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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Octurion</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Octurion"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Octurion"/>
	<updated>2026-11-15T10:10:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BI_Tashkat&amp;diff=27140</id>
		<title>BI Tashkat</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BI_Tashkat&amp;diff=27140"/>
		<updated>2009-12-15T16:21:38Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=BI Tashkat}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Tashkat 320 240.jpg]]|caption=The BI Tashkat}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Supplementing the Avioki during heavy combat, the Tashkat is more of an attack frigate.  Although not much larger than a Drazi Firehawk, it boasts stronger armor and more powerful primary cannons.  Furthermore, unlike the Avioki, which is often part warship, part transport, the Tashkat has no cargo-carying cappacity, and thus has more space for armor, making it surprisingly durable.  As its primary weapon system, it mounts 2 of the same beams mounted by the Avioki, which easily out-class those of the Firehawk.  Unfortunately, these beams expend most of the ships weapon energy, leaving little for defensive weaponry.  This is most evident on the vessel&#039;s ventral, which is protected by only a single turret.  If the ventral turret is eliminated, the Tashkat is virtually defenseless against fighter attacks.  Tashkats are rarely deployed in combat without fighter protection, and typically alongside the larger Avioki class, mainly due to the Tashkat&#039;s lack of jump engines.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Light Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Brakiri&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 55 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| Brakiri Heavy Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| Brakiri Heavy Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| Brakiri Medium Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| Brakiri Medium Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| Brakiri Medium Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| Brakiri Medium Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| Brakiri Medium Pulse&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_G%27Quan&amp;diff=27139</id>
		<title>NR G&#039;Quan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_G%27Quan&amp;diff=27139"/>
		<updated>2009-12-15T16:20:16Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR G&#039;Quan}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP G&#039;Quan 320 240.jpg]]|caption=The NR G&#039;Quan}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Boasting more firepower than the Earth Alliance Heavy Cruiser, the G&#039;Quan Heavy Cruiser forms the backbone of the Narn military. Largely using technology acquired from the Centauri after their occupation, the Q&#039;Quan is armed with several powerful weapon systems including the devastating energy mines. Its armor is significantly thicker than on most warships and the G&#039;Quan can take a massive beating before going down. Most of these ships were destroyed during the Narn Centauri war, but many have survived.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 90000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| EA XRay Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| EA XRay Laser&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| NR Energy Mine&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| NR Energy Mine&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Light TwinArray&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Light TwinArray&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Light TwinArray&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Light TwinArray&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Heavy Plasma Turret&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Heavy Plasma Turret&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Heavy Plasma Turret&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| NR Heavy Plasma Turret&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Drums_of_War&amp;diff=24159</id>
		<title>Drums of War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Drums_of_War&amp;diff=24159"/>
		<updated>2009-07-22T04:31:27Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Drums of War&#039;&#039; is a campaign for [[The Babylon Project]] by &#039;&#039;&#039;Orph3u5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,46936.0.html First release thread | Hard Light Productions.net]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,60071.0.html Full Trilogy release thread | Hard Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Raider_Wars&amp;diff=24158</id>
		<title>Raider Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Raider_Wars&amp;diff=24158"/>
		<updated>2009-07-22T04:29:59Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raider Wars&#039;&#039;&#039; is a campaign for [[The Babylon Project]].&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*The Babylon Project version 3.4b:&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php/topic,51780.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php/topic,61950.0.html Raider Wars Video thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:TBP campaigns]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=MF_Sharlin&amp;diff=20914</id>
		<title>MF Sharlin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=MF_Sharlin&amp;diff=20914"/>
		<updated>2009-02-25T15:16:49Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=MF Sharlin}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Sharlin 320 240.jpg]]|caption=The MF Sharlin}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
By far the most dangerous, beautiful, and most symbolic ship of the Minbari. These were first encountered by the Earth Alliance during their war with the Minbari. Earth ships quickly learned that they were totally outmatched by the Sharlin&#039;s speed, weaponry, and defensive systems. The Sharlin also more than proved itself against Shadow vessels which were sometimes quickly dispatched by its impressive weaponry. In recent years, only the Earth Warlock class destroyer has come even close to matching the power of the Sharlin.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | War Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Minbari Federation&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy Capital&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari HNeutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari HNeutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari NeutronAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari NeutronAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari EMP]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari EMP]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari NeutronAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari NeutronAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Fusion]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Fusion]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari FusionAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari FusionAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari Neutron]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari FusionAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Minbari FusionAAA]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VE_Fighter&amp;diff=20913</id>
		<title>VE Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VE_Fighter&amp;diff=20913"/>
		<updated>2009-02-24T16:07:39Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=VE Fighter}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP VE Fighter 320 240.jpg]]|caption=The VE Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
A Vorlon fighter is bigger than an average Earth Alliance fighter craft. This does not make it an easy target to kill however, as the fighter is very maneuverable and fast due to it&#039;s gravimetric engine system and very powerful beam weapon. Succesful encounters when hostile, zero. Our recent records have confirmed that the fighter is capable of forming it&#039;s own jump point.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The most powerful fighter in the universe. When controlling one of these ships remember to start firing before you have the enemy in your sights as your lightning cannon will take a while to charge. Never make yourself an easy target for a Vorlon fighter because when used on you this same lightning cannon will probably destroy you in a single shot.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Vorlon Empire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| [[VE Lightning Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VF_Xill&amp;diff=20912</id>
		<title>VF Xill</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VF_Xill&amp;diff=20912"/>
		<updated>2009-02-24T16:06:31Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=VF Xill}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Xill 320 240.jpg]]|caption=The VF Xill}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Frequent visits by the Vree made their ships&#039; saucer configuration the iconic image of an alien space vessel in the 1950&#039;s. Though the Xill would still not look out of place in an old vid, Vree technology has advanced. Despite being a multipurpose vessel the Xill boasts some novel armaments. Channeling anti-matter from it&#039;s drive systems into weapons systems concentrated, unusually, on the underside of the vessel. The resulting shower of anti-matter on any enemy the Xill passes over is devastating.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Ordering a Xill to follow a waypoint path is usually the best way to steer it over an enemy you wish to engage with the antimatter cannon.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Vree&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 34000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[VF Anti-matter Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 24th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 25th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=User:Octurion&amp;diff=20304</id>
		<title>User:Octurion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=User:Octurion&amp;diff=20304"/>
		<updated>2009-01-12T12:17:39Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;The Babylon Project - Ship info (ships.tbl)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: +Type, $Name&lt;br /&gt;
* &#039;&#039;&#039;Manufacturer&#039;&#039;&#039;: +Manufacturer, $Species&lt;br /&gt;
* &#039;&#039;&#039;Maneuverability&#039;&#039;&#039;: +Maneuverability&lt;br /&gt;
* &#039;&#039;&#039;Max Velocity&#039;&#039;&#039;: $Max Oclk Speed&lt;br /&gt;
* &#039;&#039;&#039;Max Afterburner Velocity&#039;&#039;&#039;: +Aburn Max Vel&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: +Armor&lt;br /&gt;
* &#039;&#039;&#039;Hitpoints&#039;&#039;&#039;: $Hitpoints&lt;br /&gt;
* &#039;&#039;&#039;Length&#039;&#039;&#039;: +Length&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=QuickVP&amp;diff=20303</id>
		<title>QuickVP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=QuickVP&amp;diff=20303"/>
		<updated>2009-01-12T12:00:00Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* Availablility */ - incorrect link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;Author:&#039;&#039; SabrWolf&lt;br /&gt;
* &#039;&#039;Latest version:&#039;&#039; 0.3b&lt;br /&gt;
* &#039;&#039;Release date:&#039;&#039; 2005&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick VP&#039;&#039;&#039; is a program that allows the creation, editing and extraction of [[*.VP]] files. It features, among other things, an interface reminiscent of Windows Explorer or Winzip, which makes it easy to use to create, modify, and extract files and directories to and from any VP files.&lt;br /&gt;
&lt;br /&gt;
==Availablility==&lt;br /&gt;
Most sites dedicated to FreeSpace modding carry the Quick VP tool, below are some links&lt;br /&gt;
&lt;br /&gt;
[http://www.freespacemods.net/download.php?view.77 Link page at freespacemods.net]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=QuickVP&amp;diff=20026</id>
		<title>QuickVP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=QuickVP&amp;diff=20026"/>
		<updated>2009-01-06T12:50:22Z</updated>

