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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T11:18:29Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=17059</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=17059"/>
		<updated>2008-07-28T17:49:16Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:colossus320x240.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
&lt;br /&gt;
The largest space-faring warship ever constructed by [[Terrans]] or [[Vasudans]], the &#039;&#039;&#039;GTVA &#039;&#039;Colossus&#039;&#039;&#039;&#039;&#039; was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six-kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battlegroups, the &#039;&#039;Colossus&#039;&#039; was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]-class super-destroyers, and it was deemed that the &#039;&#039;Colossus&#039;&#039; would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a &#039;&#039;Lucifer&#039;&#039;&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat use of the &#039;&#039;Colossus&#039;&#039; was against the [[Neo-Terran Front]].  NTF forces proved to be no match for the &#039;&#039;Colossus&#039;&#039; and her battlegroup, and the rebels made every effort to avoid direct combat with the [[juggernaut]].  It can be truthfully said that it was the &#039;&#039;Colossus&#039;&#039; that was the ultimate factor in the NTF&#039;s collapse.  With his fleet shattered, and the remnants being actively pursued and destroyed by the &#039;&#039;Colossus&#039;&#039;, [[Famous Persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the &#039;&#039;Colossus&#039;&#039; was finally to fulfil the role her designers had envisioned for her: the defeat of a Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyers, but rather a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]-class juggernaut.  Twenty years of constant struggle finally culminated with the &#039;&#039;Colossus&#039;&#039;&#039;s destruction of the [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]], all at the cost of moderate damage to the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the &#039;&#039;Colossus&#039;&#039; was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] to engage the &#039;&#039;Colossus&#039;&#039;.  In her weakened state, it was obvious that the &#039;&#039;Colossus&#039;&#039; would not survive an engagement with another &#039;&#039;Sathanas&#039;&#039;-class juggernaut, and Allied Command ordered the &#039;&#039;Colossus&#039;&#039; to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the &#039;&#039;Bastion&#039;&#039;&#039;s critical mission in doubt, the &#039;&#039;Colossus&#039;&#039; disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the &#039;&#039;Colossus&#039;&#039; was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the &#039;&#039;Colossus&#039;&#039; willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the&lt;br /&gt;
[[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Victims of the &#039;&#039;Colossus&#039;&#039;==&lt;br /&gt;
*NTCv &#039;&#039;Hawkwood&#039;&#039; (Destroyed at Enif Station)&lt;br /&gt;
*NTD &#039;&#039;Repulse&#039;&#039; (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD &#039;&#039;Andronicus&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Camisard&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Vanguard&#039;&#039; (&#039;&#039;Reported destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Congreve&#039;&#039; (&#039;&#039;Implied destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Danton&#039;&#039; (&#039;&#039;Endgame&#039;&#039;)&lt;br /&gt;
*SJ &#039;&#039;Sathanas&#039;&#039; (First, High Noon mission)&lt;br /&gt;
*SD &#039;&#039;Beast&#039;&#039; (Destroyed shortly before the second Shivan juggernaut destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus, the cutscene==&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA &#039;&#039;Colossus&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khonsu II:&#039;&#039;&#039; &#039;&#039;Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The &#039;&#039;Colossus&#039;&#039; is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the &#039;&#039;Colossus&#039;&#039; has taken over twenty years to complete. Twelve &#039;&#039;Lucifer&#039;&#039;-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The &#039;&#039;Colossus&#039;&#039; wields more firepower than five &#039;&#039;Orion&#039;&#039;-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the &#039;&#039;Colossus&#039;&#039; will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA &#039;&#039;Colossus&#039;&#039; resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The &#039;&#039;Colossus&#039;&#039; is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the &#039;&#039;Colossus&#039;&#039; is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Latin, &#039;&#039;colossus&#039;&#039; meant &amp;quot;large statue&amp;quot;. Nowadays in English, a &#039;&#039;colossus&#039;&#039; (lower case, as this is a common name) may refer to anything of giant sizes. &#039;&#039;Colossal&#039;&#039; is a related word.&lt;br /&gt;
&lt;br /&gt;
