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		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=17140</id>
		<title>FreeSpace Trivia</title>
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		<updated>2008-08-03T14:12:19Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: /* Ship-related Quirks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quirks==&lt;br /&gt;
===Mission-related Quirks===&lt;br /&gt;
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea]], Volition used the facing-waypoint SEXP to ensure that the Boadicea never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.&lt;br /&gt;
* The mission name &#039;Exodus&#039; appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).&lt;br /&gt;
* The mission names &#039;The Great Hunt&#039; and &#039;Clash of the Titans&#039; (with/without II on the end) appear in both FS1 and FS2.&lt;br /&gt;
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|Arcadia]] resembles the [[GTA]] logo.&lt;br /&gt;
&lt;br /&gt;
===Ship-related Quirks===&lt;br /&gt;
* The Aten destroyed before the mission in La Ruota Della Fortuna is designated &#039;&#039;HLC Maltusa&#039;&#039;.&lt;br /&gt;
* The SCv Moloch&#039;s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.&lt;br /&gt;
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene &amp;quot;Colossus&amp;quot;. &lt;br /&gt;
* The ship name Andromeda was used for three Vasudan ships and one Terran ship: the PVFR Andromeda in [[The Hammer and the Anvil]], the PVC Andromeda in [[The Pursuit]], the GTSC Andromeda in [[On The Run]], and the GVC Andromeda in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].&lt;br /&gt;
* The [[PVS Scarab|Scarab]] and the [[GVEP Ra|Ra]] have FreeSpace&#039;s only &amp;quot;in-game&amp;quot; depiction of a Vasudan, Shivan, or Terran. The &amp;quot;unmanned&amp;quot; Scarab has a dead Vasudan in its debris, while the Ra&#039;s story is somewhat more [[Find the MOON Challenge Results|interesting]].&lt;br /&gt;
* The Hermes, Centaur, Scarab, Nephythys, and Hygeia all have untargetable engine subsystems and can be disabled by a properly placed Harpoon shot. The Centaur in [[Enter the Dragon]] is ocasionally disabled by the &#039;&#039;Shakti&#039;s&#039;&#039; blob turrets, for example. The Ra has an engine subsystem as well, but for whatever reason, it cannot be disabled.&lt;br /&gt;
* In the second training mission of FS2, there is an installation named the Kos.&lt;br /&gt;
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. They are beam-freed at the start of the mission, before most of them warp in, so only one Sobek is able to fire its beams.&lt;br /&gt;
* The Vasudans have no equivalent to the massive [[GTT Argo|Argo]] or [[SFr Asmodeus|Asmodeus]]. To get around this, in [[Return to Babel]] the Vasudans actually use an Argo transport named the GTT &#039;&#039;Qeb&#039;&#039;. There is Volition concept art for the GVT &#039;&#039;Qeb&#039;&#039; class, which was apparently never made.&lt;br /&gt;
* The [[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]] in [[The Great Hunt]] is &amp;quot;Neutral&amp;quot;. Most Hammer of Light ships are set this way in missions that also feature Shivans, to allow the two to engage each other.&lt;br /&gt;
* The [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;]] model is apparently based off of the [[GTD Hades|&#039;&#039;Hades&#039;&#039;]] model. The bow, rear engine arrangment, and &amp;quot;vertical&amp;quot; superstructures are similar.&lt;br /&gt;
* Neither the [[SF Mara (Terrans)|Terran Mara]] nor the [[GVB Bakha|Bakha]] are ever &amp;quot;given&amp;quot; to the player using an allow-ship SEXP; they&#039;re only used in &amp;quot;scramble&amp;quot; missions. Nor is the [[GVB Sekhmet|Sekhmet]] &amp;quot;given&amp;quot; to the player; this ship is the only Terran or Vasudan fighter/bomber in FS2 that the player never has a chance to fly in the main single-player campaign. Note that you have a chance to fly the [[GTF Pegasus|Pegasus]] only once, in [[Endgame]].&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|Arcadia]] resembles the [[GTA]] logo.&lt;br /&gt;
* The dockpoints of the [[GTG Zephyrus]] and the [[GVG Anuket]] have dockpoints named &#039;blahblah&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weapon-related Quirks===&lt;br /&gt;
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus&#039; turrets).&lt;br /&gt;
* The LRBGreen was only used once, in [[High Noon]].&lt;br /&gt;
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb&#039;s seeker. If you have not acquired an aspect lock yet, it will show the regular display.&lt;br /&gt;
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King&#039;s Gambit]]; he is never granted the &amp;quot;real&amp;quot; [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King&#039;s Gambit]].&lt;br /&gt;
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.&lt;br /&gt;
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).&lt;br /&gt;
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans &amp;quot;tried three different missile prototypes, with no luck whatsoever&amp;quot; against the Lucifer as it attacked &amp;quot;the Vasudan outpost in the Diones system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other Quirks===&lt;br /&gt;
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].&lt;br /&gt;
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with &amp;quot;Math is cool.&amp;quot; The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).&lt;br /&gt;
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don&#039;t have a head animation. None of the freighter&#039;s messages in FS1 have one, and there are two instances of &amp;quot;Command&amp;quot; not having an animation. In [[Eve of Destruction]], if the Orff is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf&#039;s messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the Trinity reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.&lt;br /&gt;
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1&#039;s commander on the Galatea) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).&lt;br /&gt;
* The FS2 techroom animation for Sol shows the Earth facing &amp;quot;backwards&amp;quot; and rotating the wrong way.&lt;br /&gt;
* The FS1 Vasudan persona is not fully voice-acted.&lt;br /&gt;
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an &amp;quot;@&amp;quot; indicate a ship that was present in the demo.&lt;br /&gt;
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). &lt;br /&gt;
* Right-clicking in the mainhall allows you to cycle through interface choices.&lt;br /&gt;
* Mission sm3-05 in FS1 makes reference to an enigmatic &amp;quot;[[Ysusi]] System&amp;quot;. In the mission briefing dispaly, there is a node labeled &amp;quot;Ysusi System&amp;quot; placed outside the view area.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Software, mission design, and similar bugs.&lt;br /&gt;
&lt;br /&gt;
* In FreeSpace 1 only, if you go into FRED and order a support ship to dock with you (through AI orders and not C-5), then you&#039;ll be thrown out of the game area at high velocity in an intense spin. Command will try to force you to warp out when you leave the game area, but you&#039;re stuck due to your spin.&lt;br /&gt;
* The FreeSpace engine&#039;s solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be &amp;quot;flung&amp;quot; after messing around with the Orion&#039;s fighterbay.&lt;br /&gt;
* In [[Love the Treason...]], the jump node to [[Regulus]] is named &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]&#039;s, your bombs will fly in circles until they run out of fuel and explode.&lt;br /&gt;
* If you name an object &amp;quot;planet&amp;quot; in FRED, and you go near the object in-game, a message will appear saying &amp;quot;Too close to planet. Taking damage!&amp;quot;&lt;br /&gt;
* In the command briefing animation for [[The King&#039;s Gambit]], the strategy is described in &amp;quot;Stage One&amp;quot; followed by &amp;quot;Stage 2&amp;quot;.&lt;br /&gt;
* Sentry 04 in &#039;Place of Chariots&#039; is assigned the cargo &amp;quot;Unable To Scan&amp;quot;.&lt;br /&gt;
* The TC-TRI cargo containers carried by Capricorn wing in &amp;quot;The Romans Blunder&amp;quot; are friendly.&lt;br /&gt;
* The GTI Ganymede is never used in the main FS2 campaign, although it appears in a multiplayer dogfight.&lt;br /&gt;
* The SCv Moloch&#039;s figherbay &amp;quot;paths&amp;quot; are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the Moloch to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr Chronos can fire straight through itself.&lt;br /&gt;
* The Myrmidon fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses Helios in scramble missions. This is widely believed to be either a data entry error or some kind of joke.&lt;br /&gt;
* During asteroid escort missions, note that the game only &amp;quot;hurls&amp;quot; asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as &amp;quot;escort ship&amp;quot; in FRED cannot be removed from your list. FSPort players face no such restriction.&lt;br /&gt;
*The &amp;quot;big damage&amp;quot;, &amp;quot;huge&amp;quot;, etc. flags are not fully implemented in FS1; it&#039;s possible to kill the Lucifer with an ML-16. They are implemented in FS2, however. &lt;br /&gt;
&lt;br /&gt;
==Design Changes==&lt;br /&gt;
&lt;br /&gt;
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.&lt;br /&gt;
&lt;br /&gt;
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as &#039;&#039;Descent: FreeSpace: Darkness Rising&#039;&#039;.&lt;br /&gt;
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC &#039;&#039;Juggernath&#039;&#039;. The mission was dropped before the official demo shipped.&lt;br /&gt;
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the &amp;quot;GTM-84 Corkscrew Missle&amp;quot;, and was &amp;quot;deemed too wacky for final release.&amp;quot;&lt;br /&gt;
* Despite what the training missions say, support ships never run out of secondary weapons.&lt;br /&gt;
* The SC Cain and SC Lilith cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.&lt;br /&gt;
* The Prometheus was originally introduced at much earlier time (sometime around [[The Big Bang]]).&lt;br /&gt;
* The mission First Strike originally had an asteroid field.&lt;br /&gt;
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails.  These additional effects were also apparently included in the demo, although they are missing in the main release.&lt;br /&gt;
* If you export the Artemis/Ares/Nephtys/Ptah/Sekhmet POF to COB, you can see that the main object is called &amp;quot;herca&amp;quot;, suggesting that they were either based on or were early concepts for the Hercules Mk II.&lt;br /&gt;
* The Bakha bomber was originally a fighter.&lt;br /&gt;
* Shivan ships were originally green in color.&lt;br /&gt;
* The [[SD Demon]] increased in hull strength 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints. This may be meant to compensate for its weaker broadside relative to the Orion (otherwise the Shivans would have no decent destroyer except Sathanas).&lt;br /&gt;
* The Volition website [http://www.freespace2.com/bfod.cfm] states that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This feature was removed in FS2.&lt;br /&gt;
* In the mission [[Into the Maelstrom]], there are 2 Elysium transports named Hauler 1 and Hauler 2. They have no purpose in the mission.&lt;br /&gt;
* [[Clash of the Titans]] had a Fenris class cruiser designated the Gladiator. It&#039;s arrival cue was set to [[false]], however.&lt;br /&gt;
* In [[Their Finest Hour]], the Colossus has a complicated waypoint path, implying that it was originally meant to have a complicated and dramatic battle with the Sathanas. In the final version, the waypoints are not used and the Colossus is disabled. Command orders the Colossus to warp out even though its engines aren&#039;t working.&lt;br /&gt;
* The FS1 voice VP contains some &amp;quot;alternate&amp;quot; voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently first voiced by a woman.&lt;br /&gt;
* The command briefing for [[Enter the Dragon]] refers to &amp;quot;your investigation of [[SD Lucifer|Lucifer]] at [[Antares]]&amp;quot;. [[Alpha 1]] had not even encountered the Lucifer at that point in the campaign.&lt;br /&gt;
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.&lt;br /&gt;
* The [[SD Lucifer|Lucifer]] tech description in FS1 states that it has 3 &amp;quot;flux&amp;quot; cannons. However, it only has 2. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship.  (Development notes specify that a beam is to be located on each set of three red circles.)&lt;br /&gt;
*The high-res Lucifer model that Volition used for cutscenes has two &amp;quot;antennae&amp;quot; that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene. Note that Shivan ships were originally intended to be green.&lt;br /&gt;
* Originally the first mission in Descent: FreeSpace had the player cast as part of the Orff&#039;s crew, not the Galatea&#039;s. This can be verified through briefing screenshots taken from the [[FreeSpace Alpha|alpha/beta]] releases.&lt;br /&gt;
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same &amp;quot;hole&amp;quot;, rather than each ship having an individual hole. (&#039;&#039;The pilot is soon within sight of the Terran installation.  As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.&#039;&#039;)&lt;br /&gt;
* There is a sound file in the FS1 VPs called &amp;quot;Approach.wav&amp;quot; that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.&lt;br /&gt;
* The FS2 voice VP, stu_fs2.vp, contains voiceacting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.&lt;br /&gt;
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found &amp;quot;&#039;&#039;When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Renamings==&lt;br /&gt;
&lt;br /&gt;
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.&lt;br /&gt;
&lt;br /&gt;
* Hostile Vasudan wings were originally called &amp;quot;Steel&amp;quot;, &amp;quot;Brass&amp;quot;, &amp;quot;Iron&amp;quot;, etc.&lt;br /&gt;
* Shivan wings were originally called &amp;quot;Cobra&amp;quot;, &amp;quot;Viper&amp;quot;, &amp;quot;Hornet&amp;quot;, etc.&lt;br /&gt;
* The Cyclops bomb was originally named Belial.&lt;br /&gt;
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.&lt;br /&gt;
* The Subach HL-7 laser was originally named Subach HL-33.&lt;br /&gt;
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.&lt;br /&gt;
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.&lt;br /&gt;
* The Avenger laser was originally named Phalanx. &lt;br /&gt;
* The ML-16 laser was originally named Light Laser.&lt;br /&gt;
* The Harbinger was originally called the Mag-Pulse.&lt;br /&gt;
* The Interceptor was originally called the Shrike.&lt;br /&gt;
* The Prometheus was originally called the Flux.&lt;br /&gt;
* The Phoenix V was originally called the Angelfire.&lt;br /&gt;
* The Synaptic was originally called the Cluster.&lt;br /&gt;
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.&lt;br /&gt;
* The Rockeye was originally called the Wasp.&lt;br /&gt;
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.&lt;br /&gt;
* The Hornet was originally called the Swarm.&lt;br /&gt;
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.&lt;br /&gt;
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.&lt;br /&gt;
* The Hornet was originally called the Bombardier.&lt;br /&gt;
* NTF wings were originally called &amp;quot;Corsair&amp;quot;, etc.&lt;br /&gt;
* Admiral Khafre&#039;s name was originally Admiral Hepsut ([[Surrender, Belisarius]])&lt;br /&gt;
* The GTD &#039;&#039;Aquitaine&#039;&#039; was originally named the GTD &#039;&#039;Intrepid&#039;&#039;.&lt;br /&gt;
* The GTD &#039;&#039;Galatea&#039;&#039;, was originally named the ITA &#039;&#039;Repulse&#039;&#039; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
* The SJ &#039;&#039;Sathanas&#039;&#039; was originally named &#039;&#039;Apocalypse&#039;&#039;. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named &amp;quot;Scan Apocalypse Subsystems&amp;quot;.&lt;br /&gt;
* The GTFr &#039;&#039;Chronos&#039;&#039; was originally named &#039;&#039;Boar&#039;&#039;.&lt;br /&gt;
* The GVF &#039;&#039;Tauret&#039;&#039; was originally named &#039;&#039;Crab&#039;&#039;.&lt;br /&gt;
* The SF &#039;&#039;Dragon&#039;&#039; was originally named &#039;&#039;Mosquito&#039;&#039;.&lt;br /&gt;
* The Avenger Prototype was originally named Mass Driver Prototype.&lt;br /&gt;
* Shivan wings were also originally named &amp;quot;Scab Alpha&amp;quot;, &amp;quot;Scab Beta&amp;quot;, etc.&lt;br /&gt;
* For a long time the Apollo fighter was called &#039;&#039;SF-XX Generic Fighter&#039;&#039;.&lt;br /&gt;
* In the [[FreeSpace_Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. (It also looks a lot like the Tsunami colored grey.)&lt;br /&gt;
==Cutscene quirks==&lt;br /&gt;
&lt;br /&gt;
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 1 Intro&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;Apollo&amp;quot; pictured in the FS1 introduction cutscene is actually a modified version of the in-game Apollo. According to the FS1 reference bible, the Apollo in the intro cutscene is a &amp;quot;Terran bomber&amp;quot;. Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the Apollo&#039;s gun mounts closer to the centerline for the sake of playability. The Manticore, too, has different fire points (mounted on the twin &amp;quot;booms&amp;quot; instead of centered like they are in the game). &lt;br /&gt;
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro&#039;s Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the &amp;quot;gunner&amp;quot;.&lt;br /&gt;
* [[GTF Hercules|Hercules]] and [[GTB Medusa|Medusa]] icons are shown on Riviera Station&#039;s radar display (although no Hercs or Medusas are visible in the cutscene).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hallfight&#039;&#039;&#039;&lt;br /&gt;
* The captured Shivan vessel is called &amp;quot;Freighter&amp;quot;, but it&#039;s actually an Azrael transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 2 Intro&#039;&#039;&#039;&lt;br /&gt;
* Many community members claim that the destroyer holed in the intro is the [[GTD Legion|GTD &#039;&#039;Legion&#039;&#039;]]. However, FreeSpace 1 command briefs claim that the &#039;&#039;Bastion&#039;&#039; and &#039;&#039;Galatea&#039;&#039; are guarding Deneb, and makes no reference to any other Terran destroyers guarding the system. [[Volition]] stated that this ship was not the &#039;&#039;Galatea&#039;&#039;, and the Bastion does not bite the bullet until nearly the end of FS2.&lt;br /&gt;
* A Shivan [[Demon|&#039;&#039;Demon&#039;&#039;]]-class destroyer appears after the destruction of the &#039;&#039;Legion&#039;&#039;, even though the only Shivan destroyer (other than the &#039;&#039;Lucifer&#039;&#039;) in the system, the [[SD Eva|&#039;&#039;Eva&#039;&#039;]], was already destroyed in [[Evangelist]].&lt;br /&gt;
* The [[Ursa]] is shown even though it was not finished with R&amp;amp;D until after [[Running the Gauntlet]].&lt;br /&gt;
* None of the [[Fenris]] cruisers had their missile launchers shown.&lt;br /&gt;
* A Hercules is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by &amp;quot;mutli-kiloton&amp;quot; missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.&lt;br /&gt;
* The Hades is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossus cutscene&#039;&#039;&#039;&lt;br /&gt;
* The Ganymede in the cutscene is several times bigger than normal.&lt;br /&gt;
* The &#039;&#039;Lucifer&#039;&#039; is smaller than normal.&lt;br /&gt;
* The Chronos freighters have two turrets (as opposed to the usual one), and the turrets look different.&lt;br /&gt;
* The Chronos freighters were either much smaller or the TTC 1 cargo much bigger.&lt;br /&gt;
* Mirfak is named Mirfax.&lt;br /&gt;
* The Galatea appears in the Colossus fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Real Life&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.&lt;br /&gt;
&lt;br /&gt;
* FreeSpace 1 was officially distributed as &amp;quot;Conflict: FreeSpace - The Great War&amp;quot; in Europe and &amp;quot;Descent: FreeSpace - The Great War&amp;quot; in the United States.&lt;br /&gt;
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.&lt;br /&gt;
* It&#039;s FreeSpace, not Freespace (notice the capitalization of the S).&lt;br /&gt;
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.&lt;br /&gt;
* &#039;&#039;FreeSpace 2&#039;&#039; was originally named &#039;&#039;FreeSpace 2: Colossus&#039;&#039; (for the demo). Even before that, it was named &#039;&#039;FreeSpace 2: Exodus&#039;&#039;.&lt;br /&gt;
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as &amp;quot;Sathanas juggernauts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Canon inconsistencies: Retail FS2 box==&lt;br /&gt;
&lt;br /&gt;
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|&#039;&#039;&#039;The front side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Freespacebox-2a.JPG|thumb|&#039;&#039;&#039;The back side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Deimos is listed as an AWACS ship (on the backside of the box there is written &amp;quot;GTA Deimos&amp;quot;). However, the following text specifies that the ship class is &amp;quot;corvette&amp;quot;. (Can be seen in the Back Side of the box)&lt;br /&gt;
* The Deimos has side-mounted multipart turrets that are not present in the game, or even possible under the game engine. (Can be seen in the Ftont Side of the box)&lt;br /&gt;
* The Deimos&#039;s turrets are not firing Terran Turrets. Instead they are firing Kayser like lasers.(Can be seen in the Front Side of the box)&lt;br /&gt;
* Only the Perseus in front of the Deimos has engine thrusters.(Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the &#039;&#039;Lucifer&#039;&#039; is visible just at the right of the first Deimos&#039;s top turret. (Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the Deimos is a destroyer (the nameplate on the corvette says &amp;quot;..D Deimos&amp;quot;). (Can be seen in the Front Side of the box)&lt;br /&gt;
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back (&amp;quot;Imparate a usare le armi a raggi...&amp;quot;, &amp;quot;Learn to use beam weapons...&amp;quot;) (Not shown in the thumbnails provided below)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Various_Terms&amp;diff=16739</id>
		<title>Talk:Various Terms</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Various_Terms&amp;diff=16739"/>
		<updated>2008-07-03T10:11:28Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Merging?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have just noticed that this whole article is imprecise, because FS, FRED, SCP and things like those are &#039;&#039;&#039;acronyms&#039;&#039;&#039;, not abbreviations. - [[User:TopAce|TopAce]] 19:11, 10 Dec 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
I think we can live with that [[User:Black Wolf|Black Wolf]] 11:39, 11 Dec 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Perhaps it would be of service if someone would prune non-functioning(!) URL&#039;s and links and whatnot every once in a while, no? --[[User:Selectah|Selectah]] 17:27, 8 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Merge with [[FS Abbrevations]]==&lt;br /&gt;
&lt;br /&gt;
I noticed a lot of the information is repeating itself. Shouldn&#039;t we merge these two topics?  [[User:Nubbles|Nubbles]] 05:11, 3 July 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16738</id>
		<title>9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16738"/>
		<updated>2008-07-03T08:13:10Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Added fiction from Eoli&amp;#039;s page, and reorganized the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;9th Fleet&#039;&#039; is a mod by [[User:Eolis|Eolis]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Note: The current storyline is in French. It would be appreciated if a native speaker of French is available to tranlate the following text into English)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Chapter 1: Testing on the GTD Zeus takes place. In the meantime, the GTA discovers a Knossos. They also uncover an SD &#039;&#039;Lucifer&#039;&#039; (called SD &#039;&#039;Belzebuth&#039;&#039;). Allied forces have managed to capture the &#039;&#039;Belzebuth&#039;&#039;. They also discovered the TSF and the TSD &#039;&#039;Apocalypse&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche GTVA:&lt;br /&gt;
destruction de la flote TSF (Battle of Endor Syndrome )&lt;br /&gt;
Destruction du TSD Archangel&lt;br /&gt;
Capture du TSD Apocalypseexploration du Knossos et decouverte de deux autre Knossos&lt;br /&gt;
Battaille des Knossos ( re-Battle of Endor Syndrome)&lt;br /&gt;
Exploration des dispositif Knossos et Perte de GTD Zeus&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche TSF:&lt;br /&gt;
Attaque de la GTI S.R.I.&lt;br /&gt;
guerre contre le GTVA&lt;br /&gt;
Destruction du GTD Loraine&lt;br /&gt;
destruction du GTD Zeus&lt;br /&gt;
Riposte de GTVA&lt;br /&gt;
Exode vers Knossos&lt;br /&gt;
Riposte shivienne&lt;br /&gt;
&lt;br /&gt;
This campgaign takes place shortly after the destruction of Capella system, a testing fleet made for the new GTD Zeus( a GTD Hades class ) will fight with a shivan fleet led by the SD Belzebuth ( a SD Lucifer class). During this campaign, the GTVA discovers the shielding technology used by the SD Lucifer. The Terrans then replicates this technology, and apply it on the GTD Hecate class and on the GTD Zeus. But a big surprise is awaiting the GTVA: The Amiral Aken Bosch has allied with the shivans! &lt;br /&gt;
&lt;br /&gt;
==Highlights for the mod &#039;9th Fleet&#039;==&lt;br /&gt;
&lt;br /&gt;
===New Weapons===&lt;br /&gt;
&lt;br /&gt;
====Terran====&lt;br /&gt;
*GTW Subach MG-8 (MG-9, MG-10) &amp;lt;br&amp;gt;&lt;br /&gt;
**A Gatling gun with a high rate of fire (100 per second) but with limited ammunition.&lt;br /&gt;
*GTB Cyclope SSM &amp;lt;br&amp;gt;&lt;br /&gt;
**A [[subspace]] artillery bomb.&lt;br /&gt;
*GTM Cyclone&lt;br /&gt;
**Anti-crusier rocket.&lt;br /&gt;
&lt;br /&gt;
====Vasudan====&lt;br /&gt;
*BMekhu &amp;lt;br&amp;gt;&lt;br /&gt;
**A beam cannon for fighter&lt;br /&gt;
&lt;br /&gt;
====Shivan====&lt;br /&gt;
*Bshivan &amp;lt;br&amp;gt;&lt;br /&gt;
**A Shivan beam cannon that can be mounted on a fighter. (Same as the BMekhu, but red)&lt;br /&gt;
*Shivan Mega Flak &amp;lt;br&amp;gt;&lt;br /&gt;
**All in the name.&lt;br /&gt;
*Shivan SSM &amp;lt;br&amp;gt;&lt;br /&gt;
**A Shivan anti-fighter subspace missile.&lt;br /&gt;
*Shivan Rockeye &amp;lt;br&amp;gt;&lt;br /&gt;
**A Shivan corkscrew Rockeye.&lt;br /&gt;
&lt;br /&gt;
===New Ships===&lt;br /&gt;
&lt;br /&gt;
====Terran====&lt;br /&gt;
*GTF Myrmidon G &amp;lt;br&amp;gt;&lt;br /&gt;
**A Table hack of GTF Myrmidon, made for support. Can only be armed with Gatling guns.&lt;br /&gt;
&lt;br /&gt;
====Shivan====&lt;br /&gt;
*SS Krishna &amp;lt;br&amp;gt;&lt;br /&gt;
**Shivan support ship. (I don&#039;t know the way to make it, but I&#039;m currently researching on how to make one)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New Texturea===&lt;br /&gt;
&lt;br /&gt;
*Glow map for SF Scorpion&lt;br /&gt;
*Glow map for SF Gorgon&lt;br /&gt;
*Glow map for PVI Karnak and Karnak reactor&lt;br /&gt;
*Shine map for PVI Karnak&lt;br /&gt;
*Glow and shine map for Vasudan asteroid base&lt;br /&gt;
*Normal map for Myrmidon&lt;br /&gt;
*Normal map for GTD Hecate&lt;br /&gt;
&lt;br /&gt;
{{grammar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16704</id>
		<title>9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16704"/>
		<updated>2008-07-01T09:14:46Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Forgot to add &amp;lt;br&amp;gt; tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
Under construction&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Note: The cureent storyline is in French. It would be appreciated if a native speaker of French is available to tranlate the following text into English)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Phase 1:&lt;br /&gt;
Test du GTD Zeus&lt;br /&gt;
découverte d&#039;un Knossos&lt;br /&gt;
decouverte d&#039;un SD Lucifer ( le SD Belzebuth)&lt;br /&gt;
Capture du SD Belzebuth&lt;br /&gt;
Decouverte du TSF et du TSD Apocalypse&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche GTVA:&lt;br /&gt;
destruction de la flote TSF (Battle of Endor Syndrome )&lt;br /&gt;
Destruction du TSD Archangel&lt;br /&gt;
Capture du TSD Apocalypseexploration du Knossos et decouverte de deux autre Knossos&lt;br /&gt;
Battaille des Knossos ( re-Battle of Endor Syndrome)&lt;br /&gt;
Exploration des dispositif Knossos et Perte de GTD Zeus&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche TSF:&lt;br /&gt;
Attaque de la GTI S.R.I.&lt;br /&gt;
guerre contre le GTVA&lt;br /&gt;
Destruction du GTD Loraine&lt;br /&gt;
destruction du GTD Zeus&lt;br /&gt;
Riposte de GTVA&lt;br /&gt;
Exode vers Knossos&lt;br /&gt;
Riposte shivienne&lt;br /&gt;
&lt;br /&gt;
==New Weapons==&lt;br /&gt;
