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	<updated>2026-11-15T13:57:37Z</updated>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Rebel%27s_Bluff_(Multiplayer_Mission)&amp;diff=30286</id>
		<title>Rebel&#039;s Bluff (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Rebel%27s_Bluff_(Multiplayer_Mission)&amp;diff=30286"/>
		<updated>2010-07-05T17:05:57Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Key Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; GTVA Legion of Honor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The NTF has asked to meet with the GTVA for peace talks in the Ikeya Sector. As a GTVA pilot, your mission is to guard Admiral Richards&#039; Taskforce and ensure the peace talks are not interrupted.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission is doable by two players, both in Ares, Maxim/PromS or Kayser, Harpoons or Tempest and Trebs.&lt;br /&gt;
A third player as a bomber makes it much easier.&lt;br /&gt;
At the start, move behind the Hecate to avoid the blast from the Deimos, then kill the Deimos on the right while debeaming both (Ares on different ships), the Ares that disarms the first ship should go to the Aeolus after and solo the Artemis.&lt;br /&gt;
The other should kill the GTSC Kothlis, which warps in at the node and lays a turret screen, then fighters and bombers at the front.&lt;br /&gt;
When the Artemis are dead, the first Ares should immediately self-destruct and move up to be ready for the Orion that arrives from the node, feel free to kill some fighters and bombers on the way.&lt;br /&gt;
Debeam the Orion when it comes in and at the node while it comes in, and then camp it&#039;s fighters bay, killing everything that comes out.&lt;br /&gt;
The second Ares should disarm the Aeolus and then back up the first Ares, AI/Player bombers will do the rest eventually.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
[[Saratoga]]&lt;br /&gt;
[[Ravager]]&lt;br /&gt;
[[Highland]]&lt;br /&gt;
[[Sphinx]]&lt;br /&gt;
[[Indeavour]]&lt;br /&gt;
[[Wolfhound]]&lt;br /&gt;
[[Kothlis]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Rebel%27s_Bluff_(Multiplayer_Mission)&amp;diff=30285</id>
		<title>Rebel&#039;s Bluff (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Rebel%27s_Bluff_(Multiplayer_Mission)&amp;diff=30285"/>
		<updated>2010-07-05T17:02:53Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; GTVA Legion of Honor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The NTF has asked to meet with the GTVA for peace talks in the Ikeya Sector. As a GTVA pilot, your mission is to guard Admiral Richards&#039; Taskforce and ensure the peace talks are not interrupted.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission is doable by two players, both in Ares, Maxim/PromS or Kayser, Harpoons or Tempest and Trebs.&lt;br /&gt;
A third player as a bomber makes it much easier.&lt;br /&gt;
At the start, move behind the Hecate to avoid the blast from the Deimos, then kill the Deimos on the right while debeaming both (Ares on different ships), the Ares that disarms the first ship should go to the Aeolus after and solo the Artemis.&lt;br /&gt;
The other should kill the GTSC Kothlis, which warps in at the node and lays a turret screen, then fighters and bombers at the front.&lt;br /&gt;
When the Artemis are dead, the first Ares should immediately self-destruct and move up to be ready for the Orion that arrives from the node, feel free to kill some fighters and bombers on the way.&lt;br /&gt;
Debeam the Orion when it comes in and at the node while it comes in, and then camp it&#039;s fighters bay, killing everything that comes out.&lt;br /&gt;
The second Ares should disarm the Aeolus and then back up the first Ares, AI/Player bombers will do the rest eventually.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Cold_Sword_(Multiplayer_Mission)&amp;diff=30283</id>
		<title>The Cold Sword (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Cold_Sword_(Multiplayer_Mission)&amp;diff=30283"/>
		<updated>2010-07-05T16:53:26Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; NTF Campaign Victory Star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Medium.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
A Revelation leads you to join The NTF.  You now must stop Admiral Petrarch by Whatever Means possible.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission may be significantly reworked by project multi so I&#039;ll keep this brief;&lt;br /&gt;
Go with the default loadout for Alpha, and use trebs to take out turrets and subsystems, then kill fighters, if the transport gets away the medal is yours.&lt;br /&gt;
Achieving more than the medal requirements in this mission is extremely hard.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Through_the_Iron_Gate_(Multiplayer_Mission)&amp;diff=30282</id>
		<title>Through the Iron Gate (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Through_the_Iron_Gate_(Multiplayer_Mission)&amp;diff=30282"/>
		<updated>2010-07-05T16:51:59Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Key Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Epsilon Pegasi Liberation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Defend a convoy fleeing from Capella. You are to attack the blockade we have located at the Capella-Epsilon Pegasi node. Destroy the blockade and stay on station until all our ships have jumped safely to the Polaris-Epsilon Pegasi node. Be careful as the Shivan presence is extremely heavy here.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The host is almost purely on anti-bomber duty in this one, and should be flying heavy assault, s/he can blat fighters when there are no bombers present but bombs are entirely their responsibility.&lt;br /&gt;
