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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=17041</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=17041"/>
		<updated>2008-07-21T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Ares&#039;&#039;&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornadoes, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware--the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[Nephilim]]--which will require more thank just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI--use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terra Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve trebuchets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why on Earth do they make a bomber without bombs?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=17040</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=17040"/>
		<updated>2008-07-21T16:29:05Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Ares&#039;&#039;&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The Roman for Ares is Mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornadoes, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware--the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[Nephilim]]--which will require more thank just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI--use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terra Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As mentioned above, the Ares is an excellent choice for the final missions of the campaign, especially when loaded with massed trebs. In my opinion, however, primary banks should consist of a Kayser in the second bank, for standard fighter killing, and a Maxim in the first bank. The Maxim serves several roles: it&#039;s good for finishing off crippled bombers (since they&#039;ll usually have no shield on the side that just took the trebs), it&#039;s excellent for shooting down any bombs they -do- manage to fire, and it&#039;s good for dealing with small capships, helping you to conserve trebuchets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why on Earth do they make a bomber without bombs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Nahema&amp;diff=16974</id>
		<title>SB Nahema</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Nahema&amp;diff=16974"/>
		<updated>2008-07-18T10:42:56Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:nehema320x240.jpg]]|caption=The SB Nahema}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Little is currently known about the Shivan Nahema class bomber.  It appears to be very maneuverable and carries a large payload.  The Nahema seems to be primarily designed as an anti-fighter escort, using its large missile loads to devastate all but our heaviest fighters. Pilots engaged in a dogfight with the Nahema should be aware of its fighter-like speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Either the SB Nahema class is a new Shivan bomber design, or the Shivans are finally taking the GTVA seriously and bringing in their best ships. The Nahema is considered to be the Shivan&#039;s most dangerous bomber. It has demonstrated the ability to outrun virtually every fighter in the GTVA fleet. Its powerful laser banks and high-capacity missile bays make it a threat to combat craft of all types, as well as to capital ships.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 37.4 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Nahema is a true fighter-bomber, and it can give a Myrmidon a run for the GTVA fighter&#039;s money in a dogfight if it wants. It is also very fast, making it difficult to intercept before it closes to torpedo range and starts launching. These should be the number-two priority of an interceptor pilot, right after any Seraphim. Be thankful for one small favor, though: the Nahema has no afterburner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re wondering why the Sekhmet is such a good ship, this is why.  The Sekhmet is based on this tough SOB.  They&#039;re tough, fairly quick, maneuverable, and well-armed.  The last commentator had it right.  Get rid of these  things ASAP.  While a Seraphim carries more raw firepower, a Nahema is a threat to anything in the area from the size of an assault fighter on up.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;One of the best, if not the ultimate bomber in the game. It can move as fast as the fastest GTVA fighter, and possesses heavy armor. If in a choice between a wing of this and a wing of Seraphims, tell your squadron to go after the Seraphims and attempt to take on the Nahemas by yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s fast, and it&#039;s good, but, unlike the [[SB Seraphim]] and [[SB Nephilim]], this is almost always destroyed by a dual [[GTM Trebuchet|Trebuchet]] impact, reducing its effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With every craft in the FreeSpace universe, the Nahema has a flaw to be exploited. Unlike the other Shivan bombers, which are shaped in the oddest of ways and so harder to hit, the Nahema has a large target profile, giving even the fresh-out-the-box FreeSpace pilots a nice kill. Reducing it to shrapnel at medium range with an old-fasion barrage of [[GTW Subach HL-7]] makes for a partialy easy kill, but be advised, your best bet at wiping it out with primary&#039;s alone is while it&#039;s on a bombing run. Otherwise, don&#039;t hesitate to unload your secondaries at a distance. I&#039;ve seen the odd dual fire [[GTM Harpoon]] take care of this bad boy in one go. All in all, however, the Nahema isn&#039;t to be trifled with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also to be noted that the Nahema in the demo had two turrets. As if it weren&#039;t bad enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some reason, I find the Nahema to be the weakest of all Shivan bombers, excluding the [[SB Taurvi|Taurvi]] and [[SB Shaitan|Shaitan]]. On the lowest difficulty level, you could kill a Nahema with double [[GTM Trebuchet|Trebuchet]]s; under the same situation, a [[SB Nephilim|Nephilim]] would have its front shields depleted with its hull integrity left at 46%, and a [[SB Seraphim|Seraphim]] would be left with no front shields and 63% hull integrity. That happens all the time. If the Nahema is lucky, it &#039;&#039;might&#039;&#039; survive dual Trebuchets, but then it would just take a couple of shots from a [[GTW UD-8 Kayser]] to kill it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could be used as a heavy assault fighter as well. Actually, it is much better fighter than Basilisk- not only it is faster, but also has heavier armor.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Nahema&amp;diff=16973</id>
