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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T11:18:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=7343</id>
		<title>GTF Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=7343"/>
		<updated>2006-08-23T02:32:05Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High speed recon and bomber-intercept fighter.  Offers high weapon compatibility and payload.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you&#039;re probably going to want something sturdier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Roland Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 - 165.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=7342</id>
		<title>GTW Leech Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=7342"/>
		<updated>2006-08-23T02:10:39Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-43 Leech Cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Leech_320x240.jpg]]|caption=The GTW-43 Leech Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Leech Cannon depletes the power supply of enemy fighters.  Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This weapon is literally useless, much like the [[GTW ML-16]] (after shields), the [[GTW Prometheus R]], or the [[GTW Training Laser|Training Laser]] used by the [[GTDr Amazon]]. Unlike its descendent the [[GTW Lamprey]] which at least has some shield damage, the Leech does almost nothing other then energy leeching, which doesn&#039;t do squat in single player and does little in multiplayer.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tech Room data would lead you to believe that the weapon was similar to the Prometheus cannon. In actuality, the weapon does extremely poorly against both shields AND hulls. If for some reason you wish to wield this weapon, take along another cannon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 3.33 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Weapon [[Weapons.tbl#&amp;quot;Esuck&amp;quot;|leeches]] energy from the target with every hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=7341</id>
		<title>GTW Leech Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=7341"/>
		<updated>2006-08-23T02:08:26Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-43 Leech Cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Leech_320x240.jpg]]|caption=The GTW-43 Leech Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Leech Cannon depletes the power supply of enemy fighters.  Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This weapon is literally useless, much like the [[GTW ML-16]] (after shields), the [[GTW Prometheus R]], or the [[GTW Training Laser|Training Laser]] used by the [[GTDr Amazon]]. Unlike its descendent the [[GTW Lamprey]] which at least has some shield damage, the Leech does almost nothing other then energy leeching, which doesn&#039;t do squat in single player and does little in multiplayer.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tech Room data would lead you to believe that the weapon was similar to the Prometheus cannon. In actuality, the weapon does extremely poorly against both shields AND hulls. If for some reason you wish to wield this weapon, take along another cannon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 3.33 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Weapon [[Weapons.tbl#&amp;quot;Esuck&amp;quot;|leeches]] energy from the target with every hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=7340</id>
		<title>GTW Leech Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Leech_Cannon&amp;diff=7340"/>
		<updated>2006-08-23T02:07:44Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-43 Leech Cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Leech_320x240.jpg]]|caption=The GTW-43 Leech Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Leech Cannon depletes the power supply of enemy fighters.  Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This weapon is literally useless, much like the [[GTW ML-16]] (after shields), the [[GTW Prometheus R]], or the [[GTW Training Laser|Training Laser]] used by the [[GTDr Amazon]]. Unlike its descendent the [[GTW Lamprey]] which at least has some shield damage, the Leech does almost nothing other then energy leeching, which doesn&#039;t do squat in single player and does little in multiplayer.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Tech Room data would lead you to believe that the weapon was similar to the Prometheus cannon. In actuality, the weapon does extremely poorly against both shields AND hulls. If for some reason you wish to wield this weapon, take along another cannon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 900 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 3.33 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 450 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Weapon [[Weapons.tbl#&amp;quot;Esuck&amp;quot;|leeches]] energy from the target with every hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Flail&amp;diff=7339</id>
		<title>GTW Flail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Flail&amp;diff=7339"/>
		<updated>2006-08-23T01:57:54Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-32 Flail Rifle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Flail_320x240.jpg]]|caption=The GTW-32 Flail Rifle}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A rapid-fire, low energy, ceramic optic focused, krypton laser - used in tactical situations to distract or lead an enemy to their destruction at the hands of other allied fighters - this weapon, if used over an extended period of in-flight battle, can destroy an enemy fighter, but, as a destructive weapon, should only be used as a last resort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fast firing rate and high mass of the Flail make it great for changing the velocity vector of an enemy fighter or bomber.  It is slightly more effective than the Avenger against shields, rated at damage/second.  Its low energy consumption rate makes it useful for prolonged engagements.  Note, however, that once you have taken out an enemy&#039;s shields, switching to another weapon is advised.