt;
&lt;br /&gt;
==Mekhu Enterprises==&lt;br /&gt;
&lt;br /&gt;
[[GVF Seth]], [[PVF Anubis]], [[GVB Sekhmet]], [[GVS Nephthys]], [[PVFr Bast]], [[GVFr Bes]], [[GVG Anuket]], [[GVC Aten|PVC Aten]], [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
&lt;br /&gt;
Mekhu is an extremely diverse Vasudan corporation, extending into military and civilian affairs alike. Providing everything from foodstuffs to insurance services, freighters to computer systems, family-owned Mekhu has served the Vasudan people for nearly 400 years. Mekhu exerts considerable political influence, and was a strong supporter of Khonsu II during his ascension. The diversity of the corporation helped it succeed where many Terran contractors failed, and the Vasudan renaissance of the post-war era is due in no small part to excellent planning by Mekhuâ€™s board of directors.&lt;br /&gt;
&lt;br /&gt;
==Akheton Corporation==&lt;br /&gt;
&lt;br /&gt;
[[GVF Horus]], [[GVF Serapis]], [[GVB Osiris]], [[GVB Bakha]], [[GVF Ptah]], [[GVD Hatshepsut]], [[GVA Setekh]], [[GVCv Sobek]], [[GVI Cairo]], [[GTW Akheton SDG|Akheton SDG]]&lt;br /&gt;
&lt;br /&gt;
Akheton&#039;s designs are far more militaristic in nature than Mekhu&#039;s, yet more graceful than Sahr&#039;s, resulting in a perfect blend of Vasudan design and functionality. Preferring finesse to brute force, Akheton has produced many beautiful, fast, and technologically advanced designs for the Vasudan military, and is the envy of many Terran contractors. New designs such as the Serapis, Bakha, and Sobek consistently amaze the Vasudan military with their effectiveness, and tacticians love the way the capabilities of the warships match the strategies they have chosen.&lt;br /&gt;
&lt;br /&gt;
==Sahr Corporation==&lt;br /&gt;
&lt;br /&gt;
[[GVF Thoth]], [[GVF Tauret]], [[PVB Amun]], [[GVF Seth|Seth powerplant]], [[GVFr Satis]], [[GVD Typhon|PVD Typhon]], [[GVC Mentu]], [[GVT Isis]]&lt;br /&gt;
&lt;br /&gt;
Sahr is the heavyweight of the three main Vasudan contractors, producing heavily armed and armored designs for offensive missions. Sahr engineers first discovered the benefits of collapsed molybdenum armor and became a large supplier of armor plating to both the Terran and Vasudan militaries. Sahrâ€™s primary shipyards in Altair were captured when the Hammer of Light gained control of that system in 2335, and the heavy machinery and experimental weapons developed by Sahr kept the system in HoL hands for some time. The system was liberated in Operation Templar, and Sahrâ€™s new designs for the Tauret assault fighter and Mentu cruiser serve the alliance well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Dylnuge</name></author>
	</entry>
</feed>