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	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harbinger&amp;diff=38884</id>
		<title>GTM Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harbinger&amp;diff=38884"/>
		<updated>2012-07-05T03:03:18Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-N1 Harbinger Bomb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harbinger.gif]]|caption=The GTM-N1 Harbinger Bomb}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Fusion bomb surrounded by 3 salted fission bombs - propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II) - given the weight of the payloads, the missile is slow despite the power of the thruster - as the Harbinger is exceptionally large, GTA bombers are limited to carrying 6 of these weapons at any given time - the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total) - use near allied installations or allied ship groupings is strongly discouraged by the GTA - most effective when used in preemptive defensive strike against non-military installations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Harbinger is our best chance of destroying the Lucifer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harbinger===&lt;br /&gt;
{{Secondary|1 500|30.0|50|3200|Full|3200|None|32|Immense|51 200|100 / 250|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harbinger#End===&lt;br /&gt;
{{Secondary|1 800|10.0|90|1600|Full|1600|None|32|Immense|64 000|1 / 20|Aspect Seeking|N / A|3.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The big bomb of FreeSpace 1, the Harbinger can take out anything and everything in the game. Like all space-bombs you need to get in really close, nearly running into your target at maximum speed to ensure the bomb gets where it&#039;s going: interceptors and blob turrets are adept at destroying bombs before they reach their targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insanely high subsystem damage value. A single Harbinger should be sufficient to destroy any subsystem on any ship in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the [[Tsunami]] should be stronger because it has a matter-antimatter warhead, so all the matter is turned to energy, thus resulting in a bigger boom. With fission and fusion, there&#039;s leftover matter that&#039;s not turned into energy. As the Tsunami is the first foray into antimatter weaponry, however, it&#039;s likely it&#039;s not very efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delta wing is given a special type of Harbinger in [[Good Luck]] as well as the previous mission [[The Great Hunt]], which has a radically decreased range of explosion. This is due to balancing reasons, as unshielded fighters get destroyed at once when within the explosion range. This special version, named &amp;quot;Harbinger#End&amp;quot; in the tables, also moves faster than the standard variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a missile embankment depletes, the next bank down will inherit the reload timer of the missile type that just depleted. This is crucial to remember when wielding the Harbinger: if the next bank down is a second set of Harbingers, you will have to wait 30 seconds until you can fire them. If there is a bank filled with something else, fire the set above it before accessing the other set of Harbingers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been mentioned that this thermonuclear weapon has a yield of 5000 MT. This is equivalent to 5 GT (Gigatons of TNT).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Harbinger&amp;diff=38883</id>
		<title>GTM Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Harbinger&amp;diff=38883"/>
		<updated>2012-07-05T03:03:06Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GTM-N1 Harbinger Bomb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harbinger.gif]]|caption=The GTM-N1 Harbinger Bomb}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Fusion bomb surrounded by 3 salted fission bombs - propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II) - given the weight of the payloads, the missile is slow despite the power of the thruster - as the Harbinger is exceptionally large, GTA bombers are limited to carrying 6 of these weapons at any given time - the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total) - use near allied installations or allied ship groupings is strongly discouraged by the GTA - most effective when used in preemptive defensive strike against non-military installations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Harbinger is our best chance of destroying the Lucifer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harbinger===&lt;br /&gt;
{{Secondary|1 500|30.0|50|3200|Full|3200|None|32|Immense|51 200|100 / 250|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harbinger#End===&lt;br /&gt;
