<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RandomJF</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RandomJF"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php/Special:Contributions/RandomJF"/>
	<updated>2026-11-15T11:18:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=19716</id>
		<title>SB Seraphim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=19716"/>
		<updated>2008-12-22T12:44:13Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:seraphim320x240.jpg]]|caption=The SB Seraphim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The new Seraphim class bomber is the Shivan&#039;s latest threat.  It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim.  With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Hebrew Bible, a seraph (alternately or plural &amp;quot;seraphim&amp;quot;) is the highest class of angels. &#039;&#039;Seraph&#039;&#039; is often translated as &amp;quot;fiery flying serpent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 57.9 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it&#039;s going to be a Seraphim. Even if they aren&#039;t, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Shivan]] equivalent of the [[GTB Ursa|Ursa]], or [[GVB Sekhmet|Sekhmet]] is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try flying this. It is surprisingly fast and maneuverable. Gunpoints are lousy though, being unable to hit anything smaller than a cruiser, and even then you can miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Seraphim is an intercept pilot&#039;s worst nightmare in FreeSpace and FreeSpace 2. Even a direct hit from two [[GTM Trebuchet|Trebuchet]]s would only scratch its paint! Even worse are its gun mounts! They&#039;re everywhere! If you encounter any of these, try to fire four Trebuchets at long range. If you can&#039;t do that (or you don&#039;t have any), close in upon it at two clicks, augment your front shield and start firing like crazy. You&#039;ll probably get hit a few times before it goes down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extremely strong, rather fast (though it lacks an afterburner), lots of gun points, and can carry lots of warheads.  Don&#039;t go head to head with it or you will die.  Take it out at long range with [[GTM Trebuchet|Trebuchets]] and [[GTW Maxim|Maxims]], or get behind it and unload your primaries and [[GTM Tempest|Tempests]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternate way of killing Seraphims quickly is to concentrate your fire on one quarter, brining down its shields rather quickly. Then scrap its hull to tiny pieces. This tactic is applicable to other bomber types, too, but the heavier the bomber the more viable this strategy is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a terrifying bomber to be sure. I once made the mistake of flying in front of one... That didn&#039;t end well. It carries an obscene number of bombs, has a ridiculous amount of shielding, and its hull isn&#039;t exactly flimsy, either. Luckily, this thing&#039;s the size of a small mansion, so missing it is virtually impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beware of the turret. On higher difficulties it will slowly work away at your shields, and interceptors don&#039;t have a huge amount of shielding. The amount of fire required to bring one of these down is enough for it to almost completely deplete your shields. Throw everything you have at it. Harpoons when the shield is low will do quite a bit of damage, if not outright killing it. Of course, you could just move out of the firing arc, but I get confused by the shape.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=19715</id>
		<title>SB Seraphim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SB_Seraphim&amp;diff=19715"/>
		<updated>2008-12-22T12:43:53Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:seraphim320x240.jpg]]|caption=The SB Seraphim}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The new Seraphim class bomber is the Shivan&#039;s latest threat.  It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim.  With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers.  In unpopulated systems, it is to be considered a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Hebrew Bible, a seraph (alternately or plural &amp;quot;seraphim&amp;quot;) is the highest class of angels. &#039;&#039;Seraph&#039;&#039; is often translated as &amp;quot;fiery flying serpent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Bomber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 60.