<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ioustinos</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ioustinos"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Ioustinos"/>
	<updated>2026-11-15T11:33:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=25144</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=25144"/>
		<updated>2009-09-03T03:34:01Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}The &#039;&#039;&#039;GTB &#039;&#039;Ursa&#039;&#039;&#039;&#039;&#039; was the heaviest Terran bomber in use during the [[The Great War|Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and least maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel. As the [[FreeSpace Reference Bible]] put it, &amp;quot;[t]hese ships cost more to make than it takes to buy a small moon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]]. The [[GTM Harbinger]] bomb was specifically designed to be used on Ursa bombers.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation... which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller than freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer-type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can actually use your primaries to defend yourself from some wandering fighters. Both banks filled with Prometheus S cannons is recommended. Its anti-capital firepower comes from its secondary banks. It&#039;s still huge and taken down easily on higher difficulty levels, but you can feel the difference in primary firepower nonetheless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find that if you put a [[GTW Maxim|Maxim]] in the first slot and load up on [[GTM Cyclops|Cyclops]], the Ursa is hands down the best ship in FS2 for destroying anything bigger than a cruiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the Ursa as the best bomber for high ping player when flying in multi, with high ping is very very hard to kill fighters, this is when the Ursa heavy shields and the kayser turret come in handy, the turret is specially good in that situacions&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the Ursa is overall much superior to the [[GTB Boanerges|Boanerges]], keep in mind that the Ursa&#039;s abysmal speed is its worst weakness.  It&#039;ll take forever to escape from point-defenses, and if you try to, you&#039;ll find that at best, your shields will be severely damaged.  It&#039;s usually better to simply turn and destroy the offending turret or flak gun rather than try to run.  For this, the [[GTW Maxim|Maxim]] is the best choice.  Not only could you remove them from a distance, if you happen to forget one, it&#039;ll tear it apart.  [[Trebuchet|Trebuchet]]s will work too.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=25120</id>
		<title>GTF Perseus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=25120"/>
		<updated>2009-09-01T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Perseus320x240.jpg]]|caption=The GTF Perseus}}The &#039;&#039;&#039;GTF Perseus&#039;&#039;&#039; was the next generation of intercept fighters used by the [[Galactic Terran-Vasudan Alliance]] during the [[NTF Rebellion]]. Its first known deployment was in [[Epsilon Pegasi]] where Perseus fighters deployed from the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]] played a pivotal role in the defense of [[Enif Station]] and the destruction of the [[NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]]. It&#039;s quite maneuverable, has a good top speed, and a decent weapons loadout. &lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie&#039;s speed and maneuverablity with more armor and weapon capabilities&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Perseus is the newest fighter in the GTVA&#039;s arsenal. Slated to replace the aging Valkyrie as the Alliance&#039;s primary interceptor, the Perseus&#039;s high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Perseus was a legendary hero, who not only killed [[GTB Medusa|Medusa]], but was the founder of Mycenae. He was the first member of the Perseid dynasty of Mycenae.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Interceptor|Nankam Aeronautical|High|80.0 - 100.0|140.0|Average|265|350|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Perseus, with its speed and maneuverability, is a joy to simply fly, much like the [[GVF Serapis|Serapis]]. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics.  With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better maneuverability, the Perseus is among the best fightercraft available to you as a GTVA pilot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. Definitely an improvement over the old [[GTF Valkyrie]] overall, although the afterburner capacity and maximum velocity is noticeably less than its predecessor, which is an important point when talking about interceptors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of the playable fast, high maneuverability end fighters, the Perseus is the most useful, the [[GTF Loki]], [[GTF Ulysses]] and the stealth fighters all suffer from poor weapon loads and the [[GVF Thoth]], GTF Valkyrie and GVF Serapis have an almost comical inability to take any punishment whatsoever, the Serapis also suffers incompatibly with the [[GTM Trebuchet]], not quite compensated for by [[GTW Maxim]] ability, all the moreso for the inability to carry [[GTW UD-8 Kayser]]. The [[GVF Horus]] is more or less equal in weaponry, but the faster turning, relative toughness and better gun-mounting location of the Perseus serves it better than the Horus&#039;s sheer speed does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interceptor? No. Think space superiority. The Perseus is a better all-rounder than the Myrmidon and simply a badass ship. It has the right combination of speed, agility, and firepower to crush any other fighter except the Mara and maybe the Tauret. It&#039;s fast, it&#039;s agile, it has serious firepower, and it&#039;s stronger than the FS1 Apollo. I would rather fly this than an Erinyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a way, it&#039;s the X-Wing of the Freespace universe--a superb combination of agility, armor, and firepower.  The only thing it doesn&#039;t do superbly is destroy capital ships.  A shame it can&#039;t carry the [[GTW Maxim]], but if it did, I&#039;d have a hard time justifying to myself why I&#039;d fly anything else.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=25119</id>
		<title>GTF Perseus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=25119"/>
		<updated>2009-09-01T02:24:25Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Perseus320x240.jpg]]|caption=The GTF Perseus}}The &#039;&#039;&#039;GTF Perseus&#039;&#039;&#039; was the next generation of intercept fighters used by the [[Galactic Terran-Vasudan Alliance]] during the [[NTF Rebellion]]. Its first known deployment was in [[Epsilon Pegasi]] where Perseus fighters deployed from the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]] played a pivotal role in the defense of [[Enif Station]] and the destruction of the [[NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]]. It&#039;s quite maneuverable, has a good top speed, and a decent weapons loadout. &lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie&#039;s speed and maneuverablity with more armor and weapon capabilities&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Perseus is the newest fighter in the GTVA&#039;s arsenal. Slated to replace the aging Valkyrie as the Alliance&#039;s primary interceptor, the Perseus&#039;s high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Perseus was a legendary hero, who not only killed [[GTB Medusa|Medusa]], but was the founder of Mycenae. He was the first member of the Perseid dynasty of Mycenae.