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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HLD+Prophecy</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T10:59:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:HLD_Prophecy&amp;diff=58765</id>
		<title>User:HLD Prophecy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:HLD_Prophecy&amp;diff=58765"/>
		<updated>2019-05-10T12:32:24Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:HLD_Prophecy&amp;diff=58704</id>
		<title>User:HLD Prophecy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:HLD_Prophecy&amp;diff=58704"/>
		<updated>2019-04-16T18:54:06Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Welcome.&lt;br /&gt;
&lt;br /&gt;
I used to be called PVD_Hope - old assets, credits, posts, and the like will refer to that name. I hope this clears up confusion!&lt;br /&gt;
&lt;br /&gt;
You can check out my first mod, Lost, on the campaign page. I call my modding methodology &amp;quot;minimodding&amp;quot; since I work best with very compact projects, so you may hear me refer to Lost and other such works as &amp;quot;minimods&amp;quot;. The sequel/succesor to Lost, &#039;&#039;Knowledge&#039;&#039;, is stuck in an infinite time loop. If it ever comes out, I will update this page!&lt;br /&gt;
&lt;br /&gt;
I also worked on The Scroll of Atankharzim.&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=58698</id>
		<title>GVD Typhon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=58698"/>
		<updated>2019-04-05T13:28:25Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
When the first of the &#039;&#039;&#039;PVD &#039;&#039;Typhon&#039;&#039;&#039;&#039;&#039;-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated the [[Terrans|Terran]] 4th Fleet during its first engagement. &lt;br /&gt;
&lt;br /&gt;
The arrival of the [[Shivans]] sparked off the [[Great War]] and prompted both the Terrans and Vasudans to deploy the best of their forces. The Vasudan task force was led by the &#039;&#039;Typhon&#039;&#039;-class destroyer [[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]. Another &#039;&#039;Typhon&#039;&#039;-class destroyer, the [[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]], served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]], until it was destroyed near the end of the conflict.&lt;br /&gt;
&lt;br /&gt;
In the decades following the Great War, many &#039;&#039;Typhon&#039;&#039;-class destroyers were armed with beam and flak cannons and, in limited number, saw action during the [[NTF Rebellion]] and [[Second Shivan Incursion]] in 2367. The Great War-era reactors of the &#039;&#039;Typhon&#039;&#039; destroyers lacked sufficient energy to sustain prolonged fire of these new weapons, rendering them prone to blackouts and reactor overloads. Ultimately, the Vasudans chose to replace many of the &#039;&#039;Typhon&#039;&#039;-class destroyers with the newer [[GVD Hatshepsut|GVD &#039;&#039;Hatshepsut&#039;&#039;]] destroyers.&lt;br /&gt;
{{shipimage|image=[[Image:Gvdtyphon-old.jpg]]|caption=The GVD Typhon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Where the Aten cruiser failed, the Typhon succeeded well past expectations.  The Typhon is an incredible work of engineering and the model of Vasudan technology.  When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design.  The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly.  The Typhon should never be underestimated.  It wields massive weaponry, and has more armor plating than any Terran Destroyer.  Its only known weakness is its turret armor, which is significant, but lower than expected.  In the two years since this ship first appeared, we have only managed to destroy two of them.&lt;br /&gt;
&lt;br /&gt;
The Typhon is considered a Class A threat to any ships within the same system.  Do not engage without backup.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==Canon Typhons==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parliamentary/Galactic Vasudan Navy&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Vasudan Ship Database#GVD Hedetet|GVD &#039;&#039;Hedetet&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Hope|PVD &#039;&#039;Hope&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammer of Light&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Typhon attempted to replace [[GTB Zeus|Zeus]] as the god of mankind. After his defeat, he was exiled to Mount Etna and is said to be the cause of Etna&#039;s volcanic activity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|150.0, 150.0, 150.0|15.0|N/A|N/A|120 000|N/A|2153}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|30 wings (approx. 60-180 spacecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BVas|Big Vasudan Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[File:GVDTyphon.png|480px]]|caption=The GVD Typhon in the FSPort mediaVPs 3.6.13}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital03.pof&lt;br /&gt;
:Textures: capital-01a(/b/c), capital-02a, capital-03a, capital-04a, capital-05a, capital-06a, invisible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: Typhon.pof&lt;br /&gt;
:Textures: Typhon, Typhon-Debris&lt;br /&gt;
:Model by &#039;&#039;&#039;RagingLoli&#039;&#039;&#039;&lt;br /&gt;
:Textures and POFing by &#039;&#039;&#039;Galemp&#039;&#039;&#039;&lt;br /&gt;
:WIP thread: [http://www.hard-light.net/forums/index.php?topic=75067.0 The Definitive Typhon] on 14 March 2011.&lt;br /&gt;
:Released in the [http://www.hard-light.net/forums/index.php?topic=75067.0 FSPort MediaVPs 3.6.13] on 20 June 2011&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0076.png | &amp;lt;center&amp;gt; The high-poly Typhon in all its glory.&lt;br /&gt;
Image:Mefistofele5.png | &amp;lt;center&amp;gt; A Typhon overseeing a convoy in [[Mefistofele|BtA: Mefistofele]].&lt;br /&gt;
Image:RScreen0104.jpg | &amp;lt;center&amp;gt;The PVD Wepwawet launches [[Anubis|PVF Anubis]] fighters in [[Twist of Fate]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] and AAA beams to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 1 more turret in FS1, and 3 times as many beams in FS2. Although the Typhon&#039;s anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:FreeSpace 1|FreeSpace 1]] or [[Portal:FreeSpace 2|2]]. The Typhon&#039;s only real advantage in either game is two more fighter squadrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon&#039;s impressive 30 wings and better anti-fighter armament would give it an edge in an FS1 battle versus Orion. Particularly in a battle with FS1-style unshielded fighters, the Orion&#039;s blob turrets can be dodged, but the Typhon&#039;s [[FighterKiller|FighterKiller]] aren&#039;t as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its rather intimidating gesture, the turrets on this capital ship are very easy to destroy, easily removing any defenses against fighters and bombers. Not to mention that it has some pretty poor weapon placement where a single fighter can find a blindspot and slowly pound the thing to its death. At least the Hatshepsut corrects these errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the Orion and the Hecate make a complementary pair in FS2, the Typhon is more or less well outclassed by the Hatshepsut. Never let a useful weapons platform go to waste, but the Vasudans would be well served to keep the better destroyer on the front lines. The Hatshesput covers all roles just a bit better than its predecessor.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=58697</id>
