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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fly_as_a_capital_ship&amp;diff=34507</id>
		<title>Fly as a capital ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fly_as_a_capital_ship&amp;diff=34507"/>
		<updated>2011-05-07T03:27:25Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: oh yeah, one more thing to add.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a trick that FREDders can do while FREDding a missiion that can allow them to pilot ships that they normally can&#039;t. This includes freighters, cruisers, capital ships, and even the &#039;&#039;[[GTVA Colossus|Colossus]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For starters, suppose that you have 2 ships in a mission. Alpha 1 is in a Loki, while Beta 1 happens to be an Orion. Save the game, start FreeSpace 2, go to the mission simulator, and select the mission. When you&#039;re there, go to ship selection and there will be 2 icons, Alpha 1 (you) is a Loki, and Beta 1 is an Orion. Switch those 2 ships and start the mission. Congratulations, you&#039;re flying an Orion now. &lt;br /&gt;
&lt;br /&gt;
The other way is to table hack to make them drivable; put the &amp;quot;player_ship&amp;quot; flag in the flags section of the warship you want to make available.&lt;br /&gt;
&lt;br /&gt;
Although you are tricking the game to fly as a capital ship while you should be flying as a fighter, the game will treat you as a capital ship in all respects. This means that you will be targetted by anti-capital ship beams, bombers will launch cyclops at you, and wings protecting you will make normal cruiser guarding patrol patterns. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the problems with such missions? ==&lt;br /&gt;
*While it may seem cool to control a massive ship, keep in mind that you will be going slow, turning is horrible, and you have no primary gun mounts. Although you have dozens of turrets to do the work for you, having AI-controlled turrets doing all the shooting for you can really get you bored very fast. &lt;br /&gt;
&lt;br /&gt;
*If you&#039;re using FSO and send beam cannons unlocked by default in the Mission SPEC, all beam cannons will fire normally, except for yours. To make your beam cannons fire normally, you have to set a [[beam-free-all]] SEXP on yourself.&lt;br /&gt;
&lt;br /&gt;
*Warping out while flying a capital ship is quite different from NPC capital ships warping out. Instead of shooting out forward at incredible speeds, you will be going at a slow pace, and the subspace vortex will take a minute to show up, as will take another minute for you to enter it. Mission designers should keep this in mind when requiring the player to flee a supernova in a capital ship. The bigger the ship, the longer it takes to warp out.&lt;br /&gt;
&lt;br /&gt;
*As your subsystems are damaged, the damage list will grow until it obscures most of the screen. &lt;br /&gt;
&lt;br /&gt;
*Every time you get hit, even with the most insignificant primary fire, your screen will irritatingly flash red.&lt;br /&gt;
&lt;br /&gt;
*You can quite easily commit friendly fire. Your flak and beam guns will frequently hit all fighters that are tied up in dogfights, and your AI allies will start disciplining you for attacking them.  These turrets cannot be disabled.  Eventually, you be labeled as a backstabber and fail the mission.&lt;br /&gt;
&lt;br /&gt;
*Switching the gauges between shields, engines, and weapons can cause some unusual effects to occur. The shield gauge will work as normal and the weapons gauge won&#039;t do anything (since all the capitals don&#039;t have primary weapons), but messing around with engine gauge can actually cause some capitals to slow down dramatically. For example: a maxed-out engine gauge will cause a Deimos to rank out to 60m/s, but a Hecate will reduce from a normal 15m/s to only 8m/s. The resaults for this highly varies between all ships.&lt;br /&gt;
&lt;br /&gt;
== Are there solutions to these problems? ==&lt;br /&gt;
*The list of damaged subsystems can be prevented by ship-subsys-guardian-threshold-ing subsystems not intended to be damaged. &lt;br /&gt;
&lt;br /&gt;
*A new ship flag can remove the &amp;quot;pain flash&amp;quot; that occurs every time your ship is hit. &lt;br /&gt;
&lt;br /&gt;
*Turret control scripts exist, allowing the player to designate targets, rather than leaving it to the AI, or even take control of turrets individually and aim. &lt;br /&gt;
&lt;br /&gt;
*Traitor detection can be disabled easily in the mission-specs if necessary. &lt;br /&gt;
&lt;br /&gt;
*Additional elements can be added to provide the player with more things do to, such as managing AI fighter wings, and utilizing FRED-created abilities for the capital ship.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
If done well, a capital-ship flying mission can be as, if not more, entertaining than a well-made fighter-based mission. Witness the side-story single-mission campaign [[The Blade Itself]] from [[Blue Planet: War in Heaven]]. However, this should probably not be attempted by novices, as the process of building these missions is rather involved, requiring table-side edits, a solid understanding of FRED, and basic knowledge of scripting to effectively create a stimulating mission out of.&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fly_as_a_capital_ship&amp;diff=34506</id>
		<title>Fly as a capital ship</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fly_as_a_capital_ship&amp;diff=34506"/>
		<updated>2011-05-07T03:19:11Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: putting a little something in a sentance to make it sound a little better. even worth it to put it on? problably not though hehe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a trick that FREDders can do while FREDding a missiion that can allow them to pilot ships that they normally can&#039;t. This includes freighters, cruisers, capital ships, and even the &#039;&#039;[[GTVA Colossus|Colossus]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For starters, suppose that you have 2 ships in a mission. Alpha 1 is in a Loki, while Beta 1 happens to be an Orion. Save the game, start FreeSpace 2, go to the mission simulator, and select the mission. When you&#039;re there, go to ship selection and there will be 2 icons, Alpha 1 (you) is a Loki, and Beta 1 is an Orion. Switch those 2 ships and start the mission. Congratulations, you&#039;re flying an Orion now. &lt;br /&gt;
&lt;br /&gt;
The other way is to table hack to make them drivable; put the &amp;quot;player_ship&amp;quot; flag in the flags section of the warship you want to make available.&lt;br /&gt;
&lt;br /&gt;
Although you are tricking the game to fly as a capital ship while you should be flying as a fighter, the game will treat you as a capital ship in all respects. This means that you will be targetted by anti-capital ship beams, bombers will launch cyclops at you, and wings protecting you will make normal cruiser guarding patrol patterns. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What are the problems with such missions? ==&lt;br /&gt;
*While it may seem cool to control a massive ship, keep in mind that you will be going slow, turning is horrible, and you have no primary gun mounts. Although you have dozens of turrets to do the work for you, having AI-controlled turrets doing all the shooting for you can really get you bored very fast. &lt;br /&gt;
&lt;br /&gt;
*If you&#039;re using FSO and send beam cannons unlocked by default in the Mission SPEC, all beam cannons will fire normally, except for yours. To make your beam cannons fire normally, you have to set a [[beam-free-all]] SEXP on yourself.&lt;br /&gt;
&lt;br /&gt;
*Warping out while flying a capital ship is quite different from NPC capital ships warping out. Instead of shooting out forward at incredible speeds, you will be going at a slow pace, and the subspace vortex will take a minute to show up, as will take another minute for you to enter it. Mission designers should keep this in mind when requiring the player to flee a supernova in a capital ship. The bigger the ship, the longer it takes to warp out.&lt;br /&gt;
&lt;br /&gt;
*As your subsystems are damaged, the damage list will grow until it obscures most of the screen. &lt;br /&gt;
&lt;br /&gt;
*Every time you get hit, even with the most insignificant primary fire, your screen will irritatingly flash red.&lt;br /&gt;
&lt;br /&gt;
*You can quite easily commit friendly fire. Your flak and beam guns will frequently hit all fighters that are tied up in dogfights, and your AI allies will start disciplining you for attacking them.  These turrets cannot be disabled.  Eventually, you be labeled as a backstabber and fail the mission.&lt;br /&gt;
&lt;br /&gt;
== Are there solutions to these problems? ==&lt;br /&gt;
*The list of damaged subsystems can be prevented by ship-subsys-guardian-threshold-ing subsystems not intended to be damaged. &lt;br /&gt;
&lt;br /&gt;
*A new ship flag can remove the &amp;quot;pain flash&amp;quot; that occurs every time your ship is hit. &lt;br /&gt;
&lt;br /&gt;
*Turret control scripts exist, allowing the player to designate targets, rather than leaving it to the AI, or even take control of turrets individually and aim. &lt;br /&gt;
&lt;br /&gt;
*Traitor detection can be disabled easily in the mission-specs if necessary. &lt;br /&gt;
&lt;br /&gt;
*Additional elements can be added to provide the player with more things do to, such as managing AI fighter wings, and utilizing FRED-created abilities for the capital ship.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
If done well, a capital-ship flying mission can be as, if not more, entertaining than a well-made fighter-based mission. Witness the side-story single-mission campaign [[The Blade Itself]] from [[Blue Planet: War in Heaven]]. However, this should probably not be attempted by novices, as the process of building these missions is rather involved, requiring table-side edits, a solid understanding of FRED, and basic knowledge of scripting to effectively create a stimulating mission out of.&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=33901</id>
		<title>Exodus (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=33901"/>
		<updated>2011-03-19T06:29:09Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: Was toying around on this mission on Fred and found something interesting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Argonautica|Previous Mission]] or [[Into the Lion&#039;s Den|SOC Loop 2]]&lt;br /&gt;
| [[FreeSpace 2 Campaign Walkthrough]]&lt;br /&gt;
| [[Dunkerque|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3, MISSION 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 70th Blue Lions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; A convoy in transit from [[Capella]] to [[Epsilon Pegasi]] has been attacked by Shivans. The 70th are sent in to oversee their successful transit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
A convoy consisting of two transports, a medical frigate and a freighter has been attacked by Shivans on their evacuation from Capella to the Epsilon Pegasi jump node. The convoy&#039;s only escort, the GVCv Nebtuu, has called in for reinforcements, so Alpha wing of the 70th Blue Lions have been sent in.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You should use a fighter that can be loaded out with the [[GTW UD-8 Kayser]], [[GTW Maxim]] and [[GTM Trebuchet]]. The [[GTF Ares]], if you completed SOC Loop 2, or the [[GTF Erinyes]] are good choices. If you choose the Erinyes, you can try loading out one of its secondary banks with [[GTM Tempest|Tempest missiles]], and the other with Trebuchets.&lt;br /&gt;
&lt;br /&gt;
The moment you enter the mission, you will see a severely-damaged GVCv Nebtuu, a [[GVCv Sobek|Sobek-class corvette]], attacking the [[SCv Moloch|Shivan corvette]] SCv Abraxis. Quickly target the Abraxis&#039; front beam cannon and destroy it with dual Trebuchets. If you do not do this fast enough, the Nebtuu will be destroyed, making the mission much harder.&lt;br /&gt;
&lt;br /&gt;
Your primary objective in this mission is to make sure that Lambda 1 and 2, two [[GTT Argo]] transports, and the GTM Vesalius, a [[GTM Hippocrates|Hippocrates-class medical frigate]], make it to the Epsilon Pegasi jump node. Your secondary objective is to ensure the safe passage of the Sulla, a [[GTFr Triton|Triton-class freighter]].&lt;br /&gt;
&lt;br /&gt;
You should order your wingmen to protect the Nebtuu first, although it is highly unlikely that the corvette can hold off even a single wave of bombers. When the Nebtuu does go down, order your wingmen to protect Lambda 1. This transport will be the focus of most, if not all, of the bombers.&lt;br /&gt;
&lt;br /&gt;
The key to this mission is being systematic. Remember which bombers you fire your Trebuchets at and use only your guns on them. As this mission is almost completely dominated by the arrival of bombers, you should also use your Bomb key often to target bombers and incoming warheads.&lt;br /&gt;
&lt;br /&gt;
If things get too hot during the mission, you can call in Theta Wing for reinforcement. If Alphas 2 and 3 die, Delta wing will jump in to assist you.&lt;br /&gt;
&lt;br /&gt;
At about two to three minutes, the Gibborim, a [[SC Cain|Cain-class cruiser]], will jump in from Epsilon Pegasi. For the moment, you can ignore it even though you are issued a directive to destroy its beam cannons; if you stray more than three kilometers from the convoy, Command will lecture you. Keep a few Trebuchets to destroy its main beam cannon and continue pursuing any nearby Shivan fighters and bombers. Once the cruiser gets within the Trebuchet&#039;s lock range, set your missiles to dual-fire mode, target its main beam cannon and fire a salvo. This should take out its main beam cannon. If not, fly ahead of the convoy and destroy it.&lt;br /&gt;
&lt;br /&gt;
By the time you destroy the Gibborim, the rest of the mission should be pretty easy. Escort the four ships and take out any Shivans that jump in, prioritizing bombers. Once the four ships have made the jump to Epsilon Pegasi, you may return to base.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If you completed SOC Loop 2, you will also be given a choice to fly the [[GTF Ares]] for this and the next three missions, on top of the other ships available for choice by default.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Objectives===&lt;br /&gt;
Although the Sulla is carrying destructible cargo, you will not be penalized as long as the freighter makes it to the jump node.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
The SCv Abraxis has a value of 5,000 points, so be sure to get the kill for it.  Fire off several Maxim and/or Trebuchet shots (and be sure to take down the critical forward SRed turret) when the mission starts.  With luck, the Nebtuu will finish it off with beams before it gets into flak range.  Make sure to keep your wingmen occupied so they don&#039;t take away your kill.&lt;br /&gt;
&lt;br /&gt;
The reason for this is probably due to the fact that in retail FRED, score values did not change when the ship class was changed.  Volition probably added a Ravana or Demon and then later changed it to a Moloch.&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
If one searches though the briefing, they will find the icons of two Shivan ships in the third slide, a Moloch named Kemwer, and a Rakshasa named Juesaes. Their presence in the briefing leads to speculation that the node was suppossed to be blockaded by the named ships, but was cut in the end.&lt;br /&gt;
&lt;br /&gt;
===GTCv Nebtuu===&lt;br /&gt;
In the highly unlucky event that this ship survives the Shivan bombers attacking it after the Abraxis is destroyed, the Nebtuu is scripted to go well ahead of the convoy to the Node and engage the Gibborim when it arrives. Still, if the Nebtuu again survives, it simply heads to the side of the node and parks itself there. It plays no role then.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[FreeSpace_2_Vasudan_Ship_Database#GVCv Nebtuu|GVCv Nebtuu]]&lt;br /&gt;
* [[FreeSpace_2_Shivan_Ship_Database#SC_Gibborim|SC Gibborim]]&lt;br /&gt;
* [[FreeSpace_2_Shivan_Ship_Database#SCv_Abraxis|SCv Abraxis]]&lt;br /&gt;
&lt;br /&gt;
==New Equipment==&lt;br /&gt;
* [[GTF Ares]] if you completed [[Into the Lion&#039;s Den]]&lt;br /&gt;
* [[GTF Erinyes]] if you skipped SOC Loop 2&lt;br /&gt;
* [[GTW UD-8 Kayser]] if you skipped SOC Loop 2&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|SM3-06.fs2|77.2 KB|James Agay|35 (+6 waypoints)|12|60|35|7: Revelation|Brief6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Bellerophon&amp;diff=33693</id>
		<title>GTCv Bellerophon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Bellerophon&amp;diff=33693"/>
		<updated>2011-03-05T02:20:34Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: fixing mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTCv &#039;&#039;&#039;Bellerophon&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:gtcvbellerophon_strat.jpg|thumb|right|480px|The original GTCv &#039;&#039;Bellerophon&#039;&#039;.]]&lt;br /&gt;
[[Image:gtcvbellerophon.jpg|thumb|right|480px|The GTCv &#039;&#039;Bellerophon&#039;&#039;, as seen in [[Blue Planet: War in Heaven]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Default Tech Room Description===&lt;br /&gt;
The GTCv Bellerophon is the latest corvette design produced by the GTVA.  Mounting three very powerful long-range beams in a forward configuration, the Bellerophon is designed specifically to engage Shivan craft at range and inflict maximal damage before coming in to weapons range of its target.  The Trinity-class main cannons are derivatives of Mesonic technology, extremely powerful but so power-hungry that plasma must be vented directly from the main reactors to fire.  The Bellerophon is more heavily armored than its lighter cousin, the Chimera.&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The next generation of Alliance corvettes is the heavy Bellerophon class. Her abilities are similar to that of the lighter [[GTCv Chimera|Chimera]] class, but more reactor power has been diverted towards weapons systems to provide an increase in firepower. The result is a slower-propulsed but better-armed variant of the Chimera chassis, with new hull plating taking advantage of breakthroughs in armour research.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Bellerophon (Βελλεροφῶν) was a Greek hero; one of the greatest of his time alongside Perseus in a time before Hercules. He was the grandson of Sisyphus, the man who cheated death. His greatest accomplishment was slaying the Chimera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 45 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 358 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 275 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 866 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Corvette&amp;lt;sup&amp;gt;[[GTCv Diomedes#Blue Planet: War in Heaven Tech Description|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 90 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 358 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 275 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 866 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[MBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;This corvette can vaporize almost anything short of [[UEFg Karuna]] in a single salvo. It&#039;s more vulnerable to being attacked than the [[GTCv Deimos|Deimos]] or [[GTCv Diomedes|Diomedes]] but it also presents one of the most dire threats to [[UEF]] warships in [[War in Heaven]]. [[UEF Uriel]]s are among the most effective counters to these ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very powerful and much more durable compared to its cousin, the [[GTCv Chimera]], but sort of like the comment above, the placement and lower amount of its defense turrets leads to unable to put up an anti-fighter screen effective as the Chimera. Still powerful, but this craft can be quickly overwelmed if not there isn&#039;t tight enough fighter support, or other larger ships protecting it, as witnesses in one mission of War in Heaven.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Bellerophon&amp;diff=33692</id>
		<title>GTCv Bellerophon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Bellerophon&amp;diff=33692"/>
		<updated>2011-03-05T02:20:11Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTCv &#039;&#039;&#039;Bellerophon&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:gtcvbellerophon_strat.jpg|thumb|right|480px|The original GTCv &#039;&#039;Bellerophon&#039;&#039;.]]&lt;br /&gt;
[[Image:gtcvbellerophon.jpg|thumb|right|480px|The GTCv &#039;&#039;Bellerophon&#039;&#039;, as seen in [[Blue Planet: War in Heaven]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Default Tech Room Description===&lt;br /&gt;
The GTCv Bellerophon is the latest corvette design produced by the GTVA.  Mounting three very powerful long-range beams in a forward configuration, the Bellerophon is designed specifically to engage Shivan craft at range and inflict maximal damage before coming in to weapons range of its target.  The Trinity-class main cannons are derivatives of Mesonic technology, extremely powerful but so power-hungry that plasma must be vented directly from the main reactors to fire.  The Bellerophon is more heavily armored than its lighter cousin, the Chimera.&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The next generation of Alliance corvettes is the heavy Bellerophon class. Her abilities are similar to that of the lighter [[GTCv Chimera|Chimera]] class, but more reactor power has been diverted towards weapons systems to provide an increase in firepower. The result is a slower-propulsed but better-armed variant of the Chimera chassis, with new hull plating taking advantage of breakthroughs in armour research.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Bellerophon (Βελλεροφῶν) was a Greek hero; one of the greatest of his time alongside Perseus in a time before Hercules. He was the grandson of Sisyphus, the man who cheated death. His greatest accomplishment was slaying the Chimera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 45 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 358 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 275 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 866 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Corvette&amp;lt;sup&amp;gt;[[GTCv Diomedes#Blue Planet: War in Heaven Tech Description|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 90 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 358 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 275 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 866 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[MBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;This corvette can vaporize almost anything short of [[UEFg Karuna]] in a single salvo. It&#039;s more vulnerable to being attacked than the [[GTCv Deimos|Deimos]] or [[GTCv Diomedes|Diomedes]] but it also presents one of the most dire threats to [[UEF]] warships in [[War in Heaven]]. [[UEF Uriel]]s are among the most effective counters to these ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very powerful and much more durable compared to its cousin, the [[GTCv Chimera]], but sort of like the comment above, the placement and lower amount of its defense turrets leads to unable to put up an anti-fighter screen effective as the Chimera. Still powerful, but this craft can be quickly overwelmed if not there isn&#039;t tight enough fighter support, or other larger ships protecting it, as witnesses in one mission of War in Heaven.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=33367</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=33367"/>
		<updated>2011-01-29T18:15:51Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: fixing a little mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the &#039;&#039;&#039;GTVA &#039;&#039;Colossus&#039;&#039;&#039;&#039;&#039; was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battle groups, the &#039;&#039;Colossus&#039;&#039; was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]-class super-destroyers, and it was deemed that the &#039;&#039;Colossus&#039;&#039; would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a &#039;&#039;Lucifer&#039;&#039;&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat deployment of the &#039;&#039;Colossus&#039;&#039; was against the [[Neo-Terran Front]].  It can be truthfully said that it was the &#039;&#039;Colossus&#039;&#039; that was the ultimate factor in the NTF&#039;s collapse.  NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the &#039;&#039;Colossus&#039;&#039; and her battle group, and the rebels made every effort to avoid direct combat with the warship.  With his fleet shattered, and the remnants being actively pursued and destroyed by the &#039;&#039;Colossus&#039;&#039;, [[Famous persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the &#039;&#039;Colossus&#039;&#039; was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]-class juggernaut.  Twenty years of constant struggle finally culminated with the &#039;&#039;Colossus&#039;&#039;&#039;s destruction of the [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]], all at the cost of moderate damage to the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the &#039;&#039;Colossus&#039;&#039; was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] to engage the &#039;&#039;Colossus&#039;&#039;.  In her weakened state, it was obvious that the &#039;&#039;Colossus&#039;&#039; would not survive an engagement with another &#039;&#039;Sathanas&#039;&#039;-class juggernaut, and Allied Command ordered the &#039;&#039;Colossus&#039;&#039; to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the &#039;&#039;Bastion&#039;&#039;&#039;s critical mission in doubt, the &#039;&#039;Colossus&#039;&#039; disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the &#039;&#039;Colossus&#039;&#039; was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the &#039;&#039;Colossus&#039;&#039; willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Known victims of the &#039;&#039;Colossus&#039;&#039;==&lt;br /&gt;
*NTCv &#039;&#039;Hawkwood&#039;&#039; (Destroyed at Enif Station)&lt;br /&gt;
*NTD &#039;&#039;Repulse&#039;&#039; (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD &#039;&#039;Andronicus&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Camisard&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Vanguard&#039;&#039; (&#039;&#039;Reported destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Congreve&#039;&#039; (&#039;&#039;Implied destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Danton&#039;&#039; (&#039;&#039;Endgame&#039;&#039;)&lt;br /&gt;
*SJ &#039;&#039;Sathanas&#039;&#039; (First, High Noon mission)&lt;br /&gt;
*SD &#039;&#039;Beast&#039;&#039; (Destroyed shortly before &#039;&#039;Sathanas 17&#039;&#039; destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus cutscene==&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA &#039;&#039;Colossus&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khonsu II:&#039;&#039;&#039; &#039;&#039;Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The &#039;&#039;Colossus&#039;&#039; is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the &#039;&#039;Colossus&#039;&#039; has taken over twenty years to complete. Twelve &#039;&#039;Lucifer&#039;&#039;-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The &#039;&#039;Colossus&#039;&#039; wields more firepower than five &#039;&#039;Orion&#039;&#039;-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the &#039;&#039;Colossus&#039;&#039; will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA &#039;&#039;Colossus&#039;&#039; resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The &#039;&#039;Colossus&#039;&#039; is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the &#039;&#039;Colossus&#039;&#039; is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Used in Latin to refer to large statues, the term is used in English (in lower case, being a common noun) to refer to anything of large size.&lt;br /&gt;
&lt;br /&gt;
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This is why the first mission featuring the &#039;&#039;Colossus&#039;&#039; is named &amp;quot;[[The Sixth Wonder]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|[[GTVA_Colossus_ship_type_debate|Not explicitly specified]]|[[Colossus manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft (organized as 60 wings or 20 squads)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus.jpg]]|caption=The GTVA Colossus in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:RScreen0025.jpg | Admiral Koth engages the GTVA Colossus. &lt;br /&gt;
Image:RScreen0035.png | Admiral Koth engages the GTVA Colossus from a slightly different angle. &lt;br /&gt;
Image:RScreen0044.png | The GTVA Colossus. &lt;br /&gt;
Image:RScreen0047.png | The Colossus meets its end at the hands of the [[Shivans]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus&#039; proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The GTVA Colossus is not that great at killing ships of equal size to it as the above veteran has said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mincemeat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Colossus&#039; upper-rear blind spot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think that the weak spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut, respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G&#039;s during one of these swings. It&#039;s possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000. This is explained by the fact that only a certain fraction of the hull is &amp;quot;inhabited&amp;quot; by crewmen - watch the &#039;&#039;Colossus&#039;&#039; cutscene for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus&#039; default beams with more powerful beams without even mentioning overloads is not good at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Colossus, GTVA]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Universal_Truth&amp;diff=31284</id>
		<title>Universal Truth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Universal_Truth&amp;diff=31284"/>
		<updated>2010-10-11T11:30:02Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: i kept playing through the original and director cut and notice some differences in the giant titan fight in this misson.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=A Time for Heroes|next=Journey&#039;s End|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 22&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[222nd Nightwolves]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 14th Battlegroup attempts to jump through the Delta Serpentis-Sol jump node and replicate the conditions that brought them to this universe in an attempt to go home.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The &#039;&#039;Fortune&#039;&#039; and &#039;&#039;Solace&#039;&#039; have used up most of their supplies in order to sustain the fighting capabilities of the 14th Battlegroup and repair ships damaged in Shivan attacks. The entire fleet now risks running out of supplies with nowhere to go for help. To this end, Admiral Bei has decided that the entire fleet should make their way towards the [[Delta Serpentis]]-[[Sol]] jump node. He is confident that, if the conditions for their original jump to Sol were replicated, the entire fleet will make it back to your home universe.&lt;br /&gt;
&lt;br /&gt;
Admiral Bei has sent a private communique addressed to you only. After speaking to Rear-Admiral Carey, Commanding Officer of the [[GTD Temeraire|GTD &#039;&#039;Temeraire&#039;&#039;]], he decided not to submit you for court-martial for insubordination, disobedience and desertion, reasoning that because it is unknown how Vishnan psychic influence affects your sense of judgement and because of supporting evidence from your two wingmen, Corey and Taylor, your actions may not have been of sound judgement. That, officially, is his reason.&lt;br /&gt;
