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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MrTealTwo</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T11:06:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Nordera_Day&amp;diff=37068</id>
		<title>A Nordera Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Nordera_Day&amp;diff=37068"/>
		<updated>2011-10-01T09:44:41Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A 2-mission Wings of Dawn mini mini campaign, presented by Spoon in October 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This one is cool =D With the ultra-incredible Wings of Dawn main campaign around, I can&#039;t really find anything to complain about, anyway. -MrTealTwo&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Nordera_Day&amp;diff=37067</id>
		<title>A Nordera Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Nordera_Day&amp;diff=37067"/>
		<updated>2011-10-01T09:44:05Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A 2-mission Wings of Dawn mini mini campaign, presented by Spoon in October 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This one is cool =D With the ultra-incredible Wings of Dawn main campaign around, I can&#039;t really find anything to complain about, anyway.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Nordera_Day&amp;diff=37066</id>
		<title>A Nordera Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Nordera_Day&amp;diff=37066"/>
		<updated>2011-10-01T09:43:43Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A 2-mission Wings of Dawn mini mini campaign presented by Spoon in October 2010.   == Comments ==  This one is cool =D With the ultra-incredible Wings of Dawn main campaign aroun…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A 2-mission Wings of Dawn mini mini campaign presented by Spoon in October 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This one is cool =D With the ultra-incredible Wings of Dawn main campaign around, I can&#039;t really find anything to complain about, anyway.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=37065</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=37065"/>
		<updated>2011-10-01T09:32:37Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Player comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ASW.jpg|center|Ain&#039;t she pretty?]]&lt;br /&gt;
::&#039;&#039;For canon information about the Ancients, click [[Ancients|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Image:RScreen0012.jpg|thumb|right|480px|An [[AD Odigitria | Odigitria]]-class destroyer in action]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign features many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as some brand-new ships. Along with the new ships there are multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as they take their part in the epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==The Ancients==&lt;br /&gt;
[[Image:ASWAct1galaxy.jpg|thumb|right|Act I galaxy map]]&lt;br /&gt;
&lt;br /&gt;
The mod portrays the Ancients as an arrogant race confident in its superiority. Briefings and mission messages constantly reinforce this self-identity. At one point, the Ancient Empire is regarded as invincible.&lt;br /&gt;
&lt;br /&gt;
Technologically speaking, their fighters are heavy armored, but lack shields. Their warships are equipped with relatively strong standard turrets, unlike the Aesdherians, who possess both shields and beam weaponry. It is never directly explicated why the Ancients did not steal either shielding or beam technology from the [[Aesdherians]], but it is suggested by various staff members that the Ancients could not be bothered to study an inferior race&#039;s technology.&lt;br /&gt;
&lt;br /&gt;
The Ancient Empire is governed by &amp;quot;the Core,&amp;quot; which is their equivalent of the government. However, the Ancient pilots do address &amp;quot;Command&amp;quot; in the missions. The highest known Ancient military rank is Fleetmaster. During Act I, only one Fleetmaster is referred to: Fleetmaster Im&#039;Halus, who abdicates at the end of [[A bridge too far]]. Pilots are referred to as &amp;quot;(battle) brothers and sisters&amp;quot; or simply &amp;quot;warriors.&amp;quot; &#039;&#039;Pilot&#039;&#039; also appears at some points in dialog.&lt;br /&gt;
&lt;br /&gt;
Ancient war assets are classified along the lines of their GTVA equivalents: They possess fighters and bombers, distinguish between interception, space superiority, heavy assault, and bomber roles. They use a similar array of destructive weaponry such as heat- and aspect-seeking missiles, dedicated anti-warship bombs. Surprisingly, there are no pure tactical weapons like subsystem disruptors or EMP weapons.&lt;br /&gt;
&lt;br /&gt;
===Ancient ranks===&lt;br /&gt;
The Ancient Navy distributed the following ranks:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Warrior&lt;br /&gt;
*Knight&lt;br /&gt;
*Knight Commander&lt;br /&gt;
*Commander&lt;br /&gt;
*Exarch&lt;br /&gt;
*High Exarch&lt;br /&gt;
*Rear Fleetmaster&lt;br /&gt;
*Vice Fleetmaster&lt;br /&gt;
*Fleetmaster&lt;br /&gt;
&lt;br /&gt;
There are two missions in Act I which automatically grant promotion. Consequently, it is possible to advance two ranks for each play through.&lt;br /&gt;
&lt;br /&gt;
==Introductory cutscene transcript==&lt;br /&gt;
&#039;&#039;&#039;Altair&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;3.1.2335&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personal diary of Khor-tu-khet, stranded on Altair IV.&#039;&#039;&lt;br /&gt;
