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	<updated>2026-11-15T10:44:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=16742</id>
		<title>Clash of the Titans II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=16742"/>
		<updated>2008-07-03T16:40:01Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Apocalypse|previous=Their Finest Hour|campaign=Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 9&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: [[70th Blue Lions]]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description: The Blue Lions must defend the [[GTD Bastion]] as it makes its way to destroy the [[Epsilon Pegasi]], [[Capella]] jumpnode.&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the Bastion&#039;s protective taskforce almost completely destroyed, Allied Command orders the 70th to defend the Bastion as it makes its way to destroy the Epsilon Pegasi jump node to Capella.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Moniter&#039;s recommendations: [[GTF Ares]], Trebutchet, Harpoon, UD-8 Kayser&lt;br /&gt;
&lt;br /&gt;
Standard procedure in this mission is to load up with an [[GTF Ares|Ares]] or [[GTF Hercules Mark II|Herc II]] filled up with [[GTM Trebuchet|Trebuchet]] long range anti-bomber missiles, and with a long range primary bank to take out bombs, then park next to one of the [[GTC Aeolus|Aeolus cruisers]] and blast  bombers at long range. This is an effective and tried and true tactic. On higher difficulties however, the Shivan bombers, especially the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] varieties take several duel Trebuchet hits dead on. For that reason, I prefer to fly intercept in an [[GTF Erinyes|Erinyes]] with a [[GTW UD-8 Kayser|Kayser]] and an [[GTW Subach HL-7|HL-7]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;KR&#039;s Notes&#039;&#039; : The shivan bombers will go after the cruisers first, so assign one protection wing for each cruiser if you want. Some of those cruisers come back in the last mission, if they survive. Also, DO NOT give loadout to Beta 2 &amp;amp; Beta 3. They will have a reactor core breach at the beggining of the mission, blowing up in the process.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MrMitten&#039;s Notes&amp;quot; : On difficulties Very Easy through Medium (and I believe upwards, as well) you don&#039;t have to do anything at all in order to ensure the Bastion enters the node. You can even move back a click or so and observe with your wingmen (they&#039;ll automatically follow you). In doing this all three of the Aeolus&#039; will be toast, but they&#039;re not your objective.&lt;br /&gt;
&lt;br /&gt;
EDIT: This works about 80 percent of the time on Hard and Insane. &lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Bastion]]&lt;br /&gt;
*[[GTC Aeolus|GTC Ertanax]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[GTC Aeolus|GTC Malta]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[GTC Aeolus|GTC Templar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Proving_Grounds&amp;diff=16741</id>
		<title>Proving Grounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Proving_Grounds&amp;diff=16741"/>
		<updated>2008-07-03T16:34:44Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=The King&#039;s Gambit|previous=A Game of TAG|campaign=Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2, MISSION 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fighter squadron: [[134th Barracudas]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description: CEU of the [[GTF Pegasus]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
The 134th will test the new [[GTF Pegasus]] stealth fighter. Alpha wing will protect the GTC Oberon, a derelict [[GTC Fenris|Fenris]] cruiser using conventional fighters, while Delta wing (Flying the [[GTF Pegasus]]) attacks.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have to test the new [[GTF Pegasus]]-class stealth fighter in this mission. You fly against them. By equipping your fighter with the [[GTW Morning Star|Morning Star]], there is a high possibility of defending the Oberon on Normal difficulty for two minutes. When the two minutes have passed, a wing of [[SB Nahema|Nahema]]s jumps in and destroys the Oberon (if its still alive). Destroy that wing as quickly as possible and then charge back to the [[Freespace 2 Terran Ship Database#GTD_Aquitaine|Aquitaine]]. A wing of [[SB Nephilim|Nephilim]] bombers will jump in, destroy it to. After that, you can concentrate on the Shivan corvette that appears. Take out its beam-turrets and if you are planning on pounding it with [[GTM Tempest|Tempest]]s or [[GTM Hornet|Hornet]]s, destroy the flak guns to.&lt;br /&gt;
&lt;br /&gt;
On lower difficulty settings, the Aquitaine won&#039;t do enough damage to the Moloch to destroy it. The solution to this problem is to play this mission on Normal difficulty level or higher. On the other hand, the Oberon is extremely difficult to defend on Hard or Insane difficulty.&lt;br /&gt;
&lt;br /&gt;
Also, if for some reason defending the Oberon is actually important to you, you can sit right next to it with a bunch of EMPs and every time Delta wing begins to attack just fire a couple missiles at the Oberon. Your controls will go all wonky, but Delta will be far worse off. Eventually they&#039;ll get annoyed and start shooting at you, but it doesn&#039;t do anything. &lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Aquitaine]]&lt;br /&gt;
*[[GTC Oberon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=15500</id>
		<title>GTB Medusa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=15500"/>
		<updated>2008-03-03T14:51:24Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTB &#039;&#039;Medusa&#039;&#039;&#039;&#039;&#039; is a class of heavy bomber which was developed during the [[Great War]]. The main strength of the Medusa is that it was the only bomber at the time of its development which was capable of mounting the [[GTM Tsunami|Tsunami]] anti-cruiser bomb. It is a hyperbole to say that the Medusa won against the [[Hammer of Light]] or achieved outstandingly against the [[Shivans]], but the development and the success of this class inspired Terran scientists and technicians to develop a more advanced version: the [[GTB Ursa|GTB &#039;&#039;Ursa&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
During the [[Reconstruction]] period, the appearance of the [[GTB Zeus|GTB &#039;&#039;Zeus&#039;&#039;]] and the [[GTB Artemis|GTB &#039;&#039;Artemis&#039;&#039;]] made the Medusa nearly out of date. During the [[Neo-Terra Front]] rebellion, the rebels used Medusas in large numbers, while the [[Galactic Terran-Vasudan Alliance|GTVA]] preferred to use newer technology, the aforementioned Artemis.&lt;br /&gt;
&lt;br /&gt;
The Medusa was poorly armed with primary weapons, having only two laser guns and a single turret, but as heavy bombers should be, it had a tremendous bay for secondary weapons, being capable of carrying up to 13 [[GTM Cyclops|Cyclops]] torpedoes. In dogfights, the Medusa was occassionally eliminated due to its low maneuverability.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:Medusa320X240.jpg]]|caption=The GTB Medusa}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Medusa (name meaning &#039;&#039;guardian&#039;&#039; or &#039;&#039;protectress&#039;&#039;) was a mythic monstrous female individual, who could turn anyone who looked at her to stone. She was killed by the human hero [[GTF Perseus|Perseus]], who used her head as a sort of weapon before he gave it to [[GTB Athena|Athena]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Bomber|Han-Roland Corp.|Poor|50.0 - 65.0|100.0|Heavy|350|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM Hornet|Hornet]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[Rebel Bomb|Rebel Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;This bomber can be pretty useful, even in FreeSpace 2. Not only can it be mounted with a large number of FS2-era weapons, but its shield and hull strength did not become obsolete during the long years of the [[Reconstruction]] period. The main setback of this bomber is its lack of useful anti-fighter missile compatibility, not even the Tempest or the Harpoon can be mounted on the Medusa. To balance out this weakness, more anti-cruiser bombs can be mounted on it. The turret on the top of the bomber cannot be used for much (as it is typical in FreeSpace), but having only two monodirectional laser guns has the advantage of a basically low energy demand.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pilots who prefer a balance between strength, firepower and maneuverability will prefer this kind of bomber or the slightly better maneuverable and less powerful [[GTB Artemis]].&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Medusa is a solid medium bomber, offering no exceptional attributes or extreme weaknesses. As a bomber, it dogfights poorly and functions best with escort. Beyond that, it fits exactly with what might be expected from its type.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On higher difficulty levels, any kind of bomber is lethal when armed with a full load of Pirahnas because of better friendly and enemy AI. I can load my wingmen as Medusas with full Pirahna banks, and they&#039;re actually much more effective at dogfighting than they are in a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When playing on Insane difficulty, these seem to be the only bombers (besides the Bakha) that try to evade your primary fire. Luckily, they&#039;re not especially maneuverable.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Heavy_Laser&amp;diff=15449</id>
		<title>Shivan Heavy Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Heavy_Laser&amp;diff=15449"/>
		<updated>2008-02-29T04:54:55Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Heavy Laser&#039;&#039;&#039; is a basic Shivan primary weapon&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|950|2|475|15|Full|15|Full|15|Full|15}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Odd as it may seem, Shivan laser weapons do really poor damage to their targets, apparently Shivans depend on the quality of their ships and their vast numbers, much more than they depend on their weapons. The Shivan Heavy Laser is the fastest, the most efficient and does about the same damage as the [[GTW Prometheus R|Prometheus R]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shivan primaries (excluding beam cannons) may suck for destructive purposes, but they sure sound hella cool. I remember the sound of this weapon actually giving me nightmares in FS1.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFGreen&amp;diff=15331</id>
		<title>BFGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFGreen&amp;diff=15331"/>
		<updated>2008-02-20T15:35:18Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Very Large Green Beam&#039;&#039;&#039; is a beam used by the [[Terrans]] in the [[Portal:Freespace 2|Freespace 2]]&lt;br /&gt;
&lt;br /&gt;
