<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rajjia</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rajjia"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/Rajjia"/>
	<updated>2026-11-15T11:16:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66919</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66919"/>
		<updated>2025-10-08T06:39:18Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Toggles support availability for the mission. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;||Toggle target hidden from sensors &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Makes target hidden from sensors? &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay increased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay decreased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;||Enables Cloaking.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;||Triggers a Gameseq post event &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: This should only be compiled in debug builds, since it crashes release. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the next massage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: Stop&#039;s current message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the previous massage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Reset to the beginning of mission messages. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something in relation to previous Cheat?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;||Triggers a SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;||Restarts music pattern.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;||Disables and reenables event music.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Toggles target between scanned and unscanned.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Up Arrow Key&amp;lt;/code&amp;gt;||Increases game detail level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Down Arrow Key&amp;lt;/code&amp;gt;||Decreases game detail level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;||Starts a frame rate test.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;||Displays current frame rate in messages.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;||Updates Index.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Right Arrow Key&amp;lt;/code&amp;gt;||Change player ship to next flyable ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Left Arrow Key&amp;lt;/code&amp;gt;||Change player ship to Previous flyable ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Right Arrow Key&amp;lt;/code&amp;gt;||Change target ship to next ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Left Arrow Key&amp;lt;/code&amp;gt;||Change target ship to previous ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;||Change species of targeted ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;||Changes skill level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;||Event music information is displayed in messages.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Up Arrow Key&amp;lt;/code&amp;gt;||Change current song to the next.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Down Arrow Key&amp;lt;/code&amp;gt;||Change current song to the previous.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;||Increase Field of View.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;||Decrease Field of View.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;||Show CPU.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;|| Errr, this... Cmdline bmpman usage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This may be shown in the messages area?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Fkeys&amp;lt;/code&amp;gt;||&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I can&#039;t parse their purpose. This will be updated later.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;NumLK&amp;lt;/code&amp;gt;||Create a Debug Pause?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66918</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66918"/>
		<updated>2025-10-08T06:36:31Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Toggles support availability for the mission. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;||Toggle target hidden from sensors &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Makes target hidden from sensors? &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay increased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay decreased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;||Enables Cloaking.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;||Triggers a Gameseq post event &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: This should only be compiled in debug builds, since it crashes release. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the next massage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: Stop&#039;s current message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the previous massage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Reset to the beginning of mission messages. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something in relation to previous Cheat?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;||Triggers a SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;||Restarts music pattern.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;||Disables and reenables event music.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Toggles target between scanned and unscanned.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Up Arrow Key&amp;lt;/code&amp;gt;||Increases game detail level?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Down Arrow Key&amp;lt;/code&amp;gt;||Decreases game detail level?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;||Starts a frame rate test.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;||Displays current frame rate in messages.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;||Updates Index.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Right Arrow Key&amp;lt;/code&amp;gt;||Change player ship to next flyable ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Left Arrow Key&amp;lt;/code&amp;gt;||Change player ship to Previous flyable ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Right Arrow Key&amp;lt;/code&amp;gt;||Change target ship to next ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Left Arrow Key&amp;lt;/code&amp;gt;||Change target ship to previous ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;||Change species of targeted ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;||Changes skill level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;||Event music information is displayed in messages.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Up Arrow Key&amp;lt;/code&amp;gt;||Change current song to the next.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Down Arrow Key&amp;lt;/code&amp;gt;||Change current song to the previous.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Y&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;=&amp;lt;/code&amp;gt;||Increase Field of View.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;||Decrease Field of View.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Z&amp;lt;/code&amp;gt;||Show CPU.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;|| Errr, this... Cmdline bmpman usage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This may be shown in the messages area?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Fkeys&amp;lt;/code&amp;gt;||&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I can&#039;t parse their purpose. This will be updated later.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;NumLK&amp;lt;/code&amp;gt;||Create a Debug Pause?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66917</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66917"/>
		<updated>2025-10-08T06:17:48Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Toggles support availability for the mission. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;||Toggle target hidden from sensors &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Makes target hidden from sensors? &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay increased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay decreased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;||Enables Cloaking.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;||Triggers a Gameseq post event &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: This should only be compiled in debug builds, since it crashes release. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the next massage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: Stop&#039;s current message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the previous massage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Reset to the beginning of mission messages. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something in relation to previous Cheat?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;||Triggers a SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;||Restarts music pattern.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;||Disables and reenables event music.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Toggles target between scanned and unscanned.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Up Arrow Key&amp;lt;/code&amp;gt;||Increases game detail level?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Down Arrow Key&amp;lt;/code&amp;gt;||Decreases game detail level?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;T&amp;lt;/code&amp;gt;||Starts a frame rate test.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;||Displays current frame rate in messages.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;D&amp;lt;/code&amp;gt;||Updates Index.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Right Arrow Key&amp;lt;/code&amp;gt;||Change player ship to next flyable ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Left Arrow Key&amp;lt;/code&amp;gt;||Change player ship to Previous flyable ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Right Arrow Key&amp;lt;/code&amp;gt;||Change target ship to next ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Left Arrow Key&amp;lt;/code&amp;gt;||Change target ship to previous ship.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;S&amp;lt;/code&amp;gt;||Change species of targeted ship.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66916</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66916"/>
