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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RansomArceihn</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RansomArceihn"/>
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	<updated>2026-11-15T12:17:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=42388</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=42388"/>
		<updated>2013-04-06T08:54:10Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: Updated the main download link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Taristin&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn&#039;t bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day&#039;s profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They need his help, and they&#039;re not prepared to take no for an answer. Already it&#039;s much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of &#039;&#039;[[Sync]]&#039;&#039; which had a few missions that were little more than one of the characters spouting exposition for the player&#039;s benefit. As a result the campaign would certainly not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story&#039;s ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarrassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It takes place in the same continuity, but it isn&#039;t a chapter in that storyline. It&#039;s a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; was actually complete in late March. However, due to a slew of problems, specifically Taristin&#039;s Kelpie being unplayable (the game crashed when you shot at it, a complication of the 3ds max pof exporter plugin) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;Transcend has got to be one of the best FreeSpace mods I have ever played!  Really well thought out storyline and all-around great mission construction! (I&#039;m still wondering how the developer made the missions the way he did!) On the upside of the mod, Transcend really has a spooky feeling to it after the first mission (enough to the point that after I emerge from the first nebula, I was afraid of going into another nebula without wingmen or a capitol ship battle going on in the background!) and the mod is open-ended enough to keep you asking yourself questions about the story of the mod.  On the downside, though, this mod does tend to get kind of repetitive until you get to the nebula. I mean, it&#039;s like you fight through one gauntlet, and then you more or less do it again.  Other than that minor problem, this is a mod worthy of playing over and over again! 9.75 out of 10, in my books!&#039;&#039; - NFSRacer, callsign &amp;quot;Cypher&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it&#039;s almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it&#039;s integrated in the latest SCP anyway. Good Job. ~KR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transcend redefined the tools for storytelling with FS2 and the types of stories that could be told. Transcend is one of the campaigns you MUST play to really understand what the SCP engine is capable of. Transcend&#039;s gameplay is mostly solid but occasionally dips, but as to telling a story...this is about as a good as anyone has done to date with the FreeSpace engine. (Even now two years later!) With a story that brings to mind for me Dean Knootz stories such as &#039;&#039;Phantoms&#039;&#039; and &#039;&#039;Dragon Tears&#039;&#039;, Transcend lives up to its name by transcending the boundaries of all previous campaigns in what can be done with FreeSpace as a medium.&#039;&#039; [[User:Ngtm1r|Ngtm1r]] 15:55, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Transcend plays almost identical to Sync, which means that if you&#039;re wanting to have fun playing a space warfare simulator, Transcend will disappoint you.  However, if you&#039;re looking for an interesting and at parts Twilight Zone-ish story, then you&#039;re going to enjoy this.  Ngtm1r&#039;s comment above is accurate--Transcend tries to tell a story with FreeSpace as a medium; not give you great gameplay.  The story telling is great in that regard.  My problem still lies with me wanting Transcend to be a game and not just a short story told by cut-scenes.&#039;&#039; --[[User:Ioustinos|Ioustinos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I have to strongly disagree with some of the comments above, unfortunately. While Transcend certainly has its good moments, it consists almost entirely of boring, tedious, repetitive missions. This is made worse by the fact that you are forced to use the same craft, weaponry, and missiles the entire (extremely and overly long) campaign--a Herc II, with a bank of Subachs and a bank of the useless Prometheus R, along with a bank of Hornet missiles and another basic missile. The story is completely incoherent and nonsensical, characterization is all over the place, few of the actions of any characters involved make any sense in any way, and the story is almost completely lacking in even a basic framing reference--the genre is unclear, the intention and direction of the plot is unknown and ultimately goes nowhere, and all of the mysterious questions (of the ones that get answered at all) that pile up over the course of the extremely long, repetitive campaign are only answered in any way by--of all things--a few lines of text by a bizarre, unexpected faction that comes out of nowhere, and the answers themselves are about as cliche and nonsensical as it gets. While Transcend definitely has great potential, in its current form it is, in my experience, an absurdly long, tedious, and boring campaign that makes no sense in almost every way, and it is all made worse by the fact that you are given no choice in your craft or loadout for the entire game, with the one forced on you being both bland and poorly suited to the missions you&#039;ll have to do. Love the sparks of brilliance and isolated cases of incredible atmosphere and tone, but if you&#039;re looking for anything more than a few isolated diamonds in a pool of mud, make sure you know what you&#039;re getting into before trying to play through this entire campaign.