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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T10:29:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=952</id>
		<title>FreeSpace 2-era craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=952"/>
		<updated>2005-06-13T05:52:43Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terran Craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[GTF Ulysses]]&lt;br /&gt;
*[[GTF Hercules]]&lt;br /&gt;
*[[GTF Hercules Mark II]]&lt;br /&gt;
*[[GTF Loki]]&lt;br /&gt;
*[[GTF Perseus]]&lt;br /&gt;
*[[GTF Pegasus]]&lt;br /&gt;
*[[GTF Myrmidon]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTB Artemis D.H.]]&lt;br /&gt;
*[[GTB Medusa]]&lt;br /&gt;
*[[GTB Ursa]]&lt;br /&gt;
*[[GTB Boanerges]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GTT Elysium]]&lt;br /&gt;
*[[GTT Argo]]&lt;br /&gt;
*[[GTFr Triton]]&lt;br /&gt;
*[[GFr Poseidon]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GTC Aeolous]]&lt;br /&gt;
*[[GTC Fenris]]&lt;br /&gt;
*[[GTC Leviathan]]&lt;br /&gt;
*[[GTCv Deimos]]&lt;br /&gt;
*[[NTF Iceni]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[GTD Orion]]&lt;br /&gt;
*[[GTD Hecate]]&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
===Installations===&lt;br /&gt;
*[[GTI Arcadia]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[GTA Charybdis]]&lt;br /&gt;
*[[GTG Zephyrus]]&lt;br /&gt;
==Vasudan Craft==&lt;br /&gt;
===Fighters=== &lt;br /&gt;
*[[GVF Seth]]&lt;br /&gt;
*[[GVF Serapis]]&lt;br /&gt;
*[[GVF Tauret]]&lt;br /&gt;
*[[GVF Thoth]]&lt;br /&gt;
*[[GVF Horus]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GVB Sekhmet]]&lt;br /&gt;
*[[GVB Osiris]]&lt;br /&gt;
*[[GVB Bakha]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GVT Isis]]&lt;br /&gt;
*[[GVFr Bes]]&lt;br /&gt;
*[[GVFr Satis]]&lt;br /&gt;
*[[PVFr Ma&#039;at]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GVC Aten]]&lt;br /&gt;
*[[GVC Mentu]]&lt;br /&gt;
*[[GVCv Sobek]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[GVD Typhon]]&lt;br /&gt;
*[[GVD Hatshepsut]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[GVA Setekh]]&lt;br /&gt;
*[[GVG Anuket]]&lt;br /&gt;
==Shivan Craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[SF Dragon]]&lt;br /&gt;
*[[SF Manticore]]&lt;br /&gt;
*[[SF Basilisk]]&lt;br /&gt;
*[[SF Aeshma]]&lt;br /&gt;
*[[SF Astaroth]]&lt;br /&gt;
*[[SF Mara]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[SB Nephilim]]&lt;br /&gt;
*[[SB Seraphim]]&lt;br /&gt;
*[[SB Nahema]]&lt;br /&gt;
*[[SB Taurvi]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[ST Azrael]]&lt;br /&gt;
*[[SFr Mephisto]]&lt;br /&gt;
*[[SFr Asmodeus]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[SC Rakshasa]]&lt;br /&gt;
*[[SC Cain]]&lt;br /&gt;
*[[SC Lilith]]&lt;br /&gt;
*[[SCv Moloch]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[SD Demon]]&lt;br /&gt;
*[[SD Ravana]]&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[Shivan Comm Device]]&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=357</id>
		<title>FreeSpace 2-era craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=357"/>
		<updated>2005-06-13T05:49:09Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terran ships==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[GTF Ulysses]]&lt;br /&gt;
*[[GTF Hercules]]&lt;br /&gt;
*[[GTF Hercules Mark II]]&lt;br /&gt;
*[[GTF Loki]]&lt;br /&gt;
*[[GTF Perseus]]&lt;br /&gt;
*[[GTF Pegasus]]&lt;br /&gt;
*[[GTF Myrmidon]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTB Artemis D.H.]]&lt;br /&gt;
*[[GTB Medusa]]&lt;br /&gt;
*[[GTB Ursa]]&lt;br /&gt;
*[[GTB Boanerges]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GTT Elysium]]&lt;br /&gt;
*[[GTT Argo]]&lt;br /&gt;
*[[GTFr Triton]]&lt;br /&gt;
*[[GFr Poseidon]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GTC Aeolous]]&lt;br /&gt;
*[[GTC Fenris]]&lt;br /&gt;
*[[GTC Leviathan]]&lt;br /&gt;
*[[GTCv Deimos]]&lt;br /&gt;
*[[NTF Iceni]]&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[GTD Orion]]&lt;br /&gt;
*[[GTD Hecate]]&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
===Installations===&lt;br /&gt;
*[[GTI Arcadia]]&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[GTA Charybdis]]&lt;br /&gt;
*[[GTG Zephyrus]]&lt;br /&gt;
==Vasudan ships==&lt;br /&gt;
===Fighters and Bombers===&lt;br /&gt;
*[[GVF Seth]]&lt;br /&gt;
*[[GVF Serapis]]&lt;br /&gt;
*[[GVF Tauret]]&lt;br /&gt;
*[[GVF Thoth]]&lt;br /&gt;
*[[GVF Horus]]&lt;br /&gt;
*[[GVB Sekhmet]]&lt;br /&gt;
*[[GVB Osiris]]&lt;br /&gt;
*[[GVB Bakha]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GVT Isis]]&lt;br /&gt;
*[[GVFr Bes]]&lt;br /&gt;
*[[GVFr Satis]]&lt;br /&gt;
*[[PVFr Ma&#039;at]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GVC Aten]]&lt;br /&gt;
*[[GVC Mentu]]&lt;br /&gt;
*[[GVCv Sobek]]&lt;br /&gt;
===Capital Chips===&lt;br /&gt;
*[[GVD Typhon]]&lt;br /&gt;
*[[GVD Hatshepsut]]&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[GVA Setekh]]&lt;br /&gt;
*[[GVG Anuket]]&lt;br /&gt;
==Shivan ships==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[SF Dragon]]&lt;br /&gt;
*[[SF Manticore]]&lt;br /&gt;
*[[SF Basilisk]]&lt;br /&gt;
*[[SF Aeshma]]&lt;br /&gt;
*[[SF Astaroth]]&lt;br /&gt;
*[[SF Mara]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[SB Nephilim]]&lt;br /&gt;
*[[SB Seraphim]]&lt;br /&gt;
*[[SB Nahema]]&lt;br /&gt;
*[[SB Taurvi]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[ST Azrael]]&lt;br /&gt;
*[[SFr Mephisto]]&lt;br /&gt;
*[[SFr Asmodeus]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[SC Rakshasa]]&lt;br /&gt;
*[[SC Cain]]&lt;br /&gt;
*[[SC Lilith]]&lt;br /&gt;
*[[SCv Moloch]]&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[SD Demon]]&lt;br /&gt;
*[[SD Ravana]]&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[Shivan Comm Device]]&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=356</id>
		<title>FreeSpace 2-era craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=356"/>
		<updated>2005-06-13T05:45:20Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terran ships==&lt;br /&gt;
===Fighters and bombers===&lt;br /&gt;
*[[GTF Ulysses]]&lt;br /&gt;
*[[GTF Hercules]]&lt;br /&gt;
*[[GTF Hercules Mark II]]&lt;br /&gt;
*[[GTF Loki]]&lt;br /&gt;
*[[GTF Perseus]]&lt;br /&gt;
*[[GTF Pegasus]]&lt;br /&gt;
*[[GTF Myrmidon]]&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTB Artemis D.H.]]&lt;br /&gt;
*[[GTB Medusa]]&lt;br /&gt;
*[[GTB Ursa]]&lt;br /&gt;
*[[GTB Boanerges]]&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[GTT Elysium]]&lt;br /&gt;
*[[GTT Argo]]&lt;br /&gt;
*[[GTFr Triton]]&lt;br /&gt;
*[[GFr Poseidon]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GTC Aeolous]]&lt;br /&gt;
*[[GTC Fenris]]&lt;br /&gt;
*[[GTC Leviathan]]&lt;br /&gt;
*[[GTCv Deimos]]&lt;br /&gt;
*[[NTF Iceni]]&lt;br /&gt;
&lt;br /&gt;
===Bases and capital ships===&lt;br /&gt;
*[[GTI Arcadia]]&lt;br /&gt;
*[[GTD Orion]]&lt;br /&gt;
*[[GTD Hecate]]&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[GTA Charybdis]]&lt;br /&gt;
*[[GTG Zephyrus]]&lt;br /&gt;
==Vasudan ships==&lt;br /&gt;
===Fighters and bombers===&lt;br /&gt;
*[[GVF Seth]]&lt;br /&gt;
*[[GVF Serapis]]&lt;br /&gt;
*[[GVF Tauret]]&lt;br /&gt;
*[[GVF Thoth]]&lt;br /&gt;
*[[GVF Horus]]&lt;br /&gt;
*[[GVB Sekhmet]]&lt;br /&gt;
*[[GVB Osiris]]&lt;br /&gt;
*[[GVB Bakha]]&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[GVT Isis]]&lt;br /&gt;
*[[GVFr Bes]]&lt;br /&gt;
*[[GVFr Satis]]&lt;br /&gt;
*[[PVFr Ma&#039;at]]&lt;br /&gt;
===Cruisers and corvettes===&lt;br /&gt;
*[[GVC Aten]]&lt;br /&gt;
*[[GVC Mentu]]&lt;br /&gt;
*[[GVCv Sobek]]&lt;br /&gt;
===Bases and capital ships===&lt;br /&gt;
*[[GVD Typhon]]&lt;br /&gt;
*[[GVD Hatshepsut]]&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[GVA Setekh]]&lt;br /&gt;
*[[GVG Anuket]]&lt;br /&gt;
==Shivan ships==&lt;br /&gt;
===Fighters and bombers===&lt;br /&gt;
*[[SF Dragon]]&lt;br /&gt;
*[[SF Manticore]]&lt;br /&gt;
*[[SF Basilisk]]&lt;br /&gt;
*[[SF Aeshma]]&lt;br /&gt;
*[[SF Astaroth]]&lt;br /&gt;
*[[SF Mara]]&lt;br /&gt;
*[[SB Nephilim]]&lt;br /&gt;
*[[SB Seraphim]]&lt;br /&gt;
*[[SB Nahema]]&lt;br /&gt;
*[[SB Taurvi]]&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[ST Azrael]]&lt;br /&gt;
*[[SFr Mephisto]]&lt;br /&gt;
*[[SFr Asmodeus]]&lt;br /&gt;
===Cruisers and corvettes===&lt;br /&gt;
*[[SC Rakshasa]]&lt;br /&gt;
*[[SC Cain]]&lt;br /&gt;
*[[SC Lilith]]&lt;br /&gt;
*[[SCv Moloch]]&lt;br /&gt;
===Bases and capital ships===&lt;br /&gt;
*[[SD Demon]]&lt;br /&gt;
*[[SD Ravana]]&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[Shivan Comm Device]]&lt;br /&gt;
{{FS2 Ships}}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=355</id>
		<title>FreeSpace 2-era craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=FreeSpace_2-era_craft&amp;diff=355"/>
		<updated>2005-06-13T05:44:07Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: /* Cruisers and corvettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Terran ships=&lt;br /&gt;
==Fighters and bombers==&lt;br /&gt;
*[[GTF Ulysses]]&lt;br /&gt;
*[[GTF Hercules]]&lt;br /&gt;
*[[GTF Hercules Mark II]]&lt;br /&gt;
*[[GTF Loki]]&lt;br /&gt;
*[[GTF Perseus]]&lt;br /&gt;
*[[GTF Pegasus]]&lt;br /&gt;
*[[GTF Myrmidon]]&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTB Artemis D.H.]]&lt;br /&gt;
*[[GTB Medusa]]&lt;br /&gt;
*[[GTB Ursa]]&lt;br /&gt;
*[[GTB Boanerges]]&lt;br /&gt;
==Transports and freighters==&lt;br /&gt;
*[[GTT Elysium]]&lt;br /&gt;
*[[GTT Argo]]&lt;br /&gt;
*[[GTFr Triton]]&lt;br /&gt;
*[[GFr Poseidon]]&lt;br /&gt;
==Cruisers and Corvettes==&lt;br /&gt;
*[[GTC Aeolous]]&lt;br /&gt;
*[[GTC Fenris]]&lt;br /&gt;
*[[GTC Leviathan]]&lt;br /&gt;
*[[GTCv Deimos]]&lt;br /&gt;
*[[NTF Iceni]]&lt;br /&gt;
&lt;br /&gt;
==Bases and capital ships==&lt;br /&gt;
*[[GTI Arcadia]]&lt;br /&gt;
*[[GTD Orion]]&lt;br /&gt;
*[[GTD Hecate]]&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
==Misc ships==&lt;br /&gt;
*[[GTA Charybdis]]&lt;br /&gt;
*[[GTG Zephyrus]]&lt;br /&gt;
=Vasudan ships=&lt;br /&gt;
==Fighters and bombers==&lt;br /&gt;
*[[GVF Seth]]&lt;br /&gt;
*[[GVF Serapis]]&lt;br /&gt;
*[[GVF Tauret]]&lt;br /&gt;
*[[GVF Thoth]]&lt;br /&gt;
*[[GVF Horus]]&lt;br /&gt;
*[[GVB Sekhmet]]&lt;br /&gt;
*[[GVB Osiris]]&lt;br /&gt;
*[[GVB Bakha]]&lt;br /&gt;
==Transports and freighters==&lt;br /&gt;
*[[GVT Isis]]&lt;br /&gt;
*[[GVFr Bes]]&lt;br /&gt;
*[[GVFr Satis]]&lt;br /&gt;
*[[PVFr Ma&#039;at]]&lt;br /&gt;
==Cruisers and corvettes==&lt;br /&gt;
*[[GVC Aten]]&lt;br /&gt;
*[[GVC Mentu]]&lt;br /&gt;
*[[GVCv Sobek]]&lt;br /&gt;
==Bases and capital ships==&lt;br /&gt;
*[[GVD Typhon]]&lt;br /&gt;
*[[GVD Hatshepsut]]&lt;br /&gt;
==Misc ships==&lt;br /&gt;
*[[GVA Setekh]]&lt;br /&gt;
*[[GVG Anuket]]&lt;br /&gt;
=Shivan ships=&lt;br /&gt;
==Fighters and bombers==&lt;br /&gt;
*[[SF Dragon]]&lt;br /&gt;
*[[SF Manticore]]&lt;br /&gt;
*[[SF Basilisk]]&lt;br /&gt;
*[[SF Aeshma]]&lt;br /&gt;
*[[SF Astaroth]]&lt;br /&gt;
*[[SF Mara]]&lt;br /&gt;
*[[SB Nephilim]]&lt;br /&gt;
*[[SB Seraphim]]&lt;br /&gt;
*[[SB Nahema]]&lt;br /&gt;
*[[SB Taurvi]]&lt;br /&gt;
==Transports and freighters==&lt;br /&gt;
*[[ST Azrael]]&lt;br /&gt;
*[[SFr Mephisto]]&lt;br /&gt;
*[[SFr Asmodeus]]&lt;br /&gt;
==Cruisers and corvettes==&lt;br /&gt;
*[[SC Rakshasa]]&lt;br /&gt;
*[[SC Cain]]&lt;br /&gt;
*[[SC Lilith]]&lt;br /&gt;
*[[SCv Moloch]]&lt;br /&gt;
==Bases and capital ships==&lt;br /&gt;
*[[SD Demon]]&lt;br /&gt;
*[[SD Ravana]]&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
==Misc ships==&lt;br /&gt;
*[[Shivan Comm Device]]&lt;br /&gt;
{{FS2 Ships}}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=1003</id>
		<title>SF Scorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=1003"/>
		<updated>2005-06-13T05:41:58Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS1_Ships}}&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - x, x, x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - x, x, x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|No Afterburner]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - x&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039;  - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - x&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=353</id>
		<title>SF Scorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=SF_Scorpion&amp;diff=353"/>
		<updated>2005-06-13T05:41:15Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS1_Ships}}&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - x, x, x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - x, x, x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|No Afterburner]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - x&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039;  - x&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - x&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - x&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Thoth&amp;diff=820</id>
		<title>GVF Thoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Thoth&amp;diff=820"/>
