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	<updated>2026-11-15T11:20:50Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=6961</id>
		<title>GTF Perseus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Perseus&amp;diff=6961"/>
		<updated>2006-07-25T07:52:03Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Perseus320x240.jpg]]|caption=The GTF Perseus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie&#039;s speed and maneuverablity with more armor and weapon capabilities&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Perseus is the newest fighter in the GTVA&#039;s arsenal. Slated to replace the aging Valkyrie as the Alliance&#039;s primary interceptor, the Perseus&#039;s high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;The Perseus, with its speed and manuverablity, is a joy to simply fly, much like the Serapis. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics.  With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better manuverablity, the Perseus is among the best fightercraft available to you as a GTVA pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. However, missile bays are sort of small, and has an average amount of gun points.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The tech rooms lie: The Valkyrie is as fast or faster than the Perseus (85, 100, and 165 vs 80, 100, and 140 for speed, max Oclk, and AB). In addition to being slower and looking like the Valkyrie on water retention, the Perseus has a larger xz-plane profile and its advantages are relatively minor; overall, the Perseus is a moderately distant second for best interceptor after the Horus, but the Valkyrie would have been a close first.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SD_Lucifer&amp;diff=6703</id>
		<title>SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SD_Lucifer&amp;diff=6703"/>
		<updated>2006-07-11T08:55:08Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during [[The Great War]].  Armed with what would be termed today as &#039;[[Beam weapons|beam cannons]]&#039;, the Lucifer possessed enough firepower to destroy capital ships and bombard planetary targets with ease.  The vessel was rendered invulnerable to Terran and Vasudan weapons through the employment of an advanced [[Shields|shielding system]].  Unable to be stopped, the Lucifer lay waste to entire worlds, including [[Vasuda]] Prime.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the ending phase of [[The Great War]], Vasudan scientists fleeing their homeworld&#039;s destruction discovered [[Ancient artifacts]] on a planet in the [[Altair]] system.  The information enclosed in the artifacts described the technology necessary to track vessels in [[Subspace|subspace]], something that neither [[Terrans]] or [[Vasudans]] had been able to do before.  Coupled with the knowledge that [[Shields|shields]] did not function in [[Subspace|subspace]], a desperate plan was formulated to stop the Lucifer before the superdestroyer destroyed [[Sol]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Launching from the [[GTD Bastion]], a small number of fighter and bomber wings followed the Lucifer into subspace as the destroyer made the jump from [[Delta Serpentis]] to [[Sol]].  The gamble succeeded, destroying the Lucifer and saving [[Sol]].  Unfortunately, the destruction of the Lucifer within the [[Subspace]] corridor had the unintended side effect of collapsing the subspace corridor from [[Sol]] to [[Delta Serpentis]], cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe.  However, the victory over the Lucifer effectively ended the [[The Great War|Shivan incursion]] and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.&lt;br /&gt;
&lt;br /&gt;
{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
For the proceeding 32 years, Allied wargames simulating a Shivan attack placed great emphasis upon hunting down and destroying any Lucifers in a prospective invasion force.  Indeed, the [[GTVA Colossus]] was designed with the threat of Lucifers in mind.  It is ironic that when the [[The Second Shivan Incursion|Second Shivan incursion]] materialized in 2367 that the expectant arrival of the Lucifer&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During the second Shivan incursion in 2367 did not see the return of any Lucifer-class destroyers to Allied territory, as had been feared.  Strangely enough, it could later be said that it was hoped that the much feared Lucifer did not appear, instead one Shivan-induced nightmare was replaced by [[SJ Sathanas|another]].  Saying that, no further Lucifer-class superdestroyers have been encountered after the Great War.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Standing tactical doctrine still deems Lucifers as Class A threats to all Allied assets.  Threat projections predict that destroying a Lucifer&#039;s reactors will no longer suffice to destroy such a vessel as the [[Shivans]] will most likely taken measures to counter that strategy; it is even possible that this weakness is the reason no further Lucifer-class superdestroyers have been encountered.  In the event that capital ships are deployed to engage a Lucifer, attack vectors should avoid entering the forward-facing firing arcs of a Lucifer&#039;s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Lucifer320x240.jpg]]|caption=The SD Lucifer}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species.  It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits.  These same cannons have been seen bombarding colonized worlds.  With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.  We have yet to find a way to breach this shielding technology.  It is hoped that a solution will be found soon.&lt;br /&gt;
