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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Source_Code_Project&amp;diff=9282</id>
		<title>Source Code Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Source_Code_Project&amp;diff=9282"/>
		<updated>2007-04-08T16:46:21Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, with all the new snazzy games and flashy graphics popping up on the market, you&#039;ve gotten jealous -- because, as everyone knows, there is no FreeSpace 3, and never will be. So you&#039;re stuck in your parents&#039; basement with only your vintage 1998 Space Sim of the Year to keep you company.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there&#039;s a light at the end of the tunnel.&lt;br /&gt;
&lt;br /&gt;
== A History Lesson ==&lt;br /&gt;
&lt;br /&gt;
In 2002, Dave Baranec -- one of the people who worked on FreeSpace 2 -- released the FreeSpace 2 source released on the now-defunct [[Volition Watch]]. Although lacking important components -- features such as PXO and the ability to play movies -- new features, such as glowpoints, were quickly added. Ship class limits were bumped, causing FreeSpace 2 modders around the world to rejoice. The various programmers making minor enhancements soon organized into the Freespace Source Code Project (FSSCP) and kept on working. Glow mapping, shine mapping, DirectX 8.0 support, a new multiplayer network system and dozens of new SEXPs have followed over the years.&lt;br /&gt;
&lt;br /&gt;
== But I just want to play! ==&lt;br /&gt;
In that case, skip on over to [[Installing fs2_open]]. Otherwise, read on.&lt;br /&gt;
&lt;br /&gt;
== An intro to FSSCP Personalities- Abridged. ==&lt;br /&gt;
The FSSCP is headed up by Goober5000 and taylor, with help from the original project coordinator, Inquisitor. However, individual programmers are given great leeway in what they can and can&#039;t do. Mostly, they keep the team organized and working towards a set of goals; occassionally, they&#039;ll request a &#039;code freeze&#039; before a major release. That is, programmers aren&#039;t supposed to add new features, and instead clean up major, existing bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So what&#039;s this mean to you? Well, if you want a new feature, your best bet is to post it in the [http://www.hard-light.net/forums/index.php/board,50.0.html FSSCP Forum] or add it to [http://scp.indiegames.us/mantis Mantis], the bug-reporting tool. Do a search first, too; there are questions -- like 3D cockpits -- that tend to arouse bad feelings because they&#039;ve been brought up so many times. That way, the individual coders will be able to read and reply to your feature suggestion. (And yes, they do frequently post on the forum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s me (WMCoolmon). I occassionally release new versions of the [[MediaVp]], which is a collection of better-quality textures and effects for Freespace 2. If you&#039;ve created a high-res or high-poly version of a texture or ship in Freespace 2, tell me so I can include it in future releases. MediaVP development is seperate fro mteh SCP proper, but intimately related in that it shows off some of the cooler features the team has implemented.&lt;br /&gt;
&lt;br /&gt;
== So, what do I want to get then? ==&lt;br /&gt;
There are three basic things you&#039;ll need or want to get FS2_Open running.&lt;br /&gt;
&lt;br /&gt;
*One, the EXE itself; this is what makes all the nifty graphics enhancements and such possible. By default, however, it&#039;ll look pretty much like Freespace 2 (although it may play faster &#039;&#039;or&#039;&#039; slower).&lt;br /&gt;
&lt;br /&gt;
*Two, the Launcher. This program does the actual setup of the settings and lets you turn on and off the various improvements. It&#039;s basically an enhanced version of the original Launcher that came with Freespace 2. (Although it is not based on the original)&lt;br /&gt;
&lt;br /&gt;
*Three, mv_core from the [[MediaVP]]. This isn&#039;t necessary to get FS2_Open running, although some things won&#039;t work properly if it&#039;s not installed. There are other mediaVPs, too, which add better textures, effects, and ship models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What problems can I expect to run into? ==&lt;br /&gt;
If you&#039;re using an old system, you may find that fs2_open runs slowly (Or not at all). Are you still stuck? Somewhat. You won&#039;t have a lot of the new, snazzy graphifc effects, but you can use [http://dynamic4.gamespy.com/~freespace/forums/showthread.php?threadid=27037 tom&#039;s build]. This build uses the old Freespace 2 graphics engine, but adds some of the new non-graphics improvements. Mostly, it&#039;ll let you play online using the new [[Fs2NetD]].&lt;br /&gt;
&lt;br /&gt;
===Is fs2_open buggy? ===&lt;br /&gt;
fs2_open itself is not buggy. FRED2_Open, however, is. Rumor has it that there are still some Volition coders trapped in the FRED2 code, it&#039;s so messy. A multi-platform, and reliable, version of FRED is in the works.&lt;br /&gt;
&lt;br /&gt;
=== How do I play multiplayer!? ===&lt;br /&gt;