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;FS2 veterans playing FS1 retroactively via the Port have a surprise in store with the Flail. This weapon isn&#039;t a mere knock-around gun like the Morningstar. It boasts useful shield and subsystem damage values in addition to its ability to knock an opponent silly. The Flail&#039;s high rate of fire also makes it much more useful then most guns when installed in the offset triple-rack of an Ursa bomber. It can still be used against subsystems to good effect, and with all the shots you&#039;re putting out, it&#039;s much easier to find a way to make an enemy fighter fly through them.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Great for close-up fighting, it can be a very frustating experience to continually be hit with this cannon. It is possible to paralyze an opponent with the proper angle of fire, and render them near helpless to your missile volleys. It will peel the shields right off of the target, but it is next to useless on hull plating... so be sure to couple it with another weapon.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Best anti-lag weapon in FS1: highly recommended for multiplayer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1200 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Flail&amp;diff=7338</id>
		<title>GTW Flail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Flail&amp;diff=7338"/>
		<updated>2006-08-23T01:56:25Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-32 Flail Rifle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Flail_320x240.jpg]]|caption=The GTW-32 Flail Rifle}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A rapid-fire, low energy, ceramic optic focused, krypton laser - used in tactical situations to distract or lead an enemy to their destruction at the hands of other allied fighters - this weapon, if used over an extended period of in-flight battle, can destroy an enemy fighter, but, as a destructive weapon, should only be used as a last resort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fast firing rate and high mass of the Flail make it great for changing the velocity vector of an enemy fighter or bomber.  It is slightly more effective than the Avenger against shields, rated at damage/second.  Its low energy consumption rate makes it useful for prolonged engagements.  Note, however, that once you have taken out an enemy&#039;s shields, switching to another weapon is advised.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;FS2 veterans playing FS1 retroactively via the Port have a surprise in store with the Flail. This weapon isn&#039;t a mere knock-around gun like the Morningstar. It boasts useful shield and subsystem damage values in addition to its ability to knock an opponent silly. The Flail&#039;s high rate of fire also makes it much more useful then most guns when installed in the offset triple-rack of an Ursa bomber. It can still be used against subsystems to good effect, and with all the shots you&#039;re putting out, it&#039;s much easier to find a way to make an enemy fighter fly through them.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Great for close-up fighting, it can be a very frustating experience to continually be hit with this cannon. It is possible to paralyze an opponent with the proper angle of fire, and render them near helpless to your missile volleys. It will peel the shields right off of the target, but it is next to useless on hull plating... so be sure to couple it with another weapon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1200 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 1000 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Phoenix_V&amp;diff=7337</id>
		<title>GTM Phoenix V</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Phoenix_V&amp;diff=7337"/>
		<updated>2006-08-23T01:48:51Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM Phoenix V&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Phoenix_320x240.jpg]]|caption=The GTM Phoenix V}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
All-aspect seeking - same tracking system as the Interceptor - large payload (50 Kt), but slower than the Interceptor - one of the best fire-and-forget missiles ever developed - many fighter pilots within the GTA regard the Phoenix V as the weapon of choice against high value, heavily defended targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The number one bomber killer in our arsenal, this is the single most damaging missile that can be equipped on a fighter craft.  The longer lock time and slower speed make it less of a dogfight weapon and more of an anti- bomber warhead.  It&#039;s extra damage against shields makes it especially useful against the Shivan bombers.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This weapon has enormous stopping power, not usually enough to kill most bombers but close. The Phoenix V also has excellent range (for Freespace 1). Typically this weapon is an anti-bomber warhead, but under in some cases ([[A Failure to Communicate]]) it can be used effectively to destroy fast maneuverable targets such as [[SF Dragon]]s.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Phoenix V is much like a &amp;quot;mini-bomb&amp;quot; that has better tracking abilities and can&#039;t be shot down.  A decent weapon... but pretty much outclassed in every regard by the Hornet, which will provide a much much higher damage rate, while also being somewhat able to hit faster moving threats.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1750 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 5 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 175 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 10 m / 30 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.5 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=7336</id>
		<title>GTM Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=7336"/>
		<updated>2006-08-23T01:42:19Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-9 Interceptor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Interceptor_320x240.jpg]]|caption=The GTM-9 Interceptor}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