&lt;br /&gt;
The admiral, however, acknowledges the amount of courage it required for you, a former Commander, to lead an entire fleet of [[Vishnans|Vishnan]] ships, including [[Vishnan Sacred Keeper|a destroyer approaching juggernaut specifications]], into [[Delta Serpentis]] and guide them into aiding the [[GTD Orestes|&#039;&#039;Orestes&#039;&#039;]] and her battlegroup in their time of need. That is one of his two unofficial reason.&lt;br /&gt;
&lt;br /&gt;
Concluding the communique, Admiral Bei&#039;s other reason, unofficially, is this: While he openly treats your testimony on Vishnan psychic communications with the same level of scepticism as Rear-Admiral Carey and Admiral Nechyev of the Terran sleeper ship &#039;&#039;Sanctuary&#039;&#039;, he unofficially concedes that he too, over the past few days, had experienced the exact same things you experienced before you merged with the Vishnans.&lt;br /&gt;
&lt;br /&gt;
Captain Kristae of the &#039;&#039;Temeraire&#039;&#039;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&#039;s 56th Squadron has attached a report regarding the flight records obtained from the [[GTF Pegasus|&#039;&#039;Pegasus&#039;&#039; stealth fighter]] you piloted while pursuing the two [[Vishnan Missionary|Vishnan Missonaries]] deep in the &#039;&#039;[[Knossos]]&#039;&#039; beyond N362. What the &#039;&#039;Temeraire&#039;&#039;&#039;s engineers have extracted from your flight data so far shows no trace of anything that happened to the ship out there.&lt;br /&gt;
&lt;br /&gt;
In the briefing room, your squad leader, Al&#039;faddil, gives a quick status update on the fleet&#039;s transit to the jump node. The destruction of the &#039;&#039;Sathanas&#039;&#039; has triggered several massive skirmishes between Vishnan Sacred Keepers and Shivan &#039;&#039;Sathanas&#039;&#039; juggernauts all over [[Delta Serpentis]]. The 14th Battlegroup has succeeded so far in not getting in the way of any of these conflicts, but the long-range sensors on the fleet&#039;s warships have detected a massive build-up of Vishnan and Shivan fighters at the Sol jump node&amp;amp;mdash;the 14th Battlegroup&#039;s destination.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Orestes&#039;&#039; and &#039;&#039;Temeraire&#039;&#039; are now preparing all remaining combat-ready fighters for launch immediately after the fleet jumps into the immediate area around the Sol jump node. From there on, &#039;&#039;Orestes&#039;&#039; control will give you additional orders.&lt;br /&gt;
&lt;br /&gt;
Al&#039;faddil will be staying on the &#039;&#039;Orestes&#039;&#039; to assist in coordinating all escort fighters, while you have been given field command. He has given you permission to use his own [[GTF Erinyes|&#039;&#039;Erinyes&#039;&#039; heavy assault fighter]] for this mission.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is a lengthy escort mission across several warships, so choose a ship that befits a role you are comfortable with. Although Al&#039;faddil&#039;s &#039;&#039;Erinyes&#039;&#039; fighter is chosen for you by default, you have the option of swapping it out for other ships, including the [[GTF Ares|GTF &#039;&#039;Ares&#039;&#039;]]. If you prefer to do close-combat intercept, the &#039;&#039;Erinyes&#039;&#039; or [[GTF Perseus|&#039;&#039;Perseus&#039;&#039;]], armed with a [[Balor]], [[GTW Maxim]] and at least one bank of [[GTM Trebuchet|Trebuchet]]s, should do nicely. If you just want to sit around and chuck ordnance from beyond the normal range of conventional weaponry, the [[GTF Hercules Mark II|&#039;&#039;Hercules Mark II&#039;&#039;]] and &#039;&#039;Ares&#039;&#039; fighters are there for this reason. Alternatively, you can choose to fly bomber escort, but this is not recommended for less experienced players.&lt;br /&gt;
&lt;br /&gt;
This mission begins the entire 14th Battlegroup jumping in to the are surrounding the Sol jump node. In your view port, you can see two massive warships at the node. One of them is parked directly behind the node and is of Vishnan origin, simply designated the [[Vishnan Preserver|&#039;&#039;Preserver&#039;&#039;]]; the other, parked to the left and facing the first, is obviously of Shivan design, and shows up as the [[SSJ Dante|SJ &#039;&#039;Dante&#039;&#039;]] on your ship&#039;s sensors. &#039;&#039;Orestes&#039;&#039; control notes that both ships are so massive, they exceed the minimum specifications for a juggernaut by at least five times.&lt;br /&gt;
&lt;br /&gt;
You order your wing, Alpha, as well as Beta and Gamma wings to form up and wait for further orders. As your wingmen do so, Beta 1 voices a question: Why are they not fighting?&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Temeraire&#039;&#039; sidesteps this question by remarking that the rotating devices of the &#039;&#039;Preserver&#039;&#039; are generating some strange energy readings in the jump node. When &#039;&#039;Orestes&#039;&#039; control asks if it is a weapon, &#039;&#039;Temeraire&#039;&#039; control returns an inconclusive response and suggests being on the alert just to be safe.&lt;br /&gt;
&lt;br /&gt;
As the fleet waits, you pick up a heated argument going on between the two juggernauts.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Preserver&#039;&#039;, representing the preserver Vishnu, demands that the &#039;&#039;Dante&#039;&#039; grants the 14th Battlegroup passage. However, the &#039;&#039;Dante&#039;&#039;, representing the destroyer Shiva, refuses to do so, adding that the fleet is not what the [[Shivans]] are looking for. The &#039;&#039;Dante&#039;&#039; then asks the Preserver why the [[Vishnans]] are protecting the [[Terrans]]. The &#039;&#039;Preserver&#039;&#039; brushes the question off, stating that Shiva is no position to exercise judgement on the Terrans. The Preserver adds that the 14th Battlegroup does not belong here, rebukes Shiva for failing to fulfil its duty, and questions it over its reason for relentlessly pursuing them even when they no longer pose a danger.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Dante&#039;&#039;&#039;s terse reply: The Terrans are just like them. They destroy. The &#039;&#039;Dante&#039;&#039; then laments that the Terrans do not create like &amp;quot;the Brahmans of old&amp;quot; and are &amp;quot;a threat to those&amp;quot; of &amp;quot;the potential&amp;quot; they are looking for.&lt;br /&gt;
&lt;br /&gt;
Vishnu feels otherwise. Vishnu has seen the Terrans create communities where they could live peacefully alongside their former enemies, the [[Vasudans]]. They have created peace from war, a peace where the two races, once the most bitter of enemies, are now the closest of allies. Vishnu expostulates that both the Terrans and Vasudans &amp;quot;exhibited potential&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;One is now extinct. Do you wish to eradicate the other as well?&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An unusually long pause follows, before Shiva replies with two simple words:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;We do.&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As soon as you hear the &#039;&#039;Dante&#039;&#039; utter those words, the &#039;&#039;Orestes&#039;&#039; and &#039;&#039;Temeraire&#039;&#039; pick up multiple wings of Shivan fighters and bombers jumping in all around the battlegroup. At the same time, the &#039;&#039;Preserver&#039;&#039; and &#039;&#039;Dante&#039;&#039; begin exchanging beam salvos.&lt;br /&gt;
&lt;br /&gt;
Disregard the &#039;&#039;Preserver&#039;&#039; and &#039;&#039;Dante&#039;&#039;. Engage incoming Shivan bombers, and be careful of bomb shockwaves.&lt;br /&gt;
&lt;br /&gt;
Just as Shivan forces come within striking distance of the 14th Battlegroup, the &#039;&#039;Preserver&#039;&#039; sends out a message to the entire fleet:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;Those who we deem of potential, those who we can equate to the Brahmans of old, we implore you. The jump node is ready. We have prepared it for you. Move to the jump node, and your journey will end. Balance will be restored.&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You alert the &#039;&#039;Orestes&#039;&#039;, but it was unnecessary; they caught the message as well. The &#039;&#039;Preserver&#039;&#039; has finished making alterations to the jump node to send the fleet back to your home universe. Without hesitation, the &#039;&#039;Orestes&#039;&#039; orders all ships to make a run for the node.&lt;br /&gt;
&lt;br /&gt;
Be sure to keep an eye on the overall situation. Use the F3 menu to highlight Shivan wings if need be. If any of the vulnerable cruisers come under attack, sortie your wingmen to defend them.&lt;br /&gt;
&lt;br /&gt;
You can lose up to three cruisers in this mission and still pass. Every other ship &#039;&#039;must&#039;&#039; get through to the node, no matter what happens. If you lose anything larger than a cruiser, the mission ends immediately and is considered a failure.&lt;br /&gt;
&lt;br /&gt;
The last ship to jump out will always be the &#039;&#039;Sanctuary&#039;&#039;. When it does, the battlefield falls silent once again, as the two juggernauts conclude their argument.&lt;br /&gt;
&lt;br /&gt;
Vishnu expresses its disappointment at Shiva for betraying the Vishnans while pursuing its own agenda. Vishnu banishes Shiva from the Great Council formed by Brahma in the First Time. With what can only be described as universal finality, Vishnu orders Shiva to remove its brethren, the Shivans, from &amp;quot;this place&amp;quot; and never return, adding that, in time, the Vishnans will find &amp;quot;another caretaker&amp;quot; but it will not be them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;We shall see about that&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With these unsettling words, the &#039;&#039;Dante&#039;&#039; jumps out.&lt;br /&gt;
&lt;br /&gt;
Vishnu now turns its attention to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;Your people are safe now, Wanderer. Go now, and bring the rest of your race to enlightenment.&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;We will meet again when your people are ready.&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* It&#039;s unclear whether the jump home would have succeeded without Vishnan assistance. Either way, the &#039;&#039;Dante&#039;&#039; will always end up dealing more damage to the &#039;&#039;Preserver&#039;&#039;, as the latter is almost unable to fire back (save for one beam turret) due to positioning issues. However, in the director&#039;s cut version, the &#039;&#039;Preserver&#039;&#039; is given more hitpoints and its beam cannon will slowly pick off the 4 [[BFRed]]s doing it the most harm. When the final cutscene occurs, most or all of the BFReds will be eliminated, obviously preventing the &#039;&#039;Dante&#039;&#039; from harm the &#039;&#039;Preserver&#039;&#039;.&lt;br /&gt;
* The Shivan determination to wipe out the Terran presence in [[Preserving the Balance]] was a harbinger of what is revealed here: the Shivans and Vishnans appear to be carrying on a dispute over the suitability of the Terrans and Vasudans for some unknown purpose. The Vishnans are optimistic, but the Shivans are not.&lt;br /&gt;
* Whether the Vishnans play a regulatory role, superior to the Shivans, whether they are genuinely the other side of the coin from the Shivans, and how this schema fits into the idea that the Shivans are both preservers and destroyers remains unclear.&lt;br /&gt;
* The revelations in the dialogue between the &#039;&#039;Preserver&#039;&#039; and the &#039;&#039;Dante&#039;&#039; are ambiguous. The war between the two powers may be over, or it may continue to rage in this universe, or even between or across numerous universes.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
* [[Vishnans]]&lt;br /&gt;
|belligerent_2 =[[Shivans]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
* 1 [[GTD Raynor|GTD &#039;&#039;Raynor&#039;&#039;]]&lt;br /&gt;
** [[GTD Orestes|&#039;&#039;Orestes&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTD Titan|GTD &#039;&#039;Titan&#039;&#039;]]&lt;br /&gt;
** [[GTD Temeraire|&#039;&#039;Temeraire&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTCv Bellerophon|GTCv &#039;&#039;Bellerophon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Boreas&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTCv Chimera|GTCv &#039;&#039;Chimera&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Labouchere&#039;&#039;&lt;br /&gt;
** &#039;&#039;Miranda&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTC Hyperion|GTC &#039;&#039;Hyperion&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Bretonia&#039;&#039;&lt;br /&gt;
** &#039;&#039;Duke&#039;&#039;&lt;br /&gt;
** &#039;&#039;Persephone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTL Anemoi|GTL &#039;&#039;Anemoi&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Fortune&#039;&#039;&lt;br /&gt;
** &#039;&#039;Solace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTD Orion Phase II|&#039;&#039;Orion&#039;&#039; Refit]]&lt;br /&gt;
** &#039;&#039;Sanctuary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1 [[Vishnan Preserver]]&lt;br /&gt;
** &#039;&#039;Preserver&#039;&#039;&lt;br /&gt;
|ship_2 =&lt;br /&gt;
* 1 [[SSJ Dante|SJ &#039;&#039;Dante&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Dante&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 2 [[SC Rakshasa|SC &#039;&#039;Rakshasa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Dmitri&#039;&#039;&lt;br /&gt;
** &#039;&#039;Lucifuge&#039;&#039;&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
* 3 [[GTF Erinyes|GTF &#039;&#039;Erinyes&#039;&#039;]] (*)&lt;br /&gt;
** &#039;&#039;Alpha 1&#039;&#039;&lt;br /&gt;
*** Bei&lt;br /&gt;
** &#039;&#039;Alpha 2&#039;&#039;&lt;br /&gt;
*** Corey&lt;br /&gt;
** &#039;&#039;Alpha 3&#039;&#039;&lt;br /&gt;
*** Taylor&lt;br /&gt;
&lt;br /&gt;
* 3 [[PTF Kulas|GTF &#039;&#039;Kulas&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (3)(**)&lt;br /&gt;
** &#039;&#039;Temeraire Beta&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
* 6 [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Gamma&#039;&#039; (3)(***)&lt;br /&gt;
** &#039;&#039;Temeraire Alpha&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTF Comanche|GTF &#039;&#039;Comanche&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Sanctuary Alpha 1&#039;&#039;&lt;br /&gt;
*** Iwakura&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTF Seminole|GTF &#039;&#039;Seminole&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Sanctuary Alpha 2&#039;&#039;&lt;br /&gt;
*** Tell&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTF Cherokee|GTF &#039;&#039;Cherokee&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Sanctuary Alpha 3&#039;&#039;&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
* 6-24 [[SF Mara|SF &#039;&#039;Mara&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Brahma&#039;&#039; (6) &#039;&#039;&#039;*4 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6-18 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Vishnu&#039;&#039; (6) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 6-24 [[SB Taurvi|SB &#039;&#039;Taurvi]]&lt;br /&gt;
** &#039;&#039;Arjuna&#039;&#039; (6) &#039;&#039;&#039;*4 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 18-66 [[SB Nahema|SB &#039;&#039;Nahema&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Narayan&#039;&#039; (6)&lt;br /&gt;
** &#039;&#039;Rama&#039;&#039; (6) &#039;&#039;&#039;*4 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Shiva&#039;&#039; (6) &#039;&#039;&#039;*6 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6-12 [[SB Seraphim|SB &#039;&#039;Seraphim&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shivore&#039;&#039; (6) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
* 0-3 [[GTC Hyperion|GTC &#039;&#039;Hyperion&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Bretonia&#039;&#039;&lt;br /&gt;
** &#039;&#039;Duke&#039;&#039;&lt;br /&gt;
** &#039;&#039;Persephone&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-3 [[PTF Kulas|GTF &#039;&#039;Kulas&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (3)(**)&lt;br /&gt;
** &#039;&#039;Temeraire Beta&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Gamma&#039;&#039; (3)(***)&lt;br /&gt;
** &#039;&#039;Temeraire Alpha&#039;&#039; (3)&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
* 0-2 [[SC Rakshasa|SC &#039;&#039;Rakshasa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Dmitri&#039;&#039;&lt;br /&gt;
** &#039;&#039;Lucifuge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-24 [[SF Mara|SF &#039;&#039;Mara&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Brahma&#039;&#039; (6) &#039;&#039;&#039;*4 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0-18 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Vishnu&#039;&#039; (6) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-24 [[SB Taurvi|SB &#039;&#039;Taurvi]]&lt;br /&gt;
** &#039;&#039;Arjuna&#039;&#039; (6) &#039;&#039;&#039;*4 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0-66 [[SB Nahema|SB &#039;&#039;Nahema&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Narayan&#039;&#039; (6)&lt;br /&gt;
** &#039;&#039;Rama&#039;&#039; (6) &#039;&#039;&#039;*4 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Shiva&#039;&#039; (6) &#039;&#039;&#039;*6 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0-12 [[SB Seraphim|SB &#039;&#039;Seraphim&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shivore&#039;&#039; (6) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
(*) &#039;&#039;&#039;May be replaced with the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]], [[GTF Ares|GTF &#039;&#039;Ares&#039;&#039;]], [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]], [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]], [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], [[GTB Ursa|GTB &#039;&#039;Ursa&#039;&#039;]], [[GTB Boanerges|GTB &#039;&#039;Boanerges&#039;&#039;]], [[GTF Aurora|GTF &#039;&#039;Aurora&#039;&#039;]] and/or [[PTF Kulas|GTF &#039;&#039;Kulas&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
(**) &#039;&#039;&#039;May be replaced with the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]], [[GTF Ares|GTF &#039;&#039;Ares&#039;&#039;]], [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]], [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]], [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], [[GTB Ursa|GTB &#039;&#039;Ursa&#039;&#039;]], [[GTB Boanerges|GTB &#039;&#039;Boanerges&#039;&#039;]] and/or [[GTF Aurora|GTF &#039;&#039;Aurora&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
(***) &#039;&#039;&#039;May be replaced with the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]], [[GTF Ares|GTF &#039;&#039;Ares&#039;&#039;]], [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]], [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], [[GTB Ursa|GTB &#039;&#039;Ursa&#039;&#039;]], [[GTB Boanerges|GTB &#039;&#039;Boanerges&#039;&#039;]], [[GTF Aurora|GTF &#039;&#039;Aurora&#039;&#039;]] and/or [[PTF Kulas|GTF &#039;&#039;Kulas&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UTF_Cherokee&amp;diff=30759</id>
		<title>UTF Cherokee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UTF_Cherokee&amp;diff=30759"/>
		<updated>2010-08-15T15:20:45Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: found a little typo while looking around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;UTF &#039;&#039;&#039;Cherokee&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:utfcherokee.jpg]]|caption=UTF Cherokee}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
One of the few remaining fighters on board the GTD Sanctuary. The 50 years have not been easy without access to proper maintenance facilities and spare parts. The fighter has been jury rigged and cobbled together from salvaged parts of any non-operational fighter or bomber. The Cherokee fills the role of heavy assault and strike bomber.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Original Model by &#039;&#039;&#039;Galemp&#039;&#039;&#039;&lt;br /&gt;
*HTL Version by &#039;&#039;&#039;Vasudan Admiral&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault\Strike Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 70.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 25 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], &lt;br /&gt;
[[GTM EMP Adv.|EMP Adv.]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.138&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Forced_Entry&amp;diff=30758</id>
		<title>Forced Entry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Forced_Entry&amp;diff=30758"/>
		<updated>2010-08-15T15:17:29Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: whoops, we forgot to add in Delta wing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Ceremony|next=Curse of Prescience|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[56 Squadron]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; With the Shivans pressing hard, and the GTD &#039;&#039;Orestes&#039;&#039; cut off in Delta Serpentis, the GTD &#039;&#039;Temeraire&#039;&#039;&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;&#039;s battle group must make a desperate run for a &#039;&#039;Knossos&#039;&#039; portal in N362.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Retreat to [[Laramis]] is cut off by a formidable Shivan blockade, and the [[GTD Orestes|GTD &#039;&#039;Orestes&#039;&#039;]] is too far away to assist. However, examination of the GTC &#039;&#039;Duke&#039;&#039;&#039;s navigational data has revealed a [[Knossos|&#039;&#039;Knossos&#039;&#039; portal]] in N362 that was possibly activated by the &#039;&#039;Duke&#039;&#039; upon its entry into the system. Although there is no information as to where the &#039;&#039;Knossos&#039;&#039; leads to, entering it is deemed to be a better option than running a Shivan blockade in a Shivan-infested system.&lt;br /&gt;
&lt;br /&gt;
As the &#039;&#039;Temeraire&#039;&#039; distracts Shivan forces at the Laramis node, the 56th must escort the remainder of the battle group, including the &#039;&#039;Sanctuary&#039;&#039;, through the &#039;&#039;Knossos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You are &#039;&#039;&#039;&#039;&#039;strongly recommended&#039;&#039;&#039;&#039;&#039; to fly a fighter that can mount the [[GTM Trebuchet]] and, for good measure, the [[GTW Maxim]]. Good choices include the [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]] with three Trebuchet banks (or 11 Trebuchet missiles in total), [[PTF Kulas|GTF &#039;&#039;Kulas&#039;&#039;]] with a quad Maxim and one bank of 6 Trebuchet missiles, [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]] with two banks of Trebuchet missiles (or 10 Trebuchet missiles in total) and [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with one primary weapon slot allocated to a Maxim, and two full banks of Trebuchets (20 Trebuchet missiles in total). Allocate your wingmen to ships that will allow them to survive an extended period of escort on the battlefield and equip them accordingly. &lt;br /&gt;
&lt;br /&gt;
More than almost any other mission, Forced Entry requires situational awareness and good command of your wingmen. At any point during the mission, call in Delta wing (which are flying [[GTB Boanerges]]) if you need any help at eliminating Shivan cruisers faster.&lt;br /&gt;
&lt;br /&gt;
Engage the [[SF Mara|&#039;&#039;Mara&#039;&#039; fighters]] first. Once they&#039;re destroyed, eliminate one [[SC Rakshasa|&#039;&#039;Rakshasa&#039;&#039;]] and then the other. Save your Trebuchets - you&#039;ll need them for later. As soon as the &#039;&#039;Duke&#039;&#039; jumps in, scramble at least one wing to defend it. As additional cruisers jump in, run a rolling escort: as ships jump out, move the defending wings to new arrivals.&lt;br /&gt;
&lt;br /&gt;
The biggest threat in this mission are the [[SF Aeshma|&#039;&#039;Aeshma&#039;&#039; fighters]] loaded with swarm missiles. Take those out yourself. Again, save your Trebuchets.&lt;br /&gt;
&lt;br /&gt;
When the [[SC Lilith|&#039;&#039;Lilith&#039;&#039;]] jumps in, use two Trebuchets to disable its main beam, then order your ships to ignore it.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Sanctuary&#039;&#039; requires escort once it jumps in, but as soon as the &#039;&#039;Temeraire&#039;&#039; arrives, the Shivans will switch their attention to it. Order your wingmen to engage the enemy, then boost your engine power, hit your burners, and get to the &#039;&#039;Temeraire&#039;&#039;. Fly past it.&lt;br /&gt;
&lt;br /&gt;
When the &#039;&#039;Abel&#039;&#039; arrives, use your Trebuchets to disable its beams&amp;amp;mdash;the two main beams, and then the two stinger beams on the rear. The &#039;&#039;Temeraire&#039;&#039; can then destroy the &#039;&#039;Abel&#039;&#039; with its torpedoes. &lt;br /&gt;
&lt;br /&gt;
Watch out for Shivan bomb shockwaves.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This mission is extremely unforgiving, and can require trial-and-error playthroughs. If players aren&#039;t positioned to meet the Abel when it jumps in, failure is almost assured.&lt;br /&gt;
* Informal polls on HLP have placed Forced Entry as one of the most popular missions in the Freespace community.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* If you choose to use a &#039;&#039;Hercules Mark II&#039;&#039; with the abovementioned loadout for this mission, make sure that you are familiar with the ETS, and be prepared to shunt all energy to Engines in order to cover large distances quickly. The Herc II&#039;s lower velocity may not be worth the Maxim and number of Trebuchet missiles it can store, in which case you may be better off with faster craft such as the &#039;&#039;Myrmidon&#039;&#039; or &#039;&#039;Perseus&#039;&#039;.&lt;br /&gt;
* Using a bomber is not recommended for this mission. There are too many things going on at several different areas in this mission for you to focus on bombing runs.&lt;br /&gt;
* Keep in mind that the biggest threat all Shivan warships present are their forward beam cannons. Your job in this mission is &#039;&#039;only&#039;&#039; to disable the main guns of the Shivan warships so that they will present a much lesser threat to the Allied ships passing through. You can completely ignore any &#039;&#039;Shivan&#039;&#039; ships once their main beams are destroyed; the &#039;&#039;Temeraire&#039;&#039; will deal with them once it jumps in.&lt;br /&gt;
* Some Allied ships require no escort, such as the &#039;&#039;Solace&#039;&#039;. Because you only have three wings at the start of the mission, you should assign them only to escort ships that are taking a beating.&lt;br /&gt;
* Switch to dual-fire mode &#039;&#039;only&#039;&#039; when disabling the &#039;&#039;Lilith&#039;&#039;&#039;s main gun. For every other Shivan warship, including the &#039;&#039;Abel&#039;&#039;, a single Trebuchet is usually more than sufficient to destroy a turret.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_3&lt;br /&gt;
|table_style =&lt;br /&gt;
|header_style =&lt;br /&gt;
|minor_header_style =&lt;br /&gt;
|belligerent_1 = [[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|belligerent_2 = [[Shivans]]&lt;br /&gt;
|belligerent_3 = [[Ancients]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
* 1 [[GTD Titan|GTD &#039;&#039;Titan&#039;&#039;]]&lt;br /&gt;
** [[GTD Temeraire|&#039;&#039;Temeraire&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTC Hyperion|GTC &#039;&#039;Hyperion&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Duke&#039;&#039;&lt;br /&gt;
** &#039;&#039;Bretonia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTCv Chimera|GTCv &#039;&#039;Chimera&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Labouchere&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTL Anemoi|GTL &#039;&#039;Anemoi&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Solace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTD Orion Phase II|&#039;&#039;Orion&#039;&#039; Refit]]&lt;br /&gt;
** &#039;&#039;Sanctuary&#039;&#039;&lt;br /&gt;
|ship_2 =&lt;br /&gt;
* 1 [[SD Ravana|SD &#039;&#039;Ravana]]&lt;br /&gt;
** &#039;&#039;Abel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[SC Lilith|SC &#039;&#039;Lilith&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Naberus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 [[SC Rakshasa|SC &#039;&#039;Rakshasa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Tannin&#039;&#039;&lt;br /&gt;
** &#039;&#039;Valefar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[SC Cain|SC &#039;&#039;Cain&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Razakel&#039;&#039;&lt;br /&gt;
|ship_3 =&lt;br /&gt;
* 1 &#039;&#039;[[Knossos]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;Unknown Portal&#039;&#039;&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
* 0-8 [[PTF Kulas|GTF &#039;&#039;Kulas&#039;&#039;]] (*)&lt;br /&gt;
** &#039;&#039;Alpha 1&#039;&#039; (4)&lt;br /&gt;
*** Bei&lt;br /&gt;
** &#039;&#039;Alpha 2&#039;&#039;&lt;br /&gt;
*** Corey&lt;br /&gt;
** &#039;&#039;Alpha 3&#039;&#039;&lt;br /&gt;
*** Taylor&lt;br /&gt;
** &#039;&#039;Alpha 4&#039;&#039;&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Gamma&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTB Boanerges|GTB &#039;&#039;Boanerges&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Delta&#039;&#039; (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTF Comanche|GTF &#039;&#039;Comanche&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Sanctuary Alpha 1&#039;&#039;&lt;br /&gt;
*** Iwakura&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTF Seminole|GTF &#039;&#039;Seminole&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Sanctuary Alpha 2&#039;&#039;&lt;br /&gt;
*** Tell&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTF Cherokee|GTF &#039;&#039;Cherokee&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Sanctuary Alpha 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTB Yurok|GTB &#039;&#039;Yurok&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Sanctuary Beta 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[UTB Navajo|GTB &#039;&#039;Navajo]]&lt;br /&gt;
** &#039;&#039;Sanctuary Beta 2&#039;&#039;&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
* 6 [[SF Basilisk|SF &#039;&#039;Basilisk]]&lt;br /&gt;
** &#039;&#039;Kali&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
* 6 [[SF Aeshma|SF &#039;&#039;Aeshma&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Lakshmi&#039;&#039; (6) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8 [[SF Mara|SF &#039;&#039;Mara&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shivore&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Vishnu&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 4 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shiva&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 4 [[SB Taurvi|SB &#039;&#039;Taurvi&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Rama&#039;&#039; (4) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 [[SB Nahema|SB &#039;&#039;Nahema&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shakti&#039;&#039; (4) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 [[SB Nephilim|SB &#039;&#039;Nephilim&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Brahma&#039;&#039; (3) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
|strikecraft_3 =&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
* 0-5 GTF &#039;&#039;Kulas&#039;&#039; (*)&lt;br /&gt;
** &#039;&#039;Alpha 4&#039;&#039;&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[GTB Boanerges|GTB &#039;&#039;Boanerges&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Delta&#039;&#039; (2)&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
* 1 [[SD Ravana|SD &#039;&#039;Ravana]]&lt;br /&gt;