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1 600&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 57.9 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 4th&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&#039;&#039;Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it&#039;s going to be a Seraphim. Even if they aren&#039;t, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This [[Shivan]] equivalent of the [[GTB Ursa|Ursa]], or [[GVB Sekhmet|Sekhmet]] is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try flying this. It is surprisingly fast and maneuverable. Gunpoints are lousy though, being unable to hit anything smaller than a cruiser, and even then you can miss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Seraphim is an intercept pilot&#039;s worst nightmare in FreeSpace and FreeSpace 2. Even a direct hit from two [[GTM Trebuchet|Trebuchet]]s would only scratch its paint! Even worse are its gun mounts! They&#039;re everywhere! If you encounter any of these, try to fire four Trebuchets at long range. If you can&#039;t do that (or you don&#039;t have any), close in upon it at two clicks, augment your front shield and start firing like crazy. You&#039;ll probably get hit a few times before it goes down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Extremely strong, rather fast (though it lacks an afterburner), lots of gun points, and can carry lots of warheads.  Don&#039;t go head to head with it or you will die.  Take it out at long range with [[GTM Trebuchet|Trebuchets]] and [[GTW Maxim|Maxims]], or get behind it and unload your primaries and [[GTM Tempest|Tempests]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An alternate way of killing Seraphims quickly is to concentrate your fire on one quarter, brining down its shields rather quickly. Then scrap its hull to tiny pieces. This tactic is applicable to other bomber types, too, but the heavier the bomber the more viable this strategy is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a terrifying bomber to be sure. I once made the mistake of flying in front of one... That didn&#039;t end well. It carries an obscene number of bombs, has a ridiculous amount of shielding, and its hull isn&#039;t exactly flimsy, either. Luckily, this thing&#039;s the size of a small mansion, so missing it is virtually impossible.&lt;br /&gt;
&lt;br /&gt;
Beware of the turret. On higher difficulties it will slowly work away at your shields, and interceptors don&#039;t have a huge amount of shielding. The amount of fire required to bring one of these down is enough for it to almost completely deplete your shields. Throw everything you have at it. Harpoons when the shield is low will do quite a bit of damage, if not outright killing it. Of course, you could just move out of the firing arc, but I get confused by the shape.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=19710</id>
		<title>GTB Boanerges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=19710"/>
		<updated>2008-12-22T09:44:53Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Boanerges320x240.jpg]]|caption=The GTB Boanerges}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Christian religion, Boanerges is the Greek rendition of the names James and John, two borthers that are surnamed by Jesus for their impetuosity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Bomber|RNI Systems|Very Poor|55.0 - 65.0|85.0|Very Heavy|325|850|34}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Most people seem to have been disappointed with the Boanerges. I&#039;m one of them. Despite the tech description, the Boanerges really does not seem to handle better than an [[GTB Ursa|Ursa]]. It also lacks the [[GTB Ursa|Ursa]]&#039;s second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you&#039;ll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a [[GTW Maxim|Maxim]] is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you&#039;re not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull than an [[GTB Ursa|Ursa]]. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry... but sometimes this really does not seem enough to justify its use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically the same thing as an Ursa, but with one primary and a greater secondary payload in two banks. Slightly faster too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the tech room description the Boanerges is really not meant to be better than the Ursa, but rather to be at least as good, the main driver for its adoption being reducing the maintenance burden. IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren&#039;t), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A crucial line is crossed in the Boanerges. Previous heavy bombers were incapable of dogfighting. The Boanerges is incapable of defending itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve never, ever used the Boanerges in any mission that I seriously undertake in the main FreeSpace 2 campaign, partly because there&#039;s always the Ursa, and partly because of the way the Boanerges is designed. The primary guns of the Boanerges are almost as bad as the triple-gun mount on the Ursa and I can hardly ever hit anything with them because shots fired from them fly slightly upwards. The other issue I have with the Boanerges is that it has no turret. Unlike Vasudan bombers, which are agile enough to double up as fighters, most Terran bombers are far too slow to not warrant the inclusion of a turret. The Boanerges may have larger secondary banks than the Ursa, but what good is that if you&#039;re going to get shot down before you can launch your first salvo? The Boanerges is not a bomber; it&#039;s a deathtrap.