Everyone else should take Maxim, and a bomber is useful if you have a pilot willing to do it.&lt;br /&gt;
The maxim is for dealing with the beams immediately, after the beams are dealt with (you get plenty of time with most of them but speed is the best way to handle them), everyone should back the host up with the bombers leaving your bomber to kill the capships on their own with the help of some friendly green beamies.&lt;br /&gt;
Don&#039;t forget to nail all three of the demons beams, many attempts on this have failed because people forget to get the farside beam and it nukes the incoming lighter cap ships.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
[[GTM Franklin]]&lt;br /&gt;
[[GTC Striker]]&lt;br /&gt;
[[GTCv Outrider]]&lt;br /&gt;
[[GTD Independence]]&lt;br /&gt;
[[SC Dagger]]&lt;br /&gt;
[[SC Cloak]]&lt;br /&gt;
[[SD Arkane]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Through_the_Iron_Gate_(Multiplayer_Mission)&amp;diff=30281</id>
		<title>Through the Iron Gate (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Through_the_Iron_Gate_(Multiplayer_Mission)&amp;diff=30281"/>
		<updated>2010-07-05T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Epsilon Pegasi Liberation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Defend a convoy fleeing from Capella. You are to attack the blockade we have located at the Capella-Epsilon Pegasi node. Destroy the blockade and stay on station until all our ships have jumped safely to the Polaris-Epsilon Pegasi node. Be careful as the Shivan presence is extremely heavy here.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The host is almost purely on anti-bomber duty in this one, and should be flying heavy assault, s/he can blat fighters when there are no bombers present but bombs are entirely their responsibility.&lt;br /&gt;
Everyone else should take Maxim, and a bomber is useful if you have a pilot willing to do it.&lt;br /&gt;
The maxim is for dealing with the beams immediately, after the beams are dealt with (you get plenty of time with most of them but speed is the best way to handle them), everyone should back the host up with the bombers leaving your bomber to kill the capships on their own with the help of some friendly green beamies.&lt;br /&gt;
Don&#039;t forget to nail all three of the demons beams, many attempts on this have failed because people forget to get the farside beam and it nukes the incoming lighter cap ships.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vasudan_Assault_2_(Multiplayer_Mission)&amp;diff=30278</id>
		<title>Vasudan Assault 2 (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vasudan_Assault_2_(Multiplayer_Mission)&amp;diff=30278"/>
		<updated>2010-07-05T16:14:38Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Key Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Distinguished Flying Cross.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
As members of an NTF battle group, you encounter a Vasudan destroyer and must destroy it.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The host should take an Ares or an Erinyes, if the host takes an Erinyes then s/he will be dependant on someone taking an Ares to more effectively strip turrets off the capships.&lt;br /&gt;
The Corvette need only be stripped nearside, the Destroyer can be left only nearside stripped, but it&#039;s advantageous to remove the underside turrets too.&lt;br /&gt;
&lt;br /&gt;
The host needs to suppress fighters as a main function however it&#039;s important that the flak and beams are out the way.&lt;br /&gt;
The AI can adequately bomb this mission on their own, but it helps to have a player bomber.&lt;br /&gt;
&lt;br /&gt;
At 20% the Hatsephut will launch pods from both fighter bays, these need to die for the medal.&lt;br /&gt;
This is an endurance battle.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
Maxim, PromS/Kayser, Trebs, Tempest and Harpoons are your friends here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
[[Chnum]]&lt;br /&gt;
[[Naunet]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vasudan_Assault_2_(Multiplayer_Mission)&amp;diff=30277</id>
		<title>Vasudan Assault 2 (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vasudan_Assault_2_(Multiplayer_Mission)&amp;diff=30277"/>
		<updated>2010-07-05T16:14:00Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Distinguished Flying Cross.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
As members of an NTF battle group, you encounter a Vasudan destroyer and must destroy it.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The host should take an Ares or an Erinyes, if the host takes an Erinyes then s/he will be dependant on someone taking an Ares to more effectively strip turrets off the capships.&lt;br /&gt;
The Corvette need only be stripped nearside, the Destroyer can be left only nearside stripped, but it&#039;s advantageous to remove the underside turrets too.&lt;br /&gt;
&lt;br /&gt;
The host needs to suppress fighters as a main function however it&#039;s important that the flak and beams are out the way.&lt;br /&gt;
The AI can adequately bomb this mission on their own, but it helps to have a player bomber.&lt;br /&gt;
&lt;br /&gt;
At 20% the Hatsephut will launch pods from both fighter bays, these need to die for the medal.&lt;br /&gt;
This is an endurance battle.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
Maxim, PromS/Kayser, Trebs, Tempest and Harpoons are your friends here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vasudan_Assault_2_(Multiplayer_Mission)&amp;diff=30276</id>