All-aspect seeking - laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability - medium payload (18.5 Kt) - missile is designed to pierce reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the standard issue fighter-killer in the GTA.  Designed to take out fighters with minimum hassle, a simple lock is all that is needed to grab the enemies attention.  Short lock time, good speed, and decent payload makes this the best missile to use against all but the strongest ships.  It&#039;s effectiveness against large targets, however, is less than a typical laser run, making this primarily a ship to ship missile.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Interceptor missile is larger, less maneuverable, and larger than its descendant the [[GTM Harpoon]] so you&#039;ll need to compensate, get in close, use a low angle-of-deflection (make sure you have a clear shot into your enemies aft), and use them sparingly. They are infinitly more effective than the [[GTM MX-50]] they replace. I generally use the [[GTM Hornet]] in its stead, when I can, because of the Hornets greater stopping power, however, the Interceptor is much more effective at destroying fast, maneuverable targets like the [[SF Dragon]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For me this missile was the primary anti fighter missile in the game. Whatever you couldnt easily take out with your cannons could be handled with twin Interceptors.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For FS1: A vastly underrated weapon. It may not quite have the punch of the Hornets, but it is far more liable to find its target, should it have any semblance of mobility. Also great for picking off subsystems - can&#039;t be intercepted like Stilletos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Inteceptor#weak===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 3 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=7335</id>
		<title>GTM Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=7335"/>
		<updated>2006-08-23T01:39:06Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-9 Interceptor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Interceptor_320x240.jpg]]|caption=The GTM-9 Interceptor}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
All-aspect seeking - laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability - medium payload (18.5 Kt) - missile is designed to pierce reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the standard issue fighter-killer in the GTA.  Designed to take out fighters with minimum hassle, a simple lock is all that is needed to grab the enemies attention.  Short lock time, good speed, and decent payload makes this the best missile to use against all but the strongest ships.  It&#039;s effectiveness against large targets, however, is less than a typical laser run, making this primarily a ship to ship missile.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Interceptor missile is larger, less maneuverable, and larger than its descendant the [[GTM Harpoon]] so you&#039;ll need to compensate, get in close, use a low angle-of-deflection (make sure you have a clear shot into your enemies aft), and use them sparingly. They are infinitly more effective than the [[GTM MX-50]] they replace. I generally use the [[GTM Hornet]] in its stead, when I can, because of the Hornets greater stopping power, however, the Interceptor is much more effective at destroying fast, maneuverable targets like the [[SF Dragon]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For me this missile was the primary anti fighter missile in the game. Whatever you couldnt easily take out with your cannons could be handled with twin Interceptors.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A vastly underrated weapon. It may not quite have the punch of the Hornets, but it is far more liable to find its target, should it have any semblance of mobility. Also great for picking off subsystems - can&#039;t be intercepted like Stilletos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Inteceptor#weak===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 3 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Hornet&amp;diff=7334</id>
		<title>GTM Hornet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Hornet&amp;diff=7334"/>
		<updated>2006-08-23T01:17:04Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4 Hornet&#039;&#039;&#039; is a Great War-era early swarming missile. This missile rack launches four warheads per volley that each follow individual, slightly erratic paths to the target. This gives them a better chance of intercepting the target and increases their resistence to countermeasures. Though the Hornet has since been eclipsed by other missiles, most especially its direct descendant the [[GTM Tornado]],  vast quantities of Hornets remain available due to overzealous production.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While the Hornet will lock and track a figher-sized target, in general it lacks the speed and agility to succesfully engage anything except bombers or the slower assault fighters.  Modern superiority fighters and interceptors are simply too maneuverable to be caught by this aging design.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Where the Hornet still performs well is in the role of heavy assault. In dual fire mode, 8 missiles are launched in each rapidly-loaded volley. Light warships and slow ships with minimal armor are quickly shredded by the blizzard of incoming warheads.  Unlike the Tornado, the Hornet arms its explosives immediately upon exiting its launch tube, so if a target is big enough you can even launch a salvo without gaining lock on it.  Assault fighters such as the Hercules Mark II can carry large numbers of these missiles, and a wing of Hornet-equipped assault fighters spell certain doom for any light ship that crosses their path.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Hornet_320x240.jpg]]|caption=The GTM-4 Hornet}}&lt;br /&gt;
&lt;br /&gt;
==FS1 Tech Room Data==&lt;br /&gt;