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Interceptor|Nankam Aeronautical|High|80.0 - 100.0|140.0|Average|265|350|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Perseus, with its speed and maneuverability, is a joy to simply fly, much like the [[GVF Serapis|Serapis]]. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics.  With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better maneuverability, the Perseus is among the best fightercraft available to you as a GTVA pilot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. Definitely an improvement over the old [[GTF Valkyrie]] overall, although the afterburner capacity and maximum velocity is noticeably less than its predecessor, which is an important point when talking about interceptors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of the playable fast, high maneuverability end fighters, the Perseus is the most useful, the [[GTF Loki]], [[GTF Ulysses]] and the stealth fighters all suffer from poor weapon loads and the [[GVF Thoth]], GTF Valkyrie and GVF Serapis have an almost comical inability to take any punishment whatsoever, the Serapis also suffers incompatibly with the [[GTM Trebuchet]], not quite compensated for by [[GTW Maxim]] ability, all the moreso for the inability to carry [[GTW UD-8 Kayser]]. The [[GVF Horus]] is more or less equal in weaponry, but the faster turning, relative toughness and better gun-mounting location of the Perseus serves it better than the Horus&#039;s sheer speed does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Interceptor? No. Think space superiority. The Perseus is a better all-rounder than the Myrmidon and simply a badass ship. It has the right combination of speed, agility, and firepower to crush any other fighter except the Mara and maybe the Tauret. It&#039;s fast, it&#039;s agile, it has serious firepower, and it&#039;s stronger than the FS1 Apollo. I would rather fly this than an Erinyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In a way, it&#039;s the X-Wing of the Freespace universe--a superb combination of agility, armor, and firepower.  The only thing it doesn&#039;t do superbly is destroy capital ships.  A shame it can&#039;t carry the [[GTW Maxim]], but if it did, I&#039;d have a hard time justifying to myself why I&#039;d fly anything else.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=25118</id>
		<title>GTB Boanerges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=25118"/>
		<updated>2009-09-01T02:17:45Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Boanerges320x240.jpg]]|caption=The GTB Boanerges}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:&#039;&#039;&#039;Meaning:&#039;&#039;&#039; &#039;&#039;Sons of Thunder&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Language:&#039;&#039;&#039; &#039;&#039;Ancient Greek&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alternate spellings:&#039;&#039;&#039; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Christian religion, Boanerges is the Greek rendition of the names James and John, two borthers that are surnamed by Jesus Christ for their impetuosity, hence the literal meaning of the surname Jesus gave them.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Bomber|RNI Systems|Very Poor|55.0 - 65.0|85.0|Very Heavy|325|850|34}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Most people seem to have been disappointed with the Boanerges. I&#039;m one of them. Despite the tech description, the Boanerges really does not seem to handle better than an [[GTB Ursa|Ursa]]. It also lacks the Ursa&#039;s second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you&#039;ll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a Maxim is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you&#039;re not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull than an Ursa. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry... but sometimes this really does not seem enough to justify its use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically the same thing as an Ursa, but with one primary and a greater secondary payload in two banks. Slightly faster too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the tech room description, the Boanerges is really not meant to be better than the Ursa, but rather to be at least as good, the main driver for its adoption being reducing the maintenance burden. IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren&#039;t), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A crucial line is crossed in the Boanerges. Previous heavy bombers were incapable of dogfighting. The Boanerges is incapable of defending itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve never, ever used the Boanerges in any mission that I seriously undertake in the main FreeSpace 2 campaign, partly because there&#039;s always the Ursa, and partly because of the way the Boanerges is designed. The primary guns of the Boanerges are almost as bad as the triple-gun mount on the Ursa and I can hardly ever hit anything with them because shots fired from them fly slightly upwards. The other issue I have with the Boanerges is that it has no turret. Unlike Vasudan bombers, which are agile enough to double up as fighters, most Terran bombers are far too slow to not warrant the inclusion of a turret. The Boanerges may have larger secondary banks than the Ursa, but what good is that if you&#039;re going to get shot down before you can launch your first salvo? The Boanerges is not a bomber; it&#039;s a deathtrap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges actually has &#039;&#039;&#039;less&#039;&#039;&#039; armour than the Ursa (325 vs 550), and its secondary capacity is equal, but redistributed (40-100-100 as opposed to 80-80-80). This means that overall, it still does less damage, due to the lack of the turret and triple gun rack. Also note that the larger the bank capacity, the longer it takes to fill, and each bank is filled at the simultaneously (i.e. the Ursa will spend less time as a sitting duck while rearming).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges is faster than the [[GTB Ursa]] by 10 meters per second, and it also has a smaller profile.  However, the Ursa has a higher afterburner velocity and hull integrity, while the other stats are nearly identical.  I only used the Boanerges the first time I played FreeSpace 2 in the mission to destroy the [[SD Ravana]], and I think I died and tried again with the Ursa.  The only other time you are allowed to use the Boanerges, you also have the [[GTB Artemis]] at your disposal, which, for the missions involved, is a better choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The speed advantage of the Boanerges can come in handy in at least one case--the missions in which you must destroy the beams on a Sathanas.  The [[GTB Ursa]] is massive and easy to hit with the flak, and its slow speed makes it a pain to escape the flak.  The Boanerges is slightly faster, and you may be able to escape a bit earlier, especially if you can&#039;t sacrifice the shield power.  In any other case, particularly if there are enemy fighters, you&#039;ll want the [[GTB Ursa]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22807</id>
		<title>SCv Moloch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22807"/>
		<updated>2009-05-18T02:58:49Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:moloch320x240.jpg]]|caption=The SCv Moloch}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they&#039;re physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew, Moloch is most commonly associated with sacrifice.&lt;br /&gt;
&lt;br /&gt;
Moloch is a form of the ancient Carthagian god Baal, named moloch-baal. This god was depicted as a winged taurus with a fire-breathing mouth in which men were thrown in to be sacrificed. The Bible then demonized moloch baal: Possibly the golden taurus the Hebrews were worshiping when Moses came down from the Sinai Mount was referred to this deity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 724 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