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges actually has &#039;&#039;&#039;less&#039;&#039;&#039; armour than the Ursa (325 vs 550), and its secondary capacity is equal, but redistributed (40-100-100 as opposed to 80-80-80). This means that overall, it still does less damage, due to the lack of the turret and triple gun rack. Also note that the larger the bank capacity, the longer it takes to fill, and each bank is filled at the simultaneously (i.e. the Ursa will spend less time as a sitting duck while rearming). It gets the job done in the one FS2 mission where you&#039;re told to use it, but I wish I&#039;d chosen something better. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=19645</id>
		<title>GTB Boanerges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=19645"/>
		<updated>2008-12-19T08:26:18Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Boanerges320x240.jpg]]|caption=The GTB Boanerges}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Christian religion, Boanerges is the Greek rendition of the names James and John, two borthers that are surnamed by Jesus for their impetuosity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Bomber|RNI Systems|Very Poor|55.0 - 65.0|85.0|Very Heavy|325|850|34}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Most people seem to have been disappointed with the Boanerges. I&#039;m one of them. Despite the tech description, the Boanerges really does not seem to handle better than an [[GTB Ursa|Ursa]]. It also lacks the [[GTB Ursa|Ursa]]&#039;s second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you&#039;ll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a [[GTW Maxim|Maxim]] is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you&#039;re not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull than an [[GTB Ursa|Ursa]]. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry... but sometimes this really does not seem enough to justify its use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically the same thing as an Ursa, but with one primary and a greater secondary payload in two banks. Slightly faster too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the tech room description the Boanerges is really not meant to be better than the Ursa, but rather to be at least as good, the main driver for its adoption being reducing the maintenance burden. IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren&#039;t), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A crucial line is crossed in the Boanerges. Previous heavy bombers were incapable of dogfighting. The Boanerges is incapable of defending itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve never, ever used the Boanerges in any mission that I seriously undertake (because there&#039;s always the Ursa). I fly bombers to blow up large ships; I need more firepower than speed, and the Boanerges gives me neither. I can understand that the GTVA wants to cut costs, but this isn&#039;t the way to do it! Why in the sands of Vasuda would they make a fairly-slow, boxy bomber with &#039;&#039;&#039;NO TURRET&#039;&#039;&#039; and only &#039;&#039;&#039;TWO PRIMARY BANKS&#039;&#039;&#039;? It&#039;s completely suicidal! I would never, ever recommend any of my squadmates to fly this! I&#039;d rather be in an [[GTB Ursa|Ursa]] or even an &#039;&#039;&#039;[[GVB Osiris|Osiris]]&#039;&#039;&#039;! At least I can hold my own then!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges actually has &#039;&#039;&#039;less&#039;&#039;&#039; armour than the Ursa (325 vs 550), and its secondary capacity is equal, but redistributed (40-100-100 as opposed to 80-80-80. This means that overall, it still does less damage, due to the lack of the turret and triple gun rack. Also note that the larger the bank capacity, the longer it takes to fill, and each bank is filled at the simultaneously (i.e. the Ursa will spend less time as a sitting duck while rearming). It gets the job done in the one FS2 mission where you&#039;re told to use it, but I wish I&#039;d chosen something better. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=19644</id>
		<title>GTB Boanerges</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Boanerges&amp;diff=19644"/>
