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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MastaRyan</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MastaRyan"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/MastaRyan"/>
	<updated>2026-11-15T11:29:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ACv_Phaistos&amp;diff=28118</id>
		<title>ACv Phaistos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ACv_Phaistos&amp;diff=28118"/>
		<updated>2010-02-21T22:31:00Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;ACv &#039;&#039;&#039;Phaistos&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:phaistos.jpg]]|caption=ACv Phaistos}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Phaistos corvette is an anti-fighter weapons platform that is far more nimble than its Terran, Vasudan and Shivan equivalents. It pays for this speed by having few anti-warship beam cannons, leaving that duty instead to the Malia class. Instead, it is armed with multiple pulse, beam and missile turrets for swatting aside fighter attacks.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Bobboau&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 155 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 240 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 500 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 880 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno Release 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SABeam&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Unknown AAA&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Unknown Turret&lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Unknown Missile&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Procyon Insurgency&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ancient Turret&lt;br /&gt;
| 19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*Alternate: http://inferno.hard-light.net/R1.htm&lt;br /&gt;
*Direct File: http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/inf_enemies.exe&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Amun_Mark_II&amp;diff=28108</id>
		<title>GVB Amun Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Amun_Mark_II&amp;diff=28108"/>
		<updated>2010-02-20T15:09:39Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Gvbamunmarkii.jpg]]|caption=The GVB Amun Mark II}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===The Procyon Insurgency Tech Room Description===&lt;br /&gt;
The Amun Mark II is a complete redesign of the old Amun bomber that was used by PVN forces during the Terran-Vasudan war. The Mark II has abysmal maneuverability and a cruising speed of 30 meters per second, making it the most sluggish bomber in the GTVA arsenal. However, it makes up for these shortcomings with its nine primary weapon mounts, an enormous secondary missile/bomb capacity, twin automatic defense turrets and far more armor and shielding than any other GTVA fighter or bomber in service. During its operational evaluation (OpEval) period, only select elite and CEU squadrons in the Vasudan navy have been given access to this ship.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Volition&#039;&#039;&#039; with textures by &#039;&#039;&#039;CP5670&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Sahr Corporation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Abysmal&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 15.0 - 40.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Extreme&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1400&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 36 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 5&lt;br /&gt;
| [[GTW Maxim|Maxim]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], Vulcan, [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Maxim|Maxim]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD Kayser]], Phalanx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 120&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 150&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 150&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Piranha|Piranha]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Amun Turret&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely slow and sluggish, but can actually defend itself rather well. One of the biggest reasons for this is that unlike most bomber turrets, the Amun II&#039;s are actually useful, and five Phalanx in one bank will take down almost any fighter in one hit, but drains alot of energy. It&#039;s kinda like the Trebuchet of lasers. Also note that due to the Amun&#039;s massive hitpoints and shielding, an slow speed, the best strategy when attacked is to face your enemy, keep maximizing your forward shields, and fire your Phalanx at your attacker until it blows up. I really like this ship, and i wish the CP5670 would release it for download.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* The Procyon Insurgency: http://pi.hard-light.net/dl.htm&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=28107</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=28107"/>
		<updated>2010-02-20T15:00:37Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|&#039;&#039;&#039;&#039;&#039;Mod Info&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.04 (13/07/09)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|480px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;[[The Procyon Insurgency]]&#039;&#039;&#039; (PI) is a high-quality 17-mission campaign for FreeSpace 2. It is set 18 to 20 months after the end of the main FreeSpace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.&lt;br /&gt;
&lt;br /&gt;
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the FreeSpace Source Code Project and requires a fairly recent version of FS2 Open.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Released&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Release Date:&amp;lt;/b&amp;gt; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods Required:&amp;lt;/b&amp;gt; FS2 Open 3.6.9 RC7.9X &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Staff:&amp;lt;/b&amp;gt;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** Vulcan cannon&lt;br /&gt;
** Phalanx rifle&lt;br /&gt;
** Thunder Missile&lt;br /&gt;
** Subach HL-10 and UD Kayser 2 weapons for PCA ships.&lt;br /&gt;
** Tornado2 Missile for PCA ships&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
** Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&lt;br /&gt;
* Additions to and reallocations of sound files, to enhance audio effects&lt;br /&gt;
* Several game balance table edits; underpowered weapons more potent, overpowered weapons (like Trebuchet) decreased in effectiveness. &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with alot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams alot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=28072</id>
		<title>GVF Ptah</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Ptah&amp;diff=28072"/>
		<updated>2010-02-19T23:27:00Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVF &#039;&#039;Ptah&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] prototype stealth fighter. Much like the [[GTF Pegasus|GTF &#039;&#039;Pegasus&#039;&#039;]], the &#039;&#039;Ptah&#039;&#039; was designed to be invisible to normal sensor arrays. The &#039;&#039;Ptah&#039;&#039; played a crucial, although relatively minor, role during the single player FreeSpace 2 campaign, for it was used to gather scans of the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]&#039;s subsystems. These scans would later reveal weak spots on the Shivan juggernaut. &lt;br /&gt;
{{shipimage|image=[[image:Gvfptah-old.jpg]]|caption=The GVF Ptah}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Ptah was a deity that called the world into being. His name means &#039;&#039;opener of the mouth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|90.0 - 110.0|160.0|Light|220|330|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;Almost statistically identical to the Pegasus. The main difference being that the Ptah can carry the [[GTW Mekhu HL-7|Mehku]] instead of the [[GTW Subach HL-7|Subach]]. Also, the Pegasus&#039;/Ptah&#039;s tabling is inconsistent and contains references stating that the Peg has 2 gun mounts and 1 missile rack versus Ptah&#039;s 1 and 2, respectively, but in defining secondary bay size and number of default primaries later in the same table ships are identical.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Actually, the Ptah and the Pegasus have respectable armor, almost as much as the GTF Perseus, and their stealth techonology nake up for their small missile banks. If you don&#039;t see what i mean play the FS2 version of the &amp;quot;Vasudan Gauntlet&amp;quot;. Those Ptahs can easily kill off your entire wing before you can find and neutralize them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its target profile is much bigger than that of the Pegasus. Rather than being a razor-thin triangle, the Ptah is more of a scrunched up snail. The snail is compact but is not as difficult to hit as the Pegasus. In addition, it is not as hard to see as the Pegasus in space or nebula environments.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is more of a recon craft than a fighter. Don&#039;t get in any big dogfights in this ship. It maneuvers like a dream, even better than the [[GVF Serapis]], but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=28069</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=28069"/>
		<updated>2010-02-17T22:28:06Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTB &#039;&#039;Zeus&#039;&#039;&#039;&#039;&#039; is a post-Great War-era [[Terrans|Terran-designed]] strike bomber by the Research &amp;amp; Development division of [[Galactic Terran Intelligence]]. It improves upon the [[GTB Athena|GTB &#039;&#039;Athena&#039;&#039;]] in that it can mount the [[GTM Tsunami]]; in this regard, it is also the first Terran strike bomber capable of mounting warheads. The trade-off is a slight reduction in speed, armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
During the timeline of the main [[FreeSpace 2]] singleplayer campaign, the &#039;&#039;Zeus&#039;&#039; is better known for its widespread use by the [[Neo-Terran Front]].&lt;br /&gt;
{{shipimage|image=[[Image:Gtbzeus-old.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Zeus is the king of the gods, controlling sky and thunder. He is also the ruler of Mount Olympus. He is the son of Cronus and Rea, and is married to Hera. Zeus is known for his many offspring, including:&lt;br /&gt;
&#039;&#039;(this is only a list of names connected to FreeSpace)&#039;&#039;&lt;br /&gt;
*[[GTB Athena|Athena]]&lt;br /&gt;
*[[GTF Apollo|Apollo]]&lt;br /&gt;
*[[GTB Artemis|Artemis]]&lt;br /&gt;
*[[GTEP Hermes|Hermes]]&lt;br /&gt;
*[[GTF Perseus|Perseus]]&lt;br /&gt;
