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	<updated>2026-11-15T10:53:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Jump_distances&amp;diff=42776</id>
		<title>Jump distances</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Jump_distances&amp;diff=42776"/>
		<updated>2013-09-21T04:10:39Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the distances that ships need to jump in or out through nodes or Knossos portals.  It has come to my attention that some(or a lot) of them may be wrong.  Therefore, please CORRECT IT.  I am leaving them there as placeholders for the moment.&lt;br /&gt;
&lt;br /&gt;
==Jump Distances==&lt;br /&gt;
{|border=1pt cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|-colspan=3 align=center style=&amp;quot;background:#301010;&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Ship Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Jump-in distance&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Jump-out distance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Demon]]&lt;br /&gt;
|870&lt;br /&gt;
|2350&lt;br /&gt;
|-&lt;br /&gt;
|[[SD Ravana]]&lt;br /&gt;
|1350&lt;br /&gt;
|2180&lt;br /&gt;
|-&lt;br /&gt;
|[[SCv Moloch]]&lt;br /&gt;
|300&lt;br /&gt;
|1930&lt;br /&gt;
|-&lt;br /&gt;
|[[SC Rakshasa]]&lt;br /&gt;
|140&lt;br /&gt;
|1160&lt;br /&gt;
|-&lt;br /&gt;
|[[SC Lilith]]&lt;br /&gt;
|85&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|[[SC Cain]]&lt;br /&gt;
|85&lt;br /&gt;
|690&lt;br /&gt;
|-&lt;br /&gt;
|[[SFr Dis]]&lt;br /&gt;
|140&lt;br /&gt;
|1080&lt;br /&gt;
|-&lt;br /&gt;
|[[SFr Asmodeus]]&lt;br /&gt;
|50&lt;br /&gt;
|430&lt;br /&gt;
|-&lt;br /&gt;
|[[SFr Mephisto]]&lt;br /&gt;
|15&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|[[ST Azrael]]&lt;br /&gt;
|15&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[SSG Rahu]]&lt;br /&gt;
|175&lt;br /&gt;
|790&lt;br /&gt;
|-&lt;br /&gt;
|[[GTD Hecate]]&lt;br /&gt;
|860&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GTCv Deimos]]&lt;br /&gt;
|300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GTC Aeolus]]&lt;br /&gt;
|140&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GVD Hatshepsut]]&lt;br /&gt;
|1410&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GVCv Sobek]]&lt;br /&gt;
|330&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GVC Mentu]]&lt;br /&gt;
|160&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[GTD Orion]]&lt;br /&gt;
|&lt;br /&gt;
|1800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==More Information==&lt;br /&gt;
[http://fredzone.hard-light.net/cetanu_jump-dist.shtml Original Data Table]&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Terran-Vasudan_War&amp;diff=42766</id>
		<title>Terran-Vasudan War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Terran-Vasudan_War&amp;diff=42766"/>
		<updated>2013-09-16T22:38:40Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shortly after first contact, the &#039;&#039;&#039;Terran-Vasudan War&#039;&#039;&#039;, or the &#039;&#039;&#039;14-Year War&#039;&#039;&#039;, broke out. Heavy and sustained casualties were suffered on both sides, but both species learned valuable lessons in adaptation and the development of new technologies. This timeline will span from the first Vasudan contact to the signing of the treaty that officially ended the 14-Year War.&lt;br /&gt;
&lt;br /&gt;
Most of the events that occur during the &#039;&#039;&#039;Terran-Vasudan War&#039;&#039;&#039; do not have specific dates attached to them. We know, for example, that the [[Battle of Gulnara]] was a major Vasudan defeat that seemed to ensure Terran victory, and the [[Battle of Talania]] was a major Vasudan victory that forced the GTA to resume production of the Leviathan. Other known events include the Battle of Rexias 4, where kamikaze Anubis pilots destroyed the [[GTD Goliath]], and the destruction of the [[GTD Eisenhower]] against a PVD [[Typhon]] at the Vega Engagement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====January 8th:===== &lt;br /&gt;
GTA launches [[Operation Thresher]]. Initial losses cause Thresher to be declared a failure only two days after it started.  GTA command estimates 504 pilots dead, fourteen missing (and presumed dead).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====January 15th:===== &lt;br /&gt;
The Shivans attack Vasudan and Terran forces near the Antares-Ribos node. The loss of the PVC &#039;&#039;Taurus&#039;&#039; and GTSC &#039;&#039;Plato&#039;&#039; leads toward a cease-fire proposal on the 18th by the Vasudans.&lt;br /&gt;
&lt;br /&gt;
=====January 25th:===== &lt;br /&gt;
GTA and PVE sign a cease-fire and non-aggression pact. The 14-Year War officially comes to an end.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Unification]]&#039;&#039;&#039; :PREVIOUS | NEXT: &#039;&#039;&#039;[[Great War]]&lt;br /&gt;
&lt;br /&gt;
[[Category:History|Terran-Vasudan War]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Hades_Rebellion&amp;diff=42765</id>
		<title>Hades Rebellion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Hades_Rebellion&amp;diff=42765"/>
		<updated>2013-09-16T21:49:02Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Hades Rebellion&#039;&#039;&#039; was an attempted coup initiated by rogue elements of [[Galactic Terran Intelligence]] following the events of the [[Great War]], and was cataloged in the &#039;&#039;[[Silent Threat]]&#039;&#039; campaign. In one of his monologues in &#039;&#039;FreeSpace 2&#039;&#039;, Admiral Bosch mentions that he had once battled rogue elements of the GTI during this rebellion, which has sparked speculation that the player&#039;s character in &#039;&#039;Silent Threat&#039;&#039; was, in fact, Aken Bosch, though this has never been canonically confirmed.&lt;br /&gt;
&lt;br /&gt;
===2335:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 31:&#039;&#039;&#039; Battle of Deneb, a last-ditch effort to hold off the Shivans as long as possible to evacuate Vasuda Prime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 29:&#039;&#039;&#039; SD &#039;&#039;Lucifer&#039;&#039; destroyed by pilots from the GTD &#039;&#039;Bastion&#039;&#039; while exiting subspace in [[Sol]]. Sol-[[Delta Serpentis]] jump node collapses, severing Earth from the rest of the galaxy. (&#039;&#039;&#039;Main Article: [[Destruction of the SD Lucifer]]&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 18:&#039;&#039;&#039; First combat deployment of the [[GTF Loki]] stealth fighter by GTI Research and Development. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 23:&#039;&#039;&#039; Initial sightings of [[SB Seraphim]] reported.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 7-19:&#039;&#039;&#039; Allied Terran and Vasudan forces intensify their offensive against the Shivans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 19:&#039;&#039;&#039; GTI forces attack and destroy the [[GTD Krios]] in an attempt to cover up illegal GTI activities. [[GTD Soyakaze]] intervenes and retrieves enough data to implicate the rogue elements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 20:&#039;&#039;&#039; Rogue GTI forces open hostilities against GTA and PVN forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 27:&#039;&#039;&#039; High Command dissolves Intelligence and integrates loyalist forces, including the &#039;&#039;Soyakaze&#039;&#039;, into the main GTA fleet. The former GTI headquarters, the Jotunheim installation, is destroyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 1:&#039;&#039;&#039; Pilots from the GTD &#039;&#039;Soyakaze&#039;&#039; confront and, after a lengthy battle, cripple the Hades. End of the Hades Rebellion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Great War]]&#039;&#039;&#039; :PREVIOUS | NEXT: &#039;&#039;&#039;[[Reconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[category:History]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Europa&amp;diff=42763</id>
		<title>GTI Europa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Europa&amp;diff=42763"/>
		<updated>2013-09-14T23:17:31Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image: GTIEuropa.png|500px]]|caption=An example of the GTI Europa, featuring most sections.}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Shivan Hunter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTI Europa&lt;br /&gt;
|type = Modular installation&lt;br /&gt;
|manufacturer = &lt;br /&gt;
|maneuverability =&lt;br /&gt;
|max_velocity =&lt;br /&gt;
|max_ab_velocity = &lt;br /&gt;
|max_ab_duration = &lt;br /&gt;
|armor =&lt;br /&gt;
|hitpoints = &lt;br /&gt;
|shields = &lt;br /&gt;
|length = &lt;br /&gt;
|width =&lt;br /&gt;
|height =&lt;br /&gt;
|gun_bank_1 = &lt;br /&gt;
|gun_bank_2 = &lt;br /&gt;
|gun_bank_3 = &lt;br /&gt;
|missile_bank_1 = &lt;br /&gt;
|missile_bank_2 = &lt;br /&gt;
|missile_bank_3 = &lt;br /&gt;
|countermeasures = &lt;br /&gt;
|turrets = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{|{{turret_box_background}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{Turret_box&lt;br /&gt;
|table_style =&lt;br /&gt;
|header_style = &lt;br /&gt;
|setting =Defense Section&lt;br /&gt;
|1_weapon =Standard Flak&lt;br /&gt;
|1_number =2&lt;br /&gt;
|2_weapon =Terran Turret&lt;br /&gt;
|2_number =4&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: GTIEuropaDefense.png|An example of small defense station using Europa parts.&lt;br /&gt;
Image: GTIEuropa Sections.jpg|The different sections.&lt;br /&gt;
Image: GTIEuropa Domes.jpg|The different domes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
===Download link:===&lt;br /&gt;
*Release Thread: &lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=80871.0 Release thread | Hard-light forums]&lt;br /&gt;
*Download: &lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.907 Download | FSMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Non-canon]]&lt;br /&gt;
[[Category: Installation]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SD_Lucifer&amp;diff=42427</id>
		<title>SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SD_Lucifer&amp;diff=42427"/>
		<updated>2013-04-15T18:07:58Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: why am i doing this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;SD Lucifer&#039;&#039;&#039;&#039;&#039; was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during the [[Great War]]. Armed with two flux cannons&amp;amp;mdash;termed today as [[Beam weapons|beam cannons]]&amp;amp;mdash;the &#039;&#039;Lucifer&#039;&#039; possessed enough firepower to destroy capital ships and bombard planetary targets with ease.  The vessel was rendered invulnerable to [[Terrans|Terran]] and [[Vasudans|Vasudan]] weapons through the employment of an advanced [[Shields|shield system]]. The &#039;&#039;Lucifer&#039;&#039; was responsible for the destruction of several worlds in Terran and Vasudan space, including the Vasudans&#039; homeworld, [[Vasuda]] Prime.&lt;br /&gt;
&lt;br /&gt;
Near the end of the Great War, Vasudan scientists fleeing the destruction of their homeworld discovered [[Ancient artifacts]] on a planet in the [[Altair]] system.  The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither the Terrans nor Vasudans had been able to do before. Coupled with the knowledge that [[shields]] did not function in subspace, a desperate plan was formulated to stop the &#039;&#039;Lucifer&#039;&#039; before the superdestroyer destroyed [[Sol]].&lt;br /&gt;
&lt;br /&gt;
Launching from the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]], a small number of fighter and bomber wings followed the &#039;&#039;Lucifer&#039;&#039; into subspace as the superdestroyer made the jump from [[Delta Serpentis]] to Sol. The gamble succeeded, with the &#039;&#039;Lucifer&#039;&#039; destroyed and Sol spared. Unfortunately, the destruction of the &#039;&#039;Lucifer&#039;&#039; within the subspace corridor had the unintended side effect of collapsing the subspace corridor from Sol to Delta Serpentis, cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe. Nevertheless, the victory over the &#039;&#039;Lucifer&#039;&#039; effectively ended the Shivan incursion and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.&lt;br /&gt;
&lt;br /&gt;
In the many decades following the Great War, the Terrans and Vasudans commissioned the jointly-designed [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]], which was originally designed to neutralize Shivan warships, including the &#039;&#039;Lucifer&#039;&#039;, while at the same time being able to withstand multiple hits from the &#039;&#039;Lucifer&#039;&#039;&#039;s flux cannons. Ironically, no &#039;&#039;Lucifer&#039;&#039;-class destroyers were ever encountered by both species again, even during the [[Second Shivan Incursion]].&lt;br /&gt;
{{shipimage|image=[[Image:Sdlucifer-old.jpg]]|caption=The SD Lucifer}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species.  It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits.  These same cannons have been seen bombarding colonized worlds.  With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.  We have yet to find a way to breach this shielding technology.  It is hoped that a solution will be found soon.&lt;br /&gt;
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it.  In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface.  If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.&lt;br /&gt;
&lt;br /&gt;
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.&lt;br /&gt;
&lt;br /&gt;
We have no way of knowing if there are more than one Lucifer-class destroyer.  However, any that exist should be considered more dangerous than a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer&#039;s shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer&#039;s shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Gtvaship&lt;br /&gt;
| image     = [[Image:RScreen0023.jpg|300px]]&lt;br /&gt;
| name      = SD &#039;&#039;Lucifer&#039;&#039;&lt;br /&gt;
| class     = SD &#039;&#039;Lucifer&#039;&#039;&lt;br /&gt;
| 1stapp    = [[The Aftermath]] (mentioned)&amp;lt;br&amp;gt;[[Playing Judas]] (appeared)&lt;br /&gt;
| inservice = [[Great War]]&lt;br /&gt;
| faction   = [[Shivans]]&lt;br /&gt;
| fate      = [[Good Luck|Destroyed]] in 2335&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;Lucifer&#039;s&#039;&#039; first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Lucifer&#039;&#039; did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the &#039;&#039;Tombaugh Installation&#039;&#039;  and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the &#039;&#039;Taranis&#039;&#039;, through subspace to the &#039;&#039;Tombaugh Installation&#039;&#039;  ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the &#039;&#039;Lucifer&#039;&#039; would attack [[Vasuda]] through [[Antares]], while the &#039;&#039;Eva&#039;&#039;, [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. &lt;br /&gt;
&lt;br /&gt;
However, on 2/31/35 the &#039;&#039;Lucifer&#039;&#039; was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega  directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode).  &lt;br /&gt;
&lt;br /&gt;
In retaliation for the destruction of the SD Eva, the &#039;&#039;Lucifer&#039;&#039; directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the &#039;&#039;Lucifer&#039;&#039; made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The &#039;Lucifer fleet rapidly redeployed, now  searching for the Terran homeworld.&lt;br /&gt;
&lt;br /&gt;
On 3/01/35-3/02/35, the &#039;&#039;Lucifer&#039;&#039; jumped to [[Beta Aquilae]], destroying the &#039;&#039;Beta Aquilae Installation&#039;&#039;, but left the PVD Hope and the &#039;&#039;Beta Aquilae Communications Terminal&#039;&#039; intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Lucifer&#039;&#039; was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).&lt;br /&gt;