		<title>GVD Typhon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVD_Typhon&amp;diff=58697"/>
		<updated>2019-04-05T13:28:15Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
When the first of the &#039;&#039;&#039;PVD &#039;&#039;Typhon&#039;&#039;&#039;&#039;&#039;-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated the [[Terrans|Terran]] 4th Fleet during its first engagement. &lt;br /&gt;
&lt;br /&gt;
The arrival of the [[Shivans]] sparked off the [[Great War]] and prompted both the Terrans and Vasudans to deploy the best of their forces. The Vasudan task force was led by the &#039;&#039;Typhon&#039;&#039;-class destroyer [[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]. Another &#039;&#039;Typhon&#039;&#039;-class destroyer, the [[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]], served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]], until it was destroyed near the end of the conflict.&lt;br /&gt;
&lt;br /&gt;
In the decades following the Great War, many &#039;&#039;Typhon&#039;&#039;-class destroyers were armed with beam and flak cannons and, in limited number, saw action during the [[NTF Rebellion]] and [[Second Shivan Incursion]] in 2367. The Great War-era reactors of the &#039;&#039;Typhon&#039;&#039; destroyers lacked sufficient energy to sustain prolonged fire of these new weapons, rendering them prone to blackouts and reactor overloads. Ultimately, the Vasudans chose to replace many of the &#039;&#039;Typhon&#039;&#039;-class destroyers with the newer [[GVD Hatshepsut|GVD &#039;&#039;Hatshepsut&#039;&#039;]] destroyers.&lt;br /&gt;
{{shipimage|image=[[Image:Gvdtyphon-old.jpg]]|caption=The GVD Typhon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Where the Aten cruiser failed, the Typhon succeeded well past expectations.  The Typhon is an incredible work of engineering and the model of Vasudan technology.  When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design.  The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly.  The Typhon should never be underestimated.  It wields massive weaponry, and has more armor plating than any Terran Destroyer.  Its only known weakness is its turret armor, which is significant, but lower than expected.  In the two years since this ship first appeared, we have only managed to destroy two of them.&lt;br /&gt;
&lt;br /&gt;
The Typhon is considered a Class A threat to any ships within the same system.  Do not engage without backup.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
==Canon Typhons==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Parliamentary/Galactic Vasudan Navy&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Vasudan Ship Database#GVD Hedetet|GVD &#039;&#039;Hedetet&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Hope|PVD &#039;&#039;Hope&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD &#039;&#039;Pinnacle&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hammer of Light&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD &#039;&#039;Anvil&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Typhon attempted to replace [[GTB Zeus|Zeus]] as the god of mankind. After his defeat, he was exiled to Mount Etna and is said to be the cause of Etna&#039;s volcanic activity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|150.0, 150.0, 150.0|15.0|N/A|N/A|120 000|N/A|2153}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|30 wings (approx. 60-180 spacecraft)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BVas|Big Vasudan Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[File:GVDTyphon.png|480px]]|caption=The GVD Typhon in the FSPort mediaVPs 3.6.13}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: capital03.pof&lt;br /&gt;
:Textures: capital-01a(/b/c), capital-02a, capital-03a, capital-04a, capital-05a, capital-06a, invisible&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVPs 3.6.14&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: Typhon.pof&lt;br /&gt;
:Textures: Typhon, Typhon-Debris&lt;br /&gt;
:Model by &#039;&#039;&#039;RagingLoli&#039;&#039;&#039;&lt;br /&gt;
:Textures and POFing by &#039;&#039;&#039;Galemp&#039;&#039;&#039;&lt;br /&gt;
:WIP thread: [http://www.hard-light.net/forums/index.php?topic=75067.0 The Definitive Typhon] on 14 March 2011.&lt;br /&gt;
:Released in the [http://www.hard-light.net/forums/index.php?topic=75067.0 FSPort MediaVPs 3.6.13] on 20 June 2011&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0076.png | &amp;lt;center&amp;gt; The high-poly Typhon in all its glory.&lt;br /&gt;
Image:Mefistofele5.png | &amp;lt;center&amp;gt; A Typhon overseeing a convoy in [[Mefistofele|BtA: Mefistofele]].&lt;br /&gt;
Image:RScreen0104.jpg | &amp;lt;center&amp;gt;The PVD Wepwawet launches [[Anubis|PVF Anubis]] fighters in [[Twist of Fate]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] and AAA beams to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 1 more turret in FS1, and 3 times as many beams in FS2. Although the Typhon&#039;s anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:FreeSpace 1|FreeSpace 1]] or [[Portal:FreeSpace 2|2]]. The Typhon&#039;s only real advantage in either game is two more fighter squadrons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon&#039;s impressive 30 wings and better anti-fighter armament would give it an edge in an FS1 battle versus Orion. Particularly in a battle with FS1-style unshielded fighters, the Orion&#039;s blob turrets can be dodged, but the Typhon&#039;s [[FighterKiller|FighterKiller]] aren&#039;t as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite its rather intimidating gesture, the turrets on this capital ship are very easy to destroy, easily removing any defenses against fighters and bombers. Not to mention that it has some pretty poor weapon placement where a single fighter can find a blindspot and slowly pound the thing to its death. At least the Hatshepsut corrects these errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the Orion and the Hecate make a complementary pair in FS2, the Typhon is more or less well outclassed by the Hatshepsut. Never let a useful weapons platform go to waste, but the Vasudans would be well served to keep the better destroyer on the front lines. The Hatshesput covers all roles just a bit better than its predecessor.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Derelict&amp;diff=58696</id>
		<title>Derelict</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Derelict&amp;diff=58696"/>
		<updated>2019-04-03T19:39:50Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Derelict}}&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|&#039;&#039;&#039;&#039;&#039;Mod Info&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Derelict Campaign Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
==General Info==&lt;br /&gt;