One of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue that was constructed over the entrance of the harbour to the city of Rhodes.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Juggernaught|[[Colossus Manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft,(60 wings or 20 Squad)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The GTVA Colossus was an excellent warship, equipped perfectly for the job it was designed for.  While engaging the NTF hordes, we always knew the battle was over when the Colossus entered the fray.  The Colossus&#039; demise was one of the bravest sacrifices ever made by a ship in the GTVA. It remained in front of a Sathanas juggernaut, even though it had no chance of surviving, so that the Bastion might reach the Epsilon Pegasi node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus&#039; proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTVA Colossus is not that great at killing ships of equal size to it as the above veterans have said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTVA Colossus...just saying that makes you get shivers down your spine. When you are fighting out on the &amp;quot;field&amp;quot; and you see the 6-kilometre behemoth, you can&#039;t help but to stop and stare at it. The Colossus in my terms means blond and majestic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is a superb ship in my opinion. Its weapon placement ensures no capship or fighter can attack it and stay safe. While not designed to confront ships like the Sathanas, if properly positioned it can take them on and emerge victorious. Its real strength lies in its anti-fighter weaponry and is a killer machine when confronting smaller warships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems odd that it is the largest endeavour in Terran-Vasudan history with so many contractors, and with construction beginning well before the NTF Rebellion, and apparently the NTF and/or the average GTVA pilots didn&#039;t recognize or know about it. I don&#039;t buy it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
According to FRED-made simulations, it takes approximately 25 Nephilims to kill this thing, multiply that by two or three if you involve fighters escorting both the bombers and the Colossus. The Colossus better hope that it can make use of its 200+ plus fighters, because if not, this thing can get owned by bomber attack; most destroyers carry at least 40 fighters and bombers. Only an idiot would attack the Colossus with another capital ship, however; in general, it takes at least 6 destroyers to defeat one Colly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mince meat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Collosus&#039; upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that the weak spots of the Colossus are it&#039;s rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colly model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G&#039;s during one of these swings. It&#039;s possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000, it&#039;s possible that crew quarters are relatively small and are only found near the center of mass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the previous comment, it is likely that the GTVA possesses refined inertial damping technology, as well as the Shivans. Otherwise, the g-forces experience by fighter pilots due to the rather large accelerations would crush them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This thing needs more firepower to justify its size. A lot more. The &amp;quot;more firepower than 5 Orions&amp;quot; boast from the cutscene would mean 15 [[BGreen]]s and 5 [[TerSlash]]es. Replace all the BGreens with [[BFGreen]]s and the TerSlashes with BGreens and maybe it will be adequately armed. More fighters too--at least 1,000. This thing is bigger than 10 Orions, for God&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the GTVA Colossus is completely useless in anti Juggernaut warfare, namely in combat with an SJ Sathanas. If the Colossus attacks from behind the Sathanas, which is the Sathanas&#039; blind spot, seeing how all four of it&#039;s main beam cannons are positioned at the front, the Colossus will have an advantage. But in a frontal engagement however, with neither ship being weakened beforehand the Sathanas will win easily, no matter if the Colossus comes in above it, below it, to the left, to the right, faces it front on, backward, top, bottom, or broadside.}}&lt;br /&gt;
[[Category:Unique ships|Colossus]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8080</id>
		<title>Nebula System</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8080"/>
		<updated>2006-11-16T20:59:17Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: /* Important Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
There is no canon information on the real-world astronomical identity of the Shivan Nebula, but evidence suggests it may be either the [[Crab Nebula]] or the [[Lupus Nebula]].  For more information, see [[Identity of the Shivan Nebula]].&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Destruction of the GVD Psamtik by an undesignated SJ Sathanas.&lt;br /&gt;
*Discovery of the first SJ Sathanas by the GVCv Tatennen.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Gamma Draconis]] (via [[Knossos]] on the Gamma Draconis side)&lt;br /&gt;
