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	<updated>2026-11-15T10:24:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=42563</id>
		<title>UEC Sanctus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=42563"/>
		<updated>2013-06-07T17:01:25Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Sanctus cruisers only have medium armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:UECSanctus.png|750px]]|caption=The UEC Sanctus}}&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Sanctus occupies a tactical space between the Karuna frigates and the old GTA Great War-era cruisers. The UEF military officially designates the Sanctus as a next-generation cruiser, though the ship&#039;s dimensions approach those of the Vasudan Sobek class corvette. The cruiser was designed with the Federation&#039;s philosophy of generalisation in mind, and as such has enough cargo space to serve as a military freighter and transport while still performing adequately as a warship. Although numerous and tactically flexible, the Sanctus is so broadly deployed that casualties are simply inevitable.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Sanctus is Latin for Holy. As an Ordinary of the Mass, it is a hymn that is sung as the final words of the Preface of the Eucharistic Prayer.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*The [[Blue_Planet_United_Earth_Federation_ship_database#UEC Ironhide|UEC Ironhide]], a Sanctus class cruiser, was estimated to have one thousand people aboard in [[The Cost of War]] (bp2-01)&lt;br /&gt;
*The [[Blue_Planet_United_Earth_Federation_ship_database#UEC Ironhide|UEC Ironhide]], a Sanctus class cruiser, was said to be commanded by a Captain in the [[UEF]] fleet. [[The Cost of War]] (bp2-01)&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEC &#039;&#039;Sanctus&#039;&#039;&lt;br /&gt;
|type = Cruiser&lt;br /&gt;
|manufacturer = Han-Ronald Corporation&lt;br /&gt;
|yaw_pitch_roll = 80.0, 80.0, 80.0&lt;br /&gt;
|max_velocity = 40&lt;br /&gt;
|hitpoints = 67 000&lt;br /&gt;
|length = 760&lt;br /&gt;
|width = 281&lt;br /&gt;
|height = 269&lt;br /&gt;
|turrets = 17&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Sanctus Mk2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Hydra]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[UEF Heavy Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Gauss_Cannon#Gauss_Cannon.23Sanctus|Gauss Cannon#Sanctus]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass_Driver#Mass_Driver.23Sanctus|Mass Driver#Sanctus]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[UEF Medium Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gauss_Cannon#Gauss_Cannon.23Sanctus|Gauss Cannon#Sanctus]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Sanctus is the most numerous of the UEF&#039;s versatile and beautiful capital ships. To compensate for its lack of beam weapons and relatively light railgun armament, the Sanctus mounts a pair of four-tube torpedo launchers that a)look incredibly cool and b) allow it to serve as a close-range, formation-disrupting combatant. It may not have much punch, but it can force a GTVA gunline to turn off and deal with a new threat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sanctus will get murdered at range by beam-armed combatants. Its antifighter defenses are, relatively speaking, numerous, and it is a veritable fortress except from the fore against bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treat it as you would a [[GTC Aeolus]] were you a [[GTVA]] pilot. The fighter screen is exceptional, and a welcome relief for a damaged fighter who needs escort. When hostile warheads are incoming however, you need to defend these over-sized cruisers. They do not have heavy armor, so they are vulnerable to fighter attacks especially swarm missiles. Unattended they tend to be the easiest pickings for [[GTB Artemis]] attacks in the UEF warship ranks. Do note however the &#039;&#039;&#039;40&#039;&#039;&#039; meter per second top speed, 160% of the speed of a [[GTCv Chimera]]. As far as damage output, it barely outstrips a Freespace 2 [[GTC Fenris]]. Much of the first War in Heaven campaign can be spent trying to rescue these things from the slaughter.&#039;&#039;}}&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Eos_(torpedo)&amp;diff=41048</id>
		<title>Eos (torpedo)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Eos_(torpedo)&amp;diff=41048"/>
		<updated>2012-11-27T19:11:20Z</updated>

		<summary type="html">&lt;p&gt;Monitor: VC section not for arguing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Age of Aquarius Tech Room Description===&lt;br /&gt;
The Eos torpedo is a nuclear weapon carried in large numbers by Raynor-class destroyers. One of a number of munitions that can be launched from the Raynor&#039;s multiple missile batteries, the Eos is a long-range weapon with about half the yield of bomber-delivered Cyclops warheads. Though its role in the Raynor&#039;s arsenal is supplementary to that of beams, it has a powered flight range of nearly 6000 meters and it can engage enemies at any angle. Torpedoes are expected to play an even greater role in GTVA tactical doctrine in years to come.&lt;br /&gt;
==Performance==&lt;br /&gt;
===Eos===&lt;br /&gt;
{{Secondary|7140|30|170|1000|Full|1000|Low|100|Average|500|150 / 300|Aspect Seeking|360|3|1}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon lifetime not penalized if the angle to the target is too big [[Weapons.tbl#.22no_lifeleft_penalty.22|(No Lifeleft Penalty)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon fires on the designated rate of fire on all difficulty levels and all AI levels [[Weapons.tbl#.22same_turret_cooldown.22|(Same Turret Cooldown)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| &#039;&#039;This torpedo does not have the rate of fire or speed seen in the [[UEF]]&#039;s [[Apocalypse_(torpedo)|Apocalypse]], and it has similar damage to the [[Apocalypse_(torpedo)#Apocalypse.23Narayana|Narayana]] and [[Apocalypse_(torpedo)#Apocalypse.23Solaris|Solaris]], although the Narayana&#039;s variant has twice the range. The Eos does have SSM capability however, and any ship hit with a [[TAG-C|GTM TAG-C]] can expect to have 6 Eos drop in, nearly instantly in [[War in Heaven]].&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Outside of its SSM capabilites, the Eos is garbage. Each warhead can easily be shot down, and even when they hit they don&#039;t do much damage-coupled with their long recharge time, this knocks the Eos&#039;s sustained damage down to about half that of the [[SGreen]]. The [[GTD Raynor|Raynor]] would do well to swap its Eos batteries with some [[GTM Cyclops|Cyclops]] or [[Fusion Mortar|Fusion Mortars]]. Long range doesn&#039;t make much difference when every warhead gets shot down. The Eos&#039;s high speed gives it some advantage over the [[GTM Cyclops|Cyclops]], but the [[Fusion Mortar]]&#039;s much higher sustained damage and immunity to interception makes it a far better choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Given that the Eos has nearly four times the range of the Fusion Mortar and Cyclops and twice that of the SGreen, some tradeoffs are to be expected. The [[GTD Raynor|Raynor]] carries twelve launchers, and the Eos is a good fit for the long-range indirect engagement niche, particularly when the destroyer&#039;s trying to outrun something rather than charge into its teeth. Probably the biggest reason the Raynor is better off carrying Eos is the warhead&#039;s remarkably high speed. The fusion mortar has a DPS of 0 in the situations the Eos is designed for, so it&#039;s hard to argue for it as a better choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SGreen&amp;diff=40979</id>
		<title>SGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SGreen&amp;diff=40979"/>
		<updated>2012-11-14T22:26:58Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Salty, you changed my meaning entirely.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SGreen&#039;&#039;&#039; is a light beam cannon used by the [[Terrans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Two of these cannons form the main anti-warship beam capabilities of the [[GTC Aeolus|GTC &#039;&#039;Aeolus&#039;&#039;]]. It is known for its lethargic recharge time of 45 seconds, making it one of the weakest beam weapons in the game.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|45|2.5|Direct|1|1 155|64|2 888}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The SGreen is statistically one of the weakest beam cannons in the game, however, because of the unpredictable nature of &amp;quot;slash&amp;quot; type beams there are those who believe this is superior to the [[TerSlash]]. The biggest fault of this beam is the 45 seconds between shots, so if one misses, then the ship that fired it just had a huge problem, as it can&#039;t defend itself for another three-quarters of a minute. The [[SVas]] and [[SRed]] are simply light years ahead of this weapon. This beam has the dubious distinction of having the lowest sustained damage of any anti-warship beam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The relative inferiority of the smaller Terran beams to their Vasudan equivalents may be explained by them being physically smaller and easier to mount; Terran capital ships consistently mount &#039;&#039;&#039;more&#039;&#039;&#039; anti-warship beam weapons than their Vasudan (or indeed Shivan) equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SGreen&#039;s accuracy is invaluable against small-profile targets (transports, freighters, and cruisers) especially from a distance, but against larger targets, where accuracy becomes less important, the TerSlash carries the day.}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Diomedes&amp;diff=40903</id>
		<title>GTCv Diomedes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Diomedes&amp;diff=40903"/>
		<updated>2012-10-29T19:05:45Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */ : Deleted my old one and wrote a new one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[GTMf Sparta]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;For the canonical [[GTCv Deimos|Deimos]]-class corvette that appeared in [[The Sicilian Defense]], see the [[FreeSpace 2 Terran Ship Database#GTCv Diomedes|FreeSpace 2 Terran Ship Database]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtcvdiomedes.jpg|thumb|right|480px|The original GTCv Diomedes, a modified GTMf Sparta, as shown in War in Heaven.]]&lt;br /&gt;
[[Image:Gtcvdiomedes10.png|thumb|right|480px|The new GTCv Diomedes by Aesaar.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Conceptualized early in the Threat Exigency Initiative warship program, the &#039;&#039;Diomedes&#039;&#039;-class strike corvette was shaped by the necessities of two worlds: the tactical realities of the post-Capella battlefield and the political turmoil of a Fleet in crisis.&lt;br /&gt;
&lt;br /&gt;
[[GTVA]] designers conceived the [[GTCv Chimera|&#039;&#039;Chimera&#039;&#039;]] and [[GTCv Bellerophon|&#039;&#039;Bellerophon&#039;&#039;]]-class corvettes hand in hand with new doctrines of of massive force application. These designs were intentionally overspecialized to neutralize [[Shivan]] destroyers and juggernauts with beam alpha strikes. Strike craft support, aggressive subspace maneuvering, and sheer shock would, it was argued, allow the &#039;&#039;Chimera&#039;&#039; and &#039;&#039;Bellerophon&#039;&#039; to outrun their own design weaknesses.&lt;br /&gt;
&lt;br /&gt;
But more conservative factions of the GTVA military agitated for a less specialized next-generation design, a successor to and improvement upon the still-young [[GTCv Deimos|&#039;&#039;Deimos&#039;&#039;]] corvette. Politically, they needed a warship that would fit the operational profile of line as well as elite units, but they also offered compelling tactical reasoning. Agile, aggressive combatants lacked the staying power for prolonged defensive operations at hardpoints, nodes, or convoys. A cheaper, more all-round design could supplement &#039;&#039;Deimos&#039;&#039; production with a powerful corvette leader or a supporting element to cover the flanks of destroyers or sister corvettes. Other camps in the Fleet added their own requirements: the addition of a fighterbay would open up possibilities as an [[Special Operations Command|SOC]] platform, or in the independent strike role through organic escorts or bombers. Missile launchers and magazines would allow for selectable munition loads.&lt;br /&gt;
&lt;br /&gt;
The notional &#039;&#039;Diomedes&#039;&#039; became a rallying point for design schools who had been pushed out of the main thrust of Threat Exigency Initiative work. The design went forward, but these competing requirements should have produced a catastrophic compromise.&lt;br /&gt;
&lt;br /&gt;
Instead, GTVA designers produced a fascinating warship, one whose weaknesses are addressed by carefully counterpointed strengths. Armed with four [[TerSlashBlue|Bull Frost]] next-generation anti-warship beams in a pair of twinned lateral batteries, the &#039;&#039;Diomedes&#039;&#039; relies on its startling agility to bring its firepower to bear. Designed to engage targets abeam, the class rewards flanking tactics and circling engagements against larger hostiles and aggressive action against multiple lighter opponents. Considerable sacrifices were made to operationalize the ship&#039;s fighterbay, but the potency of an on-board interceptor or bomber unit justified the cost, particularly in the areas of point defense and counter-air.&lt;br /&gt;
&lt;br /&gt;
Even as the GTVA has cracked down on its own patronage system, dissolving the lines of influence that connected warship designers and commanders to particular schools, the Diomedes has acquired a reputation for scrappy flexibility and solitary pluck. Neglected by formal doctrine on the eve of the [[UEF]]-GTVA conflict except as a general &#039;flank escort&#039; and &#039;fast response expedient&#039;, &#039;&#039;Diomedes&#039;&#039; captains drilled their own tactics and built a quiet professional community.&lt;br /&gt;
&lt;br /&gt;
The ongoing conflict has found the &#039;&#039;Diomedes&#039;&#039; thrown into the fire, often alone, often undersupported, acting on sketchy intelligence to provide decisive force at key moments. Casualties among the &#039;&#039;Diomedes&#039;&#039; class exceed that of any other next-generation warship, but GTVA commanders have taken note of the design&#039;s successes, and of the discipline and capability of her crews. Once seen as the ugly duckling of the TEI warship line, the &#039;&#039;Diomedes&#039;&#039; now finds itself in strategic and tactical demand.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Diomedes (Διομήδης) was a hero of the [[Wikipedia:Trojan War|Trojan War]]. The nephew of Herakles and considered the second-best warrior amongst the Achaeans (behind Ajax), Diomedes eventually became king of Argos.&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
* New model by &#039;&#039;&#039;Aesaar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCv &#039;&#039;Diomedes&#039;&#039;&lt;br /&gt;
|type = Strike Corvette&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|maneuverability =&lt;br /&gt;
|yaw_pitch_roll = 48.0, 52.0, 42.0&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|max_ab_velocity =&lt;br /&gt;
|max_ab_duration =&lt;br /&gt;
|armor = &lt;br /&gt;
|hitpoints = 85 000&lt;br /&gt;
|shields =&lt;br /&gt;
|length = 1162&lt;br /&gt;
|gun_bank_1 =&lt;br /&gt;
|gun_bank_2 =&lt;br /&gt;
|gun_bank_3 =&lt;br /&gt;
|missile_bank_1 =&lt;br /&gt;
|missile_bank_2 =&lt;br /&gt;
|missile_bank_3 =&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures =&lt;br /&gt;
|turrets =&lt;br /&gt;
|containers = &lt;br /&gt;
|fighters = 12 - 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Aesaar&#039;s Upgrade&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Diomedes&#039; primary armament, consisting of four [[TerSlashBlue]]s, is placed on the port and starboard bow of the vessel. This makes the corvette good at attacking to the flanks, but it has trouble engaging targets directly forward or aft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As with the older [[GTCv Deimos|Deimos]] vessels, being around a Diomedes engagement is dicey business, not only do you need to worry about anti-fighter defenses, but the slash beams tend to slash right through fighters. The point defenses of the Diomedes are quite significant, with Aesaars model including five AAA beams - but it&#039;s still not as well defended as a Chimera. That said, flying close to these things is typically a bad move. They are also significantly harder to de-fang than the Chimera or Bellerophon.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship has great potential, but suffers from a major, glaring flaw: a huge sparsity of turrets on large sections of the ship. The wings/fins, in particular, feature a single AAA beam that shares most of its coverage with another AAA beam on the sloped sides of the radar tower. Given that the Diomedes has a major advantage in point-defenses over other corvettes (in the form of a dedicated fighter bay), this flaw is also rather unnecessary. The Diomedes is also completely lacking in forward armament, and its rear-facing armament isn&#039;t all that great, either. Where the Deimos corvette achieves much of its success from having turrets all over its surfaces and excellent field of fire, the Diomedes is jarringly barren in the turret department. Approach from the rear and you&#039;ll avoid most of the point-defenses; as a capship, approaching from forward, behind, and directly below will also put you out of range of the slash beams, as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s basically a pocket destroyer and is usually deployed on its own as an independent strike corvette. It actually &#039;&#039;&#039;can&#039;&#039;&#039; fire its four [[TerSlashBlue|TerSlashBlues]] on a single target if it is directly on top of it, because of the angle of the dishes. This gives it 25% &#039;&#039;&#039;more&#039;&#039;&#039; DPS than a [[GTCv Chimera|Chimera]], and on par with the [[GTCv Bellerophon|Bellerophon]], when only taking beams into account (1698 DPS for the Chimera, 2152 for the Dio, 2232 for the Bellerophon). With the thick point defenses &#039;&#039;&#039;and&#039;&#039;&#039; the fighterbay, you basically have the scariest corvette-sized warship of the BP universe right here. So, it is no wonder they are often deployed alone. Some say this ship is equivalent to the [[UEFg Karuna]], but in most circumstances it is superior by a significant margin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;About its comparison with the [[GTCv Chimera|Chimera]] in the post above, it&#039;s very important to note that it&#039;s very difficult to get a target within the narrow angle above the Diomedes in order to use all four of its beams on the same target. Even then, because of the angle involved, the accuracy won&#039;t be as good as it normally is, either. Factor in how slash beams rarely do full damage (although the [[TerSlashBlue]] is much better than others in that regard), and the damage output of this ship on a single target can become much smaller than a [[GTCv Chimera|Chimera]] under some circumstances. The Diomedes is also noticeably larger than a [[GTCv Chimera|Chimera]], although that is easily explained by the presence of the fighterbay to begin with.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*Release thread:&lt;br /&gt;
**&#039;&#039;&#039;[http://www.hard-light.net/forums/index.php?topic=80495.0 Warships of the TEI | Hard Light forums]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Diomedes&amp;diff=40902</id>
		<title>GTCv Diomedes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Diomedes&amp;diff=40902"/>
		<updated>2012-10-29T19:02:50Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Armaments */: Modified to show the weapons upgrade on Aesaars model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[GTMf Sparta]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;For the canonical [[GTCv Deimos|Deimos]]-class corvette that appeared in [[The Sicilian Defense]], see the [[FreeSpace 2 Terran Ship Database#GTCv Diomedes|FreeSpace 2 Terran Ship Database]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtcvdiomedes.jpg|thumb|right|480px|The original GTCv Diomedes, a modified GTMf Sparta, as shown in War in Heaven.]]&lt;br /&gt;
[[Image:Gtcvdiomedes10.png|thumb|right|480px|The new GTCv Diomedes by Aesaar.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Conceptualized early in the Threat Exigency Initiative warship program, the &#039;&#039;Diomedes&#039;&#039;-class strike corvette was shaped by the necessities of two worlds: the tactical realities of the post-Capella battlefield and the political turmoil of a Fleet in crisis.&lt;br /&gt;
&lt;br /&gt;
[[GTVA]] designers conceived the [[GTCv Chimera|&#039;&#039;Chimera&#039;&#039;]] and [[GTCv Bellerophon|&#039;&#039;Bellerophon&#039;&#039;]]-class corvettes hand in hand with new doctrines of of massive force application. These designs were intentionally overspecialized to neutralize [[Shivan]] destroyers and juggernauts with beam alpha strikes. Strike craft support, aggressive subspace maneuvering, and sheer shock would, it was argued, allow the &#039;&#039;Chimera&#039;&#039; and &#039;&#039;Bellerophon&#039;&#039; to outrun their own design weaknesses.&lt;br /&gt;
&lt;br /&gt;
But more conservative factions of the GTVA military agitated for a less specialized next-generation design, a successor to and improvement upon the still-young [[GTCv Deimos|&#039;&#039;Deimos&#039;&#039;]] corvette. Politically, they needed a warship that would fit the operational profile of line as well as elite units, but they also offered compelling tactical reasoning. Agile, aggressive combatants lacked the staying power for prolonged defensive operations at hardpoints, nodes, or convoys. A cheaper, more all-round design could supplement &#039;&#039;Deimos&#039;&#039; production with a powerful corvette leader or a supporting element to cover the flanks of destroyers or sister corvettes. Other camps in the Fleet added their own requirements: the addition of a fighterbay would open up possibilities as an [[Special Operations Command|SOC]] platform, or in the independent strike role through organic escorts or bombers. Missile launchers and magazines would allow for selectable munition loads.&lt;br /&gt;
&lt;br /&gt;
The notional &#039;&#039;Diomedes&#039;&#039; became a rallying point for design schools who had been pushed out of the main thrust of Threat Exigency Initiative work. The design went forward, but these competing requirements should have produced a catastrophic compromise.&lt;br /&gt;
&lt;br /&gt;
Instead, GTVA designers produced a fascinating warship, one whose weaknesses are addressed by carefully counterpointed strengths. Armed with four [[TerSlashBlue|Bull Frost]] next-generation anti-warship beams in a pair of twinned lateral batteries, the &#039;&#039;Diomedes&#039;&#039; relies on its startling agility to bring its firepower to bear. Designed to engage targets abeam, the class rewards flanking tactics and circling engagements against larger hostiles and aggressive action against multiple lighter opponents. Considerable sacrifices were made to operationalize the ship&#039;s fighterbay, but the potency of an on-board interceptor or bomber unit justified the cost, particularly in the areas of point defense and counter-air.&lt;br /&gt;
&lt;br /&gt;
Even as the GTVA has cracked down on its own patronage system, dissolving the lines of influence that connected warship designers and commanders to particular schools, the Diomedes has acquired a reputation for scrappy flexibility and solitary pluck. Neglected by formal doctrine on the eve of the [[UEF]]-GTVA conflict except as a general &#039;flank escort&#039; and &#039;fast response expedient&#039;, &#039;&#039;Diomedes&#039;&#039; captains drilled their own tactics and built a quiet professional community.&lt;br /&gt;
&lt;br /&gt;