&#039;&#039;The Shivans have attacked and destroyed our outpost. With only very little cover available - we were a civilian research station after all - we started evacuating as soon as they jumped in. But it was no use. We, and Rho wing covering us, were the only ones that could make it out. The others either fell to the Shivans, or died when the station&#039;s reactor exploded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We headed for Altair IV, an uncharted planet. Although our escape pods are not meant for atmospheric flight, they should - in theory - be able to withstand a forced landing. We wanted to get out of space as soon as possible, so the Shivans wouldn&#039;t follow us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To us, it has been painfully proven that theory is just that, theory. During the descent, our pod became so hot that water would evaporate inside it, and it shook so violently that we didn&#039;t know when it had touched the ground. None of us came out unbruised, but luckily we were still alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While exploring the area and looking for the fighters - they had landed at a safe distance away from us - we found a cave. It looked like a good place for shelter. It turned out to be an incredible discovery...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course we knew that there had been species before our own, but we had never found any traces of them. This discovery was more than we could ever have dreamt of... It seemed as if they had come back to life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Project members==&lt;br /&gt;
*&#039;&#039;&#039;FSF&#039;&#039;&#039; - Team leader, jack-of-all-trades&lt;br /&gt;
*&#039;&#039;&#039;Droid803&#039;&#039;&#039; - FREDding, model converting, general modding&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath&#039;&#039;&#039; - Ex-team leader, effects, general modding&lt;br /&gt;
*&#039;&#039;&#039;Starwolf1991&#039;&#039;&#039; - FREDding, general modding&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - FREDding, website works&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - Ideas, suggestions, testing&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceKing&#039;&#039;&#039; - Texturing&lt;br /&gt;
*&#039;&#039;&#039;Tantalus53&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Bigchunk1&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - Modelling&lt;br /&gt;
&lt;br /&gt;
==Special thanks==&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; - Granting hosting for ASW, and making the forums&lt;br /&gt;
*&#039;&#039;&#039;Aldo&#039;&#039;&#039; - The original Achladia, Odigitria, Vassago and Tylisos models&lt;br /&gt;
*&#039;&#039;&#039;Flaming_Sword&#039;&#039;&#039; - Effects, interface templates&lt;br /&gt;
*&#039;&#039;&#039;Alex Navarro&#039;&#039;&#039; - Gathering sound effects&lt;br /&gt;
*&#039;&#039;&#039;[[Inferno]]&#039;&#039;&#039; - Exclusive Ancient models&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Nighteyes&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Freeplaymusic.com&#039;&#039;&#039; - Music&lt;br /&gt;
*&#039;&#039;&#039;[[Earth Defense]]&#039;&#039;&#039; - More music&lt;br /&gt;
*&#039;&#039;&#039;Blackhole&#039;&#039;&#039; - Even more music&lt;br /&gt;
*&#039;&#039;&#039;Ryan Main&#039;&#039;&#039; - Intro cutscene music&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
ASW is a solid, high-quality mod with a unique atmosphere. While the plot is rather simple, it provides a much-needed background for further releases. The Ancients are portrayed as an arrogant race that views itself invincible, and that&#039;s essentially the point of Act I. Combat is slower paced than that of most FS mods, which derives from the underdeveloped weapons the belligerents use. The mod placed the most emphasis on graphics (including a new interface, effects, backgrounds) and it looks really good. Custom music also gives a boost to an already alien atmosphere. The only problem I can see with the re-release is the endless wave of uncounterable Aesdherian missiles in the early missions, making survival a matter of luck, not skill or clever tactics. I recommend ASW for all who seek a diversion from the original FreeSpace feel. - [[User:TopAce|TopAce]] 18:18, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
One of the best mods. The overall atmosphere is awesome, hugely thanks to the excellent choice of music. Everything works without a hitch, which is a lot in and of itself. The plot may not be a Blue Planet -esque in-depth work of art, but it is very solid. Definitely a Thumbs Up. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ancient-Shivan War Campaign Walkthrough]]&lt;br /&gt;
* [[:Category:Ancient-Shivan War]]&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
* [http://www.sectorgame.com/ASW Ancient-Shivan War Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 Ancient-Shivan War Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:Ancient-Shivan War|*]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Battlecruiser_Archangel&amp;diff=37064</id>
		<title>Battlecruiser Archangel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Battlecruiser_Archangel&amp;diff=37064"/>
		<updated>2011-10-01T09:31:11Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A BtRL mini-campaign released by Shiv in 2007.   == Comments ==  The grammar here is absolutely horrendous. Other than that, well, there&amp;#039;s a serious projectile limit bug/issue in…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A BtRL mini-campaign released by Shiv in 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The grammar here is absolutely horrendous. Other than that, well, there&#039;s a serious projectile limit bug/issue in the last map. Kind of a mess, really. -MrTealTwo&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Emearon_Incident&amp;diff=37063</id>
		<title>Emearon Incident</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Emearon_Incident&amp;diff=37063"/>
		<updated>2011-10-01T09:25:17Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mini-campaign released by Ker.soth in 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Neither fun nor interesting. The mission design is not too good, with many faults. Capships just nibbling each other to death, while the player is somewhat unable to affect the outcome, because the fighter weaponry in TBP is fairly weak against capital ships. The only thing really worth noting is the alternate timeline, which is not canon B5. -MrTealTwo&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Emearon_Incident&amp;diff=37062</id>
		<title>Emearon Incident</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Emearon_Incident&amp;diff=37062"/>
