<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moniter</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moniter"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Moniter"/>
	<updated>2026-11-15T10:20:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Mustang19&amp;diff=9197</id>
		<title>User talk:Mustang19</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Mustang19&amp;diff=9197"/>
		<updated>2007-03-31T04:08:20Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for contributing to the wiki, but please try to make all of your changes to a given page in one or two edits. Take time to think about what you&#039;re writing, and try to make all of your changes before you hit the &amp;quot;save page&amp;quot; button. --[[User:Moniter|Mars]] 22:08, 30 March 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:Non-canon&amp;diff=9169</id>
		<title>Template:Non-canon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:Non-canon&amp;diff=9169"/>
		<updated>2007-03-26T02:23:57Z</updated>

		<summary type="html">&lt;p&gt;Moniter: added to the non-canon banner, as some people seem to have some trouble understanding it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;notice metadata&amp;quot; id=&amp;quot;non-canon&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=center cellpadding=8 cellspacing=0 width=95% style=&amp;quot;margin: 0 0 1em 1em; background: #404040; border: 0px #CC0500 solid; border-collapse: collapse; font-size: 125%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #613030; 100%;&amp;quot;|&#039;&#039;&#039;&#039;&#039;The following information has not been confirmed by Volition and is therefore [[canon|not canon]] for the Freespace universe, nor is it condoned by the majority of the community.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Non-canon]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_the_Lion%27s_Den&amp;diff=9154</id>
		<title>Into the Lion&#039;s Den</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_the_Lion%27s_Den&amp;diff=9154"/>
		<updated>2007-03-15T02:07:17Z</updated>

		<summary type="html">&lt;p&gt;Moniter: Fairly extensive rewrite to put it into a less informal voice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[As Lightning Fall|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Exodus (FS2)|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SOC LOOP 2, MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; 99th Skulls (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Snipes leads Alpha wing of the 99th Skulls on a mission through the second Knossos portal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Somebody has to go through Knossos 2 and see what&#039;s going on over there. Guess who&#039;s been selected?&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is often considered Volition&#039;s best, although others find the long minutes of straight flying to be boring.&lt;br /&gt;
&lt;br /&gt;
This is the only mission in which you can fly the [[SF Mara (Terrans)|Mara]], and even if it isn&#039;t exactly like the Shivan version, it&#039;s pretty close. Load up with at least some [[GTM Tempest|Tempests]] or [[GTM Trebuchet|Trebuchets]], as you&#039;ll be spending a fair amount of time strafing at close range, although with such large banks [[GTM Tornado]]s may fit the bill as well. Keep in mind the [[GTW Subach HL-7|Subach&#039;s]] main advantage of efficiency doesn&#039;t mean a thing in the Mara, and that the Mara&#039;s probably the only fighter that can truly support an all-Kayser gun configuration.&lt;br /&gt;
&lt;br /&gt;
After accomplishing the first major challenge of this mission you&#039;re pretty much home free.&lt;br /&gt;
&lt;br /&gt;
You have fifteen minutes before you are able to jump, and your ride apparently won&#039;t wait; so whatever you do in this mission, get back to the node in that time. Immediately locate and head for one of the funny-looking unidentified objects, they possess spinning arms, and are rather larger than a cruiser. Those are your primary targets this mission. They&#039;re widely spaced, so consider diverting some power to your engines. Each can be killed by a well-placed dual Trebuchet hit; aim for the &amp;quot;Crystal&amp;quot; subsystem if you&#039;re going the surgical-kill route, once this is destroyed they self-destruct, otherwise continue to unload on them, and they&#039;ll give out eventually.  Deliver the final shot from a distance, because those devices blow up quite energetically. Take the first and the third, as the elite wing of SOC pilots prove capable of taking out the second of these floating targets. If you hurry you should be able to get some [[SB Nahema]] kills, and one or two [[SC Rakshasa]] kills.&lt;br /&gt;
&lt;br /&gt;
The dialog in this mission has probably at least the most humanity of anything else in the game.&lt;br /&gt;
&lt;br /&gt;
Now, once you have killed all three devices, call for your wingmen to cover you and head for the node. Hopefully you&#039;ve still got a good amount of time left. Diverting power to your engines will probably be a wise idea. Remember, you &#039;&#039;must&#039;&#039; be at the node at the 15 minute mark.&lt;br /&gt;
&lt;br /&gt;
A wing of [[SF Astaroth]]&#039;s will jump in, take them out quickly, and try not to take too much damage. Those will be shortly followed by the SD Nebiros, when it jumps in avoid it&#039;s AAA beam, it can kill you in seconds.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
Sathanas 3, Sathanas 4, Sathanas 5,&lt;br /&gt;
SD Nebiros&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[SF Mara (Terrans)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Into_the_Lion%27s_Den&amp;diff=9153</id>
		<title>Talk:Into the Lion&#039;s Den</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Into_the_Lion%27s_Den&amp;diff=9153"/>
		<updated>2007-03-15T01:45:50Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It doesn&#039;t make a difference... if you quit your kills don&#039;t count either. --[[User:Moniter|Mars]] 18:29, 6 March 2007 (CST)&lt;br /&gt;
:Hey, just exactly how widely is this considered one of Volition&#039;s best? Personally, I found it a pain in the patoot (read: boring). Is it just me? Again? --[[User:Selectah|Selectah]] 16:53, 14 March 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I found it extremely boring but better than most of the Freespace 2 campagin... definitely boring compared to FS1. --[[User:Moniter|Mars]] 19:45, 14 March 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=9118</id>
		<title>GTM EMP Adv.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_EMP_Adv.&amp;diff=9118"/>
		<updated>2007-03-12T07:26:11Z</updated>

		<summary type="html">&lt;p&gt;Moniter: Removed erroneous comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-14 EM Pulse Adv.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:EMP_Adv_320x240.jpg]]|caption=The GTM-14 EM Pulse Adv.}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;If you&#039;re trying to get aspect lock on something, or even just trying to keep your bearings, this missile is evil incarnate. The EMP scrambling effect causes your target to change randomly, and the missile includes a small shockwave effect to knock you around and make sure you&#039;re not quite certain what direction you&#039;re pointed in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The main problem with this weapon is that it&#039;s a double edged sword, if your too close to your enemy, your sensors get screwed up to. The solution: use this weapon at its maximum effective range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Has totally no effect on AI targets.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Even after it seemed like everything was fine, I still got some residual effects every now and then.  Not the HUD flickering, but I did get some random target changes.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1375 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 275 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 80 m / 300 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Causes [[Weapons.tbl#&amp;quot;EMP&amp;quot;|EMP]] within it&#039;s shockwave radius.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_the_Lion%27s_Den&amp;diff=9105</id>
		<title>Into the Lion&#039;s Den</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_the_Lion%27s_Den&amp;diff=9105"/>
		<updated>2007-03-07T00:29:59Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[As Lightning Fall|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Exodus(FS2)|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SOC LOOP 2, MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; 99th Skulls (?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; :V: is your God. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Somebody has to go through Knossos 2 and see what&#039;s going on over there. Guess who&#039;s been elected?&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Prepare yourself for this mission, as it&#039;s widely considered the best Volition ever made. Get up and go to the bathroom first, make sure you&#039;re not going to feel the need for food or water in the middle of it, and make sure you&#039;re wearing clean underwear.&lt;br /&gt;
&lt;br /&gt;
Check your loadout first. My oh my, is that a Mara? Yes, it is. Kit it out however you like, but the Mara&#039;s probably the only fighter that can truly support an all-Kayser gun configuration and it would be a waste to mount anything else (save possibly a single Maxim). You&#039;ll be called upon to kill some somewhat sizeable stuff, so you could kit out a bank of Trebs if that strikes your fancy. However such deep secondary bays are practically crying out for an all-Tornado loadout.&lt;br /&gt;
&lt;br /&gt;
Now take a deep breath, swallow any food or drink you have in your mouth, and hit the &amp;quot;Commit&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you splattered across the front of a Sathanas juggernaut now? Well you should have done what Snipes told you! Trying to pull up is tempting and looks at as if it will work, (indeed, it looks more likely to work then diving), but appearances are decieving, and attempting it will leave your fighter&#039;s wreckage a Sathanas hood ornament.&lt;br /&gt;
&lt;br /&gt;
Fifteen minutes &#039;til you can change your shorts if you happened to soil them, just like the man says. Immediately locate and head for one of the funny-looking &amp;quot;Unknown&amp;quot; things. You know, the ones with the spinning arms. Those are your primary targets this mission. They&#039;re widely spaced, so consider diverting some power to your engines. Each can be killed by a well-placed dual Treb hit; aim for the &amp;quot;Crystal&amp;quot; subsystem if you&#039;re going the surgical-kill route, once this is destroyed they self-destruct. Otherwise just pour on the firepower. They won&#039;t last too long. Deliever the final blow from a distance, because those devices blow up reaaally nice. Once one is down, head for the next one. It&#039;s tempting to dogfight it with your brand new super dogfighting machine, but restrain yourself and only bump off those enemy fighters that get in your way or prove particularly offensive.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to listen to the commentary from Snipes. He&#039;s in top form.&lt;br /&gt;
&lt;br /&gt;
Now, once you have killed all three devices, call for your wingmen to cover you and head for the node. Hopefully you&#039;ve still got a good amount of time left. Diverting power to your engines will probably be a wise idea. Remember, you &#039;&#039;must&#039;&#039; be at the node at the 15 minute mark.&lt;br /&gt;
&lt;br /&gt;
Try not to get run over by the SD Nebiros when it jumps in. Or killed by its after SAAA.&lt;br /&gt;
&lt;br /&gt;
Now you&#039;re at the node, and it&#039;s fifteen minutes on the mission clock, so hit Alt-J and call it day. Or at least we hope you&#039;re at the node and not still dogfighting Aeshmas 10km off.&lt;br /&gt;
&lt;br /&gt;
If you miss your window, you are doomed to die.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
Sathanas 3, Sathanas 4, Sathanas 5,&lt;br /&gt;
SD Nebiros&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[SF Mara (Terrans)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Into_the_Lion%27s_Den&amp;diff=9104</id>
		<title>Talk:Into the Lion&#039;s Den</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Into_the_Lion%27s_Den&amp;diff=9104"/>
		<updated>2007-03-07T00:29:45Z</updated>

		<summary type="html">&lt;p&gt;Moniter: Justification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It doesn&#039;t make a difference... if you quit your kills don&#039;t count either. --[[User:Moniter|Mars]] 18:29, 6 March 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Subspace_drives&amp;diff=9006</id>
		<title>Talk:Subspace drives</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Subspace_drives&amp;diff=9006"/>
		<updated>2007-02-14T04:05:48Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t the Lucifer stay in the Delta Serpentis - Sol corridor for much longer than 10 minutes? --[[User:Moniter|Mars]] 22:05, 13 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Standard_Flak&amp;diff=9002</id>
		<title>Standard Flak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Standard_Flak&amp;diff=9002"/>
		<updated>2007-02-13T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Standard Flak&#039;&#039;&#039; is a defensive weapon used in [[Portal:Freespace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Commonly used anti-fighter weapon&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The meat-and-potato point defense weapon in [[Portal:Freespace 2|Freespace 2]] it is used by every race and virtually every warship ([[GVC Aten]] doesn&#039;t count), and some non-warships ([[GTFr Triton]]) the [[GTC Aeolus]] actually makes most of its warship kills with flak rather than its weak [[SGreen]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039; Flak Turrets are more of a deterrent weapon, although they are still one of the more effective AA weapons in the game. &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Flak is a very deadly weapon, the [[GTC Aeolus]] is proof of this.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Flak is primarily a danger to a fighter craft with a breached shield quadrant, ANY breached shield quadrant, even if it&#039;s on the other side of the fighter from the flak gun. Pay close attention to your shields and equalize their strength often if under flak fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1050 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 6.67 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 700 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVD_Hatshepsut&amp;diff=9001</id>
		<title>GVD Hatshepsut</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVD_Hatshepsut&amp;diff=9001"/>
		<updated>2007-02-13T01:13:33Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:hatshepsup320x240.jpg]]|caption=The GVD Hatshepsut}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Hatshepsut was one of the most powerful eygyptian queens in history and was pharaoh in all but name when her husband died.  Like its namesake, this destroyer is is the &amp;quot;reigning pharaoh&amp;quot; of the Vasudan Fleet.  Over 24 turrets, 5 beam weapons, and 2 seperate fighter bays, this ship is to be feared and repected to all who go against it .&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to efficiently integrate the new beam cannon. The process of retrofitting the older Typhon-class warships yielded vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over as the primary Vasudan destroyer. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb&#039;s 13th Battle Group serve at the vanguard of the modern Vasudan fleet.&lt;br /&gt;
&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to integrate the new beam cannon efficiently within its power grid. The process of retrofitting the older Typhon-class warships yielded only marginal results, with vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over its role as the primary Vasudan carrier and command ship. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb’s 13th Battle Group serve at the vanguard of the modern Vasudan fleet.&lt;br /&gt;
&lt;br /&gt;
===Notable Ships of Class===&lt;br /&gt;