Register at the [http://www.burbworld.com/fs2netd/register.php Fs2NetD site]. Then, in Freespace 2, enter your account username and password into the options screen (Just like you would for PXO). Then, create a multiplayer pilot and try to start a Multiplayer game. Keep in mind that if you don&#039;t have mv_core installed or a valid .cfg file, you won&#039;t be able to connect. Also, if you&#039;ve got any mods installed (and aren&#039;t using the mod-switching feature) you&#039;ll be booted when you try to connect.&lt;br /&gt;
&lt;br /&gt;
== Help! I found a bug! What do I do!? ==&lt;br /&gt;
First: make sure it&#039;s a new bug. Go to the [http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?forumid=50 FSSCP Forum] and type in some relevant phrase in the search box in the lower right of the page. For example, &amp;quot;Joystick not working&amp;quot;. Look for any threads that seem like they might have something to do with the problem.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t find any threads about the problem, check [http://mgo.maxgaming.net/mantis/main_page.php Mantis]. If you don&#039;t feel like registering, use the account:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Username:&amp;lt;/b&amp;gt; &amp;lt;tt&amp;gt;SCPGuest&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Password:&amp;lt;/b&amp;gt; &amp;lt;tt&amp;gt;password&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, post a thread about it in the FSSCP forum or report it using Mantis. Of course, you could do this first, but you risk annoying people by re-asking about a bug that&#039;s been asked about before.&lt;br /&gt;
&lt;br /&gt;
An example of this is the warp-failure bug in 3.6. It turned out that in Very Easy difficulty mode, you would never be able to warp out of a mission. This bug was quickly corrected and a notice (along with a link to the corrected build) added to the top of the 3.6 release thread, but threads continually cropped up about it (sometimes more than one a day.) Needless to say, people got VERY tired of replying to threads asking about it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Source_Code_Project&amp;diff=9281</id>
		<title>Source Code Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Source_Code_Project&amp;diff=9281"/>
		<updated>2007-04-08T16:45:51Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: misc edits, Kazan is no longer fs2net, that&amp;#039;s taylor mostly now, and MP runs hte servers, this needs revamped.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, with all the new snazzy games and flashy graphics popping up on the market, you&#039;ve gotten jealous -- because, as everyone knows, there is no FreeSpace 3, and never will be. So you&#039;re stuck in your parents&#039; basement with only your vintage 1998 Space Sim of the Year to keep you company.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there&#039;s a light at the end of the tunnel.&lt;br /&gt;
&lt;br /&gt;
== A History Lesson ==&lt;br /&gt;
&lt;br /&gt;
In 2002, Dave Baranec -- one of the people who worked on FreeSpace 2 -- released the FreeSpace 2 source released on the now-defunct [[Volition Watch]]. Although lacking important components -- features such as PXO and the ability to play movies -- new features, such as glowpoints, were quickly added. Ship class limits were bumped, causing FreeSpace 2 modders around the world to rejoice. The various programmers making minor enhancements soon organized into the Freespace Source Code Project (FSSCP) and kept on working. Glow mapping, shine mapping, DirectX 8.0 support, a new multiplayer network system and dozens of new SEXPs have followed over the years.&lt;br /&gt;
&lt;br /&gt;
== But I just want to play! ==&lt;br /&gt;
In that case, skip on over to [[Installing fs2_open]]. Otherwise, read on.&lt;br /&gt;
&lt;br /&gt;
== An intro to FSSCP Politics (and Ferrium) Abridged. ==&lt;br /&gt;
The FSSCP is headed up by Goober5000 and taylor, with help from the original project coordinator, Inquisitor. However, individual programmers are given great leeway in what they can and can&#039;t do. Mostly, they keep the team organized and working towards a set of goals; occassionally, they&#039;ll request a &#039;code freeze&#039; before a major release. That is, programmers aren&#039;t supposed to add new features, and instead clean up major, existing bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So what&#039;s this mean to you? Well, if you want a new feature, your best bet is to post it in the [http://www.hard-light.net/forums/index.php/board,50.0.html FSSCP Forum] or add it to [http://scp.indiegames.us/mantis Mantis], the bug-reporting tool. Do a search first, too; there are questions -- like 3D cockpits -- that tend to arouse bad feelings because they&#039;ve been brought up so many times. That way, the individual coders will be able to read and reply to your feature suggestion. (And yes, they do frequently post on the forum)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, there&#039;s me (WMCoolmon). I occassionally release new versions of the [[MediaVp]], which is a collection of better-quality textures and effects for Freespace 2. If you&#039;ve created a high-res or high-poly version of a texture or ship in Freespace 2, tell me so I can include it in future releases. MediaVP development is seperate fro mteh SCP proper, but intimately related in that it shows off some of the cooler features the team has implemented.&lt;br /&gt;