		<title>Vasudan Assault 2 (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vasudan_Assault_2_(Multiplayer_Mission)&amp;diff=30276"/>
		<updated>2010-07-05T16:13:29Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Distinguished Flying Cross.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
As members of an NTF battle group, you encounter a Vasudan destroyer and must destroy it.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The host should take an Ares or an Erinyes, if the host takes an Erinyes then s/he will be dependant on someone taking an Ares to more effectively strip turrets off the capships.&lt;br /&gt;
The Corvette need only be stripped nearside, the Destroyer can be left only nearside stripped, but it&#039;s advantageous to remove the underside turrets too.&lt;br /&gt;
&lt;br /&gt;
The host needs to suppress fighters as a main function however it&#039;s important that the flak and beams are out the way.&lt;br /&gt;
The AI can adequately bomb this mission on their own, but it helps to have a player bomber.&lt;br /&gt;
&lt;br /&gt;
At 20% the Hatsephut will launch pods from both fighter bays, these need to die for the medal.&lt;br /&gt;
This is an endurance battle.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installation_Assault_(Multiplayer_Mission)&amp;diff=30270</id>
		<title>Installation Assault (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installation_Assault_(Multiplayer_Mission)&amp;diff=30270"/>
		<updated>2010-07-05T15:50:48Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; SOC Unit Crest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
As a member of the NTF,  you must destroy a GTVA Installation and it&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Pretty simple, obey this list of priorities;&lt;br /&gt;
Bombers, Turrets, Fighters, Transports - in that order.&lt;br /&gt;
If the Transports look like they might get away just send 5 trebs at their engine subsystem and they&#039;ll be disabled (alternatively 4 trebs and like... two maxim hits..)&lt;br /&gt;
&lt;br /&gt;
If you struggle keeping the Iceni up you&#039;ll receive some Aeolus shaped reinforcements, but realistically speaking as long as you keep the fighters/bombers under control this mission it&#039;s quite hard to fail it.&lt;br /&gt;
Maxim and Treb as always are a must, and it helps to have a bomber or two just to kill the station a bit faster, the mission is more or less immediately over after it dies.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Perched on top of the upper &#039;arm&#039; of the station is an anti-fighter beam turret. It is imperative for anyone flying bombers to take this out from a distance with either Maxims or Trebuchets or it will cut you to pieces if you try to approach.&lt;br /&gt;
&lt;br /&gt;
The bombers and fighters that spill out of the installation are vulnerable to trebs the moment they come over the crest of the station, they spend quite a long time on a flightpath toward your spawn unless they&#039;re instantly engaged by friendly forces, so take advantage of this for free kills.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Installation_Assault_(Multiplayer_Mission)&amp;diff=30268</id>
		<title>Installation Assault (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Installation_Assault_(Multiplayer_Mission)&amp;diff=30268"/>
		<updated>2010-07-05T15:31:25Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; SOC Unit Crest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
As a member of the NTF,  you must destroy a GTVA Installation and it&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Pretty simple, obey this list of priorities;&lt;br /&gt;
Bombers, Turrets, Fighters, Transports - in that order.&lt;br /&gt;
If the Transports look like they might get away just send 5 trebs at their engine subsystem and they&#039;ll be disabled (alternatively 4 trebs and like... two maxim hits..)&lt;br /&gt;
&lt;br /&gt;
If you struggle keeping the Iceni up you&#039;ll receive some Aeolus shaped reinforcements, but realistically speaking as long as you keep the fighters/bombers under control this mission it&#039;s quite hard to fail it.&lt;br /&gt;
Maxim and Treb as always are a must, and it helps to have a bomber or two just to kill the station a bit faster, the mission is more or less immediately over after it dies.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Pre-Emptive_NTF_Strike_(Multiplayer_Mission)&amp;diff=30265</id>
		<title>Pre-Emptive NTF Strike (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Pre-Emptive_NTF_Strike_(Multiplayer_Mission)&amp;diff=30265"/>
		<updated>2010-07-05T15:26:46Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Key Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Medal of Valor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The NTF has come across the GTD Majestic taking on supplies in the Vega sector for a future offensive. Your mission is to take out the Majestic and the supply convoy before the Majestic can withdraw.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission is about patience and control.&lt;br /&gt;
Scanning and killing all four freighters before killing the Majestic, then making sure she doesn&#039;t escape.&lt;br /&gt;
&lt;br /&gt;
To this end the best way to handle this mission is with 3 pilots (or more but these three roles a key);&lt;br /&gt;
One Bomber.&lt;br /&gt;
One Heavy Assault.&lt;br /&gt;
One Interceptor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bomber softens up the Majestic while the Heavy Assault strips all turrets possible (flak first).&lt;br /&gt;