&lt;br /&gt;
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the &#039;&#039;Lucifer&#039;&#039; before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system.  Admiral Shima estimated that the &#039;&#039;Lucifer&#039;&#039; would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
On the GTD &#039;&#039;Bastion&#039;s&#039;&#039; final approach to the Delta Serpentis-Sol jumpnode, the &#039;&#039;Lucifer&#039;&#039; was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The &#039;&#039;Bastion&#039;&#039; scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer&#039;s reactors, resulting in the Lucifer&#039;s destruction  ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
===Inconsistency===&lt;br /&gt;
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: &amp;quot;We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares.&amp;quot;  However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission &amp;quot;investigating&amp;quot; the &#039;&#039;Lucifer&#039;&#039; in Antares.  It may be that the mission designer incorrectly meant Alpha 1&#039;s investigation of the &#039;&#039;Eva&#039;&#039; in Antares near the Antares-Vega Jump Node (which jumped out shortly after its arrival; sm2-06a.fsm).&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
The name &amp;quot;Lucifer&amp;quot; is of Latin origin. It&#039;s composed by the name &#039;&#039;lux&#039;&#039;, which means &#039;&#039;light&#039;&#039;, and the verb &#039;&#039;ferre&#039;&#039;, which has many meanings (in this case &#039;&#039;bringing&#039;&#039; and &#039;&#039;bearing&#039;&#039; fit well). The meaning of the name would be &#039;&#039;&amp;quot;Bringer/Bearer of Light&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Lucifer is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.&lt;br /&gt;
&lt;br /&gt;
Lucifer is also depicted sometimes as being the judge of the Inferno, answering to Satan himself. It is said that the demonic persona Belial was his father. It&#039;s highly probable that Dante Alighieri&#039;s vision of Lucifer affected the popular vision, too. Dante represented it as a monster with three heads devouring the traitors Judas, Brutus and Cassius.&lt;br /&gt;
&lt;br /&gt;
Lucifer was also one of the names given to the planet Venus, when it was thought to be a star. Other given names depending on its position were Hesperos and Phosphoros and, of course, the Shepherd&#039;s Star.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = SD Lucifer&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|max_velocity = 15&lt;br /&gt;
|hitpoints = 800 000&lt;br /&gt;
|length = 2 777&lt;br /&gt;
|turrets = 17+&lt;br /&gt;
|fighters = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Lucifer480x340.jpg]]|caption=3.6.10 SD Lucifer}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: capital02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: capital02-01(a/b/c), capital02-02(a/b), capital02-03(a/b), capital02-04(a/b)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: capital02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: lucifer-htl, capital02-01c, Lucifer-HTL_Debris, DocTile6A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.sectorgame.com/forums/viewtopic.php?t=1639 History]&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Vasudan Admiral on 04/21/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: Vasudan Admiral on [http://www.hard-light.net/forums/index.php?topic=37131.0 12/09/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0004.jpg | The nigh-invulnerable &#039;&#039;Lucifer&#039;&#039; cruising through space.&lt;br /&gt;
Image:RScreen0023.jpg | The &#039;&#039;Lucifer&#039;&#039; enters the [[Ribos]] system.&lt;br /&gt;
Image:FSPort Lucifer Subspace.jpg | The &#039;&#039;Lucifer&#039;&#039; in the Delta Serpentis-Sol jump corridor.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;FREDders should be aware that, except for the FreeSpace Port version of the FS1 main campaign, the &#039;&#039;Lucifer&#039;&#039; has no such thing as a shield. It&#039;s invulnerable because it has the Invulnerable flag turned on (Ship Editor -- Misc).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cutscenes and command briefing videos feature the Lucifer having a pair of &amp;quot;horns&amp;quot; sticking out on its top. Yet in FreeSpace 1 and retail FreeSpace 2, no such things are encountered on the Lucifer at all. However, they are added on in the MediaVPs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The MediaVPs model also includes a two extra turrets which are unused by default and appear as decorations (you can&#039;t even target them). These are the side-mounted &amp;quot;claw&amp;quot; beams seen in the cutscenes and command briefing animations, occasionally referred to as the &amp;quot;bombardment beams&amp;quot; it used to bombard Vasuda Prime. They can be activated by a simple table edit if you choose to do so for your mod, giving the Lucifer a bit more bite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its four missile launchers (2 FighterKillers and 2 cluster missile launchers) are the Lucifer&#039;s primary means of defense against fighters. It just doesn&#039;t have enough Shivan Turret Lasers to cover its whole area.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Lucifer]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SD_Demon&amp;diff=42426</id>
		<title>SD Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SD_Demon&amp;diff=42426"/>
		<updated>2013-04-15T18:04:38Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: updating tables for... something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SD &#039;&#039;Demon&#039;&#039;&#039;&#039;&#039; is a [[Shivans|Shivan]] destroyer that was first encountered by the [[Terrans]] and [[Vasudans]] during the [[Great War]]. During that time, it was the only class of destroyer-type vessel belonging to the Shivans that accompanied the [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]. While the &#039;&#039;Demon&#039;&#039; lacks the planetary bombardment capabilities, hull strength and sheath shield system of the &#039;&#039;Lucifer&#039;&#039;-class, its cavernous fighterbay, capable of holding up to two fighter squadrons, as well as its numerous turrets, makes it a threat to any ship in the [[Galactic Terran Alliance]] and [[Parliamentary Vasudan Navy]].&lt;br /&gt;
&lt;br /&gt;
During the [[Second Shivan Incursion]], the Shivans were known to have deployed at least one &#039;&#039;Demon&#039;&#039;-class destroyer against the [[Galactic Terran-Vasudan Alliance]]. Skirmishes with these vessels have revealed that, in the thirty-two years since the Great War, the Shivans have strengthened the hulls of these vessels and equipped them with beam weaponry.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Demon&#039;&#039;&#039;s most significant failing is in the placement and durability of its engine subsystem, which can be easily neutralised by a bomber strike, rendering the destroyer immobile.&lt;br /&gt;
{{shipimage|image=[[Image:Sddemon-old.jpg]]|caption=The SD Demon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While the Demon-class Destroyer is easily one of the most massive ships we have yet seen, it is not the biggest or most powerful in the Shivan armada.  However, it is still quite dangerous, with a plethora of missile turrets and two full squadrons of fighters.  It is suggested that these capital ships be destroyed by bombers, as all cruisers that have attempted to engage a Demon have been destroyed.&lt;br /&gt;
&lt;br /&gt;
The Demon is a Class A threat in any allied system.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Demon class of Shivan destroyers is much smaller than the Lucifer class but very heavily armed and extremely dangerous. Demons are known to carry numerous wings of fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = SD Demon&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|max_velocity = 20&lt;br /&gt;
|hitpoints = 100 000 (FS1)/&amp;lt;br&amp;gt; 160 000 (FS2)&lt;br /&gt;
|length = 2 139&lt;br /&gt;
|turrets = 26&lt;br /&gt;
|fighters = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 18&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Megafunk Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Megafunk Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|The sheer number of missile batteries on a Demon can make it very annoying indeed in FS1. In FS2 these missiles are less of a threat, and the positioning of the Demon&#039;s flak guns and AAA beams makes it possible to knock out one weapon and leave much of that side of the ship defenseless. Unlike the Ravana, however, expect the Demon to take some severe punishment before it goes down. Also expect those main battery turrets to take severe punishment before being knocked out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Demon&#039;s hull strength increases sixty percent between FS1 and FS2. The ship&#039;s beam weaponry is relatively weak (two [[LRed]] and one [[SRed]]), so apparently [V] increased the Demon&#039;s hit points at the last minute to make it superior to the [[GTD Hecate|Hecate]] and [[GVD Hatshepsut|Hatshepsut]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
This ship is slightly less capable at taking out fighters than the [[GTD Hecate|Hecate]] and [[GVD Hatshepsut|Hatshepsut]] due to its less numerous anti-fighter turrets, but it is more capable in an anti-capital ship role than any GTVA destroyer if properly positioned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Demon appears to be more of a defensive destroyer, given that its main guns, the two [[LRed]]s, are not forward-facing. An easy target if attacked from the front.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do not underestimate the firepower of this destroyer. If its front beams aren&#039;t disabled quickly, even a [[GVCv Sobek|Sobek-class]] corvette won&#039;t survive for very long in its sights. Trust me, I saw what happened to the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Thebes|Thebes]] when I failed to blow them up fast enough on the lowest difficulty level. The Demon may only have one [[SAAA]] on either side of it, but they have a full field of fire to the front and sides. Furthermore, you don&#039;t even know where they are until they hit you... and then, it may be too late. Also note that Demon-class warships tend to get disabled fairly easily because of their large and relatively weak engine subsystem, which can be neutralized by just one and a half Helios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Demon actually has more firepower than the Lucifer in FS2, which only has 2 SReds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In FS1 there&#039;s a big undefended blindspot inside the &amp;quot;tentacles&amp;quot;, leaving the weapons subsystem unguarded by blob turret fire. This just happens to be right next to the fighter bays, however, so be careful. In FS2 the flak batteries provide at least some cover to this area.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=42425</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=42425"/>
		<updated>2013-04-15T18:01:08Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: oh yeah this goes here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the [[Cain]]-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg|500px]]|caption=The SC Lilith in FS2_Open 3.6.12}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{ship_box&lt;br /&gt;
|name = SC Lilith&lt;br /&gt;
|type = Cruiser&lt;br /&gt;
|manufacturer = Unknown&lt;br /&gt;
|max_velocity = 20.0&lt;br /&gt;
|hitpoints = 75 000&lt;br /&gt;
|length = 190&lt;br /&gt;
|turrets = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilith poses little threat. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=42424</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=42424"/>
		<updated>2013-04-15T17:59:54Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: I wanted the Shivan Clusters to line up. If there is a problem with this, let me know.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the [[Cain]]-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg|500px]]|caption=The SC Lilith in FS2_Open 3.6.12}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{ship_box&lt;br /&gt;
|name = SC Lilith&lt;br /&gt;
|type = Cruiser&lt;br /&gt;
|manufacturer = Unknown&lt;br /&gt;
|max_velocity = 20.0&lt;br /&gt;
|hitpoints = 75 000&lt;br /&gt;
|length = 190&lt;br /&gt;
|turrets = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilith poses little threat. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=42423</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=42423"/>
		<updated>2013-04-15T17:53:13Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* FS1 Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the [[Cain]]-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg|500px]]|caption=The SC Lilith in FS2_Open 3.6.12}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{ship_box&lt;br /&gt;
|name = SC Lilith&lt;br /&gt;
|type = Cruiser&lt;br /&gt;
|manufacturer = Unknown&lt;br /&gt;
|max_velocity = 20.0&lt;br /&gt;
|hitpoints = 75 000&lt;br /&gt;
|length = 190&lt;br /&gt;
|turrets = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
{|{{Turret box background}} &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{turret_box&lt;br /&gt;
|setting = FreeSpace 1&lt;br /&gt;
|1_weapon = [[Shivan Turret Laser]]&lt;br /&gt;
|1_number = 6&lt;br /&gt;
|2_weapon = [[Shivan Heavy Laser]]&lt;br /&gt;
|2_number = 1&lt;br /&gt;
|3_weapon = [[Shivan Cluster]]&lt;br /&gt;
|3_number = 2&lt;br /&gt;
}}&lt;br /&gt;
|{{turret_box&lt;br /&gt;
|setting = FreeSpace 2&lt;br /&gt;
|1_weapon = [[Shivan Turret Laser]]&lt;br /&gt;
|1_number = 5&lt;br /&gt;
|2_weapon = [[Shivan Cluster]]&lt;br /&gt;
|2_number = 2&lt;br /&gt;
|3_weapon = [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
|3_number = 1&lt;br /&gt;
|4_weapon = [[LRed|Large Red Beam]]&lt;br /&gt;
|4_number = 1&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilith poses little threat. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=42422</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=42422"/>
		<updated>2013-04-15T17:51:04Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Updating the style of the table to establish consistency across all pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{ship box&lt;br /&gt;
|name =GTC Fenris&lt;br /&gt;
|type =Cruiser&lt;br /&gt;
|manufacturer =Han-Ronald Corp.&lt;br /&gt;
|max_velocity =20&lt;br /&gt;
|hitpoints =8 000 (FS1) / 10 000 (FS2)&lt;br /&gt;
|length =253&lt;br /&gt;
|turrets =9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris.jpg]]|caption=The GTC Fenris in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01.pof&lt;br /&gt;
:Textures: cruiser01-01(a/b/c), cruiser01-02a, cruiser01-03a, cruiser01-04a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01.pof&lt;br /&gt;
:Textures: Fenris-HTL, Fenris-HTL_debris, Doctile6A, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,20020.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: KARMA on 01/09/2004&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: Bobboau on 03/17/2004&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0017.jpg | A Fenris backing up a fighter patrol in [[Shrouding the Light]].&lt;br /&gt;
Image:RScreen0003.jpg | The GTC &#039;&#039;Ravage&#039;&#039; defending the GTSC &#039;&#039;Asimov&#039;&#039; from a furious [[Shivan]] assault. ([[The Big Bang]])&lt;br /&gt;
Image:RScreen0027.jpg | The Fenris&#039; light armor is no match for Shivan beam weaponry. From the [[Homesick]] campaign.&lt;br /&gt;