The [http://www.gamers.org/docs/FAQ/bfgfaq/#1A BFG 90000] also happens to be the name of the most powerful weapon in Doom.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Terran anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|35|4|Direct|1|10 450|41 800}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The BFGreen is not used in canon Freespace 2.  It was going to be used as standard armament on the Colossus before the Colossus was rebalanced by Volition.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|I&#039;m fairly sure I know what the &amp;quot;F&amp;quot; in &amp;quot;BFGreen&amp;quot; stands for, and it isn&#039;t &amp;quot;very.&amp;quot; Vastly deadlier than the [[BGreen]], it is apparently what results when beam cannons are overdriven, as it happened it [[High Noon]]. They do the third most sustained damage / second, falling behind the [[MjolnirBeam]] and the completely overpowering [[BFRed]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One thing to note is how Terran beam cannons discharge their beams. All Terran beams are weak because a significant amount of energy is lost every time they fire. In comparison, when you look at Shivan beams, you realise that they seem to discharge their energy very smoothly...and even the newer Vasudan beams do not suffer that much energy loss either. Terran beams are actually much more powerful than their Vasudan or Shivan counterparts, but because the Terrans don&#039;t seem to care very much about energy loss, they end up being &#039;&#039;&#039;less&#039;&#039;&#039; powerful instead. In the case of the BFGreen, the beam doesn&#039;t &#039;&#039;&#039;look&#039;&#039;&#039; like a beam at all (more of a green candy cane). The BFGreen releases gargantuan amounts of energy, but most of it is lost in space. With all that energy focused just like Shivan beams, a single BFGreen could probably do as much damage as a [[BFRed]] and an [[LRed]] combined, maybe more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;d like the person above to provide some evidence for that claim.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=15300</id>
		<title>SF Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Dragon&amp;diff=15300"/>
		<updated>2008-02-17T19:07:04Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:dragon320x240.jpg]]|caption=The SF Dragon}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Dragon&#039;&#039;&#039;&#039;&#039; is one of the most rarely seen of Shivan fighters. The Dragon is armed with five primary cannons, as well as a low-capacity secondary bank. Despite the small number of missiles it can carry it is very fast and maneuverable, as well as small, making it a very powerful adversary of any GTVA fighter. However the Shivans make limited use of the Dragon, deploying them in small numbers in most cases.  But even one wing can cause serious trouble for any GTVA force.&lt;br /&gt;
&lt;br /&gt;
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Shivan Dragon is easily the most impressive fightercraft we have yet seen.  Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields.  It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.&lt;br /&gt;
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own.  They also rely on primary weapons far more then secondaries, as evidenced by the Dragon&#039;s small capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the Dragon as a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon&#039;s weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Dragon&#039;s name derives from the mythical reptilian creature depicted in tales throughout the world.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficent in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather then getting into a dogfight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is to be noted that the version of the Dragon you fly in FS1&#039;s Playing Judas is much, much weaker then the genuine article.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hell in space. A wing of them show up in the last mission of the main FS2 campaign. If you&#039;re flying an Ares, you&#039;re screwed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A nasty piece of work, to be sure, that&#039;ll rip you to ribbons if you&#039;re not careful.  Best policy?  Harpoon &#039;em at range and try and keep your distance(!) as much as possible.  Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers.  The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire.  Try and get all your wingmates on one at a time; isolate and obliterate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is miniscule.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is no other fighter that I dread encountering more than the Dragon. It&#039;s fast, agile, and packs a rather nasty punch for a fighter that moves as quickly as it does. Unfortunately, the one you get to pilot in FS1 is not anything like the ones you have to fight, which is a pity, considering how much effort you put into capturing it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dragon is, to be completely honest, that hard-to-reach itch. In a [[GTF Hercules Mark II|Herc II]] on Very Easy difficulty, even a single Dragon can be insanely difficult to hit. The Dragon would be pretty much like what the tech description of the [[GTF Loki|Loki]] says; very little firepower, but with immense speed and maneuverability to dissuade pursuers. You could get all your wingmen to try and destroy it, but that would be impossible unless they&#039;re flying ships with very good maneuverability and speed like the [[GVF Horus|Horus]] or [[GVF Serapis|Serapis]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And this itch is best scratched by a friendly capship, such as a Deimos in the final mission and you are flying an Ares. Even if you are in a more maneuverable fighter like the Perseus, it can still be somewhat a waste of time to do so (even if you can kill it) so it may not be a bad idea to stay near the Lemnos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given that it is one of the few ships you fight that carries Heavy Lasers, I would hardly describe these as an &amp;quot;itch&amp;quot;. Unless it&#039;s one of those really, really painful itches that feel like something sharp and hot is pinching your skin. . .}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15299</id>
		<title>Exodus (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15299"/>
		<updated>2008-02-17T18:51:19Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Argonautica|Previous Mission]] or [[Into the Lion&#039;s Den|SOC Loop 2]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Dunkerque|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
People are fleeing Cappella like mad and it&#039;s up to Alpha 1, the new leader of the 70th Blue Lions to save the day!&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
I personally prefer the Ares for this mission for a few reasons. &lt;br /&gt;
     &lt;br /&gt;
     a) It has more firepower than a Herc II and less than an Erinyes.&lt;br /&gt;
     b) It has a massive secondary bank in which you can stash all the trebuchets you&#039;ll ever need.&lt;br /&gt;
     c) Luckily, speed really isn&#039;t an issue. (&#039;&#039;Because&#039;&#039;, not &#039;&#039;despite&#039;&#039; this is an intercept mission.)&lt;br /&gt;
&lt;br /&gt;
As for the weapon loadout I would recommend a kayser in the bigger slot and a subach in the smaller. This&#039;ll make quick work of pretty much everybody. As for the secondaries, load up on trebuchets. Yee-ha! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alrighty, first off, this can be an extremely overwhelming mission the first time around, but if you know how to fly it becomes an absolute cake run. Right as you jump in you are greeting by the Nebtuu finishing off the Abraxis, a Moloch class corvette. Don&#039;t bother with its frontal beam cannon because it only shoots at the Nebtuu, but order your wing to protect the Nebtuu anyway (against bombers). You are also greeted by a nice wing of Nahemas out next to the Abraxis about ready to launch their ordinance. Make sure you have your trebuchets on single-fire for the Nahemas, and let it go at which ever you have targetted. Move onto the next bomber &#039;&#039;&#039;making sure it&#039;s a different one&#039;&#039;&#039;, and then the next. A trebuchet will finish off a Nahema on most difficulties, but if not, they&#039;ll warm it up for your lasers to blast it away. After you&#039;ve shot a trebuchet at all Nahemas* there, check for bombs using your &amp;quot;B&amp;quot; key by default and eliminate any warheads and limping Nahemas inbound. &lt;br /&gt;
&lt;br /&gt;
Note: Sometimes the Abraxis isn&#039;t killed off by the Nebtuu for a while which really screws things up. I usually just start over. &lt;br /&gt;
&lt;br /&gt;
*The key to this mission is being systematic. Remember which bombers you unload your trebuchets at and don&#039;t waste more on them. You can waste a lot of intercepting time by sitting behind bombers at full health and just shooting at them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After that initial firefight, a couple more wings of Nahemas will jump in rapid succession, (and sometimes Seraphim) and due to their short distance, you may not be able to use your trebuchets effectively. Don&#039;t panic, just remind your wingmen that they are not spectators and check periodically for bombs. I recommend prioritizing Seraphim. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a little bit more of this, a Cain class cruiser will enter from the jump node you are trying to reach, and command will warn you of its fearsome Sred! Don&#039;t worry about taking out its beam immediately, because you&#039;ll probably have to adjust your angle, and More nahemas are about to jump in anyway, some close, some at a distance. Just follow your gut as what you want to prioritize, but BE SYSTEMATIC! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In just a bit longer some seraphim (one wing) will jump in quite a ways off. Fire two trebuchets at each but don&#039;t pursue them; some more Nahemas are inbound close to the freighters which you should be able to neutralize fairly quickly. (Remember to check for bombs! Now would also be a good time to take down the Cain&#039;s main beam turret. Once it closes to shooting range have everyone take out the AAA.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With those pesky Nahemas history, turn your attention to the seraphim and let loose a heaping helping of your unbridled fury! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now I&#039;m not sure if the next bit is a FRED mess-up, but if so, it&#039;s certainly welcome. You get quite a bit of down time, except for a small ways off from the node a couple Maras and a single Nahema. (Strange, no?) Kill &#039;em and you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=15296</id>
		<title>GTW Maxim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Maxim&amp;diff=15296"/>
		<updated>2008-02-17T03:00:23Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-66 Maxim Cannon&#039;&#039;&#039; is a brand new design;  a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A tactically invaluable weapon since it outranges any existing anti-fighter defenses, the Maxim&#039;s primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil.  It&#039;s also somewhat difficult to score long-range hits on small targets simply due to the limitations of fighter maneuvering thrusters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re expecting to see some warships jump into your operations area, and you have access to this weapon, it&#039;s definitely worth a look. Using a Maxim cannon, you may be able to disable at least some of a warship&#039;s armaments before it gets anywhere close.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Maxim_320x240.jpg]]|caption=The GTW-66 Maxim Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Maxim===&lt;br /&gt;