*[[Binary System]] (via [[Knossos]])&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shivan Nebula&#039;&#039;&#039;, known in-game as &#039;&#039;&#039;The Mysterious Nebula Beyond Gamma Draconis&#039;&#039;&#039;, or simply &#039;&#039;&#039;The Nebula&#039;&#039;&#039;, is, like most nebulae, the remnant of an ancient supernova. It was connected to [[Gamma Draconis]] via a [[Knossos]] device (on the Gamma Draconis side) and to the [[Binary System]] via another [[Knossos]] portal. It is also believed that this nebula is the first place where the Ancients encountered the Shivans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2_game_information&amp;diff=8066</id>
		<title>FreeSpace 2 game information</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2_game_information&amp;diff=8066"/>
		<updated>2006-11-15T21:32:39Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FreeSpace 2=&lt;br /&gt;
&amp;lt;b&amp;gt;Released:&amp;lt;/b&amp;gt; October, 1999 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Developed by:&amp;lt;/b&amp;gt; Volition Inc. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Published by:&amp;lt;/b&amp;gt; Interplay &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;No age restrictions&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sequel of the award-winning FreeSpace: The Great War&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Thirty-two years have passed since the end of the Great War, we are now in the year of 2367. Ten years after the destruction of the [[SD Lucifer]] in the [[Sol]] system, the Terran and Vasudan species forged a new alliance, called the [[Galactic Terran-Vasudan Alliance]]. The [[Reconstruction]] period began in the galaxy as both races prepare their civilisations for the return of the [[Shivans]].&lt;br /&gt;
&lt;br /&gt;
Even though, not everything goes very well: Admiral Aken Bosch formed the [[Neo-Terra Front]], a true alliance of an ideal considered hostile by the [[Galactic Terran-Vasudan Alliance]]. Both sides have been at war with each other for eighteen months now. [[Deneb]], [[Alpha Centauri]] and [[Epsilon Pegasi]] are the focus points in this war. &amp;lt;br&amp;gt;&lt;br /&gt;
Admiral Bosch&#039;s rebellion seems to be winning.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Enhanced graphics&lt;br /&gt;
*A completely new and alien environment: The nebula fog&lt;br /&gt;
*Be assigned to up to six fighter squadrons, from the Vasudan 203rd Scorpions to the elite 70th Blue Lions!&lt;br /&gt;
*Fly for the SOC, [[Special Operations Command]].&lt;br /&gt;
*Over 20 weapons of mass destruction&lt;br /&gt;
*A thirty-mission single player campaign and even more multiplayer missions!&lt;br /&gt;
*Encounter deadly new capital ship weapons: the Flak guns and Beam cannos&lt;br /&gt;
*Attack up to 8 players via LAN or TCP/IP&lt;br /&gt;
*Over 70 new ships, ranging from Super Capital ships to stealth fighters&lt;br /&gt;
*FRED, the easy-to-use mission editor&lt;br /&gt;
*Reasonable moddability&lt;br /&gt;
&lt;br /&gt;
==System requirements==&lt;br /&gt;
===Minimum===&lt;br /&gt;
*Pentium 200MHz&lt;br /&gt;
*Windows 95/98/NT with DirectX 6.0 or newer&lt;br /&gt;
*32 MBytes of RAM&lt;br /&gt;
*400 MB Hard Disk space&lt;br /&gt;
*8x CD-ROM&lt;br /&gt;
*DirectSound certified video card&lt;br /&gt;
*Hardware accelerated card&lt;br /&gt;
&lt;br /&gt;
===Optimum===&lt;br /&gt;
*Pentium 266MHz&lt;br /&gt;
*64 MBytes RAM&lt;br /&gt;
*8 MBytes Video memory&lt;br /&gt;
*3D Sound card with EAX or A3D&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
===Home of the Underdogs Description===&lt;br /&gt;
Undoubtedly one of the best 3D space combat games ever made, Freespace 2 by Volition is a superb space opera of epic proportions. The strong emphasis on plot development combined with spectacular graphics and story-based missions make Freespace 2 a worthy contender to Origin&#039;s more well-known Wing Commander games. In fact, in my humble opinion the fun factor of Freespace 2 far surpasses that of Prophecy Gold, the last Wing Commander game, by a considerable margin. &lt;br /&gt;
The game begins with an alliance of humans and alien Vasudans attempting to rebuild their armies 32 years after the end of &#039;The Great War,&#039; the battles of which were the subject of Freespace. You play a member of the GTVA, a Human-Vasudan alliance which is fighting a group of human rebels who call themselves the NTF. &lt;br /&gt;
&lt;br /&gt;
Freespace 2 improves upon the excellent Freespace in every respect. Pre-mission elements such as the briefing session and ship configuration are superbly presented, with a lot of details and options to choose from. Frequent cutscenes made with rendered graphics are captivating, especially because outstanding voice acting makes them as absorbing to watch as real-life actors in Origin&#039;s Wing Commander IV (the cutscenes, except for the endings, are unfortunately missing in this CD-rip, but fortunately they are not necessary to your knowledge of the plot, since you can tell how the storyline is unfolding during briefing and de-briefing scenes). The game&#039;s emphasis on the plot is not just window-dressing, either: as in Wing Commander, your choices as well as mission successes and failures determine how the plot will develop, and ultimately what ending you will see. Even during the missions themselves, your objectives may suddenly change when new backstory-related developments take place. Being able to think &amp;quot;at the seat of the pants&amp;quot; to quickly adapt to changing circumstances is the key to winning in Freespace 2. &lt;br /&gt;