*[[GTF Ares|Ares]] (&#039;&#039;alleged&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Zeus is also said to have had a relationship with [[Ganymede]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[image:Zeus480x340.jpg]]|caption=3.6.10 GTB Zeus}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: bomber09.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: bomber09-01(a/b/c), thruster01&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: bomber04.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: ZeusHTL, ZeusHTL-debris, glass, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable than the Athena. If you really need bombs for the target and don&#039;t need too much muscle, you&#039;re going to be safer AND put more weight on target in a Medusa or Artemis. If you&#039;re busting subsystems, the Athena has all the moxie needed for that role already. And if you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus. (The Artemis, however, is acceptable.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For such a high tech looking ship, you get surprisingly less than what you would expect. The ONLY situation I might find this thing good in is where you need to disable or disarm something cruiser or corvette-sized and need enough missile banks to do that and fend off hordes of fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettos, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettos and Infyrnos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the developers noted, it has a good afterburner supply. Press that &#039;Tab&#039; or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and the Zeus significantly improves on the Athena as a bomber. In a real sense, it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]]. However, by FS2, these newer ships are clearly preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One expects fighters or bombers capable of a certain speed to have a comparable rate of turn.  The Zeus seems to have the speed of a light bomber or heavy fighter, but holds onto the awful turning radius of its heavier brethren.  This means that, unless you want to drop speed, you must release your bombs or cut off a strafing run earlier than you might otherwise have to.  Its wide turning radius also plays into the Zeus&#039;s other problems with survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus is easily the worst FS2 bomber in terms of bomb capacity, and It&#039;s also the slowest strike bomber, but it maneuvers far better than any other strike bomber, almost as well as the the Myrmidon, and has much better positioned gunmounts than the Artemis. Which one you prefer is a matter of personal preference, but I&#039;d take the Zeus over the Artemis. (but not the Bakha or the Sekhemet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Zeus is it feels weak. The Zeus can be killed by double Harpoons/Interceptors, which makes it the weakest of any bomber. It&#039;s not a good idea to try and ward off fighters with such a weak bomber. It&#039;s like flying in an interceptor class with half of the speed and rate of turn and double the target profile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It may be worth noting that the Zeus is capable of braking to a complete stop and accelerating to full speed on normal thrusters very quickly&amp;amp;mdash;much more quickly than most other Terran and Vasudan small ships, in fact.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Hydra&amp;diff=28044</id>
		<title>GTB Hydra</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Hydra&amp;diff=28044"/>
		<updated>2010-02-13T21:47:39Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{derelict}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTB &#039;&#039;Hydra&#039;&#039;&#039;&#039;&#039; is essentially a modification of the [[GTB Artemis D.H.]] bomber which allows it to carry the [[UD-8 Kayser]].&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[image:Gtbartemisdh-old.jpg]]|caption=The GTB Hydra}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Derelict Tech Room Description===&lt;br /&gt;
The GTB Hydra is the latest in the development of the Artemis bomber series. Borrowing much from the lessons learned from the DH variant, the Hydra is both faster and more maneuverable than either of its earlier counterparts. In many ways, the Hydra is a true fighter bomber. Although it lacks in gun mount capacity, this ship has now been modified so that it can carry the powerful UD-8 Kayser. Given its multirole capacity, GTVA command expects that the Hydra will be put into general use in the near future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Average|65.0 - 65.0|120.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]], [[UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 70&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 70&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Although the Hydra is equipped to handle the lethal Kayser gun, it doesn&#039;t really have the energy to use the weapon for more than a few bursts at a time. It does have larger missle banks, however.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Sabus&amp;diff=28011</id>
		<title>GTB Sabus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Sabus&amp;diff=28011"/>
		<updated>2010-02-09T19:49:36Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|&#039;&#039;GTB &#039;&#039;&#039;Sabus&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtbsabus.jpg]]|caption=GTB Sabus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
When Allied engineers retired the Boanerges a decade ago, they needed a far-better replacement. RNI Systems&#039; Sabus fills that role well. With lessons learned from the abject failure of the Boanerges class, the Sabus is both heavier and faster than its predecessor. It is capable of carrying a multitude of munitions in its three secondary banks, and is fully equipped to deploy multiple Helios bombs to effectively fight destroyer-class vessels and above. As a heavy bomber, however, its speed and maneuverability are limited.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Aldo&#039;&#039;&#039; with textures and conversion by &#039;&#039;&#039;Woomeister&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55.0 - 70.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 98.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1200&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 62 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Hastor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Prometheus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, [[Prometheus]], Hastor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 70&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Helios|Helios]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, Vortex, Stiletto III, [[Hornet]], [[GTM EMP Adv.|EMP Adv.]], Firestorm, A.S.R, A.C.R, Sniper, [[GTM Cyclops|Cyclops]], Defender, [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The main drawback of the Sabus is its disappointing afterburner capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Maneuvers better than you&#039;d think.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Arcas&amp;diff=28003</id>
		<title>GTI Arcas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Arcas&amp;diff=28003"/>
		<updated>2010-02-08T21:36:04Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Gtiarcas.jpg]]|caption=GTI Arcas}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Arcas&#039;&#039; is the [[GTI Arcadia|Arcadia]]&#039;s heir and, unlike its predecessor, it can defend itself against bomber and warship attacks in a very effective way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The old Arcadia station was obsolete even before the Capella incident. The Arcas, an even larger installation, is designed to replace it completely. Combining top-of-the-range military hardware with a huge hangar deck for launching freighters and small cruisers, the Arcas serves far better as a secure military base for the Alliance. Several feet of armor plating gives the Arcas an integrity rating far in excess of a destroyer-class warship, and its extensive array of huge and medium beam cannons gives it the teeth to take on multiple warships simultaneously. &lt;br /&gt;
&lt;br /&gt;
===Inferno: Alliance Standalone Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Inferno SCP Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Installation|GTVA|N/A|N/A|N/A|N/A|500000|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno R1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;INFA SA&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;INF SCP&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HBlue&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GTVA Rapid Laser&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|Like the Arcadia, it also has a hole in it that should be a fighterbay but isn&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Ships]]&lt;br /&gt;
[[Category:User-made Ships]]&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTI_Arcas&amp;diff=28002</id>
		<title>GTI Arcas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTI_Arcas&amp;diff=28002"/>
		<updated>2010-02-08T21:35:44Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Gtiarcas.jpg]]|caption=GTI Arcas}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Arcas&#039;&#039; is the [[GTI Arcadia|Arcadia]]&#039;s heir and, unlike its predecessor, it can defend itself against bomber and warship attacks in a very effective way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The old Arcadia station was obsolete even before the Capella incident. The Arcas, an even larger installation, is designed to replace it completely. Combining top-of-the-range military hardware with a huge hangar deck for launching freighters and small cruisers, the Arcas serves far better as a secure military base for the Alliance. Several feet of armor plating gives the Arcas an integrity rating far in excess of a destroyer-class warship, and its extensive array of huge and medium beam cannons gives it the teeth to take on multiple warships simultaneously. &lt;br /&gt;
&lt;br /&gt;
===Inferno: Alliance Standalone Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Inferno SCP Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Installation|GTVA|N/A|N/A|N/A|N/A|500000|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno R1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;INFA SA&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;INF SCP&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HBlue&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GTVA Rapid Laser&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|ike the Arcadia, it also has a hole in it that should be a fighterbay but isn&#039;t.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Ships]]&lt;br /&gt;
[[Category:User-made Ships]]&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PCI_Phoron&amp;diff=28001</id>
		<title>PCI Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PCI_Phoron&amp;diff=28001"/>
		<updated>2010-02-08T21:25:32Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;PCI &#039;&#039;&#039;Phoron&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:pciphoron.jpg]]|caption=PCI Phoron}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 50 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1817 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 600 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1817 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|An ugly, forged from parts of an Arcadia. Has a strange appeal, though.&lt;br /&gt;
}}&lt;br /&gt;
==Download link:==&lt;br /&gt;
*The Procryon Insurgency Campaign: http://www.freespacemods.net/download.php?view.118&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PCI_Phoron&amp;diff=28000</id>
		<title>PCI Phoron</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PCI_Phoron&amp;diff=28000"/>
		<updated>2010-02-08T21:24:18Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;PCI &#039;&#039;&#039;Phoron&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:pciphoron.jpg]]|caption=PCI Phoron}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 50 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1817 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 600 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1817 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
An ugly, forged from parts of an Arcadia. Has a strange appeal, though.&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*The Procryon Insurgency Campaign: http://www.freespacemods.net/download.php?view.118&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTSG_Watchdog&amp;diff=27089</id>
		<title>GTSG Watchdog</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTSG_Watchdog&amp;diff=27089"/>
		<updated>2009-12-12T00:56:06Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTSG &#039;&#039;Watchdog&#039;&#039;&#039;&#039;&#039; is a [[Terrans|Terran-designed]] sentry gun. It is the most basic sentry gun in its class and, by the [[Second Shivan Incursion]], is completely outgunned by virtually every other ship in Terran and [[Vasudans|Vasudan]] fleets.&lt;br /&gt;
