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	<updated>2026-11-15T10:53:28Z</updated>
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		<id>https://wiki.hard-light.org/index.php?title=Inferno&amp;diff=67854</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Inferno&amp;diff=67854"/>
		<updated>2026-11-06T22:14:46Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Older versions of Freespace Open were known as &#039;Inferno&#039; builds.  For information on these builds, see [[Engine limitations]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 auto 0 auto; background: #311; border: 2px #811 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:INF.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&#039;&#039;&#039;Current Team&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;No Tea&#039;&#039;&#039; - Project Leader, FREDder, Writer, 2D Artist&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039; - 3D Artist, FREDder&lt;br /&gt;
*&#039;&#039;&#039;Nyctaeus&#039;&#039;&#039; - 3D and 2D Artist&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - Advisor, FREDder, writer&lt;br /&gt;
*&#039;&#039;&#039;Colt&#039;&#039;&#039; - FREDder&lt;br /&gt;
*&#039;&#039;&#039;Admiral Nelson&#039;&#039;&#039; - FREDder, CBanim Artist&lt;br /&gt;
*&#039;&#039;&#039;Kitsune&#039;&#039;&#039; - FREDder&lt;br /&gt;
*&#039;&#039;&#039;Fusion&#039;&#039;&#039; - Writer, Bugtester, head of VA team&lt;br /&gt;
*&#039;&#039;&#039;NeonShivan&#039;&#039;&#039; - Beta tester&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Active Members&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;MesoTroniK&#039;&#039;&#039; - Sound Artist&lt;br /&gt;
*&#039;&#039;&#039;Goober5000&#039;&#039;&#039; - SVN Host, Coding, Scripting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy Members&#039;&#039;&#039;&lt;br /&gt;
*Woomeister (former project leader), Droid803, SadisticSid, Shiv, Freespaceking, Trivial Psychic, Jessnec, General Battuta, JSRNerdo, Moonred, TheDagger, BrotherBryon, Macielos4759, Hippo, Rhymes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release dates and missions:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inferno:&#039;&#039;&#039; Act 1 released 2018, Act 2 released 2024, Act 3 released 2026. 50 missions total.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic:&#039;&#039;&#039; released 2003, 14 missions &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alliance:&#039;&#039;&#039; released 2006, 20 missions &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Reborn:&#039;&#039;&#039; 40 missions, on indefinite hold &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
Inferno is an unofficial sequel to Freespace 2, centered on the [[List of Sol jump node devices|restoration]] of the [[Sol]] jump node in [[Delta Serpentis]].  35 years after Capella, the GTVA re-established contact with the [[Earth Alliance]], the warlike rulers of Sol that emerged from the ashes of the [[GTA]].  A war between the GTVA and the EA rages on, with the [[Vasudans]] remaining neutral in the conflict. During the EA-GTVA war, the [[Shivans]] return.&lt;br /&gt;
&lt;br /&gt;
In addition to the main [[Post-Capella]] plot, Inferno: Alliance covers the events that occurred in Sol following the destruction of the [[SD Lucifer]] in 2335.&lt;br /&gt;
&lt;br /&gt;
==Inferno continuities==&lt;br /&gt;
In its 20+ years of development, Inferno experienced a total team turnover and a number of changes to its infrastructure. For this reason, INF is now divided into two continuities: the old one featuring the first iterations of the project, and the modern reboot featuring a replacement of the early iterations, as well as a proper continuation to the story.&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
&lt;br /&gt;
[[Inferno: Nostos|Inferno]] (formerly &#039;&#039;&#039;Inferno: Nostos&#039;&#039;&#039;) is a complete reboot of the Inferno continuity, aiming to provide gameplay similar in style to Freespace 2. (If [[Blue Planet: War in Heaven]] is a war movie, Inferno is an action movie.) Act 1 was released in 2018, and Act 2 was released Christmas Eve 2024. Act 3, fully voice acted, was released September 30th, 2026.&lt;br /&gt;
&lt;br /&gt;
===Inferno Classic===&lt;br /&gt;
The [[Inferno Classic]] continuity, made up of [[Inferno Release 1]] and [[Inferno: Alliance]] is in hibernation.  No development has taken place since the 2010s. A campaign named [[INFA2|Inferno: Alliance 2]], meant to fill the gap between INFA and the main INF timeline, was also conceptualized but no release ultimately was made. Team member Mobius ultimately ended up shifting assets from Alliance 2 into the [[Series Resurrecta]] continuity, and these campaigns retain various references to their origin.&lt;br /&gt;
&lt;br /&gt;
Inferno Release 1 was the first release of the Inferno project, dating back to 2003. Release 1 is compatible with Freespace Open thanks to a patch and additional support. A voice acted version of Release 1 was released on July 16th, 2023 for the 20th Anniversary of the mod.  No development on a sequel is planned. All work on INFR&#039;s sequels stopped in the late 2010s.  Its ship database is located [[Inferno R1 Ship Database|here]].&lt;br /&gt;
&lt;br /&gt;
Inferno: Alliance was released in late 2006 under Woomeister&#039;s direction. It takes place in Sol many years after the collapse of the jump node connecting the system to Delta Serpentis. The campaign was focused on the war between Earth and Mars, leading to the foundation of the Earth Alliance.  Attempts have been made over the years to reboot Alliance; as of late 2025, Alliance is on hold pending completion of Inferno 3.  Alliance&#039;s sequel, Alliance 2, has not passed the conceptualization phase. Some of the satellite Alliance Standalone content has found a new life in [[Series Resurrecta]].  Its ship database is located [[Inferno: Alliance Ship Database|here]].&lt;br /&gt;
&lt;br /&gt;
==Voice Acting Cast==&lt;br /&gt;
&lt;br /&gt;
STARRING&lt;br /&gt;
* Christine Duncan - Col. Eleanor Karpinsky&lt;br /&gt;
* Daniel &amp;quot;Cobra&amp;quot; Dickerson - Lt. James Irving&lt;br /&gt;
* Faye Holliday - Ens. Shannon Pasteur&lt;br /&gt;
* Jake Berman - Lt. Ari Rosenstein&lt;br /&gt;
* Miriam Burnett - Precentor Bernadette Valdellon&lt;br /&gt;
* Paul Richter - Adm. Falon (and others)&lt;br /&gt;
* Renegade Paladin - GTVA Command, RAdm. Adriannis Spiros&lt;br /&gt;
* Shawn Cadieux - Ens. Mustafa Karim, Adm. Russo&lt;br /&gt;
* Benton Staab - Capt. Bradley (and others)&lt;br /&gt;
* Carla Mack - Lt. Cmdr. Herrera, Adm. Suh (and others)&lt;br /&gt;
* Darkblade - Adm. Silverman&lt;br /&gt;
* Envoy - Commodore Collins (and others)&lt;br /&gt;
* HulkyKrow - Admiral Ramsey&lt;br /&gt;
* Ilaria Brotto - Admiral Yardley (and others)&lt;br /&gt;
* James &amp;quot;Dekker&amp;quot; Dobbs - Capt. Armas (and others)&lt;br /&gt;
* Joshua M. Johnson - Premier Theodore Spiros (and others)&lt;br /&gt;
* Miriam Manber - Ens. Sung&lt;br /&gt;
* Red Mage Joe - Capt. Tejada, Capt. Meier&lt;br /&gt;
* Sara Purvin - Capt. Jean Roy&lt;br /&gt;
* Sparda - Admiral Santiago, Professor Magrino (and others)&lt;br /&gt;
* Wex - Ens. Finch&lt;br /&gt;
&lt;br /&gt;
ALSO STARRING&lt;br /&gt;
* Alex Gallyn - Carolina captain (and others)&lt;br /&gt;
* Boter - Specter captain, Numancia captain&lt;br /&gt;
* Andrew M - Mako comm officer&lt;br /&gt;
* Andrew Warburton - Admiral Khan (and others)&lt;br /&gt;
* Belisarius - Commodore Epimanes, Gorky captain (and others)&lt;br /&gt;
* Bruno Falcon - Charlie Marine captain&lt;br /&gt;
* Duncan &amp;quot;Hjolnai&amp;quot; Berry - Audax 1, EA Wingman 1&lt;br /&gt;
* Erik Rosales - Raptor captain&lt;br /&gt;
* Fusion - Admiral Kim&lt;br /&gt;
* Halina &amp;quot;Lupin&amp;quot; Decker - Capt. Trinh, Bravo marine captain&lt;br /&gt;
* Hat FM - Empress comm officer&lt;br /&gt;
* Iain &amp;quot;Nomad&amp;quot; Baker - Cyrenaica captain, Steadfast captain (and others)&lt;br /&gt;
* Jack Saull - Captain Johanssen&lt;br /&gt;
* Jennifer Waithman - Audax 2, EA Wingman 2 (and others)&lt;br /&gt;
* Joseph Stix Davis - Admiral Karras, Ixion Station comm officer&lt;br /&gt;
* Kristina Martin-Longoria - Teuton captain, Captain Mohamed (and others)&lt;br /&gt;
* Lara Palanjian - Commodore Lee, Capt. Mays, Bagramyan captain (and others)&lt;br /&gt;
* Leon Fortier - Borisov captain, Fortune captain (and others)&lt;br /&gt;
* Lia Warburton - EAD Washington control&lt;br /&gt;
* Moebius - General Montaner&lt;br /&gt;
* Myster Mothman - Tyraen captain&lt;br /&gt;
* Ovan - Pollux captain&lt;br /&gt;
* Sebastian Natale - Captain Sullivan, Omega 1&lt;br /&gt;
* TwinkyT - Admiral Hernandez, Noma Station control, Red 1&lt;br /&gt;
* TheSquishyHippo - Alacritas captain, Commodore Markov, Support Ship Male 2 (and others)&lt;br /&gt;
* ZeroShadow - Nemesis tactical, Galata captain (and others)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://inferno.hard-light.net/ Official Inferno site | Hard-Light Productions.net]&lt;br /&gt;
*[https://www.moddb.com/games/infscp Inferno page | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.hard-light.net/forums/index.php?board=20.0 Main Inferno board | Hard-Light Productions.net]&#039;&#039;&#039;&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=100153.0 Inferno 3 release thread | Hard-Light Productions.net]&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=98869.0 INFR1 20th Anniversary Edition release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Inferno|*]]&lt;br /&gt;
[[Category:Non-canon]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=67797</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=67797"/>
		<updated>2026-09-30T02:47:42Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of completed user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a total conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Released  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders|Akhom&#039;s Raiders]]|| Work-in-Progress || No  || FSO || Solatar || Unknown || Unknown || During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines || [https://www.hard-light.net/forums/index.php?topic=66873.0 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night|Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team || Complete mod || Unknown || Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [https://www.hard-light.net/forums/index.php?topic=65671.0 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars|Syrk: The Unification Wars]]|| Cancelled || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started || [https://www.hard-light.net/forums/index.php?board=201.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project|Terran-Vasudan War Project]]|| Partial || No  || FSO || Various || Complete mod || 30 released as Unification War|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [https://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Unification War]]|| Released  || No  || FSO || Various || Complete mod || 29 ||  The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Imperium]]||Released||No||FSO &amp;amp; FSP||Red Streblo, Galemp|| Art, music, background|| 40|| An alternate version of the Great War from the Vasudan perspective, with a choice to fly with the PVN or the HoL|| [https://www.hard-light.net/forums/index.php?topic=98886.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS2  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || 13|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php?topic=58358.0.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Bem Cavalgar]]||  Released|| Yes   || FSP % FSO ||  [[Blaise Russel]]||None || ???|| A strategy-focused mod where you take part in the defensive against the invasion of Vasuda as Captain Senbi. || [https://www.hard-light.net/forums/index.php?topic=85128.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Counterstrike]]||Released|| No||FS1||Derek McBurney|| None || 4|| Your a different pilot, doing a different mission, in the same war. This campaign  takes place from 36 hours before the death of the Lucifer, to 8 hours after.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| Yes  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Raji]]||    Released|| No  ||   FSP or FS1   ||    Agentsmith@sprintmail.com|| None || 7|| After the Lucifer cut us from our home... and before the GTI&#039;s corruption was known the real threat to humanity was seen||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Duke Squad]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 9||  You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Partially released||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellwolf]]||Released||No||FSP||Unknown||None||5|| Chronicles of the Hellwolf clan of pirates. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Infinite Dimension]]||    Released|| No  ||   FSP or FS1   ||    Laser Ray|| None || 8|| None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Internal Conflicts]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 12|| The Shivans are destroying the galaxy... but now we&#039;ve got some new friends... or so we thought...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mantle]]|| Released|| No || FSO &amp;amp; FSP || Kestrellius|| None  ||14|| In this fourteen-mission campaign, you&#039;ll get a chance to play as a pilot serving on a Hammer of Light destroyer which, by misfortune or providence, becomes trapped in Shivan territory. Faced with peril both mortal and spiritual, will you and your allies have the fortitude to survive? ||[https://www.hard-light.net/forums/index.php?topic=95267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| Yes || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  ||7||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Nubian Conflict]]||    Released|| Yes  ||   FSP or FS1   ||    All American Flight Test Center || None || 4|| Pushed to the edge of destruction the Terrans, Vasudans &amp;amp; Shivans face new challenges in rebuilding their respective empires.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Partially  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 5|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Road to Orum&#039;Pur]]|| Released|| No || FSO &amp;amp; FSP || Jackho|| None  ||4|| Four neat missions (2 training+1 single+1 both) set during the first Era, not long before battle of Deneb events. Earn your wings, become a pilot, follow orders but also take initiatives that may change the course of your story.&lt;br /&gt;
 ||[https://www.hard-light.net/forums/index.php?topic=96520.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Vasudan War]]||Released||No||FS1||Unknown|| None|| 5|| The Vasudans can&#039;t be trusted as war breaks out again. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Special Ops]]||Released||No||FS1||Unknown|| None|| 3|| Special Ops takes a superior pilot. Are you up to the Challenge? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Start of the Terran-Vasudan War]]||Released||No||FS1||Unknown|| None|| 4||The start of the 14 year Terran &amp;amp; Vaudsan War. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The McCarthy Campaign]]||Released||No||FSO||???|| None||20||As the 14-year war rages on, you have been asked by Lt. Alexander McCarthy to aid him in his rebellion. Is he defecting out of selfishness, or is there truly a dark threat, ready to destroy both the Terran and Vasudan races? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Trimurti]]||Released||No||FSO &amp;amp; FSP||Asteroth ||None||12||Trimurti is a 12-mission campaign that follows the events of Freespace 1 from the perspective of the Shivans ||[https://www.hard-light.net/forums/index.php?topic=94689.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || [http://freespacemods.net/download.php?view.430 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[War]]||Released||No||FS1||MadMax|| None|| 5|| More battles for FreeSpace...By MadMax||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wolfpack Legacy]]||Released||No||FS1||Alex Harris|| None|| 11|| The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions.  Or so they thought.  They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy.  If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.||&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Series Resurrecta&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns part of the [[Series_Resurrecta|Series Resurrecta]] Collection&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Gehenna&#039;s_Gate|Gehenna&#039;s Gate]]|| Released|| No  || FSO &amp;amp; FSP  ||   Series Resurrecta Team || Complete mod. Shared modpack. || 8|| The Lucifer may be destroyed, but the threat of the Shivans is not over. As a pilot of the 144th Ghost Dolphins serving onboard the GTD Veritas, an Orion class destroyer, help the Alliance in the effort of securing Terran and Vasudan space from the Shivan threat, once and for all.  ||[https://www.hard-light.net/forums/index.php?topic=97010.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The_Spirit_of_Ptah|The Spirit of Ptah]]|| Released|| No || FSO &amp;amp; FSP  ||  Series Resurrecta Team || Complete mod. Shared modpack. || 6|| As a pilot serving on the 223rd Moonbears, GTD Ixion, you&#039;re being sent to Vasuda in order to give the allies the help they need in battling such a dangerous opponent. What&#039;s behind the HoL agenda?   ||[https://www.hard-light.net/forums/index.php?topic=97011.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Serendipity|Serendipity]]|| Work-in-progress|| No  || FSO &amp;amp; FSP  ||  Series Resurrecta Team || Complete mod. Shared modpack. || 9|| Serving as a pilot of the 274th Warhounds based onboard the fine ACD Uhuru, an Adharan Orion class destroyer, the player will experience the dark side of relations between various blocs, while a new potential threat emerges from nowhere, capable of changing things forever.    || &lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Silent Threat: Reborn&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the Silent Threat: Reborn continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Cutscenes, bonus content, promotional ARG  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deneb III (campaign)|Deneb III]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Goober5000|Goober5000]] || The last mission || 3|| Set during the height of the Battle of Deneb in 2335. As a Vasudan pilot assigned to the PVD Guardian, you must defend your systems against the Shivan advance at any cost.  ||[http://www.hard-light.net/forums/index.php?topic=93950.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 4|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;The Sixth Seal&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[The Sixth Seal]] sub-continuity of the user-made [[Silent Threat: Reborn]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sixth Seal]]|| Released  || Yes || FSO &amp;amp; FSP || Shiv and contributors || T-V War era ships and weapons || 16 || It is 2334, and the Terran-Vasudan War rages on. The PVE is preparing to launch a major offensive in the Antares system, and as a new pilot within the GTI ranks, you are tasked with assessing and containing this threat. Little do you know, greater schemes are unfolding in the shadows, as traitors conspire to end the war on their own terms. || [https://fsnebula.org/mod/tss Knossos]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Keys of Ruin]]|| Released || Yes || FSO &amp;amp; FSP || TSS Team || New ships, SCP UI support, system Map, new music || 6 || You&#039;re a pilot of the Imperial Guard, a branch of the Vasudan Security Directorate that reports directly to the Imperial Court. As the Terran-Vasudan allies prepares their final offensive against the Shivans in Ross 128, the Imperial Guard is given a very different mission: To capture the Hammer of Light carrier HLCa Eternity. || [https://fsnebula.org/mod/tss2 Knossos]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None||4|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| 18|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon ||  [http://www.freespacemods.net/download.php?view.49 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published) ||  None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie||Several table hacks, retextures||4||Alpha 1 and his best buddy start their own security company|| [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy || [http://www.hard-light.net/forums/index.php/topic,19306.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Lost]] || Released || Partially || FSO || [[User:HLD_Prophecy|HLD_Prophecy]] || Fan-made/borrowed music, weapons, ships. Some assets hacked/edited by the mod author. ||6|| You awaken, lost in space. Find answers... or not. Fulfill an ancient destiny. Author was formerly known as PVD_Hope. || [http://www.hard-light.net/forums/index.php?topic=92823.0Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1 &amp;amp; FSP||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA || [http://www.freespacemods.net/download.php?view.344 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||Released||No||FreeSpace Open||[[User:TopAce|TopAce]]||Insubstantial||8||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=74936.0;topicseen Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Released || Yes || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system || [http://www.freespacemods.net/download.php?view.108 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission  ||  [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Between the Ashes&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns part of the [[Between the Ashes]] continuity.&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mefistofele]]||Released||Yes||FSO || BtA Team ||Demo||2 || The day is July 25, 2336. Sixteen months have passed since the Lucifer was destroyed, mysteriously locking the Sol system away. It&#039;s barely been two months since the Hades superdestroyer was destroyed in orbit of Deneb, and the rogue GTI reduced to silence. There are many wounds to lick for the GTA, as the weakened fleet struggles to maintain order in its systems. Although the cease-fire treaty with their new Vasudan allies is still holding, the PVE is still busy dealing with the terrorist HoL faction. Now is our chance to get past them. We no longer need to so carefully hide. Now we can make our deal with the devil. || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Slaves of Chaos]]||Released||Yes||FSO || BtA Team ||Complete mod||17 || The losses to the Shivans and the crippled state of the GTA from the Fourteen Year War has caused many to lose faith in a unified government. And the Hammer of Light has become a dangerous terrorist group, but to what end? || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Antwerp]]||Released||Yes||FSO || BtA Team ||New ships, new music, new backgrounds|| 2 || Roughly three years have passed since the events in Antares. As a pilot with the 47th Cutthroats stationed on the Intrepid, you will perform a strategic role in the destruction of a major Hammer of Light target. || None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Growing Silence]]||WiP||Yes||FSO || BtA Team ||Complete mod|| TBA || TBA || None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|The Main FreeSpace 2 Campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Dark Waters | Exile: Into the Dark Waters]]||Act I Released||No||FSO||Exile Team||Complete mod||27|| In 2367, the Shivan armada appeared in Sol system. Terran factions exhausted by long years of war, now must commence unusual operation to ensure survival of mankind.||[https://www.hard-light.net/forums/index.php?topic=91646.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eyebleach]]|| Released|| No|| FSO|| NeonShivan || None|| 7|| &amp;quot;Mr Shivan Sir, what&#039;s Eyebleach?&amp;quot; Well little Susan, Eyebleach is a campaign set during the Second Battle for Deneb where Bosch did his thing, but we don&#039;t follow Bosch&#039;s story.|| [https://www.hard-light.net/forums/index.php?topic=95395.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||Yes || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || Yes||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shepherds]] ||Released|| No || FSO || Colt ||None||12||Sequel to [[Walls Closing]] covering behind-the-scenes events during Capella crisis. || [https://www.hard-light.net/forums/index.php?topic=96154.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||1|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||9|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||Yes||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Walls Closing]]||Released||No||FSO||Colt||None||4|| A 4 mission campaign set during and after the battle between the Colossus and the Sathanas, where the GTVA search for the Phoenicia after it narrowly escaped the juggernaut in Bearbaiting.|| [https://www.hard-light.net/forums/index.php?topic=95476.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Released  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| A powerful new Shivan technology leads to trouble for the GTVA||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released (v2)||Partial||FSO||Various||New ships, weapons, backgrounds||9 (v2)+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.hard-light.net/forums/index.php?topic=74695.new#new Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Das Gizeh Projekt]]||Prologue out of 3 acts released. Only in German.||Yes but TTS.||FSO||FreespaceGalaxy Community||New ships, new weapons, Head.ANIs and &amp;quot;voice acting&amp;quot;||21||You play as the nephew of Admiral Koth, sent to the backwaters of Procyon for your past. Internal conflict within the GTVA leads to the Vasudans growing ever more resentful, and there appears to be another race lurking in the shadows.||No]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||25|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||Yes||Unknown||Gai Daigoji||None||11|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eos (campaign)|Eos: The Coward&#039;s Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Final Generation]] || Work-in-progress||No||FSO|| NeonShivan|| New ships, new weapons || Unknown|| It is the year 2380, thirteen years after the Second Shivan Incursion, the GTVA is now dealing with a new security crisis the likes of which it has yet encountered. ||[https://www.hard-light.net/forums/index.php?topic=96021.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Luyten Civil War]]||Released||No||FSO||[[User:TopAce|TopAce]]||Some||13 + cutscenes||A pure, [[Silent Threat: Reborn]]-inspired military campaign with most emphasis on gameplay and quality mission design.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Cancelled||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadow Genesis]]||Released||No||FSO|| Shadow Genesis Team ||Complete Mod||47|| The GTVA must face the Cerberus Legacy - a dangerous terrorist organization. The goal of Cerberus is claiming mysterious, ancient artifacts from recently-colonized systems known as Wolf&#039;s Group.|| [http://www.hard-light.net/forums/index.php?topic=83942.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim]] ||Part I released||Synthesized voice||FSO||  Sesquipedalian||New ships, new weapons||24 released, 49 total||In this Vasudan campaign, set in 2378, a new subspace node is discovered in Beta Cygni, leading to hope and peril. || [http://scroll.hard-light.net Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||12||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Titan Rebellion]]||Released||Yes||FSO||FSCRP||Large Battles||16|| The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel&#039;s quest for peace! ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Act 1 Released||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groups in former NTF systems have gained a technological edge over the GTVA itself - Features atmospheric combat || [https://www.hard-light.net/forums/index.php?topic=96379.