		<title>SB Nahema</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Nahema&amp;diff=16973"/>
		<updated>2008-07-18T10:42:05Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:nehema320x240.jpg]]|caption=The SB Nahema}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Little is currently known about the Shivan Nahema class bomber.  It appears to be very maneuverable and carries a large payload.  The Nahema seems to be primarily designed as an anti-fighter escort, using its large missile loads to devastate all but our heaviest fighters. Pilots engaged in a dogfight with the Nahema should be aware of its fighter-like speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Either the SB Nahema class is a new Shivan bomber design, or the Shivans are finally taking the GTVA seriously and bringing in their best ships. The Nahema is considered to be the Shivan&#039;s most dangerous bomber. It has demonstrated the ability to outrun virtually every fighter in the GTVA fleet. Its powerful laser banks and high-capacity missile bays make it a threat to combat craft of all types, as well as to capital ships.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 37.4 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Nahema is a true fighter-bomber, and it can give a Myrmidon a run for the GTVA fighter&#039;s money in a dogfight if it wants. It is also very fast, making it difficult to intercept before it closes to torpedo range and starts launching. These should be the number-two priority of an interceptor pilot, right after any Seraphim. Be thankful for one small favor, though: the Nahema has no afterburner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re wondering why the Sekhmet is such a good ship, this is why.  The Sekhmet is based on this tough SOB.  They&#039;re tough, fairly quick, maneuverable, and well-armed.  The last commentator had it right.  Get rid of these  things ASAP.  While a Seraphim carries more raw firepower, a Nahema is a threat to anything in the area from the size of an assault fighter on up.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;One of the best, if not the ultimate bomber in the game. It can move as fast as the fastest GTVA fighter, and possesses heavy armor. If in a choice between a wing of this and a wing of Seraphims, tell your squadron to go after the Seraphims and attempt to take on the Nahemas by yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s fast, and it&#039;s good, but, unlike the [[SB Seraphim]] and [[SB Nephilim]], this is almost always destroyed by a dual [[GTM Trebuchet|Trebuchet]] impact, reducing its effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With every craft in the FreeSpace universe, the Nahema has a flaw to be exploited. Unlike the other Shivan bombers, which are shaped in the oddest of ways and so harder to hit, the Nahema has a large target profile, giving even the fresh-out-the-box FreeSpace pilots a nice kill. Reducing it to shrapnel at medium range with an old-fasion barrage of [[GTW Subach HL-7]] makes for a partialy easy kill, but be advised, your best bet at wiping it out with primary&#039;s alone is while it&#039;s on a bombing run. Otherwise, don&#039;t hesitate to unload your secondaries at a distance. I&#039;ve seen the odd dual fire [[GTM Harpoon]] take care of this bad boy in one go. All in all, however, the Nahema isn&#039;t to be trifled with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also to be noted that the Nahema in the demo had two turrets. As if it weren&#039;t bad enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some reason, I find the Nahema to be the weakest of all Shivan bombers, excluding the [[SB Taurvi|Taurvi]] and [[SB Shaitan|Shaitan]]. On the lowest difficulty level, you could kill a Nahema with double [[GTM Trebuchet|Trebuchet]]s; under the same situation, a [[SB Nephilim|Nephilim]] would have its front shields depleted with its hull integrity left at 46%, and a [[SB Seraphim|Seraphim]] would be left with no front shields and 63% hull integrity. That happens all the time. If the Nahema is lucky, it &#039;&#039;might&#039;&#039; survive dual Trebuchets, but then it would just take a couple of shots from a [[GTW UD-8 Kayser]] to kill it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could be used as a heavy assault fighter as well. Actually, it is much better fighter than Basilisk- not only it is faster, but also has heavier armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Nahema&amp;diff=16972</id>
		<title>SB Nahema</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Nahema&amp;diff=16972"/>
