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	<updated>2026-11-15T11:28:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Star&amp;diff=36150</id>
		<title>Star</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Star&amp;diff=36150"/>
		<updated>2011-08-06T20:42:34Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Created page with &amp;quot;{{WoDArticle}}  ==Description:==  ===Wings of Dawn Tech Room Description=== The Star was designed by Mars Shipyards in NC0012 as a low-cost recon and patrol fighter. The desi…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoDArticle}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===[[Wings of Dawn]] Tech Room Description===&lt;br /&gt;
The Star was designed by Mars Shipyards in NC0012 as a low-cost recon and patrol fighter. The design was rejected by the UEU space fleet due to low popularity amongst test pilots. Instead, unarmed versions of the craft were mass-produced and sold to civilians and mercenary units, being marketed as a high-performance pleasure plane. Production of the Star line ended in NC0020, but the Star remained popular amongst various pirate and outlaw groups due to ease of restoring armament to the craft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;LunarCorp 6i&#039; Powerplant, output rated at 2400 kW&lt;br /&gt;
&lt;br /&gt;
Maximum forward velocity: 48&lt;br /&gt;
&lt;br /&gt;
180-degree turn time Yaw: 1.5 seconds&lt;br /&gt;
&lt;br /&gt;
180-degree turn time Pitch: 1.3 seconds&lt;br /&gt;
&lt;br /&gt;
Hull armor strength rated at 180&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Spoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = &#039;&#039;Star&#039;&#039;&lt;br /&gt;
|type = Modified Civilian Fighter&lt;br /&gt;
|manufacturer = Mars Shipyards&lt;br /&gt;
|maneuverability = Decent&lt;br /&gt;
|max_velocity = 48 - 94&lt;br /&gt;
|max_ab_velocity = 100&lt;br /&gt;
|max_ab_duration = 6&lt;br /&gt;
|armor = Light Composite&lt;br /&gt;
|hitpoints = 180&lt;br /&gt;
|shields = none&lt;br /&gt;
|length = 24&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|missile_bank_1 = 60&lt;br /&gt;
|countermeasures = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 1000&lt;br /&gt;
| [[40mm Enemy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| [[40mm Enemy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[IT-4N-0 Enemy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[IT-4N-0 Enemy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wings of Dawn Ships]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEU_Ray&amp;diff=36149</id>
		<title>UEU Ray</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEU_Ray&amp;diff=36149"/>
		<updated>2011-08-06T20:30:43Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Created page with &amp;quot;{{WoDArticle}}  ==Description:==  ===Wings of Dawn Tech Room Description=== Anticipating the need for a fighter capable of escorting capital ships through the newly-discovere…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoDArticle}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===[[Wings of Dawn]] Tech Room Description===&lt;br /&gt;
Anticipating the need for a fighter capable of escorting capital ships through the newly-discovered Starlance, the UEU designed the Ray-class fighter in NC0039 based on the concept of a linked-jump fighter. Carrying a &#039;half jump drive&#039;, a downscaled version of the capital ship jump systems, the Ray would be able to traverse Starlances when linked with a capital ship. The Ray was the first Terran build fighter that came equipped with an energy shield generator, which would allow it to resist the increasingly common energy-based weaponry.&lt;br /&gt;
The Ray first went into limited mass production in NC0040 and had a production run of nine years, through which one thousand units were produced. The design was eventually retired in NC0051, and would be later succeeded by the Ray Mark II.&lt;br /&gt;
&lt;br /&gt;
&#039;Manta J740&#039; Nuclear Powerplant, output rated at 4430 kW&lt;br /&gt;
Maximum forward velocity: 45&lt;br /&gt;
180-degree turn time Yaw: 2.0 seconds&lt;br /&gt;
180-degree turn time Pitch: 2.25 seconds&lt;br /&gt;
Hull armor strength rated at 250&lt;br /&gt;
1st Generation &#039;A1&#039; fighter shield generator, strength rated at 400&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Spoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEU &#039;&#039;Ray&#039;&#039;&lt;br /&gt;
|type = Medium Multi Purpose&lt;br /&gt;
|manufacturer = IO Shipyards&lt;br /&gt;
|maneuverability = Decent&lt;br /&gt;
|max_velocity = 45 - 66&lt;br /&gt;
|max_ab_velocity = 80&lt;br /&gt;
|max_ab_duration = 5&lt;br /&gt;
|armor = Medium &lt;br /&gt;
|hitpoints = 250&lt;br /&gt;
|shields = 400&lt;br /&gt;
|length = 21&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 60&lt;br /&gt;
|countermeasures = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| [[Eon-17W]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| [[Eon-17W]], [[40mm cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
| [[40mm cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| [[Eon-17W]], [[40mm cannon]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 120&lt;br /&gt;
| [[IT-4N-0]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[IT-4N-0]], [[SMHS-15]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wings of Dawn Ships]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=LSF_Ray_MkIII-W&amp;diff=36148</id>
		<title>LSF Ray MkIII-W</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=LSF_Ray_MkIII-W&amp;diff=36148"/>
		<updated>2011-08-06T20:15:38Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoDArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:LSFRayMKIIIW.png|450px]]|caption=LSF Ray MkIII-W in [[Wings of Dawn]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===[[Wings of Dawn]] Tech Room Description===&lt;br /&gt;
A customized variant of the Ray Mark III, the type-W features a more sophisticated weapon system configuration. The type-W carries an additional gunbank capable of mounting heavy weapons such as the VX-08 Plasma Cannon. Additionally, the craft carries an enhanced shield generator and additional armor, as well as a slightly more powerful reactor. The added weight of these systems hinders the craftfs maneuverability and top speed, however.&lt;br /&gt;
&lt;br /&gt;
The reflective armor fitted on the Ray III type-W is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.&lt;br /&gt;
&lt;br /&gt;
&#039;Manta J1890-2&#039; Fusion Powerplant, output rated at 8945 kW&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum forward velocity: 72&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Yaw: 1.75 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Pitch: 1.75 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Hull armor strength rated at 650&amp;lt;br&amp;gt;&lt;br /&gt;
7th Generation &#039;Ery-D&#039; fighter shield generator, strength rated at 1800&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Spoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Ray Mk III is one of the robots that the player can control in the game Custom Robo.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = LSF &#039;&#039;Ray MkIII-W&#039;&#039;&lt;br /&gt;
|type = Medium Multi Purpose&lt;br /&gt;
|manufacturer = Silva research yards&lt;br /&gt;
|maneuverability = Excellent&lt;br /&gt;
|max_velocity = 72 - 84&lt;br /&gt;
|max_ab_velocity = 95&lt;br /&gt;
|max_ab_duration = 6.153&lt;br /&gt;
|armor = Medium-Heavy Reflective&lt;br /&gt;
|hitpoints = 650&lt;br /&gt;
|shields = 1800&lt;br /&gt;
|length = 21&lt;br /&gt;
|gun_bank_1 = 6&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 70&lt;br /&gt;
|countermeasures = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| 775&lt;br /&gt;
| [[VX-02a]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| 250&lt;br /&gt;
| [[VX-02b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=3| [[Eon-17W]], [[VX-02a]], [[VX-02b]], [[VK-11a]], [[VX-27s]], [[VX-153]], [[VX-89e]], [[VK-11a]], [[VK-01N]], [[VXK-111]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=3| [[VX-153]], [[Eon-17W]], [[VX-02a]], [[VX-02b]], [[VK-11a]], [[VX-08]], [[VX-27s]], [[VX-89e]], [[VK-11a]], [[VK-01N]], [[VXK-111]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 70&lt;br /&gt;
| [[DASM-1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[SMHS-15]], [[HEDR-3]], [[AEM-6]], [[DASM-1]], [[ASAM]], [[DRG-1LI]], [[CAS-9]], [[HSMHS-15b]], [[MSM-99-D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment| A good fighter in most respects. It takes a lot of punishment and can dish out a fair amount of it too all the while maintaining a fairly decent turning speed. Makes for an excellent stopgap fighter to the rather weak [[LSF Caliburn|Caliburn]]. Ironically enough, though, this ship is actually slightly &#039;&#039;slower&#039;&#039; than the [[LSF Caliburn| Caliburn]] in terms of afterburner speed, but it lasts a little longer. Though, if you don&#039;t like how much slower it is, you probably should have choosen the [[LSF Ray MkIII-E| Ray III-E]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ray-W&#039;s loss of maneuverability badly hampers it when engaging the light, agile Cordi ships. You simply can&#039;t bring them into your sights fast enough to cut down incoming fire to the point your heavier protection will make a difference. Overall, the -E is served better by its improvements than -W is.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wings of Dawn Ships]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=LSF_Ray_MkIII-W&amp;diff=36147</id>
		<title>LSF Ray MkIII-W</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=LSF_Ray_MkIII-W&amp;diff=36147"/>
		<updated>2011-08-06T20:15:31Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoDArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:LSFRayMKIIIW.png|450px]]|caption=LSF Ray MkIII-W in [[Wings of Dawn]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===[[Wings of Dawn]] Tech Room Description===&lt;br /&gt;
A customized variant of the Ray Mark III, the type-W features a more sophisticated weapon system configuration. The type-W carries an additional gunbank capable of mounting heavy weapons such as the VX-08 Plasma Cannon. Additionally, the craft carries an enhanced shield generator and additional armor, as well as a slightly more powerful reactor. The added weight of these systems hinders the craftfs maneuverability and top speed, however.&lt;br /&gt;
&lt;br /&gt;
The reflective armor fitted on the Ray III type-W is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.&lt;br /&gt;
&lt;br /&gt;
&#039;Manta J1890-2&#039; Fusion Powerplant, output rated at 8945 kW&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum forward velocity: 72&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Yaw: 1.75 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Pitch: 1.75 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Hull armor strength rated at 650&amp;lt;br&amp;gt;&lt;br /&gt;
7th Generation &#039;Ery-D&#039; fighter shield generator, strength rated at 1800&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Spoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Ray Mk III is one of the robots that the player can control in the game Custom Robo.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = LSF &#039;&#039;Ray MkIII-W&#039;&#039;&lt;br /&gt;
|type = Medium Multi Purpose&lt;br /&gt;
|manufacturer = Silva research yards&lt;br /&gt;
|maneuverability = Excellent&lt;br /&gt;
|max_velocity = 72 - 84&lt;br /&gt;
|max_ab_velocity = 95&lt;br /&gt;
|max_ab_duration = 6.153&lt;br /&gt;
|armor = Medium-Heavy Reflective&lt;br /&gt;
|hitpoints = 650&lt;br /&gt;
|shields = 1800&lt;br /&gt;
|length = 21&lt;br /&gt;
|gun_bank_1 = 6&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 70&lt;br /&gt;
|countermeasures = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| 775&lt;br /&gt;
| [[VX-02a]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| 250&lt;br /&gt;
| [[VX-02b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=3| [[Eon-17W]], [[VX-02a]], [[VX-02b]], [[VK-11a]], [[VX-27s]], [[VX-153]], [[VX-89e]], [[VK-11a]], [[VK-01N]], [[VXK-111]] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=3| [[VX-153]], [[Eon-17W]], [[VX-02a]], [[VX-02b]], [[VK-11a]], [[VX-08]], [[VX-27s]], [[VX-89e]], [[VK-11a]], [[VK-01N]], [[VXK-111]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 70&lt;br /&gt;
| [[DASM-1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[SMHS-15]], [[HEDR-3]], [[AEM-6]], [[DASM-1]], [[ASAM]], [[DRG-1LI]], [[CAS-9]], [[HSMHS-15b]], [[MSM-99-D]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment| A good fighter in most respects. It takes a lot of punishment and can dish out a fair amount of it too all the while maintaining a fairly decent turning speed. Makes for an excellent stopgap fighter to the rather weak [[LSF Caliburn|Caliburn]]. Ironically enough, though, this ship is actually slightly &#039;&#039;slower&#039;&#039; than the [[LSF Caliburn| Caliburn]] in terms of afterburner speed, but it lasts a little longer. Though, if you don&#039;t like how much slower it is, you probably should have choosen the [[LSF Ray MkIII-E| Ray III-E]].&lt;br /&gt;
&lt;br /&gt;
The Ray-W&#039;s loss of maneuverability badly hampers it when engaging the light, agile Cordi ships. You simply can&#039;t bring them into your sights fast enough to cut down incoming fire to the point your heavier protection will make a difference. Overall, the -E is served better by its improvements than -W is.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wings of Dawn Ships]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=LSF_Hazel-D&amp;diff=36045</id>
		<title>LSF Hazel-D</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=LSF_Hazel-D&amp;diff=36045"/>
		<updated>2011-08-03T19:29:20Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoDArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:HazelD.png|450px]]|caption=LSF Hazel-D}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===[[Wings of Dawn]] Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Hazel is a heavy duty bomber, operating under LSF service since NC0112. Over the course of its operational life, it has received numerous refits and modifications and is currently in its fourth iteration. Through all the changes, though, the Hazel&#039;s mission has remained the same - to deliver a crippling load of secondary ordanance and clear areas of hostile forces rapidly.&lt;br /&gt;
&lt;br /&gt;
Unlike other LSF craft, the Hazel is plated with Ferro-Fibrous plating which is equally resistant to energy and kinetic weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;HBV1B&#039; Fusion Powerplant, output rated at 11412 kW&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum forward velocity: 58&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Yaw: 2.6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Pitch: 2.6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Hull armor strength rated at 4500&amp;lt;br&amp;gt;&lt;br /&gt;
6th Generation &#039;LoNF-700&#039; bomber shield generator, strength rated at 2200&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Spoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Hazel was a Gundam that appeared in the &#039;&#039;Advance of Zeta&#039;&#039; artbook.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = LSF &#039;&#039;Hazel-D&#039;&#039;&lt;br /&gt;
|type = Bomber&lt;br /&gt;
|manufacturer = IO Shipyards&lt;br /&gt;
|maneuverability = Poor&lt;br /&gt;
|max_velocity = 58 - 72&lt;br /&gt;
|max_ab_velocity = 110&lt;br /&gt;
|max_ab_duration = 15&lt;br /&gt;
|armor = Very Heavy Ferro-Fibrous&lt;br /&gt;
|hitpoints = 3500&lt;br /&gt;
|shields = 2200&lt;br /&gt;
|length = 43&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|missile_bank_1 = 180&lt;br /&gt;
|missile_bank_2 = 180&lt;br /&gt;
|missile_bank_3 = 260&lt;br /&gt;
|missile_bank_4 = 260&lt;br /&gt;
|countermeasures = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[VX-02b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Eon-17W]], [[VX-02a]], [[VX-02b]], [[VX-27s]], [[VX-153]], [[VX-89e]], [[VX-08]], [[VK-01N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 180&lt;br /&gt;
| [[HSMHS-15b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 180&lt;br /&gt;
| [[HSMHS-15b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 260&lt;br /&gt;
| [[FGT-3f]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 260&lt;br /&gt;
| [[FGT-3f]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=3| [[SMHS-15]], [[HEDR-3]], [[FGB-2]], [[AEM-6]], [[ASAM]], [[DRG-1LI]], [[CAS-9]], [[HSMHS-15b]], [[DASM-1]], [[MSM-99-D]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=3| [[SMHS-15]], [[HSMHS-15b]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd/4th&lt;br /&gt;
| colspan=3| [[HEDR-3]], [[FGB-2]], [[AEM-6]], [[ASAM]], [[DRG-1LI]], [[CAS-9]], [[FGT-3f]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Turrets&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[VX-02b]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| There&#039;s only one chance to fly the Hazel which is in M23 and only after you unlock it by completing M17 with a fast enough time. In terms of this ship behaves, it&#039;s very comparable to the [[GTB Medusa|Medusa]], it focuses most of its gungho firepower on its secondaries and much like the Medusa, it&#039;s essentially cannon fodder. It&#039;s lack of primary gunpoints makes it hard for a pilot to defend him/herself from attack, and the two laser turrets on it aren&#039;t too much of use. This issue comes full circle in the first mission of &#039;&#039;A Nordera Day&#039;&#039; where, without its escorts, the Hazels attacking can be destroyed with relative impunity. In short, if you&#039;re making a mission with Hazels involved, make sure it has adequate escort. It&#039;s a pure-bred bomber, and should be treated as such. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Hazel is much more strongly dependent on its armor for defense than it is on its shields. Most of your infighting with the capitals will be done with shields down or nearly so.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wings of Dawn Ships]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=LSF_Hazel-D&amp;diff=36044</id>
		<title>LSF Hazel-D</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=LSF_Hazel-D&amp;diff=36044"/>
		<updated>2011-08-03T19:29:10Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoDArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:HazelD.png|450px]]|caption=LSF Hazel-D}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===[[Wings of Dawn]] Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Hazel is a heavy duty bomber, operating under LSF service since NC0112. Over the course of its operational life, it has received numerous refits and modifications and is currently in its fourth iteration. Through all the changes, though, the Hazel&#039;s mission has remained the same - to deliver a crippling load of secondary ordanance and clear areas of hostile forces rapidly.&lt;br /&gt;
&lt;br /&gt;
Unlike other LSF craft, the Hazel is plated with Ferro-Fibrous plating which is equally resistant to energy and kinetic weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;HBV1B&#039; Fusion Powerplant, output rated at 11412 kW&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum forward velocity: 58&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Yaw: 2.6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
180-degree turn time Pitch: 2.6 seconds&amp;lt;br&amp;gt;&lt;br /&gt;
Hull armor strength rated at 4500&amp;lt;br&amp;gt;&lt;br /&gt;
6th Generation &#039;LoNF-700&#039; bomber shield generator, strength rated at 2200&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by &#039;&#039;&#039;Spoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Hazel was a Gundam that appeared in the &#039;&#039;Advance of Zeta&#039;&#039; artbook.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = LSF &#039;&#039;Hazel-D&#039;&#039;&lt;br /&gt;
|type = Bomber&lt;br /&gt;
|manufacturer = IO Shipyards&lt;br /&gt;
|maneuverability = Poor&lt;br /&gt;
|max_velocity = 58 - 72&lt;br /&gt;
|max_ab_velocity = 110&lt;br /&gt;
|max_ab_duration = 15&lt;br /&gt;
|armor = Very Heavy Ferro-Fibrous&lt;br /&gt;
|hitpoints = 3500&lt;br /&gt;
|shields = 2200&lt;br /&gt;
|length = 43&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|missile_bank_1 = 180&lt;br /&gt;
|missile_bank_2 = 180&lt;br /&gt;
|missile_bank_3 = 260&lt;br /&gt;
|missile_bank_4 = 260&lt;br /&gt;
|countermeasures = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[VX-02b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Eon-17W]], [[VX-02a]], [[VX-02b]], [[VX-27s]], [[VX-153]], [[VX-89e]], [[VX-08]], [[VK-01N]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 180&lt;br /&gt;