		<updated>2008-12-19T08:25:49Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Boanerges320x240.jpg]]|caption=The GTB Boanerges}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Christian religion, Boanerges is the Greek rendition of the names James and John, two borthers that are surnamed by Jesus for their impetuosity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Bomber|RNI Systems|Very Poor|55.0 - 65.0|85.0|Very Heavy|325|850|34}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;Most people seem to have been disappointed with the Boanerges. I&#039;m one of them. Despite the tech description, the Boanerges really does not seem to handle better than an [[GTB Ursa|Ursa]]. It also lacks the [[GTB Ursa|Ursa]]&#039;s second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you&#039;ll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a [[GTW Maxim|Maxim]] is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you&#039;re not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull than an [[GTB Ursa|Ursa]]. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry... but sometimes this really does not seem enough to justify its use.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Basically the same thing as an Ursa, but with one primary and a greater secondary payload in two banks. Slightly faster too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the tech room description the Boanerges is really not meant to be better than the Ursa, but rather to be at least as good, the main driver for its adoption being reducing the maintenance burden. IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren&#039;t), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A crucial line is crossed in the Boanerges. Previous heavy bombers were incapable of dogfighting. The Boanerges is incapable of defending itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve never, ever used the Boanerges in any mission that I seriously undertake (because there&#039;s always the Ursa). I fly bombers to blow up large ships; I need more firepower than speed, and the Boanerges gives me neither. I can understand that the GTVA wants to cut costs, but this isn&#039;t the way to do it! Why in the sands of Vasuda would they make a fairly-slow, boxy bomber with &#039;&#039;&#039;NO TURRET&#039;&#039;&#039; and only &#039;&#039;&#039;TWO PRIMARY BANKS&#039;&#039;&#039;? It&#039;s completely suicidal! I would never, ever recommend any of my squadmates to fly this! I&#039;d rather be in an [[GTB Ursa|Ursa]] or even an &#039;&#039;&#039;[[GVB Osiris|Osiris]]&#039;&#039;&#039;! At least I can hold my own then!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Boanerges actually has &#039;&#039;&#039;less&#039;&#039;&#039; armour than the Ursa (325 vs 550), and its secondary capacity is equal, but redistributed (40-100-100 as opposed to 80-80-80}}. This means that overall, it still does less damage, due to the lack of the turret and triple gun rack. Also note that the larger the bank capacity, the longer it takes to fill, and each bank is filled at the simultaneously (i.e. the Ursa will spend less time as a sitting duck while rearming). It gets the job done in the one FS2 mission where you&#039;re told to use it, but I wish I&#039;d chosen something better.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=19643</id>
		<title>GTM Tornado</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Tornado&amp;diff=19643"/>
		<updated>2008-12-19T05:07:24Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-4a Tornado&#039;&#039;&#039; is the direct descendant of the [[GTM Hornet]] swarming missiles. Like that earlier design, the Tornado launcher fires four warheads per salvo.  This newer weapon is much improved though in terms of speed and agility and stands a good chance of intercepting any craft. Its range was also enhanced, and will now reach out to about 1.5km.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though the updated swarming missiles are a better weapon for dogfighting, this design does have two considerations to keep in mind.  First, the Tornado is slightly larger than the Hornet, meaning fewer missiles can be loaded into an equivalent secondary bay.  And second, due to the way the Tornado&#039;s guidance systems have been programmed, it will not arm its explosive if launched without a target; so you can&#039;t shoot &#039;from the hip&#039; like you can with the Hornet.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Even given these two considerations, this is an excellent choice in a fast-moving fighter melee.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Tornado_320x240.jpg]]|caption=The GTM-4a Tornado}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-4a Tornado is an upgrade to the Hornet missile. With improved fire control systems and guidance computers, the Tornado can be fired more rapidly and with greater accuracy than the Hornet. Though physically smaller than its predecessor, the Tornado launcher fires more rockets per volley, delivering a more devastating punch. Be advised that a Tornado missile will fail to arm its payload properly if aspect lock has not been achieved before firing.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Tornado===&lt;br /&gt;
{{Secondary|1 610|2.5|230|50|Full|50|Average|25|Minimal|7.5|10 / 20|Aspect Seeking|N / A|2.25 s|1.25 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Tornado D===&lt;br /&gt;
{{Secondary|1 610|3.0|230|24|Full|24|Good|17|Poor|6|10 / 20|Aspect Seeking|N / A|3.5 s|1.35 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Missile launches in swarms of 4 missiles that fly in [[Weapons.tbl#$Corkscrew:|corkscrew]] motion.&lt;br /&gt;