&lt;br /&gt;
In terms of gameplay, Freespace 2 is basically a &#039;bigger and better&#039; Freespace. Capital ships now have awe-inspiring proportions and are able to fight each other. This makes for many a memorable scene when you are caught like a tiny fly in the middle of capital-ships-only combat with cannons and turrets and huge beam weapons that are wider than your spacecraft. The game universe is much larger than in Freespace. Volition also adds a lot of nice graphical details, such as the cool-looking (and appropriately opaque) nebula, on top of much prettier 3D graphics. There are many new ships in the game in addition to all the ships from Freespace, more varied and more powerful weapons, and more diverse missions. The strategic aspect has also been much improved: your success in some missions depend as much on your strategic choices as your joystick expertise. Should you send a couple of wingmen ahead to recon enemy ships, or have them protect vulnerable ships? Should you take out the enemy bombers first, or the agile fighters? In-game choices such as these can spell the difference between life and death. &lt;br /&gt;
&lt;br /&gt;
In addition to the superb single-player campaign, Freespace 2 includes full multiplayer support: up to 12 players via LAN or the Internet (PXO and SquadWars.com), or head-to-head via modem. In any of these modes, you can choose to fly co-op, team-based, or free-for-all dogfight, with many different missions to choose from. And to add even more bang for the buck, the game includes FRED2, a full-featured editor that you can use to create your own missions and campaigns. With an epic-sized space operaic plot, gorgeous graphics, top-notch space combat action, optional missions and multiple endings, and virtually unlimited replayability, Freespace 2 is a must-have for all armchair space pilots... and a worthy entrant into our Hall of Belated Fame.&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cutscenes_(FS2)&amp;diff=8065</id>
		<title>Cutscenes (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cutscenes_(FS2)&amp;diff=8065"/>
		<updated>2006-11-15T21:31:07Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: /* Monologue 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introductory cutscene==&lt;br /&gt;
Thirty-Two years have passed since the great war. The Shivans vanished half a lifetime ago, and now we live in the mausoleum of history. We inherit the legacy of ghosts who haunt these ruins. The elders call us the lost generation. &lt;br /&gt;
I remember stories of a glorious civilisation, of cities with spires that reached the sun, of a blue planet with vast seas, of people with myths of humanity everlasting, of children who saw in the embers of dying stars the destiny of their race, and they hurled themselves into the void of space with no fear. They say our people have no present, only a past filled with horror and a future they can only dream of. &lt;br /&gt;
Now we forge a new alliance to guard the tomb of space, and to find within its cold expanse the salvation of our race.&lt;br /&gt;
&lt;br /&gt;
==Monologue 1==&lt;br /&gt;
&lt;br /&gt;
Thirty-Two years ago in the Altair system, Vasudan scientists discovered the remnants of an extinct civilisation we now call the ancients. In here we found the secret to defeat the Shivans. How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years from now. Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?&lt;br /&gt;
&lt;br /&gt;
Did the ancients stumble upon the monoliths and the tombs of their predecessors in this distant corner of space, dismissing the warnings carved into the walls of the sepulchre. And when the destroyers came at last what did the ancients think as they sifted the cremation of dust and bones, staring into the mute remains for a key, some solution to their plight.&lt;br /&gt;
&lt;br /&gt;
What if there had been countless races, stretching back into infinity and like the nine cities of Troy, each civilisation had been built on the rumble of the one that came before, each annihilated by the Shivans.&lt;br /&gt;
&lt;br /&gt;
The ancients died eight thousand years ago, as humanity emerged from its Neolithic infancy, they believed their voyage across the sea of stars awakened the dragon that slept beneath the waves, that the Shivans were birthed in the flux of subspace and their destruction was the revenge of an angry cosmos.&lt;br /&gt;
&lt;br /&gt;
==GTVA Colossus==&lt;br /&gt;
&amp;lt;b&amp;gt;Narrator:&amp;lt;/b&amp;gt; The following is classified level Rho. Unauthorised access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? &lt;br /&gt;