&#039;&#039; --[[User:SaltyWaffles|SaltyWaffles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The above commenter has no idea what he is talking about. Transcend&#039;s mission design is what it is (awful), but he seems to have completely missed the point of the story. Most of the things he mentions are not lazy plotting, but a very effective way of building a sense of isolation and confusion. Despite being set mostly within the known FS2 universe, the plot, the characterisation and the setting are all slightly bizarre, and it&#039;s never explained why. The upshot of this is that in Transcend, there is no rational explanation at the end of the day: there&#039;s no reliable ally who knows what&#039;s going on, there&#039;s no-one you can turn to even as you fly through the heart of GTVA space. Whenever it promises answers or resolution or even backstory it&#039;s incomplete and hollow. &#039;&#039;That&#039;&#039; is why Transcend is great, not because of jump-scares or any particular fear, but because of the way it makes something familiar so very alien.&#039;&#039; -- [[User:Phantom Hoover|Phantom Hoover]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;m with [[User:Phantom Hoover|Phantom Hoover]] on this one. Bear in mind that [[User:SaltyWaffles|SaltyWaffles]] thought Vassago&#039;s Dirge was inexplicable and confusing, rather than picking up on any of the clues that explain pretty clearly what&#039;s happening. Transcend might not be for Waffles, but unless you need an algorithmic, literal procession of events that requires only passive processing, you should absolutely find out whether Transcend is for you.&#039;&#039; [[User:General Battuta|General Battuta]] 18:26, 19 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://game-warden.com/transcend/ Official website | Game-Warden.com]&#039;&#039;&#039;&lt;br /&gt;
*[http://mods.moddb.com/4385/ Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[http://www.freespacemods.net/download.php?view.69 Campaign download, v1.2 | FreeSpaceMods.net]&#039;&#039;&#039;&lt;br /&gt;
*[http://www.staircasewit.ch/transcend.rar Campaign download | Staircasewit.ch]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=22524</id>
		<title>Engine limitations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Engine_limitations&amp;diff=22524"/>
		<updated>2009-04-29T04:13:16Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* Objects */ Reworded the description to include waypoints.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that &#039;Inferno&#039; refers to INF builds, developed to boost limits at the cost of multiplayer compatibility (although this problem has been recently fixed). Those builds are named after the [[Inferno]] mod, but are extensively used by many other projects, like [[The Babylon Project|TBP]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
The maximum types of an entity that can exist in the table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ships.tbl|Ship Classes]]&lt;br /&gt;
| 130&lt;br /&gt;
| 250&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Weapons.tbl|Weapon Classes]]&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Shots&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Objecttypes.tbl|Object Types]]&lt;br /&gt;
| colspan=2| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iff_defs.tbl|IFFs]]&lt;br /&gt;
|  colspan=2|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ai_profiles.tbl|AI Profiles]]&lt;br /&gt;
| colspan=2| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cutscenes.tbl|Cutscenes]]&lt;br /&gt;
| colspan=2| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hud_gauges.tbl|Hud Gauges]]&lt;br /&gt;
| colspan=2| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Species.tbl|Intelligence Entries]]&lt;br /&gt;
| colspan=2| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Objects&lt;br /&gt;
| 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships&lt;br /&gt;
| 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapons&lt;br /&gt;
| 350&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beams&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Waypoints Per List&lt;br /&gt;
| 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Waypoint Lists&lt;br /&gt;
| 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wings==&lt;br /&gt;
The maximum number wings or ships in a wing that can exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wings&lt;br /&gt;
| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships per Wing&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Starting Wings&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Squadron Wings&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Teams&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings per Team&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
The maximum number of models that can exist at one time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Standard&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Inferno&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Polygon Models&lt;br /&gt;
| 128&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum number of a certain entity that can exist within a model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| &#039;&#039;&#039;Limit&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Primary Banks&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Secondary Banks&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Windmills&amp;diff=22055</id>
		<title>Windmills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Windmills&amp;diff=22055"/>