The ongoing conflict has found the &#039;&#039;Diomedes&#039;&#039; thrown into the fire, often alone, often undersupported, acting on sketchy intelligence to provide decisive force at key moments. Casualties among the &#039;&#039;Diomedes&#039;&#039; class exceed that of any other next-generation warship, but GTVA commanders have taken note of the design&#039;s successes, and of the discipline and capability of her crews. Once seen as the ugly duckling of the TEI warship line, the &#039;&#039;Diomedes&#039;&#039; now finds itself in strategic and tactical demand.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Diomedes (Διομήδης) was a hero of the [[Wikipedia:Trojan War|Trojan War]]. The nephew of Herakles and considered the second-best warrior amongst the Achaeans (behind Ajax), Diomedes eventually became king of Argos.&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
* New model by &#039;&#039;&#039;Aesaar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCv &#039;&#039;Diomedes&#039;&#039;&lt;br /&gt;
|type = Strike Corvette&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|maneuverability =&lt;br /&gt;
|yaw_pitch_roll = 48.0, 52.0, 42.0&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|max_ab_velocity =&lt;br /&gt;
|max_ab_duration =&lt;br /&gt;
|armor = &lt;br /&gt;
|hitpoints = 85 000&lt;br /&gt;
|shields =&lt;br /&gt;
|length = 1162&lt;br /&gt;
|gun_bank_1 =&lt;br /&gt;
|gun_bank_2 =&lt;br /&gt;
|gun_bank_3 =&lt;br /&gt;
|missile_bank_1 =&lt;br /&gt;
|missile_bank_2 =&lt;br /&gt;
|missile_bank_3 =&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures =&lt;br /&gt;
|turrets =&lt;br /&gt;
|containers = &lt;br /&gt;
|fighters = 12 - 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Aesaar&#039;s Upgrade&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Diomedes&#039; primary armament, consisting of four [[TerSlashBlue]]s, is placed on the port and starboard bow of the vessel. This makes the corvette good at attacking to the flanks, but it has trouble engaging targets directly forward or aft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As with the older [[GTCv Deimos|Deimos]] vessels, being around a Diomedes engagement is dicey business, not only do you need to worry about anti-fighter defenses, but the slash beams tend to slash right through fighters. The point defenses of the Diomedes aren&#039;t up to the same standards as the [[GTCv Chimera|Chimera]] or even the [[GTCv Deimos|Deimos]]. Try to be on the other side of the warship this thing is firing at. The slash beams also mean, in Blue Planet [[canon]] that beam countermeasures that disrupt beam targeting will not prevent slash beams from continuing to engage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship has great potential, but suffers from a major, glaring flaw: a huge sparsity of turrets on large sections of the ship. The wings/fins, in particular, feature a single AAA beam that shares most of its coverage with another AAA beam on the sloped sides of the radar tower. Given that the Diomedes has a major advantage in point-defenses over other corvettes (in the form of a dedicated fighter bay), this flaw is also rather unnecessary. The Diomedes is also completely lacking in forward armament, and its rear-facing armament isn&#039;t all that great, either. Where the Deimos corvette achieves much of its success from having turrets all over its surfaces and excellent field of fire, the Diomedes is jarringly barren in the turret department. Approach from the rear and you&#039;ll avoid most of the point-defenses; as a capship, approaching from forward, behind, and directly below will also put you out of range of the slash beams, as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s basically a pocket destroyer and is usually deployed on its own as an independent strike corvette. It actually &#039;&#039;&#039;can&#039;&#039;&#039; fire its four [[TerSlashBlue|TerSlashBlues]] on a single target if it is directly on top of it, because of the angle of the dishes. This gives it 25% &#039;&#039;&#039;more&#039;&#039;&#039; DPS than a [[GTCv Chimera|Chimera]], and on par with the [[GTCv Bellerophon|Bellerophon]], when only taking beams into account (1698 DPS for the Chimera, 2152 for the Dio, 2232 for the Bellerophon). With the thick point defenses &#039;&#039;&#039;and&#039;&#039;&#039; the fighterbay, you basically have the scariest corvette-sized warship of the BP universe right here. So, it is no wonder they are often deployed alone. Some say this ship is equivalent to the [[UEFg Karuna]], but in most circumstances it is superior by a significant margin.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;About its comparison with the [[GTCv Chimera|Chimera]] in the post above, it&#039;s very important to note that it&#039;s very difficult to get a target within the narrow angle above the Diomedes in order to use all four of its beams on the same target. Even then, because of the angle involved, the accuracy won&#039;t be as good as it normally is, either. Factor in how slash beams rarely do full damage (although the [[TerSlashBlue]] is much better than others in that regard), and the damage output of this ship on a single target can become much smaller than a [[GTCv Chimera|Chimera]] under some circumstances. The Diomedes is also noticeably larger than a [[GTCv Chimera|Chimera]], although that is easily explained by the presence of the fighterbay to begin with.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*Release thread:&lt;br /&gt;
**&#039;&#039;&#039;[http://www.hard-light.net/forums/index.php?topic=80495.0 Warships of the TEI | Hard Light forums]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=37848</id>
		<title>GTC Cretheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=37848"/>
		<updated>2012-02-11T00:10:40Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */  Edited my comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Cretheus&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GTCCretheus.jpg|336px]]|caption=GTC Cretheus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTC Cretheus is a new light cruiser, designed primarily for escorting convoys and vunerable ships. With 8 dual flak cannons, it is capable of taking care of most fighter or bomber threats. Its two powerful engines allow it to keep up with any transport ship and almost match speeds with heavier fighters. When faced with a capital ship threat however, the Cretheus&#039; only advantage is its small size and speed. Without any beam cannons and only light armor, the Cretheus must rely on heavier cruisers for survival. Cretheus Cruisers are typically in groups of two or three so that their spread of flak can cover more area.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Cretheus gunboat, officially a Fast Picket, is a small, cheap, agile escort with dedicated antifighter defenses, limited anti-warship ability, and a tortured design history. The prototype was fielded during the Second Incursion, intended as a cheap, numerous escort platform armed with eight flak guns. But the first prototype was lost during its OpEval period in a classified operation on the fringes of the Capella system, and the findings of the loss investigation pointed to unacceptable vulnerability to hostile beam-armed warships. RNI designers protested that the ship was never meant to operate under such conditions, but lobbying by the Akheton Corporation, which hoped to push a variant Mentu design into the light escort role, managed to block the other prototypes from deployment to Capella where, ironically, they might have saved tens of thousands of lives lost to Shivan bombers. The spaceframe was brought back into consideration during the first wave of the Threat Exigency Initiative, but Morgan Technologies asked for it to be held back until it could be packaged with first new fire control systems, then provisions for their new pulse weapons, then improved flak magazine storage. The design entered mass production two years before the Reunion in a number of variants, but the Akheton Corporation again held back its deployment, and it is only now being cycled into the Sol theater where it is intended as a gunship deterrent and point defense picket.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Axem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium Armor 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&lt;br /&gt;
{{comment|The Cretheus plays a role in [[Vassago&#039;s Dirge]], where it was a powerful yet fragile anti-fighter escort, capable of a quite impressive flak barrage but quickly wiped out by beam armed cruisers.|}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.159 Download | FreeSpaceMods.net]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=37847</id>
		<title>GTC Cretheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=37847"/>
		<updated>2012-02-11T00:09:59Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Fixed Vet Comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Cretheus&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GTCCretheus.jpg|336px]]|caption=GTC Cretheus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTC Cretheus is a new light cruiser, designed primarily for escorting convoys and vunerable ships. With 8 dual flak cannons, it is capable of taking care of most fighter or bomber threats. Its two powerful engines allow it to keep up with any transport ship and almost match speeds with heavier fighters. When faced with a capital ship threat however, the Cretheus&#039; only advantage is its small size and speed. Without any beam cannons and only light armor, the Cretheus must rely on heavier cruisers for survival. Cretheus Cruisers are typically in groups of two or three so that their spread of flak can cover more area.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Cretheus gunboat, officially a Fast Picket, is a small, cheap, agile escort with dedicated antifighter defenses, limited anti-warship ability, and a tortured design history. The prototype was fielded during the Second Incursion, intended as a cheap, numerous escort platform armed with eight flak guns. But the first prototype was lost during its OpEval period in a classified operation on the fringes of the Capella system, and the findings of the loss investigation pointed to unacceptable vulnerability to hostile beam-armed warships. RNI designers protested that the ship was never meant to operate under such conditions, but lobbying by the Akheton Corporation, which hoped to push a variant Mentu design into the light escort role, managed to block the other prototypes from deployment to Capella where, ironically, they might have saved tens of thousands of lives lost to Shivan bombers. The spaceframe was brought back into consideration during the first wave of the Threat Exigency Initiative, but Morgan Technologies asked for it to be held back until it could be packaged with first new fire control systems, then provisions for their new pulse weapons, then improved flak magazine storage. The design entered mass production two years before the Reunion in a number of variants, but the Akheton Corporation again held back its deployment, and it is only now being cycled into the Sol theater where it is intended as a gunship deterrent and point defense picket.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Axem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium Armor 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&lt;br /&gt;
{{comment|The Cretheus plays a role in [[Vassago&#039;s Dirge]], where it was a powerful yet fragile anti-fighter escort, capable of a quite impressive flak barrage but quickly wiped out by beam armed cruisers. The ship is expected to play a similar role in the second installment of [[Blue Planet: War in Heaven]] with a direct counterpart in the [[UEF]], the Custos.}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.159 Download | FreeSpaceMods.net]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=37846</id>
		<title>GTC Cretheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=37846"/>
		<updated>2012-02-11T00:09:09Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Added Blue Planet Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Cretheus&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GTCCretheus.jpg|336px]]|caption=GTC Cretheus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTC Cretheus is a new light cruiser, designed primarily for escorting convoys and vunerable ships. With 8 dual flak cannons, it is capable of taking care of most fighter or bomber threats. Its two powerful engines allow it to keep up with any transport ship and almost match speeds with heavier fighters. When faced with a capital ship threat however, the Cretheus&#039; only advantage is its small size and speed. Without any beam cannons and only light armor, the Cretheus must rely on heavier cruisers for survival. Cretheus Cruisers are typically in groups of two or three so that their spread of flak can cover more area.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Cretheus gunboat, officially a Fast Picket, is a small, cheap, agile escort with dedicated antifighter defenses, limited anti-warship ability, and a tortured design history. The prototype was fielded during the Second Incursion, intended as a cheap, numerous escort platform armed with eight flak guns. But the first prototype was lost during its OpEval period in a classified operation on the fringes of the Capella system, and the findings of the loss investigation pointed to unacceptable vulnerability to hostile beam-armed warships. RNI designers protested that the ship was never meant to operate under such conditions, but lobbying by the Akheton Corporation, which hoped to push a variant Mentu design into the light escort role, managed to block the other prototypes from deployment to Capella where, ironically, they might have saved tens of thousands of lives lost to Shivan bombers. The spaceframe was brought back into consideration during the first wave of the Threat Exigency Initiative, but Morgan Technologies asked for it to be held back until it could be packaged with first new fire control systems, then provisions for their new pulse weapons, then improved flak magazine storage. The design entered mass production two years before the Reunion in a number of variants, but the Akheton Corporation again held back its deployment, and it is only now being cycled into the Sol theater where it is intended as a gunship deterrent and point defense picket.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Axem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium Armor 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comment|The Cretheus plays a role in [[Vassago&#039;s Dirge]], where it was a powerful yet fragile anti-fighter escort, capable of a quite impressive flak barrage but quickly wiped out by beam armed cruisers. The ship is expected to play a similar role in the second installment of [[Blue Planet: War in Heaven]] with a direct counterpart in the [[UEF]], the Custos.}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.159 Download | FreeSpaceMods.net]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Seth&amp;diff=37153</id>
		<title>GVF Seth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Seth&amp;diff=37153"/>
		<updated>2011-10-17T16:51:22Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */ &amp;lt;BR&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}The &#039;&#039;&#039;GVF &#039;&#039;Seth&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan]]-designed heavy assault fighter brought into service during the [[Terran-Vasudan War]]. Although the &#039;&#039;Seth&#039;&#039; is extremely slow and unmaneuverable for its class, it offsets this with an excellent shield system, durable hull, fairly large missile banks and an extremely powerful afterburner that can more than double the &#039;&#039;Seth&#039;&#039;&#039;s default cruising speed.&lt;br /&gt;
{{shipimage|image=[[image:Gvfseth-old.jpg]]|caption=The GVF Seth}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
As the slowest fighter in the PVN, the Seth has earned itself a reputation as the Turtle of the Vasudan fleet.  Even though it is quite compact in size, the Seth can carry a massive payload, and has a lot of shielding.  Its standard impulse engines aren&#039;t very powerful, but the Seth gains an incredible speed boost when using its afterburners.  The Seth is primarily used is convoy attacks and capital ship escort duties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the PVF Seth to be a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The solidly built GVF Seth is a versatile Great War-era fighter that still performs dual roles as bomber escort and bomber interceptor. The Seth&#039;s relatively slow cruising speed is deceptive, as its Mekhu-Sahr plasma powerplant can give it an incredible afterburner boost, more than doubling its velocity. A total of six weapon banks and a wide variety of loadouts give the Seth the needed punch to eliminate incoming bombers quickly.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Slow and sluggish, but heavily armored. Has high afterburner speed. Useful for hit and run attacks. High payload capacity.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Seth was the god of the desert at some point in early Egyptian history.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Fighter|Mekhu Enterprises|Fair/Poor|55.0 - 72.0|130.0|Heavy|280|580|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Seth doesn&#039;t have the moxie to match up to the Hercules in the assault role, yet it is faster and maneuvers better. Most closely comparable to the GTF Apollo, it is probably best considered a &amp;quot;light assault&amp;quot; fighter, not quite having the speed and maneuverability to qualify as a space superiority fighter, yet not having the weapons load or staying power to make it a true heavy assault fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of the most balanced and, dare I say it, &amp;lt;b&amp;gt;sexiest&amp;lt;/b&amp;gt; fighters. Guns are well placed and speed is equivalent to the Herc II with a powerful afterburner boost. The heavy armour and shielding (not to mention the teeny silhouette from behind) makes it a difficult kill as well. It&#039;s really equivalent to or better than a Herc II except in secondary bank capacity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before I started using the [[GVF Tauret|Tauret]], I used this. It was such a joy to fly, what with that afterburner power and all. The only thing that really doesn&#039;t seem to match up is its missile bank capacity, but given that this was made in 2335 and not 2367, that&#039;s okay. Although I may have switched to using the Tauret more nowadays, I still use the Seth here and there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Seth is just a great ship. It can go toe-to-toe with a cruiser if need be, it&#039;s capable of defending itself from anything short of a Dragon, and its weapons aren&#039;t placed far apart, like they are in the [[Horus]]. Even better, because of its crazy awesome afterburners, you can max engine power and do a half-decent job of flying intercept with it. A very well-rounded fighter that fills a gap between Space Superiority and Heavy Assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is definitely a nice little fighter. It has fair maneuverability, good weapons compatibility, and excellent survivability. This comes at several costs however. The primary points are quite wide, making it difficult to hit an [[SF Astaroth]] or [[SF Dragon]], in Freespace 2, the Seth has an even larger failing: it&#039;s exposed sensor system, directly on its nose. In the first game, that wasn&#039;t so much of a difficulty, in the second, a single AAA burst can effectively blind the Seth. Do yourself a favor and take the [[GVF Tauret]] instead.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Seth&amp;diff=37152</id>
		<title>GVF Seth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Seth&amp;diff=37152"/>
		<updated>2011-10-17T16:51:05Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}The &#039;&#039;&#039;GVF &#039;&#039;Seth&#039;&#039;&#039;&#039;&#039; is a [[Vasudans|Vasudan]]-designed heavy assault fighter brought into service during the [[Terran-Vasudan War]]. Although the &#039;&#039;Seth&#039;&#039; is extremely slow and unmaneuverable for its class, it offsets this with an excellent shield system, durable hull, fairly large missile banks and an extremely powerful afterburner that can more than double the &#039;&#039;Seth&#039;&#039;&#039;s default cruising speed.&lt;br /&gt;
{{shipimage|image=[[image:Gvfseth-old.jpg]]|caption=The GVF Seth}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
As the slowest fighter in the PVN, the Seth has earned itself a reputation as the Turtle of the Vasudan fleet.  Even though it is quite compact in size, the Seth can carry a massive payload, and has a lot of shielding.  Its standard impulse engines aren&#039;t very powerful, but the Seth gains an incredible speed boost when using its afterburners.  The Seth is primarily used is convoy attacks and capital ship escort duties.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the PVF Seth to be a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The solidly built GVF Seth is a versatile Great War-era fighter that still performs dual roles as bomber escort and bomber interceptor. The Seth&#039;s relatively slow cruising speed is deceptive, as its Mekhu-Sahr plasma powerplant can give it an incredible afterburner boost, more than doubling its velocity. A total of six weapon banks and a wide variety of loadouts give the Seth the needed punch to eliminate incoming bombers quickly.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Slow and sluggish, but heavily armored. Has high afterburner speed. Useful for hit and run attacks. High payload capacity.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Seth was the god of the desert at some point in early Egyptian history.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Fighter|Mekhu Enterprises|Fair/Poor|55.0 - 72.0|130.0|Heavy|280|580|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Seth doesn&#039;t have the moxie to match up to the Hercules in the assault role, yet it is faster and maneuvers better. Most closely comparable to the GTF Apollo, it is probably best considered a &amp;quot;light assault&amp;quot; fighter, not quite having the speed and maneuverability to qualify as a space superiority fighter, yet not having the weapons load or staying power to make it a true heavy assault fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One of the most balanced and, dare I say it, &amp;lt;b&amp;gt;sexiest&amp;lt;/b&amp;gt; fighters. Guns are well placed and speed is equivalent to the Herc II with a powerful afterburner boost. The heavy armour and shielding (not to mention the teeny silhouette from behind) makes it a difficult kill as well. It&#039;s really equivalent to or better than a Herc II except in secondary bank capacity.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before I started using the [[GVF Tauret|Tauret]], I used this. It was such a joy to fly, what with that afterburner power and all. The only thing that really doesn&#039;t seem to match up is its missile bank capacity, but given that this was made in 2335 and not 2367, that&#039;s okay. Although I may have switched to using the Tauret more nowadays, I still use the Seth here and there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Seth is just a great ship. It can go toe-to-toe with a cruiser if need be, it&#039;s capable of defending itself from anything short of a Dragon, and its weapons aren&#039;t placed far apart, like they are in the [[Horus]]. Even better, because of its crazy awesome afterburners, you can max engine power and do a half-decent job of flying intercept with it. A very well-rounded fighter that fills a gap between Space Superiority and Heavy Assault.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is definitely a nice little fighter. It has fair maneuverability, good weapons compatibility, and excellent survivability. This comes at several costs however. The primary points are quite wide, making it difficult to hit an [[SF Astaroth]] or [[SF Dragon]], in Freespace 2, the Seth has an even larger failing: it&#039;s exposed sensor system, directly on its nose. In the first game, that wasn&#039;t so much of a difficulty, in the second, a single AAA burst can effectively blind the Seth. Do yourself a favor and take the [[GVF Tauret]] instead.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Great_War-era_craft&amp;diff=34728</id>