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it.  In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface.  If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have no way of knowing if there are more than one Lucifer-class destroyer.  However, any that exist should be considered more dangerous than a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer&#039;s shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer&#039;s shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&#039;&#039;Very deadly in FS1, but in FS2 it&#039;s [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 2777&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Lucifer]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_ideas&amp;diff=6683</id>
		<title>Campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_ideas&amp;diff=6683"/>
		<updated>2006-07-10T01:41:00Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put your campaign ideas at the bottom of the list&lt;br /&gt;
&lt;br /&gt;
==Earth: The Ongoing Fury==&lt;br /&gt;
Description: The GTVA thought that Earth was lost to subspace; they were wrong: Basically, the idea is that Sol is accessible to the GTVA via the Shivan Nebula; the newly-formed Terranovan Confederation must defend Earth at all costs. The Campaign is a prelude to Reconuqest of Earth in the Post-Capella ideas.&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_ideas&amp;diff=6680</id>
		<title>Campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_ideas&amp;diff=6680"/>
		<updated>2006-07-10T01:31:10Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: Reconstruction-era campaign ideas moved to Post-Capella-era campaign ideas: I made a mistake and put post-capella ideas under reconstruction era ideas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Post-Capella-era campaign ideas]]&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6679</id>
		<title>Post-Capella-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6679"/>
		<updated>2006-07-10T01:31:10Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: Reconstruction-era campaign ideas moved to Post-Capella-era campaign ideas: I made a mistake and put post-capella ideas under reconstruction era ideas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are concept campaigns for the Reconstruction era and, due to stupid error, for everything after: Add yours at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Flying Shotgun with the Shivan Defence Force==&lt;br /&gt;
I haven&#039;t seen any campaign you play sa the Shivans on, and it would also shed light on the motives of the Shivans.&lt;br /&gt;
It might be a big mod because I&#039;m sure the Shivans have all sorts of weapons, ships, etc that we haven&#039;t seen, and a modder would need to seriously flesh out the Shvan arsenal (would you take a shivan loadout screen seriously if it had Shivan Mega Laser on it?).&lt;br /&gt;
==Reconquest of Earth==&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&amp;lt;br&amp;gt;&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modding: Do not make this campaign unless you like modding or you don&#039;t care about plot holes. To avoid plot holes, you need to either plagarise a lot of FS1 craft &amp;amp; weapons or do a lot of modding.&amp;lt;br&amp;gt;&lt;br /&gt;
Neccessary:&amp;lt;br&amp;gt;&lt;br /&gt;
Make an Orion with Shivan beam weapons (they got them by REing the Lucifer debris) (Terran beam weapons weren&#039;t invented until after Sol was cut off, so GTBWs on a TNC Orion would be a plot hole); if it gives them a serious advantage, make weaker versions, because leaving the Confederation&#039;s Orions without beams would give the GTVA a major advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Either Resurrect the Athena and Valkyrie at a minimum or make new fighters solely for Confederation Pilots; make the selection good enough for until the Confeds RE GTVA fighters.&amp;lt;br&amp;gt;&lt;br /&gt;
Do the same for a decent selection of guns and missiles (beam weapons can be copied from the Shivans).&amp;lt;br&amp;gt;&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Make a new race called the Terranovans (Latin, literal: New Earth; figurative: New Chance).&amp;lt;br&amp;gt;&lt;br /&gt;
Give the Terranovans some sort of signature technology, eg a fighter with AWACS technology or support-ship capability, or give them some Shivan technology (eg better drives).&amp;lt;br&amp;gt;&lt;br /&gt;
Balancing:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a three-power war in the Shivan Nebula and the Shivans overpower the Confeds easily on easy or very easy, either ask yourself whether you need the Shivans to have as much firepower, or give the Confederation a shield-penetrator (my conception of the campaign was that the Shivans still attacked Earth evenn after the Lucifer was destroyed and the Terranovans are angry no effort was seemingly made to protect them; they developed the shield-penetrator as an anti-Shivan weapon); if this doesn&#039;t help, rethink the mission(s) in question; if the GTVA is almost as badly outmatched, have them RE the penetrator.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6678</id>
		<title>Post-Capella-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6678"/>
		<updated>2006-07-10T01:29:59Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are concept campaigns for the Reconstruction era and, due to stupid error, for everything after: Add yours at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Flying Shotgun with the Shivan Defence Force==&lt;br /&gt;