In 2345, on the tenth anniversary of the shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly formed GTVA general assembly. The emperor inaugurated an ambitious and unprecedented joint endeavour. The GTVA Colossus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Khonsu II:&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt; Together we built a civilisation on the ruins of the great war, and now we stand on the threshold of a new era of prosperity and harmony. Project Colossus the Vasudan people celebrate our shared covenant of peaceful coexistence and mutual defence of our Terran allies.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narrator:&amp;lt;/b&amp;gt; The Colossus is the most powerful space faring warship ever constructed. Spanning six kilometres from bow to stern the Colossus has taken over twenty years to complete. Twelve Lucifer class destroyers can fit within its massive hull. Its state of the art weaponry includes, forty-five laser turrets, fifteen flack guns, twelve missile batteries and twelve beam cannons. The Colossus wields more firepower than twelve Orion class destroyers combined. Sixty fighter and bomber wings are housed in its vast hanger, and its crew numbers over thirty thousand. Among its contractors are industry giants Triton Dynamics, Subach-Innes and the Akheton Corporation. &lt;br /&gt;
The alliance now wages war on multiple fronts in Deneb, Alpha Centauri, Epsilon Pegasi and the mysterious nebula beyond Gamma Draconis. Once deployed the Colossus will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&lt;br /&gt;
&lt;br /&gt;
==Monologue 2==&lt;br /&gt;
&lt;br /&gt;
I hear my enemies speculate about my motives, my ambitions. Who is Admiral Aken Bosch, and what is that old scoundrel up to. The tragedy of my life is that I will be remembered as the butcher of innocents, and this assessment is not unfair. I cannot argue with their condemnation or with the verdict of history.&lt;br /&gt;
&lt;br /&gt;
The Neo Terran Front is an army of stupid cattle, driven by their hatreds, their fears and insecurities. Ignorance is the greatest weapon of tyranny and old wounds open all too easily. I am merely a fool who created a monster I am now powerless to stop and so I will play my role to the bloody end. I have given the lost generation something to die for, and now my legacy will be crowned with infamy.&lt;br /&gt;
&lt;br /&gt;
What my enemies will never understand is that my rebellion is about my love for humanity and not my hatred of Vasudans. In the Gamma Draconis system the destroyers have returned and soon the alliance will learn the method behind my madness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monologue 3==&lt;br /&gt;
&lt;br /&gt;
Why does the ancient portal lead us here? Have the Shivans been waiting for us for thousands of years? This odyssey, this exodus, do we journey towards the promised land or into the Valley of the Kings?&lt;br /&gt;
&lt;br /&gt;
Three decades ago I envisioned a new future for our species and now that we are on the brink of realising my dream I feel only solitude and regret. Has my entire life&#039;s work been a fool&#039;s crusade? Have I led my people into this desert, only to die.&lt;br /&gt;
&lt;br /&gt;
My regime has caused nothing but savagery and suffering but I cannot turn back now. I must find the destroyers that lurk behind this veil of clouds or I must wait for the destroyers to find me.&lt;br /&gt;
&lt;br /&gt;
The nebula is the remnant of a supernova thousands if not billions of light years from Earth and I wonder now if our ancestors witnessed the death of this star erupting over an Egyptian landscape, blazing with the brilliance of four hundred million suns. Even in their divinity no pharaoh could have imagined this.&lt;br /&gt;
&lt;br /&gt;
==Monologue 4==&lt;br /&gt;
&lt;br /&gt;
This is the final entry in the personal log of Admiral Aken Bosch, supreme commander of the Neo Terran Front. Our encounter with the Shivans has vindicated all I have fought for these past thirty years. My life&#039;s work has been achieved. I have created the technology to enable communication between the Shivans and the human race. Although our first contact was rudimentary and crude, I have initiated the first phase of a new alliance with the destroyers. An alliance upon which the fate of humanity depends.&lt;br /&gt;
&lt;br /&gt;
As a young pilot I battled against the rebels of the great war, the Galactic Terran Intelligence whose research of shivan technology and biology would form the cornerstone of my project. The Terran-Vasudan alliance buried this knowledge but I resurrected it. I alone realised our species had no future with the Vasudans. If we are to survive, our destiny must lie elsewhere.&lt;br /&gt;
&lt;br /&gt;
As I make this final entry my crew is preparing to scuttle the Iceni and board the shivan transports. We embark on a miraculous journey towards a new horizon. This tragic era of hatred and misunderstanding between our races is over. On this day, for the first time in my life, I am filled with joy.&lt;br /&gt;
&lt;br /&gt;
==Bastion Dies==&lt;br /&gt;
&amp;lt;b&amp;gt;Command:&amp;lt;/b&amp;gt; One thousand metres to go, thirty seconds and counting &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Pilot 1:&amp;lt;/b&amp;gt; We&#039;ve got incoming Alpha, at four o&#039;clock &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Pilot 2:&amp;lt;/b&amp;gt; Target acquired, I&#039;m locked on &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command:&amp;lt;/b&amp;gt; Twenty-five seconds. Get more fighter cover on the Bastion, pilot. We&#039;re almost there. Standing by to initiate detonation sequence. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Pilot 3:&amp;lt;/b&amp;gt; I got him. I got him. Oh Yeah. Bandit down &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Pilot 1:&amp;lt;/b&amp;gt; Beautiful kill, sir! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command:&amp;lt;/b&amp;gt; 10, 9... &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Pilot 1:&amp;lt;/b&amp;gt; Bastion&#039;s all clear, Command. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Command:&amp;lt;/b&amp;gt; ..8..7..6..5..4..3..Remote detonation sequence initiated. Stage 1....Stage 2....Stage 3....Remote detonation sequence complete&lt;br /&gt;
