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	<id>https://wiki.hard-light.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rear+Admiral+Tarsus</id>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=45990</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=45990"/>
		<updated>2017-01-21T02:00:37Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.05 (08/07/14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a high-quality 17-mission campaign for FreeSpace 2. It is set 18 to 20 months after the end of the main FreeSpace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD &#039;&#039;Sekham&#039;&#039; in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.&lt;br /&gt;
&lt;br /&gt;
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the FreeSpace Source Code Project and requires a fairly recent version of FS2_Open.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later (v1.05) or FS2_Open 3.6.9 RC7.9X (pre-v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|Vulcan cannon]]&lt;br /&gt;
** [[GTW-81_Phalanx|Phalanx rifle]]&lt;br /&gt;
** Thunder Missile&lt;br /&gt;
** Subach HL-10 and UD Kayser 2 weapons for PCA ships.&lt;br /&gt;
** Tornado2 Missile for PCA ships&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
** Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&lt;br /&gt;
* Additions to and reallocations of sound files, to enhance audio effects&lt;br /&gt;
* Several game balance table edits; underpowered weapons more potent, overpowered weapons (like Trebuchet) decreased in effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with alot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams alot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW-81_Phalanx&amp;diff=45989</id>
		<title>GTW-81 Phalanx</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW-81_Phalanx&amp;diff=45989"/>
		<updated>2017-01-21T02:00:16Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;GTW-81 Phalanx&amp;#039;&amp;#039;&amp;#039; ==Description==  ===Procyon Insurgency Tech Room Description=== The GTW-81 Phalanx is the newest incarnation of high power laser weaponry, much in the line o…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-81 Phalanx&#039;&#039;&#039;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Procyon Insurgency Tech Room Description===&lt;br /&gt;
The GTW-81 Phalanx is the newest incarnation of high power laser weaponry, much in the line of the Prometheus cannons. Unlike the Prometheus, however, its power generation module utilizes a hydrogen/nitrogen reaction that results in exceedingly high damage ratings and a very high velocity. However, the Phalanx has an extensive fire wait cycle and its repeated usage will quickly drain even the largest fighter energy reserves, so make every shot count when using this weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1000|0.5|1000|90.0|1.0x|90.0|1.0x|90.0|0.1x|9.0}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|If you line up 4 shots, it delivers a massive 360 damage. That is roughly the equivalent of a [[Trebuchet]]. This weapon is very useful against stealthy ships as it can hit hard and has a noticeable knock back. }}&lt;br /&gt;
[[Category:weapon]][[Category:Non-canon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=45988</id>
		<title>The Procyon Insurgency</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Procyon_Insurgency&amp;diff=45988"/>
		<updated>2017-01-21T01:47:53Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=right cellpadding=4 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PCALogo.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[The Procyon Insurgency]]&lt;br /&gt;
&lt;br /&gt;
Latest Version 1.05 (08/07/14)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{spoiler|The Procyon Insurgency}}&lt;br /&gt;
[[Image:RScreen0029.jpg|thumb|right|300px|Note that some weapons are much more powerful in this mod.]]&lt;br /&gt;
&#039;&#039;&#039;The Procyon Insurgency&#039;&#039;&#039; (PI) is a high-quality 17-mission campaign for FreeSpace 2. It is set 18 to 20 months after the end of the main FreeSpace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD &#039;&#039;Sekham&#039;&#039; in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.&lt;br /&gt;
&lt;br /&gt;
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the FreeSpace Source Code Project and requires a fairly recent version of FS2_Open.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; Released&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 27/04/07&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mods Required:&#039;&#039;&#039; FS2_Open 3.7.2 or later (v1.05) or FS2_Open 3.6.9 RC7.9X (pre-v1.05)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff:&#039;&#039;&#039;&lt;br /&gt;
* CP5670 - Creator&lt;br /&gt;
&lt;br /&gt;
==Campaign Description==&lt;br /&gt;
&#039;&#039;Political instability and economic depression in two border systems resulted in their regional governments, led by a charismatic demagogue, declaring full independence from the GTVA in 2368. Now, a year later, a surprise incursion by this regime signals the beginning of a new war. As a new Vasudan pilot recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* 17 Missions (21 actual mission files)&lt;br /&gt;