		<updated>2011-10-01T09:16:58Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A mini-campaign released by Ker.soth in 2009.   == Comments ==  Neither fun nor interesting. The mission design is not too good, with many faults. Capships just nibbling each oth…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mini-campaign released by Ker.soth in 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Neither fun nor interesting. The mission design is not too good, with many faults. Capships just nibbling each other to death, while the player is somewhat unable to affect the outcome, because the fighter weaponry in TBP is fairly weak against capital ships. The only thing worth noting is the alternate timeline, which is not canon B5. -MrTealTwo&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Just_Another_Day:_Christmas_Special&amp;diff=37061</id>
		<title>Just Another Day: Christmas Special</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Just_Another_Day:_Christmas_Special&amp;diff=37061"/>
		<updated>2011-10-01T09:08:42Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;Even the Shivans need to be remembered on Christmas.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Even the Shivans need to be remembered on Christmas.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Great_War_-_Independence&amp;diff=37060</id>
		<title>The Great War - Independence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Great_War_-_Independence&amp;diff=37060"/>
		<updated>2011-10-01T09:07:33Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A huge mod released by Alex Navarro in 2009. Separate from the FreeSpace universe. It does not have a campaign, but there&amp;#039;s plenty of single mission files. Everything&amp;#039;s in Spanis…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A huge mod released by Alex Navarro in 2009. Separate from the FreeSpace universe. It does not have a campaign, but there&#039;s plenty of single mission files. Everything&#039;s in Spanish.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Pirates_of_Yore&amp;diff=37059</id>
		<title>Pirates of Yore</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Pirates_of_Yore&amp;diff=37059"/>
		<updated>2011-10-01T08:59:28Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two-mission demo is available, released by CommanderDJ in 2010.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The demo is quite alright, although it is very short. It establishes the setting for the campaign. If you&#039;re looking for action, you will not find it here, so I suggest to look elsewhere. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_The_Night&amp;diff=37058</id>
		<title>Into The Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_The_Night&amp;diff=37058"/>
		<updated>2011-10-01T08:56:30Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demo titled &amp;quot;Exposition&amp;quot; was released by the 158th Banshee Squadron back in 2009. It features missions in both Earth&#039;s atmosphere and in space, as well as custom craft, weapons and other assets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
I really like the custom assets in this mod. The ships, the weapons, the skyboxes and so on. But from a mission design standpoint, it&#039;s not good. I think it has potential, but needs to be severely worked upon. -MrTealTwo&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Uncharted_Territory&amp;diff=37057</id>
		<title>Uncharted Territory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Uncharted_Territory&amp;diff=37057"/>
		<updated>2011-10-01T08:52:54Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Capella-era campaign released by ReeNoiP in 2010. It has received positive feedback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
A really solid campaign that perhaps goes in the same family with Sync, Transcend, Homesick and Crossing the Styx. A &amp;quot;stranded, far-from-home&amp;quot; -kind of experience. I like this one. -MrTealTwo&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Uncharted_Territory&amp;diff=37056</id>
		<title>Uncharted Territory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Uncharted_Territory&amp;diff=37056"/>
		<updated>2011-10-01T08:49:19Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Capella-era campaign released by ReeNoiP in 2010.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Uncharted_Territory&amp;diff=37055</id>
		<title>Uncharted Territory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Uncharted_Territory&amp;diff=37055"/>
		<updated>2011-10-01T08:48:35Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A Capella-era campaign released in 2010.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Capella-era campaign released in 2010.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Pirates_of_Yore&amp;diff=37054</id>
		<title>Pirates of Yore</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Pirates_of_Yore&amp;diff=37054"/>
		<updated>2011-10-01T08:35:52Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two-mission demo has been released.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The demo is quite alright, although it is very short. It establishes the setting for the campaign. If you&#039;re looking for action, you will not find it here, so I suggest to look elsewhere. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37053</id>
		<title>Stand Against the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37053"/>
		<updated>2011-10-01T08:34:49Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demo of this campaign was released in March 2009, by mr.Who. It received mostly positive feedback. Especially the custom music was praised.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The demo is OK, yet it needs some grammar correction. A nice combination of assets, that I&#039;ve previously seen in INFR1, War In Heaven, TVWP and INFA. The flyable craft are quite speedy, there are also some interesting weapons. Worth checking. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37052</id>
		<title>Stand Against the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37052"/>
		<updated>2011-10-01T08:32:41Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demo of this campaign was released in March 2009, by mr.Who. It received mostly positive feedback. Especially the custom music was praised.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The demo is OK, yet it needs some grammar correction. A nice combination of assets, that I&#039;ve previously seen in INFR1, War In Heaven, TVWP and INFA. The flyable craft are quite speedy, there are also some interesting weapons. Worth checking.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37051</id>