** &#039;&#039;Abel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[SC Lilith|SC &#039;&#039;Lilith&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Naberus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 [[SC Rakshasa|SC &#039;&#039;Rakshasa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Tannin&#039;&#039;&lt;br /&gt;
** &#039;&#039;Valefar&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 [[SC Cain|SC &#039;&#039;Cain&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Razakel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 6 [[SF Basilisk|SF &#039;&#039;Basilisk]]&lt;br /&gt;
** &#039;&#039;Kali&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
* 6 [[SF Aeshma|SF &#039;&#039;Aeshma&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Lakshmi&#039;&#039; (6) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8 [[SF Mara|SF &#039;&#039;Mara&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shivore&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Vishnu&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 4 [[SF Dragon|SF &#039;&#039;Dragon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shiva&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 4 [[SB Taurvi|SB &#039;&#039;Taurvi&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Rama&#039;&#039; (4) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 [[SB Nahema|SB &#039;&#039;Nahema&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Shakti&#039;&#039; (4) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 [[SB Nephilim|SB &#039;&#039;Nephilim&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Brahma&#039;&#039; (3) &#039;&#039;&#039;*3 waves&#039;&#039;&#039;&lt;br /&gt;
|casualties_3 =&lt;br /&gt;
}}&lt;br /&gt;
(*) &#039;&#039;&#039;May be replaced with the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]], [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]], [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]], [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], [[GTB Zeus|GTB &#039;&#039;Zeus&#039;&#039;]] and/or [[GTF Aurora|GTF &#039;&#039;Aurora&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;This mission is the prototypical definition of &#039;awesome&#039;. The music elevates it to a cinematic experience. Years after Blue Planet&#039;s release, Forced Entry is consistently cited as one of the best missions in the community.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vasudan_Ace&amp;diff=30435</id>
		<title>Vasudan Ace</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vasudan_Ace&amp;diff=30435"/>
		<updated>2010-07-21T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: fixing with the link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vasudan Ace&#039;&#039;&#039; is the nickname of the [[Vasudans|Vasudan]] pilot that is a &amp;quot;mini-boss&amp;quot; at the end of [[The Field of Battle]]. The Vasudan Ace is flying a [[GVF Seth|&#039;&#039;Seth&#039;&#039;-class fighter]] and is armed with [[GTW Avenger|Avenger]] cannons and [[MX-50]]s. The Ace jumps in after the third wave of Anubis fighters is destroyed. Engaging the Vasudan Ace is not compulsory.&lt;br /&gt;
&lt;br /&gt;
Killing the Vasudan Ace is the mission&#039;s Bonus Objective. It will grant the player the Distinguished Flying Cross medal. This is the first medal that you can acquire in the Main &#039;&#039;FreeSpace 1&#039;&#039; Campaign.&lt;br /&gt;
&lt;br /&gt;
If the player doesn&#039;t kill the Vasudan Ace, the freighters in the next mission, [[Small Deadly Space]] will jump out sooner, calling in more hostile reinforcements.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vasudan Ace is equipped with Avenger cannons to prove a challenge against the player&#039;s unshielded fighter. However, this weapon isn&#039;t supposed to have been developed at that point in the campaign. In FreeSpace canon, the Avenger is only made operable in [[The Hammer and the Anvil]].&lt;br /&gt;
*The term &#039;&#039;ace&#039;&#039; is never again used. It is only a rank the player can achieve after acquiring a prescribed number of kills, see [[Awardable Medals]].&lt;br /&gt;
*If the player fails to keep the GTC &#039;&#039;Orff&#039;&#039;&#039;s hull above 80 percent in the [[Eve of Destruction|previous mission]], the Vasudan Ace will not jump in.&lt;br /&gt;
*If the difficulty is on &#039;&#039;Very Easy&#039;&#039; or &#039;&#039;Easy&#039;&#039;, the Ace will be armed with [[GTW ML-16]] lasers instead.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vasudan_Ace&amp;diff=30434</id>
		<title>Vasudan Ace</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vasudan_Ace&amp;diff=30434"/>
		<updated>2010-07-21T19:43:53Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: unless my fs1 disk is screwed up, I think the Ace is given ml-16&amp;#039;s on lower difficulties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vasudan Ace&#039;&#039;&#039; is the nickname of the [[Vasudans|Vasudan]] pilot that is a &amp;quot;mini-boss&amp;quot; at the end of [[The Field of Battle]]. The Vasudan Ace is flying a [[GVF Seth|&#039;&#039;Seth&#039;&#039;-class fighter]] and is armed with [[GTW Avenger|Avenger]] cannons and [[MX-50]]s. The Ace jumps in after the third wave of Anubis fighters is destroyed. Engaging the Vasudan Ace is not compulsory.&lt;br /&gt;
&lt;br /&gt;
Killing the Vasudan Ace is the mission&#039;s Bonus Objective. It will grant the player the Distinguished Flying Cross medal. This is the first medal that you can acquire in the Main &#039;&#039;FreeSpace 1&#039;&#039; Campaign.&lt;br /&gt;
&lt;br /&gt;
If the player doesn&#039;t kill the Vasudan Ace, the freighters in the next mission, [[Small Deadly Space]] will jump out sooner, calling in more hostile reinforcements.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Vasudan Ace is equipped with Avenger cannons to prove a challenge against the player&#039;s unshielded fighter. However, this weapon isn&#039;t supposed to have been developed at that point in the campaign. In FreeSpace canon, the Avenger is only made operable in [[The Hammer and the Anvil]].&lt;br /&gt;
*The term &#039;&#039;ace&#039;&#039; is never again used. It is only a rank the player can achieve after acquiring a prescribed number of kills, see [[Awardable Medals]].&lt;br /&gt;
*If the player fails to keep the GTC &#039;&#039;Orff&#039;&#039;&#039;s hull above 80 percent in the [[Eve of Destruction|previous mission]], the Vasudan Ace will not jump in.&lt;br /&gt;
*If the difficulty is on &#039;&#039;Very Easy&#039;&#039; or &#039;&#039;Easy&#039;&#039;, the Ace will be armed with [[Ml-16]] lasers instead.&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=TerSlash&amp;diff=30432</id>
		<title>TerSlash</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=TerSlash&amp;diff=30432"/>
		<updated>2010-07-21T17:13:13Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: werid thing found with the slash beam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Terran Slashing Beam&#039;&#039;&#039; is a beam used by the [[Terrans]] in [[Portal:FreeSpace 2|FreeSpace 2]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Terran slashing anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4000|10|2|Slashing|1|1 925|385|3 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The major trouble with all &amp;quot;slash&amp;quot; type beams, is that they are inconsistent. The Slashers tend to slash past their target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. The TerSlash in particular has negative feelings associated with it, as a symbol of [[Terran]] technological inferiority. Typically the TerSlash is compared to the [[SRed]], the beam mounted on the [[SCv Moloch]], as even though the TerSlash does 2.2X the sustained damage, the [[SRed]] is far more accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The TerSlash&#039;s problem is that it shuts down when it reaches the end of the target, or runs off the end of it, and so it doesn&#039;t always get the full damage output promised by its duration. In fact, it almost never does. A TerSlash can run from one end of an Orion to another horizontally at fairly short range, or across a Sathanas diagonally at medium ranges, and &#039;&#039;&#039;then&#039;&#039;&#039; the damage output approaches its promised totals. Against anything smaller, it&#039;s doing a lot less.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although it doesn&#039;t go all over the place like the [[LTerSlash|&amp;quot;LT slash beam&amp;quot;]], make sure to keep an eye on the beam when it fires, otherwise you can end up getting killed at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some odd reason, turrets equipied with a slash beam may shoot at any apporpriate targets even if it&#039;s at the point where only a little bit of the beam actually makes contact. In sense, the beam fires at seamlessly nothing as the slash works its way over to the target, making contact for a split-second before dying off.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Rebels_%26_Renegades&amp;diff=29685</id>
		<title>Rebels &amp; Renegades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Rebels_%26_Renegades&amp;diff=29685"/>
		<updated>2010-06-17T15:51:26Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: some side note, added a little bit to another&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Love the Treason...|previous=Feint! Parry! Riposte!|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOC LOOP 1, MISSION 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 185th fighter squadron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 185th has to protect the &#039;&#039;Iceni&#039;&#039; as it makes its may to the [[Polaris]]-[[Regulus]] jump node.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
You have been chosen to fly as an undercover operative within the [[Neo-Terran Front]] and help gather information about [[Aken Bosch|Admiral Bosch]]&#039;s [[ETAK]] project. You have been assigned to lead Alpha wing of the 185th fighter squadron and your first mission under them is to protect the NTF &#039;&#039;Iceni&#039;&#039; as it makes its way to the Regulus jump node in Polaris.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You start this mission a short distance away from the [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]] and the NTSC &#039;&#039;Hinton&#039;&#039;, a [[GTSC Faustus|&#039;&#039;Faustus&#039;&#039;-class science cruiser]]. Scan both ships for some bonus points. Aside from that, this a standard escort mission much akin to [[Into the Maelstrom]]. You can just fly along next to the &#039;&#039;Iceni&#039;&#039; and blast any bombs or rocks that come its way. Defending the &#039;&#039;Hinton&#039;&#039; as well is more of a problem, as &#039;&#039;Faustus&#039;&#039; science cruisers are less than sturdy. Fortunately, the &#039;&#039;Hinton&#039;&#039;&#039;s survival is not necessary for a successful mission. Ordering your wing to defend the &#039;&#039;Iceni&#039;&#039; and making the defense of the &#039;&#039;Hinton&#039;&#039; your sole responsibility generally works. Concentrate on killing bombers and bombs, followed by anything that you find particularly offensive.&lt;br /&gt;
&lt;br /&gt;
During this mission, the &#039;&#039;Yaaru&#039;&#039;, a [[GVC Mentu|&#039;&#039;Mentu&#039;&#039;-class cruiser]], and the &#039;&#039;Asar&#039;&#039;, a [[GVCv Sobek|&#039;&#039;Sobek&#039;&#039;-class corvette]], will attempt to attack the &#039;&#039;Iceni&#039;&#039;. You would be well advised to keep the &#039;&#039;Iceni&#039;&#039; between you and the &#039;&#039;Mentu&#039;&#039;, since the &#039;&#039;Iceni&#039;&#039; will eat the cruiser alive no matter what you do, and the cruiser has AAA beams and flak guns that can hurt you. If those [[VSlash]] beams on the &#039;&#039;Sobek&#039;&#039; make you nervous for your charges feel free to take them out, but try not to get murdered by the corvette&#039;s anti-fighter defenses. As long as you have been doing a reasonably good job keeping the &#039;&#039;Iceni&#039;&#039; safe and intact, its paired [[BGreen]]s will take care of the enemy capital craft without your intervention.&lt;br /&gt;
&lt;br /&gt;
When (and if) both the &#039;&#039;Iceni&#039;&#039; and the &#039;&#039;Hinton&#039;&#039; reach the jump node, keep your distance, because they will probably jump out at odd angles and you don&#039;t want to get run over. If only the &#039;&#039;Iceni&#039;&#039; makes it, this is unnecessary.&lt;br /&gt;
&lt;br /&gt;
It is imperative that you get the &#039;&#039;Iceni&#039;&#039; to the node, even though you are an allied operative. If you fail, you will be executed.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* The &#039;&#039;Asar&#039;&#039; may be a &#039;&#039;Sobek&#039;&#039;-class corvette with excellent anti-fighter capabilities. However, its Weapons subsystem is located on the corvette&#039;s poorly-defended underside. If you are able to evade the defences on the &#039;&#039;Asar&#039;&#039; and fly below it, you can shoot down its Weapons subsystem, reducing the accuracy of the &#039;&#039;Asar&#039;&#039;&#039;s turrets and making the mission a little easier.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*You can witness an amusing Volition flub if the NTSC &#039;&#039;Hinton&#039;&#039; is destroyed by a collision with an asteroid (or the &#039;&#039;Iceni&#039;&#039;; see the next note), as Snipes will say the &#039;&#039;Vasudans&#039;&#039; have destroyed it regardless of who dealt the final blow and/or whether any Vasudans were actually present at that point in time.&lt;br /&gt;
* Unfortunately, both the &#039;&#039;Iceni&#039;&#039; and the &#039;&#039;Hinton&#039;&#039; try to jump out at the same spot. And both ships have the same speed. This may result in a long series of collisions at the node before they jump out. Roughly 50% of the time, the &#039;&#039;Iceni&#039;&#039; batters the &#039;&#039;Hinton&#039;&#039; to death at the node regardless of your efforts. Damage to the either ship&#039;s engines can play a considerable role in the outcome.&lt;br /&gt;
* This is the only campaign mission where you can actually get Vasudan kills on your list, so do as much damage as possible if for some reason you want those.&lt;br /&gt;
* This also the only campaign mission that features the [[GVB Sekhmet]], although it is possible their arrival will fail to trigger at all or triggers after the &#039;&#039;Iceni&#039;&#039; has escaped.&lt;br /&gt;
*To prevent the &#039;&#039;Iceni&#039;&#039; from dying quickly, the &#039;&#039;Asar&#039;&#039; only has one [[Vslash]]. The other one is replaced by a [[Terran Huge Turret]].&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[Neo-Terran Front|NTF]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*1 [[GVC Mentu|GVC &#039;&#039;Mentu&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Vasudan Ship Database#GVC Yaaru|&#039;&#039;Yaaru&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*1 [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Vasudan Ship Database#GVCv Asar|&#039;&#039;Asar&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*1 [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Iceni&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 [[GTSC Faustus|GTSC &#039;&#039;Faustus&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTSC Hinton|&#039;&#039;Hinton&#039;&#039;]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*13 [[GVF Tauret|GVF &#039;&#039;Tauret&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Gemini&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Scorpio (2)&lt;br /&gt;
** &#039;&#039;Sagittarius&#039;&#039; (2) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Leo&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*3 [[GVB Bakha|GVB &#039;&#039;Bakha&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*4 [[GVB Sekhmet|GVB &#039;&#039;Sekhmet&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Virgo&#039;&#039; (2) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*8 [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (4) (*)&lt;br /&gt;
** &#039;&#039;Delta&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
*4 [[GTF Loki|GTF &#039;&#039;Loki&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (4) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*1 [[GVC Mentu|GVC &#039;&#039;Mentu&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Vasudan Ship Database#GVC Yaaru|&#039;&#039;Yaaru&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*1 [[GVCv Sobek|GVCv &#039;&#039;Sobek&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Vasudan Ship Database#GVCv Asar|&#039;&#039;Asar&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*0-13 [[GVF Tauret|GVF &#039;&#039;Tauret&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Gemini&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Scorpio&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Sagittarius&#039;&#039; (2) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Leo&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*0-3 [[GVB Bakha|GVB &#039;&#039;Bakha&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Cancer&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*0-4 [[GVB Sekhmet|GVB &#039;&#039;Sekhmet&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Virgo&#039;&#039; (2) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*0-1 [[GTSC Faustus|GTSC &#039;&#039;Faustus&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTSC Hinton|&#039;&#039;Hinton&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*0-6 [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (4) (*)&lt;br /&gt;
** &#039;&#039;Delta&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
*0-4 [[GTF Loki|GTF &#039;&#039;Loki&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (4) &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(*) It is possible to use the [[GTF Hercules]] or [[GTF Loki]] instead&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|loop1-1.fs2|58.1 KB|Jim Boone|32 (+1 waypoint)|10|44|16|4: Numbers|Brief1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Lucifer_(BP)&amp;diff=29607</id>
		<title>Lucifer (BP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Lucifer_(BP)&amp;diff=29607"/>
		<updated>2010-06-13T01:33:25Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: A little side note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=The Dragon Awakes|next=Journey of a Thousand Miles|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[222nd Nightwolves]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Recovered data from the salvaged escape pod reveals the time and method of Earth&#039;s destruction - but these answers only raise more difficult questions. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The presence of the Lucifer at Earth&#039;s destruction, completely at odds with known historical fact, provides the first hint that the 14th Battle Group&#039;s arrival in Sol may have been more than a simple intersystem jump.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is a cutscene.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This cutscene went though a major overhaul in the Director&#039;s Cut re-version. The battle is a lot more lengthier and features multiple GTC Fenris&#039;s duking it out with SC Cains.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sacrifices&amp;diff=29342</id>
		<title>Sacrifices</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sacrifices&amp;diff=29342"/>
		<updated>2010-05-21T11:08:13Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Preserving the Balance|next=The Great Preservers|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;None&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam&#039;s premonitions grow too powerful to bear, and he makes a difficult choice.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the Temeraire safe, and memories of the visions he has received haunting him, Samuel Bei leaves his friends and species in order to fulfill his destiny: he must sacrifice his humanity and perhaps his life in order to save his father and restore balance.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is again, essentially, a playable cutscene. The Vishnan vessels will accept orders from you, however, so if you wish to make a beautiful entry, order the Vishnans to form on your wing. You&#039;ll be escorted in to the Keeper by a phalanx of firefly-esque drive flares.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This plot twist is a divisive one. Some consider Sam&#039;s decision to join the Vishnans a beautiful and original stroke. Others consider it poorly explained and unbelievable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An oversight in the Directors Cut involves a Hermes shuttle labelled &amp;quot;Temeraire Shuttle 6&amp;quot; Its purpose remains unknown.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sacrifices&amp;diff=29341</id>
		<title>Sacrifices</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sacrifices&amp;diff=29341"/>
		<updated>2010-05-21T11:07:16Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: found some thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Preserving the Balance|next=The Great Preservers|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;None&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam&#039;s premonitions grow too powerful to bear, and he makes a difficult choice.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the Temeraire safe, and memories of the visions he has received haunting him, Samuel Bei leaves his friends and species in order to fulfill his destiny: he must sacrifice his humanity and perhaps his life in order to save his father and restore balance.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is again, essentially, a playable cutscene. The Vishnan vessels will accept orders from you, however, so if you wish to make a beautiful entry, order the Vishnans to form on your wing. You&#039;ll be escorted in to the Keeper by a phalanx of firefly-esque drive flares.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This plot twist is a divisive one. Some consider Sam&#039;s decision to join the Vishnans a beautiful and original stroke. Others consider it poorly explained and unbelievable.&lt;br /&gt;
&lt;br /&gt;
An oversight in the Directors Cut involves a Hermes shuttle labelled &amp;quot;Temeraire Shuttle 6&amp;quot; Its purpose remains unknown.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Their_Finest_Hour&amp;diff=29123</id>
		<title>Their Finest Hour</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Their_Finest_Hour&amp;diff=29123"/>
		<updated>2010-05-07T10:41:31Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: some more digging up, found this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Clash of the Titans II|previous=Dunkerque|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3, MISSION 8&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[70th Blue Lions]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The title says it all. Maybe.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The [[70th Blue Lions]] are, along with the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] and a small contingent of warships, to create a diversion while the Meson Bomb-laden [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]] collapses the [[Capella]]-[[Epsilon Pegasi]] jump node.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
A recommended loadout is the [[GTF Ares|GTF &#039;&#039;Ares&#039;&#039;]], armed with a [[GTW Maxim]] on the quad mount and a bank of [[GTM Trebuchet]]s. Alternatively, you can use a [[GTF Erinyes|GTF &#039;&#039;Erinyes&#039;&#039;]], armed with a [[GTW UD-8 Kayser]], GTW Maxim and two banks of [[GTM Tempest|Tempest dumbfire missiles]].&lt;br /&gt;
&lt;br /&gt;
This mission was planned big and executed small; the &#039;&#039;Colossus&#039;&#039; has a complicated set of waypoints that are never executed. Also, although all allied ships are beam freed, they are beam freed &#039;&#039;before&#039;&#039; they jump in, so they hardly fire their beams, if ever at all. &lt;br /&gt;
&lt;br /&gt;
Your objective in this mission is extremely simple: survive, and get as many kills as possible. You will face off against multiple Shivan fighters and cruisers. If you want some extra protection from the enemy fighters, stay near the [[GVCv Sobek|&#039;&#039;Sobek&#039;&#039;-class]] &#039;&#039;Khepri&#039;&#039;. If you have loaded your ship with a Maxim cannon and a bank of Trebuchet missiles, use both to destroy the Shivan warships at long range.&lt;br /&gt;
&lt;br /&gt;
Near the end, a [[SD Ravana|Ravana-class destroyer]], the &#039;&#039;Beast&#039;&#039;, jumps in to attack the &#039;&#039;Colossus&#039;&#039;. The &#039;&#039;Colossus&#039;&#039; destroys it, but sustains moderate damage. When the &#039;&#039;Ravana&#039;&#039; has been destroyed, a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;-class juggernaut]] jumps in. As the &#039;&#039;Colossus&#039;&#039; takes heavy damage from the &#039;&#039;Sathanas&#039;&#039;&#039; main guns, Command orders the warship to jump out. The &#039;&#039;Colossus&#039;&#039;, however, defies Command order, and instead chooses to hold off the &#039;&#039;Sathanas&#039;&#039; to buy some extra time for the &#039;&#039;Bastion&#039;&#039;. In the ensuing engagement, the &#039;&#039;Colossus&#039;&#039; is destroyed.&lt;br /&gt;
&lt;br /&gt;
You will be ordered to return to base when the &#039;&#039;Colossus&#039;&#039; goes down.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===Real-life Reference===&lt;br /&gt;
&amp;quot;This was their finest hour&amp;quot; was a speech made by Winston Churchill in 1940 during World War II, referring to the [http://en.wikipedia.org/wiki/Battle_of_France &#039;&#039;Battle of France&#039;&#039;]. The name of the mission [[Dunkerque]] (SM3-07), another mission in Act III, was also reference to World War II. Here is an excerpt from the speech:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Let us therefore brace ourselves to our duties, and so bear ourselves that, if the British Empire and its Commonwealth last for a thousand years, men will still say, &amp;quot;&#039;&#039;&#039;This was their finest hour.&#039;&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Allied Warships===&lt;br /&gt;
The event that allows the Allied fleet to fire its beam cannons triggers before the bulk of the fleet has arrived.  The [[FreeSpace 2 Vasudan Ship Database#GVC_Heket|&#039;&#039;Heket&#039;&#039;]], [[FreeSpace 2 Vasudan Ship Database#GVCv_Khepri|&#039;&#039;Khepri&#039;&#039;]], and [[FreeSpace 2 Terran Ship Database#GTC_Stalwart|&#039;&#039;Stalwart&#039;&#039;]] begin to arrive just over twenty seconds into the mission, moments after the [[beam-free-all]] event is triggered.  The warships are then limited to firing [[Terran Turret|turret lasers]] and [[Standard Flak|flak]], since beams can only be freed for ships already in play.&lt;br /&gt;
&lt;br /&gt;
===Actions of the &#039;&#039;Colossus&#039;&#039;===&lt;br /&gt;
Many community members have noted that the &#039;&#039;Colossus&#039;&#039;&#039; last stand, although bold, was rather illogical as she was destroyed in just a few seconds by &#039;&#039;Sathanas 17&#039;&#039;, which never jumped to attack the &#039;&#039;Bastion&#039;&#039;, as mission dialogue would suggest they were trying to prevent. The &#039;&#039;Colossus&#039;&#039; may not have been able to escape because she begins the mission moderately damaged and with engines disabled, but this is never mentioned in the briefing or messages even when Command orders the ship to jump out.&lt;br /&gt;
&lt;br /&gt;
However, examination of the mission file shows that the &#039;&#039;Colossus&#039;&#039; was intended to have a much longer and more dramatic battle with the &#039;&#039;Sathanas&#039;&#039;, but this was scrapped.  The scripting and waypoints for much of this battle still exist, but the Colossus&#039; engines were disabled, rendering it largely irrelevant. However, modding the mission itself or using cheats to send a support ship to &amp;quot;repair&amp;quot; the &#039;&#039;Colossus&#039;&#039; will cause it to go on its programmed waypoints, but won&#039;t save it from the &#039;&#039;Sathanas&#039;&#039; as the latter has a simple Ai-chase goal to attack the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===SJ &#039;&#039;Sathanas 17&#039;&#039;===&lt;br /&gt;
The 17 in SJ &#039;&#039;Sathanas 17&#039;&#039; is taken from events logged by the game&#039;s Event Viewer (F4, Events tab). At around the same time the SD &#039;&#039;Beast&#039;&#039; is destroyed, the Event Viewer logs [[SJD Sathanas|SJD &#039;&#039;Sathanas]] 17&#039;&#039;, one of the many Sathanas juggernauts at the Capella sun, departing. Moments later, an actual &#039;&#039;Sathanas&#039;&#039; juggernaut jumps in near the Colossus and proceeds to destroy it. This &#039;&#039;Sathanas&#039;&#039; is hence called &#039;&#039;Sathanas 17&#039;&#039;, even though it is only listed as &#039;&#039;Sathanas&#039;&#039; in the player&#039;s escort list.&lt;br /&gt;
&lt;br /&gt;
===Wingmen===&lt;br /&gt;
If Beta wing gets destroyed, the &#039;&#039;Colossus&#039;&#039; will send out Gamma and Delta wing. Gamma wing will fly Perseus by default, while Delta wing will be in Boanerges. By the slim chance that Gamma and Delta get destroyed, the &#039;&#039;Colossus&#039;&#039; will send out Kappa wing (in Myrmidons) and Iota wing (in Boanerges) to replace the dead.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
*[[FreeSpace_2_Shivan_Ship_Database#SD Beast|SD Beast]]&lt;br /&gt;
*[[FreeSpace_2_Shivan_Ship_Database#SJ_Sathanas_17|SJ Sathanas 17]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|SM3-08.fs2|82.0 KB|James Agay|56 (+11 waypoints)|10|48|27|2: Exodus|Brief2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Fog_of_War&amp;diff=28991</id>
		<title>The Fog of War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Fog_of_War&amp;diff=28991"/>
		<updated>2010-04-26T10:43:09Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: found u can also order the junit around too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=A Monster in the Mist|previous=Endgame|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2, MISSION 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[203rd Scorpions]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 203rd and Tatenen destroy a Shivan gas-mining operation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The Psamtik launches the Tatenen, a [[GVCv Sobek|Sobek-class corvette]], and multiple wings from the 203rd to destroy a Shivan gas mining operation.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
A recommended loadout is the [[GVF Serapis]] armed with the [[GTW Maxim]], [[GTW Prometheus S]] and two banks of [[GTM Tornado]]s.&lt;br /&gt;
&lt;br /&gt;
You have to cruise the nebula searching for [[SSG Rahu|Rahu-class miners]] and Shivan sentry guns. Destroying the miners is your primary objective. The nebula will severely limit your sight and sensor range, so you have to find the miners on your own. When you encounter any hostiles, use the [[GTW Maxim]] against the miners and the [[GTM Harpoon]]s against the fighters. You can achieve a secondary goal by destroying the sentries.&lt;br /&gt;
&lt;br /&gt;
The Junit, a [[GVA Setekh|Setekh-class AWACS]] can provide you long-range sensors. You can take advantage of this and destroy the miners. After you accomplish the primary goal, the Tatenen comes under attack by [[Shivan]] bombers. Rush back to get some kills and when a large Shivan vessel jumps in, hit your thrusters and get out of its firing range. You have no chance to defend the Tatenen. Jump out after the Vasudan corvette goes down.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can order the Tatenento attack the miners. Order all wings to defend the corvette and the mission is a breeze.&lt;br /&gt;
*Your wingmen will die very fast flying Serapis fighters. Put them in something sturdier, like a Tauret or even a Horus, if you want to get real work out of them.&lt;br /&gt;
*You can also order the Junit to attack the miners. However, the weak firepower provided by the Junit isn&#039;t much of a boon.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[FreeSpace_2_Vasudan_Ship_Database#GVA_Junit|GVA Junit]]&lt;br /&gt;
* [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Tatenen|GVCv Tatenen]]&lt;br /&gt;
