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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-11-15T13:29:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35518</id>
		<title>Talk:Good Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35518"/>
		<updated>2011-07-09T14:44:34Z</updated>

		<summary type="html">&lt;p&gt;Regis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of my medals except the medal i got for this mission disappeared after I completed it. Also, I got no promotion for killing the Lucifer. Why?&lt;br /&gt;
&lt;br /&gt;
I find the best ship for this mission is the Valkyrie with the Banshee and Prometheus as primaries and fury missiles as secondaries. --[[User:FlamingCobra|FlamingCobra]] 22:53, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yup, just completed it in FSPort - also lost all my medals, promotions and kills. However got myself the lonely Galactic Service medal, and it&#039;s quite pretty. :)&lt;br /&gt;
&lt;br /&gt;
Considering tactics.. Well, first and foremost - everything, that is written here as a solution won&#039;t work in FSPort on higher than normal level of difficulty. Forget about taking the heavy fighters/bombers on mission. Forget about taking huge amount of missiles. As pointed above - agile &amp;amp; fast fighters work best here . Take Ulysses with the Prometheus as the main gun, and Disruptor as the secondary one. Outfit both Alpha &amp;amp; Beta like this. As you enter the mission - give the Epsilon wing the order to ignore the Lucifer ( their job is to lure all the enemy fighters, so the Alpha &amp;amp; Beta can do their job ). Then, choose any light enemy craft, and order all of you wingmen to attack it. This way they will use afterburners to close the gap, and it will help us buy some time. We need this time to destroy the Lucy&#039;s weapon system ( that&#039;s where Disruptors will come in handy ). As soon, as you reach the behemoth - give Alpha and Beta order to take them out. You can either help them, or try to destroy a couple of annoying swarm missile launchers, that will be your plague, since they are protecting Lucy&#039;s weapons sub., and are incredibly annoying and effective. With the decent amount of luck you should be able to finish it&#039;s weapons right in time for Delta to arrive and drop their deadly packages. After that - give all the remaining fighters order to punch a whole throw Lucifer&#039;s surviving reactors, one by one. Except for Thoth&#039;s - their job is to provide cover. I&#039;ve been beating my head against the solid brick wall, while trying to complete this mission with the Hercules, however with the Ulysses it went relatively easy. It really shows, how critical is the timely destruction of the weapons subsystem, and how important it is to have fast and agile ship here. --[[User:Regis|Regis]] 14:40, 9 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35517</id>
		<title>Talk:Good Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35517"/>
		<updated>2011-07-09T14:43:06Z</updated>

		<summary type="html">&lt;p&gt;Regis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of my medals except the medal i got for this mission disappeared after I completed it. Also, I got no promotion for killing the Lucifer. Why?&lt;br /&gt;
&lt;br /&gt;
I find the best ship for this mission is the Valkyrie with the Banshee and Prometheus as primaries and fury missiles as secondaries. --[[User:FlamingCobra|FlamingCobra]] 22:53, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yup, just completed it in FSPort - also lost all my medals, promotions and kills. However got myself the lonely Galactic Service medal, and it&#039;s quite pretty. :)&lt;br /&gt;
&lt;br /&gt;
Considering tactics.. Well, first and foremost - everything, that is written here as a solution won&#039;t work in FSPort on higher than normal level of difficulty. Forget about taking the heavy fighters/bombers on mission. Forget about taking huge amount of missiles. As pointed above - agile &amp;amp; fast fighters work best here . Take Ulysses with the Prometheus as the main gun, and Disruptor as the secondary one. Outfit both Alpha &amp;amp; Beta like this. As you enter the mission - give the Epsilon wing the order to ignore the Lucifer ( their job is to lure all the enemy fighters, so the Alpha &amp;amp; Beta can do their job ). Then, choose any light enemy craft, and order all of you wingmen to attack it. This way they will use afterburners to close the gap, and it will help us buy some time. We need this time to destroy the Lucy&#039;s weapon system ( that&#039;s where Disruptors will come in handy ). As soon, as you reach the behemoth - give Alpha and Beta order to take them out. You can either help them, or try to destroy a couple