*Missile must be [[Weapons.tbl#Weapon Flags|locked]] to the target before firing or it will not cause full damage.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Tornado is FS2&#039;s wish-me-dead missile. Salvo a double volley of these at an enemy fighter and he will be in dire straights, if not blown to bits. Even most bombers will have a significant chunk of their hull lost. For one-salvo killing power the Tornado can only be beat by the Trebuchet. That power comes at the price of being able to carry relatively few volleys worth missiles, however. In extended missions you are probably going to better served by a bank of Harpoons, but for quick and dirty pure stopping power, the Tornado is where it&#039;s at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main problem with the Tornado is that you only get half the shots you do with the [[GTM Harpoon]], so make every shot count. This weapon is excellent, capable of taking down light bombers like the [[GTB Zeus]] is one double-fire shot, and is almost as maneuverable as the [[GTM Harpoon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Either choose this, the Trebuchet, or the Tempest as your second secondary rack if you&#039;re a superiority, intercept or heavy. The first secondary should always go to Harpoons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things don&#039;t shoot 1 at the time unlike the [[GTM Hornet]], all 4 or 8 of them shoot at almost the same instant, wich makes the punch bigger compared to the Hornet. The drawback of this, however, is that countermeasures work better against these compared to hornets... But countermeasures won&#039;t save you anyway, because if you get the right shot with this, it can pretty much outmaneuver anything, and own you as soon as you see them coming your way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One single volley of Tornados can do as much damage as a double volley of Harpoons, provided that all missiles hit.  If they do, the target fighter is in really bad shape.  Keep that in mind when deciding what missiles to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tornado&#039;s some kind of missile, all right. Unlike the Hornet, which takes some skill to use effectively, this one doesn&#039;t really require much skill; just get aspect lock and fire. It hardly misses, unless you&#039;re unlucky. It also travels very fast, achieves aspect lock quickly, and deals a lot of damage too. Dual-fire mode can almost destroy any small craft in the game, apart from obscenely heavy-duty spacecraft like the [[SB Seraphim|Seraphim]]. Unfortunately, it is a tad larger than its predecessor, and resupplying can take some time. If anything, this would be the [[GTW UD-8 Kayser|Kayser]] of missiles in the GTVA arsenal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Herc II]], with its large secondary banks can make very good use of this missile. The stopping power and homing capability is incredible, and in the second missile bank of the Herc II, you&#039;ll find that you have enough ammo (80 missiles) to make it worth it. In something like the [[Perseus]], however, you&#039;ll find that 32 missiles/4 double salvos just isn&#039;t enough.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=19642</id>
		<title>GTB Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Artemis&amp;diff=19642"/>
		<updated>2008-12-19T05:01:36Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:artemis320X240.jpg]]|caption=The GTB Artemis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Artemis was the twin sister of [[GTF Apollo|Apollo]], and the daughter of [[GTB Zeus|Zeus]] and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated to the moon, in contrast to Apollo who was the sun. The Roman for Artemis is Diana.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Poor|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Artemis may be the physical successor to the [[GTB Medusa]], but something of the FS1 [[GTB Athena]]&#039;s spirit must have snuck in there, as the Artemis maneuvers fairly well and is faster than the [[GTF Hercules Mark II]], on a par with the Vasudan [[GVF Tauret]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;While it may feel a bit like a heavy fighter, the Artemis isn&#039;t one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis&#039; single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Personally I find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the &amp;quot;hail of fire&amp;quot; approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definitely hit, as they&#039;re travelling too fast to be hit. A true strike bomber, in every sense of the word.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watch the energy usage on your primaries with this, four guns firing at full rate of fire will tear through your energy very quickly.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW_Prometheus_R&amp;diff=19641</id>
		<title>GTW Prometheus R</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW_Prometheus_R&amp;diff=19641"/>
