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	<updated>2026-11-15T12:54:49Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS1)&amp;diff=16032</id>
		<title>Exodus (FS1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS1)&amp;diff=16032"/>
		<updated>2008-04-24T19:19:25Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: /* Walkthrough */ Can order Vasudan fighters around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Doomsday|Previous Mission]]&lt;br /&gt;
| [[Freespace 1 Campaign Walkthroughs#Main Freespace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Last Hope|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Pilot Attend: As you know, Vasuda Prime has been devastated. Our focus must now turn to the evacuation of the survivors. You are to take your wing to the subspace node cluster in the Alpha Centauri system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;There are 3 subspace nodes in this sector. They lead to Vasuda, Aldebaran, and Sirius. Civilians will be transported from Vasuda to Aldebaran.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Vasudan warships will travel to and from both the Sirius and Vasuda Jump points.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because of the strategic importance of this system, we expect the Shivans to try and secure it quickly. You will ensure the safe passage of all Allied vessels in the area. Additional orders will be sent to you as they arise.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Again, this is a very simple strategy. Stay with the ships you are supposed to escort, and then kill the Shivans when they jump in. First you will escort Kappa wing. Then you will escort another Kappa wing. Then Mu wing will jump in. The third Kappa wing will pass through the sector. Then you will escort Theta wing. Finally a break in routine.&lt;br /&gt;
&lt;br /&gt;
The Cain and the Abel will jump in (Cain and Lilith classes, in that order). Destroy them.  Then the Mecross will jump in. When the Shivans attack, go for the Nephilim bombers first.  I cannot emphasize this enough. If you kill the Basilisks first, then the Mecross will be toast and you will have wasted 15 minutes of your life. &#039;&#039;Kill the Nephilim bombers first&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There are Vasudan fighter wings who will help with escorting some convoys. Some of these wings can be given orders. For at least the Horus wing a &amp;quot;Cover Me&amp;quot; order can prevent them jumping out, making the rest of the mission much easier.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
This is, bar none, the longest mission in the game. Further, on easier difficulty settings the mission is almost entirely automatic. Your wingmen are perfectly capable of completing the mission all by their lonesome. If you&#039;re so inclined, you can set the difficulty level to &amp;quot;Very Easy&amp;quot;, throttle off into safety, enable X4 time compression, put your feet on the table, loosen your tie and enjoy the show. If you&#039;re so inclined.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*PVC Mecross&lt;br /&gt;
*SC Abel&lt;br /&gt;
*SC Cain&lt;br /&gt;
[[Category:Main Freespace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=POF_Constructor_Suite_2&amp;diff=15923</id>
		<title>POF Constructor Suite 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=POF_Constructor_Suite_2&amp;diff=15923"/>
		<updated>2008-04-11T09:23:44Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: Stable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;POF Constructor Suite 2 is a significant rewrite of [[POF Constructor Suite]] written cooperatively by Kazan and Bobboau.   Kazan first started writing PCS2 when he recognized significant shortcomings in PCS1 - the fixed limit on polygon size, difficulty in adding support for new file types, the inferior CPU-hogging render window, user-friendliness issues and well as platform lock on windows.  PCS2 in now stable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download Links==&lt;br /&gt;
&#039;&#039;&#039;PCS2 installers can be downloaded from [http://sourceforge.net/project/showfiles.php?group_id=26889&amp;amp;package_id=53033 Sourceforge].&lt;br /&gt;
&lt;br /&gt;
Other important links include:&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,47596.0.html Index to links]&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,52098.0.html Version 2.0 Final]&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,41648.0.html Feature Requests/Roadmap/Completion status]&lt;br /&gt;
[http://ferrium.org/mantis/ Mantis, for bug reports]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
===PMF? What is PMF?===&lt;br /&gt;
PCS 1.x used POF as it&#039;s internal format, which caused a lot of problems and limited the features.  So PCS2.x uses it&#039;s own format called PMF (PCS2 Model Format) internally.  &lt;br /&gt;
&lt;br /&gt;
A POF load goes like this:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Open file&amp;lt;br&amp;gt;&lt;br /&gt;
2) Read into instance of &amp;quot;POFHandler&amp;quot; PCS1/PCS2&#039;s POF editing library&amp;lt;br&amp;gt;&lt;br /&gt;
3) Translate POF into PMF&amp;lt;br&amp;gt;&lt;br /&gt;
4) Discard POFHandler instance&amp;lt;br&amp;gt;&lt;br /&gt;
A save goes the opposite direction.&lt;br /&gt;
&lt;br /&gt;
===Purge the BSP Cache? What is the BSP Cache?===&lt;br /&gt;
When PCS2 loads a model (.cob, .pof, etc) it has to translate that model into PMF - it&#039;s internal format.  In POF the geometry is stored in a Binary Space Partition tree (aka BSP) - this must be translated into the PMF geometry format [which is very flexible unlike the very inflexible BSP].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When writing the POF it must translate the PMF geometry back into POF geometry - which compiles BSP compilation, which is the part of POF saving that takes a long time.  Now when you simply open a model and edit a fire point and save it again there is no reason to do a recompile, it gets you nothing. However due to the PMF format being internal this would be required as it must translate back to POF.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Solution to this is the BSP Cache.  When it loads a model created by the latest version of PCS2 or by Volition&#039;s compiler BSPGEN it will save a copy of the POF BSP in memory while that file is loaded, so when saving it says &amp;quot;Do I have a cache for this submodel?&amp;quot; if so it skips compilation and uses the cached copy.&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes when it&#039;s suspected that something is wrong with the geometry, bounding boxes, etc I&#039;ll ask you to do &amp;quot;Data-&amp;gt;Purge BSP Cache&amp;quot; which will clear the cache making it recompile on save.&amp;lt;br&amp;gt;&lt;br /&gt;
Caveat: PCS2 Versions prior to RC2d occasionally would cache when they shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===PCS2 Won&#039;t run, something about &amp;quot;incorrect configuration&amp;quot;===&lt;br /&gt;
This is caused by some DLLs that are required for running most applications written with [[Microsoft Visual Studio 2005]] not being present on your system.  You can get the update from Microsoft [http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee&amp;amp;displaylang=en here].&lt;br /&gt;
&lt;br /&gt;
===I found a bug===&lt;br /&gt;
Report it in [http://ferrium.org/mantis/ the PCS2 Mantis]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=POF_Constructor_Suite&amp;diff=15922</id>
		<title>POF Constructor Suite</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=POF_Constructor_Suite&amp;diff=15922"/>