		<updated>2005-06-13T05:32:34Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Advanced Space Superiority/Space Superiority (FS1/FS2)&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Sahr Corporation *&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Excellent &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 65.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - **&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 2.7, 2.7, 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 130.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 200&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 200&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 17 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Prometheus&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Mekhu HL-7&amp;quot; &amp;quot;Akheton SDG&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Lamprey&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Prometheus R&amp;quot;  &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missle Banks]]&#039;&#039; - 1&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; -  &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Interceptor&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Allowed FS2 Secondaries]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;TAG-B&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;EMP Adv.&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Harpoon&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 20&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Thoth is the most dangerous ship to be created by the PVN. Manufactured solely at the Altairian Ship Yards, the Thoth has only been produced in small numbers as of yet. When the Altairian Yards defected to the Hammer of Light rebels, the production of Thoths by the PVN dropped to nil. The Thoth is now completely in the hands of the Hammer of Light.&lt;br /&gt;
&lt;br /&gt;
What makes the Thoth so versatile is its small size, extremely high maneuverability, and advanced weapon systems. It is extremely difficult to hit, in the hands of a skilled pilot. The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same technicians. Thus they are quite a match for our Ulysses class fighters. This is why they are considered a B class threat. Any non registered Thoths should be destroyed immediately, and their presence reported upon completion of the mission.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Thoth has been manufactured exclusively in the Sahr Corp.&#039;s shipyards at Altair for over 40 years. During the heyday of the Hammer of Light, the HoL captured these yards and the Thoth became a primary fighter among HoL forces. When these shipyards were recaptured, the Thoth once again became an important component of the Vasudan navy. In the hands of a skilled pilot, the Thoth&#039;s maneuverability and small size make it a hard target to hit. A single missile bank means that a Thoth pilot relies on his primary weapons to make most kills.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent fighter. Small and hard to hit, with speed and maneuverability to match. Good payload makes it the most versatile fighter in the PVN.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
Odd discrepancy between the construction dates of the Thoth. FS1 clearly states that it was designed with the Ulysses, meaning it&#039;s manufacture could start no earlier than 2335, yet FS2 says the fighter had been in production for &amp;quot;over 40 years.&amp;quot; Personally, I accept the FS1 date over the FS2, mostly because of the close relationship between it and the Ulysses. - Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Seth&amp;diff=848</id>
		<title>GVF Seth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Seth&amp;diff=848"/>
		<updated>2005-06-13T03:57:52Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Heavy Fighter&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Mekhu Enterprises *&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Fair/Poor (FS1/FS2)&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 55.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 72.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 4.0, 5.0, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 130.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 280&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 580&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 16 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Avenger&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Mekhu HL-7&amp;quot; &amp;quot;Akheton SDG&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;UD-8 Kayser&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Lamprey&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Mekhu HL-7&amp;quot; &amp;quot;Mekhu HL-7&amp;quot;  &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missle Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; -  &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Stiletto&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Stiletto&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Allowed FS2 Secondaries]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;TAG-B&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Stiletto II&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 40&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
As the slowest fighter in the PVN, the Seth has earned itself a reputation as the Turtle of the Vasudan fleet. Even though it is quite compact in size, the Seth can carry a massive payload, and has a lot of shielding. Its standard impulse engines aren&#039;t very powerful, but the Seth gains an incredible speed boost when using its afterburners. The Seth is primarily used is convoy attacks and capital ship escort duties.&lt;br /&gt;
&lt;br /&gt;
The GTA considers the PVF Seth to be a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The solidly built GVF Seth is a versatile Great War-era fighter that still performs dual roles as bomber escort and bomber interceptor. The Seth&#039;s relatively slow cruising speed is deceptive, as its Mekhu-Sahr plasma powerplant can give it an incredible afterburner boost, more than doubling its velocity. A total of six weapon banks and a wide variety of loadouts give the Seth the needed punch to eliminate incoming bombers quickly.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Slow and sluggish, but heavily armored. Has high afterburner speed. Useful for hit and run attacks. High payload capacity.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Beta_Aquilae_Convention&amp;diff=360</id>
		<title>Beta Aquilae Convention</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Beta_Aquilae_Convention&amp;diff=360"/>
		<updated>2005-06-13T03:47:59Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: /* Specifics of BETAC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
The Beta Aquilae convention was ratified in 2358, which centralized power in the [[Galactic Terran-Vasudan Alliance]]. As its name indicated, it was signed at [[Beta Aquilae]], which is also known to be a highly important base of operations for the [Galactic Terran Alliance|GTA]. The convention included the common law in GTVA space and defended civilian rights. It also controlled military behaviour and regularised military morale. After days of debate and concillation, both sides agreed on all points of the pact and the Beta Aquilae Convention was born.&lt;br /&gt;
&lt;br /&gt;
The [[Neo-Terra Front]] refused to accept the conditions of BETAC and completely ignored its presence until it could be used to unsettle GTVA Command, who must follow the convention. The epitome was when the NTC Trinity was found in the [[Lupus Nebula]]. They implied their rights as prisoners of war, based on the Beta Aquilae convention. GTVA Command has no choice but to put up with the situation and attempted a rescue.&lt;br /&gt;
&lt;br /&gt;
==Specifics of BETAC==&lt;br /&gt;
&lt;br /&gt;
We know certain specifics of the Beta Aquilae Convention from ingame data, though, of course, we can not expect to know everything of what is likely to be a long and complex treaty. However, the following has been confirmed by in-game sources:&lt;br /&gt;
&lt;br /&gt;
* Prisoners of war may refuse to answer questions put to them by their captors.&lt;br /&gt;
* Firing on escape pods is against the rules of war.&lt;br /&gt;
* Civillians are not to be fired upon by either side during a conflict.&lt;br /&gt;
&lt;br /&gt;
Overall, the specifics of BETAC resemble those of the Geneva Convention, and the Terran half of this treaty was probably based on this, or whatever had succeeded it by 2358.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Beta_Aquilae_Convention&amp;diff=352</id>
		<title>Beta Aquilae Convention</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Beta_Aquilae_Convention&amp;diff=352"/>
		<updated>2005-06-13T03:47:29Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: /* Specifics of BETAC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
The Beta Aquilae convention was ratified in 2358, which centralized power in the [[Galactic Terran-Vasudan Alliance]]. As its name indicated, it was signed at [[Beta Aquilae]], which is also known to be a highly important base of operations for the [Galactic Terran Alliance|GTA]. The convention included the common law in GTVA space and defended civilian rights. It also controlled military behaviour and regularised military morale. After days of debate and concillation, both sides agreed on all points of the pact and the Beta Aquilae Convention was born.&lt;br /&gt;
&lt;br /&gt;
The [[Neo-Terra Front]] refused to accept the conditions of BETAC and completely ignored its presence until it could be used to unsettle GTVA Command, who must follow the convention. The epitome was when the NTC Trinity was found in the [[Lupus Nebula]]. They implied their rights as prisoners of war, based on the Beta Aquilae convention. GTVA Command has no choice but to put up with the situation and attempted a rescue.&lt;br /&gt;
&lt;br /&gt;
==Specifics of BETAC==&lt;br /&gt;
&lt;br /&gt;
We know certain specifics of the Beta Aquilae Convention from ingame data, though, of course, we can not expect to know everything of what is likely to be a long and complex treaty. However, the following has been confirmed by in-game sources:&lt;br /&gt;
&lt;br /&gt;
* Prisoners of war may refuse to answer questions put to them by their captors.&lt;br /&gt;
* Firing on escape pods is against the rules of war.&lt;br /&gt;
* Civillians are not to be fired upon by either side during a conflict.&lt;br /&gt;
&lt;br /&gt;
Overall, the specifics of BETAC resemble those of the Geneva Convention, and the Terran half of this treaty was probably based on this, or whatever had succeeded it by 2358. It is also worth noting that the NTF do not recognize BETAC.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Horus&amp;diff=783</id>
		<title>GVF Horus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Horus&amp;diff=783"/>
		<updated>2005-06-13T03:40:23Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Interceptor&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Akheton Corporation&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Very Good/Good (FS1/FS2)&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 90.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.5/3.5, 4.0/3.9, 3.8/3.6&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 140.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium/Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 120&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 200&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 2.0/2.2&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 19 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Mekhu HL-7&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;UD-8 Kayser&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Lamprey&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Mekhu HL-7&amp;quot; &amp;quot;Morning Star&amp;quot;  &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missle Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Hornet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Phoenix V&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Allowed FS2 Secondaries]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;TAG-B&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;EMP Adv.&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40,40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Horus interceptor can outrun any ship in the PVN or the GTA. This makes it extremely dangerous. Its above average weapons capacity, combined with its good maneuverability and shielding make this one of the most well designed Interceptors in the galaxy. This ship is responsible for the destruction of more GTA bombers than any other.&lt;br /&gt;
&lt;br /&gt;
As a C class threat, Horus interceptors should be dealt with as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Horus was the fastest fighter class during the Great War and it&#039;s still the fastest fighter in the GTVA fleet. Its weapon capacity is average for a fighter, with four primary banks and two missile bays. The Horus pays for its speed and maneuverability with thin armor and relatively weak shields. The Horus shines as a bomber interceptor, a role Allied Command puts it in as often as possible. For offensive operations against well-defended targets, however, the Horus is a poor choice.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Extremely fast with good weapons compatibility. Very useful in any kind of engagement.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
FS2 Horus is slightly more manuverable and more powerful than it&#039;s FS1 cousin. - Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVF_Horus&amp;diff=350</id>
		<title>GVF Horus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVF_Horus&amp;diff=350"/>