&lt;br /&gt;
The interceptor can do what it likes so long as it gets scans on the Freighters, but basically, this can turn out to be a full time job if the player isn&#039;t adept at dealing with the URSA guarding Freighters 2, 3 and 4. (These URSA have morning star, and are not simple &#039;targets&#039;).&lt;br /&gt;
&lt;br /&gt;
Once the Majestic has been stripped of nearside turrets the Heavy Assault has a choice, typically I&#039;m in this role recently, I swap from de-turreting into pure-anti-fighter, I help out the Interceptor if s/he needs it too.&lt;br /&gt;
Trying to provide a fighter screen for the bomber(s) is impractical, just shoot everything you can as fast as you can - it&#039;ll work out better in the long run.&lt;br /&gt;
&lt;br /&gt;
Bombers; do not destroy the Majestic until it&#039;s started moving after the fourth freighter dies, if you kill it too early the mission does not proceed (you finish it), and you don&#039;t get the medal.&lt;br /&gt;
&lt;br /&gt;
After the Majestic is destroyed the fighter-pressure is eased significantly, only a few loki, URSA and Perseus are left.&lt;br /&gt;
A Deimos and two Aeolus turn up, it&#039;s best to take the Aeolus out from extreme range with the two maxim&#039;d up ships.&lt;br /&gt;
If you are struggling for bomber respawns try to keep combat near your spawn point and clear out the fighters while disabling the capital ships so you can take them out at ease.&lt;br /&gt;
Again, this mission is about patience, and control.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
[[GTD Majestic]]&lt;br /&gt;
[[GTCv Hinder]]&lt;br /&gt;
[[GTC Vengeance]]&lt;br /&gt;
[[GTC Wampeter]]&lt;br /&gt;
[[GTFr Saturn]]&lt;br /&gt;
[[GTFr Pan]]&lt;br /&gt;
[[GTFr Latishya]]&lt;br /&gt;
[[GTFr Mubushu]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Pre-Emptive_NTF_Strike_(Multiplayer_Mission)&amp;diff=30264</id>
		<title>Pre-Emptive NTF Strike (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Pre-Emptive_NTF_Strike_(Multiplayer_Mission)&amp;diff=30264"/>
		<updated>2010-07-05T15:20:50Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Medal of Valor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The NTF has come across the GTD Majestic taking on supplies in the Vega sector for a future offensive. Your mission is to take out the Majestic and the supply convoy before the Majestic can withdraw.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission is about patience and control.&lt;br /&gt;
Scanning and killing all four freighters before killing the Majestic, then making sure she doesn&#039;t escape.&lt;br /&gt;
&lt;br /&gt;
To this end the best way to handle this mission is with 3 pilots (or more but these three roles a key);&lt;br /&gt;
One Bomber.&lt;br /&gt;
One Heavy Assault.&lt;br /&gt;
One Interceptor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bomber softens up the Majestic while the Heavy Assault strips all turrets possible (flak first).&lt;br /&gt;
&lt;br /&gt;
The interceptor can do what it likes so long as it gets scans on the Freighters, but basically, this can turn out to be a full time job if the player isn&#039;t adept at dealing with the URSA guarding Freighters 2, 3 and 4. (These URSA have morning star, and are not simple &#039;targets&#039;).&lt;br /&gt;
&lt;br /&gt;
Once the Majestic has been stripped of nearside turrets the Heavy Assault has a choice, typically I&#039;m in this role recently, I swap from de-turreting into pure-anti-fighter, I help out the Interceptor if s/he needs it too.&lt;br /&gt;
Trying to provide a fighter screen for the bomber(s) is impractical, just shoot everything you can as fast as you can - it&#039;ll work out better in the long run.&lt;br /&gt;
&lt;br /&gt;
Bombers; do not destroy the Majestic until it&#039;s started moving after the fourth freighter dies, if you kill it too early the mission does not proceed (you finish it), and you don&#039;t get the medal.&lt;br /&gt;
&lt;br /&gt;
After the Majestic is destroyed the fighter-pressure is eased significantly, only a few loki, URSA and Perseus are left.&lt;br /&gt;
A Deimos and two Aeolus turn up, it&#039;s best to take the Aeolus out from extreme range with the two maxim&#039;d up ships.&lt;br /&gt;
If you are struggling for bomber respawns try to keep combat near your spawn point and clear out the fighters while disabling the capital ships so you can take them out at ease.&lt;br /&gt;
Again, this mission is about patience, and control.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30259</id>
		<title>Knife Fight (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30259"/>
		<updated>2010-07-05T14:46:09Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Key Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Allied Defense Citation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Shivans are overrunning Capella. Help the GTD Aquitaine and its escort, the GTCv Actium, evacuate to Vega. Defend both ships from a determined Shivan assault.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this mission is made a bit more difficult than other similar escort missions because the warpin locations of every single ship except for the Demon is random.&lt;br /&gt;
So this one will be a bit general.&lt;br /&gt;
Most players should take maxims and consider trebs.&lt;br /&gt;
The reason why, is that capital ship beams have to be taken out immediately, on every, single, ship. - This is everyone&#039;s job bar the hosts (though the host should help if they have time (unlikely))&lt;br /&gt;