		<updated>2009-04-08T12:41:08Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 31st March 2009 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Windmills&#039;&#039; is a storytelling experiment and a demonstration of tactics-based gameplay in the Freespace Open engine.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Windmills.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://freespacemods.net/download.php?view.518 Freespacemods.net Mirror | Windmills v1.0]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://rateofinjury.com/windmills.php Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,62062.0.html Release thread | Hard Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Windmills&amp;diff=22054</id>
		<title>Windmills</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Windmills&amp;diff=22054"/>
		<updated>2009-04-08T12:38:24Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 31st March 2009 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 4 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;Windmills&#039;&#039; is a storytelling experiment and a demonstration of tactics-based gameplay in the Freespace Open engine.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Windmills.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[http://freespacemods.net/download.php?view.518 Freespacemods.net Mirror | Windmills v1.0]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://rateofinjury.com/windmills/ Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,62062.0.html Release thread | Hard Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15171</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15171"/>
		<updated>2008-02-07T07:18:03Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* Author&amp;#039;s Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raa&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn&#039;t bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day&#039;s profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They need his help, and they&#039;re not prepared to take no for an answer. Already it&#039;s much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of &#039;&#039;[[Sync]]&#039;&#039; which had a few missions that were little more than one of the characters spouting exposition for the player&#039;s benefit. As a result the campaign would certainly not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story&#039;s ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It takes place the same continuity, but it isn&#039;t a chapter in that storyline. It&#039;s a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; was actually complete in late March. However due to a slew of problems, specifically Raa&#039;s Kelpie being unplayable (the game crashed when you shot at it) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it&#039;s almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it&#039;s integrated in the latest SCP anyway. Good Job. ~KR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Transcend.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.nukelol.com/downloads/freespacefiles/campaigns/transcend/Transcend.zip Mirror 1]&lt;br /&gt;
&lt;br /&gt;
[http://game-warden.com/transcend/ Project Site] provided by [http://game-warden.com Game Warden]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/4385/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15170</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15170"/>
		<updated>2008-02-07T07:12:24Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* Author&amp;#039;s Notes */  ugh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raa&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn&#039;t bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day&#039;s profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They need his help, and they&#039;re not prepared to take no for an answer. Already it&#039;s much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of &#039;&#039;[[Sync]]&#039;&#039; which had a few missions that were little more than one of the characters spouting exposition for the player&#039;s benefit. As a result Transcend would certainly not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting. &lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story&#039;s ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It takes place the same continuity, but it isn&#039;t a chapter in that storyline. It&#039;s a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; was actually complete in late March. However due to a slew of problems, specifically Raa&#039;s Kelpie being unplayable (the game crashed when you shot at it) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it&#039;s almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it&#039;s integrated in the latest SCP anyway. Good Job. ~KR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Transcend.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.nukelol.com/downloads/freespacefiles/campaigns/transcend/Transcend.zip Mirror 1]&lt;br /&gt;
&lt;br /&gt;
[http://game-warden.com/transcend/ Project Site] provided by [http://game-warden.com Game Warden]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/4385/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15169</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15169"/>