{{Secondary|1 800|10.0|90|1600|Full|1600|None|32|Immense|64 000|1 / 20|Aspect Seeking|N / A|3.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The big bomb of FreeSpace 1, the Harbinger can take out anything and everything in the game. Like all space-bombs you need to get in really close, nearly running into your target at maximum speed to ensure the bomb gets where it&#039;s going: interceptors and blob turrets are adept at destroying bombs before they reach their targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insanely high subsystem damage value. A single Harbinger should be sufficient to destroy any subsystem on any ship in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the [[Tsunami]] should be stronger because it has a matter-antimatter warhead, so all the matter is turned to energy, thus resulting in a bigger boom. With fission and fusion, there&#039;s leftover matter that&#039;s not turned into energy. As the Tsunami is the first foray into antimatter weaponry, however, it&#039;s likely it&#039;s not very efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delta wing is given a special type of Harbinger in [[Good Luck]] as well as the previous mission [[The Great Hunt]], which has a radically decreased range of explosion. This is due to balancing reasons, as unshielded fighters get destroyed at once when within the explosion range. This special version, named &amp;quot;Harbinger#End&amp;quot; in the tables, also moves faster than the standard variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a missile embankment depletes, the next bank down will inherit the reload timer of the missile type that just depleted. This is crucial to remember when wielding the Harbinger: if the next bank down is a second set of Harbingers, you will have to wait 30 seconds until you can fire them. If there is a bank filled with something else, fire the set above it before accessing the other set of Harbingers.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has been mentioned that this thermonuclear weapon has a yield of 5000 MT. This is equivalent to 5 GT (Gigatons of TNT).&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BVas&amp;diff=38882</id>
		<title>BVas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BVas&amp;diff=38882"/>
		<updated>2012-07-05T03:01:26Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;BVas&#039;&#039;&#039; is a heavy beam cannon used by the [[Vasudans]] in FreeSpace 2. Three of these form the main anti-capital ship capabilities of the [[GVD Hatshepsut|&#039;&#039;Hatshepsut&#039;&#039;-class destroyer]] and a single BVas is outfitted onto older [[GVD Typhon|&#039;&#039;Typhon&#039;&#039;-class destroyer]]s still serving the [[Galactic Terran-Vasudan Alliance|GTVA]] during the [[NTF Rebellion]] and [[Second Shivan Incursion]]. The BVas is the most powerful beam cannon ever made by the Vasudans and is very similar to the [[BGreen]] in every respect.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Vasudan anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|24|3.7|Direct|1|6 050|933|22 385}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The BVas is the first beam a novice FS2 pilot will see in action, when the [[GVD Psamtik|GVD &#039;&#039;Psamtik&#039;&#039;]] destroys the &#039;&#039;Belisarius&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The statistics don&#039;t show it but the BVas actually does marginally more damage a minute than the [[BGreen]]; it is a highly effective weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 34.6 GT (Gigatons of TNT) per pulse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFGreen&amp;diff=38881</id>
		<title>BFGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFGreen&amp;diff=38881"/>
		<updated>2012-07-05T03:00:33Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;BFGreen&#039;&#039;&#039; is a beam used by the [[Terrans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Its longer-ranged variant is known as the [[LRBGreen]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam_weapon&lt;br /&gt;
|name =BFGreen&lt;br /&gt;
|range =4 000&lt;br /&gt;
|lifetime =4&lt;br /&gt;
|recharge =35&lt;br /&gt;
|type =Direct&lt;br /&gt;
|damage =1900&lt;br /&gt;
|damage_per_s =10 450&lt;br /&gt;
|damage_sustained =1 194&lt;br /&gt;
|damage_per_pulse =41 800&lt;br /&gt;
|huge =yes&lt;br /&gt;
|big_ship =yes}}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|I&#039;m fairly sure I know what the &amp;quot;F&amp;quot; in &amp;quot;BFGreen&amp;quot; stands for, and it isn&#039;t &amp;quot;very.&amp;quot; It is apparently what results when Terran beam cannons are overdriven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Funnily enough, no ship comes standard with this weapon. All occurrences of this gun are via FRED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The BFGreen was only used once - in [[Endgame]] - and only on one of the Colossus&#039;s turrets. It is also positioned so that it cannot fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 64.5 GT (Gigatons of TNT) per pulse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BGreen&amp;diff=38880</id>