		<updated>2008-07-18T10:41:05Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:nehema320x240.jpg]]|caption=The SB Nahema}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Little is currently known about the Shivan Nahema class bomber.  It appears to be very maneuverable and carries a large payload.  The Nahema seems to be primarily designed as an anti-fighter escort, using its large missile loads to devastate all but our heaviest fighters. Pilots engaged in a dogfight with the Nahema should be aware of its fighter-like speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Either the SB Nahema class is a new Shivan bomber design, or the Shivans are finally taking the GTVA seriously and bringing in their best ships. The Nahema is considered to be the Shivan&#039;s most dangerous bomber. It has demonstrated the ability to outrun virtually every fighter in the GTVA fleet. Its powerful laser banks and high-capacity missile bays make it a threat to combat craft of all types, as well as to capital ships.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90.0 - 72.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 37.4 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Nahema is a true fighter-bomber, and it can give a Myrmidon a run for the GTVA fighter&#039;s money in a dogfight if it wants. It is also very fast, making it difficult to intercept before it closes to torpedo range and starts launching. These should be the number-two priority of an interceptor pilot, right after any Seraphim. Be thankful for one small favor, though: the Nahema has no afterburner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re wondering why the Sekhmet is such a good ship, this is why.  The Sekhmet is based on this tough SOB.  They&#039;re tough, fairly quick, maneuverable, and well-armed.  The last commentator had it right.  Get rid of these  things ASAP.  While a Seraphim carries more raw firepower, a Nahema is a threat to anything in the area from the size of an assault fighter on up.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;One of the best, if not the ultimate bomber in the game. It can move as fast as the fastest GTVA fighter, and possesses heavy armor. If in a choice between a wing of this and a wing of Seraphims, tell your squadron to go after the Seraphims and attempt to take on the Nahemas by yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s fast, and it&#039;s good, but, unlike the [[SB Seraphim]] and [[SB Nephilim]], this is almost always destroyed by a dual [[GTM Trebuchet|Trebuchet]] impact, reducing its effectiveness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With every craft in the FreeSpace universe, the Nahema has a flaw to be exploited. Unlike the other Shivan bombers, which are shaped in the oddest of ways and so harder to hit, the Nahema has a large target profile, giving even the fresh-out-the-box FreeSpace pilots a nice kill. Reducing it to shrapnel at medium range with an old-fasion barrage of [[GTW Subach HL-7]] makes for a partialy easy kill, but be advised, your best bet at wiping it out with primary&#039;s alone is while it&#039;s on a bombing run. Otherwise, don&#039;t hesitate to unload your secondaries at a distance. I&#039;ve seen the odd dual fire [[GTM Harpoon]] take care of this bad boy in one go. All in all, however, the Nahema isn&#039;t to be trifled with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It could be used as a heavy assault fighter as well. Actually, it is much better fighter than Basilisk- not only it is faster, but also has heavier armor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also to be noted that the Nahema in the demo had two turrets. As if it weren&#039;t bad enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some reason, I find the Nahema to be the weakest of all Shivan bombers, excluding the [[SB Taurvi|Taurvi]] and [[SB Shaitan|Shaitan]]. On the lowest difficulty level, you could kill a Nahema with double [[GTM Trebuchet|Trebuchet]]s; under the same situation, a [[SB Nephilim|Nephilim]] would have its front shields depleted with its hull integrity left at 46%, and a [[SB Seraphim|Seraphim]] would be left with no front shields and 63% hull integrity. That happens all the time. If the Nahema is lucky, it &#039;&#039;might&#039;&#039; survive dual Trebuchets, but then it would just take a couple of shots from a [[GTW UD-8 Kayser]] to kill it.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=16782</id>
		<title>GTW Maxim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=16782"/>
		<updated>2008-07-05T13:22:39Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-66 Maxim Cannon&#039;&#039;&#039; is a brand new design;  a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A tactically invaluable weapon since it outranges any existing anti-fighter defenses, the Maxim&#039;s primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil.  It&#039;s also somewhat difficult to score long-range hits on small targets simply due to the limitations of fighter maneuvering thrusters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re expecting to see some warships jump into your operations area, and you have access to this weapon, it&#039;s definitely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship&#039;s armaments before it gets anywhere close.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Maxim_320x240.jpg]]|caption=The GTW-66 Maxim Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Maxim===&lt;br /&gt;
{{Primary|3600|6.67|1800|26|Full|26|Poor|4|Good|20}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Maxim D===&lt;br /&gt;
{{Primary|2700|6.67|1800|20|Good|16|Poor|4|Full|20}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Weapons.tbl#Weapon Flags|Shudder]], weapon has high recoil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships&#039; lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some &amp;quot;shake&amp;quot; effect as it fires, degrading its accuracy somewhat. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the Maxim is still considered by some to be &amp;quot;unfair&amp;quot; and &amp;quot;un-balanced&amp;quot; because of its ability to destroy turrets and destroy cruisers beyond the range of their [[Standard Flak|Flak]] guns. For example, with this gun a [[GTF Ulysses|Ulysses]] can take out all of the subsystems of a [[GTCv Deimos|Deimos]]. The argument is that in &amp;quot;real life&amp;quot; a warship wouldn&#039;t just sit on its behind and take the damage, instead jumping out or sending interceptors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its range and high rate of fire, the Maxim is a mediocre bomb interception weapon. It has high recoil and uses a massive amount of power. The best bomb interception weapon is the Morningstar, with this or the Mekhu in second place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maxim is a very convenient weapon if you know when and where to use them. By default, the Maxim is a good weapon to take down subsystems&amp;amp;mdash;especially larger turrets&amp;amp;mdash;and weaker cruisers from a safe distance. Remember it devours a lot of energy, so I suggest you keep your recharge rate maximum while firing, unless you are in a hurry to approach your target.  