{{Primary|3600|6.67|1800|26|Full|26|Poor|4|Good|20}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Maxim D===&lt;br /&gt;
{{Primary|2700|6.67|1800|20|Good|16|Poor|4|Full|20}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[Weapons.tbl#Weapon Flags|Shudder]], weapon has high recoil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships&#039; lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some &amp;quot;shake&amp;quot; effect as it fires, degrading its accuracy somewhat. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the Maxim is still considered by some to be &amp;quot;unfair&amp;quot; and &amp;quot;un-balanced&amp;quot; because of its ability to destroy turrets and destroy cruisers beyond the range of their [[Standard Flak|Flak]] guns. For example, with this gun a [[GTF Ulysses|Ulysses]] can take out all of the subsystems of a [[GTCv Deimos|Deimos]]. The argument is that in &amp;quot;real life&amp;quot; a warship wouldn&#039;t just sit on its behind and take the damage, instead jumping out or sending interceptors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its range and high rate of fire, the Maxim is a mediocre bomb interception weapon. It has high recoil and uses a massive amount of power. The best bomb interception weapon is the Morningstar, with this or the Mekhu in second place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maxim fails at life. Even if you divert all power to your primaries you can still only fire for a short while. I can&#039;t think of a single use for this admittedly hull-crippling but massively inconvenient energy-whore.}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
The Maxim gun was one of the first machine guns, operated around the turn of the 19th and 20th centuries. The gun was developed by an American inventor, Sir Hiram Maxim in 1884.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=15174</id>
		<title>GTF Hercules</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=15174"/>
		<updated>2008-02-09T02:11:46Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Hercules320x240.jpg]]|caption=The GTF Hercules}}&lt;br /&gt;
&lt;br /&gt;
The Hercules was first introduced during the [[Great War]] and flew several successful missions against the [[Shivans]], being a mainstay of the Terran fleet. Later during the [[NTF Rebellion]] the [[Neo-Terra Front]] used the Hercules as their mainstay fighter, as well as the [[GTF Loki]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The sequel of this class was the [[GTF Hercules Mark II]] with increased agility and secondary loadout at the expense of having only four primary guns.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The GTF Hercules is the slowest and most unmanageable fighter in the fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who&#039;ve flown Hercs for years love the ship&#039;s heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low max velocity offset by its tremendous offensive capabilities.  High weapon capacity.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Hercules is the Latin name for Herakles, son of Zeus. Hercules is a symbol of masculinity and action. He was an esteemed and powerful warrior, and it is said that &amp;quot;he made the world safe for mankind.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Han-Roland Corp.|Average/Poor (FS1/FS2)|50.0 - 64.0|120.0|Medium/Heavy|250|600|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Fury|Fury]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;I would say this is an okay fighter during the first Great War, but during FS2, it has become out-dated. It has six gun-points, so it has reasonable firepower, but that firepower is offset by it&#039;s slow speed and &#039;blockiness&#039;. During FS1, it was a decent fighter, but it has been replaced by the [[GTF Hercules Mark II]] and the [[GTF Myrmidon]] in FS2. I like this a little better than the newer [[GTF Hercules Mark II]], because of its firepower, but there is almost always a better ship too use in FS2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like this fighter. It may be old in FS2, but its better than some of the newer craft, such as the Myrmidon. It doesn&#039;t have the maneuverability, speed, armor, or capacity of its newer version, but it has more gun points better placed, and a still large missile capacity. In addition, it shares the same general compatibility with all virtually all weapons available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have always felt that the old Herc is far superior to the Herc 2 in terms of firepower and in general in fulfilling its role as assault fighter. If anything, the Ares is the true successor to this fighter. In FS1 you could take on literally anything in one of these, and the Herc 2 pales in comparison with the original.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II has 25 extra hull points, 10 extra shielding points, 50% more secondary capacity and has a normal speed 5 m/s faster than the Herc I, at the expense of two primary gunmounts. Personally I think the gunmounts are worth it, but it all comes down to playstyle, really.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If in a mission you have a choice between this vessel and the [[Myrmidon]], I&#039;d choose this one, mostly for compatibility to the best missile in the game (IMHO), the [[Harpoon]] (with which the Myrmidon is not compatible).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the later missions when the Ares and Erynies came out, those drew my attetion away from BOTH Mk I and II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; The main issue I have with the Herc I is the placement of the 2nd? set of 4 gun mounts. Those are difficult to hit other fighters with, leaving the other set of 2 gun mounts that are useful in a dogfight. The other issue is that, in my experience, it has a tendency to take more damage than a Herc II due to its shape, especially from the rear&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Comm_Node&amp;diff=15164</id>
		<title>Shivan Comm Node</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Comm_Node&amp;diff=15164"/>
		<updated>2008-02-07T02:24:29Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Comm Node&#039;&#039;&#039; is a Shivan device encountered in the [[Binary System]] beyond the second [[Knossos]] gate. They consist of a complex web of machinery encasing a crystalline sphere. Officially, the GTVA has no idea what the purpose of these devices are - they are labelled as &amp;quot;Unknown&amp;quot; in-game, and are revealed as Comm Nodes in the tables only. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Three of these devices were encountered and destroyed, each releasing a tremendous amount of energy as a shockwave. Their purpose remains officially unknown.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:commnode320x240.jpg]]|caption=The Shivan Comm Device}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
All details concerning this object have been classified level Omega, accessible only by those immediately authorized by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Comm Device (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 748 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;Has a large blast radius when destroyed, so blow it up and run!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DO NOT GET HIT BY THE ROTATING BLADES!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you have the piloting skill, you can weave in and out of the blades and watch them flatten any AI ship stupid enough to follow you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fastest way to destroy these is to destroy the core crystal. More specifically, aim the conical parts of the crystal that are close to the points where it unites with the blades. Hitting these points will rapidly destroy the core, after which the whole thing blows up. Note that this only applies if the mission designer progammed the CommNode to self-destruct when the crystal is destroyed; this is not a hard-coded feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, the Crystal is a subsystem (S), so if target it at 4600m with a trebuchet and manage to get it in, kudos to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that blasting the crystal will not automatically destroy a Comm Node. This happens in [[Into the Lion&#039;s Den]], but it is SEXP-triggered behavior. You need a when/subsystem-destroyed-delay/self-destruct event for this to work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As stated three posts up.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Comm_Node&amp;diff=15160</id>
		<title>Shivan Comm Node</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Comm_Node&amp;diff=15160"/>
		<updated>2008-02-06T04:05:20Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Comm Node&#039;&#039;&#039; is a Shivan device encountered in the [[Binary System]] beyond the second [[Knossos]] gate. They consist of a complex web of machinery encasing a crystalline sphere. Officially, the GTVA has no idea what the purpose of these devices are - they are labelled as &amp;quot;Unknown&amp;quot; in-game, and are revealed as Comm Nodes in the tables only. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Three of these devices were encountered and destroyed, each releasing a tremendous amount of energy as a shockwave. Their purpose remains officially unknown.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:commnode320x240.jpg]]|caption=The Shivan Comm Device}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
All details concerning this object have been classified level Omega, accessible only by those immediately authorized by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Comm Device (?)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 748 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&#039;&#039;Has a large blast radius when destroyed, so blow it up and run!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DO NOT GET HIT BY THE ROTATING BLADES!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the other hand, if you have the piloting skill, you can weave in and out of the blades and watch them flatten any AI ship stupid enough to follow you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fastest way to destroy these is to destroy the core crystal. More specifically, aim the conical parts of the crystal that are close to the points where it unites with the blades. Hitting these points will rapidly destroy the core, after which the whole thing blows up. Note that this only applies if the mission designer progammed the CommNode to self-destruct when the crystal is destroyed; this is not a hard-coded feature.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, the Crystal is a subsystem (S), so if target it at 4600m with a trebuchet and manage to get it in, kudos to you.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_the_Lion%27s_Den&amp;diff=15156</id>
		<title>Into the Lion&#039;s Den</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_the_Lion%27s_Den&amp;diff=15156"/>