of annoying swarm missile launchers, that will be your plague, since they are protecting Lucy&#039;s weapons sub., and are incredibly annoying and effective. With the decent amount of luck you should be able to finish it&#039;s weapons right in time for Delta to arrive and drop their deadly packages. After that - give all the remaining fighters order to punch a whole throw Lucifer&#039;s surviving reactors, one by one. Except for Thoth&#039;s - their job is to provide cover. I&#039;ve been beating my head against the solid brick wall, while trying to complete this mission with the Hercules, however with the Ulysses it went relatively easy. It really shows, how critical is the timely destruction of the weapons subsystem. --[[User:Regis|Regis]] 14:40, 9 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35516</id>
		<title>Talk:Good Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35516"/>
		<updated>2011-07-09T14:42:00Z</updated>

		<summary type="html">&lt;p&gt;Regis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of my medals except the medal i got for this mission disappeared after I completed it. Also, I got no promotion for killing the Lucifer. Why?&lt;br /&gt;
&lt;br /&gt;
I find the best ship for this mission is the Valkyrie with the Banshee and Prometheus as primaries and fury missiles as secondaries. --[[User:FlamingCobra|FlamingCobra]] 22:53, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yup, just completed it in FSPort - also lost all my medals, promotions and kills. However got myself the lonely Galactic Service medal, and it&#039;s quite pretty. :)&lt;br /&gt;
&lt;br /&gt;
Considering tactics.. Well, first and foremost - everything, that is written here as a solution won&#039;t work in FSPort on higher than normal level of difficulty. Forget about taking the heavy fighters/bombers on mission. Forget about taking huge amount of missiles. As pointed above - agile &amp;amp; fast fighters work best here . Take Ulysses with the Prometheus as the main gun, and Disruptor as the secondary one. Outfit both Alpha &amp;amp; Beta like this. As you enter the mission - give the Epsilon wing the order to ignore the Lucifer ( their job is to lure all the enemy fighters, so the Alpha &amp;amp; Beta can do their job ). Then, choose any light enemy craft, and order all of you wingmen to attack it. This way they will use afterburners to close the gap, and it will help us buy some time. We need this time to destroy the Lucy&#039;s weapon system ( that&#039;s where Disruptors will come in handy ). As soon, as you reach the behemoth - give Alpha and Beta order to take them out. You can either help them, or try to destroy a couple of annoying swarm missile launchers, that will be your plague, since they are protecting Lucy&#039;s weapons sub., and are incredibly annoying and effective. With the decent amount of luck you should be able to finish it&#039;s weapons right in time for Delta to arrive and drop their deadly packages. After that - give all the remaining fighters order to punch a whole throw Lucifer&#039;s surviving reactors, one by one. Except for Thoth&#039;s - their job is to provide cover. I&#039;ve been beating my head against the solid brick wall, while trying to complete this mission with the Hercules, however with the Ulysses it went relatively easy. It really shows, how critical is the in time destruction of the weapons subsystem. --[[User:Regis|Regis]] 14:40, 9 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35515</id>
		<title>Talk:Good Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35515"/>
		<updated>2011-07-09T14:41:25Z</updated>

		<summary type="html">&lt;p&gt;Regis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of my medals except the medal i got for this mission disappeared after I completed it. Also, I got no promotion for killing the Lucifer. Why?&lt;br /&gt;
&lt;br /&gt;
I find the best ship for this mission is the Valkyrie with the Banshee and Prometheus as primaries and fury missiles as secondaries. --[[User:FlamingCobra|FlamingCobra]] 22:53, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yup, just completed it in FSPort - also lost all my medals, promotions and kills. However got myself the lonely Galactic Service medal, and it&#039;s quite pretty. :)&lt;br /&gt;
&lt;br /&gt;