		<title>Stand Against the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37051"/>
		<updated>2011-10-01T08:31:46Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demo of this campaign was released in March 2009, by mr.Who. It received mostly positive feedback. Especially the custom music was praised.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The demo has some interesting stuff, yet it needs some grammar correction. A nice combination of assets, that I&#039;ve previously seen in INFR1, War In Heaven, TVWP and INFA. The flyable craft are quite speedy, there are also some interesting weapons. Worth checking.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37050</id>
		<title>Stand Against the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=37050"/>
		<updated>2011-10-01T08:31:29Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demo of this campaign was released in March 2009, by mr.Who. It received mostly positive feedback. Especially the custom music was praised.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The demo has some interesting stuff, yet it needs some serious grammar correction. A nice combination of assets, that I&#039;ve previously seen in INFR1, War In Heaven, TVWP and INFA. The flyable craft are quite speedy, there are also some interesting weapons. Worth checking.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_The_Night&amp;diff=37049</id>
		<title>Into The Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_The_Night&amp;diff=37049"/>
		<updated>2011-10-01T08:29:56Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A demo titled &amp;quot;Exposition&amp;quot; has been released. It features missions in both Earth&amp;#039;s atmosphere and in space, as well as custom craft, weapons and other assets.   == Comments ==  I…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A demo titled &amp;quot;Exposition&amp;quot; has been released. It features missions in both Earth&#039;s atmosphere and in space, as well as custom craft, weapons and other assets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
I really like the custom assets in this mod. The ships, the weapons, the skyboxes and so on. But from a mission design standpoint, it&#039;s not good. I think it has potential, but needs to be severely worked upon. -MrTealTwo&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=37048</id>
		<title>Just Another Day 2.21: You Are (Not) Alpha 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=37048"/>
		<updated>2011-10-01T08:17:04Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign|#404|1px #303|Image:Jad22bannerbig.png}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;In development since:&#039;&#039;&#039; July 2010&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; Not yet Released&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;Build required:&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods required:&#039;&#039;&#039; MediaVPs 3.6.12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
* New Ships&lt;br /&gt;
* New Effects&lt;br /&gt;
* New Music&lt;br /&gt;
* New HeadAnis&lt;br /&gt;
* Some other fun stuff!&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
&#039;&#039;&#039;Axem&#039;&#039;&#039; - Writing, FREDding, CBanis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spoon&#039;&#039;&#039; - Beta Testing, Effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MjnMixael&#039;&#039;&#039; - CBanis, Effects&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Only one girl can save the universe from suddenly appearing demigods, mysterious shadowy councils and internet in-jokes. And that girl is... 19th century English Computer Programmer Forerunner, Augusta Ada Lovelace! Or some ditz named Holley. Whoever&#039;s available.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This campaign takes place after, [[Just Another Day 2: Electric Boogaloo]]. A version of this campaign, compatible with the 3.6.12 [[mediavps]], is released as part of the [[Just Another Day Collector&#039;s Edition]]. Playing it is not required to understand the campaign. Understanding the campaign is an impossible feat anyway.&lt;br /&gt;
&lt;br /&gt;
==FREDder&#039;s Notes==&lt;br /&gt;
I don&#039;t have any yet!&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
Words cannot describe... This is amazingly fun to play and truly a milestone piece of FS art and entertainment. Awesome work, Axem (and Spoon and MjnMixael ^^) ) Made my day. Better than sliced bread. Very highly recommended. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php?topic=72771.0 Preview Thread | HLP]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=37010</id>
		<title>Just Another Day 2.21: You Are (Not) Alpha 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=37010"/>
		<updated>2011-09-28T13:52:05Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign|#404|1px #303|Image:Jad22bannerbig.png}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;In development since:&#039;&#039;&#039; July 2010&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; Not yet Released&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;Build required:&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods required:&#039;&#039;&#039; MediaVPs 3.6.12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
* New Ships&lt;br /&gt;
* New Effects&lt;br /&gt;
* New Music&lt;br /&gt;
* New HeadAnis&lt;br /&gt;
* Some other fun stuff!&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
&#039;&#039;&#039;Axem&#039;&#039;&#039; - Writing, FREDding, CBanis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spoon&#039;&#039;&#039; - Beta Testing, Effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MjnMixael&#039;&#039;&#039; - CBanis, Effects&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Only one girl can save the universe from suddenly appearing demigods, mysterious shadowy councils and internet in-jokes. And that girl is... 19th century English Computer Programmer Forerunner, Augusta Ada Lovelace! Or some ditz named Holley. Whoever&#039;s available.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This campaign takes place after, [[Just Another Day 2: Electric Boogaloo]]. A version of this campaign, compatible with the 3.6.12 [[mediavps]], is released as part of the [[Just Another Day Collector&#039;s Edition]]. Playing it is not required to understand the campaign. Understanding the campaign is an impossible feat anyway.&lt;br /&gt;