		<updated>2008-04-11T06:31:37Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: PCS2 is stable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;POF Constructor Suite&#039;&#039;&#039;, or &#039;&#039;&#039;PCS&#039;&#039;&#039;, is a program created by Kazan, and is one of the two main pieces of software used in the creation and editing of POF files (the other being [[ModelView]]). This program is capable of converting truespace .COB files into POF files. POF fils are the model file format that Freespace can read and use in-game. Additionally, the POF format contains data solely for Freespace 2. This data includes the center of the object, dockpoints, eyepoints, engine glows, primary and secondary gunpoints, mass, fighter insignias, paths, shields, subsystems, textures, turrets, subobjects and FS_Open glowpoints.&lt;br /&gt;
&lt;br /&gt;
[[POF Constructor Suite 2]] is a major update to this application, coded by Kazan and Bobboau, and is now stable.&lt;br /&gt;
&lt;br /&gt;
==Download Links==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;====&amp;gt; The latest build of PCS can be downloaded [http://www.ferrium.org/misc/PCS_1.3.6_b73_20060408.zip here]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;====&amp;gt; Bobboau&#039;s Auto-Facet build (explained below) of PCS can be downloaded [http://www.hard-light.net/forums/index.php/topic,18798.0.html here]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Auto-Facet build &amp;amp; smoothing explained===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The Auto-Facet build should ONLY be used for converting. For all actual POF editing, use the latest standard version.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bobboau&#039;s Auto-Facet build is a slightly older PCS build (1.3.41) that has a single difference from the standard PCS version. Where the standard PCS will either completely smooth geometry or leave it completely faceted depending on the material settings in Truespace, the Auto-Facet build will, as it&#039;s name suggests, apply an auto-facet instead.&lt;br /&gt;
&lt;br /&gt;
The image below illustrates the differences between the three types of smoothing: (left to right) Faceting, Auto-Facet and Smooth shading.&lt;br /&gt;
&lt;br /&gt;
[[Image:SmoothTypes.jpg]]&lt;br /&gt;
&lt;br /&gt;
The settings needed to achieve each type of smoothing in each build are as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Faceting====&lt;br /&gt;
&#039;&#039;Standard Build:&#039;&#039;&lt;br /&gt;
In Truespace, set the smoothing to either Faceted or Smooth. (Both settings achieve a faceted type of shading) Setting it to Auto-facet with an angle value of 0 will also achieve faceted smoothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auto-Facet Build:&#039;&#039;&lt;br /&gt;
Set the smoothing to Faceted. Again, setting it to Auto-facet with an angle value of 0 will also achieve faceted smoothing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Auto-Faceting====&lt;br /&gt;
&#039;&#039;Standard Build:&#039;&#039;&lt;br /&gt;
(Unable to achieve as far as I have been able to tell)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auto-Facet Build:&#039;&#039;&lt;br /&gt;
Set the smoothing to auto-faceted and enter in an appropriate angle value.(You may need to experiment to find the ideal angle. They range between 0 and 120)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Smoothing====&lt;br /&gt;
&#039;&#039;Standard Build:&#039;&#039;&lt;br /&gt;
In Truespace, set the smoothing to auto-faceted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Auto-Facet Build:&#039;&#039;&lt;br /&gt;
(Unable to achieve as far as I have been able to tell. Setting the auto facet value to 120 gives poor and buggy smoothing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Using PCS==&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
When you start PCS, you will notice another window has opened. This is a render window of whatever model is open - you can see where things are, what your ship looks like etc.&lt;br /&gt;
&lt;br /&gt;
If you do want to be able to see your model in PCS, keep in mind that the render window will be taxing on your system. It will usually consume 100% of your CPU&#039;s runtime, often choking other applications including PCS itself in some cases. (This will be fixed with Kazan&#039;s upcoming release of PCS2, which has a model viewing window integrated into it in the same way ModelView32 does.)&lt;br /&gt;
&lt;br /&gt;
Additionally, getting PCS to display textures is unpredictable at best. They will usually display as a solid white object. For just viewing and some pof editing, [[ModelView]]32 is generally a better choice. At least until PCS2 is out anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Conversion Settings===&lt;br /&gt;
&lt;br /&gt;
Setting up the Options screen is quite important, because it tells PCS the default directories for things like models, maps, and cobs/scns. To get to it, go to Conversion &amp;gt; Options. A small options window will appear.&lt;br /&gt;
&lt;br /&gt;
*In the &#039;Default Model Directory&#039; section, select the COB/SCN type from the drop down list and set it to the path to which you have installed Truespace, or wherever you save all your cob or scene files from.&lt;br /&gt;
*Select POF from the drop down list and set it to wherever you want PCS to find your FS2 model files (this will be the default folder PCS will save files to and open files from. (Typically &amp;quot;C:\Games\Freespace2\data\models&amp;quot;)&lt;br /&gt;
*The scaling factor refers to how many FS meters to turn EACH trueSpace meter into during cob-&amp;gt;pof conversions. This should usually be set to 20, but it can be anything you want really. (This is the setting you can fiddle with to fix the &amp;quot;&#039;&#039;&#039;Too many polygons in same average location!&#039;&#039;&#039;&amp;quot; error. For more information on this, read the tips section at the bottom of this page.)&lt;br /&gt;
*The Texture Path field seems to be only partially functional. Setting it to your root FS2 directory (typically &amp;quot;C:\Games\Freespace2&amp;quot;) allows you to view some textures, but I haven&#039;t found all that much of a pattern to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===COB to POF Conversions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is a general guide to converting only. For a more complete guide to getting a ship in-game, have a look at [http://homepage.ntlworld.com/karajorma/FAQ/shipmods.html Karajorma&#039;s Turreting Tutorial]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let&#039;s suppose you already have your COB or SCN file modelled and waiting in Truespace. You want to see how it works in-game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You should now be ready to do your first model conversion. Go to Conversion &amp;gt; COB to POF. Select your model (if it&#039;s a SCN file, tell PCS to look for SCN files instead of COB). Hit OK.&lt;br /&gt;
&lt;br /&gt;
If all goes well, depending on the complexity of your model and the power of your CPU, the conversion process may take anywhere from an instant to 10 minutes. Assuming it fits the geometry and hierarchy requirements of the Freespace 2 engine (and PCS), a message box shows up with general model and conversion information. This means the model has been successfully converted, and is now waiting to be saved. Do that first. (If you converted using the Auto-Facet build, save and switch over to using the standard version now)&lt;br /&gt;
&lt;br /&gt;
For information on the geometry requirements as well as how to fix the common problems, go to [http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/creatingstablegeometry.html IPAndrews tutorial] for TS or to its [http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/ main page]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===POF to COB conversions===&lt;br /&gt;
&lt;br /&gt;