* New Weapons and Ships&lt;br /&gt;
** [[GVB Amun Mark II]]&lt;br /&gt;
** [[AJ Akrotiri]]&lt;br /&gt;
** [[GVF Reshef]]&lt;br /&gt;
** [[PCD Saturn]]&lt;br /&gt;
** [[GTW-24_Vulcan|Vulcan cannon]]&lt;br /&gt;
** Phalanx rifle&lt;br /&gt;
** Thunder Missile&lt;br /&gt;
** Subach HL-10 and UD Kayser 2 weapons for PCA ships.&lt;br /&gt;
** Tornado2 Missile for PCA ships&lt;br /&gt;
** Various Ancient ships and weapons&lt;br /&gt;
** Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC&lt;br /&gt;
* Additions to and reallocations of sound files, to enhance audio effects&lt;br /&gt;
* Several game balance table edits; underpowered weapons more potent, overpowered weapons (like Trebuchet) decreased in effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don&#039;t like replaying missions, stay on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though.  [[User:Narwhal|Narwhal]]&lt;br /&gt;
&lt;br /&gt;
This is an exceptional campaign, and one of the few that those looking for Volition quality campaign should play. It has well designed and original missions, and a compelling plotline, I especially like the new anti-fighter cannons, and how every turret (even the Terran Turret) is now an effective anti-fighter weapon. However, one thing that does bug me is that the Maxim has been neutered. (it now sprays bullets randomly if used from a distance.) It is obvious that the mission designer tried to balance this weapon out however, it would have been better if they had just decreased its range. All in all a good campaign, but I hate what they did with the Maxim. [[User:MastaRyan|MastaRyan]]&lt;br /&gt;
&lt;br /&gt;
A very decent campaign, in my opinion probably matching up with [[Derelict]]! Each mission is epic, with alot of action and drama at the same time. It is compelled with information that only an imaginative person can forge. This is one of, if not, the most exciting campaign I&#039;ve ever played, since it creams alot on mystery and suspense. Just a couple of suggestions; I kind of expected more mission chatters, and the huge warships you had to deal with in the campaign was quite difficult; however, it just adds to the thrill. If you&#039;re a newbie, I suggest fighting those vessels at a rather easy difficulty.&lt;br /&gt;
[[User:Marcov|Marcov]]&lt;br /&gt;
&lt;br /&gt;
A damn good, and legitimately challenging campaign with lengthy, 10 to 30 minute long missions (including moments when I wanted to throw my joystick to the screeen) to say the least. Despite the lack of voice acting, almost every mission feels very immersive like &#039;&#039;Half-Life&#039;&#039;. Plot twists and turns add to the completely unexpected factor. Just a word of advice: be familiar with Vasudan craft (as in play through the Vasudan segment of FS2 at least twice on Medium, and maybe once on Hard), because even on Easy and above, expect to die a lot. My only complaint is how the original FS2 weapons were handled (Kayser revision looking like Lamprey shots? *barf*). - [[User:Black_Yoshi1230|Black Yoshi]]&lt;br /&gt;
&lt;br /&gt;
I feel like the above comments are underplaying the &amp;quot;challenge&amp;quot;. If you don&#039;t enjoy repeatedly replaying long missions because you died or failed this really just isn&#039;t the campaign for you, and don&#039;t let others sneer at you because &amp;quot;it&#039;s easy you just suck&amp;quot;. [[User:Phantom Hoover|Phantom Hoover]] 23:25, 3 October 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&#039;&#039;&#039;Websites&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/walk.htm Official website | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/mods/the-procyon-insurgency Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forums/Threads&#039;&#039;&#039;&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,46817.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downloads&#039;&#039;&#039;&lt;br /&gt;
*[http://pi.hard-light.net/dl.htm Campaign download | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.118 Campaign download, version v1.03 | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45987</id>
		<title>GTW-24 Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45987"/>
		<updated>2017-01-21T01:47:15Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTW-24 Vulcan&#039;&#039;&#039;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Procyon Insurgency Tech Room Description===&lt;br /&gt;
The GTW-24 Vulcan is the next-generation Avenger cannon, a high-speed mass weapon with a very high rate of fire. Unlike the Avenger, however, instead of using a chambered combustion reaction, the Vulcan uses an array of powerful electromagnets to propel its superheated semi-molten uranium shells toward its target. The ammunition itself is microscopic and very compact in its solid state, and a typical fighter can carry several million rounds at one time. The Vulcan is very effective against armor and hull plating, and although not nearly as powerful as the Maxim cannon, has much better fighter loadout compatibility and also does appreciable damage to shields due to the very high temperatures of its projectiles&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|10.0|1000|9.0|1.0x|9.0|0.5x|4.5|0.5x|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|These guns in terms of damage per second are better than the [[GTW_Prometheus_S|Prometheus S]] but worse than the [[GTW_UD-8_Kayser|Kayser]].(90 armour, 45 shield, 45 Subsystem) }}&lt;br /&gt;