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||3 of 5 acts released||Partial (Acts 1 and 2)||FSO||Darius||Complete mod||23 released, 33 planned||The war between Sol and its colonies continues, as seen through a young Earth pilot&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Chanticleer|Chanticleer]]||Released||Yes||FSO||qweqwe321||Complete mod||13||The closing stages of the Sol-GTVA war, as seen through the eyes of a GTVA pilot ||  [https://www.hard-light.net/forums/index.php?topic=98933.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battle of Neptune]]||Released||Yes||FSO||Dilmah G||Complete mod||2||The initial GTVA offensive at Neptune has gone awry.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Warmachine&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Warmachine]] sub-continuity of the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warmachine]]||Released||Yes||FSO &amp;amp; BP||EatThePath||Pew Pews to the max||22 (It&#039;s AoA)||A high octane modification of Age of Aquarius, featuring exciting new weapons to play around with while watching warships tear eachother to shreds with the latest in FSO&#039;s weapon capabilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||45 + 1 Credits Mission|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space ||  [http://www.hard-light.net/forums/index.php?topic=85745.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||Text to Speech||FS1/FSO/FSPort||Cold Element Team,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| Yes ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno]]||Released||Yes||FSO||Inferno Team||||50||A war with old friends, the return of old enemies. But can either be stopped in time to save humanity?||[https://www.hard-light.net/forums/index.php?topic=100153.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Postponed||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno Classic]]||Released||Yes||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;New Path&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[New Path]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Path]]||Released || No ||FSO||[[User:SilverAngelX|SilverAngelX]]||Live-action cutscenes||20||In the aftermath of Capella a new government seeks to learn from the mistakes of the past and forge a new path for the GTVA. One pilot gets a surprise chance to help with that challenge...||[https://www.hard-light.net/forums/index.php?topic=97679.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadow Games]]||Released || No||FSO||[[User:SilverAngelX|SilverAngelX]]||New ships, live-action cutscenes||16||After that fateful last mission that left his life hanging in the balance, Lt. Cmdr. Carl Bristow&#039;s life and career take an unexpected turn when an old friend reappears...||[https://www.hard-light.net/forums/index.php?topic=97679.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you&#039;ve got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Deepness Within | Shattered Stars: A Deepness Within]] || Work-in-progress || Not Planned || FSO || Bryan See || Complete mod || Unknown || Many years after the Second Great War, the Shivans are at war with a mysterious robotic race with the same capabilities as them. || [https://www.hard-light.net/forums/index.php?topic=94941 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Storm Front]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Storm Chasers]] ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[DW]] ||Released||Yes||FSPort ||TheAiler (Joacim Holst) and Zhapod (Robert Nilsson) ||None||2||A slow patrol becomes a fight for your life.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Freespace 3 the search For bosch]] ||Released||No||FSO ||xX_LORD_ULTRA_DEATH_Xx||Music||5||A character-driven post-Capella epic that at last gives us answers about Bosch, the Shivans, and the nature of the universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[happynewyear]] ||Released||Partial||FSO ||Goober5000 and Woutersmits||Music, Effects||1||As a member of the ANTIHUMANS, you must betray the humans and have a happynewyear.||[https://www.hard-light.net/forums/index.php?topic=96175.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies: the FREDder and plotholes. This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[[user:Axem|Axem]]||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: Christmas Special]]||Released||No|| FSO||[[user:Axem|Axem]] ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.21: You Are (Not) Alpha 1]]||Released||No|| FSO||[[user:Axem|Axem]] ||Tons o&#039; Stuff||9|| You are not Alpha 1, but that&#039;s okay. There&#039;s still lots of fun to be had.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren&#039;t Alpha 1, but you don&#039;t care. You&#039;re having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: eXtreme arcAde]]||Released||No|| FSO||[[user:Axem|Axem]] ||MegaTons o&#039; Stuff||9|| eXtreme arcAde action!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ridiculous]]||Released||No|| FSO||[user:IronBeer|IronBeer ||Music, New Effects||9|| This mod is Ridiculous, and you should feel ridiculous while playing it.||[https://www.hard-light.net/forums/index.php?topic=72554.0 Thread]&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in-system jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Released||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [https://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [https://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||The TBP team||17+cutscene||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battlestar Galactica ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Adversary]] || Released || Yes || Adversary Team || ??? || An even newer HUD and plenty of pre-rendered cutscnees || Another total conversion based on the Battlestar Galactica universe || [https://adversarygame.carrd.co/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora|Diaspora: Shattered Armistice]] || Released || Yes || Diaspora Team || 6+2 training || Semi-Newtonian Physics, Cockpits, Custom Music || A total conversion based on the Battlestar Galactica universe || [http://www.diaspora-game.com/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||Demo released||Yes||unknown||2+training||unknown||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign||[http://www.game-warden.com/bsg/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Star Fox ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]] || Cancelled ||  ||  ||  ||  || Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions. || [http://www.game-warden.com/starfox Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fox Event Horizon]] ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released|| Spoon||28 + 5||Main campaign|| WoD is a FreeSpace mod with a strong anime vibe, filled with custom content. || [http://www.hard-light.net/forums/index.php?topic=71092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Nordera Day]]||Released|| Spoon ||2|| || A Nordera Day is a short addon for Wings of Dawn that describes the average life of a Nordera pilot. || [http://www.hard-light.net/forums/index.php?topic=72092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stranded]]||Released|| Spoon ||8 + 4|| || After a freak incident involving a subspace drive malfunction, Johan Sturmritter finds himself stuck behind enemy lines. He must now fight his way back into friendly space! || [http://www.hard-light.net/forums/index.php?topic=82674.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn 2: Into the Void|Wings of Dawn 2: Into the Void]]||Discontinued|| Spoon ||Unknown|| || Former sequel to the first version of [[Wings of Dawn]]; instead the standalone TC was made. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:First Contact War| First Contact War]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation: Cloak and Dagger]]||Released ||Strygon|| 7 || Total Conversion || A short 7 mission near-total conversion about the 26th Scorpions and their involvement in the fall of the pirate faction, the Legion of Dragons. || [https://www.hard-light.net/forums/index.php?topic=95375.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Cold Day in Hell]]||Postponed|| Strygon ||Unknown|| Total Conversion, ground combat || It is a time of great political tension. The United Star Front and the Glisean Steel Pact are at the brink of war. The possibility of a second Interstellar Conflict is higher than ever before. || [[https://www.hard-light.net/forums/index.php?topic=95487.0 Thread]] ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[First Contact War]]||Work-in-progress|| Strygon ||Unknown|| Total Conversion || Roughly 10 years after the events of OCaD, the First Contact War no longer puts you in the shoes of a silent protagonist mercenary pilot, but rather, you play as a lively United Solarian Defense Federation Naval Pilot Ensign, Ayako Matoke. Transferred into the 58th Stormclouds, your missions will initially involve fighting off your long time foe, the Glisean Confederate Steel Pact. || [[https://www.hard-light.net/forums/index.php?board=273.0 Board]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Solaris (TC)|Solaris]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solaris (campaign)|Solaris]]||Released ||Darius|| 10 || Total Conversion || It is 2476 and a war of bestial savagery looms over the horizon. A young Commonwealth pilot is eager to trade a quiet backwater station post for front-line duty, but be careful what you wish for... ||[https://www.hard-light.net/forums/index.php?topic=95719 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Sun]]||Released ||Darius|| 12 || Total Conversion || Ross is contacted by an old friend to take up a mercenary job. This seems like a perfect change of pace - but you can&#039;t always run from your past. ||[https://www.hard-light.net/forums/index.php?topic=97833.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Albion]]||Released ||Darius|| 6 || Total Conversion || A Commonwealth battle squadron arrives in Sulsia and prepares for war. Ross travels down the path of self-realisation, and finds acceptance in the most unlikely of places. ||[https://www.hard-light.net/forums/index.php?topic=99701 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Dimensional Eclipse]]|| None || Released || Released || Anime themed mod featuring high speed, fast paced, high stakes gameplay. Oh, and lots of pettanko too.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Cancelled|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Released||Released||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=67796</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Campaign_List&amp;diff=67796"/>
		<updated>2026-09-30T02:46:35Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: /* Post-Capella */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (&#039;&#039;incomplete&#039;&#039;) list of completed user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Some campaigns featured here are part of a total conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Pre-Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set before the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Released  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Akhom&#039;s Raiders|Akhom&#039;s Raiders]]|| Work-in-Progress || No  || FSO || Solatar || Unknown || Unknown || During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines || [https://www.hard-light.net/forums/index.php?topic=66873.0 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into The Night|Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team || Complete mod || Unknown || Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [https://www.hard-light.net/forums/index.php?topic=65671.0 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Syrk: The Unification Wars|Syrk: The Unification Wars]]|| Cancelled || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started || [https://www.hard-light.net/forums/index.php?board=201.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Terran-Vasudan War Project|Terran-Vasudan War Project]]|| Partial || No  || FSO || Various || Complete mod || 30 released as Unification War|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [https://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Unification War]]|| Released  || No  || FSO || Various || Complete mod || 29 ||  The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Imperium]]||Released||No||FSO &amp;amp; FSP||Red Streblo, Galemp|| Art, music, background|| 40|| An alternate version of the Great War from the Vasudan perspective, with a choice to fly with the PVN or the HoL|| [https://www.hard-light.net/forums/index.php?topic=98886.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Great War Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 1]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Templar]]|| Released|| Yes || FSP or FS2  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || 13|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php?topic=58358.0.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039; [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Bem Cavalgar]]||  Released|| Yes   || FSP % FSO ||  [[Blaise Russel]]||None || ???|| A strategy-focused mod where you take part in the defensive against the invasion of Vasuda as Captain Senbi. || [https://www.hard-light.net/forums/index.php?topic=85128.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Counterstrike]]||Released|| No||FS1||Derek McBurney|| None || 4|| Your a different pilot, doing a different mission, in the same war. This campaign  takes place from 36 hours before the death of the Lucifer, to 8 hours after.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crucible]]||    Released|| Yes  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Raji]]||    Released|| No  ||   FSP or FS1   ||    Agentsmith@sprintmail.com|| None || 7|| After the Lucifer cut us from our home... and before the GTI&#039;s corruption was known the real threat to humanity was seen||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Duke Squad]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 9||  You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortunes of War]]||Partially released||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellwolf]]||Released||No||FSP||Unknown||None||5|| Chronicles of the Hellwolf clan of pirates. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Infinite Dimension]]||    Released|| No  ||   FSP or FS1   ||    Laser Ray|| None || 8|| None||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Internal Conflicts]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 12|| The Shivans are destroying the galaxy... but now we&#039;ve got some new friends... or so we thought...||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mantle]]|| Released|| No || FSO &amp;amp; FSP || Kestrellius|| None  ||14|| In this fourteen-mission campaign, you&#039;ll get a chance to play as a pilot serving on a Hammer of Light destroyer which, by misfortune or providence, becomes trapped in Shivan territory. Faced with peril both mortal and spiritual, will you and your allies have the fortitude to survive? ||[https://www.hard-light.net/forums/index.php?topic=95267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Beginnings]]|| Released|| Yes || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  ||7||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Nubian Conflict]]||    Released|| Yes  ||   FSP or FS1   ||    All American Flight Test Center || None || 4|| Pushed to the edge of destruction the Terrans, Vasudans &amp;amp; Shivans face new challenges in rebuilding their respective empires.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Phantoms]]|| Released|| Partially  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 5|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of &#039;Phantom ships&#039;  ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Road to Orum&#039;Pur]]|| Released|| No || FSO &amp;amp; FSP || Jackho|| None  ||4|| Four neat missions (2 training+1 single+1 both) set during the first Era, not long before battle of Deneb events. Earn your wings, become a pilot, follow orders but also take initiatives that may change the course of your story.&lt;br /&gt;
 ||[https://www.hard-light.net/forums/index.php?topic=96520.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Vasudan War]]||Released||No||FS1||Unknown|| None|| 5|| The Vasudans can&#039;t be trusted as war breaks out again. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Special Ops]]||Released||No||FS1||Unknown|| None|| 3|| Special Ops takes a superior pilot. Are you up to the Challenge? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Start of the Terran-Vasudan War]]||Released||No||FS1||Unknown|| None|| 4||The start of the 14 year Terran &amp;amp; Vaudsan War. ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The McCarthy Campaign]]||Released||No||FSO||???|| None||20||As the 14-year war rages on, you have been asked by Lt. Alexander McCarthy to aid him in his rebellion. Is he defecting out of selfishness, or is there truly a dark threat, ready to destroy both the Terran and Vasudan races? ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Trimurti]]||Released||No||FSO &amp;amp; FSP||Asteroth ||None||12||Trimurti is a 12-mission campaign that follows the events of Freespace 1 from the perspective of the Shivans ||[https://www.hard-light.net/forums/index.php?topic=94689.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || [http://freespacemods.net/download.php?view.430 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[War]]||Released||No||FS1||MadMax|| None|| 5|| More battles for FreeSpace...By MadMax||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wolfpack Legacy]]||Released||No||FS1||Alex Harris|| None|| 11|| The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions.  Or so they thought.  They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy.  If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.||&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Series Resurrecta&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns part of the [[Series_Resurrecta|Series Resurrecta]] Collection&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Gehenna&#039;s_Gate|Gehenna&#039;s Gate]]|| Released|| No  || FSO &amp;amp; FSP  ||   Series Resurrecta Team || Complete mod. Shared modpack. || 8|| The Lucifer may be destroyed, but the threat of the Shivans is not over. As a pilot of the 144th Ghost Dolphins serving onboard the GTD Veritas, an Orion class destroyer, help the Alliance in the effort of securing Terran and Vasudan space from the Shivan threat, once and for all.  ||[https://www.hard-light.net/forums/index.php?topic=97010.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The_Spirit_of_Ptah|The Spirit of Ptah]]|| Released|| No || FSO &amp;amp; FSP  ||  Series Resurrecta Team || Complete mod. Shared modpack. || 6|| As a pilot serving on the 223rd Moonbears, GTD Ixion, you&#039;re being sent to Vasuda in order to give the allies the help they need in battling such a dangerous opponent. What&#039;s behind the HoL agenda?   ||[https://www.hard-light.net/forums/index.php?topic=97011.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Serendipity|Serendipity]]|| Work-in-progress|| No  || FSO &amp;amp; FSP  ||  Series Resurrecta Team || Complete mod. Shared modpack. || 9|| Serving as a pilot of the 274th Warhounds based onboard the fine ACD Uhuru, an Adharan Orion class destroyer, the player will experience the dark side of relations between various blocs, while a new potential threat emerges from nowhere, capable of changing things forever.    || &lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Silent Threat: Reborn&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the Silent Threat: Reborn continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Cutscenes, bonus content, promotional ARG  || 18 || &#039;&#039;New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deneb III (campaign)|Deneb III]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Goober5000|Goober5000]] || The last mission || 3|| Set during the height of the Battle of Deneb in 2335. As a Vasudan pilot assigned to the PVD Guardian, you must defend your systems against the Shivan advance at any cost.  ||[http://www.hard-light.net/forums/index.php?topic=93950.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 4|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;The Sixth Seal&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[The Sixth Seal]] sub-continuity of the user-made [[Silent Threat: Reborn]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sixth Seal]]|| Released  || Yes || FSO &amp;amp; FSP || Shiv and contributors || T-V War era ships and weapons || 16 || It is 2334, and the Terran-Vasudan War rages on. The PVE is preparing to launch a major offensive in the Antares system, and as a new pilot within the GTI ranks, you are tasked with assessing and containing this threat. Little do you know, greater schemes are unfolding in the shadows, as traitors conspire to end the war on their own terms. || [https://fsnebula.org/mod/tss Knossos]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Keys of Ruin]]|| Released || Yes || FSO &amp;amp; FSP || TSS Team || New ships, SCP UI support, system Map, new music || 6 || You&#039;re a pilot of the Imperial Guard, a branch of the Vasudan Security Directorate that reports directly to the Imperial Court. As the Terran-Vasudan allies prepares their final offensive against the Shivans in Ross 128, the Imperial Guard is given a very different mission: To capture the Hammer of Light carrier HLCa Eternity. || [https://fsnebula.org/mod/tss2 Knossos]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Memories of the Great War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Memories of the Great War]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None||4|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| 18|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Reconstruction Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon ||  [http://www.freespacemods.net/download.php?view.49 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Horizon]]||Released||No||FS1||Jason &#039;Rizbre&#039; Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published) ||  None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie||Several table hacks, retextures||4||Alpha 1 and his best buddy start their own security company|| [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy || [http://www.hard-light.net/forums/index.php/topic,19306.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Lost]] || Released || Partially || FSO || [[User:HLD_Prophecy|HLD_Prophecy]] || Fan-made/borrowed music, weapons, ships. Some assets hacked/edited by the mod author. ||6|| You awaken, lost in space. Find answers... or not. Fulfill an ancient destiny. Author was formerly known as PVD_Hope. || [http://www.hard-light.net/forums/index.php?topic=92823.0Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Marduk&#039;s Shroud]]||Released||No||FS1 &amp;amp; FSP||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA || [http://www.freespacemods.net/download.php?view.344 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol&#039;s only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogues!]]||Released||No||FreeSpace Open||[[User:TopAce|TopAce]]||Insubstantial||8||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=74936.0;topicseen Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sol: A History]] || Released || Yes || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system || [http://www.freespacemods.net/download.php?view.108 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission  ||  [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Between the Ashes&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns part of the [[Between the Ashes]] continuity.&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Mefistofele]]||Released||Yes||FSO || BtA Team ||Demo||2 || The day is July 25, 2336. Sixteen months have passed since the Lucifer was destroyed, mysteriously locking the Sol system away. It&#039;s barely been two months since the Hades superdestroyer was destroyed in orbit of Deneb, and the rogue GTI reduced to silence. There are many wounds to lick for the GTA, as the weakened fleet struggles to maintain order in its systems. Although the cease-fire treaty with their new Vasudan allies is still holding, the PVE is still busy dealing with the terrorist HoL faction. Now is our chance to get past them. We no longer need to so carefully hide. Now we can make our deal with the devil. || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Slaves of Chaos]]||Released||Yes||FSO || BtA Team ||Complete mod||17 || The losses to the Shivans and the crippled state of the GTA from the Fourteen Year War has caused many to lose faith in a unified government. And the Hammer of Light has become a dangerous terrorist group, but to what end? || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Antwerp]]||Released||Yes||FSO || BtA Team ||New ships, new music, new backgrounds|| 2 || Roughly three years have passed since the events in Antares. As a pilot with the 47th Cutthroats stationed on the Intrepid, you will perform a strategic role in the destruction of a major Hammer of Light target. || None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Growing Silence]]||WiP||Yes||FSO || BtA Team ||Complete mod|| TBA || TBA || None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set around the events of [[FreeSpace 2]]&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Portal:Freespace 2|The Main FreeSpace 2 Campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Alcibiades&#039; Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Dark Waters | Exile: Into the Dark Waters]]||Act I Released||No||FSO||Exile Team||Complete mod||27|| In 2367, the Shivan armada appeared in Sol system. Terran factions exhausted by long years of war, now must commence unusual operation to ensure survival of mankind.||[https://www.hard-light.net/forums/index.php?topic=91646.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eyebleach]]|| Released|| No|| FSO|| NeonShivan || None|| 7|| &amp;quot;Mr Shivan Sir, what&#039;s Eyebleach?&amp;quot; Well little Susan, Eyebleach is a campaign set during the Second Battle for Deneb where Bosch did his thing, but we don&#039;t follow Bosch&#039;s story.|| [https://www.hard-light.net/forums/index.php?topic=95395.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fall of Epsilon Pegasi]]||  Released ||Yes || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You&#039;re part of the task force that is about to find it out.&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation Savior]]||  Released   || No||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pandora&#039;s Box (campaign)|Pandora&#039;s Box]]||  Released   || Yes||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shepherds]] ||Released|| No || FSO || Colt ||None||12||Sequel to [[Walls Closing]] covering behind-the-scenes events during Capella crisis. || [https://www.hard-light.net/forums/index.php?topic=96154.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch&#039;s rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||1|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||9|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Vassago&#039;s Dirge]]||Released||Yes||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Walls Closing]]||Released||No||FSO||Colt||None||4|| A 4 mission campaign set during and after the battle between the Colossus and the Sathanas, where the GTVA search for the Phoenicia after it narrowly escaped the juggernaut in Bearbaiting.|| [https://www.hard-light.net/forums/index.php?topic=95476.