		<updated>2008-02-07T06:52:02Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* Story */  Rewrote story description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raa&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn&#039;t bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day&#039;s profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They need his help, and they&#039;re not prepared to take no for an answer. Already it&#039;s much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised by some for having a confusing or downright incomprehensible story. This was unavoidable. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to &#039;&#039;[[Sync]]&#039;&#039;&#039;s - which had a few missions which were little more than one of the characters spouting exposition for the player&#039;s benefit. This meant that Transcend would definitely not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting. It also meant there would be some ambiguity surrounding certain aspects of the plot, which was another motivation for me to attempt this kind of storytelling as some people presented their own theories on the story, which I found very interesting to read. (A couple of people got extremely close to my version of events, incidentally.)&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It does have connections to the story, but it was designed so people who hadn&#039;t played my earlier campaign could play it as well.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
I included a few references to a bunch of pretty much random things throughout the campaign. There&#039;s actually probably a few more things I forgot to mention here as well. Most of them are ridiculously vague to the point where they might not even be considered references, but whatever.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Agratis Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;. (All demo characters have the first name &#039;Agratis&#039;.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift, I&#039;ve never read it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; was actually complete in late March. However due to a slew of problems, specifically Raa&#039;s Kelpie being unplayable (the game crashed when you shot at it) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it&#039;s almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it&#039;s integrated in the latest SCP anyway. Good Job. ~KR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Transcend.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.nukelol.com/downloads/freespacefiles/campaigns/transcend/Transcend.zip Mirror 1]&lt;br /&gt;
&lt;br /&gt;
[http://game-warden.com/transcend/ Project Site] provided by [http://game-warden.com Game Warden]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/4385/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15168</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=15168"/>
		<updated>2008-02-07T06:50:30Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raa&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Only a few short months after the end of the Second Shivan Incursion, amongst the chaos of Capellan refugees and ever-heightening levels of piracy, mysterious things have begun happening on the edge of GTVA space. Unexplained disappearances, strange rumours...&lt;br /&gt;
&lt;br /&gt;
You are Lieutenant Sunder Marcel, recently transferred to the 103rd Shadow Guardians. Your squadron has been charged with uncovering the cause of these disturbances, to venture out into the unknown and return with an answer.&lt;br /&gt;
&lt;br /&gt;
But something&#039;s strange about this case. The clues have no meaning, and reality is beginning to slip...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised by some for having a confusing or downright incomprehensible story. This was unavoidable. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to &#039;&#039;[[Sync]]&#039;&#039;&#039;s - which had a few missions which were little more than one of the characters spouting exposition for the player&#039;s benefit. This meant that Transcend would definitely not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting. It also meant there would be some ambiguity surrounding certain aspects of the plot, which was another motivation for me to attempt this kind of storytelling as some people presented their own theories on the story, which I found very interesting to read. (A couple of people got extremely close to my version of events, incidentally.)&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It does have connections to the story, but it was designed so people who hadn&#039;t played my earlier campaign could play it as well.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
I included a few references to a bunch of pretty much random things throughout the campaign. There&#039;s actually probably a few more things I forgot to mention here as well. Most of them are ridiculously vague to the point where they might not even be considered references, but whatever.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Agratis Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;. (All demo characters have the first name &#039;Agratis&#039;.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift, I&#039;ve never read it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; was actually complete in late March. However due to a slew of problems, specifically Raa&#039;s Kelpie being unplayable (the game crashed when you shot at it) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&#039;&#039;The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it&#039;s almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it&#039;s integrated in the latest SCP anyway. Good Job. ~KR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Transcend.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.nukelol.com/downloads/freespacefiles/campaigns/transcend/Transcend.zip Mirror 1]&lt;br /&gt;
&lt;br /&gt;
[http://game-warden.com/transcend/ Project Site] provided by [http://game-warden.com Game Warden]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/4385/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sync&amp;diff=15167</id>
		<title>Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sync&amp;diff=15167"/>
		<updated>2008-02-07T06:48:48Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 15th December 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 39 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