&lt;br /&gt;
===Terran===&lt;br /&gt;
GTW Subach MG-8 (MG-9, MG-10) &amp;lt;br&amp;gt;&lt;br /&gt;
A Gatling gun with a high rate of fire (100 per second) but with limited ammunition.&lt;br /&gt;
&lt;br /&gt;
GTB Cyclope SSM &amp;lt;br&amp;gt;&lt;br /&gt;
A [[subspace]] artillery bomb.&lt;br /&gt;
&lt;br /&gt;
===Vasudan===&lt;br /&gt;
BMekhu &amp;lt;br&amp;gt;&lt;br /&gt;
A beam cannon for fighter&lt;br /&gt;
&lt;br /&gt;
===Shivan===&lt;br /&gt;
Bshivan &amp;lt;br&amp;gt;&lt;br /&gt;
A Shivan beam canon that can be mounted on a fighter. (same as the BMekhu, but red)&lt;br /&gt;
&lt;br /&gt;
Shivan Mega Flak &amp;lt;br&amp;gt;&lt;br /&gt;
All in the name.&lt;br /&gt;
&lt;br /&gt;
Shivan SSM &amp;lt;br&amp;gt;&lt;br /&gt;
A Shivan anti-fighter subspace missile.&lt;br /&gt;
&lt;br /&gt;
Shivan Rockeye &amp;lt;br&amp;gt;&lt;br /&gt;
A Shivan corkscrew Rockeye.&lt;br /&gt;
&lt;br /&gt;
==New Ships==&lt;br /&gt;
&lt;br /&gt;
===Terran===&lt;br /&gt;
GTF Myrmidon G &amp;lt;br&amp;gt;&lt;br /&gt;
A Table hack of GTF Myrmidon, made for support. Can only be armed with Gatling guns.&lt;br /&gt;
&lt;br /&gt;
===Shivan===&lt;br /&gt;
SS Krishna &amp;lt;br&amp;gt;&lt;br /&gt;
Shivan support ship. (I don&#039;t know the way to make it, but I&#039;m currently researching on how to make one)&lt;br /&gt;
&lt;br /&gt;
{{grammar}}&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16703</id>
		<title>9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16703"/>
		<updated>2008-07-01T09:13:26Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Some typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
Under construction&lt;br /&gt;
&lt;br /&gt;
==Storyline==&lt;br /&gt;
&lt;br /&gt;
&#039;(Note: The cureent storyline is in French. It would be appreciated if a native speaker of French is available to tranlate the following text into English)&#039;&lt;br /&gt;
Phase 1:&lt;br /&gt;
Test du GTD Zeus&lt;br /&gt;
découverte d&#039;un Knossos&lt;br /&gt;
decouverte d&#039;un SD Lucifer ( le SD Belzebuth)&lt;br /&gt;
Capture du SD Belzebuth&lt;br /&gt;
Decouverte du TSF et du TSD Apocalypse&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche GTVA:&lt;br /&gt;
destruction de la flote TSF (Battle of Endor Syndrome )&lt;br /&gt;
Destruction du TSD Archangel&lt;br /&gt;
Capture du TSD Apocalypseexploration du Knossos et decouverte de deux autre Knossos&lt;br /&gt;
Battaille des Knossos ( re-Battle of Endor Syndrome)&lt;br /&gt;
Exploration des dispositif Knossos et Perte de GTD Zeus&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche TSF:&lt;br /&gt;
Attaque de la GTI S.R.I.&lt;br /&gt;
guerre contre le GTVA&lt;br /&gt;
Destruction du GTD Loraine&lt;br /&gt;
destruction du GTD Zeus&lt;br /&gt;
Riposte de GTVA&lt;br /&gt;
Exode vers Knossos&lt;br /&gt;
Riposte shivienne&lt;br /&gt;
&lt;br /&gt;
==New Weapons==&lt;br /&gt;
&lt;br /&gt;
===Terran===&lt;br /&gt;
GTW Subach MG-8 (MG-9, MG-10) &amp;lt;br&amp;gt;&lt;br /&gt;
A Gatling gun with a high rate of fire (100 per second) but with limited ammunition.&lt;br /&gt;
&lt;br /&gt;
GTB Cyclope SSM &amp;lt;br&amp;gt;&lt;br /&gt;
A [[subspace]] artillery bomb.&lt;br /&gt;
&lt;br /&gt;
===Vasudan===&lt;br /&gt;
BMekhu &amp;lt;br&amp;gt;&lt;br /&gt;
A beam cannon for fighter&lt;br /&gt;
&lt;br /&gt;
===Shivan===&lt;br /&gt;
Bshivan &amp;lt;br&amp;gt;&lt;br /&gt;
A Shivan beam canon that can be mounted on a fighter. (same as the BMekhu, but red)&lt;br /&gt;
&lt;br /&gt;
Shivan Mega Flak &amp;lt;br&amp;gt;&lt;br /&gt;
All in the name.&lt;br /&gt;
&lt;br /&gt;
Shivan SSM &amp;lt;br&amp;gt;&lt;br /&gt;
A Shivan anti-fighter subspace missile.&lt;br /&gt;
&lt;br /&gt;
Shivan Rockeye &amp;lt;br&amp;gt;&lt;br /&gt;
A Shivan corkscrew Rockeye.&lt;br /&gt;
&lt;br /&gt;
==New Ships==&lt;br /&gt;
&lt;br /&gt;
===Terran===&lt;br /&gt;
GTF Myrmidon G &amp;lt;br&amp;gt;&lt;br /&gt;
A Table hack of GTF Myrmidon, made for support. Can only be armed with Gatling guns.&lt;br /&gt;
&lt;br /&gt;
===Shivan===&lt;br /&gt;
SS Krishna &amp;lt;br&amp;gt;&lt;br /&gt;
Shivan support ship. (I don&#039;t know the way to make it, but I&#039;m currently researching on how to make one)&lt;br /&gt;
&lt;br /&gt;
{{grammar}}&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16702</id>
		<title>Talk:9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16702"/>
		<updated>2008-07-01T09:08:31Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Forgot to add sig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in french, sorry but i can&#039;t translate actually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rough translation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chapter 1: &lt;br /&gt;
Testing on the GTD Zeus taks place. In the mean time, they also discover a Knossos. They also uncover a SD Lucifer. Allied forces have managed to capture the Lucifer. They also discovered the TSM and the TSD Apocalypse.&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (GTVA point of view):&lt;br /&gt;
The destructon of the TSM fleet takes place in this chapter. While the TSD Archangel&#039;s destruction was taking place, the GTVA has also managed to capture the TSD Apocalypse. The GTVA then traveled through the Knossos device and discovered two more Knossos Battlegroups. The exploration ended up in diaster, and they also lost the GTD Zeus as well.&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TSM point of view)&lt;br /&gt;
The attack on the GTI S.R.I. took part, and in response to the recent attack, the GTVA declared war on the TSM. However, the TSM then also managed to destroy the GTD Zeus and GTD Loraine. To counter this, the GTVA made an Exodus through the Knossos device.&lt;br /&gt;
&lt;br /&gt;
[[User:Nubbles|Nubbles]] 03:50, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the bloody hell is this? - [[User:Snail|Snail]] 04:49, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess it&#039;s a mod. But there is so much non-canon stuff that it doesn&#039;t make sense - to us, at least.&lt;br /&gt;
*Does the GTD Zeus get destroyed twice? - [[User:TopAce|TopAce]] 09:21, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
This mod take place just after the capella destruction, i made a lot of non-canon stuff. And the first and the second branche are two different story: in a mission, players have a choice between the GTVA and the TSF ( Terran-Shivan Front ), the GTD Zeus isn&#039;t destroyed twice. [[User:Eolis|Eolis]] 11:40 30 June 2008&lt;br /&gt;
*I see. I thought the chapters were chronologically ordered. - [[User:TopAce|TopAce]] 03:39, 1 July 2008 (CDT)&lt;br /&gt;
Ok, so we part of that sorted out. Heres the next question  want to ask: Shouldn&#039;t all the articles be written in the third person form rather than first person. So, for example, Eolin uses &amp;quot;I&amp;quot; when he refers to something he is doing. However, most other wikis prefer people writing &amp;quot;The Author&amp;quot; or &amp;quot;The Maker.&amp;quot; Just wanted to know whether or not FSW has this rule as well.[[User:Nubbles|Nubbles]] 04:08, 1 July 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16701</id>
		<title>Talk:9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16701"/>
		<updated>2008-07-01T09:07:54Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Third Person Form?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in french, sorry but i can&#039;t translate actually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rough translation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chapter 1: &lt;br /&gt;
Testing on the GTD Zeus taks place. In the mean time, they also discover a Knossos. They also uncover a SD Lucifer. Allied forces have managed to capture the Lucifer. They also discovered the TSM and the TSD Apocalypse.&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (GTVA point of view):&lt;br /&gt;
The destructon of the TSM fleet takes place in this chapter. While the TSD Archangel&#039;s destruction was taking place, the GTVA has also managed to capture the TSD Apocalypse. The GTVA then traveled through the Knossos device and discovered two more Knossos Battlegroups. The exploration ended up in diaster, and they also lost the GTD Zeus as well.&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TSM point of view)&lt;br /&gt;
The attack on the GTI S.R.I. took part, and in response to the recent attack, the GTVA declared war on the TSM. However, the TSM then also managed to destroy the GTD Zeus and GTD Loraine. To counter this, the GTVA made an Exodus through the Knossos device.&lt;br /&gt;
&lt;br /&gt;
[[User:Nubbles|Nubbles]] 03:50, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the bloody hell is this? - [[User:Snail|Snail]] 04:49, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess it&#039;s a mod. But there is so much non-canon stuff that it doesn&#039;t make sense - to us, at least.&lt;br /&gt;
*Does the GTD Zeus get destroyed twice? - [[User:TopAce|TopAce]] 09:21, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
This mod take place just after the capella destruction, i made a lot of non-canon stuff. And the first and the second branche are two different story: in a mission, players have a choice between the GTVA and the TSF ( Terran-Shivan Front ), the GTD Zeus isn&#039;t destroyed twice. [[User:Eolis|Eolis]] 11:40 30 June 2008&lt;br /&gt;
*I see. I thought the chapters were chronologically ordered. - [[User:TopAce|TopAce]] 03:39, 1 July 2008 (CDT)&lt;br /&gt;
Ok, so we part of that sorted out. Heres the next question  want to ask: Shouldn&#039;t all the articles be written in the third person form rather than first person. So, for example, Eolin uses &amp;quot;I&amp;quot; when he refers to something he is doing. However, most other wikis prefer people writing &amp;quot;The Author&amp;quot; or &amp;quot;The Maker.&amp;quot; Just wanted to know whether or not FSW has this rule as well.&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16679</id>
		<title>FreeSpace Trivia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16679"/>
		<updated>2008-06-29T15:51:18Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: The Arcadia shape should be in Ship-related Quirks, not Mission-related Quirks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quirks==&lt;br /&gt;
===Mission-related Quirks===&lt;br /&gt;
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea]], Volition used the facing-waypoint SEXP to ensure that the Boadicea never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.&lt;br /&gt;
* The mission name &#039;Exodus&#039; appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).&lt;br /&gt;
* The mission names &#039;The Great Hunt&#039; and &#039;Clash of the Titans&#039; (with/without II on the end) appear in both FS1 and FS2.&lt;br /&gt;
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|Arcadia]] resembles the [[GTA]] logo.&lt;br /&gt;
&lt;br /&gt;
===Ship-related Quirks===&lt;br /&gt;
* The Aten destroyed before the mission in La Ruota Della Fortuna is designated &#039;&#039;HLC Maltusa&#039;&#039;.&lt;br /&gt;
* The SCv Moloch&#039;s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.&lt;br /&gt;
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene &amp;quot;Colossus&amp;quot;. &lt;br /&gt;
* The ship name Andromeda was used for three Vasudan ships and one Terran ship: the PVFR Andromeda in [[The Hammer and the Anvil]], the PVC Andromeda in [[The Pursuit]], the GTSC Andromeda in [[On The Run]], and the GVC Andromeda in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].&lt;br /&gt;
* The [[PVS Scarab|Scarab]] and the [[GVEP Ra|Ra]] have FreeSpace&#039;s only &amp;quot;in-game&amp;quot; depiction of a Vasudan, Shivan, or Terran. The &amp;quot;unmanned&amp;quot; Scarab has a dead Vasudan in its debris, while the Ra&#039;s story is somewhat more [[Find the MOON Challenge Results|interesting]].&lt;br /&gt;
* The Hermes, Centaur, Scarab, Nephythys, and Hygeia all have untargetable engine subsystems and can be disabled by a properly placed Harpoon shot. The Centaur in [[Enter the Dragon]] is ocasionally disabled by the &#039;&#039;Shakti&#039;s&#039;&#039; blob turrets, for example. The Ra has an engine subsystem as well, but for whatever reason, it cannot be disabled.&lt;br /&gt;
* In the second training mission of FS2, there is an installation named the Kos.&lt;br /&gt;
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. They are beam-freed at the start of the mission, before most of them warp in, so only one Sobek is able to fire its beams.&lt;br /&gt;
* The Vasudans have no equivalent to the massive [[GTT Argo|Argo]] or [[SFr Asmodeus|Asmodeus]]. To get around this, in [[Return to Babel]] the Vasudans actually use an Argo transport named the GTT &#039;&#039;Qeb&#039;&#039;. There is Volition concept art for the GVT &#039;&#039;Qeb&#039;&#039; class, which was apparently never made.&lt;br /&gt;
* The [[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]] in [[The Great Hunt]] is &amp;quot;Neutral&amp;quot;. Most Hammer of Light ships are set this way in missions that also feature Shivans, to allow the two to engage each other.&lt;br /&gt;
* The [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;]] model is apparently based off of the [[GTD Hades|&#039;&#039;Hades&#039;&#039;]] model. The bow, rear engine arrangment, and &amp;quot;vertical&amp;quot; superstructures are similar.&lt;br /&gt;
* Neither the [[SF Mara (Terrans)|Terran Mara]] nor the [[GVB Bakha|Bakha]] are ever &amp;quot;given&amp;quot; to the player using an allow-ship SEXP; they&#039;re only used in &amp;quot;scramble&amp;quot; missions. Nor is the [[GVB Sekhmet|Sekhmet]] &amp;quot;given&amp;quot; to the player; this ship is the only Terran or Vasudan fighter/bomber in FS2 that the player never has a chance to fly in the main single-player campaign. Note that you have a chance to fly the [[GTF Pegasus|Pegasus]] only once, in [[Endgame]].&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|Arcadia]] resembles the [[GTA]] logo.&lt;br /&gt;
&lt;br /&gt;
===Weapon-related Quirks===&lt;br /&gt;
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus&#039; turrets).&lt;br /&gt;
* The LRBGreen was only used once, in [[High Noon]].&lt;br /&gt;
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb&#039;s seeker. If you have not acquired an aspect lock yet, it will show the regular display.&lt;br /&gt;
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King&#039;s Gambit]]; he is never granted the &amp;quot;real&amp;quot; [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King&#039;s Gambit]].&lt;br /&gt;
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.&lt;br /&gt;
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).&lt;br /&gt;
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans &amp;quot;tried three different missile prototypes, with no luck whatsoever&amp;quot; against the Lucifer as it attacked &amp;quot;the Vasudan outpost in the Diones system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other Quirks===&lt;br /&gt;
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].&lt;br /&gt;
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with &amp;quot;Math is cool.&amp;quot; The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).&lt;br /&gt;
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don&#039;t have a head animation. None of the freighter&#039;s messages in FS1 have one, and there are two instances of &amp;quot;Command&amp;quot; not having an animation. In [[Eve of Destruction]], if the Orff is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf&#039;s messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the Trinity reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.&lt;br /&gt;
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1&#039;s commander on the Galatea) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).&lt;br /&gt;
* The FS2 techroom animation for Sol shows the Earth facing &amp;quot;backwards&amp;quot; and rotating the wrong way.&lt;br /&gt;
* The FS1 Vasudan persona is not fully voice-acted.&lt;br /&gt;
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an &amp;quot;@&amp;quot; indicate a ship that was present in the demo.&lt;br /&gt;
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). &lt;br /&gt;
* Right-clicking in the mainhall allows you to cycle through interface choices.&lt;br /&gt;
* Mission sm3-05 in FS1 makes reference to an enigmatic &amp;quot;[[Ysusi]] System&amp;quot;. In the mission briefing dispaly, there is a node labeled &amp;quot;Ysusi System&amp;quot; placed outside the view area.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Software, mission design, and similar bugs.&lt;br /&gt;
&lt;br /&gt;
* In FreeSpace 1 only, if you go into FRED and order a support ship to dock with you (through AI orders and not C-5), then you&#039;ll be thrown out of the game area at high velocity in an intense spin. Command will try to force you to warp out when you leave the game area, but you&#039;re stuck due to your spin.&lt;br /&gt;
* The FreeSpace engine&#039;s solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be &amp;quot;flung&amp;quot; after messing around with the Orion&#039;s fighterbay.&lt;br /&gt;
* In [[Love the Treason...]], the jump node to [[Regulus]] is named &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]&#039;s, your bombs will fly in circles until they run out of fuel and explode.&lt;br /&gt;
* If you name an object &amp;quot;planet&amp;quot; in FRED, and you go near the object in-game, a message will appear saying &amp;quot;Too close to planet. Taking damage!&amp;quot;&lt;br /&gt;
* In the command briefing animation for [[The King&#039;s Gambit]], the strategy is described in &amp;quot;Stage One&amp;quot; followed by &amp;quot;Stage 2&amp;quot;.&lt;br /&gt;
* Sentry 04 in &#039;Place of Chariots&#039; is assigned the cargo &amp;quot;Unable To Scan&amp;quot;.&lt;br /&gt;
* The TC-TRI cargo containers carried by Capricorn wing in &amp;quot;The Romans Blunder&amp;quot; are friendly.&lt;br /&gt;
* The GTI Ganymede is never used in the main FS2 campaign, although it appears in a multiplayer dogfight.&lt;br /&gt;
* The SCv Moloch&#039;s figherbay &amp;quot;paths&amp;quot; are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the Moloch to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr Chronos can fire straight through itself.&lt;br /&gt;
* The Myrmidon fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses Helios in scramble missions. This is widely believed to be either a data entry error or some kind of joke.&lt;br /&gt;
* During asteroid escort missions, note that the game only &amp;quot;hurls&amp;quot; asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as &amp;quot;escort ship&amp;quot; in FRED cannot be removed from your list. FSPort players face no such restriction.&lt;br /&gt;
*The &amp;quot;big damage&amp;quot;, &amp;quot;huge&amp;quot;, etc. flags are not fully implemented in FS1; it&#039;s possible to kill the Lucifer with an ML-16. They are implemented in FS2, however. &lt;br /&gt;
&lt;br /&gt;
==Design Changes==&lt;br /&gt;
&lt;br /&gt;
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.&lt;br /&gt;
&lt;br /&gt;
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as &#039;&#039;Descent: FreeSpace: Darkness Rising&#039;&#039;.&lt;br /&gt;
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC &#039;&#039;Juggernath&#039;&#039;. The mission was dropped before the official demo shipped.&lt;br /&gt;
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the &amp;quot;GTM-84 Corkscrew Missle&amp;quot;, and was &amp;quot;deemed too wacky for final release.&amp;quot;&lt;br /&gt;
* Despite what the training missions say, support ships never run out of secondary weapons.&lt;br /&gt;
* The SC Cain and SC Lilith cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.&lt;br /&gt;
* The Prometheus was originally introduced at much earlier time (sometime around [[The Big Bang]]).&lt;br /&gt;
* The mission First Strike originally had an asteroid field.&lt;br /&gt;
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails.  These additional effects were also apparently included in the demo, although they are missing in the main release.&lt;br /&gt;
* If you export the Artemis/Ares/Nephtys/Ptah/Sekhmet POF to COB, you can see that the main object is called &amp;quot;herca&amp;quot;, suggesting that they were either based on or were early concepts for the Hercules Mk II.&lt;br /&gt;
* The Bakha bomber was originally a fighter.&lt;br /&gt;
* Shivan ships were originally green in color.&lt;br /&gt;
* The [[SD Demon]] increased in hull strength 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints. This may be meant to compensate for its weaker broadside relative to the Orion (otherwise the Shivans would have no decent destroyer except Sathanas).&lt;br /&gt;
* The Volition website [http://www.freespace2.com/bfod.cfm] states that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This feature was removed in FS2.&lt;br /&gt;
* In the mission [[Into the Maelstrom]], there are 2 Elysium transports named Hauler 1 and Hauler 2. They have no purpose in the mission.&lt;br /&gt;
* [[Clash of the Titans]] had a Fenris class cruiser designated the Gladiator. It&#039;s arrival cue was set to [[false]], however.&lt;br /&gt;
* In [[Their Finest Hour]], the Colossus has a complicated waypoint path, implying that it was originally meant to have a complicated and dramatic battle with the Sathanas. In the final version, the waypoints are not used and the Colossus is disabled. Command orders the Colossus to warp out even though its engines aren&#039;t working.&lt;br /&gt;
* The FS1 voice VP contains some &amp;quot;alternate&amp;quot; voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently first voiced by a woman.&lt;br /&gt;
* The command briefing for [[Enter the Dragon]] refers to &amp;quot;your investigation of [[SD Lucifer|Lucifer]] at [[Antares]]&amp;quot;. [[Alpha 1]] had not even encountered the Lucifer at that point in the campaign.&lt;br /&gt;
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.&lt;br /&gt;
* The [[SD Lucifer|Lucifer]] tech description in FS1 states that it has 3 &amp;quot;flux&amp;quot; cannons. However, it only has 2. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship.  (Development notes specify that a beam is to be located on each set of three red circles.)&lt;br /&gt;
*The high-res Lucifer model that Volition used for cutscenes has two &amp;quot;antennae&amp;quot; that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene. Note that Shivan ships were originally intended to be green.&lt;br /&gt;
* Originally the first mission in Descent: FreeSpace had the player cast as part of the Orff&#039;s crew, not the Galatea&#039;s. This can be verified through briefing screenshots taken from the [[FreeSpace Alpha|alpha/beta]] releases.&lt;br /&gt;
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same &amp;quot;hole&amp;quot;, rather than each ship having an individual hole. (&#039;&#039;The pilot is soon within sight of the Terran installation.  As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.&#039;&#039;)&lt;br /&gt;
* There is a sound file in the FS1 VPs called &amp;quot;Approach.wav&amp;quot; that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.&lt;br /&gt;
* The FS2 voice VP, stu_fs2.vp, contains voiceacting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.&lt;br /&gt;
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found &amp;quot;&#039;&#039;When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Renamings==&lt;br /&gt;
&lt;br /&gt;
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.&lt;br /&gt;
&lt;br /&gt;
* Hostile Vasudan wings were originally called &amp;quot;Steel&amp;quot;, &amp;quot;Brass&amp;quot;, &amp;quot;Iron&amp;quot;, etc.&lt;br /&gt;
* Shivan wings were originally called &amp;quot;Cobra&amp;quot;, &amp;quot;Viper&amp;quot;, &amp;quot;Hornet&amp;quot;, etc.&lt;br /&gt;
* The Cyclops bomb was originally named Belial.&lt;br /&gt;
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.&lt;br /&gt;
* The Subach HL-7 laser was originally named Subach HL-33.&lt;br /&gt;
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.&lt;br /&gt;
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.&lt;br /&gt;
* The Avenger laser was originally named Phalanx. &lt;br /&gt;
* The ML-16 laser was originally named Light Laser.&lt;br /&gt;
* The Harbinger was originally called the Mag-Pulse.&lt;br /&gt;
* The Interceptor was originally called the Shrike.&lt;br /&gt;
* The Prometheus was originally called the Flux.&lt;br /&gt;
* The Phoenix V was originally called the Angelfire.&lt;br /&gt;
* The Synaptic was originally called the Cluster.&lt;br /&gt;
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.&lt;br /&gt;
* The Rockeye was originally called the Wasp.&lt;br /&gt;
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.&lt;br /&gt;
* The Hornet was originally called the Swarm.&lt;br /&gt;
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.&lt;br /&gt;
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.&lt;br /&gt;
* The Hornet was originally called the Bombardier.&lt;br /&gt;
* NTF wings were originally called &amp;quot;Corsair&amp;quot;, etc.&lt;br /&gt;
* Admiral Khafre&#039;s name was originally Admiral Hepsut ([[Surrender, Belisarius]])&lt;br /&gt;
* The GTD &#039;&#039;Aquitaine&#039;&#039; was originally named the GTD &#039;&#039;Intrepid&#039;&#039;.&lt;br /&gt;
* The GTD &#039;&#039;Galatea&#039;&#039;, was originally named the ITA &#039;&#039;Repulse&#039;&#039; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
* The SJ &#039;&#039;Sathanas&#039;&#039; was originally named &#039;&#039;Apocalypse&#039;&#039;. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named &amp;quot;Scan Apocalypse Subsystems&amp;quot;.&lt;br /&gt;
* The GTFr &#039;&#039;Chronos&#039;&#039; was originally named &#039;&#039;Boar&#039;&#039;.&lt;br /&gt;
* The GVF &#039;&#039;Tauret&#039;&#039; was originally named &#039;&#039;Crab&#039;&#039;.&lt;br /&gt;
* The SF &#039;&#039;Dragon&#039;&#039; was originally named &#039;&#039;Mosquito&#039;&#039;.&lt;br /&gt;
* The Avenger Prototype was originally named Mass Driver Prototype.&lt;br /&gt;
* Shivan wings were also originally named &amp;quot;Scab Alpha&amp;quot;, &amp;quot;Scab Beta&amp;quot;, etc.&lt;br /&gt;
* For a long time the Apollo fighter was called &#039;&#039;SF-XX Generic Fighter&#039;&#039;.&lt;br /&gt;
* In the [[FreeSpace_Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. (It also looks a lot like the Tsunami colored grey.)&lt;br /&gt;
==Cutscene quirks==&lt;br /&gt;
&lt;br /&gt;
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 1 Intro&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;Apollo&amp;quot; pictured in the FS1 introduction cutscene is actually a modified version of the in-game Apollo. According to the FS1 reference bible, the Apollo in the intro cutscene is a &amp;quot;Terran bomber&amp;quot;. Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the Apollo&#039;s gun mounts closer to the centerline for the sake of playability. The Manticore, too, has different fire points (mounted on the twin &amp;quot;booms&amp;quot; instead of centered like they are in the game). &lt;br /&gt;
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro&#039;s Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the &amp;quot;gunner&amp;quot;.&lt;br /&gt;
* [[GTF Hercules|Hercules]] and [[GTB Medusa|Medusa]] icons are shown on Riviera Station&#039;s radar display (although no Hercs or Medusas are visible in the cutscene).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hallfight&#039;&#039;&#039;&lt;br /&gt;
* The captured Shivan vessel is called &amp;quot;Freighter&amp;quot;, but it&#039;s actually an Azrael transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 2 Intro&#039;&#039;&#039;&lt;br /&gt;
* Many community members claim that the destroyer holed in the intro is the [[GTD Legion|GTD &#039;&#039;Legion&#039;&#039;]]. However, FreeSpace 1 command briefs claim that the &#039;&#039;Bastion&#039;&#039; and &#039;&#039;Galatea&#039;&#039; are guarding Deneb, and makes no reference to any other Terran destroyers guarding the system. [[Volition]] stated that this ship was not the &#039;&#039;Galatea&#039;&#039;, and the Bastion does not bite the bullet until nearly the end of FS2.&lt;br /&gt;
* A Shivan [[Demon|&#039;&#039;Demon&#039;&#039;]]-class destroyer appears after the destruction of the &#039;&#039;Legion&#039;&#039;, even though the only Shivan destroyer (other than the &#039;&#039;Lucifer&#039;&#039;) in the system, the [[SD Eva|&#039;&#039;Eva&#039;&#039;]], was already destroyed in [[Evangelist]].&lt;br /&gt;
* The [[Ursa]] is shown even though it was not finished with R&amp;amp;D until after [[Running the Gauntlet]].&lt;br /&gt;
* None of the [[Fenris]] cruisers had their missile launchers shown.&lt;br /&gt;
* A Hercules is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by &amp;quot;mutli-kiloton&amp;quot; missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.&lt;br /&gt;