		<updated>2005-06-13T03:12:54Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Interceptor&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Akheton Corporation&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Very Good/Good (FS1/FS2)&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 90.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.5/3.5, 4.0/3.9, 3.8/3.6&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 140.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium/Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 120&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 200&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 2.0/2.2&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 19 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missle Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Hornet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Phoenix V&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Allowed FS2 Secondaries]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;TAG-B&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;EMP Adv.&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40,40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Horus interceptor can outrun any ship in the PVN or the GTA. This makes it extremely dangerous. Its above average weapons capacity, combined with its good maneuverability and shielding make this one of the most well designed Interceptors in the galaxy. This ship is responsible for the destruction of more GTA bombers than any other.&lt;br /&gt;
&lt;br /&gt;
As a C class threat, Horus interceptors should be dealt with as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Horus was the fastest fighter class during the Great War and it&#039;s still the fastest fighter in the GTVA fleet. Its weapon capacity is average for a fighter, with four primary banks and two missile bays. The Horus pays for its speed and maneuverability with thin armor and relatively weak shields. The Horus shines as a bomber interceptor, a role Allied Command puts it in as often as possible. For offensive operations against well-defended targets, however, the Horus is a poor choice.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Extremely fast with good weapons compatibility. Very useful in any kind of engagement.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
FS2 Horus is slightly more manuverable and more powerful than it&#039;s FS1 cousin. - Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PVF_Anubis&amp;diff=1235</id>
		<title>PVF Anubis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PVF_Anubis&amp;diff=1235"/>
		<updated>2005-06-13T03:01:06Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS1_Ships}}&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Light Skrimish&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - PVN&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Good&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 75.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 90.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.0, 3.0, 2.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|No Afterburner]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 160&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 200&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 2.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 17 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 1&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039;  - &amp;quot;Fury&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 60&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 20&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Anubis is the weakest fighter in the Vasudan Navy. However, they are extremely cheap to manufacture, and are often used in swarm situations to try to overwhelm the opponent with numbers. A few radical Vasudans have been known to load the ship with explosives and attempt to steer themselves into GTA capital ships. The first occurrence of this was the battle of Rexias 4, where the GTD Goliath was destroyed by a squadron of kamikaze pilots.&lt;br /&gt;
&lt;br /&gt;
Due to its lack of afterburners and low weapon capacity, the GTA has classified the Anubis as a class D threat.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Lowest power Vasudan craft. Offers little in the way of offensive or defensive capabilities. Best used in swarm situations.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=789</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GVB_Osiris&amp;diff=789"/>
		<updated>2005-06-13T02:44:30Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Bomber/Reserve Bomber (FS1/FS2)&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Akheton Corporation&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Poor/Very Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 5.0, 5.0, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 600&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 600&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 40 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Allowed FS2 Secondaries]]&#039;&#039; -  &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039;  - &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Phoenix V&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039;  - &amp;quot;Piranha&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Trebuchet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40, 40, 20&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=PVB_Amun&amp;diff=1239</id>
		<title>PVB Amun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=PVB_Amun&amp;diff=1239"/>
		<updated>2005-06-13T02:36:30Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS1_Ships}}&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Heavy Bomber&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - PVN&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Very Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 40.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 6.0, 5.5, 10.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 80.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 70.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 625&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 800&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.5&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 30 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Banshee&amp;quot; &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;Harbinger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039;  - &amp;quot;Tsunami&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Synaptic&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 60, 60, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 40&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=1216</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=1216"/>
		<updated>2005-06-13T01:46:29Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Destroyer&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - 1.50&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - 0.0, 0.0, 15.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - 8.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - 150.0, 150.0, 150.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - 20.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - 100000&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; - 100.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapon Emplacements]]&#039;&#039;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Multiple Weapon Turret|Turret 01a]]&amp;lt;/i&amp;gt; - 1.875, 3.0 - FS1: 3 x [[Terran Huge Turret]] FS2: BGreen&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Multiple Weapon Turret|Turret 02a]]&amp;lt;/i&amp;gt; - 1.875, 3.0 - FS1: 3 x [[Terran Huge Turret]]&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Multiple Weapon Turret|Turret 03a]]&amp;lt;/i&amp;gt; - 1.875, 3.0 - FS1: 3 x [[Terran Huge Turret]]&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Multiple Weapon Turret|Turret 04a]]&amp;lt;/i&amp;gt; - 1.875, 3.0 - FS1: 3 x [[Terran Huge Turret]]&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Multiple Weapon Turret|Turret 05a]]&amp;lt;/i&amp;gt; - 1.875, 3.0 - FS1: 3 x [[Terran Huge Turret]]&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 06]]&amp;lt;/i&amp;gt; - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 07]] - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 08]] - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 09]] - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: BGreen&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 10]] - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 11]] - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: BGreen&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 12]] - 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 13]] - 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 14]] - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 15]] - 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turret|Turret 16]] - 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|RadarDish01]]&amp;lt;/i&amp;gt; - 2, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|RadarDish02]]&amp;lt;/i&amp;gt; - 2, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|RadarDish03]]&amp;lt;/i&amp;gt; - 2, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Sensors|Sensors]]&amp;lt;/i&amp;gt; - 5, 0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Communication|Communications]]&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Navigation|Navigation]]&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapons|Weapons]]&amp;lt;/i&amp;gt; - 15, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Engine|Engine]]&amp;lt;/i&amp;gt; - 35, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Fighterbay|Fighterbay]]&amp;lt;/i&amp;gt; - 0, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Orion is the capital ship of the GTA.  Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years.  There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety.  In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&lt;br /&gt;
&lt;br /&gt;
However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were non-existant, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=838</id>
		<title>GTC Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=838"/>
		<updated>2005-06-13T01:17:06Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Cruiser&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - 1.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - 0.0, 0.0, 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - 80.0, 130.0, 100.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - 18.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - 7.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - 35000&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; - 90.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]&amp;lt;/i&amp;gt; (FS1/FS2)&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 01]] - 2/1, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 02]] - 2/1, 5.0 - FS1: Terran Turret FS2: SGreen&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 03]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 04]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turrer 05]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 06]] - 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 07]] - 2/1, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 08]] - 2/1, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 09a-01-main]] - 8/3, 10/9.0 - FS1: FighterKiller FS2: Fusion Mortor&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|Radar01a-dish]]&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Sensors|Sensors]]&amp;lt;/i&amp;gt; - 4, 0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Communication|Communications]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Navigation|Navigation]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapons|Weapons]]&amp;lt;/i&amp;gt; - 14, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Engine|Engine]]&amp;lt;/i&amp;gt; - 20, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser.  Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships.  Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull.  Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system.  Because of the on-again off-again nature of this vessel&#039;s production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They&#039;re also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
I think the writers got the Great War and the Vasudan War mixed up when they wrote the FS2 description. - The Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=1212</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=1212"/>