		<summary type="html">&lt;p&gt;Octurion: format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* &#039;&#039;Author:&#039;&#039; SabrWolf&lt;br /&gt;
* &#039;&#039;Latest version:&#039;&#039; 0.3b&lt;br /&gt;
* &#039;&#039;Release date:&#039;&#039; 2005&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick VP&#039;&#039;&#039; is a program that allows the creation, editing and extraction of [[*.VP]] files. It features, among other things, an interface reminiscent of Windows Explorer or Winzip, which makes it easy to use to create, modify, and extract files and directories to and from any VP files.&lt;br /&gt;
&lt;br /&gt;
==Availablility==&lt;br /&gt;
Most sites dedicated to FreeSpace modding carry the Quick VP tool, below are some links&lt;br /&gt;
&lt;br /&gt;
[http://scp.indiegames.us/download.php?view.124 Link page at Indiegames]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Tutorial_-_Cutscenes&amp;diff=19296</id>
		<title>Tutorial - Cutscenes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Tutorial_-_Cutscenes&amp;diff=19296"/>
		<updated>2008-11-08T23:07:22Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* 3. Advanced stuff with post 3.4b releases */ - fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Introduction :&#039;&#039;&#039;&lt;br /&gt;
If you want to make cool cutscenes, you have to have some experience with FRED already, otherwise it may be difficult to arrange certain effects....&lt;br /&gt;
&lt;br /&gt;
== 1. DEFAULT knowledge ==&lt;br /&gt;
&lt;br /&gt;
For cutscene art it is important to know a few traits of FRED, the editor. First of all, the order of the entries in a SEXP matters. They are carried out one after another. &lt;br /&gt;
So, for example, if you let the camera look at an object and then change camera position, you will get other results as if you had set camera position BEFORE letting it look at an object.&lt;br /&gt;
Second.... The mission itself continues and is not interrupted or paused in any way. When a cutscene is shown, the player&#039;s ship can still be shot and destroyed, which means you have to take precautions this does not happen if you let a cutscene play. There are other SEXPS granting the player&#039;s ship AI-control and invulnerability. These have to be used as well, nothing is as stupid as being shot while being forced to look a cutscene.&lt;br /&gt;
&lt;br /&gt;
These are the most important SEXPS :&lt;br /&gt;
&lt;br /&gt;
=== set camera position ===&lt;br /&gt;
This SEXPS positions the camera at a place in the 3-dimensional space. You will have to state x, y and z coordinates. &lt;br /&gt;
This SEXP also starts a cutscene. If a cutscene is already running, it only changes camera position.&lt;br /&gt;
&lt;br /&gt;
A set camera position SEXP could look like this :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Set camera position 1&lt;br /&gt;
    - when&lt;br /&gt;
        - has time elapsed&lt;br /&gt;
        	25&lt;br /&gt;
	- set camera position&lt;br /&gt;
		35&lt;br /&gt;
		0&lt;br /&gt;
		400&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This SEXP sets camera in position ( 35 / 0 / 400 ) after 25 seconds playtime.&lt;br /&gt;
&lt;br /&gt;
=== set camera facing ( object ) ===&lt;br /&gt;
This SEXPS defines the place ( or the object ) the camera is looking at. In addition, the sexp lets you define the time for the camera angle to change. So, if your camera is in position and &amp;quot;looks around&amp;quot;, this is the SEXP to use for the effect. This SEXP also starts a cutscene, camera position will be where it was last time. If camera position has not been stated yet, it will be ( 0 / 0 / 0 )&lt;br /&gt;
&lt;br /&gt;
=== reset camera === &lt;br /&gt;
This SEXP ends the cutscene and takes you back in your cockpit. If you have put the player&#039;s ship under AI control, don&#039;t forget to deactivate. A typical SEXP to end cutscene could look like that :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) End Cutscene and take player back to cockpit&lt;br /&gt;
	- when&lt;br /&gt;
		- has time elapsed&lt;br /&gt;
			40	&lt;br /&gt;
	- player-not-use-AI&lt;br /&gt;
	- unlock-primaries&lt;br /&gt;
		Alpha &lt;br /&gt;
	- reset camera&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== show subtitle ===&lt;br /&gt;
This SEXP lets you show subtitles on the screen. They nicely add to the atmosphere when used properly. &lt;br /&gt;
Commonly, the subtitles are .tga pictures stored in the /data/maps folder. &lt;br /&gt;
In older builds, you have to enable tga/jpg textures in the launcher, otherwise they don&#039;t show up.&lt;br /&gt;
If you look up the SEXP in fred, it is pretty self-explaining. If you have seen EACW examples, they are done like that :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Show Sub1.tga as subtitle&lt;br /&gt;
	- When&lt;br /&gt;
		- has time elapsed&lt;br /&gt;
			4&lt;br /&gt;
	- show subtitle&lt;br /&gt;
		0&lt;br /&gt;
		600&lt;br /&gt;
		&lt;br /&gt;
		4000&lt;br /&gt;
		sub1&lt;br /&gt;
		1000&lt;br /&gt;
		true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &amp;quot;true&amp;quot; entry at the end of the list applies to the center-horizontally tag and makes fred ignore the &amp;quot;0&amp;quot; for x coords at beginning of the list.&lt;br /&gt;
The y coord of 600 places the subtitle somewhere near the bottom of the screen, if resolution is set to 1024 * 768&lt;br /&gt;
This may cause problems when playing 640*480, but we ignore that for now.&lt;br /&gt;
The third line of the subtitle SEXP is empty. If you state something here, it will be shown as text in addition to the sub1.tga, which would look rather silly. &lt;br /&gt;
We don&#039;t need any txt, self-made .tga files are much more beautiful ;)&lt;br /&gt;
The other entries mean the subtitle is shown for 4000 milliseconds and takes an additional second to fade in and later to fade out.&lt;br /&gt;
&lt;br /&gt;
== 2. FRED knowhow ==&lt;br /&gt;
&lt;br /&gt;
Unless you are a really talented artist, things don&#039;t always look ingame as good as you thought they would.&lt;br /&gt;
You will have to make many changes in FRED here and there, and you will always have to check them again and again ingame, until you are satisfied with the results.&lt;br /&gt;
&lt;br /&gt;
For this, it is wise to let FS2 run in windowed mode. You can easily switch between fred and the game. Just make changes to the mission in Fred, save them, then just restart the mission ingame and you an instantly see what you have changed.&lt;br /&gt;
&lt;br /&gt;
In order to get the timing right and to find really nice camera positions and angles, it is easier to use the SEXPs in this way :&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;WAYPOINTS&#039;&#039;&#039; in Fred to mark positions in 3d space. Eventually TARGETS do also work, but I am fine with WAYPOINTS.&lt;br /&gt;
&lt;br /&gt;
Example : &lt;br /&gt;
&lt;br /&gt;
If you want the camera in a special place, then&lt;br /&gt;
- place a waypoint&lt;br /&gt;
- name it ( for example CAM1 )&lt;br /&gt;
- do the SEXP this way :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Set camera to Postion 1&lt;br /&gt;
	- when&lt;br /&gt;
		- has time elapsed&lt;br /&gt;
			15&lt;br /&gt;
	- set-camera-position&lt;br /&gt;
		- getobjectx&lt;br /&gt;
			CAM1&lt;br /&gt;
		- getobjecty&lt;br /&gt;
			CAM1&lt;br /&gt;
		- getobjectz&lt;br /&gt;
			CAM1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This way, if you play around with camera positions and stuff, you just have to drag around the waypoint in 3d space, that’s much easier than typing in coords in the SEXP itself. &lt;br /&gt;
&lt;br /&gt;
You can also use the waypoint trick to let the camera look into your desired directions. For example, place a second waypoint ( CAM2 ) somewhere and do it like this :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Face Camera position 2&lt;br /&gt;
	- When&lt;br /&gt;
		- has time elapsed&lt;br /&gt;
			15&lt;br /&gt;
	        - set camera facing object&lt;br /&gt;
	        	CAM2&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Easy, isnt it ? &lt;br /&gt;
&lt;br /&gt;
Sometimes, you will want to let the camera follow an object in motion. For example, you want it to stay focused on the player for  10 seconds. In my experience I have had no problems doing it THIS way :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Cam follows player&lt;br /&gt;
	- Every time&lt;br /&gt;
		- AND&lt;br /&gt;
			- has time elapsed&lt;br /&gt;
				15&lt;br /&gt;
			- NOT&lt;br /&gt;
				- has time elapsed&lt;br /&gt;
					25&lt;br /&gt;
	- set camera facing object&lt;br /&gt;
		Alpha 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Here we use the EVERY TIME expression, because the camera angle has to be updated continuously to a new position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;!!!!! WARNING !!!!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not use waypoint paths in any way !! The cutscene SEXPs do not discriminate waypoints belonging to a path and cannot utilize them, they do only use the FIRST waypoint of the entire path. So, for cutscenes, use standalone-waypoints only. I put a warning here coz if you try to use path and it doesnt work, you might accidentally **** up things when trying to delete non-functional waypoints..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A BUG :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So far, there is a bug that has not been solved yet. You cannot set camera position DIRECTLY at beginning of a mission. &lt;br /&gt;
So, a &amp;quot;when has time elapsed 0 -&amp;gt; set camera position&amp;quot; SEXP does not work.. &lt;br /&gt;
&lt;br /&gt;
However, you can bypass the bug using an every-time expression :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Set cam position 1 at beginning of mission&lt;br /&gt;
	- Every time&lt;br /&gt;
		- AND&lt;br /&gt;
			- has time elapsed&lt;br /&gt;
				0&lt;br /&gt;
			- NOT&lt;br /&gt;
				- has time elapsed&lt;br /&gt;
					1&lt;br /&gt;
		- set camera position &lt;br /&gt;
			getobjectx&lt;br /&gt;
				CAM1&lt;br /&gt;
			getobjecty&lt;br /&gt;
				CAM1&lt;br /&gt;
			getobjectz&lt;br /&gt;
				CAM1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
That is not very elegant, but at least it works.&lt;br /&gt;
&lt;br /&gt;
=== Arranging Stuff. ===&lt;br /&gt;
&lt;br /&gt;
Even though you may be able to handle the camera, you might have some problems with not having  a beautiful setting to look at.&lt;br /&gt;
To solve this problem, you will want to look at the SET-OBJECT-POSITION Sexp&lt;br /&gt;
Actually, if you do it with a cutscene, you don&#039;t get &amp;quot;jumpy&amp;quot; effects.&lt;br /&gt;
Especially fighters and smaller vessels can easily change position, you do it the same way you set camera position, only with the SET OBJECT POSITION SEXP.&lt;br /&gt;
&lt;br /&gt;
A problem can be larger objects like capital ships and stations. One way to do it is to place a new ship or station on the screen, and when you are satisfied with positioning, you can change the object type to TARGET. You cannot change to waypoint, so we use TARGET. targets are also immaterial.&lt;br /&gt;
Yet another method to arrange cutscenes is to place doubles of all vessels somewhere in 3d-space. Make the cutscene, and use the SHIP-VANISH SEXP to let em disappear at its end.&lt;br /&gt;
No one will notice you have been looking at doubles, and the original ships are still where they used to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FADE IN  and  FADE OUT&#039;&#039;&#039;&lt;br /&gt;
Although you will find the fade SEXPs easy to understand, there is a minor thing you have to pay attention to :&lt;br /&gt;
You can only fade in after you faded out. So, if you, for example, want to fade in from black at beginning of mission, you have to fade out before. This fade out has to be instantenious, for example : &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Fade in at mission start&lt;br /&gt;
- when	&lt;br /&gt;
        - has time elapsed &lt;br /&gt;
        		0&lt;br /&gt;
	- fade out&lt;br /&gt;
		0&lt;br /&gt;
	- fade in&lt;br /&gt;
		3000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This creates a nice fade-in effect from black.&lt;br /&gt;
&lt;br /&gt;
== 3. Advanced stuff with post 3.4b releases ==&lt;br /&gt;
&lt;br /&gt;
Advanced &#039;&#039;&#039;SET CAMERA POSITION&#039;&#039;&#039; SEXP.&lt;br /&gt;
The new SEXP-camera position SEXP allows cannot only simply place the camera in a new position, it allows you to let it smoothly move to this point, starting from its last whereabout. The transit time is to be noted after the three coordinates. In addition, you can specify time used for accelerating camera and for decelerating...&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
( - ) Camera moves to new position&lt;br /&gt;
	- when&lt;br /&gt;
		- has time elapsed&lt;br /&gt;
			10&lt;br /&gt;
        - set camera position	&lt;br /&gt;
                - getobjextx&lt;br /&gt;
			cam1		&lt;br /&gt;
		- getobjecty&lt;br /&gt;
			cam1&lt;br /&gt;
		- getobjectz&lt;br /&gt;
			cam1&lt;br /&gt;
		10000&lt;br /&gt;
		1000&lt;br /&gt;
		5000&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This SEXP lets the camera travel to waypoint CAM1 . after 10 seconds playtime. The camera takes a total of 10000 miliseconds ( = 10 seconds ) for this way, accelerating rather quickly at beginning and coming to a smooth standstill.&lt;br /&gt;
&lt;br /&gt;
Without acceleration and decelertation time the camera moves with a constant speed all the time.&lt;br /&gt;
Fancy stuff&lt;br /&gt;
The POV SEXP allows to change the POV setting. The POV setting defines the size of the area that is in view when looking in a direction. The larger the POV setting, the more of your surrounding may be still inside the screen. &lt;br /&gt;
Changing POV is a rare element of dramatization when looking at one object ( seen in the episode SEVERED DREAMS, when Sheridan hears from Hiroshi of the Earthgov fleet heading to arrest him, and the camera seems to blend out his surrounding ) &lt;br /&gt;
You may experiment with this SEXP, but it is not vital for most cutsenes.&lt;br /&gt;
&lt;br /&gt;
=== Camera Shudder and rotation ===&lt;br /&gt;
Those SEXPS are yet premature, as they cannot be used to any effect right now. The camera rotation SEXP still is far from beeing easily applied, and does not allow for nice effects like rotating the camera around its own z-axis. Yet.&lt;br /&gt;
Camera shudder is only for first person view so far, and cannot be employed for cutscenes yet.&lt;br /&gt;
&lt;br /&gt;
As of now, there is no more to say about the technical side of cutscenes.&lt;br /&gt;
&lt;br /&gt;
== 4. Cutscening Art ==&lt;br /&gt;
&lt;br /&gt;
Cutscene Art is done step by step. You start with the common triggers to set camera position, with WHEN ( or with EVERY TIME at beginning of mission )&lt;br /&gt;
Then you employ a set of SET-CAMERA-POSITION and SET-CAMERA-FACING-OBJECT SEXPs, after you placed some waypoints in 3d space.&lt;br /&gt;
&lt;br /&gt;
To prevent confusion, you should stick to some naming conventions.&lt;br /&gt;
-	Name all waypoints having to do with the camera cam1, cam2, cam3, cam4...&lt;br /&gt;
-	Name models that shall only appear in cutscenes accordingly, for example Alpha1_double,    Agrippa_double,    etc....&lt;br /&gt;
-	Same goes for waypoints that are coordinates for change-object-position SEXP....&lt;br /&gt;
&lt;br /&gt;
When watching a cutscene, you may still hear your own annoying engine sound all the time. Especially when a cutscene is on the calm side, this may be a problem. &lt;br /&gt;
&#039;&#039;&#039;The solution is&#039;&#039;&#039; : The player ship should have the only goal to play dead.&lt;br /&gt;
If your cutscene shall feature yourself flying around, use a double.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rest is just experience and feeling...&lt;br /&gt;
&lt;br /&gt;
Greetings and have fun&lt;br /&gt;
Skullar&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TBP_VE_Fighter_320_240.jpg&amp;diff=19063</id>
		<title>File:TBP VE Fighter 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TBP_VE_Fighter_320_240.jpg&amp;diff=19063"/>
		<updated>2008-10-01T13:45:07Z</updated>