		<title>Great War-era craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Great_War-era_craft&amp;diff=34728"/>
		<updated>2011-05-19T09:11:11Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Because all of the other Silent Threat ships are?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Terran craft==&lt;br /&gt;
&#039;&#039;Entries in &#039;&#039;&#039;&#039;&#039;bold&#039;&#039;&#039;&#039;&#039; are from the Silent Threat expansion pack.&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[GTF Apollo]]&lt;br /&gt;
*[[GTF Ulysses]]&lt;br /&gt;
*[[GTF Valkyrie]]&lt;br /&gt;
*[[GTF Hercules]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[GTF Loki]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GTB Athena]]&lt;br /&gt;
*[[GTB Medusa]]&lt;br /&gt;
*[[GTB Ursa]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[GTB Zeus]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[GTT Elysium]]&lt;br /&gt;
*[[GTFr Chronos]]&lt;br /&gt;
*[[GTFr Poseidon]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers===&lt;br /&gt;
*[[GTC Fenris]]&lt;br /&gt;
*[[GTC Leviathan]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[GTD Orion]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[GTD Hades]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Installations===&lt;br /&gt;
*[[GTI Arcadia]]&lt;br /&gt;
&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[GTSC Faustus]]&lt;br /&gt;
*[[GTEP Hermes]]&lt;br /&gt;
*[[GTSG Watchdog]]&lt;br /&gt;
*[[GTSG Cerberus]]&lt;br /&gt;
*[[GTS Centaur]]&lt;br /&gt;
*[[GTDr Amazon]]&lt;br /&gt;
*[[GTDr Amazon Advanced]]&lt;br /&gt;
*[[Terran NavBuoy]]&lt;br /&gt;
&lt;br /&gt;
==Vasudan craft==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[PVF Anubis]]&lt;br /&gt;
*[[GVF Horus|PVF Horus]]&lt;br /&gt;
*[[GVF Seth|PVF Seth]]&lt;br /&gt;
*[[GVF Thoth|PVF Thoth]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[PVB Amun]]&lt;br /&gt;
*[[GVB Osiris|PVB Osiris]]&lt;br /&gt;
&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[GVT Isis|PVT Isis]]&lt;br /&gt;
*[[PVFr Bast]]&lt;br /&gt;
*[[PVFr Ma&#039;at]]&lt;br /&gt;
*[[GVFr Satis|PVFr Satis]]&lt;br /&gt;
===Cruisers===&lt;br /&gt;
*[[GVC Aten|PVC Aten]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[GVD Typhon|PVD Typhon]]&lt;br /&gt;
&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[GVEP Ra|PVEP Ra]]&lt;br /&gt;
*[[GVSG Ankh|PVSG Ankh]]&lt;br /&gt;
*[[PVS Scarab]]&lt;br /&gt;
&lt;br /&gt;
==Shivan craft==&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[SF Scorpion]]&lt;br /&gt;
*[[SF Basilisk]]&lt;br /&gt;
*[[SF Manticore]]&lt;br /&gt;
*[[SF Dragon]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[SB Shaitan]]&lt;br /&gt;
*[[SB Nephilim]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[SB Seraphim]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[ST Azrael]]&lt;br /&gt;
*[[SFr Mephisto]]&lt;br /&gt;
*[[SFr Asmodeus]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers===&lt;br /&gt;
*[[SC Cain]]&lt;br /&gt;
*[[SC Lilith]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[SD Demon]]&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[SSG Trident]]&lt;br /&gt;
&lt;br /&gt;
==[[Containers]]==&lt;br /&gt;
&lt;br /&gt;
==[[Concept art]]==&lt;br /&gt;
[[Category:Lists|Great War Era Craft, the]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=34723</id>
		<title>GTC Cretheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Cretheus&amp;diff=34723"/>
		<updated>2011-05-18T05:48:45Z</updated>

		<summary type="html">&lt;p&gt;Monitor: VC comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Cretheus&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GTCCretheus.jpg|336px]]|caption=GTC Cretheus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTC Cretheus is a new light cruiser, designed primarily for escorting convoys and vunerable ships. With 8 dual flak cannons, it is capable of taking care of most fighter or bomber threats. Its two powerful engines allow it to keep up with any transport ship and almost match speeds with heavier fighters. When faced with a capital ship threat however, the Cretheus&#039; only advantage is its small size and speed. Without any beam cannons and only light armor, the Cretheus must rely on heavier cruisers for survival. Cretheus Cruisers are typically in groups of two or three so that their spread of flak can cover more area.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Axem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{comment|The Cretheus plays a role in [[Vassago&#039;s Dirge]], where it was a powerful yet fragile anti-fighter escort, capable of a quite impressive flak barrage but quickly wiped out by beam armed cruisers. The ship is expected to play a similar role in the second installment of [[Blue Planet: War in Heaven]] with a direct counterpart in the [[UEF]] the Custos.}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.159 Download | FreeSpaceMods.net]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Blue_Planet_United_Earth_Federation_ship_database&amp;diff=34717</id>
		<title>Blue Planet United Earth Federation ship database</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Blue_Planet_United_Earth_Federation_ship_database&amp;diff=34717"/>
		<updated>2011-05-17T01:54:48Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* UEFg Nelson */  CO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Blue Planet ship database|Blue Planet Ship Database]]&lt;br /&gt;
&lt;br /&gt;
=[[Blue Planet: Age of Aquarius]]=&lt;br /&gt;
==Frigates==&lt;br /&gt;
====UEFg &#039;&#039;Renjian&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
**CO: Captain Leicester&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Deployed to [[Sol]] - [[Delta Serpentis]] Jump Node in [[Journey&#039;s End]] (bp-22)&lt;br /&gt;
**Commenced hostilities between [[United Earth Federation|UEF]] and [[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
**Destroyed by 14th Battlegroup under the [[Blue_Planet_Terran_ship_database#GTD_Orestes|GTD Orestes]]&lt;br /&gt;
&lt;br /&gt;
=[[Blue Planet: War in Heaven]]=&lt;br /&gt;
==Freighters==&lt;br /&gt;
====UEFr &#039;&#039;Argent Mist&#039;&#039;====&lt;br /&gt;
*[[UEFr Demeter]] class freighter&lt;br /&gt;
*Part of convoy with [[#UEC Ironhide|UEC &#039;&#039;Ironhide&#039;&#039;]], [[#UEC Suffron|UEC &#039;&#039;Suffron&#039;&#039;]], [[#UEM_Leeuwenhoek|UEM &#039;&#039;Leeuwenhoek&#039;&#039;]], and Sigma wing of transports in [[The Cost of War]] (bp2-01)&lt;br /&gt;
**Convoy attacked by elements of the GTVA squadrons: 42nd Pythons, 11th Tactical Assault, 101st Sidewinders, 103rd Archers, and 500th Helldivers&lt;br /&gt;
&lt;br /&gt;
====UEFr &#039;&#039;Nauticus&#039;&#039;====&lt;br /&gt;
*[[UEFr Demeter]] class freighter&lt;br /&gt;
*Under attack by Gaian Effort members in [[For the Wrong Reasons]] (bp2-05)&lt;br /&gt;
&lt;br /&gt;
==Transports==&lt;br /&gt;
&lt;br /&gt;
==AWACS==&lt;br /&gt;
&lt;br /&gt;
====UEA &#039;&#039;Anjaneya&#039;&#039;====&lt;br /&gt;
*[[UEA Oculus]] class AWACS&lt;br /&gt;
*Actions:&lt;br /&gt;
**Provided jamming for UEF forces in [[Aristeia]] (bp2-10)&lt;br /&gt;
&lt;br /&gt;
====UEA &#039;&#039;Guerrere&#039;&#039;====&lt;br /&gt;
*[[UEA Oculus]] class AWACS&lt;br /&gt;
*Actions:&lt;br /&gt;
**Provided jamming for UEF forces in [[Aristeia]] (bp2-10)&lt;br /&gt;
**Destroyed by 75th Vigilantes fighters&lt;br /&gt;
&lt;br /&gt;
====UEA &#039;&#039;Hanuman&#039;&#039;====&lt;br /&gt;
*[[UEA Oculus]] class AWACS&lt;br /&gt;
*Actions:&lt;br /&gt;
**Helped jamming the communications in [[Pawns on a Board of Bone]] (bp2-14)&lt;br /&gt;
**Jammed the GTVA beams in [[Delenda Est]] (bp2-14)&lt;br /&gt;
**Destroyed after hit by TAG-C, allowing the GTD Carthage to fire on it.&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
====UEM &#039;&#039;Leeuwenhoek&#039;&#039;====&lt;br /&gt;
*[[UEM Florence]] class medical frigate&lt;br /&gt;
*Part of convoy with [[#UEC Ironhide|UEC &#039;&#039;Ironhide&#039;&#039;]], [[#UEC Suffron|UEC &#039;&#039;Suffron&#039;&#039;]], [[#UEFr_Argent_Mist|UEFr &#039;&#039;Argent Mist&#039;&#039;]], and Sigma wing of transports in [[The Cost of War]] (bp2-01)&lt;br /&gt;
**Attacked by elements of the GTVA squadrons: 42nd Pythons, 11th Tactical Assault, 101st Sidewinders, 103rd Archers, and 500th Helldivers&lt;br /&gt;
*Presumably named for [[Wikipedia:Antonie van Leeuwenhoek|Antonie van Leeuwenhoek]], considered to be the first microbiologist&lt;br /&gt;
&lt;br /&gt;
==Transports==&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
====UEC &#039;&#039;Auxerre&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Second Fleet: Mars&lt;br /&gt;
*Actions:&lt;br /&gt;
**Sent to help break the blockade in [[Aristeia]] (bp2-10)&lt;br /&gt;
*Named after a city in France&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Dea Bricta&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Second Fleet: Mars&lt;br /&gt;
*Actions:&lt;br /&gt;
**Sent to help break the blockade in [[Aristeia]] (bp2-10)&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Dea Icaunis&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Actions:&lt;br /&gt;
**Under attack by ex-SOC pilots in My Brother My Enemy (bp2-07)&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Dea Nemetona&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Deployed to defend [[Blue Planet United Earth Federation ship database#UEI Artemis Station|Artemis Station]] in [[Artemis Station]] (bp2-00)&lt;br /&gt;
**Destroyed* by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet after [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Named for the [[Wikipedia:Nemetona|goddess of the Celtic peoples in Nemetes]]&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Dea Soucanna&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Deployed to defend [[Blue Planet United Earth Federation ship database#UEI Artemis Station|Artemis Station]] in [[Artemis Station]] (bp2-00)&lt;br /&gt;
**Destroyed* by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet after [[Artemis Station]] (bp2-00)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Insuperable&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Second Fleet: Mars &lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked &#039;&#039;GTD Carthage&#039;&#039; in [[Delenda Est]] (bp2-15)&lt;br /&gt;
**Destroyed by &#039;&#039;GTD Imperieuse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Ironhide&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
**CO: Captain Chavez&lt;br /&gt;
*Part of Jovian Rim Fleet&lt;br /&gt;
*Actions:&lt;br /&gt;
**Deployed to defend refugee convoy in [[The Cost of War]] (bp2-01)&lt;br /&gt;
**Defends convoy from elements of the GTVA squadrons: 42nd Pythons, 11th Tactical Assault, and 101st Sidewinders in [[The Cost of War]] (bp2-01)&lt;br /&gt;
**Attacks elements from the [[GTVA]] 103rd Archers and 500th Helldivers in an effort to protect convoy in [[The Cost of War]] (bp2-01)&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Kyoto&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Second Fleet: Mars &lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked &#039;&#039;GTD Carthage&#039;&#039; in [[Delenda Est]] (bp2-15)&lt;br /&gt;
**Destroyed by &#039;&#039;GTD Imperieuse&#039;&#039;&lt;br /&gt;
* Named for a city in Japan&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Sabaragamuwa&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Deployed to defend [[Blue Planet United Earth Federation ship database#UEI Artemis Station|Artemis Station]] in [[Artemis Station]] (bp2-00)&lt;br /&gt;
**Destroyed* by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet after [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Named for the indigenous habitants of [[Wikipedia:Sabaragamuwa|Sabaragamuwa Province, Sri Lanka]]&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Segura&#039;&#039;====&lt;br /&gt;
*Actions:&lt;br /&gt;
**Successfully evacuates Jovain space before [[Collateral Damage]]* (bp2-02)&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;St Vincent&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Deployed to defend [[Blue Planet United Earth Federation ship database#UEI Artemis Station|Artemis Station]] in [[Artemis Station]] (bp2-00)&lt;br /&gt;
**Destroyed* by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet after [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Named for the Catholic Saint Vincenca, a Roman martyr of the 3rd century&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Suffron&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Deployed to defend [[Blue Planet United Earth Federation ship database#UEI Artemis Station|Artemis Station]] in [[Artemis Station]] (bp2-00)&lt;br /&gt;
**Deployed to defend refugee convoy in [[The Cost of War]] (bp2-01) &lt;br /&gt;
**Defends convoy from elements of the GTVA squadrons: 42nd Pythons, 11th Tactical Assault, and 101st Sidewinders in [[The Cost of War]] (bp2-01)&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Tripoli&#039;&#039;====&lt;br /&gt;
*Actions:&lt;br /&gt;
**Successfully evacuates Jovain space before [[Collateral Damage]]* (bp2-02)&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Vatican&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of First Fleet: Earth&lt;br /&gt;
*Actions: &lt;br /&gt;
** Defended &#039;&#039;Rheza Station&#039;&#039; in [[Darkest Hour]]* (bp2-06)&lt;br /&gt;
* Named for the Holy City of the Catholic Church&lt;br /&gt;
&lt;br /&gt;
====UEC &#039;&#039;Vilnius&#039;&#039;====&lt;br /&gt;
*[[UEC Sanctus]] class cruiser&lt;br /&gt;
*Part of First Fleet: Earth&lt;br /&gt;
*Actions:&lt;br /&gt;
*Named for the [[Wikipedia:Vilnius|capital of Lithuania]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Akula&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions&lt;br /&gt;
**Attacked* by GTVA bombers during the routing of the Jovian Rim Fleet before [[Collateral Damage]] (bp2-02)&lt;br /&gt;
**Crash-jumped to location with the [[#UEFg Ranvir|UEFg &#039;&#039;Ranvir&#039;&#039;]] before [[Collateral Damage]] (bp2-02)&lt;br /&gt;
**Attacked by  [[Blue_Planet_Terran_ship_database#GTCv Regensburg|GTCv &#039;&#039;Regensburg&#039;&#039;]] and [[Blue_Planet_Terran_ship_database#GTCv Cardinal|GTCv &#039;&#039;Cardinal&#039;&#039;]] in [[Collateral Damage]] (bp2-02)&lt;br /&gt;
**Attacked by elements of the [[GTVA]] squadron: 75th Vigilantes &lt;br /&gt;
**Destroyed by Sub-Space-Missile attack from 75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Altan Orde&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
*Part of Jovian Rim Fleet&lt;br /&gt;
*Actions:&lt;br /&gt;
**Escaped from &#039;&#039;Simak Station&#039;&#039; in The Blade Itself&lt;br /&gt;
**Attacked &#039;&#039;GTD Carthage&#039;&#039; in [[Pawns on a Board of Bone]] (bp2-14) and [[Delenda Est]] (bp2-15)&lt;br /&gt;
**Destroyed by &#039;&#039;GTD Imperieuse&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Churchill&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
**CO: Captain Harwood&lt;br /&gt;
*Part of First Fleet: Earth&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacks the [[Blue_Planet_Terran_ship_database#GTD_Meridian|GTD Meridian]] and 14th battle group with the [[#UEFg Indus|UEFg Indus]] in Post Meridian (bp2-03)&lt;br /&gt;
*Presumably named for prime minister [[Wikipedia:Winston Churchill|Winston Churchill]] of Great Britain&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Cormorant&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
**CO: Captain Sanai&lt;br /&gt;
*Part of Jovian Rim Fleet&lt;br /&gt;
*Actions: &lt;br /&gt;
**Deployed to defend [[Blue Planet United Earth Federation ship database#UEI Artemis Station|Artemis Station]] in [[Artemis Station]] (bp2-00)&lt;br /&gt;
**Destroyed by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet&lt;br /&gt;
*Named for some species of [[Wikipedia:Cormorant|birds in the Phalacrocoracidae family]]&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Hesperia&#039;&#039;====&lt;br /&gt;
*[[UEFg Narayana]] class frigate&lt;br /&gt;
*Part of Second Fleet: Mars&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked &#039;&#039;GTCV Arethusa&#039;&#039; in [[What Binds Us]] (bp2-11)&lt;br /&gt;
&lt;br /&gt;
====[[UEFg Indus|UEFg &#039;&#039;Indus&#039;&#039;]]====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
**CO: Captain Lloyd Sorensen&lt;br /&gt;
*Part of Second Fleet: Mars&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacks the [[Blue_Planet_Terran_ship_database#GTD_Meridian|GTD Meridian]] and 14th battle group with the [[#UEFg Churchill|UEFg Churchill]] in Post Meridian (bp2-03)&lt;br /&gt;
*Named for the [[Wikipedia:Indus River|Indus river]]&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Katana&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
**CO: Captain Gennady&lt;br /&gt;
*Part of Jovian Rim Fleet&lt;br /&gt;
*Actions:&lt;br /&gt;
**Escaped from &#039;&#039;Simak Station&#039;&#039; in The Blade Itself&lt;br /&gt;
**Attacked &#039;&#039;GTD Carthage&#039;&#039; in [[Pawns on a Board of Bone]] (bp2-14) and [[Delenda Est]] (bp2-15)&lt;br /&gt;
**Destroyed by &#039;&#039;GTD Imperieuse&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Masyaf&#039;&#039;====&lt;br /&gt;
*[[UEFg Narayana]] class frigate&lt;br /&gt;
**CO: Captain al-Da&#039;wa&lt;br /&gt;
*Part of Deterrence Flotilla, First Fleet&lt;br /&gt;
*Part of [[Fedayeen]] fleet&lt;br /&gt;
*Actions:&lt;br /&gt;
**Rescued UEFg &#039;&#039;Indus&#039;&#039; from deep solar orbit in [[Sunglare]] (bp2-16)&lt;br /&gt;
*Presumably named for the city of [[Wikipedia:Masyaf|Masyaf]] in Syria&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Nelson&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
**CO: Captain Mence&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Deployed to defend [[Blue Planet United Earth Federation ship database#UEI Artemis Station|Artemis Station]] in [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attempted to ram [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]]&lt;br /&gt;
**Destroyed by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet after [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Probably named for [[Wikipedia:Horatio Nelson|Admiral Horatio Nelson]] of the British Royal Navy&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Ranvir&#039;&#039;====&lt;br /&gt;
*[[UEFg Narayana]] class frigate&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions&lt;br /&gt;
**Attacked* by GTVA bombers during the routing of the Jovian Rim Fleet&lt;br /&gt;
**Crash-jumped to location with the [[#UEFg Akula|UEFg &#039;&#039;Akula&#039;&#039;]]&lt;br /&gt;
**Attacked by [[Blue_Planet_Terran_ship_database#GTC Cho|GTC &#039;&#039;Cho&#039;&#039;]] and [[Blue_Planet_Terran_ship_database#GTCv Idomeneus|GTCv &#039;&#039;Idomeneus&#039;&#039;]], and eventually succeeds in driving them off in [[Collateral Damage]] (bp2-02)&lt;br /&gt;
**Attacked by elements of the [[GTVA]] squadrons: 744th ESMS &#039;Avalanche&#039;, 75th Vigilantes, and 77th Tactical Strike&lt;br /&gt;
**Attacks [[Blue_Planet_Terran_ship_database#GTCv Regensburg|GTCv &#039;&#039;Regensburg&#039;&#039;]] and [[Blue_Planet_Terran_ship_database#GTCv Cardinal|GTCv &#039;&#039;Cardinal&#039;&#039;]], forcing them to retreat and ending their attack on the [[#UEFg Akula|UEFg &#039;&#039;Akula&#039;&#039;]]&lt;br /&gt;
**Destroyed by Serkr group&#039;s corvettes: the [[Blue_Planet_Terran_ship_database#GTCv Hydra|GTCv &#039;&#039;Hydra]], [[Blue_Planet_Terran_ship_database#GTCv Pilum|GTCv &#039;&#039;Pilum&#039;&#039;]], and [[Blue_Planet_Terran_ship_database#GTCv Marcus Glaive|GTCv &#039;&#039;Marcus Glaive&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Rhineland&#039;&#039;====&lt;br /&gt;
*Actions:&lt;br /&gt;
**Destroyed* on route to Mars by [[GTVA]] strike force which included elements from the 103rd Archers and 500th Helldivers during or prior to [[The Cost of War]] (bp2-01)&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Toreador&#039;&#039;====&lt;br /&gt;
*[[UEFg Narayana]] class frigate&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Helped defend &#039;&#039;Rheza Station&#039;&#039; in [[Darkest Hour]] (bp2-06)&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Vikrant&#039;&#039;====&lt;br /&gt;
*[[UEFg Narayana]] class frigate&lt;br /&gt;
*Part of Jovian Rim Fleet &lt;br /&gt;
*Actions:&lt;br /&gt;
**Helped defend &#039;&#039;Rheza Station&#039;&#039; in [[Darkest Hour]] (bp2-06)&lt;br /&gt;
&lt;br /&gt;
====UEFg &#039;&#039;Yangtze&#039;&#039;====&lt;br /&gt;
*[[UEFg Karuna]] class frigate&lt;br /&gt;
*Part of Second Fleet: Mars&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked and captured &#039;&#039;GTL Agincourt&#039;&#039; in [[The Plunder]] (bp2-09)&lt;br /&gt;
**Broken through the &#039;&#039;GTD Hood&#039;&#039; and Serkr Team&#039;s blockade in [[Aristeia]] (bp2-10)&lt;br /&gt;
**Attacked &#039;&#039;GTD Carthage&#039;&#039; in [[Delenda Est]] (bp2-15)&lt;br /&gt;
**Destroyed by &#039;&#039;GTD Imperieuse&#039;&#039;&lt;br /&gt;
*Named after the longest river in China&lt;br /&gt;
&lt;br /&gt;
==Installations==&lt;br /&gt;
&lt;br /&gt;
====UEI Artemis Station====&lt;br /&gt;
*[[UEI Kumari|&#039;&#039;Kumari&#039;&#039;]]-class installation&lt;br /&gt;
*Positioned in orbit around Europa&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet in [[Artemis Station]] (bp2-00)&lt;br /&gt;
**Captured by [[Blue Planet Terran ship database#GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] and attendant fleet after [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Named for the [[Wikipedia:Artemis|ancient Greek goddess of the hunt]]&lt;br /&gt;
&lt;br /&gt;
====UEI Athens Station====&lt;br /&gt;
*[[UEI Bretonia|&#039;&#039;Bretonia&#039;&#039;]]-class installation&lt;br /&gt;
*Positioned in orbit around [[Earth]]&lt;br /&gt;
*Actions:&lt;br /&gt;
**Destroyed by [[GTD Atreus|GTD &#039;&#039;Atreus&#039;&#039;]] during Earth Sector Blitz ([[Darkest Hour]])&lt;br /&gt;
&lt;br /&gt;
====UEI Hydura Station====&lt;br /&gt;
*Installation class unknown&lt;br /&gt;
*Positioned in orbit around [[Earth]]&lt;br /&gt;
*Actions:&lt;br /&gt;
**Destroyed* by [[GTVA]] forces during Earth Sector Blitz ([[Darkest Hour]])&lt;br /&gt;
&lt;br /&gt;
====UEI Jakarta Station====&lt;br /&gt;
*Installation class unknown&lt;br /&gt;
*Positioned in orbit around [[Earth]]&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked* by [[GTVA]] strike group including the 41st Bengals, Special Operations Command during Earth Sector Blitz ([[Darkest Hour]])&lt;br /&gt;
&lt;br /&gt;
====UEI Malta Station====&lt;br /&gt;
*[[UEI Bretonia|&#039;&#039;Bretonia&#039;&#039;]]-class installation&lt;br /&gt;
*Positioned in orbit around Earth&lt;br /&gt;
*Actions:&lt;br /&gt;
**Destroyed by [[Blue Planet Terran ship database#GTC Courageous|GTC &#039;&#039;Courageous&#039;&#039;]] and [[Blue Planet Terran ship database#GTC Novikov|GTC &#039;&#039;Novikov&#039;&#039;]] during Earth Sector Blitz ([[Darkest Hour]])&lt;br /&gt;
&lt;br /&gt;
====UEI Rheza Station====&lt;br /&gt;
*[[UEI Kumari|&#039;&#039;Kumari&#039;&#039;]]-class installation&lt;br /&gt;
*Positioned in orbit around Earth&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked by [[Blue Planet Terran ship database#GTCv Redoubtable|GTCv &#039;&#039;Redoubtable&#039;&#039;]], [[Blue Planet Terran ship database#GTCv Valerie|GTCv &#039;&#039;Valerie&#039;&#039;]], and several strikecraft wings during [[Earth]] Sector Blitz ([[Darkest Hour]])&lt;br /&gt;
*Is the current posting of [[Famous Persons in Blue Planet#Manuel Brie|Manuel Brie]]&lt;br /&gt;
&lt;br /&gt;
====UEI Bowman Station====&lt;br /&gt;
*[[UEI Kumari|&#039;&#039;Kumari&#039;&#039;]]-class installation&lt;br /&gt;
*Positioned in orbit around Europa&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked by GTVA boarding teams in The Blade Itself&lt;br /&gt;
**Destroyed by GTVA nuclear devices in The Blade Itself&lt;br /&gt;
&lt;br /&gt;
====UEI Simak Station====&lt;br /&gt;
*[[GTI Arcadia|&#039;&#039;Arcadia&#039;&#039;]]-class installation&lt;br /&gt;
*Positioned in orbit around Europa&lt;br /&gt;