&lt;br /&gt;
== So, what do I want to get then? ==&lt;br /&gt;
There are three basic things you&#039;ll need or want to get FS2_Open running.&lt;br /&gt;
&lt;br /&gt;
*One, the EXE itself; this is what makes all the nifty graphics enhancements and such possible. By default, however, it&#039;ll look pretty much like Freespace 2 (although it may play faster &#039;&#039;or&#039;&#039; slower).&lt;br /&gt;
&lt;br /&gt;
*Two, the Launcher. This program does the actual setup of the settings and lets you turn on and off the various improvements. It&#039;s basically an enhanced version of the original Launcher that came with Freespace 2. (Although it is not based on the original)&lt;br /&gt;
&lt;br /&gt;
*Three, mv_core from the [[MediaVP]]. This isn&#039;t necessary to get FS2_Open running, although some things won&#039;t work properly if it&#039;s not installed. There are other mediaVPs, too, which add better textures, effects, and ship models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What problems can I expect to run into? ==&lt;br /&gt;
If you&#039;re using an old system, you may find that fs2_open runs slowly (Or not at all). Are you still stuck? Somewhat. You won&#039;t have a lot of the new, snazzy graphifc effects, but you can use [http://dynamic4.gamespy.com/~freespace/forums/showthread.php?threadid=27037 tom&#039;s build]. This build uses the old Freespace 2 graphics engine, but adds some of the new non-graphics improvements. Mostly, it&#039;ll let you play online using the new [[Fs2NetD]].&lt;br /&gt;
&lt;br /&gt;
===Is fs2_open buggy? ===&lt;br /&gt;
fs2_open itself is not buggy. FRED2_Open, however, is. Rumor has it that there are still some Volition coders trapped in the FRED2 code, it&#039;s so messy. A multi-platform, and reliable, version of FRED is in the works.&lt;br /&gt;
&lt;br /&gt;
=== How do I play multiplayer!? ===&lt;br /&gt;
Register at the [http://www.burbworld.com/fs2netd/register.php Fs2NetD site]. Then, in Freespace 2, enter your account username and password into the options screen (Just like you would for PXO). Then, create a multiplayer pilot and try to start a Multiplayer game. Keep in mind that if you don&#039;t have mv_core installed or a valid .cfg file, you won&#039;t be able to connect. Also, if you&#039;ve got any mods installed (and aren&#039;t using the mod-switching feature) you&#039;ll be booted when you try to connect.&lt;br /&gt;
&lt;br /&gt;
== Help! I found a bug! What do I do!? ==&lt;br /&gt;
First: make sure it&#039;s a new bug. Go to the [http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?forumid=50 FSSCP Forum] and type in some relevant phrase in the search box in the lower right of the page. For example, &amp;quot;Joystick not working&amp;quot;. Look for any threads that seem like they might have something to do with the problem.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t find any threads about the problem, check [http://mgo.maxgaming.net/mantis/main_page.php Mantis]. If you don&#039;t feel like registering, use the account:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Username:&amp;lt;/b&amp;gt; &amp;lt;tt&amp;gt;SCPGuest&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Password:&amp;lt;/b&amp;gt; &amp;lt;tt&amp;gt;password&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, post a thread about it in the FSSCP forum or report it using Mantis. Of course, you could do this first, but you risk annoying people by re-asking about a bug that&#039;s been asked about before.&lt;br /&gt;
&lt;br /&gt;
An example of this is the warp-failure bug in 3.6. It turned out that in Very Easy difficulty mode, you would never be able to warp out of a mission. This bug was quickly corrected and a notice (along with a link to the corrected build) added to the top of the 3.6 release thread, but threads continually cropped up about it (sometimes more than one a day.) Needless to say, people got VERY tired of replying to threads asking about it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9278</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9278"/>
		<updated>2007-04-07T15:12:32Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Windows Installer (Zipped .exe, 19 MB)] (Doesn&#039;t need Java, get this one if you are unsure and are using Windows)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/Linux/Mac Installer (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth before using the installer:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9277</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9277"/>
		<updated>2007-04-07T15:11:54Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java, get this one if you are unsure and are using Windows)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/Linux/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth before using the installer:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9276</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9276"/>