&lt;br /&gt;
==FREDder&#039;s Notes==&lt;br /&gt;
I don&#039;t have any yet!&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
Words cannot describe... This is amazingly fun to play and truly a milestone piece of FS art and entertainment. Awesome work, Axem (and Spoon and MjnMixael ^^) ) Made my day. Better than sliced bread. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php?topic=72771.0 Preview Thread | HLP]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=37009</id>
		<title>Just Another Day 2.21: You Are (Not) Alpha 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Just_Another_Day_2.21:_You_Are_(Not)_Alpha_1&amp;diff=37009"/>
		<updated>2011-09-28T13:50:27Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign|#404|1px #303|Image:Jad22bannerbig.png}}&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;In development since:&#039;&#039;&#039; July 2010&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; Not yet Released&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&#039;&#039;&#039;Build required:&#039;&#039;&#039; TBA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods required:&#039;&#039;&#039; MediaVPs 3.6.12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&lt;br /&gt;
* New Ships&lt;br /&gt;
* New Effects&lt;br /&gt;
* New Music&lt;br /&gt;
* New HeadAnis&lt;br /&gt;
* Some other fun stuff!&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
&#039;&#039;&#039;Axem&#039;&#039;&#039; - Writing, FREDding, CBanis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spoon&#039;&#039;&#039; - Beta Testing, Effects&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MjnMixael&#039;&#039;&#039; - CBanis, Effects&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Only one girl can save the universe from suddenly appearing demigods, mysterious shadowy councils and internet in-jokes. And that girl is... 19th century English Computer Programmer Forerunner, Augusta Ada Lovelace! Or some ditz named Holley. Whoever&#039;s available.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This campaign takes place after, [[Just Another Day 2: Electric Boogaloo]]. A version of this campaign, compatible with the 3.6.12 [[mediavps]], is released as part of the [[Just Another Day Collector&#039;s Edition]]. Playing it is not required to understand the campaign. Understanding the campaign is an impossible feat anyway.&lt;br /&gt;
&lt;br /&gt;
==FREDder&#039;s Notes==&lt;br /&gt;
I don&#039;t have any yet!&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
Words cannot describe... This is amazingly fun to play and truly a milestone piece of art and entertainment. Awesome work, Axem. Made my day. Better than sliced bread. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php?topic=72771.0 Preview Thread | HLP]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Pirates_of_Yore&amp;diff=36890</id>
		<title>Pirates of Yore</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Pirates_of_Yore&amp;diff=36890"/>
		<updated>2011-09-20T20:45:05Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A two mission demo has been released.   == Comments ==  The demo is quite okay, although it is very short. It establishes the setting for the campaign. If you&amp;#039;re looking for acti…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A two mission demo has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The demo is quite okay, although it is very short. It establishes the setting for the campaign. If you&#039;re looking for action, you will not find it here, so I suggest to look elsewhere.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Alcibiades%27_Gamble&amp;diff=36889</id>
		<title>Alcibiades&#039; Gamble</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Alcibiades%27_Gamble&amp;diff=36889"/>
		<updated>2011-09-20T20:40:00Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; [http://www.hard-light.net/forums/index.php/topic,61370.0.html Demo released]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Features:&#039;&#039;&#039; One in-game cutscene, six playable missions and two new planets created by Rodo. &lt;br /&gt;
               &lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039; Rodo&#039;s Planets (Contained in demo *.VP file)&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Blue Lion&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[User:Tinfoil|tinfoil]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;FreeSpaceFreak&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;McMad&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;[[User:Droid803|Droid803]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Rodo&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;rbxplayer&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;nuclear1&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Dilmah G&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;andicirk&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
As a pilot stationed in Sirius, you struggle to survive as the new NTF rebellion takes over Sirius. You battle pilots and ships that were your wingmates a mere days before. With the help from Alpha Centauri and Deneb you fight to rid Sirius of traitors, but the odds are not in your favor.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;br /&gt;
&lt;br /&gt;
The Demo is solid. Nothing unusual, but thoroughly enjoyable. Some cool planet backgrounds.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=36856</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=36856"/>
		<updated>2011-09-20T07:20:29Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Player comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ASW.jpg|center|Ain&#039;t she pretty?]]&lt;br /&gt;
::&#039;&#039;For canon information about the Ancients, click [[Ancients|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Image:RScreen0012.jpg|thumb|right|480px|An [[AD Odigitria | Odigitria]]-class destroyer in action]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign features many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as some brand-new ships. Along with the new ships there are multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as they take their part in the epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==The Ancients==&lt;br /&gt;