* The Hades is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossus cutscene&#039;&#039;&#039;&lt;br /&gt;
* The Ganymede in the cutscene is several times bigger than normal.&lt;br /&gt;
* The &#039;&#039;Lucifer&#039;&#039; is smaller than normal.&lt;br /&gt;
* The Chronos freighters have two turrets (as opposed to the usual one), and the turrets look different.&lt;br /&gt;
* The Chronos freighters were either much smaller or the TTC 1 cargo much bigger.&lt;br /&gt;
* Mirfak is named Mirfax.&lt;br /&gt;
* The Galatea appears in the Colossus fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Real Life&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.&lt;br /&gt;
&lt;br /&gt;
* FreeSpace 1 was officially distributed as &amp;quot;Conflict: FreeSpace - The Great War&amp;quot; in Europe and &amp;quot;Descent: FreeSpace - The Great War&amp;quot; in the United States.&lt;br /&gt;
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.&lt;br /&gt;
* It&#039;s FreeSpace, not Freespace (notice the capitalization of the S).&lt;br /&gt;
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.&lt;br /&gt;
* &#039;&#039;FreeSpace 2&#039;&#039; was originally named &#039;&#039;FreeSpace 2: Colossus&#039;&#039; (for the demo). Even before that, it was named &#039;&#039;FreeSpace 2: Exodus&#039;&#039;.&lt;br /&gt;
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as &amp;quot;Sathanas juggernauts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Canon inconsistencies: Retail FS2 box==&lt;br /&gt;
&lt;br /&gt;
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|&#039;&#039;&#039;The front side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Freespacebox-2a.JPG|thumb|&#039;&#039;&#039;The back side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Deimos is listed as an AWACS ship (on the backside of the box there is written &amp;quot;GTA Deimos&amp;quot;). However, the following text specifies that the ship class is &amp;quot;corvette&amp;quot;. (Can be seen in the Back Side of the box)&lt;br /&gt;
* The Deimos has side-mounted multipart turrets that are not present in the game, or even possible under the game engine. (Can be seen in the Ftont Side of the box)&lt;br /&gt;
* The Deimos&#039;s turrets are not firing Terran Turrets. Instead they are firing Kayser like lasers.(Can be seen in the Front Side of the box)&lt;br /&gt;
* Only the Perseus in front of the Deimos has engine thrusters.(Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the &#039;&#039;Lucifer&#039;&#039; is visible just at the right of the first Deimos&#039;s top turret. (Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the Deimos is a destroyer (the nameplate on the corvette says &amp;quot;..D Deimos&amp;quot;). (Can be seen in the Front Side of the box)&lt;br /&gt;
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back (&amp;quot;Imparate a usare le armi a raggi...&amp;quot;, &amp;quot;Learn to use beam weapons...&amp;quot;) (Not shown in the thumbnails provided below)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16678</id>
		<title>FreeSpace Trivia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16678"/>
		<updated>2008-06-29T15:49:55Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: /* Design Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quirks==&lt;br /&gt;
===Mission-related Quirks===&lt;br /&gt;
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea]], Volition used the facing-waypoint SEXP to ensure that the Boadicea never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.&lt;br /&gt;
* The mission name &#039;Exodus&#039; appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).&lt;br /&gt;
* The mission names &#039;The Great Hunt&#039; and &#039;Clash of the Titans&#039; (with/without II on the end) appear in both FS1 and FS2.&lt;br /&gt;
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|Arcadia]] resembles the [[GTA]] logo.&lt;br /&gt;
&lt;br /&gt;
===Ship-related Quirks===&lt;br /&gt;
* The Aten destroyed before the mission in La Ruota Della Fortuna is designated &#039;&#039;HLC Maltusa&#039;&#039;.&lt;br /&gt;
* The SCv Moloch&#039;s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.&lt;br /&gt;
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene &amp;quot;Colossus&amp;quot;. &lt;br /&gt;
* The ship name Andromeda was used for three Vasudan ships and one Terran ship: the PVFR Andromeda in [[The Hammer and the Anvil]], the PVC Andromeda in [[The Pursuit]], the GTSC Andromeda in [[On The Run]], and the GVC Andromeda in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].&lt;br /&gt;
* The [[PVS Scarab|Scarab]] and the [[GVEP Ra|Ra]] have FreeSpace&#039;s only &amp;quot;in-game&amp;quot; depiction of a Vasudan, Shivan, or Terran. The &amp;quot;unmanned&amp;quot; Scarab has a dead Vasudan in its debris, while the Ra&#039;s story is somewhat more [[Find the MOON Challenge Results|interesting]].&lt;br /&gt;
* The Hermes, Centaur, Scarab, Nephythys, and Hygeia all have untargetable engine subsystems and can be disabled by a properly placed Harpoon shot. The Centaur in [[Enter the Dragon]] is ocasionally disabled by the &#039;&#039;Shakti&#039;s&#039;&#039; blob turrets, for example. The Ra has an engine subsystem as well, but for whatever reason, it cannot be disabled.&lt;br /&gt;
* In the second training mission of FS2, there is an installation named the Kos.&lt;br /&gt;
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. They are beam-freed at the start of the mission, before most of them warp in, so only one Sobek is able to fire its beams.&lt;br /&gt;
* The Vasudans have no equivalent to the massive [[GTT Argo|Argo]] or [[SFr Asmodeus|Asmodeus]]. To get around this, in [[Return to Babel]] the Vasudans actually use an Argo transport named the GTT &#039;&#039;Qeb&#039;&#039;. There is Volition concept art for the GVT &#039;&#039;Qeb&#039;&#039; class, which was apparently never made.&lt;br /&gt;
* The [[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]] in [[The Great Hunt]] is &amp;quot;Neutral&amp;quot;. Most Hammer of Light ships are set this way in missions that also feature Shivans, to allow the two to engage each other.&lt;br /&gt;
* The [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;]] model is apparently based off of the [[GTD Hades|&#039;&#039;Hades&#039;&#039;]] model. The bow, rear engine arrangment, and &amp;quot;vertical&amp;quot; superstructures are similar.&lt;br /&gt;
* Neither the [[SF Mara (Terrans)|Terran Mara]] nor the [[GVB Bakha|Bakha]] are ever &amp;quot;given&amp;quot; to the player using an allow-ship SEXP; they&#039;re only used in &amp;quot;scramble&amp;quot; missions. Nor is the [[GVB Sekhmet|Sekhmet]] &amp;quot;given&amp;quot; to the player; this ship is the only Terran or Vasudan fighter/bomber in FS2 that the player never has a chance to fly in the main single-player campaign. Note that you have a chance to fly the [[GTF Pegasus|Pegasus]] only once, in [[Endgame]].&lt;br /&gt;
&lt;br /&gt;
===Weapon-related Quirks===&lt;br /&gt;
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus&#039; turrets).&lt;br /&gt;
* The LRBGreen was only used once, in [[High Noon]].&lt;br /&gt;
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb&#039;s seeker. If you have not acquired an aspect lock yet, it will show the regular display.&lt;br /&gt;
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King&#039;s Gambit]]; he is never granted the &amp;quot;real&amp;quot; [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King&#039;s Gambit]].&lt;br /&gt;
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.&lt;br /&gt;
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).&lt;br /&gt;
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans &amp;quot;tried three different missile prototypes, with no luck whatsoever&amp;quot; against the Lucifer as it attacked &amp;quot;the Vasudan outpost in the Diones system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other Quirks===&lt;br /&gt;
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].&lt;br /&gt;
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with &amp;quot;Math is cool.&amp;quot; The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).&lt;br /&gt;
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don&#039;t have a head animation. None of the freighter&#039;s messages in FS1 have one, and there are two instances of &amp;quot;Command&amp;quot; not having an animation. In [[Eve of Destruction]], if the Orff is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf&#039;s messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the Trinity reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.&lt;br /&gt;
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1&#039;s commander on the Galatea) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).&lt;br /&gt;
* The FS2 techroom animation for Sol shows the Earth facing &amp;quot;backwards&amp;quot; and rotating the wrong way.&lt;br /&gt;
* The FS1 Vasudan persona is not fully voice-acted.&lt;br /&gt;
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an &amp;quot;@&amp;quot; indicate a ship that was present in the demo.&lt;br /&gt;
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). &lt;br /&gt;
* Right-clicking in the mainhall allows you to cycle through interface choices.&lt;br /&gt;
* Mission sm3-05 in FS1 makes reference to an enigmatic &amp;quot;[[Ysusi]] System&amp;quot;. In the mission briefing dispaly, there is a node labeled &amp;quot;Ysusi System&amp;quot; placed outside the view area.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Software, mission design, and similar bugs.&lt;br /&gt;
&lt;br /&gt;
* In FreeSpace 1 only, if you go into FRED and order a support ship to dock with you (through AI orders and not C-5), then you&#039;ll be thrown out of the game area at high velocity in an intense spin. Command will try to force you to warp out when you leave the game area, but you&#039;re stuck due to your spin.&lt;br /&gt;
* The FreeSpace engine&#039;s solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be &amp;quot;flung&amp;quot; after messing around with the Orion&#039;s fighterbay.&lt;br /&gt;
* In [[Love the Treason...]], the jump node to [[Regulus]] is named &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]&#039;s, your bombs will fly in circles until they run out of fuel and explode.&lt;br /&gt;
* If you name an object &amp;quot;planet&amp;quot; in FRED, and you go near the object in-game, a message will appear saying &amp;quot;Too close to planet. Taking damage!&amp;quot;&lt;br /&gt;
* In the command briefing animation for [[The King&#039;s Gambit]], the strategy is described in &amp;quot;Stage One&amp;quot; followed by &amp;quot;Stage 2&amp;quot;.&lt;br /&gt;
* Sentry 04 in &#039;Place of Chariots&#039; is assigned the cargo &amp;quot;Unable To Scan&amp;quot;.&lt;br /&gt;
* The TC-TRI cargo containers carried by Capricorn wing in &amp;quot;The Romans Blunder&amp;quot; are friendly.&lt;br /&gt;
* The GTI Ganymede is never used in the main FS2 campaign, although it appears in a multiplayer dogfight.&lt;br /&gt;
* The SCv Moloch&#039;s figherbay &amp;quot;paths&amp;quot; are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the Moloch to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr Chronos can fire straight through itself.&lt;br /&gt;
* The Myrmidon fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses Helios in scramble missions. This is widely believed to be either a data entry error or some kind of joke.&lt;br /&gt;
* During asteroid escort missions, note that the game only &amp;quot;hurls&amp;quot; asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as &amp;quot;escort ship&amp;quot; in FRED cannot be removed from your list. FSPort players face no such restriction.&lt;br /&gt;
*The &amp;quot;big damage&amp;quot;, &amp;quot;huge&amp;quot;, etc. flags are not fully implemented in FS1; it&#039;s possible to kill the Lucifer with an ML-16. They are implemented in FS2, however. &lt;br /&gt;
&lt;br /&gt;
==Design Changes==&lt;br /&gt;
&lt;br /&gt;
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.&lt;br /&gt;
&lt;br /&gt;
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as &#039;&#039;Descent: FreeSpace: Darkness Rising&#039;&#039;.&lt;br /&gt;
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC &#039;&#039;Juggernath&#039;&#039;. The mission was dropped before the official demo shipped.&lt;br /&gt;
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the &amp;quot;GTM-84 Corkscrew Missle&amp;quot;, and was &amp;quot;deemed too wacky for final release.&amp;quot;&lt;br /&gt;
* Despite what the training missions say, support ships never run out of secondary weapons.&lt;br /&gt;
* The SC Cain and SC Lilith cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.&lt;br /&gt;
* The Prometheus was originally introduced at much earlier time (sometime around [[The Big Bang]]).&lt;br /&gt;
* The mission First Strike originally had an asteroid field.&lt;br /&gt;
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails.  These additional effects were also apparently included in the demo, although they are missing in the main release.&lt;br /&gt;
* If you export the Artemis/Ares/Nephtys/Ptah/Sekhmet POF to COB, you can see that the main object is called &amp;quot;herca&amp;quot;, suggesting that they were either based on or were early concepts for the Hercules Mk II.&lt;br /&gt;
* The Bakha bomber was originally a fighter.&lt;br /&gt;
* Shivan ships were originally green in color.&lt;br /&gt;
* The [[SD Demon]] increased in hull strength 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints. This may be meant to compensate for its weaker broadside relative to the Orion (otherwise the Shivans would have no decent destroyer except Sathanas).&lt;br /&gt;
* The Volition website [http://www.freespace2.com/bfod.cfm] states that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This feature was removed in FS2.&lt;br /&gt;
* In the mission [[Into the Maelstrom]], there are 2 Elysium transports named Hauler 1 and Hauler 2. They have no purpose in the mission.&lt;br /&gt;
* [[Clash of the Titans]] had a Fenris class cruiser designated the Gladiator. It&#039;s arrival cue was set to [[false]], however.&lt;br /&gt;
* In [[Their Finest Hour]], the Colossus has a complicated waypoint path, implying that it was originally meant to have a complicated and dramatic battle with the Sathanas. In the final version, the waypoints are not used and the Colossus is disabled. Command orders the Colossus to warp out even though its engines aren&#039;t working.&lt;br /&gt;
* The FS1 voice VP contains some &amp;quot;alternate&amp;quot; voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently first voiced by a woman.&lt;br /&gt;
* The command briefing for [[Enter the Dragon]] refers to &amp;quot;your investigation of [[SD Lucifer|Lucifer]] at [[Antares]]&amp;quot;. [[Alpha 1]] had not even encountered the Lucifer at that point in the campaign.&lt;br /&gt;
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.&lt;br /&gt;
* The [[SD Lucifer|Lucifer]] tech description in FS1 states that it has 3 &amp;quot;flux&amp;quot; cannons. However, it only has 2. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship.  (Development notes specify that a beam is to be located on each set of three red circles.)&lt;br /&gt;
*The high-res Lucifer model that Volition used for cutscenes has two &amp;quot;antennae&amp;quot; that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene. Note that Shivan ships were originally intended to be green.&lt;br /&gt;
* Originally the first mission in Descent: FreeSpace had the player cast as part of the Orff&#039;s crew, not the Galatea&#039;s. This can be verified through briefing screenshots taken from the [[FreeSpace Alpha|alpha/beta]] releases.&lt;br /&gt;
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same &amp;quot;hole&amp;quot;, rather than each ship having an individual hole. (&#039;&#039;The pilot is soon within sight of the Terran installation.  As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.&#039;&#039;)&lt;br /&gt;
* There is a sound file in the FS1 VPs called &amp;quot;Approach.wav&amp;quot; that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.&lt;br /&gt;
* The FS2 voice VP, stu_fs2.vp, contains voiceacting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.&lt;br /&gt;
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found &amp;quot;&#039;&#039;When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Renamings==&lt;br /&gt;
&lt;br /&gt;
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.&lt;br /&gt;
&lt;br /&gt;
* Hostile Vasudan wings were originally called &amp;quot;Steel&amp;quot;, &amp;quot;Brass&amp;quot;, &amp;quot;Iron&amp;quot;, etc.&lt;br /&gt;
* Shivan wings were originally called &amp;quot;Cobra&amp;quot;, &amp;quot;Viper&amp;quot;, &amp;quot;Hornet&amp;quot;, etc.&lt;br /&gt;
* The Cyclops bomb was originally named Belial.&lt;br /&gt;
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.&lt;br /&gt;
* The Subach HL-7 laser was originally named Subach HL-33.&lt;br /&gt;
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.&lt;br /&gt;
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.&lt;br /&gt;
* The Avenger laser was originally named Phalanx. &lt;br /&gt;
* The ML-16 laser was originally named Light Laser.&lt;br /&gt;
* The Harbinger was originally called the Mag-Pulse.&lt;br /&gt;
* The Interceptor was originally called the Shrike.&lt;br /&gt;
* The Prometheus was originally called the Flux.&lt;br /&gt;
* The Phoenix V was originally called the Angelfire.&lt;br /&gt;
* The Synaptic was originally called the Cluster.&lt;br /&gt;
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.&lt;br /&gt;
* The Rockeye was originally called the Wasp.&lt;br /&gt;
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.&lt;br /&gt;
* The Hornet was originally called the Swarm.&lt;br /&gt;
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.&lt;br /&gt;
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.&lt;br /&gt;
* The Hornet was originally called the Bombardier.&lt;br /&gt;
* NTF wings were originally called &amp;quot;Corsair&amp;quot;, etc.&lt;br /&gt;
* Admiral Khafre&#039;s name was originally Admiral Hepsut ([[Surrender, Belisarius]])&lt;br /&gt;
* The GTD &#039;&#039;Aquitaine&#039;&#039; was originally named the GTD &#039;&#039;Intrepid&#039;&#039;.&lt;br /&gt;
* The GTD &#039;&#039;Galatea&#039;&#039;, was originally named the ITA &#039;&#039;Repulse&#039;&#039; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
* The SJ &#039;&#039;Sathanas&#039;&#039; was originally named &#039;&#039;Apocalypse&#039;&#039;. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named &amp;quot;Scan Apocalypse Subsystems&amp;quot;.&lt;br /&gt;
* The GTFr &#039;&#039;Chronos&#039;&#039; was originally named &#039;&#039;Boar&#039;&#039;.&lt;br /&gt;
* The GVF &#039;&#039;Tauret&#039;&#039; was originally named &#039;&#039;Crab&#039;&#039;.&lt;br /&gt;
* The SF &#039;&#039;Dragon&#039;&#039; was originally named &#039;&#039;Mosquito&#039;&#039;.&lt;br /&gt;
* The Avenger Prototype was originally named Mass Driver Prototype.&lt;br /&gt;
* Shivan wings were also originally named &amp;quot;Scab Alpha&amp;quot;, &amp;quot;Scab Beta&amp;quot;, etc.&lt;br /&gt;
* For a long time the Apollo fighter was called &#039;&#039;SF-XX Generic Fighter&#039;&#039;.&lt;br /&gt;
* In the [[FreeSpace_Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. (It also looks a lot like the Tsunami colored grey.)&lt;br /&gt;
==Cutscene quirks==&lt;br /&gt;
&lt;br /&gt;
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 1 Intro&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;Apollo&amp;quot; pictured in the FS1 introduction cutscene is actually a modified version of the in-game Apollo. According to the FS1 reference bible, the Apollo in the intro cutscene is a &amp;quot;Terran bomber&amp;quot;. Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the Apollo&#039;s gun mounts closer to the centerline for the sake of playability. The Manticore, too, has different fire points (mounted on the twin &amp;quot;booms&amp;quot; instead of centered like they are in the game). &lt;br /&gt;
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro&#039;s Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the &amp;quot;gunner&amp;quot;.&lt;br /&gt;
* [[GTF Hercules|Hercules]] and [[GTB Medusa|Medusa]] icons are shown on Riviera Station&#039;s radar display (although no Hercs or Medusas are visible in the cutscene).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hallfight&#039;&#039;&#039;&lt;br /&gt;
* The captured Shivan vessel is called &amp;quot;Freighter&amp;quot;, but it&#039;s actually an Azrael transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 2 Intro&#039;&#039;&#039;&lt;br /&gt;
* Many community members claim that the destroyer holed in the intro is the [[GTD Legion|GTD &#039;&#039;Legion&#039;&#039;]]. However, FreeSpace 1 command briefs claim that the &#039;&#039;Bastion&#039;&#039; and &#039;&#039;Galatea&#039;&#039; are guarding Deneb, and makes no reference to any other Terran destroyers guarding the system. [[Volition]] stated that this ship was not the &#039;&#039;Galatea&#039;&#039;, and the Bastion does not bite the bullet until nearly the end of FS2.&lt;br /&gt;
* A Shivan [[Demon|&#039;&#039;Demon&#039;&#039;]]-class destroyer appears after the destruction of the &#039;&#039;Legion&#039;&#039;, even though the only Shivan destroyer (other than the &#039;&#039;Lucifer&#039;&#039;) in the system, the [[SD Eva|&#039;&#039;Eva&#039;&#039;]], was already destroyed in [[Evangelist]].&lt;br /&gt;
* The [[Ursa]] is shown even though it was not finished with R&amp;amp;D until after [[Running the Gauntlet]].&lt;br /&gt;
* None of the [[Fenris]] cruisers had their missile launchers shown.&lt;br /&gt;
* A Hercules is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by &amp;quot;mutli-kiloton&amp;quot; missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.&lt;br /&gt;
* The Hades is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossus cutscene&#039;&#039;&#039;&lt;br /&gt;
* The Ganymede in the cutscene is several times bigger than normal.&lt;br /&gt;
* The &#039;&#039;Lucifer&#039;&#039; is smaller than normal.&lt;br /&gt;
* The Chronos freighters have two turrets (as opposed to the usual one), and the turrets look different.&lt;br /&gt;
* The Chronos freighters were either much smaller or the TTC 1 cargo much bigger.&lt;br /&gt;
* Mirfak is named Mirfax.&lt;br /&gt;
* The Galatea appears in the Colossus fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Real Life&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.&lt;br /&gt;
&lt;br /&gt;
* FreeSpace 1 was officially distributed as &amp;quot;Conflict: FreeSpace - The Great War&amp;quot; in Europe and &amp;quot;Descent: FreeSpace - The Great War&amp;quot; in the United States.&lt;br /&gt;
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.&lt;br /&gt;
* It&#039;s FreeSpace, not Freespace (notice the capitalization of the S).&lt;br /&gt;
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.&lt;br /&gt;
* &#039;&#039;FreeSpace 2&#039;&#039; was originally named &#039;&#039;FreeSpace 2: Colossus&#039;&#039; (for the demo). Even before that, it was named &#039;&#039;FreeSpace 2: Exodus&#039;&#039;.&lt;br /&gt;
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as &amp;quot;Sathanas juggernauts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Canon inconsistencies: Retail FS2 box==&lt;br /&gt;
&lt;br /&gt;
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|&#039;&#039;&#039;The front side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Freespacebox-2a.JPG|thumb|&#039;&#039;&#039;The back side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Deimos is listed as an AWACS ship (on the backside of the box there is written &amp;quot;GTA Deimos&amp;quot;). However, the following text specifies that the ship class is &amp;quot;corvette&amp;quot;. (Can be seen in the Back Side of the box)&lt;br /&gt;
* The Deimos has side-mounted multipart turrets that are not present in the game, or even possible under the game engine. (Can be seen in the Ftont Side of the box)&lt;br /&gt;
* The Deimos&#039;s turrets are not firing Terran Turrets. Instead they are firing Kayser like lasers.(Can be seen in the Front Side of the box)&lt;br /&gt;
* Only the Perseus in front of the Deimos has engine thrusters.(Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the &#039;&#039;Lucifer&#039;&#039; is visible just at the right of the first Deimos&#039;s top turret. (Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the Deimos is a destroyer (the nameplate on the corvette says &amp;quot;..D Deimos&amp;quot;). (Can be seen in the Front Side of the box)&lt;br /&gt;
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back (&amp;quot;Imparate a usare le armi a raggi...&amp;quot;, &amp;quot;Learn to use beam weapons...&amp;quot;) (Not shown in the thumbnails provided below)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Tau_Sigma&amp;diff=16672</id>
		<title>Tau Sigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Tau_Sigma&amp;diff=16672"/>
		<updated>2008-06-28T19:25:49Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Same as previous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fictional system; created by Derelict team, possibly confused with real-life Tau Ceti. All statements in this article are non-canon. It is used in the Campaign [[Derelict]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*[[212th Scythes]] deployed to Tau Sigma mining colonies to defend against pirate activity&lt;br /&gt;
*Discovery of the [[SD Nyarlathotep]] in the [[Altair]]-Tau Sigma jump corridor&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Altair]]&lt;br /&gt;
*[[Tania Australis]]&lt;br /&gt;
*[[Phi Eridani]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Tania_Australis&amp;diff=16671</id>
		<title>Tania Australis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Tania_Australis&amp;diff=16671"/>
		<updated>2008-06-28T19:25:24Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Derelict not Derelicts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tania Australis is not present on the official Volition [[node map]]. It is used in the Campaign [[Derelict]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Celestial Information===&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; 248.8 lyrs&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Double&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; M0-Red giant&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; 10h 22m 19.7s&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; +41° 29&#039; 58&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Destruction of Tania Australis installation in [[Into the Halls of Valhalla|ITHOV]]&lt;br /&gt;
*Site of a strike by [[Morgan Mining Corporation]] employees at the [[Tau Sigma]]-Tania Australis jump node.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Tegmen]]&lt;br /&gt;
*[[Tau Sigma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Tania_Australis&amp;diff=16670</id>
		<title>Tania Australis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Tania_Australis&amp;diff=16670"/>
		<updated>2008-06-28T19:24:39Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Clarified this non-canon planet is used in Derelicts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tania Australis is not present on the official Volition [[node map]]. It is used in the Campaign [[Derelicts]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Celestial Information===&lt;br /&gt;
*&#039;&#039;Distance from Sol:&#039;&#039; 248.8 lyrs&lt;br /&gt;
*&#039;&#039;Type of System:&#039;&#039; Double&lt;br /&gt;
*&#039;&#039;Color:&#039;&#039; M0-Red giant&lt;br /&gt;
*&#039;&#039;Right Ascension:&#039;&#039; 10h 22m 19.7s&lt;br /&gt;
*&#039;&#039;Declination:&#039;&#039; +41° 29&#039; 58&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Destruction of Tania Australis installation in [[Into the Halls of Valhalla|ITHOV]]&lt;br /&gt;
*Site of a strike by [[Morgan Mining Corporation]] employees at the [[Tau Sigma]]-Tania Australis jump node.&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Tegmen]]&lt;br /&gt;
*[[Tau Sigma]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FS1_Tactical&amp;diff=16669</id>
		<title>FS1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FS1_Tactical&amp;diff=16669"/>
		<updated>2008-06-28T19:22:41Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: FS1 Tactical moved to FreeSpace 1 Tactical: Don&amp;#039;t use abbreviations in article titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[FreeSpace 1 Tactical]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=16668</id>
		<title>FreeSpace 1 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_1_Tactical&amp;diff=16668"/>