		<title>BGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BGreen&amp;diff=38880"/>
		<updated>2012-07-05T02:59:24Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;BGreen&#039;&#039;&#039; is a heavy beam cannon used by the [[Terrans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. It is one of the most powerful beam cannons mounted on several Terran warships of destroyer size and above, capable of easily obliterating most cruisers with a single pulse.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|30|4|Direct|1|6 600|880|26 400}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The most powerful beam carried by standard [[Terran]] warships, the BGreen is accurate and is one of the things that makes the [[GTD Orion]] so powerful, also standard issue on the [[GTVA Colossus]] unless it overdrives its beams, in which case they become [[BFGreen]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 40.8 GT (Gigatons of TNT) per pulse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Cyclops&amp;diff=38879</id>
		<title>GTM Cyclops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Cyclops&amp;diff=38879"/>
		<updated>2012-07-05T02:54:33Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-12 Cyclops&#039;&#039;&#039; was developed specifically to engage and destroy enemy warships. With this weapon, a single bomber wing possesses firepower that can easily neutrialize a cruiser, possibly even a corvette. The Cyclops is unsurprisingly heavy and large. The only thing that manages to pack more sheer destructive energy in a fighter-deployed tactical weapon is the special issue [[GTM Helios]] torpedo.&lt;br /&gt;
&lt;br /&gt;
Moving slowly, with an extensive aspect lock sequence and long reloading cycle, there&#039;s more to deploying a Cyclops than simply getting into range and pushing the button.  The gunners of anti-fighter defenses like light beam cannons and flak guns are trained to shoot down incoming torpedoes, and the bombers that launch them.  One must be very cautious in choosing the optimum approach angle, to avoid as many anti-fighter defenses as possible.  While the Cyclops has maximum range of about 2.5km,  its &#039;&#039;&#039;effective&#039;&#039;&#039; range should be considered to be about 500 meters or less. By releasing your weapon this close to the target, the enemy flak has a much smaller chance of disabling your torpedo in flight.  If possible you should get even closer, launch the weapon at the last second, then pull up sharply and use your burners to escape the blast radius.&lt;br /&gt;
&lt;br /&gt;
Guarding vessels are advised to intercept bombers as far away as possible from their intended target.  This gives you time to neutralize the bombers and, if necessary, the torpedoes in flight.  The [[GTW Morning Star]] and [[GTW Maxim]] are a highly recommended anti-bomber/anti-torpedo tools.&lt;br /&gt;
&lt;br /&gt;
[[Alpha 1]] and friendly bombers use the Cyclops#short, not the &amp;quot;full&amp;quot; Cyclops, until [[The King&#039;s Gambit]]. The Short is 20 m/s slower (75 vs 95) and therefore has less range, but has twice the subsystem damage (2000 vs 1000) due to the base Cyclops&#039; .5 subsystem damage modifier.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Cyclops.gif]]|caption=The GTM-12 Cyclops}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-12 Cyclops has been in service for over 15 years in the GTVA arsenal. It is the standard ultra-high-delivery Secondary weapon loadout, utilizing the latest in aspect-seeking guidance technologies. The Cyclops has the distinction of being the most consistently upgraded weapon in the fleet. Although its development began shortly after the Great War ended, its excellent performance has kept it firmly entrenched in the role of main assault weapon. Its payload is approximately fifty percent greater than that of the older Tsunami warheads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Cyclops===&lt;br /&gt;
{{Secondary|2 375|20.0|95|2 000|Full|2 000|None|40|Average|1 000|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Cyclops#Short===&lt;br /&gt;
{{Secondary|1 875|20.0|75|2 000|Full|2 000|None|40|Full|2 000|100 / 200|Aspect Seeking|N / A|5.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|An anti-cruiser and anti-subsystem bomb. Not much else to tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Works fairly well against destroyers as well, unlike the [[GTM Tsunami]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interestingly, the Cyclops has a decent turn rate and speed, sufficient enough to chase slower fighters. If you&#039;re out of missiles and gun energy to hit, say, a [[SF Basilisk|Basilisk]] or an [[SF Aeshma|Aeshma]], you could try to hit it with this. Unless the target is stripped of its shields, expect it to do no more than reduce the target&#039;s rear shield to nothing, though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above tactic is probably more for amusement than anything else. In the given situation it would almost certainly be easier to divert energy to weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 3.1 GT (Gigatons of TNT).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=38878</id>