		<updated>2025-10-08T06:08:10Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Toggles support availability for the mission. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;||Toggle target hidden from sensors &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Makes target hidden from sensors? &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay increased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay decreased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;||Enables Cloaking.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;||Triggers a Gameseq post event &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: This should only be compiled in debug builds, since it crashes release. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the next massage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: Stop&#039;s current message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the previous massage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Reset to the beginning of mission messages. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something in relation to previous Cheat?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;||Triggers a SUPERNOVA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;J&amp;lt;/code&amp;gt;||Restarts music pattern.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;M&amp;lt;/code&amp;gt;||Disables and reenables event music.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Toggles target between scanned and unscanned.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Up Arrow Key&amp;lt;/code&amp;gt;||Increases game detail level?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Down Arrow Key&amp;lt;/code&amp;gt;||Decreases game detail level?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66915</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66915"/>
		<updated>2025-10-08T05:56:50Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;||Toggle target hidden from sensors &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Makes target hidden from sensors? &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay increased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay decreased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;||Enables Cloaking.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;||Triggers a Gameseq post event &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: This should only be compiled in debug builds, since it crashes release. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the next massage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: Stop&#039;s current message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the previous massage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Reset to the beginning of mission messages. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Does... something in relation to previous Cheat?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;P&amp;lt;/code&amp;gt;||Triggers a SUPERNOVA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66914</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66914"/>
		<updated>2025-10-08T05:50:17Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;||Toggle target hidden from sensors &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Makes target hidden from sensors? &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay increased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay decreased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;||Enables Cloaking.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;E&amp;lt;/code&amp;gt;||Triggers a Gameseq post event &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: This should only be compiled in debug builds, since it crashes release. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the next massage. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt; Note: Stop&#039;s current message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Plays the previous massage. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;V&amp;lt;/code&amp;gt;||Reset to the beginning of mission messages. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66912</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66912"/>
		<updated>2025-10-08T05:37:01Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;H&amp;lt;/code&amp;gt;||Toggle target hidden from sensors &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Makes target hidden from sensors? &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay increased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;||Framerate delay decreased by 10 milliseconds per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt;||Enables Cloaking .&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66911</id>