		<updated>2008-06-28T19:22:41Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: FS1 Tactical moved to FreeSpace 1 Tactical: Don&amp;#039;t use abbreviations in article titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTA and PVN Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in Descent: FreeSpace. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually Medusa or Ursa) and a loadout of Tsunamis or Harbingers. If your mission requires the escort of a bomber wing, then you better have a few Ulysses with Interceptors ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Turrets on the Demon and Typhon destroyers are usually weak against fighters but do a damn good job of shooting bombs up in your face.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Target Display====&lt;br /&gt;
&lt;br /&gt;
This helps with aiming of weapons and also gives warnings for missile locks, collisions, and other important messages.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon).&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives. It allows you to target other enemies while allowing you to check the hull strength of the other ship.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary loadouts (cannons such as the Avenger). The bottom shows all secondary loadouts (missile weapons). All active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target Ship and Shields Display====&lt;br /&gt;
&lt;br /&gt;
This gives you vital information on the stats of a targeted ship. These include, the direction that the ship is flying in perspective to you, the hull strength, distance, target velocity, and shield strength.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred GTA and PVN Hardware===&lt;br /&gt;
&lt;br /&gt;
Best All Around Fighter: GTF Ulysses&lt;br /&gt;
Second Place: GTF Valkyrie&lt;br /&gt;
&lt;br /&gt;
Best Interceptor: PVF Horus&lt;br /&gt;
Second Place: GTF Valkyrie&lt;br /&gt;
&lt;br /&gt;
Best Heavy Fighter: GTF Hercules&lt;br /&gt;
Second Place: PVF Seth&lt;br /&gt;
&lt;br /&gt;
Best Bomber: GTB Ursa&lt;br /&gt;
Second Place: GTB Medusa&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Preferred Primary and Secondary Loadouts===&lt;br /&gt;
&lt;br /&gt;
Best Primary Weapon: Banshee Cannon&lt;br /&gt;
Best/Most Compatible Primary Weapon: Prometheus Cannon&lt;br /&gt;
&lt;br /&gt;
Best Secondary Missile: Hornet&lt;br /&gt;
Best Killing Power Missile: Interceptor&lt;br /&gt;
Best Anti-Bomber: Phoenix&lt;br /&gt;
Best Space Bomb: Harbinger&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Tactical&amp;diff=16667</id>
		<title>Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Tactical&amp;diff=16667"/>
		<updated>2008-06-28T19:22:03Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Tactical moved to FreeSpace 2 Tactical: Two reasons: one, there is an article called &amp;#039;FS1 Tactical&amp;#039;. Would be wise to put FS2 tactical to distinguish the FS1 and FS2 tacticals. Secondly, try not to use abbreviation in article titles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[FreeSpace 2 Tactical]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2_Tactical&amp;diff=16666</id>
		<title>FreeSpace 2 Tactical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2_Tactical&amp;diff=16666"/>
		<updated>2008-06-28T19:22:02Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Tactical moved to FreeSpace 2 Tactical: Two reasons: one, there is an article called &amp;#039;FS1 Tactical&amp;#039;. Would be wise to put FS2 tactical to distinguish the FS1 and FS2 tacticals. Secondly, try not to use abbreviation in article titles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#Basics|Basics]] | [[#Mission Types|Mission Types]] | [[#The HUD|The HUD]] | [[#Preferred GTVA Hardware|Ships]] | [[#Preferred Primary and Secondary Loadouts|Weapons]]&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
&lt;br /&gt;
Alright pilot, lets get to the basics of space combat in FreeSpace 2. In the deep cold of space, nobody can hear you scream, so don&#039;t get yourself killed, that&#039;s the first rule in any handbook.&lt;br /&gt;
&lt;br /&gt;
If you have the choice, you should make sure you check ever aspect of your ship and wing configuration. Going with the standard loadout may get you by, but there may be better or preferred weaponry out there. &lt;br /&gt;
&lt;br /&gt;
When you hit space, first thing you should check is the nearby friendly ships, your current velocity, armed weapons and configurations, and if there is any immediate threats nearby.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Mission Types===&lt;br /&gt;
&lt;br /&gt;
====Guard Missions====&lt;br /&gt;
&lt;br /&gt;
Protecting a friendly vessel can sometimes prove quite challenging, especially when the enemy forces outnumber you. Fortunately, you can use some things to your advantage. Order your wingmen to protect your escort target, or escort wing. The target being escorted usually has some defenses of its own, use those to your advantage. I&#039;ve seen many a Basilisk splashed because escorting fighters drew the Shivan fighters into range of the bigger ships guns. If you have 2 wings to work with, this is even easier, you can usually assign one wing to escort while one engages the enemy ships at long range.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re helping fend off an opposing capital ship, remember to take out its main beams as soon as possible. When stripped of their beam weapons, capital ships lose much of their offensive firepower, and this can give you a critical advantage in battle. Once the main beam weapons are out, target the anti fighter beams, especially if you&#039;re defending a small ship like a cruiser.&lt;br /&gt;
&lt;br /&gt;
====Assault Missions====&lt;br /&gt;
&lt;br /&gt;
Assault missions usually come in a few flavors. If your attacking an enemy cap-ship, then you&#039;ll be wanting a bomber of some kind (usually Sekhmet or Boanerges) and a loadout of Cyclops or Helios. If your mission requires the escort of a bomber wing, then you better have a few Perseus with Harpoons at the ready.&lt;br /&gt;
&lt;br /&gt;
When attacking enemy cap-ships, make sure you knock out some of the turrets or the weapons subsystem before letting loose with the space bombs. Anti fighter beams and Flak cannons are particularly good at eliminating incoming bombs, but even standard plasma turrets can find their marks on occasion.&lt;br /&gt;
&lt;br /&gt;
====Stealth Missions====&lt;br /&gt;
&lt;br /&gt;
Stealth missions can be among the most challenging to fly, requiring top notch reflexes and situational awareness. Remember to stay as far away as possible from patrolling fighters, and avoid firing your weapons at all costs.  &lt;br /&gt;
&lt;br /&gt;
===The HUD (Heads Up Display)===&lt;br /&gt;
&lt;br /&gt;
The most important interface in the entire game is your Heads Up Display, or more commonly known as HUD. The HUD used in FreeSpace is robust, giving you many options on the brightness, color, and numerous displays designed to help you during the conflict.&lt;br /&gt;
&lt;br /&gt;
====The Main Flight Controller====&lt;br /&gt;
&lt;br /&gt;
The Main Flight Controller (MFC) is the cluster of instrumentation at the center of the screen, and contains an enormous number of extremely valuable tools. A majority portion of your time in your ship will be spent looking at the MFC since it serves as the focal point of your ship&#039;s weapons, flight path, and most critical readouts.&lt;br /&gt;
&lt;br /&gt;
The center of the screen shows the targeting reticle, three small slashes in a triangular arrangement. This where your weapons are pointed. Note that this is the center of your ship&#039;s axis, straight ahead in other words. The ship&#039;s weapons will be mounted away from the center to varying degrees. For some craft, the distance between the weapon&#039;s actual muzzle and the targeting reticle is quite dramatic! It is only through experience and observation that you will be able to know where your weapon&#039;s shot is actually going to land relative to the reticle.&lt;br /&gt;
&lt;br /&gt;
Directly below the reticle is a summary of your target&#039;s hull and shield strength. This is the same information as presented in the target information box, but here you can see it without taking your eyes off the target.  Surrounding the numeric hull strength are four sectors showing shield power. If a quadrant is down, it&#039;s good to try hitting that part of the ship rather than chewing on other shield quadrants that are still active.&lt;br /&gt;
&lt;br /&gt;
There are four types of indicators that orbit the edge of the MFC.  They are:&lt;br /&gt;
&lt;br /&gt;
1: The target directional indicator: A solid arrow will point the the direction to your current target if that target is not near the center of your view.&lt;br /&gt;
&lt;br /&gt;
2: The aspect indicator: A small &amp;quot;T&amp;quot; shaped marker shows the current aspect, or facing, of the target relative to your ship. If the aspect indicator is in the upper half of its orbit, then the ship is facing toward you. Conversely, if the indicator is in the bottom half, then the target ship is facing away from you. 12 o&#039;clock means the target is heading straight at you, 6 o&#039;clock means you&#039;re staring up its engine exhaust.  3 and 9 o&#039;clock indicate directions of travel that are roughly perpendicular to yours.&lt;br /&gt;
&lt;br /&gt;
3: The attacking hostile indicator: One or more hollow red triangles point in the direction of hostiles that are currently attacking (targeting) you. These can be cycled through by using the &amp;quot;Next nearest attaker&amp;quot; key (default &#039;R&#039;).&lt;br /&gt;
&lt;br /&gt;
4: The incoming missile indicator: One or more yellow triangles will point the direction of incoming guided missiles. The length of the line extending from the point of the triangle shows the missile&#039;s approximate distance. You will also hear a series of warning beeps that increase in frequency as the missiles near you.  Be aware that no warning is shown for dumbfire or manually detonated missiles; you must learn to recognize these weapons by sight and sound alone.&lt;br /&gt;
&lt;br /&gt;
On the left side of the MFC, are your throttle setting and afterburner gauge. Your engine&#039;s top speed is displayed; this number will change depending on how much power you have allocated to engines.  Your current throttle setting is displayed as a hash mark on this scale. If your ship is set to automatically change speed to follow your target, you will see an &amp;quot;M&amp;quot; indicator next to your throttle setting.  The afterburner gauge simply shows how much power is available to drive your ship&#039;s powerful afterburner boost feature.&lt;br /&gt;
&lt;br /&gt;
On the right side of the MFC, are the two threat indicators and the weapon energy gauge.  The thread indicators show you when an enemy is firing their primary guns at you (top icon),  or is attempting missile lock (bottom icon). You will also receive an audible warning if the enemy is trying to missile-lock you.  The weapon energy gauge simply shows how much power is available for the firing of your primary guns; keep an eye on this one, as if it reachs zero, you can&#039;t fire your guns until some power recharges.  If the level gets very low, a percentage will be shown.&lt;br /&gt;
&lt;br /&gt;
====Wingman Display====&lt;br /&gt;
&lt;br /&gt;
This shows the current wings under your command. Each dot represents a fighter. All are organized into their respective wings (Alpha, Beta, Delta, Epsilon). There may be more wings under your command than shown here. An easy way to see what wings are under your command is to bring up the communications window (default &#039;C&#039; key), and choose &amp;quot;Wings&amp;quot; (&#039;2&#039; key).&lt;br /&gt;
&lt;br /&gt;
When one of the fighters is under fire and taking hits, their dot will flash briefly. Be sure to keep an eye on the status of vulnerable wings like bombers. A solid green dot is good;  a solid red dot means that the fighter is badly damaged.  If the dot turns to a hollow green circle, then the ship has left the combat area. If it&#039;s a hollow red circle, then the ship has been destroyed or has left the combat area with heavy damage.&lt;br /&gt;
&lt;br /&gt;
====Monitoring Display====&lt;br /&gt;
&lt;br /&gt;
This display allows you to keep tabs on friendly or enemy craft that are vital to your mission objectives.  It allows you to quickly target these ships with a single key press.  The monitoring display shows the current hull strength of the target, and will also flash briefly if that ship is under fire.  A &amp;quot;D&amp;quot; is shown next to the line if the ship is disabled and unable to move.  Be aware that you have control to add or remove ships from this list via a menu shown when pressing te F4 key.&lt;br /&gt;
&lt;br /&gt;
====Weapons Display====&lt;br /&gt;
&lt;br /&gt;
The top of this display shows your primary weapons. The bottom shows all secondary weapons. Active weapons are marked with a single triangle. In the secondary display, missiles can be dual fired. When such an option is selected, a double triangle is used to mark the display.&lt;br /&gt;
&lt;br /&gt;
====Energy Display====&lt;br /&gt;
&lt;br /&gt;
This shows where your energy is being allotted to. When your craft is equipped with shields, this is broken into 3 bars, when there is no shields, this is shown with 2 bars. Each bar represents Guns, Shields, and Energy respectively.&lt;br /&gt;
&lt;br /&gt;
====Target information box and targeting bracket====&lt;br /&gt;
&lt;br /&gt;
When you select a target, it will be surrounded by a box so you can keep track of it easily. Its distance will be shown under the box. Note that this distance may vary from the one shown in the target information box, since one is showing distance to the target&#039;s center of mass, while the other is showing the distance to your currently selected turret or sub-system. To the right side of the box, you may see a number of colored dots. These dots indicate how many of your squadmates are currently assigned to the target. On an allied target, these dots indicate wingmates guarding the target ship.  On a hostile target, dots indicate wingmates that are attacking this target.&lt;br /&gt;
&lt;br /&gt;
In the lower-left of the screen is the Target Information Box. This gives you vital details on the stats of a targeted ship. This information includes:&lt;br /&gt;
&lt;br /&gt;
- a visual representation of the target, showing its orientation relative to your ship.&lt;br /&gt;
&lt;br /&gt;
- the ship&#039;s hull strength, shown both as a percentage and as a bar graph on the right side of the box.&lt;br /&gt;
&lt;br /&gt;
- if the target has shields, then a diagram showing their shield quadrants and each one&#039;s relative strength will be displayed.&lt;br /&gt;
&lt;br /&gt;
- the target ship&#039;s distance, and speed&lt;br /&gt;
&lt;br /&gt;
- docking status, whether the target is attached to or hauling something else (for example, a cargo container or a transport).&lt;br /&gt;
&lt;br /&gt;
If the target is an allied ship, then you will receive additional information, namely its current orders and estimated time to completion (if applicable).  When you select a turret or sub-system of the target, then additional information is shown:  the name of the selected subtarget and its strength.&lt;br /&gt;
&lt;br /&gt;
In the case of both the target information box and the target bracket, your current subtarget will be shown as a second set of brackets.  If the subtarget is visible to you, then its bracket will be a square. Otherwise, it will be a diamond with an X in it.  Be aware that sometimes this may be innacurate. If it looks like the subtarget should be in view but the computer says it isn&#039;t, you may still hit it.&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nankam_Aeronautical&amp;diff=16585</id>
		<title>Nankam Aeronautical</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nankam_Aeronautical&amp;diff=16585"/>
		<updated>2008-06-28T12:48:02Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nankam Aeronautical&#039;&#039;&#039; is a major supplier of GTVA fighters, producing many of the nable designs in service during the [[Second Shivan Incursion|Second Shivan Invasion]]. Among the spacecraft developed by Nankam Aeronautical are the [[GTF Perseus|GTF &#039;&#039;Perseus&#039;&#039;]], [[GTF Ares|GTF &#039;&#039;Ares&#039;&#039;]], and [[GTF Pegasus|GTF &#039;&#039;Pegasus&#039;&#039;]]. Nankam Aeronautical were also involved in the creation of the an extremely powerful light reactor known as the NA-27f model. The reactor was installed on the GTF Ares&#039;&#039; and [[GTB Artemis D.H.|GTB &#039;&#039;Artemis D.H.&#039;&#039;]]. It is not known whether or not Nankam Aeronautical have any other projects, but given that many of the ships created by the corporation were extremely advanced, it stands to reason they have multiple secret projects already in the field or in the development stage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Corporations&amp;diff=16584</id>
		<title>Corporations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Corporations&amp;diff=16584"/>
		<updated>2008-06-28T12:47:27Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NB: This is a partially non-canon entry and not all information contained herein is necessarily accurate for the FreeSpace Universe as a whole.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This list was largely compiled by Galemp, and though based on canon information, a lot of what&#039;s in here is conjecture. It also references several mods. As such, it cannot be taken as completely canon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;The text indicated in gray means it is non-canon&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Terran contractors=&lt;br /&gt;
&lt;br /&gt;
==Triton Dynamics==&lt;br /&gt;
&lt;br /&gt;
[[GTF Ulysses]], [[GTF Erinyes]], [[SF Mara|SF Mara (terrans)]], [[GTS Hygeia]], [[GTFr Triton]], [[GTI Ganymede]], [[GTD Hades]], [[GTCv Deimos]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTM D-Missile|GTM-31 Disruptor Missile]]&lt;br /&gt;
&lt;br /&gt;
Triton Dynamics was the second-largest contractor of the Great War, a wholly-owned subsidiary of Galactic Terran Intelligence Research and Development. Triton oversaw the design of many prototypes and advanced fighters, including the Ulysses fighter, Disruptor cannon and Stiletto missile, and was privileged to refit the captured Shivan Dragon fighter. Triton is without question the most innovative and adaptive company around, renowned for its ability to make things work. The new Erinyes fighter, for example, can carry almost any primary or secondary weapon in its large weapon banks, and Triton adapts Vasudan and even Shivan technologies with ease. Triton Dynamics&#039; claim to infamy is its large part in the design and construction of the GTD Hades in Delta Serpentis. After the GTI rebellion was ended in 2336 and the collapse of the GTA, Triton became an independent corporation and is now a respectable manufacturer of both military and civilian designs.&lt;br /&gt;
&lt;br /&gt;
==Subach-Innes==&lt;br /&gt;
&lt;br /&gt;
[[GTW Subach HL-7|Subach HL-7]], [[GTM Cyclops|GTM-12 Cyclops]], [[GTFr Poseidon]], [[GTT Argo]]&lt;br /&gt;
&lt;br /&gt;
The small-arms and land vehicle manufacturer Subach-Innes is a major seller to the GTVA army, producing many tanks, transports, and handheld weapons. Due to the high performance of their army models, Subach was the first choice for the GTVA&#039;s fighter-mounted weapons division when Bessimer-Kohn went out of business. Subach proved itself capable of the task by refining the xaser weaponry pioneered by Bessimer, and developed the phenomenally successful Subach HL-7 sidearm. The deployment of the Cyclops torpedo cemented Subach&#039;s hold on the GTVA weapons contract, and it is now experimenting in advanced subspace and meson-based technologies.&lt;br /&gt;
&lt;br /&gt;
==Bessimer-Kohn==&lt;br /&gt;
&lt;br /&gt;
[[GTSG Watchdog]], [[GTSG Cerberus]], [[GTSG Alastor]], [[GTS Centaur]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
Bessimer-Kohn was a sister corporation to Han-Ronald, and the single largest weapons manufacturer during the Great War. Energy weapons and reactor producer Bessimer and Sons merged with missile and ballistic weapons manufacturer Kohn Industries shortly after the start of the Unification War, and sold its weaponry to anyone who would buy it. Their plasma turrets were cheap and energy efficient, and installed on every Fenris, Leviathan, and Orion that came off the lines. Their Fury missiles, as well as the MX and Phoenix series of missiles, were standard on Terran fighters long before first contact with the Vasudans. Bessimer-Kohn also produced the Watchdog, Cerberus, and Alastor sentry guns, as well as the Centaur support ship. Plasma turret factories ran at full-tilt until the development of beam weaponry and flak cannons. Bessimer-Kohn suddenly found itself with a huge surplus of unwanted and useless plasma turrets, and with the demise of Han-Ronald, the once-mighty corporation went bankrupt. The GTVA military acquired its assets and divided them up between contractors Subach-Innes and Mesa Corp. The only Bessimer-Kohn weapons still in service are the Hornet missile, Prometheus cannon, and Alastor sentry gun.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AGAY Fluctuators==&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
AGAY Fluctuators handles power management systems for most GTVA ships, though RNI uses their own designs. AGAY developed the Energy Transfer System now in use on all Terran and Vasudan fighters and bombers, following the widespread use of energy-based primary weapons. AGAY&#039;s designs also assist in reactor overloads, power storage, and enery transfer.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RNI systems==&lt;br /&gt;
&lt;br /&gt;
[[GTF Hercules Mark II]], [[GTF Myrmidon]], [[GTB Boanerges]], [[GTSG Mjolnir]], [[GTC Aeolus]], [[GTG Zephyrus]]&lt;br /&gt;
&lt;br /&gt;
RNI was a short-lived corporation based in the GTVA colony of Laramis. After Han-Ronald&#039;s decay, the new GTVA decided to find a new contractor to design their fleet from the ground up. The surprising choice of RNI Systems, previously known only for their lightweight alloys and mining colonies, was sound on paper but ultimately doomed. RNI recruited a new generation of architects, shipwrights, and engineers fresh out of university and set them to work, designing and manufacturing the wildly successful Hercules Mark II and Myrmidon fighters, and the famous Aeolus escort cruiser. Sadly, RNI never turned a profit on their military investments. Initial enthusiasm by the military tacticians was diluted by the excessive cost of the upgrades, and Aeolus production was stopped after only twenty-four units. Additionally, many of RNI&#039;s top designers went on to more promising careers at Nankam, leaving the corporation without any staff or financial resources. The RNI assets were purchased by Subach-Innes in 2367, but allowed the corporation to remain as an independently functioning satellite. RNI still manufactures the craft designed in its heyday, but has few new models in development, instead concentrating on mining, metallurgy, and alloys.&lt;br /&gt;
&lt;br /&gt;
==Han-Ronald Corp.==&lt;br /&gt;
&lt;br /&gt;
[[GTF Hercules]], [[GTF Loki]], [[GTF Apollo]], [[GTF Valkyrie]], [[GTB Artemis]], [[GTB Medusa]], [[GTB Ursa]], [[GTC Fenris]], [[GTC Leviathan]], [[GTD Orion]], [[GTI Arcadia]]&lt;br /&gt;
&lt;br /&gt;
When someone mentions Terran starship design, they&#039;re probably talking about Han-Ronald Corporation, the largest manufacturer of Terran spacecraft during the Great War. Every Terran warship that saw battle against the Shivans in that conflict, with the exception of the Ulysses fighter and Athena bomber, was designed and manufactured by Han-Ronald. The partnership with arms manufacturer Bessimer-Kohn led to significant decreases in subsystem installation costs, one of the keys to its success. Han-Ronald has had strong ties to the GTA military ever since the introduction, and phenomenal success of, the Fenris cruiser in the late days of the Unification War. Since the GTA military invested heavily in Sol-based Han-Ronald, the loss of Sol in 2335 brought significant financial difficulties on the corporation. While the design team completed the Loki scout fighter and was later responsible for the mediocre GTB Artemis, it never recovered from that crippling blow.&lt;br /&gt;
&lt;br /&gt;
==Morgan Technologies==&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
Morgan Technologies was a research and development conglomerate in the [[Tau Sigma]] colonies, assisting in terraforming and colonization efforts there. At some point in the events surrounding the Derelict incident, Morgan went rogue and began outright attacks against GTVA installations, convoys, and warships. Their motivation remains unknown, and their flagship, the MTD Auriga, is still at large.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dynamic Metamer==&lt;br /&gt;
&lt;br /&gt;
[[GTB Athena]], [[GTB Zeus]], [[GTFr Chronos]], [[GTDr Amazon]], [[GTT Elysium]], [[GTSC Faustus]], [[GTM Hippocrates]]&lt;br /&gt;
&lt;br /&gt;
One of the few devoted civilian corporations to turn out a military design, Dynamic Metamer provided drones, transports, and cargo containers for civilian purposes since before the discovery of Subspace. Why the GTA gave Dynamic Metamer the contract for the GTB Athena is unknown, but for a time it was a popular choice among bomber pilots for its decent armor and vast afterburner capacity. Dynamic Metamer was unfamiliar with the more advanced GTA weapons systems, however, and the bomber was mothballed after technicians discovered they couldn&#039;t mount Prometheus, Banshee, or Tsunami weapons on it. The company risked losing its first military contract, which had brought in more money in one year than the sales of the Elysium ever had, and asked Triton Dynamics to assist in the design of a replacement bomber. As a result the GTI gained sole ownership of the Zeus strike bomber, capable of mounting the most advanced weaponry they could develop. The Zeus saved Dynamic Metamer their strike bomber contract, but a number of factors, including the development of beam cannons, the Maxim gun, and advanced assault fighters, drained demand for light bombers. After many of the Zeus bombers in service defected to the NTF, Dynamic Metamer sold off the rest of the rights to Triton Dynamics and elected to return to the civilian market.&lt;br /&gt;
&lt;br /&gt;
==Comet propulsion systems==&lt;br /&gt;
&lt;br /&gt;
Comet&#039;s engine designs are unremarkable, slow, sturdy and reliable. Most GTVA capital ships use Comet engine systems because of their compartmentalized systems. Repair crews can isolate, circumvent, repair, or replace engine components in minutes instead of hours, making high-risk rescue missions possible. Many GTVA lives and capital ships have been saved by the choice of Comet&#039;s engines. High-performance fighter engines, however, are better left to Nankam and Triton.&lt;br /&gt;
&lt;br /&gt;
==[[Nankam Aeronautical]]==&lt;br /&gt;
&lt;br /&gt;
[[GTF Ares]], [[GTF Pegasus]], [[GTF Perseus]], [[GTB Artemis D.H.|Artemis DH powerplant]], [[GTD Hecate]], [[GTA Charybdis]]&lt;br /&gt;
&lt;br /&gt;
Nankam fills the niche in the SOC that was once Triton Dynamics&#039; role in the GTI. Once a manufacturer of high-performance aircraft for atmospheric combat, Nankam was heavily subsidized by the SOC to develop fighters that would outperform standard GTVA craft. The Charybdis AWACS, Pegasus stealth fighter, and various upgrades to the Artemis and Hercules II show promise in Nankam&#039;s future with the SOC. Much like the SOC reaches into every branch of the GTVA, Nankam is a consultant for many of Subach-Innes and Triton Dynamics&#039; latest designs. The Perseus fighter was successful enough to reach general deployment, and Nankam also had a large part in the design of the Hecate destroyer.&lt;br /&gt;
&lt;br /&gt;
==STX Exploration==&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
STX Exploration is a Resource and Mining company, headquartered in Vega but with outposts in resource rich systems all over the GTVA, as far apart as Barnards Star and Mirfak. Though not a weapons or munitions company, it was STX&#039;s research in remote-controlled explosive devices that prompted GTVA scientists to begin upgrading the old MX-50 heat seeking missile to the Rockeye MX-64. STX has always maintained a good relationship with the GTVA, providing much of the raw material required for warship construction, and also as a significant contributer of purified deuterium to power the fusion drives of the fleet.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Snapka/Flegel Weapons Systems==&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