Taking out beams, and bombers, is what this one is all about.&lt;br /&gt;
The host should be flying either a Perseus or an Erinyes with Kayser/PromS and full Tempests, really, anything else is subpar. Their focus is the bombers (again, random warpin locations, it could be the opposite side of the Aquitaine from you and 6k+ away while only 3k from the Aquitaine..) If the bombers come in in an opportune position for the rest of the squad and the host is too far away to get there comfortably in time (they should never be too far away to not get there at all) then call for help. - You may also need help with the Seraphim.&lt;br /&gt;
Honestly speaking though, the moment the capships are debeamed you can relax on them a bit but killing them faster makes the mission a little easier.&lt;br /&gt;
&lt;br /&gt;
The Demon, however, always warps in from the same position, and is the most significant threat to failing the mission.&lt;br /&gt;
All players bar the host should make the 3 beam cannons their absolute priority, even over their own lives.&lt;br /&gt;
They should be in position to maxim the demon on warp in, and have trebs locked to fire as soon as the demon slows enough for them to be able to hit.&lt;br /&gt;
If you control the bombers and beams, you should achieve this mission easily.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
You can get unfortunate in this mission, and there be nothing you can do about it, if the demons debris hits the Aquitaine, it&#039;s very unlikely you will get the medal.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
[[Aquitaine]]&lt;br /&gt;
[[Actium]]&lt;br /&gt;
[[Azaneal]]&lt;br /&gt;
[[Chilion]]&lt;br /&gt;
[[Erebus]]&lt;br /&gt;
[[Namtaru]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30258</id>
		<title>Knife Fight (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30258"/>
		<updated>2010-07-05T14:45:32Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Technical information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Allied Defense Citation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Shivans are overrunning Capella. Help the GTD Aquitaine and its escort, the GTCv Actium, evacuate to Vega. Defend both ships from a determined Shivan assault.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this mission is made a bit more difficult than other similar escort missions because the warpin locations of every single ship except for the Demon is random.&lt;br /&gt;
So this one will be a bit general.&lt;br /&gt;
Most players should take maxims and consider trebs.&lt;br /&gt;
The reason why, is that capital ship beams have to be taken out immediately, on every, single, ship. - This is everyone&#039;s job bar the hosts (though the host should help if they have time (unlikely))&lt;br /&gt;
Taking out beams, and bombers, is what this one is all about.&lt;br /&gt;
The host should be flying either a Perseus or an Erinyes with Kayser/PromS and full Tempests, really, anything else is subpar. Their focus is the bombers (again, random warpin locations, it could be the opposite side of the Aquitaine from you and 6k+ away while only 3k from the Aquitaine..) If the bombers come in in an opportune position for the rest of the squad and the host is too far away to get there comfortably in time (they should never be too far away to not get there at all) then call for help. - You may also need help with the Seraphim.&lt;br /&gt;
Honestly speaking though, the moment the capships are debeamed you can relax on them a bit but killing them faster makes the mission a little easier.&lt;br /&gt;
&lt;br /&gt;
The Demon, however, always warps in from the same position, and is the most significant threat to failing the mission.&lt;br /&gt;
All players bar the host should make the 3 beam cannons their absolute priority, even over their own lives.&lt;br /&gt;
They should be in position to maxim the demon on warp in, and have trebs locked to fire as soon as the demon slows enough for them to be able to hit.&lt;br /&gt;
If you control the bombers and beams, you should achieve this mission easily.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
You can get unfortunate in this mission, and there be nothing you can do about it, if the demons debris hits the Aquitaine, it&#039;s very unlikely you will get the medal.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30257</id>
		<title>Knife Fight (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30257"/>
		<updated>2010-07-05T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Technical information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Allied Defense Citation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Shivans are overrunning Capella. Help the GTD Aquitaine and its escort, the GTCv Actium, evacuate to Vega. Defend both ships from a determined Shivan assault.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this mission is made a bit more difficult than other similar escort missions because the warpin locations of every single ship except for the Demon is random.&lt;br /&gt;
So this one will be a bit general.&lt;br /&gt;
Most players should take maxims and consider trebs.&lt;br /&gt;
The reason why, is that capital ship beams have to be taken out immediately, on every, single, ship. - This is everyone&#039;s job bar the hosts (though the host should help if they have time (unlikely))&lt;br /&gt;
Taking out beams, and bombers, is what this one is all about.&lt;br /&gt;