The opposite of COB to POF conversions, this feature allows you to convert a Freespace POF file into a COB file - for use in things like renders, or just general model editing. From the COB format, you can convert it to just about any other 3d model format for use in just about any 3d program.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To do this, just open up the POF file you want to convert, go to Conversions &amp;gt; POF to COB, and decide on a place (and filename) to save your new COB to.&lt;br /&gt;
&lt;br /&gt;
Remember that when you convert from POF to COB, all the centres of everything in the model are ignored, an annoying bug in PCS that should get fixed with Kazans PCS 2.&lt;br /&gt;
&lt;br /&gt;
This means that though your objects will still be in the right places, their centers and the lights glued to them will be at 0,0,0, meaning that in all likelihood, nothing will rotate correctly. If you plan to reconvert back to POF after some editing, you&#039;ll need to manually fix the centres of all affected objects.&lt;br /&gt;
&lt;br /&gt;
==POF Editing==&lt;br /&gt;
Before you can create a fully working Freespace model, you must add POF data to your new POF file. This is the data that controls things like the center of the model, dockpoints, eyepoints, engine glows, primary and secondary gunpoints, mass, fighter insignias, paths, shields, subsystems, textures, turrets, subobjects and FS_Open glowpoints. (You&#039;ll recognise most of these as the various tabs in PCS&#039; main window)&lt;br /&gt;
&lt;br /&gt;
A brilliant guide on each of these &#039;chunks&#039; can be found here; in [http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm Bobboau&#039;s PCS tutorial].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips / Common Problems==&lt;br /&gt;
&lt;br /&gt;
#If PCS gives a &amp;quot;&#039;&#039;&#039;You forgot to group those objects!&#039;&#039;&#039;&amp;quot; error message during COB &amp;gt; POF conversions, it just means that you need to glue a local light to the main hull object in Truespace. (This usually only occurs when PCS encounters a piece of geometry not glued to anything, such as a test hull for conversion or a forgotten bit just lying about your workspace)&lt;br /&gt;
#If PCS gives a &amp;quot;&#039;&#039;&#039;Too many polygons in same average location!&#039;&#039;&#039;&amp;quot; error, it can mean one (or more) of three things:&lt;br /&gt;
##There is a duplicate of one of the objects in the SCN in the EXACT same position as another of the EXACT same shape and size.&amp;lt;br&amp;gt;To fix it, just find the duplicate object and delete or move it.&lt;br /&gt;
##There is a duplicate face somewhere within the one subobject. This is usually a case of bad or unstable geometry somewhere in the model and should be fixed by hand. Look for things like polygons that shimmer as you rotate your view around them, as this is a sign that two polygons are fighting to be on top of each other in the Zbuffer. This commonly happens in very small hard to edit parts of geometry depending on your modelling techniques.&lt;br /&gt;
##Your object is too small in TS for PCS to be able to clearly tell the difference between two polygon locations during conversion. (This is a common problem for fighters and bombers because of how small they will appear in TS in order to fit the standard conversion ratio of 20 FS meters to each TS meter.)&amp;lt;br&amp;gt; To fix this, scale the whole ship up in TrueSpace to the size you want it to appear as in Freespace - meter for meter. Then, before converting, set PCS&#039;s scaling to 1 rather than 20 and convert.&amp;lt;br&amp;gt; This should fix it by effectively giving PCS more accuracy when it gets to really small numbers. The up-scaling of your model is counteracted by telling PCS that one TrueSpace meter should equal one Freespace meter, so you don&#039;t end up with cruiser sized fighters and the like.&lt;br /&gt;
#Only the latest versions of PCS (those above 1.1) have correct collision detection calculations during conversion. Older versions will often have problems such as weapons fire going through them, suns showing through them or even other ships going through them.&lt;br /&gt;
#If PCS crashes during the conversion, or spits out any other sort of error, there is a problem with the model&#039;s geometry and/or hierarchy. If you don&#039;t understand the error and a search on HLP doesn&#039;t return anything helpful, post your question in the [http://www.hard-light.net/forums/index.php/board,8.0.html Freespace Modding] section of HLP.&lt;br /&gt;
#In the Misc menu, there is a &amp;quot;Global data import&amp;quot; function. This is a very handy tool that will import all pof data from one model file into the one that is open. Very useful if you completely POF a particular ship and then notice that you forgot something before conversion. You can simply re-convert and then import all the data you painstakingly entered.&lt;br /&gt;
#PCS is unable to view or edit the &#039;&#039;&#039;moment of inertia&#039;&#039;&#039; (MOI) data. This is the data (a tensor) that controls how the model physically rotates and reacts to kinetic impacts. PCS sets it all to 0 upon conversion, which will prevent your model from spinning around when hit at all. Currently, the only way to edit this data is in [[ModelView][32. The best way to set it is to find a similar sized standard craft and use it&#039;s values here.&lt;br /&gt;
#If you have any other questions/problems, ask in the [http://www.hard-light.net/forums/index.php/board,8.0.html Freespace Modding]forum, but don&#039;t forget to search first, since chances are the problem has been encountered before.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=POF_Constructor_Suite_2&amp;diff=15921</id>
		<title>POF Constructor Suite 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=POF_Constructor_Suite_2&amp;diff=15921"/>
		<updated>2008-04-11T06:28:59Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: /* Download Links */ Replaced section, it was out of date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;POF Constructor Suite 2 is a significant rewrite of [[POF Constructor Suite]] written cooperatively by Kazan and Bobboau.   Kazan first started writing PCS2 when he recognized significant shortcomings in PCS1 - the fixed limit on polygon size, difficulty in adding support for new file types, the inferior CPU-hogging render window, user-friendliness issues and well as platform lock on windows.  PCS2 is currently in the beta stage of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download Links==&lt;br /&gt;
&#039;&#039;&#039;PCS2 installers can be downloaded from [http://sourceforge.net/project/showfiles.php?group_id=26889&amp;amp;package_id=53033 Sourceforge].&lt;br /&gt;
&lt;br /&gt;
Other important links include:&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,47596.0.html Index to links]&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,52098.0.html Version 2.0 Final]&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,41648.0.html Feature Requests/Roadmap/Completion status]&lt;br /&gt;
[http://ferrium.org/mantis/ Mantis, for bug reports]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
===PMF? What is PMF?===&lt;br /&gt;
PCS 1.x used POF as it&#039;s internal format, which caused a lot of problems and limited the features.  So PCS2.x uses it&#039;s own format called PMF (PCS2 Model Format) internally.  &lt;br /&gt;
&lt;br /&gt;
A POF load goes like this:&amp;lt;br&amp;gt;&lt;br /&gt;
1) Open file&amp;lt;br&amp;gt;&lt;br /&gt;
2) Read into instance of &amp;quot;POFHandler&amp;quot; PCS1/PCS2&#039;s POF editing library&amp;lt;br&amp;gt;&lt;br /&gt;
3) Translate POF into PMF&amp;lt;br&amp;gt;&lt;br /&gt;
4) Discard POFHandler instance&amp;lt;br&amp;gt;&lt;br /&gt;
A save goes the opposite direction.&lt;br /&gt;
&lt;br /&gt;
===Purge the BSP Cache? What is the BSP Cache?===&lt;br /&gt;