		<updated>2007-04-07T15:11:00Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java, get this one if you are unsure and are using Windows)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth before using the installer:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9275</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9275"/>
		<updated>2007-04-07T14:53:37Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth before using the installer:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9274</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9274"/>
		<updated>2007-04-07T14:52:19Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with step one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9273</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9273"/>
		<updated>2007-04-07T14:37:18Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with step one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9272</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9272"/>
		<updated>2007-04-07T14:31:45Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with step one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9271</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9271"/>
		<updated>2007-04-07T14:29:45Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with step one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9270</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9270"/>
		<updated>2007-04-07T14:04:02Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with step one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9269</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9269"/>
		<updated>2007-04-07T14:03:00Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9268</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9268"/>
		<updated>2007-04-07T14:02:28Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9267</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9267"/>
		<updated>2007-04-07T14:01:47Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: Added links to Turey installer and text from his thread.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
Get it here:&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9266</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9266"/>
		<updated>2007-04-07T14:00:38Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use [http://www.pxo.net/files/fs21x-12.exe this patch] to patch your game to 1.2.&lt;br /&gt;
* Put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
This Installer has been downloaded more than 3000 times! Get it here:&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Win (Zipped .exe, 19 MB)] (Doesn&#039;t need Java)&lt;br /&gt;
[http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/*nix/Mac (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer source code here.&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9265</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9265"/>
		<updated>2007-04-07T13:58:41Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use this patch to patch your game to 1.2.&lt;br /&gt;
* Put this file in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
This Installer has been downloaded more than 3000 times! Get it here:&lt;br /&gt;
Win (Zipped .exe, 19 MB) (Doesn&#039;t need Java)&lt;br /&gt;
Win/*nix/Mac (.jar, 26 KB) (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer source code here.&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html ORiginal thread by Turey]&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9264</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9264"/>
		<updated>2007-04-07T13:56:59Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
* Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
* Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
* Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Do the same thing for disk 3.&lt;br /&gt;
* Use this patch to patch your game to 1.2.&lt;br /&gt;
* Put this file in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
* Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
This Installer has been downloaded more than 3000 times! Get it here:&lt;br /&gt;
Win (Zipped .exe, 19 MB) (Doesn&#039;t need Java)&lt;br /&gt;
Win/*nix/Mac (.jar, 26 KB) (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer source code here.&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* [b]Retail Freespace 2[/b]&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .MVE Cutscenes&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
2. It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
3. It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9263</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9263"/>
		<updated>2007-04-07T13:54:50Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
1. Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
2. Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
3. Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
4. Do the same thing for disk 3.&lt;br /&gt;
5. Use this patch to patch your game to 1.2.&lt;br /&gt;
6. Put this file in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
7. Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
This Installer has been downloaded more than 3000 times! Get it here:&lt;br /&gt;