[[GVD Psamtik]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[GVD Memphis]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Hatshepsut is not as effective against fighters than the [[GTD Hecate]]-class, but her BVas beams mean danger to anything that&#039;s larger than a bomber and can be targeted by heavy beam cannons. It is a setback that the beam turrets are large, thereby being easy to hit and vulnerable. On the plus side, the destroyer itself is more durable than any other [[GTVA]] destroyer.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Its the best GTVA destroyer, better than the Hecate in my opinion while MUCH more able to fend off bomber attacks than the Orion. In short, this destroyer isn&#039;t the best in any one field, but is the best of them all because it can handle more types of things. It has slightly less capital firepower than Orion, which has 3 Big Green Beams and 3 more TerSlash turrets of random quality. It has more StandardFlak batteries than the Hecate, but 2 less anti-fighter beams, and no HeavyFlak or LongRangeFlak at all. It also has about 35k more hp than any other GTVA destroyer, itself a big boon.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Curiously mounts several Fusion mortar batteries in the multipart turrets on its upper surface, which looks somewhat odd and seems out of character for such a warship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mentioned above, the Hatshepsut can be very effective against bombers. On both sides, but more on it&#039;s right side, there are many flak batteries. Though only [[Standard Flak]], wings of fighters and bombers are decimated.Even cruisers and corvettes take surprising damage when near the Hatshepsut&#039;s front-right or front-left sides.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Akheton Corporation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 135 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2126 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| Not known. Presumably similar or superior to Typhon (30 wings).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Fusion Mortar]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SVas|Small Vasudan Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BVas|Big Vasudan Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:99th_Skulls&amp;diff=8963</id>
		<title>Talk:99th Skulls</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:99th_Skulls&amp;diff=8963"/>
		<updated>2007-02-06T23:17:08Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would have assumed you fly with the 99th for As Lightning Fall and Into The Lion&#039;s Den too. It&#039;s not explictly stated but seems logical.&lt;br /&gt;
&lt;br /&gt;
:I agree, but there&#039;s nothing conclusive, we do know however, that they appear in more than one mission Love the Treason and Hate the Traitor. --[[User:Moniter|Mars]] 17:17, 6 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:GalacticEmperor&amp;diff=8950</id>
		<title>User:GalacticEmperor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:GalacticEmperor&amp;diff=8950"/>
		<updated>2007-02-05T04:25:35Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is responsible for several hi-poly models and several other contributions to the Freespace community, of late he is rather scarce due to issues in reality.&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vasudans&amp;diff=8948</id>
		<title>Vasudans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vasudans&amp;diff=8948"/>
		<updated>2007-02-05T04:20:41Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
*Freespace 1&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Vasudans&#039;&#039;&#039; are one of the major species within the Freespace Universe. &lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
[[Image:Vasudans.jpg]] &amp;lt;br&amp;gt;&lt;br /&gt;
Vasudans, much like [[Terrans]], are carbon based bipeds, standing upright with their two arms and hands used to manipulate tools. Usually standing at least several feet taller than terrans, the skeletal looking vasudan frame conceals a powerful musculature. Vasudans have brown, mottled skin, and a durable biological system that allows them to withstand the extremely harsh conditions of their home world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Vasudans originate on the [[Vasuda Prime|fourth planet]] of the [[Vasuda]] system, the only planet in that system that is capable of supporting life.  Known as Vasuda Prime, is a relatively hostile world.  Both of the twin continents of Vasuda Prime are almost entirely desert, and most of the above-ground water is, even by Vasudan standards, undrinkable.  In order to adapt to these surroundings, Vasudans developed quite rapidly.&lt;br /&gt;
&lt;br /&gt;
The Vasudans made first contact with the [[Terrans]] some time prior to 2321 (the starting date of the [[14-Year War]]. Little data is available on the early days of Terran-Vasudan contact, but it can be assumed to have been quite strained, as it took what seems, through Terran eyes, to be a relatively minor event (a Terran mishandling of a Vasudan ritual known as &amp;quot;The Conversation&amp;quot;) to trigger a war between the two species. This war dragged on for fourteen years, until the arrival of the [[Shivans]] in 2335.&lt;br /&gt;
&lt;br /&gt;
The [[Shivans]] were not selective in their xenocide, attacking both Terrans and Vasudans indiscriminately, and technologically superior to both. Faced with such a foe, the Terrans and Vasudans formed a military alliance against them. Through this alliance, both Terran and Vasudan technology advanced considerably, with the development of fighter based shields and  subspace drives, and subspace tracking, but it came with a terrible price. The Shivan flagship, the &#039;&#039;[[SD Lucifer]]&#039;&#039;, attacked the Vasudan homeworld from orbit, bombarding it for over seventeen hours, leaving the surface uninhabitable and killing billions. Shortly after this, the &#039;&#039;Lucifer&#039;&#039; was destroyed in the [[Delta Serpentis]]-[[Sol]] jump corridor, effectively ending the war against the Shivans.&lt;br /&gt;
&lt;br /&gt;
Despite the loss of their homeworld, the Vasudan society continued on in the post war era, and managed to recover relatively well. With [[Vasuda Prime]] uninhabitable, the capital was moved to [[Aldebaran]] and for several years Vasudan society continued in a vein similar to that of the pre-war years. In 2339, however, this came to an abrupt end when the parliament that had ruled the Vasudan race during the previous years was put aside by the Vasudan emperor, Khonsu II, and a new government was formed. Led by the emperor, a leader of unusual acumen and wisdom, this new government led a species-wide economic, social and industrial reconstruction that considerably surpassed the fractured efforts of the Terrans.&lt;br /&gt;
&lt;br /&gt;
Ten years after the [[Great War]], in 2345, the first official [[Galactic Terran-Vasudan Alliance]] was signed. This treaty recognized the autonomy of the two member races, but provided the framework of mutual defence and trade agreements that would become the founding principles of a far stonger alliance. Following the signing of this treaty, Khonsu instigated the [[GTVA Colossus|Colossus]] project, a massive joint project that would have theoretically defended both species from any future Shivan incursions.&lt;br /&gt;
&lt;br /&gt;
It took twelve years, but in 2358 the [[Beta Aquilae Convention]] (BETAC) solidified the alliance that already existed, recognizing the Vasudan Imperium as one of the three supreme authorities in Terran-Vasudan Space (along with the General Assembly and the Security Council) as a part of the unified government of the [[Galactic Terran-Vasudan Alliance]]. Though the Vasudans and Terrans maintain separate fleets, these flees exist under a common command structure. Technology and information are openly and freely exchanged between the two species.&lt;br /&gt;
&lt;br /&gt;
In 2366 (approximately) Vasudan society was shaken by the emergence of the [[Neo Terran Front]], a Terran rebel group with a strong anti-Vasudan ideology. The NTF exploited the Terran bitterness and jealousy over the near miraculous recovery of the Vasudan society and economy after the [[Great War]], and brought to light simmering tensions between the two theoretically unified species.&lt;br /&gt;
&lt;br /&gt;
In 2367, eighteen months after this rebellion began, however, a greater threat presented itself, in the form of the return of a [[Second Shivan Incursion|stronger Shivan armada]]. This new Shivan fleet was far more dangerous than the [[Lucifer Fleet|Lucifer fleet]]|, and managed to destroy the entire [[Capella]] system. At the same time, however, the [[The NTF Rebellion|NTF rebellion]] was finally put down, largely by the &#039;&#039;[[GTVA Colossus]]&#039;&#039; and its fleet. It is not known what impact these events will have on Vasudan society into the future.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
At their core, the Vasudans are a civilization of philosophers, artists, and scholars rather than warriors. They immerse themselves in the teachings of those who came before them, perceiving history not as a linear chronology of events but as a space inhabited by both the living and the dead. To the Terran outsider, Vasudan society appears convoluted and ritualistic. The Vasudans themselves may seem arrogant, treacherous, and superstitious. On the other hand, Vasudans tend to view Terrans as aggressive, paranoid, and stupid. Thirty years of peaceful interaction between Terrans and Vasudans has helped to deconstruct these stereotypes.&lt;br /&gt;
&lt;br /&gt;
Vasudan society is complex and filled with peril for the outsider ignorant of their culture.  Vasudans have a range of social tests and protocols, such as The Conversation.  A Terran mishandling of The Conversation is presumed to be one of the major causes of [[Terran-Vasudan War|the 14-Year War]].  Prior to the ascension of [[Khonsu II]], The Vasudan government was parliamentary in nature, though it was technically presided over by the Imperial family, in a dynasty that had endured for over ten thousand years, and the Ambassadors, who are quasi-royal go-betweens for the Parliament and the Imperium. This parliament was notorious for its Byzantine treachery, corruption and arrogance.&lt;br /&gt;
&lt;br /&gt;
The crowning achievement of the Vasudan civilization is its language. For the average Terran, the formalities governing its usage are beyond comprehension. [[wikipedia:Syntax|Syntax]] and vocabulary are dictated by such factors as the speaker&#039;s age, rank, and caste, the time of day and the phase of the Vasudan calendar, and the relative spatial position of the speaker to the Emperor. This is further compounded by the existence of several alphabets, dozens of verb tenses, and thousands of dialects. A translation device is standard on all [[GTVA]] communications systems, enabling Terrans and Vasudans to mutually understand each other.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Vasudan space exploration has been driven primarily by the need to find planets capable of sustaining their species. During the Great War, Vasudan technology was approximately on par with that of the Terrans, though it remains unclear whether this was the result of independent development, or theft of advanced technology by one or both parties. As the military and social links between the two races became stronger following the war, technological development homogenized due to the free exchange of technology and information promoted by BETAC. Despite this, Vasudan technology remains superior in some areas, such as reactor development. They also have quirks which promote technological development along specific lines, such as the [[GTW Mekhu HL-7|Mekhu HL-7]], a Vasudan varient of a terran weapon, altered to increase the range and firing rate, though at the cost of sheer hitting power.&lt;br /&gt;
&lt;br /&gt;
Because the Vasudan homeworld was primarily desert, the Terrans used Egyptian names to designate Vasudan warships during the Terran-Vasudan War and the Great War. After the defeat of the Shivans, the Vasudans insisted on maintaining this convention. The Emperor strongly identified with the history of Ancient Egypt, particularly the longevity of its civilization. Following their Emperor&#039;s example, Vasudans will take on what they call a Terran name from the myths and history of [[Wikipedia:Ancient Egypt|ancient Egypt]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=99th_Skulls&amp;diff=8947</id>
		<title>99th Skulls</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=99th_Skulls&amp;diff=8947"/>
		<updated>2007-02-05T03:54:01Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General info==&lt;br /&gt;
&amp;lt;b&amp;gt;Squadron type:&amp;lt;/b&amp;gt; Elite Space Superiority &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Craft used the most:&amp;lt;/b&amp;gt; [[GTF Erinyes|GTF &#039;&#039;Erinyes&#039;&#039;]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stationed on-board:&amp;lt;/b&amp;gt; [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]](?) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Squadron leader:&amp;lt;/b&amp;gt; &amp;lt;unknown&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
&lt;br /&gt;
The 99th Skulls appeared solely in two missions during the &#039;&#039;FreeSpace 2&#039;&#039; campaign. From what there can be gathered, the 99th Skulls were an elite squadron, probably used by the [[Special Operations Command|SOC]]. They were among the first squadrons to use the [[GTF Erinyes|GTF &#039;&#039;Erinyes&#039;&#039;]] and the [[GTW UD-8 Kayser|UD-8 Kayser]] primary weapons.&lt;br /&gt;
&lt;br /&gt;
In that mission, a new technology appeared: The [[GTA Charybdis|GTA &#039;&#039;Charybdis&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Misc notes==&lt;br /&gt;
The craft of this squadron were designated as Skull Alpha and Skull Beta in one of the &#039;&#039;FreeSpace 2&#039;&#039; missions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Squadrons]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=8946</id>
		<title>Love the Treason...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Love_the_Treason...&amp;diff=8946"/>
		<updated>2007-02-05T03:52:07Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Rebels &amp;amp; Renegades|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[...But Hate the Traitor|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;SOC LOOP 1, MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The GTVA wants to capture the NTT Sunder, an Argo class transport carrying valuable supplies relating to ETAK. Fortunately the pilot is an Allied operative however the transport has a vast fighter escort which must be dealt with. Fortunately the 99th Skulls (the elite of the elite) are on hand to help out. They destroy the escort and bring in the GTA Hamako to block all rebel transmissions from the area. It won&#039;t be easy going though, two Aeolus cruisers and numerous fighters attempt to stop you.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The mission briefing will make this sound like a simple mission. Then again, the last mission sounded simple too. About 10 seconds into the mission, explosions will take out half of the ships and leave the remaining standing. They will all be marked hostile, as the remaining pilots quickly realize that they&#039;ve been setup and Alpha 1 amd Beta 2-Commander Snipes-are traitors to the surviving ships. Quickly eliminate the ships, and remember to help Snipes out as well. Once the ships are destroyed, Snipes will alert you that he rigged jamming and detonation devices in all of the ships, and that the Sunder is under the control of an allied pilot. He also informs you that since the detonators did not work perfectly, &amp;quot;with the luck we&#039;re having&amp;quot; the communications got through. Your actual objective is to guard the Sunder, so that SOC can bring in a Sunder decoy and detonate it. The Sunder has SOC members on board.&lt;br /&gt;
&lt;br /&gt;
Soon after Snipes tells you that its possible the entire NTF armada will show up, two wings of NTF fighters will jump in to assist. Both wings have friendly IFF status, so if the NTF knows about the Allied heist, they&#039;re not letting on. The wings mention that they received a partial transmission regarding a core reactor breach, but don&#039;t mention anything about you and Snipes. Snipes handles the communications, but alerts you that he has friends who will be arriving shortly. Once his friends... two wings of the [[99th Skulls]] [[GTF Erinyes]] class fighters, arrive, both [[NTF]] wings will turn hostile. Destroy them quickly, with the help of the 99th Skulls, the Erinyes fighters will rip them up in no time.&lt;br /&gt;
&lt;br /&gt;
Your new objective will be to guard the Sunder and the Hamako, a ship which is jamming communications. Although Snipes mentions that it is essential that the Hamako survive, the Sunder will be the main target of the fighters, and once that is lost, the mission is over. Therefore, it is essential to protect the Sunder. A [[GTC Aeolus]] class cruiser, the NTC Mylae, and several fighters will arrive, either tell Skull to ignore the cruiser, and take out it&#039;s guns to get the kill yourself, or ignore it and get a couple of fighter kills... as the Aeolus is toned down from it&#039;s normal armament and the Erinyes fighters will take it down in seconds.&lt;br /&gt;
&lt;br /&gt;
Soon a second Aeolus cruiser, the NTC Hellespont and more fighters will arrive, but you don&#039;t need to worry about the cruiser. The GTCv Naxos, a [[GTCv Deimos|Deimos class corvette]] will jump in and start delivering pain. All you need to do is keep the Sunder and Hamako going. Order Alpha wing to engage enemy fighters at long range and keep Beta in close proximity to the Hamako.&lt;br /&gt;