Image:Screen0025.png | Engaged by a Fenris cruiser in [[Mefistofele|BtA: Mefistofele]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Weakest cruiser in the game in terms of armor. A Hornet barrage will cripple this cruiser, if not destroy it. In terms of firepower, it is adequately armed, with 2 AAA beams, a LTerSlash (Doesn&#039;t do much, but good against freighters and such, even though most freighters can outrun this cruiser.) and a Fusion Mortar. A group of these cruisers is not to be underestimated, their combined AAA beams will rip your fighters and bombers apart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:FlamingCobra/Sandbox&amp;diff=42421</id>
		<title>User:FlamingCobra/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:FlamingCobra/Sandbox&amp;diff=42421"/>
		<updated>2013-04-15T17:48:41Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Armament Tables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boilerplate code ==&lt;br /&gt;
=== Armament Tables ===&lt;br /&gt;
&amp;lt;u&amp;gt;Old table:&amp;lt;/u&amp;gt;&lt;br /&gt;
{|{{turret_box_background}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Turret_box&lt;br /&gt;
|setting =FreeSpace 1&lt;br /&gt;
|1_weapon = 1st weapon&lt;br /&gt;
|1_number = #&lt;br /&gt;
|2_weapon = 2nd weapon&lt;br /&gt;
|2_number = #&lt;br /&gt;
}}&lt;br /&gt;
|{{Turret_box&lt;br /&gt;
|setting =FreeSpace 2&lt;br /&gt;
|1_weapon = 1st weapon&lt;br /&gt;
|1_number = #&lt;br /&gt;
|2_weapon = 2nd weapon&lt;br /&gt;
|2_number = #&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;New table:&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st FS1 weapon&lt;br /&gt;
| #&lt;br /&gt;
| 1st FS2 weapon&lt;br /&gt;
| #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 2nd FS2 weapon&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=42420</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=42420"/>
		<updated>2013-04-15T17:45:55Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Changing the style of the table to establish consistency across all pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Orion&#039;&#039;&#039;&#039;&#039; was a standard Terran destroyer mainly used during the [[Terran-Vasudan War]], and later in the [[Great War]]. Because of the massive size of this ship, it incited fear into civilians, and therefore the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] did not send its &#039;&#039;Orion&#039;&#039; destroyers outside war zones. It was said that &amp;quot;Where these ships wander, war is certain to follow.&amp;quot; &amp;lt;small&amp;gt;([[FreeSpace Reference Bible]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the development of [[beam weapons]] and the ushering-in of the [[GTCv Deimos|&#039;&#039;Deimos&#039;&#039;-class corvette]] and [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;-class destroyer]] into service, the [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance (GTVA)]] began to gradually replace all remaining &#039;&#039;Orion&#039;&#039;-class destroyers in service with these new ships.&lt;br /&gt;
&lt;br /&gt;
During the [[NTF Rebellion]], a number of &#039;&#039;Orion&#039;&#039;-class destroyers defected to the [[Neo-Terran Front]]. Many of these ships were ultimately destroyed.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdorion-old.jpg]]|caption=The GTD Orion}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Orion is the capital ship of the GTA. Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years. There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety. In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GTVA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hangar bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Canon Orions===&lt;br /&gt;
:&#039;&#039;See also: [[:Category:GTD Orion-class destroyers|GTD Orion-class destroyers]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Note: The Orions that have actually appeared in-mission are bolded. At least one of the FreeSpace 1 ships may not be an Orion, but some other class of GTA destroyer. However, all of the NTF Orions have either appeared in-game or have been shown in a Command Briefing to be an Orion-class, with the exception of the &#039;&#039;[[NTD Jacobus|Jacobus]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====[[GTA]]/[[GTVA]]=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 1 Terran Ship Database#GTD|GTD]]&#039;&#039;&#039;&lt;br /&gt;
*[[GTD Amadeus|GTD &#039;&#039;Amadeus&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 2 Terran Ship Database#GTD Carthage|GTD &#039;&#039;Carthage&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Intrepid|GTD &#039;&#039;Intrepid&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Krios|GTD &#039;&#039;Krios&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 2 Terran Ship Database#GTD Messana|GTD &#039;&#039;Messana&#039;&#039;]] &#039;&#039;&#039;&lt;br /&gt;
*[[GTD Minnow|GTD &#039;&#039;Minnow&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 1 Terran Ship Database#GTD Myrmidon|GTD &#039;&#039;Myrmidon&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*[[GTD Nereid|GTD &#039;&#039;Nereid&#039;&#039;]]&lt;br /&gt;
*[[GTD Soyakaze|GTD &#039;&#039;Soyakaze&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
=====[[Neo Terran Front]]=====&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Andronicus|NTD &#039;&#039;Andronicus&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Cyrene|NTD &#039;&#039;Cyrene&#039;&#039;]]&lt;br /&gt;
*[[NTD Jacobus|NTD &#039;&#039;Jacobus&#039;&#039;]]  (possibly)&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Normandy|NTD &#039;&#039;Normandy&#039;&#039;]]  (possibly)&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Uhuru|NTD &#039;&#039;Uhuru&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Vasa|NTD &#039;&#039;Vasa&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Vindicator|NTD &#039;&#039;Vindicator&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Orion was a notorious hunter. There are numerous stories about his life.&lt;br /&gt;
&lt;br /&gt;
Orion is also one of the many known large constellations. The constellation is also referred to as &amp;quot;The Hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name =GTD Orion&lt;br /&gt;
|type =Destroyer&lt;br /&gt;
|max_velocity =15&lt;br /&gt;
|hitpoints =100 000&lt;br /&gt;
|length =2030&lt;br /&gt;
|turrets =16&lt;br /&gt;
|fighters =96 - 120&lt;br /&gt;
}}&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdorion.jpg]]|caption=The GTD Orion in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital01.pof&lt;br /&gt;
:Textures: Capital01-01(a/b/c), Capital01-02(a/b/c), Capital01-03(a/b), Capital01-04(a/b), Capital01-05(a/b), Capital01-06a, Capital01-07a, invisible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital01.pof&lt;br /&gt;
:Textures: capital01-01( /c), capital01-02, capital01-03, capital01-04, capital01-05, capital01-06, getile1, install01-01, damage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=27491.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Bobboau on 10/03/2004&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=31212.0 03/11/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: Galemp on [http://www.hard-light.net/forums/index.php?topic=35063.0 09/10/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:OrionTM320x240.jpg]]|caption=TrashMan&#039;s GTD Orion}}&lt;br /&gt;
&#039;&#039;&#039;TrashMan&#039;s Version&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: Orion_FS1.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: capital01-01(a/c), capital01-02a, capital01-03a, capital01-04a, capital01-05a, capital01-06a, capital01-07a, install01-01a, damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=35154.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: TrashMan on 09/13/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: TrashMan on 09/14/2005&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model:TrashMan on [http://www.hard-light.net/forums/index.php?topic=49018.0 07/21/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0001.jpg | The bow of a mighty Orion destroyer.&lt;br /&gt;
Image:RScreen0006.jpg | On patrol above a desert world.&lt;br /&gt;
Image:Screen0445.png | The [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] transits the [[Beta Aquilae]]-[[Delta Serpentis]] node in hot pursuit of the [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]. ([[Clash of the Titans]])&lt;br /&gt;
Image:RScreen0005.jpg | A last ditch effort to save [[Earth]] from utter destruction launches from the &#039;&#039;Bastion&#039;&#039;. ([[The Great Hunt]])&lt;br /&gt;
Image:RScreen0045.jpg | The GTD &#039;&#039;Carthage&#039;&#039; and the GVCv &#039;&#039;Dashor&#039;&#039; guarding the [[Knossos|Subspace Portal]] in [[Gamma Draconis]]. ([[A Lion at the Door]])&lt;br /&gt;
Image:RScreen0032.png | Different angle of the same scene.&lt;br /&gt;
Image:RScreen0034.png | The anti-fighter defenses of the NTD &#039;&#039;Repulse&#039;&#039; in action. ([[Feint! Parry! Riposte!]])&lt;br /&gt;
Image:RScreen0025.jpg | Lured into a trap, Koth plots a collision course for the [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;]] in [[Epsilon Pegasi]]. ([[Feint! Parry! Riposte!]])&lt;br /&gt;
Image:RScreen0073.png | And the consequences of Koth&#039;s disastrous underestimation of the Colossus&#039; firepower.&lt;br /&gt;
Image:Kingsgambitorion1ck0.jpg | The NTD &#039;&#039;Uhuru&#039;&#039; under heavy beam fire from [[GTSG Mjolnir|remote beam cannons]]. ([[King&#039;s Gambit]])&lt;br /&gt;
Image:RScreen0029.jpg | An allied Orion destroyer combats insurgents in the [[Procyon]] system. From [[The Procyon Insurgency]].&lt;br /&gt;
Image:RScreen0043.jpg | From the Shadow Genesis mod: An Orion stands guard over an orbital [[GTI Aeglos|installation]].&lt;br /&gt;
Image:RScreen0022.jpg | Above the rings of Saturn, a lone Orion makes a stand against two [[United Earth Federation|UEF]] [[UEFg Karuna|frigates]]. From [[War in Heaven]].&lt;br /&gt;
Image:RScreen0068.png | An Orion passes an inhabited Terran world. From the B.D. mod.&lt;br /&gt;
Image:RScreen0071.jpg | The Carthage fires a beam. From the upcoming [[War in Heaven]] release.&lt;br /&gt;
Image:RScreen0072.jpg | An Orion class destroyer in the Spica system. From the Shadow Genesis campaign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were nonexistent, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orion only carries eight squadrons of fighters to the [[GTD Hecate|Hecate&#039;s]] twelve, but has massively more firepower, arranged better on its hull. The [[GTD Bastion]], however, canonically lists ten squadrons, it must be assumed that these are not full squadrons (twelve fighters per full squadron) or that the Bastion is not a typical Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great at eliminating capital ships. Those 6 anti-warship beams are nothing to laugh at. Rather vulnerable to enemy fighter craft but not as badly as people give it credit for. However, if you needed proof all warships over cruiser size need flak cannons, this would be it. The laser turrets cover long-range bomb destruction fairly well, but without flak, bombers could simply go closer and then let loose&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is worth noting that not all the canonical Orions in FreeSpace 2 mount standard weaponry, at least one (the NTD Uhuru) mounts [[Standard Flak|Flak Guns]] on its upper turrets. This may have happened due to balancing issues, anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re looking for a true descendant of  &#039;&#039;HMS Dreadnaught &#039;&#039;in FS, put the Orion at the top of the list. Under ideal conditions it can bring two BGreens and two TerSlash to bear on a target; the heaviest broadside any GTVA destroyer can muster. Be aware that in practice presenting this broadside to another destroyer is quite dangerous; the side of the ship without a fighterbay has no non-heavy-beam turrets, and the other side has only a single blob. AAAf&#039;s and sufficent blobs to intercept multiple inbound bombs are mounted only on the upper and lower surfaces of the hull, so attack from or protect the sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One thing worth noting is that the tech description is a bald-faced lie: the Orion does not have &amp;quot;dozens&amp;quot; of turrets. The fact is that it has a dozen and one third turrets. While this lack of turrets does not compromise its ability against capital ships, the same cannot be said against a fighter assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In FreeSpace 2, the Orion is basically a capital ship killer. Its three heavy beam cannons (as well as several slasher beams for fire support) provide an excellent perimeter of defense for the ship. However, I believe it is still outmatched by the [[Hatshepsut]] in two ways; one, the Hatshepsut can focus more firepower, making it a worthy opponent even for the deadly [[SD Ravana]]; two, the Hatshepsut has 35% more hitpoints. Though the Orion outranks the Hecate in anti-capital firepower, it packs a tragically poor anti-bomber armament; a single dedicated heavy bomber pilot can take out the Orion. Though it has less anti-bomber firepower than the Hecate, it more than compensates for its lethargic heavy beam weaponry.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:FlamingCobra/Sandbox&amp;diff=42419</id>
		<title>User:FlamingCobra/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:FlamingCobra/Sandbox&amp;diff=42419"/>
		<updated>2013-04-15T17:41:23Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;== Boilerplate code == === Armament Tables === &amp;lt;u&amp;gt;Old table:&amp;lt;/u&amp;gt; {|{{turret_box_background}} |-valign=&amp;quot;top&amp;quot; |{{Turret_box |setting =FreeSpace 1 |1_weapon = 1st weapon |1_number =…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Boilerplate code ==&lt;br /&gt;
=== Armament Tables ===&lt;br /&gt;
&amp;lt;u&amp;gt;Old table:&amp;lt;/u&amp;gt;&lt;br /&gt;
{|{{turret_box_background}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Turret_box&lt;br /&gt;
|setting =FreeSpace 1&lt;br /&gt;
|1_weapon = 1st weapon&lt;br /&gt;
|1_number = #&lt;br /&gt;
|2_weapon = 2nd weapon&lt;br /&gt;
|2_number = #&lt;br /&gt;
}}&lt;br /&gt;
|{{Turret_box&lt;br /&gt;
|setting =FreeSpace 2&lt;br /&gt;
|1_weapon = 1st weapon&lt;br /&gt;
|1_number = #&lt;br /&gt;
|2_weapon = 2nd weapon&lt;br /&gt;
|2_number = #&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;New table:&amp;lt;/u&amp;gt;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st FS1 weapon&lt;br /&gt;
| #&lt;br /&gt;
| 1st FS2 weapon&lt;br /&gt;
| #&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd FS1 weapon&lt;br /&gt;
| #&lt;br /&gt;
| 2nd FS2 weapon&lt;br /&gt;
| #&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=42410</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=42410"/>
		<updated>2013-04-13T08:01:32Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadzinside&#039;&#039; in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishies&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooldeworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