{{shipimage|image=[[image:Gtsgwatchdog_Gtsgcerberus-old.jpg]]|caption=The GTSG Watchdog}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Watchdog is the standard unmanned defensive sentry turret for the GTA.  It fires two standard plasma bursts at any nearby hostile targets.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTSG Watchdog was the first generation of Terran sentry platform, the distant precursor to the Cerberus and Alastor platforms. Seriously underpowered by today&#039;s standards, the Watchdog also suffers from paper-thin armor. Many Watchdogs are Great War relics left active and in place because it wasn&#039;t worthwhile removing or deactivating them. The NTF occasionally uses stolen Watchdogs to guard supply depots or minor installations.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Sentry Gun|Unknown|N/A|N/A|N/A|N/A|20|N/A|9}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;With only the thinnest of armor plating and armed with only two [[Terran Turret]] guns, these are just as ineffective as the [[GVSG Ankh|Ankhs]], but if used in massive quantities, can pose a real threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You need A LOT of these to pose trouble to your craft, but the average number of dangerous sentries of this class can be greatly lowered if there are hostile fighters and/or warships in the immediate vicinity. Sentry guns are indeed fragile, but this weakness can&#039;t be exploited if the area is full of enemy fighters - even two wings are enough. In such an environment, sentry guns become harder to kill because of their small dimensions(which become nearly insignificant unless you use heat seeking or aspect lock secondaries on them).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The [[GTSG Watchdog|Watchdog]] is easily the worst sentry. Combine paper-thin armor that could be pierced by a single volley of [[Subach HL-7|Subach]], and [[Terran Turret|two of the worst turrets in the game]] and you get a sick dog that needs to be Euthanized.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prioritize escort fighters and warship and leave the Watchdog sentries as final targets - if you&#039;re always on the move, they will not pose a considerable threat.&#039;&#039;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Tenderizer&amp;diff=27000</id>
		<title>Tenderizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Tenderizer&amp;diff=27000"/>
		<updated>2009-12-05T21:49:34Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Where Eagles Dare|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Shell Game|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 5&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;In order to protect Vasuda Prime, the GTD Galatea will be moving from Antares to Beta Aquilae.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Alpha and Beta will provide support.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The sentry guns surrounding the jump node were severely damaged in the recent Hammer of Light attack. Alpha wing will inspect sentry guns to determine if they are salvageable. Beta wing will provide cover.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Galatea will jump into Antares, reset its coordinates, then jump to Beta Aquilae. Lately, the Hammer of Light has been attacking all ships passing through the jump node. It is your responsibility to destroy all enemy ships that you encounter.&#039;&#039;&lt;br /&gt;
:&#039;&#039;After the Galatea jumps to Beta Aquilae, you will be contacted by the Detiula Installation in the Antares system. There you will receive your briefing and move on to your next mission. Intelligence has specifically requested you and your wing for these missions. Good luck, pilot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Fly to the Watchdogs at mission start and open fire as soon as your scan begins, as they&#039;ll soon turn hostile. A few warmup wings of HoL redshirts will arrive. Next are a few bomber waves. The bombers are equipped with Stilettos and synaptics and are trying to disable the &#039;&#039;Galatea&#039;&#039;, and therefore aren&#039;t much of a threat to her, although there are several [[PVB Amun|Amuns]] thrown in. Their heavy turrets will make short work of your wingmen on higher difficulties, so either don&#039;t bother defending the &#039;&#039;Galatea&#039;&#039; (Stiletto hits won&#039;t really hurt her) or load your wing with the best-armored ships available (Herc and Medusa in this case).&lt;br /&gt;
&lt;br /&gt;
Next are the kamikazes. The Anubises do 4000 damage and the Seths 6000, so try to go for the latter even if they are slightly more difficult to kill. However, the kamikazes really won&#039;t do &#039;&#039;that&#039;&#039; much damage; the only scary thing they send at you is the explosives-packed Aten (PVC &#039;&#039;Mauler&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
On lower difficulties, you can simply kill the cruiser, but a more efficient tactic is to disable it with Stiletto and then rearm as your wingmen finish it off. Remember that this is a red-alert, so try to keep some wingmen alive and watch out for your hull.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This is one of the few missions in the campaign that allows [[cheats|cheating]]. In this context &amp;quot;cheating&amp;quot; does not mean &amp;quot;send your wingmen away so that you will get all kills&amp;quot;. It means &amp;quot;cheat code&amp;quot;. If you want to use [[Shivan Super Laser]]s in this &#039;&#039;and&#039;&#039; the next mission, go right ahead.&lt;br /&gt;
&lt;br /&gt;
For some, the Watchdogs are actually Cerebrus, making them a bit more dangerous, but not by much.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GTD &#039;&#039;Galatea&#039;&#039;&lt;br /&gt;
*PVC &#039;&#039;Mauler&#039;&#039; ([[Hammer of Light]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Pegasus&amp;diff=26998</id>
		<title>GTF Pegasus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Pegasus&amp;diff=26998"/>
		<updated>2009-12-05T17:51:56Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Pegasus&#039;&#039;&#039;&#039;&#039; is an [[GTVA|Allied]] [[Terrans|terran]] stealth fighter that made its first canon appearance in [[Proving Grounds]]. It was specifically designed for reconnaissance and stealth missions. To this effect, it has a high top speed and a small target profile, but pays for these with a very weak hull. It&#039;s statistically identical to its Vasudan equivalent, the [[GVF Ptah|GVF &#039;&#039;Ptah&#039;&#039;]], but has a different target profile and visibility properties.&lt;br /&gt;
{{shipimage|image=[[Image:Gtfpegasus-old.jpg]]|caption=The GTF Pegasus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Pegasus is used almost exclusively for reconnaissance missions. It&#039;s the fastest, most maneuverable ship in the Terran arsenal. The craft&#039;s contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Pegasus was a winged horse, and the son of Poseidon. &lt;br /&gt;
Pegasus is the winged horse who helped Bellerophon defeat the chimera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Nankam Aeronautical|Excellent|90.0 - 110.0|160.0|Light|220|330|19}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Pegasus - a stealth fighter. It&#039;s available only in [[Endgame]], so most players won&#039;t fly it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Besides that, it&#039;s a very nice fighter to pilot. It has only one gun mount, and a small secondary bank, but it&#039;s advantages &lt;br /&gt;
more than outweigh this. It&#039;s very maneuverable, so flying it is a dream, and it&#039;s invisible to radars. That means nobody can target you (unless there&#039;s enemy AWACS nearby), warheads immediately loose lock on you, while enemy fighters and capship&#039;s turrets can only shoot at you if they see you. But even this isn&#039;t easy, because it&#039;s color and shape make it hard to see at distances beyond 500 meters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quite a fighter, but it is rather disconcertingly fragile. The incredibly small profile helps counter this somewhat, as well as the stealth ability. In addition, the color scheme makes it difficult to see in space or in nebular environments, unlike the [[GVF Ptah|Ptah]]. It possesses superb maneuverability and a high speed, but has only one primary weapons bank and a small solitary secondary rack, meaning that it cannot accomplish anything beyond what you equip it for. In those few missions where you get to use it, try it out. But I&#039;d say that other craft would do it more efficiently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Pegasus, while amazing for it&#039;s small target profile, speed, and almost complete radar invisibility, isn&#039;t really that impressive against skilled pilots.  When pitted up against a group of these for training, a decent pilot in a Herc2 can call a beat on at least one of these at a time, even hitting it with dumbfire missiles.  Granted though, the maneuverability is great, and it is fun to fly, in almost all situations, something with more armor and weapons will probably fit the bill better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I first saw the tech description for the Pegasus, I got turned off completely. Who in their right mind would fly this? I held that point of view until I tried flying it for myself. Only then did I regret that the FreeSpace 2 team never made more missions involving this fighter. This has become one of my favorite fighters in the game because of its speed and agility. It may have a thin hull, small secondary bank and only two gun banks, but there are always enough [[GTW Subach HL-7|Subachs]] and [[GTM Tempest|Tempests]] to pass around and the agility of this fighter is quite a boon to circumvent thin shields and hull. Indeed, this fighter also forced me to use these two weapons if I wanted to evade or speed up resupplying on the battlefield. Ever since, I&#039;ve started using these weapons more efficiently and frequently than I did before I came across this plate of metal. My only word of warning is this: don&#039;t attempt to attack anything beyond bomber-class in this, otherwise you&#039;ll end up dead...like one of my wingmen who tried to take down a [[GTCv Deimos|Deimos-class corvette]] in this.&lt;br /&gt;
&lt;br /&gt;
It is also interesting to note that the Pegasus is actually &#039;&#039;&#039;sturdier&#039;&#039;&#039; than the [[GTF Ulysses]], although its weaker shield system pretty much offsets this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Pegasus is one of those fighters that&#039;s only as good as the person behind the wheel. I once played a game against a pilot who used (and abused) the razor-thin profile of this thing and kept flying between my lasers. Very effective, but also very complicated to pull off. Unless you&#039;re packing a Morning Star, it&#039;s supremely irritating to take down. It also makes a decent interceptor, although with its rather flimsy hull and tiny secondary capacity its longevity on the battlefield is questionable. One thing is absolutely certain, though - this thing is an absolute dream to fly. Not the most accessible of fighters, but if you put in the effort, you are rewarded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I selected this vessel the first time I played [[Endgame]] on normal mode, and loaded the thing up fully with [[GTM Tempest|Tempests]].  The stealth feature worked like a charm.  Not only did I survive, but I also managed to get around the NTC Loyola&#039;s flak turrets long enough to score the killing blow.&lt;br /&gt;
&lt;br /&gt;
As with above, this thing is very, very, fragile. If you somehow are in a close range dogfight, try not to ram anything; your hull will just zip right down to zero.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=26997</id>
		<title>GTW UD-8 Kayser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_UD-8_Kayser&amp;diff=26997"/>
		<updated>2009-12-05T17:49:25Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW UD-8 Kayser&#039;&#039;&#039; is an advanced primary weapon that is now in its late OpEval period. It has high marks for both shield and armor penetration, beyond even the formidable [[GTW Prometheus S]].  Its shots move fast, reach a decent range, and pack a heck of a punch. That&#039;s the good news. The bad news is that, as expected for a prototype weapon, its compatibility with existing fighters and bombers is poor. Few craft can mount this cannon. The weapon&#039;s energy requirements are also very high. Still, when you see one of these on the battlefield, you should immediately be very cautious. It&#039;s a powerful device, given only to veteran and elite squadrons. Special Operations Command, especially, seems to have priority selection.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Kayser.gif]]|caption=The GTW UD-8 Kayser}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - UD-8 Kayser===&lt;br /&gt;