| [[HSMHS-15b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 180&lt;br /&gt;
| [[HSMHS-15b]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 260&lt;br /&gt;
| [[FGT-3f]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 260&lt;br /&gt;
| [[FGT-3f]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=3| [[SMHS-15]], [[HEDR-3]], [[FGB-2]], [[AEM-6]], [[ASAM]], [[DRG-1LI]], [[CAS-9]], [[HSMHS-15b]], [[DASM-1]], [[MSM-99-D]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=3| [[SMHS-15]], [[HSMHS-15b]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd/4th&lt;br /&gt;
| colspan=3| [[HEDR-3]], [[FGB-2]], [[AEM-6]], [[ASAM]], [[DRG-1LI]], [[CAS-9]], [[FGT-3f]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Turrets&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[VX-02b]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| There&#039;s only one chance to fly the Hazel which is in M23 and only after you unlock it by completing M17 with a fast enough time. In terms of this ship behaves, it&#039;s very comparable to the [[GTB Medusa|Medusa]], it focuses most of its gungho firepower on its secondaries and much like the Medusa, it&#039;s essentially cannon fodder. It&#039;s lack of primary gunpoints makes it hard for a pilot to defend him/herself from attack, and the two laser turrets on it aren&#039;t too much of use. This issue comes full circle in the first mission of &#039;&#039;A Nordera Day&#039;&#039; where, without its escorts, the Hazels attacking can be destroyed with relative impunity. In short, if you&#039;re making a mission with Hazels involved, make sure it has adequate escort. It&#039;s a pure-bred bomber, and should be treated as such. &lt;br /&gt;
&lt;br /&gt;
The Hazel is much more strongly dependent on its armor for defense than it is on its shields. Most of your infighting with the capitals will be done with shields down or nearly so.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wings of Dawn Ships]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Derek_Smart&amp;diff=35549</id>
		<title>Derek Smart</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Derek_Smart&amp;diff=35549"/>
		<updated>2011-07-13T06:37:35Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Is not and has not been true for some time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Derek Smart&#039;&#039;&#039; is an independent game developer and member of the [http://www.igda.org IGDA] (International Game Developers Association) from Ft. Lauderdale, Florida. Smart is mostly known for his self-produced BattleCruiser series.&lt;br /&gt;
&lt;br /&gt;
==The FreeSpace 3 issue==&lt;br /&gt;
In 2004 Smart considered bidding for the FreeSpace licence from [[Interplay]], with the goal of creating &#039;&#039;[[FreeSpace 3]]&#039;&#039;. When the news about his interest in the licence became publicly known in the FreeSpace community, Smart met with considerable opposition from the community and received little or no support. However, polls among the gaming public showed that the general, non-HLP customer base would acquire the game, regardless of Smart&#039;s involvement.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smart did expound on his stance and claimed that from a business perspective he can not merely continue on an already existing project and that he, by extension, was thus not interested in the opinion of the community. Mentioning his name on the unofficial FreeSpace fan site of [http://www.hard-light.net Hard Light Productions] is often met with derogatory statements.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Derek_Smart Wikipedia&#039;s Derek Smart article]&lt;br /&gt;
*[http://www.dereksmart.com Derek Smart&#039;s personal website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Real life]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=ETAK&amp;diff=32893</id>
		<title>ETAK</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=ETAK&amp;diff=32893"/>
		<updated>2011-01-01T13:26:41Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: This seems a little too definitive for something that&amp;#039;s totally speculation.  The direct quote is enough of a qualifier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ETAK.gif|thumb|right|500px|The ETAK device in operation]]&lt;br /&gt;
&#039;&#039;&#039;ETAK&#039;&#039;&#039; is a communications device which modulates quantum pulses to communicate with the [[Shivans]]. It was developed by [[Admiral Bosch]] using data from a defunct GTI ([[Galactic Terran Intelligence]]) project involving captured Shivan specimens. The name ETAK is short for &#039;&#039;&#039;Etamnanki&#039;&#039;&#039;, the tower that may have inspired the story of Babel.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
During the [[Battle of Deneb (2367)|Battle of Deneb]], a [[GTVA]] assault force detected several shielded cargo containers, the contents of which are believed to be related to ETAK. Initially suspecting it to be a weapon of mass destruction, they destroyed the cargo units in the area, ostensibly to disrupt Bosch&#039;s research. Later, scans were made of the [[NTF Iceni|&#039;&#039;Iceni&#039;&#039;]] by deep cover SOC operatives within the [[Neo-Terran Front]], though details of these scans were not immediately made clear.&lt;br /&gt;
&lt;br /&gt;
The Alliance later discovered the true nature of the ETAK project as a communications device after the &#039;&#039;Iceni&#039;&#039; was detected sending and receiving signals from a Shivan [[SC Rakshasa|&#039;&#039;Rakshasa&#039;&#039;]]-class cruiser, the SC &#039;&#039;Rephaim&#039;&#039;, in the nebula beyond [[Gamma Draconis]]. The Shivans later attacked and boarded the &#039;&#039;Iceni&#039;&#039;, killing most of the crew and taking Bosch and several of his crew away with them. The actual &#039;&#039;Iceni&#039;&#039; device was destroyed along with the ship itself when Bosch activated the vessel&#039;s self-destruct system, but specifications were provided to the GTVA by the few surviving crew members of the rebel command ship after they were extracted. It is unknown what the GTVA intends to do with that data.&lt;br /&gt;
&lt;br /&gt;
There is no significant canonical data on the device itself, its size, power or computing requirements, and range of transmission.&lt;br /&gt;
&lt;br /&gt;
==ETAK&#039;s Purpose==&lt;br /&gt;
&lt;br /&gt;
Communications and alliance with the Shivans were to be essential to Bosch&#039;s plans for [[Neo-Terra]], and ETAK was to be a central part of that alliance, allowing, for the first time, communications with the Shivans. As a result, ETAK was central to much of the NTF Rebellion and although initial contact was, in Bosch&#039;s words, &amp;quot;rudimentary and crude,&amp;quot; it served that purpose.&lt;br /&gt;
&lt;br /&gt;
==ETAK and Allied Command==&lt;br /&gt;
&lt;br /&gt;
There are many details in the main campaign which point to least some elements of GTVA command knowing of and supporting the ETAK project, despite Bosch&#039;s extraordinary efforts towards keeping it secret and destroying evidence of its existence. For example, cargo found near Bosch&#039;s [[NTF Boadicea|&#039;&#039;Boadicea&#039;&#039;]] base in Deneb, which Command believed was related to ETAK, was destroyed rather than captured and analyzed. Later, Bosch was allowed to escape the Deneb system when the blockade of the node was removed, and the [[53rd Hammerheads]] were given inaccurate coordinates while attempting to intercept and capture his command ship. Command also passed up several opportunities to destroy the &#039;&#039;Iceni&#039;&#039;, despite knowing its location, and even ordered pilots  of the Vasudan [[203rd Scorpions|203rd squadron]] not to engage the &#039;&#039;Iceni&#039;&#039; when it was discovered in the nebula communicated with the SC &#039;&#039;Rephaim&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No detail is given as to how the Alliance found out about ETAK. Indeed, it is never even openly admitted in the game, but interrogation of rebel prisoners revealed only that only the most senior members of the rebellion were ever given details of the ETAK project, suggesting that the Alliance had a source in the rebellion close to Bosch himself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technologies]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Beyond_the_Red_Line&amp;diff=31592</id>
		<title>Beyond the Red Line</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Beyond_the_Red_Line&amp;diff=31592"/>
		<updated>2010-11-09T01:03:35Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: And if Omniscaper doesn&amp;#039;t like it, he can change it himself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RScreen0013.jpg|thumb|right|480px|A Cylon Raider in an asteroid field.]]&lt;br /&gt;
{{BTRL}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Beyond the Red Line&#039;&#039;&#039;&#039;&#039; (BTRL or BtRL) is a standalone [[Total conversions|total conversion]] based on the popular Re-Imagined Battlestar Galactica series. It features a seminewtonian flight model. &lt;br /&gt;
&lt;br /&gt;
BTRL has released a playable demo of the game. It is designed mostly for the multiplayer though a short singleplayer campaign is included as well.&lt;br /&gt;
&lt;br /&gt;
The demo is available for download from [http://www.freespacemods.net/download.php?list.68 FreeSpaceMods.net], but there has been little sign of further development for over a year and the project is widely believed to be defunct.&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=31522</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=31522"/>
		<updated>2010-10-30T15:28:51Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: VCs: It&amp;#039;s not a blog. No talking about your feeeeeelings!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;UEFg &#039;&#039;Karuna&#039;&#039;&#039;&#039;&#039; is a fan-made [[Terrans|Terran]]-designed multi-role combat frigate used by the [[United Earth Federation]] in [[Blue Planet]]. The UEF utilises this class of warship very heavily, particularly as a standard warship deployed during the war with the [[GTVA]]. While the &#039;&#039;Karuna&#039;&#039; lacks heavy-hitting long-range weaponry, it is peppered with numerous turrets to engage warships effectively at medium and close range. The &#039;&#039;Karuna&#039;&#039; also has a small fighterbay, allowing it to launch fighters and/or bombers to escort or engage targets should additional reinforcements be unavailable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:UEFgKaruna.png|600px]]|caption=The UEFg &#039;&#039;Karuna&#039;&#039;}}&lt;br /&gt;
===Blue Planet: Age of Aquarius Tech Description===&lt;br /&gt;
The Karuna class frigate, a product of the orbital shipyards of Earth and Mars, is the backbone of the United Earth Navy. These versatile ships perform a variety of missions, including strike, escort, long range patrol and scouting. The incorporation of a launch bay for 12 light to medium fighters provides an added edge to its combat capability. It&#039;s simple but elegant design reflects its ingenuity despite the lack of advanced resources and construction facilities. The most noteworthy design concept is the utilisation of a rotating section, creating gravity for those aboard the vessel. This greatly reduces the need for power hungry gravity plating, and serves as a platform for the ships medium range sensor arrays giving them an outstanding field of view. It also acts as a centrifugal power generator that powers most of the secondary subsystems leaving the main reactors free to deliver more power to the engines, weapons and other primary subsystems. The Karuna&#039;s weapons array consists primarily of conventional pulse cannon, flak and missile batteries&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna class frigates are the backbone of the new Federation Navy and are the most versatile warships in the fleet. While smaller than the old Orion class destroyers, they are faster and pack a much greater punch. Armed with several point defence turrets, railguns and heavy missile batteries, they are a deadly threat to any ship that engages them in battle. Ideally suited to independent intrasystem duties, they have been instrumental in maintaining peace and order within Sol. As Solar military forces continue to move closer and closer towards a more generalised ship design, Karuna frigates are expected to serve the navy in their current capacity well into the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O&#039;s original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
The Karuna packs so many torpedoes that it can effectively saturate a target&#039;s point defenses, leaving no beams or pulse weapons available to fire at oncoming fighters or bombers. This is part of its tactical abilities - on its own, the Karuna lacks the firepower to stand toe-to-toe with most GTVA warships of comparable or greater size.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEFg &#039;&#039;Karuna&#039;&#039;&lt;br /&gt;
|type = Frigate&lt;br /&gt;
|manufacturer = Manadyne Designs&lt;br /&gt;
|max_velocity = 40&lt;br /&gt;
|hitpoints = 85 000&lt;br /&gt;
|length = 1295&lt;br /&gt;
|turrets = 29&lt;br /&gt;
|fighters = 12 fighters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Age of Aquarius&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;War in Heaven&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Mass Driver#Karuna&lt;br /&gt;
| 2&lt;br /&gt;
| Mass Driver#Karuna&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Gauss Cannon#Karuna&lt;br /&gt;
| 5&lt;br /&gt;
| Gauss Cannon#Karuna&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Apocalypse#Karuna&lt;br /&gt;
| 3&lt;br /&gt;
| Apocalypse#Karuna&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Point Defense Turret&lt;br /&gt;
| 11&lt;br /&gt;
| Point Defense Turret&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Burst Flak&lt;br /&gt;
| 8&lt;br /&gt;
| Burst Flak&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Aeolus&amp;diff=30925</id>
		<title>GTC Aeolus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Aeolus&amp;diff=30925"/>
		<updated>2010-09-02T09:13:02Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &amp;quot;Speculation about how powerful the given ship would be if its default armament weren&amp;#039;t what it is.&amp;quot; and &amp;quot;do not treat Veteran Comments like Myspace.&amp;quot; Sorry kids!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTC &#039;&#039;Aeolus&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] cruiser. It boasts more turrets in total than any other [[canon]] cruiser in the [[Freespace_2_Era_Craft|GTVA arsenal]]. Both the GTVA and the Neo-Terran Front use several of these vessels in &#039;&#039;[[FreeSpace 2]]&#039;&#039;, and the [[:Category:FreeSpace_2_Demo|FreeSpace 2 Demo]] places another in the hands of the GTVA. The &#039;&#039;FreeSpace 2&#039;&#039; tech description states that production was discontinued two years prior to [[the Second Shivan Incursion]], and only 24 were produced. However, the tech description was never made available to the player in the game, making its reliability debatable. In-game references warn of this ship&#039;s formidable anti-fighter weaponry.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtcaeolus-old.jpg]]|caption=The GTC Aeolus}}&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Aeolus was the ruler of the nation of Aeolia, and had the power to control the winds. He was supposed to live in an island in Southern Italy, now called &#039;&#039;Lipari&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Canon Ships===&lt;br /&gt;
22 of the 24 Aeolus cruisers are named. Over half of them are destroyed over the course of the FreeSpace 2 campaign, many on the side of the [[Neo-Terran Front]]. Named cruisers are:&lt;br /&gt;
&lt;br /&gt;
* GTC &#039;&#039;Adamant&#039;&#039; (destroyed)&lt;br /&gt;
* GTC &#039;&#039;Agrippa&#039;&#039;&lt;br /&gt;
* NTC &#039;&#039;Alexandria&#039;&#039; (destroyed)&lt;br /&gt;
* GTC &#039;&#039;Ascendant&#039;&#039; (simulated)&lt;br /&gt;
* GTC &#039;&#039;Ashaton&#039;&#039; (simulated)&lt;br /&gt;
* NTC &#039;&#039;Camisard&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Epigoni&#039;&#039; (destroyed)&lt;br /&gt;
* GTC &#039;&#039;Ertanax&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Hellespont&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Liberty&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Loyola&#039;&#039; (destroyed)&lt;br /&gt;
* GTC &#039;&#039;Malta&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Mylae&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Retribution&#039;&#039;&lt;br /&gt;
* NTC &#039;&#039;Righteous&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Saharan&#039;&#039; (destroyed)&lt;br /&gt;
* GTC &#039;&#039;Sparta&#039;&#039; (destroyed)&lt;br /&gt;
* GTC &#039;&#039;Stalwart&#039;&#039;&lt;br /&gt;
* GTC &#039;&#039;Templar&#039;&#039; (destroyed)&lt;br /&gt;
* GTC &#039;&#039;Vigilant&#039;&#039; (destroyed)&lt;br /&gt;
* NTC &#039;&#039;Vindication&#039;&#039;&lt;br /&gt;
* GTC &#039;&#039;Zanthar&#039;&#039; (simulated)&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|RNI Shipyards|N/A|30.0|N/A|N/A|38 000|N/A|272}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen|Small Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcaeolus.jpg]]|caption=The GTC Aeolus in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser2t-01.pof&lt;br /&gt;
:Textures: ctile1( /c), ctile2( /c), ctile3( c/), ctile4(a/b/c), ctile5( /c), tbody(2/A), carmA, damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: cruiser2t-01.pof&lt;br /&gt;
:Textures: Aeolus-HTL, Trition_HTL_Turrets, AeolusTurrets, Damage, Aeolus-HTL_debris, Doctile6A, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. Its anti-capital capability is good for a cruiser with two [[SGreen]]s; however, the mounting scheme, and the [[SGreen]] being the woefully inefficient piece of junk that it is, the Aeolus will make most warship kills by bathing them in flak fire. This is actually surprisingly effective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I&#039;m concerned only the [[GTCv Deimos|Deimos]] really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it&#039;s really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of [[Portal:FreeSpace 2|FreeSpace 2]] are cruel to the Aeolus and do not show its full potential. For example, in [[Clash of the Titans II]] all of the cruisers were severely damaged,  even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the [[GTC Leviathan]] has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. It is not. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn&#039;t sound like much, but one competently-flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus&#039; fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you&#039;ll notice that it only takes a wing or two of [[GTB Medusa|Medusas]] to kill this &#039;badass&#039; ship. The exact number depends on the difficulty level, as the bombers&#039; AI is better on higher difficulty.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have to disagree with the third comment. The Aeolus&#039;s small structure allows just about all flak guns to fire at one target. Despite AAA beams doing the most damage, 6 flak guns on one fighter will wear your shields down very quickly and tear through your hull even faster. Plus the Leviathan can only fire a one or two AAA beams at a fighter, depending on its position. The Aeolus, is the best cruiser to deal with fighter attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Similar to the [[Ravana]], this ship can fire through its own hull when using its SGreens. This can be observed when the Aeolus engages a Target that is off to one side.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=30924</id>
		<title>GTD Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=30924"/>
		<updated>2010-09-02T09:07:14Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: You wanna speculate, do it on the forums. Read the policy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hades&#039;&#039;&#039;&#039;&#039; was a warship of the class of the same name during and after the [[Great War]]. The &#039;&#039;Hades&#039;&#039; was an effort by [[Galactic Terran Intelligence|Galactic Terran Intelligence (GTI)]] to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] led to the [[Hades Rebellion]], during which the &#039;&#039;Hades&#039;&#039; was destroyed by two squadrons of GTA fighters and bombers and the GTC &#039;&#039;Orff&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades-old.jpg]]|caption=The GTD Hades}}&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Nothing much is known about the GTD Hades.  It seems to be the GTI&#039;s top project.  We believe the goal of the project&lt;br /&gt;
is to recreate the SD Lucifer.&lt;br /&gt;
&lt;br /&gt;