When PCS2 loads a model (.cob, .pof, etc) it has to translate that model into PMF - it&#039;s internal format.  In POF the geometry is stored in a Binary Space Partition tree (aka BSP) - this must be translated into the PMF geometry format [which is very flexible unlike the very inflexible BSP].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When writing the POF it must translate the PMF geometry back into POF geometry - which compiles BSP compilation, which is the part of POF saving that takes a long time.  Now when you simply open a model and edit a fire point and save it again there is no reason to do a recompile, it gets you nothing. However due to the PMF format being internal this would be required as it must translate back to POF.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Solution to this is the BSP Cache.  When it loads a model created by the latest version of PCS2 or by Volition&#039;s compiler BSPGEN it will save a copy of the POF BSP in memory while that file is loaded, so when saving it says &amp;quot;Do I have a cache for this submodel?&amp;quot; if so it skips compilation and uses the cached copy.&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes when it&#039;s suspected that something is wrong with the geometry, bounding boxes, etc I&#039;ll ask you to do &amp;quot;Data-&amp;gt;Purge BSP Cache&amp;quot; which will clear the cache making it recompile on save.&amp;lt;br&amp;gt;&lt;br /&gt;
Caveat: PCS2 Versions prior to RC2d occasionally would cache when they shouldn&#039;t.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===PCS2 Won&#039;t run, something about &amp;quot;incorrect configuration&amp;quot;===&lt;br /&gt;
This is caused by some DLLs that are required for running most applications written with [[Microsoft Visual Studio 2005]] not being present on your system.  You can get the update from Microsoft [http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee&amp;amp;displaylang=en here].&lt;br /&gt;
&lt;br /&gt;
===I found a bug===&lt;br /&gt;
Report it in [http://ferrium.org/mantis/ the PCS2 Mantis]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Shield_Breaker&amp;diff=15864</id>
		<title>GTW Shield Breaker</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Shield_Breaker&amp;diff=15864"/>
		<updated>2008-04-08T14:30:33Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: /* Veteran Comments */ Removed false velocity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-99 Shield Breaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Shield_Breaker_320x240.jpg]]|caption=The GTW-99 Shield Breaker}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Developed as an anti-Shivan weapon, the Shield Breaker inflicts massive damage to enemy defensive systems. This weapon causes no structural damage, but coupling it with an anti-hull cannon is very effective against larger Shivan bombers such as the Seraphim.&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
The anti-subsystem weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|3.33|400|40|None|0|Full|40|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Developer note seems to be remnant from a previous weapon as the S-breaker has no subsystem factor. (Identical to Disruptor comment, actually.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shield Breaker is &#039;almost&#039; identical to the Freespace 2 [[GTW Circe]], close enough that most any comments that apply to one apply to the other. The Shield Breaker is commonly known as the S-Breaker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The S-Breaker could be considered a poor man&#039;s Banshee. On one hand, it doesn&#039;t harm hulls at all, and is pretty much useless once the shields are gone. On the other...it has an excellent rate of fire, doesn&#039;t consume that much energy, and can be installed on pretty much any fighter. What&#039;s more, is that it damages shields even more than the Banshee does. Coupled with a hull damaging weapon such as the Avenger or Prometheus, this weapon can be devastating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please also note its extraordinarily long range.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Weapon_Comparison_(FS2)&amp;diff=15863</id>
		<title>Weapon Comparison (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Weapon_Comparison_(FS2)&amp;diff=15863"/>
		<updated>2008-04-08T09:35:42Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: /* Primary Weapons */ Correct Lamprey shield damage per energy unit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|   style=&amp;quot;margin: 0 0 1em 1em; background: #302020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 90%; float:right; clear:right&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
| width=185px align=&amp;quot;center&amp;quot; style=&amp;quot;background: #503030; border-right:1px #AA2020 solid&amp;quot; |&#039;&#039;&#039;[[Weapons_Database_(FS1)|FreeSpace 1 Weapons]]&#039;&#039;&#039;&lt;br /&gt;
| width=185px align=&amp;quot;center&amp;quot; style=&amp;quot;background: #503030&amp;quot; |&#039;&#039;&#039;[[Weapons_Database_(FS2)|FreeSpace 2 Weapons]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;border-right:1px #AA2020 solid&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Weapons_Database_(FS1)#Primaries|Primaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS1)#Secondaries|Secondaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS1)#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Weapon_Comparison_(FS1)|Weapon Comparison Table, FS 1]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;[[Weapons_Database_(FS2)#Primaries|Primaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS2)#Secondaries|Secondaries]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weapons_Database_(FS2)#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Weapon_Comparison_(FS2)|Weapon Comparison Table, FS 2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Primary Weapons==&lt;br /&gt;
===Standard Primaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Primaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Energy Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Energy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.2 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 67.5&lt;br /&gt;
| 52.5&lt;br /&gt;
| 22.5&lt;br /&gt;
| 67.5&lt;br /&gt;
| 52.5&lt;br /&gt;
| 22.5&lt;br /&gt;
| 1 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
| 970 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 485 mps&lt;br /&gt;
| 72&lt;br /&gt;
| 64&lt;br /&gt;
| 24&lt;br /&gt;
| 54.1&lt;br /&gt;
| 48.1&lt;br /&gt;
| 18&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Akheton SDG|Akheton SDG]]&lt;br /&gt;
| 750 m&lt;br /&gt;
| 0.35 s&lt;br /&gt;
| 500 mps&lt;br /&gt;
| 0&lt;br /&gt;
| 42.9&lt;br /&gt;
| 85.7&lt;br /&gt;
| 0&lt;br /&gt;
| 9.4&lt;br /&gt;
| 18.8&lt;br /&gt;
| 4.57 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Puncture]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Morning Star|Morning Star]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 1000 mps&lt;br /&gt;
| 23.3&lt;br /&gt;
| 60.7&lt;br /&gt;
| 9.3&lt;br /&gt;
| 4.4&lt;br /&gt;
| 11.4&lt;br /&gt;
| 1.8&lt;br /&gt;
| 5.33 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.45 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 44&lt;br /&gt;
| 32&lt;br /&gt;
| 14&lt;br /&gt;
| 33&lt;br /&gt;
| 24&lt;br /&gt;
| 10.5&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus S|Prometheus S]]&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 0.35 s&lt;br /&gt;
| 750 mps&lt;br /&gt;
| 77.1&lt;br /&gt;
| 85.7&lt;br /&gt;
| 30&lt;br /&gt;
| 27&lt;br /&gt;
| 30&lt;br /&gt;
| 10.5&lt;br /&gt;
| 2.86  s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Maxim|Maxim]]&lt;br /&gt;
| 3600 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 1800 mps&lt;br /&gt;
| 173.3&lt;br /&gt;
| 26.7&lt;br /&gt;
| 133.3&lt;br /&gt;
| 26&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Shudder]], [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 975 m&lt;br /&gt;