Considering tactics.. Well, first and foremost - everything, that is written here as a solution won&#039;t work in FSPort on higher than normal level of difficulties. Forget about taking the heavy fighters/bombers on mission. Forget about taking huge amount of missiles. As pointed above - agile &amp;amp; fast fighters work best here . Take Ulysses with the Prometheus as the main gun, and Disruptor as the secondary one. Outfit both Alpha &amp;amp; Beta like this. As you enter the mission - give the Epsilon wing the order to ignore the Lucifer ( their job is to lure all the enemy fighters, so the Alpha &amp;amp; Beta can do their job ). Then, choose any light enemy craft, and order all of you wingmen to attack it. This way they will use afterburners to close the gap, and it will help us buy some time. We need this time to destroy the Lucy&#039;s weapon system ( that&#039;s where Disruptors will come in handy ). As soon, as you reach the behemoth - give Alpha and Beta order to take them out. You can either help them, or try to destroy a couple of annoying swarm missile launchers, that will be your plague, since they are protecting Lucy&#039;s weapons sub., and are incredibly annoying and effective. With the decent amount of luck you should be able to finish it&#039;s weapons right in time for Delta to arrive and drop their deadly packages. After that - give all the remaining fighters order to punch a whole throw Lucifer&#039;s surviving reactors, one by one. Except for Thoth&#039;s - their job is to provide cover. I&#039;ve been beating my head against the solid brick wall, while trying to complete this mission with the Hercules, however with the Ulysses it went relatively easy. It really shows, how critical is the in time destruction of the weapons subsystem. --[[User:Regis|Regis]] 14:40, 9 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35514</id>
		<title>Talk:Good Luck</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Talk:Good_Luck&amp;diff=35514"/>
		<updated>2011-07-09T14:40:20Z</updated>

		<summary type="html">&lt;p&gt;Regis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of my medals except the medal i got for this mission disappeared after I completed it. Also, I got no promotion for killing the Lucifer. Why?&lt;br /&gt;
&lt;br /&gt;
I find the best ship for this mission is the Valkyrie with the Banshee and Prometheus as primaries and fury missiles as secondaries. --[[User:FlamingCobra|FlamingCobra]] 22:53, 8 July 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yup, just completed it in FSPort - also lost all my medals, promotions and kills. However got myself the lonely Galactic Service medal, and it&#039;s quite pretty. :)&lt;br /&gt;
&lt;br /&gt;
Considering tactics.. Well, first and foremost - everything, that is written here as a solution won&#039;t work in FSPort on higher than normal level of difficulties. Forget about taking the heavy fighters/bombers on mission. Forget about taking huge amount of missiles. As pointed above - agile &amp;amp; fast fighters work best here . Take Ulysses with the Prometheus as the main gun, and Disruptor as the secondary one. Outfit both Alpha &amp;amp; Beta like this. As you enter the mission - give the Epsilon wing the order to ignore the Lucifer ( their job is to lure all the enemy fighters, so the Alpha &amp;amp; Beta can do their job ). Then, choose any light enemy craft, and order all of you wingmen to attack it. This way they will use afterburners to close the gap, and it will help us buy some time. We need this time to destroy the Lucy&#039;s weapon system ( that&#039;s where Disruptors will come in handy ). As soon, as you reach the behemoth - give Alpha and Beta order to take them out. You can either help them, or try to destroy a couple of annoying swarm missile launchers, that will be your plague, since they are protecting Lucy&#039;s weapons sub., and are incredibly annoying and effective. With the decent amount of luck you should be able to finish it&#039;s weapons right in time for Delta to arrive and drop their deadly packages. After that - give all the remaining fighters order to punch a whole throw Lucifer&#039;s surviving reactors, one by one. Except for Thoth&#039;s - their job is to provide cover. I&#039;ve been beating my head against the solid brick wall, while trying to complete this mission with the Hercules, however with the Ulysses it went relatively easy. It really shows, how critical is the in time destruction of the weapons subsystem.&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=35432</id>
		<title>Playing Judas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=35432"/>
		<updated>2011-07-04T17:15:11Z</updated>

		<summary type="html">&lt;p&gt;Regis: (Fixed a couple of typos)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Enter the Dragon|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Evangelist|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;In this mission we will be using the captured Shivan Dragon-class fighter on a scouting mission in the Deneb system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Shivans seem to be bringing in a large number of vessels into the Deneb system through the Vega Jump Node. We believe this is in preparation for a preliminary assault on Vasuda Prime.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because the Shivans have tight control over the Vega-Deneb jump node, we cannot send in a Terran scout. By flying the Shivan Dragon, we believe you will be able to slip in undetected.&#039;&#039;&lt;br /&gt;