* [[FreeSpace_2_Shivan_Ship_Database#SJ_Sathanas_01|SJ Sathanas 01]]&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
* Most of the [[FreeSpace 2-era craft#Fighters 2|Vasudan fighters]]&lt;br /&gt;
* [[GTW Mekhu HL-7]]&lt;br /&gt;
* [[GTW Maxim]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|SM2-07.fs2|69.8 KB|Brad Johnson|54 (+6 waypoints)|10|41|19|4: Numbers|None}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Endgame&amp;diff=28631</id>
		<title>Endgame</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Endgame&amp;diff=28631"/>
		<updated>2010-04-05T14:24:41Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=The Fog of War|previous=The Sicilian Defense|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2, MISSION 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[64th Raptors]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Alpha wing of the 64th is sent to assist the warships guarding the Knossos.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
[[Aken Bosch|Admiral Bosch]] orders the remnants of his fleet to enter the [[Knossos]] portal, guarded by a few GTVA warships. Most of the NTF ships are destroyed, but the [[FreeSpace 2 Rebel Ship Database#NTC Alexandria|NTC &#039;&#039;Alexandria&#039;&#039;]] broke through and entered the node. Alpha wing of the 64th is now deployed to assist in the blockade and fend off any ships until the arrival of the GTVA Colossus.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
A recommended loadout is the [[GTF Pegasus]] armed with the [[GTW Prometheus S|Prometheus S]], a bank of [[GTM Harpoon|Harpoon]]s and a bank of [[GTM Tornado|Tornado]]s, but if the low firepower and weak armoring of the Pegasus does not suit your flying style, you can try something else, such as the [[GTF Myrmidon]].&lt;br /&gt;
&lt;br /&gt;
This is the last mission against the [[Neo-Terran Front|NTF]]. As you jump in, you can see the [[FreeSpace 2 Terran Ship Database#GTCv Monitor|&#039;&#039;Monitor&#039;&#039;]], a [[GTCv Deimos|Deimos-class corvette]] in front of you, and the [[FreeSpace 2 Terran Ship Database#GTC Fortune|&#039;&#039;Fortune&#039;&#039;]], a [[GTC Fenris|Fenris cuiser]], a short distance behind. The [[Knossos]] subspace portal is also located in the background.&lt;br /&gt;
&lt;br /&gt;
After a short conversation, in which is said that the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] has taken down the [[FreeSpace_2_Rebel_Ship_Database#NTC_Vanguard|NTC Vanguard]], the Monitor is attacked by NTF fighters and bombers. Prioritize the bombers; the fighters escorting the bombers are practically harmless. Shortly after, the [[FreeSpace 2 Rebel Ship Database#NTC Loyola|NTC &#039;&#039;Loyola&#039;&#039;]], an [[GTC Aeolus|Aeolus-class cruiser]], enters the area and attacks the Monitor. Ignore it; the cruiser is very dangerous to fighters and it isn&#039;t too much trouble for the Monitor. You can accomplish your mission by defending the Monitor from the first wave of fighters.&lt;br /&gt;
&lt;br /&gt;
When the first wave of NTF fighters go down, the [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;]] jumps in and stops in front of and directly above the Knossos. From here, you don&#039;t have to do much. If you have the mood to, you can engage the incoming [[GTB Medusa|Medusa bombers]] to get kills. When the [[GTCv Deimos|Deimos corvette]] [[FreeSpace 2 Rebel Ship Database#NTCv Danton|NTCv &#039;&#039;Danton&#039;&#039;]] jumps in, do not engage it. The Colossus will have no problems making mincemeat out of it.&lt;br /&gt;
&lt;br /&gt;
The [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]] jumps in shortly after the Danton&#039;s destruction, and you get orders to destroy it. At that crucial moment in time, however, the Colossus experiences a temporary malfunction in its fire control and is unable to attack, giving the Iceni a window to escape, which it does. After it jumps out, you are ordered to return to base.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can order both the GTC Fortune and GTCv Monitor around. This is useful because otherwise the former won&#039;t fire on NTF ships. Order the Fortune to attack enemy warships, and the Monitor to attack the Loyola, and things will move slightly faster.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is the only mission in the main FreeSpace 2 campaign where you can fly the Pegasus stealth fighter without modifying the mission file.&lt;br /&gt;
*A few oversights can be seen by opening this mission in FRED. In particular, messages regarding the Iceni and the Danton are defined, but not called during the mission.&lt;br /&gt;
*In the briefing, the GTCv Monitor is mis-pronounced as GTA Monitor by the voice actor.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTC_Fortune|GTC Fortune]]&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTCv_Monitor|GTCv Monitor]]&lt;br /&gt;
* [[GTVA Colossus]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Loyola|NTC Loyola]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTCv_Danton|NTCv Danton]]&lt;br /&gt;
* [[NTF Iceni]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|SM2-06.fs2|69.8 KB|Brad Johnson|48 (1 waypoint)|9|55|28|6: Joshua|Brief6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Endgame&amp;diff=28630</id>
		<title>Endgame</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Endgame&amp;diff=28630"/>
		<updated>2010-04-05T14:13:01Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: found another oversight. This site keeps giving me a 403 Forbidden error a lot of times trying to look at this site. I wonder why?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=The Fog of War|previous=The Sicilian Defense|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2, MISSION 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[64th Raptors]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Alpha wing of the 64th is sent to assist the warships guarding the Knossos.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
[[Aken Bosch|Admiral Bosch]] orders the remnants of his fleet to enter the [[Knossos]] portal, guarded by a few GTVA warships. Most of the NTF ships are destroyed, but the [[FreeSpace 2 Rebel Ship Database#NTC Alexandria|NTC &#039;&#039;Alexandria&#039;&#039;]] broke through and entered the node. Alpha wing of the 64th is now deployed to assist in the blockade and fend off any ships until the arrival of the GTVA Colossus.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
A recommended loadout is the [[GTF Pegasus]] armed with the [[GTW Prometheus S|Prometheus S]], a bank of [[GTM Harpoon|Harpoon]]s and a bank of [[GTM Tornado|Tornado]]s, but if the low firepower and weak armoring of the Pegasus does not suit your flying style, you can try something else, such as the [[GTF Myrmidon]].&lt;br /&gt;
&lt;br /&gt;
This is the last mission against the [[Neo-Terran Front|NTF]]. As you jump in, you can see the [[FreeSpace 2 Terran Ship Database#GTCv Monitor|&#039;&#039;Monitor&#039;&#039;]], a [[GTCv Deimos|Deimos-class corvette]] in front of you, and the [[FreeSpace 2 Terran Ship Database#GTC Fortune|&#039;&#039;Fortune&#039;&#039;]], a [[GTC Fenris|Fenris cuiser]], a short distance behind. The [[Knossos]] subspace portal is also located in the background.&lt;br /&gt;
&lt;br /&gt;
After a short conversation, in which is said that the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] has taken down the [[FreeSpace_2_Rebel_Ship_Database#NTC_Vanguard|NTC Vanguard]], the Monitor is attacked by NTF fighters and bombers. Prioritize the bombers; the fighters escorting the bombers are practically harmless. Shortly after, the [[FreeSpace 2 Rebel Ship Database#NTC Loyola|NTC &#039;&#039;Loyola&#039;&#039;]], an [[GTC Aeolus|Aeolus-class cruiser]], enters the area and attacks the Monitor. Ignore it; the cruiser is very dangerous to fighters and it isn&#039;t too much trouble for the Monitor. You can accomplish your mission by defending the Monitor from the first wave of fighters.&lt;br /&gt;
&lt;br /&gt;
When the first wave of NTF fighters go down, the [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;]] jumps in and stops in front of and directly above the Knossos. From here, you don&#039;t have to do much. If you have the mood to, you can engage the incoming [[GTB Medusa|Medusa bombers]] to get kills. When the [[GTCv Deimos|Deimos corvette]] [[FreeSpace 2 Rebel Ship Database#NTCv Danton|NTCv &#039;&#039;Danton&#039;&#039;]] jumps in, do not engage it. The Colossus will have no problems making mincemeat out of it.&lt;br /&gt;
&lt;br /&gt;
The [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]] jumps in shortly after the Danton&#039;s destruction, and you get orders to destroy it. At that crucial moment in time, however, the Colossus experiences a temporary malfunction in its fire control and is unable to attack, giving the Iceni a window to escape, which it does. After it jumps out, you are ordered to return to base.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You can order both the GTC Fortune and GTCv Monitor around. This is useful because otherwise the former won&#039;t fire on NTF ships. Order the Fortune to attack enemy warships, and the Monitor to attack the Loyola, and things will move slightly faster.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is the only mission in the main FreeSpace 2 campaign where you can fly the Pegasus stealth fighter without modifying the mission file.&lt;br /&gt;
*A few oversights can be seen by opening this mission in FRED. In particular, messages regarding the Iceni and the Danton are defined, but not called during the mission.&lt;br /&gt;
*In the briefing, the GTCv Monitor was mis-pronounced as GTA Monitor by the voice actor.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTC_Fortune|GTC Fortune]]&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTCv_Monitor|GTCv Monitor]]&lt;br /&gt;
* [[GTVA Colossus]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Loyola|NTC Loyola]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTCv_Danton|NTCv Danton]]&lt;br /&gt;
* [[NTF Iceni]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|SM2-06.fs2|69.8 KB|Brad Johnson|48 (1 waypoint)|9|55|28|6: Joshua|Brief6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28424</id>
		<title>Fallen Angel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28424"/>
		<updated>2010-03-13T12:23:32Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: updating  Casualty list from director&amp;#039;s cut,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Keepers of Hell|next=Demons of the Past|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;Vishnan Great Psyche&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam and his Vishnan allies come to the rescue of the Orestes, cornered by the Lucifer.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The destruction of the &#039;&#039;Orestes&#039;&#039; is imminent. You must intervene to save your father and the thousands of lives under his command.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your allies - including the Vishnan Arbiters - should be able to handle themselves well. Focus on taking out the Lucifer&#039;s reactors. Remember, your shields are extremely resilient and recharge very quickly, so if you&#039;re in trouble, boost power.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission is foreshadowed almost perfectly by &#039;Curse of Prescience.&#039;&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, the Lucifer&#039;s shielding system is inoperative. This is almost certainly due to FREDding reasons: the ship should not be invulnerable (because beams can likely pierce its shields), but the model lacks a shield mesh.&lt;br /&gt;
&lt;br /&gt;
Note that this mission is somewhat timed. When the Lucifer starts taking serious damage, it might depart, thus, failing the mission.&lt;br /&gt;
&lt;br /&gt;
Destroying the reactors in the Director&#039;s Cut is a bit easier than in the original, as two Vishnan Arbiters will take out 2 of the Lucifer&#039;s reactors, while the Orestes takes out another one with her spinal beam, leaving 2 reactors left for the player to deal with.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[GTVA]] 14th Battlegroup/[[Vishnans]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[Shivans]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[GTD Orestes]]&lt;br /&gt;
*GTCv Boreas&lt;br /&gt;
*GTCv Miranda&lt;br /&gt;
*GTC Persephone&lt;br /&gt;
*GTL Fortune&lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Vishnan Arbiters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*SD Hyde&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Multiple fighters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Multiple fighters and bombers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Samuel Bei&lt;br /&gt;
*0-2 Vishnan Arbiters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*SD Lucifer&lt;br /&gt;
*SD Hyde&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Whitehall&amp;diff=28399</id>
		<title>GTI Whitehall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Whitehall&amp;diff=28399"/>
		<updated>2010-03-11T11:37:24Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: fixxing vet comment box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTI &#039;&#039;&#039;Whitehall&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Whitehall.jpg]]|caption=The GTI Whitehall}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTI &#039;&#039;Whitehall&#039;&#039;&#039;&#039;&#039; is a massive starbase with incredible launch and ship repair capabilities.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Flames Of War Tech Room Description===&lt;br /&gt;
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Docking pylons have dock points on them. No glow points yet.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 10 000 000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 11300 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 9089 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16411 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| 1080 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Flames of War&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced THT&lt;br /&gt;
| 5x2      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
Possibly TOO big, dare I say it. Structures this hard can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.&lt;br /&gt;
&lt;br /&gt;
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn&#039;t. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station&#039;s sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28316</id>
		<title>Fallen Angel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28316"/>
		<updated>2010-03-06T20:00:49Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: typoz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Keepers of Hell|next=Demons of the Past|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;Vishnan Great Psyche&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam and his Vishnan allies come to the rescue of the Orestes, cornered by the Lucifer.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The destruction of the &#039;&#039;Orestes&#039;&#039; is imminent. You must intervene to save your father and the thousands of lives under his command.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your allies - including the Vishnan Arbiters - should be able to handle themselves well. Focus on taking out the Lucifer&#039;s reactors. Remember, your shields are extremely resilient and recharge very quickly, so if you&#039;re in trouble, boost power.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission is foreshadowed almost perfectly by &#039;Curse of Prescience.&#039;&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, the Lucifer&#039;s shielding system is inoperative. This is almost certainly due to FREDding reasons: the ship should not be invulnerable (because beams can likely pierce its shields), but the model lacks a shield mesh.&lt;br /&gt;
&lt;br /&gt;
Note that this mission is somewhat timed. When the Lucifer starts taking serious damage, it might depart, thus, failing the mission.&lt;br /&gt;
&lt;br /&gt;
Destroying the reactors in the Director&#039;s cut is a bit easier than in the orginal, as two Vishnan Arbiters take out 2 seperate reactors, while the Orestes takes out one other with its forward beam, only leaving 2 reactors left for the player to take out.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[GTVA]] 14th Battlegroup/[[Vishnans]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[Shivans]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[GTD Orestes]]&lt;br /&gt;
*GTCv Boreas&lt;br /&gt;
*GTCv Miranda&lt;br /&gt;
*GTC Persephone&lt;br /&gt;
*GTL Fortune&lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Vishnan Arbiters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*SD Hyde&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Multiple fighters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Multiple fighters and bombers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Samuel Bei&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*SD Lucifer&lt;br /&gt;
*SD Hyde&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28315</id>
		<title>Fallen Angel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28315"/>
		<updated>2010-03-06T20:00:13Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Keepers of Hell|next=Demons of the Past|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;Vishnan Great Psyche&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam and his Vishnan allies come to the rescue of the Orestes, cornered by the Lucifer.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The destruction of the &#039;&#039;Orestes&#039;&#039; is imminent. You must intervene to save your father and the thousands of lives under his command.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your allies - including the Vishnan Arbiters - should be able to handle themselves well. Focus on taking out the Lucifer&#039;s reactors. Remember, your shields are extremely resilient and recharge very quickly, so if you&#039;re in trouble, boost power.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission is foreshadowed almost perfectly by &#039;Curse of Prescience.&#039;&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, the Lucifer&#039;s shielding system is inoperative. This is almost certainly due to FREDding reasons: the ship should not be invulnerable (because beams can likely pierce its shields), but the model lacks a shield mesh.&lt;br /&gt;
&lt;br /&gt;
Note that this mission is somewhat timed. When the Lucifer starts taking serious damage, it might depart, thus, failing the mission.&lt;br /&gt;
&lt;br /&gt;
Destroying the reactors in the Director&#039;s cut is a bit easier than in the orginal, as two Vishnan Arbiters take out 2 seperate reactors, while the Orsertes takes out one other with its froward beam, only leaving 2 reactors left for the player to take out.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[GTVA]] 14th Battlegroup/[[Vishnans]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[Shivans]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[GTD Orestes]]&lt;br /&gt;
*GTCv Boreas&lt;br /&gt;
*GTCv Miranda&lt;br /&gt;
*GTC Persephone&lt;br /&gt;
*GTL Fortune&lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Vishnan Arbiters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*SD Hyde&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Multiple fighters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Multiple fighters and bombers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Samuel Bei&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*SD Lucifer&lt;br /&gt;
*SD Hyde&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=28253</id>
		<title>Black Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Black_Omega&amp;diff=28253"/>
		<updated>2010-03-02T04:17:36Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: adding notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Running the Gauntlet|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Clash of the Titans|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have successfully extracted the records from Altair 4. They have been partially deciphered and are being moved back to Terran Space. Omega transports will once again be handling the movement of the scientists and the records.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unfortunately, the Altair system is still controlled by Hammer of Light. One of their flagships, the Anvil, is stationed here, and has gotten word of our presence in this system.  It is currently blocking the vector to the subspace node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil carries with it a powerful contingent of Vasudan fighters. Intelligence reports two squadrons: one of advanced Thoth space superiority fighters, and one of Horus Interceptors. These fighters have defended the Anvil well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Intelligence has also detected the presence of a third wing of Vasudan bombers in this system. They will undoubtedly attack our fleeing transports.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Your strike force will once again consist of Alpha, Beta, and Gamma wings. Gamma will provide escort for Alpha while Alpha attacks the Anvil. Beta will ensure the safety of the transports and maintain our fighter superiority.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;The Anvil must be destroyed. We are equipping Alpha with Harbinger bombs. These bombs require exact placement and careful maneuvering, but will do massive damage to the Anvil. Beta and Gamma must ensure that the Harbingers reach their target.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Our primary goal, however, is to ensure that Omega 1 and Omega 2 reach the jump node. Destroying the Anvil is the best way to ensure that this goal is accomplished. This mission is of grave importance. Do not fail, pilot. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Once the mission has restarted, hit (Shift) + (/). This should put in dual fire mode for your secondary weapon. Now head toward the jump node. While you&#039;re heading there, order your wingmen to engage enemy. By this time the Leo bombers should have arrived. Dispatch them. Now you are free to attack the Anvil. Use Harbingers and be suprised at how much damage two of them will do. Switch to your other slot of Harbingers and shoot them at the Anvil. If fighters start attacking Omega 2, tell Gamma wing to protect Omega 2. Once the Anvil is down, destroy any remaining fighters and then stay with the transports until they depart.&lt;br /&gt;
&lt;br /&gt;
If you play on at least Medium and save both transports, you&#039;ll receive the [[Awardable Medals|Medal of Valor]].&lt;br /&gt;
&lt;br /&gt;
Alternative strategy:&lt;br /&gt;
&lt;br /&gt;
The key to this mission is timing.  As soon as the bombers jump in, order all your wingmen to engage the enemy; next is the hard part, getting through the fighter screen to strike at the Anvil&#039;s weapons subsystem.  I find that a loadout of Phoenix/Harbinger/Harbinger works best here as the HoL fighters will often attack you frontally on your way in, making them vulnerable to a couple of anti-bomber warheads to the face.  You should concentrate on getting close to the Anvil but if you&#039;re getting pounded by the Thoths, don&#039;t hesistate to fight back and take evasive maneuvers until they lose interest.  If all is proceeding as planned, the Omega transports should be coming under attack from the Anvil just before you take out the subsystem.  Be prepared to micromanage your wingmen between engaging the enemy and hanging back by the transports as often a single Horus or Thoth will rudely attempt to wreck the cargo.  Whilst doing this, try to get in position to disable the Anvil.  If you can manage that, and both Omega transports are at 30%+ integrity at this point, then you&#039;ve most likely got the medal in the bag.  Call in support and finish off the destroyer at your leisure.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If only one Omega transport survived the last mission, then only one Omega transport will be in this mission. In this scenario, you receive the Medal of Valor, no matter your performance in this mission.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*If the Anvil is still hanging around if the Omega transports make it to the node, the destroyer will jump out shortly afterwards, robbing you of a medal and making the next mission tougher than it needs to be. A solution to this is to disable the Anvil, but usually ends up happening most of the time since a Typhoon tends to get disabled when one or two warheads explode on it near the rear.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*Omega 1 and 2 &amp;lt;br&amp;gt;&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Anvil|PVD &#039;&#039;Anvil&#039;&#039;]] ([[Hammer of Light]])&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ceremony&amp;diff=28244</id>
		<title>Ceremony</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ceremony&amp;diff=28244"/>
		<updated>2010-03-01T01:16:07Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Finding Sanctuary|next=Forced Entry|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[222nd Nightwolves]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Alpha Wing escorts the &#039;&#039;Sanctuary&#039;&#039;&#039;s commander to the &#039;&#039;[[GTD Temeraire]]&#039;&#039;. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The &#039;&#039;Sanctuary&#039;&#039; has been running, hiding, and fighting for its life for half a century. Your arrival represents the first spark of hope in generations for the survivors of this alternate Earth.&lt;br /&gt;
&lt;br /&gt;
The meeting between Admiral Carey and Admiral Nechyev represents the first inter-universe conference of flag officers.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is essentially a playable cutscene.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Lilth that was destroyed by the Temeraire was orginally set to be a Moloch. It was change back into a Moloch in the re-release version.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;This mission is aesthetically gorgeous. Between the opening cutscene and the music, &#039;&#039;Ceremony&#039;&#039; presents a truly stirring experience.&#039;&#039;}}&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ceremony&amp;diff=28243</id>
		<title>Ceremony</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ceremony&amp;diff=28243"/>
		<updated>2010-03-01T01:15:43Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: adding something from playing both versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Finding Sanctuary|next=Forced Entry|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[222nd Nightwolves]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Alpha Wing escorts the &#039;&#039;Sanctuary&#039;&#039;&#039;s commander to the &#039;&#039;[[GTD Temeraire]]&#039;&#039;. &#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The &#039;&#039;Sanctuary&#039;&#039; has been running, hiding, and fighting for its life for half a century. Your arrival represents the first spark of hope in generations for the survivors of this alternate Earth.&lt;br /&gt;
&lt;br /&gt;
The meeting between Admiral Carey and Admiral Nechyev represents the first inter-universe conference of flag officers.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is essentially a playable cutscene.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The Lilth that was destroyed by the Terimine was orginally set to be a Moloch. It was change back into a Moloch in the re-release version.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;This mission is aesthetically gorgeous. Between the opening cutscene and the music, &#039;&#039;Ceremony&#039;&#039; presents a truly stirring experience.&#039;&#039;}}&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=28242</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=28242"/>
		<updated>2010-02-28T17:42:12Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: blast, spelling mishap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEFg Karuna}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;UEFg &#039;&#039;Karuna&#039;&#039;&#039;&#039;&#039; is a fan-made [[Terrans|Terran]]-designed multi-role combat frigate used by the [[United Earth Federation]] in [[Blue Planet]]. The UEF utilises this class of warship very heavily, particularly as a standard warship deployed during the war with the [[GTVA]]. While the &#039;&#039;Karuna&#039;&#039; lacks heavy-hitting long-range weaponry, it is peppered with numerous turrets to engage warships effectively at medium and close range. The &#039;&#039;Karuna&#039;&#039; also has a small fighterbay, allowing it to launch fighters and/or bombers to escort or engage targets should additional reinforcements be unavailable.&lt;br /&gt;
{{shipimage|image=[[image:Uefgkaruna.jpg]]|caption=The UEFg &#039;&#039;Karuna&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: Age of Aquarius Tech Description===&lt;br /&gt;
The Karuna class frigate, a product of the orbital shipyards of Earth and Mars, is the backbone of the United Earth Navy. These versatile ships perform a variety of missions, including strike, escort, long range patrol and scouting. The incorporation of a launch bay for 12 light to medium fighters provides an added edge to its combat capability. It&#039;s simple but elegant design reflects its ingenuity despite the lack of advanced resources and construction facilities. The most noteworthy design concept is the utilisation of a rotating section, creating gravity for those aboard the vessel. This greatly reduces the need for power hungry gravity plating, and serves as a platform for the ships medium range sensor arrays giving them an outstanding field of view. It also acts as a centrifugal power generator that powers most of the secondary subsystems leaving the main reactors free to deliver more power to the engines, weapons and other primary subsystems. The Karuna&#039;s weapons array consists primarily of conventional pulse cannon, flak and missile batteries&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna class frigates are the backbone of the new Federation Navy and are the most versatile warships in the fleet. While smaller than the old Orion class destroyers, they are faster and pack a much greater punch. Armed with several point defence turrets, railguns and heavy missile batteries, they are a deadly threat to any ship that engages them in battle. Ideally suited to independent intrasystem duties, they have been instrumental in maintaining peace and order within Sol. As Solar military forces continue to move closer and closer towards a more generalised ship design, Karuna frigates are expected to serve the navy in their current capacity well into the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O&#039;s original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
The Karuna packs so many torpedoes that it can effectively saturate a target&#039;s point defenses, leaving no beams or pulse weapons available to fire at oncoming fighters or bombers. This is part of its tactical abilities - on its own, the Karuna lacks the firepower to stand toe-to-toe with most GTVA warships of comparable or greater size.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Frigate|United Earth Federation|N/A|40|N/A|N/A|85000|N/A|1295}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: AoA&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Point Defense Turret&lt;br /&gt;
| 17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Light Turret&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Medium Turret&lt;br /&gt;