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Post-Capella Era&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set after the Capella supernova&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[A New Era]]&#039;&#039; ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[All is Fair in Love and War - Chapter 1]]&#039;&#039; ||Released  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Apocalypse : Vega]]&#039;&#039; ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;[[Artifice]]&#039;&#039; ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to &#039;&#039;Second Front&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| A powerful new Shivan technology leads to trouble for the GTVA||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Casualties of War]]||Released (v2)||Partial||FSO||Various||New ships, weapons, backgrounds||9 (v2)+10||The SOC is sent to thwart a planetary coup d&#039;etat || [http://www.hard-light.net/forums/index.php?topic=74695.new#new Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Das Gizeh Projekt]]||Prologue out of 3 acts released. Only in German.||Yes but TTS.||FSO||FreespaceGalaxy Community||New ships, new weapons, Head.ANIs and &amp;quot;voice acting&amp;quot;||21||You play as the nephew of Admiral Koth, sent to the backwaters of Procyon for your past. Internal conflict within the GTVA leads to the Vasudans growing ever more resentful, and there appears to be another race lurking in the shadows.||No]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||25|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deep Blood]]||Released||Yes||Unknown||Gai Daigoji||None||11|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Defense]]||Cancelled||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Eos (campaign)|Eos: The Coward&#039;s Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Final Generation]] || Work-in-progress||No||FSO|| NeonShivan|| New ships, new weapons || Unknown|| It is the year 2380, thirteen years after the Second Shivan Incursion, the GTVA is now dealing with a new security crisis the likes of which it has yet encountered. ||[https://www.hard-light.net/forums/index.php?topic=96021.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Luyten Civil War]]||Released||No||FSO||[[User:TopAce|TopAce]]||Some||13 + cutscenes||A pure, [[Silent Threat: Reborn]]-inspired military campaign with most emphasis on gameplay and quality mission design.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Machina Terra]]||Cancelled||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA&#039;s naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadow Genesis]]||Released||No||FSO|| Shadow Genesis Team ||Complete Mod||47|| The GTVA must face the Cerberus Legacy - a dangerous terrorist organization. The goal of Cerberus is claiming mysterious, ancient artifacts from recently-colonized systems known as Wolf&#039;s Group.|| [http://www.hard-light.net/forums/index.php?topic=83942.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Scroll of Atankharzim]] ||Part I released||Synthesized voice||FSO||  Sesquipedalian||New ships, new weapons||24 released, 49 total||In this Vasudan campaign, set in 2378, a new subspace node is discovered in Beta Cygni, leading to hope and peril. || [http://scroll.hard-light.net Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||12||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Titan Rebellion]]||Released||Yes||FSO||FSCRP||Large Battles||16|| The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel&#039;s quest for peace! ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twisted Infinities]]||Act 1 Released||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groups in former NTF systems have gained a technological edge over the GTVA itself - Features atmospheric combat || [https://www.hard-light.net/forums/index.php?topic=96379.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Blue Planet&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: War in Heaven|War in Heaven]]||3 of 5 acts released||Partial (Acts 1 and 2)||FSO||Darius||Complete mod||23 released, 33 planned||The war between Sol and its colonies continues, as seen through a young Earth pilot&#039;s eyes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blue Planet: Chanticleer|Chanticleer]]||Released||Yes||FSO||qweqwe321||Complete mod||13||The closing stages of the Sol-GTVA war, as seen through the eyes of a GTVA pilot ||  [https://www.hard-light.net/forums/index.php?topic=98933.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battle of Neptune]]||Released||Yes||FSO||Dilmah G||Complete mod||2||The initial GTVA offensive at Neptune has gone awry.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Warmachine&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Warmachine]] sub-continuity of the user-made [[Blue Planet]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warmachine]]||Released||Yes||FSO &amp;amp; BP||EatThePath||Pew Pews to the max||22 (It&#039;s AoA)||A high octane modification of Age of Aquarius, featuring exciting new weapons to play around with while watching warships tear eachother to shreds with the latest in FSO&#039;s weapon capabilities.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Cold Element&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||45 + 1 Credits Mission|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space ||  [http://www.hard-light.net/forums/index.php?topic=85745.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Aftermath_(CE)|Aftermath]]||Released||Text to Speech||FS1/FSO/FSPort||Cold Element Team,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Warzone]] ||Released|| Yes ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Independent&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set independently in the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Into the Halls of Valhalla&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men&#039;Su&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Incursion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Incursion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;End War&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made End War continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Inferno]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno]]||Released||Yes||FSO||Inferno Team||||50||A war with old friends, the return of old enemies. But can either be stopped in time to save humanity?||[https://www.hard-light.net/forums/index.php?topic=100153.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno: Alliance 2]]||Postponed||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Inferno|Inferno Classic]]||Released||Yes||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Seeds of Rebellion&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Seeds of Rebellion]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;New Path&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[New Path]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[New Path]]||Released || No ||FSO||[[User:SilverAngelX|SilverAngelX]]||Live-action cutscenes||20||In the aftermath of Capella a new government seeks to learn from the mistakes of the past and forge a new path for the GTVA. One pilot gets a surprise chance to help with that challenge...||[https://www.hard-light.net/forums/index.php?topic=97679.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Shadow Games]]||Released || No||FSO||[[User:SilverAngelX|SilverAngelX]]||New ships, live-action cutscenes||16||After that fateful last mission that left his life hanging in the balance, Lt. Cmdr. Carl Bristow&#039;s life and career take an unexpected turn when an old friend reappears...||[https://www.hard-light.net/forums/index.php?topic=97679.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Workings of the Warp&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Working of the Warp]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you&#039;ve got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Deepness Within | Shattered Stars: A Deepness Within]] || Work-in-progress || Not Planned || FSO || Bryan See || Complete mod || Unknown || Many years after the Second Great War, the Shivans are at war with a mysterious robotic race with the same capabilities as them. || [https://www.hard-light.net/forums/index.php?topic=94941 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;&#039;&#039;&#039;Storm Front&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;&#039;&#039;Campaigns set in the user-made [[Storm Front]] continuity&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Storm Chasers]] ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[DW]] ||Released||Yes||FSPort ||TheAiler (Joacim Holst) and Zhapod (Robert Nilsson) ||None||2||A slow patrol becomes a fight for your life.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Freespace 3 the search For bosch]] ||Released||No||FSO ||xX_LORD_ULTRA_DEATH_Xx||Music||5||A character-driven post-Capella epic that at last gives us answers about Bosch, the Shivans, and the nature of the universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[happynewyear]] ||Released||Partial||FSO ||Goober5000 and Woutersmits||Music, Effects||1||As a member of the ANTIHUMANS, you must betray the humans and have a happynewyear.||[https://www.hard-light.net/forums/index.php?topic=96175.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies: the FREDder and plotholes. This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[[user:Axem|Axem]]||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: Christmas Special]]||Released||No|| FSO||[[user:Axem|Axem]] ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.21: You Are (Not) Alpha 1]]||Released||No|| FSO||[[user:Axem|Axem]] ||Tons o&#039; Stuff||9|| You are not Alpha 1, but that&#039;s okay. There&#039;s still lots of fun to be had.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren&#039;t Alpha 1, but you don&#039;t care. You&#039;re having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Just Another Day: eXtreme arcAde]]||Released||No|| FSO||[[user:Axem|Axem]] ||MegaTons o&#039; Stuff||9|| eXtreme arcAde action!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Ridiculous]]||Released||No|| FSO||[user:IronBeer|IronBeer ||Music, New Effects||9|| This mod is Ridiculous, and you should feel ridiculous while playing it.||[https://www.hard-light.net/forums/index.php?topic=72554.0 Thread]&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in-system jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol&#039;Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol&#039;toth again...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Earth Minbari War]]||Released||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [https://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [https://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Raider Wars]]||Released||Yes||The TBP team||17+cutscene||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Battlestar Galactica ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Adversary]] || Released || Yes || Adversary Team || ??? || An even newer HUD and plenty of pre-rendered cutscnees || Another total conversion based on the Battlestar Galactica universe || [https://adversarygame.carrd.co/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Diaspora|Diaspora: Shattered Armistice]] || Released || Yes || Diaspora Team || 6+2 training || Semi-Newtonian Physics, Cockpits, Custom Music || A total conversion based on the Battlestar Galactica universe || [http://www.diaspora-game.com/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||Demo released||Yes||unknown||2+training||unknown||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign||[http://www.game-warden.com/bsg/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Star Fox ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]] || Cancelled ||  ||  ||  ||  || Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions. || [http://www.game-warden.com/starfox Link]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fox Event Horizon]] ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn]]||Released|| Spoon||28 + 5||Main campaign|| WoD is a FreeSpace mod with a strong anime vibe, filled with custom content. || [http://www.hard-light.net/forums/index.php?topic=71092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Nordera Day]]||Released|| Spoon ||2|| || A Nordera Day is a short addon for Wings of Dawn that describes the average life of a Nordera pilot. || [http://www.hard-light.net/forums/index.php?topic=72092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Stranded]]||Released|| Spoon ||8 + 4|| || After a freak incident involving a subspace drive malfunction, Johan Sturmritter finds himself stuck behind enemy lines. He must now fight his way back into friendly space! || [http://www.hard-light.net/forums/index.php?topic=82674.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Wings of Dawn 2: Into the Void|Wings of Dawn 2: Into the Void]]||Discontinued|| Spoon ||Unknown|| || Former sequel to the first version of [[Wings of Dawn]]; instead the standalone TC was made. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:First Contact War| First Contact War]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Operation: Cloak and Dagger]]||Released ||Strygon|| 7 || Total Conversion || A short 7 mission near-total conversion about the 26th Scorpions and their involvement in the fall of the pirate faction, the Legion of Dragons. || [https://www.hard-light.net/forums/index.php?topic=95375.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[A Cold Day in Hell]]||Postponed|| Strygon ||Unknown|| Total Conversion, ground combat || It is a time of great political tension. The United Star Front and the Glisean Steel Pact are at the brink of war. The possibility of a second Interstellar Conflict is higher than ever before. || [[https://www.hard-light.net/forums/index.php?topic=95487.0 Thread]] ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[First Contact War]]||Work-in-progress|| Strygon ||Unknown|| Total Conversion || Roughly 10 years after the events of OCaD, the First Contact War no longer puts you in the shoes of a silent protagonist mercenary pilot, but rather, you play as a lively United Solarian Defense Federation Naval Pilot Ensign, Ayako Matoke. Transferred into the 58th Stormclouds, your missions will initially involve fighting off your long time foe, the Glisean Confederate Steel Pact. || [[https://www.hard-light.net/forums/index.php?board=273.0 Board]] ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Solaris (TC)|Solaris]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Solaris (campaign)|Solaris]]||Released ||Darius|| 10 || Total Conversion || It is 2476 and a war of bestial savagery looms over the horizon. A young Commonwealth pilot is eager to trade a quiet backwater station post for front-line duty, but be careful what you wish for... ||[https://www.hard-light.net/forums/index.php?topic=95719 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Black Sun]]||Released ||Darius|| 12 || Total Conversion || Ross is contacted by an old friend to take up a mercenary job. This seems like a perfect change of pace - but you can&#039;t always run from your past. ||[https://www.hard-light.net/forums/index.php?topic=97833.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Albion]]||Released ||Darius|| 6 || Total Conversion || A Commonwealth battle squadron arrives in Sulsia and prepares for war. Ross travels down the path of self-realisation, and finds acceptance in the most unlikely of places. ||[https://www.hard-light.net/forums/index.php?topic=99701 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Dimensional Eclipse]]|| None || Released || Released || Anime themed mod featuring high speed, fast paced, high stakes gameplay. Oh, and lots of pettanko too.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Cancelled|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Released||Released||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Inferno&amp;diff=67795</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Inferno&amp;diff=67795"/>
		<updated>2026-09-30T02:03:08Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;Older versions of Freespace Open were known as &#039;Inferno&#039; builds.  For information on these builds, see [[Engine limitations]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 auto 0 auto; background: #311; border: 2px #811 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:INF.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&#039;&#039;&#039;Current Team&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;No Tea&#039;&#039;&#039; - Project Leader, FREDder, Writer, 2D Artist&lt;br /&gt;
*&#039;&#039;&#039;Rampage&#039;&#039;&#039; - 3D Artist, FREDder&lt;br /&gt;
*&#039;&#039;&#039;Nyctaeus&#039;&#039;&#039; - 3D and 2D Artist&lt;br /&gt;
*&#039;&#039;&#039;Mobius&#039;&#039;&#039; - Advisor, FREDder, writer&lt;br /&gt;
*&#039;&#039;&#039;Colt&#039;&#039;&#039; - FREDder&lt;br /&gt;
*&#039;&#039;&#039;Admiral Nelson&#039;&#039;&#039; - FREDder, CBanim Artist&lt;br /&gt;
*&#039;&#039;&#039;Kitsune&#039;&#039;&#039; - FREDder&lt;br /&gt;
*&#039;&#039;&#039;Fusion&#039;&#039;&#039; - Writer, Bugtester&lt;br /&gt;
*&#039;&#039;&#039;NeonShivan&#039;&#039;&#039; - Beta tester&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Active Members&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rhymes&#039;&#039;&#039; - Writer&lt;br /&gt;
*&#039;&#039;&#039;MesoTroniK&#039;&#039;&#039; - Sound Artist&lt;br /&gt;
*&#039;&#039;&#039;Goober5000&#039;&#039;&#039; - SVN Host, Coding, Scripting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legacy Members&#039;&#039;&#039;&lt;br /&gt;
*Woomeister (former project leader), Droid803, SadisticSid, Shiv, Freespaceking, Trivial Psychic, Jessnec, General Battuta, JSRNerdo, Moonred, TheDagger, BrotherBryon, Macielos4759, Hippo&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release dates and missions:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inferno:&#039;&#039;&#039; Act 1 released 2018, Act 2 released 2024, Act 3 released 2026. 50 missions total.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classic:&#039;&#039;&#039; released 2003, 14 missions &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alliance:&#039;&#039;&#039; released 2006, 20 missions &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance Reborn:&#039;&#039;&#039; 40 missions, on indefinite hold &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Story===&lt;br /&gt;
Inferno is an unofficial sequel to Freespace 2, centered on the [[List of Sol jump node devices|restoration]] of the [[Sol]] jump node in [[Delta Serpentis]].  35 years after Capella, the GTVA re-established contact with the [[Earth Alliance]], the warlike rulers of Sol that emerged from the ashes of the [[GTA]].  A war between the GTVA and the EA rages on, with the [[Vasudans]] remaining neutral in the conflict. During the EA-GTVA war, the [[Shivans]] return.&lt;br /&gt;
&lt;br /&gt;
In addition to the main [[Post-Capella]] plot, Inferno: Alliance covers the events that occurred in Sol following the destruction of the [[SD Lucifer]] in 2335.&lt;br /&gt;
&lt;br /&gt;
==Inferno continuities==&lt;br /&gt;
In its 20+ years of development, Inferno experienced a total team turnover and a number of changes to its infrastructure. For this reason, INF is now divided into two continuities: the old one featuring the first iterations of the project, and the modern reboot featuring a replacement of the early iterations, as well as a proper continuation to the story.&lt;br /&gt;
&lt;br /&gt;
===[[Inferno]]===&lt;br /&gt;
&lt;br /&gt;
[[Inferno: Nostos|Inferno]] (formerly &#039;&#039;&#039;Inferno: Nostos&#039;&#039;&#039;) is a complete reboot of the Inferno continuity, aiming to provide gameplay similar in style to Freespace 2. (If [[Blue Planet: War in Heaven]] is a war movie, Inferno is an action movie.) Act 1 was released in 2018, and Act 2 was released Christmas Eve 2024. Act 3, fully voice acted, was released September 30th, 2026.&lt;br /&gt;
&lt;br /&gt;
===Inferno Classic===&lt;br /&gt;
The [[Inferno Classic]] continuity, made up of [[Inferno Release 1]] and [[Inferno: Alliance]] is in hibernation.  No development has taken place since the 2010s. A campaign named [[INFA2|Inferno: Alliance 2]], meant to fill the gap between INFA and the main INF timeline, was also conceptualized but no release ultimately was made. Team member Mobius ultimately ended up shifting assets from Alliance 2 into the [[Series Resurrecta]] continuity, and these campaigns retain various references to their origin.&lt;br /&gt;
&lt;br /&gt;
Inferno Release 1 was the first release of the Inferno project, dating back to 2003. Release 1 is compatible with Freespace Open thanks to a patch and additional support. A voice acted version of Release 1 was released on July 16th, 2023 for the 20th Anniversary of the mod.  No development on a sequel is planned. All work on INFR&#039;s sequels stopped in the late 2010s.  Its ship database is located [[Inferno R1 Ship Database|here]].&lt;br /&gt;
&lt;br /&gt;
Inferno: Alliance was released in late 2006 under Woomeister&#039;s direction. It takes place in Sol many years after the collapse of the jump node connecting the system to Delta Serpentis. The campaign was focused on the war between Earth and Mars, leading to the foundation of the Earth Alliance.  Attempts have been made over the years to reboot Alliance; as of late 2025, Alliance is on hold pending completion of Inferno 3.  Alliance&#039;s sequel, Alliance 2, has not passed the conceptualization phase. Some of the satellite Alliance Standalone content has found a new life in [[Series Resurrecta]].  Its ship database is located [[Inferno: Alliance Ship Database|here]].&lt;br /&gt;
&lt;br /&gt;
==Voice Acting Cast==&lt;br /&gt;
&lt;br /&gt;
STARRING&lt;br /&gt;
* Christine Duncan - Col. Eleanor Karpinsky&lt;br /&gt;
* Daniel &amp;quot;Cobra&amp;quot; Dickerson - Lt. James Irving&lt;br /&gt;
* Faye Holliday - Ens. Shannon Pasteur&lt;br /&gt;
* Jake Berman - Lt. Ari Rosenstein&lt;br /&gt;
* Miriam Burnett - Precentor Bernadette Valdellon&lt;br /&gt;
* Paul Richter - Adm. Falon (and others)&lt;br /&gt;
* Renegade Paladin - GTVA Command, RAdm. Adriannis Spiros&lt;br /&gt;
* Shawn Cadieux - Ens. Mustafa Karim, Adm. Russo&lt;br /&gt;
* Benton Staab - Capt. Bradley (and others)&lt;br /&gt;
* Carla Mack - Lt. Cmdr. Herrera, Adm. Suh (and others)&lt;br /&gt;
* Darkblade - Adm. Silverman&lt;br /&gt;
* Envoy - Commodore Collins (and others)&lt;br /&gt;
* HulkyKrow - Admiral Ramsey&lt;br /&gt;
* Ilaria Brotto - Admiral Yardley (and others)&lt;br /&gt;
* James &amp;quot;Dekker&amp;quot; Dobbs - Capt. Armas (and others)&lt;br /&gt;
* Joshua M. Johnson - Premier Theodore Spiros (and others)&lt;br /&gt;
* Miriam Manber - Ens. Sung&lt;br /&gt;
* Red Mage Joe - Capt. Tejada, Capt. Meier&lt;br /&gt;
* Sara Purvin - Capt. Jean Roy&lt;br /&gt;
* Sparda - Admiral Santiago, Professor Magrino (and others)&lt;br /&gt;
* Wex - Ens. Finch&lt;br /&gt;
&lt;br /&gt;
ALSO STARRING&lt;br /&gt;
* Alex Gallyn - Carolina captain (and others)&lt;br /&gt;
* Boter - Specter captain, Numancia captain&lt;br /&gt;
* Andrew M - Mako comm officer&lt;br /&gt;
* Andrew Warburton - Admiral Khan (and others)&lt;br /&gt;
* Belisarius - Commodore Epimanes, Gorky captain (and others)&lt;br /&gt;
* Bruno Falcon - Charlie Marine captain&lt;br /&gt;
* Duncan &amp;quot;Hjolnai&amp;quot; Berry - Audax 1, EA Wingman 1&lt;br /&gt;
* Erik Rosales - Raptor captain&lt;br /&gt;
* Fusion - Admiral Kim&lt;br /&gt;
* Halina &amp;quot;Lupin&amp;quot; Decker - Capt. Trinh, Bravo marine captain&lt;br /&gt;
* Hat FM - Empress comm officer&lt;br /&gt;
* Iain &amp;quot;Nomad&amp;quot; Baker - Cyrenaica captain, Steadfast captain (and others)&lt;br /&gt;
* Jack Saull - Captain Johanssen&lt;br /&gt;
* Jennifer Waithman - Audax 2, EA Wingman 2 (and others)&lt;br /&gt;
* Joseph Stix Davis - Admiral Karras, Ixion Station comm officer&lt;br /&gt;
* Kristina Martin-Longoria - Teuton captain, Captain Mohamed (and others)&lt;br /&gt;
* Lara Palanjian - Commodore Lee, Capt. Mays, Bagramyan captain (and others)&lt;br /&gt;
* Leon Fortier - Borisov captain, Fortune captain (and others)&lt;br /&gt;
* Lia Warburton - EAD Washington control&lt;br /&gt;
* Moebius - General Montaner&lt;br /&gt;
* Myster Mothman - Tyraen captain&lt;br /&gt;
* Ovan - Pollux captain&lt;br /&gt;
* Sebastian Natale - Captain Sullivan, Omega 1&lt;br /&gt;
* TwinkyT - Admiral Hernandez, Noma Station control, Red 1&lt;br /&gt;
* TheSquishyHippo - Alacritas captain, Commodore Markov, Support Ship Male 2 (and others)&lt;br /&gt;
* ZeroShadow - Nemesis tactical, Galata captain (and others)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://inferno.hard-light.net/ Official Inferno site | Hard-Light Productions.net]&lt;br /&gt;
*[http://inferno.hard-light.net/SOL Official Inferno: Alliance site | Hard-Light Productions.net]&lt;br /&gt;
*[https://www.moddb.com/games/infscp Inferno: Nostos page | ModDB.com]&lt;br /&gt;
*[http://www.moddb.com/games/inferno Inferno: Alliance Reborn page | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://www.hard-light.net/forums/index.php?board=20.0 Main Inferno board | Hard-Light Productions.net]&#039;&#039;&#039;&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=94800.0 Inferno Nostos release thread | Hard-Light Productions.net]&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=98869.0 INFR1 20th Anniversary Edition release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.95 Inferno R1 | FreeSpaceMods.net]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.353 SCP Patch for Inferno R1 | FreeSpaceMods.net]&#039;&#039;&#039;&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.94 Inferno: Alliance | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Videos&#039;&#039;&#039;&lt;br /&gt;
*[http://www.moddb.com/games/inferno/videos Inferno: Alliance Standalone videos | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Inferno|*]]&lt;br /&gt;
[[Category:Non-canon]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Viribus_Unitis&amp;diff=67793</id>
		<title>Viribus Unitis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Viribus_Unitis&amp;diff=67793"/>
		<updated>2026-09-22T04:21:07Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Great Hunt (Inferno)|next=Canto I|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 42&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Use the EtaK device to hack the Shivan superjuggernaut.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Unknown Shivan comm node clusters, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Anathema Fleet has entered Delta Serpentis and the war is going poorly. So far, there is no conventional way to pierce the SSJ Anathema&#039;s armor, and the Anathema is now moving towards the Sol Gate in realspace.  Alpha 1 is asked to hack Shivan Comm Nodes to upload an EtaK package to the Anathema.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have the choice of the GTVA&#039;s stealth fighters, the [[GTF Graea]], [[GTF Daedalus]] and [[GTF Vali]]. Your job is to get close enough to each Comm Node to upload the EtaK package.&lt;br /&gt;
&lt;br /&gt;
Your ship is the conduit for the GTA Seneca&#039;s viral arsenal, and you have three viruses: SUPPRESSION, SUBVERSION, and SUBJUGATE.  SUPPRESSION disables an individual Shivan fighter for 10 seconds.  SUBVERSION makes a Shivan ship attack other Shivans (as well as you).  SUBJUGATE allows you to directly control a Shivan fighter temporarily. &lt;br /&gt;
&lt;br /&gt;
The first Comm Node is simple, and only has sentry guns and fighters defending it.  The second Comm Node is guarded by an [[SC Lamia]] cruiser and an [[SCv Scylla]] corvette, but it also has heavy bombers you can use SUBJUGATE and SUBVERSION on to destroy the cruiser and corvette. The third Comm Node is guarded by an [[SD Demon]]-class destroyer, an [[SCv Armaros]] corvette, and two cruisers, and has more heavy bombers you can subvert.  You get a secondary objective for destroying all Shivan cruisers, and a bonus objective for destroying all Shivan capital ships.&lt;br /&gt;