		<title>Cheats</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Cheats&amp;diff=66911"/>
		<updated>2025-10-08T05:23:41Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that being said, all cheats are listed below: &lt;br /&gt;
*To get access to all movies in the tech room, type &#039;&#039;freespacestandsalone&#039;&#039;.&lt;br /&gt;
*To summon a Volition Bravos pirate ship, type &#039;&#039;arrrrwalktheplank&#039;&#039; (that&#039;s 4 Rs).&lt;br /&gt;
*Type &#039;&#039;humanheadsinside.&#039;&#039; (including the period) in the Vasudan mainhall for the [[headz]] cheat.&lt;br /&gt;
*Type &#039;&#039;vasudanswuvfishes&#039;&#039; in the Vasudan mainhall to see some colorful fishies.&lt;br /&gt;
*Type &#039;&#039;skipmemymissionyo&#039;&#039; in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.&lt;br /&gt;
*Type &#039;&#039;tooledworkedowned&#039;&#039; during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.&lt;br /&gt;
*To use the cheats below in FS1, type &#039;&#039;www.volition-inc.com&#039;&#039;. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.&lt;br /&gt;
&lt;br /&gt;
To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggle availability of countermeasures for all ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Kill targeted ship. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Destroy targeted subsystem on target.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: reported as now working in 3.6.16&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;K&amp;lt;/code&amp;gt;||Do 10% damage to yourself.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle self-invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;I&amp;lt;/code&amp;gt;||Toggle invincibility of your target.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt;||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||The player has infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt;||All ships have infinite weapon energy and missile ammunition.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;C&amp;lt;/code&amp;gt;||Toggles player collision detection, allowing you to pass through objects and ships.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;U&amp;lt;/code&amp;gt;||Launch an asteroid from the player&#039;s position.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all primary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all secondary goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Alt&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;||Mark all bonus goals complete.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt;||Cycle backwards through ALL secondary weapons&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;||Cycle backwards through ALL primary weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;R&amp;lt;/code&amp;gt;||Issue Rearm order for current target, or player if there is no target. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Doing this on an object with no engines will cause the game to bug up.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Shift&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;,&amp;lt;/code&amp;gt;||Slow down time below 1x. &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: Though this uses a standard game binding, it is impossible to slow down time without enabling cheats.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;~&amp;lt;/code&amp;gt;-&amp;lt;code&amp;gt;Q&amp;lt;/code&amp;gt;||Snapshots all events to &amp;quot;True&amp;quot; &amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;#5EA09E&amp;quot;&amp;gt;Note: I&#039;m not actually sure what this does exactly :P &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
In FS2 only, it&#039;s possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating &#039;&#039;if&#039;&#039; the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat &amp;quot;carries over&amp;quot; in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then &#039;&#039;disable&#039;&#039; the cheat.&lt;br /&gt;
&lt;br /&gt;
In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Games]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66293</id>
		<title>The Unification War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66293"/>
		<updated>2025-08-09T21:02:16Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TVWP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Unification War&#039;&#039;&#039; was developed and released as a demo for the [https://wiki.hard-light.net/index.php/Terran-Vasudan_War_Project#Acts_I_and_II_demo_release Terran-Vasudan War Project] (commonly abbreviated to TVWP) which was a large-scale conversion project for FreeSpace 2, aiming to create a series of campaigns set during the times before FreeSpace 1’s story, most notably the 14-year war between the Terrans and Vasudans for which the project was named. The Unification War taking place before first contact with the Vasudans, recounting events that predated the formation of the GTA. Gameplay featured several major modifications to the game that formed the backbone for the TVWP. &lt;br /&gt;