		<title>BFRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=38878"/>
		<updated>2012-07-05T02:53:02Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;BFRed&#039;&#039;&#039; is a super-heavy beam cannon used by the [[Shivans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Four of these cannons form the primary forward firepower of the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]. The damage output of a single BFRed far exceeds any Terran or Vasudan beam cannon designed, let alone any anti-warship weapon ever designed by either species. In addition, the BFRed does not have a recharge cycle and can be fired continuously, just like the less powerful [[LRed]]. The BFRed is the most powerful anti-warship weapon the Shivans have ever brought to bear against the [[Galactic Terran-Vasudan Alliance]]. With it, the [[Shivans]] inflicted massive losses on the GTVA, including the destruction of at least one fleet and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]], the Alliance&#039;s most powerful space-faring warship.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|7400|10|7|Direct|1|11 550|8 085|80 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is a beam cannon [[Weapons.tbl#.22beam.22|(beam)]]&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the undisputed king of all beam cannons in FreeSpace 2, beating out the [[MjolnirBeam]] and [[BFGreen]]. Four of these cannons can easily destroy a [[GTD Hecate]] twice over in a single volley ([[Bearbaiting]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a little note for new pilots playing the game on Medium difficulty or higher: the BFRed has the exact same recharge time as the LRed, which means that, on the highest difficulty levels, there is no recharge time at all; it will charge, fire, then &#039;&#039;&#039;immediately&#039;&#039;&#039; charge and fire again. On lower difficulties, the recharge time is increased a little across all beams, so there will be a pause of about five seconds while the BFRed recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 125 GT (Gigatons of TNT) per pulse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=38877</id>
		<title>BFRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=38877"/>
		<updated>2012-07-05T02:52:35Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;BFRed&#039;&#039;&#039; is a super-heavy beam cannon used by the [[Shivans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Four of these cannons form the primary forward firepower of the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]. The damage output of a single BFRed far exceeds any Terran or Vasudan beam cannon designed, let alone any anti-warship weapon ever designed by either species. In addition, the BFRed does not have a recharge cycle and can be fired continuously, just like the less powerful [[LRed]]. The BFRed is the most powerful anti-warship weapon the Shivans have ever brought to bear against the [[Galactic Terran-Vasudan Alliance]]. With it, the [[Shivans]] inflicted massive losses on the GTVA, including the destruction of at least one fleet and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]], the Alliance&#039;s most powerful space-faring warship.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|7400|10|7|Direct|1|11 550|8 085|80 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is a beam cannon [[Weapons.tbl#.22beam.22|(beam)]]&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the undisputed king of all beam cannons in FreeSpace 2, beating out the [[MjolnirBeam]] and [[BFGreen]]. Four of these cannons can easily destroy a [[GTD Hecate]] twice over in a single volley ([[Bearbaiting]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a little note for new pilots playing the game on Medium difficulty or higher: the BFRed has the exact same recharge time as the LRed, which means that, on the highest difficulty levels, there is no recharge time at all; it will charge, fire, then &#039;&#039;&#039;immediately&#039;&#039;&#039; charge and fire again. On lower difficulties, the recharge time is increased a little across all beams, so there will be a pause of about five seconds while the BFRed recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 125 GT (Gigatons of TNT).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=38876</id>
		<title>BFRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=BFRed&amp;diff=38876"/>