*Actions:&lt;br /&gt;
**Attacked by [[Blue Planet Terran ship database#GTCv Ania|GTCv &#039;&#039;Ania&#039;&#039;]] and [[Blue Planet Terran ship database#GTCv Thalassa|GTCv &#039;&#039;Thalassa&#039;&#039;]]&lt;br /&gt;
**Capture attempted by [[Blue Planet Terran ship database#GTCv Triteia|GTCv &#039;&#039;Triteia&#039;&#039;]] and GTVA boarding teams in The Blade Itself&lt;br /&gt;
**Destroyed by Meson Bomb or UEFg &#039;&#039;Katana&#039;&#039; in The Blade Itself&lt;br /&gt;
*Possibly named for science-fiction writer [[Wikipedia:Simak|Clifford D. Simak]]&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====[[UED_Eris|UED &#039;&#039;Eris&#039;&#039;]]====&lt;br /&gt;
*[[UED Solaris]] class destroyer&lt;br /&gt;
**CO: [[Famous Persons in Blue Planet#Kyle Netreba|Admiral Kyle Netreba]]&lt;br /&gt;
*Flagship of 2nd Fleet, Mars&lt;br /&gt;
*Named for the [[Wikipedia:Eris (mythology)|Greek goddess of discord]]&lt;br /&gt;
&lt;br /&gt;
====[[UED_Solaris_(WiH)|UED &#039;&#039;Solaris&#039;&#039;]]====&lt;br /&gt;
*[[UED Solaris]] class destroyer&lt;br /&gt;
**CO: [[Famous Persons in Blue Planet#Robert Byrne|Admiral Robert Byrne]]&lt;br /&gt;
*Flagship of 1st Home Fleet&lt;br /&gt;
*Actions:&lt;br /&gt;
**Launched squadrons* to cover the retreat of the 3rd Fleet (Jovian Rim) in the aftermath of the capture of [[#UEI Artemis Station|Artemis Station]] by the GTVA 15th battle group [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Named for the titular planet of Stanislaw Lem&#039;s [[Wikipedia:Solaris (novel)|&#039;&#039;Solaris&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
====[[UED_Toutatis|UED &#039;&#039;Toutatis&#039;&#039;]]====&lt;br /&gt;
*[[UED Solaris]] class destroyer&lt;br /&gt;
**CO: [[Famous Persons in Blue Planet#Hans Maxwell Calder|Admiral H M Calder]]&lt;br /&gt;
*Flagship of 3rd Jovian Rim Fleet&lt;br /&gt;
*Actions:&lt;br /&gt;
**Escaped Ganymede* during the capture of [[#UEI Artemis Station|Artemis Station]] by the GTVA 15th battle group [[Artemis Station]] (bp2-00)&lt;br /&gt;
*Named for the [[Wikipedia:Toutatis|Celtic god]], said to be a tribal protector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UED_Solaris&amp;diff=34441</id>
		<title>UED Solaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UED_Solaris&amp;diff=34441"/>
		<updated>2011-04-30T06:49:18Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */  VC policy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;This article is about the ship class. For the lead ship of the class, see [[UED Solaris (WiH)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The be-all and end-all of the [[United Earth Federation|UEF]], the &#039;&#039;&#039;UED &#039;&#039;Solaris&#039;&#039;&#039;&#039;&#039; is the sole destroyer and carrier class of the UEF in [[Blue Planet]], as well as the largest and most powerful ship class in the entire Federation. The UEF has three of these behemoths in service, and each of them serve as mobile fortresses and a base of operations for the Federation&#039;s three fleets and their commanding officers.&lt;br /&gt;
&lt;br /&gt;
The firepower that the &#039;&#039;Solaris&#039;&#039; wields is immense: of its 67 turrets, twelve of them fire anti-warship torpedoes that can threaten even the [[GTVA]]&#039;s most powerful warships. Its anti-warship and anti-fighter armament is spread out evenly across the entire vessel, virtually eliminating any and all weak spots on the ship&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
The fact that the Federation&amp;amp;mdash;and to some extent, the Ubuntu Council of Elders&amp;amp;mdash;only has three active &#039;&#039;Solaris&#039;&#039; destroyers, however, means that &#039;&#039;Solaris&#039;&#039;-class destroyers are rarely seen on the front lines of battle despite their offensive and defensive capabilities. Instead, standard UEF doctrine has it that each &#039;&#039;Solaris&#039;&#039; destroyer deploys its complement of spacecraft for virtually all operations, while the destroyer in question is kept in a holding position around the planet or installation it is stationed at. The deployment of a &#039;&#039;Solaris&#039;&#039; destroyer in battle is often only used as a last resort, when it has no additional spacecraft to assist, or if the deployment of a smaller space-faring warship such as a [[UEFg Narayana|&#039;&#039;Narayana&#039;&#039;-class frigate]] is infeasible or impossible. In addition, because each &#039;&#039;Solaris&#039;&#039; destroyer holds nearly an entire fleet of spacecraft, the destruction of any of these vessels will deal a crippling blow to the military strength and morale of the UEF and, in turn, the Council.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:UEDSolaris.png|600px]]|caption=The UED Solaris}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Prior to the outbreak of the UEF-GTVA war, the Solaris class Destroyers were the most controversial pieces of military hardware in use by the Federation. They represented a massive investment of resources and manpower that, according to critics, was fundamentally unnecessary. Designed by an ad-hoc committee of the Federation&#039;s best engineering and tactical thinkers and built at Mars&#039; Bradbury Fleet Yards, these enormous warships seemed like answers to a nonexistent problem.&lt;br /&gt;
&lt;br /&gt;
There are currently 3 ships of this class in service: the Solaris under Admiral Byrne, the Eris under Admiral Netreba, and the Toutatis under Admiral Calder. They each serve as both flagships and primary strategic deterrents for their respective fleets.&lt;br /&gt;
The Solaris class&#039; primary firepower is delivered via 12 Hwacha Mk 2 missile launchers, each capable of firing up to 4 missiles before a reload cycle. Secondary armament is comprised of fast-firing mass drivers designed to kill enemy turrets, supplemented by a comprehensive suite of point defense and flak guns.&lt;br /&gt;
&lt;br /&gt;
They also carry a sizable fighter complement, befitting their role as carriers. While the Solaris destroyers themselves have barely seen combat in the war, their impact on the strategic situation is enormous, and the actions of their fighter wings are critical in the Federation&#039;s defensive efforts. Each Solaris serves as a single-handed &#039;fleet in being&#039;, deterring a crushing GTVA assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
This ship is derived from Esarai&#039;s Arashi concept, which was in turn inspired by the [[UEFg Karuna]] and [[FD Vexor]]. However, there are several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret layout was built to custom order, and the ship&#039;s maps and animations were produced by a collaborative effort between Esarai, The E, Herra Tohtori, and Darius. This model is also somewhat infamous for breaking FSO at a few points, as its original iteration was too detailed for the [[pof]] model file format.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Concept based on UEFg Karuna and FD Vexor, both by &#039;&#039;&#039;Steve-O&#039;&#039;&#039;&lt;br /&gt;
* Original concept and model by &#039;&#039;&#039;Esarai&#039;&#039;&#039;&lt;br /&gt;
* Ship textures and animation by &#039;&#039;&#039;Esarai&#039;&#039;&#039;, &#039;&#039;&#039;Herra Tohtori&#039;&#039;&#039; and &#039;&#039;&#039;The E&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Named for the classic science fiction novel by Stanislaw Lem, which was notable for portraying truly unknowable aliens.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UED &#039;&#039;Solaris&#039;&#039;&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer = Bradbury Fleet Yards&lt;br /&gt;
|max_velocity = 15&lt;br /&gt;
|hitpoints = 180 000&lt;br /&gt;
|length = 3496&lt;br /&gt;
|turrets = 67&lt;br /&gt;
|fighters = 16 squadrons (192 spacecraft)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Apocalypse_(torpedo)#Apocalypse.23Solaris|Apocalypse]]&lt;br /&gt;
| 12(x4)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gattler_Turret#Gattler_Turret.23Solaris|Gattler Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Solarisdd.jpg | The [[UED Solaris (WiH)|UED &#039;&#039;Solaris&#039;&#039;]], flagship of the First Fleet.&lt;br /&gt;
Image: ToutatisDD.png | The [[UED Toutatis|UED &#039;&#039;Toutatis&#039;&#039;]], flagship of the Jovian Rim Fleet.&lt;br /&gt;
Image: Erisdd.png | The [[UED Eris|UED &#039;&#039;Eris&#039;&#039;]], flagship of Second Fleet Mars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;It&#039;s designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Solaris still remains vulnerable to shock-jump attacks, such as by the GTVA&#039;s [[GTD Titan|Titan]] class destroyers and [[GTCv Chimera|Chimera]] or [[GTCv Bellerophon|Bellerophon]] class corvettes. Even the [[GTD Raynor|Raynor]] is theoretically weaker (according to UEF analysis.) However the same armor enhancements that gave the [[GTD_Carthage_(BP)|Carthage]] equivalent survivability to the [[GTVA Colossus|Colossus]] in [[Delenda Est]], and &amp;quot;damage control&amp;quot; that one author mentioned may well play a role in any duel between these vessels that will be seen in future installments of the BP saga.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For much of War in Heaven Part 1&#039;s development cycle, the [[FD Vexor]] was used as the Solaris. It was only near the final stages of development that the decision was made to pull the Vexor out of the campaign on technical grounds and replace it with this new model.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship is capable of a missile barrage unlike anything else in Blue Planet; 12 launchers that fire swarms of 4 [[Apocalypse (torpedo)|Apocalypse torpedoes]] is 48 potential bombs in the air every 20 seconds. It proved more than a match for the GTD Hood, a [[GTD Hecate]] class destroyer during a direct engagment and BP canon says that the Solaris carries around 40 more strike-craft than the Hecate. Its anti-fighter defenses are comparable to GTVA warships like the [[GTCv Deimos]] and [[GTD Raynor]] but it lacks the shield piercing power of [[AAAf|AAA beams]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*Download as part of the War In Heaven campaign - [http://blueplanet.hard-light.net Blue Planet Website | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Corsair&amp;diff=34156</id>
		<title>UEF Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Corsair&amp;diff=34156"/>
		<updated>2011-04-03T06:47:58Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[GTT Corsair]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTT_Corsair&amp;diff=34155</id>
		<title>GTT Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTT_Corsair&amp;diff=34155"/>
		<updated>2011-04-03T06:46:18Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Reverted to pre-split state&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTT &#039;&#039;&#039;Corsair&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:gttcorsair.jpg]]|caption=The GTT Corsair}}&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTT Corsair is a heavy assualt troop transport, it&#039;s based on the obsolete GTT Elysium transport design chassis.&lt;br /&gt;
Redesigned with mutch heavier armor , extra turrets and thrusters. And with it&#039;s optimized powergrid the GTT Corsair gields twice as mutch power output as the Elysium.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
After decades of distinguished service, the Elysium class of transports were showing their age, and a sturdier replacement was needed. Thus the Corsair was born. While larger than the old Elysium, it is still dwarfed by the GTVA tactical transport, Argo. The Corsair is better equipped to defend itself, however. In the past 18 months, the Corsair has proved itself to be a reliable transport even in the heat of battle, conducting high-risk marine insertions. One of its most notable sorties was the ill-fated Kubara boarding.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Oddgrim&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTT &#039;&#039;Corsair&#039;&#039;&lt;br /&gt;
|type = Transport&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|max_velocity = 45&lt;br /&gt;
|hitpoints = 8500&lt;br /&gt;
|length = 52&lt;br /&gt;
|turrets = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UET &#039;&#039;Corsair&#039;&#039;&lt;br /&gt;
|type = Transport&lt;br /&gt;
|manufacturer = Triton Dynamics / Akheton&lt;br /&gt;
|max_velocity = 40&lt;br /&gt;
|armor = Heavy&lt;br /&gt;
|hitpoints = 5000&lt;br /&gt;
|length = 39&lt;br /&gt;
|turrets = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Subach HL-7]]&lt;br /&gt;
| 4&lt;br /&gt;
| UEF Light Turret&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.204&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:SypheDMar&amp;diff=34154</id>
		<title>User:SypheDMar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:SypheDMar&amp;diff=34154"/>
		<updated>2011-04-03T06:43:17Z</updated>

		<summary type="html">&lt;p&gt;Monitor: We gotta unsplit the corsair now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nah man, don&#039;t split the Corsair again - I already did that, general consensus is that it should be in the same page. --[[User:Monitor|Monitor]] 06:43, 3 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Gattler&amp;diff=34107</id>
		<title>Gattler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Gattler&amp;diff=34107"/>
		<updated>2011-03-29T05:12:53Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Revert: +Weapon_Range precedance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The SCWS-10 is a fast-firing mass driver developed by Kiribati-Sunder. Helical ammunition feeds supply 20mm HEAP rounds to a rapid-cycle coilgun at 10 rounds per second. Although initially ineffective against modern warship armor, retooled variants of this round defeat the outer layers of most extant fighter and warship defenses with a degenerate uranium penetrator before detonating their payload. Excellent anti-hull performance and good accuracy at range make the SCWS-10 useful in both the warship attack and intercept roles. Damage against shields is limited by the round&#039;s tendency to shear and disintegrate on shield surfaces. Although only in limited circulation, the SCWS-10 is notable for its use onboard Uriel gunships, mounted in the first primary bank as a long-range intercept or hull attack option.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2000|10.00|1500|20|1.0x|20|0.25x|5|0.5x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Haven&#039;t actually found much use for this weapon personally, but that&#039;s just me. Its spool up time delay (delay before firing) and its lack of meaningful shield damage mean it is only useful in specific situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excellent for long range bomb intercept, breaking up bomber formations and anti-hull attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Analogous to the [[Maxim]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another mildly annoying thing is that the [[UEF Uriel|Uriel]] (onto which the Gattler is commonly equipped) is unable to link its weapons, which means you have to switch back and forth between weapons (say, this and the [[Rapier]]) to be effective. This isn&#039;t a major problem but can be distracting during a fast-paced dogfight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very similar to a Maxim. It has two-thirds the range of the Maxim, but does more damage per second and does not cause the &amp;quot;shudder&amp;quot; effect of the Maxim. Rather than using power, the Gattler uses ammunition, the amount dependent on the craft (and indeed the bank) it&#039;s mounted on. Very useful for disabling turrets - it does more subsystem damage than the [[Scalpel]], and is compatible with nearly every UEF fighter. You can&#039;t snipe turrets at range like you can with the Maxim, however; the [[Archer]] that is introduced to you at the same time is a more useful anti-system-sniper. The Gattler is good for any current or future anti-shipping, warhead intercept, hunting of fighters with damaged shields, and close-range multiple turret destruction you might need to do.&#039;&#039;}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Archer&amp;diff=34106</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Archer&amp;diff=34106"/>
		<updated>2011-03-29T05:12:48Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Revert: +Weapon_Range precedance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The SCWS-21 Archer is a long-range gauss cannon carried on the Uriel gunship&#039;s axial mount. The Archer excels in destroying specific subsystems on enemy warships far out of reach of their anti-fighter defenses. It is ill suited for dogfights, or for engaging maneuverable targets at distances. The standard ammunition loadout for this weapon is ineffective against shields and overpenetrates most hull armor, restricting it to the long-range anti-subsystem role.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|3000|1.00|1500|350|1.0x|350|0.25x|87.5|1.0x|350}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is absolutely essential for downing enemy beam cannons and other subsystems at long range.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vulcan&amp;diff=34105</id>
		<title>Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vulcan&amp;diff=34105"/>
		<updated>2011-03-29T05:12:41Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Revert: +Weapon_Range precedance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort&#039;s Kuiper installations.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1000|5.00|1000|14|1.0x|14|1.0x|14|0.3x|4.2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It&#039;s the UEF&#039;s [[Subach]]. It&#039;s good for shooting down bombs, but not for real work. The availability of the [[Maul]] at the beginning of the campaign makes the Vulcan largely useless. If you have trouble aiming and prefer spraying though, the Vulcan might be to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike most GTA weapons and the [[Maul]], it&#039;s worth noting that the Vulcans you mount on your fighter fire their barrels in a cyclic pattern rather than firing all at once for discrete volleys. This means that instead of globs of gunfire like you might get with Kaysers, Subachs or Mauls, you get a long, constant stream of fire, which as noted is good for shooting down bombs. It also makes adjusting your aim easier.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll definitely find it lacking for taking down the [[GTF Nyx]] or other heavyweight/next-gen fighters, but it more than suffices for the older strikecraft like the [[GTB Artemis]], [[GTF Hercules Mark II]] and [[GTF Myrmidon]] models that the GTA use fairly extensively in BP. Strongly recommend pairing the Vulcan with [[Hellfire Missile]]s if you&#039;re going to be tangling with heavier fighters and don&#039;t want to use Mauls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon is a lot like a weaker version of the GTVA&#039;s [[Balor]], it&#039;s almost worth it to take in the first few missions to intercept bombs. It does enough damage to be a valid weapon (unlike the [[GTW Prometheus R]] of Freespace 2) but perhaps not enough to justify taking it on every mission. It is equivalent in damage per second terms to the [[GTW Subach HL-7|Subach]].}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Maul&amp;diff=34104</id>
		<title>Maul</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Maul&amp;diff=34104"/>
		<updated>2011-03-29T05:12:34Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Revert: +Weapon_Range precedance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the Prometheus and Rapier weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1250|2.86|800|30|1.0x|30|1.0x|30|0.3x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the weapon to use at the beginning of [[War in Heaven]]. It doesn&#039;t fire as fast as the [[Vulcan]], but does a lot more damage, and if you can line up your shots, will kill things much faster. Good as an all-round weapon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s very similar to the [[GTW Prometheus S|Prometheus S]] it has the same Rate of Fire and the same base DPS. It does have some differences: an unnoticeable increase in armor damage, an even less noticeable cut to subsystem damage. More significant changes include a 250 meter reduced range, and 50 m/s faster projectile speed, and most of all an increase in weapon power efficiency. It&#039;s significantly faster for taking out fighters than the [[Vulcan]].}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Rapier&amp;diff=34103</id>
		<title>Rapier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Rapier&amp;diff=34103"/>
		<updated>2011-03-29T05:12:28Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Revert: +Weapon_Range precedance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Federation&#039;s premier fighter weapons system, manufactured by the Oxys-Ultor Threat Workshop on Mars. The SCWS-6 Rapier is a descendant of the Great War-era Prometheus cannon with an improved cyclic rate of fire. Sophisticated fire control computers gather spectral and profile data from the target via lidar and regulate shot packaging for consistent, optimized damage. Quick, precise, and reliable, the Rapier provides primary firepower for the Kentauroi interceptor and the mighty Uriel gunship. Deployment is widespread in Second and Third Fleets.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1500|5.00|800|20|1.0x|20|1.0x|20|0.4x|8}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Rapier is pretty much the UEF&#039;s [[Kayser]], and about as effective. Mostly replaces the [[Maul]] as your bread-and-butter weapon once it becomes available. Good for all-round work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Better than the [[Maul]] in every way but single hit damage. Longer range, faster rate of fire, higher damage, lower energy use; there&#039;s no real reason to not use this instead. The Rapier is not quite as punishing as the Kayser, but it&#039;s very close for much less energy consumption. }}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Balor&amp;diff=34102</id>
		<title>Balor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Balor&amp;diff=34102"/>
		<updated>2011-03-29T05:12:23Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Revert: +Weapon_Range precedance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The &#039;&#039;&#039;Balor&#039;&#039;&#039; is a rapid-fire particle cannon developed by the [[GTVA]] as a result of the Threat Exigency Initiative. The Balor was designed with flexibility in mind; its high refire rate and projectile speed makes it an excellent weapon of choice against bombs and smaller, faster enemies, while sustained fire and successive hits allows it to grind through the hulls of heavy bombers within a reasonable amount of time. In addition, the Balor&#039;s low energy drain means that it can be fired for prolonged periods, even with decreased weapons energy recharge. The success of the Balor prompted it to be mass-produced even during the economic collapse that arose as a result of the Capella supernova, and its versatility on the field was put to good use in the 14th Battlegroup during their [[Blue Planet: Age of Aquarius|misadventure to Sol]].&lt;br /&gt;
&lt;br /&gt;