		<updated>2008-12-19T04:57:54Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTW-5a Prometheus (retrofit) Cannon&#039;&#039;&#039; is a retrofitted version of the Great War-era Prometheus cannon (whose modern descendant is designated the [[GTW Prometheus S]]).  It supposedly maintains the original weapon&#039;s high hull damage, and lost the shield-destroying punch, but in reality has failed its predecessor in all fields.  It is best used in conjunction with another weapon that does high shield damage, such as the [[GTW Circe]].  &lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Prometheus_R_320x240.jpg]]|caption=The GTW-5a Prometheus (retrofit) Cannon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTVA had been unable to obtain sufficient quantities of argon (a required element in the Prometheus&#039;s power-generation module) to continue to manufacture the standard Prometheus. GTVA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms of the Banshee. The technology has not been perfected, however, and the Prometheus R suffers from a long recharge cycle and high energy requirements. &lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Prometheus R===&lt;br /&gt;
{{Primary|900|2.22|450|19.8|Full|19.8|Good|14.4|Poor|6.3}}&lt;br /&gt;
&lt;br /&gt;
===[[GTW Prometheus S#Statistics - Prometheus D|Statistics - Prometheus D]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Overall the Prometheus R is a difficult weapon to recommend. It has a lethargic rate of fire, and consumes a lot more power than other basic weapons like the [[GTW Subach HL-7]].  The Subach seems to make up for its lower damage with greater rate of fire and better energy efficiency.  Even the Prometheus R&#039;s high compatibility isn&#039;t an advantage, since the S variant also has compatibility with most ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bottom line: the Prom-R is a piece of crap firing little green bolts. The Subach outstrips it in all categories save single-hit anti-hull power, thanks to a better refire rate. Curious how it inherited any of the Banshee&#039;s technology, though, considering its utter uselessness against shielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This gun is statistically inferior to every other Allied weapon in FreeSpace 2, in virtually all categories, causing some to theorize that this weapon is meant to be used  by enemy forces, often citing the fact that the Shivan laser weapons have very close damage values to this gun.&lt;br /&gt;
&lt;br /&gt;
Note to the above: I once used [[Modular Tables|TBMs]] to make the Prometheus R only slightly inferior to the Prometheus S, suffice it to say the NTF missions were much more difficult.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[GTW Subach HL-7]] is the way to go. There is virtually no similarity between the GTW Prometheus R and [[GTW Prometheus S]]. On the plus side, the NTF uses this weapon a whole lot, making several missions far easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ew. This cannon is terrible. Fires agonizingly slowly and does mediocre damage to shields. The only virtue of this weapon is that it does slightly higher damage against hulls (per single hit anyway) than the [[GTW Subach HL-7|Subach]], and even then that&#039;s minor, considering all its other faults. It does use less energy than the S type, but that is nowhere near enough of a factor to compensate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is it me, or do I think that the projectiles it fires travels so slowly that they can be outrun? I would think that the R version was supposed to be the &amp;quot;beginner&#039;s version&amp;quot; of the [[GTW Maxim]]; note that this weapon only does half the hull damage and is not as long-ranged. I would never use this for any mission unless it&#039;s included in the FreeSpace 2 Demo... but that&#039;s an entirely different matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Be sure to check that you never have this loaded on any craft that you can change. A lot of early missions will throw this in one of the two banks, along with a Subach. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=19640</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=19640"/>
		<updated>2008-12-19T04:53:58Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTB &#039;&#039;Ursa&#039;&#039;&#039;&#039;&#039; was the heaviest Terran bomber in use during [[The Great War]]. It boasted a vast amount of armor and weaponry, but it was the slowest and most un-maneuverable player flyable ship in either game, and easily eliminated by an interceptor-type vessel.&lt;br /&gt;
&lt;br /&gt;