		<updated>2008-02-05T00:22:42Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mission|previous=As Lightning Fall|next=Exodus (FS2)|campaign=Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOC LOOP 2, MISSION 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 99th Skulls (?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Snipes leads Alpha wing of the 99th Skulls on a mission through the second Knossos portal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Somebody has to go through Knossos 2 and see what&#039;s going on over there. Guess who&#039;s been selected?&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is often considered Volition&#039;s best, although others find the long minutes of straight flying to be boring.&lt;br /&gt;
&lt;br /&gt;
This is the only mission in which you can fly the [[SF Mara (Terrans)|Mara]], and even if it isn&#039;t exactly like the Shivan version, it&#039;s pretty close. Load up with at least some [[GTM Tempest|Tempests]] or [[GTM Trebuchet|Trebuchets]], as you&#039;ll be spending a fair amount of time strafing at close range, although with such large banks [[GTM Tornado]]s may fit the bill as well. Keep in mind the [[GTW Subach HL-7|Subach&#039;s]] main advantage of efficiency doesn&#039;t mean a thing in the Mara, and that the Mara&#039;s probably the only fighter that can truly support an all-Kayser gun configuration.&lt;br /&gt;
&lt;br /&gt;
After accomplishing the first major challenge of this mission you&#039;re pretty much home free.&lt;br /&gt;
&lt;br /&gt;
You have fifteen minutes before you are able to jump, and your ride apparently won&#039;t wait; so whatever you do in this mission, get back to the node in that time. Immediately locate and head for one of the funny-looking unidentified objects, they possess spinning arms, and are rather larger than a cruiser. Those are your primary targets this mission. They&#039;re widely spaced, so consider diverting some power to your engines. Each can be killed by a well-placed dual Trebuchet hit; aim for the &amp;quot;Crystal&amp;quot; subsystem if you&#039;re going the surgical-kill route, once this is destroyed they self-destruct, otherwise continue to unload on them, and they&#039;ll give out eventually.  Deliver the final shot from a distance, because those devices blow up quite energetically. Take the first and the third, as the elite wing of SOC pilots prove capable of taking out the second of these floating targets. If you hurry you should be able to get some [[SB Nahema]] kills, and one or two [[SC Rakshasa]] kills.&lt;br /&gt;
&lt;br /&gt;
The dialogue in this mission has probably at least the most humanity of anything else in the game.&lt;br /&gt;
&lt;br /&gt;
Now, once you have killed all three devices, call for your wingmen to cover you and head for the node. Hopefully you&#039;ve still got a good amount of time left. Diverting power to your engines will probably be a wise idea. Remember, you &#039;&#039;must&#039;&#039; be at the node at the 15 minute mark.&lt;br /&gt;
&lt;br /&gt;
A wing of [[SF Astaroth]]&#039;s will jump in, take them out quickly, and try not to take too much damage. Those will be shortly followed by the SD Nebiros, when it jumps in avoid it&#039;s AAA beam, it can kill you in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Lazy People&#039;&#039;&#039; (This method will only make you fight a couple wings): As soon as you jump in (and avoid being pwned by the Sathanas) order your wingmen to attack the first device and head to the third yourself. Once in range of dual trebuchets, get into a good angle to hit the Crystal subsystem and let loose a couple. It&#039;ll take it down in no time and you can even escape without suffering damage. Do this for the second as well, let your wingmen finish off the first, and finally &#039;the Honeymoon&#039; will be over. The last seven minutes is perfectly normal.  &lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
Sathanas 3, Sathanas 4, Sathanas 5,&lt;br /&gt;
SD Nebiros&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[SF Mara (Terrans)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15154</id>
		<title>Exodus (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15154"/>
		<updated>2008-02-04T16:55:50Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Argonautica|Previous Mission]] or [[Into the Lion&#039;s Den|SOC Loop 2]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Dunkerque|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
People are fleeing Cappella like mad and it&#039;s up to Alpha 1, the new leader of the 70th Blue Lions to save the day!&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
I personally prefer the Ares for this mission for a few reasons. &lt;br /&gt;
     &lt;br /&gt;
     a) It has more firepower than a Herc II and less than an Erinyes.&lt;br /&gt;
     b) It has a massive secondary bank in which you can stash all the trebuchets you&#039;ll ever need.&lt;br /&gt;
     c) Luckily, speed really isn&#039;t an issue. (&#039;&#039;Because&#039;&#039;, not &#039;&#039;despite&#039;&#039; this is an intercept mission.)&lt;br /&gt;
&lt;br /&gt;
As for the weapon loadout I would recommend a kayser in the bigger slot and a subach in the smaller. This&#039;ll make quick work of pretty much everybody. As for the secondaries, load up on trebuchets. Yee-ha! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alrighty, first off, this can be an extremely overwhelming mission the first time around, but if you know how to fly it becomes an absolute cake run. Right as you jump in you are greeting by the Nebtuu finishing off the Abraxis, a Moloch class corvette. Don&#039;t bother with its frontal beam cannon because it only shoots at the Nebtuu, but order your wing to protect the Nebtuu anyway (against bombers). You are also greeted by a nice wing of Nahemas out next to the Abraxis about ready to launch their ordinance. Make sure you have your trebuchets on single-fire for the Nahemas, and let it go at which ever you have targetted. Move onto the next bomber &#039;&#039;&#039;making sure it&#039;s a different one&#039;&#039;&#039;, and then the next. A trebuchet will finish off a Nahema on most difficulties, but if not, they&#039;ll warm it up for your lasers to blast it away. After you&#039;ve shot a trebuchet at all Nahemas* there, check for bombs using your &amp;quot;B&amp;quot; key by default and eliminate any warheads and limping Nahemas inbound. &lt;br /&gt;
&lt;br /&gt;
Note: Sometimes the Abraxis isn&#039;t killed off by the Nebtuu for a while which really screws things up. I usually just start over. &lt;br /&gt;
&lt;br /&gt;
*The key to this mission is being systematic. Remember which bombers you unload your trebuchets at and don&#039;t waste more on them. You can waste a lot of intercepting time by sitting behind bombers at full health and just shooting at them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After that initial firefight, a couple more wings of Nahemas will jump in rapid succession, (and sometimes Seraphim) and due to their short distance, you may not be able to use your trebuchets effectively. Don&#039;t panic, just remind your wingmen that they are not spectators and check periodically for bombs. I recommend prioritizing Seraphim. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a little bit more of this, a Cain class cruiser will enter from the jump node you are trying to reach, and command will warn you of its fearsome Sred! Don&#039;t worry about taking out its beam immediately, because you&#039;ll probably have to adjust your angle, and More nahemas are about to jump in anyway, some close, some at a distance. Just follow your gut as what you want to prioritize, but BE SYSTEMATIC! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In just a bit longer some seraphim (one wing) will jump in quite a ways off. Fire two trebuchets at each but don&#039;t pursue them; some more Nahemas are inbound close to the freighters which you should be able to neutralize fairly quickly. (Remember to check for bombs! Now would also be a good time to take down the Cain&#039;s main beam turret. Once it closes to shooting range have everyone take out the AAA.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With those pesky Nahemas history, turn your attention to the seraphim and let loose a heaping helping of your unbridled fury! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now I&#039;m not sure if the next bit is a FRED mess-up, but if so, it&#039;s certainly welcome. You get quite a bit of down time, except for a small ways off from the node a couple Maraa and a single Nahema. (Strange, no?) Kill &#039;em and you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15145</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15145"/>
		<updated>2008-02-04T05:36:47Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Mara&#039;&#039;&#039;&#039;&#039; was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF &#039;&#039;Mara&#039;&#039; was one of the first fighter classes that were spotted and designated after the destruction of the GTC &#039;&#039;Vigilant&#039;&#039;. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|~ 16}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&amp;lt;i&amp;gt;Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Superior to the Shivan original [[SF Mara|Mara]] just like Snipes says.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As odd as it sounds, [[Into the Lion&#039;s Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don&#039;t really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Best.  Damn.  Ship.  Ever.  Too bad Volition didn&#039;t make a mission where you could exploit it to it&#039;s fullest extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara&#039;s 4, but the Mara has nearly twice the missile capacity and is significantly faster and more manueverable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dream to fly. It&#039;s beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn&#039;t really give you many chances to dogfight with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. The only problem one might have is that the Mara doesn&#039;t have that much hull plating as the tech description says. The shockwave from a [[Shivan Comm Node]] can whittle its hull integrity from 100% to 25%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some credit the mara with an ultra-powerful reactor because of its ability to shoot twin kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often times primary firepower isn&#039;t really a problem.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=15144</id>
		<title>BFRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=15144"/>
		<updated>2008-02-04T05:33:45Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Very Large Red Beam&#039;&#039;&#039; is a beam used by the [[Shivans]] in the [[Portal:Freespace 2|Freespace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Shivan anti-capital ship beam weapon mounted on [[SJ Sathanas]]. Actually called the BFRed (believed to mean Big F***ing Red) in tables.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|7400|10|7|Direct|1|11 550|80 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the undisputed king of all beam cannons in FreeSpace 2, beating out the [[MjolnirBeam]] and [[BFGreen]]. Four of these cannons easily destroy a [[GTD Hecate]] in a single shot ([[Bearbaiting]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Really fun to play with when using cheats.  If you force both primaries to this, you can take down an SJ Sathanas in a couple of shots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or take BFReds on both of the slots in an Erinyes. 8 BFREds will take down a Sathanas in &#039;&#039;one&#039;&#039; hit. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15143</id>