The Balor employs a cycle-fire pattern that causes it to fire a single shot from each chamber sequentially, rather than the more common simultaneous-fire pattern found in almost all pre-Capella weapons that fire a single shot from all chambers at once. Hence, the Balor&#039;s firing speed is proportional to the number of firing points of the primary weapon bank it is mounted on. When mounted on a primary bank with more than two firing points, such as the lower quad bank of an [[GTF Aurora|&#039;&#039;Aurora&#039;&#039; heavy reconnaissance fighter]], the Balor&#039;s firing rate is increased dramatically.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Morningstar.gif]]|caption=The Balor}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Balor particle cannon is a production derivative of the UD-8 Kayser technology, optimized for low energy usage and high rate of fire. Developed by a collaborative crash program between the Akheton Corporation and Triton Dynamics, the Balor is designed to give GTVA fighters flexible, sustained firepower, capable of engaging nimble Shivan light fighters and massive bombers alike. The Balor&#039;s design reflects the bloody lessons of Capella - its high rate of fire allows it to excel at warhead intercept. Produced in massive numbers even during the post-war economic collapse, the high-compatibility Balor is now used in every Terran fighter squadron of the GTVA. The Balor was the first result of the post-Capella Threat Exigency Initiative.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1125|5|675|16|1.0x|16|1.0x|16|0.4x|6.4}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;The Balor is the weapon that can give the [[GTW UD-8 Kayser]] a run for its money. In fact, the Balor in its original incarnation actually &#039;&#039;&#039;outstrips&#039;&#039;&#039; the Kayser in terms of overall damage done per second if every shot hits. Subsequent revisions of AoA have rebalanced the Balor so that it is now more on par with the [[GTW Prometheus S]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Balor isn&#039;t the monster it once was, and it can&#039;t provide the single-hit snapshot punch of the [[Prometheus S]] or [[GTW UD-8 Kayser]], but it has minimal energy usage, it&#039;s an excellent bomb interceptor, and it certainly outperforms its predecessor the [[Subach HL-7]]. The Balor&#039;s balance is a delicate matter since it serves as one of the primary antagonist fighter weapons in [[War in Heaven]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s the [[GTW ML-16]] or [[GTW Subach HL-7]] for Blue Planet. It has about the same damage per second of the Prometheus S. Every bolt is a little more powerful than a Subach bolt. Although it lacks the single hit power of the Kayser or Prometheus, it&#039;s absurd rate of fire and energy efficiency make it perfectly serviceable in nearly every situation. When taking on maneuverable fighters with a high AI level, it might be better to take a gun that will take them out in a couple well placed shots. The Balor&#039;s not the best gun for every situation, but it is for most of them, and it&#039;s pretty good at everything else.&#039;&#039;}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Gattler&amp;diff=34101</id>
		<title>Talk:Gattler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Gattler&amp;diff=34101"/>
		<updated>2011-03-29T05:09:29Z</updated>

		<summary type="html">&lt;p&gt;Monitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The reasoning behind 2000m was that the Gattler has a +Weapon Range of 2000, which limits the player&#039;s reticule and AI pilots to that range. I am indifferent. [[User:Qent|Qent]] 02:43, 29 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, I think I&#039;ll just revert. --[[User:Monitor|Monitor]] 05:08, 29 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Gattler&amp;diff=34100</id>
		<title>Talk:Gattler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Gattler&amp;diff=34100"/>
		<updated>2011-03-29T05:08:29Z</updated>

		<summary type="html">&lt;p&gt;Monitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The reasoning behind 2000m was that the Gattler has a +Weapon Range of 2000, which limits the player&#039;s reticule and AI pilots to that range. I am indifferent. [[User:Qent|Qent]] 02:43, 29 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hmm. . . I&#039;ll ask on the forums. --[[User:Monitor|Monitor]] 05:08, 29 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Draco&amp;diff=34096</id>
		<title>GTF Draco</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Draco&amp;diff=34096"/>
		<updated>2011-03-28T19:08:23Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTF &#039;&#039;&#039;Draco&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GTFDraco.png|thumb|right|480px|The original {{PAGENAME}}.]]&lt;br /&gt;
[[Image:Gtfdraco-bp.jpg|thumb|right|480px|The {{PAGENAME}}, as it is seen in [[Blue Planet]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco&#039;s restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The GTF Draco is a recently commissioned interceptor design, a collaboration between Snapka/Flegel Weapons and Boone Thrusters. It is part of the Threat Exigency Initiative&#039;s Wave 2 response to potential future Shivan threats. The Draco is an extraordinarily agile and nimble interceptor with excellent linear speed. Evasive tactics for Draco pilots often consist of simply outrunning pursuers for minutes at a time. Though fragile and arguably undergunned, the Draco has the tactical flexibility required to cover multiple warships with effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and POF by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
*Texture and Table by &#039;&#039;&#039;Black Wolf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Original====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = &#039;&#039;GTF Draco&#039;&#039;&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Starr Corp.&lt;br /&gt;
|maneuverability = Poor&lt;br /&gt;
|max_velocity = 105 - 135&lt;br /&gt;
|max_ab_velocity = 210&lt;br /&gt;
|max_ab_duration = &lt;br /&gt;
|armor = Light&lt;br /&gt;
|hitpoints = 160&lt;br /&gt;
|shields = 475&lt;br /&gt;
|length = 18&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 35&lt;br /&gt;
|missile_bank_2 = 20&lt;br /&gt;
|countermeasures = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTF &#039;&#039;Draco&#039;&#039;&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Snapka/Flegel Weapons and Boone Thrusters&lt;br /&gt;
|maneuverability = Excellent&lt;br /&gt;
|max_velocity = 100 - 130&lt;br /&gt;
|max_ab_velocity = 200&lt;br /&gt;
|max_ab_duration = 10&lt;br /&gt;
|armor = Medium&lt;br /&gt;
|hitpoints = 270&lt;br /&gt;
|shields = 375&lt;br /&gt;
|length = 15&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 35&lt;br /&gt;
|missile_bank_2 = 20&lt;br /&gt;
|countermeasures = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Balor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Morning Star|MorningStar]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], Balor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 35&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 35&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Draco lacks reverse thrust, but is slightly faster than the [[UEF Kentauroi]], although the latter can also afterburn for three additional seconds. In terms of firepower the Draco is down one gun and one size 40 missile bank. The Draco is, in any case a joy to fly and an effective interceptor. It&#039;s more maneuverable than even the [[GTF Perseus]], but it has a target profile bigger than the [[GTF Myrmidon]] so don&#039;t get drawn into dogfights if you can help it; use hit and run tactics against fighters. Notably, the Draco was intended to be used in [[The Cost of War]] but made the mission &amp;quot;suicidally hard&amp;quot; according to developers.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
&lt;br /&gt;
*http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=491&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Uriel&amp;diff=34095</id>
		<title>UEF Uriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Uriel&amp;diff=34095"/>
		<updated>2011-03-28T19:05:15Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[FTF Wraith]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefuriel.jpg|480px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Uriel assault fighter is the mainstay gunship class of the Federation and the most indispensable element of its fighter corps. Heavy armour and a devastating frontal array of cannons makes the Uriel the premier weapons platform against large, slow-moving targets. Uriels excel in various mission profiles ranging from airstrikes on ground targets to full-scale assaults against cruiser assets to heavy fighter or turret suppression. The fighter is also equipped with an underslung heavy long-range gauss cannon, further increasing its weapons potential. The low manoeuverability and top speed of the Uriel limits its effectiveness in dogfights, but some pilots have learned to compensate for these shortcomings. When deployed in full squadron strength, Uriels can dominate an entire battlespace with Slammer fire. The GTVA has faced down the threat of the Uriel by simply destroying as many as possible through massed Trebuchet fire, and unfortunately for the Federation, the Uriel is growing scarce to the point where it can only be deployed in vital situations.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Saint Uriel the Archangel is one of the archangels of post-Exilic Rabbinic tradition, and also of certain Christian traditions.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF &#039;&#039;Uriel&#039;&#039;&lt;br /&gt;
|type = Heavy Assault&lt;br /&gt;
|manufacturer = Stormrider&lt;br /&gt;
|maneuverability = Average&lt;br /&gt;
|max_velocity = 65 - 90&lt;br /&gt;
|max_ab_velocity = 140&lt;br /&gt;
|max_ab_duration = 6.458&lt;br /&gt;
|armor = Heavy&lt;br /&gt;
|hitpoints = 470&lt;br /&gt;
|shields = 640&lt;br /&gt;
|length = 38&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 6&lt;br /&gt;
|gun_bank_3 = 1&lt;br /&gt;
|missile_bank_1 = 50&lt;br /&gt;
|missile_bank_2 = 50&lt;br /&gt;
|missile_bank_3 = 50&lt;br /&gt;
|countermeasures = 30&lt;br /&gt;
|turrets = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Slammer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Slammer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]], [[Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]], [[Jackhammer]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The &#039;&#039;Uriel&#039;&#039;, despite being classified as a heavy assault fighter by the UEF, is probably best defined as a hybrid of heavy assault fighter and light bomber by GTVA standards. Not only is it more heavily armored than even the [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]], it has eight primary gun mounts arranged in a 6-2 configuration as well as an additional weapon, the ammo-based [[Archer]], on its underside, perfect for sniping at subsystems and turrets from beyond the range of any warship turret. This increased firepower comes at a price; the &#039;&#039;Uriel&#039;&#039; pays for this impressive primary firepower with even less maneuverability and missile capacity than most GTVA heavy assault fighters. Reverse afterburn can only do so much for it, and it certainly isn&#039;t a way to find cover when a pair of [[GTM Trebuchet|Trebuchet]]s are less than 2000m away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good turret, good weapons package, excellent at disabling even the [[GTCv Deimos]]. While wonderful at disarming single light warship targets and devastating fighters directly in front of themselves, it falls into the category of unsurvivable, un-maneuverable bomber for me. It has excellent speed, but it&#039;s less maneuverable than a [[GTB Zeus|Zeus]]. It has excellent durability and firepower but the Uriel has the target profile nearly the size of a [[GTB Medusa|Medusa]]. It&#039;s a tough nut to crack, and weak and old Alliance ships will be utterly devastated by it, but a pack of any competent fighter is a serious threat if you&#039;re flying a Uriel.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Uriel&amp;diff=34094</id>
		<title>UEF Uriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Uriel&amp;diff=34094"/>
		<updated>2011-03-28T19:02:53Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */ Mo guns man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[FTF Wraith]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefuriel.jpg|480px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Uriel assault fighter is the mainstay gunship class of the Federation and the most indispensable element of its fighter corps. Heavy armour and a devastating frontal array of cannons makes the Uriel the premier weapons platform against large, slow-moving targets. Uriels excel in various mission profiles ranging from airstrikes on ground targets to full-scale assaults against cruiser assets to heavy fighter or turret suppression. The fighter is also equipped with an underslung heavy long-range gauss cannon, further increasing its weapons potential. The low manoeuverability and top speed of the Uriel limits its effectiveness in dogfights, but some pilots have learned to compensate for these shortcomings. When deployed in full squadron strength, Uriels can dominate an entire battlespace with Slammer fire. The GTVA has faced down the threat of the Uriel by simply destroying as many as possible through massed Trebuchet fire, and unfortunately for the Federation, the Uriel is growing scarce to the point where it can only be deployed in vital situations.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Saint Uriel the Archangel is one of the archangels of post-Exilic Rabbinic tradition, and also of certain Christian traditions.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF &#039;&#039;Uriel&#039;&#039;&lt;br /&gt;
|type = Heavy Assault&lt;br /&gt;
|manufacturer = Stormrider&lt;br /&gt;
|maneuverability = Average&lt;br /&gt;
|max_velocity = 65 - 90&lt;br /&gt;
|max_ab_velocity = 140&lt;br /&gt;
|max_ab_duration = 6.458&lt;br /&gt;
|armor = Heavy&lt;br /&gt;
|hitpoints = 470&lt;br /&gt;
|shields = 640&lt;br /&gt;
|length = 38&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 6&lt;br /&gt;
|gun_bank_3 = 1&lt;br /&gt;
|missile_bank_1 = 50&lt;br /&gt;
|missile_bank_2 = 50&lt;br /&gt;
|missile_bank_3 = 50&lt;br /&gt;
|countermeasures = 30&lt;br /&gt;
|turrets = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Slammer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Slammer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]], [[Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]], [[Jackhammer]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The &#039;&#039;Uriel&#039;&#039;, despite being classified as a heavy assault fighter by the UEF, is probably best defined as a hybrid of heavy assault fighter and light bomber by GTVA standards. Not only is it more durable than even the [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]], it has eight primary gun mounts arranged in a 6-2 configuration as well as an additional weapon, the ammo-based [[Archer]], on its underside, perfect for sniping at subsystems and turrets from beyond the range of any warship turret. This increased firepower comes at a price; the &#039;&#039;Uriel&#039;&#039; pays for this impressive primary firepower with even less maneuverability and missile capacity than most GTVA heavy assault fighters. Reverse afterburn can only do so much for it, and it certainly isn&#039;t a way to find cover when a pair of [[GTM Trebuchet|Trebuchet]]s are less than 2000m away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good turret, good weapons package, excellent at disabling even the [[GTCv Deimos]]. While wonderful at disarming single light warship targets and devastating fighters directly in front of themselves, it falls into the category of unsurvivable, un-maneuverable bomber for me. It has excellent speed, but it&#039;s less maneuverable than a [[GTB Zeus|Zeus]]. It has excellent durability and firepower but the Uriel has the target profile nearly the size of a [[GTB Medusa|Medusa]]. It&#039;s a tough nut to crack, and weak and old Alliance ships will be utterly devastated by it, but a pack of any competent fighter is a serious threat if you&#039;re flying a Uriel.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Balor&amp;diff=34093</id>
		<title>Balor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Balor&amp;diff=34093"/>
		<updated>2011-03-28T18:52:26Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Statistics */  Velocity 675 * Lifetime 1.8 = Range 1215&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The &#039;&#039;&#039;Balor&#039;&#039;&#039; is a rapid-fire particle cannon developed by the [[GTVA]] as a result of the Threat Exigency Initiative. The Balor was designed with flexibility in mind; its high refire rate and projectile speed makes it an excellent weapon of choice against bombs and smaller, faster enemies, while sustained fire and successive hits allows it to grind through the hulls of heavy bombers within a reasonable amount of time. In addition, the Balor&#039;s low energy drain means that it can be fired for prolonged periods, even with decreased weapons energy recharge. The success of the Balor prompted it to be mass-produced even during the economic collapse that arose as a result of the Capella supernova, and its versatility on the field was put to good use in the 14th Battlegroup during their [[Blue Planet: Age of Aquarius|misadventure to Sol]].&lt;br /&gt;
&lt;br /&gt;
The Balor employs a cycle-fire pattern that causes it to fire a single shot from each chamber sequentially, rather than the more common simultaneous-fire pattern found in almost all pre-Capella weapons that fire a single shot from all chambers at once. Hence, the Balor&#039;s firing speed is proportional to the number of firing points of the primary weapon bank it is mounted on. When mounted on a primary bank with more than two firing points, such as the lower quad bank of an [[GTF Aurora|&#039;&#039;Aurora&#039;&#039; heavy reconnaissance fighter]], the Balor&#039;s firing rate is increased dramatically.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Morningstar.gif]]|caption=The Balor}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Balor particle cannon is a production derivative of the UD-8 Kayser technology, optimized for low energy usage and high rate of fire. Developed by a collaborative crash program between the Akheton Corporation and Triton Dynamics, the Balor is designed to give GTVA fighters flexible, sustained firepower, capable of engaging nimble Shivan light fighters and massive bombers alike. The Balor&#039;s design reflects the bloody lessons of Capella - its high rate of fire allows it to excel at warhead intercept. Produced in massive numbers even during the post-war economic collapse, the high-compatibility Balor is now used in every Terran fighter squadron of the GTVA. The Balor was the first result of the post-Capella Threat Exigency Initiative.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1215|5|675|16|1.0x|16|1.0x|16|0.4x|6.4}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;The Balor is the weapon that can give the [[GTW UD-8 Kayser]] a run for its money. In fact, the Balor in its original incarnation actually &#039;&#039;&#039;outstrips&#039;&#039;&#039; the Kayser in terms of overall damage done per second if every shot hits. Subsequent revisions of AoA have rebalanced the Balor so that it is now more on par with the [[GTW Prometheus S]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Balor isn&#039;t the monster it once was, and it can&#039;t provide the single-hit snapshot punch of the [[Prometheus S]] or [[GTW UD-8 Kayser]], but it has minimal energy usage, it&#039;s an excellent bomb interceptor, and it certainly outperforms its predecessor the [[Subach HL-7]]. The Balor&#039;s balance is a delicate matter since it serves as one of the primary antagonist fighter weapons in [[War in Heaven]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s the [[GTW ML-16]] or [[GTW Subach HL-7]] for Blue Planet. It has about the same damage per second of the Prometheus S. Every bolt is a little more powerful than a Subach bolt. Although it lacks the single hit power of the Kayser or Prometheus, it&#039;s absurd rate of fire and energy efficiency make it perfectly serviceable in nearly every situation. When taking on maneuverable fighters with a high AI level, it might be better to take a gun that will take them out in a couple well placed shots. The Balor&#039;s not the best gun for every situation, but it is for most of them, and it&#039;s pretty good at everything else.&#039;&#039;}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Rapier&amp;diff=34092</id>
		<title>Rapier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Rapier&amp;diff=34092"/>
		<updated>2011-03-28T18:50:35Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Statistics */  Lifetime 2.06 * velocity 800 = 1648 range&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Federation&#039;s premier fighter weapons system, manufactured by the Oxys-Ultor Threat Workshop on Mars. The SCWS-6 Rapier is a descendant of the Great War-era Prometheus cannon with an improved cyclic rate of fire. Sophisticated fire control computers gather spectral and profile data from the target via lidar and regulate shot packaging for consistent, optimized damage. Quick, precise, and reliable, the Rapier provides primary firepower for the Kentauroi interceptor and the mighty Uriel gunship. Deployment is widespread in Second and Third Fleets.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1648|5.00|800|20|1.0x|20|1.0x|20|0.4x|8}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Rapier is pretty much the UEF&#039;s [[Kayser]], and about as effective. Mostly replaces the [[Maul]] as your bread-and-butter weapon once it becomes available. Good for all-round work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Better than the [[Maul]] in every way but single hit damage. Longer range, faster rate of fire, higher damage, lower energy use; there&#039;s no real reason to not use this instead. The Rapier is not quite as punishing as the Kayser, but it&#039;s very close for much less energy consumption. }}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Maul&amp;diff=34091</id>
		<title>Maul</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Maul&amp;diff=34091"/>
		<updated>2011-03-28T18:47:05Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Statistics */ Velocity 800 * Lifetime 1.72=&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the Prometheus and Rapier weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1376|2.86|800|30|1.0x|30|1.0x|30|0.3x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the weapon to use at the beginning of [[War in Heaven]]. It doesn&#039;t fire as fast as the [[Vulcan]], but does a lot more damage, and if you can line up your shots, will kill things much faster. Good as an all-round weapon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s very similar to the [[GTW Prometheus S|Prometheus S]] it has the same Rate of Fire and the same base DPS. It does have some differences: an unnoticeable increase in armor damage, an even less noticeable cut to subsystem damage. More significant changes include a 250 meter reduced range, and 50 m/s faster projectile speed, and most of all an increase in weapon power efficiency. It&#039;s significantly faster for taking out fighters than the [[Vulcan]].}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vulcan&amp;diff=34090</id>
		<title>Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vulcan&amp;diff=34090"/>
		<updated>2011-03-28T18:46:04Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Statistics */ Lifetime of 1.1, velocity of 1000 = range of 1100&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort&#039;s Kuiper installations.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1100|5.00|1000|14|1.0x|14|1.0x|14|0.3x|4.2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It&#039;s the UEF&#039;s [[Subach]]. It&#039;s good for shooting down bombs, but not for real work. The availability of the [[Maul]] at the beginning of the campaign makes the Vulcan largely useless. If you have trouble aiming and prefer spraying though, the Vulcan might be to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike most GTA weapons and the [[Maul]], it&#039;s worth noting that the Vulcans you mount on your fighter fire their barrels in a cyclic pattern rather than firing all at once for discrete volleys. This means that instead of globs of gunfire like you might get with Kaysers, Subachs or Mauls, you get a long, constant stream of fire, which as noted is good for shooting down bombs. It also makes adjusting your aim easier.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll definitely find it lacking for taking down the [[GTF Nyx]] or other heavyweight/next-gen fighters, but it more than suffices for the older strikecraft like the [[GTB Artemis]], [[GTF Hercules Mark II]] and [[GTF Myrmidon]] models that the GTA use fairly extensively in BP. Strongly recommend pairing the Vulcan with [[Hellfire Missile]]s if you&#039;re going to be tangling with heavier fighters and don&#039;t want to use Mauls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon is a lot like a weaker version of the GTVA&#039;s [[Balor]], it&#039;s almost worth it to take in the first few missions to intercept bombs. It does enough damage to be a valid weapon (unlike the [[GTW Prometheus R]] of Freespace 2) but perhaps not enough to justify taking it on every mission. It is equivalent in damage per second terms to the [[GTW Subach HL-7|Subach]].}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Archer&amp;diff=34089</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Archer&amp;diff=34089"/>