[[Category:weapon]][[Category:Non-canon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45986</id>
		<title>GTW-24 Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45986"/>
		<updated>2017-01-21T01:46:49Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;~~GTW-24 Vulcan~~&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Procyon Insurgency Tech Room Description===&lt;br /&gt;
The GTW-24 Vulcan is the next-generation Avenger cannon, a high-speed mass weapon with a very high rate of fire. Unlike the Avenger, however, instead of using a chambered combustion reaction, the Vulcan uses an array of powerful electromagnets to propel its superheated semi-molten uranium shells toward its target. The ammunition itself is microscopic and very compact in its solid state, and a typical fighter can carry several million rounds at one time. The Vulcan is very effective against armor and hull plating, and although not nearly as powerful as the Maxim cannon, has much better fighter loadout compatibility and also does appreciable damage to shields due to the very high temperatures of its projectiles&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|10.0|1000|9.0|1.0x|9.0|0.5x|4.5|0.5x|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|These guns in terms of damage per second are better than the [[GTW_Prometheus_S|Prometheus S]] but worse than the [[GTW_UD-8_Kayser|Kayser]].(90 armour, 45 shield, 45 Subsystem) }}&lt;br /&gt;
[[Category:weapon]][[Category:Non-canon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45985</id>
		<title>GTW-24 Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45985"/>
		<updated>2017-01-21T01:46:29Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;~~GTW-24 Vulcan~~&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Procyon Insurgency Tech Room Description===&lt;br /&gt;
The GTW-24 Vulcan is the next-generation Avenger cannon, a high-speed mass weapon with a very high rate of fire. Unlike the Avenger, however, instead of using a chambered combustion reaction, the Vulcan uses an array of powerful electromagnets to propel its superheated semi-molten uranium shells toward its target. The ammunition itself is microscopic and very compact in its solid state, and a typical fighter can carry several million rounds at one time. The Vulcan is very effective against armor and hull plating, and although not nearly as powerful as the Maxim cannon, has much better fighter loadout compatibility and also does appreciable damage to shields due to the very high temperatures of its projectiles&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|10.0|1000|9.0|1.0x|9.0|0.5x|4.5|0.5x|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|These guns in terms of damage per second are better than the [[GTW_Prometheus_S|Prometheus S]] but worse than the [[GTW_UD-8_Kayser|Kayser]].(90 armour, 45 shield, 45 Subsystem) }}&lt;br /&gt;
[[Category:weapon]][[Category:Non-cannon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45984</id>
		<title>GTW-24 Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45984"/>
		<updated>2017-01-21T01:45:18Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;~~GTW-24 Vulcan~~&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Procyon Insurgency Tech Room Description===&lt;br /&gt;
The GTW-24 Vulcan is the next-generation Avenger cannon, a high-speed mass weapon with a very high rate of fire. Unlike the Avenger, however, instead of using a chambered combustion reaction, the Vulcan uses an array of powerful electromagnets to propel its superheated semi-molten uranium shells toward its target. The ammunition itself is microscopic and very compact in its solid state, and a typical fighter can carry several million rounds at one time. The Vulcan is very effective against armor and hull plating, and although not nearly as powerful as the Maxim cannon, has much better fighter loadout compatibility and also does appreciable damage to shields due to the very high temperatures of its projectiles&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|10.0|1000|9.0|1.0x|9.0|0.5x|4.5|0.5x|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|These guns in terms of damage per second are better than the [[GTW_Prometheus_S|Prometheus S]] but worse than the [[GTW_UD-8_Kayser|Kayser]].(90 armour, 45 shield, 45 Subsystem) }}&lt;br /&gt;
[[Category:weapon]][[Category:user-made]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45983</id>
		<title>GTW-24 Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTW-24_Vulcan&amp;diff=45983"/>
		<updated>2017-01-21T01:44:20Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: Created page with &amp;quot;~~GTW-24 Vulcan~~ ==Description==  ===Procyon Insurgency Tech Room Description=== The GTW-24 Vulcan is the next-generation Avenger cannon, a high-speed mass weapon with a very hi…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;~~GTW-24 Vulcan~~&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Procyon Insurgency Tech Room Description===&lt;br /&gt;