		<title>Exodus (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15143"/>
		<updated>2008-02-04T05:27:55Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Argonautica|Previous Mission]] or [[Into the Lion&#039;s Den|SOC Loop 2]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Dunkerque|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
People are fleeing Cappella like mad and it&#039;s up to Alpha 1, the new leader of the 70th Blue Lions to save the day!&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
I personally prefer the Ares for this mission for a few reasons. &lt;br /&gt;
     &lt;br /&gt;
     a) It has more firepower than a Herc II and less than an Erinyes.&lt;br /&gt;
     b) It has a massive secondary bank in which you can stash all the trebuchets you&#039;ll ever need.&lt;br /&gt;
     c) Luckily, speed really isn&#039;t an issue. (&#039;&#039;Because&#039;&#039;, not &#039;&#039;despite&#039;&#039; this is an intercept mission.)&lt;br /&gt;
&lt;br /&gt;
As for the weapon loadout I would recommend a kayser in the bigger slot and a subach in the smaller. This&#039;ll make quick work of pretty much everybody. As for the secondaries, load up on trebuchets. Yee-ha! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alrighty, first off, this can be an extremely overwhelming mission the first time around, but if you know how to fly it becomes an absolute cake run. Right as you jump in you are greeting by the Nebtuu finishing off the Abraxis, a Moloch class corvette. Don&#039;t bother with its frontal beam cannon because it only shoots at the Nebtuu. You are also greeted by a nice wing of Nahemas about ready to launch their ordinance. Make sure you have your trebuchets are on single-fire for the Nahemas, and let it go at which ever you have targetted. Move onto the next bomber &#039;&#039;&#039;making sure it&#039;s a different one&#039;&#039;&#039;, and then the next. A trebuchet will finish off a Nahema on most difficulties, but if not, they&#039;ll warm it up for your lasers to blast it away. After you&#039;ve shot a trebuchet at all Nahemas* there, check for bombs using your &amp;quot;B&amp;quot; key by default and eliminate any warheads inbound. &lt;br /&gt;
&lt;br /&gt;
Note: Sometimes the Abraxis isn&#039;t killed off by the Nebtuu for a while which really screws things up. I usually just start over. &lt;br /&gt;
&lt;br /&gt;
*The key to this mission is being systematic. Remember which bombers you unload your trebuchets at and don&#039;t waste more on them. You can waste a lot of intercepting time by sitting behind bombers at full health and just shooting at them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After that initial firefight, a couple more wings of Nahemas will jump in rapid succession, and due to their short distance, you may not be able to use your trebuchets effectively. Don&#039;t panic, just remind your wingmen that they are not spectators and check periodically for bombs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a little bit more of this, a Cain class cruiser will enter from the jump node you are trying to reach, and command will warn you of its fearsome Sred! Don&#039;t worry about taking out its beam immediately, because you&#039;ll probably have to adjust your angle, and More nahemas are about to jump in anyway, some close, some at a distance. Just follow your gut as what you want to prioritize, but BE SYSTEMATIC! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In just a bit longer some seraphim (one wing) will jump in quite a ways off. Fire two trebuchets at each but don&#039;t pursue them; some more Nahemas are inbound close to the freighters which you should be able to neutralize fairly quickly. (Remember to check for bombs! Now would also be a good time to take down the Cain&#039;s main beam turret.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With those pesky Nahemas history, turn your attention to the seraphim and let loose a heaping helping of your unbridled fury! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now I&#039;m not sure if the next bit is a FRED mess-up, but if so, it&#039;s certainly welcome. You get quite a bit of down time, except for a small ways off from the node a single Mara and a Nahema. (Strange, no?) Kill &#039;em and you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=15142</id>
		<title>BFRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=15142"/>
		<updated>2008-02-04T05:13:34Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Very Large Red Beam&#039;&#039;&#039; is a beam used by the [[Shivans]] in the [[Portal:Freespace 2|Freespace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Shivan anti-capital ship beam weapon mounted on [[SJ Sathanas]]. Actually called the BFRed (believed to mean Big F***ing Red) in tables.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|7400|10|7|Direct|1|11 550|80 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the undisputed king of all beam cannons in FreeSpace 2, beating out the [[MjolnirBeam]] and [[BFGreen]]. Four of these cannons easily destroy a [[GTD Hecate]] in a single shot ([[Bearbaiting]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Really fun to play with when using cheats.  If you force both primaries to this, you can take down an SJ Sathanas in a couple of shots.&lt;br /&gt;
&lt;br /&gt;
Or take BFReds on both of the slots in an Erinyes. 8 BFREds will take down a Sathanas in &#039;&#039;one&#039;&#039; hit. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=15141</id>
		<title>Clash of the Titans II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_II&amp;diff=15141"/>
		<updated>2008-02-04T04:36:11Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Apocalypse|previous=Their Finest Hour|campaign=Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 9&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron: [[70th Blue Lions]]&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description: The Blue Lions must defend the [[GTD Bastion]] as it makes its way to destroy the [[Epsilon Pegasi]], [[Capella]] jumpnode.&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With the Bastion&#039;s protective taskforce almost completely destroyed, Allied Command orders the 70th to defend the Bastion as it makes its way to destroy the Epsilon Pegasi jump node to Capella.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Moniter&#039;s recommendations: [[GTF Ares]], Trebutchet, Harpoon, UD-8 Kayser&lt;br /&gt;
&lt;br /&gt;
Standard procedure in this mission is to load up with an [[GTF Ares|Ares]] or [[GTF Hercules Mark II|Herc II]] filled up with [[GTM Trebuchet|Trebuchet]] long range anti-bomber missiles, and with a long range primary bank to take out bombs, then park next to one of the [[GTC Aeolus|Aeolus cruisers]] and blast  bombers at long range. This is an effective and tried and true tactic. On higher difficulties however, the Shivan bombers, especially the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] varieties take several duel Trebuchet hits dead on. For that reason, I prefer to fly intercept in an [[GTF Erinyes|Erinyes]] with a [[GTW UD-8 Kayser|Kayser]] and an [[GTW Subach HL-7|HL-7]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;KR&#039;s Notes&#039;&#039; : The shivan bombers will go after the cruisers first, so assign one protection wing for each cruiser if you want. Some of those cruisers come back in the last mission, if they survive. Also, DO NOT give loadout to Beta 2 &amp;amp; Beta 3. They will have a reactor core breach at the beggining of the mission, blowing up in the process.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MrMitten&#039;s Notes&amp;quot; : On difficulties Very Easy through Medium (and I believe upwards, as well) you don&#039;t have to do anything at all in order to ensure the Bastion enters the node. You can even move back a click or so and observe with your wingmen (they&#039;ll automatically follow you). In doing this all three of the Aeolus&#039; will be toast, but they&#039;re not your objective.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[GTD Bastion]]&lt;br /&gt;
*[[GTC Aeolus|GTC Ertanax]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[GTC Aeolus|GTC Malta]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[GTC Aeolus|GTC Templar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Great_Hunt_(FS2)&amp;diff=15140</id>
		<title>The Great Hunt (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Great_Hunt_(FS2)&amp;diff=15140"/>
		<updated>2008-02-04T04:30:56Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=Slaying Ravana|previous=Mystery of the Trinity|campaign=Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1, MISSION 6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is also a mission where you abilities to survive are better needed than your abilities at aiming, or evading incoming asteroids. You are tasked with the protection of the two [[GTCv Deimos|Terran corvettes]] (GTCv Lysander, GTCv Actium). You encounter a [[SC Cain]]-class (SC Asuras) and a [[SC Rakshasa]]-class (SC Iblis) cruisers. Head against the fighters first. Destroy the beam cannons on the warships only if you have time/patience/way to do it. Destroy the bombers, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the mission, and warship of unknown class jumps in and vaporizes a corvette. The second corvette&#039;s destiny is in the hands of fortune, maybe it can escape or maybe not. Do not risk doing anything with the unknown warship. It is too powerful. Jump out as soon as both corvettes are down, or one (GTCv Actium) has jumped out.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
[[SD Ravana]]&lt;br /&gt;
==Tips==&lt;br /&gt;
The SD Ravana is not that powerful of a vessel. In fact if you&#039;re feeling a bit risky, you could go straight up to it and disable a few turrets if you want. (Not that what you do to it will carry over into the next mission. You can even kill it and you&#039;ll still have to kill it in Slaying Ravana.)  &lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15139</id>
		<title>Exodus (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15139"/>
		<updated>2008-02-04T04:25:53Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Argonautica|Previous Mission]] or [[Into the Lion&#039;s Den|SOC Loop 2]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Dunkerque|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
People are fleeing Cappella like mad and it&#039;s up to Alpha 1, the new leader of the 70th Blue Lions to save the day!&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
I personally prefer the Ares for this mission for a few reasons. &lt;br /&gt;
     a) It has more firepower than a Herc II and less than an Erinyes.&lt;br /&gt;
     b) It has a massive secondary bank in which you can stash all the trebuchets you&#039;ll ever need.&lt;br /&gt;