| 18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huge Railgun&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pestilence&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armageddon&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This ship is poetry. Its salvo turrets lend it the air of a World War II cruiser, spewing lines of tracer fire at swarming fighters. Multiple torpedo launchers and an impressive set of forward railguns give a Karuna charge all the cinematic punch of the Pegasus deathrun from Battlestar Galactica.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it also has the same survival rate, and less effectiveness. The Karuna, like most UEF ships, takes it on the chin against beam-armed opponents when at range.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=28241</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=28241"/>
		<updated>2010-02-28T17:41:36Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: adding description found though BluePlanet AoA ship table files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEFg Karuna}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;UEFg &#039;&#039;Karuna&#039;&#039;&#039;&#039;&#039; is a fan-made [[Terrans|Terran]]-designed multi-role combat frigate used by the [[United Earth Federation]] in [[Blue Planet]]. The UEF utilises this class of warship very heavily, particularly as a standard warship deployed during the war with the [[GTVA]]. While the &#039;&#039;Karuna&#039;&#039; lacks heavy-hitting long-range weaponry, it is peppered with numerous turrets to engage warships effectively at medium and close range. The &#039;&#039;Karuna&#039;&#039; also has a small fighterbay, allowing it to launch fighters and/or bombers to escort or engage targets should additional reinforcements be unavailable.&lt;br /&gt;
{{shipimage|image=[[image:Uefgkaruna.jpg]]|caption=The UEFg &#039;&#039;Karuna&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: Age of Aquiras Tech Description===&lt;br /&gt;
The Karuna class frigate, a product of the orbital shipyards of Earth and Mars, is the backbone of the United Earth Navy. These versatile ships perform a variety of missions, including strike, escort, long range patrol and scouting. The incorporation of a launch bay for 12 light to medium fighters provides an added edge to its combat capability. It&#039;s simple but elegant design reflects its ingenuity despite the lack of advanced resources and construction facilities. The most noteworthy design concept is the utilisation of a rotating section, creating gravity for those aboard the vessel. This greatly reduces the need for power hungry gravity plating, and serves as a platform for the ships medium range sensor arrays giving them an outstanding field of view. It also acts as a centrifugal power generator that powers most of the secondary subsystems leaving the main reactors free to deliver more power to the engines, weapons and other primary subsystems. The Karuna&#039;s weapons array consists primarily of conventional pulse cannon, flak and missile batteries&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna class frigates are the backbone of the new Federation Navy and are the most versatile warships in the fleet. While smaller than the old Orion class destroyers, they are faster and pack a much greater punch. Armed with several point defence turrets, railguns and heavy missile batteries, they are a deadly threat to any ship that engages them in battle. Ideally suited to independent intrasystem duties, they have been instrumental in maintaining peace and order within Sol. As Solar military forces continue to move closer and closer towards a more generalised ship design, Karuna frigates are expected to serve the navy in their current capacity well into the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O&#039;s original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
The Karuna packs so many torpedoes that it can effectively saturate a target&#039;s point defenses, leaving no beams or pulse weapons available to fire at oncoming fighters or bombers. This is part of its tactical abilities - on its own, the Karuna lacks the firepower to stand toe-to-toe with most GTVA warships of comparable or greater size.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Frigate|United Earth Federation|N/A|40|N/A|N/A|85000|N/A|1295}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: AoA&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Point Defense Turret&lt;br /&gt;
| 17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Light Turret&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Medium Turret&lt;br /&gt;
| 18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huge Railgun&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pestilence&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Armageddon&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This ship is poetry. Its salvo turrets lend it the air of a World War II cruiser, spewing lines of tracer fire at swarming fighters. Multiple torpedo launchers and an impressive set of forward railguns give a Karuna charge all the cinematic punch of the Pegasus deathrun from Battlestar Galactica.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it also has the same survival rate, and less effectiveness. The Karuna, like most UEF ships, takes it on the chin against beam-armed opponents when at range.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=28240</id>
		<title>UEC Sanctus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=28240"/>
		<updated>2010-02-28T17:28:17Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: same deal as below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:UEC_Sanctus.jpg|480px]]|caption=UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Large cruiser class of the [[UEF]] for the [[Blue Planet]] mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Sanctus occupies a tactical space between the Karuna frigates and the old GTA Great War-era cruisers. The UEF military officially designates the Sanctus as a next-generation cruiser, though the ship&#039;s dimensions approach those of the Vasudan Sobek corvette. The cruiser was designed with the Federation Navy&#039;s philosophy of generalisation in mind, and as such has enough cargo space to serve as a military freighter and transport while still performing adequately as a warship. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:&#039;&#039;&#039;Meaning:&#039;&#039;&#039; &#039;&#039;Holy&#039;&#039; (masculine form)&lt;br /&gt;
:&#039;&#039;&#039;Language:&#039;&#039;&#039; &#039;&#039;Latin&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alternate spellings:&#039;&#039;&#039; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most ship names, &#039;&#039;Sanctus&#039;&#039; doesn&#039;t refer to any mythological character. It&#039;s just the masculine form of &#039;&#039;Holy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|United Earth Federation|N/A|N/A|N/A|N/A|N/A|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Sanctus is the most numerous of the UEF&#039;s versatile and beautiful capital ships. To compensate for its lack of beam weapons and relatively light railgun armament, the Sanctus mounts a pair of four-tube torpedo launchers that a)look incredibly cool and b) allow it to serve as a close-range, formation-disrupting combatant. It may not have much punch, but it can force a GTVA gunline to turn off and deal with a new threat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Santcus will get murdered at range by beam-armed combatants. Its antifighter defenses are, relatively speaking, numerous, but while a Sanctus is a veritable fortress except from the fore against bombs, its point-defense weapons are not terribly competent against shields.}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UED_Solaris&amp;diff=28239</id>
		<title>UED Solaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UED_Solaris&amp;diff=28239"/>
		<updated>2010-02-28T17:27:27Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: fixing vet comment here, dont need to leave personal sigiture in vet comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|the UED &#039;&#039;Solaris&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Solaris.jpg|480px]]|caption=UED Solaris}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;UED &#039;&#039;Solaris&#039;&#039;&#039;&#039;&#039; is the destroyer class of the [[United Earth Federation|UEF]] in [[Blue Planet]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
&lt;br /&gt;
The Solaris destroyers are the last line of capital ships for the Federation Navy after the Orion-class destroyers were phased out of service. These destroyers serve as mobile command bases for fightercraft and transport operations. These destroyers are a source of great pride and solidarity for the Federation, and since the commencement of hostilities between Earth and the GTVA, have provided much-needed strength to the Federation navy.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Original model: FD Vexor by Steve-O.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Named for the titular alien planet in the novel by Stanisław Lem, notable for the &amp;quot;alienness&amp;quot; of alien portrayal.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|United Earth Federation|N/A|N/A|N/A|N/A|N/A|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Solaris is a powerful weapons platform with quite a bit of reach. It&#039;ll chew up Capella-era GTVA warships with its railguns, and like most UEF warships, it has excellent point defense. Against more modern warships like the Bellerophon and Chimera corvettes, however, its lack of beam weapons leaves it struggling. Against its true competition, the Titan and Raynor-class destroyers, the Solaris must use its fighter complement (preferably Shrike-armed gunships) to snipe forward beams if it hopes to survive. If it can close to broadside range without taking crippling damage, the Solaris&#039; slabs of armor may give it the edge it needs to win out. As always, the outcome depends on positioning, warp in locations, and fighter tactics.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Curse_of_Prescience&amp;diff=28237</id>
		<title>Curse of Prescience</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Curse_of_Prescience&amp;diff=28237"/>
		<updated>2010-02-28T15:27:28Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: stating one thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Forced Entry|next=First Contact|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 12&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;Unknown (GTD Orestes squadron)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Samuel Bei, cursed with prescience, dreams of his father&#039;s death.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The &#039;&#039;Temeraire&#039;&#039; and its battle group are cut off from the &#039;&#039;Orestes&#039;&#039;, and Sam, worried for his father and distant friends, dreams an uncanny dream of what might happen.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Shoot down bombers and dodge fighters. Do not attempt to approach the [[Lucifer]] or disarm it.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*The Lucifer is intended to destroy the Orestes. If the Lucifer ends up taking too much damage, it will depart, breaking the mission.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;Continuing the string of truly gorgeous missions that began with Ceremony, Curse of Prescience features an incredible Delta Serpentis skybox and a thrilling custom soundtrack. &#039;&#039;}}&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28131</id>
		<title>Fallen Angel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fallen_Angel&amp;diff=28131"/>
		<updated>2010-02-22T11:40:42Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: think that all vishnans were destroyed after the sacred keeper was blown up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Keepers of Hell|next=Demons of the Past|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 18&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; &#039;&#039;Vishnan Great Psyche&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam and his Vishnan allies come to the rescue of the Orestes, cornered by the Lucifer.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The destruction of the &#039;&#039;Orestes&#039;&#039; is imminent. You must intervene to save your father and the thousands of lives under his command.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your allies - including the Vishnan Arbiters - should be able to handle themselves well. Focus on taking out the Lucifer&#039;s reactors. Remember, your shields are extremely resilient and recharge very quickly, so if you&#039;re in trouble, boost power.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission is foreshadowed almost perfectly by &#039;Curse of Prescience.&#039;&lt;br /&gt;
&lt;br /&gt;
For unknown reasons, the Lucifer&#039;s shielding system is inoperative. This is almost certainly due to FREDding reasons: the ship should not be invulnerable (because beams can likely pierce its shields), but the model lacks a shield mesh.&lt;br /&gt;
&lt;br /&gt;
Note that this mission is somewhat timed. When the Lucifer starts taking serious damage, it might depart, thus, failing the mission.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[GTVA]] 14th Battlegroup/[[Vishnans]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |[[Shivans]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[GTD Orestes]]&lt;br /&gt;
*GTCv Boreas&lt;br /&gt;
*GTCv Miranda&lt;br /&gt;
*GTC Persephone&lt;br /&gt;
*GTL Fortune&lt;br /&gt;
*Vishnan Sacred Keeper&lt;br /&gt;
*Vishnan Arbiters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*SD Hyde&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*Multiple fighters&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*Multiple fighters and bombers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
*All Vishnan forces&lt;br /&gt;
*Samuel Bei&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
*SD Lucifer&lt;br /&gt;
*SD Hyde&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=First_Contact_II&amp;diff=28130</id>
		<title>First Contact II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=First_Contact_II&amp;diff=28130"/>
		<updated>2010-02-22T11:36:19Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: fredding mishap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=First Contact|next=Preserving the Balance|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MISSION 13 - PART 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[222nd Nightwolves]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; &#039;&#039;Sam pursues the mysterious ships into a confrontation with his own destiny.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Sam&#039;s earlier brush with these unknown entities in the N362 neutron star area culminates in a powerful vision.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Essentially a cutscene.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The portentous, mystical statements the Vishnans deliver can be hard to interpret, but they make it clear that Sam has a special role as an instrument of greater forces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Fredding oversight allows the player to call in a support ship, despite that he cut off on communications&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#3C1E1E; font-size: 150%&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Forces involved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Belligerents&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Ships&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Spacecraft&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#202020&amp;quot;| &#039;&#039;&#039;Casualties&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;It is wild speculation, but it seems reasonable to suggest that the mystical connection between Vishnan and human has a tenuous basis in canon: Lieutenant Ash, in the last moments of his life, claimed to feel a fearful, almost supernatural connection with the Shivans.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Out_of_the_Dark,_Into_the_Night&amp;diff=28028</id>
		<title>Out of the Dark, Into the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Out_of_the_Dark,_Into_the_Night&amp;diff=28028"/>
		<updated>2010-02-11T21:39:06Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: whoops fixing ze mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Avenging Angels|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Paving the Way|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;With the Antares system nearly secure, Command has decided that the GTSC Plato will carry the prototype for the Avenger Attack Cannon through the Antares system.  It will proceed to the Ribos system, where production of the Avenger will begin.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Intelligence has determined that only one Vasudan cruiser remains in this system, the Taurus.  If the Vasudans decide to attack the Plato on its way to Ribos, they will certainly use the Taurus.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The number of Vasudan attack craft in this system is minimal. Intelligence estimates at most two strike squads.  If something should go wrong, the Plato is equipped with an escape pod.  The escape pod will attempt to make the subspace jump to Ribos.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Alpha wing will provide cover for the Plato, and, if necessary, the Plato&#039;s escape pod.  The safety of the prototype is vital, and all Vasudan threats must be eliminated.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Pay special attention to any Vasudan bombers that may arrive.  Bombers will be the greatest threat to the Plato during this operation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;When you&#039;ve cleared the area of hostile bombers, eliminate other threats and continue escorting the Plato to the intersystem subspace node.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Everything is quiet for a while until 3 Anubis fighters and 1 Osiris bomber (Aries wing) jump in. Take out the Osiris bomber.  Don&#039;t hesitate to use a lot of your Fury missiles on it, then aid your wingmen in taking out the rest of the fighters. After this all is quiet for quite some time until the &#039;&#039;Taurus&#039;&#039; jumps in, and with it four Anubis fighters and one Osiris bomber (Virgo wing). They will be about 9,000 units away, so stay with the &#039;&#039;Plato&#039;&#039;. After a while four Unknown ship-class fighters (2 Scorpions and 2 Shaitans) will attack the &#039;&#039;Taurus&#039;&#039;. When the Vasudan fighters attack the unknowns, notice that the attacks hit an invisible shield which is visible only when it is hit. Command will order you to visually identify the ships. Ignore them, just stay with the &#039;&#039;Plato&#039;&#039;. When you receive the message, &amp;quot;What the hell? They took out the Taurus already,&amp;quot; get ready for some action.&lt;br /&gt;
&lt;br /&gt;
The four unknowns will jump out and four more will attack the &#039;&#039;Plato&#039;&#039;. The [[SB Shaitan|&#039;&#039;Shaitan&#039;&#039;-class]] ships are bombers and look kind of flat. The [[SF Scorpion|Scorpions]] are fighters and will be flying around in all directions.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Plato&#039;&#039; will be destroyed and the escape pod should make it without difficulty. The bombers will jump out and one single Scorpion will remain in the area. Attack it with Furys, as the ML-16 is useless against its shields. Expend all of your Furys at the Scorpion if need be. Eventually it will die and you will complete your bonus objective.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Please note that you &#039;&#039;can&#039;&#039; target the Unknowns, using a somewhat clumsy method, however. Target one of your fighters and press &#039;J&#039; (target my target&#039;s target). This will allow you to target the Unknown ships. Also note that the Taurus and Osiris bombers will target only the Plato and &#039;&#039;not&#039;&#039; the Unknown fighters or bombers, but if the Osiris gets attacked, it will retalite against the unknowns, allowing you to target them.&lt;br /&gt;
&lt;br /&gt;
The Plato&#039;s escape pod is flagged invulnerable (more likely set so it doesn&#039;t die in the Plato&#039;s explosion), so it will always make it to the jump out point, regardless. However, it is quite possible to get the Plato to the node and have it sit there for awhile until enough bombs slip past you. It is unlikely at best you will successfully defend the ship against all the waves of Shivan bombers that come in; and if you do, it will break the mission. It is often best to attack a Shaitan rather than the loner remaining Scorpion anyways, however, since they make easier targets. Make sure not to be too close to a Shaitan, as you may hit a launched bomb if the bomber is still facing the Plato, making you die in a rather flashy fashion. By all means go after the Scorpion too, but it is harder to kill.&lt;br /&gt;
&lt;br /&gt;
You can easily reach Taurus and achieve visual confirmation if you&#039;re flying the [[Valkyrie]] interceptor, give all power to engines and engage afterburners. You should be back at Plato just after Taurus is destroyed (self-destructs after it hits 80% hull). Note that getting close to the Taurus may cause the Shaitans laying waste to it may cause them to change targets to you instead, breaking the mission unless you take up the honor of attacking it until it blows up.&lt;br /&gt;
&lt;br /&gt;
Note that this is the first mission (if you don&#039;t count the Vasudan Ace from Small Deadly Field) that the Vasudans remove the [[Vasudan Light Laser]] pea shooter in favor of using the ML-16 laser and other Terran weapons. Though the Anubis fighters will be only pests on Easy or Very Easy, Medium and above they fire at a devestating rate, killing you almost instantly if your not careful.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GTSC &#039;&#039;Plato&#039;&#039;&lt;br /&gt;
*PVC &#039;&#039;Taurus&#039;&#039;&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Out_of_the_Dark,_Into_the_Night&amp;diff=28026</id>
		<title>Out of the Dark, Into the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Out_of_the_Dark,_Into_the_Night&amp;diff=28026"/>
		<updated>2010-02-11T21:38:00Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: adding more notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Avenging Angels|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Paving the Way|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;With the Antares system nearly secure, Command has decided that the GTSC Plato will carry the prototype for the Avenger Attack Cannon through the Antares system.  It will proceed to the Ribos system, where production of the Avenger will begin.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Intelligence has determined that only one Vasudan cruiser remains in this system, the Taurus.  If the Vasudans decide to attack the Plato on its way to Ribos, they will certainly use the Taurus.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The number of Vasudan attack craft in this system is minimal. Intelligence estimates at most two strike squads.  If something should go wrong, the Plato is equipped with an escape pod.  The escape pod will attempt to make the subspace jump to Ribos.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Alpha wing will provide cover for the Plato, and, if necessary, the Plato&#039;s escape pod.  The safety of the prototype is vital, and all Vasudan threats must be eliminated.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Pay special attention to any Vasudan bombers that may arrive.  Bombers will be the greatest threat to the Plato during this operation.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;When you&#039;ve cleared the area of hostile bombers, eliminate other threats and continue escorting the Plato to the intersystem subspace node.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Everything is quiet for a while until 3 Anubis fighters and 1 Osiris bomber (Aries wing) jump in. Take out the Osiris bomber.  Don&#039;t hesitate to use a lot of your Fury missiles on it, then aid your wingmen in taking out the rest of the fighters. After this all is quiet for quite some time until the &#039;&#039;Taurus&#039;&#039; jumps in, and with it four Anubis fighters and one Osiris bomber (Virgo wing). They will be about 9,000 units away, so stay with the &#039;&#039;Plato&#039;&#039;. After a while four Unknown ship-class fighters (2 Scorpions and 2 Shaitans) will attack the &#039;&#039;Taurus&#039;&#039;. When the Vasudan fighters attack the unknowns, notice that the attacks hit an invisible shield which is visible only when it is hit. Command will order you to visually identify the ships. Ignore them, just stay with the &#039;&#039;Plato&#039;&#039;. When you receive the message, &amp;quot;What the hell? They took out the Taurus already,&amp;quot; get ready for some action.&lt;br /&gt;
&lt;br /&gt;
The four unknowns will jump out and four more will attack the &#039;&#039;Plato&#039;&#039;. The [[SB Shaitan|&#039;&#039;Shaitan&#039;&#039;-class]] ships are bombers and look kind of flat. The [[SF Scorpion|Scorpions]] are fighters and will be flying around in all directions.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Plato&#039;&#039; will be destroyed and the escape pod should make it without difficulty. The bombers will jump out and one single Scorpion will remain in the area. Attack it with Furys, as the ML-16 is useless against its shields. Expend all of your Furys at the Scorpion if need be. Eventually it will die and you will complete your bonus objective.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Please note that you &#039;&#039;can&#039;&#039; target the Unknowns, using a somewhat clumsy method, however. Target one of your fighters and press &#039;J&#039; (target my target&#039;s target). This will allow you to target the Unknown ships. Also note that the Taurus and Osiris bombers will target only the Plato and &#039;&#039;not&#039;&#039; the Unknown fighters or bombers, but if the Osiris gets attacked, it will retalite against the unknowns, allowing you to target them.&lt;br /&gt;
&lt;br /&gt;
The Plato&#039;s escape pod is flagged invulnerable (more likely set so it doesn&#039;t die in the Plato&#039;s explosion), so it will always make it to the jump out point, regardless. However, it is quite possible to get the Plato to the node and have it sit there for awhile until enough bombs slip past you. It is unlikely at best you will successfully defend the ship against all the waves of Shivan bombers that come in; and if you do, it will break the mission. It is often best to attack a Shaitan rather than the loner remaining Scorpion anyways, however, since they make easier targets. Make sure not to be too close to a Shaitan, as you may hit a launched bomb if the bomber is still facing the Plato, making you die in a rather flashy fashion. By all means go after the Scorpion too, but it is harder to kill.&lt;br /&gt;
&lt;br /&gt;
You can easily reach Taurus and achieve visual confirmation if you&#039;re flying the [[Valkyrie]] interceptor, give all power to engines and engage afterburners. You should be back at Plato just after Taurus is destroyed (self-destructs after it hits 80% hull). Note that getting close to the Taurus may cause the single Shaitan laying waste to it may cause it to change targets to you instead, breaking the mission unless you take up the honor of attacking it until it blows up.&lt;br /&gt;
&lt;br /&gt;
Note that this is the first mission (if you don&#039;t count the Vasudan Ace from Small Deadly Field) that the Vasudans remove the [[Vasudan Light Laser]] pea shooter in favor of using the ML-16 laser and other Terran weapons. Though the Anubis fighters will be only pests on Easy or Very Easy, Medium and above they fire at a devestating rate, killing you almost instantly if your not careful.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GTSC &#039;&#039;Plato&#039;&#039;&lt;br /&gt;
*PVC &#039;&#039;Taurus&#039;&#039;&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans&amp;diff=27993</id>
		<title>Clash of the Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans&amp;diff=27993"/>
		<updated>2010-02-07T18:29:19Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: 1 moar thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the Descent: FreeSpace mission. You may be looking for [[Clash of the Titans II|the FreeSpace 2 mission with a similar name]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Black Omega|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Great Hunt|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 7&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have few chances to stop the Lucifer.  It is heading to the Sol system but we have an opportunity to head them off at Sirius.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;If you encounter the Lucifer in Sirius hold it off until the rest of the fleet can catch up to you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
First, make all of Alpha wing Valkyries (including yourself) since they have a high top speed and acceleration, which is ideal for intercepting bombers, and equip them with Banshee and Prometheus cannons since the Ulysses can&#039;t use them. Give them Hornet missiles, but give yourself Interceptors. Assign Alpha wing to protect the Bastion. Make all of Beta wing Ursa bombers and equip them with Harbingers, Synaptics (for defense), and Stilettos. Have them attack the &#039;&#039;Tantalus&#039;&#039; while you provide cover for the &#039;&#039;Bastion&#039;&#039;. Your job is to target all of the bombers first (VERY IMPORTANT) before they can reach the &#039;&#039;Bastion&#039;&#039;. The ones to look out for are the Nephilims (initially) and Shaitans (later). A helpful way of protecting the &#039;&#039;Bastion&#039;&#039; is to target all of the megabombs being delivered if you can&#039;t intercept all of the bombers in time. Target them with B since hostile (H) targeting won&#039;t pick them up. Use the Interceptors that you equipped to target the bombs since they have a faster lock and velocity. Once you cleaned them up, go for rest of the packs, especially Basilisks since they have nasty swarm bombs. When you&#039;re done with them, the &#039;&#039;Tantalus&#039;&#039; should be very low on health and feel free to destroy it with whatever remaining fighters you have. In a moment, the &#039;&#039;Bastion&#039;&#039; will jump out and the mission will be complete.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If you were unable to destroy the &#039;&#039;Anvil&#039;&#039; in the previous mission, then the &#039;&#039;Bastion&#039;&#039; starts out with 83% hull in this mission.  That is a pretty big hit considering the destroyer is up against a [[SD Demon|Demon]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The alternative, and &#039;&#039;very&#039;&#039; much easier way is to hand out bombers to &#039;&#039;all&#039;&#039; your wings, load them all up with [[GTM Harbinger]]s and proceed to (surprisingly easily) reduce the Tantalus to scrap metal. Ignore the bombers and fighters. By the time the Tantalus implodes (after just a minute or so of constant pounding), the Bastion usually has some 75-80% hull strength left. At this point, simply aid the unfortunate behemoth in taking down the few stray enemy wings. Wait for the Bastion to bail, then do likewise. A &#039;&#039;lot&#039;&#039; easier than sitting through a quite meaningless furball, if one goes by the numbers, that is. If you proceed with fighters, the mission ranks as perhaps one of the toughest missions in the campaign&amp;amp;mdash;arguably a lot tougher than [[Good Luck|destroying the &#039;&#039;Lucifer&#039;&#039;]]&amp;amp;mdash;but if you employ Selectah&#039;s All Bomber Strategy™ (SABS™), the mission is arguably as easy as [[Eve of Destruction]]. Your call.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*A Fenris cruiser was set to appear along side the Bastion, but was later cut out. However, its icon appears in the mission briefing.&lt;br /&gt;