*To use the cheats below in FS2, type www.freespace2.com and follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|Shift-C||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|K||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alt-Shift-K||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|Shift-K||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alt-K||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|I||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|Shift-I||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|O||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|W||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|Shift-W||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|C||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|U||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|G||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|Shift-G||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|Alt-G||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|9||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|Shift-9||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|Shift-0||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|r||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The games]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=42406</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=42406"/>
		<updated>2013-04-13T01:25:37Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of user-made campaigns, both completed and in-progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a total conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Partial  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars]]|| Cancelled || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.hard-light.net/forums/index.php?board=201.0 Forum]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project]]|| No  || No  || FSO || Various || Complete mod || Unknown|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Unification War]]|| Released  || No  || FSO || Various || Complete mod || 9 released||  The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Vasudan Imperium]]||Partial||No||FSO &amp;amp; FSP||Red Streblo|| Art, music, background|| 13 released|| Unknown|| [http://www.hard-light.net/forums/index.php?topic=71795.msg1418887#msg1418887 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Several things which are included as part of the Port v3.1  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || 13|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php?topic=58358.0.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Counterstrike]]||Released|| No||FS1||Derek McBurney|| None || 4|| Your a different pilot, doing a different mission, in the same war. This campaign  takes place from 36 hours before the death of the Lucifer, to 8 hours after.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| Yes  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Raji]]||    Released|| No  ||   FSP or FS1   ||    Agentsmith@sprintmail.com|| None || 7|| After the Lucifer cut us from our home... and before the GTI&#039;s corruption was known the real threat to humanity was seen||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Duke Squad]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 9||  You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellwolf]]||Released||No||FSP||Unknown||None||5|| Chronicles of the Hellwolf clan of pirates. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Infinite Dimension]]||    Released|| No  ||   FSP or FS1   ||    Laser Ray|| None || 8|| None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Internal Conflicts]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 12|| The Shivans are destroying the galaxy... but now we&#039;ve got some new friends... or so we thought...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| Yes || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  ||7||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Nubian Conflict]]||    Released|| Yes  ||   FSP or FS1   ||    All American Flight Test Center || None || 4|| Pushed to the edge of destruction the Terrans, Vasudans &amp;amp; Shivans face new challenges in rebuilding their respective empires.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Vasudan War]]||Released||No||FS1||Unknown|| None|| 5|| The Vasudans can&#039;t be trusted as war breaks out again. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Special Ops]]||Released||No||FS1||Unknown|| None|| 3|| Special Ops takes a superior pilot. Are you up to the Challenge? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Start of the Terran-Vasudan War]]||Released||No||FS1||Unknown|| None|| 4||The start of the 14 year Terran &amp;amp; Vaudsan War. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The McCarthy Campaign]]||Released||No||FSO||???|| None||20||As the 14-year war rages on, you have been asked by Lt. Alexander McCarthy to aid him in his rebellion. Is he defecting out of selfishness, or is there truly a dark threat, ready to destroy both the Terran and Vasudan races? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || [http://freespacemods.net/download.php?view.430 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[War]]||Released||No||FS1||MadMax|| None|| 5|| More battles for FreeSpace...By MadMax||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wolfpack Legacy]]||Released||No||FS1||Alex Harris|| None|| 11|| The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions.  Or so they thought.  They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy.  If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.||&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shivans&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made Shivans continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None||4|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| 18|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon ||  [http://www.freespacemods.net/download.php?view.49 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Between the Ashes]]||Work-in-progress||No||FSO || Mjn.Mixael||Complete mod||17 || The losses to the Shivans and the crippled state of the GTA from the Fourteen Year War has caused many to lose faith in a unified government. And the Hammer of Light has become a dangerous terrorist group, but to what end? || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published) ||  None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie||Several table hacks, retextures||4||Alpha 1 and his best buddy start their own security company|| [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy || [http://www.hard-light.net/forums/index.php/topic,19306.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1 &amp;amp; FSP||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA || [http://www.freespacemods.net/download.php?view.344 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||Released||No||FreeSpace Open||[[User:TopAce|TopAce]]||Insubstantial||8||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=74936.0;topicseen Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system || [http://www.freespacemods.net/download.php?view.108 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission  ||  [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||Yes || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || Yes||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || Yes||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||9|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Relased  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| A powerful new Shivan technology leads to trouble for the GTVA||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released (v2)||Partial||FSO||Various||New ships, weapons, backgrounds||9 (v2)+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.hard-light.net/forums/index.php?topic=74695.new#new Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||Yes||Unknown||Gai Daigoji||None||11|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eos (campaign)|Eos: The Coward&#039;s Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Luyten Civil War]]||Released||No||FSO||[[User:TopAce|TopAce]]||Some||13 + cutscenes||A pure, [[Silent Threat: Reborn]]-inspired military campaign with most emphasis on gameplay and quality mission design.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||To be determined||FSO||  Sesquipedalian||New ships, new weapons||40ish ||  In this Vasudan campaign, set in 2378, a new subspace node is discovered in Beta Cygni, leading to hope and peril. || [http://scroll.hard-light.net Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||12||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Titan Rebellion]]||Released||Yes||FSO||FSCRP||Large Battles||16|| The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel&#039;s quest for peace! ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||Partial||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||45 + 1 Credits Mission|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||Yes||FS1/FSO/FSPort||Cold Element Team,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| Yes ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||25|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Storm Front]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Storm Chasers]] ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[DW]] ||Released||Yes||FSPort ||TheAiler (Joacim Holst) and Zhapod (Robert Nilsson) ||None||2||A slow patrol becomes a fight for your life.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Freespace 3 the search For bosch]] ||Released||No||FSO ||xX_LORD_ULTRA_DEATH_Xx||Music||5||A character-driven post-Capella epic that at last gives us answers about Bosch, the Shivans, and the nature of the universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: Christmas Special]]||Released||No|| FSO||[user:Axem|Axem ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.21: You Are (Not) Alpha 1]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Tons o&#039; Stuff||9|| You are not Alpha 1, but that&#039;s okay. There&#039;s still lots of fun to be had.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren&#039;t Alpha 1, but you don&#039;t care. You&#039;re having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ridiculous]]||Released||No|| FSO||[user:IronBeer|IronBeer ||Music, New Effects||9|| This mod is Ridiculous, and you should feel ridiculous while playing it.||[http://www.hard-light.net/forums/index.php?topic=72554.0 Thread]&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES [http://www.hard-light.net/forums/index.php?topic=72093.0 ZATHRAS].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released|| Spoon||28 + 5||Main campaign|| WoD is a FreeSpace mod with a strong anime vibe, filled with custom content. || [http://www.hard-light.net/forums/index.php?topic=71092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Nordera Day]]||Released|| Spoon ||2|| || A Nordera Day is a short addon for Wings of Dawn that describes the average life of a Nordera pilot. || [http://www.hard-light.net/forums/index.php?topic=72092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stranded]]||Released|| Spoon ||8 + 4|| || After a freak incident involving a subspace drive malfunction, Johan Sturmritter finds himself stuck behind enemy lines. He must now fight his way back into friendly space! || [http://www.hard-light.net/forums/index.php?topic=82674.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn 2| Wings of Dawn 2: Into the Void]]||Work-in-Progress|| Spoon ||Unknown|| || Sequel to [[Wings of Dawn]]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Dimensional Eclipse]]|| None || Released || Released || Anime themed mod featuring high speed, fast paced, high stakes gameplay. Oh, and lots of pettanko too.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Work-in-progress|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Released||Released||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=42405</id>
		<title>Just Another Day 2.21: You Are (Not) Alpha 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=42405"/>
		<updated>2013-04-12T02:01:25Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign|#404|1px #303|Image:Jad22bannerbig.png}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Just Another Day&#039;&#039;&#039; is a series of parody campaigns based on FreeSpace and other related Sci-Fi aspects. Just Another Day 1, 2 and 3 feature the unfazeable Alpha 1 and FRED, god of this universe as they fight for truth, justice and the proper way campaigns should be made.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Just Another Day 2.2&#039;&#039;&#039; Series takes place after JAD2, when FRED gets cast into another dimension, the method of which will be kept hidden so the campaign isn&#039;t totally spoiled! Without FRED, the Just Another Day Reference Bible is up for grabs, and the poor souls who Beta Tested the series want it for themselves.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;In development since:&#039;&#039;&#039; July 2010&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; September 23rd, 2011&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;Build required:&#039;&#039;&#039; 3.6.14 RC1 or later&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods required:&#039;&#039;&#039; MediaVPs 3.6.12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
* New Ships&lt;br /&gt;
* New Effects&lt;br /&gt;
* New Music&lt;br /&gt;
* New HeadAnis&lt;br /&gt;
* Some other fun stuff!&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
&#039;&#039;&#039;Axem&#039;&#039;&#039; - Writing, FREDding, CBanis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spoon&#039;&#039;&#039; - Beta Testing, Effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MjnMixael&#039;&#039;&#039; - CBanis, Effects&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The Just Another Day 2.2 Series takes place after JAD2, when FRED gets cast into another dimension, the method of which will be kept hidden so the campaign isn&#039;t totally spoiled! Without FRED, the Just Another Day Reference Bible is up for grabs, and the poor souls who Beta Tested the series want it for themselves.&lt;br /&gt;
&lt;br /&gt;
Only one girl can save the universe from these suddenly appearing demigods, mysterious shadowy councils and internet in-jokes. And that girl is... 19th century English Computer Programmer Forerunner, Augusta Ada Lovelace! Or some ditz named Holley. Whoever&#039;s available.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
*&#039;&#039;&#039;Mission 1 -&#039;&#039;&#039; &#039;&#039;Short Introductory Prologue -&#039;&#039; When the Third Beta Tester wakes up and starts causing trouble, Delta 1 must gently ease it back to sleep.&lt;br /&gt;
*&#039;&#039;&#039;Mission 2a -&#039;&#039;&#039; &#039;&#039;Beta Tester Attack -&#039;&#039; The Fourth Beta Tester assaults the FRED Knossos&#039; defense. (Cutscene)&lt;br /&gt;
*&#039;&#039;&#039;Mission 2b -&#039;&#039;&#039; &#039;&#039;Beta Tester Counterattack -&#039;&#039; Newly recruited Gamma 1 fights the evil of the Fourth Beta Tester in her first battle.&lt;br /&gt;
*&#039;&#039;&#039;Mission 3a -&#039;&#039;&#039; &#039;&#039;Operation: Taco-Get -&#039;&#039; To please her father, Holley goes out to the store to get tacos. What could possibly go wrong?&lt;br /&gt;
*&#039;&#039;&#039;Mission 3b -&#039;&#039;&#039; &#039;&#039;Forced Feeding -&#039;&#039; After the Fifth Beta Tester squashed Holley&#039;s attempt at fatherly reconciliation, Holley wants revenge!&lt;br /&gt;
*&#039;&#039;&#039;Mission 4 -&#039;&#039;&#039; &#039;&#039;The Power of Friendship -&#039;&#039; Delta 1&#039;s back and he&#039;s stealing Holley&#039;s spotlight. Surely killing the Sixth Beta Tester will solve this problem, right?&lt;br /&gt;
*&#039;&#039;&#039;Mission 5a -&#039;&#039;&#039; &#039;&#039;A Step Forward Into 1st Place -&#039;&#039; Holley attempts to stay relevant and challenges Delta 1 to a race. The Seventh Beta Tester has other plans.&lt;br /&gt;
*&#039;&#039;&#039;Mission 5b -&#039;&#039;&#039; &#039;&#039;Fly Like You Want To Win -&#039;&#039; Holley and Delta 1 must put aside their differences for two minutes so they can defeat the Seventh Beta Tester.&lt;br /&gt;