[[Image:ASWAct1galaxy.jpg|thumb|right|Act I galaxy map]]&lt;br /&gt;
&lt;br /&gt;
The mod portrays the Ancients as an arrogant race confident in its superiority. Briefings and mission messages constantly reinforce this self-identity. At one point, the Ancient Empire is regarded as invincible.&lt;br /&gt;
&lt;br /&gt;
Technologically speaking, their fighters are heavy armored, but lack shields. Their warships are equipped with relatively strong standard turrets, unlike the Aesdherians, who possess both shields and beam weaponry. It is never directly explicated why the Ancients did not steal either shielding or beam technology from the [[Aesdherians]], but it is suggested by various staff members that the Ancients could not be bothered to study an inferior race&#039;s technology.&lt;br /&gt;
&lt;br /&gt;
The Ancient Empire is governed by &amp;quot;the Core,&amp;quot; which is their equivalent of the government. However, the Ancient pilots do address &amp;quot;Command&amp;quot; in the missions. The highest known Ancient military rank is Fleetmaster. During Act I, only one Fleetmaster is referred to: Fleetmaster Im&#039;Halus, who abdicates at the end of [[A bridge too far]]. Pilots are referred to as &amp;quot;(battle) brothers and sisters&amp;quot; or simply &amp;quot;warriors.&amp;quot; &#039;&#039;Pilot&#039;&#039; also appears at some points in dialog.&lt;br /&gt;
&lt;br /&gt;
Ancient war assets are classified along the lines of their GTVA equivalents: They possess fighters and bombers, distinguish between interception, space superiority, heavy assault, and bomber roles. They use a similar array of destructive weaponry such as heat- and aspect-seeking missiles, dedicated anti-warship bombs. Surprisingly, there are no pure tactical weapons like subsystem disruptors or EMP weapons.&lt;br /&gt;
&lt;br /&gt;
===Ancient ranks===&lt;br /&gt;
The Ancient Navy distributed the following ranks:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Warrior&lt;br /&gt;
*Knight&lt;br /&gt;
*Knight Commander&lt;br /&gt;
*Commander&lt;br /&gt;
*Exarch&lt;br /&gt;
*High Exarch&lt;br /&gt;
*Rear Fleetmaster&lt;br /&gt;
*Vice Fleetmaster&lt;br /&gt;
*Fleetmaster&lt;br /&gt;
&lt;br /&gt;
There are two missions in Act I which automatically grant promotion. Consequently, it is possible to advance two ranks for each play through.&lt;br /&gt;
&lt;br /&gt;
==Introductory cutscene transcript==&lt;br /&gt;
&#039;&#039;&#039;Altair&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;3.1.2335&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personal diary of Khor-tu-khet, stranded on Altair IV.&#039;&#039;&lt;br /&gt;
&#039;&#039;The Shivans have attacked and destroyed our outpost. With only very little cover available - we were a civilian research station after all - we started evacuating as soon as they jumped in. But it was no use. We, and Rho wing covering us, were the only ones that could make it out. The others either fell to the Shivans, or died when the station&#039;s reactor exploded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We headed for Altair IV, an uncharted planet. Although our escape pods are not meant for atmospheric flight, they should - in theory - be able to withstand a forced landing. We wanted to get out of space as soon as possible, so the Shivans wouldn&#039;t follow us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To us, it has been painfully proven that theory is just that, theory. During the descent, our pod became so hot that water would evaporate inside it, and it shook so violently that we didn&#039;t know when it had touched the ground. None of us came out unbruised, but luckily we were still alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While exploring the area and looking for the fighters - they had landed at a safe distance away from us - we found a cave. It looked like a good place for shelter. It turned out to be an incredible discovery...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course we knew that there had been species before our own, but we had never found any traces of them. This discovery was more than we could ever have dreamt of... It seemed as if they had come back to life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Project members==&lt;br /&gt;
*&#039;&#039;&#039;FSF&#039;&#039;&#039; - Team leader, jack-of-all-trades&lt;br /&gt;
*&#039;&#039;&#039;Droid803&#039;&#039;&#039; - FREDding, model converting, general modding&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath&#039;&#039;&#039; - Ex-team leader, effects, general modding&lt;br /&gt;
*&#039;&#039;&#039;Starwolf1991&#039;&#039;&#039; - FREDding, general modding&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - FREDding, website works&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - Ideas, suggestions, testing&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceKing&#039;&#039;&#039; - Texturing&lt;br /&gt;
*&#039;&#039;&#039;Tantalus53&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Bigchunk1&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - Modelling&lt;br /&gt;
&lt;br /&gt;
==Special thanks==&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; - Granting hosting for ASW, and making the forums&lt;br /&gt;
*&#039;&#039;&#039;Aldo&#039;&#039;&#039; - The original Achladia, Odigitria, Vassago and Tylisos models&lt;br /&gt;
*&#039;&#039;&#039;Flaming_Sword&#039;&#039;&#039; - Effects, interface templates&lt;br /&gt;
*&#039;&#039;&#039;Alex Navarro&#039;&#039;&#039; - Gathering sound effects&lt;br /&gt;
*&#039;&#039;&#039;[[Inferno]]&#039;&#039;&#039; - Exclusive Ancient models&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Nighteyes&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Freeplaymusic.com&#039;&#039;&#039; - Music&lt;br /&gt;
*&#039;&#039;&#039;[[Earth Defense]]&#039;&#039;&#039; - More music&lt;br /&gt;
*&#039;&#039;&#039;Blackhole&#039;&#039;&#039; - Even more music&lt;br /&gt;
*&#039;&#039;&#039;Ryan Main&#039;&#039;&#039; - Intro cutscene music&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