&lt;br /&gt;
This ships also appears in [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| The Moloch is a poor excuse for a Shivan vessel and an even poorer excuse for a corvette.  A Lilith poses more threat to allied forces than this big target.  Its only saving grace is its ability to carry fighters, but it&#039;s never enough to turn the tide of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch is an opponent to be taken seriously, despite all the negative commentary, and the statement a [[GTCv Deimos|Deimos]] can take one on successfully is somewhat debateable. Shivans use much more effective (and faster-cycling) direct-fire beams, of which the Moloch has three [[SRed]]-types. Like most Shivan capital craft, its antifighter defenses are rather less impressive than those of a comparable Terran ship. Despite this the Moloch&#039;s defenses are nonetheless probably the best, pound for pound, of any Shivan capital craft. It mounts a considerable number of flak guns, and they are well-positioned. The broadside flaks are placed in such a way as to make them difficult to target at range, but still provide good coverage to the sides of the ship. Eliminating them requires getting in dangerously close. The aft flak is more vulnerable, but is also a heavy mount and still capable of inflicting significant damage. The Moloch is a dangerous opponent to an unwary fightercraft. Fortunately, there are no anti-fighter beams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fighterbay is never used in the [[Portal:FreeSpace 2|FreeSpace 2]] campaign. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn&#039;t mean it doesn&#039;t have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assault fighters, as in the demo mission &#039;&#039;&#039;[[Crisis in Capella]]&#039;&#039;&#039;, the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Deimos&#039;s many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch&#039;s three. (It should be noted, however, that the absolute number either ship can bring to bear of its totals is only two. If that.) However, if the Moloch is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]]. Still, in a poll, it was found few people actually consider the Moloch superior to the [[GTCv Deimos|Deimos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t wanna insult anyone, but everybody who says this ship isn&#039;t dangerous has never fought it! :) The plating of its turrets is more than poor in comparison to the over corvettes, yes. But: &amp;lt;br&amp;gt;&lt;br /&gt;
Firstly: Its anti-fighter missiles can hit you &#039;&#039;everywhere&#039;&#039;. At a Sobek, I can hide beneath the rear side and it won&#039;t hit me if I just take out one single flak gun. &amp;lt;br&amp;gt;&lt;br /&gt;
Secondly: The convoluted design of the Moloch makes it much more difficult to disarm than a Sobek for example. At the Sobek I can park two klicks above and eliminate almost all of its turrets, including the main beam cannons. At the Moloch the antifighter and beam cannons are evenly spread all over the ship. &amp;lt;br&amp;gt;&lt;br /&gt;
My conclusion: Maybe not as good as the Deimos, but definitely better than the Sobek - which is already deadly! &amp;lt;br&amp;gt;&lt;br /&gt;
Do not underestimate the Moloch, just because of the distorted image the main campaign gives of it. They also misused the Aeolus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not as good as the Sobek. It really isn&#039;t. No anti-fighter beams on this thing. But it&#039;s still troublesome to attack due to the sheer number of missiles it can shoot out. The SReds are a little underpowered in comparison to its size, but it is still capable of taking out cruisers and other corvettes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch has a blind spot if you position yourself directly in front of it with a slight elevation. Here, the only weapon that can hit you is a single blob turret which is easily taken out, leaving you safe to lob off bombs with no fear of flak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be fooled by the large &#039;eye&#039; in the front- it&#039;s just a blob turret, though it should be an anti-cap beam. If you&#039;ve ever flown against one of these, you know the first thing to do is take out the [[GTM Piranha|Piranha]] turrets, otherwise you&#039;ll be ripped apart. They explode at the same time as another is launched, so watch out. The best way to take one of these out is to use [[GTM Trebuchet|Trebuchets]] to destroy all the missile turrets, then send in a wing of bombers while you deal with the fighters. Be warned, the underside has some serious anti-fighter power, so you&#039;ll quickly be battered by several blobs, swarming heat-seekers, and at least one flak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most regard the Moloch as an inferior corvette.  When you end up fighting one, you may be inclined to agree.  But maybe the Shivans had a different intention for this ship, one that you may be able to use in your campaigns.  There&#039;s no canon data on how many fighters or bombers she can carry, but remember this when you use them in missions--they should be using that fighterbay.  Perhaps the Shivans had planned on using the Moloch as an outrunner or a surgical striker.  Send it into a system, position it in a good place to hide, and then attack valuable yet lightly defended targets, such as shipyards, cargo depots, or even some cruisers with its fighter and bomber compliment.  Then, find a new hiding spot or rejoin the advancing Shivan fleets.  In this way, Shivans may be able to easily ruin supply lines without putting their expensive and valuable destroyers in danger (in particular, the purely-offensive Ravana).  Think of the trouble that a few of these mini-carriers--and their bombers/fighters could cause.  Maybe this could work well in a campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22806</id>
		<title>SCv Moloch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22806"/>
		<updated>2009-05-18T00:48:45Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:moloch320x240.jpg]]|caption=The SCv Moloch}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they&#039;re physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew, Moloch is most commonly associated with sacrifice.&lt;br /&gt;
&lt;br /&gt;
Moloch is a form of the ancient Carthagian god Baal, named moloch-baal. This god was depicted as a winged taurus with a fire-breathing mouth in which men were thrown in to be sacrificed. The Bible then demonized moloch baal: Possibly the golden taurus the Hebrews were worshiping when Moses came down from the Sinai Mount was referred to this deity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 724 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
&lt;br /&gt;