The GTD Hades should be considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI&#039;s activities. These reports have yet to be confirmed by government sources.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD &#039;&#039;Hades&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|800 000/400 000|N/A|3404}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades.jpg]]|caption=The GTD Hades in FS2_Open 3.6.10}}&lt;br /&gt;
&#039;&#039;&#039;Retail&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MediaVP 3.6.10&#039;&#039;&#039;:&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Has too many hitpoints. In [[Secrets Revealed]], standard practice is to hide in the &amp;quot;trench&amp;quot; halfway between fore and aft of this ship, and jam your keyboard&#039;s firing key down. I&#039;ve found, however, that this is not as effective in [[Portal:FreeSpace 2|FreeSpace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I&#039;ve seen an Orion take out a Hades with relative ease, although it took a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades is pretty capable in FS2. I&#039;ve seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades&#039; effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades&#039; subsystems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak.  In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it...  In an Athena.  I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only &#039;&#039;&#039;ONE&#039;&#039;&#039; engine subsystem ... and it&#039;s located at, of all places, the point where the destroyer&#039;s engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Hades]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Battle_of_Endor_Syndrome&amp;diff=28658</id>
		<title>Battle of Endor Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Battle_of_Endor_Syndrome&amp;diff=28658"/>
		<updated>2010-04-06T03:36:51Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Mobius added this some time ago and it was never justified, nor does it logically seem to follow. If somebody can cite sources, please do so and return it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What do we mean by a Battle of Endor mission?==&lt;br /&gt;
The [[Wikipedia:Battle of Endor|Battle of Endor]] (BoE) is a very important battle in the [[Wikipedia:Star Wars|&#039;&#039;Star Wars&#039;&#039;]] universe. This battle involved several dozen warships and hundreds of fighters on each side. If you ever hear somebody from the FreeSpace community mention a Battle of Endor-type mission, s/he is thinking about a mission which involves several warships (often big ones, corvettes and larger) battling each other across a space teeming with fighters. An old [[FRED and the Battle of Endor Syndrome|Volition Watch]] article advised FREDders not to create &amp;quot;BoE&amp;quot; missions. However, almost every major campaign released in the last three years features enjoyable Battle of Endor missions; the VWatch article condemned the type rather than the makers wrongly. It raised specific examples of errors common to BoE missions, but the errors are ones that bespeak poor design and attention to detail, not proper indictments of the type.&lt;br /&gt;
&lt;br /&gt;
However, this brings us to the key point regarding this type of mission. It is &#039;&#039;extremely unforgiving&#039;&#039; of designer inexperience, lack of attention to detail, and error. In a mission that features only a couple of cruisers and their fighter wings fighting it out, one can afford to make a few mistakes or to simply &amp;quot;gloss over&amp;quot; details; likely it won&#039;t be noticed.&lt;br /&gt;
&lt;br /&gt;
In a Battle of Endor-type mission, any mistake or overlooked detail will show up glaringly.&lt;br /&gt;
&lt;br /&gt;
==What are the problems with such missions?==&lt;br /&gt;
&lt;br /&gt;
*The FreeSpace engine: The Retail engine (not [[FreeSpace Open]]) has difficulty if there are too many objects in the mission, typically resulting in collision-detection failure and rendering primary weapons mostly useless. [[FreeSpace Open]] is much more permissive in this regard, but can still experience a noticeable slowdown in some cases. Generally, however, you should be reasonably safe as long as there are no asteroids involved.&lt;br /&gt;
&lt;br /&gt;
*Mission designer&#039;s nightmare: BoE missions are &#039;&#039;very hard to build well.&#039;&#039; If you are a precise and circumspecting mission designer, you will find making such missions terribly painful and nerve-wracking. Testing these missions is not the easiest thing to do, either. With lots of targets, a player can react lots of ways and prioritize them in odd fashions, or attempt to take on enemies that are not their problem. Building a BoE and getting it to behave consistently is not easy. Building one that looks good, with ships maneuvering and reacting to changing situations, and getting it to behave consistantly is even more daunting.  If it does work, the designer may be fighting the AI or ceding control of large parts of the action.  And this is &#039;&#039;before&#039;&#039; you involve Alpha 1 and attendant issues of difficulty and player skill.  &lt;br /&gt;
&lt;br /&gt;
==Why &#039;&#039;should&#039;&#039; I make such missions?==&lt;br /&gt;
Volition had to &amp;quot;dodge&amp;quot; making such missions several times over the course of FreeSpace and FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
The player participates in the epic [[Battle of Deneb]] depicted in the FreeSpace 2 intro through the missions [[Evangelist]] and [[Doomsday]], holding off the [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]] and SD &#039;&#039;Eva&#039;&#039; from [[Vasuda]]; it is instructive to consider how much more impressive that battle is in the FS2 intro, and how many more ships were involved. This seems a much more reasonable expression of how the battles &amp;quot;should&amp;quot; have played out considering what both sides had available and how important it was to them. In FreeSpace 2, [[High Noon]] and [[Bearbaiting]] are such missions; this is effectively make-or-break for the [[Galactic Terran-Vasudan Alliance|GTVA]], but they commit only a small number of fighter wings (four or five) and three capital craft when we know they had more than that available. (Karajorma&#039;s &amp;quot;Grizzly Bearbaiting&amp;quot; gives a reasonable impression of what Bearbaiting perhaps should have been.) Similarly, the events between Bearbaiting and High Noon, and there is in fact a time gap of at least several hours, encompass what would have qualified as a BoE. The original GTVA plan for taking down the &#039;&#039;[[SJ Sathanas|Sathanas]]&#039;&#039; with a multi-destroyer assault would probably have also counted as one, as would the version of [[Their Finest Hour]] that seems to have been originally intended.&lt;br /&gt;
&lt;br /&gt;
Volition had to avoid this, have the &#039;&#039;Aquitaine&#039;&#039; totally unescorted by friendly capital ships either of the two times it was bushwhacked by a Moloch, or have no more than two ships corvette-sized or up in the mission area, because they had to contend with the limits of contemporary computers. Computers have since advanced, and these missions could now have been built, or the &#039;&#039;Aquitaine&#039;&#039; could have yelled for backup from its fleet in Proving Grounds rather than run away. Above all else, this type of mission offers the opportunity to create a decisive battle that is not only decisive, but &#039;&#039;looks&#039;&#039; decisive and looks realistic.&lt;br /&gt;
&lt;br /&gt;
Similarly, missions of this sort offer the designer an excellent opportunity to demonstrate to the player that they are not doing all the heavy lifting on their own; there are other people out there fighting both for and against them. Combined with intelligent use of command briefs and a few additional missions that demonstrate the aftermath or the preliminaries to engagements, such missions can greatly help establish the feeling that the player is a part of a larger battle, not the fulcrum for all events in the war. &lt;br /&gt;
&lt;br /&gt;
Such missions when well-constructed also offers an excellent (and much harder to detect than other, more blatant ways of achieving this) opportunity to have the player&#039;s side get their collective head handed to them despite the presence of the player.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
Simply put, this is not something for a novice to attempt. It takes a lot of skill and attention to detail to build a large combat that will work. More difficult yet is attempting to build one where the player will actually have a noticeable impact on the outcome, if that is your intent.&lt;br /&gt;
&lt;br /&gt;
Some workarounds for these missions exist, such as Derelict&#039;s solution of having the player fight in a separate yet nearby action.&lt;br /&gt;
[[Category:FRED Mistakes]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Alcyone&amp;diff=27367</id>
		<title>GTC Alcyone</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Alcyone&amp;diff=27367"/>
		<updated>2009-12-27T15:28:08Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtcalcyone.jpg]]|caption=GTC Alcyone}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Alcyone&#039;&#039; is an upgrade of the older [[GTC Aeolus]] design with better anti-warship armaments and armor plating.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The Alcyone was brought into service by RNI following the retirement of the old Aeolus class. Sharing a very similar design, the Alcyone&#039;s standardised systems and cost-effective, modular hull improved on the Aeolus&#039; expensive and difficult to repair hardware which forced the GTVA to abandon its wider use. The Alcyone has a single forward medium beam cannon to engage warships, and is well armed against fighter attacks with multiple suppression cannons and missile turrets.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Alliance Standalone Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Inferno SCP Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Shrike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|GTVA|N/A|30.0|N/A|N/A|48000|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Inferno R1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;INFA SA&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;INF SCP&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GTVA Rapid Laser&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BomberKiller&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruiser Torpedo&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&lt;br /&gt;
{{comment|Like the Phobos, a joy to escort.  Incoming bombs rarely touch it. Unlike the Phobos, it won&#039;t kill hostiles, only defend itself well.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Ships]]&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Omega&amp;diff=27366</id>
		<title>EA Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Omega&amp;diff=27366"/>
		<updated>2009-12-27T15:22:47Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Fixing spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Omega}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:Omegastport.jpg]]|caption=The EA Omega-Class}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Following the Earth Minbari war, it was decided by the Earth Alliance Senate that funding for the Nova class would be suspended in favor of the new Omega class destroyer. Utilizing a similar hull design and adding a rotating habitation module, the Omega would be equipped with the very latest in weaponry including X-Ray Laser Beam technology. The Omega has been mass produced since 2249 and has become the mainstay of the EarthForce Navy.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Omega Class Destroyer bears it&#039;s main firepower on the bow and the stern of the ship. Powerfull hybrid-pulse/laser batteries protect the whole midship section from fighters and incoming missiles/torpedos. A quite deadly ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Omega&#039;s a bit poorly served by the nature of FS, as it&#039;s supposed to be able to switch between pulse and beam weapons as necessary on all its main battery turrets. The engine can&#039;t actually do this. The forward and aft beams are also fixed, meaning it doesn&#039;t have the coverage it really ought to have.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer (Heavy Cruiser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Earth Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy Capital&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 125000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1700 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| EA Heavy Pulse Cannon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| EA Heavy Pulse Cannon&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| EA X-Ray Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| EA X-Ray Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [Any capitalship weapons]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTD_Raynor&amp;diff=27280</id>
		<title>Talk:GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTD_Raynor&amp;diff=27280"/>
		<updated>2009-12-22T04:31:52Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the Raynor has been featured in many mods, should this article list all the tech descriptions and statistics of each mod that used it? - [[User:TopAce|TopAce]] 11:59, 10 August 2009 (UTC)&lt;br /&gt;
*Maybe we should just make different pages of the different types of Raynors used. - [[User:grunt minion22|grunt minion22]] 10:35am mideast, 10 August 2009.&lt;br /&gt;
*If people have enough interest you&#039;re welcome to add the stats for various mods. If you&#039;ll notice the Inferno-specific ships have tech descriptions and weapon loadouts for up to three different eras (INFR1, SCP and Alliance). I would recommend keeping everything on one page and simply adding the information to that page. [[User:Akalabeth|Akalabeth]] Very early in the morning (PST)&lt;br /&gt;
&lt;br /&gt;
==GTSD Paladin==&lt;br /&gt;
&lt;br /&gt;
Never heard of it. What is it? - [[User:Snail|Snail]] 07:50, 18 December 2009 (UTC)&lt;br /&gt;
*A reskin of a GTD Hecate found in [[Return to Sol]] campain mod for Retail Freespace 2. The reskin has a Blueish paintjob, and much more powerful. [[User:Grunt minion22|Grunt minion22]] 3:34pm, 18 December 2009&lt;br /&gt;
**Thanks for the clarification, but... Uh. It&#039;s not a very useful comment. - [[User:Snail|Snail]] 21:44, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More vet comment stuff==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is rarely much of a consolation to whoever it happens to be engaging, as the Raynor is essentially an Orion, or worse than an Orion(!) from any angle save aft.&amp;quot; I think this needs clarification. Is it &amp;quot;OMFG it&#039;s a Raynor, RUN!&amp;quot;-worse or &amp;quot;Meh, just a Raynor&amp;quot;-worse? [[User:The E|The E]] 07:47, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Raynor has a lot more firepower statistically, though it&#039;s limited fire arcs means that it can&#039;t really bring all of what is advertised to bear on well...anything. [[User:Droid803|Droid803]] 20:35, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s more to be a Star Destroyer from Star Wars, with the daggerish shape and beam firing angles going forward meaning that it tries to inflict most pain apon the victim in front of it. But like you said, if engaged from the sides, then its just a big WTF. If this is...&amp;quot;corrected&amp;quot;, then it could bring more firepower apon other targets, otherwise, its just a &amp;quot;Meh, just a Raynor&amp;quot; to most Capital ships. [[User:Grunt minion22|Grunt minion22]] 6:28pm 20 December 2009&lt;br /&gt;
&lt;br /&gt;
Context, The E. Context. The opening of the sentence makes it clear we&#039;re talking scarying. 3BGreens to any angle makes it worse than an Orion, and the Raynor can manage that with ease. [[User:Ngtm1r|Ngtm1r]] 04:30, 22 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTD_Raynor&amp;diff=27279</id>
		<title>Talk:GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTD_Raynor&amp;diff=27279"/>
		<updated>2009-12-22T04:30:55Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the Raynor has been featured in many mods, should this article list all the tech descriptions and statistics of each mod that used it? - [[User:TopAce|TopAce]] 11:59, 10 August 2009 (UTC)&lt;br /&gt;
*Maybe we should just make different pages of the different types of Raynors used. - [[User:grunt minion22|grunt minion22]] 10:35am mideast, 10 August 2009.&lt;br /&gt;
*If people have enough interest you&#039;re welcome to add the stats for various mods. If you&#039;ll notice the Inferno-specific ships have tech descriptions and weapon loadouts for up to three different eras (INFR1, SCP and Alliance). I would recommend keeping everything on one page and simply adding the information to that page. [[User:Akalabeth|Akalabeth]] Very early in the morning (PST)&lt;br /&gt;
&lt;br /&gt;
==GTSD Paladin==&lt;br /&gt;
&lt;br /&gt;
Never heard of it. What is it? - [[User:Snail|Snail]] 07:50, 18 December 2009 (UTC)&lt;br /&gt;
*A reskin of a GTD Hecate found in [[Return to Sol]] campain mod for Retail Freespace 2. The reskin has a Blueish paintjob, and much more powerful. [[User:Grunt minion22|Grunt minion22]] 3:34pm, 18 December 2009&lt;br /&gt;
**Thanks for the clarification, but... Uh. It&#039;s not a very useful comment. - [[User:Snail|Snail]] 21:44, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More vet comment stuff==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is rarely much of a consolation to whoever it happens to be engaging, as the Raynor is essentially an Orion, or worse than an Orion(!) from any angle save aft.&amp;quot; I think this needs clarification. Is it &amp;quot;OMFG it&#039;s a Raynor, RUN!&amp;quot;-worse or &amp;quot;Meh, just a Raynor&amp;quot;-worse? [[User:The E|The E]] 07:47, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Raynor has a lot more firepower statistically, though it&#039;s limited fire arcs means that it can&#039;t really bring all of what is advertised to bear on well...anything. [[User:Droid803|Droid803]] 20:35, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s more to be a Star Destroyer from Star Wars, with the daggerish shape and beam firing angles going forward meaning that it tries to inflict most pain apon the victim in front of it. But like you said, if engaged from the sides, then its just a big WTF. If this is...&amp;quot;corrected&amp;quot;, then it could bring more firepower apon other targets, otherwise, its just a &amp;quot;Meh, just a Raynor&amp;quot; to most Capital ships. [[User:Grunt minion22|Grunt minion22]] 6:28pm 20 December 2009&lt;br /&gt;
&lt;br /&gt;
Context, The E. Context. The opening of the sentence makes it clear we&#039;re talking scarying. [[User:Ngtm1r|Ngtm1r]] 04:30, 22 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTD_Raynor&amp;diff=27278</id>
		<title>Talk:GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTD_Raynor&amp;diff=27278"/>
		<updated>2009-12-22T04:30:22Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the Raynor has been featured in many mods, should this article list all the tech descriptions and statistics of each mod that used it? - [[User:TopAce|TopAce]] 11:59, 10 August 2009 (UTC)&lt;br /&gt;
*Maybe we should just make different pages of the different types of Raynors used. - [[User:grunt minion22|grunt minion22]] 10:35am mideast, 10 August 2009.&lt;br /&gt;
*If people have enough interest you&#039;re welcome to add the stats for various mods. If you&#039;ll notice the Inferno-specific ships have tech descriptions and weapon loadouts for up to three different eras (INFR1, SCP and Alliance). I would recommend keeping everything on one page and simply adding the information to that page. [[User:Akalabeth|Akalabeth]] Very early in the morning (PST)&lt;br /&gt;
&lt;br /&gt;
==GTSD Paladin==&lt;br /&gt;
&lt;br /&gt;
Never heard of it. What is it? - [[User:Snail|Snail]] 07:50, 18 December 2009 (UTC)&lt;br /&gt;
*A reskin of a GTD Hecate found in [[Return to Sol]] campain mod for Retail Freespace 2. The reskin has a Blueish paintjob, and much more powerful. [[User:Grunt minion22|Grunt minion22]] 3:34pm, 18 December 2009&lt;br /&gt;