{{Primary|975|4|650|28|Full|28|Very Good|25.2|Poor|9.8}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - UD-D Kayser===&lt;br /&gt;
{{Primary|975|3.33|650|16.8|Full|16.8|Full|16.8|Average|9.8}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fighters to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he&#039;s not going to do it for long, but you could well be dead before he stops.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Go all out when you&#039;re 90% sure of hitting your target. Otherwise fire in short bursts. With this, you have to make every shot count.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When I first got to use the Kayser, I stopped using other primary weapons when I had the chance. This gun delivers such a punch that it can actually deplete weak shields and &#039;&#039;&#039;still&#039;&#039;&#039; have enough power to damage the hull. In fact, for some of the fighters with little hull plating, even a direct hit from four Kayser projectiles can knock their shields from full to null. The downside of the Kayser is that it uses up a lot of energy, even more than the Prometheus. This is something that should be taken into account unless your flying a [[SF Mara (Terrans)|SOC-retrofitted SF Mara]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is a good anti-fighter and anti-bomber primary. However, it devours too much energy to be of much use against freighters and cruisers. In such cases, it is advisable to take some Trebuchets or forget the Kayser and take a Maxim or dual Prometheus S cannons. Like most high-consumption anti-bomber cannons, sacrifice some speed for a higher primary recharge rate. With Kaysers, you may run out of energy real fast and at the worst time. Most typically, you will use the Kayser in the main campaign with a [[GTF Erinyes]], the eight guns of which will eat all your primary energy in a few seconds. This might be discouraging, but on a 4-gun [[GTF Perseus|Perseus]], Kaysers serve well, both as anti-fighter and anti-bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kayser is an excellent dogfight weapon if you have a quick, moderately-armored ship.  You&#039;ll need the extra speed and padding so you can divert some energy to your primaries.  As said before, fire in short bursts unless you&#039;re sure you&#039;ll hit your target (such as against something that&#039;s not moving).  If you need your speed and all the shielding you can, you should go with something else, such as dual Prom-S.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s also worth noting that the [[GTF Loki]] has a decent recharge rate and can support a pair of Kaysers decently well so long as you have at least some power to weapons, although the battery will drain fast otherwise. My other favorite trick is to pair this off with a [[GTW Maxim]] - use short bursts of the Maxim to disable a capital-class target&#039;s subsystems from long range, and use your Kaysers to shred enemy fighters. You&#039;ll pack enough firepower to make your otherwise overlooked scout craft into a formidable combatant thanks to its high speed!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Avenger&amp;diff=26982</id>
		<title>GTW Avenger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Avenger&amp;diff=26982"/>
		<updated>2009-12-05T00:16:14Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-15 Avenger Cannon&#039;&#039;&#039; is a [[primary weapon]] which was used during the [[Great War]]. The main advantage of this weapon was that it was the only weapon that could inflict damage to [[Shivan]] [[Shields|shields]] during the onset of the [[Great War]]. Its predecessor, the [[ML-16]] was ineffective against shields and had to be replaced. After the development of the [[Prometheus]], the Avenger was no longer the preferred weapon of [[GTA]] pilots.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Avenger.gif]]|caption=The GTW-15 Avenger Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
A rapid-fire, computer-controlled radar and gun system - capable of firing at a rate of more than 4500 rounds per minute - used primarily for close-defense situations - uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the advent of shield technology, the GTW-15 is preferred over the ML-16 in any ship that can carry it.  It&#039;s extra damage against hulls make it one of the best anti cruiser weapons.  It has also proven very effective against Vasudan fighters.  However, it&#039;s substandard anti-shield capabilities make it a poor choice for dogfighting Shivans, although far better than the ML-16.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1000|4|525|20|Full|20|Good|13.6|Poor|5.6}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===The heist of the prototype===&lt;br /&gt;
:&#039;&#039;Main article:&#039;&#039; [[Heist of the Avenger Prototype]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Avenger is a fine weapon due to the lower energy demand; it is sometimes even more ideal than the Prometheus. Why? Because therefore you don&#039;t have to divert so much power on your lasers and you are able to have more energy on shields and engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Avenger&#039;s speed, and therefore its accuracy, is greater than that of the [[GTW Prometheus]] as well. If you don&#039;t have excellent aim or intend to engage at fair distances, the Avenger serves well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is hands-down the BEST gun in the game, even better than the Prometheus! Here&#039;s why. The damage per second on hulls is marginally lower than that of the Prometheus...the Prometheus does 86.67 per second, and the Avenger does 80 per second. Yet the surprise comes when you look at the shield damage per second. The Avenger does 54.4 and the Prometheus does 46.67! Since shields can recharge and heal, shield damage should be given higher priority over hull damage. Also, many fighters, if not all, have more shield hitpoints than hull hit-points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Avenger also has other benefits over the Prometheus, including 100 more meters range, a higher velocity (improves accuracy on evading targets), and a faster rate of fire (becomes harder to dodge 100% due to the higher volume, even if it&#039;s not necessarily a higher damage rate as a result; great for the finishing blow).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As usual, the lab data isn&#039;t to be trusted in FS1, which lists the Avenger as &amp;quot;medium&amp;quot; shield damage, and the Prometheus as &amp;quot;very high&amp;quot; shield damage. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=26956</id>
		<title>GTF Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=26956"/>
		<updated>2009-12-03T22:35:33Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:apollo320x240.jpg]]|caption=The GTF Apollo}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Apollo&#039;&#039;&#039;&#039;&#039; was the mainstay Terran fighter used during the [[Great War]]. It was the easiest fighter to use, so novice pilots found themselves first in the seat of the Apollo. After the development of the [[GTF Ulysses|GTF &#039;&#039;Ulysses&#039;&#039;]], the Apollo was destined to &amp;quot;collect dust&amp;quot; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF Apollo&#039;&#039;&#039; is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Original space superiority of the GTA fleet.  Highly versatile, often doubles as assault type.  Low weapon compatibility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The FS Reference Bible and opening cutscene of FS1 swap the hardpoint locations of the primary and secondary weapons, and classify it as a two-person bomber.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_apollo_1.jpg&lt;br /&gt;
Image:concept_gtf_apollo_2.jpg|Some of the concept designs for what would eventually become the Apollo.&lt;br /&gt;
Image:concept_gtf_apollo_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Ronald Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High (Fair)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 82.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light (Medium)&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That&#039;s not true. It is hardly maneuverable, in fact more agile than the later [[GTF Myrmidon]], and although it is on the slow side, it is relatively durable and its guns are very well-placed. It can&#039;t carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn&#039;t as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It&#039;s tied with the Herc as my favorite ship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Apollo is truly the jack of all trades. Anything a [[GTF Hercules|Hercules]], [[GTF Valkyrie|Valkyrie]], or [[GTF Ulysses|Ulysses]] can do, an Apollo can do, though probably not as competently. The adaptability of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations than any of its more specialized brethren. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn&#039;t quick enough, dogfighting but the Ulysses isn&#039;t tough enough, or interception but the Valkyrie doesn&#039;t pack enough ordnance, then the Apollo will take over the task and serve well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its secondary banks are badly placed for the use of Furies except at very short range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yeah but thats true for almost every fighter in FS1.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Terran_Turret&amp;diff=26945</id>
		<title>Terran Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Terran_Turret&amp;diff=26945"/>
		<updated>2009-12-02T02:44:06Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Terran Turret&#039;&#039;&#039; is a primary weapon used in turrets of the larger Terran and Vasudan vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1375|1|275|43.75|Full|43.75|Good|29.75|Average|26.25}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Terran Turret is a so-called blob turret (due to its appearance in non-SCP, unmodded [[Portal:FreeSpace 1|FreeSpace 1]] and [[Portal:FreeSpace 2|2]]). The Terran Turret has a faster refire rate, does slightly more damage-per-second, and is faster (therefore more accurate) than its bigger brother, the [[Terran Huge Turret]]. Both Terran Turrets do little damage-per-second, slightly more than the [[GTW Prometheus R|Prometheus R]], as such they are mostly good at destroying bombs as really slow moving, wounded bombers and fighters. The Shivan equivalent to this gun is the [[Shivan Turret Laser]]. These actually appear to take out more bombs than [[Standard Flak|Flak]], but perhaps it&#039;s me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bomb-remover extraordinaire. Let the beams and flaks take on the bombers, these are for what they dump on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blobs in general are the new point-defense weapons, knocking down incoming ordnance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you ever play a no-shields FS1 mission against a freighter or cruiser, Terran Turrets are to be feared. These things do catastrophic damage to bare hulls, especially compared to the pea-shooter ML-16. But in FS2, you can practically bathe in blobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things are amazingly accurate against bombs or slower moving objects. However, take out the weapons subsystem and they won&#039;t be able to hit anything. Other than destroying bombs, however, they aren&#039;t much use for anything else except for throwing up a curtain of fire, which is what flak does. They really could use a boost in velocity in order to be more deadly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Procyon Insurgency the blob turrets do actually get enough of a power boost to be a rather effective anti-fighter weapon, and because of this increased rate of fire it is virtually guaranteed to take out any nearby warheads, so take out these turrets with Trebs before going in with heavier ordnance.}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ITCv_Raiden&amp;diff=26944</id>