The host should be flying either a Perseus or an Erinyes with Kayser/PromS and full Tempests, really, anything else is subpar. Their focus is the bombers (again, random warpin locations, it could be the opposite side of the Aquitaine from you and 6k+ away while only 3k from the Aquitaine..) If the bombers come in in an opportune position for the rest of the squad and the host is too far away to get there comfortably in time (they should never be too far away to not get there at all) then call for help. - You may also need help with the Seraphim.&lt;br /&gt;
Honestly speaking though, the moment the capships are debeamed you can relax on them a bit but killing them faster makes the mission a little easier.&lt;br /&gt;
&lt;br /&gt;
The Demon, however, always warps in from the same position, and is the most significant threat to failing the mission.&lt;br /&gt;
All players bar the host should make the 3 beam cannons their absolute priority, even over their own lives.&lt;br /&gt;
They should be in position to maxim the demon on warp in, and have trebs locked to fire as soon as the demon slows enough for them to be able to hit.&lt;br /&gt;
If you control the bombers and beams, you should achieve this mission easily.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
You can get unfortunate in this mission, and there be nothing you can do about it, if the demons debris hits the Aquitaine, it&#039;s very unlikely you will get the medal.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;br /&gt;
&lt;br /&gt;
[[Aquitaine]]&lt;br /&gt;
[[Actium]]&lt;br /&gt;
[[Azaneal]]&lt;br /&gt;
[[Chilion]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30256</id>
		<title>Knife Fight (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30256"/>
		<updated>2010-07-05T14:44:14Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Allied Defense Citation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Shivans are overrunning Capella. Help the GTD Aquitaine and its escort, the GTCv Actium, evacuate to Vega. Defend both ships from a determined Shivan assault.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this mission is made a bit more difficult than other similar escort missions because the warpin locations of every single ship except for the Demon is random.&lt;br /&gt;
So this one will be a bit general.&lt;br /&gt;
Most players should take maxims and consider trebs.&lt;br /&gt;
The reason why, is that capital ship beams have to be taken out immediately, on every, single, ship. - This is everyone&#039;s job bar the hosts (though the host should help if they have time (unlikely))&lt;br /&gt;
Taking out beams, and bombers, is what this one is all about.&lt;br /&gt;
The host should be flying either a Perseus or an Erinyes with Kayser/PromS and full Tempests, really, anything else is subpar. Their focus is the bombers (again, random warpin locations, it could be the opposite side of the Aquitaine from you and 6k+ away while only 3k from the Aquitaine..) If the bombers come in in an opportune position for the rest of the squad and the host is too far away to get there comfortably in time (they should never be too far away to not get there at all) then call for help. - You may also need help with the Seraphim.&lt;br /&gt;
Honestly speaking though, the moment the capships are debeamed you can relax on them a bit but killing them faster makes the mission a little easier.&lt;br /&gt;
&lt;br /&gt;
The Demon, however, always warps in from the same position, and is the most significant threat to failing the mission.&lt;br /&gt;
All players bar the host should make the 3 beam cannons their absolute priority, even over their own lives.&lt;br /&gt;
They should be in position to maxim the demon on warp in, and have trebs locked to fire as soon as the demon slows enough for them to be able to hit.&lt;br /&gt;
If you control the bombers and beams, you should achieve this mission easily.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
You can get unfortunate in this mission, and there be nothing you can do about it, if the demons debris hits the Aquitaine, it&#039;s very unlikely you will get the medal.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30255</id>
		<title>Knife Fight (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Knife_Fight_(Multiplayer_Mission)&amp;diff=30255"/>
		<updated>2010-07-05T14:36:34Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Allied Defense Citation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Shivans are overrunning Capella. Help the GTD Aquitaine and its escort, the GTCv Actium, evacuate to Vega. Defend both ships from a determined Shivan assault.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Unfortunately this mission is made a bit more difficult than other similar escort missions because the warpin locations of every single ship except for the Demon is random.&lt;br /&gt;
So this one will be a bit general.&lt;br /&gt;
Most players should take maxims and consider trebs.&lt;br /&gt;
The reason why, is that capital ship beams have to be taken out immediately, on every, single, ship. - This is everyone&#039;s job bar the hosts (though the host should help if they have time (unlikely))&lt;br /&gt;
Taking out beams, and bombers, is what this one is all about.&lt;br /&gt;
The host should be flying either a Perseus or an Erinyes with Kayser/PromS and full Tempests, really, anything else is subpar. Their focus is the bombers (again, random warpin locations, it could be the opposite side of the Aquitaine from you and 6k+ away while only 3k from the Aquitaine..) If the bombers come in in an opportune position for the rest of the squad and the host is too far away to get there comfortably in time (they should never be too far away to not get there at all) then call for help. - You may also need help with the Seraphim.&lt;br /&gt;