The GTW-24 Vulcan is the next-generation Avenger cannon, a high-speed mass weapon with a very high rate of fire. Unlike the Avenger, however, instead of using a chambered combustion reaction, the Vulcan uses an array of powerful electromagnets to propel its superheated semi-molten uranium shells toward its target. The ammunition itself is microscopic and very compact in its solid state, and a typical fighter can carry several million rounds at one time. The Vulcan is very effective against armor and hull plating, and although not nearly as powerful as the Maxim cannon, has much better fighter loadout compatibility and also does appreciable damage to shields due to the very high temperatures of its projectiles&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1600|10.0|1000|9.0|1.0x|9.0|0.5x|4.5|0.5x|4.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|These guns in terms of damage per second are better than the [[GTW_Prometheus_S|Prometheus S]] but worse than the [[GTW_UD-8_Kayser|Kayser]].(90 armour, 45 shield, 45 Subsystem) }}&lt;br /&gt;
[[Category:weapons]][[Category:user-made]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45980</id>
		<title>GTM Harpoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45980"/>
		<updated>2017-01-17T03:14:49Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-19 Harpoon&#039;&#039;&#039; is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking &amp;quot;fuzzy logic&amp;quot; guidance computer, a powerful thruster, and high agility.  The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Perseus fighter, for example, can carry 32 of these warheads.  With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space.  Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harpoon.gif]]|caption=The GTM-19 Harpoon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile&#039;s warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harpoon===&lt;br /&gt;
{{Secondary|1 250|2.0|250|100*|Full|100*|Good|80*|Average|50*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon#Weak===&lt;br /&gt;
{{Secondary|1 250|3.0|250|60*|Full|60*|Good|48*|Average|30*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon D===&lt;br /&gt;
{{Secondary|900|3.5|180|70*|Full|70*|Good|56*|Average|35*|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The shockwave doubles the damage against any target that takes a direct hit &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The signature dogfighter&#039;s missile: accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Harpoon is ideal for situations where you need to engage a lot of hostiles and you need to do it quickly. Its locking speed is notably faster than the [[GTM Tornado|Tornado]], and while it has less stopping power, a bank of 16 Harpoons is good for 8 separate fighter targets with a little use of your primaries; the same bank is good for only 4 targets loaded with Tornados, though those targets will be effectively dead the moment the missiles leave the tubes. The only truly significant drawback of the Harpoon is its relatively short range; 1200 meters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before firing off your double Harpoons, shoot up your target with your primaries a little. Most fighters will die on impact with weakened shields. Really, I can do pretty well without this missile. It has a really good target/lock/kill time, but it just doesn&#039;t have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or Tornados to this on all but a few missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During my time playing multi, I was told to not use the Harpoon and with good reasons. Aspect seekers are easy to evade in multiplayer, and it is recommended that you have at least a bank of Tempests instead. From what I&#039;ve seen, Rockeyes are more effective in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To know how many of these you can fit in one bank, multiply the Hornet carrying capacity by 2/5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A way to get extra bang for your buck with harpoons on bombers is to target a subsystem like weapons or sensors and fire two harpoons at it. It will not destroy the ship, but with no weapons system, it is much less dangerous to your escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45979</id>
		<title>GTM Harpoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45979"/>
		<updated>2017-01-17T03:14:37Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-19 Harpoon&#039;&#039;&#039; is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking &amp;quot;fuzzy logic&amp;quot; guidance computer, a powerful thruster, and high agility.  The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Perseus fighter, for example, can carry 32 of these warheads.  With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space.  Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harpoon.gif]]|caption=The GTM-19 Harpoon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile&#039;s warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harpoon===&lt;br /&gt;
{{Secondary|1 250|2.0|250|100*|Full|100*|Good|80*|Average|50*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon#Weak===&lt;br /&gt;