Weapons control systems are Snapka&#039;s specialty, enabling dozens of weapon turrets and beam artillery emplacements to track and attack their targets with a minimum of technical difficulty. Their revolutionary beam cannon fire control system, colloquially known as â€˜Beam-Free-All,&#039; was the greatest success for the company. BFA weapons subsystems were installed on the Colossus and every Hecate and Deimos that was ever produced, as well as on many retrofitted Orion-class destroyers.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Johnson Munitions==&lt;br /&gt;
&amp;lt;font color=gray&amp;gt;&lt;br /&gt;
[[Fusion Mortar]], [[GTM Harbinger|N-1 Harbinger]]&lt;br /&gt;
&lt;br /&gt;
As a supplier to the GTA and later GTVA terrestrial military, Johnson Munitions pales in comparison to Subach-Innes in terms of size. However, their mortar and mobile artillery emplacements still have a place in the GTVA armies, and Johnson was contracted to build the missile launcher batteries of the Colossus.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Vasudan contractors:=&lt;br /&gt;
&lt;br /&gt;
==Mekhu Enterprises==&lt;br /&gt;
&lt;br /&gt;
[[GVF Seth]], [[PVF Anubis]], [[GVB Sekhmet]], [[GVS Nephthys]], [[PVFr Bast]], [[GVFr Bes]], [[GVG Anuket]], [[GVC Aten|PVC Aten]], [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
&lt;br /&gt;
Mekhu is an extremely diverse Vasudan corporation, extending into military and civilian affairs alike. Providing everything from foodstuffs to insurance services, freighters to computer systems, family-owned Mekhu has served the Vasudan people for nearly 400 years. Mekhu exerts considerable political influence, and was a strong supporter of Khonsu II during his ascension. The diversity of the corporation helped it succeed where many Terran contractors failed, and the Vasudan renaissance of the post-war era is due in no small part to excellent planning by Mekhu&#039;s board of directors.&lt;br /&gt;
&lt;br /&gt;
==Akheton Corporation==&lt;br /&gt;
&lt;br /&gt;
[[GVF Horus]], [[GVF Serapis]], [[GVB Osiris]], [[GVB Bakha]], [[GVF Ptah]], [[GVD Hatshepsut]], [[GVA Setekh]], [[GVCv Sobek]], [[GVI Cairo]], [[GTW Akheton SDG|Akheton SDG]]&lt;br /&gt;
&lt;br /&gt;
Akheton&#039;s designs are far more militaristic in nature than Mekhu&#039;s, yet more graceful than Sahr&#039;s, resulting in a perfect blend of Vasudan design and functionality. Preferring finesse to brute force, Akheton has produced many beautiful, fast, and technologically advanced designs for the Vasudan military, and is the envy of many Terran contractors. New designs such as the Serapis, Bakha, and Sobek consistently amaze the Vasudan military with their effectiveness, and tacticians love the way the capabilities of the warships match the strategies they have chosen.&lt;br /&gt;
&lt;br /&gt;
==Sahr Corporation==&lt;br /&gt;
&lt;br /&gt;
[[GVF Thoth]], [[GVF Tauret]], [[PVB Amun]], [[GVF Seth|Seth powerplant]], [[GVFr Satis]], [[GVD Typhon|PVD Typhon]], [[GVC Mentu]], [[GVT Isis]]&lt;br /&gt;
&lt;br /&gt;
Sahr is the heavyweight of the three main Vasudan contractors, producing heavily armed and armored designs for offensive missions. Sahr engineers first discovered the benefits of collapsed molybdenum armor and became a large supplier of armor plating to both the Terran and Vasudan militaries. Sahr&#039;s primary shipyards in Altair were captured when the Hammer of Light gained control of that system in 2335, and the heavy machinery and experimental weapons developed by Sahr kept the system in HoL hands for some time. The system was liberated in Operation Templar, and Sahr&#039;s new designs for the Tauret assault fighter and Mentu cruiser serve the alliance well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=AAAf&amp;diff=16583</id>
		<title>AAAf</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=AAAf&amp;diff=16583"/>
		<updated>2008-06-28T12:16:47Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Anti-fighter beam (friendly)&#039;&#039;&#039; is the basic beam used by the [[Terrans]] and the [[Vasudans]] in the [[Portal:Freespace 2|Freespace 2]] to defend capital ships against fighters&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Terran and Vasudan anti-fighter beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|1 500|5.5|2.5|Anti fighter|3|77|193 (total)}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|These beams can be very, very deadly, if they hit you they don&#039;t worry about your shields, they go right to your armor and subsystems. Even if the beam doesn&#039;t kill you, it can easily take out your subsystems.&lt;br /&gt;
&lt;br /&gt;
AAA beams are effectively impossible to conciously dodge. If it shoots at you, it WILL hit with at least one of the three pulses it fires in quick succession. If you&#039;re unlucky, more than one. There&#039;s just no way around it...save one. They do actually miss on rare occasions. You must be presenting the turret no movement across its field of view, so you may be directly closing, stopped, or directly headed away, and the firing ship needs to be stopped. Occasional in this situation, the beam will just shoot around you. But don&#039;t expect this to save you in a tight spot, because it&#039;s much more likely to just skewer you.&lt;br /&gt;
&lt;br /&gt;
This weapon is your worst nightmare. Even a single hit can do extreme damage to you, possibly kill you outright. Make note of AAA emplacements on NTF capital ships and stay the hell out of their firing arc.&lt;br /&gt;
&lt;br /&gt;
A lot of the times, a capital ship would try to finish off another capital ship using the same weapon. However, I would say it is totally useless. A good example would be the mission where the Psamtik engaged a Fenris and a Levi. The Cruisers were doing quite some damage to the Psamtik before they went down. To sum up, when used against a fighter: Deadly. Used against a capital ship: Useless.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:9rd_Fleet&amp;diff=16582</id>
		<title>Talk:9rd Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:9rd_Fleet&amp;diff=16582"/>
		<updated>2008-06-28T12:09:20Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Talk:9rd Fleet moved to Talk:9th Fleet: 9rd is incorrect grammer. 9rd should be the corrected to 9th.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:9th Fleet]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16581</id>
		<title>Talk:9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16581"/>
		<updated>2008-06-28T12:09:20Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Talk:9rd Fleet moved to Talk:9th Fleet: 9rd is incorrect grammer. 9rd should be the corrected to 9th.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in french, sorry but i can&#039;t translate actually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rough translation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chapter 1: &lt;br /&gt;
Testing on the GTD Zeus taks place. In the mean time, they also discover a Knossos. They also uncover a SD Lucifer. Allied forces have managed to capture the Lucifer. They also discovered the TSM and the TSD Apocalypse.&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (GTVA point of view):&lt;br /&gt;
The destructon of the TSM fleet takes place in this chapter. While the TSD Archangel&#039;s destruction was taking place, the GTVA has also managed to capture the TSD Apocalypse. The GTVA then traveled through the Knossos device and discovered two more Knossos Battlegroups. The exploration ended up in diaster, and they also lost the GTD Zeus as well.&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TSM point of view)&lt;br /&gt;
The attack on the GTI S.R.I. took part, and in response to the recent attack, the GTVA declared war on the TSM. However, the TSM then also managed to destroy the GTD Zeus and GTD Loraine. To counter this, the GTVA made an Exodus through the Knossos device.&lt;br /&gt;
&lt;br /&gt;
[[User:Nubbles|Nubbles]] 03:50, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the bloody hell is this? - [[User:Snail|Snail]] 04:49, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess it&#039;s a mod. But there is so much non-canon stuff that it doesn&#039;t make sense - to us, at least.&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=9rd_Fleet&amp;diff=16580</id>
		<title>9rd Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=9rd_Fleet&amp;diff=16580"/>
		<updated>2008-06-28T12:09:19Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: 9rd Fleet moved to 9th Fleet: 9rd is incorrect grammer. 9rd should be the corrected to 9th.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[9th Fleet]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16579</id>
		<title>9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=9th_Fleet&amp;diff=16579"/>
		<updated>2008-06-28T12:09:19Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: 9rd Fleet moved to 9th Fleet: 9rd is incorrect grammer. 9rd should be the corrected to 9th.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
9rd Fleet:&lt;br /&gt;
&lt;br /&gt;
Under construction&lt;br /&gt;
&lt;br /&gt;
Phase 1:&lt;br /&gt;
Test du GTD Zeus&lt;br /&gt;
découverte d&#039;un Knossos&lt;br /&gt;
decouverte d&#039;un SD Lucifer&lt;br /&gt;
Capture du SD Lucifer&lt;br /&gt;
Decouverte du TSF et du TSD Apocalypse&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche GTVA:&lt;br /&gt;
destruction de la flote TSF (Battle of Endor Syndrome )&lt;br /&gt;
Destruction du TSD Archangel&lt;br /&gt;
Capture du TSD Apocalypse&lt;br /&gt;
exploration du Knossos et decouverte de deux autre Knossos&lt;br /&gt;
Battaille des Knossos ( re-Battle of Endor Syndrome)&lt;br /&gt;
Exploration des dispositif Knossos et Perte de GTD Zeus&lt;br /&gt;
&lt;br /&gt;
Phase 2 branche TSF:&lt;br /&gt;
Attaque de la GTI S.R.I.&lt;br /&gt;
guerre contre le GTVA&lt;br /&gt;
Destruction du GTD Loraine&lt;br /&gt;
destruction du GTD Zeus&lt;br /&gt;
Riposte de GTVA&lt;br /&gt;
Exodus vers Knossos&lt;br /&gt;
Riposte shivienne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{grammar}}&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16578</id>
		<title>Talk:9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16578"/>
		<updated>2008-06-28T12:08:18Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in french, sorry but i can&#039;t translate actually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rough translation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chapter 1: &lt;br /&gt;
Testing on the GTD Zeus taks place. In the mean time, they also discover a Knossos. They also uncover a SD Lucifer. Allied forces have managed to capture the Lucifer. They also discovered the TSM and the TSD Apocalypse.&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (GTVA point of view):&lt;br /&gt;
The destructon of the TSM fleet takes place in this chapter. While the TSD Archangel&#039;s destruction was taking place, the GTVA has also managed to capture the TSD Apocalypse. The GTVA then traveled through the Knossos device and discovered two more Knossos Battlegroups. The exploration ended up in diaster, and they also lost the GTD Zeus as well.&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TSM point of view)&lt;br /&gt;
The attack on the GTI S.R.I. took part, and in response to the recent attack, the GTVA declared war on the TSM. However, the TSM then also managed to destroy the GTD Zeus and GTD Loraine. To counter this, the GTVA made an Exodus through the Knossos device.&lt;br /&gt;
&lt;br /&gt;
[[User:Nubbles|Nubbles]] 03:50, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the bloody hell is this? - [[User:Snail|Snail]] 04:49, 28 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess it&#039;s a mod. But there is so much non-canon stuff that it doesn&#039;t make sense - to us, at least.&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16574</id>
		<title>Talk:9th Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:9th_Fleet&amp;diff=16574"/>
		<updated>2008-06-28T08:50:23Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Translation provided - needs some checking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is in french, sorry but i can&#039;t translate actually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A rough translation:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chapter 1: &lt;br /&gt;
Testing on the GTD Zeus taks place. In the mean time, they also discover a Knossos. They also uncover a SD Lucifer. Allied forces have managed to capture the Lucifer. They also discovered the TSM and the TSD Apocalypse.&lt;br /&gt;
&lt;br /&gt;
Chapter 2 (GTVA point of view):&lt;br /&gt;
The destructon of the TSM fleet takes place in this chapter. While the TSD Archangel&#039;s destruction was taking place, the GTVA has also managed to capture the TSD Apocalypse. The GTVA then traveled through the Knossos device and discovered two more Knossos Battlegroups. The exploration ended up in diaster, and they also lost the GTD Zeus as well.&lt;br /&gt;
&lt;br /&gt;
Chapter 3 (TSM point of view)&lt;br /&gt;
The attack on the GTI S.R.I. took part, and in response to the recent attack, the GTVA declared war on the TSM. However, the TSM then also managed to destroy the GTD Zeus and GTD Loraine. To counter this, the GTVA made an Exodus through the Knossos device.&lt;br /&gt;
&lt;br /&gt;
[[User:Nubbles|Nubbles]] 03:50, 28 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Battle_of_Deneb_(2335)&amp;diff=16561</id>
		<title>Talk:Battle of Deneb (2335)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Battle_of_Deneb_(2335)&amp;diff=16561"/>
		<updated>2008-06-27T20:52:19Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Bastion a Casualty?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bastion a Casualty?==&lt;br /&gt;
Perhaps I am misunderstanding the term casualty that is used here, but what does that mean? Did the Bastion get damaged or shot down? No, not really. The Galatea would be considered a casualty though. [[User:Nubbles|Nubbles]] 15:52, 27 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=16526</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTVA_Colossus&amp;diff=16526"/>
		<updated>2008-06-23T11:09:29Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: /* Performance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:colossus320x240.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
&lt;br /&gt;
The largest space-faring warship ever constructed by [[Terrans]] or [[Vasudans]], the &#039;&#039;&#039;GTVA &#039;&#039;Colossus&#039;&#039;&#039;&#039;&#039; was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six-kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battlegroups, the &#039;&#039;Colossus&#039;&#039; was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|&#039;&#039;Lucifer&#039;&#039;]]-class super-destroyers, and it was deemed that the &#039;&#039;Colossus&#039;&#039; would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a &#039;&#039;Lucifer&#039;&#039;&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat use of the &#039;&#039;Colossus&#039;&#039; was against the [[Neo-Terran Front]].  NTF forces proved to be no match for the &#039;&#039;Colossus&#039;&#039; and her battlegroup, and the rebels made every effort to avoid direct combat with the [[juggernaut]].  It can be truthfully said that it was the &#039;&#039;Colossus&#039;&#039; that was the ultimate factor in the NTF&#039;s collapse.  With his fleet shattered, and the remnants being actively pursued and destroyed by the &#039;&#039;Colossus&#039;&#039;, [[Famous Persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the &#039;&#039;Colossus&#039;&#039; was finally to fulfil the role her designers had envisioned for her: the defeat of a Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]-class superdestroyers, but rather a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]-class juggernaut.  Twenty years of constant struggle finally culminated with the &#039;&#039;Colossus&#039;&#039;&#039;s destruction of the [[SJ Sathanas|&#039;&#039;Sathanas&#039;&#039;]], all at the cost of moderate damage to the &#039;&#039;Colossus&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the &#039;&#039;Colossus&#039;&#039; was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]] to engage the &#039;&#039;Colossus&#039;&#039;.  In her weakened state, it was obvious that the &#039;&#039;Colossus&#039;&#039; would not survive an engagement with another &#039;&#039;Sathanas&#039;&#039;-class juggernaut, and Allied Command ordered the &#039;&#039;Colossus&#039;&#039; to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the &#039;&#039;Bastion&#039;&#039;&#039;s critical mission in doubt, the &#039;&#039;Colossus&#039;&#039; disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the &#039;&#039;Colossus&#039;&#039; was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the &#039;&#039;Colossus&#039;&#039; willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the&lt;br /&gt;
[[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Victims of the &#039;&#039;Colossus&#039;&#039;==&lt;br /&gt;
*NTCv &#039;&#039;Hawkwood&#039;&#039; (Destroyed at Enif Station)&lt;br /&gt;
*NTD &#039;&#039;Repulse&#039;&#039; (Admiral Koth&#039;s flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD &#039;&#039;Andronicus&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Camisard&#039;&#039; (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC &#039;&#039;Vanguard&#039;&#039; (&#039;&#039;Reported destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Congreve&#039;&#039; (&#039;&#039;Implied destroyed in Endgame&#039;&#039;)&lt;br /&gt;
*NTCv &#039;&#039;Danton&#039;&#039; (&#039;&#039;Endgame&#039;&#039;)&lt;br /&gt;
*SJ &#039;&#039;Sathanas&#039;&#039; (First, High Noon mission)&lt;br /&gt;
*SD &#039;&#039;Beast&#039;&#039; (Destroyed shortly before the second Shivan juggernaut destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA &#039;&#039;Colossus&#039;&#039;. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What&#039;s the status of the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll hold them back here. Just get the [[GTD Bastion|&#039;&#039;Bastion&#039;&#039;]] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus, the cutscene==&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA &#039;&#039;Colossus&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khonsu II:&#039;&#039;&#039; &#039;&#039;Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narrator:&#039;&#039;&#039; &#039;&#039;The &#039;&#039;Colossus&#039;&#039; is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the &#039;&#039;Colossus&#039;&#039; has taken over twenty years to complete. Twelve &#039;&#039;Lucifer&#039;&#039;-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The &#039;&#039;Colossus&#039;&#039; wields more firepower than five &#039;&#039;Orion&#039;&#039;-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the &#039;&#039;Colossus&#039;&#039; will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA &#039;&#039;Colossus&#039;&#039; resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The &#039;&#039;Colossus&#039;&#039; is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the &#039;&#039;Colossus&#039;&#039; is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Latin, &#039;&#039;colossus&#039;&#039; meant &amp;quot;large statue&amp;quot;. Nowadays in English, a &#039;&#039;colossus&#039;&#039; (lower case, as this is a common name) may refer to anything of giant sizes. &#039;&#039;Colossal&#039;&#039; is a related word.&lt;br /&gt;
&lt;br /&gt;
One of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue that was constructed over the entrance of the harbour to the city of Rhodes.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Juggernaught|[[Colossus Manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft,(60 wings or 20 Squad)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The GTVA Colossus was an excellent warship, equipped perfectly for the job it was designed for.  While engaging the NTF hordes, we always knew the battle was over when the Colossus entered the fray.  The Colossus&#039; demise was one of the bravest sacrifices ever made by a ship in the GTVA. It remained in front of a Sathanas juggernaut, even though it had no chance of surviving, so that the Bastion might reach the Epsilon Pegasi node.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus&#039; proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTVA Colossus is not that great at killing ships of equal size to it as the above veterans have said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTVA Colossus...just saying that makes you get shivers down your spine. When you are fighting out on the &amp;quot;field&amp;quot; and you see the 6-kilometre behemoth, you can&#039;t help but to stop and stare at it. The Colossus in my terms means blond and majestic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is a superb ship in my opinion. Its weapon placement ensures no capship or fighter can attack it and stay safe. While not designed to confront ships like the Sathanas, if properly positioned it can take them on and emerge victorious. Its real strength lies in its anti-fighter weaponry and is a killer machine when confronting smaller warships.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems odd that it is the largest endeavour in Terran-Vasudan history with so many contractors, and with construction beginning well before the NTF Rebellion, and apparently the NTF and/or the average GTVA pilots didn&#039;t recognize or know about it. I don&#039;t buy it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
According to FRED-made simulations, it takes approximately 25 Nephilims to kill this thing, multiply that by two or three if you involve fighters escorting both the bombers and the Colossus. The Colossus better hope that it can make use of its 200+ plus fighters, because if not, this thing can get owned by bomber attack; most destroyers carry at least 40 fighters and bombers. Only an idiot would attack the Colossus with another capital ship, however; in general, it takes at least 6 destroyers to defeat one Colly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mince meat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Collosus&#039; upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that the weak spots of the Colossus are it&#039;s rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Colly model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G&#039;s during one of these swings. It&#039;s possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000, it&#039;s possible that crew quarters are relatively small and are only found near the center of mass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the previous comment, it is likely that the GTVA possesses refined inertial damping technology, as well as the Shivans. Otherwise, the g-forces experience by fighter pilots due to the rather large accelerations would crush them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This thing needs more firepower to justify its size. A lot more. The &amp;quot;more firepower than 5 Orions&amp;quot; boast from the cutscene would mean 15 [[BGreen]]s and 5 [[TerSlash]]es. Replace all the BGreens with [[BFGreen]]s and the TerSlashes with BGreens and maybe it will be adequately armed. More fighters too--at least 1,000. This thing is bigger than 10 Orions, for God&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You want more firepower than 10 Orions? Replace the Colossus&#039;s BGreens and TerSlashes with Shivan Super Lasers. THAT is a fearsome ship.}}&lt;br /&gt;
[[Category:Unique ships|Colossus]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:GTVA_Colossus&amp;diff=16519</id>
		<title>Talk:GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:GTVA_Colossus&amp;diff=16519"/>
		<updated>2008-06-22T10:44:57Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: 240 Fightecrafts inside Colossus is correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quotes might be inaccurate. I recalled them from heart. - TopAce&lt;br /&gt;
&lt;br /&gt;
I added the sidebar, but the picture messed with it so i rearanged the article, i&#039;m preety sure the pic sholdnt be where i put it so we need a wiki-god to make it nicely positioned.--[[User:FireCrack|FireCrack]] 10:03, 16 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Moved the image - still not ideal though. [[User:Black Wolf|Black Wolf]] 12:11, 16 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
What about an in-game shot? I think with the HTL lightning, a better screenshot could be made. What about a nebula or a planet in the background? That would make it even better in my opinion. - [[User:TopAce|TopAce]] 19:55, 22 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
*So, should the picture be about SCP eye candy or the Colossus? --[[User:Selectah|Selectah]] 06:17, 2 February 2007 (CST)&lt;br /&gt;
----&lt;br /&gt;
Do we want this page to be changed into a similar format with the other ship pages? I mean for the performance and tech room descriptions part? [[User:Wanderer|Wanderer]] 08:47, 16 Dec 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
Yes, but leave all the current text into the article. - [[User:TopAce|TopAce]] 18:09, 16 Dec 2005 (GMT)&lt;br /&gt;
----&lt;br /&gt;
There&#039;s a bug with the Colossus. If you play any mission with it, and tell your squad or wing to ignore a target such as a destroyer, the Colossus ignores that target too. [[User:AllStarZ|AllStarZ]] 03:09, 20 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
Only on certain versions --[[User:Moniter|Mars]] 03:13, 20 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a bug with the game, not with the Colossus.  And the bug has been fixed in the SCP. [[User:Goober5000|Goober5000]] 01:17, 26 July 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ships inside Colosuss&#039; hull==&lt;br /&gt;
I have confirmed that the number of fightercrafts inside the Colossus is 240, and the page in the wiki is correct. Also, another new unit used for fighercrafts is a squad. A squad conists of 3 wings (So 20 squads inside colossus). I just want to post here first, since if someone has any opninions. My proof is inside the [http://www.youtube.com/watch?v=DX6bzq3M4M4| Colossus cutscene], and start looking from 1:46. [[User:Nubbles|Nubbles]] 05:44, 22 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Category:The_Apocalypse_Project&amp;diff=16513</id>
		<title>Category:The Apocalypse Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Category:The_Apocalypse_Project&amp;diff=16513"/>
		<updated>2008-06-21T17:21:08Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: New page: These are all articles which are related to &amp;quot;That Apocalypse Project&amp;quot; total conversion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all articles which are related to &amp;quot;That Apocalypse Project&amp;quot; total conversion.&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Lightning_Marshal&amp;diff=16467</id>
		<title>The Lightning Marshal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Lightning_Marshal&amp;diff=16467"/>
		<updated>2008-06-18T16:21:14Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Edit Notes and added category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
;Original Author: See Below&lt;br /&gt;
;Total Parts/Sequels: 4&lt;br /&gt;
;Part 1 Mod:&lt;br /&gt;
*3 Mission Files&lt;br /&gt;
;Part 2 Mod:&lt;br /&gt;
*4 Mission Files&lt;br /&gt;
*1 WAV File&lt;br /&gt;
;Part 3 Mod:&lt;br /&gt;
*(Not known)&lt;br /&gt;
;Part 4 Mod:&lt;br /&gt;
*(Not known)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Original staff of Lightning Marsal==&lt;br /&gt;
;Stunaep - Project Leader, Story Writer, Fredder, Animator &amp;lt;br&amp;gt; &lt;br /&gt;
;Ulundel - Co-Leader, Fredder, Renderer, Modeler &amp;lt;br&amp;gt;&lt;br /&gt;
;Knight Templar - Fredder &amp;lt;br&amp;gt;&lt;br /&gt;
;Stealth - Web Designer, Fredder&amp;lt;br&amp;gt; &lt;br /&gt;
;Black Wolf - Voice Actor, Story editor&amp;lt;br&amp;gt;&lt;br /&gt;
;vyper - Voice Actor, renderer &amp;lt;br&amp;gt;&lt;br /&gt;
;deep_eyes - Spell checker, Story editor, texturer &amp;lt;br&amp;gt;&lt;br /&gt;
;Delta_7890 - Story Editor &amp;lt;br&amp;gt;&lt;br /&gt;
;Wildfire - Renderer, Fredder &amp;lt;br&amp;gt;&lt;br /&gt;
;Thorn - Animator, Renderer &amp;lt;br&amp;gt;&lt;br /&gt;
;Zeronet - Beta Tester &amp;lt;br&amp;gt;&lt;br /&gt;
;Skippy - Beta Tester &amp;lt;br&amp;gt;&lt;br /&gt;
;Silver_Scythe - Modeler &amp;lt;br&amp;gt;&lt;br /&gt;
;Odyssey - Modeler &amp;lt;br&amp;gt;&lt;br /&gt;
;TrashMan - Modeler &amp;lt;br&amp;gt;&lt;br /&gt;
;Analazon - Modeler &amp;lt;br&amp;gt;&lt;br /&gt;
;Dylan Nagel (from SAVAGE) - Voice Actor &amp;lt;br&amp;gt;&lt;br /&gt;
;Jennifer Alyx (from SAVAGE) - Voice Actor &amp;lt;br&amp;gt;&lt;br /&gt;
;Meredith Purk (from SAVAGE) - Voice Actor &amp;lt;br&amp;gt;&lt;br /&gt;