		<summary type="html">&lt;p&gt;Octurion: Picture of TBP VE Fighter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP VE Fighter.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VE_Fighter&amp;diff=19062</id>
		<title>VE Fighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VE_Fighter&amp;diff=19062"/>
		<updated>2008-10-01T13:34:56Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=VE Fighter}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP VE Fighter 320 240.jpg]]|caption=The VE Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
A Vorlon fighter is bigger than an average Earth Alliance fighter craft. This does not make it an easy target to kill however, as the fighter is very maneuverable and fast due to it&#039;s gravimetric engine system and very powerful beam weapon. Succesful encounters when hostile, zero. Our recent records have confirmed that the fighter is capable of forming it&#039;s own jump point.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Vorlon Empire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 105 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| [[VE Lightning Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=CR_Sentri&amp;diff=18981</id>
		<title>CR Sentri</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=CR_Sentri&amp;diff=18981"/>
		<updated>2008-09-27T22:17:17Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=CR Sentri}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Sentri 320 240.jpg]]|caption=The CR Sentri Fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Sentri is a fast and extremely manuverable fighter used by the Centauri Republic in nearly all of its operations. The Sentri combines a standard fusion thrust engine system with a gravimetric drive to afford its pilot protection from the enourmous gravity forces that the fighter can generate maneuvering at high velocities. The Sentri is designed with minimal armor protection but its slim profile and powerful weapons along with superior flying skills and tactics of Centauri pilots give the Sentri an advantage. Sentri&#039;s also mount two Particle Array cannons that produce devastating effects and fire rapidly. Sentri pilots have enjoyed a 6 to 1 kill ratio over Narn Frazi fighters during the Narn Centauri war.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Sentris are tough opponents for an Aurora, requiring skill and no small amount of luck to successfully combat...unless you have the classic Venom playing-field-leveller, which makes it a bit simpler but still tough. They will even roughly handle an unwary Thunderbolt pilot and are one of the few non-Minbari fighters that a Thunderbolt should treat with any kind of respect. Dogfighting a Sentri is not, however, as impossible as one might expect in a Frazi (though a Gorith is clearly the preferred tool for the task).}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Centauri Republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 110 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 125.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 9 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Particle Array]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Disruptor|Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[CR Asari]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[CR Asari]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TBP_Gorith_320_240.jpg&amp;diff=18980</id>
		<title>File:TBP Gorith 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TBP_Gorith_320_240.jpg&amp;diff=18980"/>
		<updated>2008-09-27T21:36:37Z</updated>

		<summary type="html">&lt;p&gt;Octurion: uploaded a new version of &amp;quot;Image:TBP Gorith 320 240.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP NR Gorith.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Freighter&amp;diff=18973</id>
		<title>NR Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Freighter&amp;diff=18973"/>
		<updated>2008-09-27T10:40:31Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Freighter}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP NR Freighter 320 240.jpg]]|caption=The NR Freighter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
This ship is used by Narn traders and the military for cargo transporation. Each Narn freighter can convey one Narn cargo pod. Using cargo pods adapted to carry people this ship can also double as a personnel transporter. It carries a twin array to discourage pirates in addition to the normal Frazi armaments.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 13000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 116 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[52mm Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[75mm Pulse]], [[Disruptor|Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Middle (upper) section, Rotational&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TBP_EA_Breaching_Pod_320_240.jpg&amp;diff=18972</id>
		<title>File:TBP EA Breaching Pod 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TBP_EA_Breaching_Pod_320_240.jpg&amp;diff=18972"/>
		<updated>2008-09-27T10:37:21Z</updated>

		<summary type="html">&lt;p&gt;Octurion: Picture of TBP EA Breaching Pod.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP EA Breaching Pod.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Breaching_Pod&amp;diff=18971</id>
		<title>EA Breaching Pod</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Breaching_Pod&amp;diff=18971"/>
		<updated>2008-09-27T10:36:48Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Breaching Pod}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP EA Breaching Pod 320 240.jpg]]|caption=The EA Breaching Pod}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Able to transport a small contingent of Earth Force Marines and specialized personnel into a combat zone. The Invader&#039;s only purpose is to latch itself onto the hull of a hostile ship with the intention of gaining control. The specialized docking clamps and airlock allow for Marines to quickly breach the hull and deploy troops before security forces can respond. The Invader does require cover from friendly fighters and cruisers due to its relative vulnerability to fighter attacks and defensive fire. Recently, a jamming system has been installed to make it easier to penetrate enemy defenses.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Breaching Pod&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Earth Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| No afterburner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 3500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Kestrel&amp;diff=18970</id>
		<title>EA Kestrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Kestrel&amp;diff=18970"/>
		<updated>2008-09-27T10:30:03Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Kestrel}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TPB Kestrel 320 240.jpg]]|caption=The EA Kestrel}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
An atmospheric shuttle, the Kestrel fills in where the Crew Shuttle cannot. It transports supplies and personnel from the planet surface to orbit or even into deep space. Like its brethren, the Kestrel has no jump engine, but it is capable of sustained spaceflight and it relies mostly on jumpgates to reach long range destinations. These shuttles are commonly carried on Earth Destroyers although they are used by civilians as well.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Atmospheric shuttle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Earth Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| No afterburner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1300&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TPB_Kestrel_320_240.jpg&amp;diff=18969</id>
		<title>File:TPB Kestrel 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TPB_Kestrel_320_240.jpg&amp;diff=18969"/>
		<updated>2008-09-27T10:29:34Z</updated>