		<title>ITCv Raiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ITCv_Raiden&amp;diff=26944"/>
		<updated>2009-12-02T02:06:17Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;ITCv &#039;&#039;&#039;Raiden&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:itcvraiden.jpg]]|caption=ITCv Raiden}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by ???&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 278 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 632 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 890 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Unknown&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Originally from the Over the Top Model Dump. No Data is provided for this ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a Fenris thats made out of trash.}}&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*OTT Model Dump:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.165 Download | FreeSpaceMods.net]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Fusion_Mortar&amp;diff=26931</id>
		<title>Fusion Mortar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Fusion_Mortar&amp;diff=26931"/>
		<updated>2009-11-29T13:59:43Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fusion Mortar&#039;&#039;&#039; is a turret-mounted dumbfire missile&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Terran and Vasudan capital ship dumbfire missile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics (FS1)===&lt;br /&gt;
{{Secondary|2 000|1.0|100|80|Full|80|Full|80|Full|80|0|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics (FS2)===&lt;br /&gt;
{{Secondary|2 000|1.0|100|80|Full|80|Full|80|Full|80|20 / 40|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|even larger vessels]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|In the time it takes to reload an SGreen on a Leviathan, this thing will have done more damage than the beam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deadly anti-capital weapon, especially in FreeSpace 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the only good anti-warship turret in Freespace 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It deals most of the damage by the sheer amount of missiles that it fires. It fires just about every other second at hostile warships, making a large trail of these missiles to their target.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=26922</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=26922"/>
		<updated>2009-11-29T00:24:39Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|&#039;&#039;&#039;&#039;&#039;Mod Info&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.04 (13/07/09)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Procyon Insurgency]]&#039;&#039;&#039; (PI) is a high-quality 17-mission campaign for FreeSpace 2. It is set 18 to 20 months after the end of the main FreeSpace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.&lt;br /&gt;
&lt;br /&gt;
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the FreeSpace Source Code Project and requires a fairly recent version of FS2 Open.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Released&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Release Date:&amp;lt;/b&amp;gt; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods Required:&amp;lt;/b&amp;gt; FS2 Open 3.6.9 RC7.9X &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Staff:&amp;lt;/b&amp;gt;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** Vulcan cannon&lt;br /&gt;
** Phalanx rifle&lt;br /&gt;
** Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&lt;br /&gt;
* Additions to and reallocations of sound files, to enhance audio effects&lt;br /&gt;
* Several game balance table edits; underpowered weapons more potent, overpowered weapons (like Trebuchet) decreased in effectiveness. &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but i hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=26921</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=26921"/>
		<updated>2009-11-29T00:23:34Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|&#039;&#039;&#039;&#039;&#039;Mod Info&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.04 (13/07/09)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Procyon Insurgency]]&#039;&#039;&#039; (PI) is a high-quality 17-mission campaign for FreeSpace 2. It is set 18 to 20 months after the end of the main FreeSpace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.&lt;br /&gt;
&lt;br /&gt;
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the FreeSpace Source Code Project and requires a fairly recent version of FS2 Open.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Released&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Release Date:&amp;lt;/b&amp;gt; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods Required:&amp;lt;/b&amp;gt; FS2 Open 3.6.9 RC7.9X &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Staff:&amp;lt;/b&amp;gt;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** Vulcan cannon&lt;br /&gt;
** Phalanx rifle&lt;br /&gt;
** Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&lt;br /&gt;
* Additions to and reallocations of sound files, to enhance audio effects&lt;br /&gt;
* Several game balance table edits; underpowered weapons more potent, overpowered weapons (like Trebuchet) decreased in effectiveness. &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. Well designed and original missions, compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but i hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Sekhmet&amp;diff=26920</id>
		<title>GVB Sekhmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Sekhmet&amp;diff=26920"/>
		<updated>2009-11-28T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVB &#039;&#039;Sekhmet&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] heavy bomber. The &#039;&#039;Sekhmet&#039;&#039; was originally a [[Hammer of Light]] bomber based on [[Shivans|Shivan]] designs. Sometime before the [[Second Shivan Incursion]], Mekhu Enterprises came into possession of the &#039;&#039;Sekhmet&#039;&#039; and modified it even further into the &#039;&#039;Sekhmet&#039;&#039; that we see today.&lt;br /&gt;
&lt;br /&gt;
As of 2367, the &#039;&#039;Sekhmet&#039;&#039; is the heaviest Vasudan bomber (in terms of payload capacity) in service.&lt;br /&gt;
&lt;br /&gt;
There is some speculation about the Shivan design that inspired the &#039;&#039;Sekhmet&#039;&#039;. Some believe that the &#039;&#039;Sekhmet&#039;&#039; is based off the [[SB Nahema|SB &#039;&#039;Nahema&#039;&#039;]], because both ships look slightly similar.&lt;br /&gt;
{{shipimage|image=[[Image:Gvbsekhmet-old.jpg]]|caption=The GVB Sekhmet}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. The version currently in use was further modified by technicians at Mekhu Enterprises. Sporting four primary weapon banks and three missile/bomb bays, the Sekhmet packs a massive punch. Add in a top speed that surpasses that of some fighters and an ultra-dense molybdenum armor plating, and it&#039;s easy to see why the Sekhmet is the favorite bomber among Vasudan pilots.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Sekhmet was a deity in Egyptian mythology, depicted as a lioness. It is said that the desert was created by her breath.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber|Mekhu Enterprises|Average|60.0 - 64.0|100.0|Heavy|500|850|23}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Infyrno|Infyrno]], [[GTM Stiletto II|Stiletto II]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;The Sekhmet&#039;s four primary guns are mounted in a single bank, giving it a rate-of-fire advantage against just about anything, but also limiting its adaptability once committed to the field. Nevertheless, this is a potent bomber, and if only on a par with the Boanerges or Ursa in toughness, it maneuvers better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Considered by many to be THE BEST bomber in the game, while others prefer the [[Terran]] design philosophies of the [[GTB Medusa|Medusa]] and [[GTB Ursa|Ursa]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I agree with the previous commentators.  The Sekhmet is a capable enough dogfighter in some hands and is capable of going in unescorted if properly armed.  The only major flaw (if you want to call it that) is the lack of a second primary bank, meaning that carrying disruptors or the Maxim is not the best idea you&#039;ve ever had.  However, the rate-of-fire advantage offsets this, giving the Sekhmet enough teeth to engage damn near anything and come out alive.  The Vasudans would do quite well indeed to scrap every Osiris in existence and replace them with the equivalent tonnage of Sekhmets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A better dogfighter than the Tauret, given its armor and maneuverability. If you want to fly something that will take down a destroyer, as well as any bombers and fighters it launches, then take a Sekhmet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Give this thing a Mekhu HL-7 or Prometheus S, and those four guns will tear apart any heavy fighter foolish enough to get in the way. This ship appears to be based off the [[SB Nahema]], which seems to be where it inherited a great deal of its design: both have four guns (although the Nahema has them split into two banks), they have a very similar design, and they have similar levels of protection. The only significant differences are that the Nahema is faster, and the Sekhmet has more than double the bomb capacity. One of the best, if not THE best, bombers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A truly superb bomber, perhaps too good.  In player hands, you&#039;ll be able to both dogfight as well as heavy assault fighters AND destroy capital ships.  A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle.  Personally, I can&#039;t help but feel that this ship takes some of the fun out of flying a heavy bomber.  When I&#039;m taking out a capital ship, I want to feel poorly equipped to handle fighters.  You&#039;ll feel anything but that in this bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sekhmet&#039;s biggest weakness is its enormous target profile. It&#039;s easy to mow down scores of these things with Tempests.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This bomber is so good that in situations where there are no capital ships to engage, you may still want to fly this thing.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Sekhmet&amp;diff=26919</id>
		<title>GVB Sekhmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Sekhmet&amp;diff=26919"/>
		<updated>2009-11-28T23:46:09Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVB &#039;&#039;Sekhmet&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan-designed]] heavy bomber. The &#039;&#039;Sekhmet&#039;&#039; was originally a [[Hammer of Light]] bomber based on [[Shivans|Shivan]] designs. Sometime before the [[Second Shivan Incursion]], Mekhu Enterprises came into possession of the &#039;&#039;Sekhmet&#039;&#039; and modified it even further into the &#039;&#039;Sekhmet&#039;&#039; that we see today.&lt;br /&gt;
&lt;br /&gt;
As of 2367, the &#039;&#039;Sekhmet&#039;&#039; is the heaviest Vasudan bomber (in terms of payload capacity) in service.&lt;br /&gt;
&lt;br /&gt;
There is some speculation about the Shivan design that inspired the &#039;&#039;Sekhmet&#039;&#039;. Some believe that the &#039;&#039;Sekhmet&#039;&#039; is based off the [[SB Nahema|SB &#039;&#039;Nahema&#039;&#039;]], because both ships look slightly similar.&lt;br /&gt;