*If a large number of your wingmates are destroyed, Gamma wing is sent to replace them.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[GTD Bastion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FreeSpace 1 Shivan Ship Database#SD Tantalus|SD &#039;&#039;Tantalus&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans&amp;diff=27992</id>
		<title>Clash of the Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans&amp;diff=27992"/>
		<updated>2010-02-07T18:27:14Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: adding something in notes, forgot the name of the fenris though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This article is about the Descent: FreeSpace mission. You may be looking for [[Clash of the Titans II|the FreeSpace 2 mission with a similar name]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Black Omega|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Great Hunt|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 7&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;We have few chances to stop the Lucifer.  It is heading to the Sol system but we have an opportunity to head them off at Sirius.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;If you encounter the Lucifer in Sirius hold it off until the rest of the fleet can catch up to you.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
First, make all of Alpha wing Valkyries (including yourself) since they have a high top speed and acceleration, which is ideal for intercepting bombers, and equip them with Banshee and Prometheus cannons since the Ulysses can&#039;t use them. Give them Hornet missiles, but give yourself Interceptors. Assign Alpha wing to protect the Bastion. Make all of Beta wing Ursa bombers and equip them with Harbingers, Synaptics (for defense), and Stilettos. Have them attack the &#039;&#039;Tantalus&#039;&#039; while you provide cover for the &#039;&#039;Bastion&#039;&#039;. Your job is to target all of the bombers first (VERY IMPORTANT) before they can reach the &#039;&#039;Bastion&#039;&#039;. The ones to look out for are the Nephilims (initially) and Shaitans (later). A helpful way of protecting the &#039;&#039;Bastion&#039;&#039; is to target all of the megabombs being delivered if you can&#039;t intercept all of the bombers in time. Target them with B since hostile (H) targeting won&#039;t pick them up. Use the Interceptors that you equipped to target the bombs since they have a faster lock and velocity. Once you cleaned them up, go for rest of the packs, especially Basilisks since they have nasty swarm bombs. When you&#039;re done with them, the &#039;&#039;Tantalus&#039;&#039; should be very low on health and feel free to destroy it with whatever remaining fighters you have. In a moment, the &#039;&#039;Bastion&#039;&#039; will jump out and the mission will be complete.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If you were unable to destroy the &#039;&#039;Anvil&#039;&#039; in the previous mission, then the &#039;&#039;Bastion&#039;&#039; starts out with 83% hull in this mission.  That is a pretty big hit considering the destroyer is up against a [[SD Demon|Demon]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The alternative, and &#039;&#039;very&#039;&#039; much easier way is to hand out bombers to &#039;&#039;all&#039;&#039; your wings, load them all up with [[GTM Harbinger]]s and proceed to (surprisingly easily) reduce the Tantalus to scrap metal. Ignore the bombers and fighters. By the time the Tantalus implodes (after just a minute or so of constant pounding), the Bastion usually has some 75-80% hull strength left. At this point, simply aid the unfortunate behemoth in taking down the few stray enemy wings. Wait for the Bastion to bail, then do likewise. A &#039;&#039;lot&#039;&#039; easier than sitting through a quite meaningless furball, if one goes by the numbers, that is. If you proceed with fighters, the mission ranks as perhaps one of the toughest missions in the campaign&amp;amp;mdash;arguably a lot tougher than [[Good Luck|destroying the &#039;&#039;Lucifer&#039;&#039;]]&amp;amp;mdash;but if you employ Selectah&#039;s All Bomber Strategy™ (SABS™), the mission is arguably as easy as [[Eve of Destruction]]. Your call.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*A Fenris cruiser was set to appear along side the Bastion, but was later cut out. However, its icon appears in the mission briefing.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[GTD Bastion]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[FreeSpace 1 Shivan Ship Database#SD Tantalus|SD &#039;&#039;Tantalus&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Piranha&amp;diff=27943</id>
		<title>GTM Piranha</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Piranha&amp;diff=27943"/>
		<updated>2010-02-04T01:59:35Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: adding onto a vet comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-10 Piranha&#039;&#039;&#039; warhead is an upgrade of the Great War-era Synaptic Bomb. A powerful anti-fighter defensive weapon used by both warships and bombers, the Piranha is a manually detonated missile that damages numerous targets through two means. The separating charge of the device is, in its own right a powerful explosive that can deal substantial blast damage within a large radius; but the real killer is the cloud of heat-seeking submunitions which erupt and target all hostile targets within range. Entire waves of enemy fighters have been known to disappear in a single rolling explosion in front of incoming heavy bomber wings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Disadvantages of the weapon are as significant as its advantages. The weapon is enormously heavy, and its thruster only has enough power to push it out to a few hundred meters before it detonates. This puts the launching bomber dangerously close to the edge of the resulting carnage.  Its size and mass also means that only a few can be carried in each bay, which also takes up another bay which could have been used for torpedoes. Finally, while the seeking submunitions are IFF-keyed, the separating charge is indiscriminate and will damage allied fighters just as much as the enemy if they&#039;re caught within the weapon&#039;s blast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon is not suitable for mixed formations. Either the bombers should defend themselves with barrages of Piranhas, or they should leave these missiles at home and trust their safety to fighter escorts. If both escorts and Piranhas are employed, the escorting fighters are virtually guaranteed to take needless damage.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Piranha.gif]]|caption=The GTM-10 Piranha}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Piranha===&lt;br /&gt;
{{Secondary|360|5.0|90|100|Full|100|Good|75|Full|100|75 / 150|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spawned warheads===&lt;br /&gt;
{{Secondary|1 050|0|175|60|Full|60|Full|60|Average|30|20 / 40|Heat Seeking|180 degrees|N / A|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon can be [[Weapons.tbl#Weapon Flags|remotely detonated]].&lt;br /&gt;
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 15 smaller warheads&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Perhaps it&#039;s just me, but I&#039;ve always found the Piranha to be only marginally effective. I always exchange it for more conventional anti-fighter secondaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generally the shockwave seems to wash over enemy interceptors&#039; shields, and the bomblets rarely hit their marks, so load up on [[GTM Tornado]]s or [[GTM Harpoon]]s instead, or just put in another bank of bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An unimpressive weapon, to be sure.  A direct hit or very near miss can cripple a light fighter&#039;s shields.  Unfortunately, direct hits are rare with this weapon, and other missiles can achieve the same effect with less effort, while taking up less cargo space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Piranha is the kind of weapon you give your wingmen on a hard mission. It isn&#039;t very effective, but it takes no skill to use, and the AI can&#039;t aim. Not a good weapon for [[Alpha 1]], but a Piranha-loaded bomber wing in close formation is a hairy target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fairly dangerous when equipped on warships. FREDers should take into account that it may overpower ship anti-fighter defenses as having more than two of them can quickly eliminate the player and other allies due to the sheer amount of bomblets impacting against you or them.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=27882</id>
		<title>Love the Treason...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=27882"/>
		<updated>2010-01-30T16:04:26Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: moving: this goes into the notes section, not tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=...But Hate the Traitor|previous=Rebels &amp;amp; Renegades|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOC LOOP 1, MISSION 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 185th fighter squadron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 185th is assigned to guard the NTT Sunder, which carries classified cargo.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the destruction of the [[FreeSpace_2_Rebel_Ship_Database#NTD_Cyrene|NTD Cyrene]], the flagship of the [[Neo-Terran Front]]&#039;s Sirius Fleet, Alpha, Beta, Delta, Epsilon, Gamma, Theta and Zeta wings of the 185th have been assigned to guard the [[FreeSpace 2 Rebel Ship Database#NTT Sunder|NTT Sunder]] as it makes its way to the [[Sirius]]-[[Regulus]] jump node.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too.&lt;br /&gt;
&lt;br /&gt;
You start off a short distance behind the Sunder, an [[GTT Argo|Argo-class transport]]. About 10 seconds into the mission, almost all of the Sunder&#039;s escort will self-destruct, leaving you and Beta 1 unscathed and only a handful of the rest at critical hull integrity. With the exception of Beta 1, who is [[Famous Persons#FreeSpace 2|Lieutenant-Commander Snipes]] himself, and the Sunder, the remaining ships will all be marked hostile, and as the remaining pilots realize that you and Beta 1 are traitors to the NTF, they attack. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will tell you that he rigged the other ships with jamming devices and core detonators, and reveals that the crew chief of the 185th, as well as the pilot of the Sunder, are allied operatives, the former having helped him out with the ship-rigging. He also informs you that since the detonators did not work perfectly, some communications may have gotten through. Your objective is still to protect the Sunder, but so that [[Special Operations Command]] (SOC) can capture the transport, bring in a decoy and detonate that to make it seem as if the Sunder really was destroyed. Snipes estimates that the decoy should arrive in a few minutes.&lt;br /&gt;
&lt;br /&gt;
Shortly after this transmission, two wings of NTF fighters and a [[GTS Hygeia|Hygeia support ship]] will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they&#039;re not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but do not mention anything about you and Snipes. Snipes handles the communications, but alerts you on the secure channel that he has some friends who would be arriving shortly. Once his friends, two wings of unknown fighters and an unknown large ship, arrive, both NTF wings will turn hostile. Snipes&#039; reinforcements will make short work of all NTF fighters, although you should help them out and try to get some kills for yourself. Once both NTF wings and the support ship are wiped out, Snipes introduces you to the [[99th Skulls]], as well as the ships that they are flying, the [[GTF Erinyes]]. He also tells you about the new AWACS ship, the GTA Hamako, which is jamming communications to and from Rebel Command, and that as long as it is operational, the Rebels will still think that you and Snipes are loyal to their cause.&lt;br /&gt;
&lt;br /&gt;
Your new objective will be to guard both the Sunder and the Hamako. Although Snipes mentions that it is essential that the Hamako survives, the Sunder will be the main target of the NTF fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. An [[GTC Aeolus|Aeolus-class cruiser]], the NTC Mylae, and several fighters will arrive. The rebel cruiser&#039;s armaments are toned down, so it should not be a major threat. You can either take it out yourself or engage the NTF fighters and wait for the SOC fighters to take it down for you.&lt;br /&gt;
&lt;br /&gt;
Soon, a second Aeolus cruiser, the NTC Hellespont, will emerge near the Regulus jump node, and more fighters will arrive, but you don&#039;t need to worry about the cruiser. The GTCv Naxos, a [[GTCv Deimos|Deimos-class corvette]], will jump in shortly after with the Sunder Decoy, an Argo-class transport, and two more wings of SOC fighters. The Naxos will start bombarding the Hellespont with its frontal beam cannons and destroy it eventually, so all you have to do is keep the Sunder and Hamako going. The SOC fighters will engage nearby enemy fighters on their own.&lt;br /&gt;
&lt;br /&gt;
Once the Sunder has departed, the Sunder Decoy will self-destruct, and the Naxos will jump out with all SOC fighters. Snipes tells you to wait for a bit. The NTCv Sevrin and fighter escort will jump in moments later, and Snipes cleverly blames the Sevrin for the loss of a full squadron of fighters, two cruisers, and the NTT Sunder in a battle with the Vasudans.&lt;br /&gt;
&lt;br /&gt;
The Sevrin tells Snipes to stand down and return to base before it jumps out with its fighter escort. You will then be authorized to return to base.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You can order Snipes&#039; friends around. They show up with the prefix &amp;quot;Skull&amp;quot; in your Communications list, such as &amp;quot;Skull Alpha&amp;quot; or &amp;quot;Skull Beta 4&amp;quot;. Use this to your advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Shortly before the Sunder Decoy is blown up, a [[GTEP Hermes|Hermes escape pod]] will appear on your radar, near the Argo, and depart just as the transport self-destructs.&lt;br /&gt;
* In Stage 3 of 4 of the mission briefing, &amp;quot;Regulus&amp;quot; is misspelled as &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* You can only advance to the next SOC mission if both the Sunder &#039;&#039;and&#039;&#039; the Hamako survive. Should the Hamako be destroyed, the mission would still be considered a success but the loop will end instantly.&lt;br /&gt;
* If the Hamako is destroyed, the mission debrief will misspell &amp;quot;Hamako&amp;quot; as &amp;quot;Hamaka&amp;quot;.&lt;br /&gt;
* Beta 1 becomes invulnerable after taking a certain amount of damage - that prevents Snipes from being killed during the mission.  Keep in mind that if Beta 1 is hit by a large amount of damage at once (like a direct missile hit), he can STILL be killed and after the Sunder and Hamako escape, you can witness the CO of the Sevrin talking to himself.&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
&#039;&#039;&amp;quot;Love the treason, but hate the traitor&amp;quot;&#039;&#039; is a maxim by &#039;&#039;Julius Caesar.&#039;&#039; The mission that follows &amp;quot;Love the Treason...&amp;quot; is called, in fact, &amp;quot;...But Hate the Traitor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[Famous Persons#FreeSpace 2|Lieutenant-Commander Christopher Snipes]] as Beta 1&lt;br /&gt;
* The [[GTF Erinyes]] fighters used by the [[SOC]] wings&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTCv_Naxos|GTCv Naxos]]&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTA_Hamako|GTA Hamako]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Mylae|NTC Mylae]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Hellespont|NTC Hellespont]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTT_Sunder|NTT Sunder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27843</id>
		<title>Cutscenes (FS1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27843"/>
		<updated>2010-01-27T22:41:39Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: 1 more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introductory cutscene==&lt;br /&gt;
(Yellow patterns move about the screen, the Interplay logo appears before the colors turn more into blue with black spots. The Violation logo appears while the pattern goes more intense, before revealing it to be part of an engine of a lone heavily damaged [[GTF Apollo]] flying away) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash (The pilot):&#039;&#039;&#039; Oh God! They&#039;re following me. Mayday! This is Lieutenant Ash on Terran patrol, wing Gamma three-niner reporting. Taken heavy damage. Requesting immediate fighter cover and rescue. Come in, anybody! Mayday! Requesting immediate assistance! Anyone please?! &amp;lt;br&amp;gt;&lt;br /&gt;
(The camera switches over a [[GTI Arcadia]] with the following subtitle) &amp;lt;br&amp;gt;&lt;br /&gt;
(GTA Installation Riviera - Ross 128 System) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Barely receiving you, Gamma three-niner, this is Terran outpost Riviera responding. What is your situation? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Oh thank God! My wing was ambushed. We didn&#039;t have a chance. I&#039;m sure they&#039;re tracking me. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Calm down, sir. Who attacked you? Was it the Vasudans? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Vasudans were killed, too. They slaughtered everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(An [[Shivan|Unknown]] [[SF Manticore|Fighter]] from behind shoots at Ash. The pilot dodges the attack) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, you have to calm down. You were attacked by Vasudans, is that true? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; No! No! We were in a skirmish with a Vasudan patrol and they just came out of nowhere and killed everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; (raising hands in fustration) Who came out of nowhere, pilot? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; I don&#039;t know. They weren&#039;t Vasudan and they weren&#039;t Terran. Oh God. They had these death black ships. (Riviera tech keeps trying to interrupt him). And they flew like... their weapons were too much. They wasted everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(The same unknown fighter again shoots at Ash, hitting the Apollo&#039;s hull several times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Pilot, sit tight! We&#039;re sending recovery craft right now. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Send fighters! I... I know they&#039;re following me. Send everything you&#039;ve have now! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, I don&#039;t have anyone else on scope. You&#039;re home free. It&#039;s going to be alright. &amp;lt;br&amp;gt;&lt;br /&gt;
(The Apollo is within view of Riviera) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt Ash:&#039;&#039;&#039; No it isn&#039;t! You don&#039;t understand! You weren&#039;t there... &amp;lt;br&amp;gt;&lt;br /&gt;
(Another hit impacts the hull, the Apollo begins to slow down) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt Ash:&#039;&#039;&#039; I can feel them following me. &amp;lt;br&amp;gt;&lt;br /&gt;
(Jump points form from behind, a colossal jump point forms in front of him) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (Panicking) Oh my god. I&#039;m dead! We&#039;re all dead! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Picking up unknown jump signatures. &amp;lt;br&amp;gt;&lt;br /&gt;
(An unknown [[SD Lucifer|destroyer]] begins to work its way into space, rapidly closing the distance from it and Ash) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Scramble the fighters! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; It&#039;s too late. Oh God! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; What the hell is that? &amp;lt;br&amp;gt;&lt;br /&gt;
(A swarm of unknown fighters shoots at Ash, impacting numerous times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (As his fighter explodes) Aaaaargghhhhhh! &amp;lt;br&amp;gt;&lt;br /&gt;
(The front half of the Apollo blocks the screen, the Freespace name is shown, before going to the main menu)&lt;br /&gt;
&lt;br /&gt;
==Ancients 1==&lt;br /&gt;
Ours was a proud people, and always the strongest. For thousands of years our empire expanded. For so long we could imagine ourselves alone in the universe. For so long never did we encounter advanced life. And we travelled faster and further, spreading in our galaxy and before long we could see the day when our reachable systems would have been exploited. And then there would be nowhere else to go.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
And we discovered subspace. It gave us our galaxy and it gave us the universe. And we saw other advanced life. And we subdued it or we crushed it. In months the extermination of billions of years of evolution on a similar but slower path. With subspace, our empire would surely know no boundaries. &lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
&#039;&#039;&#039;Terran scientist:&#039;&#039;&#039; Ready? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vasudan scientist:&#039;&#039;&#039; All set. Starting sequence fifty-two gamma. 5... 4... 3... (Power levels stead at 1.2 gigawatts.) 2... 1... Heat sinks are holding steady. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terran scientists:&#039;&#039;&#039; And sequence 2 in 3... 2... 1... mark. That&#039;s it. It held. Reading 59 percent energy loss but it held! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Command Briefing==&lt;br /&gt;
&#039;&#039;&#039;Admiral Wolf:&#039;&#039;&#039; Good morning, pilots. I&#039;m going to get right to it. The Shivan forces are sprouting up everywhere and it&#039;s no secret that our frontlines are taking a beating. As you probably know, no one has been able to communicate with them and Terran Intelligence has no leads on their origins or their motives. On the upside, their shielding technology seems to be working just fine for us. By this afternoon all fighters stationed on the &#039;&#039;Galatea&#039;&#039; will have been fitted with them. Try to keep them intact, alright? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cruiser &#039;&#039;Taranis&#039;&#039; is suspected to be the source of command for the Shivans in this sector. It&#039;s here in the Ikeya system and we suspect it&#039;s low on fighters and supplies due to its recent attack runs. We have reason to believe it will soon jump to another system to resupply. We don&#039;t know where it will jump to, but there is only one subspace node out of Ikeya and we intend to blockade it. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the interests of learning more about the slippery bastards we&#039;re going to attempt something bold. The capture of the &#039;&#039;Taranis&#039;&#039;. If this goes off it will give us the opportunity to examine Shivan technology up close, and bag a few live Shivans in the process. In order to do this, we will conduct a series of missions designed to take out the cruiser&#039;s escorts and defenses. Time to chip away at the boulder, people. That is all. Report to your flight leaders for your orders. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dismissed.&lt;br /&gt;
&lt;br /&gt;
==Ancients 2==&lt;br /&gt;
When the destroyers came for us, we attacked. Never had we been defeated. They are like the others. Strange, hideous, resisting, fighting. Only these were not like the others. They did not die.&lt;br /&gt;
&lt;br /&gt;
We made our first retreat. We could forego one system. We left it to the destroyers and went elsewhere. But they followed, they hunted us. They followed us when we retreated, discovered where we lived.&lt;br /&gt;
&lt;br /&gt;
For a long time, we did not know why they chased us. They were no ordinary enemy. They did not seek our territory, our technology, our resources.&lt;br /&gt;
&lt;br /&gt;
Now we know our crime was sin. &lt;br /&gt;
&lt;br /&gt;
==Hall fight==&lt;br /&gt;
(Captured Shivan freighter. Antares system.) &amp;lt;br&amp;gt;&lt;br /&gt;
-Control, this is boarding party Bravo Two. Entering disabled freighter. &amp;lt;br&amp;gt;&lt;br /&gt;
-Roger Bravo Two. Keep the chatter to a minimum. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, your signal is getting weak. &amp;lt;br&amp;gt;&lt;br /&gt;
-Copy that. Point go. &amp;lt;br&amp;gt;&lt;br /&gt;
-No sign of anything. &amp;lt;br&amp;gt;&lt;br /&gt;
-Squad two, go. &amp;lt;br&amp;gt;&lt;br /&gt;
-Probably all dead, anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
-Cut the chatter, dammit. &amp;lt;br&amp;gt;&lt;br /&gt;
-Hear that? &amp;lt;br&amp;gt;&lt;br /&gt;
-Contact 30 meters ahead. &amp;lt;br&amp;gt;&lt;br /&gt;
-Report, Bravo Two. &amp;lt;br&amp;gt;&lt;br /&gt;
-Form up, everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
-Visual? &amp;lt;br&amp;gt;&lt;br /&gt;
-Negative. I don&#039;t... &amp;lt;br&amp;gt;&lt;br /&gt;
-Whoah! &amp;lt;br&amp;gt;&lt;br /&gt;
-What the hell is that! &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! &amp;lt;br&amp;gt;&lt;br /&gt;
-Open fire! &amp;lt;br&amp;gt;&lt;br /&gt;
-Die! &amp;lt;br&amp;gt;&lt;br /&gt;
-Fall back. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, what&#039;s going on? Please respond. &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! No. No! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ancients 3==&lt;br /&gt;
And we retreated to our home system. Abandoned our empire. We believed at home we would be safe. For they are not a terrestrial species.&lt;br /&gt;
&lt;br /&gt;
We know when we entered subspace we were trespassers. But our planet is our home. And yet still they came. And our world is gone. &lt;br /&gt;
&lt;br /&gt;
==Ancients 4==&lt;br /&gt;
There are a few of us left. We know we will soon be gone. And so we can see our fate as others will see it. There will be little legacy. No great expressions of what we once were. Our technology, our achievements if ever they are seen again will spawn none of the awe that filled our conquests.&lt;br /&gt;
&lt;br /&gt;
We know our fate. We are being eliminated. When we traveled subspace, the cosmic destroyers took note. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When we conquered and colonized in galaxies where we had no place the destruction and the anguish and the loss were the clarion call of our doom. And so the destroyers came for us &lt;br /&gt;
&lt;br /&gt;
==Ancients 5==&lt;br /&gt;
There is little left for us. Little time. But much irony. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We did discover they are not invulnerable. The destroyers that darkened our skies like a plague can be harmed. But we have no way to deliver the hurt.&lt;br /&gt;
&lt;br /&gt;
We have the knowledge but not the means. And so this is our legacy. In subspace, they cannot use their shields. And into subspace they can be tracked. &lt;br /&gt;
&lt;br /&gt;
==Campaign End==&lt;br /&gt;
I know why the Ancient ones were destroyed and I know what they knew. I know that if not for the Shivans, they would have perished long before. Without the Shivans, someone would have discovered the Ancients in their infancy, and eliminated them, just surely as they eliminated countless billions of others.&lt;br /&gt;
&lt;br /&gt;
I believe it is only the destroyers who are killed. The Shivans are the great destroyers but they are also the great preservers. That is why when we moved into space there was no one powerful enough to kill us. Long had we been the destroyer. Our turn had nearly come.&lt;br /&gt;
&lt;br /&gt;
In the Vasudan war, we learned how to adapt, we learned how to study our enemy, we learned how to overcome, we learned how to survive. And so we did. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the jump points from Earth are gone. But the Shivans can rebuild them. I&#039;m told we can expect them again, but not in my lifetime. Such is liberation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Transcripts]]&lt;br /&gt;
[[Category:Canon reference]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27842</id>
		<title>Cutscenes (FS1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27842"/>
		<updated>2010-01-27T22:41:05Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: correcting a few more errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introductory cutscene==&lt;br /&gt;
(Yellow patterns move about the screen, the Interplay logo appears before the colors turn more into blue with black spots. The Violation logo appears while the pattern goes more intense, before revealing it to be part of an engine of a lone heavily damaged [[GTF Apollo]] flying away) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash (The pilot):&#039;&#039;&#039; Oh God! They&#039;re following me. Mayday! This is Lieutenant Ash on Terran patrol, wing Gamma three-niner reporting. Taken heavy damage. Requesting immediate fighter cover and rescue. Come in, anybody! Mayday! Requesting immediate assistance! Anyone please?! &amp;lt;br&amp;gt;&lt;br /&gt;
(The camera switches over a [[GTI Arcadia]] with the following subtitle) &amp;lt;br&amp;gt;&lt;br /&gt;
(GTA Installation Riviera - Ross 128 System) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Barely receiving you, Gamma three-niner, this is Terran outpost Riviera responding. What is your situation? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Oh thank God! My wing was ambushed. We didn&#039;t have a chance. I&#039;m sure they&#039;re tracking me. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Calm down, sir. Who attacked you? Was it the Vasudans? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Vasudans were killed, too. They slaughtered everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(An [[Shivan|Unknown]] [[SF Manticore|Fighter]] from behind shoots at Ash. The pilot dodges the attack) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, you have to calm down. You were attacked by Vasudans, is that true? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; No! No! We were in a skirmish with a Vasudan patrol and they just came out of nowhere and killed everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; (raising hands in fustration) Who came out of nowhere, pilot? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; I don&#039;t know. They weren&#039;t Vasudan and they weren&#039;t Terran. Oh God. They had these death black ships. (Riviera tech keeps trying to interrupt him). And they flew like... their weapons were too much. They wasted everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(The same unknown fighter again shoots at Ash, hitting the Apollo&#039;s hull several times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Pilot, sit tight! We&#039;re sending recovery craft right now. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Send fighters! I... I know they&#039;re following me. Send everything you&#039;ve have now! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, I don&#039;t have anyone else on scope. You&#039;re home free. It&#039;s going to be alright. &amp;lt;br&amp;gt;&lt;br /&gt;
(The Apollo is within view of Riviera) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt Ash:&#039;&#039;&#039; No it isn&#039;t! You don&#039;t understand! You weren&#039;t there... &amp;lt;br&amp;gt;&lt;br /&gt;
(Another hit impacts the hull, the Apollo begins to slow down) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt Ash:&#039;&#039;&#039; I can feel them following me. &amp;lt;br&amp;gt;&lt;br /&gt;
(Jump points form from behind, a colossal jump point forms in front of him) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (Panicking) Oh my god. I&#039;m dead! We&#039;re all dead! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Picking up unknown jump signatures. Scramble the fighters. &amp;lt;br&amp;gt;&lt;br /&gt;