     c) Luckily, speed really isn&#039;t an issue. (&#039;&#039;Because&#039;&#039;, not &#039;&#039;despite&#039;&#039; this is an intercept mission.)&lt;br /&gt;
As for the weapon loadout I would recommend a kayser in the bigger slot and a subach in the smaller. This&#039;ll make quick work of pretty much everybody. As for the secondaries, load up on trebuchets. Yee-ha! &lt;br /&gt;
&lt;br /&gt;
Alrighty, first off, this can be an extremely overwhelming mission the first time around, but if you know how to fly it becomes an absolute cake run. Right as you jump in you are greeting by the Nebtuu finishing off the Abraxis, a Moloch class corvette. Don&#039;t bother with its frontal beam cannon because it only shoots at the Nebtuu. You are also greeted by a nice wing of Nahemas about ready to launch their ordinance. Make sure you have your trebuchets are on single-fire for the Nahemas, and let it go at which ever you have targetted. Move onto the next bomber &#039;&#039;&#039;making sure it&#039;s a different one&#039;&#039;&#039;, and then the next. A trebuchet will finish off a Nahema on most difficulties, but if not, they&#039;ll warm it up for your lasers to blast it away. After you&#039;ve shot a trebuchet at all Nahemas* there, check for bombs using your &amp;quot;B&amp;quot; key by default and eliminate any warheads inbound. &lt;br /&gt;
&lt;br /&gt;
Note: Sometimes the Abraxis isn&#039;t killed off by the Nebtuu for a while which really screws things up. I usually just start over. &lt;br /&gt;
&lt;br /&gt;
*The key to this mission is being systematic. Remember which bombers you unload your trebuchets at and don&#039;t waste more on them. You can waste a lot of intercepting time by sitting behind bombers at full health and just shooting at them. &lt;br /&gt;
&lt;br /&gt;
After that initial firefight, a couple more wings of Nahemas will jump in rapid succession, and due to their short distance, you may not be able to use your trebuchets effectively. Don&#039;t panic, just remind your wingmen that they are not spectators and check periodically for bombs. &lt;br /&gt;
&lt;br /&gt;
After a little bit more of this, a Cain class cruiser will enter from the jump node you are trying to reach, and command will warn you of its fearsome Sred! Don&#039;t worry about taking out its beam immediately, because you&#039;ll probably have to adjust your angle, and More nahemas are about to jump in anyway, some close, some at a distance. Just follow your gut as what you want to prioritize, but BE SYSTEMATIC! &lt;br /&gt;
&lt;br /&gt;
In just a bit longer some seraphim (one wing) will jump in quite a ways off. Fire two trebuchets at each but don&#039;t pursue them; some more Nahemas are inbound close to the freighters which you should be able to neutralize fairly quickly. (Remember to check for bombs! Now would also be a good time to take down the Cain&#039;s main beam turret.)&lt;br /&gt;
&lt;br /&gt;
With those pesky Nahemas history, turn your attention to the seraphim and let loose a heaping helping of your unbridled fury! &lt;br /&gt;
&lt;br /&gt;
Now I&#039;m not sure if the next bit is a FRED mess-up, but if so, it&#039;s certainly welcome. You get quite a bit of down time, except for a small ways off from the node a Mara and a Nahema. (Strange, no?)&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15138</id>
		<title>Exodus (FS2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(FS2)&amp;diff=15138"/>
		<updated>2008-02-04T03:44:58Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Argonautica|Previous Mission]] or [[Into the Lion&#039;s Den|SOC Loop 2]]&lt;br /&gt;
| [[Campaign Walkthrough]]&lt;br /&gt;
| [[Dunkerque|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3, MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
People are fleeing Cappella like mad and it&#039;s up to Alpha 1, the new leader of the 70th Blue Lions to save the day!&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=As_Lightning_Fall&amp;diff=15137</id>
		<title>As Lightning Fall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=As_Lightning_Fall&amp;diff=15137"/>
		<updated>2008-02-04T03:39:49Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mission|previous=Argonautica|next=Into the Lion&#039;s Den|campaign=Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SOC LOOP 2, MISSION 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 99th Skulls (?) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The great EMP storm of doooom!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
SOC says Snipes is alive, on an NTF transport somewhere in the nebula. They want you to go find him and bring him back.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Welcome to EMP hell, pilot. Your ship will be EMPed every few seconds, making your HUD go wonky and your target switch at random. As the briefing says, under these conditions aspect weaponry is not the most brilliant idea you&#039;ve ever had. As you might guess, this is very annoying. It is however worthwhile to play this mission so that you can play the next one.&lt;br /&gt;
&lt;br /&gt;
Follow the nav buoys as suggested. It is easy to get turned around during the periodic Shivan attacks as you do so; you will have to struggle with your targeting gear to get back on course, or have an excellent sense of direction. Once you reach the transport spend a short while struggling to issue a C-3-9, then dogfight it with the Shivans that attack. Ordering the fighters to defend the friendly transports doesn&#039;t work as well, since they engage at too short a range to prevent hostile fighters from getting off a few shots.&lt;br /&gt;
&lt;br /&gt;
Once the SOC transport has recovered Snipes and the crew of the Grall, and you have an RTB directive, hit alt-J and call it a day.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
NTT Grall&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=15136</id>
		<title>SJ Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SJ_Sathanas&amp;diff=15136"/>
		<updated>2008-02-04T02:19:53Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;SJ &#039;&#039;Sathanas&#039;&#039;&#039;&#039;&#039; is the most powerful space-faring warship ever encountered by the [[Galactic Terran-Vasudan Alliance|GTVA]].  With four ultra-heavy beam cannons, a Sathanas outstrips even a [[GTVA Colossus|&#039;&#039;Colossus&#039;&#039;-class vessel]] in terms of raw firepower.&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
{{shipimage|image=[[Image:sathanas320x240.jpg]]|caption=The SJ Sathanas}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The prowess of this class was tragically demonstrated when a Sathanas juggernaut destroyed the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] in the [[Capella]] system.  The only apparent weakness of the Shivan juggernaut is that the massive beam cannons are concentrated at the bow.  Aside from a comparatively diminuative anti-warship beam cannon at the stern, the other flanks of the massive warship are covered only by point-defense weapons.  However, a Sathanas is still more than able to defend itself and project offensive power via the many hundreds of fighters and bombers it carries in its cavernous hangar. Thus, stopping a juggernaut is almost impossible.  Even the &amp;quot;expedient&amp;quot; of disabling the massive warship is hardly worth considering, due to the numerous redundant engines found on the hull.  In essence, any attack on a &#039;&#039;Sathanas&#039;&#039;-class juggernaut can be considered almost suicidal. Only the &#039;&#039;Colossus&#039;&#039; demonstrated enough firepower to take on a Sathanas.&lt;br /&gt;
&lt;br /&gt;
Its prefix designation, SJ, stands for &amp;quot;Shivan Juggernaut.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The first combat appearance of a Shivan Juggernaut was in the nebula theater, beyond the first [[Knossos]] portal in [[Gamma Draconis]], when the warship destroyed a Vasudan task force assaulting a Shivan gasmining operation.  The GTVA immediately began to withdraw from the nebula, though not before sending a pilot in the new [[GVF Ptah|&#039;&#039;Ptah&#039;&#039;]]-class stealth fighter to scan the vessel. Based on this information, the Alliance launched a targetted bombing mission to eliminate several of the forward beam cannons (there is no canon consensus concerning exactly how many were destroyed, but at least two were taken out) in the Gamma Draconis system, and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]] engaged and destroyed the weakened juggernaut after it jumped to the Capella system.&lt;br /&gt;
&lt;br /&gt;
After that victory, the GTVA were confident they could eliminate any threats the Shivans could present, and returned to the nebula with the objective of locating and capturing [[Admiral Aken Bosch]].  However, that goal failed to be achieved as GTVA forces discovered that multiple &#039;&#039;Sathanas&#039;&#039;-class juggernauts were en route to GTVA space.  Gamma Draconis was quickly overrun by the swift advance of the juggernaut fleet, which shortly entered Capella.  In a desperate gamble, the GTVA fleet held the Shivans at bay while civilians were evacuated to [[Epsilon Pegasi]] and [[Vega]].  During the closing stages of the battle, the GTVA &#039;&#039;Colossus&#039;&#039; was destroyed in Capella by a Shivan juggernaut while providing a diversion for the [[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]], which was tasked with collapsing the jump corridor to Epsilon Pegasi.  In a final startling turn of events, the Shivan juggernauts instigated the super-nova of the Capella star as the jump corridor to Vega was destroyed.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
The Shivan juggernaut fleet is the single, most serious threat to the survival of the Terran and Vasudan species. The GTVA barely managed to stop one Sathanas, and even then it was with a warship that took two decades and enormous amounts of resources to construct. An encounter with any more Shivan juggernauts will only be able to be stopped with extreme difficulty. All technical data concerning &#039;&#039;Sathanas&#039;&#039;-class juggernauts has been classified Level Upsilon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Very little is known about the SJ Sathanas class. This juggernaut seems comparable in strength to the GTVA Colossus.  All intelligence concerning the Sathanas has been classified level Upsilon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 000 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 5978 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFRed|Very Big Red Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