Honestly speaking though, the moment the capships are debeamed you can relax on them a bit but killing them faster makes the mission a little easier.&lt;br /&gt;
&lt;br /&gt;
The Demon, however, always warps in from the same position, and is the most significant threat to failing the mission.&lt;br /&gt;
All players bar the host should make the 3 beam cannons their absolute priority, even over their own lives.&lt;br /&gt;
They should be in position to maxim the demon on warp in, and have trebs locked to fire as soon as the demon slows enough for them to be able to hit.&lt;br /&gt;
If you control the bombers and beams, you should achieve this mission easily.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30250</id>
		<title>Vega&#039;s War (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30250"/>
		<updated>2010-07-05T14:16:49Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Key Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Meritorious Unit Commendation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Recently, the NTF recruited some GTVA ships in the Vega system, and those ships have blockaded the Capella jump node. We are sending a small rescue team into the Vega system to rescue the GTD Justice. You must escort the medical ship, GTM Franklin, to the Capella node and destroy all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission requires quite a bit of team coordination, though that might seem surprising at first.&lt;br /&gt;
&lt;br /&gt;
Realistically, a player bomber is required for this mission, it is possible to do it without one but while the host should be doing an almost pure anti-fighter with some attention paid to turrets.&lt;br /&gt;
Specially the Ragesh&#039;s anti-capital beam turrets at the start they must all be dealt with almost immediately, if the Deimos turns around before the front beams are down, the Franklin wont survive.&lt;br /&gt;
It&#039;s also worth noting that the anti-capital beams on the Kamikaze will eventually be in range of the Franklin if the mission is dragged on long enough.&lt;br /&gt;
It also becomes more difficult to defend the Franklin the closer it gets to the Hecate, as the fighters pouring out of it have less distance to travel, and if you haven&#039;t disarmed it almost completely, they benefit from increased cover fire.&lt;br /&gt;
&lt;br /&gt;
The reason team coordination is needed, is two fold, one; when the Ragesh dies (which should be near-immediate), the Longbow arrives, which needs to be disabled, - however, is covered both by it&#039;s own fighters and the Kamikaze&#039;s.&lt;br /&gt;
The Kamikaze should be stripped of nearside flak and beams before the bombers reach it at their natural pace, after that happens focus should go full-on space superiority until the Kamikaze drops to about 20%, where it launches escape pods which need to be destroyed.&lt;br /&gt;
&lt;br /&gt;
After this the Kamikaze should be destroyed immediately if possible, and then everyone should focus on the Longbow&#039;s engines, maxim, trebuche, even one or two helios (NOT MORE!)&lt;br /&gt;
&lt;br /&gt;
After the Longbow is disabled, spend your time cleaning up the fighters, you can safely warp out after the objective is complete.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
My standard loadout for this mission in the host role is Maxim/PromS, Tempest/Trebuche, in an Ares, this lets you annihilate fighters and turrets, also helps considerably with disabling the Longbow when the time comes.&lt;br /&gt;
The bomber should consider Maxim or PromS/Kayser in a Boanerges with full Helios.&lt;br /&gt;
This will allow them to insta-gib the Deimos, and also kill the Hecate without reloading if they get the time on target uninterrupted.&lt;br /&gt;
&lt;br /&gt;
It&#039;s key that the bomber let people know if they&#039;ve dropped a bunch of bombs on either destroyer so that A) no one else does (and blow up the LongBow!) and B) people are ready for the Kamikaze&#039;s pods.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
[[GTM Franklin]]&lt;br /&gt;
[[NTF LongBow]]&lt;br /&gt;
[[NTF Kamikaze]]&lt;br /&gt;
[[NTF Ragesh]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30249</id>
		<title>Vega&#039;s War (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30249"/>
		<updated>2010-07-05T14:15:26Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Meritorious Unit Commendation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Recently, the NTF recruited some GTVA ships in the Vega system, and those ships have blockaded the Capella jump node. We are sending a small rescue team into the Vega system to rescue the GTD Justice. You must escort the medical ship, GTM Franklin, to the Capella node and destroy all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission requires quite a bit of team coordination, though that might seem surprising at first.&lt;br /&gt;
&lt;br /&gt;
Realistically, a player bomber is required for this mission, it is possible to do it without one but while the host should be doing an almost pure anti-fighter with some attention paid to turrets.&lt;br /&gt;
Specially the Ragesh&#039;s anti-capital beam turrets at the start they must all be dealt with almost immediately, if the Deimos turns around before the front beams are down, the Franklin wont survive.&lt;br /&gt;
It&#039;s also worth noting that the anti-capital beams on the Kamikaze will eventually be in range of the Franklin if the mission is dragged on long enough.&lt;br /&gt;