{{Secondary|1 250|3.0|250|60*|Full|60*|Good|48*|Average|30*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon D===&lt;br /&gt;
{{Secondary|900|3.5|180|70*|Full|70*|Good|56*|Average|35*|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The shockwave doubles the damage against any target that takes a direct hit &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The signature dogfighter&#039;s missile: accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Harpoon is ideal for situations where you need to engage a lot of hostiles and you need to do it quickly. Its locking speed is notably faster than the [[GTM Tornado|Tornado]], and while it has less stopping power, a bank of 16 Harpoons is good for 8 separate fighter targets with a little use of your primaries; the same bank is good for only 4 targets loaded with Tornados, though those targets will be effectively dead the moment the missiles leave the tubes. The only truly significant drawback of the Harpoon is its relatively short range; 1200 meters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before firing off your double Harpoons, shoot up your target with your primaries a little. Most fighters will die on impact with weakened shields. Really, I can do pretty well without this missile. It has a really good target/lock/kill time, but it just doesn&#039;t have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or Tornados to this on all but a few missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During my time playing multi, I was told to not use the Harpoon and with good reasons. Aspect seekers are easy to evade in multiplayer, and it is recommended that you have at least a bank of Tempests instead. From what I&#039;ve seen, Rockeyes are more effective in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To know how many of these you can fit in one bank, multiply the Hornet carrying capacity by 2/5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A way to get extra bang for your buck with harpoons on bombers is to target a subsystem like weapons or sensors and fire two harpoons at it. It will not destroy the ship, but with no weapons system, it is much less dangerous to your escort.&lt;br /&gt;
&lt;br /&gt;
A way to get extra bang for your buck with harpoons on bombers is to target a subsystem like weapons or sensors and fire two harpoons at it. It will not destroy the ship, but with no weapons system, it is much less dangerous to your escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45978</id>
		<title>GTM Harpoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45978"/>
		<updated>2017-01-17T03:13:47Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-19 Harpoon&#039;&#039;&#039; is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking &amp;quot;fuzzy logic&amp;quot; guidance computer, a powerful thruster, and high agility.  The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Perseus fighter, for example, can carry 32 of these warheads.  With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space.  Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harpoon.gif]]|caption=The GTM-19 Harpoon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile&#039;s warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harpoon===&lt;br /&gt;
{{Secondary|1 250|2.0|250|100*|Full|100*|Good|80*|Average|50*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon#Weak===&lt;br /&gt;
{{Secondary|1 250|3.0|250|60*|Full|60*|Good|48*|Average|30*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon D===&lt;br /&gt;
{{Secondary|900|3.5|180|70*|Full|70*|Good|56*|Average|35*|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The shockwave doubles the damage against any target that takes a direct hit &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The signature dogfighter&#039;s missile: accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Harpoon is ideal for situations where you need to engage a lot of hostiles and you need to do it quickly. Its locking speed is notably faster than the [[GTM Tornado|Tornado]], and while it has less stopping power, a bank of 16 Harpoons is good for 8 separate fighter targets with a little use of your primaries; the same bank is good for only 4 targets loaded with Tornados, though those targets will be effectively dead the moment the missiles leave the tubes. The only truly significant drawback of the Harpoon is its relatively short range; 1200 meters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before firing off your double Harpoons, shoot up your target with your primaries a little. Most fighters will die on impact with weakened shields. Really, I can do pretty well without this missile. It has a really good target/lock/kill time, but it just doesn&#039;t have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or Tornados to this on all but a few missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During my time playing multi, I was told to not use the Harpoon and with good reasons. Aspect seekers are easy to evade in multiplayer, and it is recommended that you have at least a bank of Tempests instead. From what I&#039;ve seen, Rockeyes are more effective in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To know how many of these you can fit in one bank, multiply the Hornet carrying capacity by 2/5.