ASW is a solid, high-quality mod with a unique atmosphere. While the plot is rather simple, it provides a much-needed background for further releases. The Ancients are portrayed as an arrogant race that views itself invincible, and that&#039;s essentially the point of Act I. Combat is slower paced than that of most FS mods, which derives from the underdeveloped weapons the belligerents use. The mod placed the most emphasis on graphics (including a new interface, effects, backgrounds) and it looks really good. Custom music also gives a boost to an already alien atmosphere. The only problem I can see with the re-release is the endless wave of uncounterable Aesdherian missiles in the early missions, making survival a matter of luck, not skill or clever tactics. I recommend ASW for all who seek a diversion from the original FreeSpace feel. - [[User:TopAce|TopAce]] 18:18, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like this one. The overall atmosphere is awesome, hugely thanks to the excellent choice of music. Everything works without a hitch, which is a lot in and of itself. The plot may not be a Blue Planet -esque in-depth work of art, but it is very solid. Definitely a Thumbs Up. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ancient-Shivan War Campaign Walkthrough]]&lt;br /&gt;
* [[:Category:Ancient-Shivan War]]&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
* [http://www.sectorgame.com/ASW Ancient-Shivan War Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 Ancient-Shivan War Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:Ancient-Shivan War|*]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=36855</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=36855"/>
		<updated>2011-09-20T07:19:33Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Player comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ASW.jpg|center|Ain&#039;t she pretty?]]&lt;br /&gt;
::&#039;&#039;For canon information about the Ancients, click [[Ancients|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Image:RScreen0012.jpg|thumb|right|480px|An [[AD Odigitria | Odigitria]]-class destroyer in action]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign features many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as some brand-new ships. Along with the new ships there are multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Ancient-Shivan War&#039;&#039;&#039;&#039;&#039; takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as they take their part in the epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==The Ancients==&lt;br /&gt;
[[Image:ASWAct1galaxy.jpg|thumb|right|Act I galaxy map]]&lt;br /&gt;
&lt;br /&gt;
The mod portrays the Ancients as an arrogant race confident in its superiority. Briefings and mission messages constantly reinforce this self-identity. At one point, the Ancient Empire is regarded as invincible.&lt;br /&gt;
&lt;br /&gt;
Technologically speaking, their fighters are heavy armored, but lack shields. Their warships are equipped with relatively strong standard turrets, unlike the Aesdherians, who possess both shields and beam weaponry. It is never directly explicated why the Ancients did not steal either shielding or beam technology from the [[Aesdherians]], but it is suggested by various staff members that the Ancients could not be bothered to study an inferior race&#039;s technology.&lt;br /&gt;
&lt;br /&gt;
The Ancient Empire is governed by &amp;quot;the Core,&amp;quot; which is their equivalent of the government. However, the Ancient pilots do address &amp;quot;Command&amp;quot; in the missions. The highest known Ancient military rank is Fleetmaster. During Act I, only one Fleetmaster is referred to: Fleetmaster Im&#039;Halus, who abdicates at the end of [[A bridge too far]]. Pilots are referred to as &amp;quot;(battle) brothers and sisters&amp;quot; or simply &amp;quot;warriors.&amp;quot; &#039;&#039;Pilot&#039;&#039; also appears at some points in dialog.&lt;br /&gt;
&lt;br /&gt;
Ancient war assets are classified along the lines of their GTVA equivalents: They possess fighters and bombers, distinguish between interception, space superiority, heavy assault, and bomber roles. They use a similar array of destructive weaponry such as heat- and aspect-seeking missiles, dedicated anti-warship bombs. Surprisingly, there are no pure tactical weapons like subsystem disruptors or EMP weapons.&lt;br /&gt;
&lt;br /&gt;
===Ancient ranks===&lt;br /&gt;
The Ancient Navy distributed the following ranks:&lt;br /&gt;
&lt;br /&gt;
*Initiate&lt;br /&gt;
*Warrior&lt;br /&gt;
*Knight&lt;br /&gt;
*Knight Commander&lt;br /&gt;
*Commander&lt;br /&gt;
*Exarch&lt;br /&gt;
*High Exarch&lt;br /&gt;
*Rear Fleetmaster&lt;br /&gt;
*Vice Fleetmaster&lt;br /&gt;
*Fleetmaster&lt;br /&gt;
&lt;br /&gt;
There are two missions in Act I which automatically grant promotion. Consequently, it is possible to advance two ranks for each play through.&lt;br /&gt;
&lt;br /&gt;
==Introductory cutscene transcript==&lt;br /&gt;
&#039;&#039;&#039;Altair&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;3.1.2335&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Personal diary of Khor-tu-khet, stranded on Altair IV.&#039;&#039;&lt;br /&gt;
&#039;&#039;The Shivans have attacked and destroyed our outpost. With only very little cover available - we were a civilian research station after all - we started evacuating as soon as they jumped in. But it was no use. We, and Rho wing covering us, were the only ones that could make it out. The others either fell to the Shivans, or died when the station&#039;s reactor exploded.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We headed for Altair IV, an uncharted planet. Although our escape pods are not meant for atmospheric flight, they should - in theory - be able to withstand a forced landing. We wanted to get out of space as soon as possible, so the Shivans wouldn&#039;t follow us.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To us, it has been painfully proven that theory is just that, theory. During the descent, our pod became so hot that water would evaporate inside it, and it shook so violently that we didn&#039;t know when it had touched the ground. None of us came out unbruised, but luckily we were still alive.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While exploring the area and looking for the fighters - they had landed at a safe distance away from us - we found a cave. It looked like a good place for shelter. It turned out to be an incredible discovery...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Of course we knew that there had been species before our own, but we had never found any traces of them. This discovery was more than we could ever have dreamt of... It seemed as if they had come back to life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Project members==&lt;br /&gt;