		<summary type="html">&lt;p&gt;Octurion: Picture of TBP Kestrel shuttle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP Kestrel shuttle.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Kestrel&amp;diff=18968</id>
		<title>EA Kestrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Kestrel&amp;diff=18968"/>
		<updated>2008-09-27T10:27:35Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Kestrel}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Kestrel 320 240.jpg]]|caption=The EA Kestrel}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
An atmospheric shuttle, the Kestrel fills in where the Crew Shuttle cannot. It transports supplies and personnel from the planet surface to orbit or even into deep space. Like its brethren, the Kestrel has no jump engine, but it is capable of sustained spaceflight and it relies mostly on jumpgates to reach long range destinations. These shuttles are commonly carried on Earth Destroyers although they are used by civilians as well.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Atmospheric shuttle&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Earth Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| No afterburner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1300&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Starliner_Asimov&amp;diff=18967</id>
		<title>Starliner Asimov</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Starliner_Asimov&amp;diff=18967"/>
		<updated>2008-09-27T10:23:27Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=Starliner Asimov}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Starliner Asimov 320 240.jpg]]|caption=The Starliner Asimov}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Widely used by various Earth corporations, the Asimov class starliner comes in several different versions. Although each version is externally identical, the layout of the internal sections differs in quality ranging from the luxury accommodations to freight transport. Asimov&#039;s are commonly seen on all major trade routes and can travel as far as Centauri Prime during normal operations. Asimov&#039;s are considered non-combatants in combat situations.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Commercial Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Earth Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| No afterburner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy Capital&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 28000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Light Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Light Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Earth_Force_One&amp;diff=18966</id>
		<title>Earth Force One</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Earth_Force_One&amp;diff=18966"/>
		<updated>2008-09-27T10:19:15Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=Earth Force One}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Earth Force One 320 240.jpg]]|caption=The Earth Force One}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Earth Force One transportation vessels are exclusively used by presidential staff of the Earth. Earth Force One employ artificial gravity provided by a rotating habitat section. Command decks do not have full artificial gravity, but microgravity environment is provided by smaller internal rotating sections. Earth Force One is also one of the smallest Earth Force vessels to have a jump capability, however it is used only in emergency situations. Earth Force One also boasts the very latest Earth technology in electronic countermeasures and the vessel is always escorted by two presidential escort StarFury squadrons.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Presidential Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Earth Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| No afterburner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
|  Heavy Capital&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 18000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Light Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Light Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=CR_Vorchan&amp;diff=18965</id>
		<title>CR Vorchan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=CR_Vorchan&amp;diff=18965"/>
		<updated>2008-09-27T09:48:47Z</updated>