		<updated>2012-07-05T02:52:01Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The &#039;&#039;&#039;BFRed&#039;&#039;&#039; is a super-heavy beam cannon used by the [[Shivans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Four of these cannons form the primary forward firepower of the [[SJ Sathanas|SJ &#039;&#039;Sathanas&#039;&#039;]]. The damage output of a single BFRed far exceeds any Terran or Vasudan beam cannon designed, let alone any anti-warship weapon ever designed by either species. In addition, the BFRed does not have a recharge cycle and can be fired continuously, just like the less powerful [[LRed]]. The BFRed is the most powerful anti-warship weapon the Shivans have ever brought to bear against the [[Galactic Terran-Vasudan Alliance]]. With it, the [[Shivans]] inflicted massive losses on the GTVA, including the destruction of at least one fleet and the [[GTVA Colossus|GTVA &#039;&#039;Colossus&#039;&#039;]], the Alliance&#039;s most powerful space-faring warship.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|7400|10|7|Direct|1|11 550|8 085|80 850}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is a beam cannon [[Weapons.tbl#.22beam.22|(beam)]]&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the undisputed king of all beam cannons in FreeSpace 2, beating out the [[MjolnirBeam]] and [[BFGreen]]. Four of these cannons can easily destroy a [[GTD Hecate]] twice over in a single volley ([[Bearbaiting]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a little note for new pilots playing the game on Medium difficulty or higher: the BFRed has the exact same recharge time as the LRed, which means that, on the highest difficulty levels, there is no recharge time at all; it will charge, fire, then &#039;&#039;&#039;immediately&#039;&#039;&#039; charge and fire again. On lower difficulties, the recharge time is increased a little across all beams, so there will be a pause of about five seconds while the BFRed recharges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 10.5 GT (Gigatons of TNT).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
	<entry>
		<id>https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=38875</id>
		<title>GTM Helios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.org/index.php?title=GTM_Helios&amp;diff=38875"/>
		<updated>2012-07-05T02:51:26Z</updated>

		<summary type="html">&lt;p&gt;SVB: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;GTM-13 Helios&#039;&#039;&#039; is the most powerful, most devastating, and the most awe-inspiring weapon that can be crammed on a bomber.  A single Helios antimatter torpedo has several times the destructive payload of the [[GTM Cyclops]]. The large weapon is so expensive and dangerous, that its issue is limited only to those who have been given special authorization by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
A Helios torpedo is even slower than a Cyclops, making its effective deployment difficult.  As with the more common torpedo,  range is everything: you don&#039;t want any.  Get in close and make your shot count.  Due to the Helios&#039;s slow speed, it is advised to engage your burners before you release the weapon and begin your evasive maneuver. This will give the torpedo some badly needed speed as it crosses the (hopefully short) distance to the target.&lt;br /&gt;
&lt;br /&gt;
Puzzlingly, the [[GTF Myrmidon|GTF &#039;&#039;Myrmidon&#039;&#039;]] space-superiority fighter has the ability to mount up to four Helios torpedos in its three bays. It is unknown whether this was a very quiet design feature, or an interesting quirk of fate.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Helios.gif]]|caption=The GTM-13 Helios}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet&#039;s arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 950|30|65|6 800|Full|6 800|Minimal|136|Very Good|5 780|100 / 270|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
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&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It&#039;s a big bomb that creates an equally big boom. The Helios is the bomb of choice for anti-destroyer work, or blowing up heavily armored juggernaut turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bomb is physically huge, looking funny coming from a [[GTF Myrmidon]] and also making it easy to visually target and destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its apparent purpose, the Helios does little damage against Sathanas juggernauts, but is very effective against its turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As befits its role as an FS2 [[Harbinger]] replacement, the Helios does do a lot more damage than a Harbinger.  However, it lacks the Harbinger&#039;s ultimate anti-subsystem capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 10.5 GT (Gigatons of TNT).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SVB</name></author>
	</entry>
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