*&#039;&#039;&#039;Original Authors:&#039;&#039;&#039; John &#039;Agatheron&#039; Crowdis, Chris &#039;Kellan&#039; Regan, Robert &#039;Dark&#039; Wild, and Rodrigo &#039;Styxx&#039; Barni.&lt;br /&gt;
*&#039;&#039;&#039;Update Author:&#039;&#039;&#039;  Blaise Russel.&lt;br /&gt;
*&#039;&#039;&#039;Missions:&#039;&#039;&#039; 45 + 1 Credits Mission&lt;br /&gt;
*&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
*[[GTFf Saphah]]&lt;br /&gt;
*[[GTB Hydra]]&lt;br /&gt;
*[[Shivan Knossos]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Original version is retail-compatible; remake requires SCP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Derelict is generally viewed as the high water mark of the retail modding era. Derelict SCP was enhanced in 2006 by a complete set of voiceovers, in addition, several of the missions have been cleaned up.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Five years have passed since the jump node to the Capella system was collapsed, sealing off a massive wave of Shivan Juggernaughts from pushing further into GTVA space. The supernova and subsequent nebula hang like a growing scar throughout the GTVA as light from that event continues to spread across our worlds.&lt;br /&gt;
&lt;br /&gt;
The loss of Capella created serious economic hardship throughout the Alliance, a new Great Depression is upon us. The complete loss of the planetary resources and economic foundation of a rich world was devastating in its own right, but that is not all. Two hundred million refugees continue to walk the stars, seeking a new home. Some have settled, while others have been forced to move from place to place, hoping that the next place may welcome them with open arms.&lt;br /&gt;
&lt;br /&gt;
While the Galactic Terran-Vasudan Alliance continues to hold, the current depression has given way to political instability. Local governments rise and fall as often lunar tides, organized crime and piracy have prospered in a black market environment. It seems no one is immune. Radical voices are raising echoes not heard since the blood cries of the Neo-Terran Front. The Ghosts of the past are catching up with us.&lt;br /&gt;
&lt;br /&gt;
Since collapsing the Capella Jump Node, the recovering GTVA Fleet has spent much of its time and resources in police actions. Our own resources are taxed to the limit, and yet still we have the challenge to live up to our calling. Even so, it is alarming that there are those who are starting to take matters into their own hands.&lt;br /&gt;
&lt;br /&gt;
What happens in the political arena is not our concern today. As part of the GTVA forces, ours is to keep space safe for our citizens&lt;br /&gt;
&lt;br /&gt;
You are to take a new tour of duty with the 212th Silver Scythes squadron in the Tau Sigma cluster, a remote group of systems beyond the Altair Jump Node. These are mining colonies, and while the GTVA presence is small, it is nontheless important.&lt;br /&gt;
&lt;br /&gt;
This is not an easy assignment, pilot. You will often be working in less-than-ideal conditions, but we trust that your skill will help to bring some much needed relief to this region.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
Nothing less than a foundational, if not THE foundational community campaign. Much of it&#039;s appeal lies in its relative simplicity. Closer to a Volition work than most. If you play nothing else, play this.&lt;br /&gt;
&lt;br /&gt;
Definitely download worthy. One of the best user-made campaign I ever played with brilliant atmosphere.&lt;br /&gt;
&lt;br /&gt;
A masterpiece of user-made campaigns. Hailed by many as one of the best. Great in-depth storyline, atmosphere and intense action.&lt;br /&gt;
&lt;br /&gt;
Renowned by many to be the best FreeSpace 2 fan-made campaign made, Derelict is definitely worth a (several) play through(s)&lt;br /&gt;
&lt;br /&gt;
I believe this campaign could easily be considered one of the best ever made. You do not believe me? Then go play it! It is a jewel, a well-polished one!&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[http://freespacemods.net/download.php?view.582 Derelict SCP FSMods Mirror]&lt;br /&gt;
*[https://sectorgame.com/fsfiles/uploads/Projects%20-%20Campaigns%20-%20TCs/Campaigns/SCP%20Campaigns/Derelict%20SCP%20Edition.7z Download Site] provided by FreeSpace Files&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=38019.0.html Release Thread]&lt;br /&gt;
*[https://web.archive.org/web/20020220013625/http://freespace.volitionwatch.com/derelict/index.shtml Derelict on Volition Watch (via the Internet Archive)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cold Element]]&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Myrmidon&amp;diff=58588</id>
		<title>GTF Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Myrmidon&amp;diff=58588"/>
		<updated>2018-12-23T21:21:05Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: Added my veteran&amp;#039;s opinion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Myrmidon&#039;&#039;&#039;&#039;&#039; is officially the successor to the [[GTF Ulysses|GTF &#039;&#039;Ulysses&#039;&#039;]] light fighter despite the fact that the &#039;&#039;Myrmidon&#039;&#039; is a middleweight space superiority fighter. This class of fighter was a preferred choice for pilots of all skill due to its balanced attributes.&lt;br /&gt;
&lt;br /&gt;
The [[53rd Hammerheads]] used primarily the GTF &#039;&#039;Myrmidon&#039;&#039; for its missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfmyrmidon-old.jpg]]|caption=The GTF Myrmidon}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
RNI Systems&#039; GTF Myrmidon replaces the Ulysses as the Alliance&#039;s primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.&lt;br /&gt;
&lt;br /&gt;
===FS2 [[MetaStream]] Model Description===&lt;br /&gt;
Nankam Aeronautical’s GTF Myrmidon replaces the Ulysses as the Alliance’s primary space superiority fighter. A joint Terran-Vasudan endeavor, the Mymidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides for the mounting of three secondary fire control systems, a first for Terran-Vasudan fighters. This versatility enables space superiority squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Originally, Myrmidon was a nation in Greek mythology. The first king of the nation was named Myrmidon, who gave his name to the nation he founded. Myrmidon was yet another son of [[GTB Zeus|Zeus]]. The name is connected to the word ants.&lt;br /&gt;
&lt;br /&gt;
In Homer&#039;s &#039;&#039;Iliad&#039;&#039;, Myrmidons were soldiers commanded by Achilles.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In [[Silent Threat]], the [[Galactic Terran Intelligence]] has an [[GTD Orion|Orion-class destroyer]] also named &#039;&#039;Myrmidon&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|RNI Systems|Average|4.0, 3.7, 5|75.0 - 95.0|135.0|Average|290|390|16}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Stiletto II|Stiletto II]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[File:Gtfmyrmidon.jpg|480px]]|caption=The GTF &#039;&#039;Myrmidon&#039;&#039; in FS2_Open with the [[mediavps]] enabled}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: fighter2t-05.pof&lt;br /&gt;