**Thanks for the clarification, but... Uh. It&#039;s not a very useful comment. - [[User:Snail|Snail]] 21:44, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More vet comment stuff==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is rarely much of a consolation to whoever it happens to be engaging, as the Raynor is essentially an Orion, or worse than an Orion(!) from any angle save aft.&amp;quot; I think this needs clarification. Is it &amp;quot;OMFG it&#039;s a Raynor, RUN!&amp;quot;-worse or &amp;quot;Meh, just a Raynor&amp;quot;-worse? [[User:The E|The E]] 07:47, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Raynor has a lot more firepower statistically, though it&#039;s limited fire arcs means that it can&#039;t really bring all of what is advertised to bear on well...anything. [[User:Droid803|Droid803]] 20:35, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s more to be a Star Destroyer from Star Wars, with the daggerish shape and beam firing angles going forward meaning that it tries to inflict most pain apon the victim in front of it. But like you said, if engaged from the sides, then its just a big WTF. If this is...&amp;quot;corrected&amp;quot;, then it could bring more firepower apon other targets, otherwise, its just a &amp;quot;Meh, just a Raynor&amp;quot; to most Capital ships. [[User:Grunt minion22|Grunt minion22]] 6:28pm 20 December 2009&lt;br /&gt;
&lt;br /&gt;
Context, The E. Context. [[User:Ngtm1r|Ngtm1r]] 04:30, 22 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Raynor&amp;diff=27235</id>
		<title>GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Raynor&amp;diff=27235"/>
		<updated>2009-12-20T07:25:02Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTD &#039;&#039;&#039;Raynor&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtdraynor.jpg]]|caption=GTD Raynor}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Raynor&#039;&#039;&#039;&#039;&#039; is a widely used fan-mde destroyer. Over the years, the Raynor was reskinned and retabled several times.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Designed to more adequately hold its own against Shivan ships first enountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship&#039;s main firepower across most of the ship&#039;s length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wings, and has a significantly smaller hanger bay as a result.  At present, Raynor class vessles generally operate in conjunction with a Hecate destroyer, with the Hecate providing a large fighterbase and the Raynor providing heavy fire support; however, Raynor class vessles have been effectively deployed alone, and can hold their own against all but the most relentless enemy attack.  The GTD Raynor measures over three kilometers in length, and has an onboard crew compliment of 12,000 men and women.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
At nearly three kilometres long, the Raynor is one of the largest ships in the Alliance fleet. Several heavy beam cannons and long-range torpedo launchers are placed around her hull, and she is equipped with the most advanced electronics and armour technology the GTVA can afford. The GTD Orestes is a superb example of this class, serving as the flagship of the 14th battlegroup.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;CODEDOG NG&#039;&#039;&#039;, &#039;&#039;&#039;Lt.Narol&#039;&#039;&#039;, &#039;&#039;&#039;StratComm&#039;&#039;&#039;, &#039;&#039;&#039;mikhael&#039;&#039;&#039;&lt;br /&gt;
*HTL model by &#039;&#039;&#039;StratComm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 505 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 7 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 140 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: AoA&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerPulse&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eos&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BBlue&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HBlue&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The stock Raynor has a lot of firepower, but it&#039;s not all pointing in one direction. This is rarely much of a consolation to whoever it happens to be engaging, as the Raynor is essentially an Orion, or worse than an Orion(!) from any angle save aft.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.215&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Raynor&amp;diff=27233</id>
		<title>GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Raynor&amp;diff=27233"/>
		<updated>2009-12-20T07:24:05Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTD &#039;&#039;&#039;Raynor&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtdraynor.jpg]]|caption=GTD Raynor}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Raynor&#039;&#039;&#039;&#039;&#039; is a widely used fan-mde destroyer. Over the years, the Raynor was reskinned and retabled several times.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Designed to more adequately hold its own against Shivan ships first enountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship&#039;s main firepower across most of the ship&#039;s length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wings, and has a significantly smaller hanger bay as a result.  At present, Raynor class vessles generally operate in conjunction with a Hecate destroyer, with the Hecate providing a large fighterbase and the Raynor providing heavy fire support; however, Raynor class vessles have been effectively deployed alone, and can hold their own against all but the most relentless enemy attack.  The GTD Raynor measures over three kilometers in length, and has an onboard crew compliment of 12,000 men and women.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
At nearly three kilometres long, the Raynor is one of the largest ships in the Alliance fleet. Several heavy beam cannons and long-range torpedo launchers are placed around her hull, and she is equipped with the most advanced electronics and armour technology the GTVA can afford. The GTD Orestes is a superb example of this class, serving as the flagship of the 14th battlegroup.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;CODEDOG NG&#039;&#039;&#039;, &#039;&#039;&#039;Lt.Narol&#039;&#039;&#039;, &#039;&#039;&#039;StratComm&#039;&#039;&#039;, &#039;&#039;&#039;mikhael&#039;&#039;&#039;&lt;br /&gt;
*HTL model by &#039;&#039;&#039;StratComm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 505 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 7 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 140 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: AoA&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerPulse&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eos&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BBlue&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HBlue&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&amp;quot;The stock Raynor has a lot of firepower, but it&#039;s not all pointing in one direction. This is rarely much of a consolation to whoever it happens to be engaging, as the Raynor is essentially an Orion, or worse than an Orion(!) from any angle save aft.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.215&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Raynor&amp;diff=27231</id>
		<title>GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Raynor&amp;diff=27231"/>
		<updated>2009-12-20T07:21:41Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Not a blog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTD &#039;&#039;&#039;Raynor&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtdraynor.jpg]]|caption=GTD Raynor}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Raynor&#039;&#039;&#039;&#039;&#039; is a widely used fan-mde destroyer. Over the years, the Raynor was reskinned and retabled several times.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Designed to more adequately hold its own against Shivan ships first enountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship&#039;s main firepower across most of the ship&#039;s length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wings, and has a significantly smaller hanger bay as a result.  At present, Raynor class vessles generally operate in conjunction with a Hecate destroyer, with the Hecate providing a large fighterbase and the Raynor providing heavy fire support; however, Raynor class vessles have been effectively deployed alone, and can hold their own against all but the most relentless enemy attack.  The GTD Raynor measures over three kilometers in length, and has an onboard crew compliment of 12,000 men and women.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
At nearly three kilometres long, the Raynor is one of the largest ships in the Alliance fleet. Several heavy beam cannons and long-range torpedo launchers are placed around her hull, and she is equipped with the most advanced electronics and armour technology the GTVA can afford. The GTD Orestes is a superb example of this class, serving as the flagship of the 14th battlegroup.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;CODEDOG NG&#039;&#039;&#039;, &#039;&#039;&#039;Lt.Narol&#039;&#039;&#039;, &#039;&#039;&#039;StratComm&#039;&#039;&#039;, &#039;&#039;&#039;mikhael&#039;&#039;&#039;&lt;br /&gt;
*HTL model by &#039;&#039;&#039;StratComm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 505 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 7 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 140 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: AoA&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerPulse&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eos&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BBlue&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HBlue&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&amp;quot;The stock Raynor has a lot of firepower, but it&#039;s not all pointing in one direction. This is rarely much of a consolation to whoever it happens to be engaging, as the Raynor is essentially an Orion on steriods from any angle save aft.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.215&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Ancients&amp;diff=27223</id>
		<title>Talk:Ancients</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Ancients&amp;diff=27223"/>
		<updated>2009-12-20T07:14:27Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;though comments by Volition developers state that the Ancients were no more than a few decades ahead of the GTA and PVN at the time of Freespace 1, except in the area of subspace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Who and when was this said? [[User:Snail|Snail]] 16:27, 16 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to know too, just like whole &amp;quot;the Shivans are a symptom of a bigger problem&amp;quot; comment. Some old forum member might know. If you really want to find out then start an HLP thread. Noone reads talk pages. [[User:Mustang19|Mustang19]] 08:15, 19 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==eh?==&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Vasuda Prime is a hostile desert planet, implying that the Shivans had bombarded it when the Ancients inhabited it as they did in FS1 (which rendered Vasuda Prime &amp;quot;uninhabitable&amp;quot;). This implies the &amp;quot;nine cities of Troy&amp;quot; cycle that Bosch talked about in Monologue 1, with the Vasudans being the latest incarnation of the Ancients.&#039;&#039;&lt;br /&gt;
This was never alluded to or even mentioned in FreeSpace canon ever. - [[User:Snail|Snail]] 22:08, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::This is true, but IIRC the FS Reference Bible makes a throwaway reference to the Vasudans being possibly uplifted. That&#039;s probably worth a mention. [[User:Ngtm1r|Ngtm1r]] 07:14, 20 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27113</id>
		<title>Talk:Parliamentary Vasudan Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27113"/>
		<updated>2009-12-12T23:26:39Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canonicity of Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The capital of the PVE was Vasuda Prime until it was devastated by SD Lucifer in 2335. &#039;&#039;Afterwards, the capital was moved to Aldebaran.&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Source? - [[User:Snail|Snail]] 11:58, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:AFAIK, the capital of the GTVA Vasudans is &#039;&#039;still&#039;&#039; Vasuda Prime, so it seems unlikely... [[User:Ngtm1r|Ngtm1r]] 00:42, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s one of those obscure bits of community trivia, like the naming of the GTD Legion.  One of the Volition employees apparently said so, as related by Zarathud in his [http://web.archive.org/web/20020111040744/archives.volitionwatch.com/fs1/review/display.php3?MissID=117 review] for The Destiny of Peace.  The problem is that the only places where Volition employees commented regularly were the [[VBB]] and the [[FDL]], both of which are no longer online. - [[User:Goober5000|Goober5000]] 14:53, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Previous Speculative Section==&lt;br /&gt;
&lt;br /&gt;
The speculative section is also contradictory to canon in several places. I will nuke it if nobody objects. - [[User:Snail|Snail]] 06:00, 18 July 2008 (CDT)&lt;br /&gt;
*Is it a TVWP-specific edit or a random &amp;quot;I think this happened&amp;quot; edit? If it&#039;s the former, it should be stated that &amp;quot;This section is based on the Terran-Vasudan War Project.&amp;quot; Otherwise nuke it. The GTA article also has a similar section, perhaps that should be revised to deleted, too. - [[User:TopAce|TopAce]] 06:06, 18 July 2008 (CDT)&lt;br /&gt;
**Doesn&#039;t look like it&#039;s TVWP to me, it was added since the beginning by some random guest guy. [[User:Snail|Snail]] 06:26, 18 July 2008 (CDT)&lt;br /&gt;
***Removed. - [[User:TopAce|TopAce]] 06:36, 18 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Info: This is a Social Experiment==&lt;br /&gt;
&lt;br /&gt;
*I have added a large chunk of non-canon information to the article, which I have clearly made up. However it is clearly marked. Do you find this acceptable? (note that the addition follows non-canon guidelines strictly) - [[User:Snail|Snail]] 20:38, 2 April 2009 (UTC)&lt;br /&gt;
**It&#039;s interesting. I&#039;d suggest to add two sections, &amp;quot;Canon&amp;quot; and &amp;quot;Non-canon&amp;quot;(or &amp;quot;Description&amp;quot; and &amp;quot;Non-canon&amp;quot;) to emphasize the fact that the current parts of the page should be separated. Other than that, good job - it&#039;d be nice to have several non-canon parts for each campaign showing original aspects of the PVE. Needless to say that TVWP&#039;s part will probably be the longest one. --- [[User:Mobius|Mobius]]&lt;br /&gt;
***TBH I agreed with Wanderer&#039;s idea of creating a subpage for non-canon stuff. Would add a lot of clarity to the Wiki. Not only that, but it&#039;d be a place to add even more non-canon data without being obstructive. In that way we could have a whole load of non-canon subpages which could become a repository for all user-made campaigns - Without distracting from the canon info (which was my main annoyance about the issue). - [[User:Snail|Snail]] 21:48, 2 April 2009 (UTC)&lt;br /&gt;
****It may work as long as either versions are properly linked throughout the Wiki. --- [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
==Canonicity of Ambassadors==&lt;br /&gt;
Somebody cite a freaking source, please? You have three days. [[User:Ngtm1r|Ngtm1r]] 13:34, 9 December 2009 (UTC)&lt;br /&gt;
:&#039;&#039;The Vasudan government is parliamentary in nature, but is presided over by the Imperial family and the Ambassadors, who are quasi-royal go-betweens for the Parliament and the Imperium.&#039;&#039;&lt;br /&gt;
:FreeSpace Species tech description for Vasudans. That&#039;s your freaking source. Lay off, seriously, your whole &amp;quot;old grumpy community member&amp;quot; image is starting to get old. - [[User:Snail|Snail]] 18:22, 9 December 2009 (UTC)&lt;br /&gt;
Hush, you young whippersnapper. [[User:Ngtm1r|Ngtm1r]] 01:16, 11 December 2009 (UTC)&lt;br /&gt;
:RAAAAAAAAAAAAAGE - [[User:Snail|Snail]] 18:30, 11 December 2009 (UTC)&lt;br /&gt;
::Sounds like an energy drink now. [[User:Ngtm1r|Ngtm1r]] 23:26, 12 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27062</id>
		<title>Talk:Parliamentary Vasudan Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27062"/>
		<updated>2009-12-11T01:16:02Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Canonicity of Ambassadors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canonicity of Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The capital of the PVE was Vasuda Prime until it was devastated by SD Lucifer in 2335. &#039;&#039;Afterwards, the capital was moved to Aldebaran.&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Source? - [[User:Snail|Snail]] 11:58, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:AFAIK, the capital of the GTVA Vasudans is &#039;&#039;still&#039;&#039; Vasuda Prime, so it seems unlikely... [[User:Ngtm1r|Ngtm1r]] 00:42, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s one of those obscure bits of community trivia, like the naming of the GTD Legion.  One of the Volition employees apparently said so, as related by Zarathud in his [http://web.archive.org/web/20020111040744/archives.volitionwatch.com/fs1/review/display.php3?MissID=117 review] for The Destiny of Peace.  The problem is that the only places where Volition employees commented regularly were the [[VBB]] and the [[FDL]], both of which are no longer online. - [[User:Goober5000|Goober5000]] 14:53, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Previous Speculative Section==&lt;br /&gt;
&lt;br /&gt;
The speculative section is also contradictory to canon in several places. I will nuke it if nobody objects. - [[User:Snail|Snail]] 06:00, 18 July 2008 (CDT)&lt;br /&gt;
*Is it a TVWP-specific edit or a random &amp;quot;I think this happened&amp;quot; edit? If it&#039;s the former, it should be stated that &amp;quot;This section is based on the Terran-Vasudan War Project.&amp;quot; Otherwise nuke it. The GTA article also has a similar section, perhaps that should be revised to deleted, too. - [[User:TopAce|TopAce]] 06:06, 18 July 2008 (CDT)&lt;br /&gt;
**Doesn&#039;t look like it&#039;s TVWP to me, it was added since the beginning by some random guest guy. [[User:Snail|Snail]] 06:26, 18 July 2008 (CDT)&lt;br /&gt;
***Removed. - [[User:TopAce|TopAce]] 06:36, 18 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Info: This is a Social Experiment==&lt;br /&gt;
&lt;br /&gt;
*I have added a large chunk of non-canon information to the article, which I have clearly made up. However it is clearly marked. Do you find this acceptable? (note that the addition follows non-canon guidelines strictly) - [[User:Snail|Snail]] 20:38, 2 April 2009 (UTC)&lt;br /&gt;
**It&#039;s interesting. I&#039;d suggest to add two sections, &amp;quot;Canon&amp;quot; and &amp;quot;Non-canon&amp;quot;(or &amp;quot;Description&amp;quot; and &amp;quot;Non-canon&amp;quot;) to emphasize the fact that the current parts of the page should be separated. Other than that, good job - it&#039;d be nice to have several non-canon parts for each campaign showing original aspects of the PVE. Needless to say that TVWP&#039;s part will probably be the longest one. --- [[User:Mobius|Mobius]]&lt;br /&gt;
***TBH I agreed with Wanderer&#039;s idea of creating a subpage for non-canon stuff. Would add a lot of clarity to the Wiki. Not only that, but it&#039;d be a place to add even more non-canon data without being obstructive. In that way we could have a whole load of non-canon subpages which could become a repository for all user-made campaigns - Without distracting from the canon info (which was my main annoyance about the issue). - [[User:Snail|Snail]] 21:48, 2 April 2009 (UTC)&lt;br /&gt;
****It may work as long as either versions are properly linked throughout the Wiki. --- [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
==Canonicity of Ambassadors==&lt;br /&gt;
Somebody cite a freaking source, please? You have three days. [[User:Ngtm1r|Ngtm1r]] 13:34, 9 December 2009 (UTC)&lt;br /&gt;
:&#039;&#039;The Vasudan government is parliamentary in nature, but is presided over by the Imperial family and the Ambassadors, who are quasi-royal go-betweens for the Parliament and the Imperium.&#039;&#039;&lt;br /&gt;
:FreeSpace Species tech description for Vasudans. That&#039;s your freaking source. Lay off, seriously, your whole &amp;quot;old grumpy community member&amp;quot; image is starting to get old. - [[User:Snail|Snail]] 18:22, 9 December 2009 (UTC)&lt;br /&gt;
Hush, you young whippersnapper. [[User:Ngtm1r|Ngtm1r]] 01:16, 11 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27051</id>
		<title>Talk:Parliamentary Vasudan Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27051"/>