This ships also appears in [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| The Moloch is a poor excuse for a Shivan vessel and an even poorer excuse for a corvette.  A Lilith poses more threat to allied forces than this big target.  Its only saving grace is its ability to carry fighters, but it&#039;s never enough to turn the tide of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch is an opponent to be taken seriously, despite all the negative commentary, and the statement a [[GTCv Deimos|Deimos]] can take one on successfully is somewhat debateable. Shivans use much more effective (and faster-cycling) direct-fire beams, of which the Moloch has three [[SRed]]-types. Like most Shivan capital craft, its antifighter defenses are rather less impressive than those of a comparable Terran ship. Despite this the Moloch&#039;s defenses are nonetheless probably the best, pound for pound, of any Shivan capital craft. It mounts a considerable number of flak guns, and they are well-positioned. The broadside flaks are placed in such a way as to make them difficult to target at range, but still provide good coverage to the sides of the ship. Eliminating them requires getting in dangerously close. The aft flak is more vulnerable, but is also a heavy mount and still capable of inflicting significant damage. The Moloch is a dangerous opponent to an unwary fightercraft. Fortunately, there are no anti-fighter beams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fighterbay is never used in the [[Portal:FreeSpace 2|FreeSpace 2]] campaign. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn&#039;t mean it doesn&#039;t have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assault fighters, as in the demo mission &#039;&#039;&#039;[[Crisis in Capella]]&#039;&#039;&#039;, the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Deimos&#039;s many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch&#039;s three. (It should be noted, however, that the absolute number either ship can bring to bear of its totals is only two. If that.) However, if the Moloch is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]]. Still, in a poll, it was found few people actually consider the Moloch superior to the [[GTCv Deimos|Deimos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t wanna insult anyone, but everybody who says this ship isn&#039;t dangerous has never fought it! :) The plating of its turrets is more than poor in comparison to the over corvettes, yes. But: &amp;lt;br&amp;gt;&lt;br /&gt;
Firstly: Its anti-fighter missiles can hit you &#039;&#039;everywhere&#039;&#039;. At a Sobek, I can hide beneath the rear side and it won&#039;t hit me if I just take out one single flak gun. &amp;lt;br&amp;gt;&lt;br /&gt;
Secondly: The convoluted design of the Moloch makes it much more difficult to disarm than a Sobek for example. At the Sobek I can park two klicks above and eliminate almost all of its turrets, including the main beam cannons. At the Moloch the antifighter and beam cannons are evenly spread all over the ship. &amp;lt;br&amp;gt;&lt;br /&gt;
My conclusion: Maybe not as good as the Deimos, but definitely better than the Sobek - which is already deadly! &amp;lt;br&amp;gt;&lt;br /&gt;
Do not underestimate the Moloch, just because of the distorted image the main campaign gives of it. They also misused the Aeolus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not as good as the Sobek. It really isn&#039;t. No anti-fighter beams on this thing. But it&#039;s still troublesome to attack due to the sheer number of missiles it can shoot out. The SReds are a little underpowered in comparison to its size, but it is still capable of taking out cruisers and other corvettes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch has a blind spot if you position yourself directly in front of it with a slight elevation. Here, the only weapon that can hit you is a single blob turret which is easily taken out, leaving you safe to lob off bombs with no fear of flak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be fooled by the large &#039;eye&#039; in the front- it&#039;s just a blob turret, though it should be an anti-cap beam. If you&#039;ve ever flown against one of these, you know the first thing to do is take out the [[GTM Piranha|Piranha]] turrets, otherwise you&#039;ll be ripped apart. They explode at the same time as another is launched, so watch out. The best way to take one of these out is to use [[GTM Trebuchet|Trebuchets]] to destroy all the missile turrets, then send in a wing of bombers while you deal with the fighters. Be warned, the underside has some serious anti-fighter power, so you&#039;ll quickly be battered by several blobs, swarming heat-seekers, and at least one flak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most regard the Moloch as an inferior corvette.  When you end up fighting one, you may be inclined to agree.  But maybe the Shivans had a different intention for this ship, one that you may be able to use in your campaigns.  There&#039;s no canon data on how many fighters or bombers she can carry, but remember this when you use them in missions--they should be using that fighterbay.  Perhaps the Shivans had planned on using the Moloch as an outrunner or a surgical striker.  Send it into a system, position it in a good place to hide, and then attack (with its fighter/bomber compliment) valuable yet lightly defended targets, such as shipyards, cargo depots, or even some cruisers.  Then, find a new hiding spot or rejoin the Shivan fleets for extra fighter cover.  In this way, Shivans may be able to easily ruin supply lines without putting their expensive and valuable destroyers in danger (in particular, the purely-offensive Ravana).  Think of the trouble that a few of these mini-carriers--and their bombers/fighters could cause.  Maybe this could work well in a campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22805</id>
		<title>SCv Moloch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22805"/>
		<updated>2009-05-18T00:47:49Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:moloch320x240.jpg]]|caption=The SCv Moloch}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they&#039;re physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew, Moloch is most commonly associated with sacrifice.&lt;br /&gt;
&lt;br /&gt;
Moloch is a form of the ancient Carthagian god Baal, named moloch-baal. This god was depicted as a winged taurus with a fire-breathing mouth in which men were thrown in to be sacrificed. The Bible then demonized moloch baal: Possibly the golden taurus the Hebrews were worshiping when Moses came down from the Sinai Mount was referred to this deity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 724 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
&lt;br /&gt;
This ships also appears in [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| The Moloch is a poor excuse for a Shivan vessel and an even poorer excuse for a corvette.  A Lilith poses more threat to allied forces than this big target.  Its only saving grace is its ability to carry fighters, but it&#039;s never enough to turn the tide of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch is an opponent to be taken seriously, despite all the negative commentary, and the statement a [[GTCv Deimos|Deimos]] can take one on successfully is somewhat debateable. Shivans use much more effective (and faster-cycling) direct-fire beams, of which the Moloch has three [[SRed]]-types. Like most Shivan capital craft, its antifighter defenses are rather less impressive than those of a comparable Terran ship. Despite this the Moloch&#039;s defenses are nonetheless probably the best, pound for pound, of any Shivan capital craft. It mounts a considerable number of flak guns, and they are well-positioned. The broadside flaks are placed in such a way as to make them difficult to target at range, but still provide good coverage to the sides of the ship. Eliminating them requires getting in dangerously close. The aft flak is more vulnerable, but is also a heavy mount and still capable of inflicting significant damage. The Moloch is a dangerous opponent to an unwary fightercraft. Fortunately, there are no anti-fighter beams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fighterbay is never used in the [[Portal:FreeSpace 2|FreeSpace 2]] campaign. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn&#039;t mean it doesn&#039;t have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assault fighters, as in the demo mission &#039;&#039;&#039;[[Crisis in Capella]]&#039;&#039;&#039;, the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Deimos&#039;s many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch&#039;s three. (It should be noted, however, that the absolute number either ship can bring to bear of its totals is only two. If that.) However, if the Moloch is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]]. Still, in a poll, it was found few people actually consider the Moloch superior to the [[GTCv Deimos|Deimos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t wanna insult anyone, but everybody who says this ship isn&#039;t dangerous has never fought it! :) The plating of its turrets is more than poor in comparison to the over corvettes, yes. But: &amp;lt;br&amp;gt;&lt;br /&gt;