&lt;br /&gt;
==Campaign End: Alpha 1 survives==&lt;br /&gt;
To the officers and crew of the GTD Aquitaine. We have halted the shivan advance. The battle of Capella is over. We sealed off the system and our people are safe, maybe forever. No one can fathom how or why the Shivans destroyed the Capella star. Though we know our enemy better now than we did 32 years ago, their motives remain a mystery. Perhaps they are exiles like we are, nomads wandering the universe, searching for a way back home. The explosion of a star might be a bridge between this universe and their own. As the old poet once said &amp;quot;There are more things in Heaven and Earth than are dreamt of in your philosophy.&amp;quot; &lt;br /&gt;
From our odyssey into Hell we have returned with a gift. The Ancient technology to build a portal between Delta Serpentis and Sol. To restore the link to our blue planet. To return home after all these years. &lt;br /&gt;
This is Admiral Petrach, signing off.&lt;br /&gt;
&lt;br /&gt;
==Campaign End: Alpha 1 died==&lt;br /&gt;
To the pilots and crew of the 70th Blue Lions, GTD Aquitaine. It is my sad duty to report that your squadron leader never reached the Vega system. According to observers, Alpha One remained behind so that others might reach the Vega node. The pilot made this decision even after being advised of the impending catastrophe. Because of this sacrifice and the sacrifice of thousands of others we halted the shivan advance. We sealed off Capella and our people are safe, maybe forever. No one can fathom how or why the Shivans destroyed the Capella star. We lost a place many of us called home. We lost entire squadrons, the Colossus and most of our fleet. We lost so many friends that we celebrate our victory with grief and mourning.&lt;br /&gt;
From our odyssey into Hell we have returned with a gift. The Ancient technology to build a portal between Delta Serpentis and Sol. To restore our link to planet Earth. To return home after all these years. &lt;br /&gt;
This is Admiral Petrach, signing off.&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=8064</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=8064"/>
		<updated>2006-11-15T21:27:48Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: /* All cheats must be typed in-mission. Use of cheats in some versions of the game will result in inability to continue the campaign from beyond that current mission. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===All cheats must be typed in-mission. Use of cheats in some versions of the game will result in inability to continue the campaign from beyond that current mission.===&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type freespacestandsalone&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type arrrrwalktheplank&lt;br /&gt;
*To use all the cheats below, type www.volition-inc.com. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shift-c&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Toggle availability of countermeasures for all ships.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;k&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Kill targeted ship.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt-Shift-k&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Do 10% damage to target.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shift-k&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt-k&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Do 10% damage to yourself.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;i&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Toggle self-invincibility.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;o&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;w&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;The player has infinite weapon energy and missile ammunition.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shift-w&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;All ships have infinite weapon energy and missile ammunition.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;c&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Message enemies.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;g&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Mark all primary goals complete.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;shift-g&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Mark all secondary goals complete.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;alt-g&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Mark all bonus goals complete.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Unknown Bombs, which are Tsunami/Harbinger sized, but do not require a lock to be fired.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;shift-9&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Cycle backwards through ALL secondary weapons&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only&lt;br /&gt;