It also becomes more difficult to defend the Franklin the closer it gets to the Hecate, as the fighters pouring out of it have less distance to travel, and if you haven&#039;t disarmed it almost completely, they benefit from increased cover fire.&lt;br /&gt;
&lt;br /&gt;
The reason team coordination is needed, is two fold, one; when the Ragesh dies (which should be near-immediate), the Longbow arrives, which needs to be disabled, - however, is covered both by it&#039;s own fighters and the Kamikaze&#039;s.&lt;br /&gt;
The Kamikaze should be stripped of nearside flak and beams before the bombers reach it at their natural pace, after that happens focus should go full-on space superiority until the Kamikaze drops to about 20%, where it launches escape pods which need to be destroyed.&lt;br /&gt;
&lt;br /&gt;
After this the Kamikaze should be destroyed immediately if possible, and then everyone should focus on the Longbow&#039;s engines, maxim, trebuche, even one or two helios (NOT MORE!)&lt;br /&gt;
&lt;br /&gt;
After the Longbow is disabled, spend your time cleaning up the fighters, you can safely warp out after the objective is complete.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
My standard loadout for this mission in the host role is Maxim/PromS, Tempest/Trebuche, in an Ares, this lets you annihilate fighters and turrets, also helps considerably with disabling the Longbow when the time comes.&lt;br /&gt;
The bomber should consider Maxim or PromS/Kayser in a Boanerges with full Helios.&lt;br /&gt;
This will allow them to insta-gib the Deimos, and also kill the Hecate without reloading if they get the time on target uninterrupted.&lt;br /&gt;
&lt;br /&gt;
It&#039;s key that the bomber let people know if they&#039;ve dropped a bunch of bombs on either destroyer so that A) no one else does (and blow up the LongBow!) and B) people are ready for the Kamikaze&#039;s pods.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30248</id>
		<title>Vega&#039;s War (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30248"/>
		<updated>2010-07-05T14:11:42Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Meritorious Unit Commendation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Recently, the NTF recruited some GTVA ships in the Vega system, and those ships have blockaded the Capella jump node. We are sending a small rescue team into the Vega system to rescue the GTD Justice. You must escort the medical ship, GTM Franklin, to the Capella node and destroy all hostiles.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This mission requires quite a bit of team coordination, though that might seem surprising at first.&lt;br /&gt;
&lt;br /&gt;
Realistically, a player bomber is required for this mission, it is possible to do it without one but while the host should be doing an almost pure anti-fighter with some attention paid to turrets.&lt;br /&gt;
Specially the Ragesh&#039;s anti-capital beam turrets at the start they must all be dealt with almost immediately, if the Deimos turns around before the front beams are down, the Franklin wont survive.&lt;br /&gt;
It&#039;s also worth noting that the anti-capital beams on the Kamikaze will eventually be in range of the Franklin if the mission is dragged on long enough.&lt;br /&gt;
It also becomes more difficult to defend the Franklin the closer it gets to the Hecate, as the fighters pouring out of it have less distance to travel, and if you haven&#039;t disarmed it almost completely, they benefit from increased cover fire.&lt;br /&gt;
&lt;br /&gt;
The reason team coordination is needed, is two fold, one; when the Ragesh dies (which should be near-immediate), the Longbow arrives, which needs to be disabled, - however, is covered both by it&#039;s own fighters and the Kamikaze&#039;s.&lt;br /&gt;
The Kamikaze should be stripped of nearside flak and beams before the bombers reach it at their natural pace, after that happens focus should go full-on space superiority until the Kamikaze drops to about 20%, where it launches escape pods which need to be destroyed.&lt;br /&gt;
&lt;br /&gt;
After this the Kamikaze should be destroyed immediately if possible, and then everyone should focus on the Longbow&#039;s engines, maxim, trebuche, even one or two helios (NOT MORE!)&lt;br /&gt;
&lt;br /&gt;
After the Longbow is disabled, spend your time cleaning up the fighters, you can safely warp out after the objective is complete.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer Medal Missions]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30202</id>
		<title>Vega&#039;s War (Multiplayer Mission)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Vega%27s_War_(Multiplayer_Mission)&amp;diff=30202"/>
		<updated>2010-07-05T13:12:39Z</updated>

		<summary type="html">&lt;p&gt;QuantumDelta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Medal given:&#039;&#039;&#039; Meritorious Unit Commendation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minimum difficulty for medal:&#039;&#039;&#039; Hard.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Insert mission background here.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Insert walkthrough here.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Insert mission tips here.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Insert notes about the mission here.&lt;br /&gt;
&lt;br /&gt;
==Key Ships==&lt;br /&gt;
&lt;br /&gt;
Insert list of key ships in the mission here.&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|Filename|File Size|Author|Number of objects|Number of wings|Number of events|Number of messages|Mission Music|Briefing Music}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>QuantumDelta</name></author>
	</entry>
</feed>