		<updated>2009-12-09T13:34:26Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canonicity of Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The capital of the PVE was Vasuda Prime until it was devastated by SD Lucifer in 2335. &#039;&#039;Afterwards, the capital was moved to Aldebaran.&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Source? - [[User:Snail|Snail]] 11:58, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:AFAIK, the capital of the GTVA Vasudans is &#039;&#039;still&#039;&#039; Vasuda Prime, so it seems unlikely... [[User:Ngtm1r|Ngtm1r]] 00:42, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s one of those obscure bits of community trivia, like the naming of the GTD Legion.  One of the Volition employees apparently said so, as related by Zarathud in his [http://web.archive.org/web/20020111040744/archives.volitionwatch.com/fs1/review/display.php3?MissID=117 review] for The Destiny of Peace.  The problem is that the only places where Volition employees commented regularly were the [[VBB]] and the [[FDL]], both of which are no longer online. - [[User:Goober5000|Goober5000]] 14:53, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Previous Speculative Section==&lt;br /&gt;
&lt;br /&gt;
The speculative section is also contradictory to canon in several places. I will nuke it if nobody objects. - [[User:Snail|Snail]] 06:00, 18 July 2008 (CDT)&lt;br /&gt;
*Is it a TVWP-specific edit or a random &amp;quot;I think this happened&amp;quot; edit? If it&#039;s the former, it should be stated that &amp;quot;This section is based on the Terran-Vasudan War Project.&amp;quot; Otherwise nuke it. The GTA article also has a similar section, perhaps that should be revised to deleted, too. - [[User:TopAce|TopAce]] 06:06, 18 July 2008 (CDT)&lt;br /&gt;
**Doesn&#039;t look like it&#039;s TVWP to me, it was added since the beginning by some random guest guy. [[User:Snail|Snail]] 06:26, 18 July 2008 (CDT)&lt;br /&gt;
***Removed. - [[User:TopAce|TopAce]] 06:36, 18 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Info: This is a Social Experiment==&lt;br /&gt;
&lt;br /&gt;
*I have added a large chunk of non-canon information to the article, which I have clearly made up. However it is clearly marked. Do you find this acceptable? (note that the addition follows non-canon guidelines strictly) - [[User:Snail|Snail]] 20:38, 2 April 2009 (UTC)&lt;br /&gt;
**It&#039;s interesting. I&#039;d suggest to add two sections, &amp;quot;Canon&amp;quot; and &amp;quot;Non-canon&amp;quot;(or &amp;quot;Description&amp;quot; and &amp;quot;Non-canon&amp;quot;) to emphasize the fact that the current parts of the page should be separated. Other than that, good job - it&#039;d be nice to have several non-canon parts for each campaign showing original aspects of the PVE. Needless to say that TVWP&#039;s part will probably be the longest one. --- [[User:Mobius|Mobius]]&lt;br /&gt;
***TBH I agreed with Wanderer&#039;s idea of creating a subpage for non-canon stuff. Would add a lot of clarity to the Wiki. Not only that, but it&#039;d be a place to add even more non-canon data without being obstructive. In that way we could have a whole load of non-canon subpages which could become a repository for all user-made campaigns - Without distracting from the canon info (which was my main annoyance about the issue). - [[User:Snail|Snail]] 21:48, 2 April 2009 (UTC)&lt;br /&gt;
****It may work as long as either versions are properly linked throughout the Wiki. --- [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
==Canonicity of Ambassadors==&lt;br /&gt;
Somebody cite a freaking source, please? You have three days. [[User:Ngtm1r|Ngtm1r]] 13:34, 9 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27050</id>
		<title>Talk:Parliamentary Vasudan Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27050"/>
		<updated>2009-12-09T13:34:07Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canonicity of Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The capital of the PVE was Vasuda Prime until it was devastated by SD Lucifer in 2335. &#039;&#039;Afterwards, the capital was moved to Aldebaran.&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Source? - [[User:Snail|Snail]] 11:58, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:AFAIK, the capital of the GTVA Vasudans is &#039;&#039;still&#039;&#039; Vasuda Prime, so it seems unlikely... [[User:Ngtm1r|Ngtm1r]] 00:42, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s one of those obscure bits of community trivia, like the naming of the GTD Legion.  One of the Volition employees apparently said so, as related by Zarathud in his [http://web.archive.org/web/20020111040744/archives.volitionwatch.com/fs1/review/display.php3?MissID=117 review] for The Destiny of Peace.  The problem is that the only places where Volition employees commented regularly were the [[VBB]] and the [[FDL]], both of which are no longer online. - [[User:Goober5000|Goober5000]] 14:53, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Previous Speculative Section==&lt;br /&gt;
&lt;br /&gt;
The speculative section is also contradictory to canon in several places. I will nuke it if nobody objects. - [[User:Snail|Snail]] 06:00, 18 July 2008 (CDT)&lt;br /&gt;
*Is it a TVWP-specific edit or a random &amp;quot;I think this happened&amp;quot; edit? If it&#039;s the former, it should be stated that &amp;quot;This section is based on the Terran-Vasudan War Project.&amp;quot; Otherwise nuke it. The GTA article also has a similar section, perhaps that should be revised to deleted, too. - [[User:TopAce|TopAce]] 06:06, 18 July 2008 (CDT)&lt;br /&gt;
**Doesn&#039;t look like it&#039;s TVWP to me, it was added since the beginning by some random guest guy. [[User:Snail|Snail]] 06:26, 18 July 2008 (CDT)&lt;br /&gt;
***Removed. - [[User:TopAce|TopAce]] 06:36, 18 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Info: This is a Social Experiment==&lt;br /&gt;
&lt;br /&gt;
*I have added a large chunk of non-canon information to the article, which I have clearly made up. However it is clearly marked. Do you find this acceptable? (note that the addition follows non-canon guidelines strictly) - [[User:Snail|Snail]] 20:38, 2 April 2009 (UTC)&lt;br /&gt;
**It&#039;s interesting. I&#039;d suggest to add two sections, &amp;quot;Canon&amp;quot; and &amp;quot;Non-canon&amp;quot;(or &amp;quot;Description&amp;quot; and &amp;quot;Non-canon&amp;quot;) to emphasize the fact that the current parts of the page should be separated. Other than that, good job - it&#039;d be nice to have several non-canon parts for each campaign showing original aspects of the PVE. Needless to say that TVWP&#039;s part will probably be the longest one. --- [[User:Mobius|Mobius]]&lt;br /&gt;
***TBH I agreed with Wanderer&#039;s idea of creating a subpage for non-canon stuff. Would add a lot of clarity to the Wiki. Not only that, but it&#039;d be a place to add even more non-canon data without being obstructive. In that way we could have a whole load of non-canon subpages which could become a repository for all user-made campaigns - Without distracting from the canon info (which was my main annoyance about the issue). - [[User:Snail|Snail]] 21:48, 2 April 2009 (UTC)&lt;br /&gt;
****It may work as long as either versions are properly linked throughout the Wiki. --- [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
==Canonicity of Ambassadors==&lt;br /&gt;
Somebody cite a freaking source, please? [[User:Ngtm1r|Ngtm1r]] 13:34, 9 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27049</id>
		<title>Talk:Parliamentary Vasudan Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=27049"/>
		<updated>2009-12-09T13:34:00Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canonicity of Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The capital of the PVE was Vasuda Prime until it was devastated by SD Lucifer in 2335. &#039;&#039;Afterwards, the capital was moved to Aldebaran.&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Source? - [[User:Snail|Snail]] 11:58, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:AFAIK, the capital of the GTVA Vasudans is &#039;&#039;still&#039;&#039; Vasuda Prime, so it seems unlikely... [[User:Ngtm1r|Ngtm1r]] 00:42, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It&#039;s one of those obscure bits of community trivia, like the naming of the GTD Legion.  One of the Volition employees apparently said so, as related by Zarathud in his [http://web.archive.org/web/20020111040744/archives.volitionwatch.com/fs1/review/display.php3?MissID=117 review] for The Destiny of Peace.  The problem is that the only places where Volition employees commented regularly were the [[VBB]] and the [[FDL]], both of which are no longer online. - [[User:Goober5000|Goober5000]] 14:53, 7 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Previous Speculative Section==&lt;br /&gt;
&lt;br /&gt;
The speculative section is also contradictory to canon in several places. I will nuke it if nobody objects. - [[User:Snail|Snail]] 06:00, 18 July 2008 (CDT)&lt;br /&gt;
*Is it a TVWP-specific edit or a random &amp;quot;I think this happened&amp;quot; edit? If it&#039;s the former, it should be stated that &amp;quot;This section is based on the Terran-Vasudan War Project.&amp;quot; Otherwise nuke it. The GTA article also has a similar section, perhaps that should be revised to deleted, too. - [[User:TopAce|TopAce]] 06:06, 18 July 2008 (CDT)&lt;br /&gt;
**Doesn&#039;t look like it&#039;s TVWP to me, it was added since the beginning by some random guest guy. [[User:Snail|Snail]] 06:26, 18 July 2008 (CDT)&lt;br /&gt;
***Removed. - [[User:TopAce|TopAce]] 06:36, 18 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Info: This is a Social Experiment==&lt;br /&gt;
&lt;br /&gt;
*I have added a large chunk of non-canon information to the article, which I have clearly made up. However it is clearly marked. Do you find this acceptable? (note that the addition follows non-canon guidelines strictly) - [[User:Snail|Snail]] 20:38, 2 April 2009 (UTC)&lt;br /&gt;
**It&#039;s interesting. I&#039;d suggest to add two sections, &amp;quot;Canon&amp;quot; and &amp;quot;Non-canon&amp;quot;(or &amp;quot;Description&amp;quot; and &amp;quot;Non-canon&amp;quot;) to emphasize the fact that the current parts of the page should be separated. Other than that, good job - it&#039;d be nice to have several non-canon parts for each campaign showing original aspects of the PVE. Needless to say that TVWP&#039;s part will probably be the longest one. --- [[User:Mobius|Mobius]]&lt;br /&gt;
***TBH I agreed with Wanderer&#039;s idea of creating a subpage for non-canon stuff. Would add a lot of clarity to the Wiki. Not only that, but it&#039;d be a place to add even more non-canon data without being obstructive. In that way we could have a whole load of non-canon subpages which could become a repository for all user-made campaigns - Without distracting from the canon info (which was my main annoyance about the issue). - [[User:Snail|Snail]] 21:48, 2 April 2009 (UTC)&lt;br /&gt;
****It may work as long as either versions are properly linked throughout the Wiki. --- [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
==Canonicity of Ambassadors==&lt;br /&gt;
Somebody cite a freaking source, please?&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Corporations&amp;diff=27046</id>
		<title>Talk:Corporations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Corporations&amp;diff=27046"/>
		<updated>2009-12-08T12:44:16Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: For the greater accuracy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The non canon corps should be flagged as such, i&#039;ve already flagged MT, but if there&#039;s any others that are in there or will be added they should be flagged also.&lt;br /&gt;
-oohal&lt;br /&gt;
&lt;br /&gt;
== WTF Snapka/Flegel? ==&lt;br /&gt;
&lt;br /&gt;
And this stuff about snapka/flegel or whatever is both not canon and not encyclopedic--this is an encyclopedia, not a joke.&lt;br /&gt;
::What&#039;s this article, anyways? Really, what is it? --[[User:Selectah|Selectah]] 23:24, 21 November 2006 (CST)&lt;br /&gt;
:::A list of corporations, maybe? --[[User:Snail|Snail]] 13:53, 23 July 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Hades and Triton?!!?==&lt;br /&gt;
&lt;br /&gt;
What the hell? Hades was made by Triton Dynamics? Impossible! It must be made by NTF Dynamics.[[User:Nubbles|Nubbles]] 04:22, 12 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
The Hades was constructed by the GTI. And what are you saying about NTF Dynamics?  - [[User:Supernova|Supernova]] 12:52. 12 August, 2007 (EST)&lt;br /&gt;
*Err...Sarcasm? [[User:Nubbles|Nubbles]] 14:21, 12 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Since the Loki was made by HR, I think that it stands to reason that the Hades was also constructed by HR (Han Ronald) [[User:Snail|Snail]] 18:28, 12 August, 2007 (GMT)&lt;br /&gt;
*Not to be stubborn or mean, but I think Han-Ronald &amp;quot;copied&amp;quot; the design and manufactured it. But the original is by GTI.[[User:Nubbles|Nubbles]] 14:21, 12 August 2007 (CDT)&lt;br /&gt;
**The FS1 table does say that the Loki is HR. I think it was &amp;quot;commissioned&amp;quot; by GTI. [[User:Snail|Snail]] 10:38, 13 August, 2007 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Norman Inc==&lt;br /&gt;
&lt;br /&gt;
I say get rid of it. Only widely accepted stuff should be included on a page like this (like MT) or deleted altogether. - [[User:Snail|Snail]] 17:45, 3 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m inclined to agree that Norman should be removed, but I&#039;d extend the suggestion to include purging all of the corporations that are never so much as mentioned in a canon FreeSpace campaign.  Noncanon corporations could probably be a worthy topic for another page, but I think that moving away from these mixed canon-noncanon pages would be a good precedent to set.  -- [[User:BlueFlames|BlueFlames]] 18:02, 3 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Looks like the Master&#039;s already removed it. - [[User:Snail|Snail]] 08:48, 4 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Highlighting==&lt;br /&gt;
&lt;br /&gt;
If we use the gray text system this entire article should be highlighted in gray. Practically none of this information is canon. - [[User:Snail|Snail]] 06:07, 18 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Roland vs. Ronald==&lt;br /&gt;
It seems that on some other pages on the Wiki (not this one), HR is spelled &amp;quot;Han-Ro&amp;lt;u&amp;gt;l&amp;lt;/u&amp;gt;and Corp.&amp;quot; instead of &amp;quot;Han-Ro&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;ald Corp.&amp;quot; The root files for FS2 and the FSPort both spell it &#039;Ronald&#039; (I haven&#039;t checked the original FS1 files though). Is there any reason for this discrepancy, or is it just a typo? - [[User:Snail|Snail]] 10:03, 23 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
I don&#039;t believe anyone is actually going to make the individual corporation articles. Shall I remove the links? - [[User:Snail|Snail]] 13:42, 5 December 2009 (UTC)&lt;br /&gt;
:I&#039;m fine with it. I hate redlinks and redirects anyway. -- [[User:Androgeos Exeunt|Androgeos]] 14:04, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Purge==&lt;br /&gt;
Galemp made this all up and it&#039;s time we faced that fact. A lot of ships and weapons were assigned to things without canonical proof. The descriptions are totally made up. All of it that has no canonical source known to me has now been destroyed for the greater good. Please cite your sources if you add anything back. [[User:Ngtm1r|Ngtm1r]] 12:44, 8 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Corporations&amp;diff=27045</id>
		<title>Corporations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Corporations&amp;diff=27045"/>
		<updated>2009-12-08T12:41:38Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Non-Canoncity Purge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;::&#039;&#039;See also: [[Colossus manufacturers]]&#039;&#039;&lt;br /&gt;
==Terran contractors==&lt;br /&gt;
&lt;br /&gt;
===Triton Dynamics===&lt;br /&gt;
[[Image:TritonDynamics-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ulysses]]&lt;br /&gt;
* [[GTF Erinyes]]&lt;br /&gt;
* [[SF Mara (Terrans)]]&lt;br /&gt;
* [[GTS Hygeia]]&lt;br /&gt;
* [[GTFr Triton]]&lt;br /&gt;
* [[GTI Ganymede]]&lt;br /&gt;
* [[GTD Hades]]&lt;br /&gt;
* [[GTCv Deimos]]&lt;br /&gt;
* [[GTW UD-8 Kayser]]&lt;br /&gt;
* [[GTM D-Missile|GTM-31 Disruptor Missile]]&lt;br /&gt;
&lt;br /&gt;
===Subach-Innes===&lt;br /&gt;
[[Image:SubachInnes-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTFr Poseidon]]&lt;br /&gt;
* [[GTT Argo]]&lt;br /&gt;
* [[GTW Subach HL-7]]&lt;br /&gt;
* [[GTM Cyclops|GTM-12 Cyclops]]&lt;br /&gt;
&lt;br /&gt;
===Bessimer-Kohn===&lt;br /&gt;
* [[GTSG Watchdog]]&lt;br /&gt;
* [[GTSG Cerberus]]&lt;br /&gt;
* [[GTSG Alastor]]&lt;br /&gt;
* [[GTS Centaur]]&lt;br /&gt;
* [[GTW Prometheus|GTW-5 Prometheus]]&lt;br /&gt;
* [[GTM Fury|GTM-2 Fury]]&lt;br /&gt;
* [[GTM Hornet|GTM-4 Hornet]]&lt;br /&gt;
&lt;br /&gt;
===RNI systems===&lt;br /&gt;
[[Image:RNISystems-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Hercules Mark II]]&lt;br /&gt;
* [[GTF Myrmidon]]&lt;br /&gt;
* [[GTB Boanerges]]&lt;br /&gt;
* [[GTSG Mjolnir]]&lt;br /&gt;
* [[GTC Aeolus]]&lt;br /&gt;
&lt;br /&gt;
===Han-Ronald Corp.===&lt;br /&gt;
* [[GTF Hercules]]&lt;br /&gt;
* [[GTF Loki]]&lt;br /&gt;
* [[GTF Apollo]]&lt;br /&gt;
* [[GTF Valkyrie]]&lt;br /&gt;
* [[GTB Artemis]]&lt;br /&gt;
* [[GTB Medusa]]&lt;br /&gt;
* [[GTB Ursa]]&lt;br /&gt;
&lt;br /&gt;
===Dynamic Metamer===&lt;br /&gt;
* [[GTB Athena]]&lt;br /&gt;
* [[GTB Zeus]]&lt;br /&gt;
&lt;br /&gt;
===Comet propulsion systems===&lt;br /&gt;
[[Image:CometProp.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
===Nankam Aeronautical===&lt;br /&gt;
[[Image:NankamAero-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ares]]&lt;br /&gt;
* [[GTF Pegasus]]&lt;br /&gt;
* [[GTF Perseus]]&lt;br /&gt;
* [[GTB Artemis D.H.|GTB Artemis D.H. powerplant]]&lt;br /&gt;
&lt;br /&gt;
==Vasudan contractors==&lt;br /&gt;
&lt;br /&gt;
===Mekhu Enterprises===&lt;br /&gt;
* [[GVF Seth]]&lt;br /&gt;
* [[PVF Anubis]]&lt;br /&gt;
* [[GVB Sekhmet]]&lt;br /&gt;
* [[GTW Mekhu HL-7]]&lt;br /&gt;
&lt;br /&gt;
===Akheton Corporation===&lt;br /&gt;
[[Image:AkhetonCorp.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GVF Horus]]&lt;br /&gt;
* [[GVF Serapis]]&lt;br /&gt;
* [[GVB Osiris]]&lt;br /&gt;
* [[GVB Bakha]]&lt;br /&gt;
* [[GVF Ptah]]&lt;br /&gt;
* [[GTW Akheton SDG]]&lt;br /&gt;
&lt;br /&gt;
===Sahr Corporation===&lt;br /&gt;
* [[GVF Thoth]]&lt;br /&gt;
* [[GVF Tauret]]&lt;br /&gt;
* [[PVB Amun]]&lt;br /&gt;
* [[GVF Seth|GVF Seth powerplant]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=26787</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=26787"/>
		<updated>2009-11-12T12:57:31Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Orion&#039;&#039;&#039;&#039;&#039; was a standard Terran destroyer mainly used during the [[Terran-Vasudan War]], and later in the [[Great War]]. Because of the massive size of this ship, it incited fear into civilians, and therefore the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] did not send its &#039;&#039;Orion&#039;&#039; destroyers outside war zones. It was said that &amp;quot;Where these ships wander, war is certain to follow.&amp;quot; &amp;lt;small&amp;gt;([[FreeSpace Reference Bible]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the development of [[beam weapons]] and the ushering of the [[GTCv Deimos|&#039;&#039;Deimos&#039;&#039;-class corvette]] and [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;-class destroyer]] into service, the [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance (GTVA)]] began to gradually replace all remaining &#039;&#039;Orion&#039;&#039;-class destroyers in service with these new ships.&lt;br /&gt;
&lt;br /&gt;
During the [[NTF Rebellion]], a number of &#039;&#039;Orion&#039;&#039;-class destroyers defected to the [[Neo-Terran Front]]. Many of these ships were ultimately destroyed.&lt;br /&gt;
{{shipimage|image=[[Image:Gtdorion-old.jpg]]|caption=The GTD Orion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Orion is the capital ship of the GTA. Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years. There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety. In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GTVA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hangar bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Canon Orions===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The Orions that have actually appeared in-mission are bolded. At least one of the FreeSpace 1 ships may not be an Orion, but some other class of GTA destroyer. However, all of the NTF Orions have either appeared in-game or have been shown in a Command Briefing to be an Orion-class, with the exception of the &#039;&#039;[[NTD Jacobus|Jacobus]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[GTA]]/[[GTVA]]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[GTD Amadeus|GTD &#039;&#039;Amadeus&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Bastion|GTD &#039;&#039;Bastion&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 2 Terran Ship Database#GTD Carthage|GTD &#039;&#039;Carthage&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Intrepid|GTD &#039;&#039;Intrepid&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[GTD Krios|GTD &#039;&#039;Krios&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[FreeSpace 2 Terran Ship Database#GTD Messana|GTD &#039;&#039;Messana&#039;&#039;]] &#039;&#039;&#039;&lt;br /&gt;