{{shipimage|image=[[Image:Gvbsekhmet-old.jpg]]|caption=The GVB Sekhmet}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. The version currently in use was further modified by technicians at Mekhu Enterprises. Sporting four primary weapon banks and three missile/bomb bays, the Sekhmet packs a massive punch. Add in a top speed that surpasses that of some fighters and an ultra-dense molybdenum armor plating, and it&#039;s easy to see why the Sekhmet is the favorite bomber among Vasudan pilots.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Sekhmet was a deity in Egyptian mythology, depicted as a lioness. It is said that the desert was created by her breath.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber|Mekhu Enterprises|Average|60.0 - 64.0|100.0|Heavy|500|850|23}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Infyrno|Infyrno]], [[GTM Stiletto II|Stiletto II]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;The Sekhmet&#039;s four primary guns are mounted in a single bank, giving it a rate-of-fire advantage against just about anything, but also limiting its adaptability once committed to the field. Nevertheless, this is a potent bomber, and if only on a par with the Boanerges or Ursa in toughness, it maneuvers better.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Considered by many to be THE BEST bomber in the game, while others prefer the [[Terran]] design philosophies of the [[GTB Medusa|Medusa]] and [[GTB Ursa|Ursa]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I agree with the previous commentators.  The Sekhmet is a capable enough dogfighter in some hands and is capable of going in unescorted if properly armed.  The only major flaw (if you want to call it that) is the lack of a second primary bank, meaning that carrying disruptors or the Maxim is not the best idea you&#039;ve ever had.  However, the rate-of-fire advantage offsets this, giving the Sekhmet enough teeth to engage damn near anything and come out alive.  The Vasudans would do quite well indeed to scrap every Osiris in existence and replace them with the equivalent tonnage of Sekhmets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A better dogfighter than the Tauret, given its armor and maneuverability. If you want to fly something that will take down a destroyer, as well as any bombers and fighters it launches, then take a Sekhmet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Give this thing a Mekhu HL-7 or Prometheus S, and those four guns will tear apart any heavy fighter foolish enough to get in the way. This ship appears to be based off the [[SB Nahema]], which seems to be where it inherited a great deal of its design: both have four guns (although the Nahema has them split into two banks), they have a very similar design, and they have similar levels of protection. The only significant differences are that the Nahema is faster, and the Sekhmet has more than double the bomb capacity. One of the best, if not THE best, bombers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A truly superb bomber, perhaps too good.  In player hands, you&#039;ll be able to both dogfight as well as heavy assault fighters AND destroy capital ships.  A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle.  Personally, I can&#039;t help but feel that this ship takes some of the fun out of flying a heavy bomber.  When I&#039;m taking out a capital ship, I want to feel poorly equipped to handle fighters.  You&#039;ll feel anything but that in this bomber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sekhmet&#039;s biggest weakness is its enormous target profile. It&#039;s easy to mow down scores of these things with Tempests.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This bomber is so good that you may actually want to fly it in situations where there are no capital ships to engage, you may want to fly this thing as a heavy fighter.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=26789</id>
		<title>GTW Prometheus S</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=26789"/>
		<updated>2009-11-12T22:29:49Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-5 Prometheus (standard) Cannon&#039;&#039;&#039; is one of the best-known weapons of the [[Galactic Terran-Vasudan Alliance]].  Originally developed during the first Great War, it was temporarily retired due to shortages of critical materials. With the development of gas-mining vessels to extract these materials from nebular clouds, this popular design has been recommissioned.&lt;br /&gt;
&lt;br /&gt;
The Prometheus S is an excellent weapon, boasting high hull damage, high shield damage, and very good range.  Almost every fighter and bomber in the Terran and Vasudan catalogs mount this gun.  Disadvantages include a moderate-to-high energy usage, and a relatively slow rate of fire that requires patience and marksmanship to line up shots.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Proms.gif]]|caption=The GTW-5 Prometheus (standard) Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus&#039;s power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type&#039;s faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Prometheus S===&lt;br /&gt;
{{Primary|1500|2.86|750|30|Very Good|27|Full|30|Poor|10.5}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Prometheus D===&lt;br /&gt;
{{Primary|900|3.33|450|20|Good|16|Full|20|Poor|7}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|For some reason (probably balancing) many of the original Prometheus&#039; stats were changed for FS2, making it a weaker weapon in many respects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much debate on which GTW-5 is better the Prometheus S or the [[GTW Prometheus]], it is up to the user to decide. The Prometheus S has lower energy requirements, longer range, and more single hit damage than the [[GTW UD-8 Kayser]], but consumes much more energy, has a slower firing rate, and is less efficient than the other standard FreeSpace 2 weapon, the [[GTW Subach HL-7]]. If you like firing very accurately, and don&#039;t care about fire rate as much, this is the perfect gun for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideal targets for the Prometheus are larger vessels, such as bombers, cruisers and corvettes. It does a great deal of hull damage. But because of its full shield damage value, it is extremely effective against bombers. As another note, the Prometheus of FS2 acts more like the Banshee of FS1, though with considerably better damage against hulls and lesser damage against shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the Prometheus D (the powered down version) actually has a higher rate of fire than the standard variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires farther and faster, hits harder and penetrates shields better than the FS1 version, but pays with a slightly lower fire rate and greater energy consumption; in fact about all this and the [[GTW Prometheus]] have in common is superiority to the [[GTW Prometheus R]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its projectile speed is the fastest and longest lasting (thus extending its range) after the Maxim and the Morning Star. The higher speed increases accuracy for the same shooting distance (obviously!) against maneuvering targets. This weapon is in fact perfect for taking down Shivan bombers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that, if you outfit both primary banks of an Erinyes with this thing, it is entirely possible to one-salvo-kill some of the lighter fighters in the game.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=26788</id>
		<title>GTW Prometheus S</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus_S&amp;diff=26788"/>
		<updated>2009-11-12T22:29:16Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-5 Prometheus (standard) Cannon&#039;&#039;&#039; is one of the best-known weapons of the [[Galactic Terran-Vasudan Alliance]].  Originally developed during the first Great War, it was temporarily retired due to shortages of critical materials. With the development of gas-mining vessels to extract these materials from nebular clouds, this popular design has been recommissioned.&lt;br /&gt;
&lt;br /&gt;
The Prometheus S is an excellent weapon, boasting high hull damage, high shield damage, and very good range.  Almost every fighter and bomber in the Terran and Vasudan catalogs mount this gun.  Disadvantages include a moderate-to-high energy usage, and a relatively slow rate of fire that requires patience and marksmanship to line up shots.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Proms.gif]]|caption=The GTW-5 Prometheus (standard) Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus&#039;s power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type&#039;s faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Prometheus S===&lt;br /&gt;
{{Primary|1500|2.86|750|30|Very Good|27|Full|30|Poor|10.5}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Prometheus D===&lt;br /&gt;
{{Primary|900|3.33|450|20|Good|16|Full|20|Poor|7}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|For some reason (probably balancing) many of the original Prometheus&#039; stats were changed for FS2, making it a weaker weapon in many respects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is much debate on which GTW-5 is better the Prometheus S or the [[GTW Prometheus]], it is up to the user to decide. The Prometheus S has lower energy requirements, longer range, and more single hit damage than the [[GTW UD-8 Kayser]], but consumes much more energy, has a slower firing rate, and is less efficient than the other standard FreeSpace 2 weapon, the [[GTW Subach HL-7]]. If you like firing very accurately, and don&#039;t care about fire rate as much, this is the perfect gun for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ideal targets for the Prometheus are larger vessels, such as bombers, cruisers and corvettes. It does a great deal of hull damage. But because of its full shield damage value, it is extremely effective against bombers. As another note, the Prometheus of FS2 acts more like the Banshee of FS1, though with considerably better damage against hulls and lesser damage against shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the Prometheus D (the powered down version) actually has a higher rate of fire than the standard variant.&lt;br /&gt;
&lt;br /&gt;
Fires farther and faster, hits harder and penetrates shields better than the FS1 version, but pays with a slightly lower fire rate and greater energy consumption; in fact about all this and the [[GTW Prometheus]] have in common is superiority to the [[GTW Prometheus R]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its projectile speed is the fastest and longest lasting (thus extending its range) after the Maxim and the Morning Star. The higher speed increases accuracy for the same shooting distance (obviously!) against maneuvering targets. This weapon is in fact perfect for taking down Shivan bombers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that, if you outfit both primary banks of an Erinyes with this thing, it is entirely possible to one-salvo-kill some of the lighter fighters in the game.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deus_Ex_Machina&amp;diff=26772</id>
		<title>Deus Ex Machina</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deus_Ex_Machina&amp;diff=26772"/>
		<updated>2009-11-10T00:47:24Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Goober5000 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Parody&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You&#039;re a new recruit to the NTF, and you&#039;ve come at a crucial time for the survival of the rebellion. GTVA attacks have been severely damaging morale. Pilots are frustrated. Wingmen are dying. It&#039;s up to you, Alpha 1, to save the day again.&lt;br /&gt;
&lt;br /&gt;
Your squadron, the 47th Red Shirts, has been called in on a mission of utmost importance. Allied raiding parties have seized several shipments of Bosch Beer, and the Bosch shipping lanes are in danger of falling to GTVA control. The Admiral wants the shipping lanes secured at all costs.&lt;br /&gt;
&lt;br /&gt;
Your job won&#039;t be easy, pilot. Command bureaucracy, continuity glitches, and impossible mission goals abound. Your wingmen are incompetent. Your fighter is a piece of junk. And, as usual, you&#039;re the only pilot who uses his own brain. Are you up to the challenge? &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hilarious. FREDing is excellent. I definitely recommend this :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play this, but for the jokes, not the mission design.&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://sectorgame.com/goober/dem.html Project Site] provided by [http://sectorgame.com/f2s/ Sector Game]&lt;br /&gt;