| 0.25 s&lt;br /&gt;
| 650 mps&lt;br /&gt;
| 112&lt;br /&gt;
| 100.8&lt;br /&gt;
| 39.2&lt;br /&gt;
| 23.3&lt;br /&gt;
| 21&lt;br /&gt;
| 8.2&lt;br /&gt;
| 4.8 / s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Circe|Circe]]&lt;br /&gt;
| 1350 m&lt;br /&gt;
| 0.4 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 0&lt;br /&gt;
| 112.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 45&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5 / s&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Lamprey|Lamprey]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 4.7&lt;br /&gt;
| 46.7&lt;br /&gt;
| 0&lt;br /&gt;
| 1.2&lt;br /&gt;
| 11.7&lt;br /&gt;
| 0&lt;br /&gt;
| 4 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Leech]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 1 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 950 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 475 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 37.5&lt;br /&gt;
| 37.5&lt;br /&gt;
| 37.5&lt;br /&gt;
| 0.8 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
| 600 m&lt;br /&gt;
| 0.75 s&lt;br /&gt;
| 400 mps&lt;br /&gt;
| 40&lt;br /&gt;
| 24&lt;br /&gt;
| 40&lt;br /&gt;
| 33.3&lt;br /&gt;
| 20&lt;br /&gt;
| 33.3&lt;br /&gt;
| 1.2 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#000035;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Training Laser]]&lt;br /&gt;
| 800 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 200 mps&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 16.7&lt;br /&gt;
| 3.3&lt;br /&gt;
| 0&lt;br /&gt;
| 0.6 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#353500;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vasudan Light Laser]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 300 mps&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 16.7&lt;br /&gt;
| 3.3&lt;br /&gt;
| 16.7&lt;br /&gt;
| 0.6 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot;  align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Targeting Laser]]&lt;br /&gt;
| n/a&lt;br /&gt;
| 0.2 s&lt;br /&gt;
| n/a&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1.0 / s&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dogfight Primaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Primaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Energy Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Energy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-D]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.2 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 22.5&lt;br /&gt;
| 75&lt;br /&gt;
| 75&lt;br /&gt;
| 22.5&lt;br /&gt;
| 1 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-D]]&lt;br /&gt;
| 970 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 485 mps&lt;br /&gt;
| 112&lt;br /&gt;
| 120&lt;br /&gt;
| 24&lt;br /&gt;
| 84&lt;br /&gt;
| 90&lt;br /&gt;
| 18&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Morning Star|Morning Star D]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 0.17 s&lt;br /&gt;
| 1000 mps&lt;br /&gt;
| 20.6&lt;br /&gt;
| 41.2&lt;br /&gt;
| 8.2&lt;br /&gt;
| 4.4&lt;br /&gt;
| 8.8&lt;br /&gt;
| 1.8&lt;br /&gt;
| 4.71 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus S|Prometheus D]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 450 mps&lt;br /&gt;
| 53.3&lt;br /&gt;
| 66.7&lt;br /&gt;
| 23.3&lt;br /&gt;
| 40&lt;br /&gt;
| 50&lt;br /&gt;
| 17.5&lt;br /&gt;
| 1.33 / s&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Maxim|Maxim D]]&lt;br /&gt;
| 2700 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 1800 mps&lt;br /&gt;
| 106.7&lt;br /&gt;
| 26.7&lt;br /&gt;
| 133.3&lt;br /&gt;
| 16&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Shudder]], [[Weapons.tbl#Weapon Flags|Stream]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-D Kayser]]&lt;br /&gt;
| 975 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 650 mps&lt;br /&gt;
| 56&lt;br /&gt;
| 56&lt;br /&gt;
| 32.7&lt;br /&gt;
| 5.6&lt;br /&gt;
| 5.6&lt;br /&gt;
| 3.3&lt;br /&gt;
| 10 / s&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret Guns===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Turret Guns&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Shot&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 1375 m&lt;br /&gt;
| 1.0 s&lt;br /&gt;
| 275 mps&lt;br /&gt;
| 43.8&lt;br /&gt;
| 29.8&lt;br /&gt;
| 26.3&lt;br /&gt;
| 43.8&lt;br /&gt;
| 29.8&lt;br /&gt;
| 26.3&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2100 m&lt;br /&gt;
| 3.0 s&lt;br /&gt;
| 175 mps&lt;br /&gt;
| 41.7&lt;br /&gt;
| 20.8&lt;br /&gt;
| 31.3&lt;br /&gt;
| 125&lt;br /&gt;
| 62.5&lt;br /&gt;
| 93.8&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret Weak]]&lt;br /&gt;
| 1375 m&lt;br /&gt;
| 1.0 s&lt;br /&gt;
| 275 mps&lt;br /&gt;
| 43.8&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.3&lt;br /&gt;
| 43.8&lt;br /&gt;
| 5.3&lt;br /&gt;
| 5.3&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 1250 m&lt;br /&gt;
| 1.2 s&lt;br /&gt;
| 250 mps&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Weak Turret Laser]]&lt;br /&gt;
| 1250 m&lt;br /&gt;
| 0.7 s&lt;br /&gt;
| 350 mps&lt;br /&gt;
| 28.6&lt;br /&gt;
| 28.6&lt;br /&gt;
| 28.6&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Megafunk Turret]]&lt;br /&gt;
| 1440 m&lt;br /&gt;
| 3.4 s&lt;br /&gt;
| 120 mps&lt;br /&gt;
| 57.4&lt;br /&gt;
| 9.6&lt;br /&gt;
| 38.2&lt;br /&gt;
| 195&lt;br /&gt;
| 32.5&lt;br /&gt;
| 130&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 30000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| 1000 mps&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 15000&lt;br /&gt;
| 15000&lt;br /&gt;
| 15000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flak Guns===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Flak Guns&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Shot&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 1400 m&lt;br /&gt;
| 0.15 s&lt;br /&gt;
| 700 mps&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 6&lt;br /&gt;
| 20 / 30 m&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1125 m&lt;br /&gt;
| 1.5 s&lt;br /&gt;
| 750 mps&lt;br /&gt;
| 33.3&lt;br /&gt;
| 33.3&lt;br /&gt;
| 13.3&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| 20&lt;br /&gt;
| 30 / 60 m&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 3150 m&lt;br /&gt;
| 0.5 s&lt;br /&gt;
| 750 mps&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 8&lt;br /&gt;
| 20 / 60 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beam Cannons===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Beam Type&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Firing Time&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Sustained Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Small Red Beam &#039;&#039;([[SRed]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 25 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 3.8 s&lt;br /&gt;
| 1100&lt;br /&gt;
| 145&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Large Red Beam &#039;&#039;([[LRed]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 7 s&lt;br /&gt;
| 3300&lt;br /&gt;
| 1359&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Very Large Red Beam &#039;&#039;([[BFRed]])&#039;&#039;&lt;br /&gt;
| 7400 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 7 s&lt;br /&gt;
| 11550&lt;br /&gt;
| 4756&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Antifighter Beam &#039;&#039;([[SAAA]])&#039;&#039;&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 5 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 3.5 s&lt;br /&gt;
| 49.5&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weak Shivan Antifighter Beam &#039;&#039;([[S-AAA-Weak]])&#039;&#039;&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 5 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 3.0 s&lt;br /&gt;
| 27.5&lt;br /&gt;