		<updated>2005-06-13T01:07:21Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Cruiser&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - 1.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - 0.0, 0.0, 20.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - 25.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - 40.0, 40.0, 40.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - 5.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - 10000&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; - 90.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]&amp;lt;/i&amp;gt; (FS1/FS2)&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 01]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 02]] - 2/3, 5.0 - FS1: Terran Turret FS2: LTerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 03]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 04]] - 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turrer 05]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 06]] - 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 07]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 08]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 09a-01-main]] - 4/8, 10.0 - Fusion Mortar&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|Radar01a-dish]]&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Sensors|Sensors]]&amp;lt;/i&amp;gt; - 4, 0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Communication|Communications]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Navigation|Navigation]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapons|Weapons]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Engine|Engine]]&amp;lt;/i&amp;gt; - 30, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes.  From nose to tail it measures 260 meters.  With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in.  The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate.  It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance&#039;s warships.  Although fast, the Fenris is somewhat lacking in protection.  It was because of this that shortly after the Great War, there was a move to remove the Fenris&#039; from front line duty, and ultimately, from service altogether.  However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris&#039; and Leviathans.  As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again.  The advent of plasma beam technology changed everything, and the current variation of the Fenris was born.  The cycle of the Fenris has come full circle.  The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=347</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=347"/>
		<updated>2005-06-13T01:05:23Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Cruiser&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - 1.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - 0.0, 0.0, 20.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - 25.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - 40.0, 40.0, 40.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - 5.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - 10000&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; - 90.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]&amp;lt;/i&amp;gt; (FS1/FS2)&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 01]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 02]] - 2/3, 5.0 - FS1: Terran Turret FS2: LTerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 03]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 04]] - 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turrer 05]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 06]] - 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 07]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 08]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 09a-01-main]] - 4/8, 10.0 - Fusion Mortar&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|Radar01a-dish]]&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Sensors|Sensors]]&amp;lt;/i&amp;gt; - 4, 0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Communication|Communications]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Navigation|Navigation]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapons|Weapons]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Engine|Engine]]&amp;lt;/i&amp;gt; - 30, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes.  From nose to tail it measures 260 meters.  With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in.  The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate.  It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance&#039;s warships.  Although fast, the Fenris is somewhat lacking in protection.  It was because of this that shortly after the Great War, there was a move to remove the Fenris&#039; from front line duty, and ultimately, from service altogether.  However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris&#039; and Leviathans.  As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again.  The advent of plasma beam technology changed everything, and the current variation of the Fenris was born.  The cycle of the Fenris has come full circle.  The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=346</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=346"/>
		<updated>2005-06-13T01:04:53Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Cruiser&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - 1.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - 0.0, 0.0, 20.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - 25.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - 40.0, 40.0, 40.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - 5.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - 10000&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; - 90.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]&amp;lt;/i&amp;gt; (FS1/FS2)&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 01]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 02]] - 2/3, 5.0 - FS1: Terran Turret FS2: LTerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 03]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 04]] - 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turrer 05]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 06]] - 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 07]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 08]] - 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 09a-01-main]] - 4/8, 10.0 - Fusion Mortar&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|Radar01a-dish]]&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Sensors|Sensors]]&amp;lt;/i&amp;gt; - 4, 0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Communication|Communications]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Navigation|Navigation]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapons|Weapons]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Engine]]&amp;lt;/i&amp;gt; - 30, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes.  From nose to tail it measures 260 meters.  With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in.  The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate.  It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance&#039;s warships.  Although fast, the Fenris is somewhat lacking in protection.  It was because of this that shortly after the Great War, there was a move to remove the Fenris&#039; from front line duty, and ultimately, from service altogether.  However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris&#039; and Leviathans.  As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again.  The advent of plasma beam technology changed everything, and the current variation of the Fenris was born.  The cycle of the Fenris has come full circle.  The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=345</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=345"/>
		<updated>2005-06-13T01:01:22Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Cruiser&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - 1.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - 0.0, 0.0, 20.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - 25.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - 40.0, 40.0, 40.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - 5.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - 10000&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; - 90.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]&amp;lt;/i&amp;gt; (FS1/FS2)&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 01]], 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 02]], 2/3, 5.0 - FS1: Terran Turret FS2: LTerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 03]], 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 04]], 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turrer 05]], 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 06]], 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 07]], 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 08]], 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret 09a-01-main]], 4/8, 10.0 - Fusion Mortar&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|Radar01a-dish]]&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Sensors|Sensors]]&amp;lt;/i&amp;gt; - 4, 0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Communication|Communications]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Navigation|Navigation]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapons|Weapons]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Engine]]&amp;lt;/i&amp;gt; - 30, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes.  From nose to tail it measures 260 meters.  With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in.  The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate.  It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance&#039;s warships.  Although fast, the Fenris is somewhat lacking in protection.  It was because of this that shortly after the Great War, there was a move to remove the Fenris&#039; from front line duty, and ultimately, from service altogether.  However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris&#039; and Leviathans.  As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again.  The advent of plasma beam technology changed everything, and the current variation of the Fenris was born.  The cycle of the Fenris has come full circle.  The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=344</id>
		<title>GTC Fenris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Fenris&amp;diff=344"/>
		<updated>2005-06-13T00:59:36Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Type|Type]]&amp;lt;/i&amp;gt; - Cruiser&lt;br /&gt;
* &amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&amp;lt;/i&amp;gt; - 1.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&amp;lt;/i&amp;gt; - 0.0, 0.0, 20.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&amp;lt;/i&amp;gt; - 25.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&amp;lt;/i&amp;gt; - 40.0, 40.0, 40.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&amp;lt;/i&amp;gt; - 10.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&amp;lt;/i&amp;gt; - 5.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Armor|Armor]]&amp;lt;/i&amp;gt; - Capital Ship&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&amp;lt;/i&amp;gt; - 10000&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&amp;lt;/i&amp;gt; - 90.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapon Emplacements|Weapons Emplacements]]&amp;lt;/i&amp;gt; (FS1/FS2)&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 01, 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 02, 2/3, 5.0 - FS1: Terran Turret FS2: LTerSlash&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 03, 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 04, 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 05, 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 06, 2, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 07, 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 08, 2, 5.0 - Terran Turret&lt;br /&gt;
**[[Technical_Terms_and_Definitions#Single Weapon Turrets|Turret]] 09a-01-main, 4/8, 10.0 - Fusion Mortar&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Subsystems|Subsystems]]&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Radar|Radar01a-dish&amp;lt;/i&amp;gt; - 5, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Sensors|Sensors]]&amp;lt;/i&amp;gt; - 4, 0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Communication|Communications]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Navigation|Navigation&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Weapons|Weapons]]&amp;lt;/i&amp;gt; - 4, 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;[[Technical_Terms_and_Definitions#Engine]]&amp;lt;/i&amp;gt; - 30, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The mainstay of the Terran Fleet, these vessels have served in both strike and defense purposes.  From nose to tail it measures 260 meters.  With a full array of weapon systems and a strong enough hull to withstand the strongest enemy warheads, a Fenris Cruiser can be found in almost any system that the GTA is operating in.  The Fenris cruiser was originally designed as a strike weapon, hence its fast speed and decent turning rate.  It was later decided that a second line of cruisers would be produced, for defensive purposes, once it became apparent that the V-T war wouldn&#039;t be over in a few months.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTC Fenris class is the aging stalwart among the Alliance&#039;s warships. Before the Great War, the Fenris was Terran Command&#039;s only class of cruisers. During the war, Terran Command decided to build a second line of cruisers, the Leviathans, to free the Fenris from escort and guard duties. Fenris cruisers have fought in virtually every theatre of operation. These fast, versatile cruisers pack enough punch in their 260-meter-long hulls to go toe-to-toe with any enemy cruiser. The Fenris&#039;s speed and maneuverability make it a good choice for strike missions.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
The Fenris-class cruisers are, along with the Vasudan Aten, the aging stalwarts amongst the Alliance&#039;s warships.  Although fast, the Fenris is somewhat lacking in protection.  It was because of this that shortly after the Great War, there was a move to remove the Fenris&#039; from front line duty, and ultimately, from service altogether.  However, with the loss of Sol and its shipyards, it was realized that it would be easier for the smaller colonial facilities to produce Fenris&#039; and Leviathans.  As the objective was to replenish the depleted fleet, the Fenris was given a second lease of life, although it was not intended for the Fenris to take part in front line action ever again.  The advent of plasma beam technology changed everything, and the current variation of the Fenris was born.  The cycle of the Fenris has come full circle.  The Fenris is again fulfilling the role it was designed for, conducting strike missions against enemy ships and positions, in addition to providing point defence for larger warships against hostile fighters and bombers.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=1016</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Zeus&amp;diff=1016"/>
