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	<updated>2026-11-15T10:27:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=9483</id>
		<title>Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=9483"/>
		<updated>2007-04-30T17:28:06Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2006&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 26&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the precursor of the [http://www.hard-light.net/wiki/index.php/Return_to_Sol Return to Sol campaign], also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Nine years after Capella is destroyed, the Shivan menace resurfaces.  But where are they coming from?  Even if the GTVA discovers the Shivans source of origin, can they be stopped?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This campaign follows the missions of a new graduated GTVA fighter pilot, expecting little more than confronting pirates in his career.  But when the Shivans appear in greater force than ever, the GTVA must throw everything they have at them to survive.  Advances in technology and ships may help, but nothing is certain when dealing with the vast Shivan threat.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of the pressing questions about the Shivans and their purposes are finally answered in this campaign as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Incursion campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. However, it has been tested to work with FS2_open 3.6.9. Please read and follow the instructions in the Readme.txt file for the campaign to work. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Incursion campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Incursion Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9482</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9482"/>
		<updated>2007-04-30T17:27:07Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: February 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the sequel to the [http://www.hard-light.net/wiki/index.php/Incursion Incursion campaign], also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. However, it has been tested to work with FS2_open 3.6.9.  Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAW:&#039;&#039;&#039;  Writer, FREDder, tester, all around only person involved in bringing this campaign to life. &#039;&#039;&#039;(incursionfc2@hotmail.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9481</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9481"/>
		<updated>2007-04-30T17:26:10Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;General Info.&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: February 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the sequel to the [http://www.hard-light.net/wiki/index.php/Incursion Incursion campaign], also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAW:&#039;&#039;&#039;  Writer, FREDder, tester, all around only person involved in bringing this campaign to life. &#039;&#039;&#039;(incursionfc2@hotmail.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9021</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9021"/>
		<updated>2007-02-16T19:09:28Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;General Info.&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the sequel to the [http://www.hard-light.net/wiki/index.php/Incursion Incursion campaign], also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAW:&#039;&#039;&#039;  Writer, FREDder, tester, all around only person involved in bringing this campaign to life. &#039;&#039;&#039;(incursionfc2@hotmail.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9020</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9020"/>
		<updated>2007-02-16T19:09:07Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;General Info.&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the sequel to the [http://http://www.hard-light.net/wiki/index.php/Incursion Incursion campaign], also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAW:&#039;&#039;&#039;  Writer, FREDder, tester, all around only person involved in bringing this campaign to life. &#039;&#039;&#039;(incursionfc2@hotmail.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=9019</id>
		<title>Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=9019"/>
		<updated>2007-02-16T19:07:09Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;General Info.&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2006&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 26&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the precursor of the [http://www.hard-light.net/wiki/index.php/Return_to_Sol Return to Sol campaign], also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Nine years after Capella is destroyed, the Shivan menace resurfaces.  But where are they coming from?  Even if the GTVA discovers the Shivans source of origin, can they be stopped?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This campaign follows the missions of a new graduated GTVA fighter pilot, expecting little more than confronting pirates in his career.  But when the Shivans appear in greater force than ever, the GTVA must throw everything they have at them to survive.  Advances in technology and ships may help, but nothing is certain when dealing with the vast Shivan threat.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of the pressing questions about the Shivans and their purposes are finally answered in this campaign as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Incursion campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Incursion Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=9018</id>
		<title>Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=9018"/>
		<updated>2007-02-16T19:04:46Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;General Info.&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2006&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 26&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is the precursor of the Return to Sol campaign, also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Nine years after Capella is destroyed, the Shivan menace resurfaces.  But where are they coming from?  Even if the GTVA discovers the Shivans source of origin, can they be stopped?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This campaign follows the missions of a new graduated GTVA fighter pilot, expecting little more than confronting pirates in his career.  But when the Shivans appear in greater force than ever, the GTVA must throw everything they have at them to survive.  Advances in technology and ships may help, but nothing is certain when dealing with the vast Shivan threat.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of the pressing questions about the Shivans and their purposes are finally answered in this campaign as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Incursion campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Incursion Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9017</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9017"/>
		<updated>2007-02-16T19:03:10Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;General Info.&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a continuation of the Incursion campaign, also available on this website.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAW:&#039;&#039;&#039;  Writer, FREDder, tester, all around only person involved in bringing this campaign to life. &#039;&#039;&#039;(incursionfc2@hotmail.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9016</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9016"/>
		<updated>2007-02-16T18:50:35Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAW:&#039;&#039;&#039;  Writer, FREDder, tester, all around only person involved in bringing this campaign to life. &#039;&#039;&#039;(incursionfc2@hotmail.com)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9015</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9015"/>
		<updated>2007-02-16T18:50:05Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: (incursionfc2@hotmail.com) Writer, FREDder, tester, all around only person involved in bringing this campaign to life.&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9014</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9014"/>