&lt;br /&gt;
Of course, you don&#039;t need to do any of this. It&#039;s quite possible to treat it as a traditional stealth mission, sneak by the Shivan screen at each comm node and upload the EtaK packages without using any of the viruses, but where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Viribus Unitis,&amp;quot; meaning &amp;quot;With United Forces&amp;quot; in Latin, was formerly the motto of the Austrian Empire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Great_Hunt_(Inferno)&amp;diff=67792</id>
		<title>The Great Hunt (Inferno)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Great_Hunt_(Inferno)&amp;diff=67792"/>
		<updated>2026-09-22T04:20:19Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Escape Velocity|next=Viribus Unitis|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 41&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Fly the Jotun superbomber to disable and destroy a Lucifer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; De Vass and Jericho, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The attempt to hunt down the two Lucifer superdestroyers with capital ships has failed - the Lucifer-class is just more maneuverable in subspace than its GTVA counterparts. The Allies are now trying a different tack: disable the Lucifers with bombers and artillery cruisers, then call in the big guns to finish the job.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
In this mission you fly the Jotun superbomber, which has a cloaking device, a SMARTBOMB defensive pellet launcher, and a CRUISE device, which dramatically increases your speed at the expense of maneuverability and disabling your weapons.  When not using the CRUISE device, the Jotun is slow and incredibly unmaneuverable.  The Jotun also allows you to swap the first missile bank your choice of missiles and the [[TAG-C]].  Alpha 2, 3, and 4 are flying [[GTB Surt]] stealth bombers, Beta and Gamma wings are flying escort in [[GTF Alves]] fighters, and Crux wing is flying [[EAF Kestros]] interceptors.&lt;br /&gt;
&lt;br /&gt;
The plan goes wrong from the start: as soon as you arrive, the Lucifer pair split up, and two of their escort corvettes and some fighters stay behind to fight.  This first stage of the mission is effectively a tutorial on how to use the Jotun bomber.  The Jotun is like an even heavier version of the Ursa. Rely on SPELLS when enemy fighters get close - use SMARTBOMB to destroy the enemies or the cloaking device to evade it.  &lt;br /&gt;
&lt;br /&gt;
Destroying the corvettes with Executioners should be straightforward, provided you play it like a Freespace 2 bombing missions in an Ursa. Once the corvettes are destroyed, rearm - Command has gotten a trace on the SSD Agrat, and it&#039;s heading straight for Jericho, which you defended last in [[The Walls of Jericho]].&lt;br /&gt;
&lt;br /&gt;
Once you arrive at Jericho, Karpinsky uses ETAK on the Agrat so it doesn&#039;t flee - and instead it lowers its shields and decides to bombard the planet from orbit.  Now you&#039;re in a race against time to disable it before the Lucifer inflicts too much damage on the planet.  Ignore the Shivan fighters and let your escorts handle them.&lt;br /&gt;
&lt;br /&gt;
Use your CRUISE to get super close to the Agrat and use double-fired Executioners to disable its engines. The Agrat has two engines: one at the very back of the ship, and one engine at the bottom.  If you get very close to the Agrat, you&#039;re mostly safe from its anti-fighter guns. After the Agrat is disabled, go for the bombardment beam with HPAC and Executioner fire. Do not attack the bombardment beam until the engines are destroyed. If you take out the bombardment beam before you disable the engines, the Agrat begins to charge its subspace drive, and you&#039;re going to have a hard time disabling it before it escapes.&lt;br /&gt;
&lt;br /&gt;
Once the bombardment beam and engines are destroyed, three destroyers (the Washington, Basileus and Ctesiphon) jump in and shred the Agrat with beam fire.  You can either stand back and watch the fireworks or try to get a secondary objective by destroying the remaining Shivan cruisers.&lt;br /&gt;
&lt;br /&gt;
Once all the Shivans are destroyed, return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* If the Agrat fires at the planet seven times or less, you unlock the [[GTF Keres]] superfighter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Marriage_of_Convenience&amp;diff=67791</id>
		<title>A Marriage of Convenience</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Marriage_of_Convenience&amp;diff=67791"/>
		<updated>2026-09-22T04:18:44Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Speaking in Tongues II|next=Strange Bedfellows|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 32&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The first joint mission between the GTVA and the Earth Alliance is a long-range reconnaissance mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128e, Bell Installation, and an unknown debris field, Ross 128 (phase 1); Fomalhaut-Ross 128 jump node, Ross 128 (phase 2); Fomalhaut-Ross 128 jump node, Fomalhaut (phase 3); Unknown Shivan installation complex, Fomalhaut (phase 4); Fomalhaut-Ross 128 jump node, Ross 128 (phase 5)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The truce between the EA and the GTVA is now in place, and a joint task force has been established between the GTD Ctesiphon of GTVA Special Operations Command and the EAD Basileus of the Earth Alliance Intelligence Directorate. Your initial mission is to search for the Shivan entry point into known space using stealth fighters.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Only stealth fighters are allowed in this mission. Your choices are the [[GTF Vali]] light fighter, the [[GTF Graea]] heavy fighter, and the older [[GTF Daedalus]] if you unlocked it in [[The Devil You Know]]. All three are viable options.  Alpha wing is paired with Crux wing from the EA.  Pick one bank of anti-bomber missiles (Corinthos, Ghost, Venom) and one bank of anti-subsystem missiles (Stiletto).&lt;br /&gt;
&lt;br /&gt;
After you launch from the Ctesiphon, there&#039;s some chatter before you&#039;re ordered to jump to the first waypoint, and Irving and Pasteur introduce themselves to Val, your new Earther wingman.  At the first waypoint, you&#039;ll find a derelict Arcadia-class installation.  Scan it as directed, but the scans don&#039;t show anything useful.  Jump to the second waypoint.  &lt;br /&gt;
&lt;br /&gt;
At the second waypoint, there isn&#039;t anything, so you&#039;re ordered to jump to the third waypoint.&lt;br /&gt;
&lt;br /&gt;
At the third waypoint, you warp into a battlefield with derelict Earther and GTVA ships.  On arrival, the Shivans ambush you with a dozen [[SF Gorgon]] fighters.  Destroy the Gorgons.  Save your missiles during this dogfight. You don&#039;t have a support ship, and you&#039;ll need the missiles for later.  After you&#039;ve destroyed the Shivans, Karpinsky asks you to scan two of the derelicts.  The data from the derelicts gives you the information you&#039;re looking for: the node the Shivans used to enter known space.  Val says a prayer for the dead before you warp to the unknown node.  Warp to the node.&lt;br /&gt;
&lt;br /&gt;
The new node is guarded by a strong Shivan force, so you&#039;ll have to stealth your way through, keeping at least 500m from the Shivan ships.  The easiest way to sneak through the cordon is to approach the node from below, which keeps you away from the fighter patrols.  Jump through the node.&lt;br /&gt;
&lt;br /&gt;
You arrive in the unexplored system. It&#039;s Fomalhaut, a trinary system that no human has ever visited before, with a Shivan corvette wolf pack at long range.  Command tells you to fly to the waypoints and deploy the probes your ship is carrying.  After you launch the probes, the Shivan corvettes jump out.  Command orders you to follow the corvettes. Jump out again.&lt;br /&gt;
&lt;br /&gt;
After this jump, you arrive at an [[SI Arachnas]]-class installation with a Knossos portal.  Your job is now pure reconnaissance - follow your directives list and scan what they tell you to scan.  As long as you don&#039;t fire weapons, the Shivans won&#039;t detect you.  Weirdly, Command has gone silent. Once you&#039;ve competed your scans, it&#039;ll take two jumps return to Ross 128.  &lt;br /&gt;
&lt;br /&gt;
On arrival in Ross, things have gone very, very wrong: the Earther escorts have turned traitor, and are attacking the Basileus. Your new job is to protect the Basileus. If you can spare the time, intercept the bombers, but your major priorities are to de-beam the Gorky using your Stilettos, then turn your attention to the Earther AWACS panels.  Beta and Draco wings will arrive to reinforce you in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Once the Earthers surrender, return to the Ctesiphon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission marks the first appearance of Val, your new Earther wingman.&lt;br /&gt;
* There is a bad ending if you jump through the Knossos portal.&lt;br /&gt;
* After the mission, the Vasudans make an assault on the installation. The bonus mission &#039;&#039;Arachnicide&#039;&#039; allows you to fly as the Vasudan bombers making the assault.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Marriage_of_Convenience&amp;diff=67790</id>
		<title>A Marriage of Convenience</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Marriage_of_Convenience&amp;diff=67790"/>
		<updated>2026-09-22T04:18:23Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Speaking in Tongues II|next=Strange Bedfellows|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 32&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The first joint mission between the GTVA and the Earth Alliance is a long-range reconnaissance mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128e, Bell Installation, unknown debris field in Ross 128 (phase 1); Fomalhaut-Ross 128 jump node, Ross 128 (phase 2); Fomalhaut-Ross 128 jump node, Fomalhaut (phase 3); Unknown Shivan installation complex, Fomalhaut (phase 4); Fomalhaut-Ross 128 jump node, Ross 128 (phase 5)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The truce between the EA and the GTVA is now in place, and a joint task force has been established between the GTD Ctesiphon of GTVA Special Operations Command and the EAD Basileus of the Earth Alliance Intelligence Directorate. Your initial mission is to search for the Shivan entry point into known space using stealth fighters.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Only stealth fighters are allowed in this mission. Your choices are the [[GTF Vali]] light fighter, the [[GTF Graea]] heavy fighter, and the older [[GTF Daedalus]] if you unlocked it in [[The Devil You Know]]. All three are viable options.  Alpha wing is paired with Crux wing from the EA.  Pick one bank of anti-bomber missiles (Corinthos, Ghost, Venom) and one bank of anti-subsystem missiles (Stiletto).&lt;br /&gt;
&lt;br /&gt;
After you launch from the Ctesiphon, there&#039;s some chatter before you&#039;re ordered to jump to the first waypoint, and Irving and Pasteur introduce themselves to Val, your new Earther wingman.  At the first waypoint, you&#039;ll find a derelict Arcadia-class installation.  Scan it as directed, but the scans don&#039;t show anything useful.  Jump to the second waypoint.  &lt;br /&gt;
&lt;br /&gt;
At the second waypoint, there isn&#039;t anything, so you&#039;re ordered to jump to the third waypoint.&lt;br /&gt;
&lt;br /&gt;
At the third waypoint, you warp into a battlefield with derelict Earther and GTVA ships.  On arrival, the Shivans ambush you with a dozen [[SF Gorgon]] fighters.  Destroy the Gorgons.  Save your missiles during this dogfight. You don&#039;t have a support ship, and you&#039;ll need the missiles for later.  After you&#039;ve destroyed the Shivans, Karpinsky asks you to scan two of the derelicts.  The data from the derelicts gives you the information you&#039;re looking for: the node the Shivans used to enter known space.  Val says a prayer for the dead before you warp to the unknown node.  Warp to the node.&lt;br /&gt;
&lt;br /&gt;
The new node is guarded by a strong Shivan force, so you&#039;ll have to stealth your way through, keeping at least 500m from the Shivan ships.  The easiest way to sneak through the cordon is to approach the node from below, which keeps you away from the fighter patrols.  Jump through the node.&lt;br /&gt;
&lt;br /&gt;
You arrive in the unexplored system. It&#039;s Fomalhaut, a trinary system that no human has ever visited before, with a Shivan corvette wolf pack at long range.  Command tells you to fly to the waypoints and deploy the probes your ship is carrying.  After you launch the probes, the Shivan corvettes jump out.  Command orders you to follow the corvettes. Jump out again.&lt;br /&gt;
&lt;br /&gt;
After this jump, you arrive at an [[SI Arachnas]]-class installation with a Knossos portal.  Your job is now pure reconnaissance - follow your directives list and scan what they tell you to scan.  As long as you don&#039;t fire weapons, the Shivans won&#039;t detect you.  Weirdly, Command has gone silent. Once you&#039;ve competed your scans, it&#039;ll take two jumps return to Ross 128.  &lt;br /&gt;
&lt;br /&gt;
On arrival in Ross, things have gone very, very wrong: the Earther escorts have turned traitor, and are attacking the Basileus. Your new job is to protect the Basileus. If you can spare the time, intercept the bombers, but your major priorities are to de-beam the Gorky using your Stilettos, then turn your attention to the Earther AWACS panels.  Beta and Draco wings will arrive to reinforce you in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Once the Earthers surrender, return to the Ctesiphon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission marks the first appearance of Val, your new Earther wingman.&lt;br /&gt;
* There is a bad ending if you jump through the Knossos portal.&lt;br /&gt;
* After the mission, the Vasudans make an assault on the installation. The bonus mission &#039;&#039;Arachnicide&#039;&#039; allows you to fly as the Vasudan bombers making the assault.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Speaking_in_Tongues_II&amp;diff=67789</id>
		<title>Speaking in Tongues II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Speaking_in_Tongues_II&amp;diff=67789"/>
		<updated>2026-09-22T04:15:25Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Scourge of God|next=A Marriage of Convenience|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 31&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assault a damaged Shivan destroyer, with the aid of the EtaK Device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Unnamed Shivan supply depot, Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The 74th Templars are assigned to assist with a live-fire weapons test of a mysterious new weapon against a damaged Shivan destroyer in Ross 128.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a bomber mission featuring the [[GTB Surt]] stealth bomber, which has a cloaking device as one of its SPELLS.  You can also pick the [[GTB Euryale]], but this mission is designed to showcase the Surt.  Alpha wing is going to be flying bombers, Beta wing will cover you in [[GTF Perseus Adv]] interceptors, and Gamma wing will fly the [[GTF Alves]] in the heavy assault role. Your primary objective to destroy the Ramiel, with a secondary objective to destroy the cruisers.&lt;br /&gt;
&lt;br /&gt;
You start next to the GTA Seneca [[AWACS]], at long range from the [[SD Kismat]] class destroyer Ramiel.  The Seneca has been equipped with the mysterious [[ETAK]] device.  Your wingmen express their doubts about making an undermanned assault as you approach the Ramiel, and detect light beam cannons on the Shivan bombers.  As you approach, the Seneca will use an Etak blast that shuts down the Shivan ships.&lt;br /&gt;
&lt;br /&gt;
You now have a free run at the Shivans while they are shut down. Use your OVERDRIVE to get into range and tell your wingmen to kill the cruisers while you disable the Ramiel&#039;s weapons system.  The Ramiel&#039;s turrets reactivate after 90 seconds. The cruisers reactivate after 120 seconds. The bombers reactivate after 150 seconds. The fighters are last, and reactivate after 180 seconds.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Ramiel, the cruisers begin charging their drives. Once the Ramiel has been destroyed, and the cruisers have departed or been destroyed, the Shivans will deploy reinforcements, and the Seneca says it&#039;s time to go.  Return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
This mission marks the debut of [[ETAK]] as an anti-Shivan weapon.  ETAK is derived from the plans recovered from the [[NTF Iceni]] in [[Return to Babel]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Scourge_of_God&amp;diff=67788</id>
		<title>The Scourge of God</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Scourge_of_God&amp;diff=67788"/>
		<updated>2026-09-22T04:14:56Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Exodus (Nostos)|next=Speaking in Tongues II|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 30&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Recover EA personnel in Ross 128.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128-Delta Serpentis jump node, Delta Serpentis (phase 1); Ross 128-Delta Serpentis jump node, Ross 128 (phase 2); Ross 128c (phase 3); Riviera Station, Ross 128 (phase 4)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
GTVI assets have been reassigned to Ross 128 in an attempt to recover EA Personnel who are stranded deep in Ross 128 and suspected of working on Project Attila, which may be linked to the subspace distortions that drew out the Shivans.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have Alpha Wing, a three-ship formation of the GTF Vali. Escorting the Vasudan scanning party are Rho and Mu wings of Serapis and Mihos fighters.&lt;br /&gt;
&lt;br /&gt;
Your first priority is to cover the Wadjet AWACS from waves of Shivan fighters (Deva and Indra wings).&lt;br /&gt;
&lt;br /&gt;
Second up, defend the Resheph corvette from Seraphim bombers and assorted fighter escorts (Shivore, Brahma and Lakshmi wings).&lt;br /&gt;
&lt;br /&gt;
After that, two cruisers will come in. Destroy their Medium beams (use a twin shot Corinthos LRMs). Watch out for Arjuna wing.&lt;br /&gt;
&lt;br /&gt;
Bheema wing of Basilisks will come in to assault the Wadjet directly. Assist Rho wing and the Khopesh in thinning them out.&lt;br /&gt;
&lt;br /&gt;
The Nehalennia will come in to reinforce the blockade, and the Wadjet has your coordinates. Rearm then cross the node into Ross 128. (You will have no support ship after crossing over.)&lt;br /&gt;
&lt;br /&gt;
On the other side, break and evade until you get your next set of coordinates plotted.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself a ways off from Ross 128C. Get to the Midwinter and scan it. A Kismat-class destroyer will crash the party, clear the Midwinter then jump out to the coordinates of the Midwinter&#039;s supposed jump.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself near the ruins of Riviera Station. Investigate the nearby derelict EA craft.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, the Vepar, Asura and Rama wings will try to hound you. Wait until Beta Wing arrives, then clean them out. Destroy the Savita wing of transports before they dock with the Undaunted.&lt;br /&gt;
&lt;br /&gt;
The Prosperity transport will dock with the Undaunted and their marine teams will investigate the ship. Once they find the treasure troves of information that link the EA&#039;s involvement... the Shivans come in once again to crash the party. Get out of there.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Attila the Hun was famously known as &#039;&#039;The Scourge of God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Scourge_of_God&amp;diff=67787</id>
		<title>The Scourge of God</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Scourge_of_God&amp;diff=67787"/>
		<updated>2026-09-22T04:14:35Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Exodus (Nostos)|next=Speaking in Tongues II|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 30&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Recover EA personnel in Ross 128.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128-Delta Serpentis jump node, Delta Serpentis (phase 1), Ross 128-Delta Serpentis jump node, Ross 128 (phase 2), Ross 128c (phase 3), Riviera Station, Ross 128 (phase 4)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
GTVI assets have been reassigned to Ross 128 in an attempt to recover EA Personnel who are stranded deep in Ross 128 and suspected of working on Project Attila, which may be linked to the subspace distortions that drew out the Shivans.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have Alpha Wing, a three-ship formation of the GTF Vali. Escorting the Vasudan scanning party are Rho and Mu wings of Serapis and Mihos fighters.&lt;br /&gt;
&lt;br /&gt;
Your first priority is to cover the Wadjet AWACS from waves of Shivan fighters (Deva and Indra wings).&lt;br /&gt;
&lt;br /&gt;
Second up, defend the Resheph corvette from Seraphim bombers and assorted fighter escorts (Shivore, Brahma and Lakshmi wings).&lt;br /&gt;
&lt;br /&gt;
After that, two cruisers will come in. Destroy their Medium beams (use a twin shot Corinthos LRMs). Watch out for Arjuna wing.&lt;br /&gt;
&lt;br /&gt;
Bheema wing of Basilisks will come in to assault the Wadjet directly. Assist Rho wing and the Khopesh in thinning them out.&lt;br /&gt;
&lt;br /&gt;
The Nehalennia will come in to reinforce the blockade, and the Wadjet has your coordinates. Rearm then cross the node into Ross 128. (You will have no support ship after crossing over.)&lt;br /&gt;
&lt;br /&gt;
On the other side, break and evade until you get your next set of coordinates plotted.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself a ways off from Ross 128C. Get to the Midwinter and scan it. A Kismat-class destroyer will crash the party, clear the Midwinter then jump out to the coordinates of the Midwinter&#039;s supposed jump.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself near the ruins of Riviera Station. Investigate the nearby derelict EA craft.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, the Vepar, Asura and Rama wings will try to hound you. Wait until Beta Wing arrives, then clean them out. Destroy the Savita wing of transports before they dock with the Undaunted.&lt;br /&gt;
&lt;br /&gt;
The Prosperity transport will dock with the Undaunted and their marine teams will investigate the ship. Once they find the treasure troves of information that link the EA&#039;s involvement... the Shivans come in once again to crash the party. Get out of there.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Attila the Hun was famously known as &#039;&#039;The Scourge of God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_III&amp;diff=67786</id>
		<title>Clash of the Titans III</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_III&amp;diff=67786"/>
		<updated>2026-09-22T04:13:01Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Attila|next=Exodus (Nostos)|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 28&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Partake in the clash of two of humanity&#039;s monuments of spacefaring firepower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Suez Station, Earth, and Neptune, Sol&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
With the Earth Alliance&#039;s counterattacks repelled, Admiral Ramsey has decided to go for the throat: send the Bastion and Ramayana to destroy the Nemesis while it is dry-docked at Suez Station in high orbit of Earth.&lt;br /&gt;
&lt;br /&gt;
The 74th Templars and 52nd Nomads are to take out long-range Beam Arrays guarding the dry-dock and to rally on the fleet.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have Alpha and Beta Wings (default Alves and Banshee fighters). The default load is mostly acceptable: the Alves has the reactor to sustain both the SD-14 and Hastor (both of which in tandem can quickly take down subsystems and bomber formations), and you&#039;ll need the Stilettos for ranged subsystem destruction.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll start off with disarming the Timoros 96R Beam Array. The subspace distortions may affect your radar but will not affect your targeting.&lt;br /&gt;
&lt;br /&gt;
Order Beta Wing to cover you or Engage the Enemy while Alpha disarms the Array (they can take out the two Beam Cannons while you engage the reactors, order them to destroy the other reactor once they take out the beams).&lt;br /&gt;
&lt;br /&gt;
Rally on the Ramayana&#039;s position. Take out the first wave of bombers targeting the Bastion, and... looks like intel dropped the ball, hard.&lt;br /&gt;
&lt;br /&gt;
The Bastion&#039;s group is going to get absolutely sandwiched. Rally your wings on bomber intercept while you take down the Aetius&#039;s beam arrays.&lt;br /&gt;
&lt;br /&gt;
When the Bastion decides to crash jump, drop everything and follow her out to Neptune. Two Missile Corvettes and bombers will try to finish off the Bastion. Counter the bombers. The Bastion&#039;s torpedo arrays will force the Missile Corvettes out. Take the quick break to re-arm (the Support Ship will come in from the Bastion&#039;s hangar).&lt;br /&gt;
&lt;br /&gt;
Four cruisers will jump in: divide all of Alpha to take out their Sensors subsystems (consisting of mast antennas). Depending on the Bastion and Corfu, their Plasma Cannons will destroy the closer cruisers.&lt;br /&gt;
&lt;br /&gt;
The Siddartha and Morgaine will come in to take out any of the heavier EA assets in play. Once that&#039;s done, jump to the GTD Ctesiphon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Good_Luck_II&amp;diff=67783</id>
		<title>Good Luck II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Good_Luck_II&amp;diff=67783"/>
		<updated>2026-09-20T03:04:23Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=...Stays in Vega|last=|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSIONS 46 &amp;amp; 47&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The EACa Virgil makes its final voyage into subspace to kamikaze the Shivan superjuggernaut. There&#039;s one last chance to prevent Armageddon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
This mission is a red alert, with your hull repaired and your ship&#039;s weapons reloaded.  Your mission is to guard the EACa Virgil as it makes its kamikaze run against the Anathema in subspace.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough (Mission 46)==&lt;br /&gt;
&lt;br /&gt;
You start the mission in subspace as the EACa Virgil makes its kamikaze run against the Anathema.  The first half of the mission is a straightforward subspace intercept mission, so prioritize bombers but watch your hull, since you have no shields.  As the Virgil gets close enough to make its final approach, the Anathema pulls everyone out of subspace into somewhere that is very much &#039;&#039;not&#039;&#039; Capella, surrounded by dozens of juggernauts and [[SI Arachnas]]-class installations at extreme range.  This is a good time to rearm.  Eventually, Captain Roy of the Virgil re-establishes contact with Vega, and they figure out a new kamikaze strategy that should work, given the type of &lt;br /&gt;
&lt;br /&gt;