*[[GTD Minnow|GTD &#039;&#039;Minnow&#039;&#039;]]&lt;br /&gt;
*[[GTD Nereid|GTD &#039;&#039;Nereid&#039;&#039;]]&lt;br /&gt;
*[[GTD Soyakaze|GTD &#039;&#039;Soyakaze&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Neo Terran Front]]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Andronicus|NTD &#039;&#039;Andronicus&#039;&#039;]]&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Cyrene|NTD &#039;&#039;Cyrene&#039;&#039;]]&lt;br /&gt;
*[[NTD Jacobus|NTD &#039;&#039;Jacobus&#039;&#039;]]  (possibly)&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Normandy|NTD &#039;&#039;Normandy&#039;&#039;]]  (possibly)&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Repulse|NTD &#039;&#039;Repulse&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Uhuru|NTD &#039;&#039;Uhuru&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
*[[FreeSpace 2 Rebel Ship Database#NTD Vasa|NTD &#039;&#039;Vasa&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;[[NTD Vindicator|NTD &#039;&#039;Vindicator&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Orion was a notorious hunter. There are numerous stories about his life.&lt;br /&gt;
&lt;br /&gt;
Orion is also one of the many known large constellations. The constellation is also referred to as &amp;quot;The Hunter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2023}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|96 - 120 (estimate)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were nonexistent, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Orion only carries eight squadrons of fighters to the [[GTD Hecate|Hecate&#039;s]] twelve, but has massively more firepower, arranged better on its hull. The [[GTD Bastion]], however, canonically lists ten squadrons, it must be assumed that these are not full squadrons (twelve fighters per full squadron) or that the Bastion is not a typical Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Great at eliminating capital ships. Those 6 anti-warship beams are nothing to laugh at. Rather vulnerable to enemy fighter craft but not as badly as people give it credit for. However, if you needed proof all warships over cruiser size need flak cannons, this would be it. The laser turrets cover long-range bomb destruction fairly well, but without flak, bombers could simply go closer and then let loose&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is worth noting that not all the canonical Orions in FreeSpace 2 mount standard weaponry, at least one (the NTD Uhuru) mounts [[Standard Flak|Flak Guns]] on its upper turrets. This may have happened due to balancing issues, anyway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re looking for a true descendant of  &#039;&#039;HMS Dreadnaught &#039;&#039;in FS, put the Orion at the top of the list. Under ideal conditions it can bring two BGreens and two TerSlash to bear on a target; the heaviest broadside any GTVA destroyer can muster. Be aware that in practice presenting this broadside to another destroyer is quite dangerous; the side of the ship without a fighterbay has no non-heavy-beam turrets, and the other side has only a single blob. AAAf&#039;s and sufficent blobs to intercept multiple inbound bombs are mounted only on the upper and lower surfaces of the hull, so attack from or protect the sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One thing worth noting is that the tech description is a bald-faced lie: the Orion does not have &amp;quot;dozens&amp;quot; of turrets. The fact is that it has a dozen and one third turrets. While this lack of turrets does not compromise its ability against capital ships, the same cannot be said against a fighter assault.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=25694</id>
		<title>GTD Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hades&amp;diff=25694"/>
		<updated>2009-09-29T08:04:12Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GTD &#039;&#039;Hades&#039;&#039;&#039;&#039;&#039; was a warship of the class of the same name during and after the [[Great War]]. The &#039;&#039;Hades&#039;&#039; was an effort by [[Galactic Terran Intelligence|Galactic Terran Intelligence (GTI)]] to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] led to the [[Hades Rebellion]], during which the &#039;&#039;Hades&#039;&#039; was destroyed by two squadrons of GTA fighters and bombers and the GTC &#039;&#039;Orff&#039;&#039;.&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhades-old.jpg]]|caption=The GTD Hades}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Nothing much is known about the GTD Hades.  It seems to be the GTI&#039;s top project.  We believe the goal of the project&lt;br /&gt;
is to recreate the SD Lucifer.&lt;br /&gt;
&lt;br /&gt;
The GTD Hades should be considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI&#039;s activities. These reports have yet to be confirmed by government sources.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD &#039;&#039;Hades&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|800 000/400 000|N/A|3404}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;Has too many hitpoints, in [[Secrets Revealed]], standard practice is to hide in the &amp;quot;trench&amp;quot; halfway between fore and aft of this ship, and jam your keyboard&#039;s firing key down. I&#039;ve found, however, that this is not as effective in [[Portal:FreeSpace 2|FreeSpace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I&#039;ve seen an Orion take out a Hades with relative ease, although it took a while.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades is pretty capable in FS2. I&#039;ve seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades&#039; effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades&#039; subsystems. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak.  In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it...  In an Athena.  I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only &#039;&#039;&#039;ONE&#039;&#039;&#039; engine subsystem ... and it&#039;s located at, of all places, the point where the destroyer&#039;s engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you give this thing more subsystem armor (and give it back the Shivan Super Lasers in FS2), it becomes evil incarnate (and the only thing I&#039;ve ever seen take on the SJ Sathanas &#039;&#039;&#039;ALONE&#039;&#039;&#039; and live). If the GTVA were to mass-produce this modified version as a Juggernaut killer, the Shivans would be in for a lot of pain. As it stands, however, it&#039;s just heavily armored cannon fodder.&lt;br /&gt;
&lt;br /&gt;
Based on my speculations, the Hades is capable of demolishing almost any warship not larger than it. In fact, I&#039;ve seen it totally annihilate an SD Lucifer one-on-one.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Hades]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Bakha&amp;diff=25693</id>
		<title>GVB Bakha</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Bakha&amp;diff=25693"/>
		<updated>2009-09-29T07:26:28Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */  Dammit stop screwing with my comment spacing. It&amp;#039;s that way for a reason.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;GVB &#039;&#039;Bakha&#039;&#039;&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] medium bomber. It was made to be as fast and agile as possible, while still being able to deliver a punch to larger ships. It is also the only known bomber in the Terran and Vasudan fleets (as of the [[Second Shivan Incursion]]) to have two secondary banks. All other Terran and Vasudan bombers have three secondary banks.&lt;br /&gt;
{{shipimage|image=[[image:Gvbbakha-old.jpg]]|caption=The GVB Bakha}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Learning a lesson from the bomber losses of the Great War, Vasudan defense contractor Akheton designed the GVB Bakha, a fast, agile bomber that could still deliver a warship-shattering payload. The Bakha&#039;s dual Akh-12 engines are baffled and masked, giving it a small profile for heat-seeking missiles. The bomber&#039;s speed and maneuverability make it the craft of choice for taking out destroyers and corvettes with multiple flak, AAA, and anti-ship beam turrets. Over 6,000 Bakhas have been produced in the orbiting shipyards around Vasuda Prime.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Bakha was the manifestation of the god of power Ka and the war of god [[GVC Mentu|Menthu]]. He was said to be a wild bull.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Bomber|Akheton Corporation|Good|65.0 - 65.0|105.0|Heavy|440|620|18}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]], [[GTM Stiletto II|Stiletto II]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&#039;&#039;The Bakha is a Vasudan version of the Artemis, pretty much. Like most Vasudan equivalents it maneuvers better and is somewhat tougher. Unlike the Artemis, the Bakha has two gun banks, much better positioned for dogfighting than those of the Artemis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bakha is truly a bomber with pretensions of the wild life, and can dogfight fairly well against any heavy or space superiority fighters you may encounter. Don&#039;t let it go to your head, though, as the interceptors can still outmaneuver you easily. Also keep in mind that you have only two secondary banks (the bomber-issue third is missing) and that diverting power to your engines does not increase your speed, only the rate at which your afterburners recharge.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Never quite understood the Bakha. The Vasudans had a superb bomber in the form of the [[GVB Sekhmet|Sekhmet]], which can do everything the Bakha can do, if not better. What I&#039;m wondering is why they&#039;re wasting production capacity on the Bakha when they could simply run only Sekhmets through the lines. The Bakha is a good bomber but it simply doesn&#039;t hold up to the Sekhmet. Maybe it&#039;s the slightly better maneuverability and the secondary gunpoint, but those are not nearly big enough advantages in my view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It could be noted that the Sekhmet is much easier to intercept due to its huge profile, while the Bakha can be somewhat harder to kill due to its small size. It&#039;s easy to hit a Sekhmet with a Tempest volley, it&#039;s a bit harder to do so to a Bakha. However, you never have a chance to fight a Bakha in the main campaign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Bakha just doesn&#039;t know what it wants to be. Like most other Vasudan ships, it&#039;s severely deficient in shields. Fighters seem to latch on to you, and in any situation where a Bahka would be used (eliminating hostile destroyers and corvettes before they can damage friendly forces, strategic strikes on large capital ships) the fighter defenses alone on the hostile ship spell death, especially on higher difficulty levels. Making matters worse, the Bahka can&#039;t carry Maxims, defeating one of the few good purposes of dividing the firepower. This also means that a Bahka can&#039;t snipe off enemy turrets from afar, thus clearing an area for an attack run.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strangely, the table file for the Bakha has it as being able to carry [[Helios]] as a primary weapon. This is likely an error on the part of whoever tabled the Bakha though, and as a result, the Bakha is technically incapable of carrying Helios warheads. It does mount Helios in [[Bearbaiting]] and [[High Noon]], but the loadout is forced by the Scramble setting for the mission.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=5_easy_steps_towards_your_FREDucation&amp;diff=25627</id>
		<title>5 easy steps towards your FREDucation</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=5_easy_steps_towards_your_FREDucation&amp;diff=25627"/>
		<updated>2009-09-27T06:36:08Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Because the old article is out of date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:(&#039;&#039;&#039;Written by:&#039;&#039;&#039; Black Wolf. Taken from the original source with the following alterations: Wikifying)&lt;br /&gt;
&lt;br /&gt;
There are lots of people in the FS community at the moment, new and old, who claim they can&#039;t FRED. Some have made the choice voluntarily, others simply don&#039;t know where to start, or don&#039;t think it&#039;s something they&#039;d ever be able to learn. The truth is though, even if you&#039;ve never modded or mapped a computer game in your life, you can master FRED in a relatively short time. The following five steps will hopefully help anyone aspiring to teach themselves FRED to map out their plans and ultimately come out a pro FREDder.&lt;br /&gt;
&lt;br /&gt;
==Step 1 - Do the Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is the most essential part of any FREDucation. You can, and many have, go straight from a completed walkthrough mission and into a campaigns staff and churn out missions with little difficulty. The walkthrough touches on everything you&#039;ll need to know to get you started in FRED, and it&#039;s a brilliant tool. However, as V themselves admitted, it&#039;s still only an introduction to FRED - even before the SCP, people were doing things with FRED that the original coders had never even considered implementing, let alone realized they were already possible.&lt;br /&gt;
&lt;br /&gt;
==Step 2 - Baby steps==&lt;br /&gt;
&lt;br /&gt;
This will be your first functioning mission. It seems a big jump, to go from the fully documented, completely pre-scripted mission of the walkthrough to a completely new, never before seen mission that comes straight out of your head. But it doesn&#039;t have to be. This mission can, and probably should, be very simple - have the player defending a stricken capship while the escape pods are prepared. This could, in theory, be done with no sexps beyond those that control the arrival and departure of the various ships in the mission. Of course, a mission this simple is not ideal, so perhaps having the aim of the mission to defend the same capship until a transport can dock to repair its engines? This requires a higher degree of sexping, though not by much. If you&#039;re feeling confident, add a twist - the repaired capship comes under attack from a pair of enemy capital ships, and have the player switch from taking out bombers to taking out turrets, while the home ship manoeuvres to escape. Or completely disregard this and do a totally different scenario. All you need to do is become confident replicating the steps you learned in the Walkthrough - things like messaging, mission goals, waypoints, AI commands - without a guide telling you precisely what you need to do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-TIP - Don&#039;t skimp on this mission - make it as complete as you can. Include a briefing and debrief, mission goals, background, check the music and title all fit - often completed missions can be adapted for use later on, no matter how simple they will appear once your FREDding skill has improved.&lt;br /&gt;
&lt;br /&gt;
==Step 3 - Research==&lt;br /&gt;
&lt;br /&gt;
OK. By now, you&#039;re comfortable with what you learned in the Walkthrough, it&#039;s time to expand on your knowledge by researching what others have done. Use [[VPView]] to extract Volition missions from Root.vp and have a look at how they did certain things. There are lots of more complex things, like Knossos jumping, or having the player follow waypoints, that the walkthrough does not cover. You could also try looking at the missions from various campaigns that have been released. Things like Derelict and Warzone that had few mods often relied on inventive FREDding to add spice to their missions, and these tactics are still just as or even more valid now, despite the multitude of available mods. You&#039;ll also want to check out the various tips and tricks that were written up way back in the day for FRED1, which are hosted on Freespacewatch. These may seem dated, but much of the core information about mission continuity and ambience remains vitally important for any FREDder.&lt;br /&gt;
&lt;br /&gt;
==Step 4 - Linking missions together==&lt;br /&gt;
&lt;br /&gt;
STOP! By this point, you&#039;re probably starting to feel confident with FRED, and you&#039;ve probably started to get some really good ideas for campaigns you can do.  Big, bold, impressive campaigns that are going to explain Capella, sort out Bosch and cure cancer. OK, I&#039;m going to say this bluntly - Do not do this. You are not the first to have this idea, and you will not be the first to fail if you start it. That said, I do think a campaign is a good idea here. Building a campaign forces you to think about consequences, to link your missions together, to develop characters in your wingmen, all very useful traits in a FREDder. But for god&#039;s sake, don&#039;t try to make Inferno or BWO your first project. I recommend building a campaign, no more than 4 or 5 missions long, with no staff other than yourself, and no mods that you can&#039;t make yourself or download already done. Hell, I&#039;d recommend you use no mods at all, but I&#039;d be the first to admit that the FS2 isn&#039;t ideal for certain types of missions - FS2 has no Vasudan or light installations, a woeful selection of civilian craft, and really skimps on certain parts of the Vasudan fleet. Stuff like the GVSc Imhoteph from the Scroll of Atankharzim team, or the GTI Archeron by Robin Varley can be indispensable for certain situations. I&#039;m not saying you need these ships, but if your campaign calls for them, I&#039;m not saying leave them out either.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are a few things you need to think about while you build your campaign.  The first is obviously the story, you need to make something that keeps the player interested, and that is believable, as well as presenting enough challenges so that it can&#039;t be completed in five minutes. If thinking up plots isn&#039;t your forte, then don&#039;t worry - in many cases V has done the work for you. There are plenty of referenced battles and combats, in the briefings, Command briefings, debriefings and messages used in the main campaign, where the player is told about events in the NTF war, but never experiences them, such as large parts of the Colossus&#039; trek through the NTF systems, or the early days of the battle of Deneb. Creating missions from these stories not only makes things easier by eliminating the need for any mods whatsoever, but also enriches the overall FS community by providing a bit of background to the story that we all know so well.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Planning your missions beforehand can help combat all three of these, and let&#039;s be honest - it&#039;s a lot of fun. Also, keep in mind that you&#039;re probably still learning to FRED, it might be a good idea to insert an asteroid or nebula mission (nebulae can be disguised as the atmosphere of Gas Giants if your campaigns timeline puts you out of reach of the Shivan&#039;s nebula). These aren&#039;t essential, of course, but learning to use these effectively will expand your FREDding possibilities exponentially, and add just a little more buzz to your campaign. Keep in mind also that this campaign is meant as much for your learning as it is to be played. While it may not be perfectly plausible from the point of view of a single squadron, try to vary your missions a bit. A successful heavy assault mission needs to be designed very differently to, say an interceptor mission, and recon missions are a class unto themselves. You may not be able to fit all of the various mission types into your campaign structure of course, but a little bit of variation is always a good idea.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-TIP - Try to avoid subspace missions your first time out, unless you have a really, really good reason to put your player there. Subspace is very difficult to get right, and has a lot of drawbacks, outlined in another Volitionwatch article. If you can do it well, that&#039;s great, but keep in mind, it&#039;s very, very difficult to do well&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-NB - making a campaign is in no way essential to learning to FRED.  What&#039;s important is the experience you&#039;d gain working with the various environments and commands in FRED, and the interesting situations campaigns often lead to. If you don&#039;t want to commit to what is a decent sized project (even three missions will probably see you sitting in front of a computer for twelve or so hours, plus time for testing.) then don&#039;t. Single missions are just as effective here as a minicampaign, and in many ways even more since you don&#039;t need to worry about linking the various missions together, nor come up with plot plausible reasons to see your player plunging into a nebula or asteroid field.&lt;br /&gt;