 a couple of shots, but is not as useful in a dogfight because of its slow traveling time.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;shift-0&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Cycle backwards through ALL primary weapons.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;r&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Issue Rearm order for current target, or player if there is no target.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8063</id>
		<title>Nebula System</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8063"/>
		<updated>2006-11-15T21:05:09Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: /* Important Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
There is no canon information on the real-world astronomical identity of the Shivan Nebula, but evidence suggests it may be either the [[Crab Nebula]] or the [[Lupus Nebula]].  For more information, see [[Identity of the Shivan Nebula]].&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Destruction of the GVD Psamtik by an undesignated SJ Sathanas.&lt;br /&gt;
*Discovery of the first SJ Sathanas by te GVCv Tatennen.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Gamma Draconis]] (via [[Knossos]] on the Gamma Draconis side)&lt;br /&gt;
*[[Binary System]] (via [[Knossos]])&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shivan Nebula&#039;&#039;&#039;, known in-game as &#039;&#039;&#039;The Mysterious Nebula Beyond Gamma Draconis&#039;&#039;&#039;, or simply &#039;&#039;&#039;The Nebula&#039;&#039;&#039;, is, like most nebulae, the remnant of an ancient supernova. It was connected to [[Gamma Draconis]] via a [[Knossos]] device (on the Gamma Draconis side) and to the [[Binary System]] via another [[Knossos]] portal. It is also believed that this nebula is the first place where the Ancients encountered the Shivans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaigns&amp;diff=8033</id>
		<title>Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaigns&amp;diff=8033"/>
		<updated>2006-11-13T18:16:25Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[25th Year]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Alliance Fights Back]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Awakenings]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Battle for Altair]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Black Horizon]] &lt;br /&gt;
&amp;lt;br&amp;gt;[[Cardinal Spear]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Cardinal Spear: Vega]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crucible]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dark Daunting]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dark Raji]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Darkness Rising]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Duke Squad]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[DW]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Eagle]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[First Crusade]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Hellwolf]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Inferno]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Infinite Dimension]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Internal Conflicts]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Main Campaign (Co-Op)]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Marduk&#039;s Shroud]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[McCarthy]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[New Beginnings]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Nubian Conflict]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Second Vasudan War]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Second Wave]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Slaser]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Special Operations]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Start of the Vasudan War]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Suppression]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Tango]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Terran-Vasudan Alliance]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Counterstrike]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Day After]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Destiny of Peace]] &lt;br /&gt;
&amp;lt;br&amp;gt;[[The Road to Victory]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Topgun]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Vasudan Academy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaigns&amp;diff=8032</id>
		<title>Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaigns&amp;diff=8032"/>
		<updated>2006-11-13T18:16:01Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[25th Year]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Alliance Fights Back]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Awakenings]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Battle for Altair]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Black Horizon]] &lt;br /&gt;