Firstly: Its anti-fighter missiles can hit you &#039;&#039;everywhere&#039;&#039;. At a Sobek, I can hide beneath the rear side and it won&#039;t hit me if I just take out one single flak gun. &amp;lt;br&amp;gt;&lt;br /&gt;
Secondly: The convoluted design of the Moloch makes it much more difficult to disarm than a Sobek for example. At the Sobek I can park two klicks above and eliminate almost all of its turrets, including the main beam cannons. At the Moloch the antifighter and beam cannons are evenly spread all over the ship. &amp;lt;br&amp;gt;&lt;br /&gt;
My conclusion: Maybe not as good as the Deimos, but definitely better than the Sobek - which is already deadly! &amp;lt;br&amp;gt;&lt;br /&gt;
Do not underestimate the Moloch, just because of the distorted image the main campaign gives of it. They also misused the Aeolus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not as good as the Sobek. It really isn&#039;t. No anti-fighter beams on this thing. But it&#039;s still troublesome to attack due to the sheer number of missiles it can shoot out. The SReds are a little underpowered in comparison to its size, but it is still capable of taking out cruisers and other corvettes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch has a blind spot if you position yourself directly in front of it with a slight elevation. Here, the only weapon that can hit you is a single blob turret which is easily taken out, leaving you safe to lob off bombs with no fear of flak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be fooled by the large &#039;eye&#039; in the front- it&#039;s just a blob turret, though it should be an anti-cap beam. If you&#039;ve ever flown against one of these, you know the first thing to do is take out the [[GTM Piranha|Piranha]] turrets, otherwise you&#039;ll be ripped apart. They explode at the same time as another is launched, so watch out. The best way to take one of these out is to use [[GTM Trebuchet|Trebuchets]] to destroy all the missile turrets, then send in a wing of bombers while you deal with the fighters. Be warned, the underside has some serious anti-fighter power, so you&#039;ll quickly be battered by several blobs, swarming heat-seekers, and at least one flak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most regard the Moloch as an inferior corvette.  When you end up fighting one, you may be inclined to agree.  But maybe the Shivans had a different intention for this ship, one that you may be able to use in your campaigns.  There&#039;s no canon data on how many fighters or bombers she can carry, but remember this when you use them in missions--they should be using that fighterbay.  Perhaps the Shivans had planned on using the Moloch as an outrunner or a surgical striker.  Send it into a system, position it in a good place to hide, and then attack valuable yet lightly defended targets, such as shipyards, cargo depots, or even some cruisers.  Then, find a new hiding spot or rejoin the Shivan fleets for extra fighter cover.  In this way, Shivans may be able to easily ruin supply lines without putting their expensive and valuable destroyers in danger (in particular, the purely-offensive Ravana).  Think of the trouble that a few of these mini-carriers--and their bombers/fighters could cause.  Maybe this could work well in a campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22804</id>
		<title>SCv Moloch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SCv_Moloch&amp;diff=22804"/>
		<updated>2009-05-18T00:47:30Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: Moloch Opinions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:moloch320x240.jpg]]|caption=The SCv Moloch}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they&#039;re physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew, Moloch is most commonly associated with sacrifice.&lt;br /&gt;
&lt;br /&gt;
Moloch is a form of the ancient Carthagian god Baal, named moloch-baal. This god was depicted as a winged taurus with a fire-breathing mouth in which men were thrown in to be sacrificed. The Bible then demonized moloch baal: Possibly the golden taurus the Hebrews were worshiping when Moses came down from the Sinai Mount was referred to this deity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 724 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
&lt;br /&gt;
This ships also appears in [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| The Moloch is a poor excuse for a Shivan vessel and an even poorer excuse for a corvette.  A Lilith poses more threat to allied forces than this big target.  Its only saving grace is its ability to carry fighters, but it&#039;s never enough to turn the tide of battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch is an opponent to be taken seriously, despite all the negative commentary, and the statement a [[GTCv Deimos|Deimos]] can take one on successfully is somewhat debateable. Shivans use much more effective (and faster-cycling) direct-fire beams, of which the Moloch has three [[SRed]]-types. Like most Shivan capital craft, its antifighter defenses are rather less impressive than those of a comparable Terran ship. Despite this the Moloch&#039;s defenses are nonetheless probably the best, pound for pound, of any Shivan capital craft. It mounts a considerable number of flak guns, and they are well-positioned. The broadside flaks are placed in such a way as to make them difficult to target at range, but still provide good coverage to the sides of the ship. Eliminating them requires getting in dangerously close. The aft flak is more vulnerable, but is also a heavy mount and still capable of inflicting significant damage. The Moloch is a dangerous opponent to an unwary fightercraft. Fortunately, there are no anti-fighter beams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fighterbay is never used in the [[Portal:FreeSpace 2|FreeSpace 2]] campaign. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn&#039;t mean it doesn&#039;t have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assault fighters, as in the demo mission &#039;&#039;&#039;[[Crisis in Capella]]&#039;&#039;&#039;, the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Deimos&#039;s many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch&#039;s three. (It should be noted, however, that the absolute number either ship can bring to bear of its totals is only two. If that.) However, if the Moloch is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]]. Still, in a poll, it was found few people actually consider the Moloch superior to the [[GTCv Deimos|Deimos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t wanna insult anyone, but everybody who says this ship isn&#039;t dangerous has never fought it! :) The plating of its turrets is more than poor in comparison to the over corvettes, yes. But: &amp;lt;br&amp;gt;&lt;br /&gt;
Firstly: Its anti-fighter missiles can hit you &#039;&#039;everywhere&#039;&#039;. At a Sobek, I can hide beneath the rear side and it won&#039;t hit me if I just take out one single flak gun. &amp;lt;br&amp;gt;&lt;br /&gt;