I haven&#039;t seen any campaign you play sa the Shivans on, and it would also shed light on the motives of the Shivans.&lt;br /&gt;
It might be a big mod because I&#039;m sure the Shivans have all sorts of weapons, ships, etc that we haven&#039;t seen, and a modder would need to seriously flesh out the Shvan arsenal (would you take a shivan loadout screen seriously if it had Shivan Mega Laser on it?).&lt;br /&gt;
==Reconquest of Earth==&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&amp;lt;br&amp;gt;&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modding: Do not make this campaign unless you like modding or you don&#039;t care about plot holes. To avoid plot holes, you need to either plagarise a lot of FS1 craft &amp;amp; weapons or do a lot of modding.&amp;lt;br&amp;gt;&lt;br /&gt;
Neccessary:&amp;lt;br&amp;gt;&lt;br /&gt;
Make an Orion with Shivan beam weapons (they got them by REing the Lucifer debris) (Terran beam weapons weren&#039;t invented until after Sol was cut off, so GTBWs on a TNC Orion would be a plot hole); if it gives them a serious advantage, make weaker versions, because leaving the Confederation&#039;s Orions without beams would give the GTVA a major advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Either Resurrect the Athena and Valkyrie at a minimum or make new fighters solely for Confederation Pilots; make the selection good enough for until the Confeds RE GTVA fighters.&amp;lt;br&amp;gt;&lt;br /&gt;
Do the same for a decent selection of guns and missiles (beam weapons can be copied from the Shivans).&amp;lt;br&amp;gt;&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Make a new race called the Terranovans (Latin, literal: New Earth; figurative: New Chance).&amp;lt;br&amp;gt;&lt;br /&gt;
Give the Terranovans some sort of signature technology, eg a fighter with AWACS technology or support-ship capability, or give them some Shivan technology (eg better drives).&amp;lt;br&amp;gt;&lt;br /&gt;
Balancing:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a three-power war in the Shivan Nebula and the Shivans overpower the Confeds easily on easy or very easy, either ask yourself whether you need the Shivans to have as much firepower, or give the Confederation a shield-penetrator (my conception of the campaign was that the Shivans still attacked Earth evenn after the Lucifer was destroyed and the Terranovans are angry no effort was seemingly made to protect them; they developed the shield-penetrator as an anti-Shivan weapon); if this doesn&#039;t help, rethink the mission(s) in question; if the GTVA is almost as badly outmatched, have them RE the penetrator.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6677</id>
		<title>Post-Capella-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6677"/>
		<updated>2006-07-10T01:27:42Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are concept campaigns for the Reconstruction era: Add yours at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Flying Shotgun with the Shivan Defence Force==&lt;br /&gt;
I haven&#039;t seen any campaign you play sa the Shivans on, and it would also shed light on the motives of the Shivans.&lt;br /&gt;
It might be a big mod because I&#039;m sure the Shivans have all sorts of weapons, ships, etc that we haven&#039;t seen, and a modder would need to seriously flesh out the Shvan arsenal (would you take a shivan loadout screen seriously if it had Shivan Mega Laser on it?).&lt;br /&gt;
==Reconquest of Earth==&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&amp;lt;br&amp;gt;&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modding: Do not make this campaign unless you like modding or you don&#039;t care about plot holes. To avoid plot holes, you need to either plagarise a lot of FS1 craft &amp;amp; weapons or do a lot of modding.&amp;lt;br&amp;gt;&lt;br /&gt;
Neccessary:&amp;lt;br&amp;gt;&lt;br /&gt;
Make an Orion with Shivan beam weapons (they got them by REing the Lucifer debris) (Terran beam weapons weren&#039;t invented until after Sol was cut off, so GTBWs on a TNC Orion would be a plot hole); if it gives them a serious advantage, make weaker versions, because leaving the Confederation&#039;s Orions without beams would give the GTVA a major advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Either Resurrect the Athena and Valkyrie at a minimum or make new fighters solely for Confederation Pilots; make the selection good enough for until the Confeds RE GTVA fighters.&amp;lt;br&amp;gt;&lt;br /&gt;
Do the same for a decent selection of guns and missiles (beam weapons can be copied from the Shivans).&amp;lt;br&amp;gt;&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Make a new race called the Terranovans (Latin, literal: New Earth; figurative: New Chance).&amp;lt;br&amp;gt;&lt;br /&gt;
Give the Terranovans some sort of signature technology, eg a fighter with AWACS technology or support-ship capability, or give them some Shivan technology (eg better drives).&amp;lt;br&amp;gt;&lt;br /&gt;
Balancing:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a three-power war in the Shivan Nebula and the Shivans overpower the Confeds easily on easy or very easy, either ask yourself whether you need the Shivans to have as much firepower, or give the Confederation a shield-penetrator (my conception of the campaign was that the Shivans still attacked Earth evenn after the Lucifer was destroyed and the Terranovans are angry no effort was seemingly made to protect them; they developed the shield-penetrator as an anti-Shivan weapon); if this doesn&#039;t help, rethink the mission(s) in question; if the GTVA is almost as badly outmatched, have them RE the penetrator.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6676</id>