;Philip J Mather (from SAVAGE) - Voice Actor&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The purpose of the Lightning Marshal project is to bring the Freespace community well developed missions and campaign, across regular intervals. The missions and campaigns will be focused on one ship: The GTCv Actium, and occasionally its sistership the GTCv Lysander The missions will occasionally featured mods - new ships, weapons and other things, which need to be defined in *.tbl files. Those files will be listed in the Mods section of this webpage. The missions will also include new command briefing animations, and hopefully voice acting. Those files will be listed in the dowloads section, along with the missions..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Part 1 by Spicious: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The Actium goes against an NTF heavy warship - the NTD Liberty in this 3-mission campaign.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Part 2 by Spicious: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The pilots of the 87th Space Cowboys are sent to guard a civilian convoy enroute to the NTF controlled system of Sirius. Little do they know that the NTF doesn&#039;t inted to sit by idly...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Part 3 by Stunaep: &amp;lt;br&amp;gt;&lt;br /&gt;
The Space Cowboys join the SOC while the Actium infiltrates the NTF on a top secret assignment. 13 action-packed missions, new music, cutscenes and voice acting.&lt;br /&gt;
&lt;br /&gt;
;Part 4 by (Stunaep): &amp;lt;br&amp;gt;&lt;br /&gt;
The NTF has gone one step too far. After the contestation of Alpha Centauri by rebel forces, Allied Command has pulled all ships from Vega and Aldebaran, to conduct a massive strike at the NTF strongholds in Alpha Centauri. This will be the biggest strike since 2335. Meanwhile, another assignment is given for the Actium, one that will require going deep behind enemy lines....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This following campaigns is currently re-mastered for the sake of compatibilty with the latest FS Open. See Campaign Restoration for more information.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a prequel to Lightning Marshal, named [The Regulus Campaign]. This campaign is also not suitable for FS Open.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning Marshal Parts 1 and 3 are the only parts that is confirmed to be compatible with FS Open. Use with own risk.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The files downloaded from the official website contain extras, such as command briefings, music tracks etc.&lt;br /&gt;
==Campaign Restoration==&lt;br /&gt;
&lt;br /&gt;
===Team of this Restoration===&lt;br /&gt;
Leading Member: &#039;&#039;(Not known, guess is Karajorma)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Other Members: &#039;&#039;(Not known)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Current Progress===&lt;br /&gt;
*Part 1 is complete for FS Open&lt;br /&gt;
*Part 2 is currently unknown&lt;br /&gt;
*Part 3 is complete for FS Open&lt;br /&gt;
*Part 4 has been claimed to be compatible, but could not be confirmed.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;A nice campaign for retail, but not recommended to run on FS Open.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://hades-combine.com/web/index.php?ind=downloads&amp;amp;op=entry_view&amp;amp;iden=223| Download Link through Hades-Combine: Part 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.120 Freespacemods.net Download | LM Release 1]&amp;lt;br&amp;gt;    &amp;lt;u&amp;gt; FS OPEN COMPATIBLE&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://hades-combine.com/web/index.php?ind=downloads&amp;amp;op=entry_view&amp;amp;iden=224| Download Link through Hades-Combine: Part 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.121 Freespacemods.net Download | LM Release 2]&amp;lt;br&amp;gt;     &amp;lt;font color=red&amp;gt;NOT CONFIRMED TO BE FS OPEN COMPATIBLE &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://lmarshal.hard-light.net/release3.html| Download Link through the official website (files hosted on FilePlanet): Part 3 ]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.122 Freespacemods.net Download | LM Release 3]&amp;lt;br&amp;gt;     &amp;lt;u&amp;gt;FS OPEN COMPATIBLE&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://lmarshal.hard-light.net/release4.html| Download Link through the official website (files hosted on FilePlanet): Part 4]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.123 Freespacemods.net Download | LM Release 4]&amp;lt;br&amp;gt;     &amp;lt;font color=red&amp;gt;NOT CONFIRMED TO BE FS OPEN COMPATIBLE &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[FreeSpace Campaign Restoration Project]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SSG_Rahu&amp;diff=16466</id>
		<title>SSG Rahu</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SSG_Rahu&amp;diff=16466"/>
		<updated>2008-06-18T16:16:14Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rahu is the Shivan equivalent of the [[GTG Zephyrus|Zephyrus]] and [[GVG Anuket|Anuket]] gas miners. It is encountered only once in any official single-player mission, [[The Fog of War]].&lt;br /&gt;
&lt;br /&gt;
There is a slight controversy over the Rahu&#039;s designation. Though the prefix for a gas-mining vessel is mostly written simply -G as in the case of the [[GTG Zephyrus]] and [[GVG Anuket]] miners, the Rahu&#039;s prefix is oddly written SSG, the ship class designation being -SG. The prefix -SG is usually used on sentry guns, but the Rahu is described as a gas miner. This is seen as a minor error on [[Volition|Volition&#039;s]] part in most circles, however.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:rahu320x240.jpg]]|caption=The SG Rahu}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Almost nothing is known of the Rahu line of gas miners. It is assumed that they function in much the same way as our Zephyrus miners, funneling nebular gas into internal machinery that fractionates it into its molecular components for further processing. Rahu miners are armed with heavy laser turrets, so care must be taken when attacking them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hindu mythology, Rahu is a snake that swallows the sun, causing eclipse.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Gas Miner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 15 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 211 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Attacking a Rahu should present you no great problems, though it is best done from the stern to avoid the turrets. Be well away from it as it explodes, because the Rahu&#039;s blast is no laughing matter, and at short range can shatter a lightly built fighter like a Serapis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surprisingly enough I found the Serapis the best Vasudan fighter to attack this miner with. But only when armed with a Maxim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid lingering around it if is about to blow. If you do, run away from it as far as possible, and maximize engergy to shield and engines. This will hurt your fighter - the explosion is deadly.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:MediaVP&amp;diff=16465</id>
		<title>Talk:MediaVP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:MediaVP&amp;diff=16465"/>
		<updated>2008-06-18T16:13:01Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Retail VP?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should we add Retail vps in the list?[[User:Nubbles|Nubbles]] 11:13, 18 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File_talk:HTLRavana640x480.jpg&amp;diff=16464</id>
		<title>File talk:HTLRavana640x480.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File_talk:HTLRavana640x480.jpg&amp;diff=16464"/>
		<updated>2008-06-18T16:10:41Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uploaded this as a replacement for the old [[SD Ravana]] picture, as that one was of the non-HTL model.&lt;br /&gt;
Should this one be used, or should the old one be kept? - [[User:Droid803|Droid803]]&lt;br /&gt;
&lt;br /&gt;
I like it. Thanks Droid. [[User:Mustang19|Mustang19]] 05:59, 18 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Two questions:&lt;br /&gt;
1. Should we replace a screenshot if we have a ship which is HTL&lt;br /&gt;
2. Where do you get the HTL Ravana? I used to have a HTL Ravana model, but the model file was corrupt.&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File_talk:Freespacebox-2.jpg&amp;diff=16434</id>
		<title>File talk:Freespacebox-2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File_talk:Freespacebox-2.jpg&amp;diff=16434"/>
		<updated>2008-06-14T08:11:49Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Admins, need you to delete this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==To admins===&lt;br /&gt;
Please delete this pictutre, since Mustang19 has uploaded the workable version. Also, please delete Freespacebox-1.jpg as well please. Thank you :)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16433</id>
		<title>FreeSpace Trivia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16433"/>
		<updated>2008-06-14T08:09:43Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Minor Fix: Box Art link. Now it works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quirks==&lt;br /&gt;
===Mission-related Quirks===&lt;br /&gt;
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea]], Volition used the facing-waypoint SEXP to ensure that the Boadicea never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.&lt;br /&gt;
* The mission name &#039;Exodus&#039; appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).&lt;br /&gt;
* The mission names &#039;The Great Hunt&#039; and &#039;Clash of the Titans&#039; (with/without II on the end) appear in both FS1 and FS2.&lt;br /&gt;
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|Arcadia]] resembles the [[GTA]] logo.&lt;br /&gt;
&lt;br /&gt;
===Ship-related Quirks===&lt;br /&gt;
* The Aten destroyed before the mission in La Ruota Della Fortuna is designated &#039;&#039;HLC Maltusa&#039;&#039;.&lt;br /&gt;
* The SCv Moloch&#039;s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.&lt;br /&gt;
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene &amp;quot;Colossus&amp;quot;. &lt;br /&gt;
* The ship name Andromeda was used for three Vasudan ships and one Terran ship: the PVFR Andromeda in [[The Hammer and the Anvil]], the PVC Andromeda in [[The Pursuit]], the GTSC Andromeda in [[On The Run]], and the GVC Andromeda in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].&lt;br /&gt;
* The [[PVS Scarab|Scarab]] and the [[GVEP Ra|Ra]] have FreeSpace&#039;s only &amp;quot;in-game&amp;quot; depiction of a Vasudan, Shivan, or Terran. The &amp;quot;unmanned&amp;quot; Scarab has a dead Vasudan in its debris, while the Ra&#039;s story is somewhat more [[Find the MOON Challenge Results|interesting]].&lt;br /&gt;
* The Hermes, Centaur, Scarab, Nephythys, and Hygeia all have untargetable engine subsystems and can be disabled by a properly placed Harpoon shot. The Centaur in [[Enter the Dragon]] is ocasionally disabled by the &#039;&#039;Shakti&#039;s&#039;&#039; blob turrets, for example. The Ra has an engine subsystem as well, but for whatever reason, it cannot be disabled.&lt;br /&gt;
* In the second training mission of FS2, there is an installation named the Kos.&lt;br /&gt;
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. They are beam-freed at the start of the mission, before most of them warp in, so only one Sobek is able to fire its beams.&lt;br /&gt;
* The Vasudans have no equivalent to the massive [[GTT Argo|Argo]] or [[SFr Asmodeus|Asmodeus]]. To get around this, in [[Return to Babel]] the Vasudans actually use an Argo transport named the GTT &#039;&#039;Qeb&#039;&#039;. There is Volition concept art for the GVT &#039;&#039;Qeb&#039;&#039; class, which was apparently never made.&lt;br /&gt;
* The [[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]] in [[The Great Hunt]] is &amp;quot;Neutral&amp;quot;. Most Hammer of Light ships are set this way in missions that also feature Shivans, to allow the two to engage each other.&lt;br /&gt;
* The [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;]] model is apparently based off of the [[GTD Hades|&#039;&#039;Hades&#039;&#039;]] model. The bow, rear engine arrangment, and &amp;quot;vertical&amp;quot; superstructures are similar.&lt;br /&gt;
* Neither the [[SF Mara (Terrans)|Terran Mara]] nor the [[GVB Bakha|Bakha]] are ever &amp;quot;given&amp;quot; to the player using an allow-ship SEXP; they&#039;re only used in &amp;quot;scramble&amp;quot; missions. Nor is the [[GVB Sekhmet|Sekhmet]] &amp;quot;given&amp;quot; to the player; this ship is the only Terran or Vasudan fighter/bomber in FS2 that the player never has a chance to fly in the main single-player campaign. Note that you have a chance to fly the [[GTF Pegasus|Pegasus]] only once, in [[Endgame]].&lt;br /&gt;
&lt;br /&gt;
===Weapon-related Quirks===&lt;br /&gt;
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus&#039; turrets).&lt;br /&gt;
* The LRBGreen was only used once, in [[High Noon]].&lt;br /&gt;
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb&#039;s seeker. If you have not acquired an aspect lock yet, it will show the regular display.&lt;br /&gt;
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King&#039;s Gambit]]; he is never granted the &amp;quot;real&amp;quot; [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King&#039;s Gambit]].&lt;br /&gt;
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.&lt;br /&gt;
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).&lt;br /&gt;
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans &amp;quot;tried three different missile prototypes, with no luck whatsoever&amp;quot; against the Lucifer as it attacked &amp;quot;the Vasudan outpost in the Diones system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other Quirks===&lt;br /&gt;
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].&lt;br /&gt;
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with &amp;quot;Math is cool.&amp;quot; The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).&lt;br /&gt;
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don&#039;t have a head animation. None of the freighter&#039;s messages in FS1 have one, and there are two instances of &amp;quot;Command&amp;quot; not having an animation. In [[Eve of Destruction]], if the Orff is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf&#039;s messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the Trinity reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.&lt;br /&gt;
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1&#039;s commander on the Galatea) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).&lt;br /&gt;
* The FS2 techroom animation for Sol shows the Earth facing &amp;quot;backwards&amp;quot; and rotating the wrong way.&lt;br /&gt;
* The FS1 Vasudan persona is not fully voice-acted.&lt;br /&gt;
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an &amp;quot;@&amp;quot; indicate a ship that was present in the demo.&lt;br /&gt;
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). &lt;br /&gt;
* Right-clicking in the mainhall allows you to cycle through interface choices.&lt;br /&gt;
* Mission sm3-05 in FS1 makes reference to an enigmatic &amp;quot;[[Ysusi]] System&amp;quot;. In the mission briefing dispaly, there is a node labeled &amp;quot;Ysusi System&amp;quot; placed outside the view area.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Software, mission design, and similar bugs.&lt;br /&gt;
&lt;br /&gt;
* In FreeSpace 1 only, if you go into FRED and order a support ship to dock with you (through AI orders and not C-5), then you&#039;ll be thrown out of the game area at high velocity in an intense spin. Command will try to force you to warp out when you leave the game area, but you&#039;re stuck due to your spin.&lt;br /&gt;
* The FreeSpace engine&#039;s solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be &amp;quot;flung&amp;quot; after messing around with the Orion&#039;s fighterbay.&lt;br /&gt;
* In [[Love the Treason...]], the jump node to [[Regulus]] is named &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]&#039;s, your bombs will fly in circles until they run out of fuel and explode.&lt;br /&gt;
* If you name an object &amp;quot;planet&amp;quot; in FRED, and you go near the object in-game, a message will appear saying &amp;quot;Too close to planet. Taking damage!&amp;quot;&lt;br /&gt;
* In the command briefing animation for [[The King&#039;s Gambit]], the strategy is described in &amp;quot;Stage One&amp;quot; followed by &amp;quot;Stage 2&amp;quot;.&lt;br /&gt;
* Sentry 04 in &#039;Place of Chariots&#039; is assigned the cargo &amp;quot;Unable To Scan&amp;quot;.&lt;br /&gt;
* The TC-TRI cargo containers carried by Capricorn wing in &amp;quot;The Romans Blunder&amp;quot; are friendly.&lt;br /&gt;
* The GTI Ganymede is never used in the main FS2 campaign, although it appears in a multiplayer dogfight.&lt;br /&gt;
* The SCv Moloch&#039;s figherbay &amp;quot;paths&amp;quot; are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the Moloch to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr Chronos can fire straight through itself.&lt;br /&gt;
* The Myrmidon fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses Helios in scramble missions. This is widely believed to be either a data entry error or some kind of joke.&lt;br /&gt;
* During asteroid escort missions, note that the game only &amp;quot;hurls&amp;quot; asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as &amp;quot;escort ship&amp;quot; in FRED cannot be removed from your list. FSPort players face no such restriction.&lt;br /&gt;
*The &amp;quot;big damage&amp;quot;, &amp;quot;huge&amp;quot;, etc. flags are not fully implemented in FS1; it&#039;s possible to kill the Lucifer with an ML-16. They are implemented in FS2, however. &lt;br /&gt;
&lt;br /&gt;
==Design Changes==&lt;br /&gt;
&lt;br /&gt;
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.&lt;br /&gt;
&lt;br /&gt;
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as &#039;&#039;Descent: FreeSpace: Darkness Rising&#039;&#039;.&lt;br /&gt;
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC &#039;&#039;Juggernath&#039;&#039;. The mission was dropped before the official demo shipped.&lt;br /&gt;
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the &amp;quot;GTM-84 Corkscrew Missle&amp;quot;, and was &amp;quot;deemed too wacky for final release.&amp;quot;&lt;br /&gt;
* Despite what the training missions say, support ships never run out of secondary weapons.&lt;br /&gt;
* The SC Cain and SC Lilith cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.&lt;br /&gt;
* The Prometheus was originally introduced at much earlier time (sometime around [[The Big Bang]]).&lt;br /&gt;
* The mission First Strike originally had an asteroid field.&lt;br /&gt;
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails.  These additional effects were also apparently included in the demo, although they are missing in the main release.&lt;br /&gt;
* If you export the Artemis/Ares/Nephtys/Ptah/Sekhmet POF to COB, you can see that the main object is called &amp;quot;herca&amp;quot;, suggesting that they were either based on or were early concepts for the Hercules Mk II.&lt;br /&gt;
* The Bakha bomber was originally a fighter.&lt;br /&gt;
* Shivan ships were originally green in color.&lt;br /&gt;
* The [[SD Demon]] increased in hull strength 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints. This may be meant to compensate for its weaker broadside relative to the Orion (otherwise the Shivans would have no decent destroyer except Sathanas).&lt;br /&gt;
* The Volition website [http://www.freespace2.com/bfod.cfm] states that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This feature was removed in FS2.&lt;br /&gt;
* In the mission [[Into the Maelstrom]], there are 2 Elysium transports named Hauler 1 and Hauler 2. They have no purpose in the mission.&lt;br /&gt;
* [[Clash of the Titans]] had a Fenris class cruiser designated the Gladiator. It&#039;s arrival cue was set to [[false]], however.&lt;br /&gt;
* In [[Their Finest Hour]], the Colossus has a complicated waypoint path, implying that it was originally meant to have a complicated and dramatic battle with the Sathanas. In the final version, the waypoints are not used and the Colossus is disabled. Command orders the Colossus to warp out even though its engines aren&#039;t working.&lt;br /&gt;
* The FS1 voice VP contains some &amp;quot;alternate&amp;quot; voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently first voiced by a woman.&lt;br /&gt;
* The command briefing for [[Enter the Dragon]] refers to &amp;quot;your investigation of [[SD Lucifer|Lucifer]] at [[Antares]]&amp;quot;. [[Alpha 1]] had not even encountered the Lucifer at that point in the campaign.&lt;br /&gt;
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.&lt;br /&gt;
* The [[SD Lucifer|Lucifer]] tech description in FS1 states that it has 3 &amp;quot;flux&amp;quot; cannons. However, it only has 2. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship.  (Development notes specify that a beam is to be located on each set of three red circles.)&lt;br /&gt;
*The high-res Lucifer model that Volition used for cutscenes has two &amp;quot;antennae&amp;quot; that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene. Note that Shivan ships were originally intended to be green.&lt;br /&gt;
* Originally the first mission in Descent: FreeSpace had the player cast as part of the Orff&#039;s crew, not the Galatea&#039;s. This can be verified through briefing screenshots taken from the [[FreeSpace Alpha|alpha/beta]] releases.&lt;br /&gt;
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same &amp;quot;hole&amp;quot;, rather than each ship having an individual hole. (&#039;&#039;The pilot is soon within sight of the Terran installation.  As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.&#039;&#039;)&lt;br /&gt;
* There is a sound file in the FS1 VPs called &amp;quot;Approach.wav&amp;quot; that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.&lt;br /&gt;
* The FS2 voice VP, stu_fs2.vp, contains voiceacting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.&lt;br /&gt;
&lt;br /&gt;
==Renamings==&lt;br /&gt;
&lt;br /&gt;
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.&lt;br /&gt;
&lt;br /&gt;
* Hostile Vasudan wings were originally called &amp;quot;Steel&amp;quot;, &amp;quot;Brass&amp;quot;, &amp;quot;Iron&amp;quot;, etc.&lt;br /&gt;
* Shivan wings were originally called &amp;quot;Cobra&amp;quot;, &amp;quot;Viper&amp;quot;, &amp;quot;Hornet&amp;quot;, etc.&lt;br /&gt;
* The Cyclops bomb was originally named Belial.&lt;br /&gt;
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.&lt;br /&gt;
* The Subach HL-7 laser was originally named Subach HL-33.&lt;br /&gt;
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.&lt;br /&gt;
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.&lt;br /&gt;
* The Avenger laser was originally named Phalanx. &lt;br /&gt;
* The ML-16 laser was originally named Light Laser.&lt;br /&gt;
* The Harbinger was originally called the Mag-Pulse.&lt;br /&gt;
* The Interceptor was originally called the Shrike.&lt;br /&gt;
* The Prometheus was originally called the Flux.&lt;br /&gt;
* The Phoenix V was originally called the Angelfire.&lt;br /&gt;
* The Synaptic was originally called the Cluster.&lt;br /&gt;
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.&lt;br /&gt;
* The Rockeye was originally called the Wasp.&lt;br /&gt;
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.&lt;br /&gt;
* The Hornet was originally called the Swarm.&lt;br /&gt;
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.&lt;br /&gt;
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.&lt;br /&gt;
* The Hornet was originally called the Bombardier.&lt;br /&gt;
* NTF wings were originally called &amp;quot;Corsair&amp;quot;, etc.&lt;br /&gt;
* Admiral Khafre&#039;s name was originally Admiral Hepsut ([[Surrender, Belisarius]])&lt;br /&gt;
* The GTD &#039;&#039;Aquitaine&#039;&#039; was originally named the GTD &#039;&#039;Intrepid&#039;&#039;.&lt;br /&gt;
* The GTD &#039;&#039;Galatea&#039;&#039;, was originally named the ITA &#039;&#039;Repulse&#039;&#039; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
* The SJ &#039;&#039;Sathanas&#039;&#039; was originally named &#039;&#039;Apocalypse&#039;&#039;. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named &amp;quot;Scan Apocalypse Subsystems&amp;quot;.&lt;br /&gt;
* The GTFr &#039;&#039;Chronos&#039;&#039; was originally named &#039;&#039;Boar&#039;&#039;.&lt;br /&gt;
* The GVF &#039;&#039;Tauret&#039;&#039; was originally named &#039;&#039;Crab&#039;&#039;.&lt;br /&gt;
* The SF &#039;&#039;Dragon&#039;&#039; was originally named &#039;&#039;Mosquito&#039;&#039;.&lt;br /&gt;
* The Avenger Prototype was originally named Mass Driver Prototype.&lt;br /&gt;
* Shivan wings were also originally named &amp;quot;Scab Alpha&amp;quot;, &amp;quot;Scab Beta&amp;quot;, etc.&lt;br /&gt;
* For a long time the Apollo fighter was called &#039;&#039;SF-XX Generic Fighter&#039;&#039;.&lt;br /&gt;
* In the [[FreeSpace_Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. (It also looks a lot like the Tsunami colored grey.)&lt;br /&gt;
==Cutscene quirks==&lt;br /&gt;
&lt;br /&gt;
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 1 Intro&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;Apollo&amp;quot; pictured in the FS1 introduction cutscene is actually a modified version of the in-game Apollo. According to the FS1 reference bible, the Apollo in the intro cutscene is a &amp;quot;Terran bomber&amp;quot;. Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the Apollo&#039;s gun mounts closer to the centerline for the sake of playability. The Manticore, too, has different fire points (mounted on the twin &amp;quot;booms&amp;quot; instead of centered like they are in the game). &lt;br /&gt;
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro&#039;s Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the &amp;quot;gunner&amp;quot;.&lt;br /&gt;
* [[GTF Hercules|Hercules]] and [[GTB Medusa|Medusa]] icons are shown on Riviera Station&#039;s radar display (although no Hercs or Medusas are visible in the cutscene).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hallfight&#039;&#039;&#039;&lt;br /&gt;
* The captured Shivan vessel is called &amp;quot;Freighter&amp;quot;, but it&#039;s actually an Azrael transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 2 Intro&#039;&#039;&#039;&lt;br /&gt;
* Many community members claim that the destroyer holed in the intro is the [[GTD Legion|GTD &#039;&#039;Legion&#039;&#039;]]. However, FreeSpace 1 command briefs claim that the &#039;&#039;Bastion&#039;&#039; and &#039;&#039;Galatea&#039;&#039; are guarding Deneb, and makes no reference to any other Terran destroyers guarding the system. [[Volition]] stated that this ship was not the &#039;&#039;Galatea&#039;&#039;, and the Bastion does not bite the bullet until nearly the end of FS2.&lt;br /&gt;
* A Shivan [[Demon|&#039;&#039;Demon&#039;&#039;]]-class destroyer appears after the destruction of the &#039;&#039;Legion&#039;&#039;, even though the only Shivan destroyer (other than the &#039;&#039;Lucifer&#039;&#039;) in the system, the [[SD Eva|&#039;&#039;Eva&#039;&#039;]], was already destroyed in [[Evangelist]].&lt;br /&gt;
* The [[Ursa]] is shown even though it was not finished with R&amp;amp;D until after [[Running the Gauntlet]].&lt;br /&gt;
* None of the [[Fenris]] cruisers had their missile launchers shown.&lt;br /&gt;
* A Hercules is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by &amp;quot;mutli-kiloton&amp;quot; missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.&lt;br /&gt;
* The Hades is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossus cutscene&#039;&#039;&#039;&lt;br /&gt;
* The Ganymede in the cutscene is several times bigger than normal.&lt;br /&gt;
* The &#039;&#039;Lucifer&#039;&#039; is smaller than normal.&lt;br /&gt;
* The Chronos freighters have two turrets (as opposed to the usual one), and the turrets look different.&lt;br /&gt;
* The Chronos freighters were either much smaller or the TTC 1 cargo much bigger.&lt;br /&gt;
* Mirfak is named Mirfax.&lt;br /&gt;
* The Galatea appears in the Colossus fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Real Life&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.&lt;br /&gt;
&lt;br /&gt;
* FreeSpace 1 was officially distributed as &amp;quot;Conflict: FreeSpace - The Great War&amp;quot; in Europe and &amp;quot;Descent: FreeSpace - The Great War&amp;quot; in the United States.&lt;br /&gt;
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.&lt;br /&gt;
* It&#039;s FreeSpace, not Freespace (notice the capitalization of the S).&lt;br /&gt;
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.&lt;br /&gt;
* &#039;&#039;FreeSpace 2&#039;&#039; was originally named &#039;&#039;FreeSpace 2: Colossus&#039;&#039; (for the demo). Even before that, it was named &#039;&#039;FreeSpace 2: Exodus&#039;&#039;.&lt;br /&gt;