&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.26 Deus Ex Machina | Freespacemods.net Mirror]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deus_Ex_Machina&amp;diff=26771</id>
		<title>Deus Ex Machina</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deus_Ex_Machina&amp;diff=26771"/>
		<updated>2009-11-10T00:47:11Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Goober5000 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Parody&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You&#039;re a new recruit to the NTF, and you&#039;ve come at a crucial time for the survival of the rebellion. GTVA attacks have been severely damaging morale. Pilots are frustrated. Wingmen are dying. It&#039;s up to you, Alpha 1, to save the day again.&lt;br /&gt;
&lt;br /&gt;
Your squadron, the 47th Red Shirts, has been called in on a mission of utmost importance. Allied raiding parties have seized several shipments of Bosch Beer, and the Bosch shipping lanes are in danger of falling to GTVA control. The Admiral wants the shipping lanes secured at all costs.&lt;br /&gt;
&lt;br /&gt;
Your job won&#039;t be easy, pilot. Command bureaucracy, continuity glitches, and impossible mission goals abound. Your wingmen are incompetent. Your fighter is a piece of junk. And, as usual, you&#039;re the only pilot who uses his own brain. Are you up to the challenge? &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hilarious. FREDing is excellent. I definitely recommend this :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play this, but not for the jokes, not the mission design.&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://sectorgame.com/goober/dem.html Project Site] provided by [http://sectorgame.com/f2s/ Sector Game]&lt;br /&gt;
&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.26 Deus Ex Machina | Freespacemods.net Mirror]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Deus_Ex_Machina&amp;diff=26770</id>
		<title>Deus Ex Machina</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Deus_Ex_Machina&amp;diff=26770"/>
		<updated>2009-11-10T00:46:44Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Goober5000 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Genre:&#039;&#039;&#039; Parody&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
You&#039;re a new recruit to the NTF, and you&#039;ve come at a crucial time for the survival of the rebellion. GTVA attacks have been severely damaging morale. Pilots are frustrated. Wingmen are dying. It&#039;s up to you, Alpha 1, to save the day again.&lt;br /&gt;
&lt;br /&gt;
Your squadron, the 47th Red Shirts, has been called in on a mission of utmost importance. Allied raiding parties have seized several shipments of Bosch Beer, and the Bosch shipping lanes are in danger of falling to GTVA control. The Admiral wants the shipping lanes secured at all costs.&lt;br /&gt;
&lt;br /&gt;
Your job won&#039;t be easy, pilot. Command bureaucracy, continuity glitches, and impossible mission goals abound. Your wingmen are incompetent. Your fighter is a piece of junk. And, as usual, you&#039;re the only pilot who uses his own brain. Are you up to the challenge? &lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hilarious. FREDing is excellent. I definitely recommend this :D&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Play this, but not for the missions.&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://sectorgame.com/goober/dem.html Project Site] provided by [http://sectorgame.com/f2s/ Sector Game]&lt;br /&gt;
&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.26 Deus Ex Machina | Freespacemods.net Mirror]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Just_Another_Day_3:_Shivans_on_a_Plane&amp;diff=26769</id>
		<title>Just Another Day 3: Shivans on a Plane</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Just_Another_Day_3:_Shivans_on_a_Plane&amp;diff=26769"/>
		<updated>2009-11-10T00:44:46Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign|#411|1px #A33|Image:jad3banner.jpg}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*&#039;&#039;&#039;In development since:&#039;&#039;&#039; September 2006&lt;br /&gt;
*&#039;&#039;&#039;Released:&#039;&#039;&#039; May 30th 2007&lt;br /&gt;
*&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
**[[User:Axem|Axem]]: Writer, FREDder&lt;br /&gt;
*&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
**Core File:&lt;br /&gt;
***1 Cache File&lt;br /&gt;
***6 Custom In Game Animations&lt;br /&gt;
***2 Preload TGA files&lt;br /&gt;
***4 Custom Maps&lt;br /&gt;
***8 Missions&lt;br /&gt;
***1 Model&lt;br /&gt;
***9 Vorbis music files&lt;br /&gt;
***1 TBM file&lt;br /&gt;
**Extras File&lt;br /&gt;
***7 Cutscenes&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
With the death of FRED and FRED2 by the hands of Alpha 1, there no stands nothing to strike at the GTVA! Except for... Shivans! On a Plane!&lt;br /&gt;
&lt;br /&gt;
The Shivans have returned and are bent on taking over ancient Earth aero-transports. We&#039;ve got motherfrackin&#039; Shivans! And there&#039;s not a got-damn thing you can do about it!&lt;br /&gt;
&lt;br /&gt;
Just another day again, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;YOU&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARE&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alpha 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;AGAIN&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why wouldn&#039;t it be? Get ready for the following things in random order!&lt;br /&gt;
&lt;br /&gt;
* plotholes on a plane!&lt;br /&gt;
* copyright infringements on a plane!&lt;br /&gt;
* references to Disco Music on a plane!&lt;br /&gt;
* the power of ETAM, the next-next-generation of ETAK on a plane! (ok, maybe not)&lt;br /&gt;
* God on a plane! (MORE God on a plane may still not be God on a plane, your God on a plane may vary.)&lt;br /&gt;
* unexpected twist endings on a plane!&lt;br /&gt;
* MORE on a plane!&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
This Campaign is the sequel to [[Just Another Day]] and [[Just Another Day 2: Electric Boogaloo]]&lt;br /&gt;
&lt;br /&gt;
==FREDder&#039;s Notes==&lt;br /&gt;
JAD3 was a headache, but a fun headache. With the exception of the first mission, every mission had a complete redoing. That completely trashed every part of the story I had first wrote down. But alas, I somehow recovered.&lt;br /&gt;
&lt;br /&gt;
Some notes about the missions&lt;br /&gt;
&lt;br /&gt;
{{spoiler|Just Another Day}}&lt;br /&gt;
*Mission 1: I was actually going to use the Shivans on a Plane here, which is why SLJ was there. But then I swapped it out for a Sath.&lt;br /&gt;
*Mission 2: Finally a use for the Helios and Myrmidon! Unfortunately this is a mission where you can&#039;t use the Myrmidon.&lt;br /&gt;
*Mission 3: This was going to be the Stealth Mission with similar jokes as Mission 5. Instead it went somewhere else.&lt;br /&gt;
*Mission 4: This mission was done entirely for the Giant Robots. And the intro/promo/whatever. Gendo-Basudan is my favorite CommAni I did.&lt;br /&gt;
*Mission 5: Up until the last few hours of finishing the whole campaign, the guest star was Admiral Haberdashery, but since the D&amp;amp;D setting kinda put him way out of place. Instead you got Monty Python.&lt;br /&gt;
*Mission 6: The Shivans on a Plane was going to have a grand entrance, a ingame cutscene and fanfare and everything. But their role got cut (again) and they had 5 seconds of screen time at the very end.&lt;br /&gt;
&lt;br /&gt;
==Player Quotes==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Guranteed 110% fun.&amp;quot; -Nubbles&lt;br /&gt;
*&amp;quot;You made me smile today.&amp;quot; -Colonol Dekker &lt;br /&gt;
*&amp;quot;Oooooooookay... Axem&#039;s campaigns have reached a new level of weirdness...&amp;quot; -Dark Hunter  &lt;br /&gt;
*&amp;quot;Most anticipated campaign of the year&amp;quot; -ngtm1r&lt;br /&gt;
*&amp;quot;Hehehe...was fun...especially liked to shut up Terran Fraggin Command&amp;quot; -TrashMan  &lt;br /&gt;
*&amp;quot;GTVAngelion was really funny... &#039;specially the intro cutscene music...&amp;quot; -Snail&lt;br /&gt;
*&amp;quot;Good job Axem, can&#039;t wait to play it.&amp;quot; -chief1983&lt;br /&gt;
*&amp;quot;Mabye not as funny as the original, but the missions itself are much better, and rival with other campaigns, this also makes replaying the campaign more wortwhile - Joshua&amp;quot;&lt;br /&gt;
*&amp;quot;I&#039;m going to download this as soon as i&#039;m done playing Derelict - MastaRyan&lt;br /&gt;
Most of which were taken from the [http://www.hard-light.net/forums/index.php/topic,47386.0.html Official Announcement in HLP].&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,47386.0.html Official Announcement in HLP]&lt;br /&gt;
*[http://www.sectorgame.com/axem/files/campaigns/JAD3_SoaP.zip Download Link to Main Campaign]&lt;br /&gt;
*[http://www.sectorgame.com/axem/files/campaigns/JAD3_SoaP_Xtra.zip Download Link to Extras]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.20 Freespacemods.net Main Campaign + Extras Mirror]&lt;br /&gt;
*[http://www.nukelol.com/downloads/freespacefiles/campaigns/JAD3/JAD3_SoaP.zip Main Campaign Mirror 1]&lt;br /&gt;
*[http://www.nukelol.com/downloads/freespacefiles/campaigns/JAD3/JAD3_SoaP_Xtra.zip Extras Mirror 1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Hydra&amp;diff=26768</id>
		<title>GTB Hydra</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Hydra&amp;diff=26768"/>
		<updated>2009-11-10T00:35:51Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{derelict}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTB &#039;&#039;Hydra&#039;&#039;&#039;&#039;&#039; is essentially a modification of the [[GTB Artemis D.H.]] bomber which allows it to carry the [[UD-8 Kayser]].&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[image:Gtbartemisdh-old.jpg]]|caption=The GTB Hydra}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Derelict Tech Room Description===&lt;br /&gt;
The GTB Hydra is the latest in the development of the Artemis bomber series. Borrowing much from the lessons learned from the DH variant, the Hydra is both faster and more maneuverable than either of its earlier counterparts. In many ways, the Hydra is a true fighter bomber. Although it lacks in gun mount capacity, this ship has now been modified so that it can carry the powerful UD-8 Kayser. Given its multirole capacity, GTVA command expects that the Hydra will be put into general use in the near future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Average|65.0 - 65.0|120.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]], [[UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Hydra continues the proud tradition of each new bomber in the GTB Artemis series not really being a real upgrade.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26767</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26767"/>
		<updated>2009-11-10T00:26:27Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personally, I always found the Fenris to be superior to both the Aten and the Cain, and heres why: in FS1 the Fenris has the honor of being the only ship to mount a good anti-warship turret,&lt;br /&gt;
And in FS2 it has aquired a pathetic beam cannon and AAAFs to supplement this, it also moves  very fast for a cruiser. However, one thing worth noting is that it is ridiculously fragile, it only has 10,000 hitpoints! And it&#039;s incapable of fighting a Lilith simply because that LRed will take it down in one shot!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26766</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26766"/>
		<updated>2009-11-10T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26765</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26765"/>
		<updated>2009-11-10T00:20:14Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personally, I always found the Fenris to be superior to both the Aten and the Cain, and heres why: in FS1 the Fenris has the honor of being the only ship to mount a good anti-warship turret,&lt;br /&gt;
