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	<updated>2026-11-15T13:32:37Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38710</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38710"/>
		<updated>2012-06-16T03:58:19Z</updated>

		<summary type="html">&lt;p&gt;Iyan: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Hercules Mark II&#039;&#039;&#039;&#039;&#039; was a replacement for the original [[Great War]]-era [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]. It is superior in most aspects of the original &#039;&#039;Hercules&#039;&#039;, with the notable exception of primary firepower. This sacrifice is offset by more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii-old.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems (FS2)&amp;lt;br&amp;gt;KresCo Engineering (FS2 Demo)|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii.jpg]]|caption=The GTF Hercules Mark II in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: fighter2t-02(a/b/c), thruster01&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: hercmap, fighter2t-02, glass, Damage, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0033.png | A wing of Hercs patrol through a nebula.&lt;br /&gt;
Image:RScreen0046.png | A Herc II fighter defending a [[GTCv Deimos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan [[SF Mara|Maras]] and [[SF Astaroth|Astaroths]], both of which can outmaneuver and outrun you with ease. [[A Lion at the Door]] demonstrates the problems with the Herc II in rather brutal fashion on high difficulties. [[Mystery of the Trinity]] can end up subjecting you to SF Dragons to boot, for the ultimate in bad introductions; survival of that situation is difficult on ANY difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite this the fighter is a capable heavy assault ship; its spacious secondary bays and having only four gun banks appear to be a reaction to and endorsement of the Hornet-spam technique for dealing with enemy logistics craft and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is an inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for [[Clash of the Titans II]] or [[Dunkerque]] for instance, and it&#039;s my preferred ship for [[Proving Grounds]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s surprisingly maneuverable, but is slow as hell. Its thick armour, heavy shielding and huge secondary banks give you the opportunity to survive long missions without support, like [[Love the Treason]]. However, the [[GVF Tauret|Tauret]] is a better assault fighter, with more guns, even more missiles and less maneuverability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship takes more after the *SF Basilisk* than after the Hercules Mk. II&#039;s predecessor, the Original Hercules. Just look at the gun slots. Both the Herc II and the Basilisk have two guns per slot. The Herc I has four guns in the first slot and two in the second. Also, the Herc Mk. II has the *exact* same missile capacity of the Basilisk. Both are designed to be more manueverable heavy assault craft. The main differences are that the Herc Mk. II has a slightly slower turn time than the Basilisk (according to the ship tables), the Herc II&#039;s default max velocity (assuming that energy is equally diverted to guns, shields and afterburner) is 55 while the Basilisk appears to be at 65, and the Herc II has more hull hit points than the Basilisk but has fewer shield hit points than the Basilisk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Iyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38709</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38709"/>
		<updated>2012-06-16T03:49:49Z</updated>

		<summary type="html">&lt;p&gt;Iyan: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Hercules Mark II&#039;&#039;&#039;&#039;&#039; was a replacement for the original [[Great War]]-era [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]. It is superior in most aspects of the original &#039;&#039;Hercules&#039;&#039;, with the notable exception of primary firepower. This sacrifice is offset by more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii-old.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems (FS2)&amp;lt;br&amp;gt;KresCo Engineering (FS2 Demo)|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii.jpg]]|caption=The GTF Hercules Mark II in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: fighter2t-02(a/b/c), thruster01&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: hercmap, fighter2t-02, glass, Damage, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0033.png | A wing of Hercs patrol through a nebula.&lt;br /&gt;
Image:RScreen0046.png | A Herc II fighter defending a [[GTCv Deimos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan [[SF Mara|Maras]] and [[SF Astaroth|Astaroths]], both of which can outmaneuver and outrun you with ease. [[A Lion at the Door]] demonstrates the problems with the Herc II in rather brutal fashion on high difficulties. [[Mystery of the Trinity]] can end up subjecting you to SF Dragons to boot, for the ultimate in bad introductions; survival of that situation is difficult on ANY difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite this the fighter is a capable heavy assault ship; its spacious secondary bays and having only four gun banks appear to be a reaction to and endorsement of the Hornet-spam technique for dealing with enemy logistics craft and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is an inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for [[Clash of the Titans II]] or [[Dunkerque]] for instance, and it&#039;s my preferred ship for [[Proving Grounds]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s surprisingly maneuverable, but is slow as hell. Its thick armour, heavy shielding and huge secondary banks give you the opportunity to survive long missions without support, like [[Love the Treason]]. However, the [[GVF Tauret|Tauret]] is a better assault fighter, with more guns, even more missiles and less maneuverability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship takes more after the *SF Basilisk* than after the Hercules Mk. II&#039;s predecessor, the Original Hercules. Just look at the gun slots. Both the Herc II and the Basilisk have two guns per slot. The Herc I has four guns in the first slot and two in the second. Also, the Herc Mk. II has the *exact* same missile capacity of the Basilisk. Both are designed to be more manueverable heavy assault craft. The main differences are that the Herc Mk. II has a slightly slower turn time than the Basilisk (according to the ship tables), the Herc II&#039;s default max velocity (assuming that energy is equally diverted to guns, shields and afterburner) is 55 while the Basilisk appears to be at 65, and the Herc II has more hull hit points than the Basilisk but has fewer shield hit points than the Basilisk.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Iyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38708</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38708"/>
		<updated>2012-06-16T03:48:50Z</updated>

