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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gildan+Bladeborn</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T13:32:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Gildan_Bladeborn&amp;diff=13964</id>
		<title>User talk:Gildan Bladeborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Gildan_Bladeborn&amp;diff=13964"/>
		<updated>2007-11-13T20:13:16Z</updated>

		<summary type="html">&lt;p&gt;Gildan Bladeborn: /* Knossos article */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Knossos article ==&lt;br /&gt;
&lt;br /&gt;
Anytime you say something contradicts [[canon]] or doesn&#039;t make sense, please be specific if it isn&#039;t obvious why. There are many non-canon theories on FSWiki. [[User:Mustang19|Mustang19]] 15:39, 8 November 2007 (CST)&lt;br /&gt;
:I&#039;ve seen a few, but that one really takes the cake.  How can anyone actually think the Knossos doesn&#039;t stabilize jump nodes?  When it was off, no node.  They SAY in multiple command briefings that it&#039;s a mechanism for creating/stabilizing jump nodes, every one you run into that&#039;s active has (surprisingly enough! (not really)) an active subspace node to accompany it.  The ending cutscene where Petrarch makes a point of mentioning that our &amp;quot;Journey into Hell&amp;quot; netted us a prize: The means to construct our own gate, to return home?  How can you reconcile things like that with this &#039;&#039;absurd&#039;&#039; &amp;quot;it&#039;s actually designed to do the opposite of everything the game says it does&amp;quot; theory?  I can see how citing reasons why something doesn&#039;t make sense might be a good policy, but that theory directly contradicts every single piece of information about the Knossos in the entire game!&lt;br /&gt;
&lt;br /&gt;
:There are plenty of things in the game to speculate about and devise non-canon theories to explain, the Knossos (or at least it&#039;s core functionality) isn&#039;t one of them.  If that theory wasn&#039;t obviously nonsense, then I don&#039;t know what is. -[[User:Gildan Bladeborn|Gildan Bladeborn]] 14:13, 13 November 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Gildan Bladeborn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Knossos&amp;diff=13937</id>
		<title>Knossos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Knossos&amp;diff=13937"/>
		<updated>2007-11-07T20:44:13Z</updated>

		<summary type="html">&lt;p&gt;Gildan Bladeborn: Seriously, who actually thinks that?  The ancients found a way to extend their empire &amp;quot;Beyond the limits of known space&amp;quot;, and there was no portal before it turned on!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{captionedimage|image=[[image:Knossos320x240.jpg]]|caption=The Knossos Device}}&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
*FreeSpace 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first &#039;&#039;&#039;Knossos Subspace Portal&#039;&#039;&#039; was discovered in the [[Gamma Draconis]] system in 2367. A team led by Dr. Mina Hargrove determined that the portal was constructed by the species known as the [[Ancients]].  Historical findings suggests that portals such as the Knossos were used to connect parts of the Ancients&#039; once vast empire to another throughout the galaxy. Information concerning this project are limited due to ongoing (at the time of &#039;&#039;FreeSpace 2&#039;&#039;) technical and engineering evaluations on the technology.&lt;br /&gt;
&lt;br /&gt;
To sum up the functioning of the device, the interlocking circular motions of its components creates a subspace vortex that assists in stabilizing jump corridors otherwise too unstable to be used safely. Prolonged use of a Knossos can cause a node to completely restablize, so that if the Knossos is destroyed or deactivated, the node remains usable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Some fans have speculated that the Knossos is not a node stabilizer at all but rather a node destabilizer.  They propose that the Knossos network was established to prevent the Shivans from entering Gamma Draconis rather than to allow ships to access the nebula and the systems beyond.  This explanation makes very little sense however and directly contradicts canon material, as well as the information presented about the [[Ancients]] empire in FS1.&lt;br /&gt;
&lt;br /&gt;
==Known Knossos devices==&lt;br /&gt;
&lt;br /&gt;
===Knossos 1===&lt;br /&gt;