and in FS2 it has aquired a pathetic beam cannon and AAAFs to supplement this, it also moves very fast for a cruiser. However, one thing worth noting is that it is ridiculously fragile,&lt;br /&gt;
(it only has 10,000 hitpoints.}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26764</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26764"/>
		<updated>2009-11-10T00:19:37Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personally, I always found the Fenris to be superior to both the Aten and the Cain, and heres why: in FS1 the Fenris has the honor of being the only ship to mount a good anti-warship turret,&lt;br /&gt;
and in FS2 it has aquired a pathetic beam cannon and AAAFs to supplement this, it also moves very fast for a cruiser. However, one thing worth noting is that it is ridiculously fragile,&lt;br /&gt;
(it only has 10,000 hitpoints.) And it is incapable of fighting a Lilith simply because that &lt;br /&gt;
LRed will take it down in one shot!}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26763</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26763"/>
		<updated>2009-11-10T00:19:19Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personally, I always found the Fenris to be superior to both the Aten and the Cain, and heres why: in FS1 the Fenris has the honor of being the only ship to mount a good anti-warship turret,&lt;br /&gt;
and in FS2 it has aquired a pathetic beam cannon and AAAFs to supplement this, it also moves very fast for a cruiser. However, one thing worth noting is that it is ridiculously fragile,&lt;br /&gt;
(it only has 10,000 hitpoints.) And it is incapable of fighting a Lilith simply because that &lt;br /&gt;
LRed will take it down in one shot!&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26762</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26762"/>
		<updated>2009-11-10T00:16:21Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personally, I always found the Fenris to be superior to both the Aten and the Cain, and heres why: in FS1 the Fenris has the honor of being the only ship to mount a good anti-warship turret,&lt;br /&gt;
and in FS2 it has aquired a pathetic beam cannon and AAAFs to supplement this, it also moves very fast for a cruiser. However, one thing worth noting is that it is ridiculously fragile,&lt;br /&gt;
(it only has 10,000 hitpoints.) And it is incapable of fighting a Lilith simply because that &lt;br /&gt;
LRed will take it down in one shot! Overall, I think the Fenris is a decent cruiser, but it&#039;s potential is severely limited by it&#039;s fragility.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can someone please put my writing in this box? I really don&#039;t know much about HTML.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26761</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26761"/>
		<updated>2009-11-10T00:15:09Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personally, I always found the Fenris to be superior to both the Aten and the Cain, and heres why: in FS1 the Fenris has the honor of being the only ship to mount a good anti-warship turret,&lt;br /&gt;
and in FS2 it has aquired a pathetic beam cannon and AAAFs to supplement this, it also moves very fast for a cruiser. However, one thing worth noting is that it is ridiculously fragile,&lt;br /&gt;
(it only has 10,000 hitpoints.) And it is incapable of fighting a Lilith simply because that &lt;br /&gt;
LRed will take it down in one shot! Overall, I think the Fenris is a decent cruiser, but it&#039;s potential is severely limited by it&#039;s fragility.   &lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26760</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=26760"/>
		<updated>2009-11-10T00:14:13Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Fenris&#039;&#039;&#039;&#039;&#039; was the main attack cruiser of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] during the [[14-Year War]] and the [[Great War]]. Together with the [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]] line of defensive cruisers (which were said to have resulted from modifications to the &#039;&#039;Fenris&#039;&#039;), these were the only canon [[Terran]] cruisers of the time.&lt;br /&gt;
&lt;br /&gt;
Many &#039;&#039;Fenris&#039;&#039; cruisers were still in commission and saw engagement during the [[Second Shivan Incursion]] and [[NTF Rebellion]], having been equipped with beam technology and used extensively by the [[Neo-Terran Front]]. &#039;&#039;Fenris&#039;&#039; cruisers were considered by the GTA to be superior to the [[GVC Aten|Vasudan &#039;&#039;Aten&#039;&#039;-class cruiser]] in terms of effectiveness. As of the Second Shivan Incursion, the &#039;&#039;Fenris&#039;&#039; was considered outdated but only slightly inferior to the [[SC Cain]]. &lt;br /&gt;
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Fenris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes. From nose to tail it measures 260 meters. With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in. The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate. It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Fenrir (Anglicized spelling &#039;&#039;Fenris&#039;&#039;) is a gigantic wolf and the son of [[GTF Loki|Loki]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|Han-Ronald Corp.|N/A|20.0 - 25.0|N/A|N/A|8 000 / 10 000 (FS1 / FS2 values) |N/A|253}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LTerSlash|Light Terran Slashing Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Best way to tackle this ship is from the upper fore. The AAA beams are situation on the lower left and lower right towards the rear, and have wide arcs of fire; don&#039;t do too much in the way of evasive turns, jink instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it is twice as fast as the Leviathan, the Fenris is not as good as its big brother. Don&#039;t waste your Cyclops (or even Helios) to this ship, a bank of Hornets or primaries will do the job just as well. The LTerSlash beam is completely useless against other capital ships, but it gives the Fenris a chance to stand against freighters and transports, at least.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should also be noted that the LTerSlash can glance off the ship you&#039;re protecting and smack you up. Watch this during [[Into the Maelstrom]] and [[Feint! Parry! Riposte!]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For its size and age, it carries a respectable amount of firepower, especially in comparison to the other basic cruisers like the Aten and the Cain. Approach it from the front and if you have another ship you&#039;re escorting nearby, take out the [[LTerSlash]] beam. It may be one of the worst beams in game, but it will still save you a lot of trouble especially if you have weaker vessels such as transports or freighters around. And when command in the campaign tells you to stay away from the beams, stay away. They will hurt you bad early on.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personally, I always found the Fenris to be superior to both the Aten and the Cain, and heres why: in FS1 the Fenris has the honor of being the only ship to mount a good anti-warship turret,&lt;br /&gt;
and in FS2 it has aquired a pathetic beam cannon and AAAFs to supplement this, it also moves very fast for a cruiser. However, one thing worth noting is that it is ridiculously fragile,&lt;br /&gt;
(it only has 10,000 hitpoints.) And it is incapable of fighting a Lilith simply because that &lt;br /&gt;
LRed will take it down in one shot! Overall, I think the Fenris is a decent cruiser, but it&#039;s potential is severely limited by it&#039;s fragility.   &lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=26749</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=26749"/>
		<updated>2009-11-09T00:44:36Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg]]|caption=The SC Lilith in FS2_Open 3.6.10}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Replace the Shivan clusters with tornados and just try to get near this thing...&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flying a fighter or bomber, the Lilth poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=26748</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SC_Lilith&amp;diff=26748"/>
		<updated>2009-11-09T00:44:13Z</updated>

		<summary type="html">&lt;p&gt;MastaRyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;SC &#039;&#039;Lilith&#039;&#039;&#039;&#039;&#039; was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a [[LRed|heavy beam cannon]] against capital ships and numerous other turrets against fighters.&lt;br /&gt;
{{shipimage|image=[[Image:Sccain_Sclilith-old.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
{{shipimage|image=[[Image:Sclilith.jpg]]|caption=The SC Lilith in FS2_Open 3.6.10}}&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when Eva bit into the apple in God&#039;s garden and corrupted Adam, she took the aspect of Lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of Adam). It is said that Lilith&#039;s offspring formed the incubi and succubi, demonic destructive personas incarnating sin of the male (incubi) and female (succubi) sexes, which would cause nightmares and night terrors by copulating with sleepers.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
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| [[LRed|Large Red Beam]]&lt;br /&gt;
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===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult to knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durability, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakshasa.&#039;&#039;&lt;br /&gt;
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&#039;&#039;If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed beam before it tears your escort to shreds.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can&#039;t strike any enemy fighter or bomber at six o&#039;clock or above! What&#039;s worse is that this very turret is best taken out from the rear, where it&#039;s visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser&#039;s a goner.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The Lilith is known to be very rare in combat so the presence of many warships of this class in a Shivan cruiser wing has to be somewhat justified. Try to balance its use and don&#039;t hesitate in switching the LRed into a SRed for balancing reasons.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The real pain for me was always the Shivan clusters, which give devastating all-around protection. They&#039;re in little recessed hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they&#039;re usually found in groups&amp;amp;mdash;which means cluster missile hell in this case.&lt;br /&gt;
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&#039;&#039;Replace the Shivan clusters with tornados and just try to get near this thing...&lt;br /&gt;
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&#039;&#039;Flying a fighter or bomber, the Lilth poses little threat. The AAA is decently placed, but there is only one, making it very vulnerable from nearly every other side. It does, however, have an exorbitant amount of armor, meaning bombers should expend more than would be expected for a cruiser and fighters should leave it well enough alone. Against everything else, however, that LRed gives it amazing power. In escorts, it should be #1 priority. Two Liliths can destroy nearly every GTVA destroyer, corvette, and cruiser: Only the [[Hatshepsut]] can match their combined firepower.&lt;br /&gt;
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&#039;&#039;Here&#039;s a little note for those who are interested: in retail, both the Cain and Lilith look exactly the same, having the same hull theme much akin to the SD Ravana (grey-red instead of black-red), but in versions of FS2_Open before 3.6.10, the Cain gets a new, black-themed hull while the Lilith retains the old Ravana-esque hull. In 3.6.10, the hull textures are swapped, so a Lilith in 3.6.10 now looks like a Cain in pre-3.6.10 versions of FS2_Open.&#039;&#039;}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MastaRyan</name></author>
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