		<updated>2005-06-13T00:34:06Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Stealth Bomber/Strike Bomber (FS1/FS2)&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Dynamic Metamer&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Poor/Average&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 55.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 75.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 4.0, 4.5, 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 1.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 0.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 110.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 500.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - High/Medium&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 200&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 450&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 20 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Akheton SDG&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Prometheus R&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Hornet#Weak&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - &amp;quot;Tempest&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Synaptic&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Piranha&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40, 40, 40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 30&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  It&#039;s balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet&#039;s old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus&#039;s heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Athena&amp;diff=927</id>
		<title>GTB Athena</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Athena&amp;diff=927"/>
		<updated>2005-06-13T00:24:50Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtb-athena.jpg&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Light Bomber&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Dynamic Metamer&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Average&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 60.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 75.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 4.5, 4.5, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 120.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 400.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 250&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 500&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 20 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Frail&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 150.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; -  &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 80, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 30&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The smallest bomber in the fleet, the Athena has oftentimes been mistaken for a fighter.  However, one should not be fooled by its small size.  The Athena can carry light bombs, and most missiles.  It also has the ability to dogfight well.  Its strong shielding and hull make it the favored &amp;quot;Lightning Bomber&amp;quot; of the GTA.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Good speed for its size, with a high capacity afterburner reserve.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
I always wanted to love the Athena, but it&#039;s lack of a any serious anti-cap ship capablity made it a non-choice when going against anything bigger than a transport. - Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=942</id>
		<title>GTB Medusa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=942"/>
		<updated>2005-06-13T00:24:20Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:medusa|right]]&lt;br /&gt;
{{FS12_Ships|medusa}}&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Heavy Bomber&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 65.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 5.0, 4.5, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 350&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 700&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 4.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 36 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;MX-50&amp;quot; &amp;quot;Tsunami&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40, 80, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=844</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=844"/>
		<updated>2005-06-13T00:23:18Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Assault Bomber&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Very Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 45.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; -&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 5.5, 6.0, 6.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 90.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 80.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy/Very Heavy (FS1/FS2)&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 550&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 850&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 4.5&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 41 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Akheton SDG&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Prometheus R&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 150.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;Harbinger&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;Helios&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 80, 80, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 40&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=339</id>
		<title>GTB Ursa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Ursa&amp;diff=339"/>
		<updated>2005-06-13T00:21:04Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Assault Bomber&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Very Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 45.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; -&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 5.5, 6.0, 6.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 90.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 80.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy/Very Heavy (FS1/FS2)&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 550&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 850&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 4.5&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 41 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Akheton SDG&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Prometheus R&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 150.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;Harbinger&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;Helios&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 80, 80, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 40&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships.  It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb.  Strong shielding and hull make the Ursa very difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Designed to annihilate capital ships and cruisers.  Slow but offers unparalleled assault bombing capability.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=340</id>
		<title>GTB Medusa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=340"/>
		<updated>2005-06-13T00:11:53Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:medusa|right]]&lt;br /&gt;
{{FS12_Ships|medusa}}&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Heavy Bomber&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Poor&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 65.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 5.0, 4.5, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 350&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 700&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 4.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 36 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;MX-50&amp;quot; &amp;quot;Tsunami&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40, 80, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Athena&amp;diff=341</id>
		<title>GTB Athena</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Athena&amp;diff=341"/>
		<updated>2005-06-13T00:02:17Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtb-athena.jpg&lt;br /&gt;
===Bomber Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Light Bomber&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Dynamic Metamer&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Average&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 60.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 75.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 4.5, 4.5, 5.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 120.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 400.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 250&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 500&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 20 m&lt;br /&gt;
===Bomber Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Frail&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 150.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; -  &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 80, 80&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 30&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The smallest bomber in the fleet, the Athena has oftentimes been mistaken for a fighter.  However, one should not be fooled by its small size.  The Athena can carry light bombs, and most missiles.  It also has the ability to dogfight well.  Its strong shielding and hull make it the favored &amp;quot;Lightning Bomber&amp;quot; of the GTA.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Good speed for its size, with a high capacity afterburner reserve.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
I always wanted to love the Athena, but it&#039;s lack of a any serious anti-cap ship capablity made it a non-choice when going against anything bigger than a transport. - Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=1203</id>
		<title>GTF Hercules</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Hercules&amp;diff=1203"/>
		<updated>2005-06-12T23:54:22Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-hercules.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Heavy Assault&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Average/Poor (FS1/FS2)&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 64.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 4.0, 4.5, 4.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 120.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 60.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium/Heavy&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 250&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 600&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 20 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 6&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Akheton SDG&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;UD-8 Kayser&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Disruptor&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 150.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; -  &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Interceptor&amp;quot; &amp;quot;Fury&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Harpoon&amp;quot; &amp;quot;Hornet&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 60&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Hercules is the slowest and most unmanageable fighter in the fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who&#039;ve flown Hercs for years love the ship&#039;s heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low max velocity offset by its tremendous offensive capabilities.  High weapon capacity.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
My all time favorite FS fighter. - Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=785</id>