&lt;br /&gt;
As soon as the Sunder jumps out, the Sunder&#039;s decoy will jump in. The Naxos will help in taking out the cruiser if it is still alive.&lt;br /&gt;
&lt;br /&gt;
Actually, when it blows up, wait a few moments for the NTCv Sevrin to jump in... Snipes, cleverly blames the loss of a full squadron of fighters and the NTT Sunder on the the corvettes CO, Snipes tells you that the man will be hung, however, given the next mission, this is unlikely.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*NTT Sunder: [[GTT Argo]] class transport under the control of an allied operative. The Sunder&#039;s cargo is classified on high levels in both the NTF and the GTVA. &lt;br /&gt;
*GTA Hamako: First field use of the [[GTA Charybdis]]&lt;br /&gt;
*NTC Mylae: First cruiser that jumps in and attempts to stop the Sunder&lt;br /&gt;
*NTC Hellespont: Second Aeolus cruiser, destroyed by 99th skulls with fire support from the GTCv Naxos&lt;br /&gt;
*GTCv Naxos: Deimos class corvette, assisted in destroying the Hellespont&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SSG_Trident&amp;diff=8945</id>
		<title>SSG Trident</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SSG_Trident&amp;diff=8945"/>
		<updated>2007-02-05T03:07:03Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:trident320x240.jpg]]|caption=The SSG Trident}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
We believe that the sole purpose of the Trident is to guard Shivan repair and supply depots.  It is not too strong, but in mass quantities, can be dangerous.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SSG Trident line of sentry gun platforms is well known from numerous encounters during the Great War. These are still used to guard Shivan installations, but many of the stronger Belial platforms have been deployed to the most critical defensive positions.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trident was the most powerful sentry gun in FS1, but after being carried on to FS2 it is outclassed by the Alastor and Belial guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is very easy to destroy parts of the gun, like the legs, compared to other sentry guns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Sentry Gun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 11 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Nickbarber48&amp;diff=8944</id>
		<title>User talk:Nickbarber48</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Nickbarber48&amp;diff=8944"/>
		<updated>2007-02-04T04:19:50Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Non-canon and campagin specific stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Non-canon and campagin specific stuff ==&lt;br /&gt;
&lt;br /&gt;
In the future, if you could clearly label any information within a user made campaign with the non canon flag (&amp;lt;nowiki&amp;gt;{{non-canon}}&amp;lt;/nowiki&amp;gt;) and explain what campaign it&#039;s going in, it would be a fairly big help. --[[User:Moniter|Mars]] 22:19, 3 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Nickbarber48&amp;diff=8943</id>
		<title>User talk:Nickbarber48</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Nickbarber48&amp;diff=8943"/>
		<updated>2007-02-04T04:19:30Z</updated>

		<summary type="html">&lt;p&gt;Moniter: Non-canon and campagin specific stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Non-canon and campagin specific stuff ==&lt;br /&gt;
&lt;br /&gt;
In the future, if you could clearly label any information within a user made campaign with the non canon flag (&amp;lt;nowiki&amp;gt;{{non-canon&amp;lt;/nowiki&amp;gt;) and explain what campaign it&#039;s going in, it would be a fairly big help. --[[User:Moniter|Mars]] 22:19, 3 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nankam_Aeronautical&amp;diff=8942</id>
		<title>Nankam Aeronautical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nankam_Aeronautical&amp;diff=8942"/>
		<updated>2007-02-04T04:16:48Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
Nankam Aeronautics Co. are a leading spacecraft building and Aerospace techonogies company based in Epsilon Pegasi. &lt;br /&gt;
Space Craft Developed by Nankam Aeronautics include:&lt;br /&gt;
* GTF Ares strategic assault fighter&lt;br /&gt;
* GTF Pegasus stealth recon fighter&lt;br /&gt;
* GTF Perseus interceptor &lt;br /&gt;
And More Are Coming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nankam Aeronautics was the no.1 contributers and contractors to the GTVA Colossus Project with 77,000 workers on deck 24/7 and 50,000 workers part time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Nankam Aeronautics Are A Corporation Of Several Other Corporations Which Include:&lt;br /&gt;
* Pletcher Designs&lt;br /&gt;
* Johnson Munitions&lt;br /&gt;
* Cammarillo Company&lt;br /&gt;
* Velocity (Sub Company of Cammarillo)&lt;br /&gt;
* National Aeronautics Space Agency (Went Broke In June, 2334)&lt;br /&gt;
* Bartek Aviation and Sheilding Systems&lt;br /&gt;
* Forten X Uranium Methane Core Engines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campagins]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Terrans&amp;diff=8938</id>
		<title>Terrans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Terrans&amp;diff=8938"/>
		<updated>2007-02-03T17:48:44Z</updated>

		<summary type="html">&lt;p&gt;Moniter: Flagging non canon until page is entirely cleaned of speculation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrans&#039;&#039;&#039;, or humans, are bipedal, carbon-based life forms that evolved from primates several thousand years ago on the third planet in the [[Sol]] system. They have an internal skeleton that supports and protects all their internal organs, musculature, and external skin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terran1.jpg]]&lt;br /&gt;
==Physiology==&lt;br /&gt;
Compared to [[Vasudans]] or [[Shivans]], or even many terrestrial animals, humans are physically weak, able to lift only slightly more than their own body weight (although the species encompasses a wide variety of exceptions). Humans have circumvented this weakness by using their relatively compact and powerful brains to develop tools that give them advantages over their adversaries and the ability to manipulate/change their environments. The ability to reason and use logic has enabled this species to outsmart their competitors. The combination of intelligence and versatility has given the Terran species the flexibility it needed to adapt to the various threats it has faced, and allowed Terrans to evolve from tribal, nomadic primates (not entirely unlike their progenitors) to a spacefaring race.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Image:Terran2.jpg]] &amp;lt;br&amp;gt; The Terran homeworld of [[Earth]] is the third planet in the [[Sol]] system, and is well suited to life. Vast oceans cover two thirds of the planet, and a protective magnetospere guards the planet from extreme levels of radiation. The landscape varies between grassy plains, lush forests, frozen wastes and barren deserts. Earth history is one filled with constant turmoil and strife, due to the highly competitive nature of its dominant species. Humans possess conflicting instincts of social grouping, political interests, and a basic drive for individualism.&lt;br /&gt;
&lt;br /&gt;
The first great age of [[Earth]] was that of [[Wikipedia:Antiquity|Antiquity]], circa 200 BCE, which saw the rise of the &amp;quot;nation state&amp;quot;. Prominent among these was the [[Wikipedia:Roman Empire|Roman Empire]], which conquered much of the subcontinent of [[Wikipedia:Europe|Europe]], was the progenitor of much of present Terran politics and social structure. The [[wikipedia:Ancient Greece|ancient Greeks]] were responsible for much of the philosophical underpinnings for contemporary political and social thought. The Greeks were the great scientists and artisans of their day, and most Terran starships were later named after the gods of this culture. The Ancient Egyptians formed the basis for nomenclature presently assimilated by [[Vasudan]] society. These were the first nation-states on which Terran government was ultimately based.&lt;br /&gt;
&lt;br /&gt;
The fall of [[wikipedia:Ancient Rome|Rome]] by barbarian invaders circa 500 CE marked the beginning of the Dark Ages, a time where most of the grandeur of Rome was lost. Civilizations such as the [[wikipedia:Mongols|Mongols]], the [[wikipedia:Aztecs|Aztecs]], and the [[wikipedia:Chinese|Chinese]] rose and declined. The fragmented states of Europe fought constantly amongst themselves, and developed newer and deadlier technologies with which to defeat their enemies.&lt;br /&gt;
&lt;br /&gt;
Islamic scientists preserved most of the knowledge of Greece and Rome that was rediscovered in the [[wikipedia:Renaissance|Renaissance]] over one thousand years later. Transportation during this time grew to the point where global travel became possible. During the 17th and 18th centuries Europeans discovered, and frequently annihilated, other cultures across the planet in other continents. Colonists settled and prospered over the planet, and the first truly global empire was the [[wikipedia:British Empire|British Empire]] during the 19th century.&lt;br /&gt;
&lt;br /&gt;
The 20th century saw great sweeping technological advancements that made instantaneous communication possible over the entire planet, but it also saw the first incidences of global warfare. The most profound of these wars took place in the middle of the century and involved almost every nation on the planet. Over 55 million Terrans were killed in the [[wikipedia:Second World War|Second World War]], and terrible weapons, including nuclear weapons, were developed and used. Out of this drive to overcome the enemy came the First Space Age, which saw the first launches of satellites into orbit, and lunar landings made. Efforts were focused on the exploitation of near earth space for commercial and military purposes.  &lt;br /&gt;
&lt;br /&gt;
The last global war type conflict between rival political powers ended just prior to the end of the 20th century. The collapse of the [[Soviet Union]] brought about a period of relative peace up to the end of the century. This did not mean, however, that conflict did not take place. The end of the bi-polar conflict only loosened the strings of smaller, yet nonetheless vicious, rivalries across the globe. With no over-riding contest to keep them in check, the smaller rivalries quickly broke out into open conflict. Names like Sarajevo, Mogadishu, and Rwanda would cast a pall over these few years of &amp;quot;peace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The 21st century began with the phenomenal expansion of a new technology which would change forever the direction of human culture, the [[wikipedia:Internet|Internet]]. With this any Terran could tap into the network of computers and their users all over the planet and discover any information they might desire. This tool was used and abused in various ways to inform and educate the populous at an ever increasing rate. By the end of the century, the vast majority of collected Terran knowledge had been spread throughout the globe, and most of the economic and health problems that had plagued humanity since its earliest days were solved, and the nation-state began to evolve into a global-state.&lt;br /&gt;
&lt;br /&gt;
By the 22nd century, Earth&#039;s population had exceeded 10 billion. Despite the advancements, Earth could no longer support the needs of its people. Development of the Lunar and Martian colonies was stepped up, and the Second Space Age began. Huge terraforming processes were began and artificial gravity space stations were constructed, with most nations uniting in a common endeavor to save humanity. The population of [[wikipedia:Mars|Mars]] and Luna grew to the thousands, then the millions. With space travel, the Terran species furthered its growth, both in material ways and in immaterial, philosophical ways.&lt;br /&gt;
&lt;br /&gt;
Exploration of the outer reaches of the [[wikipedia:Solar system|Solar system]] was made a priority in the 23rd century, after the discovery of primitive life forms on the moon of Europa. During the expansive colonization projects, larger and larger space stations and starships were designed and manufactured. By the latter part of the century mining operations in the asteroid belt beyond Mars and on the moons of [[wikipedia:Jupiter|Jupiter]] and [[wikipedia:Saturn|Saturn]] was commonplace, but the speed of light limited Terran exploration. Not until the discovery of [[Subspace]] in 2316 did the galaxy open up for real colonization, conquest, and exploitation. The system-state evolved into the inter-system state, and with the formation of the [[Galactic Terran Alliance]], a galactic-state.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Terran3.jpg]] &amp;lt;br&amp;gt; Terran culture is founded on the premise of social equality of all Terrans. After witnessing historical atrocities performed by humans solely on the basis that a physical trait or heritage made them somehow inferior, Terran governments forcibly induced human psychological conditioning in the early 22nd century. While unifying the Terran culture as a whole, this also had the unwanted side effects of arrogance and hostility toward alien races.&lt;br /&gt;
&lt;br /&gt;
Terrans are permitted to choose their own careers, and do what they enjoy within the limits of safety. Customs vary widely depending on the original nationality of the individual. Clothing is always worn and is frequently stylized depending on the occasion. Terran language is based on [[wikipedia:American English|American English]], which was a homogenization of several older languages. Religion is entirely dependent on the individual, with little government interference.&lt;br /&gt;
&lt;br /&gt;
While the individual human is usually polite, reasonable, and educated, as a group they can often exhibit irrational behavior. Politicians and dictators in the past have exploited these traits for their own gain.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
[[Image:Terran4.jpg]] &amp;lt;br&amp;gt; Terran ship design has not far departed from the utilitarian cylindrical segments and boxes that made up the first Terran spaceships and space stations. Dull grays and beiges were hallmarks of Terran design through the 24th century. They were utilitarian and cheap to produce, with embellishment limited to stripes of paint and squadron insignia. Despite this, Terran design esthetics have held to the military-industrial themes. Legendary warships like the [[GTF Apollo|GTF &#039;&#039;Apollo&#039;&#039;]], [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]], and [[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]] are considered by many to represent the finest in unadulterated Terran design. The familiar lines and sturdy blocks are reassuring reminders of the durability and power of the ships. After [[Vasudan]] and [[Shivan]] technologies began being implemented, Terran design took a softer turn. Fighters and bombers became the hot-rods of their generation, with the sleek [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]], [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], and [[GTCv Deimos|GTCv &#039;&#039;Deimos&#039;&#039;]] adorning many a Terran teenager&#039;s wall.&lt;br /&gt;
&lt;br /&gt;
Weaponry on Terran starships is very diverse, reflecting both Terran adaptability for different circumstances and the philosophy that pilots should be able to customize their loadout to their own tastes. All-purpose weapons such as the [[GTW Subach HL-7|Subach HL-7]], [[GTW Avenger|Avenger]], and [[GTW Prometheus|Prometheus]] are complemented by weapons that have a special effect upon their targets, like the kinetic effect of the [[GTW Flail|Flail]] rifle and the energy-draining abilities of the [[GTW Lamprey|Lamprey]]. Guns with ammunition were used throughout the [[Unification War]] until the pulse cannons now in use were developed. Early energy-based weapons were distinctly gaseous in their aural signatures and visual identifications, due to the use of gases like argon and nitrogen used to intensify the laser pulses. Later weaponry used during the [[Second Shivan Incursion|second Shivan conflict]] put more of an emphasis on plasma and electromagnetic weapons, such as the [[GTW Circe|Circe]].&lt;br /&gt;
&lt;br /&gt;
Terran missile design is mostly dependent on brute force, rather than finesse. Heavy ordinance like the [[GTM Phoenix V|Phoenix]] line of heavy missiles and the [[GTM Cyclops|Cyclops]] torpedo annihilate large targets, as Terrans prefer to use their primary weapons against smaller, faster targets. Many of the lighter missiles, such as the [[GTM Interceptor|Interceptor]], used by Terran fighters were only made possible through Vasudan improvements in aspect lock times and engine speeds.&lt;br /&gt;
&lt;br /&gt;