This ships also appears in [[Inferno]], where it makes use of a subspace weapon&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;It would be the best to steer clear of the juggernaut, as it would be suicide to attack it without capital ship support.  However, it is extremely vulnerable to attack from capital ships from the side and the rear, where there are little to no anti capital ship defences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also vulnerable to fighters and bombers if they attack near enough to the weapons subsystems, making it impossible for the anti-fighter beams to reach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This giant warship is curious, neither the [[GTVA Colossus|Colossus]] nor the Sathanas have very good anti-fighter defenses. A squadron of [[GTM Helios|Helios]] capable bombers can take out all of its main beam cannons, leaving it vulnerable to attack. If it wasn&#039;t for the &amp;quot;supercap&amp;quot; flag, the Sathanas in such a state would be vulnerable to attacks by destroyers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sathanas, like most FS2 Shivan capital craft, has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping (at least in capital craft) to deal devastating first-strike blows. If itself attacked, it has problems. It has a single other anti-capital beam, an LRed in a &amp;quot;stinger&amp;quot; posistion aft and below; this weapon is not sufficent to prevent the Sathanas from being flanked. The Sathanas&#039; defenses against fightercraft assault are respectable, but as mentioned above poorly sited to defend against an attack on its main armament. (The Colossus is notably superior in this regard.) In a way the Sathanas is a microcosm of the Shivan war machine, which is dependant on continually being on the assault to keep its flaws from being exposed. On the defensive it can still deal out heavy blows, but ultimately it is not prepared for the role. It is worth noting that the only time ingame the Sathanas was actually attacked, by a Vasudan corvette in &amp;quot;A Monster in the Mist&amp;quot;, it was unable to come to grips with its opponent. Even in &amp;quot;High Noon&amp;quot; the Sathanas was essentially on the offensive, in motion towards the statically positioned Colossus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is one bigass mother of a ship. However, its defensive capabilities against fighters and bombers are far below par, so you can easily see why I disagree with the first comment. A quick salvo of Helios missiles should take care of the four front beams. The only annoying thing one should be warned about this is the forward flak cannon constantly bombarding your ship. If you can get rid of that, the ship is easily fried into helpless cap-ship fodder. Given an endless amount of time, enough missiles, and enough patience, it&#039;s possible that a single fighter or bomber could take down this juggernaut, as the Shivans apparently weren&#039;t planning on engineering defenses into their cap-ship destroyer. Unless its forward beam turrets are intact, it&#039;s as harmless as a fly (although not easily as squashed). Just be warned not to sit in front of it as it jumps out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ship is sooo not to be trifled with. You have to make sure you take out its front beams before you do anything else or you and your fellow Terrans are screwed bigtime.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is true that a Sathanas &#039;&#039;&#039;CAN&#039;&#039;&#039; be flanked by a smaller warship, but do not underestimate the strength of its rear-facing LRed. Without any fighters or bombers to disable it, even a [[GVD Hatshepsut|Hatshepsut-class]] destroyer may not be able to survive attacking it from behind. If that single turret is destroyed, however, it will change the outcome.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I find that as long as you&#039;re nowhere near any flak cannons, staying low and close to the hull like you&#039;re walking on it is a method that can allow you to effectively neutralize every one of its turrets. Of course it&#039;ll take a while, since you&#039;re certainly not going to get your wingmen to follow you in your plan. The Sathanas in my opinion really only poses a threat to big ships. (A really, really big threat.)  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=15135</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ares&amp;diff=15135"/>
		<updated>2008-02-04T02:13:32Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Ares&#039;&#039;&#039;&#039;&#039; is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF &#039;&#039;Hercules Mark II&#039;&#039;]] with more missiles and thicker armoring. The Ares&#039;s production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares&#039;s half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The roman for ares is mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Despite the bad rap everyone gives this fighter i find it effective loaded with a Circe-Maxim Combo against anything larger than a manticore (The dragon is an exception to this rule).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you&#039;re defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don&#039;t choose this one for the final missions. You almost always never make it to the node, and the sluggishness is just too much. You&#039;re constantly rearming with Trebutchets... no fun. :(&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Excellent against Bombers (especially Seraphim and Nephilim) and Cruisers, but never, NEVER dogfight with this &#039;Fighter&#039;. The Ares handles like a log of wood and can easily be outmaneuvered by any real fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This fighter feels like a Herc MKI, in fact, it is a Herc MKI with better shields and armor. If you liked the Herc MKI but hated the Herc MKII, you will love this fighter.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion&#039;s Den]] SOC Mission (which probably everyone has done).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can defend a ship against almost unlimited numbers of bombers in this ship. Hit B, lock on, fire Trebuchets, hit B again, lock on, fire, repeat until everybody dies. Forget interceptors, this is a bomber&#039;s worst nightmare.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Although it handles like a log, the sheer shielding, armor and firepower more than make up for it. This ship is death incarnate in the right hands - nothing can stand before you. Six [[GTW UD-8 Kayser]]s will turn any enemy into space dust. If you&#039;re not a good shot and have trouble with faster fighters, it&#039;s generous secondary capacity will solve the problem. Either way, the best fighter in-game for me.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Though I&#039;m not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornadoes, then point them at cruisers and corvettes. They&#039;ll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren&#039;t quite so vulnerable to enemy fighters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its role is hard to describe. It has a massive amount of armour and shielding, and yet without the total lack of mobility that the Ursa displays, nor the bombs that the latter has. I guess its more of a super heavy assault fighter, because it is capable of engaging fighters better than many bombers, while being able to take on the heaviest ships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On the easiest difficulty level, three such fighters can defend two [[GTT Argo|Argo]]es, a [[GTM Hippocrates|Hippocrates]] and a [[GTFr Triton|Triton]] from over thirty [[SB Nahema|Nahema]]s, twenty [[SF Mara|Mara]]s and a [[SC Cain|Cain]] with few problems. With a little help from a [[GVCv Sobek]], they could even take out a damaged [[SCv Moloch|Moloch-class corvette]]! That&#039;s how powerful the Ares is. It is true that the Ares lacks maneuverability and speed, but its shielding, armor and firepower compensates these drawbacks very well. Once I got my hands on the Ares in the main campaign, I kept using it, even in [[Apocalypse|the last mission]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay, so it handles like a potato; but a fun potato! It may not be able to escape missiles and primary fire, but weapons don&#039;t really do anything to it either.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=15134</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=15134"/>
		<updated>2008-02-04T02:08:33Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is a inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for Proving Grounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely large ordinance capacity with decent maneuverability, a true heavy assault. Don&#039;t let Dragons get on you though, because you can&#039;t shake them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once, my friend died her hair purple, and it was positively radiant for almost a week. Following that, however, it faded to an awkward shade that was neither definitively brown nor purple; or anything else really. It was a truly awkward color. That&#039;s basically how I feel about the Herc II. I give it that it does have cavernous secondary banks, but for me it still doesn&#039;t have the firepower that makes a good heavy assault fighter; and it most certainly doesn&#039;t have speed to make up for it. I simply find this ship-awkward.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=15133</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=15133"/>
		<updated>2008-02-04T02:08:01Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is a inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for Proving Grounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely large ordinance capacity with decent maneuverability, a true heavy assault. Don&#039;t let Dragons get on you though, because you can&#039;t shake them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once, my friend died her hair purple, and it was positively radiant for almost a week. Following that, however, it faded to an awkward shade that was neither definitively brown nor purple; or anything else really. It was a truly awkward color. That&#039;s basically how I feel about the Herc II. I give it that it does have cavernous secondary banks, but for me it still doesn&#039;t have the firepower that makes a good heavy assault fighter; and it most certainly doesn&#039;t have speed to make up for it. I simply find this ship-awkward.&amp;quot;}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=15132</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules_Mark_II&amp;diff=15132"/>
		<updated>2008-02-04T02:07:39Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
The &#039;&#039;&#039;GTF Hercules Mark II&#039;&#039;&#039; was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc&#039;s balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter&#039;s speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Herc II is the early missions, where it&#039;s the required fighter, often just aren&#039;t well suited to pure heavy fighter forces, which leaves some people with the impression it is a inferior ship overall. It really isn&#039;t. It&#039;s quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for Proving Grounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extremely large ordinance capacity with decent maneuverability, a true heavy assault. Don&#039;t let Dragons get on you though, because you can&#039;t shake them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once, my friend died her hair purple, and it was positively radiant for almost a week. Following that, however, it faded to an awkward shade that was neither definitively brown nor purple; or anything else really. It was a truly awkward color. That&#039;s basically how I feel about the Herc II. I give it that it does have cavernous secondary banks, but for me it still doesn&#039;t have the firepower that makes a good heavy assault fighter; and it most certainly doesn&#039;t have speed to make up for it. I simply find this ship-awkward. }}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15131</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15131"/>