		<title>GTF Valkyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Valkyrie&amp;diff=785"/>
		<updated>2005-06-12T23:40:48Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-valkyrie.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Interceptor&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Good&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.27&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 85.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 100.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.5, 3.5, 3.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 1.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - .5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 140.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 240&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 350&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 2.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 21 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;ML-16 Laser&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missle Banks]]&#039;&#039; - 1&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 60&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 20&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter.  It has two additional engines, as well as an additional set of primary hardpoints.  This makes the Valkyrie the best bomber interceptor in the fleet.  Its speed is unmatched in the GTA, and its maneuverability is above average.  Its only drawbacks are a small secondary payload and weak hull.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High speed recon and bomber-intercept fighter.  Offers high weapon compatibility and payload.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=855</id>
		<title>GTF Ulysses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Ulysses&amp;diff=855"/>
		<updated>2005-06-12T22:47:34Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-ulysses.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Space Superiority Fighter&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Triton Dynamics&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Excellent&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 70.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 94.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.0, 2.6, 5.0 &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 150.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 180&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 380&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 16 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - ML-16 Laser, Disruptor, Flail, Prometheus, Avenger, D-Advanced&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - Subach HL-7, Akheton SDG, Morning Star, Prometheus, Prometheus R, Lamprey, Circe, Maxim, Targeting Laser&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - Avenger, ML-16 Laser&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 80.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 1&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - MX-50, Fury, D-Missile, Hornet, Interceptor, EMP&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - Rockeye, Tempest, Hornet, Tornado, Harpoon, EMP Adv., TAG-A&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - MX-50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - Harpoon&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Developed in a joint operation by the Vasudan and Terran governments, the GTF Ulysses is an Excellent all-around fighter.  It offers superior maneuverability and a high top speed.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Affectionately nicknamed &#039;&#039;The Bat&#039;&#039; by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.&lt;br /&gt;
&lt;br /&gt;
===Developer Comments===&lt;br /&gt;
Offers superior maneuverability and a high top speed.  Smaller missile payload than other GTA fighters.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
The GTF Ulysses is one of the oldest fighters the [[Galactic Terran-Vasudan Alliance|GTVA]] is using after the [[Reconstruction]] Period. Originally designed by both Vasudan and Terran contractors during the [[The Great War]], the first deployment of the GTF Ulysses-class involved the capture of a [[SF Dragon|Shivan Dragon class fighter]]. The mission succeeded. After this mission, the production of the GTF Ulysses-class was begun. The Ulysses appeared to be a true interceptor fighter. The speed and the maneuveribility of this fighter can make it a dangerous opponent in dogfights despite of its relatively low firepower. Pilots nicknamed the Ulysses as &#039;&#039;the bat&#039;&#039; after its shape. Since there are more advanced [[FS2 Terran Fighters|GTVA fighters]], like the [[GTF Loki]] or the [[GTF Perseus]], the GTVA seems to have decreased the number of deployments of the Ulysses-class. The Ulysses carries four primary and a single secondary bank. The secondary bank is capable of carrying 16 Harpoon missiles, and it is also compatible with the [[Trebuchet]] and the older [[Phoenix V]] missiles. Some pilots find the Ulysses too maneuverable, and because of its high turn rate, the Ulysses is unable to do smooth movements, decreasing the chances of a pilot to hit a smaller target. Since this class of fighter is small in size, it is relatively hard to hit. The Ulysses seems to be the best choice for use against the more dangerous and much smaller [[SF Dragon]].&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=955</id>
		<title>GTF Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=955"/>
		<updated>2005-06-12T21:25:17Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Space Superiority&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Fair&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 60.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 82.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.2, 3.2, 6.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 140.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 240&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 350&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 2.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 21 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;ML-16 Laser&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks|Missle Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;MX-50&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40,40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Apollo is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
Original space superiority of the GTA fleet.  Highly versatile, often doubles as assault type.  Low weapon compatibility.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
GTF Apollo: This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That&#039;s not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can&#039;t carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatiility isn&#039;t as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It&#039;s tied with the Herc as my favorite ship.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=323</id>
		<title>GTF Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=323"/>
		<updated>2005-06-12T18:59:38Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Space Superiority&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Fair&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 60.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 82.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.2, 3.2, 6.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 140.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 240&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 350&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 2.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 21 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;ML-16 Laser&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;MX-50&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40,40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Apollo is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
Original space superiority of the GTA fleet.  Highly versatile, often doubles as assault type.  Low weapon compatibility.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
GTF Apollo: This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That&#039;s not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can&#039;t carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatiility isn&#039;t as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It&#039;s tied with the Herc as my favorite ship.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=322</id>
		<title>GTF Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=322"/>
		<updated>2005-06-12T18:53:50Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Space Superiority&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - Fair&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 60.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 82.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.2, 3.2, 6.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 140.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Medium&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 240&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 350&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 2.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 21 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;ML-16 Laser&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot; **&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 **&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;MX-50&amp;quot; &lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 40,40&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Apollo is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
Original space superiority of the GTA fleet.  Highly versatile, often doubles as assault type.  Low weapon compatibility.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
GTF Apollo: This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That&#039;s not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can&#039;t carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatiility isn&#039;t as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It&#039;s tied with the Herc as my favorite ship.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Loki&amp;diff=788</id>
		<title>GTF Loki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Loki&amp;diff=788"/>
		<updated>2005-06-12T18:43:47Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Fighter Statistics===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Type|Type]]&#039;&#039; - Recon&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]&#039;&#039; - High/Good (FS1/FS2)&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]&#039;&#039; - 0.35&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]&#039;&#039; - 0.0, 0.0, 75.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]&#039;&#039; - 64.0/95.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]&#039;&#039; - 3.2, 3.2, 3.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]&#039;&#039; - 1.5&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]&#039;&#039; - 0.0, 0.0, 160.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]&#039;&#039; - 60.0&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Armor|Armor]]&#039;&#039; - Low/Light&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&#039;&#039; - 250&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Shields|Shields]]&#039;&#039; - 400&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Power Output|Power Output]]&#039;&#039; - 3.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Length|Length]]&#039;&#039; - 20 m&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]&#039;&#039; - 4&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Banshee&amp;quot; &amp;quot;Leech Cannon&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]&#039;&#039; - Subach HL-7&amp;quot; &amp;quot;Akheton SDG&amp;quot; &amp;quot;Morning Star&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;UD-8 Kayser&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]&#039;&#039; - &amp;quot;Avenger&amp;quot; &amp;quot;Disruptor&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]&#039;&#039; - 150.0&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Missile Banks]]&#039;&#039; - 1&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]&#039;&#039; - MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;EM Pulse&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]&#039;&#039; - &amp;quot;Rockeye&amp;quot;  &amp;quot;Tempest&amp;quot; &amp;quot;Harpoon&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;EMP Adv.&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]&#039;&#039; - &amp;quot;Interceptor&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]&#039;&#039; - &amp;quot;Harpoon&amp;quot;&lt;br /&gt;
**&#039;&#039;[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]&#039;&#039; - 20&lt;br /&gt;
*&#039;&#039;[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]&#039;&#039; - 40&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Designed by GTI engineers, the Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service.  Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers.  Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Loki is designated as a fighter, but it&#039;s more of a heavy reconnaissance craft. The Loki&#039;s micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High max velocity offset by its tiny payload.  High weapon capacity.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