The heavy beam cannons mounted on most [[NTF]] era Terran warships were first known to be mounted on the [[GTI]]&#039;s pet project, the [[GTD Hades]], and was poised to overtake the surviving forces of the [[GTA]] and [[PVN]] towards the end of the [[Great War]]. [[Hades Rebellion|The ill-fated rebellion]] of these engineers in their bid to overthrow the [[Galactic Terran Alliance]] apparently led to the development of the comparatively advanced weaponry. Many ship classes were re-outfitted with these new weapons, but, according to the tech room, this wasn&#039;t always practical, the primary motivation for the decommissioning of many [[GVD Typhon]] destroyers was their particular problems with the integration of large beam cannons. Several variants appear to exist, some firing a steady, unmoving beam, other &amp;quot;slashing&amp;quot; across the hull area of the target. These &#039;slash&#039; beams maximize the spread of the beam fire on a wide arc across the target&#039;s hull, increasing the chances of disabling subsystems and turrets. Both Slash beams and Line-of-Sight (LOS) beams are standard by the time of the Second Shivan Incursion on Terran and Vasudan warships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Terrans&amp;diff=8934</id>
		<title>Terrans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Terrans&amp;diff=8934"/>
		<updated>2007-02-03T03:08:04Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Technology */  cleaned up beam cannon section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Terrans&#039;&#039;&#039;, or humans, are bipedal, carbon-based life forms that evolved from primates several thousand years ago on the third planet in the [[Sol]] system. They have an internal skeleton that supports and protects all their internal organs, musculature, and external skin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Terran1.jpg]]&lt;br /&gt;
==Physiology==&lt;br /&gt;
Compared to [[Vasudans]] or [[Shivans]], or even many terrestrial animals, humans are physically weak, able to lift only slightly more than their own body weight (although the species encompasses a wide variety of exceptions). Humans have circumvented this weakness by using their relatively compact and powerful brains to develop tools that give them advantages over their adversaries and the ability to manipulate/change their environments. The ability to reason and use logic has enabled this species to outsmart their competitors. The combination of intelligence and versatility has given the Terran species the flexibility it needed to adapt to the various threats it has faced, and allowed Terrans to evolve from tribal, nomadic primates (not entirely unlike their progenitors) to a spacefaring race.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Image:Terran2.jpg]] &amp;lt;br&amp;gt; The Terran homeworld of [[Earth]] is the third planet in the [[Sol]] system, and is well suited to life. Vast oceans cover two thirds of the planet, and a protective magnetospere guards the planet from extreme levels of radiation. The landscape varies between grassy plains, lush forests, frozen wastes and barren deserts. Terran history is one filled with constant turmoil and strife, due to the highly competetive nature of it&#039;s dominant species. Humans possess conflicting instincts of social grouping, political interests, and a basic drive for individualism.&lt;br /&gt;
&lt;br /&gt;
The first great age of [[Earth]] was that of [[Wikipedia:Antiquity|Antiquity]], circa 200 BCE, which saw the rise of the &amp;quot;nation state&amp;quot;. Prominent among these was the [[Wikipedia:Roman Empire|Roman Empire]], which conquered much of the subcontinent of [[Wikipedia:Europe|Europe]], was the progenitor of much of present Terran politics and social structure. The [[wikipedia:Ancient Greece|ancient Greeks]] were responsible for much of the philosophical underpinings for contemporary political and social thought. The Greeks were the great scientists and artisans of their day, and most Terran starships were later named after the gods of this culture. The Ancient Egyptians formed the basis for nomenclature presently assimilated by [[Vasudan]] society. These were the first nation-states on which Terran government was ultimately based.&lt;br /&gt;
&lt;br /&gt;
The fall of [[wikipedia:Ancient Rome|Rome]] by barbarian invaders circa 500 CE marked the beginning of the Dark Ages, a time where most of the grandeur of Rome was lost. Civilizations such as the [[wikipedia:Mongols|Mongols]], the [[wikipedia:Aztecs|Aztecs]], and the [[wikipedia:Chinese|Chinese]] rose and declined. The fragmented states of Europe fought constantly amongst themselves, and developed newer and deadlier technologies with which to defeat their enemies.&lt;br /&gt;
&lt;br /&gt;
Islamic scientists preserved most of the knowledge of Greece and Rome that was rediscovered in the [[wikipedia:Renaissance|Renaissance]] over one thousand years later. Transportation during this time grew to the point where global travel became possible. During the 17th and 18th centuries Europeans discovered, and frequently annihilated, other cultures across the planet in other continents. Colonists settled and prospered over the planet, and the first truly global empire was the [[wikipedia:British Empire|British Empire]] during the 19th century.&lt;br /&gt;
&lt;br /&gt;
The 20th century saw great sweeping technological advancements that made instantaneous communication possible over the entire planet, but it also saw the first incidences of global warfare. The most profound of these wars took place in the middle of the century and involved almost every nation on the planet. Over 55 million Terrans were killed in the [[wikipedia:Second World War|Second World War]], and terrible weapons, including nuclear weapons, were developed and used. Out of this drive to overcome the enemy came the First Space Age, which saw the first launches of satellites into orbit, and lunar landings made. Efforts were focused on the exploitation of near earth space for commercial and military purposes.  &lt;br /&gt;
&lt;br /&gt;
The last global war type conflict between rival political powers ended just prior to the end of the 20th century. The collapse of the [[Soviet Union]] brought about a period of relative peace up to the end of the century. This did not mean, however, that conflict did not take place. The end of the bi-polar conflict only loosened the strings of smaller, yet nonetheless vicious, rivalries across the globe. With no over-riding contest to keep them in check, the smaller rivalries quickly broke out into open conflict. Names like Sarajevo, Mogadishu, and Rwanda would cast a pall over these few years of &amp;quot;peace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The 21st century began with the phenominal expansion of a new technology which would change forever the direction of human culture, the [[wikipedia:Internet|Internet]]. With this any Terran could tap into the network of computers and their users all over the planet and discover any information they might desire. This tool was used and abused in various ways to inform and educate the populous at an ever increasing rate. By the end of the century, the vast majority of collected Terran knowledge had been spread throughout the globe, and most of the economic and health problems that had plagued humanity since its earliest days were solved, and the nation-state began to evolve into a global-state.&lt;br /&gt;
&lt;br /&gt;
By the 22nd century, Earth&#039;s population had exceeded 10 billion. Despite the advancements, Earth could no longer support the needs of its people. Development of the Lunar and Martian colonies was stepped up, and the Second Space Age began. Huge terraforming processes were began and artificial gravity space stations were constructed, with most nations uniting in a common endeavor to save humanity. The population of [[wikipedia:Mars|Mars]] and Luna grew to the thousands, then the millions. With space travel, the Terran species furthered its growth, both in material ways and in immaterial, philosophical ways.&lt;br /&gt;
&lt;br /&gt;
Exploration of the outer reaches of the [[wikipedia:Solar system|Solar system]] was made a priority in the 23rd century, after the discovery of primitive life forms on the moon of Europa. During the expansive colonization projects, larger and larger space stations and starships were designed and manufatured. By the latter part of the century mining operations in the asteroid belt beyond Mars and on the moons of [[wikipedia:Jupiter|Jupiter]] and [[wikipedia:Saturn|Saturn]] was commonplace, but the speed of light limited Terran exploration. Not until the discovery of [[Subspace]] in 2316 did the galaxy open up for real colonization, conquest, and exploitation. The system-state evolved into the inter-system state, and with the formation of the [[Galactic Terran Alliance]], a galactic-state.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
[[Image:Terran3.jpg]] &amp;lt;br&amp;gt; Terran culture is founded on the premise of social equality of all Terrans. After witnessing historical atrocities performed by humans solely on the basis that a physical trait or heritage made them somehow inferior, Terran governments forcibly induced human psychological conditioning in the early 22nd century. While unifying the Terran culture as a whole, this also had the unwanted side effects of arrogance and hostility toward alien races.&lt;br /&gt;
&lt;br /&gt;
Terrans are permitted to choose their own careers, and do what they enjoy within the limits of safety. Customs vary widely depending on the original nationality of the individual. Clothing is always worn and is frequently stylized depending on the occasion. Terran language is based on [[wikipedia:American English|American English]], which was a homogenization of several older languages. Religion is entirely dependant on the individual, with little government interference.&lt;br /&gt;
&lt;br /&gt;
While the individual human is usually polite, reasonable, and educated, as a group they can often exhibit irrational behavior. Politicians and dictators in the past have exploited these traits for their own gain.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
[[Image:Terran4.jpg]] &amp;lt;br&amp;gt; Terran ship design has not far departed from the utilitarian cylindrical segments and boxes that made up the first Terran spaceships and space stations. Dull grays and beiges were hallmarks of Terran design through the 24th century. They were utilitarian and cheap to produce, with embellishment limited to stripes of paint and squadron insignia. Despite this, Terran design esthetics have held to the military-industrial themes. Legendary warships like the [[GTF Apollo|GTF &#039;&#039;Apollo&#039;&#039;]], [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]], and [[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]] are considered by many to represent the finest in unadulterated Terran design. The familiar lines and sturdy blocks are reassuring reminders of the durability and power of the ships. After [[Vasudan]] and [[Shivan]] technologies began being implemented, Terran design took a softer turn. Fighters and bombers became the hot-rods of their generation, with the sleek [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]], [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]], and [[GTCv Deimos|GTCv &#039;&#039;Deimos&#039;&#039;]] adorning many a Terran teenager&#039;s wall.&lt;br /&gt;
&lt;br /&gt;
Weaponry on Terran starships is very diverse, reflecting both Terran adaptability for different circumstances and the philosophy that pilots should be able to customize their loadout to their own tastes. All-purpose weapons such as the [[GTW Subach HL-7|Subach HL-7]], [[GTW Avenger|Avenger]], and [[GTW Prometheus|Prometheus]] are complemented by weapons that have a special effect upon their targets, like the kinetic effect of the [[GTW Flail|Flail]] rifle and the energy-draining abilities of the [[GTW Lamprey|Lamprey]]. Guns with ammunition were used throughout the [[Unification War]] until the pulse cannons now in use were developed. Early energy-based weapons were distinctly gaseous in their aural signatures and visual identifications, due to the use of gases like argon and nitrogen used to intensify the laser pulses. Later weaponry used during the [[Second Shivan Incursion|second Shivan conflict]] put more of an emphasis on plasma and electromagnetic weapons, such as the [[GTW Circe|Circe]].&lt;br /&gt;
&lt;br /&gt;
Terran missile design is mostly dependant on brute force, rather than finesse. Heavy ordinance like the [[GTM Phoenix V|Phoenix]] line of heavy missiles and the [[GTM Cyclops|Cyclops]] torpedo annihilate large targets, as Terrans prefer to use their primary weapons against smaller, faster targets. Many of the lighter missiles, such as the [[GTM Interceptor|Interceptor]], used by Terran fighters were only made possible through Vasudan improvements in aspect lock times and engine speeds.&lt;br /&gt;
&lt;br /&gt;
The heavy beam cannons mounted on most [[NTF]] era Terran warships were first known to be mounted on the [[GTI]]&#039;s pet project, the [[GTD Hades]], and was poised to overtake the surviving forces of the [[GTA]] and [[PVN]] towards the end of the [[Great War]]. [[Hades Rebellion|The ill-fated rebellion]] of these engineers in their bid to overthrow the [[Galactic Terran Alliance]] apparently led to the development of the comparatively advanced weaponry. Many ship classes were re-outfitted with these new weapons, but, according to the tech room, this wasn&#039;t always practical, the primary motivation for the decommissioning of many [[GVD Typhon]] destroyers was their particular problems with the integration of large beam cannons. Several variants appear to exist, some firing a steady, unmoving beam, other &amp;quot;slashing&amp;quot; across the hull area of the target. These &#039;slash&#039; beams maximize the spread of the beam fire on a wide arc across the target&#039;s hull, increasing the chances of disabling subsystems and turrets. Both Slash beams and Line-of-Sight (LOS) beams are standard by the time of Freespace 2 on Terran and Vasudan warships.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Capellan_barbecue_theory&amp;diff=8921</id>
		<title>Talk:Capellan barbecue theory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Capellan_barbecue_theory&amp;diff=8921"/>
		<updated>2007-02-02T00:05:35Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there any reference to this? I haven&#039;t read anything of the kind in anything released by V, either officially -- briefings, in-mission dialogue, de/command briefings, et cetera -- or inofficially. --[[User:Selectah|Selectah]] 13:29, 31 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
:There isnt really any - good - reference to any of the various Shivan theories. Only fan made observations and conclusions made from those. This theory isnt perhaps the most likely one but it is still one of fan made theories - which are more or less the same value. - [[User:Wanderer|Wanderer]] 03:14, 1 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
::There&#039;s a reason these all have non canon flags you know, there&#039;s virtually nothing to support any of these, as a matter of fact, these aren&#039;t even supposed to convince anyone, these are here to get people&#039;s &amp;quot;creative juices&amp;quot; flowing... take that in the best possible way. --[[User:Moniter|Mars]] 18:05, 1 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Beam_weapon&amp;diff=8920</id>
		<title>Talk:Beam weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Beam_weapon&amp;diff=8920"/>
		<updated>2007-02-02T00:03:27Z</updated>

		<summary type="html">&lt;p&gt;Moniter: Accurate?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accurate? ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m wondering where this came from: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Years after the first beam weapon turret was implemented into GTVA ships, a new kind of beam cannon type was born: The anti-fighter beam cannons, which are capable of targeting fighters and bombers and pierce their shields. Anti-fighter beams are mostly called &#039;AAA&#039; turrets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Do we really have any evidence that AAA beams came &#039;&#039;years&#039;&#039; after anti-capital beams?--[[User:Moniter|Mars]] 18:03, 1 February 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Beam_weapon&amp;diff=8919</id>
		<title>Beam weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Beam_weapon&amp;diff=8919"/>
		<updated>2007-02-01T23:55:46Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
Beam weapons were invented in 2355, after the [[Hades Rebellion]]. The first class of ship which was fully designed with beam weapons in mind was the [[GVCv Sobek]]. These weapons opened a door for advanced technology to flow into the GTVA&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