:Textures: fighter2t-05(a/b/c), thruster01&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: fighter2t-05.pof&lt;br /&gt;
:Textures: fighter2t-05&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Myrmidon is not the uber-fighter tech room makes it out to be. It&#039;s actually slower than the [[GTF Ulysses]] on afterburner, and what they don&#039;t tell you about those three secondary banks is that the first two are very small. It can&#039;t carry the signature dogfighter&#039;s missile, the [[GTM Harpoon]], but it can make use of all three of the primary dogfighting cannons: [[GTW Subach HL-7]], [[GTW Prometheus S]], and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the &amp;quot;Aim Here&amp;quot; aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the [[GTM Helios]] bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with [[GTM Tornado]]s and the third with [[GTM Tempest]]s. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the [[GTW Akheton SDG]] anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the [[GTW Prometheus S]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Myrmidon sounds good on paper, but in the field, the Myrmidon is one of the worst fighters in the game. It may be fast, but its maneuverability is closer to that of a bomber than a fighter, worse by far than the Ulysses or even the Apollo.  Its primaries are placed poorly for dogfighting, especially the top four, which are the ones you would normally be relying on in a six-gun ship anyway. The missile bank capacity is average at best, and it does not carry the [[GTM Harpoon]], a fatal mistake for a dogfighter. Its target profile is absolutely enormous from any angle, and its huge engines shout &amp;quot;I&#039;M RIGHT HERE! SHOOT ME!&amp;quot; My best guess for the optimal role of this ship is as a fast-attack fighter. Load it up with [[GTM Tornado]]s, crank the engine power, and unleash flaming death on freighters, transports, gas miners, and other weak ships, and then get away fast before the escorts swarm you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Myrmidon is an excellent fighter, people just think of it as the successor of the [[GTF Ulysses]] which it isn&#039;t, really. This fighter is much more in the vein of the [[GTF Apollo]]. Its maneuverability isn&#039;t really that bad, and those six primary shots will chew through anything very quickly. These fighters are more adaptable than the [[GTF Perseus]], with three missile slots rather than two this fighter can carry a more varied loadout, and changes to the ETS system of this ship dramatically change its abilities. If you need to defend a corvette, rather than attack a cruiser, then maybe take out some turrets on a [[GTD Hecate|Hecate]], and maybe dogfight a few [[SF Dragon|Dragons]], this ship will serve well, if you were just planning on doing any one of those things, there&#039;s probably a better fighter for the job.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though the Myrmidon can carry 4 Helios torpedoes, the two are never issued together in any single player missions, making the Myrmidon useless as a strike bomber in the main campaign. But in user-made campaigns or multiplayer missions, the Myrmidon is capable of blowing up any destroyer easily. Other than that, it has 6 guns which would have made it excellently suited to dogfighting, if it had carried the Harpoon. But since it doesn&#039;t, other fighters are better suited.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although it lacks the Harpoon, it more than makes up for this with its lack of other major flaws and its compatibility with A.) the Kayser and B.) the Trebuchet. With a quad-Kayser bank you can pretty much shred things in knife-fight range anyway, so the Harpoon doesn&#039;t cause too much of a heartache. Even with Subachs, this thing can hit hard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Volition|[V]]] made a number of flubs with the tables for FS2. It&#039;s likely that the Myrmidon either WAS intended to be a next-gen strike bomber, or was copied from a table for said bomber, and was incorrectly modifed. This would explain the Helios, and also the sub-par handling, armor, and the lack of dogfighting missiles. (Remember, most of the game&#039;s fighters and bombers can carry both Harpoons and Hornets/Tornados).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Myrmidon is acceptable, not exceptional. It sacrifices a lot in favor of flexibility, lots of weapon slots but they&#039;re small (for the secondaries) or poorly placed (for the primaries). Consider the Myrmidon useful for assaulting cruisers or convoys. Attacking light capital vessels or auxiliaries as such negates the aiming problems for the primaries. Use Tempests for this job; you can load a lot and they&#039;re cost effective for attacking freighters/transports/cruisers. Let true dogfighters cover the Myrmidons as they make repeated strafing passes.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=58523</id>
		<title>GTC Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=58523"/>
		<updated>2018-12-09T16:29:06Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: redid spacing, my mistake!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The first of the &#039;&#039;&#039;GTC &#039;&#039;Leviathan&#039;&#039;&#039;&#039;&#039; cruisers were built during the [[Terran-Vasudan War]] when it turned out that the war would not be over in a short time. &#039;&#039;Leviathan&#039;&#039;s improve upon the much more fragile [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]] with heavier armoring and deadlier weaponry. The &#039;&#039;Leviathan&#039;&#039; has an extremely long commission period, beginning from the Terran-Vasudan War till the end of the [[Second Shivan Incursion]]. After the [[Great War]]&#039;s conclusion and the development of [[beam cannons]], &#039;&#039;Leviathan&#039;&#039;s were armed with a deadly array of four [[AAAf|anti-fighter beam]]s and one [[SGreen|small anti-warship beam cannon]]. This class of warship has the most anti-fighter beams of any GTVA cruiser, and the second most powerful anti-warship weaponry after the [[GTC Aeolus|GTC &#039;&#039;Aeolus&#039;&#039;]], which has two anti-warship beams versus the &#039;&#039;Leviathan&#039;&#039;&#039;s one.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;Leviathan&#039;&#039;-class cruisers joined the [[Neo-Terran Front]] and saw deployment against the [[Galactic Terran-Vasudan Alliance]]. Many of these vessels were destroyed during the [[NTF Rebellion]].&lt;br /&gt;
&lt;br /&gt;
Despite its superior armoring and armament compared to those of the GTC &#039;&#039;Fenris&#039;&#039;, the &#039;&#039;Leviathan&#039;&#039; is much slower and thus impractical for swift hit-and-run strikes, but in situations where a &#039;&#039;Fenris&#039;&#039; does not have a chance of survival, there is still hope for the crew of a Leviathan to manage through.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Leviathan}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser. Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships. Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull. Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system. Because of the on-again off-again nature of this vessel&#039;s production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They&#039;re also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Old Testament, Leviathan is a large sea creature, associated with the Devil or Satan.&lt;br /&gt;