*&#039;&#039;&#039;Mission 6a -&#039;&#039;&#039; &#039;&#039;Short Cliffhanger Epilogue -&#039;&#039; DAMN YOU AXEM! (Cutscene)&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&#039;&#039;For a full list of characters please see [[Just Another Day Characters]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Gamma 1 (Holley)===&lt;br /&gt;
The self proclaimed star of the campaign. A hard core, and very impressionable, energenic girl! Nothing gets her down! Unless her father says something that might possibly be construed as &amp;quot;Bad job, Holley.&amp;quot; This happens more than you would think.&lt;br /&gt;
&lt;br /&gt;
===Delta 1===&lt;br /&gt;
Dangerously genre-savvy guy who&#039;s out to make a name for himself in FreeSpace campaigns. He&#039;s a big show off and tries to take the credit for everything at first. Sadly he isn&#039;t important to have a name yet, but he&#039;s working on it! This campaign may be his big break.&lt;br /&gt;
&lt;br /&gt;
===Epsilon 1===&lt;br /&gt;
Epsilon 1 is a perfectly generic character that says perfectly generic things. Naturally, this creeps Holley out and she thinks he&#039;s stalking her. Without a real personality, Holley gives him one: Creepy stalker dude! She also thinks he was grown in a tube and is constantly being regrown. He also has a habit of being cut-&lt;br /&gt;
&lt;br /&gt;
===Merv===&lt;br /&gt;
The commander of the defense force for the FRED Knossos Super Defense Force. He has complete faith in his daughter and will routinely work behind the scenes for her. He also comes up with plans. Good plans too, not those silly Terran Command plans.&lt;br /&gt;
&lt;br /&gt;
===The Beta Testers===&lt;br /&gt;
After FRED forced them to play his awful campaigns, the Beta Testers are out for revenge! But since he&#039;s not around anymore, they&#039;ll settle with taking over the Just Another Day universe and turning it into their own vision of the perfect campaign.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This campaign takes place after, [[Just Another Day 2: Electric Boogaloo]]. A version of this campaign, compatible with the 3.6.12 [[mediavps]], is released as part of the [[Just Another Day Collector&#039;s Edition]]. Playing it is not required to understand the campaign. Understanding the campaign is an impossible feat anyway.&lt;br /&gt;
&lt;br /&gt;
==FREDder&#039;s Notes==&lt;br /&gt;
I don&#039;t have any yet!&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
Words cannot describe... This is amazingly fun to play and truly a milestone piece of FS art and entertainment. Awesome work, Axem (and Spoon and MjnMixael ^^) ) Made my day. Better than sliced bread. Very highly recommended. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php?topic=72771.0 Preview Thread | HLP]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php?topic=78384.0 Release Thread | HLP]&lt;br /&gt;
* [http://http://www.hard-light.net/forums/index.php?board=230.0 JAD Board | HLP]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Just_Another_Day&amp;diff=42404</id>
		<title>Just Another Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Just_Another_Day&amp;diff=42404"/>
		<updated>2013-04-11T17:32:27Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign|#411|1px #A33|Image:jadsebanner.jpg}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
* &#039;&#039;&#039;In development since:&#039;&#039;&#039; August 2004&lt;br /&gt;
* &#039;&#039;&#039;Released:&#039;&#039;&#039; 04 September 2004 at 22:51:21 GMT&lt;br /&gt;
* &#039;&#039;&#039;Mods included&#039;&#039;&#039;&lt;br /&gt;
* 1 mysterious music file&lt;br /&gt;
* 1 custom squad logo&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
* Axem &amp;amp;mdash; &#039;&#039;Just Another FREDder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Missions and Campaigns===&lt;br /&gt;
* One 6-mission campaign&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Today was like any other day. The birds were singing, the sky was blue. Then came tomorrow...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;YOU&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;ARE&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha 1, newly recruited to the GTVA. Your lifetime experience handling such unknown craft as the TIE Fighter and the Ferret puts you incharge of the great Alpha Wing.&lt;br /&gt;
&lt;br /&gt;
It is now time for your very first assignment. Loads of spam are hurting everybody in the GTVA, their mailboxes are too large for GMail2, bandwidth is so slow, it takes an hour to download 100TB. Truely dark times. Fight off the forces of darkness and free your mailbox from the cluches of EEEEEEEVIIIIIIIL!&lt;br /&gt;
&lt;br /&gt;
Get ready to see the following things in random order in 6 action packed missions!&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Plotholes!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Copyright infringements!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;References to disco music!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The power of ETAM, the next-next-generation of ETAK!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;God!&#039;&#039;&#039;&#039;&#039;*&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Unexpected twist ending!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;AND MORE!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;* - God may not be God, your God may vary.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This campaign has a direct sequel, [[Just Another Day 2: Electric Boogaloo]]. A version of this campaign, compatible with the 3.6.12 [[mediavps]], is released as part of the [[Just Another Day Collector&#039;s Edition]].&lt;br /&gt;
&lt;br /&gt;
==FREDder&#039;s Notes==&lt;br /&gt;
Okay, the campaign looks inspired by Deus Ex Machina, but that&#039;s only half of it. I had the idea to make a nonsense campaign, and was surprised that no one had done one like that before. Until I found DEM, which made me spend 5 days crying in a cellar. After that little bout, I decided to actually go and make another campaign sorta like it. The biggest thing I did copy from DEM was the &amp;quot;author&amp;quot; getting the Bosch comm ani. The Rakshasa message in mission 1? That&#039;s not based off of the unpronouncable destroyer in DEM, I just couldn&#039;t spell the class name! Other stuff may have been subconscious. Who knows.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;This is probably the most hilarious FreeSpace campaign out there. There&#039;s a huge WTF feeling all along... I was laughing so hard i could barely shoot straight. The same comment goes to the sequel, wich is pretty much the same entertaining value, simply &#039;&#039;&#039;hilarioustastic&#039;&#039;&#039;... I simply do not understand how an awesome campaign like this has still not been voice acted. ~KR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I recommend you to play this one with HDRish... why? Just do it and click commit! First time I played I had indeed the WTF feeling all along. The jokes and such are great, but the missions get boring after the joke effect runs out (Whats fun about &amp;quot;Kill everyone&amp;quot; six time in a row?) - Joshua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;F___ing beautiful campaign. Funnily enough, if you love using the Prometheus S or UD-8 Kayser, they are in EVERY mission, making your life easier. Still balanced though, but hilarious at almost every turn. Awesome scripting. Just a word of warning: don&#039;t fly in this if you just ate or drank. - Black_Yoshi1230&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php?topic=71634.0 The re-re-re-rerelease (updated)]&lt;br /&gt;
* [http://www.sectorgame.com/axem/files/campaigns/JAD_SSE.zip Download | Sectorgame]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,26775.0.html Release thread | Hard Light Productions]&lt;br /&gt;
* [http://www.freespacemods.net/download.php?view.3 Download | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File_talk:All0001.jpg&amp;diff=40465</id>
		<title>File talk:All0001.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File_talk:All0001.jpg&amp;diff=40465"/>
		<updated>2012-09-26T02:24:53Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;hey where&amp;#039;d the cleaned-up version of the Shivan come from? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hey where&#039;d the cleaned-up version of the Shivan come from? --[[User:FlamingCobra|FlamingCobra]] 02:24, 26 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=40459</id>
		<title>SC Rakshasa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=40459"/>
		<updated>2012-09-26T02:15:14Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Rakshasa&#039;&#039;&#039;&#039;&#039; was a [[Shivans|Shivan]] cruiser used during the [[Second Shivan Incursion]]. Central to the &#039;&#039;Rakshasa&#039;&#039;&#039;s design is its three forward light beam cannons that, when concentrated on a single target up to corvette-class, can deliver serious damage. Against smaller ships like fighters or bombers, however, the &#039;&#039;Rakshasa&#039;&#039; is poorly-armed, with only one anti-fighter beam and ten medium turrets to ward off attackers. It is also lightly armored, especially around its turrets and subsystems.&lt;br /&gt;
{{shipimage|image=[[Image:Scrakshasa-old.jpg]]|caption=The SC Rakshasa}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The Rakshasa is one of the most deadliest crusiers in the Shivan fleet.  The four &amp;quot;prongs&amp;quot; on its front hull comprise four laser beam weapons of devastating accuracy.  The other parts of the ship are well defended with 10 other gun banks.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Though not as thickly armored as the Lilith class, the SC Rakshasa class of Shivan cruisers is far deadlier. With over a dozen turrets, the Rakshasa is the most heavily armed Shivan cruiser class. It was a Rakshasa cruiser that destroyed the GTC Vigilant at the Gamma Draconis node in the Capella system.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Scrakshasa.jpg|500px]]|caption=The HTL Rakshasa by Rga_Noris}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hindu and Buddhist tradition, a rakshasa (name in lower case, being a common name) is a men-eater demon of unrighteous spirit. Rakshasas are known of desecrating graves and harassing priests.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 349 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rak-release.png | Power glows.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Rakshasa, with its three forward-mounted SReds, packs a nasty punch that&#039;s difficult to knock out with primaries (the beam emitters are very small sections of the prongs and you just &#039;&#039;&#039;can&#039;t hit&#039;&#039;&#039; the things with primaries)... but very vulnerable to secondaries. The Rakshasa is powerful but fragile, and poorly defended against fightercraft attack, with only a single ventral AAA beam and no flak guns, like the other Shivan cruisers. A careful and determined heavy assault fighter can deal with it well, but give the Rakshasa no chances to shoot at friendly capital craft: one of these could probably kill a Hecate if it didn&#039;t engage head-on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its overwhelming frontal firepower courtesy of 3 [[SRed]]s, the [[GTC Aeolus]] can cream the Rakshasa in a toe-to-toe fight with its [[Standard Flak|flak]] and [[AAAf|AAA]] turrets, as well as its [[Terran Huge Turret]]s. The Rakshasa is designed to kill things right away, if they survive and get past its main beam turrets, the Rakshasa is toast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa is not exactly fragile. With 40,000 hitpoints, it has a little over half the armor of the Lilith, but slightly more armor than either the Leviathan or Aeolus. Its SReds are superior to the Leviathan and the Aeolus&#039;s [[SGreen]]s, plus the Rak has 3 of &#039;em vs. the Leviathan&#039;s 1 beam and 1 Fusion Mortar or the Aeolus&#039; two SGreens. Think of it as a mini-Sathanas: awesome firepower, as long as the target stays in front and doesn&#039;t bomb the beams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Because of its small size, its conventional turrets pose some threat to you, but if you&#039;re fast enough with the Tempest trick, you&#039;re safe. Be careful when you see one jump in and you&#039;re in front of it: one of its three SRed beams can easily hit you. I suggest you attack the Rakshasa from below, or if you decide to go in from above, target its Weapons subsystem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa&#039;s forward armament is asymmetrical. While it has four prongs which are turrets (the two largest spikes lower center aren&#039;t turrets at all), only three of them are [[SRed]]s and the fourth, leftmost turret is a regular &amp;quot;blob&amp;quot; turret. Keep this in mind if disarming by sight as it will save some time that may otherwise have been spent firing on a relatively low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Database#SC_Iblis|SC Iblis]] which only has a single SRed on its lower starboard spike.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Rak-release.png&amp;diff=40458</id>
		<title>File:Rak-release.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Rak-release.png&amp;diff=40458"/>
		<updated>2012-09-26T02:14:40Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: purdyRak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;purdyRak&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=40457</id>
		<title>SC Rakshasa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Rakshasa&amp;diff=40457"/>
		<updated>2012-09-26T02:10:15Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Rakshasa&#039;&#039;&#039;&#039;&#039; was a [[Shivans|Shivan]] cruiser used during the [[Second Shivan Incursion]]. Central to the &#039;&#039;Rakshasa&#039;&#039;&#039;s design is its three forward light beam cannons that, when concentrated on a single target up to corvette-class, can deliver serious damage. Against smaller ships like fighters or bombers, however, the &#039;&#039;Rakshasa&#039;&#039; is poorly-armed, with only one anti-fighter beam and ten medium turrets to ward off attackers. It is also lightly armored, especially around its turrets and subsystems.&lt;br /&gt;