StratComm&#039;s Hedetet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Two years after narrowly escaping death in an uncharted nebula, three mercenaries are hired to escort a duo of freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission; pirates beset them at every step of their journey, wave after wave, not responding to hails or backing off even when the GTVA steps in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they reach their destination. You lose control of your ship, a subspace tunnel opens ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Propelled into a distant galaxy populated by beings alien and yet disturbingly familiar, the mercenaries struggle to survive long enough to reunite with the others. But something&#039;s waiting just out of sight, watching them, recording their movements as they creep through this starlit graveyard ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are many secrets buried here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sync is the first chapter of a three-part story.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sync lacks any sort of introduction. The first mission abruptly drops you into a nebula defending a corvette named Tether from mysterious pirates.&lt;br /&gt;
&lt;br /&gt;
[[Transcend]] is set in the same universe as Sync, but does not appear to be a chapter of the Sync storyline.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&#039;&#039;Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any FreeSpace mod. Despite having nearly no mods, it&#039;s no reason to skip this one. Play it; highly recommended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very well done, will leave you creeped out by the weirdness abounding everywhere. It leaves a lot of unanswered questions at the end, so you&#039;ll be awaiting the next installment quite intently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;[http://www.rateofinjury.com/campaigns/Sync.rar Download]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.nukelol.com/downloads/freespacefiles/campaigns/sync/Sync.zip Mirror 1]&lt;br /&gt;
&lt;br /&gt;
[http://rateofinjury.com/sync.php Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,28610.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/3631/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sync&amp;diff=15166</id>
		<title>Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sync&amp;diff=15166"/>
		<updated>2008-02-07T06:46:11Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: Rewrote story description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 15th December 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 39 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
StratComm&#039;s Hedetet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
==Story==&lt;br /&gt;
&#039;&#039;Two years after narrowly escaping death in an uncharted nebula, three mercenaries are hired to escort a duo of freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission; pirates beset them at every step of their journey, wave after wave, not responding to hails or backing off even when the GTVA steps in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then they reach their destination. You lose control of your ship, a subspace tunnel opens ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Propelled into a distant galaxy populated by beings alien and yet disturbingly familiar, the mercenaries struggle to survive long enough to reunite with the others. But something&#039;s waiting just out of sight, watching them, recording their movements as they creep through this starlit graveyard ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There are many secrets buried here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sync is the first chapter of a three-part story.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sync lacks any sort of introduction. The first mission abruptly drops you into a nebula defending a corvette named Tether from mysterious pirates.&lt;br /&gt;
&lt;br /&gt;
[[Transcend]] is set in the same universe as Sync, but does not appear to be a chapter of the Sync storyline.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&#039;&#039;Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any FreeSpace mod. Despite having nearly no mods, it&#039;s no reason to skip this one. Play it; highly recommended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very well done, will leave you creeped out by the weirdness abounding everywhere. It leaves a lot of unanswered questions at the end, so you&#039;ll be awaiting the next installment quite intently.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://rateofinjury.com/sync/ Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,28610.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/3631/ ModDB Profile]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.nukelol.com/downloads/freespacefiles/campaigns/sync/Sync.zip Mirror 1]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=2786</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=2786"/>
		<updated>2005-11-21T23:01:00Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* Author&amp;#039;s Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raa&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s Plato reskin&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
==Story==&lt;br /&gt;
Only a few short months after the end of the Second Shivan Incursion, amongst the chaos of Capellan refugees and ever-heightening levels of piracy, mysterious things have begun happening on the edge of GTVA space. Unexplained disappearances, strange rumours...&lt;br /&gt;
&lt;br /&gt;
You are Lieutenant Sunder Marcel, recently transferred to the 103rd Shadow Guardians. Your squadron has been charged with uncovering the cause of these disturbances, to venture out into the unknown and return with an answer.&lt;br /&gt;