The &amp;quot;shake&amp;quot; effect does not affect your accuracy if you do not steer your ship; however, it will be distracting during a dogfight. If you are expecting a hard dogfight, either take &amp;quot;Dogfight Primary&amp;quot; + Trebuchets or Maxim + lots of &amp;quot;Dogfight Missiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This weapon is of little use against Shivan fighters, as they have strong shields and hulls so weak, that you can destroy them witch few hits from anything. Larger ships, or even heavy bombers, are different thing, however.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
The Maxim gun was one of the first machine guns, operated around the turn of the 19th and 20th centuries. The gun was developed by an American inventor, Sir Hiram Maxim in 1884.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=16781</id>
		<title>GTW Maxim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=16781"/>
		<updated>2008-07-05T13:22:01Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-66 Maxim Cannon&#039;&#039;&#039; is a brand new design;  a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A tactically invaluable weapon since it outranges any existing anti-fighter defenses, the Maxim&#039;s primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil.  It&#039;s also somewhat difficult to score long-range hits on small targets simply due to the limitations of fighter maneuvering thrusters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re expecting to see some warships jump into your operations area, and you have access to this weapon, it&#039;s definitely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship&#039;s armaments before it gets anywhere close.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Maxim_320x240.jpg]]|caption=The GTW-66 Maxim Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Maxim===&lt;br /&gt;
{{Primary|3600|6.67|1800|26|Full|26|Poor|4|Good|20}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Maxim D===&lt;br /&gt;
{{Primary|2700|6.67|1800|20|Good|16|Poor|4|Full|20}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Weapons.tbl#Weapon Flags|Shudder]], weapon has high recoil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships&#039; lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some &amp;quot;shake&amp;quot; effect as it fires, degrading its accuracy somewhat. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the Maxim is still considered by some to be &amp;quot;unfair&amp;quot; and &amp;quot;un-balanced&amp;quot; because of its ability to destroy turrets and destroy cruisers beyond the range of their [[Standard Flak|Flak]] guns. For example, with this gun a [[GTF Ulysses|Ulysses]] can take out all of the subsystems of a [[GTCv Deimos|Deimos]]. The argument is that in &amp;quot;real life&amp;quot; a warship wouldn&#039;t just sit on its behind and take the damage, instead jumping out or sending interceptors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its range and high rate of fire, the Maxim is a mediocre bomb interception weapon. It has high recoil and uses a massive amount of power. The best bomb interception weapon is the Morningstar, with this or the Mekhu in second place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maxim is a very convenient weapon if you know when and where to use them. By default, the Maxim is a good weapon to take down subsystems&amp;amp;mdash;especially larger turrets&amp;amp;mdash;and weaker cruisers from a safe distance. Remember it devours a lot of energy, so I suggest you keep your recharge rate maximum while firing, unless you are in a hurry to approach your target.  The &amp;quot;shake&amp;quot; effect does not affect your accuracy if you do not steer your ship; however, it will be distracting during a dogfight. If you are expecting a hard dogfight, either take &amp;quot;Dogfight Primary&amp;quot; + Trebuchets or Maxim + lots of &amp;quot;Dogfight Missiles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This weapon is of little use against Shivan fighters, as they have strong shields and hulls so weak, that you can destroy them witch few hits from anything. Larger ships, or even heavy bombers, are different thing, however.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
The Maxim gun was one of the first machine guns, operated around the turn of the 19th and 20th centuries. The gun was developed by an American inventor, Sir Hiram Maxim in 1884.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=16780</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=16780"/>
		<updated>2008-07-05T13:04:28Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Zeus is the king of the gods, controlling sky and thunder. He is also the ruler of Mount Olympus. He is the son of Cronus and Rea, and is married to Hera. Zeus is known for his many offspring, including:&lt;br /&gt;
&#039;&#039;(this is only a list of names connected to FreeSpace)&#039;&#039;&lt;br /&gt;
*[[GTB Athena|Athena]]&lt;br /&gt;
*[[GTF Apollo|Apollo]]&lt;br /&gt;
*[[GTB Artemis|Artemis]]&lt;br /&gt;
*[[GTEP Hermes|Hermes]]&lt;br /&gt;
*[[GTF Perseus|Perseus]]&lt;br /&gt;