&lt;br /&gt;
The first act of &#039;&#039;&#039;The Unification War&#039;&#039;&#039; was released December 25th, in 2007. With act 2 released June 13th, 2010. The final act was released shortly thereafter, in the same year. October 17th, 2010. &#039;&#039;&#039;The Unification War 2.0&#039;&#039;&#039; was released on February 14th, 2022. Which saw the mod fully upgraded with high-poly models, modern effect, multiple fixes from the original release. As well as a new conception of the evolution of sensor technology.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Author: TVWP Team&lt;br /&gt;
&lt;br /&gt;
Release Date: 17th October 2010&lt;br /&gt;
&lt;br /&gt;
Mods: several&lt;br /&gt;
&lt;br /&gt;
Missions: 29&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before. But with new opportunities come new risks, and no one can predict exactly what may happen on a given day. Fly as a new recruit to the Lunar Defense Force and defend the Lunar Republic from the growing threat of open war. Pirates, renegade factions, and natural phenomena will test your skills. But be prepared for a historic event that will change the fate of the human race forever...&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&#039;&#039;&#039;The Unification War&#039;&#039;&#039; can be found and played via the Knossos Launcher.&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War&#039;&#039;&#039; 2010 Release. &lt;br /&gt;
&lt;br /&gt;
Project Leads:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
FREDding:&lt;br /&gt;
&lt;br /&gt;
Blaise Russel&lt;br /&gt;
&lt;br /&gt;
Exarch&lt;br /&gt;
&lt;br /&gt;
Ferret&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Mustang19&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Textures:&lt;br /&gt;
&lt;br /&gt;
freespaceking&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
&lt;br /&gt;
aldo_14&lt;br /&gt;
&lt;br /&gt;
Analazon&lt;br /&gt;
&lt;br /&gt;
Deepblue&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
KillMeNow&lt;br /&gt;
&lt;br /&gt;
Raptor&lt;br /&gt;
&lt;br /&gt;
Ryx&lt;br /&gt;
&lt;br /&gt;
Shrike&lt;br /&gt;
&lt;br /&gt;
Spicious&lt;br /&gt;
&lt;br /&gt;
Taristin&lt;br /&gt;
&lt;br /&gt;
Woomeister&lt;br /&gt;
&lt;br /&gt;
Command Briefing Animations &amp;amp; Cutscenes:&lt;br /&gt;
&lt;br /&gt;
DragonClaw&lt;br /&gt;
&lt;br /&gt;
Lt. Cannonfodder&lt;br /&gt;
&lt;br /&gt;
Tar-Palantir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interface Art:&lt;br /&gt;
&lt;br /&gt;
Flipside&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Story Consultant:&lt;br /&gt;
&lt;br /&gt;
Eishtmo&lt;br /&gt;
&lt;br /&gt;
Mission Testing:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Herra Tohtori&lt;br /&gt;
&lt;br /&gt;
Mad Bomber&lt;br /&gt;
&lt;br /&gt;
MP-Ryan&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
T-Man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War 2.0&#039;&#039;&#039; 2022 release&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson - project lead, FREDDing, tabling, asset selection etc&lt;br /&gt;
&lt;br /&gt;
Andreas Rybak - testing, tech descriptions&lt;br /&gt;
&lt;br /&gt;
EatThePath - Texture conversion&lt;br /&gt;
&lt;br /&gt;
FrikgFeek - Testing, balance advice&lt;br /&gt;
&lt;br /&gt;
MatthTheGeek - Constellation model&lt;br /&gt;
&lt;br /&gt;
Matthew.F - testing&lt;br /&gt;
&lt;br /&gt;
Mjn.Mixael - High poly models: Shrike, Kestrel, Mustangs, Falcon; radar and brifing icons&lt;br /&gt;
&lt;br /&gt;
Nyctaeus - High Poly models, including Saggitarius, Wyvern, Pluto, Atlas, Copernicus, Atropos, Goliath, Exos, Nautileon, Achilles; Skyboxes&lt;br /&gt;
&lt;br /&gt;
ShadowsOfLight - Soundtrack&lt;br /&gt;
&lt;br /&gt;
Solaris - Damocles model, various weapon effects &lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[https://tvwp.hard-light.net/website/ Terrain Vasudan War Project Website]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php/topic,51123.0.html act one demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=69901.0.html act two demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=72104.0 2010 Complete Chapter one release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=98054 &#039;&#039;&#039; The Unification War 2.0&#039;&#039;&#039; Release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66292</id>
		<title>The Unification War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66292"/>
		<updated>2025-08-09T20:57:00Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Unification War&#039;&#039;&#039; was developed and released as a demo for the [https://wiki.hard-light.net/index.php/Terran-Vasudan_War_Project#Acts_I_and_II_demo_release Terran-Vasudan War Project] (commonly abbreviated to TVWP) which was a large-scale conversion project for FreeSpace 2, aiming to create a series of campaigns set during the times before FreeSpace 1’s story, most notably the 14-year war between the Terrans and Vasudans for which the project was named. The Unification War taking place before first contact with the Vasudans, recounting events that predated the formation of the GTA. Gameplay featured several major modifications to the game that formed the backbone for the TVWP. &lt;br /&gt;