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as &amp;quot;Sathanas juggernauts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Canon inconsistencies: Retail FS2 box==&lt;br /&gt;
&lt;br /&gt;
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|&#039;&#039;&#039;The front side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Freespacebox-2a.JPG|thumb|&#039;&#039;&#039;The back side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Deimos is listed as an AWACS ship (on the backside of the box there is written &amp;quot;GTA Deimos&amp;quot;). However, the following text specifies that the ship class is &amp;quot;corvette&amp;quot;. (Can be seen in the Back Side of the box)&lt;br /&gt;
* The Deimos has side-mounted multipart turrets that are not present in the game, or even possible under the game engine. (Can be seen in the Ftont Side of the box)&lt;br /&gt;
* The Deimos&#039;s turrets are not firing Terran Turrets. Instead they are firing Kayser like lasers.(Can be seen in the Front Side of the box)&lt;br /&gt;
* Only the Perseus in front of the Deimos has engine thrusters.(Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the &#039;&#039;Lucifer&#039;&#039; is visible just at the right of the first Deimos&#039;s top turret. (Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the Deimos is a destroyer (the nameplate on the corvette says &amp;quot;..D Deimos&amp;quot;). (Can be seen in the Front Side of the box)&lt;br /&gt;
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back (&amp;quot;Imparate a usare le armi a raggi...&amp;quot;, &amp;quot;Learn to use beam weapons...&amp;quot;) (Not shown in the thumbnails provided below)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16432</id>
		<title>User talk:Nubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16432"/>
		<updated>2008-06-14T08:06:30Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: But they do work!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FS Trivia boxart==&lt;br /&gt;
&lt;br /&gt;
*Hey, thanks for adding the boxart, the article really could use it. But the pictures don&#039;t show up, just an &amp;quot;unable to create directory&amp;quot; message. Did you upload the pics? You can&#039;t link them from an external site, you need to click &amp;quot;upload file&amp;quot; near the bottom of the menu on the left. Please get the scans uploaded, FS Trivia could really use them. [[User:Mustang19|Mustang19]] 23:03, 11 June 2008 (CDT)&lt;br /&gt;
**Really weird, since I did use the Wiki uploader. There was an Internal Error each time I clicked &#039;upload&#039;. So I checked ignore warnings. Turns out the warnings were there for something. I am probably going to upload them again (By the way, I&#039;ve tried .png but uploader won&#039;t let me) You could see the actual resolution by clicking &#039;Full Resolution&#039; in the image page itself. Notice to Wanderer/Admin: Forgive me if I upload several versions. Please delete the ones that don&#039;t work. Thank a bunch [[User:Nubbles|Nubbles]] 08:35, 12 June 2008 (CDT)&lt;br /&gt;
***Mustang, I still got the &#039;internal error&#039; problem. It seems I have to send you the pictures. Got any backup plan? [[User:Nubbles|Nubbles]] 08:56, 12 June 2008 (CDT)&lt;br /&gt;
****Sure. Upload the pic to www.mediafire.com and post the URL of the download. If you prefer you can send them to me at mustang19fs@yahoo.com . [[User:Mustang19|Mustang19]] 18:15, 12 June 2008 (CDT)&lt;br /&gt;
*****Done and done. Check your e-mnail for it. (P.S. Hotmail sent 5 e-mails, don&#039;t know why. Sorry about that) [[User:Nubbles|Nubbles]] 15:16, 13 June 2008 (CDT)&lt;br /&gt;
******No problem, I got your mail. And I reuploaded the file and it still doesn&#039;t display. The Wiki acts like it doesn&#039;t know that the file exists. Apparently, the Wiki doesn&#039;t like the images somehow, it may have something to do with their size or color depth. Maybe I&#039;ll just upload the pics to [http://www.photobucket.com Photobucket] and provide a link to them. [[User:Mustang19|Mustang19]] 19:26, 13 &lt;br /&gt;
&lt;br /&gt;
*Mustang19, thanks anyways. But I need to tell one thing....they do work :). Well, I don&#039;t know if it&#039;s only me who can see them....can see them. Can anyone verify that? But still, Big Thanks to Mustang19!!!:D  [[User:Nubbles|Nubbles]] 03:06, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==TAP logos==&lt;br /&gt;
*Is there any need for other TAP logo&#039;s than the currently used &#039;Tap.jpg&#039;? - [[User:Wanderer|Wanderer]] 02:04, 3 January 2008 (CST)&lt;br /&gt;
**Eh? I clicked upload a new version of this file. I didn&#039;t know the old ones still exists. Forgive me, since I have gone nuts after the uploader of FSWiki is a bit...well...inconvenient. Could you please delete the older ones? Thanks Wanderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Just Another Day 3==&lt;br /&gt;
&lt;br /&gt;
*Thanks for starting the JAD3 Page. Saves me from doing it. =P I just moved it to a name that fits with the rest of the series and finished the rest of the page. [[User:Axem|Axem]] 21:04, 16 June 2007 (CDT)&lt;br /&gt;
**No probz ;). I do it because I love your campaigns. [[User:Nubbles|Nubbles]] 9:48, 17 June 2007&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16421</id>
		<title>User talk:Nubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16421"/>
		<updated>2008-06-13T20:16:52Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: E-mail sent, Mustang19&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FS Trivia boxart==&lt;br /&gt;
&lt;br /&gt;
*Hey, thanks for adding the boxart, the article really could use it. But the pictures don&#039;t show up, just an &amp;quot;unable to create directory&amp;quot; message. Did you upload the pics? You can&#039;t link them from an external site, you need to click &amp;quot;upload file&amp;quot; near the bottom of the menu on the left. Please get the scans uploaded, FS Trivia could really use them. [[User:Mustang19|Mustang19]] 23:03, 11 June 2008 (CDT)&lt;br /&gt;
**Really weird, since I did use the Wiki uploader. There was an Internal Error each time I clicked &#039;upload&#039;. So I checked ignore warnings. Turns out the warnings were there for something. I am probably going to upload them again (By the way, I&#039;ve tried .png but uploader won&#039;t let me) You could see the actual resolution by clicking &#039;Full Resolution&#039; in the image page itself. Notice to Wanderer/Admin: Forgive me if I upload several versions. Please delete the ones that don&#039;t work. Thank a bunch [[User:Nubbles|Nubbles]] 08:35, 12 June 2008 (CDT)&lt;br /&gt;
***Mustang, I still got the &#039;internal error&#039; problem. It seems I have to send you the pictures. Got any backup plan? [[User:Nubbles|Nubbles]] 08:56, 12 June 2008 (CDT)&lt;br /&gt;
****Sure. Upload the pic to www.mediafire.com and post the URL of the download. If you prefer you can send them to me at mustang19fs@yahoo.com . [[User:Mustang19|Mustang19]] 18:15, 12 June 2008 (CDT)&lt;br /&gt;
*****Done and done. Check your e-mnail for it. (P.S. Hotmail sent 5 e-mails, don&#039;t know why. Sorry about that) [[User:Nubbles|Nubbles]] 15:16, 13 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==TAP logos==&lt;br /&gt;
*Is there any need for other TAP logo&#039;s than the currently used &#039;Tap.jpg&#039;? - [[User:Wanderer|Wanderer]] 02:04, 3 January 2008 (CST)&lt;br /&gt;
**Eh? I clicked upload a new version of this file. I didn&#039;t know the old ones still exists. Forgive me, since I have gone nuts after the uploader of FSWiki is a bit...well...inconvenient. Could you please delete the older ones? Thanks Wanderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Just Another Day 3==&lt;br /&gt;
&lt;br /&gt;
*Thanks for starting the JAD3 Page. Saves me from doing it. =P I just moved it to a name that fits with the rest of the series and finished the rest of the page. [[User:Axem|Axem]] 21:04, 16 June 2007 (CDT)&lt;br /&gt;
**No probz ;). I do it because I love your campaigns. [[User:Nubbles|Nubbles]] 9:48, 17 June 2007&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Ribos_IV&amp;diff=16406</id>
		<title>Talk:Ribos IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Ribos_IV&amp;diff=16406"/>
		<updated>2008-06-12T14:03:31Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Oops, my bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Incosistency? (Nubble&#039;s mistake)==&lt;br /&gt;
* I do not know if Ribos IV is the same a [[Ribos]]. Perhaps it&#039;s the same, since in the Ribos page, there was already such mention of the Tombough attack. Perhaps you should add in the Ribos page that it can refrerred to Ribos IV? [[User:Nubbles|Nubbles]] 09:01, 12 June 2008 (CDT)&lt;br /&gt;
** Sorry, I have mistaken that Ribos IV is a planet, and Ribos is a star. [[User:Nubbles|Nubbles]] 09:03, 12 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Ribos_IV&amp;diff=16405</id>
		<title>Talk:Ribos IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Ribos_IV&amp;diff=16405"/>
		<updated>2008-06-12T14:01:44Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Ribos and Ribos IV the same?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Incosistency?==&lt;br /&gt;
* I do not know if Ribos IV is the same a [[Ribos]]. Perhaps it&#039;s the same, since in the Ribos page, there was already such mention of the Tombough attack. Perhaps you should add in the Ribos page that it can refrerred to Ribos IV? [[User:Nubbles|Nubbles]] 09:01, 12 June 2008 (CDT)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16404</id>
		<title>User talk:Nubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16404"/>
		<updated>2008-06-12T13:56:33Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Nope doesn&amp;#039;t work, Mustang&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FS Trivia boxart==&lt;br /&gt;
&lt;br /&gt;
*Hey, thanks for adding the boxart, the article really could use it. But the pictures don&#039;t show up, just an &amp;quot;unable to create directory&amp;quot; message. Did you upload the pics? You can&#039;t link them from an external site, you need to click &amp;quot;upload file&amp;quot; near the bottom of the menu on the left. Please get the scans uploaded, FS Trivia could really use them. [[User:Mustang19|Mustang19]] 23:03, 11 June 2008 (CDT)&lt;br /&gt;
**Really weird, since I did use the Wiki uploader. There was an Internal Error each time I clicked &#039;upload&#039;. So I checked ignore warnings. Turns out the warnings were there for something. I am probably going to upload them again (By the way, I&#039;ve tried .png but uploader won&#039;t let me) You could see the actual resolution by clicking &#039;Full Resolution&#039; in the image page itself. Notice to Wanderer/Admin: Forgive me if I upload several versions. Please delete the ones that don&#039;t work. Thank a bunch [[User:Nubbles|Nubbles]] 08:35, 12 June 2008 (CDT)&lt;br /&gt;
***Mustang, I still got the &#039;internal error&#039; problem. It seems I have to send you the pictures. Got any backup plan? [[User:Nubbles|Nubbles]] 08:56, 12 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TAP logos==&lt;br /&gt;
*Is there any need for other TAP logo&#039;s than the currently used &#039;Tap.jpg&#039;? - [[User:Wanderer|Wanderer]] 02:04, 3 January 2008 (CST)&lt;br /&gt;
**Eh? I clicked upload a new version of this file. I didn&#039;t know the old ones still exists. Forgive me, since I have gone nuts after the uploader of FSWiki is a bit...well...inconvenient. Could you please delete the older ones? Thanks Wanderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Just Another Day 3==&lt;br /&gt;
&lt;br /&gt;
*Thanks for starting the JAD3 Page. Saves me from doing it. =P I just moved it to a name that fits with the rest of the series and finished the rest of the page. [[User:Axem|Axem]] 21:04, 16 June 2007 (CDT)&lt;br /&gt;
**No probz ;). I do it because I love your campaigns. [[User:Nubbles|Nubbles]] 9:48, 17 June 2007&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16403</id>
		<title>User talk:Nubbles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User_talk:Nubbles&amp;diff=16403"/>
		<updated>2008-06-12T13:35:52Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Response to Mustang19&amp;#039;s comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FS Trivia boxart==&lt;br /&gt;
&lt;br /&gt;
*Hey, thanks for adding the boxart, the article really could use it. But the pictures don&#039;t show up, just an &amp;quot;unable to create directory&amp;quot; message. Did you upload the pics? You can&#039;t link them from an external site, you need to click &amp;quot;upload file&amp;quot; near the bottom of the menu on the left. Please get the scans uploaded, FS Trivia could really use them. [[User:Mustang19|Mustang19]] 23:03, 11 June 2008 (CDT)&lt;br /&gt;
**Really weird, since I did use the Wiki uploader. There was an Internal Error each time I clicked &#039;upload&#039;. So I checked ignore warnings. Turns out the warnings were there for something. I am probably going to upload them again (By the way, I&#039;ve tried .png but uploader won&#039;t let me) You could see the actual resolution by clicking &#039;Full Resolution&#039; in the image page itself. Notice to Wanderer/Admin: Forgive me if I upload several versions. Please delete the ones that don&#039;t work. Thank a bunch [[User:Nubbles|Nubbles]] 08:35, 12 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TAP logos==&lt;br /&gt;
*Is there any need for other TAP logo&#039;s than the currently used &#039;Tap.jpg&#039;? - [[User:Wanderer|Wanderer]] 02:04, 3 January 2008 (CST)&lt;br /&gt;
**Eh? I clicked upload a new version of this file. I didn&#039;t know the old ones still exists. Forgive me, since I have gone nuts after the uploader of FSWiki is a bit...well...inconvenient. Could you please delete the older ones? Thanks Wanderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Just Another Day 3==&lt;br /&gt;
&lt;br /&gt;
*Thanks for starting the JAD3 Page. Saves me from doing it. =P I just moved it to a name that fits with the rest of the series and finished the rest of the page. [[User:Axem|Axem]] 21:04, 16 June 2007 (CDT)&lt;br /&gt;
*No probz ;). I do it because I love your campaigns. [[User:Nubbles|Nubbles]] 9:48, 17 June 2007&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16386</id>
		<title>FreeSpace Trivia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Trivia&amp;diff=16386"/>
		<updated>2008-06-11T17:45:30Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Added the box edition scans - need verification whether thumbnail works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Quirks==&lt;br /&gt;
===Mission-related Quirks===&lt;br /&gt;
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea]], Volition used the facing-waypoint SEXP to ensure that the Boadicea never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.&lt;br /&gt;
* The mission name &#039;Exodus&#039; appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).&lt;br /&gt;
* The mission names &#039;The Great Hunt&#039; and &#039;Clash of the Titans&#039; (with/without II on the end) appear in both FS1 and FS2.&lt;br /&gt;
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.&lt;br /&gt;
* Viewed from the side, the [[GTI Arcadia|Arcadia]] resembles the [[GTA]] logo.&lt;br /&gt;
&lt;br /&gt;
===Ship-related Quirks===&lt;br /&gt;
* The Aten destroyed before the mission in La Ruota Della Fortuna is designated &#039;&#039;HLC Maltusa&#039;&#039;.&lt;br /&gt;
* The SCv Moloch&#039;s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.&lt;br /&gt;
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene &amp;quot;Colossus&amp;quot;. &lt;br /&gt;
* The ship name Andromeda was used for three Vasudan ships and one Terran ship: the PVFR Andromeda in [[The Hammer and the Anvil]], the PVC Andromeda in [[The Pursuit]], the GTSC Andromeda in [[On The Run]], and the GVC Andromeda in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].&lt;br /&gt;
* The [[PVS Scarab|Scarab]] and the [[GVEP Ra|Ra]] have FreeSpace&#039;s only &amp;quot;in-game&amp;quot; depiction of a Vasudan, Shivan, or Terran. The &amp;quot;unmanned&amp;quot; Scarab has a dead Vasudan in its debris, while the Ra&#039;s story is somewhat more [[Find the MOON Challenge Results|interesting]].&lt;br /&gt;
* The Hermes, Centaur, Scarab, Nephythys, and Hygeia all have untargetable engine subsystems and can be disabled by a properly placed Harpoon shot. The Centaur in [[Enter the Dragon]] is ocasionally disabled by the &#039;&#039;Shakti&#039;s&#039;&#039; blob turrets, for example. The Ra has an engine subsystem as well, but for whatever reason, it cannot be disabled.&lt;br /&gt;
* In the second training mission of FS2, there is an installation named the Kos.&lt;br /&gt;
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. They are beam-freed at the start of the mission, before most of them warp in, so only one Sobek is able to fire its beams.&lt;br /&gt;
* The Vasudans have no equivalent to the massive [[GTT Argo|Argo]] or [[SFr Asmodeus|Asmodeus]]. To get around this, in [[Return to Babel]] the Vasudans actually use an Argo transport named the GTT &#039;&#039;Qeb&#039;&#039;. There is Volition concept art for the GVT &#039;&#039;Qeb&#039;&#039; class, which was apparently never made.&lt;br /&gt;
* The [[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD &#039;&#039;Prophecy&#039;&#039;]] in [[The Great Hunt]] is &amp;quot;Neutral&amp;quot;. Most Hammer of Light ships are set this way in missions that also feature Shivans, to allow the two to engage each other.&lt;br /&gt;
* The [[GTD Hecate|&#039;&#039;Hecate&#039;&#039;]] model is apparently based off of the [[GTD Hades|&#039;&#039;Hades&#039;&#039;]] model. The bow, rear engine arrangment, and &amp;quot;vertical&amp;quot; superstructures are similar.&lt;br /&gt;
* Neither the [[SF Mara (Terrans)|Terran Mara]] nor the [[GVB Bakha|Bakha]] are ever &amp;quot;given&amp;quot; to the player using an allow-ship SEXP; they&#039;re only used in &amp;quot;scramble&amp;quot; missions. Nor is the [[GVB Sekhmet|Sekhmet]] &amp;quot;given&amp;quot; to the player; this ship is the only Terran or Vasudan fighter/bomber in FS2 that the player never has a chance to fly in the main single-player campaign. Note that you have a chance to fly the [[GTF Pegasus|Pegasus]] only once, in [[Endgame]].&lt;br /&gt;
&lt;br /&gt;
===Weapon-related Quirks===&lt;br /&gt;
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus&#039; turrets).&lt;br /&gt;
* The LRBGreen was only used once, in [[High Noon]].&lt;br /&gt;
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb&#039;s seeker. If you have not acquired an aspect lock yet, it will show the regular display.&lt;br /&gt;
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King&#039;s Gambit]]; he is never granted the &amp;quot;real&amp;quot; [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King&#039;s Gambit]].&lt;br /&gt;
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.&lt;br /&gt;
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).&lt;br /&gt;
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans &amp;quot;tried three different missile prototypes, with no luck whatsoever&amp;quot; against the Lucifer as it attacked &amp;quot;the Vasudan outpost in the Diones system&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Other Quirks===&lt;br /&gt;
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].&lt;br /&gt;
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with &amp;quot;Math is cool.&amp;quot; The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).&lt;br /&gt;
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don&#039;t have a head animation. None of the freighter&#039;s messages in FS1 have one, and there are two instances of &amp;quot;Command&amp;quot; not having an animation. In [[Eve of Destruction]], if the Orff is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf&#039;s messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the Trinity reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.&lt;br /&gt;
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1&#039;s commander on the Galatea) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).&lt;br /&gt;
* The FS2 techroom animation for Sol shows the Earth facing &amp;quot;backwards&amp;quot; and rotating the wrong way.&lt;br /&gt;
* The FS1 Vasudan persona is not fully voice-acted.&lt;br /&gt;
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an &amp;quot;@&amp;quot; indicate a ship that was present in the demo.&lt;br /&gt;
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). &lt;br /&gt;
* Right-clicking in the mainhall allows you to cycle through interface choices.&lt;br /&gt;
* Mission sm3-05 in FS1 makes reference to an enigmatic &amp;quot;Ysusi System&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Software, mission design, and similar bugs.&lt;br /&gt;
&lt;br /&gt;
* In FreeSpace 1 only, if you go into FRED and order a support ship to dock with you (through AI orders and not C-5), then you&#039;ll be thrown out of the game area at high velocity in an intense spin. Command will try to force you to warp out when you leave the game area, but you&#039;re stuck due to your spin.&lt;br /&gt;
* The FreeSpace engine&#039;s solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be &amp;quot;flung&amp;quot; after messing around with the Orion&#039;s fighterbay.&lt;br /&gt;
* In [[Love the Treason...]], the jump node to [[Regulus]] is named &amp;quot;Regulas&amp;quot;.&lt;br /&gt;
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]&#039;s, your bombs will fly in circles until they run out of fuel and explode.&lt;br /&gt;
* If you name an object &amp;quot;planet&amp;quot; in FRED, and you go near the object in-game, a message will appear saying &amp;quot;Too close to planet. Taking damage!&amp;quot;&lt;br /&gt;
* In the command briefing animation for [[The King&#039;s Gambit]], the strategy is described in &amp;quot;Stage One&amp;quot; followed by &amp;quot;Stage 2&amp;quot;.&lt;br /&gt;
* Sentry 04 in &#039;Place of Chariots&#039; is assigned the cargo &amp;quot;Unable To Scan&amp;quot;.&lt;br /&gt;
* The TC-TRI cargo containers carried by Capricorn wing in &amp;quot;The Romans Blunder&amp;quot; are friendly.&lt;br /&gt;
* The GTI Ganymede is never used in the main FS2 campaign, although it appears in a multiplayer dogfight.&lt;br /&gt;
* The SCv Moloch&#039;s figherbay &amp;quot;paths&amp;quot; are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the Moloch to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr Chronos can fire straight through itself.&lt;br /&gt;
* The Myrmidon fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses Helios in scramble missions. This is widely believed to be either a data entry error or some kind of joke.&lt;br /&gt;
* During asteroid escort missions, note that the game only &amp;quot;hurls&amp;quot; asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as &amp;quot;escort ship&amp;quot; in FRED cannot be removed from your list. FSPort players face no such restriction.&lt;br /&gt;
*The &amp;quot;big damage&amp;quot;, &amp;quot;huge&amp;quot;, etc. flags are not fully implemented in FS1; it&#039;s possible to kill the Lucifer with an ML-16. They are implemented in FS2, however. &lt;br /&gt;
&lt;br /&gt;
==Design Changes==&lt;br /&gt;
&lt;br /&gt;
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.&lt;br /&gt;
&lt;br /&gt;
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as &#039;&#039;Descent: FreeSpace: Darkness Rising&#039;&#039;.&lt;br /&gt;
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC &#039;&#039;Juggernath&#039;&#039;. The mission was dropped before the official demo shipped.&lt;br /&gt;
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the &amp;quot;GTM-84 Corkscrew Missle&amp;quot;, and was &amp;quot;deemed too wacky for final release.&amp;quot;&lt;br /&gt;
* Despite what the training missions say, support ships never run out of secondary weapons.&lt;br /&gt;
* The SC Cain and SC Lilith cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.&lt;br /&gt;
* The Prometheus was originally introduced at much earlier time (sometime around [[The Big Bang]]).&lt;br /&gt;
* The mission First Strike originally had an asteroid field.&lt;br /&gt;
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails.  These additional effects were also apparently included in the demo, although they are missing in the main release.&lt;br /&gt;
* If you export the Artemis/Ares/Nephtys/Ptah/Sekhmet POF to COB, you can see that the main object is called &amp;quot;herca&amp;quot;, suggesting that they were either based on or were early concepts for the Hercules Mk II.&lt;br /&gt;
* The Bakha bomber was originally a fighter.&lt;br /&gt;
* Shivan ships were originally green in color.&lt;br /&gt;
* The [[SD Demon]] increased in hull strength 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints. This may be meant to compensate for its weaker broadside relative to the Orion (otherwise the Shivans would have no decent destroyer except Sathanas).&lt;br /&gt;
* The Volition website [http://www.freespace2.com/bfod.cfm] states that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This feature was removed in FS2.&lt;br /&gt;
* In the mission [[Into the Maelstrom]], there are 2 Elysium transports named Hauler 1 and Hauler 2. They have no purpose in the mission.&lt;br /&gt;
* [[Clash of the Titans]] had a Fenris class cruiser designated the Gladiator. It&#039;s arrival cue was set to [[false]], however.&lt;br /&gt;
* In [[Their Finest Hour]], the Colossus has a complicated waypoint path, implying that it was originally meant to have a complicated and dramatic battle with the Sathanas. In the final version, the waypoints are not used and the Colossus is disabled. Command orders the Colossus to warp out even though its engines aren&#039;t working.&lt;br /&gt;
* The FS1 voice VP contains some &amp;quot;alternate&amp;quot; voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently first voiced by a woman.&lt;br /&gt;
* The command briefing for [[Enter the Dragon]] refers to &amp;quot;your investigation of [[SD Lucifer|Lucifer]] at [[Antares]]&amp;quot;. [[Alpha 1]] had not even encountered the Lucifer at that point in the campaign.&lt;br /&gt;
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.&lt;br /&gt;
* The [[SD Lucifer|Lucifer]] tech description in FS1 states that it has 3 &amp;quot;flux&amp;quot; cannons. However, it only has 2. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship.  (Development notes specify that a beam is to be located on each set of three red circles.)&lt;br /&gt;
*The high-res Lucifer model that Volition used for cutscenes has two &amp;quot;antennae&amp;quot; that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene. Note that Shivan ships were originally intended to be green.&lt;br /&gt;
* Originally the first mission in Descent: FreeSpace had the player cast as part of the Orff&#039;s crew, not the Galatea&#039;s. This can be verified through briefing screenshots taken from the [[FreeSpace Alpha|alpha/beta]] releases.&lt;br /&gt;
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same &amp;quot;hole&amp;quot;, rather than each ship having an individual hole. (&#039;&#039;The pilot is soon within sight of the Terran installation.  As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.&#039;&#039;)&lt;br /&gt;
* There is a sound file in the FS1 VPs called &amp;quot;Approach.wav&amp;quot; that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.&lt;br /&gt;
* The FS2 voice VP, stu_fs2.vp, contains voiceacting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.&lt;br /&gt;
&lt;br /&gt;
==Renamings==&lt;br /&gt;
&lt;br /&gt;
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.&lt;br /&gt;
&lt;br /&gt;
* Hostile Vasudan wings were originally called &amp;quot;Steel&amp;quot;, &amp;quot;Brass&amp;quot;, &amp;quot;Iron&amp;quot;, etc.&lt;br /&gt;
* Shivan wings were originally called &amp;quot;Cobra&amp;quot;, &amp;quot;Viper&amp;quot;, &amp;quot;Hornet&amp;quot;, etc.&lt;br /&gt;
* The Cyclops bomb was originally named Belial.&lt;br /&gt;
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.&lt;br /&gt;
* The Subach HL-7 laser was originally named Subach HL-33.&lt;br /&gt;
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.&lt;br /&gt;
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.&lt;br /&gt;
* The Avenger laser was originally named Phalanx. &lt;br /&gt;
* The ML-16 laser was originally named Light Laser.&lt;br /&gt;
* The Harbinger was originally called the Mag-Pulse.&lt;br /&gt;
* The Interceptor was originally called the Shrike.&lt;br /&gt;
* The Prometheus was originally called the Flux.&lt;br /&gt;
* The Phoenix V was originally called the Angelfire.&lt;br /&gt;
* The Synaptic was originally called the Cluster.&lt;br /&gt;
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.&lt;br /&gt;
* The Rockeye was originally called the Wasp.&lt;br /&gt;
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.&lt;br /&gt;