&lt;br /&gt;
In the English language, &#039;&#039;leviathan&#039;&#039; functions as an adjective meaning &amp;quot;monstrous&amp;quot; and also a noun meaning &amp;quot;something very large.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Defensive Cruiser|Han-Ronald Corp.|N/A|80.0, 130.0, 100.0|10.0|N/A|N/A|35 000|N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[SGreen|Small Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcleviathan.jpg]]|caption=The GTC Leviathan in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01.pof&lt;br /&gt;
:Textures: cruiser01-01(a/b/c), cruiser01-02a, cruiser01-03a, cruiser01-04a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01x.pof&lt;br /&gt;
:Textures: Levy-HTL, Fenris-HTL_debris, Doctile6A, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,20020.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: KARMA on 01/09/2004&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: Bobboau on 03/17/2004&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Although slow, the Leviathan is a powerful cruiser. Its forward SGreen has a full 180-degree view of fire, allowing it to hit any warship in front of or below it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a discrepancy between the FreeSpace 1 and 2 technical descriptions. While the FreeSpace 1 description seems to indicate that the Leviathan was in service during [[Terran-Vasudan War]] the FreeSpace 2 description states that it entered service during [[The Great War]]. This discrepancy can be explained as the author of the FreeSpace 2 description getting mixed up with the two wars. In the FreeSpace community, the Leviathan is generally recognized as coming into service during the [[Terran-Vasudan War]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s just another cruiser, but significantly tougher than most, in FS1. However, in FS2, you need to fear this ship. It has four [[AAAf|AAA]] beams, covering every direction save dead aft and directly ahead. It can bring at least two of them to bear on any target further than a hundred meters. The single forward-mounted [[SGreen]] is not particularly well-suited to anti-capital work, but decent in the role (and don&#039;t forget the Fusion Mortar, which does more damage than its beam). Overall the Leviathan is probably the third most effective cruiser in the game, falling after the [[Shivan]] [[SC Lilith|Lilith]] and the [[GTC Aeolus|Aeolus]]. Basically, the Leviathan can be considered a Class A threat to any fighter or bomber, but isn&#039;t meant to battle other capital ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With its four AAA beams and its thick hull plating the Leviathan could be a very good escort cruiser, but with just 10 mp/s it&#039;s much too slowly for that job. Even destroyers are faster! Anyway the Leviathan is quite useful in fighting enemy bombers at long range. In my opinion, the best location for this ships is near installations, depots or planets, where speed is secondary. If you have to attack a Leviathan, attack it from the front, where the [[SGreen]] is, that&#039;s the only place the AAA beams can not hit you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although she has heavy armour and excellent anti fighter defenses, and the ability to engage enemy warships with its SGreen, she is simply outclassed by the Lilith. Her LRed and 40,000 more hitpoints mean that she has almost the hull strength of a Deimos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Leviathan is the slowest large ship in the entire Terran fleet. While it has more AAAfs than an Aeolus, this only gives it a minor advantage, for an Aeolus&#039; turrets were built such that they can hit at any fighter or bomber from any given direction. Against a Leviathan, you could go up close, shoot the whole length across its broadside and get away with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worst mistakes I&#039;ve ever made are to forget the difference between blue and red. Attacking a Leviathan as if it were a [[Fenris]] is a very bad idea. Your first thought is, wow is this Fenris only paying attention to me? The next second you&#039;re torn apart by beams and being angry at yourself for not noticing this ship is blue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is to be noted that the red-blue difference is only present in mods or in the media vps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the Leviathan were to be compared to a real-world warship in terms of class and purpose, a useful analogue could be a coastal defense monitor. At least by the time of The Second Shivan Incursion if not before. It simply lacks the speed to pursue normal fleet engagements. However, its long service life and production cycle brings costs down. By choosing Leviathans, Command can pay less for a decent array of weaponry on a stable, tough platform. A remarkable amount of durability has been achieved in a cruiser that certainly costs less than an Aeolus. Simply put, it&#039;s a cost effective defense vessel.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=58522</id>
		<title>GTC Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=58522"/>
		<updated>2018-12-09T16:28:31Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: Added my &amp;quot;veteran&amp;quot; comment on the Leviathan.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The first of the &#039;&#039;&#039;GTC &#039;&#039;Leviathan&#039;&#039;&#039;&#039;&#039; cruisers were built during the [[Terran-Vasudan War]] when it turned out that the war would not be over in a short time. &#039;&#039;Leviathan&#039;&#039;s improve upon the much more fragile [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]] with heavier armoring and deadlier weaponry. The &#039;&#039;Leviathan&#039;&#039; has an extremely long commission period, beginning from the Terran-Vasudan War till the end of the [[Second Shivan Incursion]]. After the [[Great War]]&#039;s conclusion and the development of [[beam cannons]], &#039;&#039;Leviathan&#039;&#039;s were armed with a deadly array of four [[AAAf|anti-fighter beam]]s and one [[SGreen|small anti-warship beam cannon]]. This class of warship has the most anti-fighter beams of any GTVA cruiser, and the second most powerful anti-warship weaponry after the [[GTC Aeolus|GTC &#039;&#039;Aeolus&#039;&#039;]], which has two anti-warship beams versus the &#039;&#039;Leviathan&#039;&#039;&#039;s one.&lt;br /&gt;
&lt;br /&gt;
Some &#039;&#039;Leviathan&#039;&#039;-class cruisers joined the [[Neo-Terran Front]] and saw deployment against the [[Galactic Terran-Vasudan Alliance]]. Many of these vessels were destroyed during the [[NTF Rebellion]].&lt;br /&gt;
&lt;br /&gt;