The second stage of Mission 46 is also heavy intercept. You have to hold off the Shivans for five minutes while the Virgil prepares its kamikaze jump. The skills that served you well in [[...Stays in Vega]] apply equally well here.  Once the timer hits zero, make a run for the Vega node, and watch the fireworks.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough (Mission 47)==&lt;br /&gt;
&lt;br /&gt;
Mission 47 is a playable cutscene, as the squad returns back to their hangars back in Vega. Congratulations, you&#039;ve beat Inferno.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The final section of Good Luck II takes place in the same location that you end up in if you go through the Shivan Knossos in [[A Marriage of Convenience]].&lt;br /&gt;
* The song over the credits is [https://www.youtube.com/watch?v=P_sfxUBSO14 Sail On, Boys], a British patriotic song.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Good_Luck_II&amp;diff=67782</id>
		<title>Good Luck II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Good_Luck_II&amp;diff=67782"/>
		<updated>2026-09-20T02:27:43Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=...Stays in Vega|last=|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSIONS 46 &amp;amp; 47&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The EACa Virgil makes its final voyage into subspace to kamikaze the Shivan superjuggernaut. There&#039;s one last chance to prevent Armageddon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
This mission is a red alert, with your hull repaired and your ship&#039;s weapons reloaded.  You start this mission in subspace, and your mission is to guard the EACa Virgil as it makes its kamikaze run.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough (Mission 46)==&lt;br /&gt;
&lt;br /&gt;
You start the mission in subspace as the EACa Virgil makes its kamikaze run against the Anathema.  The first half of the mission is a straightforward subspace intercept mission, so prioritize bombers but watch your hull, since you have no shields.  As the Virgil gets close enough to make its final approach, the Anathema pulls everyone out of subspace into somewhere that is very much &#039;&#039;not&#039;&#039; Capella, surrounded by dozens of juggernauts and [[SI Arachnas]]-class installations at extreme range.  This is a good time to rearm.  Eventually, Captain Roy of the Virgil re-establishes contact with Vega, and they figure out a new kamikaze strategy that should work, given the type of &lt;br /&gt;
&lt;br /&gt;
The second stage of Mission 46 is also heavy intercept. You have to hold off the Shivans for five minutes while the Virgil prepares its kamikaze jump. The skills that served you well in [[...Stays in Vega]] apply equally well here.  Once the timer hits zero, make a run for the Vega node, and watch the fireworks.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough (Mission 47)==&lt;br /&gt;
&lt;br /&gt;
Mission 47 is a playable cutscene, as the squad returns back to their hangars back in Vega. Congratulations, you&#039;ve beat Inferno.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The final section of Good Luck II takes place in the same location that you end up in if you go through the Shivan Knossos in [[A Marriage of Convenience]].&lt;br /&gt;
* The song over the credits is [https://www.youtube.com/watch?v=P_sfxUBSO14 Sail On, Boys], a British patriotic song.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=...Stays_in_Vega&amp;diff=67781</id>
		<title>...Stays in Vega</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=...Stays_in_Vega&amp;diff=67781"/>
		<updated>2026-09-20T02:27:30Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=What Happens in Vega...|next=Good Luck II|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 45&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The Shivan superjuggernaut Anathema is rebuilding the node to Capella, and the squad is deployed to defend an AWACS monitoring the Anathema&#039;s progress.  Things quickly get out of hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Vega-Capella node, Vega&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Anathema fleet has reached the node to Capella, where the Shivans where sealed a generation ago.  Two destroyers, the GVD Nekhbet and the EACa Virgil, have been loaded with Attila bombs and are on standby to make kamikaze runs in subspace once the Anathema finishes rebuilding the node to Capella.  The squad&#039;s job is to protect the [[GTA Charybdis]]-class AWACS GTA Beholder while it monitors the Anathema&#039;s progress, but things rapidly get out of hand.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Prepare your loadout for a heavy intercept mission. You&#039;ll need a strong hull, so both the [[GTF Alves]] and [[GTF Keres]] are good choices.&lt;br /&gt;
&lt;br /&gt;
You warp in to guard the Beholder just as heavy beam fire misses you. The first portion of the mission is to guard the Beholder against two waves of Shivans, doing a mix of straightforward bomber intercept and sniping beam turret.  As the mission proceeds, other escort ships and fighters will join you, but they are all expendable.   Between Shivan waves, Allied capital ships attempt to engage the Anathema, and each gets annihilated.  &lt;br /&gt;
&lt;br /&gt;
During the second portion of the mission, the Shivans send an entire destroyer battlegroup led by the SD Kulshedra. Your job here is to pick targets for the [[GTSG Mjolnir]] cannons to destroy the Shivan group one by one (using the comms menu to order &amp;quot;Hammerstar&amp;quot; to attack targets), trying to not get shot down along the way.  Finally, after the entire Kulshedra group is downed, the Capella-Vega node stabilizes, and Command orders the GVD Nekhbet to start its run. The Virgil is nowhere to be seen, and the squad starts freaking out.&lt;br /&gt;
&lt;br /&gt;
But there&#039;s only one problem: the Shivans don&#039;t cooperate. The Anathema enters subspace later than expected, the Nekhbet gets the message too late, and the Nekhbet jumps straight into the Anathema&#039;s main beams.  Oops.  &#039;&#039;Then&#039;&#039; the Anathema jumps out... and two [[SSD Vidyadhar]] superdestroyers jump in.  &lt;br /&gt;
&lt;br /&gt;
This opens the third part of the mission: the GTA Al-Kindi warps in at extreme range, and Command gives you a set of EtaK viral packages to use against the Vidyadhar pair.  Beta and Crux will upload the virus to the SSD Mahakala, while Alpha 1 uploads it to the SSD Veerabhadra, covered by Alpha and Zeta.  Nanojump to the Veerabhadra, scan the weapons subsystem to upload the virus, then nanojump clear.&lt;br /&gt;
&lt;br /&gt;
In the last portion of the mission, Command sends the [[GTSD Bastion]] and [[EASD Nemesis]] to engage the Vidyadhars. Alpha and Zeta wings are to cover the Bastion, while Beta and Crux cover the Nemesis.  This part of the mission is a straightforward intercept.  Focus on taking down bombers and the Bastion should be fine.&lt;br /&gt;
&lt;br /&gt;
At long last, after both Vidyadhars are destroyed, the Virgil reappears, and Command orders you to escort the Virgil for its final run. There&#039;s still one last chance to save civilization.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The GTA Al-Kindi is named after the Arab mathematician of the 9th century AD, who is known as the father of cryptography.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=What_Happens_in_Vega...&amp;diff=67780</id>
		<title>What Happens in Vega...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=What_Happens_in_Vega...&amp;diff=67780"/>
		<updated>2026-09-20T02:27:15Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Canto I|next=...Stays in Vega|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 44&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Defend the EACa Virgil from the Shivans as it completes its final retrofit into a kamikaze.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Periphery Installation, Vega&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The EACa Virgil has reached Periphery Installation, Vega, and its refit is nearly complete, but it has come under Shivan attack from portions of the Anathema fleet.  The Virgil needs spare parts to finish repairing its engines after the beating it took in [[Canto I]]. Three support ships and a transport are en route to complete the final repairs. The squad has to protect the ships carrying the parts and keep the Virgil safe while the final repairs are underway.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Alpha and Crux wings are there to fly intercept, and Beta&#039;s bombers are on standby in case the Shivans deploy heavier units.  Guard each support ship (Sigma 1, 2 and 3) as it warps in and lands in the Virgil&#039;s hangar, and then guard Omega 1 as it docks with the Virgil. This should be a relatively easy mission, as long as you focus on the bombers.  When the SC Aatish warps in, snipe the main beam cannon, and let Beta&#039;s bombers do the rest.&lt;br /&gt;
&lt;br /&gt;
After all four sets of parts have been delivered, the Virgil warps out.  Follow it in to subspace.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Virgil, writer of &amp;quot;The Aeneid,&amp;quot; was the Roman poet who was Dante&#039;s guide through Hell in &amp;quot;Inferno,&amp;quot; the first part of Dante&#039;s &amp;quot;Divine Comedy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Canto_I&amp;diff=67779</id>
		<title>Canto I</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Canto_I&amp;diff=67779"/>
		<updated>2026-09-20T02:26:50Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Viribus Unitis|next=What Happens in Vega...|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 43&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The EACa Virgil, an old Auriga-class carrier slated for conversion into a kamikaze, has come under attack, and Alpha 1 must deploy to save it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Vega-Beta Aquilae jump node, Beta Aquilae&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The good news is that the EtaK strike in [[Viribus Unitis]] was successful, and the [[SSJ Anathema]] is no longer making for the Sol Gate.  The bad news is that it&#039;s decided to proceed towards Capella instead. &lt;br /&gt;
&lt;br /&gt;
The one bright spot to this is, Doctor Jaycee and Professor Magrino have figured out a plan to destroy the Anathema. The plan requires a capital ship loaded with Attila bombs to kamikaze the Anathema while in subspace. One of the ships slated for kamikaze conversion, the EACa Virgil, has come under attack.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a straightforward intercept mission, requiring you to defend the Virgil while it repairs its engines and makes for the jump node to Vega.  After the Virgil is out of danger, the GTC Nehalennia emerges from subspace, badly damaged and making for Beta Aquilae as well. The same rules apply for defending the Nehalennia: prioritize bombers, bombs, and heavy assault fighters.  If you save the Nehalennia, you get a secondary objective; if you scan the Nehalennia, you get a bonus objective.  &lt;br /&gt;
&lt;br /&gt;
Once the Virgil departs (and Nu wing arrives to cover the Nehalennia) proceed to the jump node and warp out.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Virgil, writer of &amp;quot;The Aeneid,&amp;quot; was the Roman poet who was Dante&#039;s guide through Hell in &amp;quot;Inferno,&amp;quot; the first part of Dante&#039;s &amp;quot;Divine Comedy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Viribus_Unitis&amp;diff=67778</id>
		<title>Viribus Unitis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Viribus_Unitis&amp;diff=67778"/>
		<updated>2026-09-20T02:26:40Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Great Hunt (Inferno)|next=Canto I|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 42&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Use the EtaK device to hack the Shivan superjuggernaut.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Anathema Fleet has entered Delta Serpentis and the war is going poorly. So far, there is no conventional way to pierce the SSJ Anathema&#039;s armor, and the Anathema is now moving towards the Sol Gate in realspace.  Alpha 1 is asked to hack Shivan Comm Nodes to upload an EtaK package to the Anathema.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have the choice of the GTVA&#039;s stealth fighters, the [[GTF Graea]], [[GTF Daedalus]] and [[GTF Vali]]. Your job is to get close enough to each Comm Node to upload the EtaK package.&lt;br /&gt;
&lt;br /&gt;
Your ship is the conduit for the GTA Seneca&#039;s viral arsenal, and you have three viruses: SUPPRESSION, SUBVERSION, and SUBJUGATE.  SUPPRESSION disables an individual Shivan fighter for 10 seconds.  SUBVERSION makes a Shivan ship attack other Shivans (as well as you).  SUBJUGATE allows you to directly control a Shivan fighter temporarily. &lt;br /&gt;
&lt;br /&gt;
The first Comm Node is simple, and only has sentry guns and fighters defending it.  The second Comm Node is guarded by an [[SC Lamia]] cruiser and an [[SCv Scylla]] corvette, but it also has heavy bombers you can use SUBJUGATE and SUBVERSION on to destroy the cruiser and corvette. The third Comm Node is guarded by an [[SD Demon]]-class destroyer, an [[SCv Armaros]] corvette, and two cruisers, and has more heavy bombers you can subvert.  You get a secondary objective for destroying all Shivan cruisers, and a bonus objective for destroying all Shivan capital ships.&lt;br /&gt;
&lt;br /&gt;
Of course, you don&#039;t need to do any of this. It&#039;s quite possible to treat it as a traditional stealth mission, sneak by the Shivan screen at each comm node and upload the EtaK packages without using any of the viruses, but where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Viribus Unitis,&amp;quot; meaning &amp;quot;With United Forces&amp;quot; in Latin, was formerly the motto of the Austrian Empire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Great_Hunt_(Inferno)&amp;diff=67777</id>
		<title>The Great Hunt (Inferno)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Great_Hunt_(Inferno)&amp;diff=67777"/>
		<updated>2026-09-20T02:26:28Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Escape Velocity|next=Viribus Unitis|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 41&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Fly the Jotun superbomber to disable and destroy a Lucifer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; De Vass and Jericho, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The attempts to hunt down the two Lucifer superdestroyers with capital ships has failed - the Lucifer-class is just more maneuverable in subspace than its GTVA counterparts. The Allies are now trying a different tack: disable the Lucifers with bombers and artillery cruisers, then call in the big guns to finish the job.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
In this mission you fly the Jotun superbomber, which has a cloaking device, a SMARTBOMB defensive pellet launcher, and a CRUISE device, which dramatically increases your speed at the expense of maneuverability and disabling your weapons.  When not using the CRUISE device, the Jotun is slow and incredibly unmaneuverable.  The Jotun also allows you to swap the first missile bank your choice of missiles and the [[TAG-C]].  Alpha 2, 3, and 4 are flying [[GTB Surt]] stealth bombers, Beta and Gamma wings are flying escort in [[GTF Alves]] fighters, and Crux wing is flying [[EAF Kestros]] interceptors.&lt;br /&gt;
&lt;br /&gt;
The plan goes wrong from the start: as soon as you arrive, the Lucifer pair split up, and two of their escort corvettes and some fighters stay behind to fight.  This first stage of the mission is effectively a tutorial on how to use the Jotun bomber.  The Jotun is like an even heavier version of the Ursa. Rely on SPELLS when enemy fighters get close - use SMARTBOMB to destroy the enemies or the cloaking device to evade it.  &lt;br /&gt;
&lt;br /&gt;
Destroying the corvettes with Executioners should be straightforward, provided you play it like a Freespace 2 bombing missions in an Ursa. Once the corvettes are destroyed, rearm - Command has gotten a trace on the SSD Agrat, and it&#039;s heading straight for Jericho, which you defended last in [[The Walls of Jericho]].&lt;br /&gt;
&lt;br /&gt;
Once you arrive at Jericho, Karpinsky uses ETAK on the Agrat so it doesn&#039;t flee - and instead it lowers its shields and decides to bombard the planet from orbit.  Now you&#039;re in a race against time to disable it before the Lucifer inflicts too much damage on the planet.  Ignore the Shivan fighters and let your escorts handle them.&lt;br /&gt;
&lt;br /&gt;
Use your CRUISE to get super close to the Agrat and use double-fired Executioners to disable its engines. The Agrat has two engines: one at the very back of the ship, and one engine at the bottom.  If you get very close to the Agrat, you&#039;re mostly safe from its anti-fighter guns. After the Agrat is disabled, go for the bombardment beam with HPAC and Executioner fire. Do not attack the bombardment beam until the engines are destroyed. If you take out the bombardment beam before you disable the engines, the Agrat begins to charge its subspace drive, and you&#039;re going to have a hard time disabling it before it escapes.&lt;br /&gt;
&lt;br /&gt;
Once the bombardment beam and engines are destroyed, three destroyers (the Washington, Basileus and Ctesiphon) jump in and shred the Agrat with beam fire.  You can either stand back and watch the fireworks or try to get a secondary objective by destroying the remaining Shivan cruisers.&lt;br /&gt;
&lt;br /&gt;
Once all the Shivans are destroyed, return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* If the Agrat fires at the planet seven times or less, you unlock the [[GTF Keres]] superfighter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Escape_Velocity&amp;diff=67776</id>
		<title>Escape Velocity</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Escape_Velocity&amp;diff=67776"/>
		<updated>2026-09-20T02:26:15Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Gigas (2026)|next=The Great Hunt (Inferno)|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 40&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Ross 128 has been abandoned to the Shivans, and the GTVA has withdrawn to Delta Serpentis. Escort transports as they flee Cowley, Delta Serpentis&#039;s capital world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Cowley, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Anathema Fleet is running riot in Ross 128, and the three Terran colony worlds in Delta Serpentis (Cowley, De Vass, and Jericho) are under major threat.  The squad is sent to cover transports evacuating Cowley.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You have Alpha and Beta wings of your own choosing, plus Crux wing and the Vasudan Omicron wing.&lt;br /&gt;
&lt;br /&gt;
This mission is a straightforward, continuous intercept mission, fending off waves of Shivan bombers and cruisers.  The usual priorities apply here: beam cannons, bombs and bombers.   Nu wing will deploy in mid-mission in order to reinforce you.&lt;br /&gt;
&lt;br /&gt;
You get a secondary objective for protecting Noma Station itself, which you can do by sniping the Zoar&#039;s main beam cannon. There are two bonus objectives: one if all of Upsilon wing departs safely, and one if all Freighters 1-6 depart safely. &lt;br /&gt;
&lt;br /&gt;
After you fight off several waves of Shivans, a pair of [[SD Lucifer]] superdestroyers jump in.  There&#039;s a big freakout, then two Vasudan destroyers (and a Regulus Syndicate destroyer) appear to drive the Lucifers off.  After the Lucifers warp out, Command orders you to return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Planet Cowley is named after the 20th-century British sci-fi writer of the Terran Trade Authority series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Gigas_(2026)&amp;diff=67775</id>
		<title>Gigas (2026)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Gigas_(2026)&amp;diff=67775"/>
		<updated>2026-09-20T02:25:59Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Purgatory|next=Escape Velocity|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 39&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Set an ambush for the Shivan superjuggernaut.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128c, Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
With the Attila test data recovered, Command wants to see whether Vasudan anti-juggernaut artillery beams are effective against the [[SSJ Anathema]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You have Alpha and Beta wings of your own choosing, plus Crux wing.&lt;br /&gt;
&lt;br /&gt;
You have three Shivan comm nodes to destroy, along with some transports, and defending cruisers. The key to surviving this is to do everything quickly, and team coordination. You will encounter a lot of pesky Shivans, and even some stealthed ones too.&lt;br /&gt;
&lt;br /&gt;
After you destroy the three nodes, a Shivan destroyer will come in. The GVD Cherti and GVD Nefertiri artillery destroyers will warp in and take care of it. Then the Anathema comes in. The Vasudans try to hit it, but all it did was leave a light dent. The Anathema swats one of the destroyers, and Command will call the abort order, so get out.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission is a modified version of [[Gigas (Inferno Classic)|Gigas]] from Inferno Classic. While the dialogue, briefings and script were completely rewritten, the mission gameplay is largely the same as its predecessor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Gigas_(2026)&amp;diff=67774</id>
		<title>Gigas (2026)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Gigas_(2026)&amp;diff=67774"/>
		<updated>2026-09-20T02:25:04Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Purgatory|next=Escape Velocity|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 39&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Set an ambush for the Shivan superjuggernaut.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128c, Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
With the Attila test data recovered, Command wants to see whether Vasudan anti-juggernaut artillery beams are effective against the [[SSJ Anathema]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You have Alpha and Beta wings of your own choosing, plus Crux wing.&lt;br /&gt;
&lt;br /&gt;
You have three Shivan comm nodes to destroy, along with some transports, and defending cruisers. The key to surviving this is to do everything quickly, and team coordination. You will encounter a lot of pesky Shivans, and even some stealthed ones too.&lt;br /&gt;
&lt;br /&gt;
After you destroy the three nodes, a Shivan destroyer will come in. The GVD Cherti and GVD Nefertiri artillery destroyers will warp in and take care of it. Then the Anathema comes in. The Vasudans try to hit it, but all it did was leave a light dent. The Anathema swats one of the destroyers, and Command will call the abort order, so get out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission is a modified version of [[Gigas (Inferno Classic)|Gigas]] from Inferno Classic. While the dialogue, briefings and script were completely rewritten, the mission gameplay is largely the same as its predecessor.&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Purgatory&amp;diff=67773</id>
		<title>Purgatory</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Purgatory&amp;diff=67773"/>
		<updated>2026-09-20T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Maranatha|next=Gigas (2026)|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 38&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Extract Attila bomb test data from a station behind Shivan lines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Verdun Station, Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
With the Anathema superjuggernaut having entered Ross 128, the GTVA and EA are now putting their heads together to see what, if anything, would be effective against it.  Dr. Jaycee, the Attila scientist, wants the squad to get the Attila test data from the original Ross 128c detonation from a station that was lost in the chaos that ensued after [[The Storm Breaks]].&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
As you arrive you will find a single badly-damaged Lycaon in the debris field. As you approach, Shivan fighters will jump in. Professor Magrino, the scientist in charge of the station, will ask Command to evacuate their survivors. Command will send in a pair of corvettes to secure the node; protect the corvettes from Shivan bombers as they get into position.&lt;br /&gt;
&lt;br /&gt;
Later, a transport will dock and try to evacuate the station. The SC Scylla will jump in and attempt to destroy the station. Disarm its beam cannons and ignore it; it will jump out shortly if it is not destroyed. Once the evacuation transport has departed (or the station destroyed) and the corvettes have reached the jump node, you will be cleared to return to base. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission is a modified version of [[Old Enemies]] from Inferno Classic. While the dialogue, briefings and script were completely rewritten, the mission gameplay is largely the same as its predecessor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Maranatha&amp;diff=67772</id>
		<title>Maranatha</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Maranatha&amp;diff=67772"/>
		<updated>2026-09-20T02:23:52Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Anathema|next=Purgatory|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 37&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Defend the Fomalhaut node with TAG missiles until the Earth Alliance scientists can destroy the node with Attila bombs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128-Fomalhaut node, Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a few hours after the disorganized retreat from Fomalhaut, and the GTVA/EA task force is planning to destroy the node between Ross 128 and Fomalhaut with Attila bombs.  The squad has to defend the scientists rearming the Attila bombs.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your mission is to defend the GTC Nehalennia, which is rearming the Attila bombs near the node, from a mix of Shivan bombers, cruisers and capital ships.  The EAD Washington and GTD Ctesiphon&#039;s main batteries are keyed to your TAG missiles - you can press 1-4 to enable and disable each individual beam cannon, same as in [[Scipio&#039;s Gambit]].  Remember that the TAG missiles target individual subsystems, so they can be used like a giant Stiletto.&lt;br /&gt;
&lt;br /&gt;
You have to defend the Nehalennia for 7 minutes against three waves of Shivans, and for each wave the pattern is the same: snipe the beam cannons either with your weapons or TAG missiles, then intercept the bombers.  The first wave of Shivans is an [[SCv Moloch]] and an [[SCv Armaros]].  The second wave is four cruisers, two [[SC Lilith]] and two [[SC Lamia]].  The third wave is an [[SD Demon]]-class, the SD Shax.  The pattern is the same for all of them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;br /&gt;
Once the SD Shax is destroyed, or 7-minute mark has been reached, get at least 3500m clear of the node. The Nehalennia departs, the scientists detonate the bombs, and celebrations ensue.  The node has been sealed, and civilization has been saved again.&lt;br /&gt;
&lt;br /&gt;
Then the [[SSJ Anathema]] comes through anyhow, and the fleet is forced to retreat in disarray.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission&#039;s name, and the previous mission, allude to 1 Corinthians 16:22 - &amp;quot;If any man love not the Lord Jesus Christ, let him be Anathema Maranatha.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Anathema&amp;diff=67771</id>