Beam weapons are generally developed against ships larger than a bomber craft, which are big enough to be targeted with these guns. Modern capital ships engage each other with beam weapons rather than [[turrets]] of any other kind. In minutes, one of the duelists will be floating in vast space, torn apart by beam hits from the vanquisher&#039;s guns.&lt;br /&gt;
&lt;br /&gt;
A [[Reactor|central generator]] has enough energy in reserve to continue operating beam weapons with standard settings. The [[GTVA Colossus]] once made the mistake of overloading her beam turrets against the [[SJ Sathanas]]. The [[Reactor|central generator]] later malfunctioned and caused the ship to fire less intensively than before.&lt;br /&gt;
&lt;br /&gt;
Years after the first beam weapon turret was implemented into GTVA ships, a new kind of beam cannon type was born: The anti-fighter beam cannons, which are capable of targeting fighters and bombers and pierce their shields. Anti-fighter beams are mostly called &#039;AAA&#039; turrets.&lt;br /&gt;
&lt;br /&gt;
==Beam types==&lt;br /&gt;
Three beam types are possible:&lt;br /&gt;
*Anti-capital ship turret, which targets a subsystem and shoots the beam in the centre of the subsystem. Shivan and a few GTVA beams have this property.&lt;br /&gt;
*Anti-capital ship turret, which targets a whole ship and randomly shoots at any of the parts of the target. This type of beam shot is moving, which means it often does not take its 100% damage on a target. Almost all GTVA beams are of this type.&lt;br /&gt;
*Anti-fighter beam, mentioned previously, it shoots a beam at the centre of the targeted ship and does not move. Multiple shots can be used in a row.&lt;br /&gt;
&lt;br /&gt;
==Notes for Mission designers==&lt;br /&gt;
&amp;lt;br&amp;gt;In Retail FreeSpace 2, you have to use a SEXP to make ships fire. The simplest and most straightforward way is to use the beam-free-all operator on all ships which you want to fire beams. For more details, see the [[SEXP Reference]] site.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technologies]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Category:GTD_Orion-class_destroyers&amp;diff=8725</id>
		<title>Category:GTD Orion-class destroyers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Category:GTD_Orion-class_destroyers&amp;diff=8725"/>
		<updated>2007-01-28T01:54:51Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NTF_Boadicea&amp;diff=8622</id>
		<title>NTF Boadicea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NTF_Boadicea&amp;diff=8622"/>
		<updated>2007-01-23T23:46:42Z</updated>

		<summary type="html">&lt;p&gt;Moniter: Filters self&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;NTF &#039;&#039;Boadicea&#039;&#039;&#039;&#039;&#039; was originally an asteroid in the [[Deneb]] system. During a depot raid, a wing from the [[53rd Hammerheads]] picked up an unusual signal and moved to investigate. Their signal turned out to be this half-breed of a shipyard and a really big rock. Shortly afterwards, the asteroid splintered, revealing it&#039;s deadly cargo: the [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]], a unique vessel constructed to the plans of the traitorous [[Famous Persons|Admiral Bosch]] within the asteroid. Shortly thereafter, the &#039;&#039;Iceni&#039;&#039; jumped out and was able to escape the Deneb, easily escaping an unusually poor attempt at blockade.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:boadicea320x240.jpg]]|caption=The NTF Boadicea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Hidden NTF asteroid base.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;It&#039;s an [[NTF Iceni|Iceni]] with destroyable rocks all over it, not much more to say... has a good amount of [[Terran Turret]]s I suppose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Very, very ugly. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ugly maybe, but deadly if you set the turrets right. I&#039;ve seen this thing own some destroyers easily... And it has a lot of missile turrets i think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Useless piece of crud... except for that [[NTF Iceni|destroyer level corvette]] embedded in it&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Asteroid Base&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1568 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
====With NTF &#039;&#039;Iceni&#039;&#039;==== &lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Without NTF &#039;&#039;Iceni&#039;&#039;==== &lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Boadicea]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NTF_Boadicea&amp;diff=8621</id>
		<title>NTF Boadicea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NTF_Boadicea&amp;diff=8621"/>
		<updated>2007-01-23T23:46:12Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;NTF &#039;&#039;Boadicea&#039;&#039;&#039;&#039;&#039; was originally an asteroid in the [[Deneb]] system. During a depot raid, a wing from the [[53rd Hammerheads]] picked up an unusual signal and moved to investigate. Their signal turned out to be this half-breed of a shipyard and a really big rock. Shortly afterwards, the asteroid splintered, revealing it&#039;s deadly cargo: the [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]], a unique vessel constructed to the plans of the traitorous [[Famous Persons|Admiral Bosch]] within the asteroid. Shortly thereafter, the &#039;&#039;Iceni&#039;&#039; jumped out and was able to escape the Deneb, easily escaping an unusually poor attempt at blockade.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:boadicea320x240.jpg]]|caption=The NTF Boadicea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Hidden NTF asteroid base.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;It&#039;s an [[NTF Iceni|Iceni]] with destroyable rocks all over it, not much more to say... has a good amount of [[Terran Turret]]s I suppose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Very, very ugly. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ugly maybe, but deadly if you set the turrets right. I&#039;ve seen this thing own some destroyers easily... And it has a lot of missile turrets i think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Useless piece of shit... except for that [[NTF Iceni|destroyer level corvette]] embedded in it&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Asteroid Base&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1568 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
====With NTF &#039;&#039;Iceni&#039;&#039;==== &lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Without NTF &#039;&#039;Iceni&#039;&#039;==== &lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Boadicea]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NTF_Boadicea&amp;diff=8620</id>
		<title>NTF Boadicea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NTF_Boadicea&amp;diff=8620"/>
		<updated>2007-01-23T23:45:39Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;NTF &#039;&#039;Boadicea&#039;&#039;&#039;&#039;&#039; was originally an asteroid in the [[Deneb]] system. During a depot raid, a wing from the [[53rd Hammerheads]] picked up an unusual signal and moved to investigate. Their signal turned out to be this half-breed of a shipyard and a really big rock. Shortly afterwards, the asteroid splintered, revealing it&#039;s deadly cargo: the [[NTF Iceni|NTF &#039;&#039;Iceni&#039;&#039;]], a unique vessel constructed to the plans of the traitorous [[Famous Persons|Admiral Bosch]] within the asteroid. Shortly thereafter, the &#039;&#039;Iceni&#039;&#039; jumped out and was able to escape the Deneb, easily escaping an unusually poor attempt at blockade.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:boadicea320x240.jpg]]|caption=The NTF Boadicea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Hidden NTF asteroid base.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;It&#039;s an [[NTF Iceni|Iceni]] with destroyable rocks all over it, not much more to say... has a good amount of [[Terran Turret]]s I suppose.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Very, very ugly. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ugly maybe, but deadly if you set the turrets right. I&#039;ve seen this thing own some destroyers easily... And it has a lot of missile turrets i think.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Useless piece of shit... except for that [[NTF Iceni||destroyer level corvette]] embedded in it&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Asteroid Base&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1568 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
====With NTF &#039;&#039;Iceni&#039;&#039;==== &lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Without NTF &#039;&#039;Iceni&#039;&#039;==== &lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Boadicea]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Their_Finest_Hour&amp;diff=8619</id>
		<title>Talk:Their Finest Hour</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Their_Finest_Hour&amp;diff=8619"/>
		<updated>2007-01-23T23:43:06Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering; what&#039;s with the poetic license? --[[User:Selectah|Selectah]] 22:27, 1 November 2006 (UTC)&lt;br /&gt;
&lt;br /&gt;
The mission title is from a Churchill speech. I read the last paragraph of it, and I couldn&#039;t tell whether he was talking about Britain (Terrans) or Germany (Shivans) though. [[User:Aardwolf|Aardwolf]] 20:09, 22 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
It was about how future generations would look back on the Battle of Britain and say &amp;quot;This was their finest hour.&amp;quot; So essentially... it&#039;s about the Brits. --[[User:Moniter|Mars]] 17:43, 23 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVT_Isis&amp;diff=8599</id>
		<title>GVT Isis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVT_Isis&amp;diff=8599"/>
		<updated>2007-01-20T21:42:15Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:isis320x240.jpg]]|caption=The GVT Isis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Isis transport is quite fast and maneuverable for a ship of its size.  Most often it is used for personnel transfer, although occasionally they have been known to act as repair ships and tugboats.  It is well protected with its turrets, and it is not unheard of for the PVN to use a wing of Isises to conduct an assault on a fortified position.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVT Isis is most often used as a military personnel transport but also occasionally serves as a repair ship or even a tugboat, helping to maneuver large vessels into docking bays. Two cannon turrets and thick molybdenum plating serve to protect its cargo. Magnetic cargo locks located on the Isis&#039;s undercarriage enable it to transport small cargo containers of supplies and munitions in emergencies.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;I&#039;ve always wondered how the tall [[Vasudan]]s fit in this thing. Tactically it&#039;s good, very hard to hit with good turret defenses and it tends to fly around a lot when hit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship can act very... strangely... I&#039;ve seen it do some weird flips and maneuvers that are quite impressive for a lumpy flying piece of junk... And it has a slim profile, and is half the size of an [[GTT Elyseum]]. Because of those facts, it can be a difficult target to hit, especially when it starts flippin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35.0 - 42.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 5 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 27 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SSG_Rahu&amp;diff=8598</id>
		<title>SSG Rahu</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SSG_Rahu&amp;diff=8598"/>
		<updated>2007-01-20T21:40:52Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:rahu320x240.jpg]]|caption=The SG Rahu}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Almost nothing is known of the Rahu line of gas miners. It is assumed that they function in much the same way as our Zephyrus miners, funneling nebular gas into internal machinery that fractionates it into its molecular components for further processing. Rahu miners are armed with heavy laser turrets, so care must be taken when attacking them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Attacking a Rahu should present you no great problems, though it is best done from the stern to avoid the turrets. Be well away from it as it explodes, because the Rahu&#039;s blast is no laughing matter, and at short range can shatter a lightly built fighter like a Serapis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For some reason, this thing has extremely weak subsystems, especially the engines... a dozen shots will disables it... All you need to do is sit behind it&#039;s engines and hold your fire button... and then back off for the big boom&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Gas Miner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 15 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 211 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Long_Range_Flak&amp;diff=8597</id>
		<title>Long Range Flak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Long_Range_Flak&amp;diff=8597"/>
		<updated>2007-01-20T21:39:58Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Long Range Flak&#039;&#039;&#039; is a defensive weapon used in the [[Portal:Freespace 2|Freespace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Anti-fighter weapon&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;This Flak gun fires at longer range at the cost of damage, it does less than [[Standard Flak|Standard]] and [[Heavy Flak]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is what the [[SJ Sathanas]] Uses as it&#039;s forward flaks to cover it&#039;s 4 main beam cannons. It can shoot far, very far.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 3150 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 2 / s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 750 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| 20 m / 60 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTFr_Halkins&amp;diff=8571</id>
		<title>GTFr Halkins</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTFr_Halkins&amp;diff=8571"/>
		<updated>2007-01-10T02:48:50Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTFr &#039;&#039;Halkins&#039;&#039;&#039;&#039;&#039; was a freighter that hauled the [[SC Taranis|SC &#039;&#039;Taranis&#039;&#039;]] to Tombaugh Station. The &#039;&#039;Halkins&#039;&#039; was presumably destroyed by the [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]] when her fleet raided Tombaugh Station.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Flaming_Sword&amp;diff=8557</id>
		<title>A Flaming Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Flaming_Sword&amp;diff=8557"/>
		<updated>2007-01-04T02:40:27Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Speaking in Tongues|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Bearbaiting|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2, MISSION 10&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; [[203rd Scorpions]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The Knossos destroyed&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The GVCv Renenet will oversee the deployment of several TC-Meson super bombs that will destroy the Knossos portal in an attempt to prevent the Shivans from reaching allied space.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
- Recommended load out: GVF Seraphis, 2 Prometheus S, all Harpoon &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You would begin with a few fighters in the Knossos. They would not engage. Therefore, Command ordered you lure them to the Renenet. Now, you have two choices. You can 1) Tell Alpha to guard the Renenet, and lure them yourself. Or 2) You can order them to engage enemy or cover me. Destroy the fighters. &amp;lt;br&amp;gt; After the fighters have been destroyed, Lambda 1 would jump in with the Meson-Bomb 1. Then some talking, and then Lambda 1 has jumped. When the bomb was a about to detonate, 12 [[SF Dragon]] jumped in. Don&#039;t worry, they would all get blasted up from the explosion by the Meson 1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Knossos remains, so Command issued to put the remaining two Meson bombs in. Some [[SF Mara]] would arrive to challenge you. Destroy them, not that hard. And soon enough, you would hear the warning to get out of the explosion. 5,4,3,2,1 BOOM! The Meson bombs explode with the Knossos. &lt;br /&gt;
&lt;br /&gt;
However, soon the [[SJ Sathanas]] jumped in. Get out of there and go advance to your next sortie.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
GVCV Renenet&amp;lt;br&amp;gt;&lt;br /&gt;
Lambda 1,2,3&amp;lt;br&amp;gt;&lt;br /&gt;
Sathanas&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=8547</id>
		<title>GTM Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=8547"/>