&lt;br /&gt;
==Step 5 - Test, Test, Test.==&lt;br /&gt;
&lt;br /&gt;
Beta testing is one of the most boring parts of FREDding, and, in some ways, one of the hardest. I hate doing it myself, especially since I test roughly every 5 or 10 changes, which means I&#039;ll generally test each mission at least a dozen times during FREDding, generally a lot more. However, there&#039;s nothing as irritating as a poorly tested mission, and almost nothing so obvious. Everything you release should be exhaustively tested, and if possible by other people. If you&#039;re doing a campaign, try to get it tested at both the mission by mission level and at the final product, if possible. Your testers will give you bug reports, but also on how the story&#039;s moving along, or how the speech is going. Most of these problems can be fixed with a few clicks of the mouse or a few word changes in your messages, but it&#039;s these that can tip a good mission over the line into a great mission.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also keep in mind difficulty when Beta testing. You&#039;ll often hear FREDders talk about balance in a mission, that elusive point where it is just enough of a challenge to get the player involved and enjoying himself without being frustratingly difficult. Balance is affected by almost everything in a mission, in varying degrees. Seemingly small things, like the orientation of a capship, or the distance a wing of fighters arrives from the heat of battle, can alter the balance as much as the more obvious things such as the players available ship and weapon loadout (Allowing your pilot to use Helioses to take out freighters is not recommended )&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Well done pilot - you now have all the expertise you&#039;ll need to become a fully fledged member of the FREDding community, with a campaign release under your belt (you were planning to release, right?) and the potential to do pretty much anything. With the possible exception of BWO, there&#039;s not a campaign out there that&#039;d turn down applications from FREDders, or you can start your own project, large or small, and add to the FS universe that way. With the SCP and FSO there&#039;s a myriad of new concepts and abilities coming to FRED, and, despite everything you&#039;ll probably have done by this point, there&#039;ll always be a lot to learn.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Everything mentioned above, and a few other useful resources, will be listed here.&lt;br /&gt;
&lt;br /&gt;
[[VolitionWatch Articles List]] &lt;br /&gt;
&lt;br /&gt;
Some useful articles, which, despite their age, can still be very relevant to FREDders. Pay particular attention to:&lt;br /&gt;
* [[What Makes a Good Mission?]]&lt;br /&gt;
* [[Battle of Endor]]&lt;br /&gt;
* [[Tunnel Vision: Why Subspace Mission?]]&lt;br /&gt;
* [[The Problem With User-Created Levels]]&lt;br /&gt;
&lt;br /&gt;
For any questions regarding FRED not covered by this or the other Wiki documents, try the [http://www.hard-light.net/forums/ HLP forums]. You can also contact me, Black Wolf, through a Private Message on HLP, or by emailing the_lone_black_wolf@hotmail.com&lt;br /&gt;
&lt;br /&gt;
[[Category:FRED]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Second_Impression&amp;diff=25463</id>
		<title>Second Impression</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Second_Impression&amp;diff=25463"/>
		<updated>2009-09-24T06:41:09Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&amp;lt;b&amp;gt;Staff:&amp;lt;/b&amp;gt;&lt;br /&gt;
*[[User:Ngtm1r|Ngtm1r]]: Storyline, FREDding, procrastination, playtesting.&lt;br /&gt;
&amp;lt;b&amp;gt;Mods included:&amp;lt;/b&amp;gt;&lt;br /&gt;
Table Hack of the GTCv Deimos&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Number of Missions:&amp;lt;/b&amp;gt;&lt;br /&gt;
Unknown as of yet&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;Second Impression - Laramis SDF&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the way the world &#039;&#039;doesn&#039;t&#039;&#039; end, and how the Laramis SDF made it so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Impression - 9th Fleet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wars are not won by defensive action.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Second Impression is, admittedly, about the author&#039;s pet peeves in many ways. It incorporates a vast sum of ideas about how the GTVA&#039;s military functions, proper tactics in a FreeSpace environment, and strives to portray the GTVA military as competent, capable force; the way it was in FS2 despite being in over its head.&lt;br /&gt;
&lt;br /&gt;
[[category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=25399</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=25399"/>
		<updated>2009-09-20T02:47:20Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Revision, removal of redundancies and incorrectness.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;Galactic Terran Bomber (GTB) Zeus&#039;&#039;&#039; is a post-Great War-era [[Terrans|Terran-designed]] strike bomber by the Research &amp;amp; Development division of [[Galactic Terran Intelligence]]. It improves upon the [[GTB Athena]] in that it can mount the [[GTM Tsunami]]; in this regard, it is also the first Terran strike bomber capable of mounting warheads. The trade-off is a slight reduction in speed, armor and shield strength.&lt;br /&gt;
&lt;br /&gt;
During the timeline of the main [[FreeSpace 2]] singleplayer campaign, the Zeus is better known for its widespread use by the [[Neo-Terran Front]].&lt;br /&gt;
{{shipimage|image=[[Image:Gtbzeus-old.jpg]]|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Zeus is the king of the gods, controlling sky and thunder. He is also the ruler of Mount Olympus. He is the son of Cronus and Rea, and is married to Hera. Zeus is known for his many offspring, including:&lt;br /&gt;
&#039;&#039;(this is only a list of names connected to FreeSpace)&#039;&#039;&lt;br /&gt;
*[[GTB Athena|Athena]]&lt;br /&gt;
*[[GTF Apollo|Apollo]]&lt;br /&gt;
*[[GTB Artemis|Artemis]]&lt;br /&gt;
*[[GTEP Hermes|Hermes]]&lt;br /&gt;
*[[GTF Perseus|Perseus]]&lt;br /&gt;
*[[GTF Ares|Ares]] (&#039;&#039;alleged&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Zeus is also said to have had a relationship with [[Ganymede]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Zeus just can&#039;t hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable than the Athena. If you really need bombs for the target and don&#039;t need too much muscle, you&#039;re going to be safer AND put more weight on target in a Medusa or Artemis. If you&#039;re busting subsystems, the Athena has all the moxie needed for that role already. And if you&#039;re an Athena veteran and used to flying it as if it were a fighter, don&#039;t get a Zeus. (The Artemis, however, is acceptable.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For such a high tech looking ship, you get surprisingly less than what you would expect. The ONLY situation I might find this thing good in is where you need to disable or disarm something cruiser or corvette-sized and need enough missile banks to do that and fend off hordes of fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettos, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettos and Infyrnos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the developers noted, it has a good afterburner supply. Press that &#039;Tab&#039; or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn&#039;t that good (okay for a bomber), but it works when you&#039;re speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and the Zeus significantly improves on the Athena as a bomber. In a real sense, it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]]. However, by FS2, these newer ships are clearly preferable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One expects fighters or bombers capable of a certain speed to have a comparable rate of turn.  The Zeus seems to have the speed of a light bomber or heavy fighter, but holds onto the awful turning radius of its heavier brethren.  This means that, unless you want to drop speed, you must release your bombs or cut off a strafing run earlier than you might otherwise have to.  Its wide turning radius also plays into the Zeus&#039;s other problems with survivability.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem with the Zeus is it feels weak. The Zeus can be killed by double Harpoons/Interceptors, which makes him the weakest of any bomber. It&#039;s not a good idea try to fight fighters with such a weak bomber. It&#039;s like flying in an interceptor class with half of the speed and rate of turn, and double target profile.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=25398</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Hecate&amp;diff=25398"/>
		<updated>2009-09-20T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Expansion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The &#039;&#039;&#039;Galactic Terran Destroyer (GTD) Hecate&#039;&#039;&#039; is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|&#039;&#039;Orion&#039;&#039; line of destroyers]]. While the &#039;&#039;Hecate&#039;&#039; lacks the sheer anti-warship armaments of the Orion, it has a slightly larger fighterbay and much better anti-fighter and bomber defences. The &#039;&#039;Hecate&#039;&#039;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;s numerous engine subsystems also makes it harder to disable than an &#039;&#039;Orion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
One of the most famous &#039;&#039;Hecate&#039;&#039;-class destroyers was the [[GTD Aquitaine|GTD &#039;&#039;Aquitaine&#039;&#039;]], flagship of the GTVA 3rd Fleet. The &#039;&#039;Aquitaine&#039;&#039; was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&#039;&#039;The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it&#039;s in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oddly enough, I found this to be more vulnerable to bombers than an Orion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from angles that are unguarded. I find the Hecate inferior to the Orion in almost every way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I wouldn&#039;t criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear TerSlash is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward BGreen and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The massive turrets on top carry only Heavy Flak. This leaves them rather unfulfilling, and their size means they&#039;re easily taken out, leaving the top part of the ship more or less open to bomber attack.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Hyperion&amp;diff=25397</id>
		<title>GTC Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Hyperion&amp;diff=25397"/>
		<updated>2009-09-20T02:37:22Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Hyperion&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtchyperion.jpg]]|caption=GTC Hyperion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The GTC Hyperion was developed shortly after the Second Shivan Incursion as a testbed for fusing Vasudan energy reactors with a Terran hull, preceded by the success of the Deimos corvette. The Hyperion combines the anti-fighter capabilities and speed of the Aeolus and the armor of the Leviathan. As such, the Hyperion is a formidible target for strike craft to engage. The Hyperion was the first Terran ship to mount new pulse weaponry, after successful testing on Vasudan ships. The Hyperion is rapidly filling the ranks of the GTVA, phasing out earlier cruiser models.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 135 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 148 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 323 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Hyperion looks like the Aeolus, but is not as effective as the Aeolus. Its guns, particularly AAA and flaks, lack the Aeolus&#039; field of fire and frequently fail to engage targets even at relatively low angles of depression or elevation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For one of Blue Planet&#039;s next-generation warships, the Hyperion is a little underwhelming; her SBlue beams are fairly anemic, if not as poor as the SGreen, and she lacks the firepower or endurance to fend off fighters. Her pulse weapons do give her good standoff defense against incoming bombers, however, and on higher difficulties, they can pose a serious threat to fighters. All in all, while a useful warship, it&#039;s easy to see why the GTVA retains and continues to produce the Aeolus in the Blue Planet era.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weakness in its design allow it get easily tackled by bombers and fighter swarms if used correctly. The front of it has no guns other than its two front firing beam cannons that don&#039;t even fire at warships half the time. The back of it is also a good bet, but be mindful of the engine wash. Attacking it from the top, sides, or bottom is a more effective way of comitting suicide; you will die really fast.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Hyperion&amp;diff=25396</id>
		<title>GTC Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Hyperion&amp;diff=25396"/>
		<updated>2009-09-20T02:36:50Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Spelling spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Hyperion&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtchyperion.jpg]]|caption=GTC Hyperion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The GTC Hyperion was developed shortly after the Second Shivan Incursion as a testbed for fusing Vasudan energy reactors with a Terran hull, preceded by the success of the Deimos corvette. The Hyperion combines the anti-fighter capabilities and speed of the Aeolus and the armor of the Leviathan. As such, the Hyperion is a formidible target for strike craft to engage. The Hyperion was the first Terran ship to mount new pulse weaponry, after successful testing on Vasudan ships. The Hyperion is rapidly filling the ranks of the GTVA, phasing out earlier cruiser models.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 135 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 148 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 323 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Hyperion looks like the Aeolus, but is not as effective as the Aeolus. Its guns, particularly AAA and flaks, lack the Aeolus&#039; field of fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For one of Blue Planet&#039;s next-generation warships, the Hyperion is a little underwhelming; her SBlue beams are fairly anemic, if not as poor as the SGreen, and she lacks the firepower or endurance to fend off fighters. Her pulse weapons do give her good standoff defense against incoming bombers, however, and on higher difficulties, they can pose a serious threat to fighters. All in all, while a useful warship, it&#039;s easy to see why the GTVA retains and continues to produce the Aeolus in the Blue Planet era.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weakness in its design allow it get easily tackled by bombers and fighter swarms if used correctly. The front of it has no guns other than its two front firing beam cannons that don&#039;t even fire at warships half the time. The back of it is also a good bet, but be mindful of the engine wash. Attacking it from the top, sides, or bottom is a more effective way of comitting suicide; you will die really fast.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Shivan_Super_Laser&amp;diff=25254</id>
		<title>Shivan Super Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Shivan_Super_Laser&amp;diff=25254"/>
		<updated>2009-09-14T13:36:10Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Unless the stats are wrong, 60 rounds a second from this is pretty rapid.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Shivan Super Laser&#039;&#039;&#039; is a primary weapon used in turrets of large vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Weapon used to represent the beam weapons of the [[SD Lucifer]] in FS1&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|30 000|0.1|1 000|15 000|Full|15 000|Full|15 000|Full|15 000}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Capable of taking down anything in its path in one or two hits, this is what made the [[SD Lucifer|Lucifer]] so dangerous. This is described as a &amp;quot;Flux Cannon&amp;quot; in the [[SD Lucifer|Lucifer&#039;s]] tech description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE gun, the meanest, most destructive weapon in FreeSpace 1, period. It outdamages anything and everything; its refire rate is disgustingly rapid as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The FreeSpace Port made this into a beam weapon, but in retail FS1/2 it&#039;s actually a turret munition with an invisible head and a very long tail. In other words, it&#039;s a laser shot hacked to look like a beam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It kills anything below a cruiser in one shot, anything above cruiser in three. It also has absolutely INSANE kinetic power, because whenever you shoot a fighter or bomber with it, the destroyed ship is propelled by 200 m/s before exploding, and its debris goes even faster.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=25059</id>
		<title>GTF Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=25059"/>
		<updated>2009-08-25T05:03:51Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:apollo320x240.jpg]]|caption=The GTF Apollo}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Apollo&#039;&#039;&#039;&#039;&#039; was the mainstay Terran fighter used during the [[Great War]]. It was the easiest fighter to use, so novice pilots found themselves first in the seat of the Apollo. After the development of the [[GTF Ulysses|GTF &#039;&#039;Ulysses&#039;&#039;]], the Apollo was destined to &amp;quot;collect dust&amp;quot; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF Apollo&#039;&#039;&#039; is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Original space superiority of the GTA fleet.  Highly versatile, often doubles as assault type.  Low weapon compatibility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The FS Reference Bible and opening cutscene of FS1 swap the hardpoint locations of the primary and secondary weapons, and classify it as a two-person bomber.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_apollo_1.jpg&lt;br /&gt;
Image:concept_gtf_apollo_2.jpg|Some of the concept designs for what would eventually become the Apollo.&lt;br /&gt;
Image:concept_gtf_apollo_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Ronald Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High (Fair)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 82.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light (Medium)&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That&#039;s not true. It is hardly maneuverable, in fact more agile than the later [[GTF Myrmidon]], and although it is on the slow side, it is relatively durable and its guns are very well-placed. It can&#039;t carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn&#039;t as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It&#039;s tied with the Herc as my favorite ship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Apollo is truly the jack of all trades. Anything a [[GTF Hercules|Hercules]], [[GTF Valkyrie|Valkyrie]], or [[GTF Ulysses|Ulysses]] can do, an Apollo can do, though probably not as competently. The adaptability of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations than any of its more specialized brethren. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn&#039;t quick enough, dogfighting but the Ulysses isn&#039;t tough enough, or interception but the Valkyrie doesn&#039;t pack enough ordnance, then the Apollo will take over the task and serve well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its secondary banks are badly placed for the use of Furies except at very short range.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=25058</id>
		<title>GTF Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=25058"/>