Infrared and ultraviolet tracking - designed to fire in small groups of 4 missiles per burst - light medium payload per  missile (12 Kt) - semi-intelligent on-board tracking - single-pass kill probability will not exceed 60% on average -designed as an offensive version of the Fury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As a &amp;quot;swarm&amp;quot; based weapon, this missile can take out an unshielded fighter without any difficulty.  It&#039;s four missile system almost guarantees one or two hits, and its speed is quite amazing.  Twice as powerful against naked hulls.&lt;br /&gt;
&lt;br /&gt;
==FS2 Tech Room Data==&lt;br /&gt;
The GTM-4 Hornet was showing its age even toward the end of the Great War, but it was cheap to manufacture. As a result, war-time production of the Hornet ran full-tilt at factories in eight star systems right up to the end of the war. After hostilities ceased, the GTVA found itself with an inventory of 2.6 million Hornet missiles. This stockpile has been spread among all GTVA battle groups, with each receiving at least 100,000 Hornets. This aspect-seeking missile still delivers a devastating four-missile punch, which makes it a consistent favorite of many pilots.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Hornet is perfectly usable in a dogfight. You just need to understand how it works. The Hornet flies a lag-pursuit curve to the target, rather then a lead-pursuit like most FS missiles. It does its best work fired in a head-on pass or from within a 45&amp;quot; degree cone from the target&#039;s six-o&#039;clock position. Do not expect high-deflection Hornet shots to hit anything. Also in FS2 do not expect wonders from the Hornet, as its FS1 design lacks the power against shields most FS2 missiles have.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I usually prefer either the [[GTM Tempest]] or the [[GTM Fury]] (depending on the generation) to this missile, as they pack more damage per missile bank. I generally use the Hornet to bombard tough cruisers like the [[GVC Mentu]] or the [[GTC Aeolus]], or on any freighters or transports in the area. The Hornet has several advantages over its dumbfire cousins, including range and accuracy.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Choose the Tornado over it as soon as you get it. It may take more space, but Tornadoes do more damage and have better homing capabilities.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In FS1, this is a solid weapon with a set of drawbacks that keep it from dominating. It outdamages the Interceptor by 50 base points (100 base points on double fire mode), provided all 4 missiles strike their target, but is considerbly slower... and thus, does not track as well. Beccause of this, it is less useful in a dogfight, but can still be useful in that capacity when combined with the Flail. Furthermore, the Hornet is launched in multiples of 4 (8 on double), and will provide more threats for the evading pilot to deal with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The best use of the Hornet lies in its &amp;quot;Bombing&amp;quot; capabilities. The Hornet inflicts up to 400 base points per salvo, which can be repeated every second. It won&#039;t take long to overtake the capabilities of a standard bomb... and futhermore, Hornets cannot be intercepted like Harbingers or Tsunamis can. Add in a few squadrons wielding these, and even the biggest capital ships will be shredded in seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;One other drawback of the Hornet is that it does next to null against Subsytems. You&#039;ll want the Interceptor for that job, if you aren&#039;t going to employ Stilletos.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1330 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 10 m / 20 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.15 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Hornet#Weak===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1140 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Very Poor&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None (FS1); 20 / 40 m (FS2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.6 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Hornet D===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1330 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 10 m / 20 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.15 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Missile launches in [[Weapons.tbl#$Swarm:|swarms]] of 4 missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Hornet&amp;diff=7333</id>
		<title>GTM Hornet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Hornet&amp;diff=7333"/>
		<updated>2006-08-23T01:14:41Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4 Hornet&#039;&#039;&#039; is a Great War-era early swarming missile. This missile rack launches four warheads per volley that each follow individual, slightly erratic paths to the target. This gives them a better chance of intercepting the target and increases their resistence to countermeasures. Though the Hornet has since been eclipsed by other missiles, most especially its direct descendant the [[GTM Tornado]],  vast quantities of Hornets remain available due to overzealous production.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While the Hornet will lock and track a figher-sized target, in general it lacks the speed and agility to succesfully engage anything except bombers or the slower assault fighters.  Modern superiority fighters and interceptors are simply too maneuverable to be caught by this aging design.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Where the Hornet still performs well is in the role of heavy assault. In dual fire mode, 8 missiles are launched in each rapidly-loaded volley. Light warships and slow ships with minimal armor are quickly shredded by the blizzard of incoming warheads.  Unlike the Tornado, the Hornet arms its explosives immediately upon exiting its launch tube, so if a target is big enough you can even launch a salvo without gaining lock on it.  Assault fighters such as the Hercules Mark II can carry large numbers of these missiles, and a wing of Hornet-equipped assault fighters spell certain doom for any light ship that crosses their path.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Hornet_320x240.jpg]]|caption=The GTM-4 Hornet}}&lt;br /&gt;