		<summary type="html">&lt;p&gt;Iyan: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Hercules Mark II&#039;&#039;&#039;&#039;&#039; was a replacement for the original [[Great War]]-era [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]. It is superior in most aspects of the original &#039;&#039;Hercules&#039;&#039;, with the notable exception of primary firepower. This sacrifice is offset by more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii-old.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems (FS2)&amp;lt;br&amp;gt;KresCo Engineering (FS2 Demo)|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii.jpg]]|caption=The GTF Hercules Mark II in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: fighter2t-02(a/b/c), thruster01&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: hercmap, fighter2t-02, glass, Damage, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0033.png | A wing of Hercs patrol through a nebula.&lt;br /&gt;
Image:RScreen0046.png | A Herc II fighter defending a [[GTCv Deimos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan [[SF Mara|Maras]] and [[SF Astaroth|Astaroths]], both of which can outmaneuver and outrun you with ease. [[A Lion at the Door]] demonstrates the problems with the Herc II in rather brutal fashion on high difficulties. [[Mystery of the Trinity]] can end up subjecting you to SF Dragons to boot, for the ultimate in bad introductions; survival of that situation is difficult on ANY difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite this the fighter is a capable heavy assault ship; its spacious secondary bays and having only four gun banks appear to be a reaction to and endorsement of the Hornet-spam technique for dealing with enemy logistics craft and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is an inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for [[Clash of the Titans II]] or [[Dunkerque]] for instance, and it&#039;s my preferred ship for [[Proving Grounds]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s surprisingly maneuverable, but is slow as hell. Its thick armour, heavy shielding and huge secondary banks give you the opportunity to survive long missions without support, like [[Love the Treason]]. However, the [[GVF Tauret|Tauret]] is a better assault fighter, with more guns, even more missiles and less maneuverability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship takes more after the *SF Basilisk* than after the Hercules Mk. II&#039;s predecessor, the Original Hercules. Just look at the gun slots. Both the Herc II and the Basilisk have two guns per slot. The Herc I has four guns in the first slot and two in the second. Also, the Herc Mk. II has the *exact* same missile capacity of the Basilisk. Both are designed to be more manueverable heavy assault craft. The main differences are that the Herc Mk. II has a slightly slower turn time than the Basilisk (according to the ship tables), the Herc II&#039;s default max velocity (assuming that energy is equally diverted to guns, shields and afterburner) is 55 while the Basilisk appears to be at 65, the Herc II has more hull hit points than the Basilisk but has fewer shield hit points than the Basilisk.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Iyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38707</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=38707"/>
		<updated>2012-06-16T03:48:26Z</updated>

		<summary type="html">&lt;p&gt;Iyan: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Hercules Mark II&#039;&#039;&#039;&#039;&#039; was a replacement for the original [[Great War]]-era [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]. It is superior in most aspects of the original &#039;&#039;Hercules&#039;&#039;, with the notable exception of primary firepower. This sacrifice is offset by more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii-old.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems (FS2)&amp;lt;br&amp;gt;KresCo Engineering (FS2 Demo)|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii.jpg]]|caption=The GTF Hercules Mark II in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: fighter2t-02(a/b/c), thruster01&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: hercmap, fighter2t-02, glass, Damage, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0033.png | A wing of Hercs patrol through a nebula.&lt;br /&gt;
Image:RScreen0046.png | A Herc II fighter defending a [[GTCv Deimos]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan [[SF Mara|Maras]] and [[SF Astaroth|Astaroths]], both of which can outmaneuver and outrun you with ease. [[A Lion at the Door]] demonstrates the problems with the Herc II in rather brutal fashion on high difficulties. [[Mystery of the Trinity]] can end up subjecting you to SF Dragons to boot, for the ultimate in bad introductions; survival of that situation is difficult on ANY difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Despite this the fighter is a capable heavy assault ship; its spacious secondary bays and having only four gun banks appear to be a reaction to and endorsement of the Hornet-spam technique for dealing with enemy logistics craft and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is an inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for [[Clash of the Titans II]] or [[Dunkerque]] for instance, and it&#039;s my preferred ship for [[Proving Grounds]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s surprisingly maneuverable, but is slow as hell. Its thick armour, heavy shielding and huge secondary banks give you the opportunity to survive long missions without support, like [[Love the Treason]]. However, the [[GVF Tauret|Tauret]] is a better assault fighter, with more guns, even more missiles and less maneuverability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ship takes more after the *SF Basilisk* than after the Hercules Mk. II&#039;s predecessor, the Original Hercules. Just look at the gun slots. Both the Herc II and the Basilisk have two guns per slot. The Herc I has four guns in the first slot and two in the second. Also, the Herc Mk. II has the *exact* same missile capacity of the Basilisk. Both are designed to be more manueverable heavy assault craft. The main differences are that the Herc Mk. II has a slightly slower turn time than the Basilisk (according to the ship tables), the Herc II&#039;s default max velocity (assuming that energy is equally diverted to guns, shields and afterburner) is 55 while the Basilisk appears to be at 65, the Herc II has more hull hit points than the Basilisk but has fewer shield hit points than the Basilisk.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Iyan</name></author>
	</entry>
</feed>