It sucks! It is not terribly fast by FS2 standards, and it has very low missile capacity. There is no reason to ever choose this over the Perseus. -Woolie&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=321</id>
		<title>GTF Apollo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTF_Apollo&amp;diff=321"/>
		<updated>2005-06-12T17:55:59Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.volition-inc.com/fs/images/spacecraft/gtf-apollo.jpg&lt;br /&gt;
===Fighter Statistics===&lt;br /&gt;
*&amp;lt;i&amp;gt;[[Technical Terms and Definitions|Type]]&amp;lt;/i&amp;gt; - Space Superiority&lt;br /&gt;
*&amp;lt;i&amp;gt;Manufacturer&amp;lt;/i&amp;gt; - Han-Roland Corp.&lt;br /&gt;
*&amp;lt;i&amp;gt;Manuverablity&amp;lt;/i&amp;gt; - Fair&lt;br /&gt;
**&amp;lt;i&amp;gt;Rotation Damping&amp;lt;/i&amp;gt; - .35&lt;br /&gt;
**&amp;lt;i&amp;gt;Max Velocity&amp;lt;/i&amp;gt; - 0.0, 0.0, 60.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Max Oclk Speed&amp;lt;/i&amp;gt; - 82.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Rotation Time&amp;lt;/i&amp;gt; - 3.2, 3.2, 6.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Rear Velocity&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Forward Acceleration&amp;lt;/i&amp;gt; - 3.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Forward Deceleration&amp;lt;/i&amp;gt; - 1.50&lt;br /&gt;
**&amp;lt;i&amp;gt;Slide Acceleration&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Slide Deceleration&amp;lt;/i&amp;gt; - 0.0&lt;br /&gt;
*&amp;lt;i&amp;gt;Afterbuner&amp;lt;/i&amp;gt; - YES&lt;br /&gt;
**&amp;lt;i&amp;gt;Max Afterburner Velocity&amp;lt;/i&amp;gt; - 0.0, 0.0, 140.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Afterburner Fuel&amp;lt;/i&amp;gt; - 300.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Afterburner Burn Rate&amp;lt;/i&amp;gt; - 50.0&lt;br /&gt;
**&amp;lt;i&amp;gt;Afterburner Recharge Rate&amp;lt;/i&amp;gt; - 25.0&lt;br /&gt;
*&amp;lt;i&amp;gt;Armor&amp;lt;/i&amp;gt; - Medium&lt;br /&gt;
**&amp;lt;i&amp;gt;Hitpoints&amp;lt;/i&amp;gt; - 240&lt;br /&gt;
**&amp;lt;i&amp;gt;Shields&amp;lt;/i&amp;gt; - 350&lt;br /&gt;
*&amp;lt;i&amp;gt;Length&amp;lt;/i&amp;gt; - 21 m&lt;br /&gt;
*&amp;lt;i&amp;gt;Power Output&amp;lt;/i&amp;gt; - 2.0&lt;br /&gt;
===Fighter Armaments===&lt;br /&gt;
*&amp;lt;i&amp;gt;Gun Mounts&amp;lt;/i&amp;gt; - 4&lt;br /&gt;
**&amp;lt;i&amp;gt;Allowed FS1 Primaries&amp;lt;/i&amp;gt; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Disruptor&amp;quot; &amp;quot;Flail&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot;&lt;br /&gt;
**&amp;lt;i&amp;gt;Default FS1 Primaries&amp;lt;/i&amp;gt; - &amp;quot;Avenger&amp;quot; &amp;quot;ML-16 Laser&amp;quot;&lt;br /&gt;
**&amp;lt;i&amp;gt;Max Weapon Energy&amp;lt;/i&amp;gt; - 100.0&lt;br /&gt;
*&amp;lt;i&amp;gt;Missile Banks&amp;lt;/i&amp;gt; - 2&lt;br /&gt;
**&amp;lt;i&amp;gt;Allowed FS1 Secondaries&amp;lt;/i&amp;gt; - &amp;quot;MX-50&amp;quot; &amp;quot;D-Missile&amp;quot; &amp;quot;Fury&amp;quot; &amp;quot;Interceptor&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&amp;lt;i&amp;gt;Default FS1 Secondaries&amp;lt;/i&amp;gt; - &amp;quot;MX-50&amp;quot; &amp;quot;MX-50&amp;quot;&lt;br /&gt;
**&amp;lt;i&amp;gt;Secondary Capacity&amp;lt;/i&amp;gt; - 40, 40&lt;br /&gt;
*&amp;lt;i&amp;gt;Countermeasures&amp;lt;/i&amp;gt; - 25&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Apollo is the most common GTA fighter.  It is highly versatile and can perform multiple roles, including space superiority, interception and assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
Original space superiority of the GTA fleet.  Highly versatile, often doubles as assault type.  Low weapon compatibility.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
GTF Apollo: This ship is vastly underrated. There is a general consensus among the FS2 community that the Apollo is worthless once you meet the Shivans. That&#039;s not true. The Apollo may not be terribly maneuverable and is on the slow side, but it is relatively durable and its guns are very well-placed. It can&#039;t carry the Phoenix V or Banshee, but it does carry the Prometheus, so weapons compatiility isn&#039;t as bad as many people think. The Apollo is best when you need a jack-of-all trades: it has better missile capacity and armor than the Valkyrie and Ulysses and more maneuverability and speed than a Herc. It&#039;s tied with the Herc as my favorite ship.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=349</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=349"/>
		<updated>2005-06-12T17:50:05Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
===Ship Statistics===&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; - Destroyer&lt;br /&gt;
* &#039;&#039;Manuverablity&#039;&#039; - Capital Ship&lt;br /&gt;
**&#039;&#039;Rotation Damping&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;Max Velocity&#039;&#039; - 0.0, 0.0, 15.0&lt;br /&gt;
**&#039;&#039;Max Oclk Speed&#039;&#039; - 8.0&lt;br /&gt;
**&#039;&#039;Rotation Time&#039;&#039; - 150.0, 150.0, 150.0&lt;br /&gt;
**&#039;&#039;Rear Velocity&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Forward Acceleration&#039;&#039; - 20.0&lt;br /&gt;
**&#039;&#039;Forward Deceleration&#039;&#039; - 10.0&lt;br /&gt;
**&#039;&#039;Slide Acceleration&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Slide Deceleration&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;Armor&#039;&#039; - Capital Ship&lt;br /&gt;
**&#039;&#039;Hitpoints&#039;&#039; - 100000&lt;br /&gt;
*&#039;&#039;Power Output&#039;&#039; - 100.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&#039;&#039;Weapon Emplacements&#039;&#039;&lt;br /&gt;
**Turret 01a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]] FS2: BGreen&lt;br /&gt;
**Turret 02a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 03a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 04a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 05a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 06, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**Turret 07, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**Turret 08, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
**Turret 09, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: BGreen&lt;br /&gt;
**Turret 10, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
**Turret 11, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: BGreen&lt;br /&gt;
**Turret 12, 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**Turret 13, 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**Turret 14, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**Turret 15, 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**Turret 16, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
*&#039;&#039;Subsystems&#039;&#039;&lt;br /&gt;
**&#039;&#039;Radar Dish01&#039;&#039; - 2, 0.0&lt;br /&gt;
**&#039;&#039;Radar Dish02&#039;&#039; - 2, 0.0&lt;br /&gt;
**&#039;&#039;Radar Dish03&#039;&#039; - 2, 0.0&lt;br /&gt;
**&#039;&#039;Navigation&#039;&#039; - 5, 0.0&lt;br /&gt;
**&#039;&#039;Weapons&#039;&#039; - 15, 0.0&lt;br /&gt;
**&#039;&#039;Sensors&#039;&#039; - 5, 0.0&lt;br /&gt;
**&#039;&#039;Engine&#039;&#039; - 35, 0.0&lt;br /&gt;
**&#039;&#039;Communication&#039;&#039; - 5, 0.0&lt;br /&gt;
**&#039;&#039;Fighterbay&#039;&#039; - 0, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Orion is the capital ship of the GTA.  Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years.  There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety.  In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&lt;br /&gt;
&lt;br /&gt;
However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were non-existant, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=318</id>
		<title>GTD Orion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTD_Orion&amp;diff=318"/>
		<updated>2005-06-12T17:49:26Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; - Destroyer&lt;br /&gt;
* &#039;&#039;Manuverablity&#039;&#039; - Capital Ship&lt;br /&gt;
**&#039;&#039;Rotation Damping&#039;&#039; - 1.50&lt;br /&gt;
**&#039;&#039;Max Velocity&#039;&#039; - 0.0, 0.0, 15.0&lt;br /&gt;
**&#039;&#039;Max Oclk Speed&#039;&#039; - 8.0&lt;br /&gt;
**&#039;&#039;Rotation Time&#039;&#039; - 150.0, 150.0, 150.0&lt;br /&gt;
**&#039;&#039;Rear Velocity&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Forward Acceleration&#039;&#039; - 20.0&lt;br /&gt;
**&#039;&#039;Forward Deceleration&#039;&#039; - 10.0&lt;br /&gt;
**&#039;&#039;Slide Acceleration&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Slide Deceleration&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;Armor&#039;&#039; - Capital Ship&lt;br /&gt;
**&#039;&#039;Hitpoints&#039;&#039; - 100000&lt;br /&gt;
*&#039;&#039;Power Output&#039;&#039; - 100.00&lt;br /&gt;
===Weapons Configuration===&lt;br /&gt;
*&#039;&#039;Weapon Emplacements&#039;&#039;&lt;br /&gt;
**Turret 01a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]] FS2: BGreen&lt;br /&gt;
**Turret 02a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 03a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 04a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 05a, 1.875, 3.0 - FS1: [[Terran Huge Turret]], [[Terran Huge Turret]], [[Terran Huge Turret]]&lt;br /&gt;
**Turret 06, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**Turret 07, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**Turret 08, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
**Turret 09, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: BGreen&lt;br /&gt;
**Turret 10, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
**Turret 11, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: BGreen&lt;br /&gt;
**Turret 12, 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**Turret 13, 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**Turret 14, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: TerSlash&lt;br /&gt;
**Turret 15, 0.625, 2.0 - FS1: [[Terran Turret]]&lt;br /&gt;
**Turret 16, 0.625, 2.0 - FS1: [[Terran Turret]] FS2: AAAf&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
*&#039;&#039;Subsystems&#039;&#039;&lt;br /&gt;
**&#039;&#039;Radar Dish01&#039;&#039; - 2, 0.0&lt;br /&gt;
**&#039;&#039;Radar Dish02&#039;&#039; - 2, 0.0&lt;br /&gt;
**&#039;&#039;Radar Dish03&#039;&#039; - 2, 0.0&lt;br /&gt;
**&#039;&#039;Navigation&#039;&#039; - 5, 0.0&lt;br /&gt;
**&#039;&#039;Weapons&#039;&#039; - 15, 0.0&lt;br /&gt;
**&#039;&#039;Sensors&#039;&#039; - 5, 0.0&lt;br /&gt;
**&#039;&#039;Engine&#039;&#039; - 35, 0.0&lt;br /&gt;
**&#039;&#039;Communication&#039;&#039; - 5, 0.0&lt;br /&gt;
**&#039;&#039;Fighterbay&#039;&#039; - 0, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
The Orion is the capital ship of the GTA.  Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years.  There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety.  In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
&lt;br /&gt;
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GVTA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion&#039;s cavernous hanger bays easily accommodate more than two dozen fighter or bomber wings.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.&lt;br /&gt;
&lt;br /&gt;
However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today&#039;s weaponry and where shields were non-existant, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=348</id>
		<title>GTC Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTC_Leviathan&amp;diff=348"/>
		<updated>2005-06-12T17:39:00Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Ship Statistics===&lt;br /&gt;
* &#039;&#039;Type&#039;&#039; - Cruiser&lt;br /&gt;
* &#039;&#039;Manuverablity&#039;&#039; - Capital Ship&lt;br /&gt;
**&#039;&#039;Rotation Damping&#039;&#039; - 1.0&lt;br /&gt;
**&#039;&#039;Max Velocity&#039;&#039; - 0.0, 0.0, 10.0&lt;br /&gt;
**&#039;&#039;Max Oclk Speed&#039;&#039; - 10.0&lt;br /&gt;
**&#039;&#039;Rotation Time&#039;&#039; - 80.0, 130.0, 100.0&lt;br /&gt;
**&#039;&#039;Rear Velocity&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Forward Acceleration&#039;&#039; - 18.0&lt;br /&gt;
**&#039;&#039;Forward Deceleration&#039;&#039; - 7.0&lt;br /&gt;
**&#039;&#039;Slide Acceleration&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Slide Deceleration&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;Armor&#039;&#039; - Capital Ship&lt;br /&gt;
**&#039;&#039;Hitpoints&#039;&#039; - 35000&lt;br /&gt;
*&#039;&#039;Power Output&#039;&#039; - 90.00&lt;br /&gt;
===Weapons Configurations===&lt;br /&gt;
*&#039;&#039;Weapons Emplacements&#039;&#039;&lt;br /&gt;
**Turret 01, 2/1, 5.0 - Terran Turret&lt;br /&gt;
**Turret 02, 2/1, 5.0 - FS1: Terran Turret FS2: SGreen&lt;br /&gt;
**Turret 03, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**Turret 04, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**Turret 05, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**Turret 06, 2/.5, 5.0 - FS1: Terran Turret FS2: AAAf&lt;br /&gt;
**Turret 07, 2/1, 5.0 - Terran Turret&lt;br /&gt;
**Turret 08, 2/1, 5.0 - Terran Turret&lt;br /&gt;
**Turret 09a-01-main, 8/3, 10/9.0 - FS1: FighterKiller FS2: Fusion Mortor&lt;br /&gt;
===Ship Systems===&lt;br /&gt;
*&#039;&#039;Subsystems&#039;&#039;&lt;br /&gt;