The Ursa was developed shortly before the end of the Great War, but played an important part in Terran-Vasudan victory. A wing of &#039;&#039;Ursa&#039;&#039;-class bombers participated in the [[Destruction of the SD Lucifer|final attack on the SD &#039;&#039;Lucifer&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In the Latin language, &#039;&#039;ursa&#039;&#039; means &amp;quot;female bear.&amp;quot; The given name Ursula derives from this meaning. Ursa Major and Ursa Minor are also two real-life constellations. Their names are often translated into English as Great Bear and Small Bear, respectively.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Assault Bomber|Han-Ronald Corp.|Very Poor|45.0 - 60.0|90.0|Very Heavy|550|850|41}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tsunami|Tsunami]]&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Turrets|Turrets]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Freespace 2&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Banshee|Banshee]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret&#039;s hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn&#039;t cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn&#039;t all that bad of a gun, but it still isn&#039;t going to help you much.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. (In the weapons selection screen, the small twin &amp;quot;chin&amp;quot; weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.) You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good against heavily armored and armed warships, but only if the aforementioned warships&#039; fighter escort is completely or mostly destroyed. If there are a lot of fighters around, then you&#039;re screwed. The Ursa doesn&#039;t have the speed to escape from anything.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Ursa&#039;s high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa&#039;s (and all bombers&#039;) turrets do not fire upon marauding ships, but rather fire upon the bomber&#039;s current target, making it useless against multiple targets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the bomber of choice to go against large destroyer type targets, unlike the Boanerges.  If the mission defines the Boanerges as the default, switch over to the Ursa if it is available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While many people prefer this to the [[GTB Boanerges|Boanerges]], I do not.  Though the maneuverability is the same, the Ursa feels less maneuverable for some reason, and the 10 m/s speed difference seems to make a significant difference for me.  Also, the Ursa has a HUGE target profile, much larger than that of the Boanerges, so expect to take the full brunt of enemy fire, including flak, which will wear down you shields over time, even on lower difficulties.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that bomb capacity is not that great when compared to the [[Medusa]]. The Ursa can hold 15 [[Tsunami]]s, the Medusa can hold 13 (same for the [[Cyclops]]). However, it does have the advantage of being able to carry the [[Harbinger]] and the [[Helios]], as well as a wider variety of primary and secondary weapons. I&#039;d take the Medusa or [[Artemis]], unless you have the bigger bombs available.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Cyclops&amp;diff=19639</id>
		<title>GTM Cyclops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Cyclops&amp;diff=19639"/>
		<updated>2008-12-19T04:47:58Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-12 Cyclops&#039;&#039;&#039; was developed specifically to engage and destroy enemy warships. With this weapon, a single bomber wing possesses firepower that can easily neutrialize a cruiser, possibly even a corvette. The Cyclops is unsurprisingly heavy and large. The only thing that manages to pack more sheer destructive energy in a fighter-deployed tactical weapon is the special issue [[GTM Helios]] torpedo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moving slowly, with an extensive aspect lock sequence and long reloading cycle, there&#039;s more to deploying a Cyclops than simply getting into range and pushing the button.  The gunners of anti-fighter defenses like light beam cannons and flak guns are trained to shoot down incoming torpedoes, and the bombers that launch them.  One must be very cautious in choosing the optimum approach angle, to avoid as many anti-fighter defenses as possible.  While the Cyclops has maximum range of about 2.5km,  its &#039;&#039;&#039;effective&#039;&#039;&#039; range should be considered to be about 500 meters or less. By releasing your weapon this close to the target, the enemy flak has a much smaller chance of disabling your torpedo in flight.  If possible you should get even closer, launch the weapon at the last second, then pull up sharply and use your burners to escape the blast radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Guarding vessels are advised to intercept bombers as far away as possible from their intended target.  This gives you time to neutralize the bombers and, if necessary, the torpedoes in flight.  The [[GTW Morning Star]] and [[GTW Maxim]] are a highly recommended anti-bomber/anti-torpedo tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Alpha 1]] and friendly bombers use the Cyclops#short, not the &amp;quot;full&amp;quot; Cyclops, until [[The King&#039;s Gambit]]. The Short is 20 m/s slower (75 vs 95) and therefore has less range, but has twice the subsystem damage (2000 vs 1000) due to the base Cylcops&#039; .5 subsystem damage modifier.