(An unknown [[SD Lucifer|destroyer]] begins to work its way into space, rapidly closing the distance from it and Ash) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Scramble the fighters! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; It&#039;s too late. Oh God! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; What the hell is that? &amp;lt;br&amp;gt;&lt;br /&gt;
(A swarm of unknown fighters shoots at Ash, impacting numerous times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (As his fighter explodes) Aaaaargghhhhhh! &amp;lt;br&amp;gt;&lt;br /&gt;
(The front half of the Apollo blocks the screen, the Freespace name is shown, before going to the main menu)&lt;br /&gt;
&lt;br /&gt;
==Ancients 1==&lt;br /&gt;
Ours was a proud people, and always the strongest. For thousands of years our empire expanded. For so long we could imagine ourselves alone in the universe. For so long never did we encounter advanced life. And we travelled faster and further, spreading in our galaxy and before long we could see the day when our reachable systems would have been exploited. And then there would be nowhere else to go.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
And we discovered subspace. It gave us our galaxy and it gave us the universe. And we saw other advanced life. And we subdued it or we crushed it. In months the extermination of billions of years of evolution on a similar but slower path. With subspace, our empire would surely know no boundaries. &lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
&#039;&#039;&#039;Terran scientist:&#039;&#039;&#039; Ready? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vasudan scientist:&#039;&#039;&#039; All set. Starting sequence fifty-two gamma. 5... 4... 3... (Power levels stead at 1.2 gigawatts.) 2... 1... Heat sinks are holding steady. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terran scientists:&#039;&#039;&#039; And sequence 2 in 3... 2... 1... mark. That&#039;s it. It held. Reading 59 percent energy loss but it held! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Command Briefing==&lt;br /&gt;
&#039;&#039;&#039;Admiral Wolf:&#039;&#039;&#039; Good morning, pilots. I&#039;m going to get right to it. The Shivan forces are sprouting up everywhere and it&#039;s no secret that our frontlines are taking a beating. As you probably know, no one has been able to communicate with them and Terran Intelligence has no leads on their origins or their motives. On the upside, their shielding technology seems to be working just fine for us. By this afternoon all fighters stationed on the &#039;&#039;Galatea&#039;&#039; will have been fitted with them. Try to keep them intact, alright? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cruiser &#039;&#039;Taranis&#039;&#039; is suspected to be the source of command for the Shivans in this sector. It&#039;s here in the Ikeya system and we suspect it&#039;s low on fighters and supplies due to its recent attack runs. We have reason to believe it will soon jump to another system to resupply. We don&#039;t know where it will jump to, but there is only one subspace node out of Ikeya and we intend to blockade it. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the interests of learning more about the slippery bastards we&#039;re going to attempt something bold. The capture of the &#039;&#039;Taranis&#039;&#039;. If this goes off it will give us the opportunity to examine Shivan technology up close, and bag a few live Shivans in the process. In order to do this, we will conduct a series of missions designed to take out the cruiser&#039;s escorts and defenses. Time to chip away at the boulder, people. That is all. Report to your flight leaders for your orders. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dismissed.&lt;br /&gt;
&lt;br /&gt;
==Ancients 2==&lt;br /&gt;
When the destroyers came for us, we attacked. Never had we been defeated. They are like the others. Strange, hideous, resisting, fighting. Only these were not like the others. They did not die.&lt;br /&gt;
&lt;br /&gt;
We made our first retreat. We could forego one system. We left it to the destroyers and went elsewhere. But they followed, they hunted us. They followed us when we retreated, discovered where we lived.&lt;br /&gt;
&lt;br /&gt;
For a long time, we did not know why they chased us. They were no ordinary enemy. They did not seek our territory, our technology, our resources.&lt;br /&gt;
&lt;br /&gt;
Now we know our crime was sin. &lt;br /&gt;
&lt;br /&gt;
==Hall fight==&lt;br /&gt;
(Captured Shivan freighter. Antares system.) &amp;lt;br&amp;gt;&lt;br /&gt;
-Control, this is boarding party Bravo Two. Entering disabled freighter. &amp;lt;br&amp;gt;&lt;br /&gt;
-Roger Bravo Two. Keep the chatter to a minimum. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, your signal is getting weak. &amp;lt;br&amp;gt;&lt;br /&gt;
-Copy that. Point go. &amp;lt;br&amp;gt;&lt;br /&gt;
-No sign of anything. &amp;lt;br&amp;gt;&lt;br /&gt;
-Squad two, go. &amp;lt;br&amp;gt;&lt;br /&gt;
-Probably all dead, anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
-Cut the chatter, dammit. &amp;lt;br&amp;gt;&lt;br /&gt;
-Hear that? &amp;lt;br&amp;gt;&lt;br /&gt;
-Contact 30 meters ahead. &amp;lt;br&amp;gt;&lt;br /&gt;
-Report, Bravo Two. &amp;lt;br&amp;gt;&lt;br /&gt;
-Form up, everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
-Visual? &amp;lt;br&amp;gt;&lt;br /&gt;
-Negative. I don&#039;t... &amp;lt;br&amp;gt;&lt;br /&gt;
-Whoah! &amp;lt;br&amp;gt;&lt;br /&gt;
-What the hell is that! &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! &amp;lt;br&amp;gt;&lt;br /&gt;
-Open fire! &amp;lt;br&amp;gt;&lt;br /&gt;
-Die! &amp;lt;br&amp;gt;&lt;br /&gt;
-Fall back. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, what&#039;s going on? Please respond. &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! No. No! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ancients 3==&lt;br /&gt;
And we retreated to our home system. Abandoned our empire. We believed at home we would be safe. For they are not a terrestrial species.&lt;br /&gt;
&lt;br /&gt;
We know when we entered subspace we were trespassers. But our planet is our home. And yet still they came. And our world is gone. &lt;br /&gt;
&lt;br /&gt;
==Ancients 4==&lt;br /&gt;
There are a few of us left. We know we will soon be gone. And so we can see our fate as others will see it. There will be little legacy. No great expressions of what we once were. Our technology, our achievements if ever they are seen again will spawn none of the awe that filled our conquests.&lt;br /&gt;
&lt;br /&gt;
We know our fate. We are being eliminated. When we traveled subspace, the cosmic destroyers took note. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When we conquered and colonized in galaxies where we had no place the destruction and the anguish and the loss were the clarion call of our doom. And so the destroyers came for us &lt;br /&gt;
&lt;br /&gt;
==Ancients 5==&lt;br /&gt;
There is little left for us. Little time. But much irony. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We did discover they are not invulnerable. The destroyers that darkened our skies like a plague can be harmed. But we have no way to deliver the hurt.&lt;br /&gt;
&lt;br /&gt;
We have the knowledge but not the means. And so this is our legacy. In subspace, they cannot use their shields. And into subspace they can be tracked. &lt;br /&gt;
&lt;br /&gt;
==Campaign End==&lt;br /&gt;
I know why the Ancient ones were destroyed and I know what they knew. I know that if not for the Shivans, they would have perished long before. Without the Shivans, someone would have discovered the Ancients in their infancy, and eliminated them, just surely as they eliminated countless billions of others.&lt;br /&gt;
&lt;br /&gt;
I believe it is only the destroyers who are killed. The Shivans are the great destroyers but they are also the great preservers. That is why when we moved into space there was no one powerful enough to kill us. Long had we been the destroyer. Our turn had nearly come.&lt;br /&gt;
&lt;br /&gt;
In the Vasudan war, we learned how to adapt, we learned how to study our enemy, we learned how to overcome, we learned how to survive. And so we did. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the jump points from Earth are gone. But the Shivans can rebuild them. I&#039;m told we can expect them again, but not in my lifetime. Such is liberation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Transcripts]]&lt;br /&gt;
[[Category:Canon reference]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27841</id>
		<title>Cutscenes (FS1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27841"/>
		<updated>2010-01-27T22:39:07Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introductory cutscene==&lt;br /&gt;
(Yellow patterns move about the screen, the Interplay logo appears before the colors turn more into blue with black spots. The Violation logo appears while the pattern goes more intense, before revealing it to be part of an engine of a lone heavily damaged [[GTF Apollo]] flying away) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash (The pilot):&#039;&#039;&#039; Oh God! They&#039;re following me. Mayday! This is Lieutenant Ash on Terran patrol, wing Gamma three-niner reporting. Taken heavy damage. Requesting immediate fighter cover and rescue. Come in, anybody! Mayday! Requesting immediate assistance! Anyone please?! &amp;lt;br&amp;gt;&lt;br /&gt;
(The camera switches over a [[GTI Arcadia]] with the following subtitle) &amp;lt;br&amp;gt;&lt;br /&gt;
(GTA Installation Riviera - Ross 128 System) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Barely receiving you, Gamma three-niner, this is Terran outpost Riviera responding. What is your situation? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Oh thank God! My wing was ambushed. We didn&#039;t have a chance. I&#039;m sure they&#039;re tracking me. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Calm down, sir. Who attacked you? Was it the Vasudans? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Vasudans were killed, too. They slaughtered everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(An [[Shivan|Unknown]] [[SF Manticore|Fighter]] from behind shoots at Ash. The pilot dodges the attack) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, you have to calm down. You were attacked by Vasudans, is that true? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; No! No! We were in a skirmish with a Vasudan patrol and they just came out of nowhere and killed everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; (raising hands in fustration) Who came out of nowhere, pilot? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; I don&#039;t know. They weren&#039;t Vasudan and they weren&#039;t Terran. Oh God. They had these death black ships. (Riviera tech keeps trying to interrupt him). And they flew like... their weapons were too much. They wasted everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(The same unknown fighter again shoots at Ash, hitting the Apollo&#039;s hull several times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Pilot, sit tight! We&#039;re sending recovery craft right now. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Send fighters! I... I know they&#039;re following me. Send everything you&#039;ve have now! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, I don&#039;t have anyone else on scope. You&#039;re home free. It&#039;s going to be alright. &amp;lt;br&amp;gt;&lt;br /&gt;
(The Apollo is within view of Riviera) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt Ash:&#039;&#039;&#039; No it isn&#039;t! You don&#039;t understand! You weren&#039;t there. [Another hit impacts the hull, the Apollo begins to slow down] I can feel them following me. &amp;lt;br&amp;gt;&lt;br /&gt;
(Jump points form from behind, a colossal jump point forms in front of him) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (Panicking) Oh my god. I&#039;m dead! We&#039;re all dead! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Picking up unknown jump signatures. Scramble the fighters. &amp;lt;br&amp;gt;&lt;br /&gt;
(An unknown [[SD Lucifer|destroyer]] begins to work its way into space, rapidly closing the distance from it and Ash)&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Scramble the fighters! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; It&#039;s too late. Oh God! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; What the hell is that? &amp;lt;br&amp;gt;&lt;br /&gt;
(A swarm of unknown fighters shoots at Ash, impacting numerous times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (As his fighter explodes) Aaaaargghhhhhh!&lt;br /&gt;
(The front half of the Apollo blocks the screen, the Freespace name is shown, before going to the main menu)&lt;br /&gt;
&lt;br /&gt;
==Ancients 1==&lt;br /&gt;
Ours was a proud people, and always the strongest. For thousands of years our empire expanded. For so long we could imagine ourselves alone in the universe. For so long never did we encounter advanced life. And we travelled faster and further, spreading in our galaxy and before long we could see the day when our reachable systems would have been exploited. And then there would be nowhere else to go.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
And we discovered subspace. It gave us our galaxy and it gave us the universe. And we saw other advanced life. And we subdued it or we crushed it. In months the extermination of billions of years of evolution on a similar but slower path. With subspace, our empire would surely know no boundaries. &lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
&#039;&#039;&#039;Terran scientist:&#039;&#039;&#039; Ready? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vasudan scientist:&#039;&#039;&#039; All set. Starting sequence fifty-two gamma. 5... 4... 3... (Power levels stead at 1.2 gigawatts.) 2... 1... Heat sinks are holding steady. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terran scientists:&#039;&#039;&#039; And sequence 2 in 3... 2... 1... mark. That&#039;s it. It held. Reading 59 percent energy loss but it held! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Command Briefing==&lt;br /&gt;
&#039;&#039;&#039;Admiral Wolf:&#039;&#039;&#039; Good morning, pilots. I&#039;m going to get right to it. The Shivan forces are sprouting up everywhere and it&#039;s no secret that our frontlines are taking a beating. As you probably know, no one has been able to communicate with them and Terran Intelligence has no leads on their origins or their motives. On the upside, their shielding technology seems to be working just fine for us. By this afternoon all fighters stationed on the &#039;&#039;Galatea&#039;&#039; will have been fitted with them. Try to keep them intact, alright? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cruiser &#039;&#039;Taranis&#039;&#039; is suspected to be the source of command for the Shivans in this sector. It&#039;s here in the Ikeya system and we suspect it&#039;s low on fighters and supplies due to its recent attack runs. We have reason to believe it will soon jump to another system to resupply. We don&#039;t know where it will jump to, but there is only one subspace node out of Ikeya and we intend to blockade it. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the interests of learning more about the slippery bastards we&#039;re going to attempt something bold. The capture of the &#039;&#039;Taranis&#039;&#039;. If this goes off it will give us the opportunity to examine Shivan technology up close, and bag a few live Shivans in the process. In order to do this, we will conduct a series of missions designed to take out the cruiser&#039;s escorts and defenses. Time to chip away at the boulder, people. That is all. Report to your flight leaders for your orders. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dismissed.&lt;br /&gt;
&lt;br /&gt;
==Ancients 2==&lt;br /&gt;
When the destroyers came for us, we attacked. Never had we been defeated. They are like the others. Strange, hideous, resisting, fighting. Only these were not like the others. They did not die.&lt;br /&gt;
&lt;br /&gt;
We made our first retreat. We could forego one system. We left it to the destroyers and went elsewhere. But they followed, they hunted us. They followed us when we retreated, discovered where we lived.&lt;br /&gt;
&lt;br /&gt;
For a long time, we did not know why they chased us. They were no ordinary enemy. They did not seek our territory, our technology, our resources.&lt;br /&gt;
&lt;br /&gt;
Now we know our crime was sin. &lt;br /&gt;
&lt;br /&gt;
==Hall fight==&lt;br /&gt;
(Captured Shivan freighter. Antares system.) &amp;lt;br&amp;gt;&lt;br /&gt;
-Control, this is boarding party Bravo Two. Entering disabled freighter. &amp;lt;br&amp;gt;&lt;br /&gt;
-Roger Bravo Two. Keep the chatter to a minimum. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, your signal is getting weak. &amp;lt;br&amp;gt;&lt;br /&gt;
-Copy that. Point go. &amp;lt;br&amp;gt;&lt;br /&gt;
-No sign of anything. &amp;lt;br&amp;gt;&lt;br /&gt;
-Squad two, go. &amp;lt;br&amp;gt;&lt;br /&gt;
-Probably all dead, anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
-Cut the chatter, dammit. &amp;lt;br&amp;gt;&lt;br /&gt;
-Hear that? &amp;lt;br&amp;gt;&lt;br /&gt;
-Contact 30 meters ahead. &amp;lt;br&amp;gt;&lt;br /&gt;
-Report, Bravo Two. &amp;lt;br&amp;gt;&lt;br /&gt;
-Form up, everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
-Visual? &amp;lt;br&amp;gt;&lt;br /&gt;
-Negative. I don&#039;t... &amp;lt;br&amp;gt;&lt;br /&gt;
-Whoah! &amp;lt;br&amp;gt;&lt;br /&gt;
-What the hell is that! &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! &amp;lt;br&amp;gt;&lt;br /&gt;
-Open fire! &amp;lt;br&amp;gt;&lt;br /&gt;
-Die! &amp;lt;br&amp;gt;&lt;br /&gt;
-Fall back. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, what&#039;s going on? Please respond. &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! No. No! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ancients 3==&lt;br /&gt;
And we retreated to our home system. Abandoned our empire. We believed at home we would be safe. For they are not a terrestrial species.&lt;br /&gt;
&lt;br /&gt;
We know when we entered subspace we were trespassers. But our planet is our home. And yet still they came. And our world is gone. &lt;br /&gt;
&lt;br /&gt;
==Ancients 4==&lt;br /&gt;
There are a few of us left. We know we will soon be gone. And so we can see our fate as others will see it. There will be little legacy. No great expressions of what we once were. Our technology, our achievements if ever they are seen again will spawn none of the awe that filled our conquests.&lt;br /&gt;
&lt;br /&gt;
We know our fate. We are being eliminated. When we traveled subspace, the cosmic destroyers took note. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When we conquered and colonized in galaxies where we had no place the destruction and the anguish and the loss were the clarion call of our doom. And so the destroyers came for us &lt;br /&gt;
&lt;br /&gt;
==Ancients 5==&lt;br /&gt;
There is little left for us. Little time. But much irony. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We did discover they are not invulnerable. The destroyers that darkened our skies like a plague can be harmed. But we have no way to deliver the hurt.&lt;br /&gt;
&lt;br /&gt;
We have the knowledge but not the means. And so this is our legacy. In subspace, they cannot use their shields. And into subspace they can be tracked. &lt;br /&gt;
&lt;br /&gt;
==Campaign End==&lt;br /&gt;
I know why the Ancient ones were destroyed and I know what they knew. I know that if not for the Shivans, they would have perished long before. Without the Shivans, someone would have discovered the Ancients in their infancy, and eliminated them, just surely as they eliminated countless billions of others.&lt;br /&gt;
&lt;br /&gt;
I believe it is only the destroyers who are killed. The Shivans are the great destroyers but they are also the great preservers. That is why when we moved into space there was no one powerful enough to kill us. Long had we been the destroyer. Our turn had nearly come.&lt;br /&gt;
&lt;br /&gt;
In the Vasudan war, we learned how to adapt, we learned how to study our enemy, we learned how to overcome, we learned how to survive. And so we did. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the jump points from Earth are gone. But the Shivans can rebuild them. I&#039;m told we can expect them again, but not in my lifetime. Such is liberation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Transcripts]]&lt;br /&gt;
[[Category:Canon reference]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27840</id>
		<title>Cutscenes (FS1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cutscenes_(FS1)&amp;diff=27840"/>
		<updated>2010-01-27T22:38:28Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: adding actions and what is going on, rather than it just containing diologe. Go ahead and reword it if it sounds bad or get rid of it entirely if you don&amp;#039;t like it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introductory cutscene==&lt;br /&gt;
(Yellow patterns move about the screen, the Interplay logo appears before the colors turn more into blue with black spots. The Violation logo appears while the pattern goes more intense, before revealing it to be part of an engine of a lone heavily damaged [[GTF Apollo]] flying away) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash (The pilot):&#039;&#039;&#039; Oh God! They&#039;re following me. Mayday! This is Lieutenant Ash on Terran patrol, wing Gamma three-niner reporting. Taken heavy damage. Requesting immediate fighter cover and rescue. Come in, anybody! Mayday! Requesting immediate assistance! Anyone please?! &amp;lt;br&amp;gt;&lt;br /&gt;
(The camera switches over a [[GTI Arcadia]] with the following subtitle) &amp;lt;br&amp;gt;&lt;br /&gt;
(GTA Installation Riviera - Ross 128 System) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Barely receiving you, Gamma three-niner, this is Terran outpost Riviera responding. What is your situation? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Oh thank God! My wing was ambushed. We didn&#039;t have a chance. I&#039;m sure they&#039;re tracking me. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Calm down, sir. Who attacked you? Was it the Vasudans? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Vasudans were killed, too. They slaughtered everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(An [[Shivan|Unknown]] [[SF Manticore|Fighter]] from behind shoots at Ash. The pilot dodges the attack) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, you have to calm down. You were attacked by Vasudans, is that true? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; No! No! We were in a skirmish with a Vasudan patrol and they just came out of nowhere and killed everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; (raising hands in fustration) Who came out of nowhere, pilot? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; I don&#039;t know. They weren&#039;t Vasudan and they weren&#039;t Terran. Oh God. They had these death black ships. (Riviera tech keeps trying to interrupt him). And they flew like... their weapons were too much. They wasted everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
(The same unknown fighter again shoots at Ash, hitting the Apollo&#039;s hull several times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Pilot, sit tight! We&#039;re sending recovery craft right now. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; Send fighters! I... I know they&#039;re following me. Send everything you&#039;ve have now! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Sir, I don&#039;t have anyone else on scope. You&#039;re home free. It&#039;s going to be alright. &amp;lt;br&amp;gt;&lt;br /&gt;
(The Apollo is within view of Riviera) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt Ash:&#039;&#039;&#039; No it isn&#039;t! You don&#039;t understand! You weren&#039;t there. [Another hit impacts the hull, the Apollo begins to slow down] I can feel them following me. &amp;lt;br&amp;gt;&lt;br /&gt;
(Jump points form from behind, a colossal jump point forms in front of him) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (Panicking) Oh my god. I&#039;m dead! We&#039;re all dead! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Picking up unknown jump signatures. Scramble the fighters. &amp;lt;br&amp;gt;&lt;br /&gt;
(An unknown [[SD Lucifer|destroyer) begins to work its way into space, rapidly closing the distance from it and Ash)&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; Scramble the fighters! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; It&#039;s too late. Oh God! &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Riviera tech:&#039;&#039;&#039; What the hell is that? &amp;lt;br&amp;gt;&lt;br /&gt;
(A swarm of unknown fighters shoots at Ash, impacting numerous times) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lt. Ash:&#039;&#039;&#039; (As his fighter explodes) Aaaaargghhhhhh!&lt;br /&gt;
(The front half of the Apollo blocks the screen, the Freespace name is shown, before going to the main menu)&lt;br /&gt;
&lt;br /&gt;
==Ancients 1==&lt;br /&gt;
Ours was a proud people, and always the strongest. For thousands of years our empire expanded. For so long we could imagine ourselves alone in the universe. For so long never did we encounter advanced life. And we travelled faster and further, spreading in our galaxy and before long we could see the day when our reachable systems would have been exploited. And then there would be nowhere else to go.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
And we discovered subspace. It gave us our galaxy and it gave us the universe. And we saw other advanced life. And we subdued it or we crushed it. In months the extermination of billions of years of evolution on a similar but slower path. With subspace, our empire would surely know no boundaries. &lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
&#039;&#039;&#039;Terran scientist:&#039;&#039;&#039; Ready? &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vasudan scientist:&#039;&#039;&#039; All set. Starting sequence fifty-two gamma. 5... 4... 3... (Power levels stead at 1.2 gigawatts.) 2... 1... Heat sinks are holding steady. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Terran scientists:&#039;&#039;&#039; And sequence 2 in 3... 2... 1... mark. That&#039;s it. It held. Reading 59 percent energy loss but it held! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Command Briefing==&lt;br /&gt;
&#039;&#039;&#039;Admiral Wolf:&#039;&#039;&#039; Good morning, pilots. I&#039;m going to get right to it. The Shivan forces are sprouting up everywhere and it&#039;s no secret that our frontlines are taking a beating. As you probably know, no one has been able to communicate with them and Terran Intelligence has no leads on their origins or their motives. On the upside, their shielding technology seems to be working just fine for us. By this afternoon all fighters stationed on the &#039;&#039;Galatea&#039;&#039; will have been fitted with them. Try to keep them intact, alright? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cruiser &#039;&#039;Taranis&#039;&#039; is suspected to be the source of command for the Shivans in this sector. It&#039;s here in the Ikeya system and we suspect it&#039;s low on fighters and supplies due to its recent attack runs. We have reason to believe it will soon jump to another system to resupply. We don&#039;t know where it will jump to, but there is only one subspace node out of Ikeya and we intend to blockade it. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the interests of learning more about the slippery bastards we&#039;re going to attempt something bold. The capture of the &#039;&#039;Taranis&#039;&#039;. If this goes off it will give us the opportunity to examine Shivan technology up close, and bag a few live Shivans in the process. In order to do this, we will conduct a series of missions designed to take out the cruiser&#039;s escorts and defenses. Time to chip away at the boulder, people. That is all. Report to your flight leaders for your orders. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dismissed.&lt;br /&gt;
&lt;br /&gt;
==Ancients 2==&lt;br /&gt;
When the destroyers came for us, we attacked. Never had we been defeated. They are like the others. Strange, hideous, resisting, fighting. Only these were not like the others. They did not die.&lt;br /&gt;
&lt;br /&gt;
We made our first retreat. We could forego one system. We left it to the destroyers and went elsewhere. But they followed, they hunted us. They followed us when we retreated, discovered where we lived.&lt;br /&gt;
&lt;br /&gt;
For a long time, we did not know why they chased us. They were no ordinary enemy. They did not seek our territory, our technology, our resources.&lt;br /&gt;
&lt;br /&gt;
Now we know our crime was sin. &lt;br /&gt;
&lt;br /&gt;
==Hall fight==&lt;br /&gt;
(Captured Shivan freighter. Antares system.) &amp;lt;br&amp;gt;&lt;br /&gt;
-Control, this is boarding party Bravo Two. Entering disabled freighter. &amp;lt;br&amp;gt;&lt;br /&gt;
-Roger Bravo Two. Keep the chatter to a minimum. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, your signal is getting weak. &amp;lt;br&amp;gt;&lt;br /&gt;
-Copy that. Point go. &amp;lt;br&amp;gt;&lt;br /&gt;
-No sign of anything. &amp;lt;br&amp;gt;&lt;br /&gt;
-Squad two, go. &amp;lt;br&amp;gt;&lt;br /&gt;
-Probably all dead, anyway. &amp;lt;br&amp;gt;&lt;br /&gt;
-Cut the chatter, dammit. &amp;lt;br&amp;gt;&lt;br /&gt;
-Hear that? &amp;lt;br&amp;gt;&lt;br /&gt;
-Contact 30 meters ahead. &amp;lt;br&amp;gt;&lt;br /&gt;
-Report, Bravo Two. &amp;lt;br&amp;gt;&lt;br /&gt;
-Form up, everyone. &amp;lt;br&amp;gt;&lt;br /&gt;
-Visual? &amp;lt;br&amp;gt;&lt;br /&gt;
-Negative. I don&#039;t... &amp;lt;br&amp;gt;&lt;br /&gt;
-Whoah! &amp;lt;br&amp;gt;&lt;br /&gt;
-What the hell is that! &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! &amp;lt;br&amp;gt;&lt;br /&gt;
-Open fire! &amp;lt;br&amp;gt;&lt;br /&gt;
-Die! &amp;lt;br&amp;gt;&lt;br /&gt;
-Fall back. &amp;lt;br&amp;gt;&lt;br /&gt;
-Bravo Two, what&#039;s going on? Please respond. &amp;lt;br&amp;gt;&lt;br /&gt;
-Oh my God! No. No! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ancients 3==&lt;br /&gt;
And we retreated to our home system. Abandoned our empire. We believed at home we would be safe. For they are not a terrestrial species.&lt;br /&gt;
&lt;br /&gt;
We know when we entered subspace we were trespassers. But our planet is our home. And yet still they came. And our world is gone. &lt;br /&gt;
&lt;br /&gt;
==Ancients 4==&lt;br /&gt;
There are a few of us left. We know we will soon be gone. And so we can see our fate as others will see it. There will be little legacy. No great expressions of what we once were. Our technology, our achievements if ever they are seen again will spawn none of the awe that filled our conquests.&lt;br /&gt;
&lt;br /&gt;
We know our fate. We are being eliminated. When we traveled subspace, the cosmic destroyers took note. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When we conquered and colonized in galaxies where we had no place the destruction and the anguish and the loss were the clarion call of our doom. And so the destroyers came for us &lt;br /&gt;
&lt;br /&gt;
==Ancients 5==&lt;br /&gt;
There is little left for us. Little time. But much irony. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We did discover they are not invulnerable. The destroyers that darkened our skies like a plague can be harmed. But we have no way to deliver the hurt.&lt;br /&gt;
&lt;br /&gt;
We have the knowledge but not the means. And so this is our legacy. In subspace, they cannot use their shields. And into subspace they can be tracked. &lt;br /&gt;
&lt;br /&gt;
==Campaign End==&lt;br /&gt;
I know why the Ancient ones were destroyed and I know what they knew. I know that if not for the Shivans, they would have perished long before. Without the Shivans, someone would have discovered the Ancients in their infancy, and eliminated them, just surely as they eliminated countless billions of others.&lt;br /&gt;
&lt;br /&gt;