&lt;br /&gt;
The first act of &#039;&#039;&#039;The Unification War&#039;&#039;&#039; was released December 25th, in 2007. With act 2 released June 13th, 2010. The final act was released shortly thereafter, in the same year. October 17th, 2010. &#039;&#039;&#039;The Unification War 2.0&#039;&#039;&#039; was released on February 14th, 2022. Which saw the mod fully upgraded with high-poly models, modern effect, multiple fixes from the original release. As well as a new conception of the evolution of sensor technology.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Author: TVWP Team&lt;br /&gt;
&lt;br /&gt;
Release Date: 17th October 2010&lt;br /&gt;
&lt;br /&gt;
Mods: several&lt;br /&gt;
&lt;br /&gt;
Missions: 29&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before. But with new opportunities come new risks, and no one can predict exactly what may happen on a given day. Fly as a new recruit to the Lunar Defense Force and defend the Lunar Republic from the growing threat of open war. Pirates, renegade factions, and natural phenomena will test your skills. But be prepared for a historic event that will change the fate of the human race forever...&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&#039;&#039;&#039;The Unification War&#039;&#039;&#039; can be found and played via the Knossos Launcher.&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War&#039;&#039;&#039; 2010 Release. &lt;br /&gt;
&lt;br /&gt;
Project Leads:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
FREDding:&lt;br /&gt;
&lt;br /&gt;
Blaise Russel&lt;br /&gt;
&lt;br /&gt;
Exarch&lt;br /&gt;
&lt;br /&gt;
Ferret&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Mustang19&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Textures:&lt;br /&gt;
&lt;br /&gt;
freespaceking&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
&lt;br /&gt;
aldo_14&lt;br /&gt;
&lt;br /&gt;
Analazon&lt;br /&gt;
&lt;br /&gt;
Deepblue&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
KillMeNow&lt;br /&gt;
&lt;br /&gt;
Raptor&lt;br /&gt;
&lt;br /&gt;
Ryx&lt;br /&gt;
&lt;br /&gt;
Shrike&lt;br /&gt;
&lt;br /&gt;
Spicious&lt;br /&gt;
&lt;br /&gt;
Taristin&lt;br /&gt;
&lt;br /&gt;
Woomeister&lt;br /&gt;
&lt;br /&gt;
Command Briefing Animations &amp;amp; Cutscenes:&lt;br /&gt;
&lt;br /&gt;
DragonClaw&lt;br /&gt;
&lt;br /&gt;
Lt. Cannonfodder&lt;br /&gt;
&lt;br /&gt;
Tar-Palantir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interface Art:&lt;br /&gt;
&lt;br /&gt;
Flipside&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Story Consultant:&lt;br /&gt;
&lt;br /&gt;
Eishtmo&lt;br /&gt;
&lt;br /&gt;
Mission Testing:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Herra Tohtori&lt;br /&gt;
&lt;br /&gt;
Mad Bomber&lt;br /&gt;
&lt;br /&gt;
MP-Ryan&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
T-Man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War 2.0&#039;&#039;&#039; 2022 release&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson - project lead, FREDDing, tabling, asset selection etc&lt;br /&gt;
&lt;br /&gt;
Andreas Rybak - testing, tech descriptions&lt;br /&gt;
&lt;br /&gt;
EatThePath - Texture conversion&lt;br /&gt;
&lt;br /&gt;
FrikgFeek - Testing, balance advice&lt;br /&gt;
&lt;br /&gt;
MatthTheGeek - Constellation model&lt;br /&gt;
&lt;br /&gt;
Matthew.F - testing&lt;br /&gt;
&lt;br /&gt;
Mjn.Mixael - High poly models: Shrike, Kestrel, Mustangs, Falcon; radar and brifing icons&lt;br /&gt;
&lt;br /&gt;
Nyctaeus - High Poly models, including Saggitarius, Wyvern, Pluto, Atlas, Copernicus, Atropos, Goliath, Exos, Nautileon, Achilles; Skyboxes&lt;br /&gt;
&lt;br /&gt;
ShadowsOfLight - Soundtrack&lt;br /&gt;
&lt;br /&gt;
Solaris - Damocles model, various weapon effects &lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[https://tvwp.hard-light.net/website/ Terrain Vasudan War Project Website]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php/topic,51123.0.html act one demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=69901.0.html act two demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=72104.0 2010 Complete Chapter one release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=98054 &#039;&#039;&#039; The Unification War 2.0&#039;&#039;&#039; Release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66291</id>
		<title>The Unification War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66291"/>
		<updated>2025-08-09T20:55:06Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: /* Availability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Unification War&#039;&#039;&#039; was developed and released as a demo for the [https://wiki.hard-light.net/index.php/Terran-Vasudan_War_Project#Acts_I_and_II_demo_release Terran-Vasudan War Project] (commonly abbreviated to TVWP) which was a large-scale conversion project for FreeSpace 2, aiming to create a series of campaigns set during the times before FreeSpace 1’s story, most notably the 14-year war between the Terrans and Vasudans for which the project was named. The Unification War taking place before first contact with the Vasudans, recounting events that predated the formation of the GTA. Gameplay featured several major modifications to the game that formed the backbone for the TVWP. &lt;br /&gt;