Despite its superior armoring and armament compared to those of the GTC &#039;&#039;Fenris&#039;&#039;, the &#039;&#039;Leviathan&#039;&#039; is much slower and thus impractical for swift hit-and-run strikes, but in situations where a &#039;&#039;Fenris&#039;&#039; does not have a chance of survival, there is still hope for the crew of a Leviathan to manage through.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Leviathan}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser. Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships. Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull. Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system. Because of the on-again off-again nature of this vessel&#039;s production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They&#039;re also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Old Testament, Leviathan is a large sea creature, associated with the Devil or Satan.&lt;br /&gt;
&lt;br /&gt;
In the English language, &#039;&#039;leviathan&#039;&#039; functions as an adjective meaning &amp;quot;monstrous&amp;quot; and also a noun meaning &amp;quot;something very large.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Defensive Cruiser|Han-Ronald Corp.|N/A|80.0, 130.0, 100.0|10.0|N/A|N/A|35 000|N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[SGreen|Small Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcleviathan.jpg]]|caption=The GTC Leviathan in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01.pof&lt;br /&gt;
:Textures: cruiser01-01(a/b/c), cruiser01-02a, cruiser01-03a, cruiser01-04a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser01x.pof&lt;br /&gt;
:Textures: Levy-HTL, Fenris-HTL_debris, Doctile6A, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,20020.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: KARMA on 01/09/2004&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: Bobboau on 03/17/2004&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Although slow, the Leviathan is a powerful cruiser. Its forward SGreen has a full 180-degree view of fire, allowing it to hit any warship in front of or below it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a discrepancy between the FreeSpace 1 and 2 technical descriptions. While the FreeSpace 1 description seems to indicate that the Leviathan was in service during [[Terran-Vasudan War]] the FreeSpace 2 description states that it entered service during [[The Great War]]. This discrepancy can be explained as the author of the FreeSpace 2 description getting mixed up with the two wars. In the FreeSpace community, the Leviathan is generally recognized as coming into service during the [[Terran-Vasudan War]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s just another cruiser, but significantly tougher than most, in FS1. However, in FS2, you need to fear this ship. It has four [[AAAf|AAA]] beams, covering every direction save dead aft and directly ahead. It can bring at least two of them to bear on any target further than a hundred meters. The single forward-mounted [[SGreen]] is not particularly well-suited to anti-capital work, but decent in the role (and don&#039;t forget the Fusion Mortar, which does more damage than its beam). Overall the Leviathan is probably the third most effective cruiser in the game, falling after the [[Shivan]] [[SC Lilith|Lilith]] and the [[GTC Aeolus|Aeolus]]. Basically, the Leviathan can be considered a Class A threat to any fighter or bomber, but isn&#039;t meant to battle other capital ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With its four AAA beams and its thick hull plating the Leviathan could be a very good escort cruiser, but with just 10 mp/s it&#039;s much too slowly for that job. Even destroyers are faster! Anyway the Leviathan is quite useful in fighting enemy bombers at long range. In my opinion, the best location for this ships is near installations, depots or planets, where speed is secondary. If you have to attack a Leviathan, attack it from the front, where the [[SGreen]] is, that&#039;s the only place the AAA beams can not hit you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although she has heavy armour and excellent anti fighter defenses, and the ability to engage enemy warships with its SGreen, she is simply outclassed by the Lilith. Her LRed and 40,000 more hitpoints mean that she has almost the hull strength of a Deimos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Leviathan is the slowest large ship in the entire Terran fleet. While it has more AAAfs than an Aeolus, this only gives it a minor advantage, for an Aeolus&#039; turrets were built such that they can hit at any fighter or bomber from any given direction. Against a Leviathan, you could go up close, shoot the whole length across its broadside and get away with it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The worst mistakes I&#039;ve ever made are to forget the difference between blue and red. Attacking a Leviathan as if it were a [[Fenris]] is a very bad idea. Your first thought is, wow is this Fenris only paying attention to me? The next second you&#039;re torn apart by beams and being angry at yourself for not noticing this ship is blue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is to be noted that the red-blue difference is only present in mods or in the media vps.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the Leviathan were to be compared to a real-world warship in terms of class and purpose, a useful analogue could be a coastal defense monitor. At least by the time of The Second Shivan Incursion if not before. It simply lacks the speed to pursue normal fleet engagements. However, its long service life and production cycle brings costs down. By choosing Leviathans, Command can pay less for a decent array of weaponry on a stable, tough platform. A remarkable amount of durability has been achieved in a cruiser that certainly costs less than an Aeolus. Simply put, it&#039;s a cost effective defense vessel.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:HLD_Prophecy&amp;diff=58518</id>
		<title>User:HLD Prophecy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:HLD_Prophecy&amp;diff=58518"/>
		<updated>2018-12-07T09:52:13Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: Built page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Welcome.&lt;br /&gt;
&lt;br /&gt;
I used to be called PVD_Hope - old assets, credits, posts, and the like will refer to that name. I hope this clears up confusion!&lt;br /&gt;
&lt;br /&gt;
You can check out my first mod, Lost, on the campaign page. I call my modding methodology &amp;quot;minimodding&amp;quot; since I work best with very compact projects, so you may hear me refer to Lost and other such works as &amp;quot;minimods&amp;quot;. The sequel/succesor to Lost, &#039;&#039;Knowledge&#039;&#039;, is stuck in an infinite time loop. If it ever comes out, I will update this page!&lt;br /&gt;
&lt;br /&gt;
I am also a member of the Scroll of Atankharzim team!&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=58517</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=58517"/>
		<updated>2018-12-07T09:48:23Z</updated>