:&#039;&#039;There are four Shivan fighters in the area, maintaining tight patrol. If you come in to close contact with these fighters, they will certainly scan your ship, detect your presence, and open fire. Avoid contact with any of the Arjuna fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Arjuna seems to be maintaining consistent patterns in their patrol.&#039;&#039;&lt;br /&gt;
:&#039;&#039;On arrival, observe their flight pattern and plan your course to avoid contact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;In the event that you are engaged by Arjuna wing, return to base immediately.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your primary objective is to conduct a close scan of all ships that pass through the Vega-Deneb Jump Node. This includes warships, freighters, and transports. Try to determine the contents of any cargo in the area, as well.&#039;&#039;&lt;br /&gt;
:&#039;&#039;We have reason to believe that a Shivan Demon-class Destroyer, the Eva, will be passing through the area. If it does, it is imperative that you scan it. Remember that your fighter is only partially functional, and it&#039;s flight systems will behave unpredictably. Be careful. Command out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don&#039;t shoot anything. Fly toward cargo 1 and 2. Scan them. Scan the Kali freighters that have by now warped in. Next quickly scan cargo 3 and 4 to complete your bonus objective. More freighters.  Scan them. A brief pause.  Monitor Arjuna 1-3 to make sure you are far away. Last group of freighters. Scan them.&lt;br /&gt;
&lt;br /&gt;
More pause. Repeat monitoring Arjuna. Warp drives die. &#039;&#039;Eva&#039;&#039; jumps in. Scan it. Pause. Repeat monitoring Arjuna. &#039;&#039;Lucifer&#039;&#039; jumps in.&lt;br /&gt;
&lt;br /&gt;
Scan it. Put your shield level up. Scroll through the &#039;&#039;Lucifer&#039;&#039;&#039;s subsystems until you see Fighterbay 1. Fly by it. Don&#039;t go in it. (You can&#039;t anyways, a magical invisible force field stops you on the retail model.) Rama will detect you. Fly around in random directions or attack the fighters until your jump drives have come back online. Jump out fast.  Destroying Rama wing doesn&#039;t count for anything plot-wise so jump out as soon as you&#039;re satisfied with your kill count.&lt;br /&gt;
&lt;br /&gt;
You can also finish the mission successfully by putting the engine level up to the max and then go for the fighterbay of the &#039;&#039;Lucifer&#039;&#039;. When Rama detects you fly straight away from all the ships until your jump drives have come back online. Don&#039;t hesitate to use your [[countermeasure]]s and then jump out fast. Alternately, and recommanded for higher difficulties, is that you can also use parts of the Lucifer&#039;s body to shield yourself until you can escape.&lt;br /&gt;
&lt;br /&gt;
You can also just enter one of the fighter bays and hide there until the warp drive fixes itself. (Not sure how this works in the retail one, so unless someone checks it out - this tactics viable only for [[FSPort]]) For even less flying you can also use it as a scan point, before getting an order to enter it.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If the Lorkonius in the previous mission survives, whether it be Transport or Freighter, then there will be 4 Arjuna escorts instead of 3.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
It is possible to play this mission &amp;quot;broken&amp;quot;, i.e. eliminate Arjuna wing at the beginning and then play from there, but given how weak the Dragon you fly is, this is not recommended.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[SD Demon|SD &#039;&#039;Eva&#039;&#039;]]&lt;br /&gt;
*[[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=35431</id>
		<title>Playing Judas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=Playing_Judas&amp;diff=35431"/>
		<updated>2011-07-04T17:13:31Z</updated>

		<summary type="html">&lt;p&gt;Regis: Added a small paragraph with much easier ( too easy in fact ) way of survival the endpoint.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Enter the Dragon|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Evangelist|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;In this mission we will be using the captured Shivan Dragon-class fighter on a scouting mission in the Deneb system.&#039;&#039;&lt;br /&gt;