		<title>Anathema</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Anathema&amp;diff=67771"/>
		<updated>2026-09-20T02:23:33Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Every Deed Into Judgment|next=Maranatha|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 36&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Accompany Vasudan artillery destroyers for the initial advance into Shivan-controlled space - and discover that the Shivans are more terrifying than ever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128-Fomalhaut node, Fomalhaut&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
With the rebellion finally crushed, the time has come to push back into Ross 128 again. Your mission is to clear out a bunch of Shivan comm nodes with the GVCv Resheph so that the Vasudan artillery destroyers can establish a foothold at the Ross 128-Fomalhaut jump node.  On the Ross 128 side, there are Attila bomb teams ready to blow up the node if the offensive fails.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This mission is a mix of bomber intercept and heavy assault. The first part of this mission is straightforward: destroy the Shivan Comm Nodes while keeping the Resheph alive.  The only real threats to the Resheph are the beam cannons of the SC Jiluya, SCv Driyosh, and occasional Shivan bombers.  Once the Comm Nodes are destroyed the Shivans send a pair of destroyers (SD Matsya and SD Ihamrga), and the Resheph withdraws to Ross 128. Nanojump to the Ross 128 node.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the node, the Vasudans send two artillery destroyers, GVD Nefertiri and GVD Cherti, into Fomalhaut.  This is a good time to rearm. Watch the fireworks as the Cherti and Nefertiri easily destroy the Ihamrga and Matsya. Then the Shivans send a [[Sathanas]] juggernaut, the SJ Maggephah.  The artillery destroyers overcharge their beams and open fire. They destroy the Maggephah.  Celebrations ensue, and Command orders the Attila teams to disarm their bombs.&lt;br /&gt;
&lt;br /&gt;
Then three more Sathanas and an even larger superjuggernaut, the [[SSJ Anathema]], emerge from warp at extreme range, and waves of Shivan bombers start emerging from subspace to hit the Cherti and Nefertiri.  Command orders the Vasudans to pull back to Ross 128 while the Attila teams rearm the bombs. Focus on shooting down the bombers and ignore their escort fighters. Once the Vasudans reach the node, they jump back to Ross 128.  Follow them out.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The name of the mission, and the following mission, allude to 1 Corinthians 16:22 - &amp;quot;If any man love not the Lord Jesus Christ, let him be Anathema Maranatha.&amp;quot;&lt;br /&gt;
* The Sathanas juggernauts are named after the Hebrew words for the Four Horsemen of the Apocalypse.&lt;br /&gt;
* There is a fully scripted custom bad ending and debriefing if the Resheph or either of the destroyers is lost.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Every_Deed_Into_Judgment&amp;diff=67770</id>
		<title>Every Deed Into Judgment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Every_Deed_Into_Judgment&amp;diff=67770"/>
		<updated>2026-09-20T02:23:23Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Saul&#039;s Folly|next=Anathema|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 35&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Hunt down the rebel flagship Nemesis once and for all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Luna, Earth, and Uranus, Sol&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Command tells you that Falon has attacked Aldrin City, Luna, killing tens of thousands.  The public is outraged, and the Provisional Government has asked for GTVA capital ships to assist with putting down the revolt. You&#039;re being prepared for a strike mission against Falon&#039;s fuel infrastructure when a message comes in - the Nemesis is attacking Luna, and your squad is being scrambled to assist.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You have time to change your weapon loadout but not your ship.  Make sure that you&#039;re carrying anti-bomber and anti-subsystem weapons. This mission is much harder if you&#039;re not carrying disruptors and Stilettos. (The disruptors are also a good anti-shield weapon when paired with the Hastor.)&lt;br /&gt;
&lt;br /&gt;
The mission starts with you exiting subspace next to Nanjing Station, which is under attack.  Disable the port beam cannons with Stilettos and disruptor fire, and ignore the fighters.  If you have time, you can save the Bagramyan by knocking out the Nemesis&#039;s ventral beams as well. Saving the Bagramyan makes the second stage of the mission much easier.  Once the Nemesis&#039;s beams are down, it flees.  Take the time to rearm while Command tracks it through subspace.  There&#039;s some dialogue, then Command traces its exit vector to Junius Station over Earth, where the supercarrier GTCA Independence and the Vasudan artillery destroyer GVD Coptos will join you.  Command is also prepping the Jotun superbombers to hit the Nemesis. Jump to Earth.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll arrive at Junius Station just as the Nemesis blows it up with beam fire. Too late.  But Command thinks the time is right for a stand-up battle, and the Independence and Coptos emerge from subspace.  The Independence launches a strike mission to disarm the Nemesis; the Nemesis flushes its bays and launches a swarm of bombers and escort fighters at the Independence, and a pair of Eclipse-class cruisers emerge from subspace to attack the Coptos.  If you saved the Bagramyan, it will warp in and make short work of the Eclipses.  If you didn&#039;t save the Bagramyan, focus on the bombers, then switch to the cruisers if you have time. Once the fighters and bombers are destroyed, the Nemesis will nanojump. This is a good time to rearm again.&lt;br /&gt;
&lt;br /&gt;
Then the Nemesis warps in behind the Independence and Coptos. As it emerges from subspace, it unloads a volley of beam fire into the Independence&#039;s engines.  Damn. Now you have to knock out the remaining Nemesis beams before it kills the Independence and Coptos. Remember to use your wingmen to attack the beam cannons. (You get a secondary objective for saving the Independence, but you fail the mission if you lose the Coptos.)  You can safely ignore the fighters.  After you destroy the beam cannons, friendly Jotun bombers emerge from warp and Falon jumps out again. &lt;br /&gt;
&lt;br /&gt;
Command tells you that Falon and the Nemesis have tried to jump to the Kuiper Belt, but he got snagged on Uranus&#039;s gravity well.  Time to jump to Uranus. The EAD Washington and the EAD Basileus will meet you there, while the Coptos cleans up the mess at Earth. This is a good time to rearm.&lt;br /&gt;
&lt;br /&gt;
When you arrive at Uranus, the Nemesis is disabled with its beams destroyed and its engines fried at extreme range.  There&#039;s some dialogue, then Falon sends the remainder of the rebel fleet to attack the Basileus. It&#039;s clearly a last-ditch effort: the light carrier EACa Ruler deploys [[EAB Gagana]] bombers on the port side at long range, a corvette squadron warps in from above, and a squadron of converted freighters starts launching torpedoes at the Basileus. Take down the Gaganas quickly, ignore everything else, then get back to the Basileus: all of this was a distraction so that the remaining elite [[EAB Titanis]] bombers can slip through the screen.  Stay at long range and use your missiles to engage the Titanis bombers - their turrets are brutally effective.&lt;br /&gt;
&lt;br /&gt;
Once this last attack is driven off, there&#039;s more dialogue and Falon flees in an escape pod.  Land on the Basileus. The rebellion is finally over.  &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The mission&#039;s name alludes to Ecclesiastes 12:14, &amp;quot;For God will bring every deed into judgment, with every secret thing, whether good or evil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Saul%27s_Folly&amp;diff=67769</id>
		<title>Saul&#039;s Folly</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Saul%27s_Folly&amp;diff=67769"/>
		<updated>2026-09-20T02:23:12Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Strange Bedfellows|next=Every Deed Into Judgment|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 34&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Destroy a convoy supplying Falon&#039;s rebels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Kuiper Belt, Sol&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The squad&#039;s next mission is to interdict a large supply convoy supplying Falon&#039;s rebels.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is a classic convoy assault mission, but you&#039;re being asked to attack a huge convoy.  Your job is to destroy at least 50% of the convoy supply ships.  You can get a secondary objective for destroying the escort cruisers and 75% of the convoy.  The mission was not designed for you to destroy every ship - it&#039;s enough to get most of the convoy. Take a heavy assault fighter with anti-cruiser primaries like the Aquinas or Typhoon. The Alves is ideal for this.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll start the mission next to the EASC Specter, which will be your mission control. After a little dialogue, the first convoy warps in with fighter escort. Clear the fighters quickly, then move to the freighters.  After the first convoy has departed or been destroyed, you&#039;ll have time to rearm. A second convoy warps in shortly afterward with a couple of flak cruisers escorting it. Focus on the freighters; the cruisers are secondary, and the cruisers have a LOT of flak guns.&lt;br /&gt;
&lt;br /&gt;
Once the second convoy is dealt with, the EACa Stormbreaker jumps in, escorting the third convoy, and you&#039;re ordered to withdraw to the Specter. There&#039;s no way your squad can take on a convoy with a destroyer.  Wait just a little bit - a friendly corvette, the EACv Eshnunna, will warp in to the middle of the convoy, forcing the convoy to scatter. Command will deploy Echo and Foxtrot wings to assist you. They&#039;ll deploy Zeta wing, flying [[GTB Jotun]] superbombers, guarded by Golf and Hotel wings, to attack the carrier.  Focus on the freighters while Zeta makes short work of the Stormbreaker.&lt;br /&gt;
&lt;br /&gt;
Once the third convoy has been destroyed or has departed, return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* The Stormbreaker&#039;s new commander, Rear Admiral Karras, is the political officer from [[Excommunication]].&lt;br /&gt;
* This is the first appearance of the Jotun superbomber, which was designed to take down juggernauts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Strange_Bedfellows&amp;diff=67768</id>
		<title>Strange Bedfellows</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Strange_Bedfellows&amp;diff=67768"/>
		<updated>2026-09-20T02:22:59Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=A Marriage of Convenience|next=Saul&#039;s Folly|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 33&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assault a supply base of Falon&#039;s rebels to extract a spy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Banyule Installation, Sol&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Admiral Falon has revolted against the EA Provisional Government, taking the Nemesis with him and much of the fleet. The Templars have been temporarily reassigned to the [[EAD Basileus]] to help out.  Their first mission is to cause a distraction so a spy can be extracted from the EACv Soyuz. The Soyuz is based at Banyule Installation, a fleet base orbiting Saturn.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The battle plan is relatively complicated. Alpha, Beta and Crux wings will make a diversionary attack while the spy, Captain Singh, uses a transport loaded with explosives to disable the installation&#039;s fire control.  After the bomb explodes, the [[EAD Basileus]] will warp in with a recovery transport to exfiltrate Singh from the Soyuz. &lt;br /&gt;
&lt;br /&gt;
This mission is a mix of dogfighting, intercept and subsystem strikes.  You&#039;ll be flying Alfa Wing, which default to the [[GTF Perseus Adv]]. Bravo defaults to the [[GTF Banshee]].  Crux is flying [[EAF Siope]] stealth fighters. Make sure to carry a bank of Stilettos. &lt;br /&gt;
&lt;br /&gt;
Take out the fighter wings first. Once they are cleaned out, Draco wing of Gagana bombers will join in.  Singh prepares the explosives and they explode, knocking out the installation&#039;s main beams. The EAD Basileus arrives on station, along with the [[EAT Corvus]] transport Azure. Send a wing to defend the Soyuz as the Azure evacuates them, and intercept the bombers.&lt;br /&gt;
&lt;br /&gt;
The [[EAD Tereus]]-class destroyer Rizal will arrive broadside of the Basileus. Assist the Basileus by disarming the Rizal&#039;s broadside beams.  The Basileus will then sanitize the area, the Azure will warp out, and they will self-destruct the Soyuz.&lt;br /&gt;
&lt;br /&gt;
Earther reinforcements then arrive, two [[EAD Lindos]]-class destroyers. The Basileus warps out. Return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission is a modified version of [[The Only Possible Outcome]] from Inferno Classic.&lt;br /&gt;
* The mission&#039;s name alludes to the proverb, &amp;quot;Politics makes for strange bedfellows.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=A_Marriage_of_Convenience&amp;diff=67767</id>
		<title>A Marriage of Convenience</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=A_Marriage_of_Convenience&amp;diff=67767"/>
		<updated>2026-09-20T02:22:46Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Speaking in Tongues II|next=Strange Bedfellows|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 32&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; The first joint mission between the GTVA and the Earth Alliance is a long-range reconnaissance mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128 and Fomalhaut&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The truce between the EA and the GTVA is now in place, and a joint task force has been established between the GTD Ctesiphon of GTVA Special Operations Command and the EAD Basileus of the Earth Alliance Intelligence Directorate. Your initial mission is to search for the Shivan entry point into known space using stealth fighters.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Only stealth fighters are allowed in this mission. Your choices are the [[GTF Vali]] light fighter, the [[GTF Graea]] heavy fighter, and the older [[GTF Daedalus]] if you unlocked it in [[The Devil You Know]]. All three are viable options.  Alpha wing is paired with Crux wing from the EA.  Pick one bank of anti-bomber missiles (Corinthos, Ghost, Venom) and one bank of anti-subsystem missiles (Stiletto).&lt;br /&gt;
&lt;br /&gt;
After you launch from the Ctesiphon, there&#039;s some chatter before you&#039;re ordered to jump to the first waypoint, and Irving and Pasteur introduce themselves to Val, your new Earther wingman.  At the first waypoint, you&#039;ll find a derelict Arcadia-class installation.  Scan it as directed, but the scans don&#039;t show anything useful.  Jump to the second waypoint.  &lt;br /&gt;
&lt;br /&gt;
At the second waypoint, there isn&#039;t anything, so you&#039;re ordered to jump to the third waypoint.&lt;br /&gt;
&lt;br /&gt;
At the third waypoint, you warp into a battlefield with derelict Earther and GTVA ships.  On arrival, the Shivans ambush you with a dozen [[SF Gorgon]] fighters.  Destroy the Gorgons.  Save your missiles during this dogfight. You don&#039;t have a support ship, and you&#039;ll need the missiles for later.  After you&#039;ve destroyed the Shivans, Karpinsky asks you to scan two of the derelicts.  The data from the derelicts gives you the information you&#039;re looking for: the node the Shivans used to enter known space.  Val says a prayer for the dead before you warp to the unknown node.  Warp to the node.&lt;br /&gt;
&lt;br /&gt;
The new node is guarded by a strong Shivan force, so you&#039;ll have to stealth your way through, keeping at least 500m from the Shivan ships.  The easiest way to sneak through the cordon is to approach the node from below, which keeps you away from the fighter patrols.  Jump through the node.&lt;br /&gt;
&lt;br /&gt;
You arrive in the unexplored system. It&#039;s Fomalhaut, a trinary system that no human has ever visited before, with a Shivan corvette wolf pack at long range.  Command tells you to fly to the waypoints and deploy the probes your ship is carrying.  After you launch the probes, the Shivan corvettes jump out.  Command orders you to follow the corvettes. Jump out again.&lt;br /&gt;
&lt;br /&gt;
After this jump, you arrive at an [[SI Arachnas]]-class installation with a Knossos portal.  Your job is now pure reconnaissance - follow your directives list and scan what they tell you to scan.  As long as you don&#039;t fire weapons, the Shivans won&#039;t detect you.  Weirdly, Command has gone silent. Once you&#039;ve competed your scans, it&#039;ll take two jumps return to Ross 128.  &lt;br /&gt;
&lt;br /&gt;
On arrival in Ross, things have gone very, very wrong: the Earther escorts have turned traitor, and are attacking the Basileus. Your new job is to protect the Basileus. If you can spare the time, intercept the bombers, but your major priorities are to de-beam the Gorky using your Stilettos, then turn your attention to the Earther AWACS panels.  Beta and Draco wings will arrive to reinforce you in the middle of the battle.&lt;br /&gt;
&lt;br /&gt;
Once the Earthers surrender, return to the Ctesiphon.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* This mission marks the first appearance of Val, your new Earther wingman.&lt;br /&gt;
* There is a bad ending if you jump through the Knossos portal.&lt;br /&gt;
* After the mission, the Vasudans make an assault on the installation. The bonus mission &#039;&#039;Arachnicide&#039;&#039; allows you to fly as the Vasudan bombers making the assault.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Speaking_in_Tongues_II&amp;diff=67766</id>
		<title>Speaking in Tongues II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Speaking_in_Tongues_II&amp;diff=67766"/>
		<updated>2026-09-20T02:22:31Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Scourge of God|next=A Marriage of Convenience|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 3 - MISSION 31&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Assault a damaged Shivan destroyer, with the aid of the EtaK Device.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The 74th Templars are assigned to assist with a live-fire weapons test of a mysterious new weapon against a damaged Shivan destroyer in Ross 128.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a bomber mission featuring the [[GTB Surt]] stealth bomber, which has a cloaking device as one of its SPELLS.  You can also pick the [[GTB Euryale]], but this mission is designed to showcase the Surt.  Alpha wing is going to be flying bombers, Beta wing will cover you in [[GTF Perseus Adv]] interceptors, and Gamma wing will fly the [[GTF Alves]] in the heavy assault role. Your primary objective to destroy the Ramiel, with a secondary objective to destroy the cruisers.&lt;br /&gt;
&lt;br /&gt;
You start next to the GTA Seneca [[AWACS]], at long range from the [[SD Kismat]] class destroyer Ramiel.  The Seneca has been equipped with the mysterious [[ETAK]] device.  Your wingmen express their doubts about making an undermanned assault as you approach the Ramiel, and detect light beam cannons on the Shivan bombers.  As you approach, the Seneca will use an Etak blast that shuts down the Shivan ships.&lt;br /&gt;
&lt;br /&gt;
You now have a free run at the Shivans while they are shut down. Use your OVERDRIVE to get into range and tell your wingmen to kill the cruisers while you disable the Ramiel&#039;s weapons system.  The Ramiel&#039;s turrets reactivate after 90 seconds. The cruisers reactivate after 120 seconds. The bombers reactivate after 150 seconds. The fighters are last, and reactivate after 180 seconds.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Ramiel, the cruisers begin charging their drives. Once the Ramiel has been destroyed, and the cruisers have departed or been destroyed, the Shivans will deploy reinforcements, and the Seneca says it&#039;s time to go.  Return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
This mission marks the debut of [[ETAK]] as an anti-Shivan weapon.  ETAK is derived from the plans recovered from the [[NTF Iceni]] in [[Return to Babel]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Scourge_of_God&amp;diff=67765</id>
		<title>The Scourge of God</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Scourge_of_God&amp;diff=67765"/>
		<updated>2026-09-20T02:22:19Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Exodus (Nostos)|next=Speaking in Tongues II|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 30&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Recover EA personnel in Ross 128.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Delta Serpentis and Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
GTVI assets have been reassigned to Ross 128 in an attempt to recover EA Personnel who are stranded deep in Ross 128 and suspected of working on Project Attila, which may be linked to the subspace distortions that drew out the Shivans.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have Alpha Wing, a three-ship formation of the GTF Vali. Escorting the Vasudan scanning party are Rho and Mu wings of Serapis and Mihos fighters.&lt;br /&gt;
&lt;br /&gt;
Your first priority is to cover the Wadjet AWACS from waves of Shivan fighters (Deva and Indra wings).&lt;br /&gt;
&lt;br /&gt;
Second up, defend the Resheph corvette from Seraphim bombers and assorted fighter escorts (Shivore, Brahma and Lakshmi wings).&lt;br /&gt;
&lt;br /&gt;
After that, two cruisers will come in. Destroy their Medium beams (use a twin shot Corinthos LRMs). Watch out for Arjuna wing.&lt;br /&gt;
&lt;br /&gt;
Bheema wing of Basilisks will come in to assault the Wadjet directly. Assist Rho wing and the Khopesh in thinning them out.&lt;br /&gt;
&lt;br /&gt;
The Nehalennia will come in to reinforce the blockade, and the Wadjet has your coordinates. Rearm then cross the node into Ross 128. (You will have no support ship after crossing over.)&lt;br /&gt;
&lt;br /&gt;
On the other side, break and evade until you get your next set of coordinates plotted.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself a ways off from Ross 128C. Get to the Midwinter and scan it. A Kismat-class destroyer will crash the party, clear the Midwinter then jump out to the coordinates of the Midwinter&#039;s supposed jump.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself near the ruins of Riviera Station. Investigate the nearby derelict EA craft.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, the Vepar, Asura and Rama wings will try to hound you. Wait until Beta Wing arrives, then clean them out. Destroy the Savita wing of transports before they dock with the Undaunted.&lt;br /&gt;
&lt;br /&gt;
The Prosperity transport will dock with the Undaunted and their marine teams will investigate the ship. Once they find the treasure troves of information that link the EA&#039;s involvement... the Shivans come in once again to crash the party. Get out of there.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Attila the Hun was famously known as &#039;&#039;The Scourge of God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Exodus_(Nostos)&amp;diff=67764</id>
		<title>Exodus (Nostos)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Exodus_(Nostos)&amp;diff=67764"/>
		<updated>2026-09-20T02:22:07Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Clash of the Titans III|next=The Scourge of God|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 29&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Evacuate Kosigan Station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Kosigan Station, Sol&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The 74th Templars are once again assigned to an SOC operation: the evacuation of the SOC-comandeered Kosigan Station and the removal of Dr. Jaycee from the Sol System.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is a scramble call with Alpha Wing of Rheas and Beta of Advanced Persei. Your job is interdiction of a capital formation before they bombard the station and defending assets from long range.&lt;br /&gt;
&lt;br /&gt;
Your Rheas are armed with MPACs and Cyclops Torpedoes. Split Alpha Wing into taking down the Missile Cruisers while you can strip the Corvette&#039;s VLS launchers (one or two MPAC shots per tube will suffice).&lt;br /&gt;
&lt;br /&gt;
If you&#039;re aiming to destroy the entire missile group, the cruisers can be taken down with ease, but disable the Corvette. Once the station is evacuated, mop up any remaining capitals and return to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
Kosigan Station is named after a French novel series, &#039;Le Bâtard de Kosigan&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_III&amp;diff=67763</id>
		<title>Clash of the Titans III</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Clash_of_the_Titans_III&amp;diff=67763"/>
		<updated>2026-09-20T02:21:56Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Attila|next=Exodus (Nostos)|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 28&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Partake in the clash of two of humanity&#039;s monuments of spacefaring firepower.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Earth and Neptune, Sol&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
With the Earth Alliance&#039;s counterattacks repelled, Admiral Ramsey has decided to go for the throat: send the Bastion and Ramayana to destroy the Nemesis while it is dry-docked at Suez Station in high orbit of Earth.&lt;br /&gt;
&lt;br /&gt;
The 74th Templars and 52nd Nomads are to take out long-range Beam Arrays guarding the dry-dock and to rally on the fleet.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have Alpha and Beta Wings (default Alves and Banshee fighters). The default load is mostly acceptable: the Alves has the reactor to sustain both the SD-14 and Hastor (both of which in tandem can quickly take down subsystems and bomber formations), and you&#039;ll need the Stilettos for ranged subsystem destruction.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll start off with disarming the Timoros 96R Beam Array. The subspace distortions may affect your radar but will not affect your targeting.&lt;br /&gt;
&lt;br /&gt;
Order Beta Wing to cover you or Engage the Enemy while Alpha disarms the Array (they can take out the two Beam Cannons while you engage the reactors, order them to destroy the other reactor once they take out the beams).&lt;br /&gt;
&lt;br /&gt;
Rally on the Ramayana&#039;s position. Take out the first wave of bombers targeting the Bastion, and... looks like intel dropped the ball, hard.&lt;br /&gt;
&lt;br /&gt;
The Bastion&#039;s group is going to get absolutely sandwiched. Rally your wings on bomber intercept while you take down the Aetius&#039;s beam arrays.&lt;br /&gt;
&lt;br /&gt;
When the Bastion decides to crash jump, drop everything and follow her out to Neptune. Two Missile Corvettes and bombers will try to finish off the Bastion. Counter the bombers. The Bastion&#039;s torpedo arrays will force the Missile Corvettes out. Take the quick break to re-arm (the Support Ship will come in from the Bastion&#039;s hangar).&lt;br /&gt;
&lt;br /&gt;
Four cruisers will jump in: divide all of Alpha to take out their Sensors subsystems (consisting of mast antennas). Depending on the Bastion and Corfu, their Plasma Cannons will destroy the closer cruisers.&lt;br /&gt;