		<updated>2011-03-28T18:44:26Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Statistics */ Lifetime of 2.2, velocity of 1500 = 3300&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The SCWS-21 Archer is a long-range gauss cannon carried on the Uriel gunship&#039;s axial mount. The Archer excels in destroying specific subsystems on enemy warships far out of reach of their anti-fighter defenses. It is ill suited for dogfights, or for engaging maneuverable targets at distances. The standard ammunition loadout for this weapon is ineffective against shields and overpenetrates most hull armor, restricting it to the long-range anti-subsystem role.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|3300|1.00|1500|350|1.0x|350|0.25x|87.5|1.0x|350}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is absolutely essential for downing enemy beam cannons and other subsystems at long range.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Gattler&amp;diff=34088</id>
		<title>Gattler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Gattler&amp;diff=34088"/>
		<updated>2011-03-28T18:42:32Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Statistics */  I just did the math. Lifetime of 1.47 * Speed of 1500 = Range of 2205.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The SCWS-10 is a fast-firing mass driver developed by Kiribati-Sunder. Helical ammunition feeds supply 20mm HEAP rounds to a rapid-cycle coilgun at 10 rounds per second. Although initially ineffective against modern warship armor, retooled variants of this round defeat the outer layers of most extant fighter and warship defenses with a degenerate uranium penetrator before detonating their payload. Excellent anti-hull performance and good accuracy at range make the SCWS-10 useful in both the warship attack and intercept roles. Damage against shields is limited by the round&#039;s tendency to shear and disintegrate on shield surfaces. Although only in limited circulation, the SCWS-10 is notable for its use onboard Uriel gunships, mounted in the first primary bank as a long-range intercept or hull attack option.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2205|10.00|1500|20|1.0x|20|0.25x|5|0.5x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Haven&#039;t actually found much use for this weapon personally, but that&#039;s just me. Its spool up time delay (delay before firing) and its lack of meaningful shield damage mean it is only useful in specific situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excellent for long range bomb intercept, breaking up bomber formations and anti-hull attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Analogous to the [[Maxim]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another mildly annoying thing is that the [[UEF Uriel|Uriel]] (onto which the Gattler is commonly equipped) is unable to link its weapons, which means you have to switch back and forth between weapons (say, this and the [[Rapier]]) to be effective. This isn&#039;t a major problem but can be distracting during a fast-paced dogfight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very similar to a Maxim. It has two-thirds the range of the Maxim, but does more damage per second and does not cause the &amp;quot;shudder&amp;quot; effect of the Maxim. Rather than using power, the Gattler uses ammunition, the amount dependent on the craft (and indeed the bank) it&#039;s mounted on. Very useful for disabling turrets - it does more subsystem damage than the [[Scalpel]], and is compatible with nearly every UEF fighter. You can&#039;t snipe turrets at range like you can with the Maxim, however; the [[Archer]] that is introduced to you at the same time is a more useful anti-system-sniper. The Gattler is good for any current or future anti-shipping, warhead intercept, hunting of fighters with damaged shields, and close-range multiple turret destruction you might need to do.&#039;&#039;}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=34021</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Erinyes&amp;diff=34021"/>
		<updated>2011-03-26T01:18:07Z</updated>

		<summary type="html">&lt;p&gt;Monitor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Erinyes&#039;&#039;&#039;&#039;&#039; was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the &#039;&#039;Erinyes&#039;&#039; for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It&#039;s the only &#039;Everyman&#039; Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes&#039;s specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It&#039;s pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn&#039;t be too mad over the Erinyes&#039; small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It&#039;s salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it&#039;s not to be underestimated. It&#039;s extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it&#039;s devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-R and equip the Trebuchet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Diomedes&amp;diff=34003</id>
		<title>GTCv Diomedes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Diomedes&amp;diff=34003"/>
		<updated>2011-03-24T08:29:57Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */  added to mine a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[GTMf Sparta]].&#039;&#039;&lt;br /&gt;
:&#039;&#039;For the canonical [[GTCv Deimos|Deimos]]-class corvette that appeared in [[The Sicilian Defense]], see the [[FreeSpace 2 Terran Ship Database#GTCv Diomedes|FreeSpace 2 Terran Ship Database]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcvdiomedes.jpg]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Unlike the Chimera and Bellerophon assault corvette classes, which were intended for large fleet manoeuvres where flanks were secured and overwhelming forward firepower was required, the Diomedes is a versatile strike corvette designed for independent operations. Based on the older Deimos class of corvettes, the Diomedes is effective against strikecraft and carries a respectable amount of anti-capital ship firepower. The addition of a fighterbay and fighter maintenance facilities increases the versatility of the design.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Diomedes (Διομήδης) was a hero of the [[Wikipedia:Trojan War|Trojan War]]. The nephew of Herakles and considered the second-best warrior amongst the Achaeans (behind Ajax), Diomedes eventually became king of Argos.&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strike Corvette|Unknown|N/A|25|N/A|N/A|85 000|N/A|}}{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Turret 2&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piranha&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Diomedes&#039; primary armament, consisting of four [[TerSlashBlue]]s, is placed on the port and starboard bow of the vessel. This makes the corvette good at attacking to the flanks, but it has trouble engaging targets directly forward or aft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As with the older [[GTCv Deimos|Deimos]] vessels, being around a Diomedes engagement is dicey business, not only do you need to worry about anti-fighter defenses, but the slash beams tend to slash right through fighters. The point defenses of the Diomedes aren&#039;t up to the same standards as the [[GTCv Chimera|Chimera]] or even the [[GTCv Deimos|Deimos]]. Try to be on the other side of the warship this thing is firing at. The slash beams also mean, in Blue Planet [[canon]] that beam countermeasures that disrupt beam targeting will not prevent slash beams from continuing to engage.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=TerSlashBlue&amp;diff=34002</id>
		<title>TerSlashBlue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=TerSlashBlue&amp;diff=34002"/>
		<updated>2011-03-24T08:27:31Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Bull Frost&#039;&#039; Tactical Beam&#039;&#039;&#039;, also known as the &#039;&#039;&#039;TerSlashBlue&#039;&#039;&#039;, is a tactical slashing beam cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. The &#039;&#039;Bull Frost&#039;&#039; has damage ratings similar to the [[MBlue|&#039;&#039;Aurora Wake&#039;&#039; beam]], as well as the same effective range, but exhibits a much shorter recharge time and beam lifetime. It serves as the primary armament of the [[GTCv Diomedes|&#039;&#039;Diomedes&#039;&#039;-class corvette]] and secondary armament of the [[GTD Raynor|&#039;&#039;Raynor&#039;&#039;-]] and [[GTD Titan|&#039;&#039;Titan&#039;&#039;-class]] destroyers.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
One of a new generation of Terran weapons systems, the &#039;Bull Frost&#039; tactical beam is a product of the Threat Exigency Initiative&#039;s adaptation of Shivan beam technology. Using the Akheton Corporation&#039;s adaptive fire control suite, a dedicated meson reactor, and a cryogenic slurry heat sink, the Bull Frost offers rapid-fire engagement options against multiple turrets and subsystems. The Bull Frost serves as the primary armament of the Diomedes strike corvette and as a battery weapon on the Raynor-class and Titan-class destroyers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|6 750|10|2.3|Slashing|1|2 338|538|5 376}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is a beam cannon [[Weapons.tbl#.22beam.22|(beam)]]&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Despite the typical problems of slash beams in general, the this beam barely resembles the [[Terslash]] the two Bullfrost on a Diomedes will tear up [[UEC Sanctus|Sanctus]] cruisers in less than a minute. In [[Darkest Hour]], if the Indus [[UEFg Karuna|Karuna]] moves into the wrong position, as occasionally happens, it will quickly be ripped to shreds. Don&#039;t underestimate these beams and the threat they pose to Federation vessels.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Atalanta&amp;diff=34001</id>
		<title>GTF Atalanta</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Atalanta&amp;diff=34001"/>
		<updated>2011-03-24T06:31:03Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the original ship, see [[TF Kvasir]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfatalanta.jpg]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Atalanta is the first of the Threat Exigency Initiative&#039;s Wave 2 fighters, featuring extraordinary agility and speed. The original specifications of the Atalanta called for a multirole interceptor and space superiority fighter. Due to the United Earth Federation&#039;s fighter corps&#039; successes, this variant has been field-modified to enhance its capabilities in the space-superiority role. These fighters remain rare in the Terran theatre, but they are likely to become a mainstay of Alliance forces in the near future.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Esarai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Atalanta (Αταλάντη) was an accomplished hunter. She was notable in slaying the [[Wikipedia:Calydonian Boar|Calydonian Boar]], sent by Artemis as punishment for being forgotten in a king&#039;s rites to the gods. Atalanta was also notable for challenging potential suitors to a footrace for the honor of marrying her, which Melanion won with the help of Aphrodite.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Space Superiority|Nankam Aeronautical|Good|80 - 100|160|Poor|300|425|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]], [[Balor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM TAG-C|TAG-C]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| &#039;&#039;The [[Blue Planet]] Atalanta is essentially the [[GTF Ulysses]]&#039;s spiritual successor. Insanely maneuverable for a Galactic Terran fighter, more so than the [[GTF Perseus]] or [[GTF Aurora]] it still has 6 guns, a small target profile, and as much missile space as a [[GTF Myrmidon]] albeit all in one bank. It is still too lightly armored to be survivable anywhere near anti-fighter defenses, particularly AAA beams. The sole mission in which it&#039;s player controllable: [[Aristeia]] demonstrates this accordingly. If you do have occasion to fly it, don&#039;t forget that it also possesses side thrust ability, excellent for strafing larger targets, pacing and taking down multiple enemy bombs, making tighter turns, and dodging enemy fire. When fighting them, several well placed [[Rapier]]  bursts can and will take them down, but even the [[Javelin]] doesn&#039;t have the maneuverability to catch them in higher difficulties.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Blue Planet: WiH Part 1 Release Thread: http://www.hard-light.net/forums/index.php?topic=70745.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Bellerophon&amp;diff=33944</id>
		<title>GTCv Bellerophon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Bellerophon&amp;diff=33944"/>
		<updated>2011-03-20T19:56:38Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTCv &#039;&#039;&#039;Bellerophon&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:gtcvbellerophon_strat.jpg|thumb|right|480px|The original GTCv &#039;&#039;Bellerophon&#039;&#039;.]]&lt;br /&gt;
[[Image:gtcvbellerophon.jpg|thumb|right|480px|The GTCv &#039;&#039;Bellerophon&#039;&#039;, as seen in [[Blue Planet: War in Heaven]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Default Tech Room Description===&lt;br /&gt;
The GTCv Bellerophon is the latest corvette design produced by the GTVA.  Mounting three very powerful long-range beams in a forward configuration, the Bellerophon is designed specifically to engage Shivan craft at range and inflict maximal damage before coming in to weapons range of its target.  The Trinity-class main cannons are derivatives of Mesonic technology, extremely powerful but so power-hungry that plasma must be vented directly from the main reactors to fire.  The Bellerophon is more heavily armored than its lighter cousin, the Chimera.&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The next generation of Alliance corvettes is the heavy Bellerophon class. Her abilities are similar to that of the lighter [[GTCv Chimera|Chimera]] class, but more reactor power has been diverted towards weapons systems to provide an increase in firepower. The result is a slower-propulsed but better-armed variant of the Chimera chassis, with new hull plating taking advantage of breakthroughs in armour research.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Bellerophon (Βελλεροφῶν) was a Greek hero; one of the greatest of his time alongside Perseus in a time before Hercules. He was the grandson of Sisyphus, the man who cheated death. His greatest accomplishment was slaying the Chimera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 45 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 358 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 275 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 866 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Corvette&amp;lt;sup&amp;gt;[[GTCv Diomedes#Blue Planet: War in Heaven Tech Description|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 90 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 358 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 275 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 866 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[MBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;In Blue Planet this corvette can vaporize almost anything short of [[UEFg Karuna]] in a single salvo; it  presents one of the most dire threats to [[UEF]] warships in [[War in Heaven]]. [[UEF Uriel]]s are among the most effective counters to these ships. Although it doesn&#039;t have quite the point defenses of the lighter [[GTCv Chimera|Chimera]], it&#039;s pretty close; when attacking you certainly don&#039;t want to go very far into range of its [[AAAf|AAA]] turrets. It has roughly the save size and survivability of the [[NTF Iceni|Iceni]] form Freespace 2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The GTCv Bellerophon has fewer defense turrets and worse gun placements than the Chimera. It can quickly be overwhelmed if there isn&#039;t enough support.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Titan&amp;diff=33943</id>
		<title>GTD Titan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Titan&amp;diff=33943"/>
		<updated>2011-03-20T19:51:10Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[File:Gtdtitan.jpg]]|caption=The GTD &#039;&#039;Titan&#039;&#039; in [[Blue Planet]]}}&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Designed as a compliment to the mighty Raynor-class Destroyers, the Titan fleet carrier is a fearsome ship to behold.  This class mounts three powerful forward beams and a large number of flak and AAAf installations.  While large and somewhat vulnerable to a concentrated attack, the Titan&#039;s real strength shows when it deploys its fighter compliment.  The ship is comprised of over 40% fighterbays, and can rapidly deploy numerous fighter and bomber wings simultaneously.  Moderately armed and armored for its size, the Titan is nonetheless a very capable carrier.  Command anticipates full deployment of at least two Titan-class craft in each fleet within a decade.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
As a next-generation destroyer, the GTD Titan is capable of holding more fightercraft than any other Alliance vessel in service. Recent combat deployments show the Titan&#039;s capabilities as being comparable to the Hatshepshut class of destroyers, but her torpedo arrays and &#039;Ice Queen&#039; beam systems give her far more firepower. The Titan makes use of long-range torpedoes as armament to soften up enemy assets before moving into range of her main cannons. Titan destroyers are formidable and powerful tools of Terran achievement and pride.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCa &#039;&#039;Titan&#039;&#039;&lt;br /&gt;
|type = Carrier&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|hitpoints = 45 000&lt;br /&gt;
|shields =&lt;br /&gt;
|length = 2582&lt;br /&gt;
|turrets = 35&lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTD &#039;&#039;Titan&#039;&#039;&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|hitpoints = 135 000&lt;br /&gt;
|length = 2582&lt;br /&gt;
|turrets = 35&lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 21&lt;br /&gt;
| AAAf&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[TerPulse]]&lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Supernova (torpedo)|Supernova]]&lt;br /&gt;
| 2 (x4)&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0010.jpg | The Titan class [[GTD Temeraire]] is the second destroyer of the 14th battlegroup in [[Age of Aquarius]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;This ship is designated GTCa Titan in Stratcomm&#039;s Fleet Pack in Green. It comes with a different texture than the one shown here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Blue Planet, despite its stated role as a rear-line combatant, in many ways the Titan is more impressive than the Raynor. It has a better fighter screen, except for directly fore. In the Age of Aquarius mission [[Forced Entry]] you may also find that the defenses on the sides of the ship are lacking slightly. Be that as it may, any hostile fighter or bomber at an angle above or below the Titan will be quickly destroyed. The multiple fighter bays allow it to launch multiple fighters without them spawning in each other. The Titan&#039;s anti-capital array, like the [[GTCv Chimera|Chimera]] and [[GTCv Bellerophon|Bellerophon]] firepower is mostly directed forward, in the form of 3 [[BBlue|&amp;quot;Ice Queen&amp;quot;]] beams - enough firepower that without any type of scripting, the Titan could destroy the [[NTF Iceni|Iceni]] or a [[UEFg Narayana|Narayana]] in one shock jump; it could do 99% damage to an [[GTD Orion|Orion]] the same way. Its broadside is not very good, but the [[TerPulse|pulse cannons]] are good at disarming warships and pecking smaller warships to death and the [[Supernova (torpedo)|Supernova torpedos]] are pretty capable against targets with bad or damaged point defenses. Overall a very capable destroyer, very well defended except for warship attacks from the flanks, and bomber attacks to the fore.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
* Blue Planet: Age of Aquarius: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
* Stratcomm&#039;s Fleet Pack in Green: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Titan&amp;diff=33942</id>
		<title>GTD Titan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Titan&amp;diff=33942"/>
		<updated>2011-03-20T19:41:55Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */ modified mine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[File:Gtdtitan.jpg]]|caption=The GTD &#039;&#039;Titan&#039;&#039; in [[Blue Planet]]}}&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Designed as a compliment to the mighty Raynor-class Destroyers, the Titan fleet carrier is a fearsome ship to behold.  This class mounts three powerful forward beams and a large number of flak and AAAf installations.  While large and somewhat vulnerable to a concentrated attack, the Titan&#039;s real strength shows when it deploys its fighter compliment.  The ship is comprised of over 40% fighterbays, and can rapidly deploy numerous fighter and bomber wings simultaneously.  Moderately armed and armored for its size, the Titan is nonetheless a very capable carrier.  Command anticipates full deployment of at least two Titan-class craft in each fleet within a decade.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
As a next-generation destroyer, the GTD Titan is capable of holding more fightercraft than any other Alliance vessel in service. Recent combat deployments show the Titan&#039;s capabilities as being comparable to the Hatshepshut class of destroyers, but her torpedo arrays and &#039;Ice Queen&#039; beam systems give her far more firepower. The Titan makes use of long-range torpedoes as armament to soften up enemy assets before moving into range of her main cannons. Titan destroyers are formidable and powerful tools of Terran achievement and pride.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCa &#039;&#039;Titan&#039;&#039;&lt;br /&gt;
|type = Carrier&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|hitpoints = 45 000&lt;br /&gt;
|shields =&lt;br /&gt;
|length = 2582&lt;br /&gt;
|turrets = 35&lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTD &#039;&#039;Titan&#039;&#039;&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|hitpoints = 135 000&lt;br /&gt;
|length = 2582&lt;br /&gt;
|turrets = 35&lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 21&lt;br /&gt;
| AAAf&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[TerPulse]]&lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Supernova (torpedo)|Supernova]]&lt;br /&gt;