| 10&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Small Green Beam &#039;&#039;([[SGreen]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 45 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 1155&lt;br /&gt;
| 61&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Big Green Beam &#039;&#039;([[BGreen]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 30 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 4 s&lt;br /&gt;
| 6600&lt;br /&gt;
| 776&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Very Big Green Beam &#039;&#039;([[BFGreen]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 35 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 4 s&lt;br /&gt;
| 10450&lt;br /&gt;
| 1072&lt;br /&gt;
| Huge, Supercap&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| LR Very Big Green Beam &#039;&#039;([[LRBGreen]])&#039;&#039;&lt;br /&gt;
| 8000 m&lt;br /&gt;
| 35 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 4 s&lt;br /&gt;
| 10450&lt;br /&gt;
| 1072&lt;br /&gt;
| Huge, Supercap&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Light Terran Slashing Beam &#039;&#039;([[LTerSlash]])&#039;&#039;&lt;br /&gt;
| 3500 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2.2 s&lt;br /&gt;
| 825&lt;br /&gt;
| 149&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Green Beam &#039;&#039;([[Green Beam]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2 s&lt;br /&gt;
| 1100&lt;br /&gt;
| 183&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Slashing Beam &#039;&#039;([[TerSlash]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2 s&lt;br /&gt;
| 1925&lt;br /&gt;
| 321&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Antifighter Beam &#039;&#039;([[AAAf]])&#039;&#039; &amp;amp; &#039;&#039;([[AAAh]])&#039;&#039;&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 5.5 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 77&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ULTRA Antifighter Beam &#039;&#039;([[ULTRA Anti-Fighter Beam]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 2.2 s&lt;br /&gt;
| Antifighter&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 165&lt;br /&gt;
| 88&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mjolnir Beam &#039;&#039;([[MjolnirBeam]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 7 s&lt;br /&gt;
| Fixed &lt;br /&gt;
| 4 s&lt;br /&gt;
| 4125&lt;br /&gt;
| 1500&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202030;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mjolnir Beam &#039;&#039;([[MjolnirBeam]]#Home)&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 7 s&lt;br /&gt;
| Direct &lt;br /&gt;
| 4 s&lt;br /&gt;
| 2200&lt;br /&gt;
| 800&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Small Vasudan Beam &#039;&#039;([[SVas]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 20 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 2.5 s&lt;br /&gt;
| 1925&lt;br /&gt;
| 214&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Big Vasudan Beam &#039;&#039;([[BVas]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 24 s&lt;br /&gt;
| Direct&lt;br /&gt;
| 3.7 s&lt;br /&gt;
| 6050&lt;br /&gt;
| 808&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#303020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Vasudan Slashing Beam &#039;&#039;([[VSlash]])&#039;&#039;&lt;br /&gt;
| 4000 m&lt;br /&gt;
| 10 s&lt;br /&gt;
| Slash&lt;br /&gt;
| 2 s&lt;br /&gt;
| 4125&lt;br /&gt;
| 688&lt;br /&gt;
| Huge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary Weapons==&lt;br /&gt;
===Standard Secondaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Secondaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Size Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:30px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Size&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM MX-64|MX-64 Rockeye]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Enemy MX-64&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1900 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1800 m&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0.5 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 0.75 s&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 190 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 150 mps&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 90&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 72&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 72&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;  &lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Heat Seeking]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
| 650 m&lt;br /&gt;
| 0.3 s&lt;br /&gt;
| 360 mps&lt;br /&gt;
| 135&lt;br /&gt;
| 75&lt;br /&gt;
| 90&lt;br /&gt;
| 162&lt;br /&gt;
| 90&lt;br /&gt;
| 108&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Hornet#Weak &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1330 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1140 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 190 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 30&lt;br /&gt;
|} &lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 7.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1610 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.5 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 230 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 80&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1.25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]], [[Weapons.tbl#Weapon Flags|Lock Armed]], [[Weapons.tbl#Weapon Flags|Corkscrew]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Harpoon#Weak&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1250 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3.0 s&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 250 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 16&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 22.6&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 11.3&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.66&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
| 5040 m&lt;br /&gt;
| 6.0 s&lt;br /&gt;
| 280 mps&lt;br /&gt;
| 52.5&lt;br /&gt;
| 29.2&lt;br /&gt;
| 140&lt;br /&gt;
| 39.4&lt;br /&gt;
| 21.9&lt;br /&gt;
| 105&lt;br /&gt;
| 8&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomber+]], [[Weapons.tbl#Weapon Flags|Huge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM TAG-A|TAG-A]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 3.0 s&lt;br /&gt;
| 400 mps&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 1&lt;br /&gt;
| 10 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|TAG-2; 11 s]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM TAG-B|TAG-B]]&lt;br /&gt;
| 1625 m&lt;br /&gt;
| 8.0 s&lt;br /&gt;
| 325 mps&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 2&lt;br /&gt;
| 10 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|TAG-2; 18 s]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM TAG-C|TAG-C]]&lt;br /&gt;
| 2665 m&lt;br /&gt;
| 8.0 s&lt;br /&gt;
| 205 mps&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| 10 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|TAG-3; 10 s]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 360 m&lt;br /&gt;
| 5.0 s&lt;br /&gt;
| 90 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 8.3&lt;br /&gt;
| 6.3&lt;br /&gt;
| 8.3&lt;br /&gt;
| 12&lt;br /&gt;
| 75 / 150 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Spawn 15 x Cluster Baby]], [[Weapons.tbl#Weapon Flags|Remote Detonate]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
| 5500 m&lt;br /&gt;
| 2.0 s&lt;br /&gt;
| 220 mps&lt;br /&gt;
| 3.9&lt;br /&gt;
| -&lt;br /&gt;
| 387.5&lt;br /&gt;
| 1&lt;br /&gt;
| -&lt;br /&gt;
| 96.9&lt;br /&gt;
| 8&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Heat Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Puncture]], [[Weapons.tbl#Weapon Flags|Huge]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Infyrno|Infyrno]]&lt;br /&gt;