Discovered in Gamma Draconis by NTF forces, and activated by the [[NTC Trinity|NTC &#039;&#039;Trinity&#039;&#039;]], this device connected GTVA space with the [[Nebula System|nebula]]. As the only easily accessible example of this device, it was extensively studied, but was eventually destroyed by Allied demolition teams in an unsuccessful attempt to prevent the [[Shivans]]&#039; entry into the [[Galactic Terran-Vasudan Alliance]]&#039;s core systems.  Before that time, the scientific team studying the device was able to gather enough information such that something similar could conceivably be constructed to reestablish contact with the [[Sol]] system.  &lt;br /&gt;
&lt;br /&gt;
===Knossos 2===&lt;br /&gt;
The second Knossos portal was discovered by pilots from the [[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]] in the Shivan nebula, and led to the [[Binary System]] beyond. It was the major entry point for the [[SJ Sathanas|Sathanas]] fleet into the nebula (perhaps the only one) and was only traversed once by GTVA forces, when a small exploration team of [[Special Operations Command]] operatives in captured [[SF Mara|SF &#039;&#039;Mara&#039;&#039;]]-class fighters went through in an attempt to gain information about the massing Shivan fleet.&lt;br /&gt;
&lt;br /&gt;
===Knossos 3===&lt;br /&gt;
The third Knossos portal was discovered by the SOC team in the binary system, approximately 150 kilometers from the node leading back to the nebula. No data is available on the system it links to, though it can be assumed to be Shivan-controlled. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Ancients]]&lt;br /&gt;
*[[Gamma Draconis]]&lt;/div&gt;</summary>
		<author><name>Gildan Bladeborn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Artemis_D.H.&amp;diff=13820</id>
		<title>GTB Artemis D.H.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Artemis_D.H.&amp;diff=13820"/>
		<updated>2007-10-30T20:41:09Z</updated>

		<summary type="html">&lt;p&gt;Gildan Bladeborn: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Artemis_dh320x240.jpg]]|caption=The GTB Artemis D.H.}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
The Artemis D.H. is a simple reskinning of the [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]]. It is unknown what D.H. stands for, but HLP members have suggested &amp;quot;Dark Hull&amp;quot; and &amp;quot;Death Head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the tech description, the Artemis D.H. is statistically no different than the regular Artemis.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis D.H. is an experimental variant of the standard Artemis class. The most notable change is that the Artemis&#039;s factory-issued Han-Ronald engines have been replaced by the same Nankam NA-27f powerplant now found in the GTF Ares fightercraft. The D.H. variant is faster and more maneuverable than the standard Artemis bomber, at no cost to armor or armament. During the OpEval period, Artemis D.H. bombers are being deployed in only select squadrons in different theatres of the war. If the evaluation trials go well, wider deployment of the Artemis D.H. class is expected.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Average|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;While many pilots, myself included, swear up and down that the Artemis D.H. is superior to the Artemis, this is, as Setekh has termed it, the &amp;quot;placebomber&amp;quot; effect. The only functional difference between the Artemis and Artemis D.H. is their texturing, as examination of the table files shows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There isn&#039;t any difference between the two besides multiplayer weapons compatibility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Actually, there is one minuscule difference in the model. The DH Artemis has only three tail fins. The standard has four.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Given the choice though, I&#039;ll still fly this one, since it just looks so much cooler.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Gildan Bladeborn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=13811</id>
		<title>GTF Ulysses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=13811"/>