{{shipimage|image=[[Image:Scrakshasa-old.jpg]]|caption=The SC Rakshasa}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The Rakshasa is one of the most deadliest crusiers in the Shivan fleet.  The four &amp;quot;prongs&amp;quot; on its front hull comprise four laser beam weapons of devastating accuracy.  The other parts of the ship are well defended with 10 other gun banks.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Though not as thickly armored as the Lilith class, the SC Rakshasa class of Shivan cruisers is far deadlier. With over a dozen turrets, the Rakshasa is the most heavily armed Shivan cruiser class. It was a Rakshasa cruiser that destroyed the GTC Vigilant at the Gamma Draconis node in the Capella system.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Scrakshasa.jpg|500px]]|caption=The HTL Rakshasa by Rga_Noris}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hindu and Buddhist tradition, a rakshasa (name in lower case, being a common name) is a men-eater demon of unrighteous spirit. Rakshasas are known of desecrating graves and harassing priests.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 349 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Rakshasa, with its three forward-mounted SReds, packs a nasty punch that&#039;s difficult to knock out with primaries (the beam emitters are very small sections of the prongs and you just &#039;&#039;&#039;can&#039;t hit&#039;&#039;&#039; the things with primaries)... but very vulnerable to secondaries. The Rakshasa is powerful but fragile, and poorly defended against fightercraft attack, with only a single ventral AAA beam and no flak guns, like the other Shivan cruisers. A careful and determined heavy assault fighter can deal with it well, but give the Rakshasa no chances to shoot at friendly capital craft: one of these could probably kill a Hecate if it didn&#039;t engage head-on.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its overwhelming frontal firepower courtesy of 3 [[SRed]]s, the [[GTC Aeolus]] can cream the Rakshasa in a toe-to-toe fight with its [[Standard Flak|flak]] and [[AAAf|AAA]] turrets, as well as its [[Terran Huge Turret]]s. The Rakshasa is designed to kill things right away, if they survive and get past its main beam turrets, the Rakshasa is toast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa is not exactly fragile. With 40,000 hitpoints, it has a little over half the armor of the Lilith, but slightly more armor than either the Leviathan or Aeolus. Its SReds are superior to the Leviathan and the Aeolus&#039;s [[SGreen]]s, plus the Rak has 3 of &#039;em vs. the Leviathan&#039;s 1 beam and 1 Fusion Mortar or the Aeolus&#039; two SGreens. Think of it as a mini-Sathanas: awesome firepower, as long as the target stays in front and doesn&#039;t bomb the beams.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Because of its small size, its conventional turrets pose some threat to you, but if you&#039;re fast enough with the Tempest trick, you&#039;re safe. Be careful when you see one jump in and you&#039;re in front of it: one of its three SRed beams can easily hit you. I suggest you attack the Rakshasa from below, or if you decide to go in from above, target its Weapons subsystem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Rakshasa&#039;s forward armament is asymmetrical. While it has four prongs which are turrets (the two largest spikes lower center aren&#039;t turrets at all), only three of them are [[SRed]]s and the fourth, leftmost turret is a regular &amp;quot;blob&amp;quot; turret. Keep this in mind if disarming by sight as it will save some time that may otherwise have been spent firing on a relatively low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Database#SC_Iblis|SC Iblis]] which only has a single SRed on its lower starboard spike.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Scrakshasa.jpg&amp;diff=40456</id>
		<title>File:Scrakshasa.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Scrakshasa.jpg&amp;diff=40456"/>
		<updated>2012-09-26T02:09:56Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: The HTL Rakshasa by Rga_Noris.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HTL Rakshasa by Rga_Noris.&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=40455</id>
		<title>SF Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=40455"/>
		<updated>2012-09-26T02:03:47Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039; is one of the most rarely seen of Shivan fighters. The Dragon is armed with five primary cannons, as well as a low-capacity secondary bank. Despite the small number of missiles it can carry it is very fast and maneuverable, as well as small, making it a very powerful adversary of any GTVA fighter. However the Shivans make limited use of the Dragon, deploying them in small numbers in most cases.  But even one wing can cause serious trouble for any GTVA force.&lt;br /&gt;
&lt;br /&gt;
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].&lt;br /&gt;
{{shipimage|image=[[Image:Sfdragon-old.jpg]]|caption=The SF Dragon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Shivan Dragon is easily the most impressive fightercraft we have yet seen.  Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields.  It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.&lt;br /&gt;
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own.  They also rely on primary weapons far more then secondaries, as evidenced by the Dragon&#039;s small capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the Dragon as a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon&#039;s weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sfdragon.jpg|500px]]|caption=nuDragon}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Dragon&#039;s name derives from the mythical reptilian creature depicted in tales throughout the world.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 12.6 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficient in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather than getting into a dogfight. At easier levels, a one-on-one dogfight with a Dragon isn&#039;t really that hard, but is rather annoying, since it can take you about an entire 2 minutes just to beat one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is to be noted that the version of the Dragon you fly in FS1&#039;s [[Playing Judas]] is much, much weaker than the genuine article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A nasty piece of work, to be sure, that&#039;ll rip you to ribbons if you&#039;re not careful.  Best policy?  [[Harpoon]]&#039;em at range and try and keep your distance(!) as much as possible.  Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers.  The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire.  Try and get all your wingmates on one at a time; isolate and obliterate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is minuscule.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon is, to be completely honest, that hard-to-reach itch. In a [[GTF Hercules Mark II|Herc II]] on Very Easy difficulty, even a single Dragon can be insanely difficult to hit. The Dragon would be pretty much like what the tech description of the [[GTF Loki|Loki]] says; very little firepower, but with immense speed and maneuverability to dissuade pursuers. You could get all your wingmen to try and destroy it, but that would be impossible unless they&#039;re flying ships with very good maneuverability and speed like the [[GVF Horus|Horus]] or [[GVF Serapis|Serapis]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is hell in space.  My advice: don&#039;t bother dealing with them, your wingmen can do it better.  Even in the best fighter you can fly, the Dragon is still faster and more maneuverable. They&#039;re kinda like little gnats flying around your head biting you all the time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve noticed in the campaign that the AI in the Dragon will actually shift energy between systems depending on what they&#039;re doing.  For example, in [[Mystery of the Trinity]], if you hang around to shoot some down (on Very Easy), the fighter you start shooting at and/or chasing will put extra power on shields and engines.  The other fighters will put energy on guns and engines.  If, in the middle of a chase, you quickly double back toward the main group, you can catch a couple of them with hardly any shields at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon can be real pain in escort missions. Its five cannons will decimate even cruisers without breaking a sweat, along with the escort wing. The fastest way to take them down is to make sure you have stronger missiles and primary capable of doing high shield damage. The trick is, that Dragon&#039;s orders are to attack the big vessel, making it approach in a straight line. They won&#039;t even notice you flown by, hanged up on their tail and locked your secondaries. Once this is done, fire your secondaries first, followed by primary fire. In ideal case, primary round will impact the shield just before the missiles, and the Dragon will be done in single hit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best, but a dangerous way to hit a Dragon with a slow, well-shielded fighter is to work like a 360-degree cannon. Slow down almost to a halt, use banking in the same direction to increase maneuverability. In this way, you can get a few of them in most heavier fighters and lighter bombers. Trying that against two wings of them when alone is suicide though...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you manage to avoid attracting the attention of a Dragon you can kill it in one shot with a Phoenix V. Get behind one at a distance of about 500m and fire. It will take the fighter a few seconds to realize whats going and will explode nicely upon impact. I have a 60% success rate with this strategy at medium difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon is probably the most lethal hostile fighter you will ever encounter throughout the retail campaign. Although it can easily be killed and has a relatively smaller ammo capacity than most fighters, its immense maneuverability is most annoying. It will take practice to be able to hit it properly, as it can spin around like a lighting-quick mosquito, effortlessly evading primary and secondary shots. I would recommend that you try to be as close as possible to a Dragon (though not to close as not to frag yourself with your own weapons), then fire. Attacking from a distance will only cause it to spin about and start the frustrating cycle of a long dogfight.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Sfdragon.jpg&amp;diff=40454</id>
		<title>File:Sfdragon.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Sfdragon.jpg&amp;diff=40454"/>
		<updated>2012-09-26T02:03:39Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Esarai&amp;#039;s HTL Dragon, textured by mjn.mixael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Esarai&#039;s HTL Dragon, textured by mjn.mixael&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Backgrounds&amp;diff=37079</id>
		<title>Talk:Backgrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Backgrounds&amp;diff=37079"/>
		<updated>2011-10-02T20:23:16Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background generators?==&lt;br /&gt;
The article mentions background generators. Are there any direct links to them? --- [[User:Mobius|Mobius]]&lt;br /&gt;
&amp;lt;br /&amp;gt; I second that. Give us links! --[[User:FlamingCobra|FlamingCobra]] 20:23, 2 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTF_Selkie&amp;diff=37044</id>
		<title>Talk:GTF Selkie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTF_Selkie&amp;diff=37044"/>
		<updated>2011-09-30T18:23:01Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;error: file not found.  Please reupload!! --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;error: file not found.&lt;br /&gt;
&lt;br /&gt;
Please reupload!! --[[User:FlamingCobra|FlamingCobra]] 18:23, 30 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=36954</id>
		<title>User talk:Snail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=36954"/>
		<updated>2011-09-25T22:12:47Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Hello */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User page==&lt;br /&gt;
&lt;br /&gt;
Wow... awesome bio. I had no idea of your pure FS fanaticism. Played the OEM version for two years- damn! Kudos. You&#039;ve really seen it all. [[User:Mustang19|Mustang19]] 23:40, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah I&#039;ve basically never played any other game but FreeSpace for most of my life. :D [[User:Snail|Snail]] 15:14, 31 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The christmas I got TIE Fighter (1995?) I played it on my dad&#039;s 90 MHz Pentium laptop so much that the joystick&#039;s calibration broke and the little rubber mouse nub wore off.  I think I remember passing out in the middle of one mission and waking up and finishing it later, and I&#039;m sure I brought the discs with us to my aunt&#039;s in San Diego, where I spent the entire summer vacation in a dark room serving Admiral Thrawn.  Maybe the best time of my life. [[User:Machaka|Machaka]] 21:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Editing==&lt;br /&gt;
&lt;br /&gt;
If you see a spelling eror, you&#039;re welcome to correct it, but thanks for pointing that out. --[[User:Moniter|Mars]] 02:20, 18 August 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
When I was tinkering around with mission tables, I got light capital when I tried out the Seraphim. [[User:AllStarZ|AllStarZ]] 00:18, 5 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Not Sparta...==&lt;br /&gt;
&lt;br /&gt;
What&#039;s it take to drive Snail mad?  124 consecutive edits.  Nice job with the cleanup of the user-made ship pages.  -- [[User:BlueFlames|BlueFlames]] 16:45, 5 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==random whatever==&lt;br /&gt;
&lt;br /&gt;
Actually I intend to make a bunch of Vasudan ships for exactly that reason. Have a bunch of rough sketches I&#039;ve been doodling while at work. And also have one Shivan Cruiser in mind, but if I do him I&#039;d probably save it for my campaign so that&#039;d be a long ways off. Got the Anouke just about done, after that I might try to put together a pack of 6-8 fighters. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
That sounds really cool and would give the community so many more Vasudan ships to play with. - [[User:Snail|Snail]] 14:32, 7 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karnak page==&lt;br /&gt;
I meant &amp;quot;canonical&amp;quot; in the sense of &amp;quot;what Dark and Ace intended&amp;quot;, but your rewording is definitely clearer. :) [[User:Goober5000|Goober5000]] 18:37, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Iceni Comment==&lt;br /&gt;
&lt;br /&gt;
It DOES more or less state outright everything it says was said above...what&#039;s your reasoning?&lt;br /&gt;
&lt;br /&gt;
I have no reasoning, only peanuts. Feel free to re-delete it I guess... I am sorry for getting in the way of your Jihad. - [[User:Snail|Snail]] 10:05, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get all passive-aggressive on me. You did have a reason I hope. :p [[User:Ngtm1r|Ngtm1r]] 23:04, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
At a glance it looked like a reasonable, well-written comment, but I guess you&#039;re right. &#039;&#039;&#039;DON&#039;T HURT ME PLEASE I&#039;M SORRY&#039;&#039;&#039; D: - [[User:Snail|Snail]] 10:38, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.6.11 open question==&lt;br /&gt;
&lt;br /&gt;
Normally I would ask this on the Hard light forums, but I am very relucent to had out my e-mail adress at the moment. Either way, I am hearing much about this 3.6.11 open build for the SCP, yet they don&#039;t say where to get it, do you where to get it? [[User:Grunt minion22|Grunt minion22]] 7:21am November 1, 2009.&lt;br /&gt;
*3.6.11 open builds are &#039;nightly&#039; builds, one is released each day. They are not stable, and will likely cause problems if you do something wrong with your mod. I personally don&#039;t recommend them, but here: [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds Board]. Good luck with whatever it is you&#039;re doing. - [[User:Snail|Snail]] 15:23, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removing Shivan stats==&lt;br /&gt;
Have you read the last two comments on my talk page in the shivan stats section? I explained how I found them though table editting and Topace comfirmed it. He had tried it himself, and managed to get it by modified the Hercules, so please, what I was posting on all those Shivan fighters there IS canon. If you don&#039;t believe me, go make all of the Shivan fighters flyable and it will give you its stats in the Ship selection page. [[User:Grunt minion22|Grunt minion22]] 6:42am 23 December 2009&lt;br /&gt;