*[[GTF Ares|Ares]] (&#039;&#039;alleged&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Zeus is also said to have had a relationship with [[Ganymede]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don&#039;t need too much muscle, you&#039;re probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It&#039;s godly in comparison.) If you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For such a high tech looking ship, you get suprisingly less than what you would expect. the ONLY situation i might find this thing good in is where you need to disable or disarm somthing cruiser or corvette sized and need enough missle banks to do that and fend off hoardes of fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It&#039;s a strike bomber, which means that it&#039;s used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn&#039;t want to dogfight in it.  The Athena is better for dogfighting, but it can&#039;t carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the developers noted, it has a good afterburner supply. Press that tab or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and The Zeus significantly improves on the Athena as a bomber. In a real sense it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]], however by FS2 these newer ships are clearly preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One expects fighters or bombers capable of a certain speed to have a comparable rate of turn.  The Zeus seems to have the speed of a light bomber or heavy fighter, but holds onto the awful turning radius of its heavier brethren.  This means that, unless you want to drop speed, you must release your bombs or cut off a strafing run earlier than you might otherwise have to.  Its wide turning radius also plays into the Zeus&#039; other problems with survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is only slightly faster than Medusa, while very poorly armored in comparison to other Terran bombers. Also carries less bombs than them. You can forget about this ship as soon as the Artemis is available.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=16779</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=16779"/>
		<updated>2008-07-05T13:03:51Z</updated>

		<summary type="html">&lt;p&gt;Macrofungel: &lt;/p&gt;
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&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
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==Description:==&lt;br /&gt;
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===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
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===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
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===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
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===Name origin===&lt;br /&gt;
In Greek mythology, Zeus is the king of the gods, controlling sky and thunder. He is also the ruler of Mount Olympus. He is the son of Cronus and Rea, and is married to Hera. Zeus is known for his many offspring, including:&lt;br /&gt;
&#039;&#039;(this is only a list of names connected to FreeSpace)&#039;&#039;&lt;br /&gt;
*[[GTB Athena|Athena]]&lt;br /&gt;
*[[GTF Apollo|Apollo]]&lt;br /&gt;
*[[GTB Artemis|Artemis]]&lt;br /&gt;
*[[GTEP Hermes|Hermes]]&lt;br /&gt;
*[[GTF Perseus|Perseus]]&lt;br /&gt;
*[[GTF Ares|Ares]] (&#039;&#039;alleged&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Zeus is also said to have had a relationship with [[Ganymede]].&lt;br /&gt;
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==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}&lt;br /&gt;
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===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don&#039;t need too much muscle, you&#039;re probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It&#039;s godly in comparison.) If you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus.&#039;&#039;&lt;br /&gt;
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&#039;&#039;For such a high tech looking ship, you get suprisingly less than what you would expect. the ONLY situation i might find this thing good in is where you need to disable or disarm somthing cruiser or corvette sized and need enough missle banks to do that and fend off hoardes of fighters.&lt;br /&gt;
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&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&lt;br /&gt;
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&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.&#039;&#039;&lt;br /&gt;
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&#039;&#039;I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It&#039;s a strike bomber, which means that it&#039;s used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn&#039;t want to dogfight in it.  The Athena is better for dogfighting, but it can&#039;t carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&#039;&#039;&lt;br /&gt;
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&#039;&#039;As the developers noted, it has a good afterburner supply. Press that tab or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and The Zeus significantly improves on the Athena as a bomber. In a real sense it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]], however by FS2 these newer ships are clearly preferable.&#039;&#039;&lt;br /&gt;
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&#039;&#039;One expects fighters or bombers capable of a certain speed to have a comparable rate of turn.  The Zeus seems to have the speed of a light bomber or heavy fighter, but holds onto the awful turning radius of its heavier brethren.  This means that, unless you want to drop speed, you must release your bombs or cut off a strafing run earlier than you might otherwise have to.  Its wide turning radius also plays into the Zeus&#039; other problems with survivability.&#039;&#039;&lt;br /&gt;
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&#039;&#039;It is only slightly faster than Medusa, while very poorly armored in comparison to other Terran bombers. Also carries less bombs than them. You can forget about this this ship as soon as the Artemis is available.&#039;&#039; }}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Macrofungel</name></author>
	</entry>
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