		<updated>2007-10-30T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;Gildan Bladeborn: /* Name origin */ Odyssey is derived from Odysseus, but the name of the poem and main character aren&amp;#039;t the same.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ulysses320x240.jpg]]|caption=The GTF Ulysses}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Developed in a joint operation by the Vasudan and Terran governments, the &#039;&#039;&#039;GTF Ulysses&#039;&#039;&#039; is an excellent all-around fighter. It offers superior maneuverability and a high top speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Affectionately nicknamed &#039;&#039;The Bat&#039;&#039; by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Offers superior maneuverability and a high top speed.  Smaller missile payload than other GTA fighters.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Ulysses is an alternate name for Odysseus, the protagonist in Homer&#039;s &#039;&#039;Odyssey&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Space Superiority Fighter|Triton Dynamics|Excellent|70.0 - 94.0|150.0|Light|180|380|16}}&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]], [[GTW D-Advanced|D-Advanced]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The GTF Ulysses is one of the oldest fighters the [[Galactic Terran-Vasudan Alliance|GTVA]] is using after the [[Reconstruction]] Period. Originally designed by both Vasudan and Terran contractors during the [[The Great War]], the first deployment of the GTF Ulysses-class involved the capture of a [[SF Dragon|Shivan Dragon class fighter]]. The mission succeeded. After this mission, the production of the GTF Ulysses-class was begun. The Ulysses appeared to be a true interceptor fighter. The speed and the maneuveribility of this fighter can make it a dangerous opponent in dogfights despite of its relatively low firepower. Pilots nicknamed the Ulysses as &#039;&#039;the bat&#039;&#039; after its shape. Since there are more advanced [[FreeSpace 2 Era Craft|GTVA fighters]], like the [[GTF Loki]] or the [[GTF Perseus]], the GTVA seems to have decreased the number of deployments of the Ulysses-class. The Ulysses carries four primary and a single secondary bank. The secondary bank is capable of carrying 16 Harpoon missiles, and it is also compatible with the [[GTM Trebuchet]] and the older [[GTM Phoenix V]] missiles. Some pilots find the Ulysses too maneuverable, and because of its high turn rate, the Ulysses is unable to do smooth movements, decreasing the chances of a pilot to hit a smaller target. Since this class of fighter is small in size, it is relatively hard to hit. The Ulysses seems to be the best choice for use against the more dangerous and much smaller [[SF Dragon]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ll second the comments about its handling.  It turns extremely well, moves pretty quick, and it&#039;s tough to hit.  An adept pilot can become well schooled in ways to avoid presenting the ship&#039;s broad top silhouette, forcing chasers to try for hits on the narrow side and rear profiles. The small secondary bank limits the realistic ability of this craft to wade through a wing or two of enemy ships quickly, but as a dueling and harassing fighter it&#039;s near the top of its class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I always wanted to love the Ulysses, but in the end it was never quite up to my standards of durablity. Fun to fly and ideal for a 1v1 turning fight, but it can&#039;t induce the same kind of show-stopping, Shivan-leveling pyrotechnics that a Hercules or even an Apollo can. Keep that in mind before trying to wade through a wing of enemy fighters on your own in a Ulysses. It makes a superb dogfighter, however, and is servicible for any mission where enemy fighters will be your primary targets; bomber escort and protection of friendly craft against which a bomber wing would be overkill are ideal posistions for the Ulysses. True interceptor duties are problematic due to a small ordinance load.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ulysses is a neat little fighter to fly, and excellent for defensive maneuvers, but really is limited to interception or covering less maneuverable but more powerful fighters while they get the real job done.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prolonged missions showed up this fighters primary weakness its poor amour rating, enter a couple of cap ships in the mission and you might as well hit alt+J, on purely fighter missions this thing is bested only by that damn Dragon as you can out position any fighter and hit aft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best thing to note about the Ulysses is that it is virtually the only fighter you have access to that can actually match the maneuverability of a [[SF Dragon]] interceptor. However secondaries are small, and it isn&#039;t compatible with the most powerful of dogfighting cannon, the [[GTW UD-8 Kayser]]. It also maneuvers a bit too well, because people unfamiliar with its handling may find themselves overshooting. While many people disdain the [[GVF Serapis]] but praise this for its combat qualities both are actually fairly similar (in fact much more similar than the Ulysses is to the [[GVF Thoth]]).}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Gildan Bladeborn</name></author>
	</entry>
</feed>