| 840 m&lt;br /&gt;
| 5.0 s&lt;br /&gt;
| 120 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 22.5&lt;br /&gt;
| 30&lt;br /&gt;
| 15&lt;br /&gt;
| 11.3&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| 30 / 100 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Spawn 14 x Cluster Bomb Baby]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Remote Detonate]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| Cyclops#short&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2375 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1875 m&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 20.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 95 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 75 mps&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 133.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 66.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 133.3&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- style=&amp;quot;background: #201010&amp;quot; align=&amp;quot;center&amp;quot;  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 100 / 200 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Helios|Helios]]&lt;br /&gt;
| 1950 m&lt;br /&gt;
| 30.0 s&lt;br /&gt;
| 65 mps&lt;br /&gt;
| 226.7&lt;br /&gt;
| 4.5&lt;br /&gt;
| 192.7&lt;br /&gt;
| 272&lt;br /&gt;
| 5.4&lt;br /&gt;
| 231.2&lt;br /&gt;
| 25&lt;br /&gt;
| 100 / 270 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM EMP. Adv|EMP Adv.]]&lt;br /&gt;
| 1375 m&lt;br /&gt;
| 2.0 s&lt;br /&gt;
| 275 mps&lt;br /&gt;
| 22.5&lt;br /&gt;
| 11.3&lt;br /&gt;
| 18&lt;br /&gt;
| 11.3&lt;br /&gt;
| 5.6&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 80 / 300 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|EMP]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rebel Bomb]]&lt;br /&gt;
| 2375 m&lt;br /&gt;
| 20.0 s&lt;br /&gt;
| 95 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 0.4&lt;br /&gt;
| 40&lt;br /&gt;
| 26.7&lt;br /&gt;
| 0.5&lt;br /&gt;
| 53.3&lt;br /&gt;
| 15&lt;br /&gt;
| 100 / 200 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Unknown Bomb]]&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 20.0 s&lt;br /&gt;
| 60 mps&lt;br /&gt;
| 75&lt;br /&gt;
| 22.5&lt;br /&gt;
| 150&lt;br /&gt;
| 100&lt;br /&gt;
| 30&lt;br /&gt;
| 200&lt;br /&gt;
| 15&lt;br /&gt;
| 5 / 30 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|- style=&amp;quot;background:#400000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Unknown Megabomb]]&lt;br /&gt;
| 1500 m&lt;br /&gt;
| 30.0 s&lt;br /&gt;
| 50 mps&lt;br /&gt;
| 106.7&lt;br /&gt;
| 21.3&lt;br /&gt;
| 106.7&lt;br /&gt;
| 80&lt;br /&gt;
| 24&lt;br /&gt;
| 80&lt;br /&gt;
| 40&lt;br /&gt;
| 100 / 450 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Huge]], [[Weapons.tbl#Weapon Flags|No Dumbfire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dogfight Secondaries===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Secondaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:150px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Size Unit&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:45px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:30px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Size&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:70px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM MX-64|Rockeye D]]&lt;br /&gt;
| 1900 m&lt;br /&gt;
| 1.5 s&lt;br /&gt;
| 190 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 24&lt;br /&gt;
| 24&lt;br /&gt;
| 11.3&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Heat Seeking]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Tempest|Tempest D]]&lt;br /&gt;
| 504 m&lt;br /&gt;
| 0.35 s&lt;br /&gt;
| 360 mps&lt;br /&gt;
| 108&lt;br /&gt;
| 60&lt;br /&gt;
| 72&lt;br /&gt;
| 75.6&lt;br /&gt;
| 42&lt;br /&gt;
| 50.4&lt;br /&gt;
| 0.5&lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
| -&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Hornet|Hornet D]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1330 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.0 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 190 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 72&lt;br /&gt;
|} &lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 36&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10.8&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 36&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5.4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[GTM Tornado|Tornado D]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| per swarm&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1610 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2.5 s&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 3.0 s&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 230 mps&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 32&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5.7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 22.7&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 19.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 13.6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 4.8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 1.25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
{|- border=0 style=&amp;quot;background:#003040; border-collapse: collapse&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| 10 / 20 m&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| ~&lt;br /&gt;
|}&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]], [[Weapons.tbl#$Swarm:|Swarm: 4]], [[Weapons.tbl#Weapon Flags|Lock Armed]], [[Weapons.tbl#Weapon Flags|Corkscrew]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Harpoon|Harpoon D]]&lt;br /&gt;
| 900 m&lt;br /&gt;
| 3.5 s&lt;br /&gt;
| 180 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 16&lt;br /&gt;
| 10&lt;br /&gt;
| 28&lt;br /&gt;
| 22.4&lt;br /&gt;
| 14&lt;br /&gt;
| 2.5&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| [[Weapons.tbl#Homing|Aspect Seeking]]&lt;br /&gt;
|- style=&amp;quot;background:#003040;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Infyrno|Infyrno D]]&lt;br /&gt;
| 1155 m&lt;br /&gt;
| 5.0 s&lt;br /&gt;
| 165 mps&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 7.5&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 30 / 100 m&lt;br /&gt;
| [[Weapons.tbl#Weapon Flags|Spawn 5 x Cluster Bomb Baby]], [[Weapons.tbl#Weapon Flags|Bomb]], [[Weapons.tbl#Weapon Flags|Remote Detonate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Turret Missiles===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Secondaries&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:145px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage Potential per Second&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Missile&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:170px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:55px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Refire Rate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
&amp;lt;br&amp;gt;per swarm&lt;br /&gt;
| 1050 m&lt;br /&gt;
| 30 s&lt;br /&gt;
| 150 mps&lt;br /&gt;
| 0.8&lt;br /&gt;
&amp;lt;br&amp;gt;6.7&lt;br /&gt;
| 0.3&lt;br /&gt;
&amp;lt;br&amp;gt;2.7&lt;br /&gt;
| 0.8&lt;br /&gt;
&amp;lt;br&amp;gt;6.7&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Heat Seeking, Swarm: 8&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 2000 m&lt;br /&gt;
| 1 s&lt;br /&gt;
| 100 mps&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 80&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vasudan Flux Cannon]]&lt;br /&gt;
| 1200 m&lt;br /&gt;
| 5 s&lt;br /&gt;
| 80 mps&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
| 500&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Huge&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 450 m&lt;br /&gt;