| 2 (x4)&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0010.jpg | The Titan class [[GTD Temeraire]] is the second destroyer of the 14th battlegroup in [[Age of Aquarius]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;This ship is designated GTCa Titan in Stratcomm&#039;s Fleet Pack in Green. It comes with a different texture than the one shown here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Blue Planet, despite its stated role as a rear-line combatant, in many ways the Titan is more impressive than the Raynor. It has a better fighter screen, except for directly fore. In the Age of Aquarius mission [[Forced Entry]] you may also find that the defenses on the sides of the ship are lacking slightly. Be that as it may, any hostile fighter or bomber at an angle above or below the Titan will be quickly destroyed. The multiple fighter bays allow it to launch multiple fighters without them spawning in each other. The Titan&#039;s anti-capital array, like the [[GTCv Chimera|Chimera]] and [[GTCv Bellerophon|Bellerophon]] firepower is mostly directed forward, in the form of 3 [[BBlue|&amp;quot;Ice Queen&amp;quot;]] beams - enough firepower that without any type of scripting, the Titan could destroy the [[NTF Iceni|Iceni]] or a [[UEFg Narayana|Narayana]] in one shock jump; it could do 99% damage to an [[GTD Orion|Orion]] the same way. Its broadside is not very good, but the [[TerPulse|Pulse cannons]] are good at disarming warships and pecking smaller warships to death and the [[Supernova (torpedo)|Supernova torpedos]] are pretty capable against targets with bad or damaged point defenses. Overall a very capable destroyer, very well defended except for warship attacks from the flanks, and bomber attacks to the fore.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
* Blue Planet: Age of Aquarius: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
* Stratcomm&#039;s Fleet Pack in Green: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Feint!_Parry!_Riposte!&amp;diff=33926</id>
		<title>Feint! Parry! Riposte!</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Feint!_Parry!_Riposte!&amp;diff=33926"/>
		<updated>2011-03-20T09:30:20Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Cleaned up the walkthrough a bit, language was confusing. I still want to work on it more, but I&amp;#039;ll come back to it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Into the Maelstrom|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 2 Campaign Walkthrough]]&lt;br /&gt;
| [[Battle of the Wilderness|Next Mission]] or [[Rebels &amp;amp; Renegades|SOC Loop 1]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1, MISSION 10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[242nd Suicide Kings]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The 242nd attacks two rebel cruisers and their escorts in an attempt to lure the NTD &#039;&#039;Repulse&#039;&#039; into position. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The 242nd Suicide Kings and the GTC &#039;&#039;Rampart&#039;&#039; are to act as bait for the [[Neo-Terran Front]]. Their orders are to launch a feint attack on two NTF cruisers, which will hopefully lure [[Famous persons#FreeSpace 2|Rear-Admiral Koth]]&#039;s warship, the [[NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]], into the open.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
At the onset of the mission, the [[FreeSpace 2 Terran Ship Database#GTC Rampart|GTC &#039;&#039;Rampart&#039;&#039;]], a [[GTC Leviathan|&#039;&#039;Leviathan&#039;&#039;]]-class cruiser, will be behind you, it will be escorted by Iota and Zeta wing. About four kilometers in front of you, will be a NTF wing of six [[GTF Hercules|Hercules-class fighters]]. Further on are six more fighters and two cruisers. Avoid face-to-face combat with the Hercules on higher difficulties as they have a lot of firepower. You can try sending your wingmen out ahead, or stay abreast of them; this makes it easier for them to cover you. After the initial approach, if you took a [[GTF Perseus]], you can dogfight the Hercules fighters in one without much trouble. The [[GTF Hercules Mark II|Herc II]] isn&#039;t a bad choice in this mission either, and good shield and energy management in one can be just as effective in the mission opening. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will be facing a total of twelve Hercules fighters and two [[GTC Fenris|&#039;&#039;Fenris&#039;&#039; cruisers]], the [[FreeSpace 2 Rebel Ship Database#NTC Majestic|NTC &#039;&#039;Majestic&#039;&#039;]] and the [[FreeSpace 2 Rebel Ship Database#NTC Refute|NTC &#039;&#039;Refute&#039;&#039;]]. They may only be &#039;&#039;Fenris&#039;&#039;-class, but the cruisers&#039; AAA beams are a danger to you and your squadron.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Taking down the second wing of Hercules is much more difficult. You&#039;ll have to get within the cruisers AAA range. It might help to take down some of the anti-fighter beams, but on higher difficulties this can be nearly definite suicide. You are much more likely to survive if you try to lure the Hercules fighters away. Approach the fighters carefully, and pull back when they attempt to intercept you, keep them at a safe range, but not too far ahead. I find that 1400 meters is a pretty good distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once they give chase you can either have parked your wingmen nearby (perhaps guarding a support ship) and lure the Hercs to them (highly recommended if you outfitted your wing with Herc IIs) or, you can fly back to the Rampart. Once the fighters are down, do not continue (or start) attacking the cruisers. Pull back and rearm while Iota and Zeta wings break formation and bombard the two NTF cruisers. At this point, the cruisers should be within beam range, so they will be firing at each other. The Leviathan class &#039;&#039;Rampart&#039;&#039; will be in little danger from the Fenris class cruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When both the Majestic and Refute have their hull integrities reduced to critical, the NTD &#039;&#039;Repulse&#039;&#039; will jump in. Defend the &#039;&#039;Rampart&#039;&#039; from the Lokis that will begin launching from the destroyer. Shortly after the &#039;&#039;Repulse&#039;s&#039;&#039; arrival Command orders the GTVA &#039;&#039;Colossus&#039;&#039; in. Avoid the beam salvos between the two vessels. The &#039;&#039;Colossus&#039;&#039; orders Rear-Admiral Koth to surrender, but Koth instead sets the &#039;&#039;Repulse&#039;&#039; on a collision course with the &#039;&#039;Colossus&#039;&#039;. The &#039;&#039;Repulse&#039;&#039; will be destroyed on contact, and you will be ordered to return to base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* In some versions of FS2 the &#039;&#039;Repulse&#039;&#039; gets halfway inside the &#039;&#039;Colossus&#039;&#039; before it is destroyed.&lt;br /&gt;
* You can attempt to disable the &#039;&#039;Repulse&#039;&#039;&#039;s engine subsystem so that it cannot ram the &#039;&#039;Colossus&#039;&#039;, but it will explode before you can do so, and the damage done to the Allied warship will still be the same.&lt;br /&gt;
* If you wait for the NTC &#039;&#039;Majestic&#039;&#039; and NTC &#039;&#039;Refute&#039;&#039; to finish most of their waypoints &#039;&#039;before&#039;&#039; destroying their fighter escort and engaging the &#039;&#039;Repulse&#039;&#039;&#039;s escort so the &#039;&#039;Colossus&#039;&#039; will jump in, the cruisers will end up in the juggernaut&#039;s upper-rear blindspot and will slowly beam it to death. The &#039;&#039;Colossus&#039;&#039; will remain immobile and unable to return fire, as all of its beams are mounted on the side and front.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|belligerent_2 =[[Neo-Terran Front|NTF]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
*1 [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Colossus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*1 [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTC Rampart|&#039;&#039;Rampart&#039;&#039;]]&lt;br /&gt;
|ship_2 =&lt;br /&gt;
*1 [[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]&lt;br /&gt;
** [[NTD Repulse|&#039;&#039;Repulse&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*2 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTC Majestic|&#039;&#039;Majestic&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTC Refute|&#039;&#039;Refute&#039;&#039;]]&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
*3-7 [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (4) (*)&lt;br /&gt;
** &#039;&#039;Epsilon&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*4 [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Zeta&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Iota&#039;&#039; (2)&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
*12 [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Capricorn&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Scorpio&#039;&#039; (6)&lt;br /&gt;
** &#039;&#039;Gemini&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*12 [[GTF Loki|GTF &#039;&#039;Loki&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aries&#039;&#039; (4) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (4)&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
*0-1 [[GTC Leviathan|GTC &#039;&#039;Leviathan&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Terran Ship Database#GTC Rampart|&#039;&#039;Rampart&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*0-6 [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (3) (*)&lt;br /&gt;
** &#039;&#039;Epsilon&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*0-4 [[GTB Medusa|GTB &#039;&#039;Medusa&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Zeta&#039;&#039; (2)&lt;br /&gt;
** &#039;&#039;Iota&#039;&#039; (2)&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
*1 [[GTD Orion|GTD &#039;&#039;Orion&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTD Repulse|&#039;&#039;Repulse&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
*2 [[GTC Fenris|GTC &#039;&#039;Fenris&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTC Majestic|&#039;&#039;Majestic&#039;&#039;]]&lt;br /&gt;
** [[FreeSpace 2 Rebel Ship Database#NTC Refute|&#039;&#039;Refute&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*12 [[GTF Hercules|GTF &#039;&#039;Hercules&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Capricorn&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Scorpio&#039;&#039; (6)&lt;br /&gt;
** &#039;&#039;Gemini&#039;&#039;&#039;&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
*8-12 [[GTF Loki|GTF &#039;&#039;Loki&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;Aries&#039;&#039; (4) &#039;&#039;&#039;*2 waves&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Libra&#039;&#039; (4)&lt;br /&gt;
}}&lt;br /&gt;
(*) &#039;&#039;&#039;May be replaced with the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|SM1-10.fs2|66.0 KB|James Agay|36 (+6 waypoints)|9|69|26|3: Leviticus|Brief3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTCv_Chimera&amp;diff=33907</id>
		<title>GTCv Chimera</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTCv_Chimera&amp;diff=33907"/>
		<updated>2011-03-19T09:11:02Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */ rewrote mine to include what mod I&amp;#039;m referring to, exact strengths, exact weaknesses, blind(ish) spots), and player relevant comparisons to other vessels of the same faction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTCv &#039;&#039;&#039;Chimera&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:gtcvchimera.jpg|thumb|right|480px|The original GTCv &#039;&#039;Chimera&#039;&#039;.]]&lt;br /&gt;
[[Image:chimera_bp.jpg|thumb|right|480px|The GTCv &#039;&#039;Chimera&#039;&#039;, as seen in [[Blue Planet: War in Heaven]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Default Tech Room Description===&lt;br /&gt;
The GTCv Chimera Corvette was the first corvette design to enter service in place of the aging Deimos design, and was the first ship of her class to mount modern weapons such as the Trinity-class main cannon.  The Chimera, while sporting more turrets than the average Corvette, is not as heavily armored as more recent designs, and her Trinity Cannon configuration is noticably weaker than that of the larger Bellerophon class.&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The main escort vessel of the Alliance fleet, Chimera-class multi-role corvettes fill the role of anti-ship combat and destroyer escort admirably. Three anti-capital ship beams and several short-ranged turrets provide significant firepower with a surplus of reactor energy to provide an appreciable boost in speed. Chimera corvettes are a welcome addition to GTVA forces.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Chimera (Χίμαιρα) was a monster with the body of a lioness with a goat head rising from her back, a tail that ended in a serpent head. The child of Typhon and Echidna, she was the sibling of the Cerberus and the Hydra. From the Illiad &amp;quot;a thing of immortal make, not human, lion-fronted and snake behind, a goat in the middle, and snorting out the breath of the terrible flame of bright fire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 45 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 286 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 286 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 812 m&lt;br /&gt;
|}&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Corvette&amp;lt;sup&amp;gt;[[GTCv Diomedes#Blue Planet: War in Heaven Tech Description|[1]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 286 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 286 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 812 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| &#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[MBlue]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 7&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Very powerful, but its armor is very weak and barely survive a substained assult. More like a smaller Terran version of the Ravana.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In Blue Planet, I cannot overemphasize the fighter screen on this corvette, the sheer number of [[AAAf|AAA]], [[STerPulse|pulse cannons]], and [[Terran Turret 2|blob turrets]] on a ship only slightly longer than a [[GTCv Deimos|Deimos]] is staggering. In [[Forced Entry]] the Labouchere needs virtually no escort, and in [[Collateral Damage]] the hostile Chimeras are deadly to approach. The front and rear of this ship are probably the safest approaches when you are attacking one, but remain cautious of the turrets mounted on the front of the extrusions on the aft of the vessel; they have a clear shot at anything not within a few meters of the front of the vessel.  The Chimera doesn&#039;t have quite the firepower of the [[GTCv Bellerophon|Bellerophon]] so prioritize those when disarming. It is more dangerous to fighters and bombers and still has massive forward power, however. In terms of armor, it is exactly equivalent to a Deimos under normal circumstances.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=33781</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=33781"/>
		<updated>2011-03-13T03:46:51Z</updated>

		<summary type="html">&lt;p&gt;Monitor: VC policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the &#039;&#039;&#039;GTVA &#039;&#039;Colossus&#039;&#039;&#039;&#039;&#039; was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battle groups, the &#039;&#039;Colossus&#039;&#039; was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]-class super-destroyers, and it was deemed that the &#039;&#039;Colossus&#039;&#039; would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a &#039;&#039;Lucifer&#039;&#039;&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
Although the &#039;&#039;Colossus&#039;&#039; is supposedly a joint endeavor of both the Terrans and Vasudans, it is apparent that the ship itself exhibits mostly Terran design traits. It can be assumed that any Vasudan elements manifest themselves in less immediately overt ways.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat deployment of the &#039;&#039;Colossus&#039;&#039; was against the [[Neo-Terran Front]].  It can be truthfully said that it was the &#039;&#039;Colossus&#039;&#039; that was the ultimate factor in the NTF&#039;s collapse.  NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the &#039;&#039;Colossus&#039;&#039; and her battle group, and the rebels made every effort to avoid direct combat with the warship.  With his fleet shattered, and the remnants being actively pursued and destroyed by the &#039;&#039;Colossus&#039;&#039;, [[Famous persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the &#039;&#039;Colossus&#039;&#039; was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]-class juggernaut.  Twenty years of constant struggle finally culminated with the &#039;&#039;Colossus&#039;&#039;&#039;s destruction of the [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]], all at the cost of moderate damage to the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the &#039;&#039;Colossus&#039;&#039; was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] to engage the &#039;&#039;Colossus&#039;&#039;.  In her weakened state, it was obvious that the &#039;&#039;Colossus&#039;&#039; would not survive an engagement with another &#039;&#039;Sathanas&#039;&#039;-class juggernaut, and Allied Command ordered the &#039;&#039;Colossus&#039;&#039; to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the &#039;&#039;Bastion&#039;&#039;&#039;s critical mission in doubt, the &#039;&#039;Colossus&#039;&#039; disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the &#039;&#039;Colossus&#039;&#039; was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the &#039;&#039;Colossus&#039;&#039; willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Known victims of the &#039;&#039;Colossus&#039;&#039;==&lt;br /&gt;
*NTCv &#039;&#039;Hawkwood&#039;&#039; (Destroyed at Enif Station)&lt;br /&gt;
*NTD &#039;&#039;Repulse&#039;&#039; (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD &#039;&#039;Andronicus&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Camisard&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Vanguard&#039;&#039; (&#039;&#039;Reported destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Congreve&#039;&#039; (&#039;&#039;Implied destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Danton&#039;&#039; (&#039;&#039;Endgame&#039;&#039;)&lt;br /&gt;
*SJ &#039;&#039;Sathanas&#039;&#039; (First, High Noon mission)&lt;br /&gt;
*SD &#039;&#039;Beast&#039;&#039; (Destroyed shortly before &#039;&#039;Sathanas 17&#039;&#039; destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus cutscene==&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA &#039;&#039;Colossus&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khonsu II:&#039;&#039;&#039; &#039;&#039;Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The &#039;&#039;Colossus&#039;&#039; is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the &#039;&#039;Colossus&#039;&#039; has taken over twenty years to complete. Twelve &#039;&#039;Lucifer&#039;&#039;-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The &#039;&#039;Colossus&#039;&#039; wields more firepower than five &#039;&#039;Orion&#039;&#039;-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the &#039;&#039;Colossus&#039;&#039; will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA &#039;&#039;Colossus&#039;&#039; resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The &#039;&#039;Colossus&#039;&#039; is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the &#039;&#039;Colossus&#039;&#039; is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Used in Latin to refer to large statues, the term is used in English (in lower case, being a common noun) to refer to anything of large size.&lt;br /&gt;
&lt;br /&gt;
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This is why the first mission featuring the &#039;&#039;Colossus&#039;&#039; is named &amp;quot;[[The Sixth Wonder]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|[[GTVA_Colossus_ship_type_debate|Not explicitly specified]]|[[Colossus manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft (organized as 60 wings or 20 squads)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus.jpg]]|caption=The GTVA Colossus in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:RScreen0025.jpg | Admiral Koth engages the GTVA Colossus. &lt;br /&gt;
Image:RScreen0035.png | Admiral Koth engages the GTVA Colossus from a slightly different angle. &lt;br /&gt;
Image:RScreen0044.png | The GTVA Colossus. &lt;br /&gt;
Image:RScreen0047.png | The Colossus meets its end at the hands of the [[Shivans]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The GTVA Colossus is not that great at killing ships of equal size to it as the above. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Colossus&#039; upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think that the blind spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G&#039;s during one of these swings. It&#039;s possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000. This is explained by the fact that only a certain fraction of the hull is &amp;quot;inhabited&amp;quot; by crewmen - watch the &#039;&#039;Colossus&#039;&#039; cutscene for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus&#039; default beams with more powerful beams without even mentioning overloads is not good at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Colossus, GTVA]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=33780</id>
		<title>UEC Sanctus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=33780"/>
		<updated>2011-03-13T01:01:05Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */  typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uecsanctus.jpg]]|caption=The UEC Sanctus}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Sanctus occupies a tactical space between the Karuna frigates and the old GTA Great War-era cruisers. The UEF military officially designates the Sanctus as a next-generation cruiser, though the ship&#039;s dimensions approach those of the Vasudan Sobek class corvette. The cruiser was designed with the Federation&#039;s philosophy of generalisation in mind, and as such has enough cargo space to serve as a military freighter and transport while still performing adequately as a warship. Although numerous and tactically flexible, the Sanctus is so broadly deployed that casualties are simply inevitable.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Sanctus is Latin for Holy. As an Ordinary of the Mass, it is a hymn that is sung as the final words of the Preface of the Eucharistic Prayer.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*The [[Blue_Planet_United_Earth_Federation_ship_database#UEC Ironhide|UEC Ironhide]], a Sanctus class cruiser, was estimated to have one thousand people aboard in [[The Cost of War]] (bp2-01)&lt;br /&gt;
*The [[Blue_Planet_United_Earth_Federation_ship_database#UEC Ironhide|UEC Ironhide]], a Sanctus class cruiser, was said to be commanded by a Captain in the [[UEF]] fleet. [[The Cost of War]] (bp2-01)&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEC &#039;&#039;Sanctus&#039;&#039;&lt;br /&gt;
|type = Cruiser&lt;br /&gt;
|manufacturer = Han-Ronald Corporation&lt;br /&gt;
|maneuverability =&lt;br /&gt;
|max_velocity = 40&lt;br /&gt;
|max_ab_velocity =&lt;br /&gt;
|max_ab_duration =&lt;br /&gt;
|armor = &lt;br /&gt;
|hitpoints = 67 000&lt;br /&gt;
|shields =&lt;br /&gt;
|length =&lt;br /&gt;
|gun_bank_1 =&lt;br /&gt;
|gun_bank_2 =&lt;br /&gt;
|gun_bank_3 =&lt;br /&gt;
|missile_bank_1 =&lt;br /&gt;
|missile_bank_2 =&lt;br /&gt;
|missile_bank_3 =&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures =&lt;br /&gt;
|turrets = 17&lt;br /&gt;