		<updated>2008-02-04T02:02:35Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Mara&#039;&#039;&#039;&#039;&#039; was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF &#039;&#039;Mara&#039;&#039; was one of the first fighter classes that were spotted and designated after the destruction of the GTC &#039;&#039;Vigilant&#039;&#039;. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|~ 16}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&amp;lt;i&amp;gt;Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Superior to the Shivan original [[SF Mara|Mara]] just like Snipes says.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As odd as it sounds, [[Into the Lion&#039;s Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don&#039;t really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Best.  Damn.  Ship.  Ever.  Too bad Volition didn&#039;t make a mission where you could exploit it to it&#039;s fullest extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara&#039;s 4, but the Mara has nearly twice the missile capacity and is significantly faster and more manueverable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dream to fly. It&#039;s beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn&#039;t really give you many chances to dogfight with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. The only problem one might have is that the Mara doesn&#039;t have that much hull plating as the tech description says. The shockwave from a [[Shivan Comm Node]] can whittle its hull integrity from 100% to 25%.&lt;br /&gt;
&lt;br /&gt;
Some credit the mara with an ultra-powerful reactor because of its ability to shoot twin kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often times primary firepower isn&#039;t really a problem.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15130</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15130"/>
		<updated>2008-02-04T02:01:57Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Mara&#039;&#039;&#039;&#039;&#039; was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF &#039;&#039;Mara&#039;&#039; was one of the first fighter classes that were spotted and designated after the destruction of the GTC &#039;&#039;Vigilant&#039;&#039;. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|~ 16}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&amp;lt;i&amp;gt;Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Superior to the Shivan original [[SF Mara|Mara]] just like Snipes says.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As odd as it sounds, [[Into the Lion&#039;s Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don&#039;t really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Best.  Damn.  Ship.  Ever.  Too bad Volition didn&#039;t make a mission where you could exploit it to it&#039;s fullest extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara&#039;s 4, but the Mara has nearly twice the missile capacity and is significantly faster and more manueverable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dream to fly. It&#039;s beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn&#039;t really give you many chances to dogfight with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. The only problem one might have is that the Mara doesn&#039;t have that much hull plating as the tech description says. The shockwave from a [[Shivan Comm Node]] can whittle its hull integrity from 100% to 25%.}}&lt;br /&gt;
&lt;br /&gt;
Some credit the mara with an ultra-powerful reactor because of its ability to shoot twin kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often times primary firepower isn&#039;t really a problem.&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15129</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Mara_(Terrans)&amp;diff=15129"/>
		<updated>2008-02-04T02:01:25Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;SF &#039;&#039;Mara&#039;&#039;&#039;&#039;&#039; was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF &#039;&#039;Mara&#039;&#039; was one of the first fighter classes that were spotted and designated after the destruction of the GTC &#039;&#039;Vigilant&#039;&#039;. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|~ 16}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&amp;lt;i&amp;gt;Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Superior to the Shivan original [[SF Mara|Mara]] just like Snipes says.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As odd as it sounds, [[Into the Lion&#039;s Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don&#039;t really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Best.  Damn.  Ship.  Ever.  Too bad Volition didn&#039;t make a mission where you could exploit it to it&#039;s fullest extent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara&#039;s 4, but the Mara has nearly twice the missile capacity and is significantly faster and more manueverable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A dream to fly. It&#039;s beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn&#039;t really give you many chances to dogfight with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. The only problem one might have is that the Mara doesn&#039;t have that much hull plating as the tech description says. The shockwave from a [[Shivan Comm Node]] can whittle its hull integrity from 100% to 25%.}}&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
&lt;br /&gt;
Some credit the mara with an ultra-powerful reactor because of its ability to shoot twin kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often times primary firepower isn&#039;t really a problem.&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=15128</id>
		<title>The King&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_King%27s_Gambit&amp;diff=15128"/>
		<updated>2008-02-04T01:55:10Z</updated>

		<summary type="html">&lt;p&gt;MrMittens: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|next=The Sicilian Defense|previous=Proving Grounds|campaign=Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2, MISSION 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron: [[64th Raptors]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description: The 64th attempts to cripple the [[NTF]] as they come through the node.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
[[Admiral Bosch]] sends his forces on a banzai charge to the [[Knossos]] subspace portal. The 3rd Terran fleet and 11th Vasudan Battle Group attempt to hold him off.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is also a bombing run mission. You have to destroy as many hostile capital ships as you can. The [[GTB Artemis]] with the primary bank of [[GTW Prometheus S]], and all three banks of [[GTM Cyclops]] is the most ideal for this mission. The Artemis is the most maneuverable [[GTVA]] bomber you can use. It is also the lightest, but you have chance to survive only in the Artemis. A Vasudan [[GVD Typhon]]-class destroyer and several [[GTSG Mjolnir]] cannons are assisting you with their firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alternately, you can choose a fighter from another wing and let your allies run the bombing missions. With good instructions, the beam turrets, the typhon and your allied wings can destroy the [[NTF]] ships without difficulty. Hunt down fighters if you choose this path, and be sure to bring [[GTM Harpoon]]s with you.&lt;br /&gt;
The first [[NTF]] ship that arrives in the NTD Uhuru ([[GTD Orion]]-class). You have to fire a few Cyclops at it to ensure its destruction. With the Uhuru, [[GTF Hercules]] fighters jump in and they head after the Mjolnir sentry guns. Your fighter assistance can handle them most of the times, but I suggest you move against the fighters after you delivered a dew bombs at the Uhuru. Losing the Mjolnir cannons or the Vasudan destroyer can mean as serious loss of firepower as you won&#039;t have the firepower to neutralize enemy warships which jump in. So head against the fighters, as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Order your squadron to attack the next series of warships which jump in. Since the AI in Freespace are quite forgetting, you would better remind them they are not only there as spectators. Target one of the warships you consider the most serious threats, and hit C, 2, 1, 1. This orders your squadron to attack your target. You have to take down at least 50% of the incoming warships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging the engines of the warships immediately gains you more time before they jump out. If you manage to disable one of the warships, it won&#039;t be able to escape at all. Acquiring quick lock on a moving target with Cyclops requires time, if you practice more, and understand the targeting engine of Freespace, you can gain advantage. Shoot, shoot, shoot, kill, kill, kill. These are the rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;KR&#039;s Notes :&#039;&#039; Most people can&#039;t even kill the Uhuru before it jumps out... Because when it jumps in, it slides at a speed of over 150m/s, reaching its waypoint faster than the other ships. The best way to take down this guy is to target its engines as soon as it jumps in, lob a few cyclops and follow it. The Uhuru&#039;s jump in speed is so great that it actually reaches your start point.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MrMitten&#039;s&amp;quot; Notes :&amp;quot; Never have I once had to throw a single glance at the Uhuru; even on insane. Just order everyone to kill it a couple times while command is giving its Uhuru speech. The bombs of your wingmen combined with the Cap-ship-raping power of the Mjolnirs should shoot it out of the sky quite handily. Save your bombs for the other ships.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*GVD Hedetet&lt;br /&gt;
*NTD Uhuru&lt;br /&gt;
*GTCv York&lt;br /&gt;
*NTCv Pax&lt;br /&gt;
*NTCv Perseverance&lt;br /&gt;
*GTC Warwick&lt;br /&gt;
*NTC Liberty&lt;br /&gt;
*NTC Undaunted&lt;br /&gt;
*GVC Unut&lt;br /&gt;
*NTT Inspiration&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTW Prometheus S]]&lt;br /&gt;
&lt;br /&gt;
==Confirmed Glitches==&lt;br /&gt;
At times, the ship selection will offer the Artemis D.H. Although this seems like a potential advantage, the weapon selection screen also does &#039;&#039;&#039;not&#039;&#039;&#039; offer bombs of any type. This will be the first major problem you will encounter, other minor problems you should have noticed by now: odd readouts for secondary weapons, no simulated voice in techroom. These problems are caused by having a player file which was used with FS2_Open 3.7 or older, and having upgraded to FS2_Open 3.9 or newer. Unfortunately, the only known fix is to either downgrade your FS_Open version or create a new pilot (yes, sadly, losing all progress). Of course, you could also attempt to complete the missions using the Rockeyes which replace the unavailable Cyclopses. Or you could switch to available Hornets and EMPs. Otherwise, you are pretty much sunk.&lt;br /&gt;
&lt;br /&gt;
Please also note that retail has no reproducable problems of this kind.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Freespace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>MrMittens</name></author>
	</entry>
</feed>