		<updated>2007-02-16T18:49:20Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;General Info.&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life.&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9013</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9013"/>
		<updated>2007-02-16T18:49:00Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life.&lt;br /&gt;
&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9012</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9012"/>
		<updated>2007-02-16T18:48:16Z</updated>

		<summary type="html">&lt;p&gt;Maw: /* &amp;#039;&amp;#039;&amp;#039;Staff&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock&#039;&#039;&#039; and &#039;&#039;&#039;Gryphon&#039;&#039;&#039; created by Aldo, &#039;&#039;&#039;Darkness (Thanatos)&#039;&#039;&#039; created by Alex &amp;quot;Thunder&amp;quot; Avery, &#039;&#039;&#039;Hyperion&#039;&#039;&#039; created by Clif &amp;quot;StratComm&amp;quot; Kerr, &#039;&#039;&#039;Nike&#039;&#039;&#039; created by Michael &amp;quot;PSYCHO&amp;quot; Rainey, &#039;&#039;&#039;Cairo (Omega Base)&#039;&#039;&#039; and &#039;&#039;&#039;Mercury (Olympia)&#039;&#039;&#039; created by Mike &amp;quot;Bobboau&amp;quot; Abegg, &#039;&#039;&#039;Raynor (Omega&#039;&#039;&#039;) created by Stratcomm, LtNarol, CODEDOG ND, and mikhael, and &#039;&#039;&#039;TPG1&#039;&#039;&#039; created by Robert &amp;quot;Sparks&amp;quot; Delinsky.&lt;br /&gt;
&#039;&#039;&#039;Cannon Pack&#039;&#039;&#039; sounds created by Redstar.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9011</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9011"/>
		<updated>2007-02-16T18:34:04Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Return to Sol campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Return to Sol Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9010</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9010"/>
		<updated>2007-02-16T18:28:02Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
I would like to acknowledge the work of those who developed the new ship models I used in this game:&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9009</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9009"/>
		<updated>2007-02-16T18:22:38Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Forty-five years have passed since the sub-space path to Sol was severed during the Great War. After thirteen years of ground-breaking, diligent work, GTVA scientists have built a Terran Knossos in Delta Serpentis. This massive machine will once again allow the sub-space travel to Sol. Most rejoice at being able to see their homeworld again. Some however like things just the way they are. And others will take advantage of this reunification to foment war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Now that the Shivans no longer pose a threat to the GTVA (see the Incursion Campaign), the final chapter in the Freespace universe is completed with the Return to Sol campaign. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can download a copy of the Return to Sol campaign. It is designed for Freespace 2 retail, so it does not require FS2 Open. Please read and follow the instructions in the Readme.txt file for the campaign to work.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9008</id>
		<title>Return to Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Return_to_Sol&amp;diff=9008"/>
		<updated>2007-02-16T18:16:39Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2007&lt;br /&gt;
Number of Missions: 20&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7528</id>
		<title>Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7528"/>
		<updated>2006-09-18T20:45:47Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2006&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 26&lt;br /&gt;
&lt;br /&gt;
Designed for: Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Nine years after Capella is destroyed, the Shivan menace resurfaces.  But where are they coming from?  Even if the GTVA discovers the Shivans source of origin, can they be stopped?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This campaign follows the missions of a new graduated GTVA fighter pilot, expecting little more than confronting pirates in his career.  But when the Shivans appear in greater force than ever, the GTVA must throw everything they have at them to survive.  Advances in technology and ships may help, but nothing is certain when dealing with the vast Shivan threat.&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of the pressing questions about the Shivans and their purposes are finally answered in this campaign as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Incursion campaign:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[http://www.ualberta.ca/~mwazny/homepage.html Incursion Campaign Homepage]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7527</id>
		<title>Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7527"/>
		<updated>2006-09-18T20:44:05Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;General Info.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2006&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 26&lt;br /&gt;
&lt;br /&gt;
Designed for Freespace 2 Retail&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Nine years after Capella is destroyed, the Shivan menace resurfaces.  But where are they coming from?  Even if the GTVA discovers the Shivans source of origin, can they be stopped?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This campaign follows the missions of a new graduated GTVA fighter pilot, expecting little more than confronting pirates in his career.  But when the Shivans appear in greater force than ever, the GTVA must throw everything they have at them to survive.  Advances in technology and ships may help, but nothing is certain when dealing with the vast Shivan threat.  &lt;br /&gt;
Some of the pressing questions about the Shivans and their purposes are finally answered in this campaign as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Download the Campaign&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the Incursion campaign:&lt;br /&gt;
&lt;br /&gt;
== [http://www.ualberta.ca/~mwazny/homepage.html Incursion Campaign Homepage] ==&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7526</id>
		<title>Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7526"/>
		<updated>2006-09-18T20:31:16Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;General:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Released: September 2006&lt;br /&gt;
&lt;br /&gt;
Number of Missions: 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Description:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Nine years after Capella is destroyed, the Shivan menace resurfaces.  But where are they coming from?  Even if the GTVA discovers the Shivans source of origin, can they be stopped?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Staff:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Related Links:&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please visit this webpage to download the campaign:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== [http://www.ualberta.ca/~mwazny/homepage.html Incursion Campaign Homepage] ==&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7524</id>
		<title>Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Incursion&amp;diff=7524"/>
		<updated>2006-09-18T20:25:50Z</updated>

		<summary type="html">&lt;p&gt;Maw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;General:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Released: September 2006&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
MAW: Writer, FREDder, tester, all around only person involved in bringing this campaign to life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of Missions:&#039;&#039;&#039; 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
Nine years after Capella is destroyed, the Shivan menace resurfaces.  But where are they coming from?  Even if the GTVA discovers the Shivans source of origin, can they be stopped?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related Links:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please visit this webpage to download the campaign: [http://www.ualberta.ca/~mwazny/homepage.html link title]&lt;/div&gt;</summary>
		<author><name>Maw</name></author>
	</entry>
</feed>