* The Hornet was originally called the Swarm.&lt;br /&gt;
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.&lt;br /&gt;
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.&lt;br /&gt;
* The Hornet was originally called the Bombardier.&lt;br /&gt;
* NTF wings were originally called &amp;quot;Corsair&amp;quot;, etc.&lt;br /&gt;
* Admiral Khafre&#039;s name was originally Admiral Hepsut ([[Surrender, Belisarius]])&lt;br /&gt;
* The GTD &#039;&#039;Aquitaine&#039;&#039; was originally named the GTD &#039;&#039;Intrepid&#039;&#039;.&lt;br /&gt;
* The GTD &#039;&#039;Galatea&#039;&#039;, was originally named the ITA &#039;&#039;Repulse&#039;&#039; ([[FreeSpace Reference Bible]]).&lt;br /&gt;
* The SJ &#039;&#039;Sathanas&#039;&#039; was originally named &#039;&#039;Apocalypse&#039;&#039;. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named &amp;quot;Scan Apocalypse Subsystems&amp;quot;.&lt;br /&gt;
* The GTFr &#039;&#039;Chronos&#039;&#039; was originally named &#039;&#039;Boar&#039;&#039;.&lt;br /&gt;
* The GVF &#039;&#039;Tauret&#039;&#039; was originally named &#039;&#039;Crab&#039;&#039;.&lt;br /&gt;
* The SF &#039;&#039;Dragon&#039;&#039; was originally named &#039;&#039;Mosquito&#039;&#039;.&lt;br /&gt;
* The Avenger Prototype was originally named Mass Driver Prototype.&lt;br /&gt;
* Shivan wings were also originally named &amp;quot;Scab Alpha&amp;quot;, &amp;quot;Scab Beta&amp;quot;, etc.&lt;br /&gt;
* For a long time the Apollo fighter was called &#039;&#039;SF-XX Generic Fighter&#039;&#039;.&lt;br /&gt;
* In the [[FreeSpace_Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. (It also looks a lot like the Tsunami colored grey.)&lt;br /&gt;
==Cutscene quirks==&lt;br /&gt;
&lt;br /&gt;
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 1 Intro&#039;&#039;&#039;&lt;br /&gt;
* The &amp;quot;Apollo&amp;quot; pictured in the FS1 introduction cutscene is actually a modified version of the in-game Apollo. According to the FS1 reference bible, the Apollo in the intro cutscene is a &amp;quot;Terran bomber&amp;quot;. Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the Apollo&#039;s gun mounts closer to the centerline for the sake of playability. The Manticore, too, has different fire points (mounted on the twin &amp;quot;booms&amp;quot; instead of centered like they are in the game). &lt;br /&gt;
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro&#039;s Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the &amp;quot;gunner&amp;quot;.&lt;br /&gt;
* [[GTF Hercules|Hercules]] and [[GTB Medusa|Medusa]] icons are shown on Riviera Station&#039;s radar display (although no Hercs or Medusas are visible in the cutscene).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hallfight&#039;&#039;&#039;&lt;br /&gt;
* The captured Shivan vessel is called &amp;quot;Freighter&amp;quot;, but it&#039;s actually an Azrael transport.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FreeSpace 2 Intro&#039;&#039;&#039;&lt;br /&gt;
* Many community members claim that the destroyer holed in the intro is the [[GTD Legion|GTD &#039;&#039;Legion&#039;&#039;]]. However, FreeSpace 1 command briefs claim that the &#039;&#039;Bastion&#039;&#039; and &#039;&#039;Galatea&#039;&#039; are guarding Deneb, and makes no reference to any other Terran destroyers guarding the system. [[Volition]] stated that this ship was not the &#039;&#039;Galatea&#039;&#039;, and the Bastion does not bite the bullet until nearly the end of FS2.&lt;br /&gt;
* A Shivan [[Demon|&#039;&#039;Demon&#039;&#039;]]-class destroyer appears after the destruction of the &#039;&#039;Legion&#039;&#039;, even though the only Shivan destroyer (other than the &#039;&#039;Lucifer&#039;&#039;) in the system, the [[SD Eva|&#039;&#039;Eva&#039;&#039;]], was already destroyed in [[Evangelist]].&lt;br /&gt;
* The [[Ursa]] is shown even though it was not finished with R&amp;amp;D until after [[Running the Gauntlet]].&lt;br /&gt;
* None of the [[Fenris]] cruisers had their missile launchers shown.&lt;br /&gt;
* A Hercules is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by &amp;quot;mutli-kiloton&amp;quot; missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.&lt;br /&gt;
* The Hades is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossus cutscene&#039;&#039;&#039;&lt;br /&gt;
* The Ganymede in the cutscene is several times bigger than normal.&lt;br /&gt;
* The &#039;&#039;Lucifer&#039;&#039; is smaller than normal.&lt;br /&gt;
* The Chronos freighters have two turrets (as opposed to the usual one), and the turrets look different.&lt;br /&gt;
* The Chronos freighters were either much smaller or the TTC 1 cargo much bigger.&lt;br /&gt;
* Mirfak is named Mirfax.&lt;br /&gt;
* The Galatea appears in the Colossus fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Real Life&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.&lt;br /&gt;
&lt;br /&gt;
* FreeSpace 1 was officially distributed as &amp;quot;Conflict: FreeSpace - The Great War&amp;quot; in Europe and &amp;quot;Descent: FreeSpace - The Great War&amp;quot; in the United States.&lt;br /&gt;
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.&lt;br /&gt;
* It&#039;s FreeSpace, not Freespace (notice the capitalization of the S).&lt;br /&gt;
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.&lt;br /&gt;
* &#039;&#039;FreeSpace 2&#039;&#039; was originally named &#039;&#039;FreeSpace 2: Colossus&#039;&#039; (for the demo). Even before that, it was named &#039;&#039;FreeSpace 2: Exodus&#039;&#039;.&lt;br /&gt;
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as &amp;quot;Sathanas juggernauts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Canon inconsistencies: Retail FS2 box==&lt;br /&gt;
&lt;br /&gt;
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1.jpg|thumb|&#039;&#039;&#039;The front side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Freespacebox-2.jpg|thumb|&#039;&#039;&#039;The back side of the european box edition.&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The Deimos is listed as an AWACS ship (on the backside of the box there is written &amp;quot;GTA Deimos&amp;quot;). However, the following text specifies that the ship class is &amp;quot;corvette&amp;quot;. (Can be seen in the Back Side of the box)&lt;br /&gt;
* The Deimos has side-mounted multipart turrets that are not present in the game, or even possible under the game engine. (Can be seen in the Ftont Side of the box)&lt;br /&gt;
* The Deimos&#039;s turrets are not firing Terran Turrets. Instead they are firing Kayser like lasers.(Can be seen in the Front Side of the box)&lt;br /&gt;
* Only the Perseus in front of the Deimos has engine thrusters.(Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the &#039;&#039;Lucifer&#039;&#039; is visible just at the right of the first Deimos&#039;s top turret. (Can be seen in the Front Side of the box)&lt;br /&gt;
* On the European version of the box, the Deimos is a destroyer (the nameplate on the corvette says &amp;quot;..D Deimos&amp;quot;). (Can be seen in the Front Side of the box)&lt;br /&gt;
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back (&amp;quot;Imparate a usare le armi a raggi...&amp;quot;, &amp;quot;Learn to use beam weapons...&amp;quot;) (Not shown in the thumbnails provided below)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:FreeSpace_Trivia&amp;diff=16385</id>
		<title>Talk:FreeSpace Trivia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:FreeSpace_Trivia&amp;diff=16385"/>
		<updated>2008-06-11T17:30:57Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ganymede==&lt;br /&gt;
*You wrote that the Ganymede is never used ingame, but actually it&#039;s used in a multiplayer dogfight. - [[User:Darth DySkO|Darth DySkO]] 18:28, 30 Apr 2007 (CET)&lt;br /&gt;
*True, but never used inside the Single Player. I would change that section soon.&lt;br /&gt;
==Pics?==&lt;br /&gt;
*Perhaps someone w/ a scanner (or pic files of the box art) could &#039;&#039;beautify&#039;&#039; the article w/ scans/pics/eye candy? Especially the &amp;quot;inconsistencies&amp;quot; section? I could do it, but I haven&#039;t neither the box nor any digital reproductions. [[User:Selectah|Selectah]] 05:00, 6 July 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Uploaded the European Version of the Boxed FreeSpace 2 (named FreeSpacebox-1.jpg and FreeSpacebox-2.jpg.) Could someone verify that these two images work as thumbnails? I am getting a error displaying the thumbnail, but no problem when clicked on actual link. [[User:Nubbles|Nubbles]] 12:30, 11 June 2008 (CDT)&lt;br /&gt;
==Sources?==&lt;br /&gt;
Ok, this is kinda an afterthought. Are there &#039;&#039;any&#039;&#039; sources to this trivia, like, around the &#039;net? Would be happy to read. [[User:Selectah|Selectah]] 05:24, 6 July 2007 (CDT)&lt;br /&gt;
*If you ask me where a specific thing comes from, I could probably point you in the right direction. A lot of the stuff that isn&#039;t in-game is either from concept art or the Volition website. The FS2 website has an interesting section, Bug Fix of Day, which gives you a bit of designer commentary. I fear that some other statements (like &amp;quot;the Ra was used to deploy fighters&amp;quot; ??? ) are innacurate fanon, but what the hell. This is Wiki. [[User:Mustang19|Mustang19]]&lt;br /&gt;
Sure thing. I was wondering where the &amp;quot;&#039;&#039;too wacky for release&#039;&#039;&amp;quot; thing regarding the Corkscrew is from? Anyone? [[User:Selectah|Selectah]] 04:02, 1 April 2008 (CST)&lt;br /&gt;
*It was definitely a Volition comment. It may be in the tables, I&#039;m not sure. [[User:Snail|Snail]] 12:52, 1 April 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==HLD Prophecy==&lt;br /&gt;
How come when I play it, it is enemy? [[User:Nubbles|Nubbles]] 13:11, 13 September 2007 (CDT)&lt;br /&gt;
Open the mission in FRED and see what side it&#039;s set as. It&#039;ll shoot at you anyway, though.[[User:Mustang19|Mustang19]] 14:56, 13 September 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
Both Neutral and Hostile are red in-game. Friendly is green and unknown is purple. There is no way to distinguish between Neutral and Hostile unless you go into FRED. [[User:Snail|Snail]] 13:03, 1 April 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
==GVT Qeb==&lt;br /&gt;
&lt;br /&gt;
Says something about a concept art for a transport called the &amp;quot;GVT Qeb.&amp;quot; Citation needed [[User:Snail|Snail]] 16:47, 3 April 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:NTF_Iceni&amp;diff=15632</id>
		<title>Talk:NTF Iceni</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:NTF_Iceni&amp;diff=15632"/>
		<updated>2008-03-17T13:14:52Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should the text above the TOC be moved into the description?&lt;br /&gt;
-oohal&lt;br /&gt;
&lt;br /&gt;
No, it is an intro. Or rather it is supposed to be the intro. - [[User:Wanderer|Wanderer]] 11:50, 24 Dec 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
my mistake -oohal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-Canon Block==&lt;br /&gt;
&lt;br /&gt;
*Does the non-canon text near the start of the article really fit?  My inclination is to remove it, since most/all of the other ship pages seem devoted to canon information and veteran comments.  I&#039;ll pull it early this week, if there&#039;s no objection.  --  [[User:BlueFlames|BlueFlames]] 12:05, 16 March 2008 (CST)&lt;br /&gt;
**Personally, I think that information is useful to some extent for FREDders and mission designers. It is also quite interesting regarding the section where it talks about the Blueprint. However, I could agree with you that it is not a the best place to put such information. So heres what I recommend: Keep the information, but place it somwhere else. [[User:Nubbles|Nubbles]] 07:14, 17 March 2008 (CST)&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=15617</id>
		<title>FS Abbrevations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FS_Abbrevations&amp;diff=15617"/>
		<updated>2008-03-15T08:51:05Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Added more to lists (Check the FSPort entry please)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Abbreviations==&lt;br /&gt;
&lt;br /&gt;
* [[FRED]] - FReespace EDitor.  The program created by Volition to make the mission and campaigns for both FreeSpace games.  Released to the public along with said games.&lt;br /&gt;
* SEXP - Symbolic EXPressions.  Special function strings within FRED that allow for complex mission objectives and other things to be carried out by a mission bulider.&lt;br /&gt;
* [[Portal:FreeSpace 1 | FS1]] - Descent: FreeSpace, The Great War.  Also called Conflict: FreeSpace, The Great War in Europe.  The first game of the series.&lt;br /&gt;
* [[Portal:FreeSpace 2 | FS2]] - FreeSpace 2. The second game of the series.&lt;br /&gt;
* [[FreeSpace 3 | FS3]] - FreeSpace 3. Would be the third game of the series, but it won&#039;t happen.  There is no FS3.&lt;br /&gt;
* FS2_Open - The open source version of FS2.&lt;br /&gt;
* FSO - The open source version of FS2. Used interchangably with FS2_Open.&lt;br /&gt;
* SCP - Source Code Project.  The people responsible for creating, maintaining and debugging FS2_Open.&lt;br /&gt;
* V or [V] - Volition Inc., the developer of FreeSpace and FreeSpace 2.&lt;br /&gt;
* VBB - Volition Bulletin Board.  The boards Volition maintained as a centre for the FS community.  Now defunct.&lt;br /&gt;
* HLP - Hard Light Productions, the hub of the FreeSpace community.&lt;br /&gt;
* VW - Volition Watch, developer fansite covering the FreeSpace, Red Faction and Summoner series. Awaiting demolition.&lt;br /&gt;
* F2S - FreeSpace 2 Sector - Smaller FS2 community.&lt;br /&gt;
* SG - Sectorgame - Network which hosts F2S. Often used interchangably (though inaccurately) with F2S.&lt;br /&gt;
* FS2NetD - FS2 Network Game Monitor - Utility used to monitor FS2 network games being operated on the FS2Net servers.&lt;br /&gt;
* FSPort - FreeSpace 1 ported to run on FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
==Designation Prefixes==&lt;br /&gt;
* GT_  - [[Galactic Terran Alliance | Galactic Terran]]&lt;br /&gt;
* NT_  - [[Neo-Terran Front | Neo-Terran]]&lt;br /&gt;
* GV_  - Galactic Vasudan&lt;br /&gt;
* PV_  - [[Parliamentary Vasudan Empire | Parliamentary Vasudan]]&lt;br /&gt;
* GTV_ - [[Galactic Terran-Vasudan Alliance | Galactic Terran-Vasudan]]&lt;br /&gt;
* S_   - [[Shivans]]&lt;br /&gt;
* A_   - [[Ancients]] (non-canon)&lt;br /&gt;
&lt;br /&gt;
==Designation Suffixes==&lt;br /&gt;
* _A - [[Advance Warning and Control System | AWACS]]&lt;br /&gt;
* _B - Bomber&lt;br /&gt;
* _C - Cruiser&lt;br /&gt;
* _Ca - Carrier (non-canon)&lt;br /&gt;
* _Cv - Corvette&lt;br /&gt;
* _D - [[Destroyer]]&lt;br /&gt;
* _Dr - Drone&lt;br /&gt;
* _Dn - Dreadnaught (non-canon)&lt;br /&gt;
* _EP - Escape Pod&lt;br /&gt;
* _F - Fighter&lt;br /&gt;
* _Fg - Frigate (non-canon)&lt;br /&gt;
* _Ff - Frigate (non-canon)&lt;br /&gt;
* _Fr or FR - Freighter&lt;br /&gt;
* _G - Gas Miner&lt;br /&gt;
* _I - Installation&lt;br /&gt;
* _J - [[Juggernaut]]&lt;br /&gt;
* _M - Medical Ship&lt;br /&gt;
* _NB - Navigation Buoy&lt;br /&gt;
* _S - Support Ship&lt;br /&gt;
* _SG - Sentry Gun&lt;br /&gt;
* _SJ - Super Juggernaut (non-canon)&lt;br /&gt;
* _T - Transport&lt;br /&gt;
* _W - Weapon ([[Weapon Comparison (FS1) |FreeSpace 1]])([[Weapon Comparison (FS2) |FreeSpace 2]])&lt;br /&gt;
&lt;br /&gt;
==Mod Abbreviations==&lt;br /&gt;
* TAP - The Apocalypse Project&lt;br /&gt;
* WCS - Wing Commander Saga&lt;br /&gt;
* TBP - The Babylon Project&lt;br /&gt;
* PI - Procyon Insuregency&lt;br /&gt;
* MG - Mind Game&lt;br /&gt;
* TVWP - Terran-Vasudan War Project&lt;br /&gt;
* SA - Scroll of Atankharzim&lt;br /&gt;
* INFSCP - Inferno SCP&lt;br /&gt;
* INFA - Inferno Alliance&lt;br /&gt;
* INFSA - Inferno Standalone&lt;br /&gt;
* INFR1 - Inferno Release One&lt;br /&gt;
* BTRL - Battle Star Galatica: Beyond the Red Line&lt;br /&gt;
* ITDOH - Into the depth of Hell&lt;br /&gt;
* JAD - Just Another Day&lt;br /&gt;
* DEM (Somtimes DXM) - Deux Ex Machina&lt;br /&gt;
* 151th - 151th Banshee Squadron&lt;br /&gt;
* BWO - Black Water Operations&lt;br /&gt;
* SC (Sometimes SWC) - Stars Wars Conversion&lt;br /&gt;
* FSH - FreeSpace Halo&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists|Abbreviations]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BoE&amp;diff=15616</id>
		<title>BoE</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BoE&amp;diff=15616"/>
		<updated>2008-03-15T08:44:30Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Battle of Endor Syndrome]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Freespace_alpha&amp;diff=15541</id>
		<title>Freespace alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Freespace_alpha&amp;diff=15541"/>
		<updated>2008-03-09T11:50:44Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[FreeSpace Alpha]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sandbox&amp;diff=15540</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sandbox&amp;diff=15540"/>
		<updated>2008-03-08T19:58:11Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Testing new Front Page design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=5 style=&amp;quot;text-align: center; margin: 0 0 1em 1em; background: #311; border: 2px #B33 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! | Campaign Name&lt;br /&gt;
! | Release&lt;br /&gt;
! | Requirements&lt;br /&gt;
! | Voice Acted&lt;br /&gt;
! | Missions&lt;br /&gt;
! | Author&lt;br /&gt;
! | Additional Mods&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre Awesome War Campaigns&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Awesome Campaign]]&lt;br /&gt;
| Yes&lt;br /&gt;
| [[SCP]]&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;The Awesomians attack the Borons in the Awesome War.&amp;quot;&amp;gt;55&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[Mr FRED]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;The Awesomians attack the Borons in the Awesome War. Is there any hope when the Borons launch the Boran?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Another Awesome Campaign]]&lt;br /&gt;
| Demo&lt;br /&gt;
| Retail&lt;br /&gt;
| No&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;The Borons take their revenge on the Awesomians with their new friends, the Hippies.&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mrs FRED]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;The Borons take their revenge on the Awesomians with their new friends, the Hippies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post Awesome War Campaigns&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[A Sucky Campaign]]&lt;br /&gt;
| No&lt;br /&gt;
| [[BetaMax Mod]]&lt;br /&gt;
| No&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;I&#039;ll add something later. I guess. I dunno.&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Uncle FRED]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;I&#039;ll add something later. I guess. I dunno.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[A Less Sucky Campaign]]&lt;br /&gt;
| October 2008&lt;br /&gt;
| [[Pants mod]]&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;Pants!&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Papa FRED]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;Pants!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* M - Includes additional mods&lt;br /&gt;
* C - cutscenes&lt;br /&gt;
* V - Voice acted&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;text-align: center; margin: 0 0 1em 1em; background: #113; border: 2px #33D solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! | Campaign Name&lt;br /&gt;
! | Release&lt;br /&gt;
! | Requirements&lt;br /&gt;
! | Missions&lt;br /&gt;
! | Author&lt;br /&gt;
! | &lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;Pre Awesome War Campaigns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[Awesome Campaign]]&lt;br /&gt;
| Released&lt;br /&gt;
| [[SCP]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[Mr FRED]]&lt;br /&gt;
| M&lt;br /&gt;
| C&lt;br /&gt;
| V&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[Another Awesome Campaign]]&lt;br /&gt;
| Demo&lt;br /&gt;
| Retail&lt;br /&gt;
| 2&lt;br /&gt;
| [[Mrs FRED]]&lt;br /&gt;
| &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;Post Awesome War Campaigns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[A Sucky Campaign]]&lt;br /&gt;
| Abandoned&lt;br /&gt;
| [[BetaMax Mod]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Uncle FRED]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| V&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[A Less Sucky Campaign]]&lt;br /&gt;
| October 2008&lt;br /&gt;
| [[Pants mod]]&lt;br /&gt;
| 9000&lt;br /&gt;
| [[Papa FRED]]&lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nubble&#039;s Attempt to refurbish the Main Article==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:500px; border:solid 1px; background:;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:500px; text-align:center; white-space:nowrap; color:#000;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#FFF;&amp;quot;&amp;gt;Welcome to [[Main Page| FreeSpace Wiki]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%; color:#FFF;&amp;quot;&amp;gt;The ultimate source of FreeSpace info.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;amp;user count&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:70%; color:#FFF;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles inside FS Wiki, and [[Special:Statistics|{{NUMBEROFUSERS}}]] registered users.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Main nav}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;FreeSpace&#039;&#039; Wiki is designed to be a comprehensive source of data for the &#039;&#039;FreeSpace&#039;&#039; series of games, including information about the games themselves, the FreeSpace universe, and community activities such as modding and the Source Code Project. It also contains help with some of the more common problems, such as setting up multiplayer and obtaining the FreeSpace games, which can be quite difficult in stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone can edit the FreeSpace Wiki, and we encourage you to do so, but please read our [[canon|Canon Policy]] for information on what sort of data should be submitted, and how to submit it, before you begin. You should also note that registration is required to edit the FreeSpace Wiki. If you want to contribute but can not decide where to begin then you could start with going through the [[Freespace_Wiki:Requested_Pages|requested pages]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, if you want to add a Veteran Comment, please read [[Veteran comments policy|The New Veteren Comments Policy.]]&lt;br /&gt;
{{Featured Campaign}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:Featured_Campaign&amp;diff=15539</id>
		<title>Template:Featured Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:Featured_Campaign&amp;diff=15539"/>
		<updated>2008-03-08T19:57:29Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: Getting this thing some defiblirator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Templates|Featured Campaign]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=left cellpadding=4 cellspacing=0 width=65% style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%; font-size: 125%;&amp;quot;|&#039;&#039;[[Blue Planet|Featured Campaign]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| &lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:Bplogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#201010&amp;quot;| Released on October 2007, [[Blue Planet]] has made its way into one of community&#039;s favorite all-time campaign. Featuring new ships, weapons and an excellent storyline, it will definetly plunge you into hours of FreeSpace experience. Credits go to Darius, the only staff inside the Blue Planet team.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Featured Article]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sandbox&amp;diff=15537</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sandbox&amp;diff=15537"/>
		<updated>2008-03-08T18:25:33Z</updated>

		<summary type="html">&lt;p&gt;Nubbles: My attempt to change/add some things to the Main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=5 style=&amp;quot;text-align: center; margin: 0 0 1em 1em; background: #311; border: 2px #B33 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! | Campaign Name&lt;br /&gt;
! | Release&lt;br /&gt;
! | Requirements&lt;br /&gt;
! | Voice Acted&lt;br /&gt;
! | Missions&lt;br /&gt;
! | Author&lt;br /&gt;
! | Additional Mods&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre Awesome War Campaigns&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Awesome Campaign]]&lt;br /&gt;
| Yes&lt;br /&gt;
| [[SCP]]&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;The Awesomians attack the Borons in the Awesome War.&amp;quot;&amp;gt;55&amp;lt;/span&amp;gt; &lt;br /&gt;
| [[Mr FRED]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;The Awesomians attack the Borons in the Awesome War. Is there any hope when the Borons launch the Boran?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[Another Awesome Campaign]]&lt;br /&gt;
| Demo&lt;br /&gt;
| Retail&lt;br /&gt;
| No&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;The Borons take their revenge on the Awesomians with their new friends, the Hippies.&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Mrs FRED]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;The Borons take their revenge on the Awesomians with their new friends, the Hippies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post Awesome War Campaigns&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[A Sucky Campaign]]&lt;br /&gt;
| No&lt;br /&gt;
| [[BetaMax Mod]]&lt;br /&gt;
| No&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;I&#039;ll add something later. I guess. I dunno.&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Uncle FRED]]&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;I&#039;ll add something later. I guess. I dunno.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #B33 solid;&amp;quot;&lt;br /&gt;
! valign = &amp;quot;top&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[A Less Sucky Campaign]]&lt;br /&gt;
| October 2008&lt;br /&gt;
| [[Pants mod]]&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;cursor:help&amp;quot; title=&amp;quot;Pants!&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;&lt;br /&gt;
| [[Papa FRED]]&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;Pants!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* M - Includes additional mods&lt;br /&gt;
* C - cutscenes&lt;br /&gt;
* V - Voice acted&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;text-align: center; margin: 0 0 1em 1em; background: #113; border: 2px #33D solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! | Campaign Name&lt;br /&gt;
! | Release&lt;br /&gt;
! | Requirements&lt;br /&gt;
! | Missions&lt;br /&gt;
! | Author&lt;br /&gt;
! | &lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;Pre Awesome War Campaigns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[Awesome Campaign]]&lt;br /&gt;
| Released&lt;br /&gt;
| [[SCP]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[Mr FRED]]&lt;br /&gt;
| M&lt;br /&gt;
| C&lt;br /&gt;
| V&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[Another Awesome Campaign]]&lt;br /&gt;
| Demo&lt;br /&gt;
| Retail&lt;br /&gt;
| 2&lt;br /&gt;
| [[Mrs FRED]]&lt;br /&gt;
| &lt;br /&gt;
| C&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; align=&amp;quot;left&amp;quot; | &#039;&#039;Post Awesome War Campaigns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[A Sucky Campaign]]&lt;br /&gt;
| Abandoned&lt;br /&gt;
| [[BetaMax Mod]]&lt;br /&gt;
| 0&lt;br /&gt;
| [[Uncle FRED]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| V&lt;br /&gt;
&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
! | [[A Less Sucky Campaign]]&lt;br /&gt;
| October 2008&lt;br /&gt;
| [[Pants mod]]&lt;br /&gt;
| 9000&lt;br /&gt;
| [[Papa FRED]]&lt;br /&gt;
| M&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nubble&#039;s Attempt to refurbish the Main Article==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:500px; border:solid 1px; background:;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:500px; text-align:center; white-space:nowrap; color:#000;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#FFF;&amp;quot;&amp;gt;Welcome to [[Main Page| FreeSpace Wiki]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%; color:#FFF;&amp;quot;&amp;gt;The ultimate source of FreeSpace info.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;amp;user count&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:70%; color:#FFF;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles inside FS Wiki, and [[Special:Statistics|{{NUMBEROFUSERS}}]] registered users.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nubbles</name></author>
	</entry>
</feed>