* Bla bla bla. Doesn&#039;t change the fact that those stats are non-canon, due to being the result of a SCP code change. In retail, you would never, ever get to see those stats. Even if you edited the tables. Thus, they are not wiki material (or need to be marked as non-canon). It would help if you would follow the discussions on HLP or join the #hard-light IRC channel, where these things can be discussed before they hit the wiki. [[User:The E|The E]] 13:15, 23 December 2009 (UTC)&lt;br /&gt;
**Discussion on the HLP Wiki Forum has confirmed those stats are non-canon. They do not belong on the Wiki. - [[User:Snail|Snail]] 13:55, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ASW Issues==&lt;br /&gt;
Ok, this problem has not occuried anywhere else, so sorry for dragging you into this. Its just that I am able to get most of Ancient-Shivan War to work, yet there is still some crashing errors that I don&#039;t know if they came with the game or not, and have been effecting other people. I do got all the Vp files located inside the ASW folder, and copied into the tables. I started up the game, but I ended up getting messages saying that the game can&#039;t find the flyby sounds for the Ancients and Ashesidions (however its spelled) and uses Terrans and Vasudans instead. Going forward, I managed to get the game up, with the correct intro, the background picture, and all ships in the tech database, made a new character and selected the Ancient-Shivan War campain. BUT, instead, I get a dozen debugger messages exiting out of the game informing me that &amp;quot;arguement is illegal&amp;quot; and its all about the User-made cutsceen. I have not encountered this problem anywhere else, this happening to you or anyone else, or I&#039;m just screwed up as usual. [[User:Grunt minion22|Grunt minion22]] 8:22pm, 16 January 2010&lt;br /&gt;
&lt;br /&gt;
You really, really, REALLY need a forum account. Snail, as awesome as he is, is not the Tech Support person, I am. He also isn&#039;t a member of the ASW team.&lt;br /&gt;
So, please register at HLP. Open a thread detailing your problem, with a fs2_open.log attached, in the support board. Then we can help you sort this out. [[User:The E|The E]] 04:37, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Aww, someone thinks I&#039;m smart. How touching. :) - [[User:Snail|Snail]] 10:21, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I am just a bit distrustful of forums since my LAST incident with them that resulted in my email getting spammed up. If the only email sent is just the activation code, and nothing else, then I&#039;ll do it and stop asking questions here :). [[User:Grunt minion22|Grunt minion22]] 8:08am, 17 Januaray 2010&lt;br /&gt;
*HLP doesn&#039;t spam you. - [[User:TopAce|TopAce]] 14:34, 17 January 2010 (UTC)&lt;br /&gt;
*Sorry, different forum site. [[User:Grunt minion22|Grunt minion22]] 9:39am, 17 Januaray 2010&lt;br /&gt;
*On the topic, no one forces you to use exactly one email address. I, for example, have an university email, a nerd magazine email, a Gmail email, a Windows Live email and a piece of defecation email. I use the last one whenever I&#039;m registering to places and/or have a feeling that whichever email I give there might end up getting spam. In short, you could just open up a new email account for your registration needs/whatever. Also, the only emails I&#039;ve gotten from HLP have been strictly business. No spam. Ever. - [[User:Fisk|Fisk]] 18:54, 17 January 2010 (EET)&lt;br /&gt;
&lt;br /&gt;
==BP==&lt;br /&gt;
&lt;br /&gt;
Actually, great idea! --[[User:Monitor|Monitor]] 22:52, 23 December 2010 (UTC)&lt;br /&gt;
**coo - [[User:Snail|Snail]] 22:54, 23 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Minor edits==&lt;br /&gt;
Bleh I keep doing that by mistake, sorry. I think it&#039;s because I set my preferences to always set things as minor edits by default at some point. - [[User:Snail|Snail]] 16:21, 23 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== On [http://www.hard-light.net/wiki/index.php?title=SB_Seraphim&amp;amp;diff=33778&amp;amp;oldid=33775 this]... ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks. You did a great job slimming down the opening paragraph. -- [[User:Androgeos Exeunt|&amp;lt;font color=&amp;quot;#9966CC&amp;quot;&amp;gt;Androgeos&amp;lt;/font&amp;gt;]] [[User_talk:Androgeos_Exeunt|&amp;lt;font color=&amp;quot;#40826D&amp;quot;&amp;gt;Exeunt&amp;lt;/font&amp;gt;]] 13:55, 13 March 2011 (UTC)&lt;br /&gt;
*Actually I have been thinking about the ship intro paragraphs. Currently a lot of them seem to be glorified Vet Comments which strike me as out of place. I think we might need to reconsider what does and does not belong in those blurbs. - [[User:Snail|Snail]] 18:55, 13 March 2011 (UTC)&lt;br /&gt;
::Yeah, we probably should. When I was uploading the retail ship images, I also tried to expand the opening paragraphs of most of these articles to give them a bit more substance. In a number of cases, I took leaves from the VCs, which might not have been the brightest idea. -- [[User:Androgeos Exeunt|&amp;lt;font color=&amp;quot;#9966CC&amp;quot;&amp;gt;Androgeos&amp;lt;/font&amp;gt;]] [[User_talk:Androgeos_Exeunt|&amp;lt;font color=&amp;quot;#40826D&amp;quot;&amp;gt;Exeunt&amp;lt;/font&amp;gt;]] 05:15, 14 March 2011 (UTC)&lt;br /&gt;
Maybe we should consider just paring them right down to a line or two. Ship name, class, period of activity, introduced during... basic facts we can apply across the board for every non mod ship (and a fair chunk of the mod ships too). All the other info can go into the relevant headings deeper in the article. [[User:Black Wolf|Black Wolf]] 11:06, 14 March 2011 (UTC)&lt;br /&gt;
:Yeah. However, I do think interesting trivia and facts about ships could go up there, so I&#039;ll leave those be. Basically I think we should go ahead and remove any subjective info from the blurbs but leave facts and stuff. - [[User:Snail|Snail]] 20:55, 14 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Snail, are you a moderator? --[[User:FlamingCobra|FlamingCobra]] 01:12, 8 July 2011 (UTC)&lt;br /&gt;
*No. And I know exactly what you are going to say. Don&#039;t say it. - [[User:Snail|Snail]] 11:54, 8 July 2011 (UTC)&lt;br /&gt;
**Truth be told, I wasn&#039;t going to say anything else and I had forgotten all about this until now, because I came back to ask you another question: Is it ok to upload .hcf files? --[[User:FlamingCobra|FlamingCobra]] 02:52, 12 July 2011 (UTC)&lt;br /&gt;
***I, uh, I don&#039;t know. I&#039;m not sure it&#039;s even supported by the uploader. - [[User:Snail|Snail]] 19:24, 18 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
Um... I&#039;ve been working on a mission for a campaign that I&#039;m thinking up and I was going to ask you to be a beta tester until I found out you are on the Earth Defense team. Then when I started looking at the story of Earth Defense I noticed there are a few similarities between my idea and ED&#039;s, so should I just scrap everything I have and start over or what? I also was thinking of using some assets from the ED asset release pack and a few things from BP. Is this also a bad idea? --[[User:FlamingCobra|FlamingCobra]] 22:12, 25 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Friendly_wing_names&amp;diff=36953</id>
		<title>Friendly wing names</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Friendly_wing_names&amp;diff=36953"/>
		<updated>2011-09-25T20:35:30Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Enemy wing names]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Volition used letters of the Greek alphabet to designate friendly wings.&lt;br /&gt;
&lt;br /&gt;
*Alpha&lt;br /&gt;
*Beta&lt;br /&gt;
*Gamma&lt;br /&gt;
*Delta&lt;br /&gt;
*Epsilon&lt;br /&gt;
*Zeta&lt;br /&gt;
*Eta&lt;br /&gt;
*Theta&lt;br /&gt;
*Iota&lt;br /&gt;
*Kappa&lt;br /&gt;
*Lambda&lt;br /&gt;
*Mu&lt;br /&gt;
*Nu&lt;br /&gt;
*Xi&lt;br /&gt;
*Omicron&lt;br /&gt;
*Pi&lt;br /&gt;
*Rho&lt;br /&gt;
*Sigma&lt;br /&gt;
*Tau&lt;br /&gt;
*Upsilon&lt;br /&gt;
*Phi&lt;br /&gt;
*Chi&lt;br /&gt;
*Psi&lt;br /&gt;
*Omega&lt;br /&gt;
&lt;br /&gt;
Alpha 1 is nearly always the player&#039;s character.  Alpha through Kappa (with the notable exception of Eta, which rarely appears) are used regularly for fighter wings. Delta is almost always used for bomber wings. Lambda is used frequently for transports and freighters.  Omega is used occasionally for transports.  In FS1 missions with allied Terrans and Vasudans, Terran wings are usually from the first half of the alphabet while Vasudan wings are usually from the second half of the alphabet. The only FreeSpace 1 missions that violate this &amp;quot;rule&amp;quot; are [[The Great Hunt]] and [[Good Luck]] (with Epsilon wing of Thoths). Therefore, this cannot be taken as a canon convention, but instead a preference of certain Volition mission designers, like Shivan wing naming patterns.&lt;br /&gt;
&lt;br /&gt;
A mission designer need not follow this naming system, although this system is very common among mission designers.&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Friendly_wing_names&amp;diff=36951</id>
		<title>Talk:Friendly wing names</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Friendly_wing_names&amp;diff=36951"/>
		<updated>2011-09-25T18:38:33Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;Maybe we should mention how Delta wing is almost always &amp;#039;&amp;#039;always&amp;#039;&amp;#039; &amp;lt;u&amp;gt;always&amp;lt;/u&amp;gt; used for bombers? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe we should mention how Delta wing is almost always &#039;&#039;always&#039;&#039; &amp;lt;u&amp;gt;always&amp;lt;/u&amp;gt; used for bombers? --[[User:FlamingCobra|FlamingCobra]] 18:38, 25 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:MediaVP&amp;diff=36950</id>
		<title>Talk:MediaVP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:MediaVP&amp;diff=36950"/>
		<updated>2011-09-25T15:16:40Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Don&amp;#039;t know if this goes here, */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Retail vps in the list?[[User:Nubbles|Nubbles]] 11:13, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t know if this goes here, ==&lt;br /&gt;
&lt;br /&gt;
but requesting a shield mesh for Lucy in the next version of MediaVPS. --[[User:FlamingCobra|FlamingCobra]] 23:33, 24 September 2011 (UTC)&lt;br /&gt;
* I don&#039;t think anyone working on the mediavps check here, so no, not the right place.. I also assure you it will not happen &amp;amp;mash; one will not be made and placed in the mediavps. You can make one for your own mod though (and one such model &#039;&#039;may&#039;&#039; appear in INFR1U if you wish to wait for it). If you don&#039;t know how to do it yourself, then &#039;&#039;&#039;learn&#039;&#039;&#039;. May I direct you to the modding portal. :) -- [[User:Droid803|Droid803]] 03:07, 25 September 2011 (UTC)&lt;br /&gt;
** I have already tried 3D modeling. Twice. And it aggravated the hell out of me. Both times. Blender. Do not want. --[[User:FlamingCobra|FlamingCobra]] 15:16, 25 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:MediaVP&amp;diff=36944</id>
		<title>Talk:MediaVP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:MediaVP&amp;diff=36944"/>
		<updated>2011-09-24T23:33:45Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Don&amp;#039;t know if this goes here, */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Retail vps in the list?[[User:Nubbles|Nubbles]] 11:13, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t know if this goes here, ==&lt;br /&gt;
&lt;br /&gt;
but requesting a shield mesh for Lucy in the next version of MediaVPS. --[[User:FlamingCobra|FlamingCobra]] 23:33, 24 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Jump_Gate&amp;diff=36937</id>
		<title>Talk:Jump Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Jump_Gate&amp;diff=36937"/>
		<updated>2011-09-24T17:36:49Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;I noticed that the download does not include a table file of any kind. If I make a generic .tbm file for my mod before deciding on a tech room description or anything, can I copy…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I noticed that the download does not include a table file of any kind. If I make a generic .tbm file for my mod before deciding on a tech room description or anything, can I copy and paste it into the article and use the &amp;quot;nowiki&amp;quot; thing? --[[User:FlamingCobra|FlamingCobra]] 17:36, 24 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTD_Henderson&amp;diff=36936</id>
		<title>Talk:GTD Henderson</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTD_Henderson&amp;diff=36936"/>
		<updated>2011-09-24T16:35:26Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;So.... what is its fighter complement? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So.... what is its fighter complement? --[[User:FlamingCobra|FlamingCobra]] 16:35, 24 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SD_Lucifer&amp;diff=36750</id>
		<title>Talk:SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SD_Lucifer&amp;diff=36750"/>
		<updated>2011-09-10T19:25:27Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Activate Extra Turrets */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Merge this comment into the other talk:SD Lucifer if one exists. Either way, here is the question.&lt;br /&gt;
*Ok, I&#039;m just wondering if we should include screenshot of Mediavp update of the Lucifer in the Lucifer page, as we all have seen in Cutsceens where the Lucifer comes with a set of &amp;quot;Horns&amp;quot; on its Dorsal section near the front. [[User:Grunt minion22|Grunt minion22]] 4:12 10 November 2009&lt;br /&gt;
**Two more pics would be too much for an article of this size. One will fit into the middle of the article, but I don&#039;t know where the second one would go. - [[User:TopAce|TopAce]] 13:42, 11 November 2009 (UTC)&lt;br /&gt;
***How bout just a Mediavp pic then, to bring this destroyer up to date with current appearances. The Lilth has its own 2 seperate pics. [[User:Grunt minion22|Grunt minion22]] 3:32 11 November 2009&lt;br /&gt;
&lt;br /&gt;
You can have as many pictures as you can be bothered uploading if you use a gallery [[User:Black Wolf|Black Wolf]] 06:22, 14 November 2009 (UTC)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sdlucifer-old.jpg|One Lucifer Pic&lt;br /&gt;
File:Lucifer320x240.jpg|Two Lucifer Pic&lt;br /&gt;
File:Ssgrahu-old.jpg|Red Lucifer Pic&lt;br /&gt;
File:Scvmoloch-old.jpg|Blue Lucifer Pic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::Consider the alternative: standard image thumbnails. [[ACa Akrotiri|Here&#039;s an example]]. -- [[User:Androgeos Exeunt|Androgeos]] 05:35, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
&lt;br /&gt;
In mission briefings and such, why do they call the lucifer a &amp;quot;she&amp;quot;? --[[User:FlamingCobra|FlamingCobra]] 22:10, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Naval tradition, basically. All ships are &amp;quot;She&amp;quot;, and obviously this carried over into Freespace from ocean-going ships to starships. [[User:Black Wolf|Black Wolf]] 01:30, 9 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Activate Extra Turrets ==&lt;br /&gt;
&lt;br /&gt;
So where do I go and how do I activate them? --[[User:FlamingCobra|FlamingCobra]] 19:25, 10 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SD_Demon&amp;diff=36712</id>
		<title>Talk:SD Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SD_Demon&amp;diff=36712"/>
		<updated>2011-09-07T01:03:34Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The image featured in the article is called &amp;quot;Sddemon-&#039;&#039;&#039;&#039;&#039;old&#039;&#039;&#039;&#039;&#039;.jpg.&amp;quot; This implies that a MediaVPs or HTL version exists. So where is the image of it? --[[User:FlamingCobra|FlamingCobra]] 14:18, 5 September 2011 (UTC)&lt;br /&gt;