|containers = &lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Warhammer]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[UEF Heavy Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass_Driver#Mass_Driver.23Sanctus|Mass Driver#Sanctus]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[UEF Medium Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gauss_Cannon#Gauss_Cannon.23Sanctus|Gauss Cannon#Sanctus]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Sanctus is the most numerous of the UEF&#039;s versatile and beautiful capital ships. To compensate for its lack of beam weapons and relatively light railgun armament, the Sanctus mounts a pair of four-tube torpedo launchers that a)look incredibly cool and b) allow it to serve as a close-range, formation-disrupting combatant. It may not have much punch, but it can force a GTVA gunline to turn off and deal with a new threat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sanctus will get murdered at range by beam-armed combatants. Its antifighter defenses are, relatively speaking, numerous, and it is a veritable fortress except from the fore against bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treat it as you would a [[GTC Aeolus]] were you a [[GTVA]] pilot. The fighter screen is exceptional, and a welcome relief for a damaged fighter who needs escort. When hostile warheads are incoming however, you need to defend these over-sized cruisers. They do have heavy armor, so they are resistant to fighter attacks. Unattended they tend to be the easiest pickings for [[GTB Artemis]] attacks in the UEF warship ranks. Do note however the &#039;&#039;&#039;40&#039;&#039;&#039; meter per second top speed, 160% of the speed of a [[GTCv Chimera]]. As far as damage output, it barely outstrips a Freespace 2 [[GTC Fenris]]. Much of the first War in Heaven campaign can be spent trying to rescue these things from the slaughter.&#039;&#039;}}&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTVA_Colossus&amp;diff=33768</id>
		<title>Talk:GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTVA_Colossus&amp;diff=33768"/>
		<updated>2011-03-12T03:03:53Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments Policy */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quotes might be inaccurate. I recalled them from heart. - TopAce&lt;br /&gt;
&lt;br /&gt;
I added the sidebar, but the picture messed with it so i rearanged the article, i&#039;m preety sure the pic sholdnt be where i put it so we need a wiki-god to make it nicely positioned.--[[User:FireCrack|FireCrack]] 10:03, 16 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Moved the image - still not ideal though. [[User:Black Wolf|Black Wolf]] 12:11, 16 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
What about an in-game shot? I think with the HTL lightning, a better screenshot could be made. What about a nebula or a planet in the background? That would make it even better in my opinion. - [[User:TopAce|TopAce]] 19:55, 22 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
*So, should the picture be about SCP eye candy or the Colossus? --[[User:Selectah|Selectah]] 06:17, 2 February 2007 (CST)&lt;br /&gt;
----&lt;br /&gt;
Do we want this page to be changed into a similar format with the other ship pages? I mean for the performance and tech room descriptions part? [[User:Wanderer|Wanderer]] 08:47, 16 Dec 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
Yes, but leave all the current text into the article. - [[User:TopAce|TopAce]] 18:09, 16 Dec 2005 (GMT)&lt;br /&gt;
----&lt;br /&gt;
There&#039;s a bug with the Colossus. If you play any mission with it, and tell your squad or wing to ignore a target such as a destroyer, the Colossus ignores that target too. [[User:AllStarZ|AllStarZ]] 03:09, 20 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Only on certain versions --[[User:Moniter|Mars]] 03:13, 20 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bug with the game, not with the Colossus.  And the bug has been fixed in the SCP. [[User:Goober5000|Goober5000]] 01:17, 26 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ships inside Colosuss&#039; hull==&lt;br /&gt;
I have confirmed that the number of fightercrafts inside the Colossus is 240, and the page in the wiki is correct. Also, another new unit used for fighercrafts is a squad. A squad conists of 3 wings (So 20 squads inside colossus). I just want to post here first, since if someone has any opninions. My proof is inside the [http://www.youtube.com/watch?v=DX6bzq3M4M4| Colossus cutscene], and start looking from 1:46. [[User:Nubbles|Nubbles]] 05:44, 22 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
* I have nothing against it but the spacecraft icons displayed in the cutscene make no difference between fighters and bombers. It has been proved that the space necessary to accomodate one Ursa-class bomber is nearly equivalent to the one necessary to accomodate 8(yes, eight) Loki-class fighters. I think we should stick with the original statement, &amp;quot;60 fighter or bomber wings&amp;quot;, without trying to specify the exact number of combat spacecraft(which is various). - [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
==Semantics==&lt;br /&gt;
&lt;br /&gt;
Reclassifying the &#039;&#039;Colossus&#039;&#039; as a superdestroyer seems a little silly.  I can grant that the &#039;&#039;Colossus&#039;&#039; is never canonically labeled as a juggernaut, but neither is it designated a superdestroyer, and its size seems to demand a different designation.&lt;br /&gt;
&lt;br /&gt;
Just because the &#039;&#039;Sathanas&#039;&#039; is more powerful doesn&#039;t strike me as a sufficient justification for the lesser label.  A Ravana can rip a Hecate or an Orion to shreds, but we don&#039;t reclassify those terran vessels corvettes because of that comparison.  The shivan juggernaut is more powerful than its GTVA counterpart in a head-to-head assault, but that tends to be true across all ship classes.  -- [[User:BlueFlames|BlueFlames]] 13:44, 4 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Supercap&amp;quot; is the most appropriate term, if we want to stick to canon. It&#039;s the only designation that, IIRC, was given to the Colossus. The problem I can see with that is that it&#039;s a technical term used only in the table files. Unless mentioned by another classification in the game, I would use &amp;quot;supercap&amp;quot; and possibly explain that it is a technical term that means &#039;&#039;blah blah blah&#039;&#039; somewhere in the article. [random thought]Argh... it can&#039;t even be said that the Colly is a destroyer, because it&#039;s not mentioned as such and it doesn&#039;t have the GTD designation[/random thought]. - [[User:TopAce|TopAce]] 07:56, 5 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, I made a change.  It should get the idea across, without stretching canon classifications or giving the local shivans any kind of anatomical envy.  -- [[User:BlueFlames|BlueFlames]] 17:19, 6 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Super Capital Ship is OK yes? Or is it going to be changed another few hundred times? -- [[User:Snail|Snail]] 05:57, 22 December 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I&#039;m fine with it. Perhaps it would be a bit better to attach a &amp;quot;non-canon&amp;quot; note to it to make its canonicity status explicit. Yes, that&#039;s a change I&#039;m going to do. Revert if there&#039;s a problem with it. - [[User:TopAce|TopAce]] 09:00, 22 December 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
I was fine with it at juggernaut, to be honest, but apparently the notion that that&#039;s what the Colossus is offends some members.  Change it to whatever you like; I&#039;m done babying one field in the table.  -- [[User:BlueFlames|BlueFlames]] 16:55, 22 December 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think I&#039;ll do a poll on HLP and see what the rest of the community thinks. Most votes wins. -- [[User:Androgeos Exeunt|Androgeos Exeunt]] 20:22, 22 December 2008 (CST)&lt;br /&gt;
::[http://www.hard-light.net/forums/index.php/topic,58564.0.html Here&#039;s a link to the thread.] As for whether you guys want to follow it or not... -- [[User:Androgeos Exeunt|Androgeos Exeunt]] 02:48, 23 December 2008 (CST)&lt;br /&gt;
Why not just classify it as a Colossus Class ship? Isn&#039;t that what they do for the first ships of its kind? All following ships would be Colossus Class Ships?&lt;br /&gt;
*We haven&#039;t been discussing the class&#039;s name, but its ship type. Those are two different things. - [[User:TopAce|TopAce]] 07:27, 7 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
==Weird, extremely weird &amp;quot;Veteran Comments&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
I removed several *idiotic* comments and tried to replace them with more coherent one. They surely were the most weird comments of the entire Wiki.&lt;br /&gt;
&lt;br /&gt;
Strangely enough, there&#039;s a tendence in throwing in the results of FRED experiments even if we all know that the outcome of a battle depends on several parameters other than relative ship placement. Also, certain comments give for sure that replacing all anti-warship beams with [[BFGreen|BFGreens]] should be a standard change. Have those guys ever cared about the messages sent by the &#039;&#039;Colossus&#039;&#039; in [[High Noon]]? Are they aware of what reactor overloads are capable of causing?&lt;br /&gt;
&lt;br /&gt;
My message is - keep the Veteran Comments useful, comprehensive and coherent. --- [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
== Veteran Comments Policy ==&lt;br /&gt;
&lt;br /&gt;
Early in 2008, the FreeSpace Wiki community came to the consensus that many of its Veteran Comments sections had devolved into blogs. Veteran Comments were originally intended to provide useful information about various ships that wasn&#039;t apparent from their table statistics. From now on, contributors are asked to maintain a certain level of quality in their Comments. &lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,25506.140.html A Wiki forums discussion] has come to some conclusions. Here are a few examples of what information a &#039;&#039;useful&#039;&#039; Veteran Comment might include, although this list is far from all-inclusive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All articles:&#039;&#039;&#039;&lt;br /&gt;
* Notes for FREDders (the [[SB Nephilim|Nephilim]] doesn&#039;t carry bombs in its default loadout, certain bombers carry Phoenixes but the [[good-secondary-time]] SEXP must be used to enable them to fire)&lt;br /&gt;
* Info on special gun placements and which banks correspond to which guns (Ursa&#039;s top-right gun, which is uselessly inaccurate versus anything small)&lt;br /&gt;
* Warnings about any problems with the ship (Tauret can&#039;t really use Kaysers due to energy constraints)&lt;br /&gt;
* Weaknesses (the weapons systems on the Erinyes and Athena are extremely exposed. Think 95% hull and no weapons working)&lt;br /&gt;
* Any interesting facts that have not been pointed out elsewhere&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capship articles:&#039;&#039;&#039;&lt;br /&gt;
* Blind spots (in front and ever so slightly above a Moloch, only a single blob turret can reach you)&lt;br /&gt;
* Special issues (the Azrael is effectively impossible to disable due to the engine placement)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What a Veteran Comment should &#039;&#039;not&#039;&#039; contain:&#039;&#039;&#039;&lt;br /&gt;
*Blog-like descriptions that point out strengths/weaknesses under rare circumstances.&lt;br /&gt;
*Speculation about how powerful the given ship would be if its default armament weren&#039;t what it is. (An Arcadia could be more powerful if it had beams, but it doesn&#039;t!)&lt;br /&gt;
*Speculation about the motives behind a given ship or weapon (Why did the NTF use Prometheus R cannons instead of Kaysers? Why was the Valkyrie decommissioned?)&lt;br /&gt;
*Mission-specific comments (This ship is very useful in this mission under these circumstances). Comments like these are to be made in the relevant article. (Use the Trebuchets like this in [[Bearbaiting]])&lt;br /&gt;
*Highly subjective and debatable statements like &#039;&#039;extremely weak&#039;&#039; or &#039;&#039;totally useless&#039;&#039;.&lt;br /&gt;
*Vulgarities like &#039;&#039;a piece of crap&#039;&#039;.&lt;br /&gt;
*Redundancy with comments already made; if a particular facet of tactics, weapons, or facts about a ship has already been pointed out, don&#039;t repeat it.&lt;br /&gt;
&lt;br /&gt;
The thrust of the Veteran Comments reform movement is, &#039;&#039;&#039; &#039;&#039; do not treat Veteran Comments like Myspace. Verified and useful information is valued; highly subjective and useless comments are not. &#039;&#039; &#039;&#039;&#039; Veteran comments are not treated as forum posts by one user&amp;amp;mdash;other contributors are allowed to edit the comments for accuracy, clarity of expression, or grammar. Accordingly, please don&#039;t sign your Veteran Comments.&lt;br /&gt;
&lt;br /&gt;
Through all this, remember that this policy is not meant to discourage helpful contributors. &#039;&#039;&#039;Be bold&#039;&#039;&#039;, as they say on Wikipedia. If you&#039;re not sure of something, start a discussion on the Talk Page. If you are fairly certain of it, edit the article accordingly. Thanks to the Wiki architecture, errors can be corrected or removed later.&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=33767</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=33767"/>
		<updated>2011-03-12T03:02:34Z</updated>

		<summary type="html">&lt;p&gt;Monitor: Revert: Many of those veteran comments DID meet criteria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the &#039;&#039;&#039;GTVA &#039;&#039;Colossus&#039;&#039;&#039;&#039;&#039; was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battle groups, the &#039;&#039;Colossus&#039;&#039; was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]-class super-destroyers, and it was deemed that the &#039;&#039;Colossus&#039;&#039; would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a &#039;&#039;Lucifer&#039;&#039;&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
Although the &#039;&#039;Colossus&#039;&#039; is supposedly a joint endeavor of both the Terrans and Vasudans, it is apparent that the ship itself exhibits mostly Terran design traits. It can be assumed that any Vasudan elements manifest themselves in less immediately overt ways.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat deployment of the &#039;&#039;Colossus&#039;&#039; was against the [[Neo-Terran Front]].  It can be truthfully said that it was the &#039;&#039;Colossus&#039;&#039; that was the ultimate factor in the NTF&#039;s collapse.  NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the &#039;&#039;Colossus&#039;&#039; and her battle group, and the rebels made every effort to avoid direct combat with the warship.  With his fleet shattered, and the remnants being actively pursued and destroyed by the &#039;&#039;Colossus&#039;&#039;, [[Famous persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the &#039;&#039;Colossus&#039;&#039; was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]-class juggernaut.  Twenty years of constant struggle finally culminated with the &#039;&#039;Colossus&#039;&#039;&#039;s destruction of the [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]], all at the cost of moderate damage to the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the &#039;&#039;Colossus&#039;&#039; was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] to engage the &#039;&#039;Colossus&#039;&#039;.  In her weakened state, it was obvious that the &#039;&#039;Colossus&#039;&#039; would not survive an engagement with another &#039;&#039;Sathanas&#039;&#039;-class juggernaut, and Allied Command ordered the &#039;&#039;Colossus&#039;&#039; to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the &#039;&#039;Bastion&#039;&#039;&#039;s critical mission in doubt, the &#039;&#039;Colossus&#039;&#039; disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the &#039;&#039;Colossus&#039;&#039; was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the &#039;&#039;Colossus&#039;&#039; willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Known victims of the &#039;&#039;Colossus&#039;&#039;==&lt;br /&gt;
*NTCv &#039;&#039;Hawkwood&#039;&#039; (Destroyed at Enif Station)&lt;br /&gt;
*NTD &#039;&#039;Repulse&#039;&#039; (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD &#039;&#039;Andronicus&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Camisard&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Vanguard&#039;&#039; (&#039;&#039;Reported destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Congreve&#039;&#039; (&#039;&#039;Implied destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Danton&#039;&#039; (&#039;&#039;Endgame&#039;&#039;)&lt;br /&gt;
*SJ &#039;&#039;Sathanas&#039;&#039; (First, High Noon mission)&lt;br /&gt;
*SD &#039;&#039;Beast&#039;&#039; (Destroyed shortly before &#039;&#039;Sathanas 17&#039;&#039; destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus cutscene==&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA &#039;&#039;Colossus&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khonsu II:&#039;&#039;&#039; &#039;&#039;Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The &#039;&#039;Colossus&#039;&#039; is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the &#039;&#039;Colossus&#039;&#039; has taken over twenty years to complete. Twelve &#039;&#039;Lucifer&#039;&#039;-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The &#039;&#039;Colossus&#039;&#039; wields more firepower than five &#039;&#039;Orion&#039;&#039;-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the &#039;&#039;Colossus&#039;&#039; will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA &#039;&#039;Colossus&#039;&#039; resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The &#039;&#039;Colossus&#039;&#039; is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the &#039;&#039;Colossus&#039;&#039; is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Used in Latin to refer to large statues, the term is used in English (in lower case, being a common noun) to refer to anything of large size.&lt;br /&gt;
&lt;br /&gt;
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This is why the first mission featuring the &#039;&#039;Colossus&#039;&#039; is named &amp;quot;[[The Sixth Wonder]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|[[GTVA_Colossus_ship_type_debate|Not explicitly specified]]|[[Colossus manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft (organized as 60 wings or 20 squads)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus.jpg]]|caption=The GTVA Colossus in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:RScreen0025.jpg | Admiral Koth engages the GTVA Colossus. &lt;br /&gt;
Image:RScreen0035.png | Admiral Koth engages the GTVA Colossus from a slightly different angle. &lt;br /&gt;
Image:RScreen0044.png | The GTVA Colossus. &lt;br /&gt;
Image:RScreen0047.png | The Colossus meets its end at the hands of the [[Shivans]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus&#039; proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The GTVA Colossus is not that great at killing ships of equal size to it as the above veteran has said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mincemeat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Colossus&#039; upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I think that the weak spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut, respectively.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G&#039;s during one of these swings. It&#039;s possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000. This is explained by the fact that only a certain fraction of the hull is &amp;quot;inhabited&amp;quot; by crewmen - watch the &#039;&#039;Colossus&#039;&#039; cutscene for more info.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus&#039; default beams with more powerful beams without even mentioning overloads is not good at all.&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Colossus is known for a good coverage of beam weapons. However, this is sadly hard to meet; usually, you wouldn&#039;t encounter a squad of destroyers engaging it from all angles, in which it can pulverize all in a few minutes.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Colossus, GTVA]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Gattler_Turret&amp;diff=33708</id>
		<title>Gattler Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Gattler_Turret&amp;diff=33708"/>
		<updated>2011-03-06T20:37:40Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Stormrider Systems Arashi is the main secondary armament of the Solaris class Destroyer. It&#039;s a fast-firing mass driver designed to be more flexible than the Varunastra series, substituting a high cyclic rate of fire for sheer impact mass. Tactical doctrine is to use these weapons to quickly disarm and disable enemy vessels at close range.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Gattler Turret#Solaris===&lt;br /&gt;
{{Primary|4400|1|2000|15|1.0x|15|0.25x|3.75|0.25x|3.75}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon fires on the designated rate of fire on all difficulty levels and all AI levels [[Weapons.tbl#.22same_turret_cooldown.22|(Same Turret Cooldown)]]&lt;br /&gt;
*Weapon alternates firing points [[Weapons.tbl#.22cycle.22|(Cycle)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;The [[UED Solaris]] mounts twelve of these. It doesn&#039;t do a tremendous amount of armor or subsystem damage, it is even with the [[Mass Driver]] in terms of armor damage per second. Although it does not have the damage rate potential of the [[Point Defense Turret]] it does have nearly three times the range. With its speed and range it can act as an effective long range bomb interceptor for the Solaris as well.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Gattler_Turret&amp;diff=33707</id>
		<title>Gattler Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Gattler_Turret&amp;diff=33707"/>
		<updated>2011-03-06T20:37:14Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Stormrider Systems Arashi is the main secondary armament of the Solaris class Destroyer. It&#039;s a fast-firing mass driver designed to be more flexible than the Varunastra series, substituting a high cyclic rate of fire for sheer impact mass. Tactical doctrine is to use these weapons to quickly disarm and disable enemy vessels at close range.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Gattler Turret#Solaris===&lt;br /&gt;
{{Primary|4400|1|2000|15|1.0x|15|0.25x|3.75|0.25x|3.75}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon fires on the designated rate of fire on all difficulty levels and all AI levels [[Weapons.tbl#.22same_turret_cooldown.22|(Same Turret Cooldown)]]&lt;br /&gt;
*Weapon alternates firing points [[Weapons.tbl#.22cycle.22|(Cycle)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;The [[UED Solaris]] mounts twelve of these. It doesn&#039;t do a tremendous amount of armor or subsystem damage, it is even with the [[Mass Driver]] in terms of armor damage per second. Although it does not have the damage rate potential of the [[Point Defense Turret]] it does have nearly three times the range. With it&#039;s speed and range it can act as an effective long range bomb interceptor for the Solaris as well.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Point_Defense_Turret&amp;diff=33706</id>
		<title>Point Defense Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Point_Defense_Turret&amp;diff=33706"/>
		<updated>2011-03-06T20:33:49Z</updated>

		<summary type="html">&lt;p&gt;Monitor: /* Statistics */  with burst fire, it comes out to an average of 5 shots per second.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;TWS-6 Khatvanga&#039;&#039; PDS&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Point Defense Turret&#039;&#039;&#039;, is a primary anti-fighter warship weapon used by the [[UEF]] in the [[Blue Planet]] mod. The &#039;&#039;TWS-9&#039;&#039; is equipped on every [[UEF]] warship from the [[UEC Sanctus|Sanctus]] which is equipped two of these by default, to the [[UED Solaris|Solaris]], which mounts 20.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Jovian-designed Khatvanga rapid-fire plasma pulse weapon, firing in ten-shot bursts for improved hit probability and damage output. Standard point defense weapon on Federation warships, excelling at warhead intercept. Often employed by warship captains to disarm enemy turrets in close-range duels. Aesthetically impressive. Also produced at backup sites in low Earth orbit and in Martian workshops.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1537.55|5|750|15|Full|15|Full|15|Poor|3.75}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon fires in [[Weapons.tbl#.24Burst_Shots:|bursts]] of 10 shots in one second, every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Monitor</name></author>
	</entry>
</feed>