**&#039;&#039;Radar01a-dish&#039;&#039; - 5, 0.0&lt;br /&gt;
**&#039;&#039;Sensors&#039;&#039; - 4, 0&lt;br /&gt;
**&#039;&#039;Communication&#039;&#039; - 4, 0.0&lt;br /&gt;
**&#039;&#039;Navigation&#039;&#039; - 4, 0.0&lt;br /&gt;
**&#039;&#039;Weapons&#039;&#039; - 14, 0.0&lt;br /&gt;
**&#039;&#039;Engine&#039;&#039; - 20, 0.0&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser.  Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships.  Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull.  Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system.  Because of the on-again off-again nature of this vessel&#039;s production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They&#039;re also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
I think the writers got the Great War and the Vasudan War mixed up when they wrote the FS2 description. - The Eishtmo&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=4304</id>
		<title>Template:FS12 Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=4304"/>
		<updated>2005-06-12T13:09:54Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;float:right; clear:right&amp;quot;&lt;br /&gt;
|{{FS1 Ships}}&lt;br /&gt;
|-&lt;br /&gt;
|{{FS2 Ships}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=312</id>
		<title>Template:FS12 Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=312"/>
		<updated>2005-06-12T13:08:45Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;float:right; clear:left&amp;quot;&lt;br /&gt;
|{{FS1 Ships}}&lt;br /&gt;
|-&lt;br /&gt;
|{{FS2 Ships}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=337</id>
		<title>GTB Medusa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=337"/>
		<updated>2005-06-12T06:52:21Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:medusa|right]]&lt;br /&gt;
{{FS12_Ships|medusa}}&lt;br /&gt;
*&#039;&#039;Type&#039;&#039; - Heavy Bomber&lt;br /&gt;
*&#039;&#039;Manufacturer&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;Manuverablity&#039;&#039; - Poor&lt;br /&gt;
**&#039;&#039;Rotation Damping&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;Max Velocity&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;Max Oclk Speed&#039;&#039; - 65.0&lt;br /&gt;
**&#039;&#039;Rotation Time&#039;&#039; - 5.0, 4.5, 5.0&lt;br /&gt;
**&#039;&#039;Rear Velocity&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Forward Acceleration&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;Forward Deceleration&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;Slide Acceleration&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Slide Deceleration&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;Afterbuner&#039;&#039; - YES&lt;br /&gt;
**&#039;&#039;Max Afterburner Velocity&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;Afterburner Fuel&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;Afterburner Burn Rate&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;Afterburner Recharge Rate&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;Armor&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;Hitpoints&#039;&#039; - 350&lt;br /&gt;
**&#039;&#039;Shields&#039;&#039; - 700&lt;br /&gt;
*&#039;&#039;Length&#039;&#039; - 36 m&lt;br /&gt;
*&#039;&#039;Gun Mounts&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;Allowed FS1 Primaries&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot;&lt;br /&gt;
**&#039;&#039;Allowed FS2 Primaries&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS1 Primaries&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS2 Primaries&#039;&#039; - &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;Max Weapon Energy&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;Missile Banks&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;Allowed FS1 Secondaries&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;Allowed FS2 Secondaries&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS1 Secondaries&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;MX-50&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS2 Secondaries&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;Secondary Capacity&#039;&#039; - 40, 80, 80&lt;br /&gt;
*&#039;&#039;Power Output&#039;&#039; - 4.0&lt;br /&gt;
*&#039;&#039;Countermeasures&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=292</id>
		<title>GTB Medusa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=292"/>
		<updated>2005-06-12T06:51:48Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships|medusa}}[[image:medusa|right]]&lt;br /&gt;
*&#039;&#039;Type&#039;&#039; - Heavy Bomber&lt;br /&gt;
*&#039;&#039;Manufacturer&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;Manuverablity&#039;&#039; - Poor&lt;br /&gt;
**&#039;&#039;Rotation Damping&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;Max Velocity&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;Max Oclk Speed&#039;&#039; - 65.0&lt;br /&gt;
**&#039;&#039;Rotation Time&#039;&#039; - 5.0, 4.5, 5.0&lt;br /&gt;
**&#039;&#039;Rear Velocity&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Forward Acceleration&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;Forward Deceleration&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;Slide Acceleration&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Slide Deceleration&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;Afterbuner&#039;&#039; - YES&lt;br /&gt;
**&#039;&#039;Max Afterburner Velocity&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;Afterburner Fuel&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;Afterburner Burn Rate&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;Afterburner Recharge Rate&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;Armor&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;Hitpoints&#039;&#039; - 350&lt;br /&gt;
**&#039;&#039;Shields&#039;&#039; - 700&lt;br /&gt;
*&#039;&#039;Length&#039;&#039; - 36 m&lt;br /&gt;
*&#039;&#039;Gun Mounts&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;Allowed FS1 Primaries&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot;&lt;br /&gt;
**&#039;&#039;Allowed FS2 Primaries&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS1 Primaries&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS2 Primaries&#039;&#039; - &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;Max Weapon Energy&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;Missile Banks&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;Allowed FS1 Secondaries&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;Allowed FS2 Secondaries&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS1 Secondaries&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;MX-50&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS2 Secondaries&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;Secondary Capacity&#039;&#039; - 40, 80, 80&lt;br /&gt;
*&#039;&#039;Power Output&#039;&#039; - 4.0&lt;br /&gt;
*&#039;&#039;Countermeasures&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=311</id>
		<title>Template:FS12 Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=311"/>
		<updated>2005-06-12T06:46:41Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;float:right; clear:right&amp;quot;&lt;br /&gt;
|{{FS1 Ships}}&lt;br /&gt;
|-&lt;br /&gt;
|{{FS2 Ships}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=290</id>
		<title>Template:FS12 Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=290"/>
		<updated>2005-06-12T06:46:15Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;float:right; clear:right&amp;quot;&lt;br /&gt;
|http://www.volition-inc.com/fs/images/spacecraft/gtb-medusa.jpg&lt;br /&gt;
|-&lt;br /&gt;
|{{FS1 Ships}}&lt;br /&gt;
|-&lt;br /&gt;
|{{FS2 Ships}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=289</id>
		<title>Template:FS12 Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=289"/>
		<updated>2005-06-12T06:43:35Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|http://www.volition-inc.com/fs/images/spacecraft/gtb-medusa.jpg&lt;br /&gt;
|-&lt;br /&gt;
|{{FS1 Ships}}&lt;br /&gt;
|-&lt;br /&gt;
|{{FS2 Ships}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=287</id>
		<title>Template:FS12 Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=287"/>
		<updated>2005-06-12T06:04:11Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|{{Ships|{{{1}}}}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|{{FS1 Ships}}&lt;br /&gt;
|-&lt;br /&gt;
|{{FS2 Ships}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=286</id>
		<title>Template:FS12 Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Template:FS12_Ships&amp;diff=286"/>
		<updated>2005-06-12T06:04:00Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|{{Ships|{{{1}}}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float: right;&amp;quot;&lt;br /&gt;
|{{FS1 Ships}}&lt;br /&gt;
|-&lt;br /&gt;
|{{FS2 Ships}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=291</id>
		<title>GTB Medusa</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTB_Medusa&amp;diff=291"/>
		<updated>2005-06-12T06:02:49Z</updated>

		<summary type="html">&lt;p&gt;Redmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships|medusa}}&lt;br /&gt;
*&#039;&#039;Type&#039;&#039; - Heavy Bomber&lt;br /&gt;
*&#039;&#039;Manufacturer&#039;&#039; - Han-Roland Corp.&lt;br /&gt;
*&#039;&#039;Manuverablity&#039;&#039; - Poor&lt;br /&gt;
**&#039;&#039;Rotation Damping&#039;&#039; - 0.55&lt;br /&gt;
**&#039;&#039;Max Velocity&#039;&#039; - 0.0, 0.0, 50.0&lt;br /&gt;
**&#039;&#039;Max Oclk Speed&#039;&#039; - 65.0&lt;br /&gt;
**&#039;&#039;Rotation Time&#039;&#039; - 5.0, 4.5, 5.0&lt;br /&gt;
**&#039;&#039;Rear Velocity&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Forward Acceleration&#039;&#039; - 4.0&lt;br /&gt;
**&#039;&#039;Forward Deceleration&#039;&#039; - 2.0&lt;br /&gt;
**&#039;&#039;Slide Acceleration&#039;&#039; - 0.0&lt;br /&gt;
**&#039;&#039;Slide Deceleration&#039;&#039; - 0.0&lt;br /&gt;
*&#039;&#039;Afterbuner&#039;&#039; - YES&lt;br /&gt;
**&#039;&#039;Max Afterburner Velocity&#039;&#039; - 0.0, 0.0, 100.0&lt;br /&gt;
**&#039;&#039;Afterburner Fuel&#039;&#039; - 300.0&lt;br /&gt;
**&#039;&#039;Afterburner Burn Rate&#039;&#039; - 50.0&lt;br /&gt;
**&#039;&#039;Afterburner Recharge Rate&#039;&#039; - 25.0&lt;br /&gt;
*&#039;&#039;Armor&#039;&#039; - Heavy&lt;br /&gt;
**&#039;&#039;Hitpoints&#039;&#039; - 350&lt;br /&gt;
**&#039;&#039;Shields&#039;&#039; - 700&lt;br /&gt;
*&#039;&#039;Length&#039;&#039; - 36 m&lt;br /&gt;
*&#039;&#039;Gun Mounts&#039;&#039; - 2&lt;br /&gt;
**&#039;&#039;Allowed FS1 Primaries&#039;&#039; - &amp;quot;ML-16 Laser&amp;quot; &amp;quot;Avenger&amp;quot; &amp;quot;Prometheus&amp;quot; &amp;quot;Leech Cannon&amp;quot; &amp;quot;S-Breaker&amp;quot;&lt;br /&gt;
**&#039;&#039;Allowed FS2 Primaries&#039;&#039; - &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus S&amp;quot; &amp;quot;Prometheus R&amp;quot; &amp;quot;Lamprey&amp;quot; &amp;quot;Circe&amp;quot; &amp;quot;Maxim&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS1 Primaries&#039;&#039; - &amp;quot;Avenger&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS2 Primaries&#039;&#039; - &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
**&#039;&#039;Max Weapon Energy&#039;&#039; - 100.0&lt;br /&gt;
*&#039;&#039;Missile Banks&#039;&#039; - 3&lt;br /&gt;
**&#039;&#039;Allowed FS1 Secondaries&#039;&#039; - &amp;quot;MX-50&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Phoenix V&amp;quot; &amp;quot;Stiletto&amp;quot; &amp;quot;Synaptic&amp;quot; &amp;quot;Tsunami&amp;quot; &amp;quot;EM Pulse&amp;quot; &amp;quot;Cluster Bomb&amp;quot;&lt;br /&gt;
**&#039;&#039;Allowed FS2 Secondaries&#039;&#039; - &amp;quot;Rockeye&amp;quot; &amp;quot;Hornet&amp;quot; &amp;quot;Tornado&amp;quot; &amp;quot;Trebuchet&amp;quot; &amp;quot;Stiletto II&amp;quot; &amp;quot;Piranha&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;EMP Adv.&amp;quot; &amp;quot;Infyrno&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS1 Secondaries&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;MX-50&amp;quot; &amp;quot;Tsunami&amp;quot;&lt;br /&gt;
**&#039;&#039;Default FS2 Secondaries&#039;&#039; - &amp;quot;Hornet&amp;quot; &amp;quot;Cyclops&amp;quot; &amp;quot;Cyclops&amp;quot;&lt;br /&gt;
**&#039;&#039;Secondary Capacity&#039;&#039; - 40, 80, 80&lt;br /&gt;
*&#039;&#039;Power Output&#039;&#039; - 4.0&lt;br /&gt;
*&#039;&#039;Countermeasures&#039;&#039; - 35&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Medusa is the standard attack bomber in the GTA.  Its strong shielding and large secondary capacity make it the favored attack craft against cruiser class targets.  As the first bomber to carry the Tsunami bomb, the Medusa is considered the staple of any bomber pilots career.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Medusa is the workhorse of the GTVA&#039;s bomber fleet. Its large bomb capacity enables it to take out cruiser-class warships, while its strong shielding ensures it can get close enough to deliver the punch. The first bomber to carry the potent Cyclops bomb, the Medusa is sure to be one of the highlights of a bomber pilot&#039;s career.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Suitable for any size target.  Carries most missile types, but few cannons.  Armed with defensive turret, but still requires escort.&lt;br /&gt;
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===Veteran Comments===&lt;/div&gt;</summary>
		<author><name>Redmenace</name></author>
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