		<summary type="html">&lt;p&gt;Octurion: upd.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=CR Vorchan}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Vorchan 320 240.jpg]]|caption=The CR Vorchan}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
One of the most recent additions to the Centauri fleet, the Vorchan is ideal in the role of a rapid reaction vessel, able to jump in and engage the enemy at close ranges and then jump out. Powered by thrusters and enhanced by gravimetric systems, the Vorchan is also the smallest vessel in the Centauri fleet to be able to form its own jump points. During the first year of the Interstellar Alliance, rogue elements of the Centauri government showed off the awesome and ruthless firepower of this craft by attacking various ISA convoys and leaving no survivors.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|With its missile launchers unlocked, put simply, the Vorchan is far too stupidly powerful.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Attack Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Centauri Republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| No afterburner&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
|  Heavy Capital&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 46000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Middle (upper) section, rotational&lt;br /&gt;
| [[CR Medium TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Middle (bottom) section, rotational&lt;br /&gt;
| [[CR Medium TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| [[CR Ion Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=18964</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=18964"/>
		<updated>2008-09-27T09:40:42Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* Step One: Understanding what you need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Windows Installer (Zipped .exe, 19 MB)] (Doesn&#039;t need Java, get this one if you are unsure and are using Windows)&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/Linux/Mac Installer (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo and Fedora, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FreeSpace Open 3.6.10 Experimental (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* Mac Executables&lt;br /&gt;
* Soulstorm&#039;s OSX Launcher&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1, 2 &amp;amp; 3 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Notes ===&lt;br /&gt;
You can update your installation by simply running the Installer again. It will download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It checks that all the files are up-to-date.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
* First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
* Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
* Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55d.rar Launcher 5.5d download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=18948</id>
		<title>Installing fs2 open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installing_fs2_open&amp;diff=18948"/>
		<updated>2008-09-26T07:55:10Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* Quick Start: Using the Online Installer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of Freespace 2 installed. If not, see [[Installing Freespace 2]]. Also, this build assumes you do not use an installer. If you do, skip down to the part where it talks about configuring fs2_open.&lt;br /&gt;
&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Windows Installer (Zipped .exe, 19 MB)] (Doesn&#039;t need Java, get this one if you are unsure and are using Windows)&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/Linux/Mac Installer (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo and Fedora, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* Retail Freespace 2&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FreeSpace Open 3.6.10 Experimental (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* Mac Executables&lt;br /&gt;
* Soulstorm&#039;s OSX Launcher&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1, 2 &amp;amp; 3 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Notes ===&lt;br /&gt;
You can update your installation by simply running the Installer again. It will download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It checks that all the files are up-to-date.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If Turey&#039;s installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of hte SCP:&lt;br /&gt;
&lt;br /&gt;
*First, the &#039;&#039;&#039;Launcher&#039;&#039;&#039;. This lets you configure the fs2_open executable for your particular system, in much the same way the original Freespace 2 launcher is used to configure it.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Next, the &#039;&#039;&#039;fs2_open build&#039;&#039;&#039;. This is the core game engine, a single executable file.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Finally, the &#039;&#039;&#039;MediaVPs&#039;&#039;&#039;. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they&#039;re supposed to be used with.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get Launcher 5.5 which is bundled with the FreeSpace Open 3.6.9 release but download link to is provided below.&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/Launcher55d.rar Launcher 5.5d download]&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don&#039;t know why you&#039;d want to use a debug build, you&#039;re almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main Freespace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It&#039;s a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is &#039;&#039;&#039;FreeSpace Open 3.6.9&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,44291.0.html FreeSpace Open 3.6.9 release thread]&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/exes/3.6.9.rar Official 3.6.9 release download]&lt;br /&gt;
&lt;br /&gt;
=== Recent Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they&#039;re released to either test or showcase some particular new feature. If you&#039;re curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people&#039;s responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Recent builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: Choosing your MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
There are a variety of different [[MediaVP]]s available for download. No matter what system you have, it should be able to support &#039;&#039;&#039;mv_core&#039;&#039;&#039; with no degradation in performance. This will enable a few interface improvements that require extra art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic installation&#039;&#039;&#039; usually includes:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_zpack.zip ZPack]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_effects.rar Effects 710 patch]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_models.rar Models 710 patch]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other recommended&#039;&#039;&#039; downloads include:&lt;br /&gt;
&lt;br /&gt;
[http://fs2source.warpcore.org/mvp368zeta/mv_adveffects.zip Advanced Effects]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fs2source.warpcore.org/mediavp/mp-710_adveffects.rar Advanced Effects 710 patch]&lt;br /&gt;
&lt;br /&gt;
Mediavps should be installed in a new &#039;mediavps&#039; directory under the main FreeSpace directory (\freespace2\mediavps) This preserves both possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) or using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,39905.0.html MediaVP download page]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main Freespace 2 folder). Select the EXE you&#039;d like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings. (If you have trouble with your joystick not working properly in fs2_open, you may try the &amp;quot;Force 0&amp;quot; or &amp;quot;Force 1&amp;quot; options, which will force fs2_open to use the first or second joysticks, respectively.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose which API to use (OpenGL or Direct3D), what resolution to run in, and whether to use anti-aliasing (Multisampling) or not. With FreeSpace Open 3.6.9 &#039;&#039;&#039;OpenGL&#039;&#039;&#039; is strongly recommended over the Direct3D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Allow non standard modes&amp;quot; will let you choose resolutions other than 1024x768 and 640x480. There may be some small graphics alignment errors, but these are generally small and virtually unnoticeable.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open&#039;s options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don&#039;t show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable jpg,tga textures&amp;quot;, &amp;quot;Enable more realistic lighting&amp;quot;, and &amp;quot;Load only used weapons&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these days). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: (Optional) Preserving Freespace 2 ==&lt;br /&gt;
&lt;br /&gt;
At this point, if you try to start the original Freespace 2 executables, they&#039;ll likely crash at some point or other. To prevent this, do the following:&lt;br /&gt;
&lt;br /&gt;
=== Move the mediaVPs to a mod dir ===&lt;br /&gt;
You can take advantage of the SCP&#039;s -mod feature and move the mediaVPs to a folder inside your main Freespace 2 folder; this folder can be named anything you like, such as &amp;quot;mediavps&amp;quot;. However, whenever you run Freespace 2, you must remember to  select that folder as the current mod. If you want to play another mod, you must make use of the SCP&#039;s multiple mod feature.&lt;br /&gt;
&lt;br /&gt;
=== Save any existing pilot files ===&lt;br /&gt;
Fs2_open upgraded the pilot files to allow for better mod handling in version 3.6.5. To prevent double entries from showing up, a new, upgraded version of the pilot file is created, and then the old one is deleted. To save your progress, copy all *.plr, *.csg, and *.css files that start with your pilot name. Then, rename the copies so that they&#039;re in the form of &amp;lt;your name&amp;gt;_scp. For example, my player file would be called &amp;quot;WMCoolmon_scp.plr&amp;quot;. Then, only use the &amp;quot;_scp&amp;quot; versions when running fs2_open.&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended you back up the originals as well, in case you accidentally click on the non-SCP version while in the SCP. (It should warn you that it&#039;s going to destructively convert them, however.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Bug_Reporting&amp;diff=18947</id>
		<title>Bug Reporting</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Bug_Reporting&amp;diff=18947"/>
		<updated>2008-09-26T07:50:41Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* Basic Guidelines */ - formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Places to ask about or report bugs ==&lt;br /&gt;
&lt;br /&gt;
* All new bugs are submitted here:&lt;br /&gt;
**[http://scp.indiegames.us/mantis/login_page.php Mantis bug reporting system]&lt;br /&gt;
&lt;br /&gt;
* If you want to ask about bugs, you can do so on the forums:&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php/board,50.0.html FSSCP Forums]&lt;br /&gt;
&lt;br /&gt;
== Basic Guidelines ==&lt;br /&gt;
&lt;br /&gt;
# Look before you leap - make sure there isn&#039;t a similar bug before you post a new one. If there is a similar bug, post info on your particular circumstance.&lt;br /&gt;
# ALWAYS post what build you&#039;re using (If it&#039;s named something like &amp;quot;fs2_open_r&amp;quot;, post where you got it from and what date it was posted).&lt;br /&gt;
# ALWAYS post what command lines you&#039;re using (And which ones the bug happens with).&lt;br /&gt;
# ALWAYS post what graphics options you are using (OpenGL/D3D).&lt;br /&gt;
# Don&#039;t just post the bug. Post any and all relevant info, and if you aren&#039;t sure if something might be relevant - post it anyway.&lt;br /&gt;
# If at all possible, post contact info. Nothing is more convenient for a dev than having an ICQ number you can use to talk with a person having a problem. It can also speed things up a lot.&lt;br /&gt;
# If you&#039;ve got the time, run a debug build and post any errors you get with it (Not all builds have a debug build with them though).&lt;br /&gt;
# Keep track of any bugs you post (in)! Nothing is more annoying than not being able to close a bug simply because you don&#039;t know if it&#039;s solved or not.&lt;br /&gt;
# Make sure to include what mediaVPs you&#039;re using.&lt;br /&gt;
&lt;br /&gt;
== Error logs ==&lt;br /&gt;
&lt;br /&gt;
Especially when using debug builds, FreeSpace 2 will generate files called &amp;quot;errorlog.txt&amp;quot; and more importantly &amp;quot;fs2_open.log&amp;quot; (new version of older &amp;quot;fs.log&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== fs.log OR fs2_open.log ===&lt;br /&gt;
&lt;br /&gt;
These files - &amp;quot;fs.log&amp;quot; and &amp;quot;fs2_open.log&amp;quot; - are generally the same except the later is renamed and is placed into the main data directory instead of the root FreeSpace 2 directory (where the &amp;quot;fs.log&amp;quot; is placed)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Debug build builds new &amp;quot;fs2_open.log&amp;quot; file every time its run - even when there is no problems encountered - so make sure to gather the relevant data before running the debug build again. Posting the last five lines or so of &amp;quot;fs2_open.log&amp;quot; can be handy. Note that Notepad will not display it properly, so you&#039;ll have to open it up in Wordpad to view it properly. Posting the &amp;quot;fs2_open.log&amp;quot; in its full extent is not very useful as it contains a lot of information that debug build reports there.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In some cases it also helps to create an empty text file named &amp;quot;debug_filter.cfg&amp;quot; to the &#039;&#039;&#039;data&#039;&#039;&#039; directory under the &#039;root&#039; FreeSpace 2 directory and then recreate the &amp;quot;fs2_open.log&amp;quot; file (that is to run debug build again) - with older &amp;quot;fs.log&amp;quot; file the &amp;quot;debug_filter.cfg&amp;quot; ought to be placed into &#039;root&#039; FreeSpace 2 directory. This causes the debug build to gather a lot more data into the &amp;quot;fs2_open.log&amp;quot; file which may prove useful for debugging the actual issues. The &amp;quot;fs2_open.log&amp;quot; files created with &amp;quot;debug_filter.cfg&amp;quot; in use are easily over a megabyte in size often will not even open in Notepad.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you read the &amp;quot;fs2_open.log&amp;quot; file you may notice problematic sections by yourself as well but in general &#039;&#039;&#039;do not post the whole &amp;quot;fs2_open.log&amp;quot;&#039;&#039;&#039; file - just the last five or so lines. There are also other very important sections in the &amp;quot;fs2_open.log&amp;quot; file that may help in identifying the issues. Like the section that begins with &#039;&#039;&#039;Building file index...&#039;&#039;&#039; (search for this) and ends to &#039;&#039;&#039;Found 21 roots and 12326 files&#039;&#039;&#039; (numbers may vary) as it contains information of all the various vp files the game loads. Also other sections like OpenAL initialization or OpenGL/D3D initialization may be of some use&lt;br /&gt;
&lt;br /&gt;
=== errorlog.txt ===&lt;br /&gt;
&lt;br /&gt;
Posting the first chunk of data from the corresponding entry in errorlog.txt can be a big help, as it may tell the dev exactly what went wrong where. (This chunk is recognizable, as it should have the date and time that the crash occured).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Most recent &#039;crash report&#039; is the last one that has been listed into the &amp;quot;errorlog.txt&amp;quot;. If you encounter the crash repeatedly you might want to first remove the &amp;quot;errorlog.txt&amp;quot; file from the &#039;root&#039; FreeSpace 2 directory and then run the game again. Then you get only single entry to the &amp;quot;errorlog.txt&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Often the only useful information from the &amp;quot;errorlog.txt&amp;quot; is found from the first line of the corresponding entry.&lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
*The first chunk from a &amp;quot;errorlog.txt&amp;quot; entry&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;fs2_open_r-P4 caused an Illegal Instruction in module fs2_open_r-P4.exe at 001b:005f11b7.&lt;br /&gt;
Exception handler called in FreeSpace 2 Main Thread.&lt;br /&gt;
Error occurred at 1/14/2007 15:17:32.&lt;br /&gt;
E:\Games\FreeSpace2\fs2_open_r-P4.exe, run by Unknown.&lt;br /&gt;
1 processor(s), type 586.&lt;br /&gt;
1024 MBytes physical memory.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The first line - in this case &#039;&#039;&#039;fs2_open_r-P4 caused an Illegal Instruction in module fs2_open_r-P4.exe at 001b:005f11b7.&#039;&#039;&#039; - tells something about the error that occurred. It is also the line that ought to be included into to the error/bug reports.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=CR_Secundus&amp;diff=18946</id>
		<title>CR Secundus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=CR_Secundus&amp;diff=18946"/>
		<updated>2008-09-26T07:44:38Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=CR Secundus}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Secundus 320 240.jpg]]|caption=The CR Secundus}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
A Secundus class battlecruiser equipped for planetary bombardment operations. The main weapon of the Secundus class is Centauri designed mass driver, a terrific weapon of mass destruction that has been outlawed by almost all civilised space faring races. Secundus class battlecruisers were used in the last Narn Centauri war to bombard the Narn homeworld. Results were globally catastrophic.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Primus with the capablity to throw big rocks. Not actually as dangerous to a fighter as the standard issue because the rock-thrower gets in the way of the lower turrets, but as a plot tool only a Minbari, Vorlon, or Shadow ship of the line is more dangerous.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Battlecruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Centauri Republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 88000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Heavy TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Heavy TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Heavy TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Heavy TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Mass Driver]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Omega&amp;diff=18945</id>
		<title>EA Omega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Omega&amp;diff=18945"/>
		<updated>2008-09-26T07:27:05Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Omega}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:Omegastport.jpg]]|caption=The EA Omega-Class}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Following the Earth Minbari war, it was decided by the Earth Alliance Senate that funding for the Nova class would be suspended in favor of the new Omega class destroyer. Utilizing a similar hull design and adding a rotating habitation module, the Omega would be equipped with the very latest in weaponry including X-Ray Laser Beam technology. The Omega has been mass produced since 2249 and has become the mainstay of the EarthForce Navy.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Omega Class Destroyer bears it&#039;s main firepower on the bow and the stern of the ship. Powerfull hybrid-pulse/laser batteries protect the whole midship section from fighters and incoming missiles/torpedos. A quite deadly ship.&lt;br /&gt;
&lt;br /&gt;
The Omega&#039;s a bit poorly served by the nature of FS, as it&#039;s supposed to be able to switch between pulse and beam weapons as necessary on all its main battery turrets. The engine can&#039;t actually do this. The forward and aft beams are also fixed, meaning it doesn&#039;t have the coverage it really ought to have.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer (Heavy Cruiser)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Earth Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 40 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy Capital&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 125000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 1700 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| [[EA Heavy Pulse Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| [[EA Heavy Pulse Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| [[EA X-Ray Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| Fixed to front&lt;br /&gt;
| [[EA X-Ray Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [Any capitalship weapons]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Thunderbolt&amp;diff=18944</id>
		<title>EA Thunderbolt</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Thunderbolt&amp;diff=18944"/>
		<updated>2008-09-26T07:24:41Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Thunderbolt}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Tbolt 320 240.jpg]]|caption=The EA Thunderbolt}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Seeing the need to continually upgrade and add more capabilities to the Earth Alliance military, the Thunderbolt class StarFury is the latest incarnation of the extremely successful design. The Thunderbolt is the first Earth Alliance fighter that is able to fly both in atmosphere and in space. Each Thunderbolt has a two person crew and it carries significant firepower through its fixed-direction pulse cannons. Additional firepower is provided from its missile payloads which allow attacks against ground targets and slow-moving space-faring vessels. The Thunderbolt is both faster and more maneuverable than the Aurora class and is equal to the previous fighter in durability.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Thunderbolt handles very well and has a more manageable gun setup then the Aurora, and despite having only one gun it is also more powerful. It also has the advantage of guided (sort of) missiles. It possesses an exceptionally small target profile and a good ability to handle punishment as well. While probably not as capable as a Nial, the Thunderbolt comes in a close second.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 100 - 115 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 480&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 1&lt;br /&gt;
| [[45mm Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[45mm Pulse]], [[Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[EA Panther]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| [[EA Panther]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[EA Venom 1]], [[EA Venom 2]], [[EA Panther]] &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Badger&amp;diff=18943</id>
		<title>EA Badger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Badger&amp;diff=18943"/>
		<updated>2008-09-26T07:23:33Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Badger}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Badger 320 240.jpg]]|caption=The EA Badger}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Stronger, tougher, and able to attack with greater firepower, the Badger is a heavy strike StarFury. Using the basic design of the Aurora Starfury and adding additonal weapons and armor plating, the Badger can in numbers, succesfully attack a hostile capital ship and disable or destroy it. Badgers, however, are not as powerful in practice as they are on paper. Earth Alliance heavy cruisers conventionally link firepower with their heavy assault fighters in order to cause critical damage to an enemy ship before using the main guns of the cruiser to destroy their target. Badgers are equipped with a rear turret for self defense and are less agile than other StarFury variants.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The BomberFury. The Badger is a fighter-bomber and the designation of attack fighter suits it well. It makes up for its lack of bomb reloads with the impressively destructive 60mm Pulse mounts. The Badger is not as bad a dogfighter as most Freespace bombers, and can hold its own reasonably well if unescorted.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Attack Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80 - 95 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 12 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[40mm Pulse|40mm Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[40mm Pulse|40mm Pulse]], [[42mm Plasma|42mm Plasma]], [[43mm Pulse|43mm Pulse]], [[Disruptor|Disruptor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[60mm Pulse|60mm Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[40mm Pulse|40mm Pulse]], [[42mm Plasma|42mm Plasma]], [[43mm Pulse|43mm Pulse]], [[60mm Pulse|60mm Pulse]], [[Disruptor|Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[EA Bulldog|EA Bulldog]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| [[EA Bulldog|EA Bulldog]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[EA Venom 1|EA Venom 1]], [[EA Venom 2|EA Venom 2]], [[EA Bulldog|EA Bulldog]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Escort_Aurora&amp;diff=18942</id>
		<title>EA Escort Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Escort_Aurora&amp;diff=18942"/>
		<updated>2008-09-26T07:22:35Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Aurora}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Escort Aurora 320 240.jpg]]|caption= EA Escort Aurora fighter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The only differences between these specially equipped Starfury fighters and the regular model are the gleaming paint scheme and the absolute precision and care that is used when assembling this finest class of the StarFury fighter. Protecting the President can be a dangerous job, so the effort is not in vain.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Yet another Aurora reskin. Performs like the standard in all notable respects.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90 - 110 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[40mm Pulse|40mm Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[40mm Pulse|40mm Pulse]], [[42mm Plasma|42mm Plasma]], [[43mm Pulse|43mm Pulse]], [[Disruptor|Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[EA Venom 1|EA Venom 1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[EA Venom 1|EA Venom 1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[EA Venom 1|EA Venom 1]], [[EA Venom 2|EA Venom 2]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_Aurora_Mk_I&amp;diff=18941</id>
		<title>EA Aurora Mk I</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_Aurora_Mk_I&amp;diff=18941"/>
		<updated>2008-09-26T07:21:24Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA Aurora Mk I}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP AuroraMKI 320 240.jpg]]|caption=The EA Aurora Mk I}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Used extensively in the Earth-Minbari War, the Aurora MK1, as it&#039;s commonly referred to, is essentially the same craft as the current generation of Aurora StarFuries but with a less effective sensor and targeting suite.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The same ship as the Aurora, essentially. But if you&#039;re unlucky the mission designer will remember to stealth the Nials too to simulate your targeting gear being cruddy.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Mitchell-Hyundyne&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 90 - 110 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 8 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[40mm Pulse|40mm Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[40mm Pulse|40mm Pulse]], [[42mm Plasma|42mm Plasma]], [[43mm Pulse|43mm Pulse]], [[Disruptor|Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[EA Venom 1|EA Venom 1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[EA Venom 1|EA Venom 1]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[EA Venom 1|EA Venom 1]], [[EA Venom 2|EA Venom 2]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_Open_Installer&amp;diff=18940</id>
		<title>FreeSpace Open Installer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_Open_Installer&amp;diff=18940"/>
		<updated>2008-09-26T07:18:07Z</updated>