&amp;lt;br&amp;gt;[[Cardinal Spear]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Cardinal Spear: Vega]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Crucible]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dark Daunting]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Dark Raji]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Darkness Rising]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Duke Squad]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[DW]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Eagle]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[First Crusade]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Hellwolf]]&lt;br /&gt;
[[Inferno]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Infinite Dimension]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Internal Conflicts]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Main Campaign (Co-Op)]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Marduk&#039;s Shroud]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[McCarthy]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[New Beginnings]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Nubian Conflict]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Second Vasudan War]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Second Wave]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Slaser]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Special Operations]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Start of the Vasudan War]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Suppression]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Tango]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Terran-Vasudan Alliance]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Counterstrike]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Day After]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[The Destiny of Peace]] &lt;br /&gt;
&amp;lt;br&amp;gt;[[The Road to Victory]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Topgun]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Vasudan Academy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8031</id>
		<title>Nebula System</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8031"/>
		<updated>2006-11-13T18:11:41Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: /* Important Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
There is no canon information on the real-world astronomical identity of the Shivan Nebula, but evidence suggests it may be either the [[Crab Nebula]] or the [[Lupus Nebula]].  For more information, see [[Identity of the Shivan Nebula]].&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Destruction of the GVD Psamtik by A Shivan SJ Sathanas.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Gamma Draconis]] (via [[Knossos]] on the Gamma Draconis side)&lt;br /&gt;
*[[Binary System]] (via [[Knossos]])&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shivan Nebula&#039;&#039;&#039;, known in-game as &#039;&#039;&#039;The Mysterious Nebula Beyond Gamma Draconis&#039;&#039;&#039;, or simply &#039;&#039;&#039;The Nebula&#039;&#039;&#039;, is, like most nebulae, the remnant of an ancient supernova. It was connected to [[Gamma Draconis]] via a [[Knossos]] device (on the Gamma Draconis side) and to the [[Binary System]] via another [[Knossos]] portal. It is also believed that this nebula is the first place where the Ancients encountered the Shivans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8030</id>
		<title>Nebula System</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nebula_System&amp;diff=8030"/>
		<updated>2006-11-13T17:38:40Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
There is no canon information on the real-world astronomical identity of the Shivan Nebula, but evidence suggests it may be either the [[Crab Nebula]] or the [[Lupus Nebula]].  For more information, see [[Identity of the Shivan Nebula]].&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*To be filled in later.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Gamma Draconis]] (via [[Knossos]] on the Gamma Draconis side)&lt;br /&gt;
*[[Binary System]] (via [[Knossos]])&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shivan Nebula&#039;&#039;&#039;, known in-game as &#039;&#039;&#039;The Mysterious Nebula Beyond Gamma Draconis&#039;&#039;&#039;, or simply &#039;&#039;&#039;The Nebula&#039;&#039;&#039;, is, like most nebulae, the remnant of an ancient supernova. It was connected to [[Gamma Draconis]] via a [[Knossos]] device (on the Gamma Draconis side) and to the [[Binary System]] via another [[Knossos]] portal. It is also believed that this nebula is the first place where the Ancients encountered the Shivans.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deneb_III&amp;diff=8006</id>
		<title>Deneb III</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deneb_III&amp;diff=8006"/>
		<updated>2006-11-12T19:35:26Z</updated>

		<summary type="html">&lt;p&gt;Ghhyrd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Deneb III (except in the actual game) but it is highly likely that Deneb III is a barren and uninhabited planet, due to deductions made from the opening cutscene of Freespace 2, which features the battle of Deneb from the great war, therein a Hercules fighter is shot down by a Shivan Manticore, and spirals uncontrollably towards Deneb III. It is then that you see the wreckage in a barren, sandy and rocky planet, void of any immeadiate life.&lt;/div&gt;</summary>
		<author><name>Ghhyrd</name></author>
	</entry>
</feed>