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A way to get extra bang for your buck with harpoons on bombers is to target a subsystem like weapons or sensors and fire two harpoons at it. It will not destroy the ship, but with no weapons system, it is much less dangerous to your escort.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A way to get extra bang for your buck with harpoons on bombers is to target a subsystem like weapons or sensors and fire two harpoons at it. It will not destroy the ship, but with no weapons system, it is much less dangerous to your escort.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45977</id>
		<title>GTM Harpoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harpoon&amp;diff=45977"/>
		<updated>2017-01-17T03:13:06Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-19 Harpoon&#039;&#039;&#039; is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking &amp;quot;fuzzy logic&amp;quot; guidance computer, a powerful thruster, and high agility.  The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Perseus fighter, for example, can carry 32 of these warheads.  With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space.  Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harpoon.gif]]|caption=The GTM-19 Harpoon}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile&#039;s warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harpoon===&lt;br /&gt;
{{Secondary|1 250|2.0|250|100*|Full|100*|Good|80*|Average|50*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon#Weak===&lt;br /&gt;
{{Secondary|1 250|3.0|250|60*|Full|60*|Good|48*|Average|30*|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harpoon D===&lt;br /&gt;
{{Secondary|900|3.5|180|70*|Full|70*|Good|56*|Average|35*|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The shockwave doubles the damage against any target that takes a direct hit &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The signature dogfighter&#039;s missile: accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Harpoon is ideal for situations where you need to engage a lot of hostiles and you need to do it quickly. Its locking speed is notably faster than the [[GTM Tornado|Tornado]], and while it has less stopping power, a bank of 16 Harpoons is good for 8 separate fighter targets with a little use of your primaries; the same bank is good for only 4 targets loaded with Tornados, though those targets will be effectively dead the moment the missiles leave the tubes. The only truly significant drawback of the Harpoon is its relatively short range; 1200 meters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before firing off your double Harpoons, shoot up your target with your primaries a little. Most fighters will die on impact with weakened shields. Really, I can do pretty well without this missile. It has a really good target/lock/kill time, but it just doesn&#039;t have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or Tornados to this on all but a few missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During my time playing multi, I was told to not use the Harpoon and with good reasons. Aspect seekers are easy to evade in multiplayer, and it is recommended that you have at least a bank of Tempests instead. From what I&#039;ve seen, Rockeyes are more effective in multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To know how many of these you can fit in one bank, multiply the Hornet carrying capacity by 2/5.}}&lt;br /&gt;
&lt;br /&gt;
A way to get extra bang for your buck with harpoons on bombers is to target a subsystem like weapons or sensors and fire two harpoons at it. It will not destroy the ship, but with no weapons system, it is much less dangerous to your escort.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Serkr&amp;diff=45976</id>
		<title>GTM Serkr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Serkr&amp;diff=45976"/>
		<updated>2017-01-17T03:03:34Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Tech Room Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-X1 Serkr Bomb&#039;&#039;&#039;&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-X1 Serkr Bomb is a non-conventional thermonuclear warhead - estimated explosive yield not less than 3125 Mt - massive destructive capability not suited for tactical subsystem destruction - highest damage for its size of any GTA bomb - a single bomber carrying GTM-X1 ordnance has a damage potential two-thirds greater than one carrying [[GTM_Harbinger|GTM-N1]] ordnance - single stage liquid fuel rocket booster - smallest turn radius and greatest linear velocity of any GTA bomb - highly efficient design for extended weapon lifetime. &lt;br /&gt;
&lt;br /&gt;
The Serkr is a high-yield warhead developed as part of a top-secret GTI experimental weapons program. Sacrificing anti-subsystem capability for sheer hull-damaging power, the Serkr delivers a destructive payload 33 percent greater than the more common [[GTM_Tsunami|Tsunami]]. Like the Tsunami, the Serkr can be loaded on the Medusa medium bomber for tactical deployment -- and with a top speed of 95 m/s, this bomb stands a good chance of eluding even the fastest interceptor fighters. GTI pilots have demonstrated the effectiveness of the Serkr against capital ships of all types.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Serkr===&lt;br /&gt;