:&#039;&#039;The Shivans seem to be bringing in a large number of vessels into the Deneb system through the Vega Jump Node. We believe this is in preparation for a preliminary assault on Vasuda Prime.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Because the Shivans have tight control over the Vega-Deneb jump node, we cannot send in a Terran scout. By flying the Shivan Dragon, we believe you will be able to slip in undetected.&#039;&#039;&lt;br /&gt;
:&#039;&#039;There are four Shivan fighters in the area, maintaining tight patrol. If you come in to close contact with these fighters, they will certainly scan your ship, detect your presence, and open fire. Avoid contact with any of the Arjuna fighters.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Arjuna seems to be maintaining consistent patterns in their patrol.&#039;&#039;&lt;br /&gt;
:&#039;&#039;On arrival, observe their flight pattern and plan your course to avoid contact.&#039;&#039;&lt;br /&gt;
:&#039;&#039;In the event that you are engaged by Arjuna wing, return to base immediately.&#039;&#039;&lt;br /&gt;
:&#039;&#039;Your primary objective is to conduct a close scan of all ships that pass through the Vega-Deneb Jump Node. This includes warships, freighters, and transports. Try to determine the contents of any cargo in the area, as well.&#039;&#039;&lt;br /&gt;
:&#039;&#039;We have reason to believe that a Shivan Demon-class Destroyer, the Eva, will be passing through the area. If it does, it is imperative that you scan it. Remember that your fighter is only partially functional, and it&#039;s flight systems will behave unpredictably. Be careful. Command out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don&#039;t shoot anything. Fly toward cargo 1 and 2. Scan them. Scan the Kali freighters that have by now warped in. Next quickly scan cargo 3 and 4 to complete your bonus objective. More freighters.  Scan them. A brief pause.  Monitor Arjuna 1-3 to make sure you are far away. Last group of freighters. Scan them.&lt;br /&gt;
&lt;br /&gt;
More pause. Repeat monitoring Arjuna. Warp drives die. &#039;&#039;Eva&#039;&#039; jumps in. Scan it. Pause. Repeat monitoring Arjuna. &#039;&#039;Lucifer&#039;&#039; jumps in.&lt;br /&gt;
&lt;br /&gt;
Scan it. Put your shield level up. Scroll through the &#039;&#039;Lucifer&#039;&#039;&#039;s subsystems until you see Fighterbay 1. Fly by it. Don&#039;t go in it. (You can&#039;t anyways, a magical invisible force field stops you on the retail model.) Rama will detect you. Fly around in random directions or attack the fighters until your jump drives have come back online. Jump out fast.  Destroying Rama wing doesn&#039;t count for anything plot-wise so jump out as soon as you&#039;re satisfied with your kill count.&lt;br /&gt;
&lt;br /&gt;
You can also finish the mission successfully by putting the engine level up to the max and then go for the fighterbay of the &#039;&#039;Lucifer&#039;&#039;. When Rama detects you fly straight away from all the ships until your jump drives have come back online. Don&#039;t hesitate to use your [[countermeasure]]s and then jump out fast. Alternately, and recommanded for higher difficulties, is that you can also use parts of the Lucifer&#039;s body to shield yourself until you can escape.&lt;br /&gt;
&lt;br /&gt;
You can also just enter one of the fighter bays and hide there until the warp drive fixes itself. (Not sure how this works in the retail one, so unless someone checks it out - this tactics viable only for [[FSport]] For even less flying you can also use it as a scan point, before getting an order to enter it.&lt;br /&gt;
&lt;br /&gt;
==Alternative Missions==&lt;br /&gt;
If the Lorkonius in the previous mission survives, whether it be Transport or Freighter, then there will be 4 Arjuna escorts instead of 3.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
It is possible to play this mission &amp;quot;broken&amp;quot;, i.e. eliminate Arjuna wing at the beginning and then play from there, but given how weak the Dragon you fly is, this is not recommended.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[SD Demon|SD &#039;&#039;Eva&#039;&#039;]]&lt;br /&gt;
*[[SD Lucifer|SD &#039;&#039;Lucifer&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=La_Ruota_della_Fortuna&amp;diff=35408</id>
		<title>La Ruota della Fortuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=La_Ruota_della_Fortuna&amp;diff=35408"/>
		<updated>2011-07-03T19:31:06Z</updated>

		<summary type="html">&lt;p&gt;Regis: Added link to Galatea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[The Big Bang|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Where Eagles Dare|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;Here in the Antares system we have detected a small HOL base of operations. Your squadron is being sent to eliminate it.&#039;&#039;&lt;br /&gt;