&lt;br /&gt;
But something&#039;s strange about this case. The clues have no meaning, and reality is beginning to slip...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised by some for having a confusing or downright incomprehensible story. This was unavoidable. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to &#039;&#039;[[Sync]]&#039;&#039;&#039;s - which had a few missions which were little more than one of the characters spouting exposition for the player&#039;s benefit. This meant that Transcend would definitely not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting. It also meant there would be some ambiguity surrounding certain aspects of the plot, which was another motivation for me to attempt this kind of storytelling as some people presented their own theories on the story, which I found very interesting to read. (A couple of people got extremely close to my version of events, incidentally.)&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It does have connections to the story, but it was designed so people who hadn&#039;t played my earlier campaign could play it as well.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
I included a few references to a bunch of pretty much random things throughout the campaign. There&#039;s actually probably a few more things I forgot to mention here as well. Most of them are ridiculously vague to the point where they might not even be considered references, but whatever.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Agratis Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;. (All demo characters have the first name &#039;Agratis&#039;.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift, I&#039;ve never read it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; was actually complete in late March. However due to a slew of problems, specifically Raa&#039;s Kelpie being unplayable (the game crashed when you shot at it) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://game-warden.com/transcend/ Project Site] provided by [http://game-warden.com Game Warden]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/4385/ ModDB Profile]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sync&amp;diff=2273</id>
		<title>Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sync&amp;diff=2273"/>
		<updated>2005-11-21T22:41:45Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 15th December 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 39 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
StratComm&#039;s Hedetet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
==Story==&lt;br /&gt;
It is the year 2364. Two years ago, your team saw a mysterious ship while escorting a convoy through uncharted systems. Now, the reappearance of the strange craft heralds the discovery of a dangerous device, and awakens something which should never be disturbed... So close and yet so far from your home, something sinister stalks you among the graveyard of the stars. Can you escape in time?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author&#039;s Note: Good God that description is terrible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sync is the first chapter of a three-part story.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://rateofinjury.com/sync/ Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,28610.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/3631/ ModDB Profile]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=1107</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Transcend&amp;diff=1107"/>
		<updated>2005-11-21T22:40:23Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mods included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Raa&#039;s Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra&#039;s Plato reskin&amp;lt;br&amp;gt;&lt;br /&gt;
Nico&#039;s Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&lt;br /&gt;
==Story==&lt;br /&gt;
Only a few short months after the end of the Second Shivan Incursion, amongst the chaos of Capellan refugees and ever-heightening levels of piracy, mysterious things have begun happening on the edge of GTVA space. Unexplained disappearances, strange rumours...&lt;br /&gt;
&lt;br /&gt;
You are Lieutenant Sunder Marcel, recently transferred to the 103rd Shadow Guardians. Your squadron has been charged with uncovering the cause of these disturbances, to venture out into the unknown and return with an answer.&lt;br /&gt;
&lt;br /&gt;
But something&#039;s strange about this case. The clues have no meaning, and reality is beginning to slip...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Everyone has a limit...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Author&#039;s Notes==&lt;br /&gt;
&#039;&#039;Transcend&#039;&#039; has been criticised by some for having a confusing or downright incomprehensible story. This was unavoidable. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to &#039;&#039;[[Sync]]&#039;&#039;&#039;s - which had a few missions which were little more than one of the characters spouting exposition for the player&#039;s benefit. This meant that Transcend would definitely not be to everyone&#039;s taste, and to be honest it was received far better than I was expecting. It also meant there would be some ambiguity surrounding certain aspects of the plot, which was another motivation for me to attempt this kind of storytelling as some people presented their own theories on the story, which I found very interesting to read. (A couple of people got extremely close to my version of events, incidentally.)&lt;br /&gt;
&lt;br /&gt;