		<updated>2009-08-25T05:03:33Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: Editorialized, and wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[Image:apollo320x240.jpg]]|caption=The GTF Apollo}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF &#039;&#039;Apollo&#039;&#039;&#039;&#039;&#039; was the mainstay Terran fighter used during the [[Great War]]. It was the easiest fighter to use, so novice pilots found themselves first in the seat of the Apollo. After the development of the [[GTF Ulysses|GTF &#039;&#039;Ulysses&#039;&#039;]], the Apollo was destined to &amp;quot;collect dust&amp;quot; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GTF Apollo&#039;&#039;&#039; is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Original space superiority of the GTA fleet.  Highly versatile, often doubles as assault type.  Low weapon compatibility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The FS Reference Bible and opening cutscene of FS1 swap the hardpoint locations of the primary and secondary weapons, and classify it as a two-person bomber.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:concept_gtf_apollo_1.jpg&lt;br /&gt;
Image:concept_gtf_apollo_2.jpg|Some of the concept designs for what would eventually become the Apollo.&lt;br /&gt;
Image:concept_gtf_apollo_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Ronald Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High (Fair)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 82.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light (Medium)&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That&#039;s not true. It is hardly maneuverable, in fact more agile than the later [[GTF Myrmidon]], and although it is on the slow side, it is relatively durable and its guns are very well-placed. It can&#039;t carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatibility isn&#039;t as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It&#039;s tied with the Herc as my favorite ship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Apollo is truly the jack of all trades. Anything a [[GTF Hercules|Hercules]], [[GTF Valkyrie|Valkyrie]], or [[GTF Ulysses|Ulysses]] can do, an Apollo can do, though probably not as competently. The adaptability of the Apollo is its most potent weapon, and it performs far better in rapidly changing tactical situations than any of its more specialized brethren. It also fills the gaps between more specialized ships. If the mission calls for heavy firepower but the Hercules isn&#039;t quick enough, dogfighting but the Ulysses isn&#039;t tough enough, or interception but the Valkyrie doesn&#039;t pack enough ordnance, then the Apollo will take over the task and serve well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its secondary banks are badly placed for the use of Furies except at very short range.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Hyperion&amp;diff=24965</id>
		<title>GTC Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Hyperion&amp;diff=24965"/>
		<updated>2009-08-15T02:27:56Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|&#039;&#039;GTC &#039;&#039;&#039;Hyperion&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtchyperion.jpg]]|caption=GTC Hyperion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The GTC Hyperion was developed shortly after the Second Shivan Incursion as a testbed for fusing Vasudan energy reactors with a Terran hull, preceded by the success of the Deimos corvette. The Hyperion combines the anti-fighter capabilities and speed of the Aeolus and the armor of the Leviathan. As such, the Hyperion is a formidible target for strike craft to engage. The Hyperion was the first Terran ship to mount new pulse weaponry, after successful testing on Vasudan ships. The Hyperion is rapidly filling the ranks of the GTVA, phasing out earlier cruiser models.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by &#039;&#039;&#039;Stratcomm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Width|Width]]&#039;&#039;&#039;&lt;br /&gt;
| 135 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Height|Height]]&#039;&#039;&#039;&lt;br /&gt;
| 148 m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 323 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Default Statistics&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Hyperion looks like the Aeolus, but is not as effective as the Aeolus. Its guns, particularly AAA and flaks, lack the Aeolus&#039; field of fire.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=24307</id>
		<title>Talk:Parliamentary Vasudan Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Parliamentary_Vasudan_Empire&amp;diff=24307"/>
		<updated>2009-08-06T00:42:24Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Canonicity of Statements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Canonicity of Statements==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The capital of the PVE was Vasuda Prime until it was devastated by SD Lucifer in 2335. &#039;&#039;Afterwards, the capital was moved to Aldebaran.&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Source? - [[User:Snail|Snail]] 11:58, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
AFAIK, the capital of the GTVA Vasudans is &#039;&#039;still&#039;&#039; Vasuda Prime, so it seems unlikely... [[User:Ngtm1r|Ngtm1r]] 00:42, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Previous Speculative Section==&lt;br /&gt;
&lt;br /&gt;
The speculative section is also contradictory to canon in several places. I will nuke it if nobody objects. - [[User:Snail|Snail]] 06:00, 18 July 2008 (CDT)&lt;br /&gt;
*Is it a TVWP-specific edit or a random &amp;quot;I think this happened&amp;quot; edit? If it&#039;s the former, it should be stated that &amp;quot;This section is based on the Terran-Vasudan War Project.&amp;quot; Otherwise nuke it. The GTA article also has a similar section, perhaps that should be revised to deleted, too. - [[User:TopAce|TopAce]] 06:06, 18 July 2008 (CDT)&lt;br /&gt;
**Doesn&#039;t look like it&#039;s TVWP to me, it was added since the beginning by some random guest guy. [[User:Snail|Snail]] 06:26, 18 July 2008 (CDT)&lt;br /&gt;
***Removed. - [[User:TopAce|TopAce]] 06:36, 18 July 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Info: This is a Social Experiment==&lt;br /&gt;
&lt;br /&gt;
*I have added a large chunk of non-canon information to the article, which I have clearly made up. However it is clearly marked. Do you find this acceptable? (note that the addition follows non-canon guidelines strictly) - [[User:Snail|Snail]] 20:38, 2 April 2009 (UTC)&lt;br /&gt;
**It&#039;s interesting. I&#039;d suggest to add two sections, &amp;quot;Canon&amp;quot; and &amp;quot;Non-canon&amp;quot;(or &amp;quot;Description&amp;quot; and &amp;quot;Non-canon&amp;quot;) to emphasize the fact that the current parts of the page should be separated. Other than that, good job - it&#039;d be nice to have several non-canon parts for each campaign showing original aspects of the PVE. Needless to say that TVWP&#039;s part will probably be the longest one. --- [[User:Mobius|Mobius]]&lt;br /&gt;
***TBH I agreed with Wanderer&#039;s idea of creating a subpage for non-canon stuff. Would add a lot of clarity to the Wiki. Not only that, but it&#039;d be a place to add even more non-canon data without being obstructive. In that way we could have a whole load of non-canon subpages which could become a repository for all user-made campaigns - Without distracting from the canon info (which was my main annoyance about the issue). - [[User:Snail|Snail]] 21:48, 2 April 2009 (UTC)&lt;br /&gt;
****It may work as long as either versions are properly linked throughout the Wiki. --- [[User:Mobius|Mobius]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEF_Uhlan&amp;diff=24193</id>
		<title>UEF Uhlan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEF_Uhlan&amp;diff=24193"/>
		<updated>2009-07-24T05:47:10Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: &amp;#039;cuz it is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEF Uhlan}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
&lt;br /&gt;
The UEF Uhlan is the most commonly used fightercraft in the United Earth Navy. Designed primarily for space superiority, the Uhlan is a cost-efficient design that is inexpensive to produce and relatively easy to pilot. The Uhlan is compatible with most Navy weapons and is generally considered a medium-performance vessel. The Uhlan is able to operate within an atmosphere due to an aerodynamic design, but a lack of manoeuvring thrusters means the craft is less nimble in space than GTVA equivalents. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Fighter|United Earth Federation|N/A|N/A|N/A|N/A|N/A|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=24179</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=24179"/>
		<updated>2009-07-23T02:08:11Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEFg Karuna}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{shipimage|image=[[image:Karuna.jpg]]|caption=UEFg Karuna}}&lt;br /&gt;
Karuna frigates are the main ship class of the [[UEF]] in the mod [[Blue Planet]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna class frigates are the backbone of the new Federation Navy and are the most versatile warships in the fleet. While smaller than the old Orion class destroyers, they are faster and pack a much greater punch. Armed with several point defence turrets, railguns and heavy missile batteries, they are a deadly threat to any ship that engages them in battle. Ideally suited to independent intrasystem duties, they have been instrumental in maintaining peace and order within Sol. As Solar military forces continue to move closer and closer towards a more generalised ship design, Karuna frigates are expected to serve the navy in their current capacity well into the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O&#039;s original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Frigate|United Earth Federation|N/A|40|N/A|N/A|85000|N/A|1295}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This ship is poetry. Its salvo turrets lend it the air of a World War II cruiser, spewing lines of tracer fire at swarming fighters. Multiple torpedo launchers and an impressive set of forward railguns give a Karuna charge all the cinematic punch of the Pegasus deathrun from Battlestar Galactica.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it also has the same survival rate, and less effectiveness. The Karuna, like most UEF ships, takes it on the chin against beam-armed opponents when at range.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=24178</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=24178"/>
		<updated>2009-07-23T02:07:32Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEFg Karuna}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{shipimage|image=[[image:Karuna.jpg]]|caption=UEFg Karuna}}&lt;br /&gt;
Karuna frigates are the main ship class of the [[UEF]] in the mod [[Blue Planet]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna class frigates are the backbone of the new Federation Navy and are the most versatile warships in the fleet. While smaller than the old Orion class destroyers, they are faster and pack a much greater punch. Armed with several point defence turrets, railguns and heavy missile batteries, they are a deadly threat to any ship that engages them in battle. Ideally suited to independent intrasystem duties, they have been instrumental in maintaining peace and order within Sol. As Solar military forces continue to move closer and closer towards a more generalised ship design, Karuna frigates are expected to serve the navy in their current capacity well into the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O&#039;s original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Frigate|United Earth Federation|N/A|40|N/A|N/A|85000|N/A|1295}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This ship is poetry. Its salvo turrets lend it the air of a World War II cruiser, spewing lines of tracer fire at swarming fighters. Multiple torpedo launchers and an impressive set of forward railguns give a Karuna charge all the cinematic punch of the Pegasus deathrun from Battlestar Galactica.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it also has the same survival rate, and less effectiveness. The Karuna, like most UEF ships, takes it on the chin against beam-armed opponents when at range}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=24165</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEFg_Karuna&amp;diff=24165"/>
		<updated>2009-07-22T22:10:40Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEFg Karuna}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{shipimage|image=[[image:Karuna.jpg]]|caption=UEFg Karuna}}&lt;br /&gt;
Karuna frigates are the main ship class of the [[UEF]] in the mod [[Blue Planet]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna class frigates are the backbone of the new Federation Navy and are the most versatile warships in the fleet. While smaller than the old Orion class destroyers, they are faster and pack a much greater punch. Armed with several point defence turrets, railguns and heavy missile batteries, they are a deadly threat to any ship that engages them in battle. Ideally suited to independent intrasystem duties, they have been instrumental in maintaining peace and order within Sol. As Solar military forces continue to move closer and closer towards a more generalised ship design, Karuna frigates are expected to serve the navy in their current capacity well into the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O&#039;s original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Frigate|United Earth Federation|N/A|40|N/A|N/A|85000|N/A|1295}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This ship is poetry. Its salvo turrets lend it the air of a World War II cruiser, spewing lines of tracer fire at swarming fighters. Multiple torpedo launchers and an impressive set of forward railguns give a Karuna charge all the cinematic punch of the Pegasus deathrun from Battlestar Galactica. Unfortunately, it also has the same survival rate, and less effectiveness.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=24164</id>
		<title>UEC Sanctus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=24164"/>
		<updated>2009-07-22T22:09:01Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:UEC_Sanctus.jpg|480px]]|caption=UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Large cruiser class of the [[UEF]] for the [[Blue Planet]] mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Sanctus occupies a tactical space between the Karuna frigates and the old GTA Great War-era cruisers. The UEF military officially designates the Sanctus as a next-generation cruiser, though the ship&#039;s dimensions approach those of the Vasudan Sobek corvette. The cruiser was designed with the Federation Navy&#039;s philosophy of generalisation in mind, and as such has enough cargo space to serve as a military freighter and transport while still performing adequately as a warship. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:&#039;&#039;&#039;Meaning:&#039;&#039;&#039; &#039;&#039;Holy&#039;&#039; (masculine form)&lt;br /&gt;
:&#039;&#039;&#039;Language:&#039;&#039;&#039; &#039;&#039;Latin&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alternate spellings:&#039;&#039;&#039; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most ship names, &#039;&#039;Sanctus&#039;&#039; doesn&#039;t refer to any mythological character. It&#039;s just the masculine form of &#039;&#039;Holy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|United Earth Federation|N/A|N/A|N/A|N/A|N/A|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Sanctus is the most numerous of the UEF&#039;s versatile and beautiful capital ships. To compensate for its lack of beam weapons and relatively light railgun armament, the Sanctus mounts a pair of four-tube torpedo launchers that a)look incredibly cool and b) allow it to serve as a close-range, formation-disrupting combatant. It may not have much punch, but it can force a GTVA gunline to turn off and deal with a new threat. [[User:General Battuta|General Battuta]] 13:33, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Santcus will get murdered at range by beam-armed combatants. Its antifighter defenses are, relatively speaking, numerous, but while a Sanctus is a veritable fortress except from the fore against bombs, its point-defense weapons are not terribly competent against shields.}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=24163</id>
		<title>UEC Sanctus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=UEC_Sanctus&amp;diff=24163"/>
		<updated>2009-07-22T22:08:52Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:UEC_Sanctus.jpg|480px]]|caption=UEC Sanctus}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Large cruiser class of the [[UEF]] for the [[Blue Planet]] mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Sanctus occupies a tactical space between the Karuna frigates and the old GTA Great War-era cruisers. The UEF military officially designates the Sanctus as a next-generation cruiser, though the ship&#039;s dimensions approach those of the Vasudan Sobek corvette. The cruiser was designed with the Federation Navy&#039;s philosophy of generalisation in mind, and as such has enough cargo space to serve as a military freighter and transport while still performing adequately as a warship. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:&#039;&#039;&#039;Meaning:&#039;&#039;&#039; &#039;&#039;Holy&#039;&#039; (masculine form)&lt;br /&gt;
:&#039;&#039;&#039;Language:&#039;&#039;&#039; &#039;&#039;Latin&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Alternate spellings:&#039;&#039;&#039; &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike most ship names, &#039;&#039;Sanctus&#039;&#039; doesn&#039;t refer to any mythological character. It&#039;s just the masculine form of &#039;&#039;Holy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Cruiser|United Earth Federation|N/A|N/A|N/A|N/A|N/A|N/A|N/A}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;BP: WiH&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Sanctus is the most numerous of the UEF&#039;s versatile and beautiful capital ships. To compensate for its lack of beam weapons and relatively light railgun armament, the Sanctus mounts a pair of four-tube torpedo launchers that a)look incredibly cool and b) allow it to serve as a close-range, formation-disrupting combatant. It may not have much punch, but it can force a GTVA gunline to turn off and deal with a new threat. [[User:General Battuta|General Battuta]] 13:33, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Santcus will get murdered at range by beam-armed combatants. Its antifighter defenses are, relatively speaking, numerous, but while a Sanctus is a veritable fortress except from the fore against bombs, its point-defense weapons are not terribly competent against shields.}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=24111</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=24111"/>
		<updated>2009-07-20T06:19:04Z</updated>

		<summary type="html">&lt;p&gt;Ngtm1r: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:osiris320x240.jpg]]|caption=The GVB Osiris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Osiris has now become the standard bomber for use in PVN operations.  It has replaced the Amun, correcting many of the faults of its predecessor.  It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|50.0 - 64.0|100.0|Heavy|600|600|40}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;FreeSpace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;FreeSpace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
&#039;&#039;The Osiris, is, simply put, a piece of junk. It has widely-placed gunpoints useless for attacking fightercraft (it is possible to completely miss a Perseus or a Seth that&#039;s in the center of your reticule at short range!), and deficent payload space: it is capable of only a single pass with FS2-era weaponry, though you might manage to squeeze out a second pass with Tsunamis in FS1 if you&#039;re lucky. It&#039;s a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you&#039;re escorting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn&#039;t too dangerous to fighters, but it makes them stronger in action than on paper simply because they&#039;re laying down fire in every direction as they shuffle along.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Its turrets get deadly if you&#039;re unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it&#039;s very easy to get caught in the crossfire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn&#039;t stand a comparison with most other FS2-era bombers.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Ngtm1r</name></author>
	</entry>
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