I believe it is only the destroyers who are killed. The Shivans are the great destroyers but they are also the great preservers. That is why when we moved into space there was no one powerful enough to kill us. Long had we been the destroyer. Our turn had nearly come.&lt;br /&gt;
&lt;br /&gt;
In the Vasudan war, we learned how to adapt, we learned how to study our enemy, we learned how to overcome, we learned how to survive. And so we did. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All the jump points from Earth are gone. But the Shivans can rebuild them. I&#039;m told we can expect them again, but not in my lifetime. Such is liberation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Transcripts]]&lt;br /&gt;
[[Category:Canon reference]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=27678</id>
		<title>User talk:Snail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=27678"/>
		<updated>2010-01-17T15:26:59Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: no no no, a different site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User page==&lt;br /&gt;
&lt;br /&gt;
Wow... awesome bio. I had no idea of your pure FS fanaticism. Played the OEM version for two years- damn! Kudos. You&#039;ve really seen it all. [[User:Mustang19|Mustang19]] 23:40, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah I&#039;ve basically never played any other game but FreeSpace for most of my life. :D [[User:Snail|Snail]] 15:14, 31 March 2008 (CST)&lt;br /&gt;
==Editing==&lt;br /&gt;
&lt;br /&gt;
If you see a spelling eror, you&#039;re welcome to correct it, but thanks for pointing that out. --[[User:Moniter|Mars]] 02:20, 18 August 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
When I was tinkering around with mission tables, I got light capital when I tried out the Seraphim. [[User:AllStarZ|AllStarZ]] 00:18, 5 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Not Sparta...==&lt;br /&gt;
&lt;br /&gt;
What&#039;s it take to drive Snail mad?  124 consecutive edits.  Nice job with the cleanup of the user-made ship pages.  -- [[User:BlueFlames|BlueFlames]] 16:45, 5 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==random whatever==&lt;br /&gt;
&lt;br /&gt;
Actually I intend to make a bunch of Vasudan ships for exactly that reason. Have a bunch of rough sketches I&#039;ve been doodling while at work. And also have one Shivan Cruiser in mind, but if I do him I&#039;d probably save it for my campaign so that&#039;d be a long ways off. Got the Anouke just about done, after that I might try to put together a pack of 6-8 fighters. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
That sounds really cool and would give the community so many more Vasudan ships to play with. - [[User:Snail|Snail]] 14:32, 7 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karnak page==&lt;br /&gt;
I meant &amp;quot;canonical&amp;quot; in the sense of &amp;quot;what Dark and Ace intended&amp;quot;, but your rewording is definitely clearer. :) [[User:Goober5000|Goober5000]] 18:37, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Iceni Comment==&lt;br /&gt;
&lt;br /&gt;
It DOES more or less state outright everything it says was said above...what&#039;s your reasoning?&lt;br /&gt;
&lt;br /&gt;
I have no reasoning, only peanuts. Feel free to re-delete it I guess... I am sorry for getting in the way of your Jihad. - [[User:Snail|Snail]] 10:05, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get all passive-aggressive on me. You did have a reason I hope. :p [[User:Ngtm1r|Ngtm1r]] 23:04, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
At a glance it looked like a reasonable, well-written comment, but I guess you&#039;re right. &#039;&#039;&#039;DON&#039;T HURT ME PLEASE I&#039;M SORRY&#039;&#039;&#039; D: - [[User:Snail|Snail]] 10:38, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.6.11 open question==&lt;br /&gt;
&lt;br /&gt;
Normally I would ask this on the Hard light forums, but I am very relucent to had out my e-mail adress at the moment. Either way, I am hearing much about this 3.6.11 open build for the SCP, yet they don&#039;t say where to get it, do you where to get it? [[User:Grunt minion22|Grunt minion22]] 7:21am November 1, 2009.&lt;br /&gt;
*3.6.11 open builds are &#039;nightly&#039; builds, one is released each day. They are not stable, and will likely cause problems if you do something wrong with your mod. I personally don&#039;t recommend them, but here: [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds Board]. Good luck with whatever it is you&#039;re doing. - [[User:Snail|Snail]] 15:23, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removing Shivan stats==&lt;br /&gt;
Have you read the last two comments on my talk page in the shivan stats section? I explained how I found them though table editting and Topace comfirmed it. He had tried it himself, and managed to get it by modified the Hercules, so please, what I was posting on all those Shivan fighters there IS canon. If you don&#039;t believe me, go make all of the Shivan fighters flyable and it will give you its stats in the Ship selection page. [[User:Grunt minion22|Grunt minion22]] 6:42am 23 December 2009&lt;br /&gt;
* Bla bla bla. Doesn&#039;t change the fact that those stats are non-canon, due to being the result of a SCP code change. In retail, you would never, ever get to see those stats. Even if you edited the tables. Thus, they are not wiki material (or need to be marked as non-canon). It would help if you would follow the discussions on HLP or join the #hard-light IRC channel, where these things can be discussed before they hit the wiki. [[User:The E|The E]] 13:15, 23 December 2009 (UTC)&lt;br /&gt;
**Discussion on the HLP Wiki Forum has confirmed those stats are non-canon. They do not belong on the Wiki. - [[User:Snail|Snail]] 13:55, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ASW Issues==&lt;br /&gt;
Ok, this problem has not occuried anywhere else, so sorry for dragging you into this. Its just that I am able to get most of Ancient-Shivan War to work, yet there is still some crashing errors that I don&#039;t know if they came with the game or not, and have been effecting other people. I do got all the Vp files located inside the ASW folder, and copied into the tables. I started up the game, but I ended up getting messages saying that the game can&#039;t find the flyby sounds for the Ancients and Ashesidions (however its spelled) and uses Terrans and Vasudans instead. Going forward, I managed to get the game up, with the correct intro, the background picture, and all ships in the tech database, made a new character and selected the Ancient-Shivan War campain. BUT, instead, I get a dozen debugger messages exiting out of the game informing me that &amp;quot;arguement is illegal&amp;quot; and its all about the User-made cutsceen. I have not encountered this problem anywhere else, this happening to you or anyone else, or I&#039;m just screwed up as usual. [[User:Grunt minion22|Grunt minion22]] 8:22pm, 16 January 2010&lt;br /&gt;
&lt;br /&gt;
You really, really, REALLY need a forum account. Snail, as awesome as he is, is not the Tech Support person, I am. He also isn&#039;t a member of the ASW team.&lt;br /&gt;
So, please register at HLP. Open a thread detailing your problem, with a fs2_open.log attached, in the support board. Then we can help you sort this out. [[User:The E|The E]] 04:37, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Aww, someone thinks I&#039;m smart. How touching. :) - [[User:Snail|Snail]] 10:21, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I am just a bit distrustful of forums since my LAST incident with them that resulted in my email getting spammed up. If the only email sent is just the activation code, and nothing else, then I&#039;ll do it and stop asking questions here :). [[User:Grunt minion22|Grunt minion22]] 8:08am, 17 Januaray 2010&lt;br /&gt;
*HLP doesn&#039;t spam you. - [[User:TopAce|TopAce]] 14:34, 17 January 2010 (UTC)&lt;br /&gt;
*Sorry, different forum site. [[User:Grunt minion22|Grunt minion22]] 9:39am, 17 Januaray 2010&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=27672</id>
		<title>User talk:Snail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=27672"/>
		<updated>2010-01-17T13:57:03Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: sorry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User page==&lt;br /&gt;
&lt;br /&gt;
Wow... awesome bio. I had no idea of your pure FS fanaticism. Played the OEM version for two years- damn! Kudos. You&#039;ve really seen it all. [[User:Mustang19|Mustang19]] 23:40, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah I&#039;ve basically never played any other game but FreeSpace for most of my life. :D [[User:Snail|Snail]] 15:14, 31 March 2008 (CST)&lt;br /&gt;
==Editing==&lt;br /&gt;
&lt;br /&gt;
If you see a spelling eror, you&#039;re welcome to correct it, but thanks for pointing that out. --[[User:Moniter|Mars]] 02:20, 18 August 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
When I was tinkering around with mission tables, I got light capital when I tried out the Seraphim. [[User:AllStarZ|AllStarZ]] 00:18, 5 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Not Sparta...==&lt;br /&gt;
&lt;br /&gt;
What&#039;s it take to drive Snail mad?  124 consecutive edits.  Nice job with the cleanup of the user-made ship pages.  -- [[User:BlueFlames|BlueFlames]] 16:45, 5 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==random whatever==&lt;br /&gt;
&lt;br /&gt;
Actually I intend to make a bunch of Vasudan ships for exactly that reason. Have a bunch of rough sketches I&#039;ve been doodling while at work. And also have one Shivan Cruiser in mind, but if I do him I&#039;d probably save it for my campaign so that&#039;d be a long ways off. Got the Anouke just about done, after that I might try to put together a pack of 6-8 fighters. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
That sounds really cool and would give the community so many more Vasudan ships to play with. - [[User:Snail|Snail]] 14:32, 7 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karnak page==&lt;br /&gt;
I meant &amp;quot;canonical&amp;quot; in the sense of &amp;quot;what Dark and Ace intended&amp;quot;, but your rewording is definitely clearer. :) [[User:Goober5000|Goober5000]] 18:37, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Iceni Comment==&lt;br /&gt;
&lt;br /&gt;
It DOES more or less state outright everything it says was said above...what&#039;s your reasoning?&lt;br /&gt;
&lt;br /&gt;
I have no reasoning, only peanuts. Feel free to re-delete it I guess... I am sorry for getting in the way of your Jihad. - [[User:Snail|Snail]] 10:05, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get all passive-aggressive on me. You did have a reason I hope. :p [[User:Ngtm1r|Ngtm1r]] 23:04, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
At a glance it looked like a reasonable, well-written comment, but I guess you&#039;re right. &#039;&#039;&#039;DON&#039;T HURT ME PLEASE I&#039;M SORRY&#039;&#039;&#039; D: - [[User:Snail|Snail]] 10:38, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.6.11 open question==&lt;br /&gt;
&lt;br /&gt;
Normally I would ask this on the Hard light forums, but I am very relucent to had out my e-mail adress at the moment. Either way, I am hearing much about this 3.6.11 open build for the SCP, yet they don&#039;t say where to get it, do you where to get it? [[User:Grunt minion22|Grunt minion22]] 7:21am November 1, 2009.&lt;br /&gt;
*3.6.11 open builds are &#039;nightly&#039; builds, one is released each day. They are not stable, and will likely cause problems if you do something wrong with your mod. I personally don&#039;t recommend them, but here: [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds Board]. Good luck with whatever it is you&#039;re doing. - [[User:Snail|Snail]] 15:23, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removing Shivan stats==&lt;br /&gt;
Have you read the last two comments on my talk page in the shivan stats section? I explained how I found them though table editting and Topace comfirmed it. He had tried it himself, and managed to get it by modified the Hercules, so please, what I was posting on all those Shivan fighters there IS canon. If you don&#039;t believe me, go make all of the Shivan fighters flyable and it will give you its stats in the Ship selection page. [[User:Grunt minion22|Grunt minion22]] 6:42am 23 December 2009&lt;br /&gt;
* Bla bla bla. Doesn&#039;t change the fact that those stats are non-canon, due to being the result of a SCP code change. In retail, you would never, ever get to see those stats. Even if you edited the tables. Thus, they are not wiki material (or need to be marked as non-canon). It would help if you would follow the discussions on HLP or join the #hard-light IRC channel, where these things can be discussed before they hit the wiki. [[User:The E|The E]] 13:15, 23 December 2009 (UTC)&lt;br /&gt;
**Discussion on the HLP Wiki Forum has confirmed those stats are non-canon. They do not belong on the Wiki. - [[User:Snail|Snail]] 13:55, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ASW Issues==&lt;br /&gt;
Ok, this problem has not occuried anywhere else, so sorry for dragging you into this. Its just that I am able to get most of Ancient-Shivan War to work, yet there is still some crashing errors that I don&#039;t know if they came with the game or not, and have been effecting other people. I do got all the Vp files located inside the ASW folder, and copied into the tables. I started up the game, but I ended up getting messages saying that the game can&#039;t find the flyby sounds for the Ancients and Ashesidions (however its spelled) and uses Terrans and Vasudans instead. Going forward, I managed to get the game up, with the correct intro, the background picture, and all ships in the tech database, made a new character and selected the Ancient-Shivan War campain. BUT, instead, I get a dozen debugger messages exiting out of the game informing me that &amp;quot;arguement is illegal&amp;quot; and its all about the User-made cutsceen. I have not encountered this problem anywhere else, this happening to you or anyone else, or I&#039;m just screwed up as usual. [[User:Grunt minion22|Grunt minion22]] 8:22pm, 16 January 2010&lt;br /&gt;
&lt;br /&gt;
You really, really, REALLY need a forum account. Snail, as awesome as he is, is not the Tech Support person, I am. He also isn&#039;t a member of the ASW team.&lt;br /&gt;
So, please register at HLP. Open a thread detailing your problem, with a fs2_open.log attached, in the support board. Then we can help you sort this out. [[User:The E|The E]] 04:37, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Aww, someone thinks I&#039;m smart. How touching. :) - [[User:Snail|Snail]] 10:21, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I am just a bit distrustful of forums since my LAST incident with them that resulted in my email getting spammed up. If the only email sent is just the activation code, and nothing else, then I&#039;ll do it and stop asking questions here :). [[User:Grunt minion22|Grunt minion22]] 8:08am, 17 Januaray 2010&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=27667</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Screenshots&amp;diff=27667"/>
		<updated>2010-01-17T03:41:01Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: you got the names of the Carthage and Dashor mixed up im afaird, fixing now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for Freespace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]] class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the nebula beyond[[Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[GTD Carthage]], the [[GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=27649</id>
		<title>User talk:Snail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Snail&amp;diff=27649"/>
		<updated>2010-01-17T02:10:32Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: OMG, ASW problem. Something for the forums yes, but i just dont have a forum account. thing screwed up when i tried 2 make 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User page==&lt;br /&gt;
&lt;br /&gt;
Wow... awesome bio. I had no idea of your pure FS fanaticism. Played the OEM version for two years- damn! Kudos. You&#039;ve really seen it all. [[User:Mustang19|Mustang19]] 23:40, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah I&#039;ve basically never played any other game but FreeSpace for most of my life. :D [[User:Snail|Snail]] 15:14, 31 March 2008 (CST)&lt;br /&gt;
==Editing==&lt;br /&gt;
&lt;br /&gt;
If you see a spelling eror, you&#039;re welcome to correct it, but thanks for pointing that out. --[[User:Moniter|Mars]] 02:20, 18 August 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
When I was tinkering around with mission tables, I got light capital when I tried out the Seraphim. [[User:AllStarZ|AllStarZ]] 00:18, 5 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Not Sparta...==&lt;br /&gt;
&lt;br /&gt;
What&#039;s it take to drive Snail mad?  124 consecutive edits.  Nice job with the cleanup of the user-made ship pages.  -- [[User:BlueFlames|BlueFlames]] 16:45, 5 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==random whatever==&lt;br /&gt;
&lt;br /&gt;
Actually I intend to make a bunch of Vasudan ships for exactly that reason. Have a bunch of rough sketches I&#039;ve been doodling while at work. And also have one Shivan Cruiser in mind, but if I do him I&#039;d probably save it for my campaign so that&#039;d be a long ways off. Got the Anouke just about done, after that I might try to put together a pack of 6-8 fighters. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
That sounds really cool and would give the community so many more Vasudan ships to play with. - [[User:Snail|Snail]] 14:32, 7 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karnak page==&lt;br /&gt;
I meant &amp;quot;canonical&amp;quot; in the sense of &amp;quot;what Dark and Ace intended&amp;quot;, but your rewording is definitely clearer. :) [[User:Goober5000|Goober5000]] 18:37, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Iceni Comment==&lt;br /&gt;
&lt;br /&gt;
It DOES more or less state outright everything it says was said above...what&#039;s your reasoning?&lt;br /&gt;
&lt;br /&gt;
I have no reasoning, only peanuts. Feel free to re-delete it I guess... I am sorry for getting in the way of your Jihad. - [[User:Snail|Snail]] 10:05, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get all passive-aggressive on me. You did have a reason I hope. :p [[User:Ngtm1r|Ngtm1r]] 23:04, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
At a glance it looked like a reasonable, well-written comment, but I guess you&#039;re right. &#039;&#039;&#039;DON&#039;T HURT ME PLEASE I&#039;M SORRY&#039;&#039;&#039; D: - [[User:Snail|Snail]] 10:38, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.6.11 open question==&lt;br /&gt;
&lt;br /&gt;
Normally I would ask this on the Hard light forums, but I am very relucent to had out my e-mail adress at the moment. Either way, I am hearing much about this 3.6.11 open build for the SCP, yet they don&#039;t say where to get it, do you where to get it? [[User:Grunt minion22|Grunt minion22]] 7:21am November 1, 2009.&lt;br /&gt;
*3.6.11 open builds are &#039;nightly&#039; builds, one is released each day. They are not stable, and will likely cause problems if you do something wrong with your mod. I personally don&#039;t recommend them, but here: [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds Board]. Good luck with whatever it is you&#039;re doing. - [[User:Snail|Snail]] 15:23, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removing Shivan stats==&lt;br /&gt;
Have you read the last two comments on my talk page in the shivan stats section? I explained how I found them though table editting and Topace comfirmed it. He had tried it himself, and managed to get it by modified the Hercules, so please, what I was posting on all those Shivan fighters there IS canon. If you don&#039;t believe me, go make all of the Shivan fighters flyable and it will give you its stats in the Ship selection page. [[User:Grunt minion22|Grunt minion22]] 6:42am 23 December 2009&lt;br /&gt;
* Bla bla bla. Doesn&#039;t change the fact that those stats are non-canon, due to being the result of a SCP code change. In retail, you would never, ever get to see those stats. Even if you edited the tables. Thus, they are not wiki material (or need to be marked as non-canon). It would help if you would follow the discussions on HLP or join the #hard-light IRC channel, where these things can be discussed before they hit the wiki. [[User:The E|The E]] 13:15, 23 December 2009 (UTC)&lt;br /&gt;
**Discussion on the HLP Wiki Forum has confirmed those stats are non-canon. They do not belong on the Wiki. - [[User:Snail|Snail]] 13:55, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ASW Issues==&lt;br /&gt;
Ok, this problem has not occuried anywhere else, so sorry for dragging you into this. Its just that I am able to get most of Ancient-Shivan War to work, yet there is still some crashing errors that I don&#039;t know if they came with the game or not, and have been effecting other people. I do got all the Vp files located inside the ASW folder, and copied into the tables. I started up the game, but I ended up getting messages saying that the game can&#039;t find the flyby sounds for the Ancients and Ashesidions (however its spelled) and uses Terrans and Vasudans instead. Going forward, I managed to get the game up, with the correct intro, the background picture, and all ships in the tech database, made a new character and selected the Ancient-Shivan War campain. BUT, instead, I get a dozen debugger messages exiting out of the game informing me that &amp;quot;arguement is illegal&amp;quot; and its all about the User-made cutsceen. I have not encountered this problem anywhere else, this happening to you or anyone else, or I&#039;m just screwed up as usual. [[User:Grunt minion22|Grunt minion22]] 8:22pm, 16 January 2010&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Argonautica&amp;diff=27520</id>
		<title>Argonautica</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Argonautica&amp;diff=27520"/>
		<updated>2010-01-15T02:44:01Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: epsilon arrives when two of your wingmen arrive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Straight, No Chaser|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 2 Campaign Walkthrough]]&lt;br /&gt;
| [[Exodus (FS2)|Next Mission]] or [[As Lightning Fall|SOC Loop 2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3, MISSION 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[203rd Scorpions]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The GTD Aquitaine is incapacitated a short distance away from the [[Gamma Draconis]] jump node in the nebula. The 203rd is sortied to provide fighter cover and oversee repairs.&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
While on the retreat from the nebula, the Aquitaine is attacked by the [[FreeSpace_2_Shivan_Ship_Database#SC_Urobach|SC Urobach]] and its escort wings. While the Aquitaine was able to destroy most of the Shivans, it was not without the disabling of the destroyer&#039;s engines and weapons subsystems, as well as its fighterbay. Alpha wing of the 203rd is scrambled to defend the destroyer from further Shivan attack while a repair team from [[Vega]], carrying the necessary components, makes its transit.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is a fairly standard nebula bomber-intercept mission. Just make sure you prioritize your targets appropriately and don&#039;t get stuck on the wrong side of the Aquitaine. The ship is two kilometers long, so if you are racing from one side to the other, without completely clearing either, you are wasting precious time that could be spent wasting bombers.&lt;br /&gt;
&lt;br /&gt;
If you clear the area of bombers, even for just a few moments, pull alongside the SCv Abaddon. Even though you can do little more than grind through its turrets, maintaining proximity to the Shivan corvette will provide sensor support for the Aquitaine and allow the destroyer to bombard it with its beam cannons.&lt;br /&gt;
&lt;br /&gt;
When the GTT Argo arrives with its escort cruiser, the GTC Agrippa, protect it. Even though the Agrippa is an [[GTC Aeolus|Aeolus-class cruiser]], the Argo does not have the hull strength to withstand sustained Shivan attack. Leave your wingmen to cover the Aquitaine, while you defend the Argo. Once the transport is about to dock with the Aquitaine, you should resume covering the destroyer.&lt;br /&gt;
&lt;br /&gt;
Epsilon wing may arrive if two of your wingmen are killed. However, it is advisable to keep the whole of Alpha wing alive for the whole mission, since reinforcements lower your score.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Aquarius wing may still arrive even after the Aquitaine departs from the nebula. If you want more kills and points, engage them and make sure that the &amp;quot;Destroy Aquarius&amp;quot; objective is completed before returning to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The third stage of the debriefing mentioned a sighting of a [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]]:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Your sighting of the Shivan juggernaut has provided Intelligence with valuable information regarding the potential strength and movements of the enemy fleet.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The stage&#039;s usage formula is set to [[false]], so it will never appear. At this point, it&#039;s very likely that Volition added a &#039;&#039;Sathanas&#039;&#039; in the mission and later decided to remove it.&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
&#039;&#039;Argonautica&#039;&#039; is an epic poem that describes the events of a ship named [[GTT Argo|&#039;&#039;Argo&#039;&#039;]]. &#039;&#039;Argo&#039;&#039; was sent on a mission to retrieve a sacred object called the &#039;&#039;Golden Fleece&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Aquitaine]]&lt;br /&gt;
*[[FreeSpace_2_Shivan_Ship_Database#SCv_Abaddon|SCv Abaddon]]&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTT_Argo|GTT Argo]]&lt;br /&gt;
*[[FreeSpace_2_Terran_Ship_Database#GTC_Agrippa|GTC Agrippa]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=27519</id>
		<title>The King&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=27519"/>
		<updated>2010-01-15T02:36:14Z</updated>

		<summary type="html">&lt;p&gt;Grunt minion22: whoops forgot to add one thing to it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=The Sicilian Defense|previous=Proving Grounds|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2, MISSION 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[64th Raptors]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The GTVA 3rd Fleet and 11th Vasudan Battle Group blockade the [[Gamma Draconis]] jump node, destroying any NTF warship that enters.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
[[Aken Bosch|Admiral Bosch]] sends his forces on a charge to the [[Knossos]] subspace portal. The 3rd Terran fleet and 11th Vasudan Battle Group attempt to hold him off with the help of Alpha, Beta and Gamma wings from the 64th, as well as the combined firepower of four [[GTSG Mjolnir|Mjolnir remote beam cannons (RBCs)]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is a bombing run mission. Your objective is to destroy at least half of all hostile ships that jump in. The [[GTB Artemis]], armed with the [[GTW Prometheus S]] and three banks of [[GTM Cyclops]] is ideal for this mission, as the Artemis is the most maneuverable [[GTVA]] bomber you can use. A Vasudan [[GVD Typhon]]-class destroyer and several Mjolnir RBCs will assist you with their firepower.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can choose a fighter from another wing and let your wingmen do the bombing runs. With good instructions, the RBCs, the Typhon and your wingmen can destroy the [[Neo-Terran Front|NTF]] ships without much difficulty. Hunt down fighters if you choose this path, and be sure to loadout with a bank of [[GTM Harpoon|Harpoons]].&lt;br /&gt;
&lt;br /&gt;
The first NTF ship that arrives on the scene is the [[GTD Orion|Orion-class destroyer]] NTD Uhuru. You have to fire a few Cyclops at it to ensure its destruction. The Uhuru jumps in with a complement of [[GTF Hercules|Hercules fighters]] will head after the Mjolnir sentry guns. Your fighter assistance can handle them most of the time, but you should engage the NTF fighters after you have delivered a few bombs at the Uhuru. Losing the Mjolnir cannons or the Vasudan destroyer can mean as serious loss of firepower as you won&#039;t have the firepower to neutralize other enemy warships that jump in. If the Hedetet is destroyed, it will be replaced by other warships with inferior firepower.&lt;br /&gt;
&lt;br /&gt;
Order your bomber wings to attack the next series of warships that jump in. The messaging system in FreeSpace 2 is a little rudimentary, so you will need to order them to destroy a warship every time one jumps in.&lt;br /&gt;
&lt;br /&gt;
Damaging the engines of the warships immediately gains you more time before they jump out. If you manage to disable one of the warships, it will not be able to escape at all. Acquiring quick lock on a moving target with Cyclops requires time. If you practice more, and understand the targeting engine of FreeSpace, you will have the advantage.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* It is noted that when the Uhuru jumps in, it does so at a speed of over 150m/s, reaching its waypoint faster than the other ships. One way to take down this destroyer is to target its engines as soon as it jumps in, launch a salvo of Cyclops torpedoes and follow it. Alternatively, you can order your wingmen to destroy it for you.&lt;br /&gt;
* If you completed SOC Loop 1, you will also be given a choice to fly the [[GTB Artemis D.H.]] in this mission, on top of the other ships available for choice by default.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This mission has the following glitches caused by using a pilot, created in FS2_Open 3.6.7 or older, in this mission on FS2_Open 3.6.9. You will need to downgrade your copy of FS2_Open, create a new pilot on FS2_Open 3.6.9, or make do with whatever you have, in order to rectify these problems. Keep in mind that creating a new pilot will cause you to lose all your progress.&lt;br /&gt;
** At times, the weapon selection screen may not offer bombs of any type, although missiles are still available;&lt;br /&gt;
** Odd readouts for secondary weapons;&lt;br /&gt;
** No simulated voice in the tech room.&lt;br /&gt;
* If any of the NTF ships escape, they will not make any further appearances in the campaign.&lt;br /&gt;
* In the event that the Hedetet is destroyed, more GTVA warships arrive to replace the destroyer, starting with the Unut, then the York and Warwick if the Unut is destroyed. Oddly enough, Command doesn&#039;t get upset if the Hedetet and its replacements get destroyed.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTC_Warwick|GTC Warwick]]&lt;br /&gt;
* [[FreeSpace_2_Terran_Ship_Database#GTCv_York|GTCv York]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Liberty|NTC Liberty]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTC_Undaunted|NTC Undaunted]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTCv_Pax|NTCv Pax]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTCv_Perseverance|NTCv Perseverance]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTD_Uhuru|NTD Uhuru]]&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTT_Inspiration|NTT Inspiration]]&lt;br /&gt;
* [[FreeSpace_2_Vasudan_Ship_Database#GVC_Unut|GVC Unut]]&lt;br /&gt;
* [[FreeSpace_2_Vasudan_Ship_Database#GVD_Hedetet|GVD Hedetet]]&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
* [[GTB Artemis]]&lt;br /&gt;
* [[GTB Artemis D.H.]] if you complete SOC Loop 1&lt;br /&gt;
* [[GTW Prometheus S]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Grunt minion22</name></author>
	</entry>
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