Another thing it&#039;s been criticised for is repetitive missions. I don&#039;t really have anything to say about that other than it&#039;s completely true and I&#039;m not sure what I was thinking with some of those missions, which is particularly embarassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I&#039;d like to clear up is that &#039;&#039;Transcend&#039;&#039; is not a sequel to &#039;&#039;Sync&#039;&#039;. It does have connections to the story, but it was designed so people who hadn&#039;t played my earlier campaign could play it as well.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
I included a few references to a bunch of pretty much random things throughout the campaign. There&#039;s actually probably a few more things I forgot to mention here as well. Most of them are ridiculously vague to the point where they might not even be considered references, but whatever.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Voran&#039;&#039;&#039; - Agratis Voran is a demo character in the MMORPG &#039;&#039;Clan Lord&#039;&#039;. (All demo characters have the first name &#039;Agratis&#039;.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTD Brax&#039;&#039;&#039; - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Tanner&#039;&#039;&#039; - Tanner Mirabel is a character in Alastair Reynold&#039;s &#039;&#039;Chasm City&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTT Incontrovertible&#039;&#039;&#039; - A friend of mine wrote a fanfiction for David Brin&#039;s &#039;&#039;Uplift&#039;&#039; series which involved a ship by this name. I don&#039;t know if he made it up or if it&#039;s actually in Uplift, I&#039;ve never read it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GTC Brice&#039;&#039;&#039; - Name of a character from the film &#039;&#039;Below&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://game-warden.com/transcend/ Project Site] provided by [http://game-warden.com Game Warden]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/4385/ ModDB Profile]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sync&amp;diff=1106</id>
		<title>Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sync&amp;diff=1106"/>
		<updated>2005-11-21T21:18:35Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: Wrong number of missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 15th December 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 39 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is the year 2364. Two years ago, your team saw a mysterious ship while escorting a convoy through uncharted systems. Now, the reappearance of the strange craft heralds the discovery of a dangerous device, and awakens something which should never be disturbed... So close and yet so far from your home, something sinister stalks you among the graveyard of the stars. Can you escape in time?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author&#039;s Note: Good God that description is terrible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sync is the first chapter of a three-part story.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://rateofinjury.com/sync/ Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,28610.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/3631/ ModDB Profile]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sync&amp;diff=1082</id>
		<title>Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sync&amp;diff=1082"/>
		<updated>2005-11-21T21:17:17Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: /* General Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&#039;&#039;&#039;Released:&#039;&#039;&#039; 15th December 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Missions:&#039;&#039;&#039; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP Required&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It is the year 2364. Two years ago, your team saw a mysterious ship while escorting a convoy through uncharted systems. Now, the reappearance of the strange craft heralds the discovery of a dangerous device, and awakens something which should never be disturbed... So close and yet so far from your home, something sinister stalks you among the graveyard of the stars. Can you escape in time?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author&#039;s Note: Good God that description is terrible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sync is the first chapter of a three-part story.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://rateofinjury.com/sync/ Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,28610.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/3631/ ModDB Profile]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Sync&amp;diff=1079</id>
		<title>Sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Sync&amp;diff=1079"/>
		<updated>2005-11-15T14:09:58Z</updated>

		<summary type="html">&lt;p&gt;RansomArceihn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
&amp;lt;b&amp;gt;Released:&amp;lt;/b&amp;gt; 15th December 2004 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Missions:&amp;lt;/b&amp;gt; 44 &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;SCP Required&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is the year 2364. Two years ago, your team saw a mysterious ship while escorting a convoy through uncharted systems. Now, the reappearance of the strange craft heralds the discovery of a dangerous device, and awakens something which should never be disturbed... So close and yet so far from your home, something sinister stalks you among the graveyard of the stars. Can you escape in time?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author&#039;s Note: Good God that description is terrible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sync is the first chapter of a three-part story.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
[http://rateofinjury.com/sync/ Project Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,28610.0.html Release Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://mods.moddb.com/3631/ ModDB Profile]&lt;/div&gt;</summary>
		<author><name>RansomArceihn</name></author>
	</entry>
</feed>