Secondly: The convoluted design of the Moloch makes it much more difficult to disarm than a Sobek for example. At the Sobek I can park two klicks above and eliminate almost all of its turrets, including the main beam cannons. At the Moloch the antifighter and beam cannons are evenly spread all over the ship. &amp;lt;br&amp;gt;&lt;br /&gt;
My conclusion: Maybe not as good as the Deimos, but definitely better than the Sobek - which is already deadly! &amp;lt;br&amp;gt;&lt;br /&gt;
Do not underestimate the Moloch, just because of the distorted image the main campaign gives of it. They also misused the Aeolus!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not as good as the Sobek. It really isn&#039;t. No anti-fighter beams on this thing. But it&#039;s still troublesome to attack due to the sheer number of missiles it can shoot out. The SReds are a little underpowered in comparison to its size, but it is still capable of taking out cruisers and other corvettes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Moloch has a blind spot if you position yourself directly in front of it with a slight elevation. Here, the only weapon that can hit you is a single blob turret which is easily taken out, leaving you safe to lob off bombs with no fear of flak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be fooled by the large &#039;eye&#039; in the front- it&#039;s just a blob turret, though it should be an anti-cap beam. If you&#039;ve ever flown against one of these, you know the first thing to do is take out the [[GTM Piranha|Piranha]] turrets, otherwise you&#039;ll be ripped apart. They explode at the same time as another is launched, so watch out. The best way to take one of these out is to use [[GTM Trebuchet|Trebuchets]] to destroy all the missile turrets, then send in a wing of bombers while you deal with the fighters. Be warned, the underside has some serious anti-fighter power, so you&#039;ll quickly be battered by several blobs, swarming heat-seekers, and at least one flak.&lt;br /&gt;
&lt;br /&gt;
Most regard the Moloch as an inferior corvette.  When you end up fighting one, you may be inclined to agree.  But maybe the Shivans had a different intention for this ship, one that you may be able to use in your campaigns.  There&#039;s no canon data on how many fighters or bombers she can carry, but remember this when you use them in missions--they should be using that fighterbay.  Perhaps the Shivans had planned on using the Moloch as an outrunner or a surgical striker.  Send it into a system, position it in a good place to hide, and then attack valuable yet lightly defended targets, such as shipyards, cargo depots, or even some cruisers.  Then, find a new hiding spot or rejoin the Shivan fleets for extra fighter cover.  In this way, Shivans may be able to easily ruin supply lines without putting their expensive and valuable destroyers in danger (in particular, the purely-offensive Ravana).  Think of the trouble that a few of these mini-carriers--and their bombers/fighters could cause.  Maybe this could work well in a campaign.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=21070</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=21070"/>
		<updated>2009-03-12T17:37:01Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: Transcend opinion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raa&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn&#039;t bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day&#039;s profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They need his help, and they&#039;re not prepared to take no for an answer. Already it&#039;s much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of &#039;&#039;[[Sync]]&#039;&#039; which had a few missions that were little more than one of the characters spouting exposition for the player&#039;s benefit. As a result the campaign would certainly not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story&#039;s ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It takes place the same continuity, but it isn&#039;t a chapter in that storyline. It&#039;s a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; was actually complete in late March. However due to a slew of problems, specifically Raa&#039;s Kelpie being unplayable (the game crashed when you shot at it) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it&#039;s almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it&#039;s integrated in the latest SCP anyway. Good Job. ~KR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transcend redefined the tools for storytelling with FS2 and the types of stories that could be told. Transcend is one of the campaigns you MUST play to really understand what the SCP engine is capable of. Transcend&#039;s gameplay is mostly solid but occasionally dips, but as to telling a story...this is about as a good as anyone has done to date with the FreeSpace engine. (Even now two years later!) With a story that brings to mind for me Dean Knootz stories such as &#039;&#039;Phantoms&#039;&#039; and &#039;&#039;Dragon Tears&#039;&#039;, Transcend lives up to its name by transcending the boundaries of all previous campaigns in what can be done with FreeSpace as a medium.&#039;&#039; [[User:Ngtm1r|Ngtm1r]] 15:55, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transcend plays almost identical to Sync, which means that if you&#039;re wanting to have fun playing a space warfare simulator, Transcend will disappoint you.  However, if you&#039;re looking for an interesting and at parts Twilight Zone-ish story, then you&#039;re going to enjoy this.  Ngtm1r&#039;s comment above is accurate--Transcend tries to tell a story with FreeSpace as a medium; not give you great gameplay.  The story telling is great in that regard.  My problem still lies with me wanting Transcend to be a game and not just a short story told by cut-scenes.&#039;&#039;&lt;br /&gt;
--[[User:Ioustinos|Ioustinos]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Transcend.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.69 Freespacmods.net Mirror | Transcend v1.2]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://game-warden.com/transcend/ Project Site] provided by [http://game-warden.com Game Warden]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/4385/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sync&amp;diff=21064</id>
		<title>Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sync&amp;diff=21064"/>
		<updated>2009-03-10T18:40:27Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: Sync opinions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 15th December 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 39 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
StratComm&#039;s Hedetet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Two years after narrowly escaping death in an uncharted nebula, three mercenaries are hired to escort a duo of freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission; pirates beset them at every step of their journey, wave after wave, not responding to hails or backing off even when the GTVA steps in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they reach their destination. You lose control of your ship, a subspace tunnel opens ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Propelled into a distant galaxy populated by beings alien and yet disturbingly familiar, the mercenaries struggle to survive long enough to reunite with the others. But something&#039;s waiting just out of sight, watching them, recording their movements as they creep through this starlit graveyard ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are many secrets buried here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sync is the first chapter of a three-part story.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sync lacks any sort of introduction. The first mission abruptly drops you into a nebula defending a corvette named Tether from mysterious pirates.&lt;br /&gt;