{{Secondary|2 375|20.0|95|2 000*|Full|2 000*|None|40*|Average|1 000*|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
*The shockwave doubles the damage against any target that takes a direct hit &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|An anti-cruiser and anti-subsystem bomb. Not much else to tell.&lt;br /&gt;
&lt;br /&gt;
Statistically identical to the [[GTM_Cyclops]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Blood_of_the_Innocents&amp;diff=45975</id>
		<title>Blood of the Innocents</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Blood_of_the_Innocents&amp;diff=45975"/>
		<updated>2017-01-17T02:58:21Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Developer Commentary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:STRLogo.png|480px|center|frameless|link=Silent Threat: Reborn|Silent Threat: Reborn]]&amp;lt;BR&amp;gt;&lt;br /&gt;
{{Mission|previous=Secrets Reborn|next=Abandon Hope|campaign=Silent Threat: Reborn Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILENT THREAT: REBORN MISSION 16&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[82nd Nighthawks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Our hero is scrambled to assist in the defense of a Vasudan installation against the GTD Hades.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
You and Alpha Wing will be piloting a GTF Valkyrie with a Shield Breaker, Prometheus, and Interceptor missiles. Beta Wing will consist of four Ulysses, and Epsilon will be consisting of three Seths.&lt;br /&gt;
&lt;br /&gt;
Dogfight, dogfight, dogfight. You will face multiple waves of Medusa bombers and Loki fighters. Then assign Alpha and Beta wings to help with the station evacuation.&lt;br /&gt;
&lt;br /&gt;
Destroy the Zeus that&#039;s heading towards the &#039;&#039;Egyptos&#039;&#039;&#039;s reactor. You will have a special warning from Command when this happens.&lt;br /&gt;
&lt;br /&gt;
Dogfight, dogfight, and dogfight until the &#039;&#039;Hades&#039;&#039; jumps in. Then get as far as you can from the station and wait until you receive orders to withdraw.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*This mission is known to load very slowly, due to the hi-poly [[GVI Karnak]], which is one of the most complex models to date.&lt;br /&gt;
&lt;br /&gt;
==Developer Commentary==&lt;br /&gt;
&#039;&#039;The [[PVI Karnak]] is another venerable mod from the original FreeSpace, and had a prominent role in [[Cardinal Spear]]. Galemp&#039;s high-poly upgrade is the centerpiece of this mission and subverts the &amp;quot;fly into the reactor&amp;quot; gimmick by placing the player on defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The [[GTM-X1_Serkr_Bomb|Serkr torpedoes]] used in this mission and the one prior are early prototypes of the [[GTM Cyclops]], and are later available in [[Operation Templar]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Galemp|Galemp]] 22:53, 27 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===QuantumDelta===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash&amp;gt;IVcjA-Cqz5o&amp;lt;/videoflash&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Silent Threat: Reborn]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Chasing_Shadows&amp;diff=45974</id>
		<title>Chasing Shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Chasing_Shadows&amp;diff=45974"/>
		<updated>2017-01-17T02:57:55Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: /* Developer Commentary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:STRLogo.png|480px|center|frameless|link=Silent Threat: Reborn|Silent Threat: Reborn]]&amp;lt;BR&amp;gt;&lt;br /&gt;
{{Mission|previous=Forced Hand|next=Secrets Reborn|campaign=Silent Threat: Reborn Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SILENT THREAT: REBORN MISSION 14&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighter squadron:&#039;&#039;&#039; [[82nd Nighthawks]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039; Our hero responds to a distress signal at the Delta Serpentis node to Beta Aquilae.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You will be piloting a GTF Ulysses with a Prometheus, Leech, and Interceptors. Beta Wing will consist of Hercules, and you will also have Delta and Epsilon Wings consisting of Vasudan fighters.&lt;br /&gt;
&lt;br /&gt;
Defend the &#039;&#039;Hope&#039;&#039; at all times. Intercept any bombs that rebel bombers unload but assist your wingmen against the incoming rebel transports and freighters whenever you can. Expect a lot of Elysium and Chronos freighters (you must destroy all of them before even one reaches the jump node). Scan the Atens during pauses. Medical transports will arrive and evacuate whatever crew is still alive. Notice that the hostile bombers will launch new warheads.&lt;br /&gt;
&lt;br /&gt;