		<summary type="html">&lt;p&gt;Octurion: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
The programs web page is [http://www.fsoinstaller.com/ here]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
The most recent Installer includes:&lt;br /&gt;
&lt;br /&gt;
* FreeSpace Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* FRED2 Open 3.6.9 Final (regular and debug)&lt;br /&gt;
* Launcher 5.5a&lt;br /&gt;
* launcher6.ini&lt;br /&gt;
* Linux 32-bit and 64-bit Executables&lt;br /&gt;
* Mac Executables&lt;br /&gt;
* Soulstorm&#039;s OSX Launcher&lt;br /&gt;
* fs2open_pxo.cfg&lt;br /&gt;
* The OpenAL Installer (optional)&lt;br /&gt;
* 3.6.8 Zeta MediaVPs (optional, includes the 710 patches)&lt;br /&gt;
* 3.6.8 Zeta adveffects (only for those with high-power systems, requires regular MediaVPs, includes 710 patch)&lt;br /&gt;
* .OGG Cutscenes&lt;br /&gt;
* Derelict SCP Version (With optional voice)&lt;br /&gt;
* Just Another Day 1 &amp;amp; 2 (separate options for each)&lt;br /&gt;
* FreeSpace Port&lt;br /&gt;
* Awakenings&lt;br /&gt;
* Homesick&lt;br /&gt;
* Transcend&lt;br /&gt;
* Sync&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
&lt;br /&gt;
== Walkthrough installing ==&lt;br /&gt;
&amp;lt;!-- Someone help me clean this up --&amp;gt;&lt;br /&gt;
* &#039;&#039;Based off the walkthrough available [http://www.hard-light.net/forums/index.php/topic,47045.0.html here]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux (tested on OpenSuse, Gentoo and Fedora, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
First step is getting Retail FS2. You can buy it from either [http://www.gog.com Good Old Games] or off of eBay or something. Install it and the related patch, then get the FreeSpace Open Installer.&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Notes ===&lt;br /&gt;
You can update your installation by simply running the Installer again. It will download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It checks that all the files are up-to-date.&lt;br /&gt;
* This Install process downloads about 3.5 GB of data, if you download everything.  Just so you can prepare; for example, you could set it to download overnight.&lt;br /&gt;
&lt;br /&gt;
=== Download Links ===&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Windows Installer (Zipped .exe, 19 MB)] (Doesn&#039;t need Java, get this one if you are unsure and are using Windows)]: Works with Windows without having to use Java.  20 MB in size.  Download it, open it, then skip to the &amp;quot;Using the Installer&amp;quot; section.&lt;br /&gt;
--this one is &amp;quot;easy&amp;quot; for Windows users.  Not that the .JAR version is hard... but if you&#039;ve never used the Control Panel before, and don&#039;t intend to, then use this option.&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/Linux/Mac Installer (.jar, 26 KB)] (Requires Java 1.5): Works with Windows, Linux, and Mac.  20 KB in size.  Requires Java version 1.5 or higher.  See &amp;quot;For Java&amp;quot; section, below.&lt;br /&gt;
--this one is cross-platform.  It&#039;s also exactly the same as the .EXE version, except that it requires JAVA, and possibly using the Command Prompt. Don&#039;t worry; I have instructions...&lt;br /&gt;
* You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
=== Install procedure ===&lt;br /&gt;
# Install FreeSpace 2 from your disks, if you haven&#039;t already. Install it to C:\Games\FreeSpace2.  Then install [http://www.pxo.net/files/fs21x-12.exe the 1.2 patch].&lt;br /&gt;
# Now, put disk 2 of FreeSpace 2 back into your CD drive.&lt;br /&gt;
# Copy all the files with the extension of &amp;quot;.MVE&amp;quot; from the disk root directory ( \ ) to the folder C:\Games\FreeSpace2\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
# Do the same thing for disk 3.&lt;br /&gt;
# If you ONLY have the FS2 disks, then put [http://www.fsoinstaller.com/files/installer/installedversions.txt this file] (right-click Save Target/Link As) in C:\Games\FreeSpace2\Installer\ (create this folder if it doesn&#039;t exist)  If you have BOTH the FS1 and FS2 disks, skip to the next step.&lt;br /&gt;
# If you don&#039;t have the Descent: FreeSpace a.k.a. Conflict: FreeSpace (aka FS1) Disks, then skip to step 10.  If you do, insert disk 1 in your CD drive.  Copy all of the files with the extension of &amp;quot;.MVE&amp;quot; from the disk directory \Data\movies\ to the folder C:\Games\FreeSpace2\fsport\data\movies\ (create this folder if it doesn&#039;t exist)&lt;br /&gt;
# Do the same thing for disk 2.&lt;br /&gt;
# If you ONLY have the Conflict: FreeSpace a.k.a. Descent: FreeSpace (aka FS1) disks (and not the FS2 disks), put [http://www.geocities.com/joshuap_richards/Installer_FS1/installedversions.txt this file] (right-click, Save Target/Link As) in C:\Games\FreeSpace2\Installer (create this folder if it doesn&#039;t exist)  If you have BOTH the FS1 and FS2 disks, then skip to the next step.&lt;br /&gt;
# If you have BOTH the FS1 and the FS2 disks, then put [http://www.geocities.com/joshuap_richards/Installer_both/installedversions.txt this file] (right-click, Save Target/Link As) in C:\Games\FreeSpace2\Installer (create this folder if it doesn&#039;t exist)&lt;br /&gt;
# Run the Installer, under the &amp;quot;Installing the FreeSpace Open Installer&amp;quot; section, above.&lt;br /&gt;
&lt;br /&gt;
==== Using the Installer ====&lt;br /&gt;
&lt;br /&gt;
# First window, click next.&lt;br /&gt;
# Press &amp;quot;Next&amp;quot; again, or click the big button to change the location for the FreeSpace 2 install.  (Don&#039;t, unless you have a reason to, eg, you really want another location or you&#039;ve already installed Retail FS2 to a different directory than C:\Games\FreeSpace2 .)&lt;br /&gt;
# Make sure &amp;quot;Update Installed Sections Only&amp;quot; and &amp;quot;Say Yes to All&amp;quot; are not checked.  Then hit &amp;quot;Next&amp;quot;.&lt;br /&gt;
# &amp;lt;!-- 4-6. --&amp;gt;If you are a Windows user, select everything, except for &amp;quot;Macintosh (Universal Binary) Executables&amp;quot;, &amp;quot;Launcher for OS X&amp;quot;, and the two &amp;quot;Linux Executables&amp;quot; sections. If you are a Mac user, select everything, except for &amp;quot;Windows Executables&amp;quot; and the two &amp;quot;Linux Executables&amp;quot; sections.&lt;br /&gt;
# Wait for the Installer to finish (this may take a long time!).  You will know it is done when the &amp;quot;Next&amp;quot; button becomes black, instead of gray.&lt;br /&gt;
When it becomes black, click it. This means the installation is finshed.&lt;br /&gt;
# READ the NOTES!!!  They might contain important information. After you do, hit &amp;quot;Exit&amp;quot;  (The notes are saved in the \FreeSpace2\Installer directory for later viewing.)&lt;br /&gt;
# Hit the Close button on the Command Prompt Window.&lt;br /&gt;
&lt;br /&gt;
OpenAL notes:&lt;br /&gt;
# &amp;lt;!-- 10-11 --&amp;gt; If you don&#039;t have it, get OpenAL: (all users, Windows / Mac / Linux) Go to www.openal.org, and click on the &amp;quot;Downloads&amp;quot; link on the left.&lt;br /&gt;
# Get the correct version for your OS:&lt;br /&gt;
Windows users get &amp;quot;1.1 Installer for Windows&amp;quot; - &lt;br /&gt;
Note: If you&#039;re using Windows, and you have nvopenal.dll or ctoal.dll in your Windows\System32 directory, then delete them and then install the newest version of OpenAL. These files are older versions, and will cause problems with the new install.&lt;br /&gt;
Mac users get Installer for OS X.&lt;br /&gt;
Linux users get the Binary RPM, or compile from the source code.&lt;br /&gt;
&lt;br /&gt;
If you have any issues with the installation post [http://www.hard-light.net/forums/index.php/topic,47045.0.html here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Old information  Parsing through this before deletion&lt;br /&gt;
&lt;br /&gt;
The FreeSpace Open Installer is an attempt to significantly reduce the difficulty of installing FreeSpace Open over a Retail FreeSpace 2 installation. The Installer was coded by Turey, originally using the [http://nsis.sourceforge.net/Main_Page NSIS] scripting language, but was re-written in Java as of December 12, 2006. The first version was released on October 16, 2006, and the latest versions of the exe and the source code can be found at [http://www.fsoinstaller.com fsoinstaller.com].&lt;br /&gt;
&lt;br /&gt;
More information about the Installer can be found on [http://www.hard-light.net/forums/index.php/topic,42854.0.html Hard Light Productions].&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
The Installer is designed to be one-size-fits-all, so that dial-up users can have a small Installer that only installs the necessary files, while broadband users can have an Installer that downloads all the extras for them.&lt;br /&gt;
The Installer automatically checks to see if it is outdated, and will bring up the download page of the newest version if it is outdated.&lt;br /&gt;
The first version of the Installer included only the Executables and the MediaVPs. Since then, many other parts have been added and refined.&lt;br /&gt;
&lt;br /&gt;
==FreeSpace Open Executables==&lt;br /&gt;
The Executables were originally packaged as part of the installer, which added about eight megabytes to the size of the Installer. However, as of the 3.6.9 - RC 7.9x version, the Executables have been taken out of the Installer file and are downloaded at runtime.&lt;br /&gt;
&lt;br /&gt;
==OpenAL==&lt;br /&gt;
One of the most common problems people have installing FreeSpace Open is that they do not install OpenAL. From the first version, the Installer has had an option to download and run the OpenAL installer automatically. This feature has temporarily been disabled, but will be re-enabled in the future. In the meantime, you can get OpenAL [http://fs2source.warpcore.org/exes/latest/OpenALwEAX.exe here].&lt;br /&gt;
&lt;br /&gt;
==MediaVPs==&lt;br /&gt;
The MediaVPs are a set of graphical enhancements to FreeSpace Open, created by the [http://www.hard-light.net/forums/index.php/board,120.0.html FreeSpace Upgrade Project]. These upgrades have been included since the first version, and as of version 3.6.9 - RC 7.9x, they use the Mod Installation System (see below).&lt;br /&gt;
&lt;br /&gt;
==Mod Installation System==&lt;br /&gt;
The Mod Installation System is a feature that first made its appearance in version 3.6.9 - RC 7.9x. The system allows the creator(s) of a mod or campaign to include their work in the Installer, so that it can be downloaded and installed at the same time as FreeSpace Open. By interfacing with text files, the Installer can get the most recent files for each mod directly from that mod&#039;s web site. This allows mod creators to update their files at any time, without the need for a new release of the Installer.&lt;br /&gt;
&lt;br /&gt;
Help with the Mod Installation System can be found at [http://www.fsoinstaller.com/modhelp.html fsoinstaller.com]&lt;br /&gt;
&lt;br /&gt;
Mods and Campaigns currently included in the Installer can be found at [http://www.fsoinstaller.com fsoinstaller.com].&lt;br /&gt;
&lt;br /&gt;
=Version History=&lt;br /&gt;
Visit the [http://www.fsoinstaller.com/changelog.html changelog on www.fsoinstaller.com].&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BI_Avioki&amp;diff=18939</id>
		<title>BI Avioki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BI_Avioki&amp;diff=18939"/>
		<updated>2008-09-26T07:07:33Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=BI Avioki}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Avioki 320 240.jpg]]|caption=The BI Avioki}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Measuring over a kilometer in length, the Brakiri Cruiser is a sleek and powerful looking ship, which patrols the borders of Brakiri space. Unfortunately, this vaunted appearance is simply that - appearance, the Brakiri cruiser being actually deceptively fragile and poorly armed. With thin armor and limited weapons, the large Brakiri Cruisers, while an intimidating in sight, are not pure combat vessels and, as such, are exceedingly ineffective in major military conflicts.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Avioki is seriously underarmed to deal with your fighter, with its small number of turrets, but decently equipped to take on capital craft.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Brakiri&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 55000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=CR_Scarab&amp;diff=18938</id>
		<title>CR Scarab</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=CR_Scarab&amp;diff=18938"/>
		<updated>2008-09-26T07:06:59Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=CR Scarab}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Scarab 320 240.jpg]]|caption=The CR Scarab}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Scarab is the workhorse of the Centauri, a heavy freighter with formidable protection. The Scarab is often chosen to carry valuable cargo through territories where Raider and pirate activity is notable. The Scarab often doubles as a passenger liner, luxurious by Earth standards but hardly adequate by Centauri standards.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The Scarab is actually more dangerous to you and your Starfury than many capital ships. It has a good number of turrets that are capable against fighters, and they are both well-posistioned and difficult to knock out. Unless faced with a situation where you MUST disable the ship intact, ignore the turrets and make quick slashing passes at the hull.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport Ship&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Centauri Republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 13000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[CR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=CR_Vorchan&amp;diff=18937</id>
		<title>CR Vorchan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=CR_Vorchan&amp;diff=18937"/>
		<updated>2008-09-26T07:06:13Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=CR Vorchan}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Vorchan 320 240.jpg]]|caption=The CR Vorchan}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
One of the most recent additions to the Centauri fleet, the Vorchan is ideal in the role of a rapid reaction vessel, able to jump in and engage the enemy at close ranges and then jump out. Powered by thrusters and enhanced by gravimetric systems, the Vorchan is also the smallest vessel in the Centauri fleet to be able to form its own jump points. During the first year of the Interstellar Alliance, rogue elements of the Centauri government showed off the awesome and ruthless firepower of this craft by attacking various ISA convoys and leaving no survivors.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|With its missile launchers unlocked, put simply, the Vorchan is far too stupidly powerful.}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Attack Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Centauri Republic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 46000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Middle section&lt;br /&gt;
| [[CR Medium TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Middle section&lt;br /&gt;
| [[CR Medium TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| [[CR Ion Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| Wing section, fixed&lt;br /&gt;
| [[CR Palos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=EA_109_Zephyr&amp;diff=18936</id>
		<title>EA 109 Zephyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=EA_109_Zephyr&amp;diff=18936"/>
		<updated>2008-09-26T07:05:15Z</updated>