		<updated>2007-01-01T17:11:10Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-9 Interceptor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Interceptor_320x240.jpg]]|caption=The GTM-9 Interceptor}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
All-aspect seeking - laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability - medium payload (18.5 Kt) - missile is designed to pierce reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the standard issue fighter-killer in the GTA.  Designed to take out fighters with minimum hassle, a simple lock is all that is needed to grab the enemies attention.  Short lock time, good speed, and decent payload makes this the best missile to use against all but the strongest ships.  It&#039;s effectiveness against large targets, however, is less than a typical laser run, making this primarily a ship to ship missile.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Interceptor missile is less maneuverable and larger than its descendant the [[GTM Harpoon]] so you&#039;ll need to compensate,  get in close, use a low angle-of-deflection (make sure you have a clear shot into your enemies aft), and use them sparingly. They are infinitely more effective than the [[GTM MX-50]] they replace. I generally use the [[GTM Hornet]] in its stead, when I can, because of the Hornets greater stopping power, however, the Interceptor is much more effective at destroying fast, maneuverable targets like the [[SF Dragon]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For me this missile was the primary anti fighter missile in the game. Whatever you couldn&#039;t easily take out with your cannons could be handled with twin Interceptors.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For FS1: A vastly underrated weapon. It may not quite have the punch of the Hornets, but it is far more liable to find its target, should it have any semblance of mobility. Also great for picking off subsystems - can&#039;t be intercepted like Stilletos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The performance of the Interceptor, and indeed all FS1 missiles, against shielded targets is rather lackluster. It is most effective to knock out enemy shields with your cannons first and then use the Interceptor as a fire-and-forget finishing weapon, allowing you to move on quickly. Be advised it is not necessarily one-shot-one-kill even then however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Inteceptor#weak===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 3 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTM_Interceptor&amp;diff=8546</id>
		<title>Talk:GTM Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTM_Interceptor&amp;diff=8546"/>
		<updated>2007-01-01T17:09:07Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[GTM Interceptor]] vs. [[GTM Harpoon]]==&lt;br /&gt;
Interceptor has 50% more punch than what the harpoon has (150 vs 100). So why is it called &#039;weaker&#039;? - [[User:Wanderer|Wanderer]] 02:30, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Cause I&#039;m a lazy aft who didn&#039;t check properly.  --[[User:Moniter|Mars]] 11:09, 1 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=8539</id>
		<title>GTM Interceptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Interceptor&amp;diff=8539"/>
		<updated>2007-01-01T02:12:44Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-9 Interceptor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Interceptor_320x240.jpg]]|caption=The GTM-9 Interceptor}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
All-aspect seeking - laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability - medium payload (18.5 Kt) - missile is designed to pierce reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is the standard issue fighter-killer in the GTA.  Designed to take out fighters with minimum hassle, a simple lock is all that is needed to grab the enemies attention.  Short lock time, good speed, and decent payload makes this the best missile to use against all but the strongest ships.  It&#039;s effectiveness against large targets, however, is less than a typical laser run, making this primarily a ship to ship missile.&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&#039;&#039;The Interceptor missile is weaker, less maneuverable, and larger than its descendant the [[GTM Harpoon]] so you&#039;ll need to compensate, weaken their shields before firing, get in close, use a low angle-of-deflection (make sure you have a clear shot into your enemies aft), and use them sparingly. They are infinitely more effective than the [[GTM MX-50]] they replace. I generally use the [[GTM Hornet]] in its stead, when I can, because of the Hornets greater stopping power, however, the Interceptor is much more effective at destroying fast, maneuverable targets like the [[SF Dragon]].&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For me this missile was the primary anti fighter missile in the game. Whatever you couldn&#039;t easily take out with your cannons could be handled with twin Interceptors.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For FS1: A vastly underrated weapon. It may not quite have the punch of the Hornets, but it is far more liable to find its target, should it have any semblance of mobility. Also great for picking off subsystems - can&#039;t be intercepted like Stilletos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The performance of the Interceptor, and indeed all FS1 missiles, against shielded targets is rather lackluster. It is most effective to knock out enemy shields with your cannons first and then use the Interceptor as a fire-and-forget finishing weapon, allowing you to move on quickly. Be advised it is not necessarily one-shot-one-kill even then however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 2 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Inteceptor#weak===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | 1250 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rate of Fire&#039;&#039;&#039;&lt;br /&gt;
| 1 / 3 s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Velocity&#039;&#039;&#039;&lt;br /&gt;
| 250 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Against Hullplating&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| Against Shields&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| Against Subsystems&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shockwave Radius&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Homing System&#039;&#039;&#039;&lt;br /&gt;
| Aspect Seeking&lt;br /&gt;
|-&lt;br /&gt;
| Minimum Lock Time&lt;br /&gt;
| 2.0 s&lt;br /&gt;
|-&lt;br /&gt;
| Turn Rate&lt;br /&gt;
| 1.0 s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Crisis_in_Capella&amp;diff=8537</id>
		<title>Crisis in Capella</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Crisis_in_Capella&amp;diff=8537"/>
		<updated>2006-12-31T02:39:55Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Notable ships present */  (Sorry kids)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Crimson Sky|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Background==&lt;br /&gt;
Two classified [[GTI|GTVI]] transports are making their way to [[Gamma Draconis]], Alpha wing is ordered to protect them.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You have been chosen for a special assignment in the Capella system. Shivan forces have engaged a convoy of transports, operating under the command of Galactic Terran-Vasudan Intelligence. The Alliance has deployed the GVD Psamtik to assist, but the destroyer will require several minutes to reach Capella. In the meantime, we need you to protect the convoy.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This convoy consists of two transports, the Deliverance and the Stevedore. The GVC Adamant is their only escort. Details of this operation are to be released on a need-to-know basis, and the cargo on board these transports is classified Level Upsilon. Ensuring that these ships reach the jump node is your primary objective.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Shivans have deployed the SCv Balam and the SC Armaros. Do not engage either of these warships. The Psamtik will contend with them upon its arrival. Be sure to give both ships a wide berth. Their beam cannons and flak guns could easily vaporize your fighter.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your directives are clear and we expect you to follow them. Eliminate enemy bombers first, then destroy the fighters. Maintain close proximity to the convoy. We must get those transports to the jump node. All other objectives are secondary.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Load up on a [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with [[GTW Subach HL-7|Subach]] and [[GTW Maxim|Maxim]], with missiles of your choice, as they don&#039;t really matter.&lt;br /&gt;
&lt;br /&gt;
Immediately upon entering, call in Beta wing, and order them to protect one of the transports, and Alpha to protect the other. After that afterburn forward and fire [[GTW Maxim|Maxim]] rounds into the SC &#039;&#039;Armaros&#039;&#039;, it will go down quickly. Then concentrate your firepower on the three beam cannons of the SCv &#039;&#039;Balam&#039;&#039;, and, if you can, its [[Standard Flak|flak]] and [[Shivan Turret Laser|blob]] turrets. This will allow the &#039;&#039;Adamant&#039;&#039; to take it down, and give you the kill, don&#039;t fall too far behind the transports, however.&lt;br /&gt;
&lt;br /&gt;
If the transports begin taking damage, or if they get too far away (apx. 2,500 meters) forget about the &#039;&#039;Adamant&#039;&#039; and close your distance, in general your wingmen can protect the transports with suprising competence. Use the [[GTW Maxim|Maxim]] as a anti-bomb cannon, it can take out ordinance at 3,500 meters, and ships with damaged shields as well. When the [[GTT Argo|Argos]] jump and the &#039;&#039;Adamant&#039;&#039; (or the [[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]] if the Adamant is destroyed) destroys the &#039;&#039;Balam&#039;&#039;, you&#039;ll get a friendly message essentially telling you to buy the full version, and then you can jump out.&lt;br /&gt;
==Notes==&lt;br /&gt;
If you destroyed the [[SC Cain|SC &#039;&#039;Berich&#039;&#039;]] in the previous mission, you will have the [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]] fighter available. You might want to consider using it.&lt;br /&gt;
&lt;br /&gt;
If you feel self-confident, but still like you&#039;re in need of more firepower, you can deliberately fire on any one of the transports until its hull integrity drops below 50%. Command will then automatically deploy Delta wing. While Delta wing only consists of two [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] fighters, they do help. Order them to protect the transport you nearly blasted into oblivion. If you do this right at the beginning, you can almost completely forget about the transports for the remainder of the mission. With three wings protecting them, you will need extremely bad luck to lose either one of them as they majestically stave their way to the node. Thus, you can completely focus on disarming the Balam and let the transports take care of themselves.&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTC Aeolus|GTC Adamant]]&lt;br /&gt;
*[[SC Rakshasa|SC &#039;&#039;Balam&#039;&#039;]]&lt;br /&gt;
*[[SCv Moloch|SCv &#039;&#039;Armaros&#039;&#039;]]&lt;br /&gt;
*[[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Freespace 2 Demo]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Crisis_in_Capella&amp;diff=8536</id>
		<title>Crisis in Capella</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Crisis_in_Capella&amp;diff=8536"/>
		<updated>2006-12-31T02:39:29Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Notable ships present */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Crimson Sky|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Background==&lt;br /&gt;
Two classified [[GTI|GTVI]] transports are making their way to [[Gamma Draconis]], Alpha wing is ordered to protect them.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;You have been chosen for a special assignment in the Capella system. Shivan forces have engaged a convoy of transports, operating under the command of Galactic Terran-Vasudan Intelligence. The Alliance has deployed the GVD Psamtik to assist, but the destroyer will require several minutes to reach Capella. In the meantime, we need you to protect the convoy.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This convoy consists of two transports, the Deliverance and the Stevedore. The GVC Adamant is their only escort. Details of this operation are to be released on a need-to-know basis, and the cargo on board these transports is classified Level Upsilon. Ensuring that these ships reach the jump node is your primary objective.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Shivans have deployed the SCv Balam and the SC Armaros. Do not engage either of these warships. The Psamtik will contend with them upon its arrival. Be sure to give both ships a wide berth. Their beam cannons and flak guns could easily vaporize your fighter.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your directives are clear and we expect you to follow them. Eliminate enemy bombers first, then destroy the fighters. Maintain close proximity to the convoy. We must get those transports to the jump node. All other objectives are secondary.&#039;&#039;&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Load up on a [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with [[GTW Subach HL-7|Subach]] and [[GTW Maxim|Maxim]], with missiles of your choice, as they don&#039;t really matter.&lt;br /&gt;
&lt;br /&gt;
Immediately upon entering, call in Beta wing, and order them to protect one of the transports, and Alpha to protect the other. After that afterburn forward and fire [[GTW Maxim|Maxim]] rounds into the SC &#039;&#039;Armaros&#039;&#039;, it will go down quickly. Then concentrate your firepower on the three beam cannons of the SCv &#039;&#039;Balam&#039;&#039;, and, if you can, its [[Standard Flak|flak]] and [[Shivan Turret Laser|blob]] turrets. This will allow the &#039;&#039;Adamant&#039;&#039; to take it down, and give you the kill, don&#039;t fall too far behind the transports, however.&lt;br /&gt;
&lt;br /&gt;
If the transports begin taking damage, or if they get too far away (apx. 2,500 meters) forget about the &#039;&#039;Adamant&#039;&#039; and close your distance, in general your wingmen can protect the transports with suprising competence. Use the [[GTW Maxim|Maxim]] as a anti-bomb cannon, it can take out ordinance at 3,500 meters, and ships with damaged shields as well. When the [[GTT Argo|Argos]] jump and the &#039;&#039;Adamant&#039;&#039; (or the [[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]] if the Adamant is destroyed) destroys the &#039;&#039;Balam&#039;&#039;, you&#039;ll get a friendly message essentially telling you to buy the full version, and then you can jump out.&lt;br /&gt;
==Notes==&lt;br /&gt;
If you destroyed the [[SC Cain|SC &#039;&#039;Berich&#039;&#039;]] in the previous mission, you will have the [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]] fighter available. You might want to consider using it.&lt;br /&gt;
&lt;br /&gt;
If you feel self-confident, but still like you&#039;re in need of more firepower, you can deliberately fire on any one of the transports until its hull integrity drops below 50%. Command will then automatically deploy Delta wing. While Delta wing only consists of two [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] fighters, they do help. Order them to protect the transport you nearly blasted into oblivion. If you do this right at the beginning, you can almost completely forget about the transports for the remainder of the mission. With three wings protecting them, you will need extremely bad luck to lose either one of them as they majestically stave their way to the node. Thus, you can completely focus on disarming the Balam and let the transports take care of themselves.&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTC Aeolus|GTC Adamant]]&lt;br /&gt;
*[[SCv Rakshasa|SC &#039;&#039;Balam&#039;&#039;]]&lt;br /&gt;
*[[SCv Moloch|SCv &#039;&#039;Armaros&#039;&#039;]]&lt;br /&gt;
*[[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Freespace 2 Demo]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Lion_at_the_Door&amp;diff=8535</id>
		<title>A Lion at the Door</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Lion_at_the_Door&amp;diff=8535"/>