		<summary type="html">&lt;p&gt;HLD Prophecy: Added Lost, first try&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of completed user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a total conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Campaigns which haven&#039;t been released can be found on the [[Unreleased Campaign List]].&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Released  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Unification War]]|| Released  || No  || FSO || Various || Complete mod || 29 ||  The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS2  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || 13|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php?topic=58358.0.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Counterstrike]]||Released|| No||FS1||Derek McBurney|| None || 4|| Your a different pilot, doing a different mission, in the same war. This campaign  takes place from 36 hours before the death of the Lucifer, to 8 hours after.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| Yes  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Raji]]||    Released|| No  ||   FSP or FS1   ||    Agentsmith@sprintmail.com|| None || 7|| After the Lucifer cut us from our home... and before the GTI&#039;s corruption was known the real threat to humanity was seen||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Duke Squad]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 9||  You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellwolf]]||Released||No||FSP||Unknown||None||5|| Chronicles of the Hellwolf clan of pirates. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Infinite Dimension]]||    Released|| No  ||   FSP or FS1   ||    Laser Ray|| None || 8|| None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Internal Conflicts]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 12|| The Shivans are destroying the galaxy... but now we&#039;ve got some new friends... or so we thought...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| Yes || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  ||7||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Nubian Conflict]]||    Released|| Yes  ||   FSP or FS1   ||    All American Flight Test Center || None || 4|| Pushed to the edge of destruction the Terrans, Vasudans &amp;amp; Shivans face new challenges in rebuilding their respective empires.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Vasudan War]]||Released||No||FS1||Unknown|| None|| 5|| The Vasudans can&#039;t be trusted as war breaks out again. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Special Ops]]||Released||No||FS1||Unknown|| None|| 3|| Special Ops takes a superior pilot. Are you up to the Challenge? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Start of the Terran-Vasudan War]]||Released||No||FS1||Unknown|| None|| 4||The start of the 14 year Terran &amp;amp; Vaudsan War. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The McCarthy Campaign]]||Released||No||FSO||???|| None||20||As the 14-year war rages on, you have been asked by Lt. Alexander McCarthy to aid him in his rebellion. Is he defecting out of selfishness, or is there truly a dark threat, ready to destroy both the Terran and Vasudan races? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || [http://freespacemods.net/download.php?view.430 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[War]]||Released||No||FS1||MadMax|| None|| 5|| More battles for FreeSpace...By MadMax||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wolfpack Legacy]]||Released||No||FS1||Alex Harris|| None|| 11|| The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions.  Or so they thought.  They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy.  If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.||&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Silent Threat: Reborn&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the Silent Threat: Reborn continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Cutscenes, bonus content, promotional ARG  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deneb III (campaign)|Deneb III]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Goober5000|Goober5000]] || The last mission || 3|| Set during the height of the Battle of Deneb in 2335. As a Vasudan pilot assigned to the PVD Guardian, you must defend your systems against the Shivan advance at any cost.  ||[http://www.hard-light.net/forums/index.php?topic=93950.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None||4|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| 18|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon ||  [http://www.freespacemods.net/download.php?view.49 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mefistofele|BtA: Mefistofele]]||Released||No||FSO || Mjn.Mixael||Demo||2 || The day is August 3, 2335. Thirteen months have passed since the Lucifer was destroyed, mysteriously locking the Sol system away. It&#039;s barely been two months since the Hades superdestroyer was destroyed in orbit of Deneb, and the rogue GTI reduced to silence. There are many wounds to lick for the GTA, as the weakened fleet struggles to maintain order in its systems. Although the cease-fire treaty with their new Vasudan allies is still holding, the PVE is still busy dealing with the terrorist HoL faction. Now is our chance to get past them. We no longer need to so carefully hide. Now we can make our deal with the devil. || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Between the Ashes]]||Released||No||FSO || Mjn.Mixael||Complete mod||17 || The losses to the Shivans and the crippled state of the GTA from the Fourteen Year War has caused many to lose faith in a unified government. And the Hammer of Light has become a dangerous terrorist group, but to what end? || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published) ||  None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie||Several table hacks, retextures||4||Alpha 1 and his best buddy start their own security company|| [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy || [http://www.hard-light.net/forums/index.php/topic,19306.