| 20 s&lt;br /&gt;
| 90 mps&lt;br /&gt;
| 3&lt;br /&gt;
| 2.3&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| 45&lt;br /&gt;
| 60&lt;br /&gt;
| 50 / 100 m&lt;br /&gt;
| Bomb, Remote Detonate, Spawns x 8 Cluster Baby Weak&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 950 m&lt;br /&gt;
| 8 s&lt;br /&gt;
| 190 mps &lt;br /&gt;
| 12.5&lt;br /&gt;
| 10 &lt;br /&gt;
| 6.3&lt;br /&gt;
| 100&lt;br /&gt;
| 80&lt;br /&gt;
| 50&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|- style=&amp;quot;background:#202020;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Swarmer]]&lt;br /&gt;
| 1250 m&lt;br /&gt;
| 15 s&lt;br /&gt;
| 250 mps&lt;br /&gt;
| 4&lt;br /&gt;
| 3.2&lt;br /&gt;
| 2&lt;br /&gt;
| 60&lt;br /&gt;
| 48&lt;br /&gt;
| 30&lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Submunitions===&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:100px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Submunitions&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:90px&amp;quot; |&lt;br /&gt;
| colspan=3 style=&amp;quot;width:120px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Damage per Submunition&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;width:170px&amp;quot; |&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Name&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Range&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Velocity&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Armor&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shield&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Subsys&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |&#039;&#039;&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Special&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#002000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cluster Baby&lt;br /&gt;
| 1050 m&lt;br /&gt;
| 175 mps&lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|- style=&amp;quot;background:#002000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cluster Baby Weak&lt;br /&gt;
| 1400 m&lt;br /&gt;
| 175 mps&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| 15 &lt;br /&gt;
| 20 / 40 m&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|- style=&amp;quot;background:#002000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cluster Bomb Baby&lt;br /&gt;
| 75 m&lt;br /&gt;
| 250 mps&lt;br /&gt;
| 100 &lt;br /&gt;
| 100 &lt;br /&gt;
| 50&lt;br /&gt;
| 20 / 60 m&lt;br /&gt;
| Heat Seeking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=15831</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=15831"/>
		<updated>2008-04-02T21:48:43Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: /* Veteran Comments */  Primary power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Ares&#039;&#039;&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The roman for ares is mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
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&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
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&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
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&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
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&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornadoes, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
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&#039;&#039;When you can use it--do so. Loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the [[GTW UD-8 Kayser]]). Yes, it handles horribly. Yes, it is very slow. Yes, it has an excess of shields and hull. And yes, it&#039;s a bomber&#039;s worst nightmare. Load up secondaries with only the [[GTM Trebuchet]] and be ready to take on some AI enemies. Fighters or bombers beware--the Ares is the sniper of the GTVA. Even against fighters on Hard or higher difficulty, it was very possible to take out 80% of fighters and 90% of bombers (except for the [[Nephilim]]--which will require more thank just two Trebs to kill). If anything survives, it&#039;s probably badly damaged and can be finished off quickly with primaries. The AI doesn&#039;t seem to know how to use this fighter properly, so you&#039;re probably better off loading it with a configuration adjusted for the AI--use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terra Mara&#039;s, but equal to or better than anything else.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=15830</id>
		<title>GVF Tauret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Tauret&amp;diff=15830"/>
		<updated>2008-04-02T21:38:44Z</updated>

		<summary type="html">&lt;p&gt;Mawhrin: Primary energy veteran comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:tauret320x240.jpg]]|caption=The GVF Tauret}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Tauret is replacing the Seth as the Vasudans&#039; heavy assault fighter. While integrating cutting-edge technology developed in collaboration with the Terrans, the Tauret boasts a distinctly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed and firepower to challenge both fighters and warships.&lt;br /&gt;
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===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
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==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Fighter|Sahr Corporation|Poor|65.0 - 75.0|135.0|Medium|300|530|17.5}}&lt;br /&gt;
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===Armaments===&lt;br /&gt;
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*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way. It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It&#039;s still not a really good dogfighter, but for its given role it&#039;s probably the best you could ask for.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The Tauret has the qualities that make a heavy assault fighter attractive (thick shields, tough hull, near-bottomless secondary bays), yet it also has speed and manuverablity that are closer to those of a space superiority fighter then an assault. In the hands of a skilled pilot the Tauret can fight on even or nearly even terms with just about any other fighter in the game.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Small profile except from below or above.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Cannot carry the Maxim gun, thus reducing the effectiveness of this ship against capital ships.  Otherwise, this is a decent Vasudan stand-in for the GTF Erinyes.&#039;&#039;&lt;br /&gt;
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&#039;&#039;This is probably one of the best Vasudan fighters, if not the best. That &amp;quot;Poor&amp;quot; maneuverability rating is rubbish; this fighter can act as an interceptor, no problem at all! It even has more missile space than the [[GTF Ares]]. Compare this: both missile banks of the Tauret can hold 80 [[GTM Tornado|Tornadoes]] each, while that of the Ares can only hold 72 in the first bank, and 80 in the second. If [[GTM Hornet|Hornets]] were just as good as Tornadoes, this ship can literally obliterate anything below corvette class.&#039;&#039;&lt;br /&gt;
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&#039;&#039;The Tauret is let down by its primary energy supply. Its recharge is respectable, the same as [[GTF Hercules|either]] [[GTF Hercules Mark II|Hercules&#039;]] and greater than the [[GTF Myrmidon|Myrmidon&#039;s]] even if only a little more than half that of the exceptional Ares. However, its energy reserves are scarcely more than half that of the Hercs or Ares and two thirds that of the Myrm. This is a common weakness of Vasudan craft and limits their ability in extended engagements.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Mawhrin</name></author>
	</entry>
</feed>