&lt;br /&gt;
The first act of &#039;&#039;&#039;The Unification War&#039;&#039;&#039; was released December 25th, in 2007. With act 2 released June 13th, 2010. The final act was released shortly thereafter, in the same year. October 17th, 2010. &#039;&#039;&#039;The Unification War 2.0&#039;&#039;&#039; was released on February 14th, 2022. Which saw the mod fully upgraded with high-poly models, modern effect, multiple fixes from the original release. As well as a new conception of the evolution of sensor technology.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Author: TVWP Team&lt;br /&gt;
&lt;br /&gt;
Release Date: 17th October 2010&lt;br /&gt;
&lt;br /&gt;
Mods: several&lt;br /&gt;
&lt;br /&gt;
Missions: 29&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before. But with new opportunities come new risks, and no one can predict exactly what may happen on a given day. Fly as a new recruit to the Lunar Defense Force and defend the Lunar Republic from the growing threat of open war. Pirates, renegade factions, and natural phenomena will test your skills. But be prepared for a historic event that will change the fate of the human race forever...&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&#039;&#039;&#039;The Unification War&#039;&#039;&#039; can be found and played via the Knossos Launcher.&lt;br /&gt;
https://fsnebula.org/static/kn_download.png&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War&#039;&#039;&#039; 2010 Release. &lt;br /&gt;
&lt;br /&gt;
Project Leads:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
FREDding:&lt;br /&gt;
&lt;br /&gt;
Blaise Russel&lt;br /&gt;
&lt;br /&gt;
Exarch&lt;br /&gt;
&lt;br /&gt;
Ferret&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Mustang19&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Textures:&lt;br /&gt;
&lt;br /&gt;
freespaceking&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
&lt;br /&gt;
aldo_14&lt;br /&gt;
&lt;br /&gt;
Analazon&lt;br /&gt;
&lt;br /&gt;
Deepblue&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
KillMeNow&lt;br /&gt;
&lt;br /&gt;
Raptor&lt;br /&gt;
&lt;br /&gt;
Ryx&lt;br /&gt;
&lt;br /&gt;
Shrike&lt;br /&gt;
&lt;br /&gt;
Spicious&lt;br /&gt;
&lt;br /&gt;
Taristin&lt;br /&gt;
&lt;br /&gt;
Woomeister&lt;br /&gt;
&lt;br /&gt;
Command Briefing Animations &amp;amp; Cutscenes:&lt;br /&gt;
&lt;br /&gt;
DragonClaw&lt;br /&gt;
&lt;br /&gt;
Lt. Cannonfodder&lt;br /&gt;
&lt;br /&gt;
Tar-Palantir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interface Art:&lt;br /&gt;
&lt;br /&gt;
Flipside&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Story Consultant:&lt;br /&gt;
&lt;br /&gt;
Eishtmo&lt;br /&gt;
&lt;br /&gt;
Mission Testing:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Herra Tohtori&lt;br /&gt;
&lt;br /&gt;
Mad Bomber&lt;br /&gt;
&lt;br /&gt;
MP-Ryan&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
T-Man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War 2.0&#039;&#039;&#039; 2022 release&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson - project lead, FREDDing, tabling, asset selection etc&lt;br /&gt;
&lt;br /&gt;
Andreas Rybak - testing, tech descriptions&lt;br /&gt;
&lt;br /&gt;
EatThePath - Texture conversion&lt;br /&gt;
&lt;br /&gt;
FrikgFeek - Testing, balance advice&lt;br /&gt;
&lt;br /&gt;
MatthTheGeek - Constellation model&lt;br /&gt;
&lt;br /&gt;
Matthew.F - testing&lt;br /&gt;
&lt;br /&gt;
Mjn.Mixael - High poly models: Shrike, Kestrel, Mustangs, Falcon; radar and brifing icons&lt;br /&gt;
&lt;br /&gt;
Nyctaeus - High Poly models, including Saggitarius, Wyvern, Pluto, Atlas, Copernicus, Atropos, Goliath, Exos, Nautileon, Achilles; Skyboxes&lt;br /&gt;
&lt;br /&gt;
ShadowsOfLight - Soundtrack&lt;br /&gt;
&lt;br /&gt;
Solaris - Damocles model, various weapon effects &lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[https://tvwp.hard-light.net/website/ Terrain Vasudan War Project Website]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php/topic,51123.0.html act one demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=69901.0.html act two demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=72104.0 2010 Complete Chapter one release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=98054 &#039;&#039;&#039; The Unification War 2.0&#039;&#039;&#039; Release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66290</id>
		<title>The Unification War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Unification_War&amp;diff=66290"/>
		<updated>2025-08-08T09:40:48Z</updated>