:&#039;&#039;You will destroy all Hammer of Light ships, then jump back to the &#039;&#039;Galatea&#039;&#039;. The &#039;&#039;Galatea&#039;&#039; will be monitoring you in case the situation gets out of hand. Good luck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
When you arrive, the Hammer outpost will be gone and some damaged Shivans will be around.  Destroy them quickly and wait for the &#039;&#039;Galatea&#039;&#039;&#039;s assistance.  Once the &#039;&#039;Galatea&#039;&#039; arrives, &#039;&#039;Hellions 1&#039;&#039; and &#039;&#039;2&#039;&#039; will arrive.  Order all fighters to attack &#039;&#039;Hellions 1&#039;&#039; while you destroy any fighters or bombers.  Once &#039;&#039;Hellions 1&#039;&#039; is down, order your wingmen to destroy &#039;&#039;Hellions 2&#039;&#039;.  You should still be attacking all fighters that threaten the &#039;&#039;Galatea&#039;&#039;. Once the area is clear and the &#039;&#039;Galatea&#039;&#039; has left, jump out.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;La Ruota Della Fortuna&#039;&#039; is Italian for &amp;quot;The Wheel of Fortune,&amp;quot; (literally &#039;&#039;The Wheel of the Fortune&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s impressive that whichever class of fighter you choose for yourself, you&#039;ll have something to do. The above walkthrough presumes that you&#039;re in a fighter. If you choose some Medusa action, you can rely on your wingmen in taking down enemy fighters and bombers, while &#039;&#039;you&#039;&#039; attack the Hellions. You&#039;ll need some help against the Lilith, so start with the Cain if you&#039;re flying bomber.&lt;br /&gt;
&lt;br /&gt;
The Mission description for this mission reads &amp;quot;The player is sent to destroy a HOL outpost, but gets more than s/he bargained for when a group of wily Shivans arrives on the scene beforehand.  John Ritter, Tommy Lee Jones, Sandra Bernhardt (action/comedy -- TV-14).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[SC Hellions|SC &#039;&#039;Hellion&#039;&#039;]] cruisers; one [[SC Cain|&#039;&#039;Cain&#039;&#039;]] and one [[SC Lilith|&#039;&#039;Lilith&#039;&#039;]]&lt;br /&gt;
* [[GTD Galatea|GTD &#039;&#039;Galatea&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=35407</id>
		<title>The Hammer and the Anvil</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=35407"/>
		<updated>2011-07-03T16:22:18Z</updated>

		<summary type="html">&lt;p&gt;Regis: Tried with the latest stable FS2open builds, and with the latest nighly ones to date ( July 2nd, 2011 ) It is still ridiculosly hard, and i think this paragraph deserves to be here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pandora&#039;s Box (FS1)|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Darkness and the Light|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;At roughly 1400 hours a large convoy carrying one of our newly developed shield prototypes was deployed. It was expected that the Shivans would attack the convoy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans destroyed the convoy. What the Shivans do not know is that the convoy was a decoy. There were a total of 4 working prototypes, only one of which was destroyed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to take two wings of fighters to escort the three remaining shield prototypes. The Shivans should just think you are just another shipment headed for Beta Cygni. This is not the direct route to Earth, which should divert the Shivans from our true intent.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to accompany the freighters until the Vasudans arrive to escort them on the second leg. Do not leave the freighters until they have jumped to the Beta Cygni system.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans have hit everything sent from this installation. Expect resistance. Many pilots lost their lives today that the chances for success on this mission would be greater. You will succeed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Dismissed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is one of the first hard missions -- unless you read note 2 below. At first all will be quiet, then two wings consisting of two Basilisks (Arjuna wing) will jump in, followed by the Andromeda, Omega 1-3, and Rho wing (consisting of one single fighter). The Andromeda will call for assistance as Hammer of Light forces have already damaged it down to the mid thirties.&amp;lt;br&amp;gt;&lt;br /&gt;
Quickly order Rho wing to protect Cargo Gamma and ignore the Andromeda&#039;s pleas. If you save it you do not receive anything, plus it&#039;s extremely tough to do anyway. Just let the two wings of Hammer of Light ships toy around with it and then they won&#039;t hurt you. Quite soon after the Andromeda is attacked, Krishna wing will arrive.&lt;br /&gt;