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Lost]] || Released || Partially || FSO || [[User:HLD_Prophecy|HLD_Prophecy]] || Fan-made/borrowed music, weapons, ships. Some assets hacked/edited by the mod author. ||6|| You awaken, lost in space. Find answers... or not. Fulfill an ancient destiny. Author was formerly known as PVD_Hope. || [http://www.hard-light.net/forums/index.php?topic=92823.0Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1 &amp;amp; FSP||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA || [http://www.freespacemods.net/download.php?view.344 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||Released||No||FreeSpace Open||[[User:TopAce|TopAce]]||Insubstantial||8||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=74936.0;topicseen Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system || [http://www.freespacemods.net/download.php?view.108 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission  ||  [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|The Main FreeSpace 2 Campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||Yes || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||1|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || Yes||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || Yes||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||9|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Released  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| A powerful new Shivan technology leads to trouble for the GTVA||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released (v2)||Partial||FSO||Various||New ships, weapons, backgrounds||9 (v2)+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.hard-light.net/forums/index.php?topic=74695.new#new Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||Yes||Unknown||Gai Daigoji||None||11|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Luyten Civil War]]||Released||No||FSO||[[User:TopAce|TopAce]]||Some||13 + cutscenes||A pure, [[Silent Threat: Reborn]]-inspired military campaign with most emphasis on gameplay and quality mission design.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim]] ||Part I released||Synthesized voice||FSO||  Sesquipedalian||New ships, new weapons||24 released, 49 total||In this Vasudan campaign, set in 2378, a new subspace node is discovered in Beta Cygni, leading to hope and peril. || [http://scroll.hard-light.net Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadow Genesis]]||Released||No||FSO|| Shadow Genesis Team ||Complete Mod||47|| It is the year 2390. Lieutenant Nathan Miles is reporting for duty in the Terran 6th Fleet, commonly know as the Wolf&#039;s Fleet. 6th fleet operates as a semi-autonomous defense force for strategic systems within the Wolf&#039;s Group, a heavily colonized sector, where multiple Ancient ruins have been discovered. Human- and Vasudankind are protected by their powerful navy, but despite the frontiers secure, unrest has begun to grow. A mysterious terrorist organization called Cerberus Legacy is rapidly spreading its influence within the GTVA, and their leaders are plotting a conspiracy that may lead the Wolf&#039;s Group to the brink of destruction...|| [http://www.hard-light.net/forums/index.php?topic=83942.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||12||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Titan Rebellion]]||Released||Yes||FSO||FSCRP||Large Battles||16|| The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel&#039;s quest for peace! ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groups in former NTF systems have gained a technological edge over the GTVA itself - Features atmospheric combat &lt;br /&gt;
|-&lt;br /&gt;
|-|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||3 of 5 acts released||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||45 + 1 Credits Mission|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space ||  [http://www.hard-light.net/forums/index.php?topic=85745.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||Yes||FS1/FSO/FSPort||Cold Element Team,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| Yes ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||25|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Shattered Stars&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Shattered Stars]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shattered Stars: A Deepness Within|A Deepness Within]] || Work-in-progress || Not Planned || FSO || Bryan See || Complete mod || Unknown || Many years after the Second Great War, the Shivans are at war with a mysterious robotic race with the same capabilities as them. || [https://www.hard-light.net/forums/index.php?topic=94941 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you&#039;ve got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Storm Front]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Storm Chasers]] ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[DW]] ||Released||Yes||FSPort ||TheAiler (Joacim Holst) and Zhapod (Robert Nilsson) ||None||2||A slow patrol becomes a fight for your life.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Freespace 3 the search For bosch]] ||Released||No||FSO ||xX_LORD_ULTRA_DEATH_Xx||Music||5||A character-driven post-Capella epic that at last gives us answers about Bosch, the Shivans, and the nature of the universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[[user:Axem|Axem]]||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: Christmas Special]]||Released||No|| FSO||[[user:Axem|Axem]] ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.21: You Are (Not) Alpha 1]]||Released||No|| FSO||[[user:Axem|Axem]] ||Tons o&#039; Stuff||9|| You are not Alpha 1, but that&#039;s okay. There&#039;s still lots of fun to be had.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: eXtreme arcAde]]||Released||No|| FSO||[[user:Axem|Axem]] ||MegaTons o&#039; Stuff||9|| eXtreme arcAde action!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ridiculous]]||Released||No|| FSO||[user:IronBeer|IronBeer ||Music, New Effects||9|| This mod is Ridiculous, and you should feel ridiculous while playing it.||[http://www.hard-light.net/forums/index.php?topic=72554.0 Thread]&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Released||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [http://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [http://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BattleStar Galactica ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora|Diaspora: Shattered Armistice]] || Released || Yes || Diaspora Team || 6+2 training || Semi-Newtonian Physics, Cockpits, Custom Music || A total conversion based on the Battlestar Galactica universe || [http://www.diaspora-game.com/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||Demo released||unknown||unknown||unknown||unknown||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign||[http://www.game-warden.com/bsg/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released|| Spoon||28 + 5||Main campaign|| WoD is a FreeSpace mod with a strong anime vibe, filled with custom content. || [http://www.hard-light.net/forums/index.php?topic=71092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Nordera Day]]||Released|| Spoon ||2|| || A Nordera Day is a short addon for Wings of Dawn that describes the average life of a Nordera pilot. || [http://www.hard-light.net/forums/index.php?topic=72092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stranded]]||Released|| Spoon ||8 + 4|| || After a freak incident involving a subspace drive malfunction, Johan Sturmritter finds himself stuck behind enemy lines. He must now fight his way back into friendly space! || [http://www.hard-light.net/forums/index.php?topic=82674.0 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Dimensional Eclipse]]|| None || Released || Released || Anime themed mod featuring high speed, fast paced, high stakes gameplay. Oh, and lots of pettanko too.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Released||Released||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>HLD Prophecy</name></author>
	</entry>
</feed>