		<summary type="html">&lt;p&gt;Octurion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=EA 109 Zephyr}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP EA Zephyr 109.jpg]]|caption=The EA 109 Zephyr}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Zephyr, originally used by the now defunct Belt Alliance has now become synonymous with the primary fighter for pirates and raiders. The small delta wing design gives the fighter a small profile and acceptable atmospheric capability that many other modern starfighters lack. This small, low mass design has its disadvantages. Armor plating is negligible and the crafts twin engines do not give it any agility or acceleration advantage over the Aurora and Thunderbolt Starfuries. The ship is versatile in construction and its design has seen many improvements over the recent years including more powerful cannons, but these improvements have failed to make the Zephyr a viable threat. It is outclassed in every aspect by Aurora and Thunderbolt class Starfuries employed by the Earth Alliance.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|All TBP ships are hard to hit, but the Zephyr is harder than almost any other with its extremely, ridiculously thin front/back/side target profile. Fortunately, it is poorly armed, not too fast or manuverable, and dies easily enough if you actually manage to hit it. Get good with the EA area-affect missile and you can deal with these very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looking more like a piece of triangular cardboard than anything else, the Zephyr is very agile and has a very thin profile. However, it is also quite weak in terms of armor. I direct hit from a 5B Venom missile is definitely fatal, while a near-miss is almost an instant kill. You could also try shooting it from the top or bottom; those are the only two areas where it has a large profile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Belt Alliance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Very Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 70 - 80 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 9 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[42mm Plasma]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[40mm Pulse|40mm Pulse]], [[42mm Plasma|42mm Plasma]], [[43mm Plasma|43mm Plasma]], [[Disruptor|Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[EA Venom 2|EA Venom 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[EA Venom 1|EA Venom 1]], [[EA Venom 2|EA Venom 2]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TBP_Sharlin_320_240.jpg&amp;diff=18928</id>
		<title>File:TBP Sharlin 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TBP_Sharlin_320_240.jpg&amp;diff=18928"/>
		<updated>2008-09-25T12:46:58Z</updated>