		<title>Post-Capella-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6676"/>
		<updated>2006-07-10T01:23:53Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are concept campaigns for the Reconstruction era: Add yours at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Flying Shotgun with the Shivan Defence Force==&lt;br /&gt;
I haven&#039;t seen any campaign you play sa the Shivans on, and it would also shed light on the motives of the Shivans.&lt;br /&gt;
It might be a big mod because I&#039;m sure the Shivans have all sorts of weapons, ships, etc that we haven&#039;t seen, and a modder would need to seriously flesh out the Shvan arsenal (would you take a shivan loadout screen seriously if it had Shivan Mega Laser on it?).&lt;br /&gt;
==Reconquest of Earth==&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&amp;lt;br&amp;gt;&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modding: Do not make this campaign unless you like modding or you don&#039;t care about plot holes. To avoid plot holes, you need to either plagarise a lot of FS1 craft &amp;amp; weapons or do a lot of modding.&amp;lt;br&amp;gt;&lt;br /&gt;
Neccessary:&amp;lt;br&amp;gt;&lt;br /&gt;
Make an Orion with Shivan beam weapons (they got them by REing the Lucifer debris) (Terran beam weapons weren&#039;t invented until after Sol was cut off, so GTBWs on a TNC Orion would be a plot hole); if it gives them a serious advantage, make weaker versions, because leaving the Confederation&#039;s Orions without beams would give the GTVA a major advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Either Resurrect the Athena and Valkyrie at a minimum or make new fighters solely for Confederation Pilots; make the selection good enough for until the Confeds RE GTVA fighters.&amp;lt;br&amp;gt;&lt;br /&gt;
Do the same for a decent selection of guns and missiles (beam weapons can be copied from the Shivans).&amp;lt;br&amp;gt;&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Make a new race called the Terranovans (Latin, literal: New Earth; figurative: New Chance).&amp;lt;br&amp;gt;&lt;br /&gt;
Give the Terranovans some sort of signature technology, eg a fighter with AWACS technology or support-ship capability, or give them some Shivan technology (eg better drives).&amp;lt;br&amp;gt;&lt;br /&gt;
Balancing:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a three-power war in the Shivan Nebula and the Shivans overpower the Confeds easily on easy or very easy, either ask yourself whether you need the Shivans to have as much firepower, or give the Confederation a shield-penetrator; if this doesn&#039;t help, rethink the mission(s) in question; if the GTVA is almost as badly outmatched, have them RE the penetrator.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6675</id>
		<title>Post-Capella-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=6675"/>
		<updated>2006-07-10T01:22:11Z</updated>

		<summary type="html">&lt;p&gt;Phoenix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are concept campaigns for the Reconstruction era: Add yours at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Flying Shotgun with the Shivan Defence Force==&lt;br /&gt;
I haven&#039;t seen any campaign you play sa the Shivans on, and it would also shed light on the motives of the Shivans.&lt;br /&gt;
It might be a big mod because I&#039;m sure the Shivans have all sorts of weapons, ships, etc that we haven&#039;t seen, and a modder would need to seriously flesh out the Shvan arsenal (would you take a shivan loadout screen seriously if it had Shivan Mega Laser on it?).&lt;br /&gt;
==Reconquest of Earth==&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&lt;br /&gt;
&lt;br /&gt;
Modding: Do not make this campaign unless you like modding or you don&#039;t care about plot holes. To avoid plot holes, you need to either plagarise a lot of FS1 craft &amp;amp; weapons or do a lot of modding.&lt;br /&gt;
Neccessary:&lt;br /&gt;
Make an Orion with Shivan beam weapons (they got them by REing the Lucifer debris) (Terran beam weapons weren&#039;t invented until after Sol was cut off, so GTBWs on a TNC Orion would be a plot hole); if it gives them a serious advantage, make weaker versions, because leaving the Confederation&#039;s Orions without beams would give the GTVA a major advantage.&lt;br /&gt;
Either Resurrect the Athena and Valkyrie at a minimum or make new fighters solely for Confederation Pilots; make the selection good enough for until the Confeds RE GTVA fighters.&lt;br /&gt;
Do the same for a decent selection of guns and missiles (beam weapons can be copied from the Shivans).&lt;br /&gt;
Optional:&lt;br /&gt;
Make a new race called the Terranovans (Latin, literal: New Earth; figurative: New Chance).&lt;br /&gt;
Give the Terranovans some sort of signature technology, eg a fighter with AWACS technology or support-ship capability, or give them Shivan technology.&lt;br /&gt;
Balancing:&lt;br /&gt;
If you have a three-power war in the Shivan Nebula and the Shivans overpower the Confeds easily on easy or very easy, either ask yourself whether you need the Shivans to have as much firepower, or give the Confederation a shield-penetrator; if this doesn&#039;t help, rethink the mission(s) in question; if the GTVA is almost as badly outmatched, have them RE the penetrator.&lt;/div&gt;</summary>
		<author><name>Phoenix</name></author>
	</entry>
</feed>