&lt;br /&gt;
==FS1 Tech Room Data==&lt;br /&gt;
Infrared and ultraviolet tracking - designed to fire in small groups of 4 missiles per burst - light medium payload per  missile (12 Kt) - semi-intelligent on-board tracking - single-pass kill probability will not exceed 60% on average -designed as an offensive version of the Fury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As a &amp;quot;swarm&amp;quot; based weapon, this missile can take out an unshielded fighter without any difficulty.  It&#039;s four missile system almost guarantees one or two hits, and its speed is quite amazing.  Twice as powerful against naked hulls.&lt;br /&gt;
&lt;br /&gt;
==FS2 Tech Room Data==&lt;br /&gt;
The GTM-4 Hornet was showing its age even toward the end of the Great War, but it was cheap to manufacture. As a result, war-time production of the Hornet ran full-tilt at factories in eight star systems right up to the end of the war. After hostilities ceased, the GTVA found itself with an inventory of 2.6 million Hornet missiles. This stockpile has been spread among all GTVA battle groups, with each receiving at least 100,000 Hornets. This aspect-seeking missile still delivers a devastating four-missile punch, which makes it a consistent favorite of many pilots.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Hornet is perfectly usable in a dogfight. You just need to understand how it works. The Hornet flies a lag-pursuit curve to the target, rather then a lead-pursuit like most FS missiles. It does its best work fired in a head-on pass or from within a 45&amp;quot; degree cone from the target&#039;s six-o&#039;clock position. Do not expect high-deflection Hornet shots to hit anything. Also in FS2 do not expect wonders from the Hornet, as its FS1 design lacks the power against shields most FS2 missiles have.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I usually prefer either the [[GTM Tempest]] or the [[GTM Fury]] (depending on the generation) to this missile, as they pack more damage per missile bank. I generally use the Hornet to bombard tough cruisers like the [[GVC Mentu]] or the [[GTC Aeolus]], or on any freighters or transports in the area. The Hornet has several advantages over its dumbfire cousins, including range and accuracy.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Choose the Tornado over it as soon as you get it. It may take more space, but Tornadoes do more damage and have better homing capabilities.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;In FS1, this is a solid weapon with a set of drawbacks that keep it from dominating. It outdamages the Interceptor by 50 base points (100 base points on double fire mode), provided all 4 missiles strike their target, but is considerbly slower... and thus, does not track as well. Beccause of this, it is less useful in a dogfight, but can still be useful in that capacity when combined with the Flail. Furthermore, the Hornet is launched in multiples of 4 (8 on double), and will provide more threats for the evading pilot to deal with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The best use of the Hornet lies in its &amp;quot;Bombing&amp;quot; capabilities. The Hornet inflicts up to 400 base points per salvo, which can be repeated every second. It won&#039;t take long to overtake the capabilities of a standard bomb... and futhermore, Hornets cannot be intercepted like Harbingers or Tsunamis can. Add in a few squadrons wielding these, and even the biggest capital ships will be shredded in seconds.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1330 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 10 m / 20 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.15 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Hornet#Weak===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1140 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Very Poor&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None (FS1); 20 / 40 m (FS2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.6 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Hornet D===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1330 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Minimal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 10 m / 20 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 3.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.15 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Missile launches in [[Weapons.tbl#$Swarm:|swarms]] of 4 missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Avenger&amp;diff=7332</id>
		<title>GTW Avenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Avenger&amp;diff=7332"/>
		<updated>2006-08-22T23:51:18Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-15 Avenger Cannon&#039;&#039;&#039; is a [[Primary weapon]] which was used during the [[Great War]]. The main advantage of this weapon was that it was the only weapon that could inflict damage to [[Shivan]] [[Shields|shields]] during the onset of the [[Great War]]. Its predecessor, the [[ML-16]] was ineffective against shields and had to be replaced. After the development of the [[Prometheus]], the Avenger was no longer the preferred weapon of [[GTA]] pilots.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Avenger_320x240.jpg]]|caption=The GTW-15 Avenger Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A rapid-fire, computer-controlled radar and gun system - capable of firing at a rate of more than 4500 rounds per minute - used primarily for close-defense situations - uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With the advent of shield technology, the GTW-15 is preferred over the ML-16 in any ship that can carry it.  It&#039;s extra damage against hulls make it one of the best anti cruiser weapons.  It has also proven very effective against Vasudan fighters.  However, it&#039;s substandard anti-shield capabilities make it a poor choice for dogfighting Shivans, although far better than the ML-16.