		<summary type="html">&lt;p&gt;Octurion: Picture of TBP Sharlin cruiser.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP Sharlin cruiser.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Bin%27Tak&amp;diff=18927</id>
		<title>NR Bin&#039;Tak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Bin%27Tak&amp;diff=18927"/>
		<updated>2008-09-25T12:36:59Z</updated>

		<summary type="html">&lt;p&gt;Octurion: New page: {{TBP}} {{TBP_Ships|name=NR Bin&amp;#039;Tak}} {{TBP_Shipimage|image=Image:TBP Bin&amp;#039;Tak 320 240.jpg|caption=The NR Bin&amp;#039;Tak}}  ==Description:== ===Tech Room Description=== The Bin&amp;#039;Tak Dreadnaught...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Bin&#039;Tak}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Bin&#039;Tak 320 240.jpg]]|caption=The NR Bin&#039;Tak}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Bin&#039;Tak Dreadnaught is the largest capital ship the Narns have produced.  Not many are in service as most were destroyed during the second Narn/Centauri war.  Its immense size and heavy firepower, make it an imposing presence on the battlefield, but its strength is desceptive.  For all its size, the Bin&#039;Tak lacks a fighterbay, and as such is vulnerable to certain types of attacks.  As a result, a Bin&#039;Tak typically takes on the role of flagship for a battlegroup, and thus is protected from fighter attacks by those squadrons based aboard the smaller G&#039;Quan and T&#039;Loth.  As a result, the a Bin&#039;Tak rarely enters combat alone, instead taking part in fleet engagements, using its heavy weapons to subdue enemy capital ships.  Due to the great cost of constructing such a vessel, and the flexibility of the G&#039;Quan, it is expected that the Narn will opt not to replace the Bin&#039;Tak dreadnaughts lost during the war, and instead create entirely new designs, incorporating the artificial gravity technology, gained from the Minbari when the Narns joined with the InterStellar Alliance.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Dreadnaught&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 20 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 150000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| [[NR XRay Heavy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| [[NR XRay Heavy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA XRay Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA XRay Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA XRay Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA XRay Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Heavy Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Heavy Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VF_Xill&amp;diff=18926</id>
		<title>VF Xill</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VF_Xill&amp;diff=18926"/>
		<updated>2008-09-25T11:53:56Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=VF Xill}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Xill 320 240.jpg]]|caption=The VF Xill}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Frequent visits by the Vree made their ships&#039; saucer configuration the iconic image of an alien space vessel in the 1950&#039;s. Though the Xill would still not look out of place in an old vid, Vree technology has advanced. Despite being a multipurpose vessel the Xill boasts some novel armaments. Channeling anti-matter from it&#039;s drive systems into weapons systems concentrated, unusually, on the underside of the vessel. The resulting shower of anti-matter on any enemy the Xill passes over is devastating.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Vree&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 34000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[VF Anti-matter Cannon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 15th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 16th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 17th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 18th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 19th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 20th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 21th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 22th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 23th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 24th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 25th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Medium Pulse Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BI_Avioki&amp;diff=18925</id>
		<title>BI Avioki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BI_Avioki&amp;diff=18925"/>
		<updated>2008-09-25T11:48:41Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=BI Avioki}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Avioki 320 240.jpg]]|caption=The BI Avioki}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Measuring over a kilometer in length, the Brakiri Cruiser is a sleek and powerful looking ship, which patrols the borders of Brakiri space. Unfortunately, this vaunted appearance is simply that - appearance, the Brakiri cruiser being actually deceptively fragile and poorly armed. With thin armor and limited weapons, the large Brakiri Cruisers, while an intimidating in sight, are not pure combat vessels and, as such, are exceedingly ineffective in major military conflicts.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Brakiri&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 55000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Beam]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[Brakiri Medium Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 13th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 14th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TBP_NR_Freighter_320_240.jpg&amp;diff=18924</id>
		<title>File:TBP NR Freighter 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TBP_NR_Freighter_320_240.jpg&amp;diff=18924"/>
		<updated>2008-09-25T11:40:31Z</updated>

		<summary type="html">&lt;p&gt;Octurion: Picture of TBP NR Freighter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP NR Freighter.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Freighter&amp;diff=18923</id>
		<title>NR Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Freighter&amp;diff=18923"/>
		<updated>2008-09-25T11:38:36Z</updated>

		<summary type="html">&lt;p&gt;Octurion: /* Performance: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Freighter}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP NR Freighter 320 240.jpg]]|caption=The NR Freighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
This ship is used by Narn traders and the military for cargo transporation. Each Narn freighter can convey one Narn cargo pod. Using cargo pods adapted to carry people this ship can also double as a personnel transporter. It carries a twin array to discourage pirates in addition to the normal Frazi armaments.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Transport&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 13000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 116 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[52mm Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[75mm Pulse]], [[Disruptor|Disruptor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Middle section, Rotational&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Freighter&amp;diff=18922</id>
		<title>NR Freighter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Freighter&amp;diff=18922"/>
		<updated>2008-09-25T11:36:45Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Freighter}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP NR Freighter 320 240.jpg]]|caption=The NR Freighter}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
This ship is used by Narn traders and the military for cargo transporation. Each Narn freighter can convey one Narn cargo pod. Using cargo pods adapted to carry people this ship can also double as a personnel transporter. It carries a twin array to discourage pirates in addition to the normal Frazi armaments.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assaul Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 35 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 13000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 116 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Middle section, Rotational&lt;br /&gt;
| [[NR Light TwinArray 2]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_T%27Loth&amp;diff=18921</id>
		<title>NR T&#039;Loth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_T%27Loth&amp;diff=18921"/>
		<updated>2008-09-25T10:46:15Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR T&#039;Loth}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP T&#039;Loth 320 240.jpg]]|caption=The NR T&#039;Loth}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The T&#039;Loth class Assualt Cruiser is the Narn Regime&#039;s vessel of choice for planetary invasions.  This is due to the increased internal cappacity for troops and assault craft, when compared to the Th&#039;Nor.  The T&#039;Loth is most immediately compared to the Th&#039;Nor, as it becomes quite apparent that the former is simply 2 of the later, joined by a mirrored midsection.  This odd configuration however, becomes a hassle in combat, impeding maneuverabilty and creating certain blind spots in its defensive firepower coverage.  Despite this, the T&#039;Loth is still a capable warship, being one of the first Narn warships equipped with jump engines.  While the Th&#039;Nor has been mostly retired from service, and the G&#039;Quan has taken up the bulk of Narn warship duties, its capability in the assault role failed to best the T&#039;Loth, and so this older design has remained in service, supported by its younger, sister-designs.  With the heavy losses taken by the Narn during their war with the Centauri, only a few of these ships remain in service.  As the Narn rebuild their fleet, they will undoubtably seek to either resume construction of the T&#039;Loth, now enhanced with anti-gravity technology obtained from the Minbari, or chose to design a new ship, based entirely on the new tech.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assaul Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 30 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Heavy Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Heavy Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Heavy Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Heavy Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 5th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 6th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 7th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 8th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Medium Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 9th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 10th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 11th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 12th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TBP_T%27Loth_320_240.jpg&amp;diff=18920</id>
		<title>File:TBP T&#039;Loth 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TBP_T%27Loth_320_240.jpg&amp;diff=18920"/>
		<updated>2008-09-25T09:42:22Z</updated>

		<summary type="html">&lt;p&gt;Octurion: Picture of TBP T&amp;#039;Loth cruiser.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP T&#039;Loth cruiser.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=File:TBP_NR_Defense_Platform_320_240.jpg&amp;diff=18919</id>
		<title>File:TBP NR Defense Platform 320 240.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=File:TBP_NR_Defense_Platform_320_240.jpg&amp;diff=18919"/>
		<updated>2008-09-25T09:31:18Z</updated>

		<summary type="html">&lt;p&gt;Octurion: Picture of TBP NR Defense platform.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of TBP NR Defense platform.&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=NR_Defense_Platform&amp;diff=18918</id>
		<title>NR Defense Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=NR_Defense_Platform&amp;diff=18918"/>
		<updated>2008-09-25T09:30:59Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=NR Defense Platform}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP NR Defense Platform 320 240.jpg]]|caption=The NR Defense Platform}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Narn defence platform is a quarter of the size of the defence platform employed by the Earth alliance. Yet it&#039;s small size makes them easier to produce in numbers whilst still possessing enough punch to down a Centauri Sentri.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Defense Platform&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Narn Regime&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| Stationary&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1800&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Forward section, fixed&lt;br /&gt;
| [[NR Heavy Plasma Turret]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| n/a&lt;br /&gt;
| [[NR Light TwinArray]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| n/a&lt;br /&gt;
| [[EA Vengeance]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=VF_Xorr&amp;diff=18917</id>
		<title>VF Xorr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=VF_Xorr&amp;diff=18917"/>
		<updated>2008-09-25T08:45:13Z</updated>

		<summary type="html">&lt;p&gt;Octurion: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TBP}}&lt;br /&gt;
{{TBP_Ships|name=VF Xorr}}&lt;br /&gt;
{{TBP_Shipimage|image=[[Image:TBP Xorr 320 240.jpg]]|caption=The VF Xorr}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The epitome of retro chic, the Xorr is lightly armed with a trio of pulse weapons purchased from the Drazi. Abductions aside the Vree are not an aggressive race and this shows in their ship design.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Gunship&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Vree&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 45 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 22000&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armaments ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turret Mounts|Turret Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Turret&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Mounts/Position&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| Middle section, fixed&lt;br /&gt;
| [[Drazi Medium Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| Middle section, fixed&lt;br /&gt;
| [[Drazi Medium Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| Middle section, fixed&lt;br /&gt;
| [[Drazi Medium Pulse]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| n/a&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octurion</name></author>
	</entry>
</feed>