		<updated>2006-12-31T02:35:41Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* New equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Romans Blunder|Previous Mission]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Mystery of the Trinity|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1, MISSION 4&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt;  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The GTC Vigilant, assigned to gaurd the Capella - Gamma Draconis jump node has been destroyed  by the Shivans. The Shivans apear to have come from a large jump gate, that has now been detected in the barren Gamma Draconis system.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You are assigned to the [[107th Ravens]] heavy attack squadron. You get the [[GTF Hercules Mark II]] fighter, which has a tremendous warhead capacity, but as slow as a snail and as easy target as a disabled grandmother. You have to compensate to these specifications. For this mission, have a bank of [[GTM Harpoon]]s, and a bank of [[GTM Tempest]]s. The mission begins, and in front of the Unknown subspace gate, there are [[Shivan]] fighters patrolling the area with a [[SC Rakshasa]]-class cruiser (SC Behemoth). As always, attack the fighters first. Try to keep a distance away from them, and launch your [[GTM Harpoon]] missiles onto them. The [[SC Rakshasa]] cruiser has a single anti-fighter beam. Switch to [[GTM Tempest]] and fire a salvo at it. After its main beam cannon is down, head against the fighters. Without its beam cannon, the Shivan cruiser is quite vulnerable. To make your attack runs safer, destroy the Weapons subsystem of it. The second wave of fighters jump in after the Behemoth is destroyed. You have to have luck to survive against them, most of your wingmen fall because of their inability to defend themselves and their ultra-slow fighters do not seem to want to move anywhere. Command promises to send in two warships (GTD Carthage, GVCv Danshor). Until these vessels arrive, you need to do as much damage to the Shivans as you can. After these vessels arrive, you must pull back to them, and you survive the second run. The last Shivan run is quite different than the two last ones. A [[SC Cain]] cruiser (SC Goliath) jumps in with bombers and fighters. Stay away of the Cain cruiser, the Carthage can handle it without much trouble. Rather be focused on fighters who are attacking you. If you are free, you can assist the Carthage against the bombers. In most cases, these warships can neutralize the third Shivan wave on their own. But if you want to get a medal, you have to defend both vessels.&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[GTF Hercules Mark II]]&lt;br /&gt;
*[[GTW Prometheus R]]&lt;br /&gt;
*[[GTM Harpoon]]&lt;br /&gt;
*[[GTM Hornet]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Terran_Fleet_Organization&amp;diff=8521</id>
		<title>Talk:Terran Fleet Organization</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Terran_Fleet_Organization&amp;diff=8521"/>
		<updated>2006-12-24T06:36:56Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Color coding ==&lt;br /&gt;
&lt;br /&gt;
Should this page use the color coding canon / non canon method used in the timelines? --[[User:Moniter|Mars]] 22:41, 30 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Huh... looking back on this... should this even be here... and how much of it?--[[User:Moniter|Mars]] 00:36, 24 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Getting_started_with_FreeSpace_2&amp;diff=8519</id>
		<title>Getting started with FreeSpace 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Getting_started_with_FreeSpace_2&amp;diff=8519"/>
		<updated>2006-12-23T23:53:17Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under construction (if this page is deemed necessary that is -&amp;gt; [[Talk:Getting_started_with_FreeSpace_2|talk page]])&lt;br /&gt;
&lt;br /&gt;
==Getting Retail FreeSpace 2==&lt;br /&gt;
*CDs &lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,38195.0.html Download Options]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Installing FreeSpace 2==&lt;br /&gt;
*Game should be installed into a directory that has no empty spaces in its name. For example &#039;&#039;&#039;&#039;&#039;c:\games\Freespace2\&#039;&#039;&#039;&#039;&#039; is ok, but &#039;&#039;&#039;&#039;&#039;c:\Program Files\Freespace2&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;c:\games\Freespace 2\&#039;&#039;&#039;&#039;&#039; are not.&lt;br /&gt;
&lt;br /&gt;
==Update the Retail Freespace 2==&lt;br /&gt;
*Download and run Freespace 1.2 update&lt;br /&gt;
*[http://www.pxo.net/files/fs21x-12.exe FreeSpace 2 Patch (version 1.2)]&lt;br /&gt;
*Some downloadable versions have this already preinstalled&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Much of the following information is only applicable to Windows, for information on installation on a Linux system, see [[Fs2 open on Linux]].&lt;br /&gt;
&lt;br /&gt;
==Download SCP Files==&lt;br /&gt;
*Some downloadable versions have SCP already installed&lt;br /&gt;
&lt;br /&gt;
===Launcher===&lt;br /&gt;
*[http://scp.indiegames.us/download.php?view.133 Link to 5.3 Launcher]&lt;br /&gt;
&lt;br /&gt;
===Game Builds===&lt;br /&gt;
====Latest Official Build====&lt;br /&gt;
*[http://scp.indiegames.us/download.php?view.134 Link to FS2 Open 3.6.7]&lt;br /&gt;
:Includes 5.3 Launcher&lt;br /&gt;
&lt;br /&gt;
====Current CVS Builds====&lt;br /&gt;
*Link to newest&lt;br /&gt;
*Link to second&lt;br /&gt;
*Link to third&lt;br /&gt;
&lt;br /&gt;
===MediaVP File Sets===&lt;br /&gt;
*MediaVP sets should always be installed to their own directory preferably named as &#039;&#039;&#039;mediavps&#039;&#039;&#039; that is located in the FreeSpace root directory. For example if FreeSpace has been installed to &#039;&#039;c:\games\freespace&#039;&#039; then MediaVP files should be placed to &#039;&#039;&#039;&#039;&#039;c:\games\freespace\mediavps&#039;&#039;&#039;&#039;&#039; directory.&lt;br /&gt;
----&lt;br /&gt;
====Latest Official MediaVPs====&lt;br /&gt;
*Direct links to 367 mediavp files and their patches&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_zpack.zip Full Package], &lt;br /&gt;
:contains &#039;&#039;&#039;Core, Effects, Music, Textures,&#039;&#039;&#039; and &#039;&#039;&#039;Models&#039;&#039;&#039;, requires [http://fs2source.warpcore.org/mvp367/mv_amodelspatch2.rar Patch]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Invidual files&#039;&#039;&#039;&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_core.zip Core]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_effects.zip Effects]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_models.zip Models]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_music.zip Music]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_textures.zip Textures]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_amodelspatch2.rar Patch] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Optional files&#039;&#039;&#039;&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_cell.zip Cell], &lt;br /&gt;
:cell shaded graphics (cartoon style), not recommended for normal gameplay&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_adveffects.zip Advanced Effects], &lt;br /&gt;
:additional advanced effects, may cause severy slowdowns&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_befix.zip Beam Slowdown Patch], &lt;br /&gt;
:additional patch to fix slowdown caused by beam firings&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp367/mv_100patch.zip Additional Patch], &lt;br /&gt;
:&amp;lt;font color=red&amp;gt;WARNING&amp;lt;/font&amp;gt; very limited functionality, not recommended&lt;br /&gt;
----&lt;br /&gt;
====Current WIP MediaVPs====&lt;br /&gt;
*Direct links to 368zetas&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip Full Package], &lt;br /&gt;
:contains &#039;&#039;&#039;Core, Effects, Music, Textures,&#039;&#039;&#039; and &#039;&#039;&#039;Models&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Invidual files&#039;&#039;&#039;&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_core.zip Core]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_effects.zip Effects]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_models.zip Models]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_music.zip Music]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_textures.zip Textures]&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&lt;br /&gt;
&#039;&#039;&#039;Optional Files&#039;&#039;&#039;&lt;br /&gt;
*[http://fs2source.warpcore.org/mvp368zeta/mv_cell.zip Cell]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Setting up the 5.3 Launcher==&lt;br /&gt;
===Selecting the Game Build===&lt;br /&gt;
*First thing to do is to click on the &#039;&#039;&#039;Browse...&#039;&#039;&#039; button at the top of the Launcher and select the build you installed.&lt;br /&gt;
===Audio/Joystic=== &lt;br /&gt;
*If you have trouble with your joystick not working properly in FS2_Open, you may try the &#039;&#039;&#039;Force 0&#039;&#039;&#039; or &#039;&#039;&#039;Force 1&#039;&#039;&#039; options, which will force FS2_Open to use the first or second joysticks, respectively.&lt;br /&gt;
===Network===&lt;br /&gt;
*Adjust the settings accordingly&lt;br /&gt;
===Speech===&lt;br /&gt;
*If you are using Windows XP, or have the Speech API installed, FS2_Open will be able to read briefings, techroom descriptions, and even in game messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in FS2_Open by changing the drop-down menu.&lt;br /&gt;
===Registry===&lt;br /&gt;
*Unless you know what you are doing dont tamper with these settings&lt;br /&gt;
===Video===&lt;br /&gt;
*You can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With current builds it is &#039;&#039;&#039;recommended to use OpenGL&#039;&#039;&#039; as DirectX is unstable and not actively supported.&lt;br /&gt;
*&#039;&#039;&#039;Allow non standard modes&#039;&#039;&#039; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
===Features===&lt;br /&gt;
*This tab is where most of FS2_Open&#039;s options can be toggled on and off. At the top is a readout of your current command line. You should include this if you ever need to report an error with FS2_Open.&lt;br /&gt;
*&#039;&#039;&#039;Easy setup&#039;&#039;&#039; basically allows you to turn lots of features on or off at once. Generally most people use it and then fine tune the settings immediately afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Custom flags&#039;&#039;&#039; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &#039;&#039;&#039;-fov&#039;&#039;&#039; command line argument (for more information, you can see the [[Command-Line Reference]] page of the wiki). Its recommended to add &#039;&#039;&#039;&#039;&#039;-ambient_factor 50&#039;&#039;&#039;&#039;&#039; to the command line.&lt;br /&gt;
*Finally, the two boxes below this let you toggle the various new features in FS2 Open individually. The list type option lets you choose between graphics, sound etc and the tickboxes let you turn the feature on or off.&lt;br /&gt;
===MOD===&lt;br /&gt;
*This tab is used to select mods for the game. For example this installation guide directs you to install MediaVPs in such a way that FS2 will treat them as a mod. Click &#039;&#039;&#039;Select MOD&#039;&#039;&#039; and choose &#039;&#039;&#039;&#039;&#039;mediavps&#039;&#039;&#039;&#039;&#039; folder that you picked earlier.&lt;br /&gt;
*The reason that we installed the media VPs as a mod is that if FS2_Open doesn&#039;t work you can click the no MOD button and run without them and check whether the problem is with the build or the media VPs. It also means that you can still run retail FS2 if you want to.&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Getting_started_with_FreeSpace_2&amp;diff=8518</id>
		<title>Talk:Getting started with FreeSpace 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Getting_started_with_FreeSpace_2&amp;diff=8518"/>
		<updated>2006-12-23T23:44:49Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So how about remaking the current page into something like this? i was thinking of combining the stuff from current wikipage and also from the Kara&#039;s FAQ into this but it will take some time (more so as i think i cant upload any pics). [[User:Wanderer|Wanderer]] 13:44, 2 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Sounds good, if you wouldn&#039;t mind doing the (significant amount) of work. --[[User:Moniter|Mars]] 21:45, 2 June 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Great idea, Wanderer. I&#039;d be happy to help. --[[User:Selectah|Selectah]] 11:46, 23 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
:Thanks to you both (a bit late for Moniter/Mars though...). I think we ought to get this page ready when the actual 369 release happens (hopefully soon). Then we can get rid of the various non-compatible ( = confusing) mediavp sets and all that. - [[User:Wanderer|Wanderer]] 11:55, 23 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
::Should we link to the Zeta vps or the new(er) ones? --[[User:Moniter|Mars]] 17:44, 23 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Silent_Threat:_Reborn&amp;diff=8514</id>
		<title>Talk:Silent Threat: Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Silent_Threat:_Reborn&amp;diff=8514"/>
		<updated>2006-12-22T19:36:36Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahem, G5K. My edits weren&#039;t &amp;quot;random&amp;quot;. In fact, I now see you&#039;ve reverted back to &#039;&#039;erroneous&#039;&#039; capitalization in the various lists in the article. But, seeing as this is your baby, I will not mind. I simply thought it&#039;d be both &#039;&#039;&#039;a)&#039;&#039;&#039; better for the article to have it correctly capitalized, and &#039;&#039;&#039;2)&#039;&#039;&#039; a fun and friendly poke at your (at times perhaps a bit self-indulgent) &amp;quot;grammar nazi&amp;quot; custom. ;) I mean this w/out any vitriol and that, in any shape or form. Oi, btw; &amp;quot;tba&amp;quot; is an acronym for &amp;quot;to be announced&amp;quot;. I just thought you&#039;d like to know. --[[User:Selectah|Selectah]] 00:26, 13 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
*Oh, btw 2; I also see that you&#039;ve re-inserted the &amp;quot;superior to&amp;quot; thingie. I thought judgement calls had no place in an encyclopedia. Doesn&#039;t that kinda stuff really belong on a project website? Like &amp;quot;&#039;&#039;this is the best campaign in the known universe&#039;&#039;&amp;quot; and that? According to whom? With what authority? How can these people know what others will think of it? Using what technique? How? And that. --[[User:Selectah|Selectah]] 00:33, 13 December 2006 (CST)&lt;br /&gt;
:*I see the article &#039;&#039;still&#039;&#039; sports erroneous capitalization, weasel words and unprofessional language. I know it&#039;s bollox&#039;d, but if I correct it, I have a nagging suspicion G5K is going to storm in with his &#039;&#039;&#039;Hammer of Unreciprocity&#039;&#039;&#039; (+2 damage) and revert everything back to what &#039;&#039;he&#039;&#039; thinks is correct. So I guess I won&#039;t mind, then. Whaddya say, fellow HLP&#039;ians? Should I just drop it? --[[User:Selectah|Selectah]] 10:16, 20 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
I&#039;m kinda curious as to what the hell you&#039;re on about Selectah, since I find none of what you state. And frankly, the &amp;quot;superior to&amp;quot; is the guiding concept of the campaign: rebuild Silent Threat, make it better. It is not judgement of the campaign&#039;s actual superiority but rather what it seeks to achieve. And also frankly for your protestations of needed impartiality, you&#039;re not showing much, so I have to question your fitness to judge the requirement. --[[User:ngtm1r|ngtm1r]] 12:00 December 21 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Why the vitriol? As to &amp;quot;what the hell I&#039;m on about&amp;quot;, it&#039;s really a question of quite basic things. Whether a product is superior or not cannot really be assessed without actually &#039;&#039;experiencing&#039;&#039; the product, I trust you agree. As to what the campaign in progress is trying to achieve, I have absolutely no issues neither pro or con that. The issue I have is one of wording. As it stands, it can be percieved as arrogance, believe it or not. Further, as to any percieved partiality, wouldn&#039;t it be of service to actually point out any percieved bias on my part regarding the article, no? If not, I will only see your allegation of bias as an &#039;&#039;ad hominem&#039;&#039;, and thus pay it no nevermind. As to your statement regarding my fitness to judge partiality, I will leave any such verdict to the discernment of the community. Thank you in advance for your anticipated co-operation. I stated my opinion previously, and still do so. Before you think that I&#039;m full of it, the initial edits I did to the article removed &#039;&#039;all&#039;&#039; biased statements. The page history is readily available. The response I recieved was a blurb about &amp;quot;random edits&amp;quot;, without &#039;&#039;any&#039;&#039; explanation. At all. Further, bulleted points -- or other point lists -- following a colon &#039;&#039;are&#039;&#039; written without end fullstops and initial capital letters, unless the first word requires capitalization, such as a name (disregarding name particles, such as &amp;quot;von&amp;quot; or &amp;quot;de&amp;quot;) or the nominative form of the singular first-person pronoun. &#039;&#039;Headings&#039;&#039;, however, &#039;&#039;are&#039;&#039; written with initial capitalization and no final fullstop. You don&#039;t need to trust me on this, you can look it up yourself. I also know that the initial ST site (preserved [http://web.archive.org/web/20000817084511/www.volition-inc.com/st/ here]) did not mention anything about &amp;quot;clouding a spotless record&amp;quot;, but &#039;&#039;spot&#039;&#039;less records are usually &#039;&#039;tainted&#039;&#039;, not &#039;&#039;clouded&#039;&#039;. Sorry about that. The rest, though, I stand by. ;) --[[User:Selectah|Selectah]] 05:21, 22 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Considering what a sorry state some parts of the wiki are in, don&#039;t you think your time is spent better elsewhere? There&#039;s nothing more wrong with this mod page than any of the others... seriously, why freak out over this one? Oh, and did I mention your going up against a lot of people who have been here since before HLP even existed, and people who basically INVENTED the wiki? --[[User:Moniter|Mars]] 13:34, 22 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Silent_Threat:_Reborn&amp;diff=8513</id>