&lt;br /&gt;
[[Transcend]] is set in the same universe as Sync, but does not appear to be a chapter of the Sync storyline.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&#039;&#039;Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any FreeSpace mod. Despite having nearly no mods, it&#039;s no reason to skip this one. Play it; highly recommended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very well done, will leave you creeped out by the weirdness abounding everywhere. It leaves a lot of unanswered questions at the end, so you&#039;ll be awaiting the next installment quite intently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sync is more important for what it proved and showed was possible than anything else. Transcend&#039;s predecessor, spiritually at least, Sync was out to prove a lot of things about using the cutscene engine and some newer SCP features. Even as a campaign though, it&#039;s well worth playing through.  - [[User:Ngtm1r|Ngtm1r]] 15:50, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In contrast to general opinion, I was unimpressed with Sync.  The author seems to forget in too many places that FreeSpace is a game, played by a person.  Not only are there many, many missions where the player never so much as touches the controls, he&#039;s also nearly completely amputated from the story, sidelined as a third-party observer.  This is the kind of experience that can make for a good short story or novella, but a good story line is only one component of a FreeSpace campaign.  If you like the plot, then it&#039;s a good idea, delivered in the wrong medium.  Since I don&#039;t particularly care for this style of time-travel/parallel-continuity story, I consider it a bad idea, delivered in the wrong medium.  - [[User:BlueFlames|BlueFlames]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sync works well as a story; poorly as a game.  The plot is nice and eerie at the start, but then the gameplay gets stale and tedious.  The above comments by BlueFlames are accurate, but even the ship and weapon selection will bore you.  The plot was enough to keep me going, but I had turned down the difficulty to very easy to make sure I progressed through the missions as quickly as possible.  Sync is like trying to get the artistic experience of a short story in a haiku; it just doesn&#039;t work.  Still, if you like a good story, you&#039;ll get it if you play this through.  At the very least, check out the messages in FRED2.  It really is an interesting plot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Sync.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.25 Freespacemods.net Mirror]&lt;br /&gt;
&lt;br /&gt;
[http://rateofinjury.com/sync.php Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,28610.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/3631/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=21063</id>
		<title>GTB Boanerges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=21063"/>
		<updated>2009-03-10T18:11:13Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: Boanergeses opinions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:Boanerges320x240.jpg]]|caption=The GTB Boanerges}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Christian religion, Boanerges is the Greek rendition of the names James and John, two borthers that are surnamed by Jesus for their impetuosity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Bomber|RNI Systems|Very Poor|55.0 - 65.0|85.0|Very Heavy|325|850|34}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Most people seem to have been disappointed with the Boanerges. I&#039;m one of them. Despite the tech description, the Boanerges really does not seem to handle better than an [[GTB Ursa|Ursa]]. It also lacks the Ursa&#039;s second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you&#039;ll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a Maxim is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you&#039;re not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull than an Ursa. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry... but sometimes this really does not seem enough to justify its use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically the same thing as an Ursa, but with one primary and a greater secondary payload in two banks. Slightly faster too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the tech room description, the Boanerges is really not meant to be better than the Ursa, but rather to be at least as good, the main driver for its adoption being reducing the maintenance burden. IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren&#039;t), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A crucial line is crossed in the Boanerges. Previous heavy bombers were incapable of dogfighting. The Boanerges is incapable of defending itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve never, ever used the Boanerges in any mission that I seriously undertake in the main FreeSpace 2 campaign, partly because there&#039;s always the Ursa, and partly because of the way the Boanerges is designed. The primary guns of the Boanerges are almost as bad as the triple-gun mount on the Ursa and I can hardly ever hit anything with them because shots fired from them fly slightly upwards. The other issue I have with the Boanerges is that it has no turret. Unlike Vasudan bombers, which are agile enough to double up as fighters, most Terran bombers are far too slow to not warrant the inclusion of a turret. The Boanerges may have larger secondary banks than the Ursa, but what good is that if you&#039;re going to get shot down before you can launch your first salvo? The Boanerges is not a bomber; it&#039;s a deathtrap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges actually has &#039;&#039;&#039;less&#039;&#039;&#039; armour than the Ursa (325 vs 550), and its secondary capacity is equal, but redistributed (40-100-100 as opposed to 80-80-80). This means that overall, it still does less damage, due to the lack of the turret and triple gun rack. Also note that the larger the bank capacity, the longer it takes to fill, and each bank is filled at the simultaneously (i.e. the Ursa will spend less time as a sitting duck while rearming). It gets the job done [[Slaying Ravana|in the one FS2 mission where you&#039;re told to use it]], but I wish I&#039;d chosen something better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My friends and I refer to this as the GTB SUCKanerges.  An above comment got it right--this bomber simply can&#039;t defend itself.  I&#039;d rather fly another bomber with [[Cyclops]] than this with [[Helios]]&#039;, even if the targets are capital ships.  It does have one thing going for it--it&#039;s faster than the [[Ursa]], which means you can get out of flak quicker.  Then, of course, you realize that if you were in the [[Ursa]], you could have the [[Maxim]] cannon and have destroyed those turrets before you were in range to be fired upon, assuming the target isn&#039;t a [[Sathanas]] or a Colly.  Any scramble mission in which you must fly this piece of crap will be harder than it needs to be.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Sekhmet&amp;diff=21062</id>
		<title>GVB Sekhmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Sekhmet&amp;diff=21062"/>