If you stay in the area after authorization to leave, you can participate in another battle and get some more kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* On almost every occasion possible, tell all fighters to defend the Hope. When the enemy transports run the blockade, instruct all wingmen to &amp;quot;engage the enemy.&amp;quot; You must maintain the blockade and ensure no transports escape.&lt;br /&gt;
&lt;br /&gt;
* Try to keep the friendly Atens alive as much as possible. Even though they may be evacuated by a certain point in the mission, their turrets will still be online to buy you some time and get some pressure off the Hope.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*A shocked [[Vasudans|Vasudan]] at one point exclaims: &amp;quot;Someone set up us the bomb.&amp;quot; This is a direct reference to a 1991 Sega video game, &#039;&#039;[[Wikipedia:Zero Wing|Zero Wing]]&#039;&#039; that is notorious for its [[Wikipedia:Engrish|poorly translated]] English version.&lt;br /&gt;
*The PVD Hope will be acting very strangely.&lt;br /&gt;
&lt;br /&gt;
==Developer Commentary==&lt;br /&gt;
&#039;&#039;We liked the name for this mission so much that we changed the squadron name of the 91st Shadows to the [[91st Phantoms]] so as not to conflict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Goober5000|Goober5000]] 22:17, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why do you have the [[GTW Leech Cannon]], you may ask? Because we want you to TRY IT at least once in the campaign before passing judgement. Same justification for the [[GTW Shield Breaker]] in [[Blood of the Innocents]]. We never really found room for the [[GTM EM Pulse]] or the [[GTM Cluster Bomb]] on scramble missions, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Some of the random phrases from the traumatized Vasudans are from [http://www.hard-light.net/forums/index.php?topic=9643.msg225007#msg225007 enthusiastic forum members for whom English isn&#039;t their native language.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many of the GTI ships attempting to run the blockade are ones you&#039;ve encountered earlier in the campaign, including the treacherous GTSC Giordano. You&#039;ll probably be too busy to get any catharsis, though.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The science cruiser that appears at the end of the mission to scan the derelicts is none other than the [[Rebels &amp;amp; Renegades|GTSC Hinton]], later involved in ETAK research with the NTF in FreeSpace 2.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Galemp|Galemp]] 22:34, 27 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The [[GTM-X1_Serkr_Bomb|Serkr torpedo]] is a reference to the original Silent Threat multiplayer mission [[No Escape]].  As noted in the commentary for [[Blood of the Innocents]], it is a prototype of the [[GTM Cyclops]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[User:Goober5000|Goober5000]] 05:02, 28 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===QuantumDelta===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash&amp;gt;6l2OUuJkDJQ&amp;lt;/videoflash&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Silent Threat: Reborn]]&lt;br /&gt;
[[Category:Stubs]]&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Serkr&amp;diff=45973</id>
		<title>GTM Serkr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Serkr&amp;diff=45973"/>
		<updated>2017-01-17T02:55:30Z</updated>

		<summary type="html">&lt;p&gt;Rear Admiral Tarsus: Initial edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-X1 Serkr Bomb&#039;&#039;&#039;&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-X1 Serkr Bomb is a non-conventional thermonuclear warhead - estimated explosive yield not less than 3125 Mt - massive destructive capability not suited for tactical subsystem destruction - highest damage for its size of any GTA bomb - a single bomber carrying GTM-X1 ordnance has a damage potential two-thirds greater than one carrying [[GTM_Harbinger|GTM-N1]] ordnance - single stage liquid fuel rocket booster - smallest turn radius and greatest linear velocity of any GTA bomb - highly efficient design for extended weapon lifetime. &lt;br /&gt;
&lt;br /&gt;
The Serkr is a high-yield warhead developed as part of a top-secret GTI experimental weapons program. Sacrificing anti-subsystem capability for sheer hull-damaging power, the Serkr delivers a destructive payload 33 percent greater than the more common Tsunami. Like the Tsunami, the Serkr can be loaded on the Medusa medium bomber for tactical deployment -- and with a top speed of 95 m/s, this bomb stands a good chance of eluding even the fastest interceptor fighters. GTI pilots have demonstrated the effectiveness of the Serkr against capital ships of all types.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Serkr===&lt;br /&gt;
{{Secondary|2 375|20.0|95|2 000*|Full|2 000*|None|40*|Average|1 000*|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
*The shockwave doubles the damage against any target that takes a direct hit &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|An anti-cruiser and anti-subsystem bomb. Not much else to tell.&lt;br /&gt;
&lt;br /&gt;
Statistically identical to the [[GTM_Cyclops]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rear Admiral Tarsus</name></author>
	</entry>
</feed>