&lt;br /&gt;
Krishna wing will attack the cargo. Eliminate them quickly. Krishna wing is followed by Rama wing. Eliminate these quickly also. Lastly will be, in succession, two wings of Basilisks.&lt;br /&gt;
After you dispatch them some HoL fighters will arrive.&lt;br /&gt;
&lt;br /&gt;
If you scanned the bonus cargo in the previous mission, then the HoL will arrive posing as friendly reinforcements. This makes the mission much easier, as you have time to prepare for their attack and perhaps even kill a few before they turn hostile (see Alternate Missions scenario). Target one of the Seth fighters and eliminate it. Target the other Seth and eliminate it too. Ignore Command yelling at you. Shoot the Anubis&#039;s if you have time.  But be careful: get too triggerhappy and Command will designate you as a traitor instead.  Omicron 1 will jump in and tell you that the reinforcements are really the Hammer of Light. That is why you should have shot the reinforcements. They will be easy to kill now.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Hammer of Light ships stay by the cargo and wait until they reach the&lt;br /&gt;
jump node and jump out. Then proceed to do the same.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you did not scan any of the cargo in the previous mission, the HoL will jump directly in as hostile and you&#039;re practically certain to lose at least one cargo container on Insane.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This mission can be frustratingly difficult on any level of difficulty above Very Easy, if you are playing it in [[FSPort]] and trying to get you medal by saving every piece of cargo. (Missiles behave differently in FSO compared to the original FS1) In particular - the moment, when Gamma is attacked by 2 wings of fighters, one after another. There is almost no way of stopping them from launching the amount of missiles that will be sufficient enough to vaporise your precious Gamma. The following tactics works best here. Order all your wingmen to protect the first transport ( the one, that&#039;s carrying Alpha ). Then, when the Krishna wing warps in - start dropping countermeasures between them, and the Gamma. Ideally you&#039;ll want to lay on the same course as Krishna, between them and Gamma ( in front of Krishna and the missiles of course ) - and start flying towards the Gamma dropping CMS, and let your wingman do the killing. It may take a couple of attempts to figure out how to do this effectively, but if you do it right, it will become quite easy. Bear in mind, that you will not have time to rearm before the second wing of Krishna arrives, so use countermeasures wisely. You can repeat this tactics when Rama wings tries to destroy Alpha, but it is essentially not that hard, as the Krishna one.&lt;br /&gt;
&lt;br /&gt;
For a little bit of humour; if any of the Omega ships survive the initial skirmish, you can race to the Arcada installation after the mission objectives are complete and watch their strangely hypnotic Self-Immolation Death Ritual™, when they&#039;re trying to occupy the same infinitesimally small amount of space, slamming into each other until all but one of them are dead. The Andromeda will jump out normally. For the Vasudan Death Dance™ to commence, at least two of the Omega ships must make it to the installation.&lt;br /&gt;
&lt;br /&gt;
Also note that on easier difficulty settings the mission is another self-playing one. If you do not feel like playing the mission yourself, you can let the FreeSpace engine take care of it for you. Just point your ship in any direction -- away from the jump node is the recommended heading -- and engage full thrusters and time compression. The game will play the entire mission all by itself. After two minutes you &#039;&#039;will&#039;&#039; get your medal.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVFr Andromeda|PVFr Andromeda]]&lt;br /&gt;
*[[FreeSpace 1 Terran Ship Database#GTI Beta Cygni Installation|Beta Cygni Installation]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=35401</id>
		<title>The Hammer and the Anvil</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=The_Hammer_and_the_Anvil&amp;diff=35401"/>
		<updated>2011-07-02T15:52:53Z</updated>