Win (Zipped .exe, 19 MB) (Doesn&#039;t need Java)&lt;br /&gt;
Win/*nix/Mac (.jar, 26 KB) (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer source code here.&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
Retail Freespace 2&lt;br /&gt;
&lt;br /&gt;
FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
Launcher 5.5a&lt;br /&gt;
launcher6.ini&lt;br /&gt;
fs2open_pxo.cfg&lt;br /&gt;
&lt;br /&gt;
The OpenAL Installer (optional)&lt;br /&gt;
&lt;br /&gt;
3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
&lt;br /&gt;
.MVE Cutscenes&lt;br /&gt;
.OGG Cutscenes&lt;br /&gt;
&lt;br /&gt;
Derelict SCP Version (With optional voice)&lt;br /&gt;
Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
&lt;br /&gt;
FreeSpace Port&lt;br /&gt;
Awakenings&lt;br /&gt;
&lt;br /&gt;
Homesick&lt;br /&gt;
&lt;br /&gt;
Transcend&lt;br /&gt;
Sync&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
2. It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
3. It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9262</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=9262"/>
		<updated>2007-04-07T13:53:39Z</updated>

		<summary type="html">&lt;p&gt;Inquisitor: /* Step One: Understanding what you need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to know. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes Retail FS2. If you&#039;ve already got the disks, these instructions will save you a lot of bandwidth:&lt;br /&gt;
&lt;br /&gt;
1. Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.&lt;br /&gt;
2. Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
3. Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
4. Do the same thing for disk 3.&lt;br /&gt;
5. Use this patch to patch your game to 1.2.&lt;br /&gt;
6. Put this file in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
7. Get the Installer from below and run it.&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
This Installer has been downloaded more than 3000 times! Get it here:&lt;br /&gt;
Win (Zipped .exe, 19 MB) (Doesn&#039;t need Java)&lt;br /&gt;
Win/*nix/Mac (.jar, 26 KB) (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer source code here.&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
Retail Freespace 2&lt;br /&gt;
&lt;br /&gt;
FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
Launcher 5.5a&lt;br /&gt;
launcher6.ini&lt;br /&gt;
fs2open_pxo.cfg&lt;br /&gt;
&lt;br /&gt;
The OpenAL Installer (optional)&lt;br /&gt;
&lt;br /&gt;
3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
&lt;br /&gt;
.MVE Cutscenes&lt;br /&gt;
.OGG Cutscenes&lt;br /&gt;
&lt;br /&gt;
Derelict SCP Version (With optional voice)&lt;br /&gt;
Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
&lt;br /&gt;
FreeSpace Port&lt;br /&gt;
Awakenings&lt;br /&gt;
&lt;br /&gt;
Homesick&lt;br /&gt;
&lt;br /&gt;
Transcend&lt;br /&gt;
Sync&lt;br /&gt;
&lt;br /&gt;
REQUIREMENTS AND NOTES&lt;br /&gt;
You can update your installation by simply running the Installer again. It won&#039;t download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
1. It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
2. It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
3. It downloads ALL the files, so that they are up-to-date.&lt;br /&gt;
&lt;br /&gt;
This Installer SHOULD work on top of an old self-installed FreeSpace Open setup, but I don&#039;t take any responsibility in the unlikely event that it screws up something.&lt;br /&gt;
&lt;br /&gt;
The Installer now includes a Derelict option. However, if you installed Derelict yourself, you may need to stick this into your Derelict folder to make Derelict work with this Installer.&lt;br /&gt;
&lt;br /&gt;
SPECIAL THANKS&lt;br /&gt;
 The whole SCP team - for breathing life into FreeSpace 2, and for allowing me to use their logo for the Installer.&lt;br /&gt;
RazorsKiss - For hosting a fixed version of Derelict that works with this Installer.&lt;br /&gt;
Axem - For contributing JAD 1&amp;amp;2 to the Mod installs.&lt;br /&gt;
Goober5000 - For contributing the FreeSpace Port, Awakenings, and DEM to the Mod installs.&lt;br /&gt;
Ransom Arceihn - For contributing Transcend and Sync to the Mod installs.&lt;br /&gt;
Taylor - For converting and hosting the .ogg movies for FS1&amp;amp;FS2&lt;br /&gt;
agaffney - For being the first Linux tester, and helping make the Installer Linux-ready.&lt;br /&gt;
[DW]-Hunter - for help with hosting the Installer.&lt;br /&gt;
&lt;br /&gt;
If you want to assemble it all yourself, you need th following components:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55b.rar Launcher 5.5b download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
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=== Video setup ===&lt;br /&gt;
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On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
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=== Features setup ===&lt;br /&gt;
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This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
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It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Inquisitor</name></author>
	</entry>
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