		<summary type="html">&lt;p&gt;Rajjia: Info Updated to be more comprehensive. Will probably add more later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Unification War&#039;&#039;&#039; was developed and released as a demo for the [https://wiki.hard-light.net/index.php/Terran-Vasudan_War_Project#Acts_I_and_II_demo_release Terran-Vasudan War Project] (commonly abbreviated to TVWP) which was a large-scale conversion project for FreeSpace 2, aiming to create a series of campaigns set during the times before FreeSpace 1’s story, most notably the 14-year war between the Terrans and Vasudans for which the project was named. The Unification War taking place before first contact with the Vasudans, recounting events that predated the formation of the GTA. Gameplay featured several major modifications to the game that formed the backbone for the TVWP. &lt;br /&gt;
&lt;br /&gt;
The first act of &#039;&#039;&#039;The Unification War&#039;&#039;&#039; was released December 25th, in 2007. With act 2 released June 13th, 2010. The final act was released shortly thereafter, in the same year. October 17th, 2010. &#039;&#039;&#039;The Unification War 2.0&#039;&#039;&#039; was released on February 14th, 2022. Which saw the mod fully upgraded with high-poly models, modern effect, multiple fixes from the original release. As well as a new conception of the evolution of sensor technology.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Author: TVWP Team&lt;br /&gt;
&lt;br /&gt;
Release Date: 17th October 2010&lt;br /&gt;
&lt;br /&gt;
Mods: several&lt;br /&gt;
&lt;br /&gt;
Missions: 29&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before. But with new opportunities come new risks, and no one can predict exactly what may happen on a given day. Fly as a new recruit to the Lunar Defense Force and defend the Lunar Republic from the growing threat of open war. Pirates, renegade factions, and natural phenomena will test your skills. But be prepared for a historic event that will change the fate of the human race forever...&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&#039;&#039;&#039;The Unification War&#039;&#039;&#039; can be found and played via the Knossos Launcher.&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War&#039;&#039;&#039; 2010 Release. &lt;br /&gt;
&lt;br /&gt;
Project Leads:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
FREDding:&lt;br /&gt;
&lt;br /&gt;
Blaise Russel&lt;br /&gt;
&lt;br /&gt;
Exarch&lt;br /&gt;
&lt;br /&gt;
Ferret&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Mustang19&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Textures:&lt;br /&gt;
&lt;br /&gt;
freespaceking&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
&lt;br /&gt;
aldo_14&lt;br /&gt;
&lt;br /&gt;
Analazon&lt;br /&gt;
&lt;br /&gt;
Deepblue&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
KillMeNow&lt;br /&gt;
&lt;br /&gt;
Raptor&lt;br /&gt;
&lt;br /&gt;
Ryx&lt;br /&gt;
&lt;br /&gt;
Shrike&lt;br /&gt;
&lt;br /&gt;
Spicious&lt;br /&gt;
&lt;br /&gt;
Taristin&lt;br /&gt;
&lt;br /&gt;
Woomeister&lt;br /&gt;
&lt;br /&gt;
Command Briefing Animations &amp;amp; Cutscenes:&lt;br /&gt;
&lt;br /&gt;
DragonClaw&lt;br /&gt;
&lt;br /&gt;
Lt. Cannonfodder&lt;br /&gt;
&lt;br /&gt;
Tar-Palantir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interface Art:&lt;br /&gt;
&lt;br /&gt;
Flipside&lt;br /&gt;
&lt;br /&gt;
GalacticEmperor&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Lightspeed&lt;br /&gt;
&lt;br /&gt;
Story Consultant:&lt;br /&gt;
&lt;br /&gt;
Eishtmo&lt;br /&gt;
&lt;br /&gt;
Mission Testing:&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson&lt;br /&gt;
&lt;br /&gt;
Goober5000&lt;br /&gt;
&lt;br /&gt;
Herra Tohtori&lt;br /&gt;
&lt;br /&gt;
Mad Bomber&lt;br /&gt;
&lt;br /&gt;
MP-Ryan&lt;br /&gt;
&lt;br /&gt;
SF-Junky&lt;br /&gt;
&lt;br /&gt;
T-Man&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unification War 2.0&#039;&#039;&#039; 2022 release&lt;br /&gt;
&lt;br /&gt;
Admiral Nelson - project lead, FREDDing, tabling, asset selection etc&lt;br /&gt;
&lt;br /&gt;
Andreas Rybak - testing, tech descriptions&lt;br /&gt;
&lt;br /&gt;
EatThePath - Texture conversion&lt;br /&gt;
&lt;br /&gt;
FrikgFeek - Testing, balance advice&lt;br /&gt;
&lt;br /&gt;
MatthTheGeek - Constellation model&lt;br /&gt;
&lt;br /&gt;
Matthew.F - testing&lt;br /&gt;
&lt;br /&gt;
Mjn.Mixael - High poly models: Shrike, Kestrel, Mustangs, Falcon; radar and brifing icons&lt;br /&gt;
&lt;br /&gt;
Nyctaeus - High Poly models, including Saggitarius, Wyvern, Pluto, Atlas, Copernicus, Atropos, Goliath, Exos, Nautileon, Achilles; Skyboxes&lt;br /&gt;
&lt;br /&gt;
ShadowsOfLight - Soundtrack&lt;br /&gt;
&lt;br /&gt;
Solaris - Damocles model, various weapon effects &lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[https://tvwp.hard-light.net/website/ Terrain Vasudan War Project Website]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php/topic,51123.0.html act one demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=69901.0.html act two demo release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=72104.0 2010 Complete Chapter one release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
[https://www.hard-light.net/forums/index.php?topic=98054 &#039;&#039;&#039; The Unification War 2.0&#039;&#039;&#039; Release thread in the HLP Forums]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Rajjia</name></author>
	</entry>
</feed>