&lt;br /&gt;
The Siddartha and Morgaine will come in to take out any of the heavier EA assets in play. Once that&#039;s done, jump to the GTD Ctesiphon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Attila&amp;diff=67762</id>
		<title>Attila</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Attila&amp;diff=67762"/>
		<updated>2026-09-20T02:21:45Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Scipio&#039;s Gambit|next=Clash of the Titans III|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 27&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Recover a Defector privy to Project Attila.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ixion Station, Sol&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The 74th Templars are on tap for an SOC Deep Cover Operation: get Dr. Theresa Jaycee and her family from Ixion Station, outbound from Europa to Mars. &lt;br /&gt;
&lt;br /&gt;
The plan is to take the transport Lydia into Ixion Station, infect the station defense grid and wait for the Marines to grab Jaycee.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You are posing as Alfa and Bravo wings of Kestros and Stentor fighters (can be fully customized).&lt;br /&gt;
&lt;br /&gt;
On first approach, you&#039;ll be hounded by Alliance fighters. Return fire and drive them off (make sure they don&#039;t harm the Lydia).&lt;br /&gt;
&lt;br /&gt;
Scan the Weapons subsystem on the Station before the Lydia docks. Then once the Marines charge in, start whacking Cira Wing and debeaming the nearby cruiser. After that, set max protection on the Lydia from Gaia Wing&#039;s interference. Once the Lydia clears the area, follow her out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Scipio%27s_Gambit&amp;diff=67761</id>
		<title>Scipio&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Scipio%27s_Gambit&amp;diff=67761"/>
		<updated>2026-09-20T02:21:33Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Ad Portas|next=Attila|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 26&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Prevent Earth Alliance assets in Delta Serpentis from retaking the Sol Gate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ishtar Gate, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
While GTVA personnel attempt to reactivate the defense grid on the Sol Gate after advance warning of Earth Alliance ships attempting an escape back to Sol, two corvettes and three wings are the only line of defense. Alpha, Beta and Delta Wings are to support the GVCv Adet and GTCv Renown.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have three wings: Alpha (default Vesuvius, can be fully customized), Beta (fixed Ereshkigals, weapons can be customized), and Delta of Euryales. Your TAG-C Missiles are tied to the corvettes&#039; Beam Cannon systems running on variable charge.&lt;br /&gt;
&lt;br /&gt;
Call in the Support Ship when you start, they will launch from the far side of the Sol Gate and will take five minutes to get to your position.&lt;br /&gt;
&lt;br /&gt;
Take out Risa wing first: two Stentors. Your missiles will do the trick to silence them quickly.&lt;br /&gt;
&lt;br /&gt;
The first capital ship to go through is the Arethusa. One full charge and a half-charge coupled with Delta&#039;s torpedoes will bring it down (disarm the Beam Cannons while waiting for your beams to charge).&lt;br /&gt;
&lt;br /&gt;
Then the Bodoro and Sark will come in. A half or 75% charge from both corvettes will soften them up then Cyclops or Titan torpedoes will do the rest. Take the break to re-arm.&lt;br /&gt;
&lt;br /&gt;
Then two more corvettes will come in: The Phokas and Laevatein. A full charge will outright destroy one of them. However, assign Beta Wing to defend the Renown from bomber attacks. Mop up the Gaganas, but keep your shields charged: detonated Hellstorms or Delta&#039;s Smart Bombs will do a number on your shields and hull.&lt;br /&gt;
&lt;br /&gt;
The Niveneh will charge in. If you haven&#039;t defended the Renown well enough earlier, it won&#039;t survive a second volley. Charge in and destroy the Beam Cannons (even the Renown&#039;s slash beams will soften up the Niveneh&#039;s beams). The Sol Gate will come online, and a full charge will do a number.&lt;br /&gt;
&lt;br /&gt;
After the Niveneh is out, the Empress and Egnatia will be the last ones trying to make the push. Split what the Gate&#039;s beams and Delta do, and you&#039;ll be clear.&lt;br /&gt;
&lt;br /&gt;
Once the Reyes arrives, you can return to base.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Ad_Portas&amp;diff=67760</id>
		<title>Ad Portas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Ad_Portas&amp;diff=67760"/>
		<updated>2026-09-20T02:21:11Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Nemesis (Nostos)|next=Scipio&#039;s Gambit|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 25&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Retake the Sol Gate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ishtar Gate, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
With Earth Alliance assets spread thin throughout Delta Serpentis and the Shivans coming in from Ross 128, the GTVA Security Council has authorized the reclamation of the Sol Gate. However, as direct assault is considered suicidal at best and subterfuge has proven failure, a long-range solution is necessary.&lt;br /&gt;
&lt;br /&gt;
Enter the 8th Vasudan Battlegroup with the GVD Sebek and the GTC Rhodes to commit to disabling the Gate&#039;s Weapons Modules.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Starting wings consist of Alpha and Beta Wings (by default, two three-ship wings of Vesuvius and Ereshkigal fighters). Bring some Typhoons, their long-range response is a must.&lt;br /&gt;
&lt;br /&gt;
As soon as you start, split Alpha Wing into taking out the Remote Cannons on the backside of the Gate. Once the guns are out, rally back to the Rhodes and Borisov. Take out all Aetna and Gagana bombers threatening your cruisers. Once the cruisers are safe, re-arm and jump to the Sebek&#039;s position. You&#039;ll hit the first checkpoint.&lt;br /&gt;
&lt;br /&gt;
The Rabin and her escorts will try to charge the Pollux. Take out the Rabin&#039;s bow beams first.&lt;br /&gt;
&lt;br /&gt;
Next up will be the Arethusa and Sabin. Focus on thinning out the Arethusa&#039;s escorts, then disarm her according to the weapons given high priority. Once the escorts and weapons are taken care of, the two warships should be forced out. Take the moment to re-arm around the time the second checkpoint triggers.&lt;br /&gt;
&lt;br /&gt;
... and the Gate spews out a lot of capital ships. Then they jump out and prepare to sandwich the group.&lt;br /&gt;
&lt;br /&gt;
Force the Missile Cruisers out by destroying their Missile Tubes. Then spread everyone out and disarm priority targets (read: Beam Cannons) as they are fed to you. Let Alpha Wing cover you or take on fighter escorts as you commit to disarming runs. The Sebek&#039;s bombers will do the rest/&lt;br /&gt;
&lt;br /&gt;
Once the field starts to look untenable, the Sebek will force you to jump to the other side of the Gate alongside the Independence. After that, watch the fireworks show and return to base.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Nemesis_(Nostos)&amp;diff=67759</id>
		<title>Nemesis (Nostos)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Nemesis_(Nostos)&amp;diff=67759"/>
		<updated>2026-09-20T02:21:00Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Persepolis Burning|next=Ad Portas|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 24&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Force the Nemesis&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Simalia, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The GTVA wants to bait the Nemesis with the Ramayana&#039;s task force and flank the super-destroyer with the Bastion. The 74th is sent to cover the task force.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have three wings: Alpha of Banshees, Beta of Alves, Gamma of Vesuvius fighters. Bring some Ghost Missiles to cause area damage to bomber formations. If you are flying the Advanced Banshee, Vesuvius or Alves, have one bank dedicated to the Aquinas cannon: their long-range anti-hull effects will help against turrets and hardened bomber hulls.&lt;br /&gt;
&lt;br /&gt;
This is a massive fleet defense mission, but keep one wing defending the Ramayana while another wing spreads out. Whenever any capital ships pop up, focus on the bombers above all and take pot shots on turrets when necessary.&lt;br /&gt;
&lt;br /&gt;
When the Lindos-class Freedom starts its charge, Gamma and Delta Wing will attempt to counter. Watch out for a new set of unknown bombers: you can scan them for a bonus objective but their turrets can and will rip your hull out (use any massed missile response such as a Ghost or Corinthos double volley to drive them off).&lt;br /&gt;
&lt;br /&gt;
On a re-arm break, the Tereus-class Resolute will try to flank and broadside the task force. Strip the starboard beams.&lt;br /&gt;
&lt;br /&gt;
Once the task force clears out, the Bastion will jump in to flank the Nemesis. Go to the Bastion&#039;s aid. Take out the Nemesis&#039; port beams. Once the Nemesis decides to call it quits, return to base.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Persepolis_Burning&amp;diff=67758</id>
		<title>Persepolis Burning</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Persepolis_Burning&amp;diff=67758"/>
		<updated>2026-09-20T02:20:50Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=What You Leave Behind|next=Nemesis (Nostos)|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 23&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Capture Penthesilea Fortress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Penthesilea Fortress, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The GTVA is making gains in Delta Serpentis. The primary target is Penthesilea Fortress in orbit over the eighth planet, Macedon. The Ramayana, Pollux and Lionheart are tasked to counter the House of Spiros.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have four wings: Alpha of Euralyes, Beta of Alves, Gamma of Ereshkigals and Epsilon of Hercules Mark IIIs.&lt;br /&gt;
&lt;br /&gt;
Start overdriving and closing the distance to the opening wave of capital ships (the Algol, Corax, Phrygia and Lucia). Focus on the Algol&#039;s forward beam cannons. Use Maelstroms to defend yourself in the furball. To extend Beta&#039;s chances of survival, have them ignore all capital ships. Epsilon Wing will cover bomber attacks.&lt;br /&gt;
&lt;br /&gt;
Once the first formation of capital ships are dealt with, rally on the Ramayana. Counter the bomber wings attempting a shock strike.&lt;br /&gt;
&lt;br /&gt;
The next wave coming up is a Long Range Missile Strike Squadron. Have your remaining Beta and Epsilong fighters guarding the Pollux while you divide Alpha into scratching the Missile Group. Gamma will deter further bombers.&lt;br /&gt;
&lt;br /&gt;
Take a re-arming break while the Ramayana conducts repairs. The station will deploy the Stormbreaker. Take out the broadside beams and keep the Ramayana covered.&lt;br /&gt;
&lt;br /&gt;
Once the Stormbreaker takes off, the terms of surrender will be forced. Once negotiations conclude, land on the Ramayana.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=What_You_Leave_Behind&amp;diff=67757</id>
		<title>What You Leave Behind</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=What_You_Leave_Behind&amp;diff=67757"/>
		<updated>2026-09-20T01:29:24Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Bellum Se Ipsum Alet|next=Persepolis Burning|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - SOC LOOP 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Capture evacuating craft carrying high-interest data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Cleon Station, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Earth Alliance is retreating from their holdings in Delta Serpentis and Beta Aquilae. However, sensitive information regarding a project named &amp;quot;Attila&amp;quot; is scheduled to be evacuated from Cleon Station in Delta Serpentis.&lt;br /&gt;
&lt;br /&gt;
Posing as an Earth Alliance escort squadron, this operation is to conduct a cover raid and capture the transport containing the station personnel and data. A GTVI Capital Task Force will come in and force a surrender or start shooting depending on the EA&#039;s response.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You are posing as Alfa (fixed Claymore Mark III fighters, you can customize your weapons) and Bravo Wings (fixed Aetnas).&lt;br /&gt;
&lt;br /&gt;
Make your way to the Nav Point where Kilo and Lynx wings are waiting. Listen to the dialogue, then get the drop on them. You have two minutes to take out all 12 of them before they depart. Once you&#039;re ready, jump to the Station.&lt;br /&gt;
&lt;br /&gt;
Start approaching Cleon Station and scanning their Main Radar and Sensor systems. Once the Togo&#039;s task force arrives, use your Penetrator missiles to disable the &#039;&#039;Meitner&#039;&#039; science vessel then disarm/disable the four escort ships in the area. The Togo&#039;s beams and the bombers will take care of the rest (direct Lambda and Mu wings of the Rhea bombers as you see fit).&lt;br /&gt;
&lt;br /&gt;
Once the skies are clear, wait for the transports to dock, and when the capture is a success, you can return to base.  Clearing this mission gets you the Intelligence Cross.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=What_You_Leave_Behind&amp;diff=67756</id>
		<title>What You Leave Behind</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=What_You_Leave_Behind&amp;diff=67756"/>
		<updated>2026-09-20T00:54:30Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Bellum Se Ipsum Alet|next=Persepolis Burning|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - SOC Loop 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Capture evacuating craft carrying high-interest data.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Cleon Station, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Earth Alliance is retreating from their holdings in Delta Serpentis and Beta Aquilae. However, sensitive information regarding a project named &amp;quot;Attila&amp;quot; is scheduled to be evacuated from Cleon Station in Delta Serpentis.&lt;br /&gt;
&lt;br /&gt;
Posing as an Earth Alliance escort squadron, this operation is to conduct a cover raid and capture the transport containing the station personnel and data. A GTVI Capital Task Force will come in and force a surrender or start shooting depending on the EA&#039;s response.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You are posing as Alfa (fixed Claymore Mark III fighters, you can customize your weapons) and Bravo Wings (fixed Aetnas).&lt;br /&gt;
&lt;br /&gt;
Make your way to the Nav Point where Kilo and Lynx wings are waiting. Listen to the dialogue, then get the drop on them. You have two minutes to take out all 12 of them before they depart. Once you&#039;re ready, jump to the Station.&lt;br /&gt;
&lt;br /&gt;
Start approaching Cleon Station and scanning their Main Radar and Sensor systems. Once the Togo&#039;s task force arrives, use your Penetrator missiles to disable the &#039;&#039;Meitner&#039;&#039; science vessel then disarm/disable the four escort ships in the area. The Togo&#039;s beams and the bombers will take care of the rest (direct Lambda and Mu wings of the Rhea bombers as you see fit).&lt;br /&gt;
&lt;br /&gt;
Once the skies are clear, wait for the transports to dock, and when the capture is a success, you can return to base.  Clearing this mission gets you the Intelligence Cross.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Bellum_Se_Ipsum_Alet&amp;diff=67755</id>
		<title>Bellum Se Ipsum Alet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Bellum_Se_Ipsum_Alet&amp;diff=67755"/>
		<updated>2026-09-20T00:52:27Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Midway|next=Persepolis Burning|campaign=Inferno: Nostos Campaign Walkthrough|loopnext=What You Leave Behind}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 2 - MISSION 19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Rescue Vasudan capital assets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Grid 308X, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Earth Alliance Flagship &#039;&#039;Nemesis&#039;&#039; has struck the 28th Vasudan Battlegroup in Delta Serpentis. The 74th is dispatched to reinforce the &#039;&#039;Rhemet&#039;&#039; and &#039;&#039;Pothoris.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Alpha and Beta wings are of your own choosing. Pick craft suited for heavy-duty interception (reserve a bank of Hurricane rockets for yourself, everyone else should at least have a bank of Corinthos LRMs). Your targets mainly consist of a variety of EA strike craft.&lt;br /&gt;
&lt;br /&gt;
Once you launch, watch out for a gas miner getting beamed next to your start point. At this point, you find out only the &#039;&#039;Rhemet&#039;&#039; is the only capital ship standing.&lt;br /&gt;
&lt;br /&gt;
Take point and clear the way for Theta and Mu Wings as they attempt to de-beam the Nemesis. Watch out for Aetnas and Claymores. Once the Nemesis clears out, re-arm and rally around the &#039;&#039;Rhemet.&#039;&#039; Have one wingman each covering the three surrounding gas miners.&lt;br /&gt;
&lt;br /&gt;
Three hostile carriers will surround you. Focus your efforts on the Peregrine bombers first. Watch out for Aetnas, Claymores and Stentors. Two cruisers will come in with bow light beam cannons targeting a friendly Vasudan corvetts, the &#039;&#039;Shoshenq.&#039;&#039; Take care of them last.&lt;br /&gt;
&lt;br /&gt;
Re-arm on the break, then another hostile carrier will come in, the &#039;&#039;Stormbreaker.&#039;&#039; Take out the starboard beam cannons (unload your Hurricane rockets on them). Split your wings to take care of the Gagana bombers launching heavy cluster warheads. Then focus on the portside beam cannons.&lt;br /&gt;
&lt;br /&gt;
One more ship, the &#039;&#039;Algol&#039;&#039; will jump in. Drive them off or make sure the &#039;&#039;Rhemet&#039;&#039; departs.&lt;br /&gt;
&lt;br /&gt;
Once the capital ships are safe, return to base.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Midway&amp;diff=67754</id>
		<title>Midway</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Midway&amp;diff=67754"/>
		<updated>2026-09-20T00:51:30Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Walls of Jericho|next=Bellum Se Ipsum Alet|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - MISSION 21&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Stop the &#039;&#039;Vidyadhar&#039;&#039; before it approaches Beta Aquilae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Beta Aquilae-Delta Serpentis jump node, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Time has ran out. The &#039;&#039;Vidyadhar&#039;&#039; is en route to the Beta Aquilae jump node. The only capital asset available is the &#039;&#039;Bastion.&#039;&#039; An advanced bomber element is sortied to soften the enemy battle group and disarm the &#039;&#039;Vidyadhar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have Alpha Wing (three Euryales) and Beta Wing for escort (default four Ereshkigals), with Mu Wing of Hathors escorted by Nu Wing of Imsets.&lt;br /&gt;
&lt;br /&gt;
Close the distance with the &#039;&#039;Vidyadhar&#039;&#039; with the Overdrive system, then turn the system off before you end up in the furball or ready to start the bombing run. After dealing with the Weapons subsystem (about six Titan torpedoes and a few MPAC shots later), start de-beaming the heavy beams across the &#039;&#039;Vidyadhar.&#039;&#039; (Set Mu Wing to destroy the escorting warships, ask Alpha to destroy another escort if they don&#039;t seem to help in disarming.) Use your Smartbombs to deter hostile pursuits.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Bastion&#039;&#039; and &#039;&#039;Khedess&#039;&#039; will provide reinforcement craft. As long as most of the heavy beams are off, the &#039;&#039;Bastion&#039;&#039; will stand a chance.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
This mission is a remake of [[Showdown]] from Inferno Classic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Walls_of_Jericho&amp;diff=67753</id>
		<title>The Walls of Jericho</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Walls_of_Jericho&amp;diff=67753"/>
		<updated>2026-09-20T00:51:04Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Taunting Demons|next=Midway|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - MISSION 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Defend the &#039;&#039;Independence&#039;&#039; from a massive Shivan strike.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Jericho, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The GTCa &#039;&#039;Independence&#039;&#039; is under attack in high orbit of Jericho (the fifth planet of Delta Serpentis). The 74th Templars are scrambled to assist.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Interception is the name of the game.&lt;br /&gt;
&lt;br /&gt;
Alpha Wing will be flying Banshees with a Hastor and Vulcan plus racks of Shadow and Corinthos missiles. Beta Wing consists of Ereshkigals. Kappa Wing consists of Hercules Mark III fighters.&lt;br /&gt;
&lt;br /&gt;
Start off with taking out Brahma Wing of Seraphim bombers, followed by Deva of Shaitans. &lt;br /&gt;
&lt;br /&gt;
The Lamia-class &#039;&#039;Roa&#039;&#039; will try to block the escape of the &#039;&#039;Litai,&#039;&#039; use a double Corinthos shot to take out the main beam. Once that&#039;s done, you can ignore the &#039;&#039;Roa.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Moloch-class &#039;&#039;Malachite&#039;&#039; will come in escorted by bombers. Again, use a double Corinthos. Take out the Nahema bombers in Genma wing. Epsilon Wing of Euryales will attempt to strike the &#039;&#039;Malachite&#039;&#039; with the &#039;&#039;Turku.&#039;&#039; Set your wings to Engage the Enemy to cover as much space as possible and to deter Shivore and Lakshmi wings.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;Malachite&#039;&#039; is dealt with, clear out the fighter screen from the Ravana-class &#039;&#039;Kalanemi.&#039;&#039; Some bombers will slip through, so deal with them next.&lt;br /&gt;
&lt;br /&gt;
The Vasudans will send their reinforcement cruisers, as will the Shivans. Again, use a double Corinthos to take out the marked beam cannons. Then go get involved in the furball with the Dragons (do not let them draw you to the hostile flak screens). Watch out for Taurvi bombers and their heavy warheads.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, the &#039;&#039;Kismat&#039;&#039; will come in. Thankfully, the &#039;&#039;Bastion&#039;&#039; comes in to save the day. Return to base once you&#039;ve seen the fireworks.&lt;br /&gt;
&lt;br /&gt;
You will get a bonus should the &#039;&#039;Independence&#039;&#039; have 20% integrity or higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Taunting_Demons&amp;diff=67752</id>
		<title>Taunting Demons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Taunting_Demons&amp;diff=67752"/>
		<updated>2026-09-20T00:50:52Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Devil You Know|next=The Walls of Jericho|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - MISSION 19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Harass Shivan cruiser and corvette groups closing on Delta Serpentis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; De Vass, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The SSD &#039;&#039;Vidyadhar&#039;&#039; is closing in on major centers of Delta Serpentis. While reinforcements are mustering in Vega and Antares, remaining fleet assets are tasked with evacuating the moon of De Vaas.&lt;br /&gt;
&lt;br /&gt;
The defense line tasked to harass advance elements of the Shivans are from the Terran 2nd Fleet and Vasudan 8th Battlegroup backed by a Mjolnir Beam Battery.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You will be flying a modified GTB Rhea fitted with an LPAC/Prometheus G gun battery with a bank each of TAG-C Missiles and Cyclops II torpedoes. The rest of the fighter defense line consists of Alpha Wing of Rheas, Beta Wing of Ereshkigals, Mu Wing of Inpus and Nu Wing of Mihoses.&lt;br /&gt;
&lt;br /&gt;
The TAG-C Missiles are your designators for the four Mjolnir Beam Cannons, toggle them on or off with the 1 to 4 keys. The thicker the target (or more immediate threat from a ship&#039;s Beams), the more Beam Cannons you should turn on. Once the target is softened, finish them off with your LPAC or Cyclops torpedoes (direct Alpha Wing to destroy the other ship or focus your fire depending on if your friendly capital ships are taking a beating). &lt;br /&gt;
&lt;br /&gt;
Direct your interceptors as you see fit to defend any capital assets or the Beam Cannons from bombers or heavy fighters. Should you need to join the dogfight, the Rhea can maneuver enough to use the Prometheus G cannons.&lt;br /&gt;
&lt;br /&gt;
Once all the waves are cleared, the &#039;&#039;Kismat&#039;&#039; decides to crash the party. Return to base once Command says so.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Devil_You_Know&amp;diff=67751</id>
		<title>The Devil You Know</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Devil_You_Know&amp;diff=67751"/>
		<updated>2026-09-20T00:50:40Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Nightmare Reborn|next=Taunting Demons|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - SOC LOOP 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Investigate the capabilities of the &#039;&#039;Vidyadhar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128-Delta Serpentis jump node, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The SSD &#039;&#039;Vidyadhar&#039;&#039; and its battlegroup has emerged into [[Delta Serpentis]]. Guess who&#039;s on stealth recon duty?&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is mostly a solo operation where you are flying a single GTF Daedalus. Fighter patrols to avoid are marked by the F8 key, while scan targets are on F12.&lt;br /&gt;
&lt;br /&gt;
Start with scanning the Engine and Fighter Bay of the &#039;&#039;Kismat.&#039;&#039; Your Heads-Up Display will provide proximity warnings of Indra and Arjuna Wings orbiting the &#039;&#039;Kismat&#039;&#039;. Time your approaches to scan (the best time to approach is after Indra Wing passes a subsystem), if you get busted, fly out to a safe distance and shut down your drives (defaults to Alt-X).&lt;br /&gt;
&lt;br /&gt;
When the &#039;&#039;Vidyadhar&#039;&#039; comes into the field, the &#039;&#039;Kismat&#039;&#039; will launch additional fighters. Wait for the distraction force to come in, then make your move on the &#039;&#039;Vidyadhar&#039;&#039;. (Do not use your afterburners closing the distance, the other capital ship escorts will catch you. Set your ETS to full engine power.)&lt;br /&gt;
&lt;br /&gt;
While you&#039;re running the scans, you&#039;ll be picking up other Terran transmissions near the bow. Oh. Once you find out who they are, use your proximity sensors and the fuzzy orange dots on your radar to locate and get a read on the contacts. (You can safely use your afterburners now.) Once you verify their signals, leave them alone and run back in the direction of the distraction fleet. (Don&#039;t follow their immediate warning to jump out even if they pursue you. Extend your distance and kill your drives to give them the slip.) Once your pursuits are clear, jump back to base.&lt;br /&gt;
&lt;br /&gt;
Completion of this mission unlocks the [[GTF Banshee Adv]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Devil_You_Know&amp;diff=67750</id>