*&#039;&#039;&#039;FSF&#039;&#039;&#039; - Team leader, jack-of-all-trades&lt;br /&gt;
*&#039;&#039;&#039;Droid803&#039;&#039;&#039; - FREDding, model converting, general modding&lt;br /&gt;
*&#039;&#039;&#039;ShadowGorrath&#039;&#039;&#039; - Ex-team leader, effects, general modding&lt;br /&gt;
*&#039;&#039;&#039;Starwolf1991&#039;&#039;&#039; - FREDding, general modding&lt;br /&gt;
*&#039;&#039;&#039;Stormkeeper&#039;&#039;&#039; - FREDding, website works&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - Ideas, suggestions, testing&lt;br /&gt;
*&#039;&#039;&#039;FreeSpaceKing&#039;&#039;&#039; - Texturing&lt;br /&gt;
*&#039;&#039;&#039;Tantalus53&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Bigchunk1&#039;&#039;&#039; - FREDding&lt;br /&gt;
*&#039;&#039;&#039;Esarai&#039;&#039;&#039; - Modelling&lt;br /&gt;
&lt;br /&gt;
==Special thanks==&lt;br /&gt;
*&#039;&#039;&#039;Hunter&#039;&#039;&#039; - Granting hosting for ASW, and making the forums&lt;br /&gt;
*&#039;&#039;&#039;Aldo&#039;&#039;&#039; - The original Achladia, Odigitria, Vassago and Tylisos models&lt;br /&gt;
*&#039;&#039;&#039;Flaming_Sword&#039;&#039;&#039; - Effects, interface templates&lt;br /&gt;
*&#039;&#039;&#039;Alex Navarro&#039;&#039;&#039; - Gathering sound effects&lt;br /&gt;
*&#039;&#039;&#039;[[Inferno]]&#039;&#039;&#039; - Exclusive Ancient models&lt;br /&gt;
*&#039;&#039;&#039;[[Blue Planet]]&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Nighteyes&#039;&#039;&#039; - Effects&lt;br /&gt;
*&#039;&#039;&#039;Freeplaymusic.com&#039;&#039;&#039; - Music&lt;br /&gt;
*&#039;&#039;&#039;[[Earth Defense]]&#039;&#039;&#039; - More music&lt;br /&gt;
*&#039;&#039;&#039;Blackhole&#039;&#039;&#039; - Even more music&lt;br /&gt;
*&#039;&#039;&#039;Ryan Main&#039;&#039;&#039; - Intro cutscene music&lt;br /&gt;
&lt;br /&gt;
==Player comments==&lt;br /&gt;
ASW is a solid, high-quality mod with a unique atmosphere. While the plot is rather simple, it provides a much-needed background for further releases. The Ancients are portrayed as an arrogant race that views itself invincible, and that&#039;s essentially the point of Act I. Combat is slower paced than that of most FS mods, which derives from the underdeveloped weapons the belligerents use. The mod placed the most emphasis on graphics (including a new interface, effects, backgrounds) and it looks really good. Custom music also gives a boost to an already alien atmosphere. The only problem I can see with the re-release is the endless wave of uncounterable Aesdherian missiles in the early missions, making survival a matter of luck, not skill or clever tactics. I recommend ASW for all who seek a diversion from the original FreeSpace feel. - [[User:TopAce|TopAce]] 18:18, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like this one. The overall atmosphere is awesome, hugely thanks to the excellent choice of music. Everything worked without a hitch, which is a lot in and of itself. The plot may not be a Blue Planet -esque in-depth work of art, but it is very solid. Definitely a Thumbs Up. -MrTealTwo&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ancient-Shivan War Campaign Walkthrough]]&lt;br /&gt;
* [[:Category:Ancient-Shivan War]]&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
* [http://www.sectorgame.com/ASW Ancient-Shivan War Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 Ancient-Shivan War Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;br /&gt;
[[Category:Ancient-Shivan War|*]]&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=36854</id>
		<title>Stand Against the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=36854"/>
		<updated>2011-09-20T06:51:52Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Demo of this campaign was released in March 2009, by mr.Who. It received mostly positive feedback. Especially the custom music was praised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The demo has potential, yet it needs some serious grammar correction. A nice combination of assets, that I&#039;ve previously seen in INFR1, War In Heaven, TVWP and INFA. The flyable craft are quite speedy, there are also some interesting weapons. Worth checking.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=36853</id>
		<title>Stand Against the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=36853"/>
		<updated>2011-09-20T06:50:01Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Demo of this campaign was released in March 2009, by mr. Who. It received mostly positive feedback. Especially the custom music was praised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The demo has potential, yet it needs some serious grammar correction. A nice combination of assets, that I&#039;ve previously seen in INFR1, War In Heaven, TVWP and INFA. The flyable craft are quite speedy, there are also some interesting weapons. Worth checking.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=36852</id>
		<title>Stand Against the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Stand_Against_the_Night&amp;diff=36852"/>
		<updated>2011-09-20T06:46:34Z</updated>

		<summary type="html">&lt;p&gt;MrTealTwo: Created page with &amp;quot;A Demo of this campaign was released in March 2009, by mr. Who. It received mostly positive feedback. Especially the custom music was praised.   == Comments ==  The demo has pote…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Demo of this campaign was released in March 2009, by mr. Who. It received mostly positive feedback. Especially the custom music was praised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The demo has potential, yet it needs some serious grammar correction. Some of the player craft are quite speedy, there are also some interesting weapons. Worth checking.&lt;/div&gt;</summary>
		<author><name>MrTealTwo</name></author>
	</entry>
</feed>