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Belial_320x240.jpg]]|caption=The GTM-12 Cyclops}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-12 Cyclops has been in service for over 15 years in the GTVA arsenal. It is the standard ultra-high-delivery Secondary weapon loadout, utilizing the latest in aspect-seeking guidance technologies. The Cyclops has the distinction of being the most consistently upgraded weapon in the fleet. Although its development began shortly after the Great War ended, its excellent performance has kept it firmly entrenched in the role of main assault weapon. Its payload is approximately fifty percent greater than that of the older Tsunami warheads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Cyclops===&lt;br /&gt;
{{Secondary|2 375|20.0|95|2 000|Full|2 000|None|40|Average|1 000|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Cyclops#Short===&lt;br /&gt;
{{Secondary|1 875|20.0|75|2 000|Full|2 000|None|40|Full|2 000|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|An anti-cruiser and anti-subsystem bomb. Not much else to tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Works fairly well against destroyers as well, unlike the [[GTM Tsunami]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interestingly, the Cyclops has a decent turn rate and speed, sufficient enough to damage slower fighters. If you&#039;re out of missiles and gun energy to hit, say, a [[SF Basilisk|Basilisk]] or an [[SF Aeshma|Aeshma]], you could try to hit it with this. Expect it to do no more than reduce the target&#039;s rear shield to nothing, though.&lt;br /&gt;
&lt;br /&gt;
Confirming that it is possible to hit a Basilisk with the Cyclops, I accidentally let a pair loose when I thought I had Hornets selected. Suffice to say, it blew up.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=19638</id>
		<title>GTF Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=19638"/>
		<updated>2008-12-19T04:40:23Z</updated>

		<summary type="html">&lt;p&gt;RandomJF: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Using the old [[GTF Angel]] Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High speed recon and bomber-intercept fighter.  Offers high weapon compatibility and payload.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin&#039;s hall.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039;&#039;&lt;br /&gt;
| Han-Roland Corp.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]&#039;&#039;&#039;&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039;&#039;&lt;br /&gt;
| 165.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039;&#039;&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 240&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039;&#039;&lt;br /&gt;
| 21 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW ML-16|ML-16 Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039;&#039;&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| &#039;&#039;&#039;Freespace 1&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&#039;&#039;The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you&#039;re probably going to want something sturdier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flies like a dream. You&#039;ll love the huge Afterburner capacity with all power shunted to Engines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don&#039;t expect much backup if you&#039;ve been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I found its guns placements rather lousy, and the singular bay is really restrictive. Not to say it isn&#039;t a bad craft. It has an extremely high afterburner velocity, as well as larger reserves of the latter than its descendant. In addition, it has a smaller profile than the Perseus either. The Valkyrie would probably be a better interceptor, but the Perseus overall is a much better craft. The Valkyrie is simply too fragile, and restricted to interception and nothing else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you&#039;re going to fly this thing in one of the earlier missions in FS1 without shields, you&#039;ll come to learn the hard way about the poor placement of the Communication Subsystem, I don&#039;t know about anyone else having issues with the Comm SS being prone to a cheap shot, but be warned, have a support ship in the area if there&#039;s some mission critical dialogue going on in the middle of a dogfight (it shouldn&#039;t be there in the first place, but there is), or you&#039;re going to miss something important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The top bank primaries are the outer two guns, and don&#039;t expect to hit anything smaller than a bomber with these. The second bank fires shots incredibly close together, originating from just under the cockpit, making this bank much more useful. Aim shots like you would the Herc. On Comm SS issues - don&#039;t let your front shield drop, or you&#039;ll find the Comm SS down to 20% or lower.&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>RandomJF</name></author>
	</entry>
</feed>