		<title>The Devil You Know</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Devil_You_Know&amp;diff=67750"/>
		<updated>2026-09-20T00:50:25Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Nightmare Reborn|next=Taunting Demons|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - SOC Loop 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Investigate the capabilities of the &#039;&#039;Vidyadhar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128-Delta Serpentis jump node, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The SSD &#039;&#039;Vidyadhar&#039;&#039; and its battlegroup has emerged into [[Delta Serpentis]]. Guess who&#039;s on stealth recon duty?&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
This is mostly a solo operation where you are flying a single GTF Daedalus. Fighter patrols to avoid are marked by the F8 key, while scan targets are on F12.&lt;br /&gt;
&lt;br /&gt;
Start with scanning the Engine and Fighter Bay of the &#039;&#039;Kismat.&#039;&#039; Your Heads-Up Display will provide proximity warnings of Indra and Arjuna Wings orbiting the &#039;&#039;Kismat&#039;&#039;. Time your approaches to scan (the best time to approach is after Indra Wing passes a subsystem), if you get busted, fly out to a safe distance and shut down your drives (defaults to Alt-X).&lt;br /&gt;
&lt;br /&gt;
When the &#039;&#039;Vidyadhar&#039;&#039; comes into the field, the &#039;&#039;Kismat&#039;&#039; will launch additional fighters. Wait for the distraction force to come in, then make your move on the &#039;&#039;Vidyadhar&#039;&#039;. (Do not use your afterburners closing the distance, the other capital ship escorts will catch you. Set your ETS to full engine power.)&lt;br /&gt;
&lt;br /&gt;
While you&#039;re running the scans, you&#039;ll be picking up other Terran transmissions near the bow. Oh. Once you find out who they are, use your proximity sensors and the fuzzy orange dots on your radar to locate and get a read on the contacts. (You can safely use your afterburners now.) Once you verify their signals, leave them alone and run back in the direction of the distraction fleet. (Don&#039;t follow their immediate warning to jump out even if they pursue you. Extend your distance and kill your drives to give them the slip.) Once your pursuits are clear, jump back to base.&lt;br /&gt;
&lt;br /&gt;
Completion of this mission unlocks the [[GTF Banshee Adv]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Enemy_of_My_Enemy&amp;diff=67749</id>
		<title>Enemy of My Enemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Enemy_of_My_Enemy&amp;diff=67749"/>
		<updated>2026-09-20T00:50:09Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Storm Breaks|next=Nightmare Reborn|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - MISSION 17&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Investigate a potential engagement between Shivans and Earth Alliance forces near the Laramis Jump Node sector of Ross 128.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Ross 128-Laramis jump node, Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Alpha, Beta and Gamma wings are to investigate a distress signal from the Earth Alliance forces in Ross 128 engaging Shivan forces near the Laramis Jump Node. If necessary, the wings are to engage forces from either side.&lt;br /&gt;
&lt;br /&gt;
Should circumstances allow, the corvettes &#039;&#039;Mako&#039;&#039; and &#039;&#039;Punishment&#039;&#039; are to deploy near the node to provide long-range support.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have three three-ship wings: by default, Alpha consists of Rheas, Beta consists of Hercules Mark III fighters and Gamma consist of Advanced Artemi. &lt;br /&gt;
&lt;br /&gt;
Start by destroying the Rakshasa-class &#039;&#039;Kukudh&#039;&#039; and Rama wing (five Scorpions). After that, stand by around the node.&lt;br /&gt;
&lt;br /&gt;
The Concordia-class &#039;&#039;Volturnus&#039;&#039; and Gaia wing of third-generation Claymores will arrive from the node, attempting to negotiate for safe passage. Command denies. Then a Shivan corvette, the &#039;&#039;Merihem&#039;&#039; comes in. Let them soften each other up. The &#039;&#039;Volturnus&#039;&#039; will deploy Iross wing of Stentors. Take out Krishna and Shivore wings while you get the chance (Maras and Nephilims).&lt;br /&gt;
&lt;br /&gt;
Once that wave&#039;s done, Olympia wing of six Kestros fighters will come in. Whack them all.&lt;br /&gt;
&lt;br /&gt;
The missile cruiser &#039;&#039;Samosata&#039;&#039; will come in, only to get broad-sided by the Demon-class &#039;&#039;Danthalion.&#039;&#039; Command advises you to just sit back. Then go for the &#039;&#039;Danthalion&#039;&#039;: destroy both main beams and their topside beam. Watch out for Arjuna, Vishnu and Agni wings of Manticores, followed by Lakshmi wing of Scorpions. The &#039;&#039;Mako&#039;&#039; and &#039;&#039;Punishment&#039;&#039; will come in to support with beam bombardment.&lt;br /&gt;
&lt;br /&gt;
The Tyrannos-class &#039;&#039;Alcibiades&#039;&#039; will come into the field of play. They claim to be awaiting three transports: the &#039;&#039;Tabriz, Pherai&#039;&#039; and &#039;&#039;Khorram.&#039;&#039; Scan the transports. Once that&#039;s done, Brahma wing of Seraphim bombers will attempt to attack the &#039;&#039;Alcibiades.&#039;&#039; Indra wing of Nahemas will attempt to strike the transports. Leave those bombers to Cira wing of Stentors.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;Alcibiades&#039;&#039; is finished, the Tereus-class &#039;&#039;Empress&#039;&#039; comes in. Do some damage: take out the beam cannons, soften them up and their wings. Until the &#039;&#039;Empress&#039;&#039; calls for a cease-fire and an exchange: crew for intel. Stop the scouting wave of Dragons in Bheema wing, then start assigning your wings to transport cover.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Orodes&#039;&#039; transport will get hounded by Sati wing (four Taurvis). Then the &#039;&#039;Gobryas&#039;&#039; will get hounded by Kali wing.&lt;br /&gt;
&lt;br /&gt;
Deva wing (of Maras) and Karna wing (of Astaroths) will barge in, clean them out.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Empress&#039;&#039; will try to launch escape pods, but a whole bunch of Shivans decide to barge in and make everything a living hell. Get out of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_the_Void&amp;diff=67748</id>
		<title>Into the Void</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_the_Void&amp;diff=67748"/>
		<updated>2026-09-20T00:49:49Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Sink the Bismarck|next=The Storm Breaks|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - MISSION 15&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Capture an EA Cargo Depot in Ross 128.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Supply Depot 102, Ross 128&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The 74th Templars have been transferred back to the GTD &#039;&#039;Ramayana.&#039;&#039; With the Earth Alliance forces cut down in Delta Serpentis, the &#039;&#039;Ramayana&#039;&#039; task force moves to assault EA outposts in Ross 128 and investigate their intentions.&lt;br /&gt;
&lt;br /&gt;
The objective of this sortie is to capture a high-traffic EA Cargo Depot, guarded by multiple cruisers and strike craft.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have two three-ship wings. Recommend switching out the Hercules Mark III for another craft, you&#039;ll probably need the extra speed. (Either use the Ereshkigal if you&#039;re confident in knife-fighting capability in thick point defense envelopes, or use the Perseus for a hit-and-run craft that can use the Corinthos.) Either way, prefer everyone has something that can use the Hastor.&lt;br /&gt;
&lt;br /&gt;
Start by taking out Gaia and Thalassa Wings, keeping your distance from the &#039;&#039;Sidonis&#039;&#039; and &#039;&#039;Alcibiades.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then, destroy both of the Carriers&#039; Radar Systems (the antennas take six Cornithos missiles, otherwise perform a hit-and-run fly-by strike with the Hastor and Hurricanes). That will shut down the depot&#039;s sentry grid. In the meantime, destroy the Freighters.&lt;br /&gt;
&lt;br /&gt;
After a re-arming break, the &#039;&#039;Aglyptis&#039;&#039; and &#039;&#039;Ephilates&#039;&#039; will jump into the field. Start drawing Lux and Iross Wings away from their escorts and take them out. The two ships will have taken off (don&#039;t worry about scanning the Aglyptis if you&#039;re not confident in surviving the flak envelope or otherwise at the mercy of the wing&#039;s EMP-capable missiles).&lt;br /&gt;
&lt;br /&gt;
Everything seems fine for now, until an anomaly pops up in the depot. Your wingmen and Command warns you about this, so get to full burners and get to seven kilometers away from the danger zone (a beacon will mark the epicenter).&lt;br /&gt;
&lt;br /&gt;
After you get clear and your wingmen rally on you, watch the fireworks show, listen to some exposition, and jump back to base.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|belligerent_2 = Earth Alliance&lt;br /&gt;
|ship_1 =&lt;br /&gt;
&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
|ship_2 =&lt;br /&gt;
&lt;br /&gt;
* 3 EACa &#039;&#039;Tyrannos&#039;&#039;&lt;br /&gt;
** &#039;&#039;Sidonis&#039;&#039;&lt;br /&gt;
** &#039;&#039;Alcibiades&#039;&#039;&lt;br /&gt;
** &#039;&#039;Ephilates&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 EAFr &#039;&#039;Belus&#039;&#039;&lt;br /&gt;
** &#039;&#039;Freighter&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 1 EASC &#039;&#039;Minoa&#039;&#039;&lt;br /&gt;
** &#039;&#039;Aglyptis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 14 EASG &#039;&#039;Gungnir&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 30 &#039;&#039;EC 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
&lt;br /&gt;
* 74th Templars:&lt;br /&gt;
* 3 GTF &#039;&#039;Hercules Mark III&#039;&#039;&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (3) (*)&lt;br /&gt;
*** Karim&lt;br /&gt;
*** Pasteur&lt;br /&gt;
&lt;br /&gt;
* 3 GTF &#039;&#039;Ereshkigal&#039;&#039;&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (3) (*)&lt;br /&gt;
*** Irving&lt;br /&gt;
&lt;br /&gt;
* 3 GTF &#039;&#039;Perseus Adv&#039;&#039;&lt;br /&gt;
** &#039;&#039;Delta&#039;&#039; (3) (^)&lt;br /&gt;
&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
&lt;br /&gt;
* 91st Bloodletters:&lt;br /&gt;
* 4 EAF &#039;&#039;Claymore Mark II&#039;&#039;&lt;br /&gt;
** &#039;&#039;Thalassa&#039;&#039; (4)&lt;br /&gt;
* 4 EAF &#039;&#039;Claymore Mark III&#039;&#039;&lt;br /&gt;
** &#039;&#039;Gaia&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 137th Argonauts:&lt;br /&gt;
* 3 EAF &#039;&#039;Claymore&#039;&#039;&lt;br /&gt;
** &#039;&#039;Iross&#039;&#039; (3)&lt;br /&gt;
* 3 EAF &#039;&#039;Kestros&#039;&#039;&lt;br /&gt;
**&#039;&#039;Lux&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
&lt;br /&gt;
* 0-2 GTF &#039;&#039;Ereshkigal&#039;&#039;&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (2)&lt;br /&gt;
&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
&lt;br /&gt;
* 4 EAF &#039;&#039;Claymore Mark II&#039;&#039;&lt;br /&gt;
** &#039;&#039;Thalassa&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 7 EAF &#039;&#039;Claymore Mark III&#039;&#039;&lt;br /&gt;
** &#039;&#039;Gaia&#039;&#039; (4)&lt;br /&gt;
**&#039;&#039;Lux&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
* 3 EAF &#039;&#039;Claymore&#039;&#039;&lt;br /&gt;
** &#039;&#039;Iross&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
* 0-4 EAFr &#039;&#039;Belus&#039;&#039;&lt;br /&gt;
** &#039;&#039;Freighter&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 14 EASG &#039;&#039;Gungnir&#039;&#039; ($)&lt;br /&gt;
&lt;br /&gt;
* 30 &#039;&#039;EC 1&#039;&#039; ($)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*): Player-selected craft: may be replaced with the GTF Mihos, GTF Perseus ADV, or GTB Artemis ADV.&lt;br /&gt;
&lt;br /&gt;
(^): Available as reinforcements.&lt;br /&gt;
&lt;br /&gt;
($): Self-destructed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sink_the_Bismarck&amp;diff=67747</id>
		<title>Sink the Bismarck</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sink_the_Bismarck&amp;diff=67747"/>
		<updated>2026-09-20T00:49:37Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Battle of the Bulge|next=Darkness Before The Abyss|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - MISSION 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Cut off and destroy the EACA &#039;&#039;Argus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Seoul Station and the Ross 128-Delta Serpentis jump node, Delta Serpentis&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Following the EACA &#039;&#039;Argus&#039;s&#039;&#039; botched engagement on the GTD &#039;&#039;Ramayana,&#039;&#039; Rear Admiral Spiros had set the Argus to perform high-tempo strikes on GTVA positions across Delta Serpentis.&lt;br /&gt;
&lt;br /&gt;
SOC scouts have tracked the &#039;&#039;Argus&#039;&#039; to a cargo depot, and Command has authorized a three-strike package to take her out. Package 1 is the &#039;&#039;Turku&#039;&#039; and &#039;&#039;Litai&#039;&#039; assaulting the depot, Package 2 is the &#039;&#039;Indignation&#039;&#039; and &#039;&#039;Bernardia&#039;&#039; should the &#039;&#039;Argus&#039;&#039; make a jump.&lt;br /&gt;
&lt;br /&gt;
Should the &#039;&#039;Argus&#039;&#039; make any escape attempt, their most likely course is to the Ross 128 Jump Node, blockaded by Package 3: The GTD &#039;&#039;Seleucus&#039;&#039; and an RBC Array.&lt;br /&gt;
&lt;br /&gt;
Either way, the Argus is going down.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You now have access to the GTM-55L Corinthos Missile, a Trebuchet successor. For this mission, either the Perseus or the Hercules can mount it. Prefer the Perseus with a Hastor, Corinthos and Stiletto.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase One:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Start with taking out the &#039;&#039;Argus&#039;s&#039;&#039; starboard Beam Cannons (all Beam Cannons will take either a double Corinthos or a double Stiletto to destroy). Watch out for Amor and Vorax Wings of interceptors. The &#039;&#039;Turnus&#039;&#039; will try to get the jump on you, so evade and get yourself near the &#039;&#039;Litai&#039;&#039;. To save the &#039;&#039;Turku,&#039;&#039; take out the &#039;&#039;Juturna&#039;s&#039;&#039; frontal Beam Cannon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Two:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will find yourself on the far side of the &#039;&#039;Argus&#039;&#039;, assaulting the Seoul Ship Yards. Destroy her Port Beam Cannons (try to not approach from either below or from topside, the gatling cannons may cause considerable damage). Lambda and Kappa Wings will start by defending the Yards, however you can assign them to destroy Ferox and Aqua Wings. Make your wingmen ignore the &#039;&#039;Argus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will get a bonus objective should you destroy the Beams before they destroy the Yards.&lt;br /&gt;
&lt;br /&gt;
Package 2 will come in, forcing the &#039;&#039;Argus&#039;&#039; to jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Three:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Start re-arming. Gamma and Delta Wings will join you. Soon after, the &#039;&#039;Argus&#039;&#039; will flush her bays in an attempt to destroy the blockade. Take all of her strikecraft down (Olympia, Thalassa, Druch, Gaia, Iross, Luna, Lux, Pax and Terra Wings). A Double Corinthos will take any of the bombers down.&lt;br /&gt;
&lt;br /&gt;
When the fighter screen is cleared out, rally on the &#039;&#039;Seleucus&#039;&#039; and re-arm again if needed. A medical ship, the &#039;&#039;Europa&#039;&#039; will arrive, guarded by Audax Wing. Look who it is. After that, Zeta and Omega Wings will clean out Audax (should any of them come to you, take them down).&lt;br /&gt;
&lt;br /&gt;
Once you get the final go-ahead to destroy the &#039;&#039;Argus,&#039;&#039; the &#039;&#039;Seleucus&#039;&#039; will deploy Theta Wing (of six Boanerges bombers). Help them put the carrier out of its misery.&lt;br /&gt;
&lt;br /&gt;
Once she&#039;s sunk, you can park in the &#039;&#039;Seleucus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You will net a bonus for preserving all fleet assets.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|belligerent_2 = [[Earth Alliance (INF)|Earth Alliance]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strike Package 1:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTC &#039;&#039;Halcyone&#039;&#039;&lt;br /&gt;
** &#039;&#039;Turku&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTCv &#039;&#039;Deimos&#039;&#039;&lt;br /&gt;
** &#039;&#039;Litai&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strike Package 2:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTC &#039;&#039;Halcyone&#039;&#039;&lt;br /&gt;
** &#039;&#039;Bernardia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTCv &#039;&#039;Phobos&#039;&#039;&lt;br /&gt;
** &#039;&#039;Indignation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Other Area 2 Assets:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTEX-R + GTEX-A&lt;br /&gt;
** &#039;&#039;Seoul Yards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTT &#039;&#039;Argo&#039;&#039;&lt;br /&gt;
** &#039;&#039;Hawthorne&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strike Package 3:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTD &#039;&#039;Hecate&#039;&#039;&lt;br /&gt;
** &#039;&#039;Seleucus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 GTSG &#039;&#039;Mjolnir&#039;&#039;&lt;br /&gt;
** &#039;&#039;Hammer&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
|ship_2 =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Area 1:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 EACa &#039;&#039;Auriga&#039;&#039;&lt;br /&gt;
** &#039;&#039;Argus&#039;&#039; (+)&lt;br /&gt;
&lt;br /&gt;
* 1 EAC &#039;&#039;Eclipse&#039;&#039;&lt;br /&gt;
** &#039;&#039;Juturna&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 EAFr &#039;&#039;Belus&#039;&#039;&lt;br /&gt;
** &#039;&#039;Biton&#039;&#039;&lt;br /&gt;
** &#039;&#039;Cleobis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 EAC &#039;&#039;Aesacus&#039;&#039;&lt;br /&gt;
** &#039;&#039;Turnus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Area 2:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 GTI &#039;&#039;Arcadia&#039;&#039;&lt;br /&gt;
** &#039;&#039;Princeton Station&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Area 3:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 EAM &#039;&#039;Asklepios&#039;&#039;&lt;br /&gt;
** &#039;&#039;Europa&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave 1:&#039;&#039;&lt;br /&gt;
* 4 GTF &#039;&#039;Hercules Mark III&#039;&#039;&lt;br /&gt;
** &#039;&#039;Alpha&#039;&#039; (4) (*) (+)&lt;br /&gt;
*** Karim&lt;br /&gt;
*** Pasteur&lt;br /&gt;
&lt;br /&gt;
* 4 GTF &#039;&#039;Perseus Adv&#039;&#039;&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; (4) (*) (+)&lt;br /&gt;
*** Irving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave 2:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8 GTF &#039;&#039;Ereshkigal&#039;&#039;&lt;br /&gt;
** &#039;&#039;Lambda&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Kappa&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave 3:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 8 GTF &#039;&#039;Perseus Adv&#039;&#039;&lt;br /&gt;
** &#039;&#039;Gamma&#039;&#039; (4) (*)&lt;br /&gt;
** &#039;&#039;Delta&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 6 GTB &#039;&#039;Boanerges&#039;&#039;&lt;br /&gt;
** &#039;&#039;Theta&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
* 6 GTF &#039;&#039;Vesuvius&#039;&#039;&lt;br /&gt;
** &#039;&#039;Zeta&#039;&#039; (6)&lt;br /&gt;
*** 99th Skulls&lt;br /&gt;
&lt;br /&gt;
* 4 GTF &#039;&#039;Daedalus&#039;&#039;&lt;br /&gt;
** &#039;&#039;Omega&#039;&#039; (4)&lt;br /&gt;
*** 99th Skulls&lt;br /&gt;
&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave 1:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 6 EAF &#039;&#039;Claymore Mark II&#039;&#039;&lt;br /&gt;
** &#039;&#039;Amor&#039;&#039; (6)&lt;br /&gt;
*** 171st Bronze Shields&lt;br /&gt;
&lt;br /&gt;
* 4 EAF &#039;&#039;Stentor&#039;&#039;&lt;br /&gt;
** &#039;&#039;Vorax&#039;&#039; (4)&lt;br /&gt;
*** 81st Peltastai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave 2:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 EAF &#039;&#039;Stentor&#039;&#039;&lt;br /&gt;
** &#039;&#039;Aqua&#039;&#039; (4)&lt;br /&gt;
*** 81st Peltastai&lt;br /&gt;
&lt;br /&gt;
* 5 EAF &#039;&#039;Claymore&#039;&#039;&lt;br /&gt;
** &#039;&#039;Ferox&#039;&#039; (5)&lt;br /&gt;
*** 31st Naval Squadron&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wave 3:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 EAF &#039;&#039;Claymore&#039;&#039;&lt;br /&gt;
** &#039;&#039;Terra&#039;&#039; (3)&lt;br /&gt;
*** 31st Naval Squadron&lt;br /&gt;
&lt;br /&gt;
* 4 EAF &#039;&#039;Stentor&#039;&#039;&lt;br /&gt;
** &#039;&#039;Thalassa&#039;&#039; (4)&lt;br /&gt;
*** 81st Peltastai&lt;br /&gt;
&lt;br /&gt;
* 3 EAF &#039;&#039;Claymore Mark II&#039;&#039;&lt;br /&gt;
** &#039;&#039;Pax&#039;&#039; (3)&lt;br /&gt;
*** 78th Misericordias&lt;br /&gt;
&lt;br /&gt;
* 10 EAF &#039;&#039;Claymore Mark III&#039;&#039;&lt;br /&gt;
** &#039;&#039;Luna&#039;&#039; (4)&lt;br /&gt;
*** 171st Bronze Shields&lt;br /&gt;
** &#039;&#039;Durch&#039;&#039; (6)&lt;br /&gt;
*** 78th Misericordias&lt;br /&gt;
&lt;br /&gt;
* 8 EAB &#039;&#039;Aetna&#039;&#039;&lt;br /&gt;
** &#039;&#039;Gaia&#039;&#039; (4) (x2)&lt;br /&gt;
*** 122nd Silent Stilettos&lt;br /&gt;
&lt;br /&gt;
* 10 EAB &#039;&#039;Peregrine&#039;&#039;&lt;br /&gt;
** &#039;&#039;Lux&#039;&#039; (4)&lt;br /&gt;
*** 81st Peltastai&lt;br /&gt;
** &#039;&#039;Olympia&#039;&#039; (6)&lt;br /&gt;
*** 170th Fighting Navajos&lt;br /&gt;
&lt;br /&gt;
* 5 EAB &#039;&#039;Gagana&#039;&#039;&lt;br /&gt;
** &#039;&#039;Iross&#039;&#039; (5)&lt;br /&gt;
*** 128th Nightshades&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
* 6 EAF &#039;&#039;Claymore&#039;&#039;&lt;br /&gt;
** &#039;&#039;Audax&#039;&#039; (6)&lt;br /&gt;
*** 78th Misericordias&lt;br /&gt;
&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
&lt;br /&gt;
* 0-1 GTC &#039;&#039;Halcyone&#039;&#039;&lt;br /&gt;
** &#039;&#039;Turku&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0-1 GTEX-R + GTEX-A&lt;br /&gt;
** &#039;&#039;Seoul Yards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0-1 GTT &#039;&#039;Argo&#039;&#039;&lt;br /&gt;
** &#039;&#039;Hawthorne&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 0-3 GTSG &#039;&#039;Mjolnir&#039;&#039;&lt;br /&gt;
** &#039;&#039;Hammer&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-1 GTF &#039;&#039;Hercules Mark III&#039;&#039;&lt;br /&gt;
** &#039;&#039;Alpha 4&#039;&#039; (*)&lt;br /&gt;
&lt;br /&gt;
* 0-11 GTF &#039;&#039;Perseus Adv&#039;&#039;&lt;br /&gt;
** &#039;&#039;Beta&#039;&#039; 2-4 (*)&lt;br /&gt;
** &#039;&#039;Gamma&#039;&#039; (4) (*)&lt;br /&gt;
** &#039;&#039;Delta&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 0-8 GTF &#039;&#039;Ereshkigal&#039;&#039;&lt;br /&gt;
** &#039;&#039;Lambda&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Kappa&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 0-6 GTB &#039;&#039;Boanerges&#039;&#039;&lt;br /&gt;
** &#039;&#039;Theta&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
&lt;br /&gt;
* 1 EACa &#039;&#039;Auriga&#039;&#039;&lt;br /&gt;
** &#039;&#039;Argus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 12 EAF &#039;&#039;Stentor&#039;&#039;&lt;br /&gt;
** &#039;&#039;Vorax&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Aqua&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Thalassa&#039;&#039; (4)&lt;br /&gt;
&lt;br /&gt;
* 14 EAF &#039;&#039;Claymore&#039;&#039;&lt;br /&gt;
** &#039;&#039;Ferox&#039;&#039; (5)&lt;br /&gt;
** &#039;&#039;Terra&#039;&#039; (3)&lt;br /&gt;
** &#039;&#039;Audax&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
* 9 EAF &#039;&#039;Claymore Mark II&#039;&#039;&lt;br /&gt;
** &#039;&#039;Amor&#039;&#039; (6)&lt;br /&gt;
** &#039;&#039;Pax&#039;&#039; (3)&lt;br /&gt;
&lt;br /&gt;
* 10 EAF &#039;&#039;Claymore Mark III&#039;&#039;&lt;br /&gt;
** &#039;&#039;Luna&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Durch&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
* 8 EAB &#039;&#039;Aetna&#039;&#039;&lt;br /&gt;
** &#039;&#039;Gaia&#039;&#039; (4) (x2)&lt;br /&gt;
&lt;br /&gt;
* 10 EAB &#039;&#039;Peregrine&#039;&#039;&lt;br /&gt;
** &#039;&#039;Lux&#039;&#039; (4)&lt;br /&gt;
** &#039;&#039;Olympia&#039;&#039; (6)&lt;br /&gt;
&lt;br /&gt;
* 5 EAB &#039;&#039;Gagana&#039;&#039;&lt;br /&gt;
** &#039;&#039;Iross&#039;&#039; (5)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
(*): Player-selected craft: May be replaced with the GTF Mihos or GTF Ereshkigal.&lt;br /&gt;
&lt;br /&gt;
(+): Present in all three areas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Into_the_Blazing_Furnace&amp;diff=67746</id>
		<title>Into the Blazing Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Into_the_Blazing_Furnace&amp;diff=67746"/>
		<updated>2026-09-20T00:48:49Z</updated>

		<summary type="html">&lt;p&gt;Qweqwe321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:INF.png|480px|center|frameless|link=Inferno: Nostos|Inferno Nostos]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Big Fish|next=Pay a Bloody Toll|campaign=Inferno: Nostos Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACT 1 - MISSION 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; 74th Templars&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Investigate a convoy distress call.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Attica Installation, Beta Aquilae&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Red-Alert Call: The Customs and Trade cruiser Nestorius has raised a distress call, attacked by the EA&#039;s 508th Aviation Regiment (previously the GTVA&#039;s Loaded Dice).&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You have two three-ship wings of [[RVF Mihos | Mihos fighters]] fighters, fixed with dual Prometheus cannons, Shadows and Shockers.&lt;br /&gt;
&lt;br /&gt;
Start by cleaning out Tyr wing (four Mihos fighters) and Geri wing (four Boanerges bombers). Once they&#039;re done, the harassing convoy will take off.&lt;br /&gt;
&lt;br /&gt;
Re-arm, then jump to where the convoy moved and link up with the Deimos-class &#039;&#039;Xenophon.&#039;&#039; Looks like a whole collaborator base.&lt;br /&gt;
&lt;br /&gt;
Run defense for the &#039;&#039;Xenophon.&#039;&#039; Take care of Bragi, Buri and Hrid wings (Hercules Mark IIs, Mihos fighters and Boanerges bombers). After that, let the &#039;&#039;Xenophon&#039;&#039; deal with the two Leviathan-class cruisers (the &#039;&#039;Noble&#039;&#039; and &#039;&#039;Fearless.)&#039;&#039; Take out the main forward cannon of the &#039;&#039;Fearless&#039;&#039; to lessen the damage on the &#039;&#039;Xenophon&#039;&#039; (hide behind the latter if the missile turret is keeping a lock on you).&lt;br /&gt;
&lt;br /&gt;
Once the cruisers are scratched, everyone else will scatter and a capture team will handle the base. Once that&#039;s done, return to base. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The commander of the Leviathan-class cruisers is Commodore Collins, Alpha 1&#039;s commanding officer on the Phoenicia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Nostos Campaign Walkthrough]]&lt;/div&gt;</summary>
		<author><name>Qweqwe321</name></author>
	</entry>
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