*There is none. No need to read too deep into these things, bro. :P There will be &#039;&#039;eventually&#039;&#039;. - [[User:Droid803|Droid803]] 00:39, 6 September 2011 (UTC)&lt;br /&gt;
**Our teachers say one of the biggest problems for Honors/Advanced Placement students is that we intend to over analyze &amp;lt;i&amp;gt;everything&amp;lt;/i&amp;gt;, so we end up making some things a lot harder than they really are. :-\ I feel kind of dumb now. Thanks for letting me know though. --[[User:FlamingCobra|FlamingCobra]] 01:03, 7 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File_talk:Planetf.PNG&amp;diff=36703</id>
		<title>File talk:Planetf.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File_talk:Planetf.PNG&amp;diff=36703"/>
		<updated>2011-09-05T14:23:19Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how do you get teh bitmaps?&lt;br /&gt;
*...extract them from the VPs, duh. - [[User:Droid803|Droid803]] 18:48, 3 September 2011 (UTC)&lt;br /&gt;
**Is there like a guide to what&#039;s in every VPs and where stuff is located? --[[User:FlamingCobra|FlamingCobra]] 14:23, 5 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:SD_Demon&amp;diff=36701</id>
		<title>Talk:SD Demon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:SD_Demon&amp;diff=36701"/>
		<updated>2011-09-05T14:18:40Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;The image featured in the article is called &amp;quot;Sddemon-&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;old&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.jpg.&amp;quot; This implies that a MediaVPs or HTL version exists. So where is the image of it? --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The image featured in the article is called &amp;quot;Sddemon-&#039;&#039;&#039;&#039;&#039;old&#039;&#039;&#039;&#039;&#039;.jpg.&amp;quot; This implies that a MediaVPs or HTL version exists. So where is the image of it? --[[User:FlamingCobra|FlamingCobra]] 14:18, 5 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=36700</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=36700"/>
		<updated>2011-09-05T14:15:22Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the [[Cain]]-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg|500px]]|caption=The SC Lilith in FS2_Open 3.6.12}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilith poses little threat. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deneb_e&amp;diff=36690</id>
		<title>Deneb e</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deneb_e&amp;diff=36690"/>
		<updated>2011-09-03T19:20:59Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;right  ===General Information===  *&amp;#039;&amp;#039;Appeared in:&amp;#039;&amp;#039; &amp;#039;&amp;#039;FreeSpace 2&amp;#039;&amp;#039; *&amp;#039;&amp;#039;In Mission:&amp;#039;&amp;#039; SM1-02 - &amp;quot;The Place of Chariots&amp;quot; *&amp;#039;&amp;#039;In System:&amp;#039;&amp;#039; Deneb  &amp;#039;&amp;#039;&amp;#039;Deneb…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Deneb e.png|right]]&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Appeared in:&#039;&#039; &#039;&#039;FreeSpace 2&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Mission:&#039;&#039; SM1-02 - &amp;quot;[[The Place of Chariots]]&amp;quot;&lt;br /&gt;
*&#039;&#039;In System:&#039;&#039; [[Deneb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deneb e&#039;&#039;&#039; is a planet in the Deneb system. As its orbit is not known, it cannot be designated with a Roman numeral and must be designated with an alphabet. Deneb e appears to be a gas giant. It looks a lot like Neptune, so we can conclude that it is also an ice giant. Not much else is known about the planet.&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Deneb_e.png&amp;diff=36689</id>
		<title>File:Deneb e.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Deneb_e.png&amp;diff=36689"/>
		<updated>2011-09-03T19:17:12Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: The canonical version of Deneb e.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The canonical version of [[Deneb e]].&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deneb&amp;diff=36688</id>
		<title>Deneb</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deneb&amp;diff=36688"/>
		<updated>2011-09-03T19:16:25Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: letter designation because the position in orbit is not known.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Name, meaning and Constellation:&#039;&#039; Alpha Cygni, Cygnus. The name &amp;quot;Deneb&amp;quot; is derived from dheneb, the Arabic word for &#039;&#039;tail&#039;&#039;, from the phrase ذنب الدجاجة ḏanab ad-dajājah, or &#039;&#039;tail of the hen&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Other name(s) and meaning:&#039;&#039; Arided, Aridif, Gallina, Arrioph (derived from Aridf and Al Ridf, &#039;&#039;the hindmost&#039;&#039;), Os Rosae (Latin for &#039;&#039;mouth/beak/face/head of the rose&#039;&#039;, Rosemund (German name), Uropygium (&#039;&#039;the parson&#039;s nose&#039;&#039;), 天津四 (Chinese for &#039;&#039;the Fourth Star of the Celestial Ford&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; 1600 ly, 491 pc&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Singular&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; A2-White Super Giant&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; 20h 41m 25.917s&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; +45Â° 16&#039; 49.31&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Known planets===&lt;br /&gt;
*&#039;&#039;[[Cygnus Prime]]&#039;&#039; - Inhabited planet&lt;br /&gt;
*&#039;&#039;[[Deneb II]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Deneb III]]&#039;&#039; - patrolled by the &#039;&#039;Bastion&#039;&#039; during [[Enter the Dragon]]&lt;br /&gt;
*&#039;&#039;[[Deneb e]]&#039;&#039; - appears in [[The Romans Blunder]]&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*2335: The GTD &#039;&#039;Galatea&#039;&#039; is destroyed by the &#039;&#039;[[SD Lucifer|Lucifer]]&#039;&#039;.&lt;br /&gt;
*2335: The first [[Battle of Deneb (2335)|Battle of Deneb]] occurs between the &#039;&#039;Lucifer&#039;&#039; fleet and a joint Terran-Vasudan force.&lt;br /&gt;
*2335: The SD &#039;&#039;Lucifer&#039;&#039; travels to [[Vasuda]] through subspace from Deneb and launches a devastating surprise attack.  Following thirteen hours of bombardment, Vasuda Prime is rendered uninhabitable.&lt;br /&gt;
*2367: Second [[Battle of Deneb (2367)|Battle of Deneb]] occurs over a period of at least 72 hours as the GTVA and the NTF fight for control of the system. The [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]] escapes the fighting and flees to Sirius after Bosch&#039;s [[NTF Boadicea]] base is discovered and destroyed.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Alpha Centauri]] ([[Node Inconsistencies#Hearsay|Hearsay]])&lt;br /&gt;
*[[Altair]] ([[Node Inconsistencies#Pseudocanon|Pseudocanon]])&lt;br /&gt;
*[[Sirius]]&lt;br /&gt;
*[[Sol]] ([[Node Inconsistencies#CBAnim|CBAnim]] - presumed collapsed in 2335)&lt;br /&gt;
*[[Vasuda]]&lt;br /&gt;
*[[Vega]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Epsilon_Pegasi&amp;diff=36687</id>
		<title>Epsilon Pegasi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Epsilon_Pegasi&amp;diff=36687"/>
		<updated>2011-09-03T19:13:27Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: the picture needs to be repositoned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Name, meaning and Constellation:&#039;&#039; Epsilon Pegasi, Pegasus. &lt;br /&gt;
*&#039;&#039;Other name(s) and meaning:&#039;&#039; Enif (derived from the Arabic word for &#039;&#039;nose&#039;&#039;).&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; 522 ly, 160 pc&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Singular&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; K2-Red Dwarf&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; 21h 44m 11.2s&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; +09Â° 52&#039; 30&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Known Planets===&lt;br /&gt;
*Epsilon Pegasi b [[File:Epsilon Pegasi b.png|frame|right|Planet Epsilon Pegasi b]]&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*2367: The [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] rescues [[Enif Station]] from attack on its first combat deployment. ([[The Sixth Wonder]])&lt;br /&gt;
*2367: The &#039;&#039;Colossus&#039;&#039; destroys the NTD &#039;&#039;Repulse&#039;&#039;, killing Rear Admiral Koth and marking the beginning of the end for the [[Neo-Terran Front]].&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Adhara]]&lt;br /&gt;
*[[Capella]] (collapsed in 2367)&lt;br /&gt;
*[[Mirfak]]&lt;br /&gt;
*[[Polaris]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Epsilon_Pegasi_b.png&amp;diff=36686</id>
		<title>File:Epsilon Pegasi b.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Epsilon_Pegasi_b.png&amp;diff=36686"/>
		<updated>2011-09-03T19:10:40Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Appears in: The Sixth Wonder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Appears in: [[The Sixth Wonder]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Epsilon_Pegasi&amp;diff=36685</id>
		<title>Epsilon Pegasi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Epsilon_Pegasi&amp;diff=36685"/>
		<updated>2011-09-03T19:10:08Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Celestial Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Name, meaning and Constellation:&#039;&#039; Epsilon Pegasi, Pegasus. &lt;br /&gt;
*&#039;&#039;Other name(s) and meaning:&#039;&#039; Enif (derived from the Arabic word for &#039;&#039;nose&#039;&#039;).&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; 522 ly, 160 pc&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Singular&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; K2-Red Dwarf&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; 21h 44m 11.2s&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; +09Â° 52&#039; 30&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Known Planets===&lt;br /&gt;
*Epsilon Pegasi b&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*2367: The [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] rescues [[Enif Station]] from attack on its first combat deployment. ([[The Sixth Wonder]])&lt;br /&gt;
*2367: The &#039;&#039;Colossus&#039;&#039; destroys the NTD &#039;&#039;Repulse&#039;&#039;, killing Rear Admiral Koth and marking the beginning of the end for the [[Neo-Terran Front]].&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Adhara]]&lt;br /&gt;
*[[Capella]] (collapsed in 2367)&lt;br /&gt;
*[[Mirfak]]&lt;br /&gt;
*[[Polaris]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Deneb&amp;diff=36681</id>
		<title>Talk:Deneb</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Deneb&amp;diff=36681"/>
		<updated>2011-09-03T13:08:03Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;I think The Roman Blunder takes place in Deneb and there&amp;#039;s another planet there too. Should we call it Deneb IV or Deneb d? And should I use the FreeSpace classic planet or the M…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think The Roman Blunder takes place in Deneb and there&#039;s another planet there too. Should we call it Deneb IV or Deneb d? And should I use the FreeSpace classic planet or the Media VPS planet, even though they look almost exactly the same. One just looks better. --[[User:FlamingCobra|FlamingCobra]] 13:08, 3 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:The_Romans_Blunder&amp;diff=36680</id>
		<title>Talk:The Romans Blunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:The_Romans_Blunder&amp;diff=36680"/>
		<updated>2011-09-03T13:02:16Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: /* Location */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any use posting a transcript of this mission? Specifically the opening text, which is quite famous in the FS2 community. [[User:acePace | AcePace]]&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see why not. - [[User:Snail|Snail]] 09:11, 9 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
So I&#039;m assuming this mission takes place in Deneb? --[[User:FlamingCobra|FlamingCobra]] 13:02, 3 September 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File_talk:Planetf.PNG&amp;diff=36679</id>
		<title>File talk:Planetf.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File_talk:Planetf.PNG&amp;diff=36679"/>
		<updated>2011-09-03T12:51:32Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;how do you get teh bitmaps?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;how do you get teh bitmaps?&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deneb_II&amp;diff=36678</id>
		<title>Deneb II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deneb_II&amp;diff=36678"/>
		<updated>2011-09-03T12:50:48Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Deneb c.png|256px|right]]&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Appeared in:&#039;&#039; &#039;&#039;FreeSpace 2&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Mission:&#039;&#039; SM1-02 - &amp;quot;[[The Place of Chariots]]&amp;quot;&lt;br /&gt;
*&#039;&#039;In System:&#039;&#039; [[Deneb]]&lt;br /&gt;
*&#039;&#039;Bitmap used:&#039;&#039; ?????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deneb II&#039;&#039;&#039; is a planet in the [[Deneb]] system. It is not known whether it is inhabited or not, but it &#039;&#039;looks&#039;&#039; more habitable than [[Cygnus Prime]].&lt;br /&gt;
&lt;br /&gt;
The mission &amp;quot;[[The Place of Chariots]]&amp;quot; is played in the vicinity of Deneb II.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:Deneb_c.png&amp;diff=36677</id>
		<title>File:Deneb c.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:Deneb_c.png&amp;diff=36677"/>
		<updated>2011-09-03T12:49:48Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Deneb c, or Deneb II.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deneb c, or Deneb II.&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deneb_II&amp;diff=36676</id>
		<title>Deneb II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deneb_II&amp;diff=36676"/>
		<updated>2011-09-03T12:48:50Z</updated>

		<summary type="html">&lt;p&gt;FlamingCobra: Created page with &amp;quot;right  ===General Information===  *&amp;#039;&amp;#039;Appeared in:&amp;#039;&amp;#039; &amp;#039;&amp;#039;FreeSpace 2&amp;#039;&amp;#039; *&amp;#039;&amp;#039;In Mission:&amp;#039;&amp;#039; SM1-02 - &amp;quot;The Place of Chariots&amp;quot; *&amp;#039;&amp;#039;In System:&amp;#039;&amp;#039; Deneb *&amp;#039;&amp;#039;Bitma…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Deneb c.png|right]]&lt;br /&gt;
&lt;br /&gt;
===General Information===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Appeared in:&#039;&#039; &#039;&#039;FreeSpace 2&#039;&#039;&lt;br /&gt;
*&#039;&#039;In Mission:&#039;&#039; SM1-02 - &amp;quot;[[The Place of Chariots]]&amp;quot;&lt;br /&gt;
*&#039;&#039;In System:&#039;&#039; [[Deneb]]&lt;br /&gt;
*&#039;&#039;Bitmap used:&#039;&#039; ?????&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deneb II&#039;&#039;&#039; is a planet in the [[Deneb]] system. It is not known whether it is inhabited or not, but it &#039;&#039;looks&#039;&#039; more habitable than [[Cygnus Prime]].&lt;br /&gt;
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The mission &amp;quot;[[The Place of Chariots]]&amp;quot; is played in the vicinity of Deneb II.&lt;br /&gt;
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[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>FlamingCobra</name></author>
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