		<summary type="html">&lt;p&gt;Regis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Pandora&#039;s Box (FS1)|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Darkness and the Light|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 8&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:&#039;&#039;At roughly 1400 hours a large convoy carrying one of our newly developed shield prototypes was deployed. It was expected that the Shivans would attack the convoy.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans destroyed the convoy. What the Shivans do not know is that the convoy was a decoy. There were a total of 4 working prototypes, only one of which was destroyed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to take two wings of fighters to escort the three remaining shield prototypes. The Shivans should just think you are just another shipment headed for Beta Cygni. This is not the direct route to Earth, which should divert the Shivans from our true intent.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;You are to accompany the freighters until the Vasudans arrive to escort them on the second leg. Do not leave the freighters until they have jumped to the Beta Cygni system.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;The Shivans have hit everything sent from this installation. Expect resistance. Many pilots lost their lives today that the chances for success on this mission would be greater. You will succeed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Dismissed.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is one of the first hard missions -- unless you read note 2 below. At first all will be quiet, then two wings consisting of two Basilisks (Arjuna wing) will jump in, followed by the Andromeda, Omega 1-3, and Rho wing (consisting of one single fighter). The Andromeda will call for assistance as Hammer of Light forces have already damaged it down to the mid thirties.&amp;lt;br&amp;gt;&lt;br /&gt;
Quickly order Rho wing to protect Cargo Gamma and ignore the Andromeda&#039;s pleas. If you save it you do not receive anything, plus it&#039;s extremely tough to do anyway. Just let the two wings of Hammer of Light ships toy around with it and then they won&#039;t hurt you. Quite soon after the Andromeda is attacked, Krishna wing will arrive.&lt;br /&gt;
&lt;br /&gt;
Krishna wing will attack the cargo. Eliminate them quickly. Krishna wing is followed by Rama wing. Eliminate these quickly also. Lastly will be, in succession, two wings of Basilisks.&lt;br /&gt;
After you dispatch them some HoL fighters will arrive.&lt;br /&gt;
&lt;br /&gt;
If you scanned the bonus cargo in the previous mission, then the HoL will arrive posing as friendly reinforcements. This makes the mission much easier, as you have time to prepare for their attack and perhaps even kill a few before they turn hostile (see Alternate Missions scenario). Target one of the Seth fighters and eliminate it. Target the other Seth and eliminate it too. Ignore Command yelling at you. Shoot the Anubis&#039;s if you have time.  But be careful: get too triggerhappy and Command will designate you as a traitor instead.  Omicron 1 will jump in and tell you that the reinforcements are really the Hammer of Light. That is why you should have shot the reinforcements. They will be easy to kill now.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Hammer of Light ships stay by the cargo and wait until they reach the&lt;br /&gt;
jump node and jump out. Then proceed to do the same.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If you did not scan any of the cargo in the previous mission, the HoL will jump directly in as hostile and you&#039;re practically certain to lose at least one cargo container on Insane.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
For a little bit of humour; if any of the Omega ships survive the initial skirmish, you can race to the Arcada installation after the mission objectives are complete and watch their strangely hypnotic Self-Immolation Death Ritual™, when they&#039;re trying to occupy the same infinitesimally small amount of space, slamming into each other until all but one of them are dead. The Andromeda will jump out normally. For the Vasudan Death Dance™ to commence, at least two of the Omega ships must make it to the installation.&lt;br /&gt;
&lt;br /&gt;
Also note that on easier difficulty settings the mission is another self-playing one. If you do not feel like playing the mission yourself, you can let the FreeSpace engine take care of it for you. Just point your ship in any direction -- away from the jump node is the recommended heading -- and engage full thrusters and time compression. The game will play the entire mission all by itself. After two minutes you &#039;&#039;will&#039;&#039; get your medal.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[FreeSpace 1 Vasudan Ship Database#PVFr Andromeda|PVFr Andromeda]]&lt;br /&gt;
*[[FreeSpace 1 Terran Ship Database#GTI Beta Cygni Installation|Beta Cygni Installation]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Regis</name></author>
	</entry>
</feed>