		<updated>2009-03-10T17:56:40Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: Sekhmet opinions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:sekhmet320x240.jpg]]|caption=The GVB Sekhmet}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. The version currently in use was further modified by technicians at Mekhu Enterprises. Sporting four primary weapon banks and three missile/bomb bays, the Sekhmet packs a massive punch. Add in a top speed that surpasses that of some fighters and an ultra-dense molybdenum armor plating, and it&#039;s easy to see why the Sekhmet is the favorite bomber among Vasudan pilots.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Sekhmet was a deity in Egyptian mythology, depicted as a lioness. It is said that the desert was created by her breath.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber|Mekhu Enterprises|Average|60.0 - 64.0|100.0|Heavy|500|850|23}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Infyrno|Infyrno]], [[GTM Stiletto II|Stiletto II]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;The Sekhmet&#039;s four primary guns are mounted in a single bank, giving it a rate-of-fire advantage against just about anything, but also limiting its adaptability once committed to the field. Nevertheless, this is a potent bomber, and if only on a par with the Boanerges or Ursa in toughness, it maneuvers better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Considered by many to be THE BEST bomber in the game, while others prefer the [[Terran]] design philosophies of the [[GTB Medusa|Medusa]] and [[GTB Ursa|Ursa]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I agree with the previous commentators.  The Sekhmet is a capable enough dogfighter in some hands and is capable of going in unescorted if properly armed.  The only major flaw (if you want to call it that) is the lack of a second primary bank, meaning that carrying disruptors or the Maxim is not the best idea you&#039;ve ever had.  However, the rate-of-fire advantage offsets this, giving the Sekhmet enough teeth to engage damn near anything and come out alive.  The Vasudans would do quite well indeed to scrap every Osiris in existence and replace them with the equivalent tonnage of Sekhmets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A better dogfighter than the Tauret, given its armor and maneuverability. If you want to fly something that will take down a destroyer, as well as any bombers and fighers it launches, then take a Sekhmet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Give this thing a Mekhu HL-7 or Prometheus S, and those four guns will tear apart any heavy fighter foolish enough to get in the way. This ship appears to be based off the [[SB Nahema]], which seems to be where it inherited a great deal of its design: both have four guns (although the Nahema has them split into two banks), they have a very similar design, and they have similar levels of protection. The only significant differences are that this can mount better guns (Shivan primaries suck), the Nahema is faster, and the Sekhmet has more than double the bomb capacity. One of the best, if not THE best, bombers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other than the minor flaw of only having one primary bank, this is a superb ship to use in most missions you&#039;ll encounter in a campaign, if you&#039;re given the option. It&#039;s a capable dogfighter and does not need an escort in most situations, and it can carry the bombs needed for anti-capital ship missions. As noted above, don&#039;t carry Maxims or Disrupters, otherwise you&#039;ll need to depend on the secondary weapons a little too much. The other guns will do just fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A truly superb bomber--perhaps too good.  In player hands, you&#039;ll be able to both dogfight as well as heavy assault fighters AND destroy capital ships.  A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle.  Personally, I can&#039;t help but feel that this ship takes some of the fun out of flying a heavy bomber.  When I&#039;m taking out a capital ship, I want to feel poorly equipped to handle fighters.  You&#039;ll feel anything but that in this bomber.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Aeshma&amp;diff=21061</id>
		<title>SF Aeshma</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Aeshma&amp;diff=21061"/>
		<updated>2009-03-10T17:44:52Z</updated>

		<summary type="html">&lt;p&gt;Ioustinos: Aeshma opinions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:aeshma320x240.jpg]]|caption=The SF Aeshma}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Aeshma is a relatively rare, and only recently encountered, class of Shivan fighter. It appears to be a heavy attack fighter, like the Basilisk. With a low known top speed, Aeshmas seem to target slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Aeshma is the demon of wrath in Zoroastrianism, a religion based on the tenets of Iranian religious leader Zoroaster.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Attack&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 68.0 - 68.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 125&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Slower and less maneuverable than the Basilisk it descends from, and also presenting a much larger top-bottom and side target profile, the Aeshma is pretty much cannon fodder in the face of GTVA fighter attack. It is well-armed cannon fodder, however, and going head-to-head with an Aeshma should be avoided, as those Shivan Mega Lasers can be somewhat painful. Outmaneuvering the Aeshma should not present great problems for anything short of a Boanerges or Ursa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surprisingly, I find it &#039;&#039;&#039;WEAKER&#039;&#039;&#039; than the Basilisk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Worst Shivan ship in the game. I bet even Amazons could dogfight this thing... and win. In [[As Lightning Fall]], these things seem to have the dumbest AI ever. They just sit around you and try to take a peek in your cockpit... Really. They just come around, get in front of you and look at you, firing an occasional, badly aimed shot. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you end up fighting wings of these fighters, take the opportunity to kill them all. They&#039;re slow, big bullseyes, and will help you rack up more kills towards promotions and aces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Practice your sniping skills on this fighter. Take the [[GTW Prometheus S|Prometheus]], target one Aeshma and start shooting at max range. Usually I can take one of them before they close in at 1100m, the second one goes down soon after the first. These things don&#039;t even try to evade shots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;During the [[Derelict]] mission where the [[SD Nyarlathotep|Nyarlathotep]] awakens, these things can barely hold their own against Amazons guarding the destroyer. Try editing the tables and flying an Aeshma yourself sometime. You&#039;ll see why the AI has so much trouble with it; maneuverability is terrible and isn&#039;t compensated for with armor or armament.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This class of ship is ridiculous. As per the above comments, it always flies head-on towards you! I think even cargo containers pose a greater threat than the Aeshma. No strategies are needed to kill a ship of this class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contrary to the above, if you&#039;ve ever played the infamous Knossos mission from Blue Planet, you&#039;ll know how dangerous a group of these can be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The joke fighter of the game, use Aeshma&#039;s in your campaigns when you want the player to rack up a huge amount of kills without presenting any sort of threat.  Not only would FS1&#039;s [[Anubis]] fighters present more of a threat, I&#039;d rather fly an [[Ursa]] in a dogfighting mission than this.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ioustinos</name></author>
	</entry>
</feed>