		<title>Talk:Silent Threat: Reborn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Silent_Threat:_Reborn&amp;diff=8513"/>
		<updated>2006-12-22T19:34:49Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ahem, G5K. My edits weren&#039;t &amp;quot;random&amp;quot;. In fact, I now see you&#039;ve reverted back to &#039;&#039;erroneous&#039;&#039; capitalization in the various lists in the article. But, seeing as this is your baby, I will not mind. I simply thought it&#039;d be both &#039;&#039;&#039;a)&#039;&#039;&#039; better for the article to have it correctly capitalized, and &#039;&#039;&#039;2)&#039;&#039;&#039; a fun and friendly poke at your (at times perhaps a bit self-indulgent) &amp;quot;grammar nazi&amp;quot; custom. ;) I mean this w/out any vitriol and that, in any shape or form. Oi, btw; &amp;quot;tba&amp;quot; is an acronym for &amp;quot;to be announced&amp;quot;. I just thought you&#039;d like to know. --[[User:Selectah|Selectah]] 00:26, 13 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
*Oh, btw 2; I also see that you&#039;ve re-inserted the &amp;quot;superior to&amp;quot; thingie. I thought judgement calls had no place in an encyclopedia. Doesn&#039;t that kinda stuff really belong on a project website? Like &amp;quot;&#039;&#039;this is the best campaign in the known universe&#039;&#039;&amp;quot; and that? According to whom? With what authority? How can these people know what others will think of it? Using what technique? How? And that. --[[User:Selectah|Selectah]] 00:33, 13 December 2006 (CST)&lt;br /&gt;
:*I see the article &#039;&#039;still&#039;&#039; sports erroneous capitalization, weasel words and unprofessional language. I know it&#039;s bollox&#039;d, but if I correct it, I have a nagging suspicion G5K is going to storm in with his &#039;&#039;&#039;Hammer of Unreciprocity&#039;&#039;&#039; (+2 damage) and revert everything back to what &#039;&#039;he&#039;&#039; thinks is correct. So I guess I won&#039;t mind, then. Whaddya say, fellow HLP&#039;ians? Should I just drop it? --[[User:Selectah|Selectah]] 10:16, 20 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
I&#039;m kinda curious as to what the hell you&#039;re on about Selectah, since I find none of what you state. And frankly, the &amp;quot;superior to&amp;quot; is the guiding concept of the campaign: rebuild Silent Threat, make it better. It is not judgement of the campaign&#039;s actual superiority but rather what it seeks to achieve. And also frankly for your protestations of needed impartiality, you&#039;re not showing much, so I have to question your fitness to judge the requirement. --[[User:ngtm1r|ngtm1r]] 12:00 December 21 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*Why the vitriol? As to &amp;quot;what the hell I&#039;m on about&amp;quot;, it&#039;s really a question of quite basic things. Whether a product is superior or not cannot really be assessed without actually &#039;&#039;experiencing&#039;&#039; the product, I trust you agree. As to what the campaign in progress is trying to achieve, I have absolutely no issues neither pro or con that. The issue I have is one of wording. As it stands, it can be percieved as arrogance, believe it or not. Further, as to any percieved partiality, wouldn&#039;t it be of service to actually point out any percieved bias on my part regarding the article, no? If not, I will only see your allegation of bias as an &#039;&#039;ad hominem&#039;&#039;, and thus pay it no nevermind. As to your statement regarding my fitness to judge partiality, I will leave any such verdict to the discernment of the community. Thank you in advance for your anticipated co-operation. I stated my opinion previously, and still do so. Before you think that I&#039;m full of it, the initial edits I did to the article removed &#039;&#039;all&#039;&#039; biased statements. The page history is readily available. The response I recieved was a blurb about &amp;quot;random edits&amp;quot;, without &#039;&#039;any&#039;&#039; explanation. At all. Further, bulleted points -- or other point lists -- following a colon &#039;&#039;are&#039;&#039; written without end fullstops and initial capital letters, unless the first word requires capitalization, such as a name (disregarding name particles, such as &amp;quot;von&amp;quot; or &amp;quot;de&amp;quot;) or the nominative form of the singular first-person pronoun. &#039;&#039;Headings&#039;&#039;, however, &#039;&#039;are&#039;&#039; written with initial capitalization and no final fullstop. You don&#039;t need to trust me on this, you can look it up yourself. I also know that the initial ST site (preserved [http://web.archive.org/web/20000817084511/www.volition-inc.com/st/ here]) did not mention anything about &amp;quot;clouding a spotless record&amp;quot;, but &#039;&#039;spot&#039;&#039;less records are usually &#039;&#039;tainted&#039;&#039;, not &#039;&#039;clouded&#039;&#039;. Sorry about that. The rest, though, I stand by. ;) --[[User:Selectah|Selectah]] 05:21, 22 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
Considering what a sorry state some parts of the wiki are in, don&#039;t you think your time is spent better elsewhere? There&#039;s nothing more wrong with this mod page than any of the others... seriously, why freak out over this one? --[[User:Moniter|Mars]] 13:34, 22 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=8475</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Deimos&amp;diff=8475"/>
		<updated>2006-12-16T20:32:38Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The GTCv Deimos was a common ship in Freespace 2, in the hands of both the [[GTVA]] and the [[NTF]]. Faster and more maneuverable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek]] filled a much needed role in between these two classes. Their armor is made from collapsed-core molybdenum, which giving protection against beam fire, and allowing it around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.&lt;br /&gt;
&lt;br /&gt;
Two Deimos class corvettes (The GTCv Actium and the GTCv Lysander), along with 2 wings of fighters, were the first GTVA vessels to officially come into contact with a [[SD Ravana|Ravana]] class vessel. The Lysander was destroyed by a beam from this ship before anyone even knew it was out there.&lt;br /&gt;
&lt;br /&gt;
On the Retail Freespace 2 box, the Deimos is shown with several side-mounted multi-part turrets, which are not possible in the Retail version, modern versions of the [[FSSCP Introduction|Source Code Project]] support these turrets, although the revised model of the Deimos does not include these.[[Feature Requests#Side_Multipart_Turrets| See: Feature Requests]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:Deimos320X240.jpg]]|caption=The GTCv Deimos}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow&#039;s fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it&#039;s as powerful as a destroyer kinda... debatable. It&#039;s probably accurate to say though, that it&#039;s anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from&#039;&#039; &#039;&#039;&#039;both&#039;&#039;&#039; &#039;&#039;[[GTM Piranha|Piranha]] launchers.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]] for instance can be destroyed by a [[GTB Medusa|Medusa]], and a [[GTD Hecate|Hecate]] by a [[SC Lilith|Lilith]], whereas a Deimos can wipe out wing after wing of bombers, then challenge cruisers and other corvettes. In a not very recent poll it was found that 41 of 62 people (66.1%) thought that, of all the corvettes in Freespace 2, this was the most effective, ahead of the [[GVCv Sobek|Sobek]].&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Probably the most dangerous Capital ship to attack in a fighter or a bomber, and compared to the Sobek its use of 4 smaller anti warship beams compared to the Sobek&#039;s 2 larger [[VSlash]] beams means Deimos can take more damage while remaining effective&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 717 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Myrmidon&amp;diff=8474</id>
		<title>GTF Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Myrmidon&amp;diff=8474"/>
		<updated>2006-12-16T18:54:14Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Myrmidon320x240.jpg]]|caption=The GTF Myrmidon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF Myrmidon&#039;&#039;&#039; is an official sequel to the [[GTF Ulysses]] interceptor despite the fact that the Myrmidon is an all-around space superiority fighter. This class of fighter was a prefered choice for pilots of all skill due to its balanced attributes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[53rd Hammerheads]] used primarily the GTF Myrmidon for its missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
RNI Systems&#039; GTF Myrmidon replaces the Ulysses as the Alliance&#039;s primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
Nankam Aeronautical’s GTF Myrmidon replaces the Ulysses as the Alliance’s primary space superiority fighter. A joint Terran-Vasudan endeavor, the Mymidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides for the mounting of three secondary fire control systems, a first for Terran-Vasudan fighters. This versatility enables space superiority squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Myrmidon is not the uberfighter tech room makes it out to be. It&#039;s actually slower than the [[GTF Ulysses]] on afterburner, and what they don&#039;t tell you about those three secondary banks is that the first two are very small. It can&#039;t carry the signature dogfighter&#039;s missile, the [[GTM Harpoon]], but it can make use of all three of the primary dogfighting cannon: [[GTW Subach HL-7]], [[GTW Prometheus S]], and [[GTW UD-8 Kayser]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the &amp;quot;Aim Here&amp;quot; aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the [[GTM Helios]] bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with [[GTM Tornado]]es and the third with [[GTM Tempest]]s. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the [[GTW Akheton SDG]] anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the [[GTW Prometheus S]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jack of all Trades, Master of none. And that saying is no more present in any other fighter in FS than this, although it does have some advantages, such as a large number of gun points, compact profile, and the ability to carry the Helios, but it is also lacking, lacking in compatibility with quite a few essential weapons, it has small secondary banks (despite having 3) bringing the missle loadout capacity up to the [[GTF Perseus]] and that adds up to an incapability to do anything particularly well.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Myrmandon is actually a reasonably capable fighter, its only really important flaw is the lack of [[GTM Harpoon]] ability&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Myrmidon sounds good on paper, but in the field, the Myrmidon is one of the worst fighters in the game. It may be fast, but its maneuverability is closer to that of a bomber than a fighter, worse by far than the Ulysses or even the Apollo.  Its primaries are placed poorly for dogfighting, especially the top four, which are the ones you would normally be relying on in a six-gun ship anyway. The missile bank capacity is average at best, and it does not carry the [[GTM Harpoon]], a fatal mistake for a dogfighter. Its target profile is absolutely enormous from any angle, and its huge engines shout &amp;quot;I&#039;M RIGHT HERE! SHOOT ME!&amp;quot;. My best guess for the optimal role of this ship is as a fast-attack fighter. Load it up with [[GTM Tornado]]es, crank the engine power, and unleash flaming death on freighters, transports, gas miners, and other weak ships, and then get away fast before the escorts swarm you (let&#039;s leave aside the mysteriously present Helios capability, which is tantamount to cheating). Once you get the Perseus, you will never fly the Myrmidon again, except in the SOC loop where you must fly it.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Myrmidon is an excellent fighter, people just think of it as the successor of the [[GTF Ulysses]] which it isn&#039;t, really. This fighter is much more in the vein of the [[GTF Apollo]]. It&#039;s maneuverability isn&#039;t really that bad, and those six primary shots will chew through anything very quickly. These fighters are more adaptable than the [[GTF Perseus]], with three missile slots rather than two this fighter can carry a more varied load out, and changes to the ETS system of this ship dramatically change its abilities. If you need to defend a corvette, than attack a cruiser, then maybe take out some turrets on a [[GTD Hecate|Hecate]], and maybe dogfight a few [[SF Dragon|Dragons]] this ship will serve well, if you were just planning on doing any one of those things, there&#039;s probably a better fighter for the job.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 95.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 135.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 390&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Stiletto II|Stiletto II]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTB_Athena&amp;diff=8377</id>
		<title>Talk:GTB Athena</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTB_Athena&amp;diff=8377"/>
		<updated>2006-12-05T20:57:01Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Someone already released the Athena to be Freespace 2 AND SCP compatible. Also includes an upgrade to the Athena.&lt;br /&gt;
&lt;br /&gt;
But that ain&#039;t canon --[[User:Moniter|Mars]] 14:57, 5 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVD_Memphis&amp;diff=8376</id>
		<title>GVD Memphis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVD_Memphis&amp;diff=8376"/>
		<updated>2006-12-05T20:56:41Z</updated>

		<summary type="html">&lt;p&gt;Moniter: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ship class:&amp;lt;/b&amp;gt; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
*&amp;lt;b&amp;gt;In service:&amp;lt;/b&amp;gt; [[The Second Shivan Incursion]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Commander:&amp;lt;/b&amp;gt; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
*&amp;lt;b&amp;gt;First appeared:&amp;lt;/b&amp;gt; After the destruction of the [[GVD Psamtik]]&lt;br /&gt;
*&amp;lt;b&amp;gt;Fate:&amp;lt;/b&amp;gt; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
*&amp;lt;b&amp;gt;Fighter Squadrons:&amp;lt;/b&amp;gt; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ship history==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GVD &#039;&#039;Memphis&#039;&#039;&#039;&#039;&#039; was a [[Vasudan]] [[GVD Hatshepsut|&#039;&#039;Hatshepsut&#039;&#039;-class destroyer]] that took a minor part in the [[Second Great War]]. After the destruction of the [[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]] by an unexpectedly emerging [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] in the [[Shivan Nebula|nebular theater]], the surviving pilots were transferred on-board the &#039;&#039;Memphis&#039;&#039;. These pilots later oversaw the safe withdrawal of the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]] from the nebula.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Memphis]]&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GVD_Memphis&amp;diff=8375</id>
		<title>Talk:GVD Memphis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GVD_Memphis&amp;diff=8375"/>
		<updated>2006-12-05T20:56:21Z</updated>

		<summary type="html">&lt;p&gt;Moniter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I thought the Memphis was Typhoon class. Is there any facts that support the Memphis being a Hatsepphut?&lt;br /&gt;
-Nubbles&lt;br /&gt;
&lt;br /&gt;
There are no facts to support either --[[User:Moniter|Mars]] 14:56, 5 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Moniter</name></author>
	</entry>
</feed>