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Avenger is a fine weapon, due to the lower energy demand, it is sometimes even more ideal than the Prometheus. Why? Because therefore you don&#039;t have to divert so much power on your lasers and you are able to have more energy on shields and energy.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;I always like coupling this with a [[GTW Flail|GTW-32 Flail Rifle]]. I call it the &amp;quot;hook and flail&amp;quot; combo.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Avengers speed, and therfore, its accuracy is greater than that of the [[GTW Prometheus]] as well, if you don&#039;t have excellent aim or intend to engage at fair distances, the Avenger serves well.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;A surprisingly good weapon. The Prometheus does have roughly 25% better damage against shields (8x4 shots vs 6x4 shots to remove a Basilisk&#039;s rear shield). However, the rate of fire, low energy use, and travel speed give this weapon some desirability over the Prometheus. The Avenger is extremely good against hull plating, and is a great partner for the Banshee... which will strip the shield in a couple of shots regardless. On its own, it may not be as great as the Prometheus... but the Avenger is a great choice when combined with a shield stripping weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1000 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 4 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 525 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
==The heist of the prototype==&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Heist of the Avenger Prototype]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=7331</id>
		<title>GTW Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=7331"/>
		<updated>2006-08-22T23:34:04Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-7 Banshee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Banshee_320x240.jpg]]|caption=The GTW-7 Banshee}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship&#039;s materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTW-7&#039;s impressive anti-shielding capabilities make it the weapon of choice against the Shivans.  The main limitation of this weapon is low weapons compatibility.  It can only be fitted on a GTF Valkyrie or a GTF Hercules.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Banshee&#039;s higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful antihull cannon.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The only primary weapon with an actual value matched to it. Should be fun for those who want to calculate weapon powers.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Banshee is usefull for Shivan vessels with high sheild to armor ratios, best when coupled with hull damaging weapons- either the [[GTW Avenger]] or the [[GTW Prometheus]], or even the [[GTM Fury]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it&#039;s nothing you can&#039;t alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You&#039;ll also find that, in a pinch, the Banshee isn&#039;t *that* bad against hulls on its own.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 975 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 2.5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 650 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=7330</id>
		<title>GTW Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Banshee&amp;diff=7330"/>
		<updated>2006-08-22T23:33:10Z</updated>

		<summary type="html">&lt;p&gt;Gtr-nmb: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-7 Banshee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Banshee_320x240.jpg]]|caption=The GTW-7 Banshee}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
An electromagnetic weapon - sends rapid pulses of exceptionally strong electromagnetic energy resulting in a 1.63 x 105 J blast that forces its way through any known shield technology and produces a dramatic shearing effect which quickly destroys the target ship&#039;s materials - named for the fact that in an atmosphere, the pulse creates an atmospheric disturbance similar to a quasi-human scream at 140 dB - uses up a tremendous amount of available ship energy - already, it is has been used by many GTA fighter aces and test pilots as a coup de grace, although such a use for this massively powerful offensive weapon is officially viewed as poor sportsmanship by the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTW-7&#039;s impressive anti-shielding capabilities make it the weapon of choice against the Shivans.  The main limitation of this weapon is low weapons compatibility.  It can only be fitted on a GTF Valkyrie or a GTF Hercules.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Banshee&#039;s higher energy requirements and lower hull damage are, in general, not worth the added shield-stripping punch when compared to the Prometheus. At the very least the Banshee requires being paired with a more powerful antihull cannon.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The only primary weapon with an actual value matched to it. Should be fun for those who want to calculate weapon powers.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Banshee is usefull for Shivan vessels with high sheild to armor ratios, best when coupled with hull damaging weapons- either the [[GTW Avenger]] or the [[GTW Prometheus]], or even the [[GTM Fury]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The addition of the Banshee to a fighter greatly increases its destructive rate against other fighter craft. The energy use is quite a bit higher than other weapons, but it&#039;s nothing you can&#039;t alleviate with good energy management. A Banshee paired with a Prometheus is probably the most powerful and versatile weapon combination in FS1. You&#039;ll also find that, in a pinch, the Banshee isn&#039;t *that* bad against hulls on it&#039;s own.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 975 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 2.5 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 650 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Gtr-nmb</name></author>
	</entry>
</feed>